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Spheres[edit]

Name Spells Special Effect

Alarm, See Invisibility, Blink, Baleful Blink (PHB2)


, Mage's Faithful Hound, Ethereal Jaunt, Greater Your equipment all gains the Ghost Touch property for
Ether
Arcane Sight, Maze, Etherealness, Gate (Travel as long as you carry it.
version only)

align weapon (evil only), desecrate, magic circle


against good, unholy sword (as Holy Sword but has
Gain immunity to the Destroyed result of Turning and
Heresy the unholy property instead of holy), lesser planar
the Commanded result of Rebuking.
ally, dispel good, unhallow, blasphemy, gate,
miracle

black sand, control sand, wall of sand, sandform,


transmute stone to sand (bonus: transmute sand to
stone, transmute sand to glass), awaken sand, You are immune to desiccation damage, and gain the
Sand mephit mob (maximize number called, earth, salt, earth subtype, as well as a burrow speed of 30ft in
ash, dust, mineral, salt, and glass mephits only, sand, ash, dust, cinders, or loose soil.
desert binding, quickened gale force, gorgon's glare
(targets are turned into sand sculptures instead)

burning hands, flame blade, fireball, charnel fire


(BoVD), parboil (Sandstorm), ashen union
(Sandstorm), fireball, Quickened, incendiary cloud, Fire damage from your spell-like abilities bypasses Fire
Pyre
gate (calling version only, fire subtype creatures Resistance, but not Immunity to Fire.
only), storm of vengeance (all elemental damage is
fire damage)

cause fear, scare, halt undead, fear, phantasmal Gain Intimidate as a class skill, and may make an
Terror killer, symbol of fear, eyebite, fear, Quickened, Intimidate check to Demoralize Opponent as a free
weird, wail of the banshee action once a round.

Chill Metal, Icy Sphere (as Flaming Sphere, but


cold) , Sleet Storm, Ice Storm, Fire Shield (Chill
Shield only) , Polar Ray, Prismatic Spray (has
Your spell-like abilities with the [Cold] descriptor leave
[Cold] descriptor for no reason) , Flesh to Ice,
a frozen slick over all surfaces in their areas or touched
Arctic Quickened (Frostburn, Substitute: Temporal Stasis) ,
by their Effects. This slick functions as a Grease spell,
Comet Swarm (as Meteor Swarm, but Cold) ,
and lasts for two rounds.
Earthquake with added Ice Storm (covers entire area
of Earthquake for full duration, does damage every
round).

Chill Touch, Gentle Repose, Hold Monster, Wall of


Ice, Stoneskin, Transmute Mud to Rock ([Cold] Three times per day, whenever you cast a spell or spell-
Permaf
descriptor, rock appears as frozen mud) , Waves of like ability with the [Cold] descriptor, you may apply
rost
Exhaustion, Horrid Wilting, Imprisonment, the Extend Spell metamagic feat to it for free.
Simulacrum

Radian Color Spray, Faerie Fire, Daylight, Continual You can cast Light as a swift action at will, and gain
ce Flame, Invisibility Purge, Widened, Sunbeam, resistance to damage from [Light] sources equal to
your character level. This resistance is subtracted from
Prismatic Spray, Sunburst, Prismatic Wall, Prismatic
each source of such damage you take, to a minimum of
Sphere
zero.

Bone command undead, desecrate, animate dead, black sand (Sandstorm), summon undead v (LM), animate dread
warrior (UE), revive undead (LM), awaken undead (LM), general of undeath (MoF), plague of undead (LM) Any
creature of 10 HD or less killed by one of your spell-like abilities rises as a zombie under your control, with no
control limits.

Telepathy Command, Suggestion, Detect Thoughts(or Quickened Greater Command), Modify Memory, Dominate
Person, Mass Charm Monster, Mass Sugesstion, Dominate Monster, Quickened demand, As Dominate Person but
effects 1 target/level Gain the telepathy special quality. If you already have this special quality, or later gain it from
another source, then you gain Detect Thoughts as an at-will spell like ability.

