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Feat List

Ambush Feats
Name (special) (source) Prerequisites Benefit
Concussion Attack (CSc) Sneak attack +3d6 Trade 2d6 sneak attack damage to apply –2 penalty to opponent’s Int
checks and Wis checks
Deafening Strike (CSc) Sneak attack +4d6 Trade 3d6 sneak attack damage to deafen target for 3 rounds

Disemboweling Strike (CSc) Sneak attack +5d6, Weapon Focus (any slashing) Trade 4d6 sneak attack damage to deal 1d4 Con damage

Eldritch Erosion (CSc) Sneak attack +4d6, Knowledge (arcana) 1 rank Trade 3d6 sneak attack damage to reduce SR/PR by 5

Head Shot (CSc) Sneak attack +6d6, Weapon Focus (any bludgeoning) Trade 5d6 sneak attack damage to confuse target for 1 round

Impeding Attack (CSc) Sneak attack +4d6 Trade 3d6 sneak attack damage to apply –2 penalty to opponent’s Str
checks and Dex checks

Merciful Strike (CSc) Sneak attack +2d6 Trade 1d6 sneak attack damage to deal nonlethal damage

Mind Drain (CSc) Power point reserve, sneak attack +2d6 Trade 1d6 sneak attack damage to drain power points

Persistent Attacker (CSc) Sneak attack +5d6 Trade 4d6 sneak attack damage to allow sneak attack in next round

Throat Punch (CSc) Improved Unarmed Strike, sneak attack +3d6 Trade 2d6 sneak attack damage to hinder target’s speech for 3 rounds

Background Feats
Name (special) (source) Prerequisites Benefit
Deep Denizen (SS) Underground terrain +2 bonus on Listen checks, +4 bonus when tracking by scent

Desert Dweller (SS) Desert terrain +10 bonus on Fortitude save to avoid subdual damage from heat

Grass Trekker (SS) Plains terrain +2 bonus on Jump checks, no Fortitude save on forced march

Peak Hopper (SS) Hill or mountain terrain +2 bonus on Balance ans Climb checks

Swamp Stalker (SS) Marsh terrain +2 bonus on Swim and Strength checks

Treefriend (SS) Forest terrain +2 bonus on Climb and Survival checks

Winter’s Child (SS) Cold climate +10 bonus on Fortitude save to avoid subdual damage from cold

Bardic Music Feats


Name (special) (source) Prerequisites Benefit
Chant of Fortitude (CAd) Bardic music, Concentration 8 ranks, Perform 8 ranks Bardic music keeps allies conscious at negative hit points

Chant of the Long Road (CSc) Bardic music, Perform 6 ranks Bardic music allows allies to move overland more quickly

Chord of Distraction (CSc) Bardic music, Perform 9 ranks Bardic music renders target flat-footed against one ally

Enchanting Song (RoS) Perform (any) 5 ranks, Spell Focus (enchantment), bardic Spend bardic music to increase enchantment spell caster level and DC
music by 1

Epic of the Lost King (CSc) Bardic music, Perform 6 ranks Bardic music removes fatigue and exhaustion

Extra Music (CAd) Bardic music Gain four extra uses per day of bardic music

Green Ear (CAd) Perform 10 ranks, bardic music Affect plants with your bardic music ability

Haunting Melody (HoH) Bardic music class feature, Perform 9 ranks Bardic music inspires fear

Ice Harmonics (Frost) Bardic music ability, Perform (sing) 6 ranks Shatter ice with your voice

Inspire Spellpower (RoS) Perform (any) 8 ranks, bardic music New song increases allies’ caster level by 1

Ironskin Chant (CAd) Bardic music, Concentration 12 ranks, Perform 12 ranks Use bardic music to gain DR 5/—

Lingering Song (CAd) Bardic music Extend the duration of your bardic music effects

Lyric Spell (CAd) Bardic music, arcane spellcaster level 6th, Perform 9 ranks Spend bardic music uses to cast extra spells

Metamagic Song (RoS) Any two metamagic feats, bardic music Spend bardic music to apply metamagic to spells

Misleading Song (RoS) Perform (any) 5 ranks, Spell Focus (Illusion), bardic music Spend bardic music to increase illusion spell caster level and DC by 1

Requiem (LM) Bardic music, Perform (any) 8 ranks Bardic music affects undead

Snowflake Wardance (Frost) Bardic music ability, Perform (dance) 6 ranks Add Charisma modifier to attack rolls with one-handed slashing melee
weapons
Sound of Silence (CSc) Bardic music, Perform 9 ranks Bardic music deafens a target

Subsonics (CAd) Perform 10 ranks, Bardic music Produce bardic music effects very softly
Sunken Song (Storm) Bardic music, Perform (sing) 4 ranks Produce bardic music effects underwater

Warning Shout (CSc) Bardic music, Perform 9 ranks, evasion Bardic music grants evasion, +5 morale bonus on next Reflex save

Windsinger (Storm) Bardic music, Perform (sing or wind instruments) 5 ranks Use bardic music to alter the wind’s direction or intensity

Breath Channeling Feats


Name (special) (source) Prerequisites Benefit
Entangling Exhalation (RotD) Dragonblood subtype, breath weapon Channel breath weapon to entangle enemies

Exhaled Barrier (RotD) Dragonblood subtype, breath weapon Channel breath weapon to create wall of energy

Exhaled Immunity (RotD) Dragonblood subtype, breath weapon Channel breath weapon to grant immunity to energy type

Extra Exhalation (3) (RotD) Dragonblood subtype, breath weapon with limited uses per Gain an additional use of your breath weapon
day

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Feat List
Breath Channeling Feats
Name (special) (source) Prerequisites Benefit
Furious Inhalation (RotD) Dragonblood subtype, Con 13, ability to rage or frenzy, bite Channel breath weapon to add energy damage to bite while raging
attack, breath weapon

Combat Form Feats


Name (special) (source) Prerequisites Benefit
Combat Focus (1) (PHB2) Wis 13 Enter meditative state to gain +2 bonus on Will saves

Wis 13, Blind-Fight, Combat Focus, BAB +12 Learn hit point totals of all adjacent creatures

Dex 13, Wis 13, Combat Focus, Dodge, BAB +6 Change target of Dodge feat as immediate action

Wis 13, Combat Focus, BAB +3 +4 against bull rush, disarm, grapple, overrun, and trip

Wis 13, Combat Focus, any two other combat form feats, Expend combat focus to gain bonus on attacks and damage
BAB +15
Wis 13, Combat Focus, BAB +9 While in focus, gain fast healing 2

Divine Feats
Name (special) (source) Prerequisites Benefit
Disciple of the Sun (CDi) Ability to turn or rebuke undead, good alignment Spend an extra turn attempt to destroy undead instead of turning them

Divine Accuracy (LM) Ability to turn or rebuke undead Ignore miss chance for incorporealness

Divine Armor (PHB2) Divine caster level 5th, ability to turn or rebuke undead Expend turn/rebuke attempt to gain DR 5/-

Divine Cleansing (DotF) Ability to turn or rebuke undead, Cha 13, Extra Turning You can channel energy to improve you and your allies' ability to resist
poison and curses

Ability to turn or rebuke undead, Extra Turning, Divine You can channel energy to temporarily reduce damage you and your
Cleansing allies take from some sources
Divine Fortune (PHB2) Divine caster level 5th, ability to turn or rebuke undead Expend turn/rebuke attempt for +4 bonus on next save

Divine Justice (PHB2) Ability to turn or rebuke undead Expend turn/rebuke attempt, choose foe, deal your damage or his

Divine Metamagic (CDi) Ability to turn or rebuke undead Spend turn/rebuke attempts to enhance spells with a metamagic feat

Divine Might (DotF) Ability to turn or rebuke undead, Cha 13, Str 13, Power Attack You can channel energy to increase the damage you deal in combat

Divine Shield (DotF) Ability to turn or rebuke undead, Cha 13, Str 13, Power You can channel energy to make your shield more effective for either
Attack, Improved Shield Bash offense or defense

Divine Spell Power (CDi) Ability to turn or rebuke undead Spend turn/rebuke attempts to increase your
caster level

Divine Spellshield (RoS) Ability to rebuke earth creatures, racial bonus on saves Spend rebuke attempt to grant +2 bonus on saves against spells to your
against spells allies

Divine Vengeance (DotF) Ability to turn undead, Extra Turning You can channel energy to deal additional damage against undead in
melee
Divine Vigor (DotF) Ability to turn or rebuke undead, Cha 13, Extra Turning You can channel energy to increase your speed and Constitution.

Divine Ward (PHB2) Ability to turn or rebuke undead Increase range of spells from touch to short for ally

Domain Spontaneity (CDi) Ability to turn or rebuke undead Spend turn/rebuke attempt to spontaneously
cast a domain spell

Earth’s Warding (RoS) Earth Sense, ability to rebuke earth creatures Spend rebuke attempt to increase your natural armor by 2

Earth Sense, Earth’s Warding Spend rebuke attempt to gain damage reduction 2/adamantine

Elemental Healing (CDi) Ability to turn/rebuke elementals Spend turn/rebuke attempt to heal nearby elementals

Elemental Smiting (CDi) Ability to turn/rebuke elementals Spend turn/rebuke attempt to smite an elemental

Glorious Weapons (CDi) Ability to turn or rebuke undead Allies’ weapons gain an alignment for overcoming DR

Pierce the Darkness (RoS) Ability to turn undead, darkvision Spend turn attempt to double darkvision range

Profane Aura (PHB2) Divine caster level 9th, ability to turn or rebuke undead Create mist that grants concealment, +2 AC for undead

Profane Boost (CDi) Ability to turn/rebuke undead Nearby inflict spells are maximized for 1 round

Profane Lifeleech (LM) Ability to rebuke undead Steal 1d6 hp from nearby creatures

Profane Vigor (LM) Cha 11, ability to rebuke undead Grant 1d8 hp to nearby undead allies

Retreive Spell (CCh) Any two divine feats, ability to turn or rebuke undead Spend turn/rebuke attempts to regain a previously cast spell

Roots of the Mountain (RoS) Ability to rebuke earth creatures, stability racial trait Spend rebuke attempt to make yourself immovable

Sacred Boost (CDi) Ability to turn/rebuke undead Nearby cure spells are maximized for 1 round

Sacred Healing (CDi) Heal 8 ranks, ability to turn/rebuke undead Allies gain fast healing 3 for a short time

Sacred Healing (PHB2) Ability to turn/rebuke undead Expend turn attempt for bonus on healing attempts

Sacred Healing, ability to turn undead Expend turn attempt to heal living and harm undead

Sacred Radiance (PHB2) Divine caster level 9th, ability to turn undead Expend turn attempt to create radius of light that soothes allies, hampers
undead

Sacred Vengeance (LM) Ability to turn or rebuke undead +2d6 on melee attacks against undead

Sacred Vitality (LM) Ability to turn undead Gain immunity to ability damage, ability drain, and energy drain

Spiritual Counter (CCh) Any other divine feat, ability to turn or rebuke undead Spend turn/rebuke attempts to counterspell

Spurn Death’s Touch (LM) Ability to turn undead Heal ability damage, paralysis, negative level

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Feat List
Divine Feats
Name (special) (source) Prerequisites Benefit
True Believer (CDi) Worship one deity, alignment within one step of deity’s Gain a +3 bonus on one save each day

Domain Feats
Name (special) (source) Prerequisites Benefit
Air Devotion (3, 12) (CCh) - Gain bonus to AC; ranged attacks have a 50% miss chance against you

Animal Devotion (3, 12) (CCh) - Gain bonuses based on animal influence chosen

Chaos Devotion (3, 12) (CCh) - Gain bonus on attack rolls or to AC (randomly determined) for 1 minute

Death Devotion (3, 12) (CCh) - Cause one weapon to bestow negative levels

Destruction Devotion (3, 12) (CCh) - Reduce enemy’s armor or natural armor bonus for 1 minute

Earth Devotion (3, 12) (CCh) - Move freely through difficult terrain or create difficult terrain
Evil Devotion (3, 12) (CCh) - Grant yourself and allies within 30 feet DR/good for 1 minute

Fire Devotion (3, 12) (CCh) - Appear to be on fire, deal extra fire damage with melee attacks

Good Devotion (3, 12) (CCh) - Grant yourself and allies within 30 feet DR/evil for 1 minute

Healing Devotion (3, 12) (CCh) - Gain or grant fast healing for 1 minute

Knowledge Devotion (CCh) Knowledge (any) 5 ranks Gain bonuses on attack rolls and damage rolls against specific creature
types based on your knowledge of them

Law Devotion (3, 12) (CCh) - Gain bonus on attack rolls or to AC until your next action

Luck Devotion (3, 12) (CCh) - Improve damage roll to average result

Magic Devotion (3, 12) (CCh) - Make a ranged touch attack that deals 1d6 damage/two character levels

Plant Devotion (3, 12) (CCh) - Gain +2 bonus to natural armor and fortification effect based on character
level
Protection Devotion (3, 12) (CCh) - Create 30-ft.-radius protective aura centered on yourself

Strength Devotion (3, 12) (CCh) - Gain adamantine slam attack and the ability to overcome hardness with
melee attacks

Sun Devotion (3, 12) (CCh) - Cause your melee weapon to glow and deal extra sacred/profane damage

Travel Devotion (3, 12) (CCh) - Move your speed as a swift action

Trickery Devotion (3, 12) (CCh) - Create a simulacrum of yourself that can perform certain actions based
on your level

War Devotion (3, 12) (CCh) - Improve your ability to fight defensively

Water Devotion (3, 12) (CCh) - Summon a water elemental with HD based on your character level

Draconic Feats
Name (special) (source) Prerequisites Benefit
Draconic Heritage (RotD) Sorcerer level 1st Gain class skill, dragonblood subtype, and bonus on saves against magic
sleep and paralysis

Draconic Heritage, sorcerer level 1st Give up a spell slot for a bonus on a saving throw

Draconic Heritage, sorcerer level 1st Convert spell energy into a breath weapon

Draconic Heritage; sorcerer level 1st Gain claws and make a swift claw attack when you cast a spell

Draconic Heritage; sorcerer level 1st After casting a spell, fly for the rest of your turn

Draconic Heritage, sorcerer level 1st Spellcasting grants a bonus on select Charismabased skills
Draconic Heritage, sorcerer level 1st +1 caster level and save DC for spells of the energy type associated with
your draconic heritage

Draconic Heritage, sorcerer level 1st Render lower-HD opponents shaken when you cast a spell

Draconic Heritage, sorcerer level 1st Gain energy resistance based on number of draconic feats you have

Draconic Heritage, sorcerer level 1st Your natural armor bonus increases by 1

Draconic Heritage, sorcerer level 1st Gain 2 hit points for each draconic feat you have

Draconic Legacy (RotD) Any four draconic feats Gain spells known based on your draconic heritage

Exalted Feats
Name (special) (source) Prerequisites Benefit
Animal Friend (BoED) Cha 15, wild empathy class feature +4 exalted bonus on wild empathy checks

Celestial Familiar (BoED) Ability to acquire a new familiar, minimum level requirement Additional familiar choices
(see text)

Celestial Mount (BoED) Paladin level 4th Mount gains celestial creature template

Exalted Companion (BoED) Ability to acquire a new animal companion, minimum level Additional animal companion choices
requirement (see text)

Exalted Smite (BoED) Smite evil class ability Weapon good-aligned when smiting evil

Exalted Spell Resistance (BoED) Cha 15, spell resistance +4 to spell resistance against evil spells and spell-like abilities of evil
outsiders
Exalted Turning (BoED) Ability to turn undead Extra 3d6 points of damage when turning

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Feat List
Exalted Feats
Name (special) (source) Prerequisites Benefit
Exalted Wild Shape (BoED) Wild shape class ability, wild shaping class level 8th Additional wild shape options

Favored of the Companions (BoED) - +1 luck bonus on any one roll or check

Fist of the Heavens (1) (BoED) Wis 15, Sanctify Ki Strike, Stunning Fist +2 to Stunning Fist DC

Gift of Faith (BoED) Wis 13 +2 bonus on saving throws to resist fear and despair effects

Gift of Grace (BoED) Divine grace class ability Share Cha saving throw bonus

Hands of a Healer (BoED) Cha 13, lay on hands class ability +2 bonus to Cha for lay on hand ability

Holy Subdual (1) (BoED) Subduing Strike Transform bonus and smite damage to nonlethal

Intuitive Attack (1) (BoED) BAB +1 Use Wis modifier instead of Str modifier on attack rolls with simple and
natural weapons
Knight of Stars (BoED) - +1 luck bonus on any one roll or check

Nemesis (2) (BoED) Favored enemy class ability Detect presence of favored enemies

Nimbus of Light (BoED) - +2 bonus on Diplomacy and Sense Motive checks with good creatures

Cha 15, Nimbus of Light Glow with light harmful to undead

Nimbus of Light Heal others’ wounds by taking Con damage

Nymph’s Kiss (BoED) - +2 bonus on Cha-related checks, +1 bonus on saving throws against
spells, 1 extra skill point per level

Quell the Profane (BoED) Str 13, Power Attack, Resounding Blow, BAB +8 Potential Str damage to evil creature on critical hit

Ranged Smite Evil (BoED) Smite evil class ability Smite evil with ranged attack

Righteous Wrath (BoED) Rage class ability Potential shaken effect against evil creatures

Sacred Strike (BoED) Sneak attack class ability Sneak attacks deal d8s against evil creatures

Sanctify Ki Strike (BoED) Cha 15, Improved Unarmed Strike, Ki strike (lawful) +1 or +1d4 bonus on unarmed damage rolls against evil creatures

Sanctify Martial Strike (BoED) Cha 15, Weapon Focus with the specified weapon +1 or +1d4 bonus on weapon damage rolls against evil creatures

Sanctify Natural Attack (BoED) One or more natural weapon attacks, BAB +5 +1 or +1d4 bonus on natural attack damage rolls against evil creatures

Sanctify Weapon (BoED) Ability to cast align weapon Aligned weapon becomes sanctified

Servant of the Heavens (BoED) - +1 luck bonus on any one roll or check

General Feats
Name (special) (source) Prerequisites Benefit
Ability Focus (MM v3.5) Special attack +2 bonus to the DC for all saving throws against the focused special
attack

Able Sniper (RotW) Dex 13, Hide 5 ranks +2 bonus on ranged attacks against distant flat-footed targets, +4 bonus
on Hide checks after sniping attack

Acrobatic (PHB v3.5) - +2 bonus on Jump and Tumble checks

Acrobatic Strike (1) (PHB2) Tumble 12 ranks +6 on next attack against opponent you tumble past

Aerial Reflexes (RotW) - Gain Reflex save bonus based on maneuverability

Aerial Superiority (RotW) - +1 dodge bonus against less maneuverable opponents

Agile (PHB v3.5) - +2 bonus on Balance and Escape Artist checks

Agile Athlete (RotW) Climb 1 rank, Jump 1 rank Use Dex modifier for Climb and Jump checks

Alertness (PHB v3.5) - +2 bonus on Listen and Spot checks

Alternate Form (DL AoM) Dragon (Adult age or older), caster level 5th Asume humanoid form

Altitude Adaptation (Frost) Base Fortitude save bonus +2 +4 on Fortitude saves to avoid altitude sickness; you aren’t as
susceptible to altitude sickness

Ancestral Relic (BoED) Any good alignment, character level 3rd Create personal magic item

Animal Affinity (PHB v3.5) - +2 bonus on Handle Animal and Ride checks

Animal Defiance (MotW) Ability to cast detect animals or plants. You can turn (but not destroy) animals as a good cleric turns undead

Animal Defiance, ability to cast speak You can rebuke or command animals as an evil cleric rebukes undead
with animals and animal friendship
Antipsionic Magic (6) (EPH) Spellcraft 5 ranks Spells against psionic creatures are more potent

Appraise Magic Value (CAd) Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 Use Appraise to determine magic item properties
ranks

Arcane Disciple (CDi) Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity’s Add spells from a domain to your class list
alignment

Arcane Flourish (PHB2) Perform 4 ranks, arcane caster level 1st Expend spell to gain bonus on Perform check

Perform 4 ranks, Arcane Flourish, arcane caster 1st, bardic Expend prepared spell or spell slot to extend duration of bardic music
music

Arcane Manipulation (LEoF) Wizard level 1st Break down higher-level spell slots into lower-level ones

Arcane Mastery (CAr) Ability to cast arcane spells, use invocations, or use spell-like Take 10 on caster level checks
abilities
Arcane Preparation (CAr) Ability to cast arcane spells without preparation Prepare arcane spells ahead of time for faster metamagic casting

