You are on page 1of 9

Lady Catherina de Grope

T E E T H • Haughty Dowager •
NIGHT OF THE “A good husband leaves you more jewelry than memories.”
H O G M E N
Attributes Special Abilities Pick two Guts
Brawn Hysteria Pick one
Fighting, Forcing, Heaving
De Grope is a devil in melee. Use 1 Guts to attack two nearby enemies at +1E. Manic laughter
Wild panic
Use 2 Guts to grant de Grope +1E and +1D to any Will roll made against men. Awful savagery
Absurd recklessness
Use 1 Guts to deliver an almighty slap, stunning de Grope’s opponent.
Wit Abject terror
Perceiving, Comprehending, Deducting
While Hysterical, you cannot use Guts

From Luggage Pick three Injuries & Harm


Will Portrait of Howard Some candles 3 Ugh!
Commanding, Persuading, Enduring Vial of powerful sedative Vicious beetle in a tin
2 -1D
Cloying perfume Glass hammer
1 Less
Valuable Russian vase Jewelled bible Effect
Sleight Dartgun Small, ill-tempered dog If you take Harm of a level already filled, move
Sneaking, Tracking, Manipulating Long, sharp pin Quince tart it on to the next level. When you take Harm
and no slot is left to fill, it is Time To Die.
Claw of a lion (sharp) Commemorative spoon
Ugh! You are too hurt to act without using Guts
Book of grudges Silver or taking an Assist.

Notes Or Doodles Rules Reference


Teamwork Special Actions Gather Information
Assist a teammate What do they intend to do?
Set up a teammate How can I get them to [X]?
Protect a teammate What should I look out for?
Lead a group action What’s the best way in?
Where can I hide here?
Individual Special Actions How can I find [X]?
Push What’s really going on here?
Sir Shartle Pudget
T E E T H • Gouty Industrialist •
NIGHT OF THE “One regrets not bringing a second ham.”
H O G M E N
Attributes Special Abilities Pick two Guts
Brawn Hysteria Pick one
Fighting, Forcing, Heaving
Using 2 Guts, Pudget will launch his considerable mass to flatten a nearby enemy. Manic laughter
Wild panic
Pudget can deflect harm from another once per encounter at no Guts cost. Awful savagery
Absurd recklessness
Spend a turn satiating Pudget’s hunger to gain +1E on his next. No Guts cost.
Wit Abject terror
Perceiving, Comprehending, Deducting
While Hysterical, you cannot use Guts

From Luggage Pick three Injuries & Harm


Will Huge, heavy ham on a bone Firecrackers 3 Ugh!
Commanding, Persuading, Enduring Bottle of good port Aunt Dilly’s pearls
2 -1D
Large bag of salt Delicious sweets
1 Less
Some assorted tools Telescope Effect
Sleight Gold brick Hook If you take Harm of a level already filled, move
Sneaking, Tracking, Manipulating Important documents Embroidered napkins it on to the next level. When you take Harm
and no slot is left to fill, it is Time To Die.
Box of cigars Pot of Indian Pickle
Ugh! You are too hurt to act without using Guts
Meat cleaver Silver or taking an Assist.

Notes Or Doodles Rules Reference


Teamwork Special Actions Gather Information
Assist a teammate What do they intend to do?
Set up a teammate How can I get them to [X]?
Protect a teammate What should I look out for?
Lead a group action What’s the best way in?
Where can I hide here?
Individual Special Actions How can I find [X]?
Push What’s really going on here?
Dr Nabeel Uddin
T E E T H • Academic And Memoirist •
NIGHT OF THE “Even the weather of this perfidious nation seeks to undo us!”
H O G M E N
Attributes Special Abilities Pick two Guts
Brawn Hysteria Pick one
Fighting, Forcing, Heaving
Uddin has a sobering effect on the Hysterical. Assisting them costs no Guts. Manic laughter
Wild panic
Using 1 Guts, Uddin’s cat trips a foe, leaving them open to +1E attacks. Awful savagery
Absurd recklessness
Use 2 Guts for +1D and +1E on any action involving planning or intellect.
Wit Abject terror
Perceiving, Comprehending, Deducting
While Hysterical, you cannot use Guts

