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nfernal war machines are vehicles built in the Nine
Hells and fueled by the souls of the damned. Smaller Stat Blocks
war machines carry raiding parties or scouts. Larger, An infernal war machine’s statistics function like those for
more menacing war machines can crush entire creatures, with the following additional considerations.
hordes of demons or deliver shock troops behind
enemy lines. Creature and Cargo Capacity
Infernal war machines are made of infernal iron
and bristle with spikes, blades, chains, and siege weapons. Creature capacity describes how many creatures can ride the
An infernal war machine’s engine roars a bass, growling infernal war machine comfortably. More creatures can fit by
rumble with an undertone of agonized screams as its furnace squeezing or by clinging to the outside of the vehicle.
burns souls for fuel. Cargo capacity specifies how much cargo the infernal war
machine can carry.
Summary Armor Class
Infernal War Machines have a lot of rules, but only a few are An infernal war machine is typically made of infernal iron
critical to keep in mind: and has an Armor Class of 19 + its Dexterity modifier. While
Infernal War Machines are treated like normal creatures the vehicle is not moving, attack rolls made against it have
in most cases. advantage.
They can carry passengers, and those passengers can
occupy action stations to control elements like driving and Hit Points
weapons. An infernal war machine’s hit points can be restored by
They must accelerate to reach top speed and decelerate to making repairs to the vehicle (see “Repairs"). When an
stop. infernal war machine drops to 0 hit points, it ceases to
If damaged, they must be repaired instead of healed. function and is damaged beyond repair, and any souls
They use Soul Fuel as gas. trapped in the vehicle’s furnace are released to the afterlife
If they get damaged or driven too fast bad things can (see "Soul Fuel").
happen.
Fiendish Variations
Infernal War Machines
5
Gilded Death Armor
Flamethrower Gold stolen or bartered from the archdevil Mammon plates
Although useless against demons, this weapon is great the vehicle’s exterior. This gold can’t be removed without
against flammable creatures and objects. destroying the vehicle and turns to dust when the infernal
Flamethrower (Requires 1 Crew and Grants Half war machine drops to 0 hit points. Gilded death armor grants
Cover). Fire shoots out of the weapon’s nozzle in a 60-foot the infernal war machine resistance to bludgeoning, piercing,
line that is 5 feet wide. Each creature in the line must make a and slashing damage.
DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on
a failed save, or half as much damage on a successful one. Soul Spike Armor
The fire ignites any flammable objects in the area that aren’t The vehicle is covered with spikes inscribed with
being carried or worn. blasphemous symbols. Luminous, ghostly figures impaled on
these spikes wail and reach out in agony.
Infernal Screamer If a creature that isn’t a devil dies within 30 feet of the
A writhing humanoid torso made of melting wax juts out infernal war machine, its soul (if it has one) is torn from its
from this station, with a barbed hand crank between its body and joins the wailing throng impaled on the spikes. As
shoulder blades. The figure telepathically shrieks in agony long as its soul remains trapped, a creature can’t be raised
when the crank is turned. from the dead by any means. A trapped soul is freed if the
Infernal Screamer (Requires 1 Crew and Grants Half vehicle is destroyed, if the spike anchoring it is the target of a
Cover). The screamer’s operator targets one creature it can remove curse spell or similar magic, or if the spike is
see within 120 feet of the screamer. The target must make a destroyed. Each spike is a Small object with AC 19, 15 hit
DC 15 Wisdom saving throw, taking 26 (4d12) psychic points, and resistance to all damage except radiant damage.
damage on a failed save, or half as much damage on a
successful one. Magical Gadgets
Styx Sprayer Devils like to bedeck their infernal war machines with
This flexible hose is connected to a tank that holds 30 gallons fiendish gadgets to bedevil foes. Such gadgets are usually
of water from the River Styx. Each use of the weapon activated from the helm station.
depletes 10 gallons of the water. Refilling the tank requires
access to the Styx. Necrotic Smoke Screen
Styx Sprayer (Requires 1 Crew and Grants Half Cover; The vehicle’s driver can activate this magical device as a
3 Uses). Ranged Spell Attack: +5 to hit, range 30 ft., one bonus action, causing the vehicle to expel a 30-foot cube of
creature. Hit: The creature is struck by water from the River opaque smoke directly in front of it or behind it. The cloud is
Styx and targeted by a feeblemind spell (save DC 20). An stationary and lasts for 1 minute. The area within it is heavily
already feebleminded creature is immune to this effect, as is obscured. Any creature that enters the cloud for the first time
a creature adapted to the River Styx. If the target fails its on a turn or starts its turn there takes 21 (6d6) necrotic
saving throw and the spell’s effect on it is not ended within 30 damage. A strong wind disperses the cloud. This device
days, the effect becomes permanent, whereupon the creature needs 24 hours to recharge before it can be used again.
loses all its memories and becomes a near-mindless shell of
its former self. At that point, nothing short of divine Teleporter
intervention can undo the effect. The vehicle’s driver can activate this magical device as a
bonus action, causing the vehicle to teleport to an unoccupied
Armor Upgrades space that the driver can see up to 300 feet away from the
vehicle’s current position. All creatures and objects in contact
An infernal war machine can receive one armor upgrade. with the vehicle are teleported along with it. This device
Sample upgrades are described below. needs 24 hours to recharge before it can be used again.
Canian Armor
The infernal iron used to make the vehicle was mined on
Cania, the coldest layer of the Nine Hells. An infernal war
machine with Canian armor has an Armor Class of 22 + its
Dexterity modifier. While the vehicle is not moving, attack
rolls made against it have advantage. The infernal war
machine also has immunity to cold damage in addition to its
other damage immunities, and it’s immune to the effects of
extreme cold.