Diplomacy Comprehend Languages, Calm Emotions, Tongues, Suggestion, Charm Monster, Lesser Planar Ally,
Telepathic Bond, Mass Suggestion, Planar Ally, Demand When taking this sphere, you gain the ability to make
rushed Diplomacy checks at no penalty.

Cold cone of cold, creeping cold (CDiv), ice storm, wall of ice, freezing sphere, control weather, heat drain (SpC),
freezing fog (CArc), fimbulwinter (Frostburn), frostfell (Frostburn) You gain the [Cold] Subtype.

Shadow Darkness, Mirror Image, Displacement, Shadow Conjuration, Shadow Evocation, Shadow Walk, Project
Image, Greater Shadow Conjuration (bonus: Greater Shadow Evocation) , Simulacrum, Shades You can see in any
kind of darkness, even magical darkness, out to 60', or 30' more than you normally could, whichever is more.

Death death knell, ghoul gauntlet (SpC), vampiric touch, enervation, raise dead, symbol of death, finger of death,
death pact (SpC), wail of the banshee, implosion You are immune to any magical death effect You are also healed by
negative energy like an undead creature (this does not interfere with any existing ability to be healed by positive
energy).

Voracity death knell, shadow spray (SpC), vampiric touch, enervation, magic jar, power leech (BoVD), steal life
((BoVD), energy drain, reaving dispel (SpC), absorption (SpC) Any time one of your spell-like abilities grants
negative levels or ability damage/drain to a target, you heal 5 HPs of damage per level or point.

Sleep deep slumber, waves of fatigue, waves of exhaustion, dream, nightmare, symbol of sleep, demand, weird,
programmed amnesia (CArc), astral projection You can Coup de Grace a sleeping foe as an attack action.

Venom desecrate, poison, bestow curse, mind poison (SpC), cloudkill, major creation (poison or venom only), circle
of death, finger of death, shapechange (venomous creatures only), symbol of death Gain immunity to poison.

Justice Doom, Zone of Truth, Detect Thoughts, Bestow Curse, Discern Lies, Lesser Geas, Mark of Justice,
Geas/Quest, Forcecage, Binding Once per day, you can make a Smite attack against an opponent who attacked you
or an ally within the last minute. This attack gains a bonus to hit equal to your HD.

Stone earth glide (RoS), spike stones, stone shape, stone tell, wall of stone, move earth, transmute rock to mud
(special bonus: transmute mud to rock), earthquake, meteor swarm, genesis (SpC) You gain the Tremorsense ability,
allowing you to detect and target anything touching the ground within 60 feet of yourself.

Brutality Enlarge Person, Bull's Strength, Haste, Stoneskin, Crushing Despair, Telekinesis, Eyebite, Finger of
Death, Iron Body, Time Stop When taking this sphere, you're considered to have a +5 bonus to BAB to determine the
bonuses you get from [Combat] feats.

Plant Entangle, Wood Shape (bonus: Warp Wood) , Plant Growth, Command Plants, Wall of Thorns, Liveoak,
Animate Plants, Control Plants, Shambler, Mass Awaken (Trees only) (SpC) You gain the Druid's Wilderness Stride
ability.
Seduction entice gift, suggestion, glibness, charm monster, sympathy, mass suggestion, mass charm monster,
simulacrum, programmed amnesiaCAr, mind rapeBoVD You gain a +2 bonus to Bluff, Diplomacy, and Sense Motive.

Air Expeditious Retreat (Also applies to Fly speed) , Wind Wall, Gaseous Form, Gust of Wind, Quickened , Control
Winds, Overland Flight, Summon Nature's Ally VII (Cast as an [Air] spell only) , Whirlwind, Telekinesis, Quickened
(Violent Thrust only) , Summon Elemental Monolith (CArc, Substitute: Elemental Swarm) (Cast as an [Air] spell
only, no need to concentrate) Elemental: Your Fly speed improves by one maneuverability class and 10'. If already
perfect, it improves by 20'. Fiend: You gain the (Air) Subtype and the above ability. If you have no Fly speed, you
instead gain a Fly speed of 15' (Good).