From Luggage Pick three Injuries & Harm


Will Unsigned treaty Listening trumpet 3 Ugh!
Commanding, Persuading, Enduring Catfood wrapped in paper Silvery vest of intricate chainmail
2 -1D
Bone-handled letter opener Fruity chewing root
1 Less
Mallet for driving stakes Map of an unrelated area Effect
Sleight Slinky black cat Skin of a pig, rolled up If you take Harm of a level already filled, move
Sneaking, Tracking, Manipulating Fistul of blinding dust Metal spike it on to the next level. When you take Harm
and no slot is left to fill, it is Time To Die.
Briefcase of medical equipment Skull-sized piece of meteorite
Ugh! You are too hurt to act without using Guts
Letter from the King’s physician Silver or taking an Assist.

Notes Or Doodles Rules Reference


Teamwork Special Actions Gather Information
Assist a teammate What do they intend to do?
Set up a teammate How can I get them to [X]?
Protect a teammate What should I look out for?
Lead a group action What’s the best way in?
Where can I hide here?
Individual Special Actions How can I find [X]?
Push What’s really going on here?
Mr Trode Wickle
T E E T H • Royal Disease Collector •
NIGHT OF THE “Ah, that aroma. Fungal.”
H O G M E N
Attributes Special Abilities Pick two Guts
Brawn Hysteria Pick one
Fighting, Forcing, Heaving
Wickle has +1E for any action which disgusts others at no Guts cost. Manic laughter
Wild panic
Wickle can use remedies to heal one level of harm by spending 2 Guts. Awful savagery
Absurd recklessness
Fistful of spores! Wickle uses 1 Guts to blind and incapacitate an enemy.
Wit Abject terror
Perceiving, Comprehending, Deducting
While Hysterical, you cannot use Guts

From Luggage Pick three Injuries & Harm


Will Chemicals in vials Incendiary device 3 Ugh!
Commanding, Persuading, Enduring Huge puffball Pickled octopus in a jar
2 -1D
Some small knives Disturbing sock puppet
1 Less
Huge brass syringe Five keys of unknown provenance Effect
Sleight Signal flare Cannister of scalding broth If you take Harm of a level already filled, move
Sneaking, Tracking, Manipulating Brass trumpet (damaged) Sandwich tin full of horrible parasites it on to the next level. When you take Harm
and no slot is left to fill, it is Time To Die.
Powerful monocle Sandwich tin full of sandwiches
Ugh! You are too hurt to act without using Guts
Black gemstone Silver or taking an Assist.

Notes Or Doodles Rules Reference


Teamwork Special Actions Gather Information
Assist a teammate What do they intend to do?
Set up a teammate How can I get them to [X]?
Protect a teammate What should I look out for?
Lead a group action What’s the best way in?
Where can I hide here?
Individual Special Actions How can I find [X]?
Push What’s really going on here?
Madam Blanche Wosenbury
T E E T H • Idealistic Governess •
NIGHT OF THE
“Things should be different—we must make them so!”
H O G M E N
Attributes Special Abilities Pick two Guts
Brawn Hysteria Pick one
Fighting, Forcing, Heaving
Crack! Use 1 Guts to enhance whip actions by +1E and strike fear into enemies. Manic laughter
Wild panic
Wosenbury can make a +1E argument in favour of noble acts at no Guts cost. Awful savagery
Absurd recklessness
Use 2 Guts to ask a question to the GM which they must answer truthfully.
Wit Abject terror
Perceiving, Comprehending, Deducting
While Hysterical, you cannot use Guts

From Luggage Pick three Injuries & Harm


Will Whip Middling bottle of wine 3 Ugh!
Commanding, Persuading, Enduring Brass horn Walking stick
2 -1D
Some painted eggs Pistol with two powder charges
1 Less
Mother’s bible Human skull Effect
Sleight Butterfly net Rejection letter from Royal Society If you take Harm of a level already filled, move
Sneaking, Tracking, Manipulating Packet of crystalised ginger Volume of poems (published as a man) it on to the next level. When you take Harm
and no slot is left to fill, it is Time To Die.
Book of radical literature Large ammonite fossil
Ugh! You are too hurt to act without using Guts
Corkscrew Silver or taking an Assist.