Arcane Strike (CWa) Ability to cast 3rd-level arcane spells, BAB +4 Sacrifice a spell for +1 on attacks and +1d4 damage per level of the spell

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Arcane Thesis (2) (PHB2) Knowledge (arcana) 9 ranks, ability to cast arcane spells +2 caster level, cheaper metamagic with one spell

Archivist of Nature (HoH) Dark knowledge class feature Dark knowledge works on giants and fey

Arctic Priest (Frost) Cold or Winter domain Can swap out prepared spells for a specialized list of spells

Armor Proficiency (light) (PHB v3.5) - No armor check penalty on attack rolls

Armor Proficiency (light) No armor check penalty on attack rolls

Armor Proficiency (medium) No armor check penalty on attack rolls

Armor Proficiency (heavy), BAB +12 DR 2/- with chosen armor

Armor Proficiency (heavy) Gain proficiency with specific exotic armor

Armor Proficiency (heavy), BAB +4 Reduce armor check penalty by 1 and increase armor bonus by 1

Armor Proficiency (heavy), Heavy Armor Optimization, BAB Reduce armor check penalty by 2 and increase armor bonus by 1
+8
Armor Proficiency (medium), BAB +12 DR 2/- with chosen armor

Armor Proficiency (medium) Gain proficiency with specific exotic armor

Armor Proficiency (light), BAB +12 DR 2/- with chosen armor

Armor Proficiency (light) Gain proficiency with specific exotic armor

Arterial Strike (CWa) Sneak attack ability, BAB +4 Trade 1d6 sneak attack damage for 1 point of damage per round

Ascetic Stalker (7) (CSc) Ki power, ki strike (magic) Monk and ninja levels stack for unarmed strike damage and ki pool

Assume Supernatural Ability (SS) Wis 13, must have magically assumed a new form You learn to use a supernatural ability of an assumed form

Wis 17, Assume Supernatural Ability, must have magically As Assume Supernatural Ability, except that you do not take the -2 penalty
assumed a new form

Athletic (PHB v3.5) - +2 bonus on Climb and Swim checks

Augment Healing (CDi) Heal 4 ranks Healing spells do +2 per spell level

Autonomous (EPH) - +2 bonus on Autohypnosis and Knowledge (psionics) checks

Ballista Proficiency (1) (HoB) - No –4 penalty on attack rolls with ballistae

Bane Magic (HoH) - Spells deal 2d6 extra damage to specific creature type

Battle Blessing (CCh) Ability to cast paladin spells Cast paladin spells more quickly

Battle Caster (CAr) Ability to ignore arcane spell failure chance from armor Ignore arcane spell failure chance from heavier armor

Battle Dancer (1) (PHB2) BAB +2, bardic music +2 on attacks while moving and using bardic music

Blackwater Invocation (Storm) Ability to channel negative energy Make water within 30 ft. radius bitterly cold

Blazing Berserker (Sand) Ability to rage Gain the fire subtype while raging

Blessed by Tem-Et-Nu (Sand) Patron deity Tem-Et-Nu, ritual Special favor of Tem-Et-Nu

Blind-Fight (1) (PHB v3.5) - Reroll miss chance for concealment

Listen 5 ranks, Blind-Fight Pinpoint a target’s location by sound, not sight

Blood Calls to Blood (HoH) Spontaneous arcane caster, fiend ancestor +2 save bonus against attacks from fiends

Bonded Familiar (PHB2) Familiar You and familiar shift damage after deadly attack

Born Flyer (RotW) Dex 13 +4 bonus on saves and checks to maneuver when aloft

Bowslinger (1) (Udark) BAB +1 +2 bonus on attacks against flat-footed opponents

Brachiation (CAd) Climb 4 ranks, Jump 4 ranks Swing through trees at normal land speed

Brutal Throw (1) (CAd) - Use Str rather than Dex to attack rolls with thrown weapons

Str 13, Brutal Throw, Power Attack Power Attack with thrown weapons

Calishite Elementalist (RoF) - +1 caster level when casting a spell from the Air tradition or Fire tradition

Caver (Udark) - +2 bonus on Heal and Survival checks in Underdark

Celestial Summoning Specialist (PH) Knowledge (the planes) 2 ranks, Knowledge (religion) 2 Summon additional good-aligned creatures
ranks, nonevil alignment, summon monster ability

Channel Charge (LEoF) Use Magical Device 5 ranks, ability to cast 4th-level spells Power a charged magic item with spell slots or prepared spells

Chaotic Mind (6) (EPH) Chaotic alignment, Cha 15 Psionic insight bonuses of foes are nullifi ed

Charlatan (S&S) - +2 bonus on Bluff and Disguise checks

Charming (DL AoM) - +2 bonus on Diplomacy and Bluff ckecks

Chosen of Iborighu (Frost) Patron deity must be Iborighu Cleric is favored class, cold damage gaze attack 1/day

City Slicker (RoD) - Certain skills are class skills for you

Cloak Dance (EPH) Hide 10 ranks, Perform (dance) 2 ranks Spend an action to gain concealment

Closed Mind (6) (EPH) - Gain resistance to all psionic power

Close-Quarters Fighting (1) (CWa) BAB +3 Use counterattack to resist grapple

Cold Endurance (1) (Frost) Base Fortitude save bonus +2 +2 to cold saves, can exist comfortably in cold environs

Base Fortitude save bonus +6, Cold Endurance Resistance to Cold 5

Cold Focus (Frost) - +1 bonus to save DCs against cold spells

Cold Focus +1 bonus to save DCs against cold spells

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Combat Acrobat (1) (PHB2) Balance 9 ranks, Tumble 9 ranks Gain new uses for Balance skill

Combat Casting (PHB v3.5) - +4 bonus on Concentration checks for defensive casting

Dex 13, Concentration 5 ranks, Combat Casting +2 dodge bonus while casting spells

Combat Expertise (1) (PHB v3.5) Int 13 Trade attack bonus for AC (max 5 points)

Combat Expertise As a standard action to study an opponent, you can ignore half of his or
her armor bonus during your next single attack
Int 13, Spot 10 ranks, Combat Expertise, sneak attack Ignore armor and natural armor

Int 13, Combat Expertise, BAB +6 Reduce your attack bonus to improve your AC

Combat Expertise +4 bonus on disarm attempts; no attack of opportunity

Combat Expertise, Improved Disarm You can disarm an opponent, then pluck the weapon from midair

Combat Expertise Feint in combat as move action

Combat Expertise +4 bonus on trip attempts; no attack of opportunity

Dex 13, Improved Trip Gain a trip attack

Combat Expertise, Improved Trip Foe is hindered in rising when knocked prone in sand

Combat Expertise, wounding special attack The wounds you cause bleed for an additional +1 point of damage each
round

Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, One melee attack against each opponent within reach
BAB +4

Combat Familiar (PHB2) Arcane caster level 1st, familiar Familiar enters foe's square without provoking attack

Combat Familiar, arcane caster level 6th Familiar can hide in your square

Combat Intuition (1) (CAd) Sense Motive 4 ranks, BAB +5 +1 to attack opponent you engaged in the preceding round

Combat Reflexes (1) (PHB v3.5) - Additional attacks of opportunity

Dex 15, Combat Reflexes +4 bonus on attack rolls on attacks of opportunity

Dex 13, Combat Reflexes, BAB +2 All allies gain +2 attack and damage bonus for a round against a target
you’ve hit with an attack of opportunity

Combat Reflexes, BAB +3 Replace attack of opportinuty with aid another

Combat Reflexes, Hindering Opportunist, BAB +9 Foes provoke aid another action from you when they attack allies

Combat Reflexes, BAB +2 Make attack of opportunity against charging foe

Combat Reflexes, BAB +12 Grant foes bonus on attacks and damage, but their attacks provoke
attacks of opportunity
Combat Reflexes +4 on attacks when flanking

Combat Reflexes, Vexing Flanker, BAB +4 Flank chosen foe from adjacent square

Communicator (CAr) - Use arcane mark, message, comprehend languages as spelllike


abilities 1/day

Companion Spellbond (PHB2) Animal companion Share spells with compnion at greater range

Consecrate Spell-Like Ability (BoED) Any good alignment Adds good descriptor to spell-like ability

Cool Head (CSc) Any two mental skill tricks Learn two mental skill tricks and increase skill trick limit by one

Coordinated Strike (RotW) Animal companion or special mount class feature, Handle +1 bonus on attacks when your animal companion or special mount
Animal 5 ranks attacks the same target

Cormanthyran Moon Magic (LEoF) Knowledge (history) 4 ranks, ability to cast 3rd-level spells Increase effective caster level by 2 in moonlight

Corpsecrafter (LM) - Undead gain +4 Str and +2 hp per Hit Die

Corpsecrafter Undead gain +4 turn resistance

Corpsecrafter Undead deal +1d6 cold damage on melee attacks

Corpsecrafter Undead deal negative energy damage when killed

Corpsecrafter Undead gain +2 natural armor

Corpsecrafter Undead gain +4 to initiative and +10 ft./round.

Corrupt Spell Focus (HoH) Nongood alignment +1 to save DC for all corrupt spells you cast

Corrupt Spell Focus, nongood alignment +2 to save DC for all corrupt spells you cast

Courageous Rally (HoB) Bardic music (inspire courage) class feature Make free rally check when you inspire courage

Craft Wand, Use Magic Device 1 rank Increase wand’s caster level by expending an additional charge

Crush (SS) Huge size Like a dragon, you can hurl your body onto opponents to deal
tremendous damage

Cunning Evasion (PHB2) Hide 9 ranks, evasion Hide and move immediately after using evasion

Daredevil Athlete (CSc) - Gain +5 competence bonus on physical skill check 3/day

Daring Outlaw (CSc) Grace +1, sneak attack +2d6 Rogue and swashbuckler levels stack for grace, dodge bonus, and sneak
attack
Dash (CWa) - Speed + 5 feet in light or no armor

Daunting Presence (LM) Cha 13, BAB +1 Overawe enemy to make it shaken

Deadly Defense (1) (CSc) - +1d6 damage with light weapons when fighting defensively

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Deadly Precision (EPH) Dex 15, BAB +5 Reroll 1s on sneak attack dice

Deceitful (PHB v3.5) - +2 bonus on Disguise and Forgery checks

Defensive Sweep (1) (PHB2) BAB +15 Foe must move or provoke attack

Deft Hands (PHB v3.5) - +2 bonus on Sleight of Hand and Use Rope checks

Destructive Rage (CWa) Rage or frenzy ability +8 bonus on Strength checks to break objects

Devoted Inquisitor (CAd) Smite evil, sneak attack Use smite evil and sneak attack together to daze a foe

Devoted Performer (CAd) Bardic music, smite evil Paladin and bard levels stack for smite evil and bardic music

Devoted Tracker (CAd) Track, smite evil, wild empathy Special mount becomes animal companion, and paladin and ranger
levels stack for smite evil and wild empathy
Diligent (PHB v3.5) - +2 bonus on Appraise and Decipher Script checks

Disease Immunity (HoH) Con 13 Immune to one disease, +2 bonus on saves against contracting all other
diseases

Disguise Spell (CAd) Perform 9 ranks, bardic music Cast spells unobtrusively as part of a performance

Dive for Cover (CAd) Base Reflex save +4 Make one retry on failed Reflex save, but end up prone

Diving Charge (RotW) - Gain extra damage when diving to attack while flying
Dodge (1) (PHB v3.5) Dex 13 +1 dodge bonus to AC against selected target

Dex 13, Dodge, BAB +12 +2 on damage against foe you approach and attack

Dodge, Tumble 4 ranks You have a chance to dodge attacks that hit you, but at a cost

Dex 13, Int 13, Combat Expertise, Dodge +4 bonus on attack roll after successful total defense

Dex 13, Combat Expertise, Dodge Take –4 penalty to AC to make attack of opportunity against melee
opponent that hits you

Dex 13, Int 13, Combat Expertise, Dodge While fighting defensively, negate foe's attack

Dodge +4 dodge bonus to AC against some attacks of opportunity

Dodge, Mobility, BAB +4 Enters larger foe's space to make a single melee attack, foe treated as
flat-footed

Dodge, Mobility, Low Blow, BAB +4 Low Blow doesn't provoke attack of opportunity

Str 21, Dodge, Mobility, Jump 9 ranks or a racial bonus on You gain a +10 competence bonus on Jump checks
Jump checks
Mobility, BAB +4 Move before and after melee attack

Dex 13, Dodge, Mobility, Spring Attack, BAB +12 Attack twice while using Spring Attack

Dex 13, Bounding Assault, Dodge, Mobility, Spring Attack, Make third attack as part of Spring Attack
BAB +18

Swim speed, Dex 13, Dodge Attack then withdraw in the same round

Dex 13, Dodge +4 bonus to AC against a charging foe

Domain Focus (CDi) Access to relevant domain +1 caster levels for one domain

Dorje Mastery (CPs) Manifester level 9th Gain 4 power points to augment dorje's effects

Draconic Archivist (HoH) Dark knowledge class feature Dark knowledge works on constructs and dragons

Dragon Cohort (Drac) Character level 9th, Speak Language (Draconic) Gain the service of a loyal dragon ally

Dragon Familiar (Drac) Cha 13, Speak Language (Draconic), arcane spellcaster Choose wyrmling dragon as new familiar
level 7th, ability to acquire a new familiar, compatible
alignment

Dragon Hunter (Drac) Wis 13 Gain better defense against dragons’ attacks

Wis 13, Dragon Hunter Dragons’ frightful presence less effective against you and your allies

Wis 13, Dragon Hunter Gain evasion aganst breath weapon plus save bonus against dragons’
magical attacks
Dragon Steed (Drac) Cha 13, Ride 8 ranks, Speak Language (Draconic) Dragonnel serves as loyal mount for you

Dragoncrafter (Drac) Knowledge (arcana) 2 ranks You can create dragoncraft items

Dragonfoe (Drac) Int 13 You are more adept at attacking dragons

Int 13, Dragonfoe, BAB +6 Single attack deals extra damage against dragons

Int 13, Dragonfoe, Dragonbane, BAB +10 Your critical hits against dragons deal tremendous damage

Dragonfriend (Drac) Cha 11, Speak Language (Draconic) Good dragons regard you as an ally
Dragon's Toughness (1, 3) (MotW) Base Fort save bonus +11 You gain +12 hit points

Dragonsong (Drac) Cha 13, Knowledge (arcana) 4 ranks, Perform 6 ranks, Your verbal performances are enhanced
Speak Language (Draconic)

Dragonthrall (Drac) Speak Language (Draconic) Evil dragons regard you as an ally

Dreamtelling (HoH) - Interpret the symbolism of a dream

Dreamtelling, spellcaster Avoid casting mishaps in nightmare realms, gain Spell Focus
(enchantment and illusion) in dreamscape, spells cast at dream selves
deal nonlethal damage

Oneiromancy, Dreamtelling, spellcaster Gain access to new dream-related spells

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Drift Magic (Sand) Knowledge (local) 4 ranks, ability to cast spells Use of drift magic

Dwarf's Toughness (1, 3) (MotW) Base Fort save bonus +5 You gain +6 hit points

Eagle's Fury (Sand) Dex 15, proficiency with weapon Extra attack with the eagle's claw

Earth Sense (RoS) Con 13, Wis 13 Sense creatures within 20 feet that are touching the ground

Earth Sense +1 bonus on damage rolls if you and your foe are touching the ground

Earth Adept, Earth Sense +1 bonus on attack rolls if you and your foe are touching the ground

Earth Sense, Heighten Spell Heightened spell treated as higher level and higher caster level

Earth Sense, rage ability Gain +1 to natural armor while you rage

Elemental Spellcasting (2) (PH) Knowledge (the planes) 2 ranks Cast spells of chosen descriptor at +1

Elven Spell Lore (PHB2) Int 17 or elf, Knowledge (arcana) 12 ranks Bonus on dispel attempts, alter energy type of spell

Empower Spell-Like Ability (2) (MM v3.5) Spell-Like ability at caster level 6th Increase spell-like ability’s variable, numeric effects by 50%

Empower Turning (CDi) Ability to turn or rebuke undead Can turn more undead

Endurance (PHB v3.5) - +4 bonus on checks or saves to resist nonlethal damage

Time limit on remaining out of water, Endurance You can stay out of water longer than you otherwise could

- Remain conscious at –1 to –9 hp

Swim 4 ranks, Endurance Hold your breath longer, swim faster

Endurance Use Con to modify Will saves

Enduring Ki (CSc) Ki power Spend extra use of ki to add 1 round to duration

Enduring Life (LM) - Ignore penalties from negative levels

Enduring Life, Endurance Purge negative levels with Will saves

Eschew Materials (PHB v3.5) - Cast spells without material components

Exotic Weapon Proficiency (1, 2) (PHB v3.5) BAB +1 No penalty on attacks with specific exotic weapon

BAB +5, Exotic Weapon Proficiency (sugliin) Attacks with a sugliin are a standard action

Expanded Aura of Courage (HoB) Aura of courage class feature Your aura of courage expands to 60 feet

Expanded Ki Pool (CSc) Ki power Gain three extra uses of your ki power

Expeditious Dodge (RotW) Dex 13 Gain +2 dodge bonus when you move 40 feet in a round

Expert Siege Engineer (1) (HoB) Profession (siege engineer) 8 ranks +2 bonus on attack and damage with siege engines

Extend Rage (3) (CWa) Rage or frenzy ability Rage lasts +5 rounds

Extended Rage (3) (MotW) Ability to rage Your rages lasts an additional 5 rounds beyond its normal duration

Extra Edge (CAr) Warmage level 4th +1 bonus to warmage edge ability, plus 1/4 warmage levels

Extra Favored Enemy (MotW) BAB +5, at least one favored enemy You add an extra favored enemy to your list

Extra Invocation (3) (CAr) Ability to use lesser invocations Learn an additional invocation of one grade less than
current highest grade
Extra Rage (3) (CWa) Rage or frenzy ability Number of rages per day increased by two

Extra Slot (3) (CAr) Caster level 4th Gain an extra spell slot up to one level lower than current
highest level

Extra Smiting (3) (CWa) Smite ability, BAB +4 Number of smite attempts per day increased by two

Extra Spell (3) (CAr) Caster level 3rd Learn an additional spell up to one level lower than current
highest level

Extra Spell Secret (3) (CAr) Spell secret class ability, ability to cast 2nd level spells Permanently Enlarge, Extend, Still, or Silence one spell

Extra Turning (1) (PHB v3.5) Ability to turn or rebuke creatures Can turn or rebuke 4 more times per day

Cha 13, Extra Turning Can turn more powerful undead

Extraordinary Concentration (CAd) Concentration 15 ranks Concentrate on a spell as a move action or swift action

Extraordinary Spell Aim (CAd) Spellcraft 15 ranks Exclude one creature from spell area

Extraordinary Trapsmith (RotD) Craft (trapmaking) 9 ranks Reduce cost of making a trap by 25%; 50% if kobold

Eyes in the Back of Your Head (CWa) Wis 13, BAB +1 Opponents do not gain flanking benefit

Fade into Violence (PHB2) Bluff 6 ranks, Hide 6 ranks Foe strikes ally, not you if your Bluff check succeeds

Faith in the Frost (Frost) Ability to turn or rebuke creatures, Cold or Winter domain Successful turn or rebuke causes cold damage

Faster Healing (CWa) Base Fortitude save bonus +5 Heal hit points and ability damage faster than normal

Fiendish Summoning Specialist (PH) Knowledge (the planes) 2 ranks, Knowledge (religion) 2 Summon additional evil-aligned creatures
ranks, nongood alignment, summon monster ability

Flyby Attack (MM v3.5) Fly speed You can attack on the wing

Fly speed, breath weapon, Flyby Attack Breath attack is free action while using double move action

Fly speed, breath weapon, Flyby Attack, Flyby Breath You sustain your breath weapon when you use it on the wing, covering a
larger ground area in its effect
Fly speed, Flyby Attack You can make multiple flyby attacks in a round

Fly speed 90, Flyby Attack, Hover or Wingover Move before and after attacking

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Fly speed, Dodge, Flyby Attack, Mobility You can attack on the wing with increased mobility

Flying Fish Leap (Storm) Flying Fish Leap Leap out of water without penalty

Font of Life (HoH) Living creature Gain an extra save to avoid energy drain

Force of Personality (CAd) Cha 13 Add Cha modifier, rather than Wis modifier, to Will saves

