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IS-3 Model 1945 «

FRONT
No Penetration Penetration
1. Automatic Penetration 1. Normal Damage
20 2. Dead Track / MC
3. No Effect
2. Dead Track / MC
3. Immobilized / MC
4. No Effect 4. Immobilized / MC
5. No Effect 5. Immobilized / MC
17 18 19 6. Dead Track / MC
7. No Effect
6. Dead Track / MC
7. Normal Damage
8. No Effect 8. Normal Damage
12 13 14 15 16 9. No Effect
10. No Effect
9. Normal Damage
10. Normal Damage
11. No Effect 11. Normal Damage
12. No Effect 12. Normal Damage
7 8 9 10 11 13. No Effect 13. Normal Damage
14. Driver -1 Action 14. Driver KIA / MC
15. No Effect 15. Normal Damage
3 4 5 16. No Effect 16. Normal Damage
2 6 17. Loader -1 Action
18. Main Gun Destroyed /MC
17. Loader KIA / MC
18. Main Gun Destroyed / MC
1 19. Gunner -1 Action
20. Commander -1 Action
19. Gunner KIA / MC
20. Commander KIA / MC

FRONT HIT LOCATIONO FRONT HIT LOCATIONO


BACKGROUND & specifications SPECIAL RULES
The IS-3 never saw action in Europe, and probably neither in Ammo load: Like its predecessor, the IS-2, the IS-3 normally
Manchuria. It was first seen by the West in May 20, 1945, at carried 28 shells: 18 high explosive fragmentation (HE Frag)
the Soviet Victory Parade in Berlin. Designated a heavy break- rounds and 10 armor piercing rounds. This ammo distribution
through tank, it was a development of the IS-2, with a verti- suggests that infantry and other “soft”targets were intended
cally angled forntal glacis and a very efficient all around sloped as the main targets for the IS-3. Take note of how many AP
“soup bowl” turret. Oh: and a big increase in armor. It was shells are fired...
the basis for later modern Soviet tank design, and was used
until the 70s (by Israel). Use this chart for “what of” scenarios, Slow loading: The IS-3’s large 122mm gun takes 3 actions to
maybe in April/May ‘45. Try pitting some IS-3s against load: two actions to load the gigantic projectile, and one ac-
Königstigers, or better yet, Panther Fs, for fun! tion to load the separate propellant charge. A veteran or elite
crew can load the projectile in one action only, thus reducing
Introduced: 1945 (rare) Crew: 4 the total load time to two actions.
Retired: end of the 1950's
Weight: 46.5 metric tons Neat explosive filler: The 122mm gun’s AP shells contained
Length (overall): 32' 10" (10.0 m) an explosive filler that was to detonate after penetration. Be-
Width: 10' 6" (3.20 m) cause of the size of the shell and its explosive filler, any pen-
Height: 8' 0" (2.45 m) etrated target must apply a -2 to the roll on the Penetration
Ground Clearance: 1' 6" (450 mm) Effects Chart. (Actually, many guns fired AP shells with such a
Track Width: 26" (65 cm) filler, but for most guns, the explosive charge is not large or
Main Gun: 122mm D-25 tank gun effective enough to give any bonus in the game.)
Max Elevation: -3º to 20º
Ammunition: 28 rounds Jettisonable external fuel tanks: Like common Soviet prac-
Speed (road/off): 25/10.6 mph (40/17 Km/h) tice, the IS-3 carried 4 external fuel tanks on both sides of the
Range (road): 115 mi. (185 Km) engine deck (2 on each side). However, the tank was equipped
Trench Crossing: 4' 3" (1.3 m) with emergency release backets in case of fire or sudden at-
Fording Depth: 3' 11" (1.2 m) tack, so there is no need for any but 1 action discarding them.

TANK Crew Positions Now... should, for whatever reason, the tanks still be there
when a shell lands in side location 14, it will cause the diesel to
burn. Roll on the Molotov Effects Chart, with a +3 modifier
(because of the stable nature of diesel fuel). The presence or
absence or the external tanks should be determined as part of
Loader
the scenario design.
Driver
Commander
Diesel fuel: The IS-3 used diesel fuel that was not as volatile
Gunner as gas (petrol). Hence, it recieves a +1 to the Penetration Ef-
fects die roll.

