Professional Documents
Culture Documents
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SENT BY SUBSCRIPTION ONLY With Compliments
From: Johnn Four, http://www.roleplayingtips.com
mailto:feedback@roleplayingtips.com
CONTENTS:
--> A Brief Word From Johnn
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A BRIEF WORD FROM JOHNN
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Cheers,
Johnn
mailto:johnn@roleplayingtips.com
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First, the more facts you mention to the players the more
information you need to track. So be vague and don't give
out names, dates, distances and other specific information
until you really need to.
Not only did that story become quite boring for me, but I
felt locked-in with little story flexibility left to me. I
was stuck. I should have kept more information secret and
revealed it as the PCs' needed it (i.e. after each task is
completed the next is revealed along with need-to-know
information and deadline just for that task).
They are a good place to keep notes in; you can create
different sections to stay organized and for easy access
during play (i.e. world info, story info, maps, NPCs...);
and you can add charts and lists for in-game reference.
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READERS' TIPS OF THE WEEK: Winging-it Tips
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That's it for this week's issue.
Johnn Four
mailto:johnn@roleplayingtips.com
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MY PRIVACY POLICY & HOW TO SUBSCRIBE/UNSUBSCRIBE
email: mailto:feedback@roleplayingtips.com
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