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Ambush Feats
Name (special) (source) Prerequisites Benefit
Concussion Attack (CSc) Sneak attack +3d6 Trade 2d6 sneak attack damage to apply –2 penalty to opponent’s Int
checks and Wis checks
Deafening Strike (CSc) Sneak attack +4d6 Trade 3d6 sneak attack damage to deafen target for 3 rounds
Disemboweling Strike (CSc) Sneak attack +5d6, Weapon Focus (any slashing) Trade 4d6 sneak attack damage to deal 1d4 Con damage
Eldritch Erosion (CSc) Sneak attack +4d6, Knowledge (arcana) 1 rank Trade 3d6 sneak attack damage to reduce SR/PR by 5
Head Shot (CSc) Sneak attack +6d6, Weapon Focus (any bludgeoning) Trade 5d6 sneak attack damage to confuse target for 1 round
Impeding Attack (CSc) Sneak attack +4d6 Trade 3d6 sneak attack damage to apply –2 penalty to opponent’s Str
checks and Dex checks
Merciful Strike (CSc) Sneak attack +2d6 Trade 1d6 sneak attack damage to deal nonlethal damage
Mind Drain (CSc) Power point reserve, sneak attack +2d6 Trade 1d6 sneak attack damage to drain power points
Persistent Attacker (CSc) Sneak attack +5d6 Trade 4d6 sneak attack damage to allow sneak attack in next round
Throat Punch (CSc) Improved Unarmed Strike, sneak attack +3d6 Trade 2d6 sneak attack damage to hinder target’s speech for 3 rounds
Background Feats
Name (special) (source) Prerequisites Benefit
Deep Denizen (SS) Underground terrain +2 bonus on Listen checks, +4 bonus when tracking by scent
Desert Dweller (SS) Desert terrain +10 bonus on Fortitude save to avoid subdual damage from heat
Grass Trekker (SS) Plains terrain +2 bonus on Jump checks, no Fortitude save on forced march
Peak Hopper (SS) Hill or mountain terrain +2 bonus on Balance ans Climb checks
Swamp Stalker (SS) Marsh terrain +2 bonus on Swim and Strength checks
Winter’s Child (SS) Cold climate +10 bonus on Fortitude save to avoid subdual damage from cold
Chant of the Long Road (CSc) Bardic music, Perform 6 ranks Bardic music allows allies to move overland more quickly
Chord of Distraction (CSc) Bardic music, Perform 9 ranks Bardic music renders target flat-footed against one ally
Enchanting Song (RoS) Perform (any) 5 ranks, Spell Focus (enchantment), bardic Spend bardic music to increase enchantment spell caster level and DC
music by 1
Epic of the Lost King (CSc) Bardic music, Perform 6 ranks Bardic music removes fatigue and exhaustion
Extra Music (CAd) Bardic music Gain four extra uses per day of bardic music
Green Ear (CAd) Perform 10 ranks, bardic music Affect plants with your bardic music ability
Haunting Melody (HoH) Bardic music class feature, Perform 9 ranks Bardic music inspires fear
Ice Harmonics (Frost) Bardic music ability, Perform (sing) 6 ranks Shatter ice with your voice
Inspire Spellpower (RoS) Perform (any) 8 ranks, bardic music New song increases allies’ caster level by 1
Ironskin Chant (CAd) Bardic music, Concentration 12 ranks, Perform 12 ranks Use bardic music to gain DR 5/—
Lingering Song (CAd) Bardic music Extend the duration of your bardic music effects
Lyric Spell (CAd) Bardic music, arcane spellcaster level 6th, Perform 9 ranks Spend bardic music uses to cast extra spells
Metamagic Song (RoS) Any two metamagic feats, bardic music Spend bardic music to apply metamagic to spells
Misleading Song (RoS) Perform (any) 5 ranks, Spell Focus (Illusion), bardic music Spend bardic music to increase illusion spell caster level and DC by 1
Requiem (LM) Bardic music, Perform (any) 8 ranks Bardic music affects undead
Snowflake Wardance (Frost) Bardic music ability, Perform (dance) 6 ranks Add Charisma modifier to attack rolls with one-handed slashing melee
weapons
Sound of Silence (CSc) Bardic music, Perform 9 ranks Bardic music deafens a target
Subsonics (CAd) Perform 10 ranks, Bardic music Produce bardic music effects very softly
Sunken Song (Storm) Bardic music, Perform (sing) 4 ranks Produce bardic music effects underwater
Warning Shout (CSc) Bardic music, Perform 9 ranks, evasion Bardic music grants evasion, +5 morale bonus on next Reflex save
Windsinger (Storm) Bardic music, Perform (sing or wind instruments) 5 ranks Use bardic music to alter the wind’s direction or intensity
Exhaled Barrier (RotD) Dragonblood subtype, breath weapon Channel breath weapon to create wall of energy
Exhaled Immunity (RotD) Dragonblood subtype, breath weapon Channel breath weapon to grant immunity to energy type
Extra Exhalation (3) (RotD) Dragonblood subtype, breath weapon with limited uses per Gain an additional use of your breath weapon
day
Wis 13, Blind-Fight, Combat Focus, BAB +12 Learn hit point totals of all adjacent creatures
Dex 13, Wis 13, Combat Focus, Dodge, BAB +6 Change target of Dodge feat as immediate action
Wis 13, Combat Focus, BAB +3 +4 against bull rush, disarm, grapple, overrun, and trip
Wis 13, Combat Focus, any two other combat form feats, Expend combat focus to gain bonus on attacks and damage
BAB +15
Wis 13, Combat Focus, BAB +9 While in focus, gain fast healing 2
Divine Feats
Name (special) (source) Prerequisites Benefit
Disciple of the Sun (CDi) Ability to turn or rebuke undead, good alignment Spend an extra turn attempt to destroy undead instead of turning them
Divine Accuracy (LM) Ability to turn or rebuke undead Ignore miss chance for incorporealness
Divine Armor (PHB2) Divine caster level 5th, ability to turn or rebuke undead Expend turn/rebuke attempt to gain DR 5/-
Divine Cleansing (DotF) Ability to turn or rebuke undead, Cha 13, Extra Turning You can channel energy to improve you and your allies' ability to resist
poison and curses
Ability to turn or rebuke undead, Extra Turning, Divine You can channel energy to temporarily reduce damage you and your
Cleansing allies take from some sources
Divine Fortune (PHB2) Divine caster level 5th, ability to turn or rebuke undead Expend turn/rebuke attempt for +4 bonus on next save
Divine Justice (PHB2) Ability to turn or rebuke undead Expend turn/rebuke attempt, choose foe, deal your damage or his
Divine Metamagic (CDi) Ability to turn or rebuke undead Spend turn/rebuke attempts to enhance spells with a metamagic feat
Divine Might (DotF) Ability to turn or rebuke undead, Cha 13, Str 13, Power Attack You can channel energy to increase the damage you deal in combat
Divine Shield (DotF) Ability to turn or rebuke undead, Cha 13, Str 13, Power You can channel energy to make your shield more effective for either
Attack, Improved Shield Bash offense or defense
Divine Spell Power (CDi) Ability to turn or rebuke undead Spend turn/rebuke attempts to increase your
caster level
Divine Spellshield (RoS) Ability to rebuke earth creatures, racial bonus on saves Spend rebuke attempt to grant +2 bonus on saves against spells to your
against spells allies
Divine Vengeance (DotF) Ability to turn undead, Extra Turning You can channel energy to deal additional damage against undead in
melee
Divine Vigor (DotF) Ability to turn or rebuke undead, Cha 13, Extra Turning You can channel energy to increase your speed and Constitution.
Divine Ward (PHB2) Ability to turn or rebuke undead Increase range of spells from touch to short for ally
Domain Spontaneity (CDi) Ability to turn or rebuke undead Spend turn/rebuke attempt to spontaneously
cast a domain spell
Earth’s Warding (RoS) Earth Sense, ability to rebuke earth creatures Spend rebuke attempt to increase your natural armor by 2
Earth Sense, Earth’s Warding Spend rebuke attempt to gain damage reduction 2/adamantine
Elemental Healing (CDi) Ability to turn/rebuke elementals Spend turn/rebuke attempt to heal nearby elementals
Elemental Smiting (CDi) Ability to turn/rebuke elementals Spend turn/rebuke attempt to smite an elemental
Glorious Weapons (CDi) Ability to turn or rebuke undead Allies’ weapons gain an alignment for overcoming DR
Pierce the Darkness (RoS) Ability to turn undead, darkvision Spend turn attempt to double darkvision range
Profane Aura (PHB2) Divine caster level 9th, ability to turn or rebuke undead Create mist that grants concealment, +2 AC for undead
Profane Boost (CDi) Ability to turn/rebuke undead Nearby inflict spells are maximized for 1 round
Profane Lifeleech (LM) Ability to rebuke undead Steal 1d6 hp from nearby creatures
Profane Vigor (LM) Cha 11, ability to rebuke undead Grant 1d8 hp to nearby undead allies
Retreive Spell (CCh) Any two divine feats, ability to turn or rebuke undead Spend turn/rebuke attempts to regain a previously cast spell
Roots of the Mountain (RoS) Ability to rebuke earth creatures, stability racial trait Spend rebuke attempt to make yourself immovable
Sacred Boost (CDi) Ability to turn/rebuke undead Nearby cure spells are maximized for 1 round
Sacred Healing (CDi) Heal 8 ranks, ability to turn/rebuke undead Allies gain fast healing 3 for a short time
Sacred Healing (PHB2) Ability to turn/rebuke undead Expend turn attempt for bonus on healing attempts
Sacred Healing, ability to turn undead Expend turn attempt to heal living and harm undead
Sacred Radiance (PHB2) Divine caster level 9th, ability to turn undead Expend turn attempt to create radius of light that soothes allies, hampers
undead
Sacred Vengeance (LM) Ability to turn or rebuke undead +2d6 on melee attacks against undead
Sacred Vitality (LM) Ability to turn undead Gain immunity to ability damage, ability drain, and energy drain
Spiritual Counter (CCh) Any other divine feat, ability to turn or rebuke undead Spend turn/rebuke attempts to counterspell
Spurn Death’s Touch (LM) Ability to turn undead Heal ability damage, paralysis, negative level
Domain Feats
Name (special) (source) Prerequisites Benefit
Air Devotion (3, 12) (CCh) - Gain bonus to AC; ranged attacks have a 50% miss chance against you
Animal Devotion (3, 12) (CCh) - Gain bonuses based on animal influence chosen
Chaos Devotion (3, 12) (CCh) - Gain bonus on attack rolls or to AC (randomly determined) for 1 minute
Death Devotion (3, 12) (CCh) - Cause one weapon to bestow negative levels
Destruction Devotion (3, 12) (CCh) - Reduce enemy’s armor or natural armor bonus for 1 minute
Earth Devotion (3, 12) (CCh) - Move freely through difficult terrain or create difficult terrain
Evil Devotion (3, 12) (CCh) - Grant yourself and allies within 30 feet DR/good for 1 minute
Fire Devotion (3, 12) (CCh) - Appear to be on fire, deal extra fire damage with melee attacks
Good Devotion (3, 12) (CCh) - Grant yourself and allies within 30 feet DR/evil for 1 minute
Healing Devotion (3, 12) (CCh) - Gain or grant fast healing for 1 minute
Knowledge Devotion (CCh) Knowledge (any) 5 ranks Gain bonuses on attack rolls and damage rolls against specific creature
types based on your knowledge of them
Law Devotion (3, 12) (CCh) - Gain bonus on attack rolls or to AC until your next action
Luck Devotion (3, 12) (CCh) - Improve damage roll to average result
Magic Devotion (3, 12) (CCh) - Make a ranged touch attack that deals 1d6 damage/two character levels
Plant Devotion (3, 12) (CCh) - Gain +2 bonus to natural armor and fortification effect based on character
level
Protection Devotion (3, 12) (CCh) - Create 30-ft.-radius protective aura centered on yourself
Strength Devotion (3, 12) (CCh) - Gain adamantine slam attack and the ability to overcome hardness with
melee attacks
Sun Devotion (3, 12) (CCh) - Cause your melee weapon to glow and deal extra sacred/profane damage
Travel Devotion (3, 12) (CCh) - Move your speed as a swift action
Trickery Devotion (3, 12) (CCh) - Create a simulacrum of yourself that can perform certain actions based
on your level
War Devotion (3, 12) (CCh) - Improve your ability to fight defensively
Water Devotion (3, 12) (CCh) - Summon a water elemental with HD based on your character level
Draconic Feats
Name (special) (source) Prerequisites Benefit
Draconic Heritage (RotD) Sorcerer level 1st Gain class skill, dragonblood subtype, and bonus on saves against magic
sleep and paralysis
Draconic Heritage, sorcerer level 1st Give up a spell slot for a bonus on a saving throw
Draconic Heritage, sorcerer level 1st Convert spell energy into a breath weapon
Draconic Heritage; sorcerer level 1st Gain claws and make a swift claw attack when you cast a spell
Draconic Heritage; sorcerer level 1st After casting a spell, fly for the rest of your turn
Draconic Heritage, sorcerer level 1st Spellcasting grants a bonus on select Charismabased skills
Draconic Heritage, sorcerer level 1st +1 caster level and save DC for spells of the energy type associated with
your draconic heritage
Draconic Heritage, sorcerer level 1st Render lower-HD opponents shaken when you cast a spell
Draconic Heritage, sorcerer level 1st Gain energy resistance based on number of draconic feats you have
Draconic Heritage, sorcerer level 1st Your natural armor bonus increases by 1
Draconic Heritage, sorcerer level 1st Gain 2 hit points for each draconic feat you have
Draconic Legacy (RotD) Any four draconic feats Gain spells known based on your draconic heritage
Exalted Feats
Name (special) (source) Prerequisites Benefit
Animal Friend (BoED) Cha 15, wild empathy class feature +4 exalted bonus on wild empathy checks
Celestial Familiar (BoED) Ability to acquire a new familiar, minimum level requirement Additional familiar choices
(see text)
Celestial Mount (BoED) Paladin level 4th Mount gains celestial creature template
Exalted Companion (BoED) Ability to acquire a new animal companion, minimum level Additional animal companion choices
requirement (see text)
Exalted Smite (BoED) Smite evil class ability Weapon good-aligned when smiting evil
Exalted Spell Resistance (BoED) Cha 15, spell resistance +4 to spell resistance against evil spells and spell-like abilities of evil
outsiders
Exalted Turning (BoED) Ability to turn undead Extra 3d6 points of damage when turning
Favored of the Companions (BoED) - +1 luck bonus on any one roll or check
Fist of the Heavens (1) (BoED) Wis 15, Sanctify Ki Strike, Stunning Fist +2 to Stunning Fist DC
Gift of Faith (BoED) Wis 13 +2 bonus on saving throws to resist fear and despair effects
Gift of Grace (BoED) Divine grace class ability Share Cha saving throw bonus
Hands of a Healer (BoED) Cha 13, lay on hands class ability +2 bonus to Cha for lay on hand ability
Holy Subdual (1) (BoED) Subduing Strike Transform bonus and smite damage to nonlethal
Intuitive Attack (1) (BoED) BAB +1 Use Wis modifier instead of Str modifier on attack rolls with simple and
natural weapons
Knight of Stars (BoED) - +1 luck bonus on any one roll or check
Nemesis (2) (BoED) Favored enemy class ability Detect presence of favored enemies
Nimbus of Light (BoED) - +2 bonus on Diplomacy and Sense Motive checks with good creatures
Nymph’s Kiss (BoED) - +2 bonus on Cha-related checks, +1 bonus on saving throws against
spells, 1 extra skill point per level
Quell the Profane (BoED) Str 13, Power Attack, Resounding Blow, BAB +8 Potential Str damage to evil creature on critical hit
Ranged Smite Evil (BoED) Smite evil class ability Smite evil with ranged attack
Righteous Wrath (BoED) Rage class ability Potential shaken effect against evil creatures
Sacred Strike (BoED) Sneak attack class ability Sneak attacks deal d8s against evil creatures
Sanctify Ki Strike (BoED) Cha 15, Improved Unarmed Strike, Ki strike (lawful) +1 or +1d4 bonus on unarmed damage rolls against evil creatures
Sanctify Martial Strike (BoED) Cha 15, Weapon Focus with the specified weapon +1 or +1d4 bonus on weapon damage rolls against evil creatures
Sanctify Natural Attack (BoED) One or more natural weapon attacks, BAB +5 +1 or +1d4 bonus on natural attack damage rolls against evil creatures
Sanctify Weapon (BoED) Ability to cast align weapon Aligned weapon becomes sanctified
Servant of the Heavens (BoED) - +1 luck bonus on any one roll or check