VEHICLE STATISTICS Speed Main ——— Penetration ——— HE


Weight Size HF TF HS/R TS/R HT T T 15 / 20 / 28 Load TR Type Smoke HMG CMG AAMG Gun AP APCR HEAT HE Size

IS-3 Model 1945 46 L 38 41 18 24 10 10 5¼ / 7 / 8¾ 3 S Tank 15 — LMG LCMG 122L 42 — — 21 Lrg.

VEHICLES BY Rolando
« IS-3 Model 1945
SIDE
No Penetration Penetration
1. Immobilized / MC 1. Immobilized / MC
2. No Effect 2. Immobilized / MC
3. No Effect 3. Immobilized / MC
4. No Effect 4. Immobilized / MC
5. No Effect 5. Immobilized / MC
20 6. No Effect
7. No Effect
6. Immobilized / MC
7. Immobilized / MC
8. Immobilized / MC 8. Immobilized / MC
16 17 18 19 9. Driver -1 Action
10. No Effect
9. Driver KIA / MC
10. Normal Damage
11. No Effect 11. Normal Damage
9 10 11 12 13 14 15 12. No Effect
13. No Effect
12. Normal Damage
13. Normal Damage
14. No Effect 14. Immobilized / MC / Smoke
1 2 3 4 5 6 7 8 15. Engine hit, Speed Halved, Smoke 15. Immobilized / MC / Smoke
16. Main Gun Destroyed / MC 16. Main Gun Destroyed / MC
17L. Gunner -1 Action 17L. Gunner KIA / MC
17R. No Effect 17R. Normal Damage
18L. No Effect 18L. Normal Damage
18R. Loader -1 Action 18R. Loader KIA / MC
19. No Effect 19. Normal Damage
20. Commander -1 Action 20. Commander KIA / MC

Side HIT LOCATIONO Side HIT LOCATIONO


rear
No Penetration Penetration
1. Automatic Penetration 1. Normal Damage
2. Dead Track / MC 2. Dead Track / MC
20 3. No Effect
4. No Effect
3. Immobilized / MC / Smoke
4. Immobilized / MC / Smoke
5. No Effect 5. Immobilized / MC / Smoke
6. Dead Track / MC 6. Dead Track / MC
17 18 19 7. No Effect 7. Normal Damage
8. No Effect 8. Immobilized / MC / Smoke
9. Exhaust Hit, Smoke 9. Immobilized / MC / Smoke
12 13 14 15 16 10. No Effect
11. No Effect
10. Immobilized / MC / Smoke
11. Normal Damage
12. No Effect 12. Normal Damage
7 8 9 10 11 13. No Effect
14. No Effect
13. Immobilized / MC / Smoke
14. Immobilized / MC / Smoke
15. No Effect 15. Immobilized / MC / Smoke
16. No Effect 16. Normal Damage
3 4 5 17. Gunner -1 Action 17. Gunner KIA / MC
18. No Effect 18. Normal Damage
2 6 19. Loader -1 Action 19. Loader KIA / MC
1 20. Commander -1 Action 20. Commander KIA / MC

rear HIT LOCATIONO rear HIT LOCATIONO


Top
R No Penetration Penetration
1. Main Gun Destroyed / MC 1. 76mm Gun Destroyed
2. Dead Track / MC 2. Dead Track / MC
3. No Effect 3. Normal Damage
4. No Effect 4. Immobilized / MC
2 3 4 5 5. No Effect
6. No Effect
5. Immobilized / MC
6. Normal Damage
7. Loader -1 Action 7. Loader KIA / MC
8. No Effect 8. Immobilized / MC / Smoke
6 7 8 9 10 9. Engine hit, Speed Halved, Smoke
10. Engine hit, Speed Halved, Smoke
9. Immobilized / MC / Smoke
10. Immobilized / MC / Smoke
1 11. No Effect
12. Gunner -1 Action
11. Normal Damage
12. Gunner KIA / MC
11 12 20 13 14 15 13. No Effect
14. Engine hit, Speed Halved, Smoke
13. Immobilized / MC / Smoke
14. Immobilized / MC / Smoke
15. Engine hit, Speed Halved, Smoke 15. Immobilized / MC / Smoke
16. Dead Track / MC 16. Dead Track / MC
16 17 18 19 17. No Effect 17. Normal Damage
18. No Effect 18. Immobilized / MC
19. No Effect 19. Immobilized / MC
20. Commander -1 Action 20. Commander KIA / MC

L
Top HIT LOCATIONO Top HIT LOCATIONO

VEHICLES BY Rolando

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