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Players Ages

2-5 10+
Work in Progress V 2.0
Like many children, we grew up with stories
of big heroes and mighty deeds.
Among them, there was a special one
about a boy and his pet.
Both learning to live sharing this world and
giving their best in the face of adversity.

It created a lasting impression on us


and its message still carries on decades later.
We wish to do our part to share that same
message of friendship, companionship,
care for the world and
the creatures that live in it.

So we made this book for you,


now you can share your untold stories
about high morale and good intentions,
to guide your children and inspire your friends
and hopefully, inspire you as well
to be the best that ever was.
Credits
Lead Designers Additional Contributors
Aleida Madaí Rentería Solís Miguel Ángel Sánchez-Mejorada Elizondo
Rubén Alvarado Sánchez Juan Manuel Ibañez Hernandez
Rules Development Project Managment
Rubén Alvarado Sánchez Rubén Alvarado Sánchez
Miguel Ángel “Mikel” Valdes Cerda Aleida Madaí Rentería Solís
Aleida Madaí Rentería Solís Miguel Ángel “Mikel” Valdes Cerda
Writing Production Services
Rubén Alvarado Sánchez Rubén Alvarado Sánchez
Aleida Madaí Rentería Solís Aleida Madaí Rentería Solís
Editing & Revisions
Rubén Alvarado Based on the original game
Rockington S.kender Pocket Monsters/Pokémon™ created by Satoshi Taijiri.
Cartouche Darklordprinny © Game Freak
SilentNinjaKitty Goatwright © Nintendo Company Inc.
Max Falkenberg Tom Sketchit We do not claim any ownership, the rightful owners do
not endorse this Project. Please support the original
Producer
source.
Rubén Alvarado Sánchez
Executive Producer
Aleida Madaí Rentería Solís Play-Testing Provided by
“La Razicha” group
Art Direction
The Role-playing community of Monterrey, NL.
Aleida Madaí Rentería Solís
Cover Illustration
Special Thanks to
Rubén Alvarado Sánchez
Mom, our friends, family, and those we have lost.
Interior Illustrators Everyone who participated in our Fanart Jam.
All of you who sent e-mails offering your support.
Ninja Jamal http://ninja-jamal.deviantart.com Our beloved fans in our Discord Server, we thank
Reggie Graham http://ziggyfin.deviantart.com you for your patience.

Lauren Russo http://rock-bomber.tumblr.com


Chu http://raizy.deviantart.com Disclaimer
Jennifer Wong http://imajenink.deviantart.com Pokérole Project is a game from fans to fans.
Temari-chi www.instagram.com/temaritea We’re not making any profit from this book.
Snuddi http://snuddi.deviantart.com Pokérole Project Team is not reponsible for broken
Justyna Babinska http://www.justasuta.com pokéballs, fainted shinies, bad-timed Critical Hits
Grace Allison www.grayallison.com or saying “Yeah, I can take it!” when the foe uses
Rachel Sommers http://ja-punkster.deviantart.com Hyper Beam.
Tia ‘Iris-sempi’ Rohrer http://iris-sempi.deviantart.com