General Feats
Name (special) (source) Prerequisites Benefit
Ability Focus (MM v3.5) Special attack +2 bonus to the DC for all saving throws against the focused special
attack
Able Sniper (RotW) Dex 13, Hide 5 ranks +2 bonus on ranged attacks against distant flat-footed targets, +4 bonus
on Hide checks after sniping attack
Acrobatic Strike (1) (PHB2) Tumble 12 ranks +6 on next attack against opponent you tumble past
Agile Athlete (RotW) Climb 1 rank, Jump 1 rank Use Dex modifier for Climb and Jump checks
Alternate Form (DL AoM) Dragon (Adult age or older), caster level 5th Asume humanoid form
Altitude Adaptation (Frost) Base Fortitude save bonus +2 +4 on Fortitude saves to avoid altitude sickness; you aren’t as
susceptible to altitude sickness
Ancestral Relic (BoED) Any good alignment, character level 3rd Create personal magic item
Animal Affinity (PHB v3.5) - +2 bonus on Handle Animal and Ride checks
Animal Defiance (MotW) Ability to cast detect animals or plants. You can turn (but not destroy) animals as a good cleric turns undead
Animal Defiance, ability to cast speak You can rebuke or command animals as an evil cleric rebukes undead
with animals and animal friendship
Antipsionic Magic (6) (EPH) Spellcraft 5 ranks Spells against psionic creatures are more potent
Appraise Magic Value (CAd) Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 Use Appraise to determine magic item properties
ranks
Arcane Disciple (CDi) Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity’s Add spells from a domain to your class list
alignment
Arcane Flourish (PHB2) Perform 4 ranks, arcane caster level 1st Expend spell to gain bonus on Perform check
Perform 4 ranks, Arcane Flourish, arcane caster 1st, bardic Expend prepared spell or spell slot to extend duration of bardic music
music
Arcane Manipulation (LEoF) Wizard level 1st Break down higher-level spell slots into lower-level ones
Arcane Mastery (CAr) Ability to cast arcane spells, use invocations, or use spell-like Take 10 on caster level checks
abilities
Arcane Preparation (CAr) Ability to cast arcane spells without preparation Prepare arcane spells ahead of time for faster metamagic casting
Arcane Strike (CWa) Ability to cast 3rd-level arcane spells, BAB +4 Sacrifice a spell for +1 on attacks and +1d4 damage per level of the spell
Archivist of Nature (HoH) Dark knowledge class feature Dark knowledge works on giants and fey
Arctic Priest (Frost) Cold or Winter domain Can swap out prepared spells for a specialized list of spells
Armor Proficiency (light) (PHB v3.5) - No armor check penalty on attack rolls
Armor Proficiency (heavy), BAB +4 Reduce armor check penalty by 1 and increase armor bonus by 1
Armor Proficiency (heavy), Heavy Armor Optimization, BAB Reduce armor check penalty by 2 and increase armor bonus by 1
+8
Armor Proficiency (medium), BAB +12 DR 2/- with chosen armor
Arterial Strike (CWa) Sneak attack ability, BAB +4 Trade 1d6 sneak attack damage for 1 point of damage per round
Ascetic Stalker (7) (CSc) Ki power, ki strike (magic) Monk and ninja levels stack for unarmed strike damage and ki pool
Assume Supernatural Ability (SS) Wis 13, must have magically assumed a new form You learn to use a supernatural ability of an assumed form
Wis 17, Assume Supernatural Ability, must have magically As Assume Supernatural Ability, except that you do not take the -2 penalty
assumed a new form
Augment Healing (CDi) Heal 4 ranks Healing spells do +2 per spell level
Bane Magic (HoH) - Spells deal 2d6 extra damage to specific creature type
Battle Blessing (CCh) Ability to cast paladin spells Cast paladin spells more quickly
Battle Caster (CAr) Ability to ignore arcane spell failure chance from armor Ignore arcane spell failure chance from heavier armor
Battle Dancer (1) (PHB2) BAB +2, bardic music +2 on attacks while moving and using bardic music
Blackwater Invocation (Storm) Ability to channel negative energy Make water within 30 ft. radius bitterly cold
Blazing Berserker (Sand) Ability to rage Gain the fire subtype while raging
Blessed by Tem-Et-Nu (Sand) Patron deity Tem-Et-Nu, ritual Special favor of Tem-Et-Nu
Blood Calls to Blood (HoH) Spontaneous arcane caster, fiend ancestor +2 save bonus against attacks from fiends
Bonded Familiar (PHB2) Familiar You and familiar shift damage after deadly attack
Born Flyer (RotW) Dex 13 +4 bonus on saves and checks to maneuver when aloft
Brachiation (CAd) Climb 4 ranks, Jump 4 ranks Swing through trees at normal land speed
Brutal Throw (1) (CAd) - Use Str rather than Dex to attack rolls with thrown weapons
Str 13, Brutal Throw, Power Attack Power Attack with thrown weapons
Calishite Elementalist (RoF) - +1 caster level when casting a spell from the Air tradition or Fire tradition
Celestial Summoning Specialist (PH) Knowledge (the planes) 2 ranks, Knowledge (religion) 2 Summon additional good-aligned creatures
ranks, nonevil alignment, summon monster ability
Channel Charge (LEoF) Use Magical Device 5 ranks, ability to cast 4th-level spells Power a charged magic item with spell slots or prepared spells
Chaotic Mind (6) (EPH) Chaotic alignment, Cha 15 Psionic insight bonuses of foes are nullifi ed
Chosen of Iborighu (Frost) Patron deity must be Iborighu Cleric is favored class, cold damage gaze attack 1/day
City Slicker (RoD) - Certain skills are class skills for you
Cloak Dance (EPH) Hide 10 ranks, Perform (dance) 2 ranks Spend an action to gain concealment
Cold Endurance (1) (Frost) Base Fortitude save bonus +2 +2 to cold saves, can exist comfortably in cold environs
Combat Casting (PHB v3.5) - +4 bonus on Concentration checks for defensive casting
Dex 13, Concentration 5 ranks, Combat Casting +2 dodge bonus while casting spells
Combat Expertise (1) (PHB v3.5) Int 13 Trade attack bonus for AC (max 5 points)
Combat Expertise As a standard action to study an opponent, you can ignore half of his or
her armor bonus during your next single attack
Int 13, Spot 10 ranks, Combat Expertise, sneak attack Ignore armor and natural armor
Int 13, Combat Expertise, BAB +6 Reduce your attack bonus to improve your AC
Combat Expertise, Improved Disarm You can disarm an opponent, then pluck the weapon from midair
Combat Expertise, Improved Trip Foe is hindered in rising when knocked prone in sand
Combat Expertise, wounding special attack The wounds you cause bleed for an additional +1 point of damage each
round
Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, One melee attack against each opponent within reach
BAB +4
Combat Familiar (PHB2) Arcane caster level 1st, familiar Familiar enters foe's square without provoking attack
Combat Familiar, arcane caster level 6th Familiar can hide in your square
Combat Intuition (1) (CAd) Sense Motive 4 ranks, BAB +5 +1 to attack opponent you engaged in the preceding round
Dex 13, Combat Reflexes, BAB +2 All allies gain +2 attack and damage bonus for a round against a target
you’ve hit with an attack of opportunity
Combat Reflexes, Hindering Opportunist, BAB +9 Foes provoke aid another action from you when they attack allies
Combat Reflexes, BAB +12 Grant foes bonus on attacks and damage, but their attacks provoke
attacks of opportunity
Combat Reflexes +4 on attacks when flanking
Combat Reflexes, Vexing Flanker, BAB +4 Flank chosen foe from adjacent square
Companion Spellbond (PHB2) Animal companion Share spells with compnion at greater range
Consecrate Spell-Like Ability (BoED) Any good alignment Adds good descriptor to spell-like ability
Cool Head (CSc) Any two mental skill tricks Learn two mental skill tricks and increase skill trick limit by one
Coordinated Strike (RotW) Animal companion or special mount class feature, Handle +1 bonus on attacks when your animal companion or special mount
Animal 5 ranks attacks the same target
Cormanthyran Moon Magic (LEoF) Knowledge (history) 4 ranks, ability to cast 3rd-level spells Increase effective caster level by 2 in moonlight
Corrupt Spell Focus (HoH) Nongood alignment +1 to save DC for all corrupt spells you cast
Corrupt Spell Focus, nongood alignment +2 to save DC for all corrupt spells you cast
Courageous Rally (HoB) Bardic music (inspire courage) class feature Make free rally check when you inspire courage
Craft Wand, Use Magic Device 1 rank Increase wand’s caster level by expending an additional charge
Crush (SS) Huge size Like a dragon, you can hurl your body onto opponents to deal
tremendous damage
Cunning Evasion (PHB2) Hide 9 ranks, evasion Hide and move immediately after using evasion
Daredevil Athlete (CSc) - Gain +5 competence bonus on physical skill check 3/day
Daring Outlaw (CSc) Grace +1, sneak attack +2d6 Rogue and swashbuckler levels stack for grace, dodge bonus, and sneak
attack
Dash (CWa) - Speed + 5 feet in light or no armor
Daunting Presence (LM) Cha 13, BAB +1 Overawe enemy to make it shaken
Deadly Defense (1) (CSc) - +1d6 damage with light weapons when fighting defensively
Defensive Sweep (1) (PHB2) BAB +15 Foe must move or provoke attack
Deft Hands (PHB v3.5) - +2 bonus on Sleight of Hand and Use Rope checks
Destructive Rage (CWa) Rage or frenzy ability +8 bonus on Strength checks to break objects
Devoted Inquisitor (CAd) Smite evil, sneak attack Use smite evil and sneak attack together to daze a foe
Devoted Performer (CAd) Bardic music, smite evil Paladin and bard levels stack for smite evil and bardic music
Devoted Tracker (CAd) Track, smite evil, wild empathy Special mount becomes animal companion, and paladin and ranger
levels stack for smite evil and wild empathy
Diligent (PHB v3.5) - +2 bonus on Appraise and Decipher Script checks
Disease Immunity (HoH) Con 13 Immune to one disease, +2 bonus on saves against contracting all other
diseases
Disguise Spell (CAd) Perform 9 ranks, bardic music Cast spells unobtrusively as part of a performance
Dive for Cover (CAd) Base Reflex save +4 Make one retry on failed Reflex save, but end up prone
Diving Charge (RotW) - Gain extra damage when diving to attack while flying
Dodge (1) (PHB v3.5) Dex 13 +1 dodge bonus to AC against selected target
Dex 13, Dodge, BAB +12 +2 on damage against foe you approach and attack
Dodge, Tumble 4 ranks You have a chance to dodge attacks that hit you, but at a cost
Dex 13, Int 13, Combat Expertise, Dodge +4 bonus on attack roll after successful total defense
Dex 13, Combat Expertise, Dodge Take –4 penalty to AC to make attack of opportunity against melee
opponent that hits you
Dex 13, Int 13, Combat Expertise, Dodge While fighting defensively, negate foe's attack
Dodge, Mobility, BAB +4 Enters larger foe's space to make a single melee attack, foe treated as
flat-footed
Dodge, Mobility, Low Blow, BAB +4 Low Blow doesn't provoke attack of opportunity
Str 21, Dodge, Mobility, Jump 9 ranks or a racial bonus on You gain a +10 competence bonus on Jump checks
Jump checks
Mobility, BAB +4 Move before and after melee attack
Dex 13, Dodge, Mobility, Spring Attack, BAB +12 Attack twice while using Spring Attack
Dex 13, Bounding Assault, Dodge, Mobility, Spring Attack, Make third attack as part of Spring Attack
BAB +18
Swim speed, Dex 13, Dodge Attack then withdraw in the same round
Domain Focus (CDi) Access to relevant domain +1 caster levels for one domain
Dorje Mastery (CPs) Manifester level 9th Gain 4 power points to augment dorje's effects
Draconic Archivist (HoH) Dark knowledge class feature Dark knowledge works on constructs and dragons
Dragon Cohort (Drac) Character level 9th, Speak Language (Draconic) Gain the service of a loyal dragon ally
Dragon Familiar (Drac) Cha 13, Speak Language (Draconic), arcane spellcaster Choose wyrmling dragon as new familiar
level 7th, ability to acquire a new familiar, compatible
alignment
Dragon Hunter (Drac) Wis 13 Gain better defense against dragons’ attacks
Wis 13, Dragon Hunter Dragons’ frightful presence less effective against you and your allies
Wis 13, Dragon Hunter Gain evasion aganst breath weapon plus save bonus against dragons’
magical attacks
Dragon Steed (Drac) Cha 13, Ride 8 ranks, Speak Language (Draconic) Dragonnel serves as loyal mount for you
Dragoncrafter (Drac) Knowledge (arcana) 2 ranks You can create dragoncraft items
Int 13, Dragonfoe, BAB +6 Single attack deals extra damage against dragons
Int 13, Dragonfoe, Dragonbane, BAB +10 Your critical hits against dragons deal tremendous damage
Dragonfriend (Drac) Cha 11, Speak Language (Draconic) Good dragons regard you as an ally
Dragon's Toughness (1, 3) (MotW) Base Fort save bonus +11 You gain +12 hit points
Dragonsong (Drac) Cha 13, Knowledge (arcana) 4 ranks, Perform 6 ranks, Your verbal performances are enhanced
Speak Language (Draconic)
Dragonthrall (Drac) Speak Language (Draconic) Evil dragons regard you as an ally
Dreamtelling, spellcaster Avoid casting mishaps in nightmare realms, gain Spell Focus
(enchantment and illusion) in dreamscape, spells cast at dream selves
deal nonlethal damage
Dwarf's Toughness (1, 3) (MotW) Base Fort save bonus +5 You gain +6 hit points
Eagle's Fury (Sand) Dex 15, proficiency with weapon Extra attack with the eagle's claw
Earth Sense (RoS) Con 13, Wis 13 Sense creatures within 20 feet that are touching the ground
Earth Sense +1 bonus on damage rolls if you and your foe are touching the ground
Earth Adept, Earth Sense +1 bonus on attack rolls if you and your foe are touching the ground
Earth Sense, Heighten Spell Heightened spell treated as higher level and higher caster level
Earth Sense, rage ability Gain +1 to natural armor while you rage
Elemental Spellcasting (2) (PH) Knowledge (the planes) 2 ranks Cast spells of chosen descriptor at +1
Elven Spell Lore (PHB2) Int 17 or elf, Knowledge (arcana) 12 ranks Bonus on dispel attempts, alter energy type of spell
Empower Spell-Like Ability (2) (MM v3.5) Spell-Like ability at caster level 6th Increase spell-like ability’s variable, numeric effects by 50%
Empower Turning (CDi) Ability to turn or rebuke undead Can turn more undead
Time limit on remaining out of water, Endurance You can stay out of water longer than you otherwise could
- Remain conscious at –1 to –9 hp
Exotic Weapon Proficiency (1, 2) (PHB v3.5) BAB +1 No penalty on attacks with specific exotic weapon
BAB +5, Exotic Weapon Proficiency (sugliin) Attacks with a sugliin are a standard action
Expanded Aura of Courage (HoB) Aura of courage class feature Your aura of courage expands to 60 feet
Expanded Ki Pool (CSc) Ki power Gain three extra uses of your ki power
Expeditious Dodge (RotW) Dex 13 Gain +2 dodge bonus when you move 40 feet in a round
Expert Siege Engineer (1) (HoB) Profession (siege engineer) 8 ranks +2 bonus on attack and damage with siege engines
Extend Rage (3) (CWa) Rage or frenzy ability Rage lasts +5 rounds
Extended Rage (3) (MotW) Ability to rage Your rages lasts an additional 5 rounds beyond its normal duration
Extra Edge (CAr) Warmage level 4th +1 bonus to warmage edge ability, plus 1/4 warmage levels
Extra Favored Enemy (MotW) BAB +5, at least one favored enemy You add an extra favored enemy to your list
Extra Invocation (3) (CAr) Ability to use lesser invocations Learn an additional invocation of one grade less than
current highest grade
Extra Rage (3) (CWa) Rage or frenzy ability Number of rages per day increased by two
Extra Slot (3) (CAr) Caster level 4th Gain an extra spell slot up to one level lower than current
highest level
Extra Smiting (3) (CWa) Smite ability, BAB +4 Number of smite attempts per day increased by two
Extra Spell (3) (CAr) Caster level 3rd Learn an additional spell up to one level lower than current
highest level
Extra Spell Secret (3) (CAr) Spell secret class ability, ability to cast 2nd level spells Permanently Enlarge, Extend, Still, or Silence one spell
