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FINE RUBY

In this guide guys, I will give you an overview of all the FINE RUBY
arrays that you can have on your prism. Enjoy 😊.
Bookmarks:
Prism’s level table
Damage:
Infected wound
Reaper
Adaptive
Malevolence
Soul Reaper
Hero Slayer
Colossus Slayer
Giant Slayer
Butcher
Initiative I
Initiative II
Prudence I
Prudence II

Survive:
Body Armor

Support:
Agony
Coercive

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Infected wounds:
One of the most common and powerful arrays in the guide. Mostly used with rouge and
a few gladiator heroes. It’s the best dmg array for a fine ruby shard. It increases the critical hit
rate, critical hit damage and gives the hero a bonus damage with a % of the target max health.

1. Shards bonus: for a level 6 prism

2. The main effect: for a level 6 prism

and this is how far the array can go.

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Reaper:
Another fairly good array in my opinion, it gives the hero double bonus of evade,
accuracy and a crit chance life-steal bonus. Only down side of this array is it only lasts for the
first 20sec of the fight.

1. Shards bonus: for a level 6 prism

2. The main effect: for a level 6 prism

And this is how far the array can go

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Adaptive:

In my opinion one of the best arrays for gladiators if you have an extra fine ruby. I mainly put it
on BAELROG. The life-steal and healing received bonus is very good at keeping the heroes alive.

1. Shards bonus: for a level 6 prism

2. The main effect: for a level 6 prism

And this is how far the array can go

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Malevolence:

Malevolence is a decent array under the right conditions. But it’s a very good array that
gives a good boost in hero attack. If you use sylv race then the damage your hero does to the rooted
enemies is can be increased up to 50% damage bonus.

1. Shards bonus: for a level 6 prism

2. The main effect for a level 6 prism.

And this is how far the array can go

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Soul Reaper:

Another decent array that gives a good attack boost to the hero. But the bonus effect depend
on heroes dies in the battle. Won’t be my first choice for a fine ruby array though.

1. Shards array: for a level 6 prism

2. The main effect: for a level 6 prism

And this is how far the array can go

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Agony:
One of the newest arrays added to the game lately. It’s like the hero version of draconic
affliction tree. This array combined with the BANNER artifact and the Scarabaeid amulet trinket
(found in black market) can make an even more tanky side.

1. Shards bonus: for a level 6 prism

2. The main effect: for a level 6 prism

And this is how far the array can go

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Coercive:

This is basically the same version of the true emerald array HEROIC SOUL which buff all magical
units. Since most used troops in sylv race is classified as massive units. This array is highly recommended
for slyv race.

1. Shards bonus: for a level 6 prism

2. The main effect: for a level 6 prism

And this is how far the array can go

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Hero Slayer:

An overall good array that gives good damage bonus and damage reduction vs heroes.

1. Shards bonus: for a level 6 prism

2. The main effect: for a level 6 prism

And this is how far the array can go

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Colossus Slayer:

In my opinion can be a very good array against sylv trees. Or if you want to build a dragon killer
hero (rufio if you don’t have the wave power array for him). For example, euip rufio with the valor
gladiator set + his ability FEARLESS to max (4 times damage to massive enemies) + leo’s artifact+ this
array. This may make his jump a powerful dragon attack . (but normally if you have a true emerald you
should give him the wave power array).

1. Shards bonus: for a level 6 prism

2. The main effect: for a level 6 prism

And this is how far the array can go

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Giant Slayer:

A good array that gives bonus damage vs large units excluding heroes ofc.

1. Shards bonus: for a level 6 prism

2. The main effect: with a level 6 prism

And this is how far the array can go

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Butcher:

This one is for normal unit array. We had an anti-massive and anti-large arrays and now the anti-
normal units array.

1. Shards bonus: for a level 6 prism

2. The main effect: for a level 6 prism

And this is how far array can go

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Initiative I:

A very good array can be very useful for events that requires hero damage in less than 20sec like
dark dimension event and any other time limit events. The array gives an attack speed bonus for 20sec
up to 125% at level 10. If this added to the 8 sec from Avalon + floras blessing boost. You can make a
hero do a huge damage with in 10sec of battle.

1. Shards bonus: for a level 6 prism

2. The main effect: with a level 6 prism

And this is how far the array can go

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Initiative II:

Same idea as the last initiative array. But this time it gives a direct attack bonus instead of attack
speed.

1. Shards bonus: for a level 6 prism

2. The main effect: with a level 6 prism

And this is how far the array can go

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Prudence I:

A different edition of the Initiative I array. This one gives a continuous increase of attack speed
per sec. the effect continues to the end of the battle, also can stack with gladiator COF set too.

1. Shards bonus: for a level6 prism

2. The main effect: with a level 6 prism

And this is how far the array can go

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Prudence II:

A different version of intiative II. It gives a continuous attack increase per sec for the duration of
the battle or until the hero dies.

1. Shards bonus: for a level 6 prism

2. The main effect: with a level 6 prism

And this is hoe far the array can go

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Body Armor:

Our final array in this guide, a very basic array that gives a shield to the hero that scale with
hero’s max health.

1. Shards bonus: for a level 6 prism

2. The main effect: with a level 6 prism

And this is how far the array can go

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Prism focus table:

prism upgrade

current level main socket othe 5 scockets

from 0 to 6 138 stones 690 stones

from 6 to 7 95 stones 475 stones

from 7 to 8 170 stones 850 stones

from 8 to 9 300 stones 1500 stones

from 9 to 10 510 stones 2550 stones

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