Ivilith Hailzeltine http://ivilith.deviantart.com


Mikelvictorious
Flor Arredondo http://kori7hatsumine.deviantart.com

Adriana Cruz Berdecia http://acberdec.tumblr.com

Aonik http://aonik.deviantart.com

Karolina ‘Twarda’ Twardosz http://twarda8.deviantart.com


Neshi ‘Neshirys’ http://neshirys.deviantart.com/

Dane Romley http://morpheus306.deviantart.com/

nganlamsong http://nganlamsong.deviantart.com/

Extra Resources www.freepik.com


Table of Contents
Introduction 07 Items for the Journey 76
What’s a Role Playing Game? Trainer’s Basics 76
What does a Storyteller do? Healing Items 77
What’s a Pokémon? Pokéballs 80
Where do I fit in as a Player? Items for Pokémon Care 81
How to use this book Evolutionary Items 83
Held Items 83
The Marvelous World of Pokémon 08 Pokédex 88
A Whole New World of Adventure 08 Kanto Pokédex 90
Pocket Monsters 08 Jotho Pokédex 130
Life in the World of Pokémon 09 Hoenn Pokédex 162
Main Regions 09 Sinnoh Pokédex 202
The Pokémon League 12 Unova Pokédex 233
Antagonists 14 Kalos Pokédex 274
Becoming a Trainer 16 Alola Pokédex 294
Galar Pokédex 318
Starting the Game 18
Pokémon Moves 346
Creating a Character 18
Filling a Trainer character sheet 19 Effect Icons 347
Creating a Pokémon 21 Bug Moves 349
Filling a Pokémon character sheet 21 Dark Moves 352
Mental and Physical Attributes 23 Dragon Moves 356
Social Attributes 24 Electric Moves 358
Skills and Extras 25 Fairy Moves 362
Health Points (HP) 26 Fighting Moves 364
Will Points 26 Fire Moves 369
Happiness & Loyalty 27 Flying Moves 373
Rolling the Dice 29 Ghost Moves 376
Ranking 30 Grass Moves 378
Creating a Story 32 Ground Moves 383
Ice Moves 386
Natures 38 Normal Moves 388
Poison Moves 406
Confidence 38 Psychic Moves 409
Rock Moves 416
Pokémon Battles 42 Steel Moves 418
The Different Pokémon Types 42 Water Moves 420
How to Battle 44 Typeless Maneuvers 424
Damage 46 Max Moves 425
Multiple Actions 49 Z-Moves 428
Strategies to win 50 Strength & Dexterity Chart 432
Weather Conditions & Scenario 55 Frequently Asked Questions 433
Status Conditons 57
Pokémon Abilities 434
Pokémon Contests 63
What are Pokémon Contests? 63 Challenges Ahead 473
Confidence & Stress 63
Rival System 474
Contest Makeup 63
Conquering the Pokémon League 478
Steps of the Show 66
The Power of Mega-Evolution 481
Coordinator Ranks 66
The Ritual of the Hero 481
Noriety skills 67
Myths and Legends from the Pokémon World 482
Legendary Ranking 484
Catching Pokémon 68 The BIG Leagues 486
Habitats 68 Final Words 489
Special Pokémon 68
Using Pokéballs 69
Other ways to obtain Pokémon 71

Training Pokémon 72
Training Sessions 72
Evolve Your Pokémon 73
Welcome to Pokémon the Role-Playing Game! A book
about building your own story to bring your characters and Where do I fit in as a player?
Pokémon to life in ways you’ve never imagined before.
Before the game begins, you will have to make a New
Character.

What’s a Role-Playing Game? It’s like creating your avatar for the adventure. He
or she may be any way you want: tall, strong, smart,
A Role-Playing Game is similar to being an actor in a noble, childish, eccentric, etc. The best part is that you
theatrical play. won’t be alone. You will have the help of your friends,
your Pokémon and even non-player characters as allies.
Picture it like the way you used to play with toys
when you were a kid. You picked one of your figurines
or dolls and made them talk, jump, ride cars or go through How to use this book
all kind of silly and awesome adventures.
You will be provided with rules for creating stories,
It’s the same principle. situations, characters, Pokémon, and basic information
about this world and how it may unfold.
The only difference is that this game will provide some
basic rules so everyone knows what’s allowed and what However, you must remember that you can complement
is not. Finally, there will be a Storyteller in charge of the marvelous world of Pokémon as you and your players
setting the game and the adventure. feel appropriate.

The main tool for this game is your imagination; with it,
you will be able to truly make the impossible:
What does a Storyteller do? Fly across the skies! Jump from moving cars! Ride
dragons and befriend ghosts! If you can see it in your
As the name implies, he or she is the narrator of the mind, you can make it come true inside the game.
story. He will write an adventure, make the setting and
place the spotlight on the players. The second tool you’ve got is the Character Sheets.
Use them to record the capabilities of your Character
He is in charge of bringing this world to life through and Pokémon companions.
narrative and will act as the non-player characters such
as citizens, villains, and Pokémon. The last tool you will be using are Dice. Anyone can work
wonders with enough luck, and even the greatest may
It’s a common mistake to think that a Storyteller is a fall on a bad day.
God-like entity on the story and the players are but
powerless pawns. That’s not true, this role is more like Your fate within the game will be decided by your
the Director of a play. abilities and that little bit of luck from the dice.

