Action Type Skill Check Use? Assist Other Modifier As assistee 8 - Brace Modifier - Automatic - Overwatch Modifier - Automatic - Peek Modifier - - - Pop Modifier - - - Prepare Modifier - Automatic - Fire blast/laser cannon Module (Cannon) Combat Distance+Speed Y Fire multi-cannon Module (Cannon) Combat Distance+Speed N Pump Engine Module (Engine) Engineer 8 Y Transfer Power Module (Engine) Engineer 8 N Change Speed Module (Helm) Pilot Size+Speed N Dock Ship Module (Helm) Pilot Size + Speed N Dodge Missile Module (Helm) Pilot Size+Speed+Special N Enter Orbit Module (Helm) Pilot Size + 1 N Ram/Dodge Ship Module (Helm) Pilot Special N Spin the wheel Module (Helm) Pilot Size+Speed N Steady Ship Module (Helm) Pilot Size+Speed N Turn Ship Module (Helm) Pilot Size+Speed N Program Hyperdrive Module (Hyperdrive) Science 8 Y Warp in Module (Hyperdrive) Science 30 Y Warp out Module (Hyperdrive) Science 8 Y Fire Missiles Module (Missile Bay) Combat 11 Y Acquire targeting lock Module (Science Bay) Science Distance Y Activate ECM Module (Science Bay) Science 12+Distance Y Collect data Module (Science Bay) Science Distance Y Teleport Module (Teleporter) Science Distance+Shields Y Tractor (docking) Module (Tractor) Engineer Size + Target OOC N Tractor (missile) Module (Tractor) Engineer Distance +12 N Tractor (object) Module (Tractor) Engineer Distance +11 N Tractor (ship) Module (Tractor) Engineer Size+Distance+Shields N Use? Refers to whether or not a module acquires a "used" token after the stated action. All subsequent actions in a used module are at -3/marker Notes Max +1 bonus to person being assisted Reroll internal damage until next action Set contingent to act when trigger occurs Opponents -1 to hit you Free action. -1 to action, +1 to defense, move 1 space Gain +1 on next task 1 shot/round. Damage = Cannon power 1 shot/phase. Damage = 1d6 +3/additional energy. Can only pump 1/round +3/additional energy +3/additional step. 1 OOC per level Dock with ship in same space, must be at same speed Special = Amount missile hits. Must be traveling at speed 1 See p. 45 for details Generate OOC by successes Reduce OOC by successes +3/additional facing. 1 OOC per level Cannot program within 12 spaces of celestial body Determines entry point Program time required = ship size 1 shot/round. Launches 1 missile Requires 1 Shield power
Requires 1 Shield power
Requires 1 Guns power, but does not drain power Same hex/speed, ships locked for boarding DC Increases per held item, drains gun power DC Increases per held item, drains gun power As above + cannot use 2 spaces from celestial body n. All subsequent actions in a used module are at -3/marker Battlestations summary of Personal and Special actions Action Type Skill Check Use? Attack (grenade) Personal Combat Distance x2 - Attack (melee/range) Personal Combat Target To Hit - Attack (target weapon) Personal Combat 11 - Attack (two weapons) Personal Combat Target To Hit +6 - Breech load drug Personal Science 8 - Carry the Fallen Personal - Automatic - Deflect grenade Personal Athletics 8 - Draw item Personal - Automatic - Drop item Personal - Automatic - Hack Battlestation Personal Science 11 - Heal (Damage) Personal Science 8 - Heal (Needler Toxin) Personal Science 11 - Movement Personal - Automatic - Pick up item Personal - Automatic - Quickdraw Personal Athletics 8 - Reconfigure Cannon Personal Engineer 11 - Remote Detonoation Personal Science Varies - Repair Bot Personal Special 11 - Repair Module Personal Engineer 11 - Reset Ion Bore Personal Science 11 - Sling item Personal - Automatic - Use Jetpack Personal Pilot 8 - Hold onto attacked item Reaction Athletics Damage Inflicted - Intercept grenade Reaction Athletics 11 - Resist (Disintegration) Reaction Athletics 8 - Resist (Stun) Reaction Athletics 11 - Extinguish Fires Special Science 11 - Recovery Special - Automatic - Upgrade (Bot) Special Special 11 - Upgrade (Module/Gear) Special Science 11 - Notes Explodes following phase. Failure falls short.
Damage roll 6 breaks item. 2 breaks = destroyed
Both attacks must be versus same target Load drug into needler weapon for remote administration -1 Move, -3 to Actions, max of 1 person to carry Deflect grenade in direction "success" spaces Transfers item to hand Free action Allows use of any battlestation, even on other ships Heal target by successes
1 free. May also move instead of standard action
Free action. Draw item, -3 to next action
Cannot be remote. Blast, Laster or Multi cannon See p. 29 for details Can use Engineering or Science Cannot be remote. Reduce damage to interior modules Resets Ion Bore damage to 1d6 Transfers item from hand Failure = damage. Vs DC 11 for all moves via jetpack Failure drops item Deflect grenade in direction "success" spaces Failure obliterates target Failure gains 2 stun counters Mission details may provide additional info Waking from KO uses this as first action Can use Engineering or Science. Failure = damage. Failure = damage. Success is permanent upgrade.