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SENT BY SUBSCRIPTION ONLY With Compliments
From: Johnn Four, http://www.roleplayingtips.com
mailto:feedback@roleplayingtips.com
CONTENTS:
--> A Brief Word From Johnn
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A BRIEF WORD FROM JOHNN
Taking notes while GMing at the same time has been a huge
challenge for me. During my last campaign, using Rolemaster,
I actually did a fairly decent job of keeping up with note
taking in-game. This week and next I'm passing on a few of
the tricks I learned.
Cheers,
Johnn
mailto:johnn@roleplayingtips.com
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7 TIPS FOR FAST & EFFECTIVE NOTE-TAKING
WHILE GAME MASTERING, PART I
2. Use Abbreviations
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Use abbreviations while writing because they will let you
take notes faster--especially for the game system stuff,
statistics and common words that you use.
"9... D.H. ...sneak attack thief #2; hit for 23DAM & thief
TKO'd 2 rnds"
That sure beats the way I used to do it, which was to ask
the whole group "who's turn is it?", then wait until that
got sorted out, and then ask each player "ok, what are you
doing now?" when their turn came up and then wait for them
to decide. Whew!
Also, the day after each session, I was able to go back and
write a very detailed campaign log with specific references
and details of all the combat highlights.
1. Main idea 1
- detail 1
- detail 2
- further detail 2.1
2. Main idea 2
- etc.
You might prefer spider style or mind-map style in which you
write down a point in the middle of the page and write
related notes nearby with circles and lines joining threads
together. Here's a couple of links for more information
about these styles:
http://world.std.com/~emagic/mindmap.html
http://www.mindmapper.com/whats-mindmapping.htm
http://www.inkspot.com/feature/bartlett.html
Not only does the extra white space on your page help you
scan your notes faster, but it also allows you a lot of room
to add comments, note additions, and forgotten items later
on.
Stay tuned for part II, with more note-taking tips, next
week...
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READERS' TIPS OF THE WEEK: Winging-it & Body Language
Hi Johnn
From: Richard
The best part is playing other races. Who says that they
have the same body language as us. This is a great way to
bring out the almost natural enmity and such between strange
creatures. For example, a creature tells the truth but uses
the body language for lying. The PCs outwardly or inwardly
assume he is lying and it costs them when they discover they
have been tricked by the race. If they go back for revenge
the damage to their reputation could be enormous... After
all, the creature didn't lie.
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That's it for this week's issue.
Johnn Four
mailto:johnn@roleplayingtips.com
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