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Elizabeth

Pokemon Classes and Features


Level 7

Stats

HP 8

Attack 8

Defense 16

S Attack 8

S Defense 19

Speed 17

Max HP 44

Evasion Bonuses

Attack 2

Special 3

Any 1

Inventory

Starting equipment: groomer’s kit

Traveler’s kit, 3 basic balls, 1 potion water

Savings: 75,000 credits to start

Current: $73,010

Camera: $2,850

Camera bag: $150

Smart phone: $580

4 pokeballs, 2 potions, 1 antidote


11 basic balls

Pokedex

Key locker, 2 safari balls

Normal gym badge

TM 45 Attract

TM 43 low sweep

Fighting gym badge

Oran berry 10= 2 poffins not sweet $90

Mago berry 20= 4 poffins sweet $155

Contest ribbon cute: Vulpix

Classes

Coordinator

3 skills- perform, perception, sooth

Origin- Entertainer

Skill- performer, insight

Artistic profession- photography

Photographer- concentration

Choreographer- acrobatics

Cute idol- stealth

Features

Natural Grace- pg 104 base coordinator players handbook 2.1


Static
Effect:Your Pokémon Learn +20% the amount of experience they would gain normally
from contests. If you win a Contest, you gain an additional +15% the amount of prize
money you normally would.

Style and Poise- pg 104 base coordinator


Static

Effect:Your Pokémon may have a total number of combined Contest Stats equal to 24.
Furthermore, they may gain the effects of any number of Poffins until they reach this
maximum. If a Pokémon is traded away to a non-Coordinator, and the Pokémon has
more then 20 points of Contest Stats, they do not lose those stats, but their new trainers
may not have access to more than 20 Con-test Points per Contest.

Origin Feature- Beautiful World


When making skill checks related to artistic profession roll twice and use higher

Skills are bluff/deception, diplomacy/persuasion, insight or perform

Natural Shot- photography feature pg 237


When using snapshot on a wild pokemon, multiply value by 45 instead of 20

Stage Notation- pg 110 base choreography


Static

Effect:Once per contest, when of your Pokémon performs a Song Move, roll +1d6
during that ap-peal. Once per contest, when of your Pokémon performs a Dance Move,
roll +1d6 during that appeal.

Writing New Parts- pg 110 base choreography


Daily

Target: A Move on a Pokémon’s Move List

Effect: Writing New Parts makes the target Move a “Song Move,” or a “Dance Move,”
but only for that Pokémon. Writing New Parts may not make more than 3 different
Moves a Song Move or a Dance Move for a single Pokémon. You can make newly
learned Moves a Song Move or Dance Move, even if a Pokémon already have 3 total
Song Moves and Dance Moves made with Writing New Parts, if an older Song or Dance
Move is made to no longer be a Song or Dance Move. Moves can be Song and Dance
Moves, but will count as 2, when counting the total of 3 Song/Dance Moves. When
counting the 3 Song and Dance Moves, ignore those considered Song/Dance Moves
listed in the Choreographer Mechanics.Mechanic: Moves with the keyword “Dance” are
naturally considered “Dance Moves”Moves with the keyword “Sound” are naturally
considered “Song Moves.”Natural Song Moves and Dance Moves do not count towards
Writing New Parts’ “3

Cute Advantage- pg 116 base cute idol


Static

Effect:X is your SDEF modifier. Add X to your Pokémon’s appearance appeal in the first
round of a Cute Contest. Your Pokémon are Cute. All of your Pokémon with Loyalty 2 or
higher may be targeted as if they have a Cute Ribbon, but do not actually have one.
Your Pokémon may have up to 20 points in their Cute Contest Stat, and burn up to 5
points of its Cute Stat on a single move.

Cute Moves- pg 116 base cute idol


Static

Target: Your Pokémon with a Cute Contest Ribbon

Effect :Mark your Pokémon with Cute Ribbons as “Speedy.” When adding stats during
level up for Speedy Pokémon, while the Pokémon is still yours, you may add to the
Pokémon’s Speed Stat and ignore Base Relation.

Diversion Tactics- pg 118 cute idol


Prerequisites: Cute Idol

Daily -Every 10 levels gained, you may use this Feature another time per day.

Target:Your Pokémon with a Cute Ribbon

Effect: As long as your Pokémon has not yet performed a Move this round during
combat, they immediately perform one of the following Moves: Captivate, Charm, Fake
Tears or Tickle.

Perfect Performance- pg 106 coordinator


Prerequisites:Coordinator

Daily –Every 10 levels gained, you may perform this Feature another time per day.
Target:Your Pokémon who just received First or Second place in a contest

.Effect:The target gains +30% experience from the Contest if they came in Second
place. They gain +80% experience in-stead if they came in First place.

Snapshot- pg 236 base photography


Daily -Every 5 levels gained, you may perform this Feature another time per day.

Target:A Pokémon, Trainer, or Route.

Effect:Roll 1d20 and add your SDEF modifier. Multiply the result by 20. This is the
approximate value of the photo. You may try to sell this photograph anywhere.

Action Photo- pg 236 base photography


Daily -Every 5 levels gained, you may perform this Feature another time per day.

Trigger:You or an ally are attacked by a Pokémon using a Move

Effect:Roll 1d20 and add your SDEF modifier. If the total exceeds 15, you successfully
obtain a photo of the Move. Roll 1d20 and add your SDEF modifier. Multiply the total by
30. This is the approximate value of the photo. You may try to sell this photograph
anywhere.

You Call That Impressive- pg 106 coordinator


Prerequisites: Coordinator, 17 SDEF
Daily – Every 10 levels gained, you may perform this Feature another time per day.

Target: One of your Pokémon.

Contest Effect: Roll 1d20 and add your SDEF modifier. On a result of 13 or higher, add
the Contest Keyword Seen Nothing
Yet to your Pokémon’s Contest Move for this round.

Battle Effect: The target gains one of these effects based on which Move it will be using
during this round of combat: If the
Move has the keyword Blast or Burst, increase the size of the Blast/Burst by 2. If the
Move does not have either of those
keywords and is Ranged, increase its range by 4. If the Move is Melee, increase the
target’s Speed Skills by 4.

Action Photo + - pg 237 photography


Daily - Every 5 levels gained, you may perform this Feature another time per day.

Trigger: A Pokémon performs a move.


Effect: Roll 1d20 and add your SDEF modifier. If the total exceeds 15, you successfully
obtain a photo of the Move. Roll 1d20 and add your SDEF modifier. Multiply the total by
45. This is the approximate value of the photo. You may try to sell this photograph
anywhere.

Patience- pg 106 coordinator


Prerequisites: Coordinator, 16 SDEF

Daily – Every 5 levels gained, you may perform this Feature another time per day.
Target: One of your Pokémon.

Contest Effect: Replace a Contest Keyword on a Contest Move performed by your


Pokémon with Slow Set. You may use
Patience only once per contest.

Battle Effect: Use the move Quash.

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