Extra Turning (1) (PHB v3.5) Ability to turn or rebuke creatures Can turn or rebuke 4 more times per day
Extraordinary Concentration (CAd) Concentration 15 ranks Concentrate on a spell as a move action or swift action
Extraordinary Spell Aim (CAd) Spellcraft 15 ranks Exclude one creature from spell area
Extraordinary Trapsmith (RotD) Craft (trapmaking) 9 ranks Reduce cost of making a trap by 25%; 50% if kobold
Eyes in the Back of Your Head (CWa) Wis 13, BAB +1 Opponents do not gain flanking benefit
Fade into Violence (PHB2) Bluff 6 ranks, Hide 6 ranks Foe strikes ally, not you if your Bluff check succeeds
Faith in the Frost (Frost) Ability to turn or rebuke creatures, Cold or Winter domain Successful turn or rebuke causes cold damage
Faster Healing (CWa) Base Fortitude save bonus +5 Heal hit points and ability damage faster than normal
Fiendish Summoning Specialist (PH) Knowledge (the planes) 2 ranks, Knowledge (religion) 2 Summon additional evil-aligned creatures
ranks, nongood alignment, summon monster ability
Flyby Attack (MM v3.5) Fly speed You can attack on the wing
Fly speed, breath weapon, Flyby Attack Breath attack is free action while using double move action
Fly speed, breath weapon, Flyby Attack, Flyby Breath You sustain your breath weapon when you use it on the wing, covering a
larger ground area in its effect
Fly speed, Flyby Attack You can make multiple flyby attacks in a round
Fly speed 90, Flyby Attack, Hover or Wingover Move before and after attacking
Flying Fish Leap (Storm) Flying Fish Leap Leap out of water without penalty
Font of Life (HoH) Living creature Gain an extra save to avoid energy drain
Force of Personality (CAd) Cha 13 Add Cha modifier, rather than Wis modifier, to Will saves
Freerunner (CSc) Any two movement skill tricks Learn two movement skill tricks, increase skill trick limit by one
Frightful Presence (Drac) Cha 15, Intimidate 9 ranks Gain frightful presence ability
Frozen Berserker (1) (Frost) Barbarian rage ability Gain cold subtype while raging
Gape of the Serpent (SS) Swallow whole ability You can swallow larger creatures than normal
Ghost Scarred (LM) Knowledge (religion) 8 ranks +2 on attacks, damage, saves against incorporeal undead
Goad (1) (CAd) Cha 13, BAB +1 Cause target to attack only you
Graft Flesh (LM) Heal 10 ranks You can apply grafts of a certain type
Great Fortitude You have a greater chance than normal to resist attacks against your
vitality, but at a cost
Knowledge (history) 4 ranks, Great Fortitude Gain a +2 bonus on saves to resists gaining negative levels or to remove
them
Greenbound Summoning (LEoF) Ability to cast any summon nature's ally spell Summoned animals aquired the greenbound template
Guardian Spirit (CAr) Watchful spirit class ability Reroll initiative two times per day, reroll any save 1/day
Guerrilla Scout (HoB) - +1 bonus on initiative checks; Listen and Spot ranks cost 1 skill point
Guerrilla Warrior (HoB) - Reduce light or medium armor check penalty by 1; Hide and Move
Silently ranks cost 1 skill point
Hamstring (CWa) Sneak attack ability, BAB +4 Trade 2d6 sneak attack damage to cut opponent’s speed in half
Heat Endurance (Sand) Base Fort save +2 +2 on saves against fire, heat protection 1
Base Fort save +6, Heat Endurance Fire resistance 5, heat protection 3
Heighten Spell-Like Ability (2) (CAr) Spell-like ability at caster level 6th or higher Use spell-like ability at higher level up to 3/day
Hostile Mind (6) (EPH) Cha 15 Automatically deal damage to telepathic foes
Hover (MM v3.5) Fly speed You can come to a halt in midair
Fly speed 150 feet, Hover or Wingover Maneuverability improves one step
Improved Counterspell Reduce your save DC against foe's spell by expending spell or slot as
immediate action
Improved Counterspell, Improved Initiative Counterspell once per round without readying an action to do so
Improved Critical (1, 2) (PHB v3.5) Proficient with weapon, BAB +8 Double threat range of weapon
Improved Diversion (1) (CAd) Bluff 4 ranks Use Bluff to create a diversion, then Hide as a move action
Improved Familiar (FRCS) Ability to acquire a new familiar, compatible alignment Gain a more powerfull familiar
Improved Familiar, caster level 9th Familiar can control a spell for its master
Improved Favored Enemy (CWa) Favored enemy ability, BAB +5 +3 bonus on damage against favored enemies
Improved Flight (CAd) Ability to fly Flight maneuverability improves by one step
Improved Natural Armor (3) (MM v3.5) Natural Armor, Con 13 Your natural armor bonus increases by 1
Improved Natural Attack (MM v3.5) Natural weapon, BAB +4 The damage of a natural weapon increases by one step
Improved Scent (SS) Scent ability You can detect approaching enemies and sniff out hidden foes within 60
feet
Scent ability, Improved Scent You can pinpoint the location of a scent when within 20 feet
Improved Skirmish (8) (CSc) Skirmish +2d6/+1 AC Move 20 feet to gain +2d6 points of damage, +2 AC
Improved Smiting (CDi) Cha 13, smite ability Your smite gains an alignment for overcoming
DR and +1d6 damage
Improved Toughness (1) (CWa) Base Fortitude save bonus +2 Gain hp equal to your current HD
Improved Turning (PHB v3.5) Ability to turn or rebuke creatures +1 level for turning checks
Improved Unarmed Strike (1) (PHB v3.5) - Considered armed even when unarmed
Improved Unarmed Strike, smite evil Monk and paladin levels stack for unarmed strike and smite evil damage
Improved Unarmed Strike, spontaneous 2nd-level arcane Monk and sorcerer levels stack for AC bonus (Cha-based), sacrifice spell
spells to gain bonus on unarmed strike
Improved Unarmed Strike, sneak attack Monk and rogue levels stack for sneak attack damage, unarmed strike
sneak attack gains improved stunning DC
Small or Medium size, Improved Unarmed Strike Gain circumstance bonus to escape grapple or pin
Improved Unarmed Strike, Clever Wrestling, size Small or Avoid a bull rush or trip attack more easily
Medium
Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Trip attempt after foe’s attack misses
Unarmed Strike
Dex 13, Improved Unarmed Strike Deflect one ranged attack per round
Dex 15, Deflect Arrows, Improved Unarmed Strike Catch a deflected ranged attack
Wis 13, Improved Sunder, Improved Unarmed Strike Add Wis modifi er to damage against objects
Str 15, Improved Grapple or improved grab, Improved Extra damage while pinning an opponent
Unarmed Strike
Dex 13, Improved Unarmed Strike +4 bonus on grapple checks; no attack of opportunity
Str 13, Dex 13, Improved Unarmed Strike, Improved Grapple Begin grapple with a melee strike
Dex 13, Wis 13, Improved Unarmed Strike, BAB +8 Stun opponent with unarmed strike
Ki strike (lawful), Stunning Fist +2d6 unarmed damage against chaotic opponent
Stunning Fist, BAB +2 Number of stunning attacks per day increased by three
Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Expend Stunning Fist use to cloak fosts, feet in fiery energy for +1d6
Stunning Fist, BAB +8 damage
Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Expend Stunning Fist use to cloak self in flame, damaging any who strike
BAB +8 you
Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, Expend Stunning Fist uses to throw ball of ki energy
BAB +8
Improved Unarmed Strike, Stunning Fist, BAB +2 +1d6 damage on unarmed attacks
Wis 17, Improved Unarmed Strike, Stunning Fist, BAB +10 Paralyze opponent with unarmed strike
Wis 15, Stunning Fist, BAB +2 Stunned opponents become nauseated for 1 round
Str 15, Improved Unarmed Strike, Stunning Fist Foe and adjacent creatures stunned by thundering blow
Combat Reflexes, Stunning Fist, BAB +6 Use one additional stunning attack per round
Wis 15, Improved Initiative, Improved Unarmed Strike, Deal Con damage with your unarmed strike
Stunning Fist
Wis 15, Improved Unarmed Strike, Stunning Fist Project your ki to deal unarmed damage 5 ft. beyond your normal reach
Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, +4 bonus on damage when striking foe that has DR
BAB +9
Wis 17, Improved Unarmed Strike, Stunning Fist, BAB +2 Cause foe’s Strength to drop by 6 for 1 minute
Str 13, Improved Unarmed Strike Your unarmed strikes avoid the usual underwater penalties
Improved Unarmed Strike Deal bludgeoning, piercing, or slashing damage with unarmed strikes
Improved Weapon Familiarity (1) (CWa) BAB +1 Racial weapons are martial, not exotic
Inside Connection (2) (RoD) - +4 bonus on checks to interact with a specific organization
Insightful (CAr) - Use detect magic, detect secret doors, read magic as spelllike
abilities 1/day
Insightful Reflexes (CAd) - Add Int modifier, rather than Dex modifier, to Reflex saves
Instantaneous Rage (CWa) Rage or frenzy ability Rage even when it isn’t your turn
Intimidating Rage (CWa) Rage or frenzy ability Cause single foe within 30 feet to become shaken
Intimidating Strike (1) (PHB2) Intimidate 4 ranks Use intimidate check with attack to shake opponent
Inured to Energy (3) (SS) Resistance to energy Your existing resistance to one type of energy increases by 10
Iron Will You have a greater chance to resist attacks against your willpower, but at
a cost
Iron Will Make a Will save instead of Fort or Ref against psionic powers
Endurance, Iron Will Roll twice against fear and mind-affecting attacks
Iron Will, spellcaster level 1st Increasing your caster level by up to 3 to get stunned
Cha 12, Iron Will Add Cha modifier to Will saves against fear effects
Jack of All Trades (CAd) Int 13 Use any skill, even “Trained Only” ones
Keen-Eared Scout (PHB2) Listen 6 ranks, Alertness or Skill Focus (listen) Listen check reveals extra information about sound
Kiai Shout (CWa) Cha 13, BAB +1 Affected opponents become shaken for 1d6 rounds
Cha 13, Kiai Shout, BAB +9 Foes who hear your shout may panic
Large and in Charge (Drac) Natural reach of 10 feet or more, size Large or larger Push back foe attempting to close
Leadership (PHB v3.5) Character Level 6th Attract cohort and followers
Profession (sailor) 7 ranks, Knowledge (geography) 7 ranks, Use aid another to assist everyone aboard your ship
Leadership
Cha 15, Leadership Your cohort’s maximum level increases by 1
Cha 17, Leadership Your cohort and followers have exceptional morale
Leap of the Heavens (PHB2) Jump 4 ranks Don't double DC for standing jumps, +5 bonus on running jumps
Light of Aurifar (Sand) Ability to turn or rebuke undead, access to the Fire or Sun Turned or rebuked undead takes 2d6 fire damage
domain
Light to Daylight (RoF) Able to use light as a spell-like ability Treat light as daylight, +2/day
Lightning Reflexes You have a greater chance to resist attacks against your agility, but at a
cost
Dex 15, Lightning Reflexes, BAB +2 Attack while prone at no penalty and stand up
Mad Foam Rager (PHB2) Rage or frenzy ability Once per rage or frenzy, delay spell or attack effect
Mage Slayer (1) (CAr) Spellcraft 2 ranks, BAB +3 +1 bonus on Will saves; spellcasters you threaten can’t cast defensively
Con 13, Blind-Fight, Mage Slayer Ignore spell-based concealment of creatures you attack
Magic of the Land (RotW) Ability to cast 1st-level spells, Concentration 5 ranks, Draw on nature’s power to infuse your spells with positive energy, curing
Knowledge (nature) 5 ranks, Spellcraft 5 ranks 2 points of damage per spell level
Magical Aptitude (PHB v3.5) - +2 bonus on Spellcraft and Use Magic Device checks
Magical Artisan (2) (PGtF) Any item creation feat Make item for 75% item creation costs
Mark of Hleid (Frost) Patron deity must be Hleid Cleric is favored class, +2 sacred bonus to AC against evil cold
creatures, immunity to rimefire
Martial Stalker (1) (CSc) Proficiency with all martial weapons, ki power Fighter and ninja levels stack for ki pool, AC bonus, and feats
Martial Weapon Proficiency (2) (PHB v3.5) - No penalty on attacks with specific martial weapon
Master Manipulator (PHB2) Cha13, Diplomacy 9 ranks Gain two new uses of Diplomacy skill
Master Spellthief (CSc) Ability to cast 2nd-level arcane spells, steal spell Spellthief and arcane spellcaster levels stack for steal spell and arcane
caster level; cast arcane spells in light armor
Maximize Spell-Like Ability (2) (CAr) Spell-like ability at caster level 6th or higher Maximize spell-like ability’s variable numeric effects up to 3/day
Mental Resistance (6) (EPH) Base Will save bonus +2 Gain mental resistance to some damaging powers
Mind over Body (EPH) Con 13 Heal ability damage more quickly
Mobile Spellcasting (CAd) Concentration 8 ranks Cast a spell and move at the same time
Mother Cyst (LM) Caster level 1st, Knowledge (religion) 2 ranks Internal undead cyst allows access to special spells
Mountain Warrior (1) (RoS) Survival 5 ranks, BAB +3 Gain +1 bonus on melee damage, +1 bonus on ranged attacks with
higher ground, negate opponent’s bonus, and +2 bonus on Balance
checks on slopes
Mounted Combat (1) (PHB v3.5) Ride 1 rank Negate hits on mount with Ride check
Ride 1 rank, Mounted Archery, Mounted Combat Reduce or eliminate attack penalties with ranged weapon while mounted
Mounted Combat, Ride 4 ranks +4 dodge bonus to AC against some attacks of opportunity while mounted
Ride 1 rank, Mounted Combat You use your mount's Strength score instead of your own for damage roll
when charging with a heavy lance
Multiattack (MM v3.5) Three or more natural attacks The secondary attacks with natural weapons take only a -2 penalty
Multiweapon Fighting (MM v3.5) Dex 13, three or more hands As Two-Weapon Fighting
Natural Bond (CAd) Animal companion Add +3 to effective druid level when determining animal companion’s
abilities
Natural Spell (PHB v3.5) Wis 13, Ability to use wild shape Cast spells while in wild shape
Necromantic Presence Undead in your presence gain +2 on attack rolls and damage rolls
Necropolis Born (CAr) - Use cause fear, ghost sound, touch of fatigue as spell-like
abilities 1/day
Neraph Charge (PH) Wis 15, Knowledge (the planes) 5 ranks Camouflage your charge attack so foe loses Dex bonus to AC
Night Haunt (CAr) - Use dancing lights, prestidigitation, unseen servant as spelllike
abilities 1/day
Nimble Fingers (PHB v3.5) - +2 bonus on Disable Device and Open Lock checks
Nobody's Fool (RoF) Wis 13 +2 bonus on Gather Information and Sense Motive checks
Node Spellcasting, caster level 1st Insight bonus to AC near earth node
Nonverbal Spell (PH) - Cast spells that have verbal components without uttering verbal
components
Obscure Lore (CAd) Bardic music or lore Gain +4 bonus on bardic knowledge or lore checks
Obtain Familiar (CAr) Knowledge (arcana) 4 ranks, arcane caster level 3rd Obtain a familiar in the same manner as a sorcerer or wizard
Old Salt (Storm) Profession (sailor) 5 ranks +1 bonus on Balance, Profession (sailor), Use Rope; predict weather
Overwhelming Assault (PHB2) BAB +15 Gain bonus against adjacent foe not attacking you
Planar Familiar (PH) Ability to acquire new familiar, compatible alignment, Add planar creatures to list of available familiars
sufficient arcane spellcaster level, Knowledge (the planes) 5
ranks
Planar Touchstone (2) (PH) Knowledge (the planes) 8 ranks, object from touchstone site Gain base ability for that touchstone
Planar Touchstone, Knowledge (the planes) 8 ranks, object Double the uses of planar touchstone higher-order ability
from planar touchstone site
Cha 13, Spellcraft 5 ranks, Planar Touchstone Improve resilience and duration of summoned creature
Plant Defiance (MotW) Ability to cast detect animals or plants You turn (but not destroy) plants as a good cleric turns undead
Plant Defiance, ability to cast speak with plants You rebuke or command plants as an evil cleric rebukes undead
Point Blank Shot (1) (PHB v3.5) - +1 bonus on ranged attack and damage within 30 ft.