Horizon expeditious retreat, nondetection, haste, mind fog, passwall, mislead, simulacrum, mind blank, maze,
shades You gain the ability to, once a day, use one of the spell-like abilities granted by this sphere as an
extraordinary ability.

fireball, scorching ray, fire trap, wall of fire, fire


shield, incendiary cloud, blackfire (CArc), fire
Fire You gain the [Fire] subtype.
seeds, meteor swarm, flame strike (this ability
can be used as an Immediate action).

flaming sphere, water breathing, magic circle Three times per day, you may use the Sculpt Spell
against good, resilient sphere, binding, metamagic on any spell-like ability you can use, but
Bubbles
telekinetic sphere, forcecage, prismatic sphere, only if you do not use the cone option of this
temporal stasis, time stop metamagic feat.

Grease ([Water] descriptor) , Quench, Control


Water, Freedom of Movement, Transmute Rock
to Mud, Acid Fog, Telekinetic Sphere, Arctic You gain the (Water) subtype and a Swim speed equal
Water Cloud (as Incendiary Cloud, but cold damage) , to your base land speed. If you already have those,
Summon Elemental Monolith (Water only) your Swim speed improves by 10'
(CArc, substitute: Elemental Swarm) , Crushing
Hand

Your area spell-like abilities may, at your option, stir


Gust of Wind, Glitterdust, Sleet Storm, up a stinging dust cloud, inflicting a -2 penalty to
Disintegrate, Cloudkill, Mass Blindness, Perception checks and a -1 penalty to attack rolls for
Dust Creeping Doom, Horrid Wilting, Summon Golem one minute to any creature that does not successfully
(Clay Only) (PHB2) , Disintegrate (You may use save against the spell. The cloud lasts one round, and
this ability as an immediate action.) its effects last one minute after the affected creature
takes its last increase.

Any [Fire] spell-like ability you cast that affects an


Heat Metal, Pyrotechnics, Stinking Cloud, Flame
area may, at your option, produce a smoke cloud that
Blade, Quickened , Cloudkill, Mirage Arcana,
provides concealment to any creature more than 5'
Smoke Delayed Blast Fireball, Horrid Wilting,
away through it, and total concealment to any creature
Implosion, Summon Efreeti (as Summon Monster
more than 10' away through it. This smoke cloud lasts
IX, but summons an Efreeti)
for one round per caster level and fills the entire area.

hypnotism, suggestion, modify memory, Gain the telepathy special quality. If you already have
dominate person, lesser planar binding, geas, this special quality, or later gain it from another source,
Violation
greater planar binding, dominate monster, gate then you gain Detect Thoughts as an at-will spell like
(Calling verson only), mind rape (BoVD) ability.

Oracle Identify, Augury, Tongues, Divination, Commune, Roll all chances for every divination you cast to work
True Seeing, Vision, Discern Location, or backfire twice, and take the more advantageous
Metafaculty, Wish (Undo Misfortune and Turn
back Time only, no EXP cost to Undo Misfortune
if you don't undo the same round more than result.
once)

Lightning Bolt, Shocking Ray (as Scorching Ray,


but electric) , Orb of Electricity (CArc) , Chain
Lightning, Electric Shield (PHB2 Sonic Shield,
but Electric) , Thunder Field (PHB2) , Power
Electricity You gain Immunity to Electricity.
Word: Stun, Greater Shout, Electric damage and
[Electricity] descriptor, not sonic. , Lightning
Bolt, Maximized, 6 damage per caster level with
no maximum , Chain Lightning, Quickened

You gain the feat Telekinesis-You may telekinetically


manipulate anything within short range as if with one
hand. You are considered to have a strength score equal
to your intelligence or charisma score score and a
Dexterity score of 3. You may not wield weapons
telekinetically; this requires too much control. Actions
still take the standard amount of time to perform. You
can move an object 15 feet as a move action assuming
Mage Hand but can lift 50 pounds., Floating you have the required strength to lift the object.
Disk, Levitate, Telekinesis, Wall of Force, However if you move more than a light load for the
Force
Crushing Hand, Forcecage, Telekinetic Sphere, virtual strength score for this ability in this manner you
Time Stop, Singularity take 1 point of nonlethal damage that bypasses all DR
from the strain, 2 if you move more than a medium
load, and 10 if more than a heavy load. This feat may
be used to make special attack actions from afar
assuming they can be performed unarmed (examples
include bull Rush, Trip, and even Grapple). You count
as medium size for such attacks.Special: A Telekinetic
taking this feat instead gains a plus 2 bonus to effective
strength of the telekinesis ability.

