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AOFS – DWARVES v2.

About OPR Background Story


OPR (www.onepagerules.com) is the home of many free games Dwarves are short humanoids that have developed advanced
which are designed to be fast to learn and easy to play. steam-powered technology and hold a grudge against magic.
They tattoo magic-resistant runes on their bodies and imbue
This project was made by gamers for gamers and it can only
their weapons with powerful runes, making them some of the
exist thanks to the support of our awesome community.
most powerful warriors in Tyria.
If you’d like to support the continued development of our
Whilst the dwarves have heavily armored troops and wield
games you can donate on patreon.com/onepagerules.
powerful ranged weapons, this comes at the cost of being much
Thank you for playing! slower than other armies. This forces them to fight much more
defensively, relying on their shield walls to withstand enemy
charges and projectiles.

A long time ago the Dwarves used to be peaceful traders until


the orcs invaded their homelands and imprisoned them with
savage magic. The Dwarves were enslaved until the creation of
the great rift, when they revolted amongst the chaos and
managed to escape their slavers.

Now they have sworn off magic and are ready to take on any
enemy before being enslaved again.

Game Design: Gaetano Ferrara

Illustrations: Brandon Gillam

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AOFS – DWARVES v2.9

Name [size] Qua Def Equipment Special Rules Upgrades Cost


Dwarf Lord [1] 3+ 3+ Hand Weapon (A3) Fearless, Hero, Slow, Tough(3) A, B, C 60pts
Berserker Lord [1] 3+ 4+ 2x Berserker Axes (A3, AP(1)) Fearless, Furious, Hero, Slayer, - 70pts
Slow, Tough(3)
Engineer [1] 3+ 3+ Hand Weapon (A3) Hero, Slow, Tough(3) A, B, D 45pts
Rune Master [1] 3+ 3+ Hand Weapon (A3) Hero, Slow, Tough(3), Wizard(1) A, E 65pts
Warriors [3] 4+ 4+ Hand Weapons (A1) Slow F, G 25pts
Berserker [1] 4+ 5+ 2x Berserker Axes (A1, AP(1)) Fearless, Furious, Slayer, Slow F 15pts
Miner [1] 4+ 4+ Great Weapon (A1, AP(2)) Ambush, Slow F, H 15pts
Veteran [1] 3+ 3+ Hand Weapon (A1) Fearless, Slow F, I 15pts
Elite [1] 3+ 3+ Great Weapon (A2, AP(2)) Fearless, Slow F 20pts
Iron Warrior [1] 3+ 2+ Hand Weapon (A1) Fearless, Slow F, I, J 20pts
Golem [1] 4+ 3+ Claws (A3, AP(1)) Slow, Tough(3) - 45pts
Steam-Power Suit [1] 3+ 3+ Great Weapon (A3, AP(2)) Fearless, Slow, Tough(3) K 65pts
Marksmen [3] 4+ 5+ Rifles (24”,A1,AP(1)), Hand Weapons (A1) Slow F, L 30pts
Ranger [1] 4+ 5+ Crossbow (30”, A1, Rending), Scout, Slow F, M 15pts
Hand Weapon (A1)
Drake Marksman [1] 3+ 3+ Fire Rifle (18”,A1,AP(2)), Hand Weapon (A1) Fearless, Slow F, J, N 20pts
Beast Rider [1] 4+ 4+ Hand Weapon (A1), Claws (A1) Impact(1) F 20pts
War-Bear Rider [1] 3+ 3+ Hand Weapon (A1), Claws (A3, AP(1)) Fearless, Impact(3), Tough(3) F, O 80pts

A Replace Hand Weapon: L Replace all Rifles:


2x Hand Weapons (A3) +5pts Crossbows (30”, A1, Rending) +5pts
Halberd (A3, Rending) +5pts Replace one Rifle:
Great Weapon (A3, AP(2)) +5pts 2x Pistols (12”, A1, AP(1)) Free
Spear (A3, Phalanx) +5pts
M Upgrade with:
B Upgrade with one: Throwing Axes (12”, A1, AP(1)) +5pts
Pistol (12”, A1, AP(1)) +5pts
2x Pistols (12”, A1, AP(1)) +10pts N Upgrade with:
Rifle (24”, A1, AP(1)) +10pts Shrapnel Bombs +5pts
Crossbow (30”, A1, Rending) +15pts (6”, A1, AP(1), Blast(3))
Replace Fire Rifle:
C Upgrade with: 2x Fire Pistols (12”, A1, AP(2)) +5pts
Grudge +30pts Torpedo Rifle +15pts
Mount on: (24”, A1, AP(3), Deadly(3))
Beast - Claws(A1), Impact(1), Swift +15pts
O Replace Hand Weapon:
D Upgrade with one: Axe-Halberd (A1, AP(1), Rending) +5pts
Flame-Rifle (12”, A6, AP(1)) +20pts
Organ-Rifle (12”, A12) +25pts Special Rules
Drill: This model and up to half of the units
E Upgrade Wizard(1): in your army may be deployed from Ambush
Wizard(2) +15pts at up to 3” from enemy units (must deploy
within 3” of the hero).
F Upgrade with: Grudge: The hero and all friendly units
Sergeant +5pts within 12” get +1 to their melee rolls.
Slayer: This model gets AP(+2) when fighting
Musician +10pts
units with Tough(3) or higher.
Battle Standard +10pts Swift: The hero may ignore the Slow rule.
G Replace all Hand Weapons: Wizard Spells
Halberds (A1, Rending) +5pts Spite Rune (4+): Target enemy unit within
2x Hand Weapons (A1) +5pts 12” gets -1 to hit in melee next time it fights.
Great Weapons (A1, AP(2)) +5pts Smiting Rune (4+): Target enemy unit within
Spears (A1, Phalanx) +10pts 12” takes 4 automatic hits.
Battle Rune (5+): Target friendly unit within
H Upgrade with
12” gets +6” next time it moves.
Shrapnel Bombs +5pts
Breaking Rune (5+): Target enemy model
(6”,A1,AP(1),Blast(3))
within 12” takes 2 automatic hits with AP(2).
Replace Great Weapon:
Drill Rune (6+): Target piece of terrain within
Mining Drill (A1, AP(3), Drill) +30pts
6” may be moved by up to 6” in any direction
Replace Hand Weapon: or may be removed from play.
I
Cleaving Rune (6+): Target 2 enemy units
Halberd (A1, Rending) +5pts
within 12” take 6 automatic hits each.
2x Hand Weapons (A1) +5pts
Great Weapon (A1, AP(2)) +5pts
Spear (A1, Phalanx) +5pts

J Upgrade with any:


Shrapnel Bombs +5pts
(6”, A1, AP(1), Blast(3))
2x Fire Pistols (12”, A1, AP(2)) +10pts

K Upgrade with:
Steam-Gun (24”, A1, AP(1)) +5pts

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