Str 15, Point blank Shot, BAB +10 Your ranged attack targets every foe in 60-ft.line
Dex 13, Point Blank Shot +1d6 damage against targets below you
Point Blank Shot, Precise Shot Your ranged attacks ignore cover from allies
Point Blank Shot, Precise Shot, BAB +4, skirmish or sneak Ready action to fire, denying foe Dex bonus to AC on your attack after
attack ability ally hits foe
Dex 19, Point Blank Shot, Precise Shot, BAB +11 Ignore less than total cover/concealment on ranged attack
Dex 15, Point Blank Shot, Precise Shot, BAB +5 Use ranged weapon to disarm foe within 30 feet
Dex 15, Point Blank Shot, Precise Shot, BAB +5 Use ranged weapon to grapple foe within 30 feet
Str 13, Point Blank Shot, Precise Shot, Ranged Pin, BAB +5 Use ranged weapon to sunder foe’s weapon at reduced damage penalty
Point Blank Shot, Precise Shot, BAB +3 Halve opponent’s cover bonus
Dex 13, Point Blank Shot One extra ranged attack each round
Dex 17, Point Blank Shot, Rapid Shot, BAB +6 Shoot two or more arrows simultaneously
Dex 17, Manyshot, Point Blank Shot, Rapid Shot, BAB +6 Shoot 2 or more arrows simultaneously, even at separate targets
Manyshot, Point Blank Shot, Rapid Shot Ignore –2 penalty when using Rapid Shot
Poison Expert (2) (CSc) Poison use, Craft (poisonmaking) 8 ranks Your poisons’ save DC is 1 higher
Poison use, Craft (poisonmaking) 8 ranks, Poison Expert Your poisons deal +1 damage/die
Power Attack (1) (PHB v3.5) Str 13 Trade attack bonus for damage (up to base attack bonus)
Str 19, Huge size, Power Attack You can wield improvised weapons to attack several spaces at once
Con 20, Huge size, Power Attack You can blow targets over with your breath
Str 13, Power Attack, BAB +6 Daze opponent with successful bludgeonning attack
Favored enemy ability, Power Attack, BAB+4 Trade attack bonus for damage at greater rate against favored enemies
Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack +1d12 damage on unarmed attacks when charging
Str 25, Power Attack, Improved Bull Rush, size Large or Your blow can send a smaller opponent flying like bowling pins
larger
Str 13, Power Attack, Improved Bull Rush Ready action to slam into charging foe
Improved Bull Rush, Power Attack, size Large or larger Push foes backward with your blows
Improved Bull Rush, size Large or larger, rage class feature Knock foe prone as part of raging bull rush
Jump 8 ranks, Power Attack Doubles damage by Power Attack on successful charge
Knowledge (history) 4 ranks, Power Attack, arcane caster Perform a battle curse as a melee attack
level 1st
Close-Quarters Fighting, Power Attack, BAB +6 Make attack of opportunity against foe attacking from above
Str 13, Power Attack, Intimidate 7 ranks Potential cowering effect on critical hit
Str 15, Improved Unarmed Strike, Power Attack Additional unarmed attack against opponent on which you have just
scored a critical hit
Str 30, Improved Unarmed Strike, Power Attack You create a cone of sound that deafen opponents in affected area
Power Climb (Drac) Str 15, fly speed (average maneuverability) Gain altitude without losing speed
Power Dive (SS) Str 15, fly speed (average maneuverability) When flying, you can dive and land on an opponent to deal additional
damage
Powerful charge (1) (MM III) Medium or larger, BAB +1 You can charge with extra force
Priest of the Waste (Sand) Access to Fire, Summer, Sun, Travel, or Water domain Spontaneously cast certain waste-related spells
Primitive Caster (RoF) - Increase effective level of spell for each component you add
Psionic Affi nity (EPH) - +2 bonus on Psicraft and Use Psionic Device checks
Psionic Hole (6) (EPH) Con 15 Drain away psionic foes’ focus and power points
Psionic Mastery (CPs) Able to manifest powers or use psi-like abilities Take 10 on manifester level checks
Psithief (CSc) Manifester level 1st, steal spell Steal power points instead of spells; gain new class skills
Purify Spell-Like Ability (BoED) Any good alignment Adds good descriptor to spell-like ability; neutral creatures take half
damage, good creatures take no damage
Pyro (S&S) - You’re good at lighting objects and opponents on fire
Quick Change (SS) Dex 15, alternate form ability You can shift to an alternate form faster and more easily
Quick Draw (1) (PHB v3.5) BAB +1 Draw weapon as free weapon
Dex 17, Sleight of Hand 5 ranks, Quick Draw Cause opponent to be fl at-footed for one attack
Quick Reconnoiter (CAd) Listen 5 ranks, Spot 5 ranks Spot and Listen as free actions, +2 on initiative checks
Quicken Spell-Like Ability (2) (MM v3.5) Spell-Like at caster level 10th You can employ a spell-like ability with a moment's thought
Quicken Turning (CDi) Ability to turn or rebuke undead Can turn undead as a free action
Quicker Than the Eye (S&S) Dex 19 Your hands can move so quickly that observers don’t see what you’ve
done
Rapid Reload (1) (PHB v3.5) Weapon Proficiency with crossbow Reload crossbow more quickly
Rapid Swimming (Storm) Natural swim speed, base Fortitude save +2 Swim speed improves by 20 ft.
Razing Strike (CAd) Ability to cast 3rd-level arcane or divine spells, sneak attack Spend a spell use to gain attack and damage bonuses against constructs
or undead
Str 15, Reinforced Wings, wings and a glide or fl y speed Fly with heavy armor or a heavy load
Resist Disease (MotW) - You gain a +4 bonus on Fortitude saves against disease
Resist Dragonfear (DLCS) BAB +3, must have taken damage from a dragon attack at +4 bonus on Will saves against frightful presence of dragons
least once
Resist Dragonfear, BAB +6, must have taken damage from a +8 bonus on Will saves against frightful presence of dragons
dragon attack at least once
Resistance to Energy (2) (MotW) Base Fort save bonus +8 You gain resistance 5 against a type of energy
Resourceful Buyer (RoD) - Communities are considered larger for you when buying equipment
Reverberation (SS) Sonic-based attack +2 bonus to the DC of saves against your sonic attack
Rock Hurling (RoS) Str 19, size Large or larger Hurl rocks like a giant can
Str 23, Rock Hurling, size Large or larger Throw rocks farther and more accurately
Run (PHB v3.5) - Run 5 times normal speed, +4 bonus on Jump checks made after a
running start
Dex 15, Run Make one direction change during a run or charge
Runesmith (RoF) Craft (rune) 4 ranks You can make runes that take place of material component for your spells
Sacred Tattoo (RoF) Patron deity from the Mulhorandi or Untheric pantheon Add +1 to the DC of all saving throws and caster level checks in a special
area
Sailor’s Balance (Storm) Profession (sailor) 4 ranks +5 bonus on shipboard Balance checks
Sanctify Water (Storm) Cha 13+, ability to channel positive energy Convert water within 20 ft. radius into holy water
Sand Dancer (Sand) Wis 13, Tumble 4 ranks Blind foe with thrown sand during another attack
Wis 13, Tumble 8 ranks, Sand Dancer Blind foes in 5-ft. radius with thrown sand
Sandskimmer, Hide 5 ranks Quickly bury yourself in sand to gain a Hide bonus
Savvy Rogue (CSc) Rogue level 10th Your rogue special abilities improve
Scorpion's Instincts (Sand) Dex 13, Hide 5 ranks Become stealthy like a scorpion
Scorpion's Resolve (Sand) - +4 bonus on saves against mind-affecting spells and abilities
Scourge of the Seas (Storm) Cha 15, Intimidate 5 ranks Intimidate other ships with your sinister reputation
Scramble (SS) Dex 15, Small size or smaller, improved evasion ability Reflex save to avoid the damage when you would be reduced to 0 hit
points or less from a weapon or other blow, 1/day
Sea Legs (Storm) - +2 bonus on shipboard Balance and Tumble checks, +1 initiative
Servant of the Fallen (LEoF) Cleric level 1st, dead or fogotten god as patron deity Receive cleric spells normally and gain a +1 luck bonus on one die roll;
you can also be raised normally
Shadow Weave Magic (PGtF) Wis 15 or patron deity Shar Gain +1 on save DC and spell penetration with enchantment, illusion, and
necromancy spells; -1 caster level with evocation and transmutation
spells; can’t use light spells
Regions: The Western Hearthlands. Shadow Weave Magic, +1 bonus to the DC of Enchantment spells or with the Sonic descriptor
bardic music you cast
Shared Fury (RotW) Animal companion class feature, rage class feature, Handle Your animal companion rages with you
Animal 4 ranks
Dex 13, Shield Proficiency Deflect one ranged attack per round with shield
Shield Proficiency Apply buckler’s shield bonus to AC while using off-hand weapon
Improved Shield Bash, BAB +3 Free trip attack with shield during charge
Improved Shield Bash, Shield Charge, BAB +6 Use shield to daze opponent
Proficiency with a heavy shield, BAB +1 Bonus to AC and Reflex saves while fighting in shield wall
Shield Proficiency, Shield Specialization Make attacks of opportunity without penalty when fighting defensively
Shield Proficiency, Shield Specialization, Improved Shield Reduce two weapon penalties when using shield bash
Bash
Concentration 5 ranks, Combat Casting, Shield Proficiency No attacks of opportunity when you cast spells with a shield ready
Concentration 5 ranks, Combat Manifestation, Shield No attacks of opportunity when you manifest powers with a shield ready
Proficiency
Simple Weapon Proficiency (PHB v3.5) - No –4 penalty on attack rolls with simple weapons
Skill Focus (2) (PHB v3.5) - +3 bonus on checks with selected skill
Smatterings (RoD) Int 13 You can communicate in languages you don’t know
Smite Fiery Foe (Frost) Smite ability Add Charisma modifier on attack roll and character level to damage
against creatures with fire subtype
Snatch (MM v3.5) Size Huge or larger You can grab opponents nuch smaller than you and hold them in your
mouth or claw
Snatch Use snatch against bigger targets
Con 13, Snowcasting Cold spells have higher caster levels in cold weather
Con 13, Snowcasting, Frozen Magic Cold spells do +1 or +2 damage/die in cold weather
Con 13, Snowcasting, Frozen Magic, Cold Focus You gain additional bonus spells in cold weather
Con 13, Snowcasting Summoned frostfell creatures are stronger in cold weather
Snowrunner (Frost) Woodland stride ability Move through snow at full speed, +5 competence bonus on Balance
checks on ice
Soul of The North (CAr) - Use chill touch, ray of frost, resistance as spell-like abilities
1/day
Spear of Doom (DLCS) BAB +1 +4 attack roll and double damage to a charging foe if readied with a
spearlike weapon
Spell Focus (2) (PHB v3.5) - +1 bonus on save DCs against specific school of magic
Spell Focus (Chaos, Evil, Good, Law) (CDi) Relevant alignment +1 bonus on save DCs for spells with alignment descriptor
Spell Focus (Good) (BoED) Any good alignment +2 bonus to save DCs of spells with good descriptor
Spell Focus in specific school +3 bonus on saves against specific school of magic
Augment Summoning, Spell Focus (conjuration) Summoned creatures gain cold subtype and +1d6 cold damage to attacks
Spell Girding (MoF) - Dispel checks against your spells are made with a -2 penalty
Spell Hand (CAr) - Use mage hand, open/close, Tenser’s floating disk as spelllike
abilities 1/day
Spell Mastery (2) (PHB v3.5) Wizard level 1st Can prepare some spells without spellbook
Spell Penetration (PHB v3.5) - +2 bonus on caster level checks to defeat spell resistance
Spell Reprive (2) (LEoF) Knowledge (history) 2 ranks, specialist wizard level 1st Learn and prepare one spell from a prohibited school
Item Reprive, Spell Reprive, specialist wizard level 10th Learn and cast spells from a prohibited school
Spell Reprive, specialist wizard level 5th Use spell completion and spell trigger magic items from a prohibited
school
Spell Thematics (PGtF) Arcane spellcaster level 1st Gain +4 to Spellcraft DC to identify your spells, +1 caster level with
thematic spells.
Spellcasting Prodigy (2) (PGtF) 1st-level character Treat primary spellcasting ability score as 2 higher for bonus spells and
save DCs
Spellfire Wielder (MoF) - You control raw magic in the form of spellfire
Spell-Linked Familiar (PHB2) Arcane caster level 9th, familiar Familiar gains limited spellcasting ability
Spirit Sense (HoH) Wis 12, near-death experience See and speak with the recently dead
Spontaneous Domain (CCh) Ability to cast 3rd-level spells, access to two or more cleric Leave your domain spell slots open to be filled at need
domains
Spontaneous Healer (CDi) Knowledge (religion) 4 ranks, nonevil Swap out your spells for cure spells on your list
Spontaneous Summoner (CDi) Knowledge (nature) 4 ranks, partly neutral alignment Swap out your spells for summon nature’s ally
Staggering Strike (CAd) BAB +6, sneak attack Limit target to a single action for 1 round
Steady Mountaineer (RoS) Goliath, or Climb 8 ranks and Jump 8 ranks Always take 10 on Climb and Jump checks
Steam Magic (Storm) Spellcraft 4 ranks Cast fire spells into water without Spellcraft check
Quicken Spell, Silent Spell, Still Spell Use spell as a spell-like ability once per round
Stitched Flesh Familiar (LM) Ability to acquire a new familiar, ability to cast three or more Familiar gains undead qualities, and you can control 4 extra HD of undead
necromancy spells
Storm Magic (Storm) - Spells you cast that affect storms gain +1 caster level
Strong Mind (Udark) Wis 11 You are unusually difficult to affect with psionic powers and mind attacks
Subduing Strike (1) (BoED) - No penalty when dealing nonlethal damage; rogue’s sneak attack deals
nonlethal damage
Supernatural Blow (MotW) BAB +7, favored enemy immune to critical hits You know how to place blows against an opponent immune to critical hits
for best effect
Supernatural Transformation (2) (SS) Innate spell-like ability One of your innate spell-like abilities becomes a supernatural ability
Sure Hand (CSc) Any two manipulation skill tricks Learn two manipulation skill tricks and increase skill trick limit by one
Swarmfighting (CWa) Small size, Dex 13, BAB +1 Occupy same square as other swarmfighting ally, gain +1 morale bonus
per ally (up to Dex bonus)
Sweet Talker (CSc) Any two interaction skill tricks Learn two interaction skill tricks, increase skill trick limit by one
Swift Ambusher (8) (CSc) Skirmish +1d6/+1 AC, sneak attack +1d6 Rogue and scout levels stack for skirmish bonuses
Swift Call (CCh) Special mount class feature Call special mount as a swift action
Swift Hunter (8) (CSc) Favored enemy, skirmish +1d6/+1 AC Ranger and scout levels stack for skirmish bonuses, favored enemies
Swim-By Attack (Storm) Swim speed Attack as you swim past your opponent
Tactile Trapsmith (CAd) - Add Dex modifier, rather than Int modifier, to Search and Disable Device
checks
Telling Blow (PHB2) Skirmish attack or sneak attack Gain skirmish or sneak attack damage on critical hits
Throw Anything (CWa) Dex 15, proficiency with weapon, BAB +2 Throw melee weapon with no penalty
Tomb-Tainted Soul (LM) Nongood Heal with negative energy as an undead creature
Touchstone (Sand) Knowledge (local) 8 ranks or native 250-gp item You can use touchstone sites
Toughness, arcane caster level 3rd Expend prepared spell or spell slot to heal when at or below 0 hit points
Arcane Toughness, Toughness, arcane caster level 6th +2 save DC for one spell, Con penalty for 12 hours and fatigued
BAB +2, Endurance, Iron Will, Toughness After your hit points are reduced to 0 or below, you may take one partial
action on your turn every round until you reach –10 hit points
Trapmaster (LEoF) Int 13, trap sense +2 Increase trap sense benefit by 4 and gain a +2 bonus on Disable Device
checks
Trophy Collector (PHB2) Craft (taxidermy) 6 ranks Gain bonuses from trophies you create and wear
Persuasive, Trustworthy +2 bonus on Diplomacy checks and add +2 to the save DCs of all your
mind-affecting, language-dependent spells
Tumbling Feint (1) (PHB2) Bluff 4 ranks, Tumble 4 ranks +5 on feint attempt after successful Tumble
Shield Proficiency, Tunnel Fighting Prevent flanks when a wall shields one side
Mounted Combat, Tunnel Fighting You and your mount take no penalty on attacks or to AC when squeezing
Two-Weapon Fighting (1) (PHB v3.5) Dex 15 Reduce two-weapon fighting penalties by 2
Craft Wand, Two-Weapon Fighting Activate second wand by expending 2 additional charges
Craft Dorje, Two-Weapon Fighting Fight with two dorjes at the same time
Improved Two-Weapon Fighting, Two-Weapon Fighting Attack once with each hand as a standard action
Str 13, Two-Weapon Fighting Treat one-handed weapon in off hand as if light weapon
Dex 17, Two-Weapon Defense, Two-Weapon Fighting, BAB Gain shield bonus when fi ghting with two weapons
+6
Dex 19, Improved Two-Weapon Defense, Two-Weapon Gain shield bonus when fighting with two weapons
Defense, Two-Weapon Fighting, BAB +11
Dex 15, Two-Weapon Fighting, BAB +6 Attack with both weapons when charging
Dex 15, Two-Weapon Fighting, BAB +11 Gain bonus damage if you hit with both weapons
Undead Leadership (LM) Character level 6th, nongood, Knowledge (religion) 1 rank Attract undead followers and cohort
Underfoot Combat (RotW) Small or smaller, Tumble 10 ranks Occupy same square as a Large or larger creature, gaining +4 bonus to
AC
Unquenchable Flame of Life (LM) - +2 bonus on saves against undead attacks
Urban Stealth (RoD) Knowledge (local) 2 ranks +3 bonus on Hide and Move Silently checks in cities
Vampire Hunter (LM) Knowledge (religion) 6 ranks Detect vampires, immunity to dominating gaze
Vatic Gaze (PHB2) Arcane caster level 9th Detect magic as will, use Sense Motive to determine foe's highest-level
spell
Versatile Performer (CAd) Perform 5 ranks Treat number of Perform skills as if they had ranks equal to your highest
Perform rank
Versatile Spellcaster (RotD) Ability to spontaneously cast spells Use two lower-level slots to cast a higher-level spell
Veteran Knowledge (1) (HoB) BAB +2, Knowledge (history) 1 rank +5 bonus on Knowledge checks made to gain strategic advantage
Wanderer's Diplomacy (PHB2) Halfling or 4 ranks in Bluff, Diplomacy, and Sense Motive Gain special social abilities
Wandstrike (CAr) Use Magic Device 4 ranks Make touch attack with wand to deal 1d6 damage and
target creature with spell
Weapon Finesse (1, 2) (PHB v3.5) Proficiency with weapon, BAB +1 Use Dex modifier instead of Str modifier on attack rolls with light melee
weapons
Weapon Focus (1, 2) (PHB v3.5) Proficiency with weapon, BAB +1 +1 bonus on attack rolls with selected weapon
Proficiency with hand, heavy, or light crossbow, Weapon Half Dex bonus on crossbow damage, 60 ft.