Notes Or Doodles Rules Reference


Teamwork Special Actions Gather Information
Assist a teammate What do they intend to do?
Set up a teammate How can I get them to [X]?
Protect a teammate What should I look out for?
Lead a group action What’s the best way in?
Where can I hide here?
Individual Special Actions How can I find [X]?
Push What’s really going on here?
Mr Theodore Orlingstet
T E E T H • Anxious Tax Collector •
NIGHT OF THE “What worries me is how all this will be recorded.”
H O G M E N
Attributes Special Abilities Pick two Guts
Brawn Hysteria Pick one
Fighting, Forcing, Heaving
Orlingstet’s tax-collecting presence strikes fear into human foes. No Guts cost. Manic laughter
Wild panic
Using 1 Guts, Orlingstet peers intently at someone until they admit the truth. Awful savagery
Absurd recklessness
Spend 2 Guts to gain +1E and +1D on any action involving calculation or odds.
Wit Abject terror
Perceiving, Comprehending, Deducting
While Hysterical, you cannot use Guts

From Luggage Pick three Injuries & Harm


Will Ledger of tax records Magnifying glass 3 Ugh!
Commanding, Persuading, Enduring Adding machine Fox carved from ivory
2 -1D
Folding knife Tin of sedative pastilles
1 Less
Tiny pistol, primed for a single shot Notation for unfinished viola duet Effect
Sleight Semi-accurate map of the region Green-tinted spectacles If you take Harm of a level already filled, move
Sneaking, Tracking, Manipulating Knuckledusters Lavender-scented wig powder on to the next level. When you take Harm and
no slot is left to fill, it is Time To Die.
Lockpicks Tincture of laudanum
Ugh! You are too hurt to act without using Guts
Silk rope Silver or taking an Assist.

Notes Or Doodles Rules Reference


Teamwork Special Actions Gather Information
Assist a teammate What do they intend to do?
Set up a teammate How can I get them to [X]?
Protect a teammate What should I look out for?
Lead a group action What’s the best way in?
Where can I hide here?
Individual Special Actions How can I find [X]?
Push What’s really going on here?
Ms Dandridge Sloopville-Jones
T E E T H • Disinherited Daughter •
NIGHT OF THE “I do what I like, not what you like.”
H O G M E N
Attributes Special Abilities Pick two Guts
Brawn Hysteria Pick one
Fighting, Forcing, Heaving
For 2 Guts, add +2D to any action she takes over from a less competent man. Manic laughter
Wild panic
Using 1 Guts, Sloopville-Jones’ steely glare causes someone to make a mistake. Awful savagery
Absurd recklessness
Deft with a throwing-knife, for 2 Guts, Sloopville-Jones is guaranteed to hit.
Wit Abject terror
Perceiving, Comprehending, Deducting
While Hysterical, you cannot use Guts

From Luggage Pick three Injuries & Harm


Will Vicious ferret Resilient cape 3 Ugh!
Commanding, Persuading, Enduring Finger trap Tiny music box
2 -1D
Book of etiquette Letter opener
1 Less
Mysterious scientific instrument Three throwing knives Effect
Sleight Vial of weak poison False sideburns If you take Harm of a level already filled, move
Sneaking, Tracking, Manipulating Good stiff cane Diary written in obscure cipher it on to the next level. When you take Harm
and no slot is left to fill, it is Time To Die.
Deeds to a copper mine (disputed) Crisp and shiny apple
Ugh! You are too hurt to act without using Guts
Letter of introduction from Father (forged) Silver or taking an Assist.

