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Wizard 16 KunDrun

CLASS & LEVEL PLAYER NAME


Suldorim Daardendrian
Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+5 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+2 Constitution +1 11 98 --
+5 • +6 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
20
+1 Charisma
Total 16d6 SUCCESSES
Saving Throw Modifiers
Resistances - Lightning
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +1 Acrobatics DEX Sling
+5 PROFICIENCY BONUS
+2 +1

+1
Animal Handling WIS
Arcana INT
=== TOOLS ===
Playing Card Set, Vehicles (Land)

15 P +10 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Draconic
+1 Deception CHA
+1 History INT
INTELLIGENCE
P +6 Insight WIS
30 ft. (Walking)
+1 P +6 Intimidation CHA
P +6 Investigation INT
13 +1 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+1 Performance CHA === ACTIONS === choose expended spell slots to recover - up to a
+1 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
combined level of 8, and none of the slots can be 6th
level or higher.
Help, Hide, Ready, Search, Use an Object,
+1 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, Overchannel • 1 / Other
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object When you cast a wizard spell of 1st through 5th
level that deals damage, you can deal maximum
+1 Stealth DEX Breath Weapon (Bronze) • 1 / Short Rest damage with that spell. If you use this feature again
CHARISMA As an action once per short rest, exhale in a 5 by before you finish a long rest, you take 2d12 necrotic
+1 Survival WIS
30 ft. line (DEX DC 15, half damage on success) for damage (+1d12 per use of this feature) for each level
of the spell after you cast it. This damage ignores
+1 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th]
5d6 resistance and immunity.

=== SPECIAL === Sculpt Spells


13 Arcane Recovery • 1 / Long Rest When you cast an evocation spell that affects other
Once per day when you finish a short rest, you can creatures that you can see, you can choose a number
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +10 6 Bludgeoning

16 PASSIVE WISDOM (INSIGHT)

16 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 16 KunDrun
CLASS & LEVEL PLAYER NAME
Suldorim Daardendrian
Dragonborn Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === As an action once per short rest, exhale in a 5 by 30 ft.
* Potent Cantrip • PHB 117 line (DEX DC 15, half damage on success) for 2d6
* Hit Points • PHB 113 When a creature succeeds on a saving throw against Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
your cantrip, the creature takes half the cantrip’s
* Proficiencies • PHB 113 damage (if any) but suffers no additional effect from | Breath Weapon (Bronze): 1 / Short Rest • 1
the cantrip. Action
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your * Empowered Evocation • PHB 117 * Damage Resistance • BR 34
spellcasting modifier (Spell DC 14, Spell Attack +6) You can add your INT modifier (+1) to one damage roll You have resistance to the damage type associated
and wizard spells in your spellbook as rituals if they of any wizard evocation spell you cast. with your draconic ancestry.
have the ritual tag. You can use an arcane focus as a
spellcasting focus. * Overchannel • PHB 118 | Bronze Dragon • BR 34
When you cast a wizard spell of 1st through 5th level Lightning Damage
* Arcane Recovery • PHB 115 that deals damage, you can deal maximum damage
Once per day when you finish a short rest, you can with that spell. If you use this feature again before you
choose expended spell slots to recover - up to a finish a long rest, you take 2d12 necrotic damage
combined level of 8, and none of the slots can be 6th (+1d12 per use of this feature) for each level of the
level or higher. spell after you cast it. This damage ignores resistance
and immunity.
| 1 / Long Rest • Special
| 1 / Other • Special
* Arcane Tradition • PHB 115

| School of Evocation === DRAGONBORN RACIAL TRAITS ===

* Evocation Savant • PHB 117 * Draconic Ancestry • BR 34


The gold and time you must spend to copy an You gain a breath weapon and damage resistance
evocation spell into your spellbook is halved. with your chosen dragon type.

* Sculpt Spells • PHB 117 | Bronze Dragon • BR 34


When you cast an evocation spell that affects other Lightning
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen * Breath Weapon • BR 34
creatures automatically succeed on their saving throws Once per short rest as an action, exhale destructive
against the spell, and they take no damage if they energy based on your Draconic Ancestry. Each
would normally take half damage on a successful creature in the area must make a DC 15 saving throw
save. (type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
| Special damage on a successful one.