Focus with hand, heavy, or light crossbow, BAB +1, skirmish
or sneak attack ability
Proficiency with weapon, Weapon Focus with weapon, fighter +2 bonus on attack rolls with selected weapon
level 8th
Weapon Focus with weapon, BAB +4 +4 bonus to confi rm critical with one weapon
Weapon Focus (ranged spell), caster level 4th +2 bonus on damage rolls with ranged spells
Int 13, Combat Expertise, Weapon Focus Your attacks more easily overcome damage reduction or hardness
Proficiency with selected weapon, Weapon Focus with Lose reach benefits, attack adjacent foes
selected weapon, BAB +3
Weapon Focus (touch spell), caster level 4th +2 bonus on damage rolls with touch spells
Proficiency with weapon, Weapon Focus with weapon, fighter +2 bonus on damage rolls with selected weapon
level 4th
Grace +1, Weapon Specialization Fighter and swashbuckler levels stack for grace, dodge bonus, and feats
Proficiency with weapon, Greater Weapon Focus with +4 bonus on damage rolls with selected weapon
weapon, Weapon Focus with weapon, Weapon
Specialization with weapon, fighter level 12th
Proficiency, Weapon Focus, Weapon Specialization with Gain Weapon Focus, Weapon Specialization benefits with multiple
selected weapon, BAB +8 weapons
Proficiency, Weapon Focus, Weapon Specialization with a +1 on attacks per previous hit with bludgeon
bludgeoning weapon, Melee Weapon Mastery(bludgeoning),
BAB +14
Proficiency, Weapon Focus, Weapon Specialization with Bull rush with piercing weapon attack
selected weapon, Melee Weapon Mastery(piercing), BAB +14
Proficiency, Weapon Focus, Weapon Specialization with Gain extra attack with slashing weapon
selected weapon, Melee Weapon Mastery(slashing), BAB +14
Proficiency, Weapon Focus, Greater Weapon Focus, Gain further abilities with chosen weapon
Weapon Specialization, Greater Weapon Specialization with
selected weapon, Melee Weapon Mastery with weapon type
of selected weapon, fighter level 18th
Proficiency with selected weapon, Weapon Focus with +4 damage with selected weapon against undead
selected weapon, Weapon Specialization with selected
weapon, fighter level 4th
Wingover (MM v3.5) Fly speed You can change direction quickly while flying
Fly speed 150 feet, Hover or Wingover Maneuverability improves one step
Winter’s Champion (Frost) Paladin level 1st Gain additional frostfell spells on your paladin spell list
Winter’s Mount (Frost) Special mount ability Special mount gains cold subtype and +2 Constitution
Wyrmgrafter (RotD) Heal 10 ranks, Knowledge (arcana) 5 ranks Create and apply draconic grafts
Zen Archery (CWa) Wis 13, BAB +1 Use Wis instead of Dex for ranged attacks
Heritage Feats
Name (special) (source) Prerequisites Benefit
Air Heritage (PH) Fly speed Fly speed +30 feet, +2 on Balance and Jump checks
Anarchic Heritage (PH) Nonlawful alignment +4 on saves against polymorph/petrification, +1 on saves against spells
by lawful creatures
Axiomatic Heritage (PH) Nonchaotic alignment +4 on Will saves against enchantments, +1 on saves against spells by
chaotic creatures
Celestial Heritage (PH) Nonevil alignment +4 on Fort saves against diseases, +1 on saves against spells by evil
creatures
Celestial Sorcerer Heritage (PHB2) Sorcerer level 1st Gain bonus spell and a bonus on save against electricity and petrification
Celestial Sorcerer Heritage, sorcerer level 1st Expend spell slot to create righteous aura
Celestial Sorcerer Heritage, sorcerer level 1st Expend spell slot to create energy bolt that harms evil creatures
Celestial Sorcerer Heritage, any two other celestial sorcerer Add magic circle against evil, tongues, teleport to list of spell known
heritage feats, sorcerer level 1st
Celestial Sorcerer Heritage, sorcerer level 1st Expend spell slot to fly for short period of time
Earth Heritage (PH) - +4 on checks to avoid being bull rushed or tripped, +1 on weapon
damage if you and foe both touch ground
Fiendish Heritage (PH) Nongood alignment +4 on Fort saves against poison, +1 on saves against spells by good
creatures
Fire Heritage (PH) - +1 on initiative checks, +1 fire damage from unarmed/natural attacks
Improved Elemental Heritage (PH) Air, Earth, Fire, or Water Heritage Resistance 5 to acid, cold, electricity, or fire; +2 on saves against spells
of matching descriptor
Improved Outer Planar Heritage (PH) Anarchic, Axiomatic, Celestial, or Fiendish Heritage Your unarmed or natural attacks are treated as having matching alignment
Infernal Sorcerer Heritage (PHB2) Sorcerer level 1st Gain bonus against fire and poison, +2 caster level with conjuration
(summoning)
Infernal Sorcerer Heritage, sorcerer level 1st Expend spell slot to see in darkness
Infernal Sorcerer Heritage, sorcerer level 1st Expend spell slot to create cone of sonic energy
Infernal Sorcerer Heritage, sorcerer level 1st Gain acid and cold resistance
Natural Heavyweight (PH) - Double carrying capacity, +2 on Climb or Jump checks in normal gravity
(+4 in light gravity)
Neraph Throw (PH) Dex 15, Knowledge (the planes) 5 ranks Camouflage your thrown attack so foe loses Dex bonus to AC
Shadow Heritage (PH) - +3 on Hide or Move Silently checks when in darkness or shadow
Water Heritage (PH) - Gain swim speed of 20 feet or increase swim speed by 20 feet, +4 on
Con checks for holding your breath
Initiate Feats
Name (special) (source) Prerequisites Benefit
Arcane Insight (RoD) Cleric level 3rd, deity Boccob Knowledge (arcana) is a class skill, +2 on Spellcraft checks, additional
spells
Dread Tyranny (RoD) Cleric level 3rd, Str 13, deity Hextor Intimidate is a class skill, add Str bonus to Intimidate checks, additional
spells
Eternal Strength (RoD) Cleric level 5th, Str 13, deity Kord +4 on saves vs. Str damage or drain, additional spells
Far Horizons (RoD) Cleric level 1st, deity Fharlanghn Climb, Jump, and Swim are class skills, always know north, additional
spells
Initiate of Bane (PGtF) Cleric level 5th, patron deity Bane Gain frightful presence, add spells to cleric spell list
Initiate of Cyric (PGtF) Cleric level 3rd, patron deity Cyric Gain immunity to fear, add spells to cleric spell list
Initiate of Gond (PGtF) Cleric level 1st, patron deity Gond Add Disable Device and Open Lock to cleric class skills, add spells to
cleric spell list
Initiate of Helm (PGtF) Cleric or paladin level 5th, patron deity Helm Gain benefit of Combat Reflexes feat, add spells to cleric or paladin spell
list
Initiate of Ilmater (PGtF) Cleric or paladin level 7th, patron deity Ilmater Grant temporary hit points with cure spells, add spells to cleric or paladin
spell list
Initiate of Lathander (PGtF) Cleric level 1st, patron deity Lathander Spontaneously cast light spells, add spells to cleric spell list
Initiate of Nature (PGtF) Cleric or druid level 5th, patron deity Eldath, Mielikki, or Rebuke/command plant creatures, add spells to cleric or druid spell list
Silvanus
Initiate of Selûne (PGtF) Cleric, druid, hathran, or ranger level 3rd, patron deity Selûne Cast augury and divination spells at +5 caster level, add spells to cleric,
druid, Harper agent, hathran, or ranger spell list
Initiate of Tyr (PGtF) Cleric level 7th, patron deity Tyr, War domain Gain +1 bonus on damage rolls with longsword, add spells to cleric spell
list
Law Inviolate (RoD) Cleric level 1st, lawful alignment, deity St. Cuthbert Weapons are lawful, additional spells
Radiant Fire (RoD) Cleric level 3rd, deity Pelor +2 damage against evil creatures, additional spells
Undying Fate (RoD) Cleric level 3rd, deity Wee Jas Determine if other creatures are dying, additional spells
Whispered Secrets (RoD) Cleric level 1st, deity Vecna Listen and Spot are class skills, aware of divination attempts, additional
spells
Brew Potion (PHB v3.5) Spellcaster level 3rd Create magic potions
Craft Contingent Spell (CAr) Caster level 11th Attach semipermanent spells to a creature and set activation conditions
Craft Magic Arms and Armor (PHB v3.5) Spellcaster level 5th Create magic weapons, armor, and shields
Craft Magic Arms and Armor, Craft Wondrous Item Create golems and other magic automatons that obey its orders.
Craft Rod (PHB v3.5) Spellcaster level 9th Create magic rods
Craft Rune Circle (RoS) Caster level 5th Create rune circles
Craft Scepter (LEoF) Knowledge (history) 4 ranks, caster level 9th Create a scepter of any 7th-level or lower spell
Craft Skull Talisman (Frost) Caster level 6th Create magic skull talismans
Craft Staff (PHB v3.5) Spellcaster level 12th Create magic staffs
Craft Wand (PHB v3.5) Spellcaster level 5th Create magic wands
Craft Wondrous Item (PHB v3.5) Spellcaster level 3rd Create magic wondrous items
Craft Wondrous Item Create portal for 50% portal creation cost, stabilize malfaunctioning
portals
Create Infusion (MotW) Wilderness Lore 4 ranks, spellcaster level 3rd You store a divine spell within a specially prepared herb
Forge Ring (PHB v3.5) Spellcaster level 12th Create magic rings
Graft Illithid Flesh (Udark) Illithid, Heal 10 ranks Create and apply illithid grafts
Inscribe Rune (PGtF) Int 13, appropriate Craft skill, divine spellcaster level 3rd Inscribe magic runes
Sanctify Relic (CDi) Any other item creation feat, caster level 7th Make magic items with a divine connection
Scribe Scroll (PHB v3.5) Spellcaster level 1st Create magic scrolls
Tattoo Magic (RoF) Craft (calligraphy) or Craft (painting) 1 rank, spellcaster level You can create tattoos that store spells
3
Luck Feats
Name (special) (source) Prerequisites Benefit
Advantageous Avoidance (CSc) Character level 3rd, any luck feat Expend luck reroll to force foe to reroll critical threat confirmation, or
three luck rerolls to force foe to reroll attack
Better Lucky than Good (CSc) Character level 6th, any two luck feats Expend luck reroll to treat natural 1 on attack as natural 20 instead
Dumb Luck (CSc) Character level 6th, any two luck feats Expend luck reroll to treat natural 1 on save as natural 20 instead
Fortuitous Strike (CSc) Character level 6th, any luck feat Expend luck reroll to reroll attack, or two luck rerolls to reroll damage
Good Karma (CSc) Character level 3rd Expend luck reroll to redirect attack against ally to you
Lucky Break (CSc) - Reroll Strength check to break item or burst door
Lucky Fingers (CSc) - Reroll Disable Device, Open Lock, or Sleight of Hand check
Make Your Own Luck (CSc) Character level 6th, any luck feat Reroll a skill check
Miser’s Fortune (CSc) - Your items get +5 bonus on saves; expend luck reroll to force foe to reroll
a sunder attack or Str check to damage nearby object
Survivor’s Luck (CSc) Character level 9th, any luck feat Reroll a saving throw
Tempting Fate (CSc) Character level 6th, any luck feat Reroll stabilization check, expend luck reroll to avoid being killed
Third Time’s the Charm (CSc) Character level 3rd, any luck feat, Luck domain Reroll again with Luck domain granted power
Unbelievable Luck (CSc) Any luck feat Gain two luck rerolls and +2 luck bonus on worst save
Metabreath Feats
Name (special) (source) Prerequisites Benefit
Clinging Breath (MM IV) Con 13+, breath weapon with recharge time expressed in Your breath weapon clings to creatures and continues to affect them after
rounds it has breathed.
Con 15+, breath weapon with recharge time expressed in Your breath weapon forms a lingering cloud.
rounds, Clinging Breath
Enlarge Breath (Drac) Con 13+, breath weapon with recharge time expressed in Length of breath weapon increases by 50%
rounds
Heighten Breath (Drac) Con 13+, breath weapon with recharge time expressed in Increase save DC against breath weapon
rounds
Maximize Breath (Drac) Con 17+, breath weapon with recharge time expressed in Maximize breath weapon’s variable, numeric effects
rounds
Quicken Breath (Drac) Con 19+, breath weapon with recharge time expressed in Use breath weapon as free action
rounds
Recover Breath (Drac) Con 17+, breath weapon with recharge time expressed in Use breath weapon more often
rounds
Shape Breath (Drac) Con 13+, breath weapon with recharge time expressed in Expel breath weapon as line or cone
rounds, size Small or larger
Con 13+, breath weapon with recharge time expressed in Divide breath weapon into two attacks
rounds, size Small or larger, Shape Breath
Con 15+, breath weapon with recharge time expressed in Expel breath weapon as spread effect
rounds, size Small or larger, Shape Breath
Con 15+, breath weapon with recharge time expressed in Expel breath weapon as spread effect that can be used at range
rounds, size Small or larger, Shape Breath, Spreading Breath
Tempest Breath (Drac) Con 13+, breath weapon with recharge time expressed in Breath weapon also produces wind effects
rounds, size Large or larger
Metamagic Feats
Name (special) (source) Prerequisites Benefit
Blistering Spell (PHB2) - Fire spells cause -2 penalty for 1 turn on failed save
Chain Spell (CAr) Any metamagic feat Redirect spells to affect secondary targets
Consecrate Spell (CDi) Any good alignment Spell gains the good descriptor
Cooperative Spell (CAr) Any metamagic feat Bonus to save DC and on caster level checks of spells cast
in conjunction with other casters
Corrupt Spell (CDi) Any evil alignment Spell gains the evil descriptor
Delay Spell (CAr) Any metamagic feat Spell effects are delayed 1–5 rounds
Empower Spell (PHB v3.5) - Increase spell’s variable, numeric effects by 50%
Energize Spell (LM) Nonevil, no ability to rebuke undead Deal 50% extra damage to undead
Energy Substitution (2) (CAr) Any other metamagic feat, Knowledge (arcana) 5 ranks Energy spells can deal different energy damage
Energy Substitution (electricity), Knowledge (nature) 4 ranks Sonic or electricity spells deal both types of damage
Energy Substitution (cold), Knowledge (the planes) 9 ranks, Cold spells deal half negative energy damage
ability to cast a spell with the cold descriptor
Enervate Spell (LM) Nongood, no ability to turn undead Deal 50% extra damage to living creatures
Fell Drain (LM) - Creatures hurt by the spell gain a negative level
Fell Frighten (LM) - Creatures damaged by the spell are also shaken
Fiery Spell (Sand) - +1 point of damage per die for fire spells
Flash Frost Spell (PHB2) - Cold spells coat atra of effect with slippery ice
Fortify Spell (CAr) - Cast spells at high caster level to overcome spell resistance
Imbue Healing (CCh) Ability to cast conjuration (healing) spells; access to one or Provide beneficial carrier effects with healing spells
more domains
Imbued Summoning (PHB2) Augment Summoning, Spell Focus (conjuration) Summoned creature arrives with benefical spell
Insidious Magic (PGtF) Shadow Weave Magic Weave user must make a level check to detect your spells
Metanode Spell (Udark) Node Spellcasting, caster level 1st Reduced cost metamagic spells near earth nodes
Nonlethal Substitution (CAr) Any other metamagic feat, Knowledge (arcana) 5 ranks Energy spells deal nonlethal damage
Pernicious Magic (PGtF) Shadow Weave Magic Gain +4 on spell penetration against Weave users
Piercing Cold (Frost) - Cold spells can damage creatures resistant or immune to cold
Purify Spell (BoED) Any good alignment Adds good descriptor to spell; neutral creatures take half damage, good
creatures take no damage
Reach Spell (CDi) - Touch spell becomes a ray with 30-ft. range
Repeat Spell (CAr) Any metamagic feat Spell is automatically cast again next round
Sacred Spell (DotF) - Your damaging spells are imbued with divine power
Sanctum Spell (CAr) Any metamagic feat Spell’s effective level is increased while in special location,
decreased outside special location
Searing Spell (Sand) - Your fire spells deal damage to fire-resistant creatures
Smiting Spell (PHB2) BAB +1, caster level 1st Place touch spell in weapon
Spell Focus (necromancy), caster level 7th Add extra negative energy damage to necromancy spells
Split Ray (CAr) Any metamagic feat Ray spells affect one additional target
Subdual Substitution (T&B) Any other metamagic feat, Knowledge (arcana) 5 ranks You can modify a spell with the chosen designator to inflict subdual
damage instead of energy damage
Sudden Empower (CAr) Any metamagic feat Increase spell’s variable numeric effects by 50% without
special preparation 1/day
Sudden Extend (CAr) - Double spell’s duration without special preparation 1/day
Sudden Maximize (CAr) Any metamagic feat Maximize spell’s variable numeric effects without special
preparation 1/day
Sudden Silent (CAr) - Cast spells without verbal components without special
preparation 1/day
Sudden Still (CAr) - Cast spells without somatic components without special
preparation 1/day
Quicken Spell, Sudden Empower, Sudden Extend, Sudden Cast spells as a swift action without special preparation 1/day
Maximize, Sudden Silent, Sudden Still
Sudden Widen (CAr) - Increase spell’s numeric measurements by 50% without
special preparation 1/day
Tenacious Magic (PGtF) Shadow Weave Magic Dispel DC of your spells is 15 + your level against Weave users
Twin Spell (PGtF) Any metamagic feat Spell takes effect twice on target or area
Knowledge (history) 4 ranks, Empower Spell Inflict a bleeding wound with any damage-dealing spell
Metapsionic Feats
Name (special) (source) Prerequisites Benefit
Burrowing Power (4) (EPH) - Bypass barrier with power
Empower Power (4) (EPH) - Increase power’s variable, number effects by 50%
Linked Power (CPs) - Manifest a power; linked power goes off next round
Metapower (3) (CPs) Able to manifest psionic powers, any other metapsionic feat Permanently improve a psionic power
Opportunity Power (4) (EPH) - Make attacks of opportunity with touch powers
Phrenic Leech (CPs) - Drains 1d6 power points from foe; gives 1 to you
Split Psionic Ray (4) (EPH) Any metapsionic feat Split one ray attack into two
Know two negative energy powers, Stygian Archon Foes are shaken when you manifest Stygian powers
Monstrous Feats
Name (special) (source) Prerequisites Benefit
Awaken Frightful Presence (Drac) Cha 11, dragon type Gain frightful presence ability
Awaken Spell Resistance (Drac) Con 13, dragon type Gain spell resistance ability
Baleful Moan (LM) Undead type, incorporeal subtype, Daunting Presence Emit a terrifying moan
Bonus Breath (3) (SS) Breath weapon with limited uses per day, Extend Spell or You can use your breath weapon one more time per day than you
Extend Spell-Like Ability normally could
Dex 19, Int 19, Huge size, Combat Reflexes, wings or tail You can sweep dust into the air to hide from opponents
Contagious Paralysis (LM) Paralysis extraordinary or supernatural ability Paralysis spreads to those who touch target
Corrupted Wild Shape (LM) Undead type, wild shape class feature Undead druids retain ability to wild shape
Death Master (LM) Cha 13, undead type, Daunting Presence, BAB +1 On your critical hit, target is also shaken
Cha 13, undead type, Daunting Presence, Death Master, On your critical hit, foe and its allies are shaken
Improved Critical, BAB +1
Detach (SS) Con 19, regeneration ability You can remove a part of your body and use it as a ranged weapon
Draconic Knowledge (Drac) Int 19, true dragon, any three Knowledge skills Bardic Knowledge like ability
Embed Spell Focus (Drac) Con 13, dragon type, ability to cast spells Focus component becomes a part of you
Empowered Ability Damage (LM) Cha 11, undead type, incorporeal subtype, supernatural Increase variable effects of ability damage or ability drain
ability to drain or damage an ability score
Endure Sunlight (LM) Sunlight powerlessness or sunlight-related weakness Resist dangerous effects of sunlight
Extended Reach (SS) Small or larger size, nonrigid body or a nonrigid attack form Your flexible body allows you to reach farther than normal
such as a tentacle, feeler, or pseudopod
Extra Item Space (3) (SS) Multiple limbs or heads You can wear more magic items than are normally allowed
final Strike (SS) Acid, air, cold, earth, electricity, fire, or water subtype Your death throes are destructive
Ghostly Grasp (LM) Cha 15, incorporeal subtype Use corporeal items
Str 13, fly speed 20 ft., Large size, Hover, Power Attack You create a blast of air with your wings
Improved Energy Drain (LM) Cha 15, energy drain supernatural ability Draw extra power from energy-drained victims
Cha 15, energy drain supernatural ability, Improved Energy Gain spells lost by the negative levels you bestow
Drain, caster level 5th
Improved Paralysis (LM) Undead type, paralysis extraordinary ability +4 DC to paralysis ability
Dex 9, one or more pairs of natural weapons, aberration, Make multiple extra natural weapon attacks at a cumulative –5 penalty
dragon, elemental, magical beast, or plant type, BAB +15,
Rapidstrike
Improved Speed (Drac) Str 13, dragon type Fly speed +20 ft., other speeds +10 ft.