Freerunner (CSc) Any two movement skill tricks Learn two movement skill tricks, increase skill trick limit by one

Frightful Presence (Drac) Cha 15, Intimidate 9 ranks Gain frightful presence ability

Frozen Berserker (1) (Frost) Barbarian rage ability Gain cold subtype while raging

Gape of the Serpent (SS) Swallow whole ability You can swallow larger creatures than normal

Ghost Scarred (LM) Knowledge (religion) 8 ranks +2 on attacks, damage, saves against incorporeal undead

Goad (1) (CAd) Cha 13, BAB +1 Cause target to attack only you

Graft Flesh (LM) Heal 10 ranks You can apply grafts of a certain type

Great Fortitude (PHB v3.5) - +2 bonus on Fortitude saves

Great Fortitude You have a greater chance than normal to resist attacks against your
vitality, but at a cost
Knowledge (history) 4 ranks, Great Fortitude Gain a +2 bonus on saves to resists gaining negative levels or to remove
them

Greater Resiliency (CWa) Damage reduction ability Increase damage reduction by +1

Greenbound Summoning (LEoF) Ability to cast any summon nature's ally spell Summoned animals aquired the greenbound template

Grenadier (1) (PHB2) - +1 on attacks and damage rwith splash weapons

Guardian Spirit (CAr) Watchful spirit class ability Reroll initiative two times per day, reroll any save 1/day

Guerrilla Scout (HoB) - +1 bonus on initiative checks; Listen and Spot ranks cost 1 skill point

Guerrilla Warrior (HoB) - Reduce light or medium armor check penalty by 1; Hide and Move
Silently ranks cost 1 skill point

Haggler (DL AoM) - +2 bonus on Appraise and Bluff checks

Hamstring (CWa) Sneak attack ability, BAB +4 Trade 2d6 sneak attack damage to cut opponent’s speed in half

Heat Endurance (Sand) Base Fort save +2 +2 on saves against fire, heat protection 1

Base Fort save +6, Heat Endurance Fire resistance 5, heat protection 3

Heighten Spell-Like Ability (2) (CAr) Spell-like ability at caster level 6th or higher Use spell-like ability at higher level up to 3/day

Hostile Mind (6) (EPH) Cha 15 Automatically deal damage to telepathic foes

Cha 15, Hostile Mind Deal 4d6 damage to telepathic aggressors

Hover (MM v3.5) Fly speed You can come to a halt in midair

Fly speed 150 feet, Hover or Wingover Maneuverability improves one step

Improved Counterspell (PHB v3.5) - Counterspell with spell of same school

Improved Counterspell Reduce your save DC against foe's spell by expending spell or slot as
immediate action

Improved Counterspell, Improved Initiative Counterspell once per round without readying an action to do so

Improved Critical (1, 2) (PHB v3.5) Proficient with weapon, BAB +8 Double threat range of weapon

Improved Diversion (1) (CAd) Bluff 4 ranks Use Bluff to create a diversion, then Hide as a move action

Improved Familiar (FRCS) Ability to acquire a new familiar, compatible alignment Gain a more powerfull familiar

Improved Familiar, caster level 9th Familiar can control a spell for its master

Improved Favored Enemy (CWa) Favored enemy ability, BAB +5 +3 bonus on damage against favored enemies

Improved Flight (CAd) Ability to fly Flight maneuverability improves by one step

Improved Initiative (PHB v3.5) - +4 bonus on initiative checks

Improved Initiative Reroll initiative once per day

Improved Initiative, BAB +2 Coup de grace as a standard action

Improved Natural Armor (3) (MM v3.5) Natural Armor, Con 13 Your natural armor bonus increases by 1

Improved Natural Attack (MM v3.5) Natural weapon, BAB +4 The damage of a natural weapon increases by one step

Improved Scent (SS) Scent ability You can detect approaching enemies and sniff out hidden foes within 60
feet
Scent ability, Improved Scent You can pinpoint the location of a scent when within 20 feet

Improved Skirmish (8) (CSc) Skirmish +2d6/+1 AC Move 20 feet to gain +2d6 points of damage, +2 AC

Improved Smiting (CDi) Cha 13, smite ability Your smite gains an alignment for overcoming
DR and +1d6 damage

Improved Swimming (CAd) Swim 6 ranks Double your swimming speed

Improved Toughness (1) (CWa) Base Fortitude save bonus +2 Gain hp equal to your current HD

Improved Turning (PHB v3.5) Ability to turn or rebuke creatures +1 level for turning checks

Improved Unarmed Strike (1) (PHB v3.5) - Considered armed even when unarmed

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Dex 15, Wis 15, Improved Unarmed Strike, Knowledge (the Distract foe with mock attacks
planes) 4 ranks
Improved Unarmed Strike, favored enemy Monk and ranger levels stack for unarmed strike damage, favored enemy
bonus improves stunning DC

Improved Unarmed Strike, smite evil Monk and paladin levels stack for unarmed strike and smite evil damage

Improved Unarmed Strike, spontaneous 2nd-level arcane Monk and sorcerer levels stack for AC bonus (Cha-based), sacrifice spell
spells to gain bonus on unarmed strike

Improved Unarmed Strike, sneak attack Monk and rogue levels stack for sneak attack damage, unarmed strike
sneak attack gains improved stunning DC

Small or Medium size, Improved Unarmed Strike Gain circumstance bonus to escape grapple or pin

Improved Unarmed Strike, Clever Wrestling, size Small or Avoid a bull rush or trip attack more easily
Medium
Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Trip attempt after foe’s attack misses
Unarmed Strike

Dex 13, Improved Unarmed Strike Deflect one ranged attack per round

Dex 15, Deflect Arrows, Improved Unarmed Strike Catch a deflected ranged attack

Wis 13, Improved Sunder, Improved Unarmed Strike Add Wis modifi er to damage against objects

Str 15, Improved Grapple or improved grab, Improved Extra damage while pinning an opponent
Unarmed Strike

Dex 13, Improved Unarmed Strike +4 bonus on grapple checks; no attack of opportunity

Str 13, Dex 13, Improved Unarmed Strike, Improved Grapple Begin grapple with a melee strike

Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Stun opponent with unarmed strike
Ki strike (lawful), Stunning Fist +2d6 unarmed damage against chaotic opponent

Stunning Fist, BAB +2 Number of stunning attacks per day increased by three

Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Expend Stunning Fist use to cloak fosts, feet in fiery energy for +1d6
Stunning Fist, BAB +8 damage

Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Expend Stunning Fist use to cloak self in flame, damaging any who strike
BAB +8 you
Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Expend Stunning Fist uses to throw ball of ki energy
BAB +8

Improved Unarmed Strike, Stunning Fist, BAB +2 +1d6 damage on unarmed attacks

Wis 17, Improved Unarmed Strike, Stunning Fist, BAB +10 Paralyze opponent with unarmed strike

Wis 15, Stunning Fist, BAB +2 Stunned opponents become nauseated for 1 round

Str 15, Improved Unarmed Strike, Stunning Fist Foe and adjacent creatures stunned by thundering blow

Combat Reflexes, Stunning Fist, BAB +6 Use one additional stunning attack per round

Wis 15, Improved Initiative, Improved Unarmed Strike, Deal Con damage with your unarmed strike
Stunning Fist

Wis 15, Improved Unarmed Strike, Stunning Fist Project your ki to deal unarmed damage 5 ft. beyond your normal reach

Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, +4 bonus on damage when striking foe that has DR
BAB +9

Wis 17, Improved Unarmed Strike, Stunning Fist, BAB +2 Cause foe’s Strength to drop by 6 for 1 minute

Str 13, Improved Unarmed Strike Your unarmed strikes avoid the usual underwater penalties

Improved Unarmed Strike Deal bludgeoning, piercing, or slashing damage with unarmed strikes

Improved Weapon Familiarity (1) (CWa) BAB +1 Racial weapons are martial, not exotic

Inside Connection (2) (RoD) - +4 bonus on checks to interact with a specific organization

Insightful (CAr) - Use detect magic, detect secret doors, read magic as spelllike
abilities 1/day
Insightful Reflexes (CAd) - Add Int modifier, rather than Dex modifier, to Reflex saves

Instantaneous Rage (CWa) Rage or frenzy ability Rage even when it isn’t your turn

Intimidating Rage (CWa) Rage or frenzy ability Cause single foe within 30 feet to become shaken

Intimidating Strike (1) (PHB2) Intimidate 4 ranks Use intimidate check with attack to shake opponent

Inured to Energy (3) (SS) Resistance to energy Your existing resistance to one type of energy increases by 10

Investigator (PHB v3.5) - +2 bonus on Gather Information and Search checks

Iron Will (PHB v3.5) - +2 bonus on Will saves

Iron Will You have a greater chance to resist attacks against your willpower, but at
a cost

Iron Will Make a Will save instead of Fort or Ref against psionic powers

Endurance, Iron Will Roll twice against fear and mind-affecting attacks
Iron Will, spellcaster level 1st Increasing your caster level by up to 3 to get stunned

Cha 12, Iron Will Add Cha modifier to Will saves against fear effects

Jack of All Trades (CAd) Int 13 Use any skill, even “Trained Only” ones

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Judged by Aurifar (Sand) Patron deity Aurifar, ritual Special favor of Aurifar

Keen-Eared Scout (PHB2) Listen 6 ranks, Alertness or Skill Focus (listen) Listen check reveals extra information about sound

Kiai Shout (CWa) Cha 13, BAB +1 Affected opponents become shaken for 1d6 rounds

Cha 13, Kiai Shout, BAB +9 Foes who hear your shout may panic

Large and in Charge (Drac) Natural reach of 10 feet or more, size Large or larger Push back foe attempting to close

Leadership (PHB v3.5) Character Level 6th Attract cohort and followers

Cha 13, Leadership Lead twice as many followers

Profession (sailor) 7 ranks, Knowledge (geography) 7 ranks, Use aid another to assist everyone aboard your ship
Leadership
Cha 15, Leadership Your cohort’s maximum level increases by 1

Cha 17, Leadership Your cohort and followers have exceptional morale

Leadership, Str 13 Add Str bonus to your leadership score

Cha 15, Leadership Your cohort shares your teamwork benefits

Leap of the Heavens (PHB2) Jump 4 ranks Don't double DC for standing jumps, +5 bonus on running jumps

Light of Aurifar (Sand) Ability to turn or rebuke undead, access to the Fire or Sun Turned or rebuked undead takes 2d6 fire damage
domain

Light to Daylight (RoF) Able to use light as a spell-like ability Treat light as daylight, +2/day

Lightning Reflexes (PHB v3.5) - +2 bonus on Reflex saves

Lightning Reflexes You have a greater chance to resist attacks against your agility, but at a
cost

Dex 15, Lightning Reflexes, BAB +2 Attack while prone at no penalty and stand up

Lunging Strike (1) (PHB2) BAB +6 Extend reach of one attack

Mad Foam Rager (PHB2) Rage or frenzy ability Once per rage or frenzy, delay spell or attack effect

Mage Slayer (1) (CAr) Spellcraft 2 ranks, BAB +3 +1 bonus on Will saves; spellcasters you threaten can’t cast defensively

Con 13, Blind-Fight, Mage Slayer Ignore spell-based concealment of creatures you attack

Con 13, Mage Slayer Ignore spell-based bonuses to Armor Class

Magic of the Land (RotW) Ability to cast 1st-level spells, Concentration 5 ranks, Draw on nature’s power to infuse your spells with positive energy, curing
Knowledge (nature) 5 ranks, Spellcraft 5 ranks 2 points of damage per spell level

Magical Aptitude (PHB v3.5) - +2 bonus on Spellcraft and Use Magic Device checks

Magical Artisan (2) (PGtF) Any item creation feat Make item for 75% item creation costs

Mark of Hleid (Frost) Patron deity must be Hleid Cleric is favored class, +2 sacred bonus to AC against evil cold
creatures, immunity to rimefire
Martial Stalker (1) (CSc) Proficiency with all martial weapons, ki power Fighter and ninja levels stack for ki pool, AC bonus, and feats

Martial Weapon Proficiency (2) (PHB v3.5) - No penalty on attacks with specific martial weapon

Master Manipulator (PHB2) Cha13, Diplomacy 9 ranks Gain two new uses of Diplomacy skill

Master of Knowledge (HoH) - +1 bonus on Knowledge skill checks

Master Spellthief (CSc) Ability to cast 2nd-level arcane spells, steal spell Spellthief and arcane spellcaster levels stack for steal spell and arcane
caster level; cast arcane spells in light armor

Maximize Spell-Like Ability (2) (CAr) Spell-like ability at caster level 6th or higher Maximize spell-like ability’s variable numeric effects up to 3/day

Mental Resistance (6) (EPH) Base Will save bonus +2 Gain mental resistance to some damaging powers

Mimic (DL AoM) - +2 bonus on Disguise and Perform checks

Mind over Body (EPH) Con 13 Heal ability damage more quickly

Mobile Spellcasting (CAd) Concentration 8 ranks Cast a spell and move at the same time

Monkey Grip (CWa) BAB +1 Use larger melee weapons at –2 penalty

Mother Cyst (LM) Caster level 1st, Knowledge (religion) 2 ranks Internal undead cyst allows access to special spells

Mountain Warrior (1) (RoS) Survival 5 ranks, BAB +3 Gain +1 bonus on melee damage, +1 bonus on ranged attacks with
higher ground, negate opponent’s bonus, and +2 bonus on Balance
checks on slopes

Mountaineer (Frost) - +2 bonus on Climb and Survival checks

Mounted Combat (1) (PHB v3.5) Ride 1 rank Negate hits on mount with Ride check

Mounted Combat Half penalty for ranged attacks while mounted

Ride 1 rank, Mounted Archery, Mounted Combat Reduce or eliminate attack penalties with ranged weapon while mounted

Mounted Combat, Ride 4 ranks +4 dodge bonus to AC against some attacks of opportunity while mounted

Mounted Combat Move before and after a mounted charge

Mounted Combat, Ride-By Attack Double damage with mounted charge

Mounted Combat Target cannot avoid mounted overrun

Ride 1 rank, Mounted Combat You use your mount's Strength score instead of your own for damage roll
when charging with a heavy lance
Multiattack (MM v3.5) Three or more natural attacks The secondary attacks with natural weapons take only a -2 penalty

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Multicultural (2) (S&S) Speak Language (your chosen race) +4 bonus on Charisma checks made to alter the attitude of your chosen
race
Multilingual (LEoF) Int 15 Learn three additional languages

Multiweapon Fighting (MM v3.5) Dex 13, three or more hands As Two-Weapon Fighting

Natural Bond (CAd) Animal companion Add +3 to effective druid level when determining animal companion’s
abilities

Natural Leader (HoB) Cha 13 +4 bonus on rally checks

Natural Spell (PHB v3.5) Wis 13, Ability to use wild shape Cast spells while in wild shape

Necromantic Presence (LM) - Undead in your presence gain +4 turn resistance

Necromantic Presence Undead in your presence gain +2 on attack rolls and damage rolls

Necropolis Born (CAr) - Use cause fear, ghost sound, touch of fatigue as spell-like
abilities 1/day

Negotiator (PHB v3.5) - +2 bonus on Diplomacy and Sense Motive checks

Neraph Charge (PH) Wis 15, Knowledge (the planes) 5 ranks Camouflage your charge attack so foe loses Dex bonus to AC

Night Haunt (CAr) - Use dancing lights, prestidigitation, unseen servant as spelllike
abilities 1/day

Nimble Fingers (PHB v3.5) - +2 bonus on Disable Device and Open Lock checks

Nobody's Fool (RoF) Wis 13 +2 bonus on Gather Information and Sense Motive checks

Node Sensitive (Udark) - Automatically detect earth nodes

Node Spellcasting (Udark) Caster level 1st Access node magic

Node Spellcasting, caster level 1st Insight bonus to AC near earth node

Node Spellcasting, caster level 1st Store a spell in an earth node

Nonverbal Spell (PH) - Cast spells that have verbal components without uttering verbal
components
Obscure Lore (CAd) Bardic music or lore Gain +4 bonus on bardic knowledge or lore checks

Obtain Familiar (CAr) Knowledge (arcana) 4 ranks, arcane caster level 3rd Obtain a familiar in the same manner as a sorcerer or wizard

Old Salt (Storm) Profession (sailor) 5 ranks +1 bonus on Balance, Profession (sailor), Use Rope; predict weather

Open Minded (3) (EPH) - +5 skill points

Overwhelming Assault (PHB2) BAB +15 Gain bonus against adjacent foe not attacking you

Persuasive (PHB v3.5) - +2 bonus on Bluff checks and Intimidate checks

Planar Familiar (PH) Ability to acquire new familiar, compatible alignment, Add planar creatures to list of available familiars
sufficient arcane spellcaster level, Knowledge (the planes) 5
ranks

Planar Touchstone (2) (PH) Knowledge (the planes) 8 ranks, object from touchstone site Gain base ability for that touchstone

Planar Touchstone, Knowledge (the planes) 8 ranks, object Double the uses of planar touchstone higher-order ability
from planar touchstone site

Cha 13, Spellcraft 5 ranks, Planar Touchstone Improve resilience and duration of summoned creature

Plant Defiance (MotW) Ability to cast detect animals or plants You turn (but not destroy) plants as a good cleric turns undead

Plant Defiance, ability to cast speak with plants You rebuke or command plants as an evil cleric rebukes undead

Point Blank Shot (1) (PHB v3.5) - +1 bonus on ranged attack and damage within 30 ft.

