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Where am I?
This question has either many answers or none; because it is incomplete. In spatial terms it probably asks: "where am I, with
reference to my home, or my destination?"
Cartesian Coordinates
The Cartesian co-ordinate system has an origin and two (or
three) perpendicular axes, "x" and "y" (and "z"). A point is
space is specified by co-ordinates along each axis.
Once we can uniquely define where we are, we have to distinguish between distance and displacement.
The distance you measure between two points depends on The displacement has the length and direction of the
the actual path you take between the points (and there are an minimum straight-line between the two points.
infinite number of paths you can take!).
Because displacement has both length and direction, two numbers are needed to describe it. It is called a "vector" quantity.
Distance only needs one number. Quantities that are described by one number are called "scalars". Examples of scalars are
mass, angle and time.
To distinguish between vectors and scalars, textbooks use boldface type for vectors and plainface for scalars.
You need to distinguish between displacement (written as r) and distance (written as r).
In Cartesian co-ordinates:
a displacement is described as r = (rx , ry).
It is also written with vector displacements as r = rx + ry
where rx is a vector along the "x" (or say, Easterly) axis,
and ry is a vector along the "y" (or say, Northerly) axis.
Polar co-ordinates
There is another system called the Polar co-ordinate system,
where you specify a displacement by its straight-line length and its
angle from the reference direction.
This can be tricky at times, so it is best to put the two "tails" of the
arrows together and then measure the smaller angle.
r = (400m, 300m) in Cartesian notation is shown in the diagram For Polar notation with maths angle convention.
below.
Adding displacements
Displacements add in a different way from familiar
quantities like mass, angle and time. One way to show how
they add is to draw a scale diagram.
Subtracting vectors
To subtract vectors you simply add the negative. The
negative of a vector has the same size but is in the opposite
direction to its positive direction.
Force
A force is a physical push or pull. It is vector quantity because both size and direction matter. The size is measured in a unit
called the Newton. When a force is seen to have effects at right angles, the parts of the force in those directions are called
"components".
This can be seen in the case of a yacht where the wind force (at right angle to the sail area) pushes the yacht forward but also
tilts it sideways.
Component Notation
If North is vertically up the page, then θ is an azimuthal angle and in polar coordinates, the force F = (F , θ). It would be
written in Cartesian notation (with x as the East direction) as (F·Sinθ , F·Cosθ)
Adding by components
Instead of scale diagrams it is often more accurate to add vectors by using the method of components. For example, adding
two vectors (with the maths convention for angles). Let the vectors be A=(A , α) and B=(B , β)
Taking components, i.e. expressing in Cartesian form, A = (A·Cosα , A·Sinα ) and B = (B·Cosβ , B·Sinβ )
|A+B|=
Add the vectors (3,13) and (4,7) then subtract (2,8) and express the result in polar form.
Vector addition example 2
Add the vectors (2,30O) and (3,45O) then subtract (1,60O), (where the angles follow the maths convention). Express the
result in Cartesian form.
Summarising:
The Cartesian co-ordinate system has an origin and perpendicular axes. A point is space is specified by co-ordinates along
each axis.
The distance between two points depends on the actual path you take.
The displacement has the length and direction of the minimum straight-line between the two points.
Polar coordinates have a straight-line length in a specified direction.
Vectors can be added by arrowed lines in scale diagrams. The arrowed lines may be positioned sequentially or
simultaneously.
Vector subtraction is done by adding the negative.
Vector components are vectors at right angles which add to give the original vector.
Vectors may be added without scale diagrams by using components.
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