Improved Web (SS) Ability to create webs as an extraordinary ability at least 2/day Add +2 to the DC to escape or burst your webs
Irresistible Gaze (SS) Gaze special attack Add +2 to the DC of all saving throws against your gaze attack
Cha 15, Int 13, gaze special attack, Irresistible Gaze Add 30 feet to the range of your gaze attack
Life Drain (LM) Cha 13, energy drain supernatural ability Negative levels you bestow deal, gain more hp
Lifebond (LM) Cha 11, undead type Bond with chosen living creature to gain benefits
Lifesense (LM) Cha 13, Con — (no Constitution score) Living creatures provide illumination
Mighty Roar (SS) Animal or magical beast; Large size Roar shake foes within 30 ft on fail Will save
Animal or magical beast; Large size, Mighty Roar As Mighty Roar, except that each opponent that fails a Will save is
panicked for 2d6 rounds
Str 19, Dex 15, improved grab ability, Multigrab You can grapple enemies effortlessly with your natural weapons
Str 19, Dex 15, constrict ability, improved grab, Greater You can pull grappled enemies apart
Multigrab, Multigrab, two constricting limbs
Dex 15, three arms, BAB +9, Multiweapon Fighting Gain second off-hand attack
Dex 19, three arms, BAB +15, Improved Multiweapon Gain third off-hand attack
Fighting, Multiweapon Fighting
Dex 15, Int 15, four or more arms, Improved Multiweapon You can perform different tasks with different limbs
Fighting, Multiattack, Multiweapon Fighting
Narrowed Gaze (SS) Int 13, gaze special attack Your gaze attack has a limited field of effect
Necrotic Reserve (LM) Cha 13, supernatural ability to drain or damage an ability Drain abilities or levels to survive below 0 hit points
score or drain energy
Pervasive Gaze (SS) Int 13, gaze special attack Your gaze attack is more effective than normal
Poison Resistance (SS) Poison special attack as an extraordinary ability +2 bonus on Fortitude saves against poison, +4 if same kind of poison as
yours
Poison special attack as an extraordinary ability, Poison Your poisonous nature grants you immunity to poison attacks
Resistance
Positive Energy Resistance (LM) Undead type Resistance 10 to positive energy effects
Quicken Manifestation (LM) Ability to manifest from the Ethereal Plane to the Material Manifest from Ethereal Plane as free action
Plane
Dex 15, Int 15, two or more heads, Improved Two-Weapon If you have two or more heads, you can cast more spells than usual in a
Fighting, Multiattack, Quicken Spell, Two-Weapon Fighting round
Rapid Breath (SS) Breath weapon, Quicken Spell or Quicken Spell-Like Ability You do not have to wait as long to reuse your breath weapon
Rapidstrike (Drac) Dex 9, one or more pairs of natural weapons, aberration, Make one extra natural weapon attack at a –5 penalty
dragon, elemental, magical beast, or plant type, BAB +10
Rend (Drac) Two claw attacks, Str 13, Power Attack, Snatch, size Huge or Deal extra damage on claw attacks
larger
Shock Wave (Drac) Str 13, dragon, size Large or larger, Power Attack Knock down foes by hitting ground with tail
Snatch and Swallow (Drac) Con 19, dragon, Snatch, Improved Snatch, size Huge or Swallow opponent held in mouth
larger
Stamp (SS) Huge size, must have feet, trample special attack You create a shock wave thant knock down opponents in affected area
Suppress Weakness (Drac) Vulnerability to energy, Iron Will Lessen vulnerability to energy type
Vulnerability to energy, Iron Will, Suppress Weakness Remove vulnerability to energy type
Surrogate Spellcasting (SS) Wis 13, nonhumanoid or nonhumanlike form Replace verbal and somatic components of spells by substituting
vocalizations and gestures appropriate to your shape
Tail Constrict (Drac) Dragon, Snatch, Improved Snatch Grab opponents with tail, deal extra tail slap damage
Tail Sweep Knockdown (Drac) Tail sweep attack Tail sweep knocks opponents prone
Thick-Skinned (3) (SS) Damage reduction Your existing damage reduction improves by 2
Str 13, tail attack, Two-Weapon Fighting You can use your tail as an extra hand
Virulent Poison (SS) Poison attack as an extraordinary ability Add +2 to the DC for Fortitude saving throws against your poison attack
Con 19, poison special attack that deals Your poison attack deals more damage than normal
ability damage as secondary damage, Virulent Poison
Whirlwind Tail Sweep (Drac) Tail sweep attack Tail sweep affects full circle, not semicircle
Host Focus (CPs) Any other host feat Use host abilities 1 extra time/day
Spiritual Force (CPs) Any other host feat, mind blade Add Cha bonus to mind blade damage for 1 round
Strength of Two (CPs) Any other host feat +1 bonus on Will saves while psionically focused,
or +5 for 1 round when focus expended
Illithid Heritage, two other illithid feats, manifester level 5th Convert power points into a mind blast
Illithid Heritage, one other illithid feat Gain a natural tentacle attack
Illithid Heritage, Illithid Grapple (4 times) Gain the ability to extract brains with your tentacles
Illithid Heritage, one other illithid feat, manifester level 3rd Gain psionic charm and read thoughts as powers known
Illithid Legacy, one other illithid feat, manifester level 7th Gain dispel psionics, psionic dominate as powers known
Psionic Feats
Name (special) (source) Prerequisites Benefit
Aligned Attack (4) (EPH) BAB +6 Attack gains alignment, +1d6 damage
Deflective Armor (RoS) Heavy Armor Optimization Protects against touch attacks while focused
Dire Flail Mind Blade (CPs) Mind blade, shape mind blade Shape mind blade into dire flail
Dwarven Urgosh Mind Blade (CPs) Mind blade, shape mind blade Mind blade, shape mind blade
Earth Power (RoS) Earth Sense Pay 1 less power point to manifest power while you stand on stone or
earth
Ectopic Form - Agile Loper (CPs) Know astral construct Construct becomes quicker and more agile
Ectopic Form - Alabaster Aerial (CPs) Know astral construct Construct can fly
Ectopic Form - Anathemic Carapace (CPs) Any ectopic form, know astral construct Construct deals 1d6 +1d6 per HD when destroyed
Ectopic Form - Astral Aquan (CPs) Know astral construct Construct can swim
Ectopic Form - Ebony Stinger (CPs) Any ectopic form, know astral construct Constructs attacks are piercing and deal 1 point
of Con damage
Ectopic Form - Emerald Gyre (CPs) Know astral construct Construct gains improved grab
Ectopic Form - Iridescent Serpent (CPs) Know astral construct Construct gains energy resistance 10 to 1 energy type
Ectopic Form -Amber Tunneler (CPs) Know astral construct Construct can burrow
Enervation Endurance (CPs) Psychic enervation Suffer half power point loss when enervated
Enhanced Beneficence (CPs) Psychic aura Increase size of your psychic aura by 5 feet
Euphoric Reduction (CPs) Surging euphoria +1 Gain alternate surging euphoria ability
Expanded Knowledge (EPH) Manifester level 3rd Add one new power to powers known
Extra Lurk Augment (CPs) Lurk augment Use lurk augment 3 extra times/day
Focused Mind Strike (CPs) Mind blade, psychic strike +1d8 Deal extra die of damage with psychic strike
Focused Sunder (4) (EPH) Str 13, Power Attack, Improved Sunder Ignore 1/2 hardness of foe’s weapon
Gestalt Anchor (CPs) Any host feat or kalashtar, base Will save +3 +2 bonus on initiative checks and Ref saves while within 60 ft. of hosting
allies
Ghost Attack (5) (EPH) BAB +3 Ignore incorporeal miss chance on critical hit
Inquisitor (4) (EPH) Wis 13 +10 bonus on Sense Motive checks to oppose Bluff
Instinctive Consummator (CPs) Str 13, Power Attack, Cleave Expend focus to confirm critical
Invest Armor (CPs) Armor proficiency +3 armor bonus against one attack
Lurk Master (CPs) Lurk augment Use lurk augments as a lurk 2 class levels higher
Mantle Focus (2) (CPs) Access to 1 psionic mantle +1 to save DCs for mantle powers
Mental Juggernaut (CPs) Ability to gain psionic focus Gain a bonus to saves against daze or stun effects
Mental Leap (4) (EPH) Str 13, Jump 5 ranks +10 bonus on Jump checks
Metamorphic Transfer (EPH) Wis 13, manifester level 5th Assume one supernatural ability of alternate form
Mind Cleave (CPs) Mind blade, psychic strike Drain foe's mental energy to charge mind blade
Mind blade, psychic strike, Mind Cleave Drain off defeated foe's mental energy to deal additional psychic strike
damage
Narrow Mind (EPH) Wis 13 +4 bonus on Concentration checks to become psionically focused
Postpone Enervation (CPs) Psychic enervation, wild surge +2 Delay psychic enervation up to 3 rounds
Power Specialization (EPH) Weapon Focus (ray), manifester level 4th +2 bonus damage to damaging powers
Power Specialization, Weapon Focus (ray), manifester level +4 total bonus damage to damaging powers
12th
Practiced Manifester (2) (CPs) Psicraft 4 ranks Manifester level increases by 4 (max your HD)
Privileged Energy (CPs) Ability to manifest energy missile Deal +1 damage per die with chosen energy
Ability to manifest energy missile, Privileged Energy Dazzle foe affected by your privileged energy
Knowledge (the planes) 1 rank, Psicrystal Affinity Gain an elemental steward instead of a psicrystal
Knowledge (the planes) 1 rank, Psicrystal Affinity, Elemental Elemental steward enhances your energy powers
Envoy
Psicrystal Affinity, manifester level 3rd Your psicrystal can hold a psionic focus
Psionic Body (EPH) - +2 hit points for each psionic feat you have
Psionic Fist (4) (EPH) Str 13 Unarmed attack or natural weapon deals +2d6 damage
Str 13, Psionic Fist, BAB +5 Unarmed attack or natural weapon deals +4d6 damage
Str 13, Psionic Fist, BAB +5 Resolve unarmed or natural weapon attack as touch attack
Psionic Meditation (EPH) Wis 13, Concentration 7 ranks Become psionically focused as a move action
Psionic Shot (4) (EPH) Point Blank Shot Ranged weapon deals +2d6 damage
Dex 13, Point Blank Shot, Psionic Shot, BAB +5 Resolve ranged attack as touch attack
Point Blank Shot, Psionic Shot, Fell Shot, BAB +3 Defl ect ranged attacks back at attacker
Point Blank Shot, Psionic Shot, BAB +5 Ranged weapon deals +4d6 damage
Psionic Talent (EPH) Having power points Gain additional power points
Psionic Weapon (4) (EPH) Str 13 Melee weapon deals +2d6 damage
Str 13, Psionic Weapon, BAB +5 Resolve melee weapon attack as touch attack
Str 13, Psionic Weapon, BAB +5 Melee weapon deals +4d6 damage
Psymbiot (CPs) Knowledge (psionics) 8 ranks, manifester level 3rd Gain +2 bonus on ability checks, skill checks, and saving throws while
within 10 feet of psionic entities
Ranged Lurk Augment (CPs) Lurk augment Use lurk augments for ranged attacks
Skin of the Construct (CPs) Know astral construct Absorb construct aspects you'd otherwise manifest
Speed of Thought (5) (EPH) Wis 13 +10 feet to speed in light or medium armor
Wis 13, Speed of Thought Charge while taking erratic course to foe
Stygian Archon (CPs) Know two negative energy powers Manifest negative energy powers at +1 ML
Swift Mind Strike (CPs) Mind blade, psychic strike +2d8 Imbue psychic strike as swift action/–2 attack penalty
Tap Mantle (2) (CPs) Access to one psionic mantle Add mantle powers to powers known
Two-Bladed Mind Blade (CPs) Mind blade, shape mind blade Shape mind blade into two-bladed sword
Volatile Escalation (CPs) Volatile mind Force enemy to pay extra 1d4 power points
Volatile Leech (CPs) Volatile mind Absorb extra power points from victim
Wounding Attack (4) (EPH) BAB +8 Wound opponents with your attack
Craft Psionic Arms and Armor, Craft Universal Item Create psionic constructs
Craft Universal Item (EPH) Manifester level 3rd Create psionic item
Racial Feats
Name (special) (source) Prerequisites Benefit
Able Learner (RoD) Human or doppelganger Cross-class skills cost less per rank
Accelerate Metamagic (2) (RotD) Dragonblood subtype, Spellcraft 4 ranks, any metamagic Apply selected metamagic feat to spells more quickly than normal
feat, ability to spontaneously cast 1st-level spells
Ancestral Knowledge (RoS) Dwarf, Wis 15 Make untrained Knowledge checks and use Wisdom modifier
Arachnid Rider (RoF) Drow elf or gray dwarf +2 bonus on Handle Animal and Ride (arachnid) checks
Auspicious Marking (RoS) Goliath Gain +2 bonus on Charisma checks against goliaths and reroll
stabilization checks
Goliath, Auspicious Marking Choose higher of two saving throw rolls
Axeshield (1) (Udark) Grimlock +2 dodge bonus to AC with battleaxe full attack
Batrider (RoF) Shield dwarf, ride (dire bat) 1 rank +2 bonus on Handle Animal and Ride (dire bat) checks
Battle Hardened (RoS) Dwarf, BAB +4 Gain +4 bonus on saves against fear, +2 bonus on initiative
Blood of the Warlord (RoF) Orc, base Leadership score of 10 +2 bonus on Diplomacy and Intimidate checks to influence orcs, followers
get +1 morale bonus on attack rolls and Will save
Breathing Link (3) (RoF) Aquatic elf or Water genasi, base Will save +2 You can allow a person adjacent to you to breathe water
Bright Sigil (RoD) Illumian You can increase the illumination from your sigils
Burrow Friend (RoS) Gnome, Cha 13 Gain +2 bonus on Handle Animal and wild empathy checks with
burrowing animals
Catfolk Pounce (1) (RotW) Catfolk, Dex 13 Gain full attack against a flat-footed target on a charge
Caustic Adaptation (Udark) Kuo-toa Bite attack deals extra 1d4 points of acid damage
Celestial Bloodline (RoF) Aasimar, base Fortitude, Reflex, and Will saves +1 Use spell-like abilities protection from evil 3/day, bless 1/day
Aasimar, Celestial Bloodline Fire a ray of searing light from your eyes 1/day
Centaur Trample (1) (RotW) Centaur, Dex 15 Gain a hoof attack against foes you overrun
Channeled Rage (RoD) Half-orc, ability to rage Use rage to improved Will saves
Chondathan Missionary (RoF) Human, ability to cast divine spells +1 or +2 caster level when casting certain spells
Clan Prestige (RoS) Dwarf, Cha 13 Gain +4 bonus on Charisma checks against members of the same clan
Cornered Rat (DLCS) Dwarf, BAB +1 +2 on attack roll after Intimidate or Diplomacy check
Dallah Thaun’s Luck (RotW) Halfling, Cha 13 Gain +5 bonus on one saving throw per day
Deepening Darkness (RoF) Darkness as a racial ability Treat darkness as deeper darkness, +2/day
Dragon Breath (RotD) Half-dragon, 6 HD, breath weapon Use breath weapon every 1d4 rounds
Dragon Tail (RotD) Dragonblood subtype, 1st level only Gain a tail and tail attack
Dragon Trainer (RotD) Dragonblood subtype, Handle Animal 4 ranks, Speak Train dragons and draconic creatures
Language (Draconic)
Dragon Wings (RotD) Dragonblood subtype, 1st level only +10 bonus on Jump checks; glide speed 30 ft.