Point Blank Shot Use ranged weapons underwater more accurately

Point Blank Shot +4 dodge bonus against attacks of opportunity

Point Blank Shot Increase range increment by 50% or 100%

Str 15, Point blank Shot, BAB +10 Your ranged attack targets every foe in 60-ft.line

Dex 13, Point Blank Shot +1d6 damage against targets below you

Point Blank Shot No –4 penalty for shooting into melee

Point Blank Shot, Precise Shot Your ranged attacks ignore cover from allies

Point Blank Shot, Precise Shot, BAB +4, skirmish or sneak Ready action to fire, denying foe Dex bonus to AC on your attack after
attack ability ally hits foe
Dex 19, Point Blank Shot, Precise Shot, BAB +11 Ignore less than total cover/concealment on ranged attack

Dex 15, Point Blank Shot, Precise Shot, BAB +5 Use ranged weapon to disarm foe within 30 feet
Dex 15, Point Blank Shot, Precise Shot, BAB +5 Use ranged weapon to grapple foe within 30 feet

Str 13, Point Blank Shot, Precise Shot, Ranged Pin, BAB +5 Use ranged weapon to sunder foe’s weapon at reduced damage penalty

Point Blank Shot, Precise Shot, BAB +3 Halve opponent’s cover bonus

Dex 13, Point Blank Shot One extra ranged attack each round

Dex 17, Point Blank Shot, Rapid Shot, BAB +6 Shoot two or more arrows simultaneously

Dex 17, Manyshot, Point Blank Shot, Rapid Shot, BAB +6 Shoot 2 or more arrows simultaneously, even at separate targets

Manyshot, Point Blank Shot, Rapid Shot Ignore –2 penalty when using Rapid Shot

Point Blank Shot Readied ranged attack deals +3d6 damage

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Dex 13, Dodge, Mobility, Point Blank Shot, BAB +4 Move before and after ranged attack

Poison Expert (2) (CSc) Poison use, Craft (poisonmaking) 8 ranks Your poisons’ save DC is 1 higher

Poison use, Craft (poisonmaking) 8 ranks, Poison Expert Your poisons deal +1 damage/die

Power Attack (1) (PHB v3.5) Str 13 Trade attack bonus for damage (up to base attack bonus)

Str 19, Huge size, Power Attack You can wield improvised weapons to attack several spaces at once

Con 20, Huge size, Power Attack You can blow targets over with your breath

Str 13, Power Attack, BAB +6 Daze opponent with successful bludgeonning attack

Power Attack Extra melee attack after dropping target

Cleave, Power Attack, BAB +4 No limit to cleave attacks each round

Favored enemy ability, Power Attack, BAB+4 Trade attack bonus for damage at greater rate against favored enemies

Str 13, Power Attack Inflict painful wounds on unarmored targets

Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack +1d12 damage on unarmed attacks when charging

Power Attack +4 bonus on bull rush attempts; no attack of opportunity

Str 25, Power Attack, Improved Bull Rush, size Large or Your blow can send a smaller opponent flying like bowling pins
larger
Str 13, Power Attack, Improved Bull Rush Ready action to slam into charging foe

Improved Bull Rush, Power Attack, size Large or larger Push foes backward with your blows

Improved Bull Rush, size Large or larger, rage class feature Knock foe prone as part of raging bull rush

Power Attack +4 bonus on overrun attempts; no attack of opportunity

Power Attack +4 bonus on sunder attempts; no attack of opportunity

Jump 8 ranks, Power Attack Doubles damage by Power Attack on successful charge

Knowledge (history) 4 ranks, Power Attack, arcane caster Perform a battle curse as a melee attack
level 1st

Close-Quarters Fighting, Power Attack, BAB +6 Make attack of opportunity against foe attacking from above

Power Attack, BAB +2 Trade -4 penalty to AC for +2 bonus on melee attacks

Str 13, Power Attack, Intimidate 7 ranks Potential cowering effect on critical hit

Str 15, Improved Unarmed Strike, Power Attack Additional unarmed attack against opponent on which you have just
scored a critical hit

Str 30, Improved Unarmed Strike, Power Attack You create a cone of sound that deafen opponents in affected area

Power Climb (Drac) Str 15, fly speed (average maneuverability) Gain altitude without losing speed

Power Dive (SS) Str 15, fly speed (average maneuverability) When flying, you can dive and land on an opponent to deal additional
damage

Powerful charge (1) (MM III) Medium or larger, BAB +1 You can charge with extra force

Practiced Spellcaster (2) (CAr) Spellcraft 4 ranks Increase caster level by +4

Priest of the Waste (Sand) Access to Fire, Summer, Sun, Travel, or Water domain Spontaneously cast certain waste-related spells

Primitive Caster (RoF) - Increase effective level of spell for each component you add

Psionic Affi nity (EPH) - +2 bonus on Psicraft and Use Psionic Device checks

Psionic Hole (6) (EPH) Con 15 Drain away psionic foes’ focus and power points

Psionic Mastery (CPs) Able to manifest powers or use psi-like abilities Take 10 on manifester level checks

Psithief (CSc) Manifester level 1st, steal spell Steal power points instead of spells; gain new class skills

Pure Soul (HoH) Non-evil alignment, no taint Gain immunity to taint

Purify Spell-Like Ability (BoED) Any good alignment Adds good descriptor to spell-like ability; neutral creatures take half
damage, good creatures take no damage
Pyro (S&S) - You’re good at lighting objects and opponents on fire

Quick Change (SS) Dex 15, alternate form ability You can shift to an alternate form faster and more easily

Quick Draw (1) (PHB v3.5) BAB +1 Draw weapon as free weapon

Dex 17, Sleight of Hand 5 ranks, Quick Draw Cause opponent to be fl at-footed for one attack

Quick Reconnoiter (CAd) Listen 5 ranks, Spot 5 ranks Spot and Listen as free actions, +2 on initiative checks

Quicken Spell-Like Ability (2) (MM v3.5) Spell-Like at caster level 10th You can employ a spell-like ability with a moment's thought

Quicken Turning (CDi) Ability to turn or rebuke undead Can turn undead as a free action

Quicker Than the Eye (S&S) Dex 19 Your hands can move so quickly that observers don’t see what you’ve
done

Rapid Metabolism (EPH) Con 13 Heal hit points more quickly

Rapid Reload (1) (PHB v3.5) Weapon Proficiency with crossbow Reload crossbow more quickly

Rapid Swimming (Storm) Natural swim speed, base Fortitude save +2 Swim speed improves by 20 ft.

Razing Strike (CAd) Ability to cast 3rd-level arcane or divine spells, sneak attack Spend a spell use to gain attack and damage bonuses against constructs
or undead

Reckless Offense (EPH) BAB +1 Take –4 AC to gain +2 melee attack bonus

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Reckless Rage (RoS) Con 13, rage ability Take additional –2 penalty to AC, gain additional +2 to Str and Con while
raging
Reinforced Wings (RotD) Str 13, wings and a glide or fly speed Fly with medium armor or a medium load

Str 15, Reinforced Wings, wings and a glide or fl y speed Fly with heavy armor or a heavy load

Resist Disease (MotW) - You gain a +4 bonus on Fortitude saves against disease

Resist Dragonfear (DLCS) BAB +3, must have taken damage from a dragon attack at +4 bonus on Will saves against frightful presence of dragons
least once

Resist Dragonfear, BAB +6, must have taken damage from a +8 bonus on Will saves against frightful presence of dragons
dragon attack at least once

Resistance to Energy (2) (MotW) Base Fort save bonus +8 You gain resistance 5 against a type of energy

Resourceful Buyer (RoD) - Communities are considered larger for you when buying equipment

Reverberation (SS) Sonic-based attack +2 bonus to the DC of saves against your sonic attack

Rock Hurling (RoS) Str 19, size Large or larger Hurl rocks like a giant can

Rock Hurling Throw a friend into another square

Rock Hurling Throw an enemy you’re grappling

Str 23, Rock Hurling, size Large or larger Throw rocks farther and more accurately

Run (PHB v3.5) - Run 5 times normal speed, +4 bonus on Jump checks made after a
running start

Dex 15, Run Make one direction change during a run or charge

Runesmith (RoF) Craft (rune) 4 ranks You can make runes that take place of material component for your spells

Sacred Tattoo (RoF) Patron deity from the Mulhorandi or Untheric pantheon Add +1 to the DC of all saving throws and caster level checks in a special
area
Sailor’s Balance (Storm) Profession (sailor) 4 ranks +5 bonus on shipboard Balance checks

Sanctify Water (Storm) Cha 13+, ability to channel positive energy Convert water within 20 ft. radius into holy water

Sand Dancer (Sand) Wis 13, Tumble 4 ranks Blind foe with thrown sand during another attack

Wis 13, Tumble 8 ranks, Sand Dancer Blind foes in 5-ft. radius with thrown sand

Sandskimmer (Sand) - You can ignore some difficulties of moving on sand

Sandskimmer, Hide 5 ranks Quickly bury yourself in sand to gain a Hide bonus

Savvy Rogue (CSc) Rogue level 10th Your rogue special abilities improve

Scorpion's Instincts (Sand) Dex 13, Hide 5 ranks Become stealthy like a scorpion

Scorpion's Resolve (Sand) - +4 bonus on saves against mind-affecting spells and abilities

Scorpion's Resolve Minor tremorsense

Scourge of the Seas (Storm) Cha 15, Intimidate 5 ranks Intimidate other ships with your sinister reputation

Scramble (SS) Dex 15, Small size or smaller, improved evasion ability Reflex save to avoid the damage when you would be reduced to 0 hit
points or less from a weapon or other blow, 1/day

Sea Legs (Storm) - +2 bonus on shipboard Balance and Tumble checks, +1 initiative

Self-Sufficient (PHB v3.5) - +2 bonus on Heal and Survival checks

Servant of the Fallen (LEoF) Cleric level 1st, dead or fogotten god as patron deity Receive cleric spells normally and gain a +1 luck bonus on one die roll;
you can also be raised normally

Shadow (MotW) - You gain a +2 bonus on Hide and Spot checks

Shadow Weave Magic (PGtF) Wis 15 or patron deity Shar Gain +1 on save DC and spell penetration with enchantment, illusion, and
necromancy spells; -1 caster level with evocation and transmutation
spells; can’t use light spells
Regions: The Western Hearthlands. Shadow Weave Magic, +1 bonus to the DC of Enchantment spells or with the Sonic descriptor
bardic music you cast

Shared Fury (RotW) Animal companion class feature, rage class feature, Handle Your animal companion rages with you
Animal 4 ranks

Sharp-Eyed (DL AoM) - +2 bonus on Search and Sense Motive checks

Shield Proficiency (PHB v3.5) - No armor check penalty on attack rolls

Dex 13, Shield Proficiency Deflect one ranged attack per round with shield

Shield Proficiency, BAB +1 Gain proficiency with specific exotic shield

Shield Proficiency Apply buckler’s shield bonus to AC while using off-hand weapon

Shield Proficiency Retain shield bonus to AC when shield bashing

Improved Shield Bash, BAB +3 Free trip attack with shield during charge

Improved Shield Bash, Shield Charge, BAB +6 Use shield to daze opponent

Proficiency with a heavy shield, BAB +1 Bonus to AC and Reflex saves while fighting in shield wall

Shield Proficiency Increase shield bonus by +1

Shield Proficiency, Shield Specialization Make attacks of opportunity without penalty when fighting defensively

Shield Proficiency, Shield Specialization, Improved Shield Reduce two weapon penalties when using shield bash
Bash

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Shield Proficiency, Shield Specialization, Improved Shield Use shield as ranged weapon
Bash, BAB +9
Shield Proficiency, Shield Specialization Gain shield bonus to touch AC and against bull rush, disarm, grapple,
overrun, and trip

Shield Proficiency Shield bonus increases by +2 when adjacent to shield wielder

Concentration 5 ranks, Combat Casting, Shield Proficiency No attacks of opportunity when you cast spells with a shield ready

Concentration 5 ranks, Combat Manifestation, Shield No attacks of opportunity when you manifest powers with a shield ready
Proficiency

Shield Proficiency No armor check penalty on attack rolls


Ship’s Mage (Storm) Profession (sailor) 2 ranks, Spellcraft 4 ranks Spells you cast aboard your ship gain +1 caster level

Simple Weapon Proficiency (PHB v3.5) - No –4 penalty on attack rolls with simple weapons

Skill Focus (2) (PHB v3.5) - +3 bonus on checks with selected skill

Smatterings (RoD) Int 13 You can communicate in languages you don’t know

Smite Fiery Foe (Frost) Smite ability Add Charisma modifier on attack roll and character level to damage
against creatures with fire subtype

Snatch (MM v3.5) Size Huge or larger You can grab opponents nuch smaller than you and hold them in your
mouth or claw
Snatch Use snatch against bigger targets

Str 17, Snatch Penalty to maintain hold lessens to –10

Snowcasting (Frost) Con 13 Add cold descriptor to spell

Con 13, Snowcasting Cold spells have higher caster levels in cold weather

Con 13, Snowcasting, Frozen Magic Cold spells do +1 or +2 damage/die in cold weather

Con 13, Snowcasting, Frozen Magic, Cold Focus You gain additional bonus spells in cold weather

Con 13, Snowcasting Summoned frostfell creatures are stronger in cold weather

Snowrunner (Frost) Woodland stride ability Move through snow at full speed, +5 competence bonus on Balance
checks on ice

Soul of The North (CAr) - Use chill touch, ray of frost, resistance as spell-like abilities
1/day

Spear of Doom (DLCS) BAB +1 +4 attack roll and double damage to a charging foe if readied with a
spearlike weapon

Spectral Skirmisher (1) (PHB2) BAB +6 Gain bonuses while invisible

Spell Focus (2) (PHB v3.5) - +1 bonus on save DCs against specific school of magic

Spell Focus (Chaos, Evil, Good, Law) (CDi) Relevant alignment +1 bonus on save DCs for spells with alignment descriptor

Spell Focus (Good) (BoED) Any good alignment +2 bonus to save DCs of spells with good descriptor

Spell Focus in specific school +3 bonus on saves against specific school of magic

Spell Focus (conjuration) Summoned creatures gain +4 Str, +4 Con

Augment Summoning, Spell Focus (conjuration) Summoned creatures gain cold subtype and +1d6 cold damage to attacks

Spell Focus +1 bonus on save DCs against specific school of magic

Spell Girding (MoF) - Dispel checks against your spells are made with a -2 penalty

Spell Hand (CAr) - Use mage hand, open/close, Tenser’s floating disk as spelllike
abilities 1/day
Spell Mastery (2) (PHB v3.5) Wizard level 1st Can prepare some spells without spellbook

Spell Mastery One extra spell per day

Spell Mastery Spontaneously convert prepared spells into chosen spell

Spell Penetration (PHB v3.5) - +2 bonus on caster level checks to defeat spell resistance

Spell Penetration +4 to caster level checks to defeat spell resistance

Spell Reprive (2) (LEoF) Knowledge (history) 2 ranks, specialist wizard level 1st Learn and prepare one spell from a prohibited school

Item Reprive, Spell Reprive, specialist wizard level 10th Learn and cast spells from a prohibited school

Spell Reprive, specialist wizard level 5th Use spell completion and spell trigger magic items from a prohibited
school

Spell Thematics (PGtF) Arcane spellcaster level 1st Gain +4 to Spellcraft DC to identify your spells, +1 caster level with
thematic spells.

Spellcasting Prodigy (2) (PGtF) 1st-level character Treat primary spellcasting ability score as 2 higher for bonus spells and
save DCs

Spellfire Wielder (MoF) - You control raw magic in the form of spellfire

Spell-Linked Familiar (PHB2) Arcane caster level 9th, familiar Familiar gains limited spellcasting ability

Spirit Sense (HoH) Wis 12, near-death experience See and speak with the recently dead

Spontaneous Domain (CCh) Ability to cast 3rd-level spells, access to two or more cleric Leave your domain spell slots open to be filled at need
domains
Spontaneous Healer (CDi) Knowledge (religion) 4 ranks, nonevil Swap out your spells for cure spells on your list

Spontaneous Summoner (CDi) Knowledge (nature) 4 ranks, partly neutral alignment Swap out your spells for summon nature’s ally

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Spontaneous Wounder (CDi) Knowledge (religion) 4 ranks, nongood Swap out your spells for inflict spells on your list

Staggering Strike (CAd) BAB +6, sneak attack Limit target to a single action for 1 round

Stand Still (EPH) Str 13 Attack of opportunity stops foe’s movement

Steady Concentration (RoS) Concentration 8 ranks Always take 10 on Concentration checks

Steady Mountaineer (RoS) Goliath, or Climb 8 ranks and Jump 8 ranks Always take 10 on Climb and Jump checks

Stealthy (PHB v3.5) - +2 bonus on Hide and Move Silently checks

Steam Magic (Storm) Spellcraft 4 ranks Cast fire spells into water without Spellcraft check

Quicken Spell, Silent Spell, Still Spell Use spell as a spell-like ability once per round

Stitched Flesh Familiar (LM) Ability to acquire a new familiar, ability to cast three or more Familiar gains undead qualities, and you can control 4 extra HD of undead
necromancy spells
Storm Magic (Storm) - Spells you cast that affect storms gain +1 caster level

Strong Mind (Udark) Wis 11 You are unusually difficult to affect with psionic powers and mind attacks

Subduing Strike (1) (BoED) - No penalty when dealing nonlethal damage; rogue’s sneak attack deals
nonlethal damage

Supernatural Blow (MotW) BAB +7, favored enemy immune to critical hits You know how to place blows against an opponent immune to critical hits
for best effect

Supernatural Transformation (2) (SS) Innate spell-like ability One of your innate spell-like abilities becomes a supernatural ability

Sure Hand (CSc) Any two manipulation skill tricks Learn two manipulation skill tricks and increase skill trick limit by one

Swarmfighting (CWa) Small size, Dex 13, BAB +1 Occupy same square as other swarmfighting ally, gain +1 morale bonus
per ally (up to Dex bonus)

Sweet Talker (CSc) Any two interaction skill tricks Learn two interaction skill tricks, increase skill trick limit by one

Swift Ambusher (8) (CSc) Skirmish +1d6/+1 AC, sneak attack +1d6 Rogue and scout levels stack for skirmish bonuses

Swift Call (CCh) Special mount class feature Call special mount as a swift action

Swift Hunter (8) (CSc) Favored enemy, skirmish +1d6/+1 AC Ranger and scout levels stack for skirmish bonuses, favored enemies

Swim-By Attack (Storm) Swim speed Attack as you swim past your opponent

Tactile Trapsmith (CAd) - Add Dex modifier, rather than Int modifier, to Search and Disable Device
checks
Telling Blow (PHB2) Skirmish attack or sneak attack Gain skirmish or sneak attack damage on critical hits

Throw Anything (CWa) Dex 15, proficiency with weapon, BAB +2 Throw melee weapon with no penalty

Tomb-Tainted Soul (LM) Nongood Heal with negative energy as an undead creature

Nongood, Tomb-Tainted Soul 25% crit resistance, no massive damage risk

Nongood, Tomb-Tainted Soul +2 on saves vs. mental influence, poison, disease

Nongood, Tomb-Tainted Soul Forego sleep, immunity to magic sleep effects

Touchstone (Sand) Knowledge (local) 8 ranks or native 250-gp item You can use touchstone sites

Toughness (3) (PHB v3.5) - +3 hit points

Toughness, arcane caster level 3rd Expend prepared spell or spell slot to heal when at or below 0 hit points

Arcane Toughness, Toughness, arcane caster level 6th +2 save DC for one spell, Con penalty for 12 hours and fatigued

Con 20, Toughness Extreme pain drives you berserk


Con 20, Toughness Injuries send you into a fury, increasing your physical power

BAB +2, Endurance, Iron Will, Toughness After your hit points are reduced to 0 or below, you may take one partial
action on your turn every round until you reach –10 hit points

Con 20, Toughness You gain damage reduction 2/-

Track (PHB v3.5) - Use Survival skill to track

Trapmaster (LEoF) Int 13, trap sense +2 Increase trap sense benefit by 4 and gain a +2 bonus on Disable Device
checks

Trophy Collector (PHB2) Craft (taxidermy) 6 ranks Gain bonuses from trophies you create and wear

Trustworthy (S&S) - +2 bonus on Diplomacy and Gather Information checks

Persuasive, Trustworthy +2 bonus on Diplomacy checks and add +2 to the save DCs of all your
mind-affecting, language-dependent spells

Tumbling Feint (1) (PHB2) Bluff 4 ranks, Tumble 4 ranks +5 on feint attempt after successful Tumble

Tunnel Fighting (1) (RoS) BAB +1 No penalty on attacks or to AC when squeezing

Shield Proficiency, Tunnel Fighting Prevent flanks when a wall shields one side

Mounted Combat, Tunnel Fighting You and your mount take no penalty on attacks or to AC when squeezing

Two-Weapon Fighting (1) (PHB v3.5) Dex 15 Reduce two-weapon fighting penalties by 2

Craft Wand, Two-Weapon Fighting Activate second wand by expending 2 additional charges

Craft Dorje, Two-Weapon Fighting Fight with two dorjes at the same time

Dex 17, Two-Weapon Fighting, BAB +6 Gain second off-hand attack

Improved Two-Weapon Fighting, Two-Weapon Fighting Attack once with each hand as a standard action

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Dex 19, Improved Two-Weapon Fighting, Two-Weapon Gain third off-hand attack
Fighting, BAB +11
Dex 13, Two-Weapon Fighting, BAB +3, proficiency with You use your off-hand weapon to defend against melee attacks
weapon

Str 13, Two-Weapon Fighting Treat one-handed weapon in off hand as if light weapon

Two-Weapon Fighting, BAB +4 Render opponent’s shield useless temporarily

Two-Weapon Fighting Off-hand weapon grants +1 shield bonus to AC

Dex 17, Two-Weapon Defense, Two-Weapon Fighting, BAB Gain shield bonus when fi ghting with two weapons
+6

Dex 19, Improved Two-Weapon Defense, Two-Weapon Gain shield bonus when fighting with two weapons
Defense, Two-Weapon Fighting, BAB +11

Dex 15, Two-Weapon Fighting, BAB +6 Attack with both weapons when charging

Dex 15, Two-Weapon Fighting, BAB +11 Gain bonus damage if you hit with both weapons

Undead Leadership (LM) Character level 6th, nongood, Knowledge (religion) 1 rank Attract undead followers and cohort

Underfoot Combat (RotW) Small or smaller, Tumble 10 ranks Occupy same square as a Large or larger creature, gaining +4 bonus to
AC
Unquenchable Flame of Life (LM) - +2 bonus on saves against undead attacks

Urban Stealth (RoD) Knowledge (local) 2 ranks +3 bonus on Hide and Move Silently checks in cities

Urban Tracking (RoD) - Use Gather Information to track down person

Vampire Hunter (LM) Knowledge (religion) 6 ranks Detect vampires, immunity to dominating gaze

Vatic Gaze (PHB2) Arcane caster level 9th Detect magic as will, use Sense Motive to determine foe's highest-level
spell

Versatile Performer (CAd) Perform 5 ranks Treat number of Perform skills as if they had ranks equal to your highest
Perform rank

Versatile Spellcaster (RotD) Ability to spontaneously cast spells Use two lower-level slots to cast a higher-level spell

Veteran Knowledge (1) (HoB) BAB +2, Knowledge (history) 1 rank +5 bonus on Knowledge checks made to gain strategic advantage

