Professional Documents
Culture Documents
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CONTENTS:
--> A Brief Word From Johnn
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Yours truly,
Johnn Four
johnn@roleplayingtips.com
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1. 9 Basic Pointers
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From: Shane H.
8) Urban legends. Every city has one or two that are unique
to the city. They don't even need to be adventure hooks.
9) Policing. Some police are good, some are bad, and some
are misunderstood.
Our GM put an end to that for the larger groups. The players
would create a shopping list of the items they were looking
for and include the 'standard' prices alongside each. This
list was handed to the GM with the results of the bargaining
skill dice roll. The GM would then hand back the list with
adjusted costs based on the bargaining rolls. If you
couldn't afford everything then you knocked items off at the
list value until you were happy.
* For sites that don't get planned out in advance I use name
generators to come up with a store name or proprietor's name
and place that info on a card for entry into my map key
later. Then when the players want to go get a drink at that
place with the one-eyed dwarf, it's already got information.
I usually try to come up with a name for any colorful
characters, (alekeep, wenches, or bouncers in a tavern for
instance) so I don't have to do that work more than once.
That's often the way they work anyway in both modern and
ancient cities. The poorest sectors are filled with dark
alleys, beggars pleading for money, and thieves looking to
make a quick buck. The middle sectors aren't as disgusting
but still filled with people trying to make a quick buck.
The richest sectors are filled with snotty rich folk that
look down upon the poor.
6. Describing Cities
====================
Gareth also has some great tips about describing cities:
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Hi, it's Johnn here. I encourage you to check out this site
if you're looking for mail-order RPG stuff. I know James,
who runs the site, and I know you'll get great customer
service, turn-around time and order security from him.
The site's got 7000+ products, ships fast, and prices are
very competitive. So, if you're looking to buy some RPG
stuff in the future, please check out http://www.rpgshop.com
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But for diversity and ease of use nothing beats SFX CDs. I
find them pretty cheap at HalfPrice Books. I don't know if
you have them where you live, but it's worth checking out.
Theatre supply catalogs and websites will have some, but
more expensive. Here are some websites...
http://home.sprynet.com/~palermo/mtr_rad4.htm
http://www.old-time.com/sfx.html
http://www.marblehead.net/foley/
I'm new to your site and really enjoyed the article on using
Tarot cards in games.
4. Tarot Alternatives
From: Scott S.
=====================
I just thought I would drop a note in response to your
recent newsletter with all the Tarot tips.
Warlord isn't even very well suited for this, but I was
still able to come up with several ideas using the graphics
and text on each card. It helps that each card includes a
sample bit of prose. For example, Charge has "'Onward! For
Hate, and for glory!' The Nothrog charged down the Four
Hills of Baraxton, and fire roared through the heavens from
their siege machines." They main thing is that I got my
Warlord starter set for free in an issue of Dragon magazine.
http://www.burningvoid.com/users/heather/roleplaying/Essays/tarotsurvey.html
It's a survey of various popular and odd tarot decks that
discusses a bit of what makes a tarot deck useful for
different purposes, and the value of picking a deck that
suits your game.
The night before the session I sat down and wrote out the
whole tavern scene with a bard's storytelling, the birthday
cake (You ever get your group singing happy birthday?),
secret notes for each player with their presents for the
halfling, and the dwarf's request. I started writing it in
screenplay format and it just flowed from there with:
Anyway, get into your NPCs and really be them before you
roleplay them. That first scene set the game and the
campaign in motion and we played from 7PM til 5 AM! Talk
about sensitive dependence on initial conditions! After that
the player's really got into some chaotic role-playing. So
NPCs, and immersing yourself in them, are the key to breaking
the ice and getting players' out of their heads!
Another tip along the "old toy" line is to use Lego mini-
figs. I use them in my campaign, with great success. They
are about the same size as pewter minis, they are
customizable, there are LOTS of different weapons and
accessories, and with all the different sets available
(pirate, castle, ninja, space, rock raiders, town, etc.)
they can fit easily into any other campaign. Many people
have some old ones, and they are available cheaply on Ebay,
and also at http://www.brickbay.com . If you are careful on
Ebay, you can get them for less than the cost of a
comparable mini, and best of all - you don't have to paint
them! I also plan on using green plastic army men as
opponents!
"As you are walking through the woods you come across some
goblins. There are about a dozen of them and they are
charging you. What do you do?"
The goblins could lead the party into pit traps and other
nasty surprises. This encounter could be used as the
foundation of a whole new campaign. Imagine the party having
to escape from a whole tribe of goblins, minus some of their
magical goodies. This encounter style also helps if your
group has managed to accumulate too much treasure and you
need to trim some of it away. Better yet, how did the
goblins learn these tactics anyway?
I really hope that this helps those GMs out there that are
having trouble with their players getting bored. It is not
the power of the encounter but how it's played. And next
time the party sees what they think are only a couple of
minotaurs, they may think twice before rushing them. And
isn't that what all of us GM's hope for?
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That's it for this week's issue.
Johnn Four
mailto:johnn@roleplayingtips.com
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