Dragonwrought (RotD) Kobold, 1st level only You are a dragonwrought kobold
Dromite Barrier (CPs) Dromite, Dromite Ray, 3 HD Use energy ray psi-like ability to create an energy wall
Dromite Ray (3) (CPs) Dromite Use energy ray psi-like ability 2 more times/day
Duergar Expansion (3) (CPs) Duergar, expansion Use expansion 3 + Cha mod times/day
Duergar Invisibility (3) (CPs) Duergar, invisibility Use invisibility more times/day
Duergar Mindshaper (RoF) Gray dwarf +1 spell power on enchantment spells and spell-like abilities
Dwarven Armor Proficiency (RoS) Dwarf, Armor Proficiency (heavy) Gain proficiency with dwarf exotic armors
Eldritch Linguist (RoF) Human, ability to cast divine spells +1 caster level when casting certain spells
Elemental Bloodline (RoF) Ganesi (air, earth, fire, or water), base Fortitude save +4 +4 bonus on saves against poison, sleep, paralysis, or stunning. 25% to
turn a critical hit or sneak attack into a normal hit
Elf Dilettante (RotW) Elf, Int 13 +1 bonus on all untrained skill checks
Elfhunter (1) (Udark) Drow Bonus on damage and Improved Critical against one elf subrace
Enervative Healing (RoF) Fey'ri,ability to use enervation as a spell-like ability Your enervation ability can grant negative levels and heal yourself
Enhanced Elan Resilience (CPs) Elan Can reduce damage taken by 4 points/1 power point
Enhanced Elan Resistance (CPs) Elan Spend 1 point for +6 bonus on saves for 1 round
Enhanced Power Sigils (RoD) Illumian, two power sigils Increase bonuses from power sigils by +1
Enhanced Synad Multitask (CPs) Synad Use multitask racial trait 2/day.
Extra Silence (RoS) Whisper gnome Use racial silence ability 3/day + Cha bonus
Fiendish Bloodline (RoF) Fey'ri, tanarukk, tiefling, base Fortitude, Reflex, and Will Use spell-like abilities protection from good 3/day, bane 1/day
saves +1
Focused Mind (RotW) Elf, Concentration 2 ranks +2 bonus when taking 10 or taking 20 on Intelligence checks
Forest Gnome Phantasist (RoF) Forest gnome +1 spell power on illusion (pattern, phantasm) spells and spell-like
abilities
Gift of Thongues (RoF) Moon elf or sun elf You gain 2 additional languages, +1 bonus on Decipher Script and Sense
Motive checks
Githyanki Battlecaster (11) (MM IV) Githyanki, ability to cast 2nd-level arcane spells, BAB+3 You ignores arcane spell failure chances when wearing light armor.
Githyanki Charm (CPs) Githyanki, psionic daze Able to use psionic charm instead of psionic daze
Githyanki Control (CPs) Githyanki, far hand Able to use control object instead of far hand
Githyanki Dismissal (CPs) Githyanki, dimension door Able to use psionic dismissal instead of dimension door
Githyanki Dragonrider (1) (MM IV) Githyanki, Ride 5 ranks You have a knack for getting along with red dragons.
Githyanki Ectoform (CPs) Githyanki, concealing arnorpha Able to use ectoplasmic form instead of
concealing arnorpha
Githzerai Burst (CPs) Githzerai, cat fall Able to use burst instead of cat fall
Githzerai Feedback (CPs) Githzerai, inertial armor Able to use biofeedback instead of inertial armor
Githzerai Knock (CPs) Githzerai, concussion blast Able to use psionic knock instead of concussion blast
Githzerai Link (CPs) Githzerai, psionic daze Able to use mindlink instead of psionic daze
Gnoll Ferocity (RotW) Gnoll, rage or frenzy ability Gain bite attack for 1d6 points of damage
Gnome Foe Killer (RoS) Gnome Gain +2 bonus on weapon damage rolls against kobolds and goblinoids
Gold Dwarf Dweomersmith (RoF) Gold dwarf +1 caster level when casting a spell that creates or enhances a weapon
Graft Illithid Flesh (Udark) Illithid, Heal 10 ranks Create and apply illithid grafts
Grim Visage (RoF) Human +2 bonus on Intimidate ans Sense Motive checks
Half-Giant Stomp (3) (CPs) Half-giant, stomp Use stomp three times/day.
Half-Giant Thunderer (CPs) Half-giant, stomp Stomp psi-like ability is doubly effective
Hammer Fist (1) (RoF) Dwarf, Str 13, Improved Unarmed Strike Add 1 1/2 Str bonus to damage when you hit with an unarmed strike,
excludes flurry of blows
Headlong Rush (1) (RoF) Orc or half-orc, BAB +4 Charge attack deals double damage
Healing Flames (RoF) Fire genasi or tanarukk, base Will save +3 Control flame spell-like ability heal yourself
Heroic Destiny (RoD) Human or half-human Add +1d6 to d20 roll once per day
Human or half-human, Heroic Destiny, character level 6th Avoid death once per day
Human or half-human, Heroic Destiny, character level 3rd Reroll saving throw once per day
Highborn Drow (RoF) Drow elf, base Will save +2 Use spell-like abilities detect good, detect magic, and levitate 1/day
Hin Wandermage (RoF) Lightfoot halfling +1 caster level when casting a spell that helps you travel
Human Heritage (RoD) Half-human or human-descended race You gain the human subtype and 4 skill points
Improved Energy Resistance (2) (RoF) Naturally resistant to an energy type (acid, cold, electricity, Your resistance to the selected type of energy increases by 5
fire, sonic)
Improved Frosty Touch (Frost) Uldra Frosty touch ability does 2 cold damage
Improved Levitation (RoF) Naturally able to levitate as a spell-like ability You can use your levitate spell-like ability in 10-minute increments
instead of all at once
Improved Sigil (Aesh) (RoD) Illumian, aesh power sigil Bonus on melee weapon damage with Weapon Focus
Improved Sigil (Naen) (RoD) Illumian, naen power sigil Bonus on saves against illusions and language dependent effects
Improved Sigil (Uur) (RoD) Illumian, uur power sigil Bonus on ranged weapon damage against targets denied Dex bonus
Improved Sigil (Vaul) (RoD) Illumian, vaul power sigil Bonus on saving throws against mind-affecting spells and abilities
Infernal Bargainer (RoF) Outsider Bonus for making deals with powerful entities from the Lower Planes
Iron Mind (RoF) Gray dwraf, Wis 13 +4 bonus on saves against psionic effects, +1 bonus on Will saves
Killoren Destroyer (RotW) Killoren Daze foes with your killoren smite attack
Kobold Endurance (RotD) Kobold +4 bonus on Str checks, Con checks, and related checks
Kobold Foe Strike (1) (RotD) Kobold +1d6 damage against flanked or flat-footed dwarves, fey, and gnomes
Landwalker (Storm) Aquatic elf Triple how long you can stay out of water
Lightbringer (RoF) Human, ableto cast divine spells, able to turn undead Expend 3 turn undead attempt to infuse the spell with positive energy
Lightfeet (RotW) Elf, Dex 13, Balance 2 ranks, Move Silently 2 ranks Move quietly, leaving behind few traces
Lolth’s Meat (Udark) Drow Bonus on attack rolls, damage rolls, and saving throws after kill
Lolth's Blessing (RoF) Drow elf, Wis 15, deity Lolth, able to cast divine spell level 3 Use spell-like abilities clairaudience/clairvoyance, detect lie, dispel
magic, and suggestion 1/day
Maenad Deafening Scream (CPs) Maenad Your energy ray (sonic) deals +1 per damage die
and deafens targets
Maenad Scream (3) (CPs) Maenad Use energy ray (sonic) 3 + Cha mod times/day
Menacing Demeanor (RoD) Orc blood or orc subtype You gain a +4 bonus on Intimidate checks
Metallurgy (RoF) Gold dwarf +3 bonus on Craft (armorsmithing, blacksmithing or weapon smithing)
checks
Moradin’s Smile (RoS) Dwarf Gain +2 bonus on all Cha-based skill checks
Natural Trickster (RoS) Gnome, Cha 13 Gain 1st-level illusion spell as spell-like ability
Outsider Wings (RoF) Aasimar or tiefling, base Fortitude, Reflex, and Will save +2, You gain wings and ability to fly
Celestial Bloodline or Fiendish Bloodline
Piercing Sight (RoS) Gnome Gain +4 bonus on saves to disbelieve illusions
Planetouched Animal Affinity (RoF) Aasimar, tiefling, earth genasi +4 bonus on Animal Empathy and Handle Animal checks when dealing
with certain animals
Minotaur, Str 13, Power Attack Horn attack when used with a charge increases to 2d8 + 1 1/2 Strength
bonus
Practical Metamagic (2) (RotD) Dragonblood subtype, Spellcraft 8 ranks, any metamagic Reduce metamagic feat’s spell level increase by one
feat, ability to spontaneously cast 3rd-level spells
Rock Gnome Trickster (RoF) Rock gnome +1 spell power on illusion (glamer) spells and spell-like abilities
Shield Dwarf Warder (RoF) Shield dwarf +1 caster level when casting a spell that creates or enhances armors and
shields
Silencing Strike (RoS) Whisper gnome, sneak attack ability Silence target of your sneak attack
Skyrider (RoF) Gold dwarf, Mounted Combat, Ride (hyppogriff) 1 rank +2 bonus on Handle Animal and Ride (hyppogriff) checks
Sociable Personality (RoD) Half-elf, Cha 13 You may reroll Diplomacy and Gather Information checks
Southern Magician (RoF) Human, ability to cast spells level 2 You can cast divine spells as arcane spells and vice versa, 1/day par 2
caster levels
Steady Mountaineer (RoS) Goliath, or Climb 8 ranks and Jump 8 ranks Always take 10 on Climb and Jump checks
Stone Colossus (1) (RoF) Earth genasi, base Fortitude save +3 Trade up to -5 penalty on attack to add the same amount to AC
Stone Slide (RoF) Earth genasi, base Fortitude save +4 Trade pass without trace for meld into stone
Stone Soul (Udark) Deep Imaskar or slyth +2 bonus on Search checks pertaining to stonework
Stoneblood (RoF) Urdunnir dwarf, Con 13 50% chance to stabilize when dying
Stoneshaper (RoF) Gold dwarf, gray dwarf, shield dwarf, urdunnir, Craft +2 bonus on Craft (stonemasonry) and Stonecunning checks
(stonemasonry) 1 rank, stonecunning ability
Stonewalker Fist (1, 3) (RoF) Urdunnir dwarf, Improved Unarmed Strike Ignore up to +1 armor bonus due to metal or stone armor or shields
Subtle Sigil (RoD) Illumian You can make your sigils disappear
Summon Earth Elemental (RoF) Deep gnome, character level 6th Summon small earth elemental 1/day
Svirfneblin Figment Master (RoF) Deep gnome +1 spell power on Illusion (figment) spells and spell-like abilities
Talfirian Song (RoF) Human, bardic music, Heighten Spell Free heighten illusion spell by expending uses of bardic music
Thri-Kreen Displacement (3) (CPs) Thri-Kreen, psionic displacement Use psionic displacement 3 times/day
Titan Fighting (1) (RoS) Dodge, racial dodge bonus against giants Apply racial dodge bonus to AC when dodging larger opponents
Trivial Knowledge (RoS) Gnome, Int 13 Choose higher of two Knowledge or bardic knowledge checks
Water Adaptation (Storm) Aquatic half-elf Breathe water and air equally well, gain swim speed 20 ft.
Wisdom Breeds Caution (Udark) Deep gnome or slyth Use Wis modifier for bonus hit points at 1st level
Regional
Name (special) (source) Prerequisites Benefit
Aftersight (RoF) Human (Rashemen, Thay) Vision of the past give +4 bonus on Knowledge (history) and bardic
knowledge checks
Ancestral Spirit (RoF) Human (The North, the Great Glacier), diety Uthgar +2 bonus on Heal and Knowledge (history) checks
Arcane schooling (PGtF) Deep Imaskari (Underdark [Deep Imaskar]), human Use spell trigger magic items for one arcane spellcasting class
(Chessenta, the Golden Water, Halruaa, Lantan, Mulhorand,
Nimbral, Unther, or the Wizards’ Reach), or planetouched
(Chessenta)
Artic Adaptation (RoF) Human (Damara, Narfell, the North, Vaasa) +4 bonus on saves against cold, +1 bonus in Hide, Move Silently, Search
and Spot on the ice and snow
Artist (PGtF) Elf (Sildëyuir or Snow Eagle Aerie), Gnome (Thesk or the Gain +2 on Perform and Craft checks, can use bardic music 3 more times
Western Heartlands), half-elf (the Dalelands), or human per day
(Chessenta, Waterdeep, or the Western Heartlands)
Axethrower (PGtF) Dwarf (the Great Glacier), human (the Great Glacier, the Use Str modifier instead of Dex modifier on attack rolls with thrown
Moonshae Isles, the North, or Vaasa), lizardfolk (Surkh), or weapons
orc (the Moonsea or Underdark [Northdark])
Azerblood (RoF) Shield dwarf (Amn +4 bonus on saves against fire, +1 bonus on Craft (armorsmithing,
blacksmithing, and weaponsmithing) checks
Blooded (PGtF) Centaur (Thay), dwarf (Udark Earthroot), elf (Cormanthor Gain +2 on initiative and +2 on Spot checks, can’t be shaken
Drow, Inner Sea, Menzoberranyr, Outer Sea), gnoll (Thay),
grimlock (Udark Reeshov), halfling (Chondalwood), human
(Dalelands, Nelanther Isles, Silverymoon, Tethyr), orc (Udark
Northdark, Vaasa)
Bloodline of Fire (PGtF) Human (Calimshan) or planetouched (Calimshan) Gain +4 on saves against fire effects and +2 to save DCs for [fire] spells
Bullheaded (PGtF) Dwarf (Underdark [Earthroot], Underdark [Northdark], the Gain +2 on Will saves, can’t be shaken
Great Rift, or the Spine of the World), human (Altumbel,
Damara, the Great Dale, Rashemen, or the Western
Heartlands), or taer (the Icerim Mountains)
Caravanner (RoF) Cormyr, Dalelands, Sembia, Thesk, Western Hearthlands. +2 bonus on Handle Animal and Knowledge (geography) checks
Cosmopolitan (PGtF) Dwarf (Waterdeep), elf (Waterdeep), half-elf (Waterdeep), Gain +2 on Bluff, Gather Information, and Sense Motive checks
halfl ing (Amn), or human (Amn, the Golden Water, the
Sword Coast, or Waterdeep).
