You are on page 1of 3

r_lod 8

r_drawdecals 0
r_decals 0
r_decalstaticprops 0
r_drawmodeldecals 0
r_maxmodeldecal 0
mat_dxlevel 70
cl_ragdoll_collide 0
mat_picmip 4
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
mat_bumpmap 0
r_shadows 0
mat_forceaniso 0
mat_mipmaptextures 0
mat_filtertextures 0
mat_envmapsize 0
mat_antialias 0
cl_phys_props_enable 0
blink_duration 0
cl_ejectbrass 0
mat_filterlightmaps 0
mat_showlowresimage 1
muzzleflash_light 0
props_break_max_pieces 0
props_break_max_pieces_perframe 0
r_3dsky 0
r_drawskybox 0
r_dynamic 0
r_dynamiclighting 0
r_maxdlights 0
r_eyemove 0
r_eyes 0
r_teeth 0
r_radiosity 0
r_worldlights 0
rope_averagelight 0
rope_collide 0
rope_rendersolid 0
rope_shake 0
rope_smooth 0
rope_smooth_enlarge 0
rope_smooth_maxalpha 0
rope_smooth_maxalphawidth 0
rope_smooth_minalpha 0
rope_smooth_minwidth 0
rope_subdiv 0
rope_wind_dist 0.01
violence_ablood 0
violence_agibs 0
violence_hblood 0
violence_hgibs 0
ai_expression_optimization 1
cl_detaildist 0
cl_show_splashes 0
mat_specular 0
r_drawflecks 0
sv_robust_explosions 0
fog_enable 0
fog_enable_water_fog 0
mat_queue_mode 2 // better texture rendering on multicore systems
snd_mix_async 1 // If set to 1, this command will allow multi-core CPUs to run most
of the sound engine in parallel with the renderer
r_threaded_particles 1 // multithreaded particles
r_threaded_renderables 1 // Determines whether part of the rendering system is
multi-threaded
mat_fastnobump 1 // remove bump mapping on the floor
sv_forcepreload 1 // preload everything server side
sv_cheats 1 //cheats needed for some commands
mat_fullbright 1 //cheat that disables all darkness. Not sure about performance.
Compensates mat_diffuse
r_drawparticles 0 // disable particles
mat_drawwater 0 // water is not drawn
r_DrawRain 0 //rain is not drawn
r_drawropes 0 //ropes are not drawn (like power lines)
cl_showfps 2
mat_dxlevel 81
ai_disable "0"
ai_resume
cl_ragdoll_collide "0"
net_start
r_propsmaxdist 1
cl_detaildist 400
cl_detailfade 150
cl_ejectbrass 0
cl_new_impact_effects 0
cl_show_splashes 0
func_break_max_pieces 0
glow_outline_effect_enable 0
lod_transitiondist 0
mat_antialias 1
mat_bumpmap 0
mat_colorcorrection 0
mat_disable_bloom 1
mat_disable_fancy_blending 1
mat_disable_lightwarp 1
mat_disable_ps_patch 1
mat_filterlightmaps 1
mat_filtertextures 1
mat_forceaniso 0
mat_hdr_level 2
mat_fullbright 0
mat_motion_blur_enabled 0
mat_parallaxmap 0
mat_picmip 0
mat_reducefillrate 1
mat_reduceparticles 1
mat_specular 0
mat_trilinear 1
mat_wateroverlaysize 1
mp_decals 0
r_3dsky 0
r_ambientboost 0
r_ambientfactor 0
r_ambientmin 0
r_avglight 0
r_cheapwaterend 1
r_cheapwaterstart 1
r_decals 1
r_decalstaticprops 0
r_dynamic 0
r_flashlightdepthtexture 0
r_lightaverage 0
r_maxdlights 2
r_propsmaxdist 0
r_renderoverlayfragment 0
r_staticprop_lod 2
r_worldlights 0
cl_disablehtmlmotd 1
mat_clipz 0
mat_vsync 1
r_fastzreject -1
dsp_enhance_stereo 0
dsp_slow_cpu 1
snd_async_fullyasync 1
snd_spatialize_roundrobin 1
r_waterdrawrefraction 1
r_waterforcereflectentities 0
mat_forcemanagedtextureintohardware 0
sv_forcepreload 0
mat_compressedtextures 1
r_fastzreject 1
cl_smooth 1
violence_ablood 0
violence_agibs 0
violence_hblood 0
violence_hgibs 0
mat_fastnobump 1
mat_mipmaptextures 1
mat_softwarelighting 0
muzzleflash_light 0
r_drawflecks 0
r_drawparticles 0
r_drawtranslucentrenderables 1
r_maxdlights 0
sv_robust_explosions 0
fog_enable 0
fog_enable_water_fog 0
r_waterforceexpensive 0
mat_parallaxmap 0
r_3dnow 1
r_mmx 1
r_sse 1
r_sse2 1
mat_bilinear 1
mat_bloom 0
mat_bumpma 0
mat_fastspecular 0
mat_specular 0
mat_bufferprimitives 0
r_modellodscale 0.5
r_drawparticles 0
r_drawdetailprops 0
r_drawbrushmodels 0
fps_max 100

//BY SLOW PC GAMING

You might also like