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Elemental Attunement.
Use your action to briefly control elements within 30 ff, in one of the following ways::
Create a harmless sensory effect related to air, earth, fire, or water, such as a shower of sparks,
a puff of wind, a spray of light mist, or a gentle rumbling of stone.
light or snuff out a candle/torch/small campfire.
Chill or warm up to 1 pound of nonliving material for up to 1 hour.
Shape earth, fire, water, up to a 1-foot cube into a rough form you designate for 1 minute.
Thunderclap (thunderwave)
2 ki points + Action: thunderwave (AoE Thunder DMG).
Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed
save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save,
the creature takes half as much damage and isn't pushed.