Courtesy Magocracy (FRCS) Evermeet, Halruaa +2 bonus on Diplomacy and Spellcarft checks
Dauntless (PGtF) Dwarf (Galena Mountains, Smoking Mountains, Turmish, Gain +5 hit points
Underdark [Earthroot], or Underdark [Old Shanatar]), human
(Damara, Great Dale, Impiltur, Moonshae Isles), lizardfolk
(Surkh), orc (Amn, Chessenta, Vaasa), or slyth (Underdark
[Fluvenilstra])
Daylight Adaptation (PGtF) Dwarf (Underdark [Northdark]), elf (Cormanthor Drow), kuo- Ignore vulnerability to sunlight or bright light
toa (Underdark [Sloopdilmonpolop]), or orc (Chessenta, the
Hordelands, the North, or Thesk)
Discipline (PGtF) Chitine (Underdark [Yathchol]), elf (Evereska, Yuirwood), Gain +2 on Will saves and Concentration checks
gnome (Western Heartlands), halfling (Luiren), human
(Aglarond, Cormyr, Shadovar, Shou Expatriate, or Thay),
planetouched (Mulhorand), or slyth (Underdark [Fluvenilstra])
Disentangler (RoF) Wild dwarf(Chult) +2 bonus on Escape Artist and opposed grapple checks
Dreadful Wrath (PGtF) Human ( Rashemen), kuo-toa (Underdark Gain frightful presence when you attack
[Sloopdilmonpolop]), or planetouched (Impiltur, the Silver
Marches, Thay, or Western Heartlands)
Education (PGtF) Elf (Evermeet, Silverymoon, or Snow Eagle Aerie), gnome Gain +2 on two Knowledge skills of your choice, all Knowledge skills are
(Lantan), half-elf (Silverymoon), or human (Chessenta, class skills
Lantan, Silverymoon, or Waterdeep)
Ethran (PGtF) Female, human (Rashemen) Gain +2 on Handle Animal and Survival, +2 on Charisma-based checks
against Rashemi, can participate in circle magic
Fearless (PGtF) Aarakocra (the Stormhorns), elf (Elven Court or Snow Eagle Immune to fear effects
Aerie), gloaming (Sphur Upra), gnome (Lantan), halfling
(Channath Vale or the Western Heartlands), human
(Anauroch or Impiltur), or orc (the Hordelands)
Forgeheart (PGtF) Dwarf (the Smoking Mountains or the Sword Coast) Gain resistance to fi re 5
Furious Charge (PGtF) Aarakocra (the Stormhorns), human (Cormyr, the Ride, Gain +4 bonus on charge attacks
Tethyr, or Uthgardt Tribesfolk), orc (Chessenta), or wemic
(the Shaar)
Genie Lore (RoF) Calimshan +1 bonus to the DC of saving throws with spells of chosen energy
Godsight (LEoF) Cha 13, Human (Mulhorand), aasimar (Mulhorand) or tielfling Gain spell-like abilities invloving detection
(Mulhorand)
Heroic Surge (DL AoM) - Take extra move or attack action 1/day for every 4 character levels
Horse Nomad (PGtF) Human (the Hordelands, Nimbral, the Ride, or the Shaar) Proficient with light lance, scimitar, and composite shortbow, +3 on Ride
checks
Jotunbrud (RoF) Human (Damara, The North) You are treated as Large on opposed rolls
Jungle Stamina (RoF) Wild dwarf (Chult, Tashalar) +2 bonus on Survival chekcs and +2 bonus on Fortitude saves against
diseases
Knifefighter (PGtF) Bugbear/ goblin/ hobgoblin (Earthfast Mountains), chitine No penalty for using a light weapon to attack a grappled foe
(Udark [Yathchol]), half-elf (Dambrath, Dragon Coast),
halfling (Channath Vale), human (Anauroch, Dambrath, Lake
of Steam, Sword Coast), orc (Thesk), or planetouched
(Chessenta)
Luck of Heroes (PGtF) Elf (Elven Court, the Forest of Lethyr, or the Yuirwood), Gain +1 luck bonus on all saving throws and +1 luck bonus to AC
gloaming (Sphur Upra), half-elf (Aglarond), halfling
(Channath Vale, Western Heartlands), or human (Aglarond,
Dalelands, Tethyr, Turmish, or the Vast)
Magic in the Blood (PGtF) Dwarf (Oldonnar or Underdark [Darklands]), elf Use spell-like abilities 3/day instead of 1/day
(Menzoberranyr), gnome (the Great Dale, Thesk, or
Underdark [Northdark]), planetouched (Calimshan,
Mulhorand, or Unther), or spirit folk (Ashane)
Magical Training (PGtF) Int 10 or Cha 10, elf (Evereska or Evermeet) or human Cast three 0-level spells per day
(Halruaa or Nimbral)
Mercantile Background (PGtF) Dwarf (the Sword Coast or Underdark [Darklands]), gnome Sell items at 75% list price; 1/month buy one item at 75% offered price
(Lantan or Underdark [Northdark]), halfling (Amn), or human
(Amn, Lantan, Sembia, Shou Expatriate, Tashalar, Tharsult,
Thesk, Turmish, the Vast, or Waterdeep)
Militia (PGtF) Half-elf (Aglarond), halfling (Luiren), or human (Altumbel, the Proficient with all martial weapons
Dalelands, Impiltur, Samarach, Thindol, or Turmish)
Mind over Body (PGtF) Elf (Silverymoon or Snow Eagle Aerie), half-elf Use Int or Cha modifier to determine hp at 1st level; gain +1hp when you
(Silverymoon), human (Calimshan, Mulhorand, Shou learn a metamagic feat; +1 insight bonus to AC
Expatriate, or Thay), planetouched (Calimshan or Thay), or
spirit folk (Ashane)
Oral History (RoF) Artic dwarf/ gold dwarf/ shield dwarf (The Moonshaes, The +2 bonus on Knowledge (history) and Perform checks
North)
Otherworldly (PGtF) Deep Imaskari (Underdark [Deep Imaskar]), elf (Evermeet, Type changes to outsider [native]
Sildëyuir), or spirit folk (Ashane)
Resist Poison (PGtF) Bugbear (the Earthfast Mountains), chitine (Underdark Gain +4 on Fortitude saves against poison
[Yathchol]), dwarf (Underdark [Northdark]), goblin (the Earth
fast Mountains), hobgoblin (the Earthfast Mountains), human
(Dambrath or Lapaliiya), or orc (the Moonsea or the North)
Saddleback (PGtF) Human (Cormyr, Dambrath, the Hordelands, Narfell, Nimbral, You can take 10 on Ride checks, and use your Ride check result as your
the North, the Western Heartlands) Reflex save
Shadow Shield (RoF) Human (The Western Hearthlands) +2 bonus on saves against shadow spells and spell-like abilities
Shadow Song (RoF) The Western Hearthlands. Shadow Weave Magic, bardic +1 bonus to the DC of Enchantment spells or with the Sonic descriptor
music you cast
Silver Palm (PGtF) Dwarf (the Great Rift, Turmish, or Waterdeep), halfling Gain +2 on Appraise, Bluff, and Sense Motive checks
(Amn), or human (Amn, the Dragon Coast, the Golden Water,
Sembia, Tharsult, Thesk, the Vilhon Reach, or Waterdeep)
Smooth Talk (PGtF) Elf (Waterdeep), gloaming (Sphur Upra), gnome (Thesk), Take –5 penalty on rushed Diplomacy checks instead of –10
half-elf (Waterdeep), or human (Silverymoon, Thesk,
Waterdeep)
Snake Blood (PGtF) Human (Chult, the Lake of Steam, Lapaliiya, Samarach, Gain +2 on Ref saves, +2 on Fort saves against poison
Tashalar, Tharsult, Thindol, the Vilhon Reach, or the
Western Heartlands)
Spellwise (PGtF) Elf (Evermeet) or human (Calimshan, Halruaa, Nimbral, Gain +2 on Knowledge (arcana) and Spellcraft checks, and +2 on saves
Samarach, Shadovar, or the Wizards’ Reach) against illusion spells and effects
Stormheart (PGtF) Human (Altumbel, the Dragon Coast, the Lake of Steam, Gain +2 on Balance and Profession (sailor) checks, +1 dodge bonus on
Lapaliiya, the Nelanther Isles, the Sword Coast, or Tharsult) ships, and ignore movement penalty while on ships
Street Smart (PGtF) Halfling (Amn or Calimshan), human (Amn, Calimshan, Gain +2 on Gather Information, Intimidate, and Sense Motive checks
Chessenta, the Moonsea, Unther, or the Wizards’ Reach), or
planetouched (Chessenta or the Western Heartlands)
Strong Soul (PGtF) Dwarf (Oldonnar), elf (Elven Court and Silverymoon), gnome Gain +1 on Fort and Will saves, or +3 against death effects, energy drain,
(Underdark [Northdark] or the Western Heartlands), half-elf and ability drain attacks
(Dambrath, the Dalelands, or Silverymoon), halfling
(Channath Vale or Luiren), or human (the Moonshae Isles)
Surefooted (PGtF) Grimlock (Underdark [Reeshov]), human (the Great Glacier Gain +2 on Climb and Jump checks, and ignore movement penalty for ice
or Uthgardt Tribesfolk), or orc (Amn, the Moonsea, or Vaasa) and slopes
Survivor (PGtF) Dwarf (Chult, the Great Glacier), elf (the Chondalwood, the Gain +2 on Fortitude saves and Survival checks
Inner Sea, the Outer Sea), human (Anauroch, Chult, the
Great Glacier, Narfell, the Shaar), kuo-toa (Underdark
[Sloopdilmonpolop]), slyth (Underdark [Fluvenilstra]), or taer
(the Icerim Mountains)
Swift and Silent (PGtF) Bugbear (the Earthfast Mountains), elf (Cormanthor Drow or No penalty on Hide and Move Silently checks when you move at normal
the Wealdath), goblin (the Earthfast Mountains), halfling (the speed
Chondalwood or the North), hobgoblin (the Earthfast
Mountains), human (Uthgardt Tribesfolk), orc (the North), or
wemic (the Shaar)
Tattoo Focus (PGtF) Specialized in a school of magic, human (Thay) or Gain +1 to save DC and spell penetration with specialized school
planetouched (Thay)
Theocrat (RoF) Mulhorand, Unther. +2 bonus on Diplomacy and Knowledge (religion) chekcs
Thug (PGtF) Centaur (Thay), dwarf (Udark [Northdark], Waterdeep), gnoll Gain +2 on initiative checks, and +2 on Appraise and Intimidate checks
(Thay), grimlock ([Reeshov]), human (Dragon Coast,
Moonsea, Nelanther Isles, Unther, Vast, Vilhon Reach), orc
(Amn, Thesk, [Northdark]), planetouched (Impiltur, Silver M.,
Unther, W. Heartlands)
Thunder Twin (PGtF) Dwarf (the Galena Mountains, the Great Rift, the Smoking Gain +2 on Diplomacy and Intimidate checks, twin
Mountains, the Spine of the World, the Sword Coast,
Turmish, Underdark [Old Shanatar], or Waterdeep)
Tireless (PGtF) Dwarf (the Galena Mountains, the Sword Coast, or Ignore fatigue and reduce exhaustion to fatigue
Underdark [Old Shanatar]), human (the Hordelands, the
Ride, Thindol, or Vaasa), lizardfolk (Surkh), orc (the
Hordelands), or wemic (the Shaar)
Treetopper (PGtF) Elf (the Chondalwood, the High Forest, or the Yuirwood), half- Gain +2 on Balance and Climb checks, retain Dex bonus to AC while
elf (Aglarond or the High Forest), halfling (the Chondalwood), climbing
or human (Aglarond)
Twin Sword Style (PGtF) Elf (Menzoberranyr or Waterdeep), half-elf (Waterdeep), or Gain +2 shield bonus on AC against designated opponent while fighting
human (Sembia or Waterdeep), proficient with martial with two swords
weapons
Tactical Feats
Name (special) (source) Prerequisites Benefit
Awesome Smite (CCh) Power Attack, BAB +6, smite ability Gain various maneuvers you can combine with smite attacks
Bestial Charge (CCh) BAB +4, wild shape class feature Gain various maneuvers you can combine with wild shape
Blood-Spiked Charger (1) (PHB2) Str 13, proficiency with armor spikes and shield spikes, Gain armor and shield spike maneuvers
Power Attack, Weapon Focus (armor spikes), Weapon focus
(sheild spikes), BAB +6
Combat Cloak Expert (1) (PHB2) Dex 15, Int 13, Combat Expertise, Dodge, BAB +6 Gain cloak maneuvers
Combat Panache (1) (PHB2) Bluff 8 ranks, Intimidate 8 ranks, Perform 8 ranks Gain charismatic combat maneuvers
Confound the Big Folk (RotW) Small or smaller, Tumble 10 ranks, Underfoot Combat You excel when battling foes bigger than you are
Crowd Tactics (RoD) Hide 5 ranks, Dodge Gain move and skill bonuses in crowds
Einhander (1) (PHB2) Tumble 6 ranks, BAB +6 Gain one-handed weapon combat maneuvers
Holy Potency (CCh) BAB +4, ability to spontaneously cast cure or inflict spells, Gain various maneuvers to manipulate positive or negative energy
ability to turn or rebuke undead
Mad Alchemist (PHB2) Grenadier, Craft (alchemy) 6 ranks Gain thrown item combat maneuvers
Roofwalker (RoD) Balance 5 ranks, Jump 5 ranks, Dodge, Mobility Gain move, skill, and AC bonuses on rooftops
Shadow Striker (1) (PHB2) Hide 12 ranks, Move Silently 12 ranks Gain stealthy combat maneuvers
Spell Rehearsal (RotD) Caster level 1st Gain benefits from repetitious spellcasting
Wing Expert (RotD) Flyby Attack, wings and a glide or fly speed Flyby Attack, wings and a glide or fly speed
Winged Warrior (1) (RotW) Hover, must have wings, BAB +4 you use your wings for more than just flying
Wolfpack (RotW) Dex 15, Dodge, Mobility, Spring Attack, BAB +6 You can gain an extra asvantage when you and your allies can gang up
on a foe
Woodland Archer (1) (RotW) Point Blank Shot, BAB +6 You have honed your archery ability in the wilds of the forest
Shielded Axe (RoS) Shield Proficiency, Two-Weapon Fighting, Weapon Focus Retain buckler’s shield bonus when making full attack with waraxe and
(dwarven waraxe, handaxe) handaxe
Spellrazor (RoS) Concentration 5 ranks, Combat Casting, Exotic Weapon Make off-hand attack with quickrazor when casting touch attack spell
Proficiency (gnome quickrazor), Two-Weapon Fighting
Turtle Dart (RoS) Exotic Armor Proficiency (battle plate or mountain plate), Do not provoke attacks of opportunity for moving from any creature that
Exotic Shield Proficiency (extreme shield) or Tower Shield you attack with your short sword in the same round
Proficiency, Weapon Focus (short sword)
Wild Feats
Name (special) (source) Prerequisites Benefit
Blindsense (CAd) Wild shape, Listen 4 ranks Spend wild shape use to gain blindsense 30 ft.
Blindsight (MotW) Ability to use wild shape to become a dire bat You gain the extraordinary ability blindsight, which operates regardless ot
your form
Boar’s Ferocity (CDi) Ability to use wild shape Fight while at negative hit points
Cheetah’s Speed (CDi) Ability to use wild shape Speed becomes 50 ft. for 1 hour
Climb Like an Ape (CAd) Wild shape Spend wild shape use to gain climb movement mode
Cougar’s Vision (CAd) Wild shape, Spot 2 ranks Spend wild shape use to gain low-light vision
Dragon Wild Shape (Drac) Wis 19, Knowledge (nature) 15 ranks, wild shape ability You can take the form of a dragon
Eagle’s Wings (CDi) Ability to use wild shape Grow wings for 1 hour
Elemental Essence (2) (CCh) Any other wild feat, wild shape class feature Deal energy damage with your attacks and gain resistance to that type of
energy for 1 minute
Elephant’s Hide (CDi) Ability to wild shape into Large creature Gain +7 natural armor bonus for 10 minutes
Extra Wild Shape (CDi) Ability to use wild shape Gain two additional wild shape uses per day
Fast Wild Shape (CDi) Ability to use wild shape Wild shape as a move equivalent action
Dex 13, Fast Wild Shape, wild shape class feature Use wild shape as a swift action
Frozen Wild Shape (Frost) Base Fortitude save bonus +6, wild shape ability Wild shape into cold magical beasts
Great and Small (CCh) Wild shape class feature, ability to assume the form of a Grow or shrink one size category
Large creature using wild shape
Grizzly’s Claws (CDi) Ability to use wild shape Gain claws for 1 hour
Hawk’s Vision (CAd) Wild shape, Spot 4 ranks Spend wild shape use to gain +8 to Spot checks and cut range increment
penalties in half
Lion’s Pounce (CDi) Ability to use wild shape Make a full attack on a charge
Oaken Resilience (CDi) Ability to use wild shape Become like a tree and gain plants immunities
Powerful Wild Shape (RoS) Powerful build racial trait, wild shape ability Retain powerful build while wild shaped
Primeval Wild Shape (Frost) Wild shape ability Wild shape form gains +2 Strength, +2 bonus to natural armor, and
resistance to cold 10 but lasts for only 1 round/level
Proportionate Wild Shape (MotW) Ability to use wild shape, natural form neither Small or You use your wild shape ability to take the form of an animal whose
Medium-size normal size category matches your own
Savage Grapple (CAd) Wild shape, sneak attack Deal sneak attack damage when grappling in wild shape
Scent (CAd) Wild shape Spend wild shape use to gain scent
Serpent’s Venom (CDi) Ability to use wild shape Gain a poisonous bite attack for 1 minute
Speaking Wild Shape (MotW) Ability to use wild shape, Int 13 While in wild shape, you can communicate with animals or elementals of
the same kind as your current form
Stone Form (RoS) Con 13, wild shape class feature Wild shape into stony form
Swim like a Fish (CDi) Ability to use wild shape Swim underwater for 1 hour
Venom's Gift (CCh) Any two wild feats, wild shape class feature, ability to Imbue your natural attacks with poison for 1 round/level
assume plant form using wild shape
Wolverine’s Rage (CDi) Ability to use wild shape Enter a rage for 5 rounds