He still has to make the events plausible, but most


importantly, it is his duty to make sure that everyone is
having fun.

What’s a Pokémon?
Pokémon are to this world what animals are to ours, only
they are creatures with amazing powers that take the
place of the flora and the fauna.
Some of them are pets and others are too wild and
dangerous to be approached. While most of them are
well known, they are cloaked in a veil of myth and
wonder.

7
Some of them have already gone extinct while others
A Whole New World of have been recently discovered.
Adventure
In the dawn of humanity, the most ancient and powerful
The people living in this world are not so different from of these amazing creatures ruled the world. At first,
you and I. They have families and friends, they want humans feared them, however, centuries later humans
riches, love, fame, peace, and excitement. and these creatures now live side-by-side sharing a
powerful bond of trust and loyalty.
There are, however, many obvious differences between People learned that these creatures could be kept safe
our world and theirs. For one, the existence of Pokémon within a pocket-sized device and called out for aid at our
changes almost everything. will. This technology led to the current name of these
In this world, many people travel the regions looking for mystical beings: “Pocket Monsters” or “Pokémon” for
adventures, mysteries and for the chance to be the very short.
best like no one ever was. A revolutionary concept was set in motion.

Cities are few and far between, but towns are pretty As people could now own, safely interact with these
common. Some aspects of their technology are very creatures and use their special abilities to shape the
advanced, while others may seem outdated. world. With this power, many people would embark on
If you want to venture into these lands you will need a great adventures to try to catch them all.
Pokémon to protect you from the many dangers ahead in
your journey. Nevertheless, the world of Pokémon still belongs to
the Pokémon and most of their mysteries are yet to be
To understand the real threats of the Pokémon world solved.
let’s put things into perspective:
Crocodiles are dangerous creatures, right?
Well, try to imagine a crocodile that’s as fast as a cheetah, Pokémon Evolution
also capable of shooting beams from its mouth and
lightning from its eyes! Pokémon are special for their amazing powers, they can
go through a sudden and dramatic metamorphosis to
If that isn’t dangerous enough for you, then get ready to become bigger, faster and stronger.
jump onto the rails of the uncontrollable train of destiny!
For every step you take and every creature in your way This phenomenon is called “Evolution” and can happen
has a story of its own. to most species of Pokémon.

A few yards out of town may cause you tons of trouble This change is triggered by a variety of reasons, the most
or grant you the most exciting story to be told across the common being the Pokémon reaching a stage of growth
world. that allows it to evolve.
But hold on! This game is not just about you, it’s about Contact with different kinds of energy, nurturing care,
you and your pets! body enlargement, or even a dire situation may trigger
Have you ever felt like your dog would protect you the Evolution of certain Pokémon.
from anything? Like, even if all was wrong and danger
was coming close, you would have little Fido by your side There are reports of Pokémon that never go through this
to carry you home safely. change in their lifetime, even if their species is able to
That’s the real spirit of this game. A cheerful journey Evolve. Much research on this phenomenon still needs to
about you, your loyal dog, your clever cat and your be done.
air-headed little bird.
It is worth noting that many Pokémon go through a
change in demeanor after evolving.
Pocket Monsters Some of them become disobedient or wild after
acquiring more power, others become more serious,
The creatures that live in this universe possess incredible bolder or violent. Handling a fully evolved Pokémon is a
abilities. They come in many different shapes and sizes job only the most proficient people can handle.
and have inhabited this world since its creation.