Wanderer's Diplomacy (PHB2) Halfling or 4 ranks in Bluff, Diplomacy, and Sense Motive Gain special social abilities

Wandstrike (CAr) Use Magic Device 4 ranks Make touch attack with wand to deal 1d6 damage and
target creature with spell

Weapon Finesse (1, 2) (PHB v3.5) Proficiency with weapon, BAB +1 Use Dex modifier instead of Str modifier on attack rolls with light melee
weapons
Weapon Focus (1, 2) (PHB v3.5) Proficiency with weapon, BAB +1 +1 bonus on attack rolls with selected weapon

Proficiency with hand, heavy, or light crossbow, Weapon Half Dex bonus on crossbow damage, 60 ft.
Focus with hand, heavy, or light crossbow, BAB +1, skirmish
or sneak attack ability

Proficiency with weapon, Weapon Focus with weapon, fighter +2 bonus on attack rolls with selected weapon
level 8th

Weapon Focus with weapon, BAB +4 +4 bonus to confi rm critical with one weapon

Weapon Focus (ranged spell), caster level 4th +2 bonus on damage rolls with ranged spells

Int 13, Combat Expertise, Weapon Focus Your attacks more easily overcome damage reduction or hardness

Proficiency with selected weapon, Weapon Focus with Lose reach benefits, attack adjacent foes
selected weapon, BAB +3
Weapon Focus (touch spell), caster level 4th +2 bonus on damage rolls with touch spells

Proficiency with weapon, Weapon Focus with weapon, fighter +2 bonus on damage rolls with selected weapon
level 4th

Grace +1, Weapon Specialization Fighter and swashbuckler levels stack for grace, dodge bonus, and feats

Proficiency with weapon, Greater Weapon Focus with +4 bonus on damage rolls with selected weapon
weapon, Weapon Focus with weapon, Weapon
Specialization with weapon, fighter level 12th

Proficiency, Weapon Focus, Weapon Specialization with Gain Weapon Focus, Weapon Specialization benefits with multiple
selected weapon, BAB +8 weapons
Proficiency, Weapon Focus, Weapon Specialization with a +1 on attacks per previous hit with bludgeon
bludgeoning weapon, Melee Weapon Mastery(bludgeoning),
BAB +14

Proficiency, Weapon Focus, Weapon Specialization with Bull rush with piercing weapon attack
selected weapon, Melee Weapon Mastery(piercing), BAB +14

Proficiency, Weapon Focus, Weapon Specialization with Gain extra attack with slashing weapon
selected weapon, Melee Weapon Mastery(slashing), BAB +14
Proficiency, Weapon Focus, Greater Weapon Focus, Gain further abilities with chosen weapon
Weapon Specialization, Greater Weapon Specialization with
selected weapon, Melee Weapon Mastery with weapon type
of selected weapon, fighter level 18th

Proficiency with selected weapon, Weapon Focus with +4 damage with selected weapon against undead
selected weapon, Weapon Specialization with selected
weapon, fighter level 4th

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Feat List
General Feats
Name (special) (source) Prerequisites Benefit
Proficiency, Weapon Focus, Weapon Specialization with Gain Weapon Focus, Weapon Specialization benefits with multiple
selected weapon, BAB +8 weapons
Wild Talent (EPH) - Gain psionic ability and 2 power points

Wingover (MM v3.5) Fly speed You can change direction quickly while flying

Fly speed 150 feet, Hover or Wingover Maneuverability improves one step

Winter’s Champion (Frost) Paladin level 1st Gain additional frostfell spells on your paladin spell list

Winter’s Mount (Frost) Special mount ability Special mount gains cold subtype and +2 Constitution

Wyrmgrafter (RotD) Heal 10 ranks, Knowledge (arcana) 5 ranks Create and apply draconic grafts

Zen Archery (CWa) Wis 13, BAB +1 Use Wis instead of Dex for ranged attacks

Heritage Feats
Name (special) (source) Prerequisites Benefit
Air Heritage (PH) Fly speed Fly speed +30 feet, +2 on Balance and Jump checks

Anarchic Heritage (PH) Nonlawful alignment +4 on saves against polymorph/petrification, +1 on saves against spells
by lawful creatures
Axiomatic Heritage (PH) Nonchaotic alignment +4 on Will saves against enchantments, +1 on saves against spells by
chaotic creatures

Celestial Heritage (PH) Nonevil alignment +4 on Fort saves against diseases, +1 on saves against spells by evil
creatures

Celestial Sorcerer Heritage (PHB2) Sorcerer level 1st Gain bonus spell and a bonus on save against electricity and petrification

Celestial Sorcerer Heritage, sorcerer level 1st Expend spell slot to create righteous aura

Celestial Sorcerer Heritage, sorcerer level 1st Expend spell slot to create energy bolt that harms evil creatures

Celestial Sorcerer Heritage, any two other celestial sorcerer Add magic circle against evil, tongues, teleport to list of spell known
heritage feats, sorcerer level 1st

Celestial Sorcerer Heritage, sorcerer level 1st Expend spell slot to fly for short period of time

Earth Heritage (PH) - +4 on checks to avoid being bull rushed or tripped, +1 on weapon
damage if you and foe both touch ground
Fiendish Heritage (PH) Nongood alignment +4 on Fort saves against poison, +1 on saves against spells by good
creatures

Fire Heritage (PH) - +1 on initiative checks, +1 fire damage from unarmed/natural attacks

Improved Elemental Heritage (PH) Air, Earth, Fire, or Water Heritage Resistance 5 to acid, cold, electricity, or fire; +2 on saves against spells
of matching descriptor

Improved Outer Planar Heritage (PH) Anarchic, Axiomatic, Celestial, or Fiendish Heritage Your unarmed or natural attacks are treated as having matching alignment

Infernal Sorcerer Heritage (PHB2) Sorcerer level 1st Gain bonus against fire and poison, +2 caster level with conjuration
(summoning)

Infernal Sorcerer Heritage, sorcerer level 1st Expend spell slot to see in darkness

Infernal Sorcerer Heritage, sorcerer level 1st Expend spell slot to create cone of sonic energy

Infernal Sorcerer Heritage, sorcerer level 1st Gain acid and cold resistance

Natural Heavyweight (PH) - Double carrying capacity, +2 on Climb or Jump checks in normal gravity
(+4 in light gravity)
Neraph Throw (PH) Dex 15, Knowledge (the planes) 5 ranks Camouflage your thrown attack so foe loses Dex bonus to AC

Shadow Heritage (PH) - +3 on Hide or Move Silently checks when in darkness or shadow

Water Heritage (PH) - Gain swim speed of 20 feet or increase swim speed by 20 feet, +4 on
Con checks for holding your breath

Initiate Feats
Name (special) (source) Prerequisites Benefit
Arcane Insight (RoD) Cleric level 3rd, deity Boccob Knowledge (arcana) is a class skill, +2 on Spellcraft checks, additional
spells
Dread Tyranny (RoD) Cleric level 3rd, Str 13, deity Hextor Intimidate is a class skill, add Str bonus to Intimidate checks, additional
spells

Eternal Strength (RoD) Cleric level 5th, Str 13, deity Kord +4 on saves vs. Str damage or drain, additional spells

Far Horizons (RoD) Cleric level 1st, deity Fharlanghn Climb, Jump, and Swim are class skills, always know north, additional
spells

Initiate of Bane (PGtF) Cleric level 5th, patron deity Bane Gain frightful presence, add spells to cleric spell list

Initiate of Cyric (PGtF) Cleric level 3rd, patron deity Cyric Gain immunity to fear, add spells to cleric spell list

Initiate of Gond (PGtF) Cleric level 1st, patron deity Gond Add Disable Device and Open Lock to cleric class skills, add spells to
cleric spell list

Initiate of Helm (PGtF) Cleric or paladin level 5th, patron deity Helm Gain benefit of Combat Reflexes feat, add spells to cleric or paladin spell
list
Initiate of Ilmater (PGtF) Cleric or paladin level 7th, patron deity Ilmater Grant temporary hit points with cure spells, add spells to cleric or paladin
spell list

Initiate of Lathander (PGtF) Cleric level 1st, patron deity Lathander Spontaneously cast light spells, add spells to cleric spell list

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Feat List
Initiate Feats
Name (special) (source) Prerequisites Benefit
Initiate of Malar (PGtF) Cleric or druid level 3rd, patron deity Malar Gain benefit of Augment Summoning feat, add spells to cleric or druid
spell list
Initiate of Mystra (PGtF) Cleric level 3rd, patron deity Mystra Cast spells even in a dead magic zone or antimagic field, add spells to
cleric spell list

Initiate of Nature (PGtF) Cleric or druid level 5th, patron deity Eldath, Mielikki, or Rebuke/command plant creatures, add spells to cleric or druid spell list
Silvanus

Initiate of Selûne (PGtF) Cleric, druid, hathran, or ranger level 3rd, patron deity Selûne Cast augury and divination spells at +5 caster level, add spells to cleric,
druid, Harper agent, hathran, or ranger spell list

Initiate of Tyr (PGtF) Cleric level 7th, patron deity Tyr, War domain Gain +1 bonus on damage rolls with longsword, add spells to cleric spell
list
Law Inviolate (RoD) Cleric level 1st, lawful alignment, deity St. Cuthbert Weapons are lawful, additional spells

Radiant Fire (RoD) Cleric level 3rd, deity Pelor +2 damage against evil creatures, additional spells

Undying Fate (RoD) Cleric level 3rd, deity Wee Jas Determine if other creatures are dying, additional spells

Whispered Secrets (RoD) Cleric level 1st, deity Vecna Listen and Spot are class skills, aware of divination attempts, additional
spells

Item Creation Feats


Name (special) (source) Prerequisites Benefit
Attune Gem (MoF) Int 13, Craft(gemcutting) skill, arcane spellcaster level 3rd Magically imbue gems to hold a spell

Brew Potion (PHB v3.5) Spellcaster level 3rd Create magic potions

Craft Contingent Spell (CAr) Caster level 11th Attach semipermanent spells to a creature and set activation conditions

Craft Magic Arms and Armor (PHB v3.5) Spellcaster level 5th Create magic weapons, armor, and shields

Craft Magic Arms and Armor, Craft Wondrous Item Create golems and other magic automatons that obey its orders.

Craft Rod (PHB v3.5) Spellcaster level 9th Create magic rods

Craft Rune Circle (RoS) Caster level 5th Create rune circles

Craft Scepter (LEoF) Knowledge (history) 4 ranks, caster level 9th Create a scepter of any 7th-level or lower spell

Craft Skull Talisman (Frost) Caster level 6th Create magic skull talismans

Craft Staff (PHB v3.5) Spellcaster level 12th Create magic staffs

Craft Wand (PHB v3.5) Spellcaster level 5th Create magic wands

Craft Wondrous Item (PHB v3.5) Spellcaster level 3rd Create magic wondrous items

Craft Wondrous Item Create portals

Craft Wondrous Item Create portal for 50% portal creation cost, stabilize malfaunctioning
portals

Create Infusion (MotW) Wilderness Lore 4 ranks, spellcaster level 3rd You store a divine spell within a specially prepared herb

Forge Ring (PHB v3.5) Spellcaster level 12th Create magic rings

Graft Illithid Flesh (Udark) Illithid, Heal 10 ranks Create and apply illithid grafts

Inscribe Rune (PGtF) Int 13, appropriate Craft skill, divine spellcaster level 3rd Inscribe magic runes

Sanctify Relic (CDi) Any other item creation feat, caster level 7th Make magic items with a divine connection

Scribe Scroll (PHB v3.5) Spellcaster level 1st Create magic scrolls

Tattoo Magic (RoF) Craft (calligraphy) or Craft (painting) 1 rank, spellcaster level You can create tattoos that store spells
3

Luck Feats
Name (special) (source) Prerequisites Benefit
Advantageous Avoidance (CSc) Character level 3rd, any luck feat Expend luck reroll to force foe to reroll critical threat confirmation, or
three luck rerolls to force foe to reroll attack

Better Lucky than Good (CSc) Character level 6th, any two luck feats Expend luck reroll to treat natural 1 on attack as natural 20 instead

Dumb Luck (CSc) Character level 6th, any two luck feats Expend luck reroll to treat natural 1 on save as natural 20 instead

Fortuitous Strike (CSc) Character level 6th, any luck feat Expend luck reroll to reroll attack, or two luck rerolls to reroll damage

Good Karma (CSc) Character level 3rd Expend luck reroll to redirect attack against ally to you

Healer’s Luck (CSc) - Reroll amount cured by healing spell

Lucky Break (CSc) - Reroll Strength check to break item or burst door

Lucky Catch (CSc) - Reroll Balance, Climb, or Jump check

Lucky Fingers (CSc) - Reroll Disable Device, Open Lock, or Sleight of Hand check

Lucky Start (CSc) - Reroll initiative check


Magical Fortune (CSc) Caster level 3rd, any luck feat Expend luck reroll to reroll damage dealt by spell, or two luck rerolls to
reroll caster level check

Make Your Own Luck (CSc) Character level 6th, any luck feat Reroll a skill check

Miser’s Fortune (CSc) - Your items get +5 bonus on saves; expend luck reroll to force foe to reroll
a sunder attack or Str check to damage nearby object

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Feat List
Luck Feats
Name (special) (source) Prerequisites Benefit
Psychic Luck (CSc) Manifester level 3rd, any luck feat Expend luck reroll to reroll damage dealt by power, or two luck rerolls to
reroll manifester level check
Sly Fortune (CSc) - Reroll Hide, Move Silently, or Tumble check

Survivor’s Luck (CSc) Character level 9th, any luck feat Reroll a saving throw

Tempting Fate (CSc) Character level 6th, any luck feat Reroll stabilization check, expend luck reroll to avoid being killed

Third Time’s the Charm (CSc) Character level 3rd, any luck feat, Luck domain Reroll again with Luck domain granted power

Unbelievable Luck (CSc) Any luck feat Gain two luck rerolls and +2 luck bonus on worst save

Victor’s Luck (CSc) - Reroll critical threat confirmation

Metabreath Feats
Name (special) (source) Prerequisites Benefit
Clinging Breath (MM IV) Con 13+, breath weapon with recharge time expressed in Your breath weapon clings to creatures and continues to affect them after
rounds it has breathed.
Con 15+, breath weapon with recharge time expressed in Your breath weapon forms a lingering cloud.
rounds, Clinging Breath

Enlarge Breath (Drac) Con 13+, breath weapon with recharge time expressed in Length of breath weapon increases by 50%
rounds

Heighten Breath (Drac) Con 13+, breath weapon with recharge time expressed in Increase save DC against breath weapon
rounds

Maximize Breath (Drac) Con 17+, breath weapon with recharge time expressed in Maximize breath weapon’s variable, numeric effects
rounds
Quicken Breath (Drac) Con 19+, breath weapon with recharge time expressed in Use breath weapon as free action
rounds

Recover Breath (Drac) Con 17+, breath weapon with recharge time expressed in Use breath weapon more often
rounds

Shape Breath (Drac) Con 13+, breath weapon with recharge time expressed in Expel breath weapon as line or cone
rounds, size Small or larger

Con 13+, breath weapon with recharge time expressed in Divide breath weapon into two attacks
rounds, size Small or larger, Shape Breath
Con 15+, breath weapon with recharge time expressed in Expel breath weapon as spread effect
rounds, size Small or larger, Shape Breath

Con 15+, breath weapon with recharge time expressed in Expel breath weapon as spread effect that can be used at range
rounds, size Small or larger, Shape Breath, Spreading Breath

Tempest Breath (Drac) Con 13+, breath weapon with recharge time expressed in Breath weapon also produces wind effects
rounds, size Large or larger

Metamagic Feats
Name (special) (source) Prerequisites Benefit
Blistering Spell (PHB2) - Fire spells cause -2 penalty for 1 turn on failed save

Chain Spell (CAr) Any metamagic feat Redirect spells to affect secondary targets

Consecrate Spell (CDi) Any good alignment Spell gains the good descriptor

Cooperative Spell (CAr) Any metamagic feat Bonus to save DC and on caster level checks of spells cast
in conjunction with other casters

Corrupt Spell (CDi) Any evil alignment Spell gains the evil descriptor

Delay Spell (CAr) Any metamagic feat Spell effects are delayed 1–5 rounds

Earthbound Spell (PHB2) - Cast spell into ground as a trap

Empower Spell (PHB v3.5) - Increase spell’s variable, numeric effects by 50%

Energize Spell (LM) Nonevil, no ability to rebuke undead Deal 50% extra damage to undead

Energy Substitution (2) (CAr) Any other metamagic feat, Knowledge (arcana) 5 ranks Energy spells can deal different energy damage

Energy Substitution (electricity), Knowledge (nature) 4 ranks Sonic or electricity spells deal both types of damage

Energy Substitution Double energy spell damage by adding an additional energy


type

Energy Substitution (cold), Knowledge (the planes) 9 ranks, Cold spells deal half negative energy damage
ability to cast a spell with the cold descriptor
Enervate Spell (LM) Nongood, no ability to turn undead Deal 50% extra damage to living creatures

Enlarge Spell (PHB v3.5) - Double spell’s range

Explosive Spell (CAr) - Creatures are blasted to edge of spell area

Extend Spell (PHB v3.5) - Double spell’s duration

Extend Spell Extends spell’s duration to 24 hours

Fell Animate (LM) - Creatures slain by the spell rise as zombies

Fell Drain (LM) - Creatures hurt by the spell gain a negative level

Fell Frighten (LM) - Creatures damaged by the spell are also shaken

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Feat List
Metamagic Feats
Name (special) (source) Prerequisites Benefit
Fell Weaken (LM) - Creatures damaged by the spell also take –4 Str

Fiery Spell (Sand) - +1 point of damage per die for fire spells

Flash Frost Spell (PHB2) - Cold spells coat atra of effect with slippery ice

Fortify Spell (CAr) - Cast spells at high caster level to overcome spell resistance

Heighten Spell (PHB v3.5) - Cast spells as higher level

Imbue Healing (CCh) Ability to cast conjuration (healing) spells; access to one or Provide beneficial carrier effects with healing spells
more domains
Imbued Summoning (PHB2) Augment Summoning, Spell Focus (conjuration) Summoned creature arrives with benefical spell

Insidious Magic (PGtF) Shadow Weave Magic Weave user must make a level check to detect your spells

Maximize Spell (PHB v3.5) - Maximize spell’s variable, numeric effects

Metanode Spell (Udark) Node Spellcasting, caster level 1st Reduced cost metamagic spells near earth nodes

Nonlethal Substitution (CAr) Any other metamagic feat, Knowledge (arcana) 5 ranks Energy spells deal nonlethal damage

Pernicious Magic (PGtF) Shadow Weave Magic Gain +4 on spell penetration against Weave users

Piercing Cold (Frost) - Cold spells can damage creatures resistant or immune to cold

Purify Spell (BoED) Any good alignment Adds good descriptor to spell; neutral creatures take half damage, good
creatures take no damage

Quicken Spell (PHB v3.5) - Cast spells as free action

Rapid Spell (CDi) - Decrease casting time of some spells

Reach Spell (CDi) - Touch spell becomes a ray with 30-ft. range

Repeat Spell (CAr) Any metamagic feat Spell is automatically cast again next round

Sacred Spell (DotF) - Your damaging spells are imbued with divine power

Sanctum Spell (CAr) Any metamagic feat Spell’s effective level is increased while in special location,
decreased outside special location

Sculpt Spell (CAr) Any metamagic feat Alter spell’s area

Searing Spell (Sand) - Your fire spells deal damage to fire-resistant creatures

Silent Spell (PHB v3.5) - Cast spells without verbal components

Smiting Spell (PHB2) BAB +1, caster level 1st Place touch spell in weapon

Spell Focus (necromancy), caster level 7th Add extra negative energy damage to necromancy spells

Split Ray (CAr) Any metamagic feat Ray spells affect one additional target

Still Spell (PHB v3.5) - Cast spells without somatic components

Subdual Substitution (T&B) Any other metamagic feat, Knowledge (arcana) 5 ranks You can modify a spell with the chosen designator to inflict subdual
damage instead of energy damage

Sudden Empower (CAr) Any metamagic feat Increase spell’s variable numeric effects by 50% without
special preparation 1/day
Sudden Extend (CAr) - Double spell’s duration without special preparation 1/day

Sudden Maximize (CAr) Any metamagic feat Maximize spell’s variable numeric effects without special
preparation 1/day