* Ability Score Improvement • PHB 115 | Bronze Dragon • BR 34

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

300 lb.
PUSH/DRAG/LIFT

600 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Suldorim Daardendrian
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Poison Spray Wizard CON 14 1A 10 ft. V,S Instantaneous PHB 266 V/S

O Message Wizard -- 1A 120 ft. V,S,M 1 round PHB 259 D: 1Rnd, V/S/M

O Dancing Lights <C> Wizard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 230 D: 1m, V/S/M

O Create Bonfire <C> Wizard DEX 14 1A 60 ft./5 ft. Cube V,S Concentration, up to 1 minute EE 152 D: 1m, 5 ft. Cube, V/S

O Frostbite Wizard CON 14 1A 60 ft. V,S Instantaneous EE 156 V/S

=== 1st LEVEL === 4 Slots OOOO

O Floating Disk [R] Wizard -- 1A + 10m 30 ft. V,S,M 1 hour PHB D: 1h, V/S/M

O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Unseen Servant [R] Wizard -- 1A + 10m 60 ft. V,S,M 1 hour PHB 284 D: 1h, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Flaming Sphere <C> Wizard DEX 14 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Alter Self <C> Wizard -- 1A Self V,S Concentration, up to 1 hour PHB 211 D: 1h, V/S

O Arcane Lock Wizard -- 1A Touch V,S,M Until dispelled PHB 215 D: Until Dispelled, V/S/M

O Warding Wind <C> Wizard -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Scorching Ray Wizard +6 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Web <C> Wizard DEX 14 1A 60 ft./20 ft. Cube V,S,M Concentration, up to 1 hour PHB 287 D: 1h, 20 ft. Cube, V/S/M

O Gentle Repose [R] Wizard -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Suggestion <C> Wizard WIS 14 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Magic Weapon <C> Wizard -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

=== 3rd LEVEL === 3 Slots OOO

O Blink Wizard -- 1A Self V,S 1 minute PHB 219 D: 1m, V/S

O Tiny Hut [R] Wizard -- 11m Self/10 ft. Sphere V,S,M 8 hours PHB D: 8h, 10 ft. Sphere, V/S/M

O Lightning Bolt Wizard DEX 14 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 100 ft. Line, V/S/M

O Phantom Steed [R] Wizard -- 11m 30 ft. V,S 1 hour PHB D: 1h, V/S

O Tidal Wave Wizard DEX 14 1A 120 ft. V,S,M Instantaneous EE 168 V/S/M

O Nondetection Wizard -- 1A Touch V,S,M 8 hours PHB 263 D: 8h, V/S/M

O Flame Arrows <C> Wizard -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

=== 4th LEVEL === 3 Slots OOO

O Arcane Eye <C> Wizard -- 1A 30 ft. V,S,M Concentration, up to 1 hour PHB 214 D: 1h, V/S/M

O Greater Invisibility <C> Wizard -- 1A Touch V,S Concentration, up to 1 minute PHB 246 D: 1m, V/S

O Elemental Bane <C> Wizard CON 14 1A 90 ft. V,S Concentration, up to 1 minute EE 155 D: 1m, V/S

O Hallucinatory Terrain Wizard -- 10m 300 ft./150 ft. Cube V,S,M 24 hours PHB 249 D: 24h, 150 ft. Cube, V/S/M

O Watery Sphere <C> Wizard STR 14 1A 90 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute EE 170 D: 1m, 5 ft. Sphere, V/S/M

O Resilient Sphere <C> Wizard DEX 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

=== 5th LEVEL === 2 Slots OO

O Hold Monster <C> Wizard WIS 14 1A 90 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Arcane Hand <C> Wizard -- 1A 120 ft. V,S,M Concentration, up to 1 minute PHB D: 1m, V/S/M

O Immolation <C> Wizard DEX 14 1A 90 ft. V Concentration, up to 1 minute EE 158 D: 1m, V

O Cone of Cold Wizard CON 14 1A Self/60 ft. Cone V,S,M Instantaneous PHB 224 60 ft. Cone, V/S/M

O Passwall Wizard -- 1A 30 ft. V,S,M 1 hour PHB 264 D: 1h, V/S/M

=== 6th LEVEL === 1 Slots O

O Investiture of Ice <C> Wizard CON 14 1A Self/15 ft. Cone V,S Concentration, up to 10 minutes EE 159 D: 10m, 15 ft. Cone, V/S

O Mass Suggestion Wizard WIS 14 1A 60 ft. V,M 24 hours PHB 258 Ext. D: (See Description)*, D: 24h, V/M

SPELLS

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INT 14 +6
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Magic Jar Wizard CHA 14 1m Self V,S,M Until dispelled PHB 257 D: Until Dispelled, V/S/M

O True Seeing Wizard -- 1A Touch V,S,M 1 hour PHB 284 D: 1h, V/S/M

=== 7th LEVEL === 1 Slots O

O Prismatic Spray Wizard DEX 14 1A Self/60 ft. Cone V,S Instantaneous PHB 267 60 ft. Cone, V/S

=== 8th LEVEL === 1 Slots O

O Dominate Monster <C> Wizard WIS 14 1A 60 ft. V,S Concentration, up to 1 hour PHB 235 Ext. D: (See Description)*, D: 1h, V/S

SPELLS

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