Magic Vestment, Heat Metal (special bonus:


Chill Metal) , Keen Edge, Rusting Grasp, Major
You may burrow through metal using any existing
Metal Creation (metals only) , Wall of Iron, Blade
Burrow speed.
Barrier, Iron Body, Binding, Summon Golem
(Iron only) (PHB2)

Obscuring Mist, Sleet Storm, Call Lightning


You suffer no penalties (such as to Listen, ranged
Storm, Solid Fog, Ice Storm, Extended , Acid
Weather attacks, or ability to make ranged attacks at all) due to
Fog, Control Weather, Horrid Wilting, Meteor
weather conditions or wind of any kind.
Swarm, Storm of Vengeance

obscuring mist, web, wall of fire, solid fog, black


tentacles, programmed image, wall of force, Once per month, you may make one of these effects
Dominion
teleportation circle, gate (travel version only), permanent.
storm of vengeance

Roots Pass without Trace, Barkskin, Poison, Antiplant You can heal yourself by one hit point per spell-like
Shell, Antiplant Shell, Ironwood, Transmute ability this Sphere has granted you as a standard action
Metal to Wood, Regenerate, Clone (Self only, as long as you are in either light as bright as natural
must grow in earth) , Soul Bind (Uses a seed to sunlight or standing on earth (or, stone if you can
hold the soul) burrow into it).

protection from chaos/evil/good/law, blur,


You can use feather fall at will as a spell-like ability.
telepathic bond, dimension door, telekinesis,
Psionics This takes the same action that a feather fall spell does,
plane shift, telekinetic sphere, mind blank,
and counts as Psionics.
foresight, implosion

seething eyebane (BoVD), blade of pain and fear


(LM), lahm's finger darts (BoVD), blade barrier,
All of your damaging spell-like abilities do vile
Carnage fleshshiver (PGtF), disintegrate, flensing (CA),
damage.
horrid wilting, mass harm (as mass heal, but
based on harm instead), implosion

Shield, Levitate, Fly, Greater Floating Disk,


Telekinesis, Quickened Greater Mage Armor,
Gravity You gain hover ability with perfect maneuverability.
Reverse Gravity, Telekinetic Sphere, Crushing
Hand, Singularity

shivering touch (Frostburn), freezing ray (as


Scorching ray, but Cold subtyped and doing cold Any creature taking cold damage from your spell-like
damage), cone of cold, flesh to ice (Frostburn), abilities is frostbitten (treat as fatigued, which is
Frostbite entomb (Frostburn), flesh to ice, chained removed when the damage is healed). If you have It's
(Frostburn), frostfell (Frostburn), iceburg Cold Outside, you may use those frostbite rules if you
(Frostburn), soul bind (uses a piece of ice to hold want.
the soul), shivering touch, lesser (Frostburn)

Silent Image, Mirror Image, Invisibility


(Extended), or Invisibility Sphere, Confusion,
You can take 10 on bluff checks. You also gain a +2
Trickery Persistent Image, Mislead (Quickened) , Project
bonus to diplomacy and sense motive checks.
Image, Mirage Arcana (lasts for 1 day per level) ,
Astral Projection, Mind Rape

Soften Earth and Stone, Earthen Grasp (CArc,


Substitute: Entangle (requires earth, not plants)) ,
Water Walk, Stony Grasp (CArc, Substitute: You can walk and stand on soft or sticky ground, even
Quicksand Black Tentacles) , Transmute Rock to Mud, Acid quicksand, as if it was firm. You still can't normally
Fog, Flesh to Stone, Sympathy, Gate (Travel walk on water.
only, always oriented flat horizontally and facing
up) , Imprisonment

Unseen Servant, Make Whole, Minor Creation,


Stone Shape, Major Creation, Fabricate, Wall of
Creation Iron, Magnificent Mansion, Wish (Wealth and You gain a bonus [Item Creation] feat.
Magic Item only for free, spend for Raise the
Dead and Increase power of item only) , Genesis

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