Sudden Silent (CAr) - Cast spells without verbal components without special
preparation 1/day

Sudden Still (CAr) - Cast spells without somatic components without special
preparation 1/day

Quicken Spell, Sudden Empower, Sudden Extend, Sudden Cast spells as a swift action without special preparation 1/day
Maximize, Sudden Silent, Sudden Still
Sudden Widen (CAr) - Increase spell’s numeric measurements by 50% without
special preparation 1/day

Tenacious Magic (PGtF) Shadow Weave Magic Dispel DC of your spells is 15 + your level against Weave users

Transdimensional Spell (CAr) - Spells affect creatures in coexistent planes and


extradimensional spaces

Twin Spell (PGtF) Any metamagic feat Spell takes effect twice on target or area

Widen Spell (PHB v3.5) - Double spell’s area

Knowledge (history) 4 ranks, Empower Spell Inflict a bleeding wound with any damage-dealing spell

Metapsionic Feats
Name (special) (source) Prerequisites Benefit
Burrowing Power (4) (EPH) - Bypass barrier with power

Chain Power (4) (EPH) - Choose additional targets with power

Delay Power (4) (EPH) - Delay effect of power up to 5 rounds

Empower Power (4) (EPH) - Increase power’s variable, number effects by 50%

Enlarge Power (4) (EPH) - Double power’s range


Extend Power (4) (EPH) - Double power’s duration

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Feat List
Metapsionic Feats
Name (special) (source) Prerequisites Benefit
Knockdown Power (CPs) - Power knocks targets prone

Linked Power (CPs) - Manifest a power; linked power goes off next round

Maximize Power (4) (EPH) - Maximize power’s variable, numeric effects

Metapower (3) (CPs) Able to manifest psionic powers, any other metapsionic feat Permanently improve a psionic power

Opportunity Power (4) (EPH) - Make attacks of opportunity with touch powers

Phrenic Leech (CPs) - Drains 1d6 power points from foe; gives 1 to you

Privileged Energy Gain paraelemental choices when manifesting your


chosen energy power
Quicken Power (4) (EPH) - Manifest powers as free action

Split Psionic Ray (4) (EPH) Any metapsionic feat Split one ray attack into two

Know two negative energy powers, Stygian Archon Foes are shaken when you manifest Stygian powers

Transdimensional Power (CPs) - Manifest powers that affect targets in coexistent


planes and extradimensional spaces

Twin Power (4) (EPH) - Manifest power twice

Unconditional Power (4) (EPH) - Manifest power despite character condition


Widen Power (4) (EPH) - Double power’s area

Monstrous Feats
Name (special) (source) Prerequisites Benefit
Awaken Frightful Presence (Drac) Cha 11, dragon type Gain frightful presence ability

Awaken Spell Resistance (Drac) Con 13, dragon type Gain spell resistance ability

Baleful Moan (LM) Undead type, incorporeal subtype, Daunting Presence Emit a terrifying moan

Bonus Breath (3) (SS) Breath weapon with limited uses per day, Extend Spell or You can use your breath weapon one more time per day than you
Extend Spell-Like Ability normally could

Dex 19, Int 19, Huge size, Combat Reflexes, wings or tail You can sweep dust into the air to hide from opponents

Contagious Paralysis (LM) Paralysis extraordinary or supernatural ability Paralysis spreads to those who touch target

Corrupted Wild Shape (LM) Undead type, wild shape class feature Undead druids retain ability to wild shape

Death Master (LM) Cha 13, undead type, Daunting Presence, BAB +1 On your critical hit, target is also shaken

Cha 13, undead type, Daunting Presence, Death Master, On your critical hit, foe and its allies are shaken
Improved Critical, BAB +1

Detach (SS) Con 19, regeneration ability You can remove a part of your body and use it as a ranged weapon

Draconic Knowledge (Drac) Int 19, true dragon, any three Knowledge skills Bardic Knowledge like ability

Embed Spell Focus (Drac) Con 13, dragon type, ability to cast spells Focus component becomes a part of you

Empowered Ability Damage (LM) Cha 11, undead type, incorporeal subtype, supernatural Increase variable effects of ability damage or ability drain
ability to drain or damage an ability score

Endure Sunlight (LM) Sunlight powerlessness or sunlight-related weakness Resist dangerous effects of sunlight

Extended Reach (SS) Small or larger size, nonrigid body or a nonrigid attack form Your flexible body allows you to reach farther than normal
such as a tentacle, feeler, or pseudopod
Extra Item Space (3) (SS) Multiple limbs or heads You can wear more magic items than are normally allowed

final Strike (SS) Acid, air, cold, earth, electricity, fire, or water subtype Your death throes are destructive

Ghostly Grasp (LM) Cha 15, incorporeal subtype Use corporeal items

Str 13, fly speed 20 ft., Large size, Hover, Power Attack You create a blast of air with your wings

Improved Energy Drain (LM) Cha 15, energy drain supernatural ability Draw extra power from energy-drained victims

Cha 15, energy drain supernatural ability, Improved Energy Gain spells lost by the negative levels you bestow
Drain, caster level 5th

Improved Paralysis (LM) Undead type, paralysis extraordinary ability +4 DC to paralysis ability

Dex 9, one or more pairs of natural weapons, aberration, Make multiple extra natural weapon attacks at a cumulative –5 penalty
dragon, elemental, magical beast, or plant type, BAB +15,
Rapidstrike

Improved Speed (Drac) Str 13, dragon type Fly speed +20 ft., other speeds +10 ft.

Improved Turn Resistance (LM) Undead type Increase turn resistance by +4

Improved Web (SS) Ability to create webs as an extraordinary ability at least 2/day Add +2 to the DC to escape or burst your webs

Irresistible Gaze (SS) Gaze special attack Add +2 to the DC of all saving throws against your gaze attack

Cha 15, Int 13, gaze special attack, Irresistible Gaze Add 30 feet to the range of your gaze attack

Life Drain (LM) Cha 13, energy drain supernatural ability Negative levels you bestow deal, gain more hp

Lifebond (LM) Cha 11, undead type Bond with chosen living creature to gain benefits

Lifesense (LM) Cha 13, Con — (no Constitution score) Living creatures provide illumination

Mighty Roar (SS) Animal or magical beast; Large size Roar shake foes within 30 ft on fail Will save

Animal or magical beast; Large size, Mighty Roar As Mighty Roar, except that each opponent that fails a Will save is
panicked for 2d6 rounds

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Feat List
Monstrous Feats
Name (special) (source) Prerequisites Benefit
Three natural weapons, Multiattack The usual –5 penalty on attack rolls for secondary attacks does not apply
to your secondary attacks with natural weapons
Multigrab (SS) Str 17, improved grab ability You can grapple enemies more firmly than normal with your natural
attacks

Str 19, Dex 15, improved grab ability, Multigrab You can grapple enemies effortlessly with your natural weapons

Str 19, Dex 15, constrict ability, improved grab, Greater You can pull grappled enemies apart
Multigrab, Multigrab, two constricting limbs

Dex 15, three arms, BAB +9, Multiweapon Fighting Gain second off-hand attack

Dex 19, three arms, BAB +15, Improved Multiweapon Gain third off-hand attack
Fighting, Multiweapon Fighting

Dex 15, Int 15, four or more arms, Improved Multiweapon You can perform different tasks with different limbs
Fighting, Multiattack, Multiweapon Fighting
Narrowed Gaze (SS) Int 13, gaze special attack Your gaze attack has a limited field of effect

Necrotic Reserve (LM) Cha 13, supernatural ability to drain or damage an ability Drain abilities or levels to survive below 0 hit points
score or drain energy

Pervasive Gaze (SS) Int 13, gaze special attack Your gaze attack is more effective than normal

Poison Resistance (SS) Poison special attack as an extraordinary ability +2 bonus on Fortitude saves against poison, +4 if same kind of poison as
yours

Poison special attack as an extraordinary ability, Poison Your poisonous nature grants you immunity to poison attacks
Resistance

Positive Energy Resistance (LM) Undead type Resistance 10 to positive energy effects

Quicken Manifestation (LM) Ability to manifest from the Ethereal Plane to the Material Manifest from Ethereal Plane as free action
Plane
Dex 15, Int 15, two or more heads, Improved Two-Weapon If you have two or more heads, you can cast more spells than usual in a
Fighting, Multiattack, Quicken Spell, Two-Weapon Fighting round

Rapid Breath (SS) Breath weapon, Quicken Spell or Quicken Spell-Like Ability You do not have to wait as long to reuse your breath weapon

Rapidstrike (Drac) Dex 9, one or more pairs of natural weapons, aberration, Make one extra natural weapon attack at a –5 penalty
dragon, elemental, magical beast, or plant type, BAB +10

Rend (Drac) Two claw attacks, Str 13, Power Attack, Snatch, size Huge or Deal extra damage on claw attacks
larger

Shock Wave (Drac) Str 13, dragon, size Large or larger, Power Attack Knock down foes by hitting ground with tail

Snatch and Swallow (Drac) Con 19, dragon, Snatch, Improved Snatch, size Huge or Swallow opponent held in mouth
larger
Stamp (SS) Huge size, must have feet, trample special attack You create a shock wave thant knock down opponents in affected area

Suppress Weakness (Drac) Vulnerability to energy, Iron Will Lessen vulnerability to energy type

Vulnerability to energy, Iron Will, Suppress Weakness Remove vulnerability to energy type

Surrogate Spellcasting (SS) Wis 13, nonhumanoid or nonhumanlike form Replace verbal and somatic components of spells by substituting
vocalizations and gestures appropriate to your shape

Tail Constrict (Drac) Dragon, Snatch, Improved Snatch Grab opponents with tail, deal extra tail slap damage

Tail Sweep Knockdown (Drac) Tail sweep attack Tail sweep knocks opponents prone

Thick-Skinned (3) (SS) Damage reduction Your existing damage reduction improves by 2

Con 19, dragon type, Toughness Gain damage reduction 2/-

Str 13, tail attack, Two-Weapon Fighting You can use your tail as an extra hand

Virulent Poison (SS) Poison attack as an extraordinary ability Add +2 to the DC for Fortitude saving throws against your poison attack

Con 19, poison special attack that deals Your poison attack deals more damage than normal
ability damage as secondary damage, Virulent Poison

Whirlwind Tail Sweep (Drac) Tail sweep attack Tail sweep affects full circle, not semicircle

Psionic - Host Feats


Name (special) (source) Prerequisites Benefit
Aggressive Mind (CPs) - Mind thrust or psionic daze 1/day

Antagonist (CPs) - Energy ray or crystal shard 1/day

Defensive Shell (CPs) - Force screen or empty mind 1/day

Host Focus (CPs) Any other host feat Use host abilities 1 extra time/day

Pacifist (CPs) - Deaden blow or entangling ectoplasm 1/day

Spiritual Force (CPs) Any other host feat, mind blade Add Cha bonus to mind blade damage for 1 round

Strength of Two (CPs) Any other host feat +1 bonus on Will saves while psionically focused,
or +5 for 1 round when focus expended

Telepathic Affinity (CPs) - Mindlink or detect psionics 1/day

Psionic - Illihid Heritage Feats


Name (special) (source) Prerequisites Benefit

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Feat List
Psionic - Illihid Heritage Feats
Name (special) (source) Prerequisites Benefit
Illithid Heritage (CPs) Power point reserve of 1 or more Gain illithid class skill and a bonus on saves

Illithid Heritage, two other illithid feats, manifester level 5th Convert power points into a mind blast

Illithid Heritage +1 manifester level and DC for compulsion powers

Illithid Heritage Manifestation grants a bonus on select illithid skills

Illithid Heritage, one other illithid feat Gain a natural tentacle attack

Illithid Heritage, Illithid Grapple (4 times) Gain the ability to extract brains with your tentacles

Illithid Heritage, one other illithid feat, manifester level 3rd Gain psionic charm and read thoughts as powers known

Illithid Legacy, one other illithid feat, manifester level 7th Gain dispel psionics, psionic dominate as powers known

Illithid Heritage Your natural armor increases by 1

Psionic Feats
Name (special) (source) Prerequisites Benefit
Aligned Attack (4) (EPH) BAB +6 Attack gains alignment, +1d6 damage

Boost Construct (EPH) - Astral construct gains additional ability

Combat Manifestation (EPH) - +4 bonus on Concentration checks for defensive manifestation

Deep Vision (CPs) Darkvision Natural darkvision range increases by 30 feet

Deflective Armor (RoS) Heavy Armor Optimization Protects against touch attacks while focused

Dire Flail Mind Blade (CPs) Mind blade, shape mind blade Shape mind blade into dire flail

Dwarven Urgosh Mind Blade (CPs) Mind blade, shape mind blade Mind blade, shape mind blade

Earth Power (RoS) Earth Sense Pay 1 less power point to manifest power while you stand on stone or
earth

Ectopic Form - Agile Loper (CPs) Know astral construct Construct becomes quicker and more agile

Ectopic Form - Alabaster Aerial (CPs) Know astral construct Construct can fly

Ectopic Form - Anathemic Carapace (CPs) Any ectopic form, know astral construct Construct deals 1d6 +1d6 per HD when destroyed

Ectopic Form - Astral Aquan (CPs) Know astral construct Construct can swim

Ectopic Form - Ebony Stinger (CPs) Any ectopic form, know astral construct Constructs attacks are piercing and deal 1 point
of Con damage
Ectopic Form - Emerald Gyre (CPs) Know astral construct Construct gains improved grab

Ectopic Form - Iridescent Serpent (CPs) Know astral construct Construct gains energy resistance 10 to 1 energy type

Ectopic Form -Amber Tunneler (CPs) Know astral construct Construct can burrow

Enervation Endurance (CPs) Psychic enervation Suffer half power point loss when enervated

Enhanced Beneficence (CPs) Psychic aura Increase size of your psychic aura by 5 feet

Euphoric Reduction (CPs) Surging euphoria +1 Gain alternate surging euphoria ability

Expanded Knowledge (EPH) Manifester level 3rd Add one new power to powers known

Extra Lurk Augment (CPs) Lurk augment Use lurk augment 3 extra times/day

Lurk augment, Extra Lurk Augment +2 DC, stunning strike augment

Focused Mind Strike (CPs) Mind blade, psychic strike +1d8 Deal extra die of damage with psychic strike

Focused Perception (CPs) Blind-Fight Gain blindsense 60 feet for 1 round.

Focused Shield (CPs) Shield Proficiency Shield's AC bonus increased by 1


Focused Skill User (3) (CPs) - +2 bonus in three skills while psionically focused

Focused Sunder (4) (EPH) Str 13, Power Attack, Improved Sunder Ignore 1/2 hardness of foe’s weapon

Gestalt Anchor (CPs) Any host feat or kalashtar, base Will save +3 +2 bonus on initiative checks and Ref saves while within 60 ft. of hosting
allies

Ghost Attack (5) (EPH) BAB +3 Ignore incorporeal miss chance on critical hit

Inquisitor (4) (EPH) Wis 13 +10 bonus on Sense Motive checks to oppose Bluff

Instinctive Consummator (CPs) Str 13, Power Attack, Cleave Expend focus to confirm critical

Invest Armor (CPs) Armor proficiency +3 armor bonus against one attack

Invest Armor Energy resistance 10 against next energy attack

Lurk Master (CPs) Lurk augment Use lurk augments as a lurk 2 class levels higher

Mantle Focus (2) (CPs) Access to 1 psionic mantle +1 to save DCs for mantle powers

Mental Juggernaut (CPs) Ability to gain psionic focus Gain a bonus to saves against daze or stun effects

Mental Leap (4) (EPH) Str 13, Jump 5 ranks +10 bonus on Jump checks

Metamorphic Transfer (EPH) Wis 13, manifester level 5th Assume one supernatural ability of alternate form

Mind Cleave (CPs) Mind blade, psychic strike Drain foe's mental energy to charge mind blade

Mind blade, psychic strike, Mind Cleave Drain off defeated foe's mental energy to deal additional psychic strike
damage

Narrow Mind (EPH) Wis 13 +4 bonus on Concentration checks to become psionically focused

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Feat List
Psionic Feats
Name (special) (source) Prerequisites Benefit
Orc Double Axe Mind Blade (CPs) Mind blade, shape mind blade Shape mind blade into orc double axe

Overchannel (EPH) - Take damage to increase your manifester level

Overchannel Take no damage from overchanneling some powers

Overchannel, Talented Take ability burn to gain power points

Postpone Enervation (CPs) Psychic enervation, wild surge +2 Delay psychic enervation up to 3 rounds

Power Penetration (4) (EPH) - +4 bonus to defeat power resistance

Power Penetration +8 total bonus to defeat power resistance

Power Specialization (EPH) Weapon Focus (ray), manifester level 4th +2 bonus damage to damaging powers

Power Specialization, Weapon Focus (ray), manifester level +4 total bonus damage to damaging powers
12th
Practiced Manifester (2) (CPs) Psicraft 4 ranks Manifester level increases by 4 (max your HD)

Privileged Energy (CPs) Ability to manifest energy missile Deal +1 damage per die with chosen energy

Ability to manifest energy missile, Privileged Energy Dazzle foe affected by your privileged energy

Psicrystal Affinity (EPH) Manifester level 1st Obtain a psicrystal

Knowledge (the planes) 1 rank, Psicrystal Affinity Gain an elemental steward instead of a psicrystal

Knowledge (the planes) 1 rank, Psicrystal Affinity, Elemental Elemental steward enhances your energy powers
Envoy

Psicrystal Affinity Enhance your psicrystal

Psicrystal Affinity, manifester level 3rd Your psicrystal can hold a psionic focus

Psionic Body (EPH) - +2 hit points for each psionic feat you have

Psionic Dodge (5) (EPH) Dex 13, Dodge +1 dodge bonus to AC

Psionic Endowment (4) (EPH) - Add +1 to power’s save DC

Psionic Endowment Add +2 to power’s save DC

Psionic Fist (4) (EPH) Str 13 Unarmed attack or natural weapon deals +2d6 damage

Str 13, Psionic Fist, BAB +5 Unarmed attack or natural weapon deals +4d6 damage

Str 13, Psionic Fist, BAB +5 Resolve unarmed or natural weapon attack as touch attack

Psionic Meditation (EPH) Wis 13, Concentration 7 ranks Become psionically focused as a move action

Psionic Shot (4) (EPH) Point Blank Shot Ranged weapon deals +2d6 damage

Dex 13, Point Blank Shot, Psionic Shot, BAB +5 Resolve ranged attack as touch attack

Point Blank Shot, Psionic Shot, Fell Shot, BAB +3 Defl ect ranged attacks back at attacker

Point Blank Shot, Psionic Shot, BAB +5 Ranged weapon deals +4d6 damage

Psionic Talent (EPH) Having power points Gain additional power points

Psionic Weapon (4) (EPH) Str 13 Melee weapon deals +2d6 damage

Str 13, Psionic Weapon, BAB +5 Resolve melee weapon attack as touch attack

Str 13, Psionic Weapon, BAB +5 Melee weapon deals +4d6 damage

Psymbiot (CPs) Knowledge (psionics) 8 ranks, manifester level 3rd Gain +2 bonus on ability checks, skill checks, and saving throws while
within 10 feet of psionic entities

Ranged Lurk Augment (CPs) Lurk augment Use lurk augments for ranged attacks

Skin of the Construct (CPs) Know astral construct Absorb construct aspects you'd otherwise manifest

Speed of Thought (5) (EPH) Wis 13 +10 feet to speed in light or medium armor

Wis 13, Speed of Thought Charge while taking erratic course to foe

Stygian Archon (CPs) Know two negative energy powers Manifest negative energy powers at +1 ML

Swift Mind Strike (CPs) Mind blade, psychic strike +2d8 Imbue psychic strike as swift action/–2 attack penalty

Tap Mantle (2) (CPs) Access to one psionic mantle Add mantle powers to powers known

Tap Mantle Gain mantle ability

Don Mantle, psychic aura Gain additional psychic aura

Two-Bladed Mind Blade (CPs) Mind blade, shape mind blade Shape mind blade into two-bladed sword

Up the Walls (5) (EPH) Wis 13 Run on walls and ceilings

Volatile Escalation (CPs) Volatile mind Force enemy to pay extra 1d4 power points

Volatile Leech (CPs) Volatile mind Absorb extra power points from victim

Wounding Attack (4) (EPH) BAB +8 Wound opponents with your attack

Psionic Item Creation Feats


Name (special) (source) Prerequisites Benefit
Craft Cognizance Crystal (EPH) Manifester level 3rd Create cognizance crystals

