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Path of the Reaver The Ring of Carnage

The sadomasochistic barbarians who follow the Path of the By 6th level, you gain the ability to magically mark a section
Reaver draw great power by reveling in blood and pain. They of the battlefield with a crimson mist where foes have a hard
eagerly take blows that would fell a normal person to time fighting anyone but you.
empower their own fury to new heights. Whereas a berserker As an action, you can create a 10 foot radius Ring of
ignores their pain -- a reaver lives for it. Carnage centered on yourself. While you stand in the ring,
This a no mundane ability, however, as it stems from blood damage dealt to a non-hostile creature within the ring is
magic. This not only allows turning pain into power, but reduced by half (rounded up) and you take psychic damage
consuming the life essence of foes to sustain themselves or equal to the reduced damage. This damage can't be reduced
mentally sharing the experience of suffering with others. One or prevented. The blood mists the make up the ring dissipate
way to become a reaver is to participate in a blood ritual that after 1 minute. You may only have one Ring of Carnage at a
requires drinking the blood of a dragon while invoking the time.
name of an ancient and powerful demon. The Ring of Carnage does not move with you, but can be
moved to your current location as an action. You may dismiss
the ring as a bonus action.
Reaving Rage
Starting at 3rd level, the closer you are to death, the more Devour Essence
ferocious your attacks become. When you are below one half Beginning at 10th level, you can absorb a portion the life
your maximum hit points, your bonus rage damage is force from your slain enemies to sustain your onslaught.
doubled. When you reduce a hostile creature to 0 hit points, you gain
temporary hit points equal to the creatures Constitution
Blood Scent modifier + your barbarian level (minimum of 1).
Also at 3rd level, you gain a supernatural ability to track the
scent of blood. You can smell the presence of blood up to a Pain Spike
mile away and accurately pinpoint the direction it comes At 14th level, you can psychically share the pain you receive
from. You can identify the severity of injury and species of the with those that have caused it. Whenever you are dealt
creature if you have previously encountered its blood scent. damage by a creature, you can use your reaction and expend
a use of your Rage to deal psychic damage equal to the
damage dealt to you to the creature that harmed you. The
creature makes a save equal to 8 + your constitution + your
proficiency. It takes only half damage on a successful save.

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