Notes Or Doodles Rules Reference


Teamwork Special Actions Gather Information
Assist a teammate What do they intend to do?
Set up a teammate How can I get them to [X]?
Protect a teammate What should I look out for?
Lead a group action What’s the best way in?
Where can I hide here?
Individual Special Actions How can I find [X]?
Push What’s really going on here?
Reverend Matthew Eel
T E E T H • Unctuous Parson •
NIGHT OF THE “Wash your hands before your wash your sins!”
H O G M E N
Attributes Special Abilities Pick two Guts
Brawn Hysteria Pick one
Fighting, Forcing, Heaving
Using 1 Guts, Eel’s disquieting presence will make people wish to confess or flee. Manic laughter
Wild panic
At no Guts cost, Eel has +1E in actions against those with guilty hearts. Awful savagery
Absurd recklessness
Eel is a veteran climber, and can climb anything by spending 2 Guts.
Wit Abject terror
Perceiving, Comprehending, Deducting
While Hysterical, you cannot use Guts

From Luggage Pick three Injuries & Harm


Will Two climbing pitons and a small hammer Jar of favourite vinegar 3 Ugh!
Commanding, Persuading, Enduring Metal-bound bible Unfinished treatise on Female Wickedness
2 -1D
Fine tallow candles Boiled egg (peeled)
1 Less
Vial of holy water Darning needles Effect
Sleight Finger-bone of Saint Lorkus Very strong, thin rope If you take Harm of a level already filled, move
Sneaking, Tracking, Manipulating Bundle of religious pamphlets Flask of smelling salts it on to the next level. When you take Harm
and no slot is left to fill, it is Time To Die.
Clever, telescopic fishing rod Lascivious odes (confiscated)
Ugh! You are too hurt to act without using Guts
Damp communion wafers Silver or taking an Assist.

Notes Or Doodles Rules Reference


Teamwork Special Actions Gather Information
Assist a teammate What do they intend to do?
Set up a teammate How can I get them to [X]?
Protect a teammate What should I look out for?
Lead a group action What’s the best way in?
Where can I hide here?
Individual Special Actions How can I find [X]?
Push What’s really going on here?
Mr Laconicus Strong
T E E T H • Muscular Poet On His Own Path •
NIGHT OF THE “In the groves of Delhi I saw the light of the pharoah.”
H O G M E N
Attributes Special Abilities Pick two Guts
Brawn Hysteria Pick one
Fighting, Forcing, Heaving
Using 2 Guts, Strong bellows an inspiring couplet: +1E on each players’ next roll. Manic laughter
Wild panic
For 1 Guts, Strong’s use of an exotic musk stings eyes and confuses those nearby. Awful savagery
Absurd recklessness
Use 2 Guts, to grant Strong +1E and +1D to acts of heroic self-sacrifice.
Wit Abject terror
Perceiving, Comprehending, Deducting
While Hysterical, you cannot use Guts

From Luggage Pick three Injuries & Harm


Will Hookah and fruity tobacco Unfinished poems 3 Ugh!
Commanding, Persuading, Enduring Awesome black cloak A painting of dear Lizzie
2 -1D
Letter from the Pope Silk gloves
1 Less
Large bell Father’s hunting horn Effect
Sleight Three small kittens Hairbrush and mirror If you take Harm of a level already filled, move
Sneaking, Tracking, Manipulating Block and tackle from a ship Beard Oil it on to the next level. When you take Harm
and no slot is left to fill, it is Time To Die.
Exotic firework Mummified hand
Ugh! You are too hurt to act without using Guts
Book of spells (nonsense) Silver or taking an Assist.

Notes Or Doodles Rules Reference


Teamwork Special Actions Gather Information
Assist a teammate What do they intend to do?
Set up a teammate How can I get them to [X]?
Protect a teammate What should I look out for?
Lead a group action What’s the best way in?
Where can I hide here?
Individual Special Actions How can I find [X]?
Push What’s really going on here?

You might also like