Craft Dorje (EPH) Manifester level 5th Create dorjes

Craft Psicrown (EPH) Manifester level 12th Create psicrowns

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Feat List
Psionic Item Creation Feats
Name (special) (source) Prerequisites Benefit
Craft Psionic Arms and Armor (EPH) Manifester level 5th Create psionic arms and armor

Craft Psionic Arms and Armor, Craft Universal Item Create psionic constructs

Craft Universal Item (EPH) Manifester level 3rd Create psionic item

Imprint Stone (EPH) Manifester level 1st Create power stones

Scribe Tattoo (EPH) Manifester level 3rd Create psionic tattoos

Racial Feats
Name (special) (source) Prerequisites Benefit
Able Learner (RoD) Human or doppelganger Cross-class skills cost less per rank

Accelerate Metamagic (2) (RotD) Dragonblood subtype, Spellcraft 4 ranks, any metamagic Apply selected metamagic feat to spells more quickly than normal
feat, ability to spontaneously cast 1st-level spells

Ancestral Knowledge (RoS) Dwarf, Wis 15 Make untrained Knowledge checks and use Wisdom modifier

Animal Friends (2) (RoF) Gnome Gain 2 HD of animal friends

Arachnid Rider (RoF) Drow elf or gray dwarf +2 bonus on Handle Animal and Ride (arachnid) checks

Auspicious Marking (RoS) Goliath Gain +2 bonus on Charisma checks against goliaths and reroll
stabilization checks
Goliath, Auspicious Marking Choose higher of two saving throw rolls

Goliath, Auspicious Marking Choose higher of two initiative checks

Goliath, Auspicious Marking Choose higher of two caster level checks

Goliath, Auspicious Marking Choose higher of two skill checks

Goliath, Auspicious Marking Choose higher of two attack rolls

Axeshield (1) (Udark) Grimlock +2 dodge bonus to AC with battleaxe full attack

Batrider (RoF) Shield dwarf, ride (dire bat) 1 rank +2 bonus on Handle Animal and Ride (dire bat) checks

Battle Hardened (RoS) Dwarf, BAB +4 Gain +4 bonus on saves against fear, +2 bonus on initiative

Blood of the Warlord (RoF) Orc, base Leadership score of 10 +2 bonus on Diplomacy and Intimidate checks to influence orcs, followers
get +1 morale bonus on attack rolls and Will save

Breathing Link (3) (RoF) Aquatic elf or Water genasi, base Will save +2 You can allow a person adjacent to you to breathe water

Bright Sigil (RoD) Illumian You can increase the illumination from your sigils

Burrow Friend (RoS) Gnome, Cha 13 Gain +2 bonus on Handle Animal and wild empathy checks with
burrowing animals

Catfolk Pounce (1) (RotW) Catfolk, Dex 13 Gain full attack against a flat-footed target on a charge

Caustic Adaptation (Udark) Kuo-toa Bite attack deals extra 1d4 points of acid damage

Celestial Bloodline (RoF) Aasimar, base Fortitude, Reflex, and Will saves +1 Use spell-like abilities protection from evil 3/day, bless 1/day

Aasimar, Celestial Bloodline Fire a ray of searing light from your eyes 1/day

Centaur Trample (1) (RotW) Centaur, Dex 15 Gain a hoof attack against foes you overrun

Channeled Rage (RoD) Half-orc, ability to rage Use rage to improved Will saves

Chondathan Missionary (RoF) Human, ability to cast divine spells +1 or +2 caster level when casting certain spells

Clan Prestige (RoS) Dwarf, Cha 13 Gain +4 bonus on Charisma checks against members of the same clan

Complementary Insight (RoD) Half-elf Increase bonus from skill synergy to +3

Cornered Rat (DLCS) Dwarf, BAB +1 +2 on attack roll after Intimidate or Diplomacy check

Dallah Thaun’s Luck (RotW) Halfling, Cha 13 Gain +5 bonus on one saving throw per day

Deepening Darkness (RoF) Darkness as a racial ability Treat darkness as deeper darkness, +2/day

Diverse Background (RoD) Half-human You gain a second favored class

Dragon Breath (RotD) Half-dragon, 6 HD, breath weapon Use breath weapon every 1d4 rounds

Dragon Tail (RotD) Dragonblood subtype, 1st level only Gain a tail and tail attack

Dragon Trainer (RotD) Dragonblood subtype, Handle Animal 4 ranks, Speak Train dragons and draconic creatures
Language (Draconic)

Dragon Wings (RotD) Dragonblood subtype, 1st level only +10 bonus on Jump checks; glide speed 30 ft.

Dragonblood subtype, Dragon Wings, 6 HD Gain fly speed

Dragonwrought (RotD) Kobold, 1st level only You are a dragonwrought kobold

Dromite Barrier (CPs) Dromite, Dromite Ray, 3 HD Use energy ray psi-like ability to create an energy wall

Dromite Ray (3) (CPs) Dromite Use energy ray psi-like ability 2 more times/day

Drow Eyes (RoF) Half-drow elf Gain darkvision 120 ft

Duergar Expansion (3) (CPs) Duergar, expansion Use expansion 3 + Cha mod times/day

Duergar Invisibility (3) (CPs) Duergar, invisibility Use invisibility more times/day

Duergar Mindshaper (RoF) Gray dwarf +1 spell power on enchantment spells and spell-like abilities

Dwarven Armor Proficiency (RoS) Dwarf, Armor Proficiency (heavy) Gain proficiency with dwarf exotic armors

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Feat List
Racial Feats
Name (special) (source) Prerequisites Benefit
Earth Fist (RoS) Dwarf, gnome, or goliath, Earth Sense, Improved Unarmed Unarmed attacks are treated as cold iron while you touch solid ground
Strike
Elan Retainment (CPs) Elan, 3 HD 1/day spend 3 points to maintain psionic focus

Eldritch Linguist (RoF) Human, ability to cast divine spells +1 caster level when casting certain spells

Elemental Bloodline (RoF) Ganesi (air, earth, fire, or water), base Fortitude save +4 +4 bonus on saves against poison, sleep, paralysis, or stunning. 25% to
turn a critical hit or sneak attack into a normal hit

Elf Dilettante (RotW) Elf, Int 13 +1 bonus on all untrained skill checks

Elfhunter (1) (Udark) Drow Bonus on damage and Improved Critical against one elf subrace

Enervative Healing (RoF) Fey'ri,ability to use enervation as a spell-like ability Your enervation ability can grant negative levels and heal yourself

Enhanced Adhesive (Udark) Kuo-toa +2 bonus on Reflex DCs against adhesive

Enhanced Elan Repletion (CPs) Elan Do not require food or water

Enhanced Elan Resilience (CPs) Elan Can reduce damage taken by 4 points/1 power point

Enhanced Elan Resistance (CPs) Elan Spend 1 point for +6 bonus on saves for 1 round

Enhanced Power Sigils (RoD) Illumian, two power sigils Increase bonuses from power sigils by +1

Enhanced Synad Multitask (CPs) Synad Use multitask racial trait 2/day.
Extra Silence (RoS) Whisper gnome Use racial silence ability 3/day + Cha bonus

Fiendish Bloodline (RoF) Fey'ri, tanarukk, tiefling, base Fortitude, Reflex, and Will Use spell-like abilities protection from good 3/day, bane 1/day
saves +1

Focused Mind (RotW) Elf, Concentration 2 ranks +2 bonus when taking 10 or taking 20 on Intelligence checks

Forest Gnome Phantasist (RoF) Forest gnome +1 spell power on illusion (pattern, phantasm) spells and spell-like
abilities

Gift of Thongues (RoF) Moon elf or sun elf You gain 2 additional languages, +1 bonus on Decipher Script and Sense
Motive checks
Githyanki Battlecaster (11) (MM IV) Githyanki, ability to cast 2nd-level arcane spells, BAB+3 You ignores arcane spell failure chances when wearing light armor.

Githyanki Charm (CPs) Githyanki, psionic daze Able to use psionic charm instead of psionic daze

Githyanki Control (CPs) Githyanki, far hand Able to use control object instead of far hand

Githyanki Dismissal (CPs) Githyanki, dimension door Able to use psionic dismissal instead of dimension door

Githyanki Dragonrider (1) (MM IV) Githyanki, Ride 5 ranks You have a knack for getting along with red dragons.

Githyanki Ectoform (CPs) Githyanki, concealing arnorpha Able to use ectoplasmic form instead of
concealing arnorpha

Githzerai Burst (CPs) Githzerai, cat fall Able to use burst instead of cat fall

Githzerai Feedback (CPs) Githzerai, inertial armor Able to use biofeedback instead of inertial armor

Githzerai Knock (CPs) Githzerai, concussion blast Able to use psionic knock instead of concussion blast

Githzerai Link (CPs) Githzerai, psionic daze Able to use mindlink instead of psionic daze

Gnoll Ferocity (RotW) Gnoll, rage or frenzy ability Gain bite attack for 1d6 points of damage

Gnome Foe Killer (RoS) Gnome Gain +2 bonus on weapon damage rolls against kobolds and goblinoids

Gold Dwarf Dweomersmith (RoF) Gold dwarf +1 caster level when casting a spell that creates or enhances a weapon

Graft Illithid Flesh (Udark) Illithid, Heal 10 ranks Create and apply illithid grafts

Grim Visage (RoF) Human +2 bonus on Intimidate ans Sense Motive checks

Half-Giant Stomp (3) (CPs) Half-giant, stomp Use stomp three times/day.

Half-Giant Thunderer (CPs) Half-giant, stomp Stomp psi-like ability is doubly effective

Hammer Fist (1) (RoF) Dwarf, Str 13, Improved Unarmed Strike Add 1 1/2 Str bonus to damage when you hit with an unarmed strike,
excludes flurry of blows

Headlong Rush (1) (RoF) Orc or half-orc, BAB +4 Charge attack deals double damage

Healing Flames (RoF) Fire genasi or tanarukk, base Will save +3 Control flame spell-like ability heal yourself

Heavy Lithoderms (RoS) Goliath Natural armor increases by 1

Heroic Destiny (RoD) Human or half-human Add +1d6 to d20 roll once per day

Human or half-human, Heroic Destiny, character level 6th Avoid death once per day

Human or half-human, Heroic Destiny, character level 3rd Reroll saving throw once per day

Highborn Drow (RoF) Drow elf, base Will save +2 Use spell-like abilities detect good, detect magic, and levitate 1/day

Hin Wandermage (RoF) Lightfoot halfling +1 caster level when casting a spell that helps you travel

Human Heritage (RoD) Half-human or human-descended race You gain the human subtype and 4 skill points

Improved Energy Resistance (2) (RoF) Naturally resistant to an energy type (acid, cold, electricity, Your resistance to the selected type of energy increases by 5
fire, sonic)

Improved Frosty Touch (Frost) Uldra Frosty touch ability does 2 cold damage

Improved Levitation (RoF) Naturally able to levitate as a spell-like ability You can use your levitate spell-like ability in 10-minute increments
instead of all at once
Improved Sigil (Aesh) (RoD) Illumian, aesh power sigil Bonus on melee weapon damage with Weapon Focus

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Feat List
Racial Feats
Name (special) (source) Prerequisites Benefit
Improved Sigil (Hoon) (RoD) Illumian, hoon power sigil Bonus on saves against death effects, massive damage, and some
environmental effects
Improved Sigil (Krau) (RoD) Illumian, krau power sigil You can cast some spells at higher CL

Improved Sigil (Naen) (RoD) Illumian, naen power sigil Bonus on saves against illusions and language dependent effects

Improved Sigil (Uur) (RoD) Illumian, uur power sigil Bonus on ranged weapon damage against targets denied Dex bonus

Improved Sigil (Vaul) (RoD) Illumian, vaul power sigil Bonus on saving throws against mind-affecting spells and abilities

Infernal Bargainer (RoF) Outsider Bonus for making deals with powerful entities from the Lower Planes

Iron Mind (RoF) Gray dwraf, Wis 13 +4 bonus on saves against psionic effects, +1 bonus on Will saves

Killoren Ancient (RotW) Killoren +4 insight bonus to Knowledge skill

Killoren Destroyer (RotW) Killoren Daze foes with your killoren smite attack

Killoren Hunter (RotW) Killoren Pinpoint the location of living creatures

Kobold Endurance (RotD) Kobold +4 bonus on Str checks, Con checks, and related checks

Kobold Foe Strike (1) (RotD) Kobold +1d6 damage against flanked or flat-footed dwarves, fey, and gnomes

Landwalker (Storm) Aquatic elf Triple how long you can stay out of water

Lightbringer (RoF) Human, ableto cast divine spells, able to turn undead Expend 3 turn undead attempt to infuse the spell with positive energy

Lightfeet (RotW) Elf, Dex 13, Balance 2 ranks, Move Silently 2 ranks Move quietly, leaving behind few traces

Lolth’s Meat (Udark) Drow Bonus on attack rolls, damage rolls, and saving throws after kill

Lolth's Blessing (RoF) Drow elf, Wis 15, deity Lolth, able to cast divine spell level 3 Use spell-like abilities clairaudience/clairvoyance, detect lie, dispel
magic, and suggestion 1/day

Maenad Deafening Scream (CPs) Maenad Your energy ray (sonic) deals +1 per damage die
and deafens targets

Maenad Fury (3) (CPs) Maenad Use outburst 1/2 HD times/day

Maenad Scream (3) (CPs) Maenad Use energy ray (sonic) 3 + Cha mod times/day

Menacing Demeanor (RoD) Orc blood or orc subtype You gain a +4 bonus on Intimidate checks

Metallurgy (RoF) Gold dwarf +3 bonus on Craft (armorsmithing, blacksmithing or weapon smithing)
checks

Moradin’s Smile (RoS) Dwarf Gain +2 bonus on all Cha-based skill checks

Natural Trickster (RoS) Gnome, Cha 13 Gain 1st-level illusion spell as spell-like ability

Outsider Wings (RoF) Aasimar or tiefling, base Fortitude, Reflex, and Will save +2, You gain wings and ability to fly
Celestial Bloodline or Fiendish Bloodline
Piercing Sight (RoS) Gnome Gain +4 bonus on saves to disbelieve illusions

Plague Resistant (RoF) Human +4 bonus on saves against diseases

Planetouched Animal Affinity (RoF) Aasimar, tiefling, earth genasi +4 bonus on Animal Empathy and Handle Animal checks when dealing
with certain animals

Portal Sensitive (Udark) Deep Imaskar or gloaming Detect nearby portals

Minotaur, Str 13, Power Attack Horn attack when used with a charge increases to 2d8 + 1 1/2 Strength
bonus

Practical Metamagic (2) (RotD) Dragonblood subtype, Spellcraft 8 ranks, any metamagic Reduce metamagic feat’s spell level increase by one
feat, ability to spontaneously cast 3rd-level spells

Rock Gnome Trickster (RoF) Rock gnome +1 spell power on illusion (glamer) spells and spell-like abilities

Shield Dwarf Warder (RoF) Shield dwarf +1 caster level when casting a spell that creates or enhances armors and
shields
Silencing Strike (RoS) Whisper gnome, sneak attack ability Silence target of your sneak attack

Skyrider (RoF) Gold dwarf, Mounted Combat, Ride (hyppogriff) 1 rank +2 bonus on Handle Animal and Ride (hyppogriff) checks

Sociable Personality (RoD) Half-elf, Cha 13 You may reroll Diplomacy and Gather Information checks

Southern Magician (RoF) Human, ability to cast spells level 2 You can cast divine spells as arcane spells and vice versa, 1/day par 2
caster levels

Steady Mountaineer (RoS) Goliath, or Climb 8 ranks and Jump 8 ranks Always take 10 on Climb and Jump checks

Stone Colossus (1) (RoF) Earth genasi, base Fortitude save +3 Trade up to -5 penalty on attack to add the same amount to AC

Stone Slide (RoF) Earth genasi, base Fortitude save +4 Trade pass without trace for meld into stone

Stone Soul (Udark) Deep Imaskar or slyth +2 bonus on Search checks pertaining to stonework

Stoneblood (RoF) Urdunnir dwarf, Con 13 50% chance to stabilize when dying

Stoneshaper (RoF) Gold dwarf, gray dwarf, shield dwarf, urdunnir, Craft +2 bonus on Craft (stonemasonry) and Stonecunning checks
(stonemasonry) 1 rank, stonecunning ability

Stonewalker Fist (1, 3) (RoF) Urdunnir dwarf, Improved Unarmed Strike Ignore up to +1 armor bonus due to metal or stone armor or shields

Subtle Sigil (RoD) Illumian You can make your sigils disappear

Summon Earth Elemental (RoF) Deep gnome, character level 6th Summon small earth elemental 1/day

Svirfneblin Figment Master (RoF) Deep gnome +1 spell power on Illusion (figment) spells and spell-like abilities

Talfirian Song (RoF) Human, bardic music, Heighten Spell Free heighten illusion spell by expending uses of bardic music

Thri-Kreen Carapace (CPs) Thri-Kreen Add +1 to natural armor bonus

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Feat List
Racial Feats
Name (special) (source) Prerequisites Benefit
Thri-Kreen Claw (3) (CPs) Thri-Kreen, metaphysical claw Use metaphysical claw 3 times/day

Thri-Kreen Displacement (3) (CPs) Thri-Kreen, psionic displacement Use psionic displacement 3 times/day

Thri-Kreen Poison (3) (CPs) Thri-Kreen, poison Use poison 3 times/day

Titan Fighting (1) (RoS) Dodge, racial dodge bonus against giants Apply racial dodge bonus to AC when dodging larger opponents

Trivial Knowledge (RoS) Gnome, Int 13 Choose higher of two Knowledge or bardic knowledge checks

Water Adaptation (Storm) Aquatic half-elf Breathe water and air equally well, gain swim speed 20 ft.

Wisdom Breeds Caution (Udark) Deep gnome or slyth Use Wis modifier for bonus hit points at 1st level

Xeph Burst, Extra (3) (CPs) Xeph Use burst 3 times/day

Xeph Celerity (CPs) Xeph Use burst to gain an extra attack

Yondalla’s Sense (RotW) Halfling Add Wisdom bonus on initiative checks.

Regional
Name (special) (source) Prerequisites Benefit
Aftersight (RoF) Human (Rashemen, Thay) Vision of the past give +4 bonus on Knowledge (history) and bardic
knowledge checks

Ancestral Spirit (RoF) Human (The North, the Great Glacier), diety Uthgar +2 bonus on Heal and Knowledge (history) checks

Arcane schooling (PGtF) Deep Imaskari (Underdark [Deep Imaskar]), human Use spell trigger magic items for one arcane spellcasting class
(Chessenta, the Golden Water, Halruaa, Lantan, Mulhorand,
Nimbral, Unther, or the Wizards’ Reach), or planetouched
(Chessenta)
Artic Adaptation (RoF) Human (Damara, Narfell, the North, Vaasa) +4 bonus on saves against cold, +1 bonus in Hide, Move Silently, Search
and Spot on the ice and snow

Artist (PGtF) Elf (Sildëyuir or Snow Eagle Aerie), Gnome (Thesk or the Gain +2 on Perform and Craft checks, can use bardic music 3 more times
Western Heartlands), half-elf (the Dalelands), or human per day
(Chessenta, Waterdeep, or the Western Heartlands)
Axethrower (PGtF) Dwarf (the Great Glacier), human (the Great Glacier, the Use Str modifier instead of Dex modifier on attack rolls with thrown
Moonshae Isles, the North, or Vaasa), lizardfolk (Surkh), or weapons
orc (the Moonsea or Underdark [Northdark])

Azerblood (RoF) Shield dwarf (Amn +4 bonus on saves against fire, +1 bonus on Craft (armorsmithing,
blacksmithing, and weaponsmithing) checks
Blooded (PGtF) Centaur (Thay), dwarf (Udark Earthroot), elf (Cormanthor Gain +2 on initiative and +2 on Spot checks, can’t be shaken
Drow, Inner Sea, Menzoberranyr, Outer Sea), gnoll (Thay),
grimlock (Udark Reeshov), halfling (Chondalwood), human
(Dalelands, Nelanther Isles, Silverymoon, Tethyr), orc (Udark
Northdark, Vaasa)

Bloodline of Fire (PGtF) Human (Calimshan) or planetouched (Calimshan) Gain +4 on saves against fire effects and +2 to save DCs for [fire] spells

Bullheaded (PGtF) Dwarf (Underdark [Earthroot], Underdark [Northdark], the Gain +2 on Will saves, can’t be shaken
Great Rift, or the Spine of the World), human (Altumbel,
Damara, the Great Dale, Rashemen, or the Western
Heartlands), or taer (the Icerim Mountains)

Caravanner (RoF) Cormyr, Dalelands, Sembia, Thesk, Western Hearthlands. +2 bonus on Handle Animal and Knowledge (geography) checks

Cosmopolitan (PGtF) Dwarf (Waterdeep), elf (Waterdeep), half-elf (Waterdeep), Gain +2 on Bluff, Gather Information, and Sense Motive checks
halfl ing (Amn), or human (Amn, the Golden Water, the
Sword Coast, or Waterdeep).
Courtesy Magocracy (FRCS) Evermeet, Halruaa +2 bonus on Diplomacy and Spellcarft checks

Dauntless (PGtF) Dwarf (Galena Mountains, Smoking Mountains, Turmish, Gain +5 hit points
Underdark [Earthroot], or Underdark [Old Shanatar]), human
(Damara, Great Dale, Impiltur, Moonshae Isles), lizardfolk
(Surkh), orc (Amn, Chessenta, Vaasa), or slyth (Underdark
[Fluvenilstra])

Daylight Adaptation (PGtF) Dwarf (Underdark [Northdark]), elf (Cormanthor Drow), kuo- Ignore vulnerability to sunlight or bright light
toa (Underdark [Sloopdilmonpolop]), or orc (Chessenta, the
Hordelands, the North, or Thesk)

Discipline (PGtF) Chitine (Underdark [Yathchol]), elf (Evereska, Yuirwood), Gain +2 on Will saves and Concentration checks
gnome (Western Heartlands), halfling (Luiren), human
(Aglarond, Cormyr, Shadovar, Shou Expatriate, or Thay),
planetouched (Mulhorand), or slyth (Underdark [Fluvenilstra])
Disentangler (RoF) Wild dwarf(Chult) +2 bonus on Escape Artist and opposed grapple checks

Dreadful Wrath (PGtF) Human ( Rashemen), kuo-toa (Underdark Gain frightful presence when you attack
[Sloopdilmonpolop]), or planetouched (Impiltur, the Silver
Marches, Thay, or Western Heartlands)
Education (PGtF) Elf (Evermeet, Silverymoon, or Snow Eagle Aerie), gnome Gain +2 on two Knowledge skills of your choice, all Knowledge skills are
(Lantan), half-elf (Silverymoon), or human (Chessenta, class skills
Lantan, Silverymoon, or Waterdeep)

Ethran (PGtF) Female, human (Rashemen) Gain +2 on Handle Animal and Survival, +2 on Charisma-based checks
against Rashemi, can participate in circle magic

Fearless (PGtF) Aarakocra (the Stormhorns), elf (Elven Court or Snow Eagle Immune to fear effects
Aerie), gloaming (Sphur Upra), gnome (Lantan), halfling
(Channath Vale or the Western Heartlands), human
(Anauroch or Impiltur), or orc (the Hordelands)

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Feat List
Regional
Name (special) (source) Prerequisites Benefit
Fleet of Foot (PGtF) Elf (the Forest of Lethyr, the High Forest, or the Wealdath), Gain +10 feet to land speed
half-elf (the Dalelands or the High Forest), or human (the
Shaar or Thindol)
Foe Hunter (PGtF) Dwarf (the Galena Mountains or the Spine of the World), half- Gain +2 on Bluff, Listen, Sense Motive, Spot, Survival, and weapon
elf (the Dragon Coast), halfling (the North), or human (Chult, damage checks against designated foe
Cormyr, Impiltur, the Moonsea, the North, Samarach,
Tashalar, or Thindol)
Forester (PGtF) Elf (the Chondalwood, the Forest of Lethyr, the High Forest, Gain +1 on Hide, Listen, Move Silently, and Spot checks (+3 while in
or Sildëyuir), gnome (the Great Dale), half-elf (Aglarond or forest terrain)
the High Forest), halfling (the Chondalwood), human (the
Dalelands or the Great Dale), or volodni (the Forest of Lethyr)

Forgeheart (PGtF) Dwarf (the Smoking Mountains or the Sword Coast) Gain resistance to fi re 5

Furious Charge (PGtF) Aarakocra (the Stormhorns), human (Cormyr, the Ride, Gain +4 bonus on charge attacks
Tethyr, or Uthgardt Tribesfolk), orc (Chessenta), or wemic
(the Shaar)
Genie Lore (RoF) Calimshan +1 bonus to the DC of saving throws with spells of chosen energy

Godsight (LEoF) Cha 13, Human (Mulhorand), aasimar (Mulhorand) or tielfling Gain spell-like abilities invloving detection
(Mulhorand)

Harem Trained (RoF) Calimshan +2 bonus on Diplomacy and Perform checks

Heroic Surge (DL AoM) - Take extra move or attack action 1/day for every 4 character levels

Horse Nomad (PGtF) Human (the Hordelands, Nimbral, the Ride, or the Shaar) Proficient with light lance, scimitar, and composite shortbow, +3 on Ride
checks

Jotunbrud (RoF) Human (Damara, The North) You are treated as Large on opposed rolls

Jungle Stamina (RoF) Wild dwarf (Chult, Tashalar) +2 bonus on Survival chekcs and +2 bonus on Fortitude saves against
diseases
Knifefighter (PGtF) Bugbear/ goblin/ hobgoblin (Earthfast Mountains), chitine No penalty for using a light weapon to attack a grappled foe
(Udark [Yathchol]), half-elf (Dambrath, Dragon Coast),
halfling (Channath Vale), human (Anauroch, Dambrath, Lake
of Steam, Sword Coast), orc (Thesk), or planetouched
(Chessenta)

Luck of Heroes (PGtF) Elf (Elven Court, the Forest of Lethyr, or the Yuirwood), Gain +1 luck bonus on all saving throws and +1 luck bonus to AC
gloaming (Sphur Upra), half-elf (Aglarond), halfling
(Channath Vale, Western Heartlands), or human (Aglarond,
Dalelands, Tethyr, Turmish, or the Vast)

Magic in the Blood (PGtF) Dwarf (Oldonnar or Underdark [Darklands]), elf Use spell-like abilities 3/day instead of 1/day
(Menzoberranyr), gnome (the Great Dale, Thesk, or
Underdark [Northdark]), planetouched (Calimshan,
Mulhorand, or Unther), or spirit folk (Ashane)
Magical Training (PGtF) Int 10 or Cha 10, elf (Evereska or Evermeet) or human Cast three 0-level spells per day
(Halruaa or Nimbral)

Mercantile Background (PGtF) Dwarf (the Sword Coast or Underdark [Darklands]), gnome Sell items at 75% list price; 1/month buy one item at 75% offered price
(Lantan or Underdark [Northdark]), halfling (Amn), or human
(Amn, Lantan, Sembia, Shou Expatriate, Tashalar, Tharsult,
Thesk, Turmish, the Vast, or Waterdeep)
Militia (PGtF) Half-elf (Aglarond), halfling (Luiren), or human (Altumbel, the Proficient with all martial weapons
Dalelands, Impiltur, Samarach, Thindol, or Turmish)

Mind over Body (PGtF) Elf (Silverymoon or Snow Eagle Aerie), half-elf Use Int or Cha modifier to determine hp at 1st level; gain +1hp when you
(Silverymoon), human (Calimshan, Mulhorand, Shou learn a metamagic feat; +1 insight bonus to AC
Expatriate, or Thay), planetouched (Calimshan or Thay), or
spirit folk (Ashane)
Oral History (RoF) Artic dwarf/ gold dwarf/ shield dwarf (The Moonshaes, The +2 bonus on Knowledge (history) and Perform checks
North)

Otherworldly (PGtF) Deep Imaskari (Underdark [Deep Imaskar]), elf (Evermeet, Type changes to outsider [native]
Sildëyuir), or spirit folk (Ashane)
Resist Poison (PGtF) Bugbear (the Earthfast Mountains), chitine (Underdark Gain +4 on Fortitude saves against poison
[Yathchol]), dwarf (Underdark [Northdark]), goblin (the Earth
fast Mountains), hobgoblin (the Earthfast Mountains), human
(Dambrath or Lapaliiya), or orc (the Moonsea or the North)

Saddleback (PGtF) Human (Cormyr, Dambrath, the Hordelands, Narfell, Nimbral, You can take 10 on Ride checks, and use your Ride check result as your
the North, the Western Heartlands) Reflex save
Shadow Shield (RoF) Human (The Western Hearthlands) +2 bonus on saves against shadow spells and spell-like abilities

Shadow Song (RoF) The Western Hearthlands. Shadow Weave Magic, bardic +1 bonus to the DC of Enchantment spells or with the Sonic descriptor
music you cast

Silver Palm (PGtF) Dwarf (the Great Rift, Turmish, or Waterdeep), halfling Gain +2 on Appraise, Bluff, and Sense Motive checks
(Amn), or human (Amn, the Dragon Coast, the Golden Water,
Sembia, Tharsult, Thesk, the Vilhon Reach, or Waterdeep)

Smooth Talk (PGtF) Elf (Waterdeep), gloaming (Sphur Upra), gnome (Thesk), Take –5 penalty on rushed Diplomacy checks instead of –10
half-elf (Waterdeep), or human (Silverymoon, Thesk,
Waterdeep)
Snake Blood (PGtF) Human (Chult, the Lake of Steam, Lapaliiya, Samarach, Gain +2 on Ref saves, +2 on Fort saves against poison
Tashalar, Tharsult, Thindol, the Vilhon Reach, or the
Western Heartlands)

Spellwise (PGtF) Elf (Evermeet) or human (Calimshan, Halruaa, Nimbral, Gain +2 on Knowledge (arcana) and Spellcraft checks, and +2 on saves
Samarach, Shadovar, or the Wizards’ Reach) against illusion spells and effects

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Feat List
Regional
Name (special) (source) Prerequisites Benefit
Spire Walking (RoF) The Western Hearthlands. +2 bonus on Balance and Jump checks

Stormheart (PGtF) Human (Altumbel, the Dragon Coast, the Lake of Steam, Gain +2 on Balance and Profession (sailor) checks, +1 dodge bonus on
Lapaliiya, the Nelanther Isles, the Sword Coast, or Tharsult) ships, and ignore movement penalty while on ships
Street Smart (PGtF) Halfling (Amn or Calimshan), human (Amn, Calimshan, Gain +2 on Gather Information, Intimidate, and Sense Motive checks
Chessenta, the Moonsea, Unther, or the Wizards’ Reach), or
planetouched (Chessenta or the Western Heartlands)

Strong Soul (PGtF) Dwarf (Oldonnar), elf (Elven Court and Silverymoon), gnome Gain +1 on Fort and Will saves, or +3 against death effects, energy drain,
(Underdark [Northdark] or the Western Heartlands), half-elf and ability drain attacks
(Dambrath, the Dalelands, or Silverymoon), halfling
(Channath Vale or Luiren), or human (the Moonshae Isles)
Surefooted (PGtF) Grimlock (Underdark [Reeshov]), human (the Great Glacier Gain +2 on Climb and Jump checks, and ignore movement penalty for ice
or Uthgardt Tribesfolk), or orc (Amn, the Moonsea, or Vaasa) and slopes

Survivor (PGtF) Dwarf (Chult, the Great Glacier), elf (the Chondalwood, the Gain +2 on Fortitude saves and Survival checks
Inner Sea, the Outer Sea), human (Anauroch, Chult, the
Great Glacier, Narfell, the Shaar), kuo-toa (Underdark
[Sloopdilmonpolop]), slyth (Underdark [Fluvenilstra]), or taer
(the Icerim Mountains)

Swift and Silent (PGtF) Bugbear (the Earthfast Mountains), elf (Cormanthor Drow or No penalty on Hide and Move Silently checks when you move at normal
the Wealdath), goblin (the Earthfast Mountains), halfling (the speed
Chondalwood or the North), hobgoblin (the Earthfast
Mountains), human (Uthgardt Tribesfolk), orc (the North), or
wemic (the Shaar)

Tattoo Focus (PGtF) Specialized in a school of magic, human (Thay) or Gain +1 to save DC and spell penetration with specialized school
planetouched (Thay)

Theocrat (RoF) Mulhorand, Unther. +2 bonus on Diplomacy and Knowledge (religion) chekcs

Thug (PGtF) Centaur (Thay), dwarf (Udark [Northdark], Waterdeep), gnoll Gain +2 on initiative checks, and +2 on Appraise and Intimidate checks
(Thay), grimlock ([Reeshov]), human (Dragon Coast,
Moonsea, Nelanther Isles, Unther, Vast, Vilhon Reach), orc
(Amn, Thesk, [Northdark]), planetouched (Impiltur, Silver M.,
Unther, W. Heartlands)

Thunder Twin (PGtF) Dwarf (the Galena Mountains, the Great Rift, the Smoking Gain +2 on Diplomacy and Intimidate checks, twin
Mountains, the Spine of the World, the Sword Coast,
Turmish, Underdark [Old Shanatar], or Waterdeep)
Tireless (PGtF) Dwarf (the Galena Mountains, the Sword Coast, or Ignore fatigue and reduce exhaustion to fatigue
Underdark [Old Shanatar]), human (the Hordelands, the
Ride, Thindol, or Vaasa), lizardfolk (Surkh), orc (the
Hordelands), or wemic (the Shaar)
Treetopper (PGtF) Elf (the Chondalwood, the High Forest, or the Yuirwood), half- Gain +2 on Balance and Climb checks, retain Dex bonus to AC while
elf (Aglarond or the High Forest), halfling (the Chondalwood), climbing
or human (Aglarond)

Twin Sword Style (PGtF) Elf (Menzoberranyr or Waterdeep), half-elf (Waterdeep), or Gain +2 shield bonus on AC against designated opponent while fighting
human (Sembia or Waterdeep), proficient with martial with two swords
weapons

Tactical Feats
Name (special) (source) Prerequisites Benefit
Awesome Smite (CCh) Power Attack, BAB +6, smite ability Gain various maneuvers you can combine with smite attacks

Bestial Charge (CCh) BAB +4, wild shape class feature Gain various maneuvers you can combine with wild shape

Blood-Spiked Charger (1) (PHB2) Str 13, proficiency with armor spikes and shield spikes, Gain armor and shield spike maneuvers
Power Attack, Weapon Focus (armor spikes), Weapon focus
(sheild spikes), BAB +6
Combat Cloak Expert (1) (PHB2) Dex 15, Int 13, Combat Expertise, Dodge, BAB +6 Gain cloak maneuvers

Combat Panache (1) (PHB2) Bluff 8 ranks, Intimidate 8 ranks, Perform 8 ranks Gain charismatic combat maneuvers

Confound the Big Folk (RotW) Small or smaller, Tumble 10 ranks, Underfoot Combat You excel when battling foes bigger than you are

Crowd Tactics (RoD) Hide 5 ranks, Dodge Gain move and skill bonuses in crowds

Einhander (1) (PHB2) Tumble 6 ranks, BAB +6 Gain one-handed weapon combat maneuvers

Holy Potency (CCh) BAB +4, ability to spontaneously cast cure or inflict spells, Gain various maneuvers to manipulate positive or negative energy
ability to turn or rebuke undead

Mad Alchemist (PHB2) Grenadier, Craft (alchemy) 6 ranks Gain thrown item combat maneuvers

Roofwalker (RoD) Balance 5 ranks, Jump 5 ranks, Dodge, Mobility Gain move, skill, and AC bonuses on rooftops

Shadow Striker (1) (PHB2) Hide 12 ranks, Move Silently 12 ranks Gain stealthy combat maneuvers

Spell Rehearsal (RotD) Caster level 1st Gain benefits from repetitious spellcasting

Wing Expert (RotD) Flyby Attack, wings and a glide or fly speed Flyby Attack, wings and a glide or fly speed

Winged Warrior (1) (RotW) Hover, must have wings, BAB +4 you use your wings for more than just flying

Wolfpack (RotW) Dex 15, Dodge, Mobility, Spring Attack, BAB +6 You can gain an extra asvantage when you and your allies can gang up
on a foe

Woodland Archer (1) (RotW) Point Blank Shot, BAB +6 You have honed your archery ability in the wilds of the forest

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Feat List
Weapon Style Feats
Name (special) (source) Prerequisites Benefit
Axespike (RoS) Armor Proficiency (heavy), Weapon Focus (armor spikes) Make secondary attack with armor spikes with full attack

Shielded Axe (RoS) Shield Proficiency, Two-Weapon Fighting, Weapon Focus Retain buckler’s shield bonus when making full attack with waraxe and
(dwarven waraxe, handaxe) handaxe
Spellrazor (RoS) Concentration 5 ranks, Combat Casting, Exotic Weapon Make off-hand attack with quickrazor when casting touch attack spell
Proficiency (gnome quickrazor), Two-Weapon Fighting

Turtle Dart (RoS) Exotic Armor Proficiency (battle plate or mountain plate), Do not provoke attacks of opportunity for moving from any creature that
Exotic Shield Proficiency (extreme shield) or Tower Shield you attack with your short sword in the same round
Proficiency, Weapon Focus (short sword)

Wild Feats
Name (special) (source) Prerequisites Benefit
Blindsense (CAd) Wild shape, Listen 4 ranks Spend wild shape use to gain blindsense 30 ft.

Blindsight (MotW) Ability to use wild shape to become a dire bat You gain the extraordinary ability blindsight, which operates regardless ot
your form

Boar’s Ferocity (CDi) Ability to use wild shape Fight while at negative hit points

Cheetah’s Speed (CDi) Ability to use wild shape Speed becomes 50 ft. for 1 hour

Climb Like an Ape (CAd) Wild shape Spend wild shape use to gain climb movement mode
Cougar’s Vision (CAd) Wild shape, Spot 2 ranks Spend wild shape use to gain low-light vision

Dragon Wild Shape (Drac) Wis 19, Knowledge (nature) 15 ranks, wild shape ability You can take the form of a dragon

Eagle’s Wings (CDi) Ability to use wild shape Grow wings for 1 hour

Elemental Essence (2) (CCh) Any other wild feat, wild shape class feature Deal energy damage with your attacks and gain resistance to that type of
energy for 1 minute
Elephant’s Hide (CDi) Ability to wild shape into Large creature Gain +7 natural armor bonus for 10 minutes

Extra Wild Shape (CDi) Ability to use wild shape Gain two additional wild shape uses per day

Fast Wild Shape (CDi) Ability to use wild shape Wild shape as a move equivalent action

Dex 13, Fast Wild Shape, wild shape class feature Use wild shape as a swift action

Frozen Wild Shape (Frost) Base Fortitude save bonus +6, wild shape ability Wild shape into cold magical beasts

Great and Small (CCh) Wild shape class feature, ability to assume the form of a Grow or shrink one size category
Large creature using wild shape

Grizzly’s Claws (CDi) Ability to use wild shape Gain claws for 1 hour

Hawk’s Vision (CAd) Wild shape, Spot 4 ranks Spend wild shape use to gain +8 to Spot checks and cut range increment
penalties in half

Lion’s Pounce (CDi) Ability to use wild shape Make a full attack on a charge

Oaken Resilience (CDi) Ability to use wild shape Become like a tree and gain plants immunities

Powerful Wild Shape (RoS) Powerful build racial trait, wild shape ability Retain powerful build while wild shaped

Primeval Wild Shape (Frost) Wild shape ability Wild shape form gains +2 Strength, +2 bonus to natural armor, and
resistance to cold 10 but lasts for only 1 round/level

Proportionate Wild Shape (MotW) Ability to use wild shape, natural form neither Small or You use your wild shape ability to take the form of an animal whose
Medium-size normal size category matches your own
Savage Grapple (CAd) Wild shape, sneak attack Deal sneak attack damage when grappling in wild shape

Scent (CAd) Wild shape Spend wild shape use to gain scent

Serpent’s Venom (CDi) Ability to use wild shape Gain a poisonous bite attack for 1 minute

Speaking Wild Shape (MotW) Ability to use wild shape, Int 13 While in wild shape, you can communicate with animals or elementals of
the same kind as your current form

Stone Form (RoS) Con 13, wild shape class feature Wild shape into stony form

Swim like a Fish (CDi) Ability to use wild shape Swim underwater for 1 hour

Venom's Gift (CCh) Any two wild feats, wild shape class feature, ability to Imbue your natural attacks with poison for 1 round/level
assume plant form using wild shape

Wolverine’s Rage (CDi) Ability to use wild shape Enter a rage for 5 rounds

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