8
Life in the World of Pokémon Human and Pokémon Interaction

People has many theories and legends about this world's In modern times, the division between human settle-
origin. While not all of them can be confirmed, one fact ments and Pokémon is pretty thin, but even if they
that can’t be denied is that Pokémon have existed since live close to each other most humans keep themselves
the very beginning. secluded safely within towns or cities, with only a few
They roamed free during prehistoric times, inhabiting harmless Pokémon allowed to roam around.
the land, sea, and sky. Battling each other for food and
territory. Fossils found today describe to us the extinct The wildest Pokémon inhabiting the world tend to stay
Pokémon and their way of life long before humans came hidden away from humanity.
around. Wild Pokémon will aggressively defend their territory if
When the first human groups started to settle, the anyone dares to trespass it. For that reason, people tend
mellower species came to them for shelter, creating to keep tamed or human-raised Pokémon nearby to make
a close, mutually-beneficial bond founded upon their their lives easier.
common will to survive.
The Pokémon you see in towns and cities are commonly
That relationship continues to this day. used as personal protection or aid in many kinds of
work, others are family pets, and some are even used as
The world of Pokémon in the recent times may look like weapons by the most wicked.
a contradiction due to the wide use of both high-tech
gadgets and archaic alternatives. Humans who dedicate their lives to catch, tame, and
First, remember, this is not a world of humans. They’re teach these creatures to live along humans are called
so few and so weak in comparison to Pokémon to really Pokémon Trainers.
be the dominant species.
And second, all of the scientific and technological Pokemon Training is similar to a professional sport. The
advances the humans have made has been developed main event is a battle, formally known as Pokémon
with the help of Pokémon. Battle, wherein the main objective is to defeat the
opponent’s Pokémon using your Pokémon’s powerful
People here didn’t discover how to create fire nor ways abilities.
of harnessing electricity, they simply used the help of
Fire-type Pokémon and Electric-type Pokémon. To regulate and give order to this occupation,
That’s why some technology in this world could advance The Pokémon League was created.
at an astonishing rate while the development of settle-
ments still hasn’t reached that much urbanization.
Humans enjoy simple lives as they take only what they Main Regions
need from nature without taking too many risks.
Just like our world, the Pokémon world is divided into
They don’t need many luxuries, vacation, a complex
many different regions and each region is a whole country.
economy or a strong organization for law enforcement.
However, these countries are not really divided by land
or water but by Pokémon Leagues.
Humans do have, however, an excellent medical system
and extensive knowledge of the healing arts.
There is an exception, though. The Kanto and Johto
‘Miracle cures’ for injuries and illnesses abound.
regions are pieced together and share some professional
Pokémon tournaments.
Although these cures appear to be quite common, no
All other regions have their own tournaments, Pokémon
one knows for sure where all this medicine comes from,
species, famous trainers, and peculiarities.
nor who is producing most of the technology they use.

9
Pokémon that can easily be found in one region may be Hoenn
extremely rare in others. That’s why Pokémon trainers This is the region of abundant relations. A place where
are world travelers, going to all the different regions to people make peace with nature, and humanity and
see what they have to offer. Pokémon of any kind can live in harmony. It’s composed
of a set of islands with the most varied environments
nature can offer.
Kanto Some people say that many wonders lay deep below its
Kanto region bears similarity to modern Japan. Cradle of waters and within the heart of its volcano Mt. Chimney
science and technology, house to the world famous Silph
Corporation and birthplace of the Pokémon League. Sinnoh
In this region Pokémon battling is more than a national It is said that Sinnoh was the first region created by the
sport, it is their lifestyle. Their league is so big that it gods. It holds an air of mystery and greatness.
also hosts the Johto region registration. It’s a colorful It’s the birthplace of the famous Pokémon Champion
region full of strong trainers. Cynthia, a woman who has scried deep into the realm
of legends, searching for the origins of this world. It is
Johto said that somewhere within this region exists a portal to
Johto region stands next to Kanto. It’s an old place with another dimension of horrors.
scarce and scattered towns and very few cities.
This place is full of temples and legends. Life is old in here Unova
but it has the advantage of being a very peaceful place Far away from all the other regions, Unova holds some
to live. It is house to the Ruin’s of Alph; the mysterious of the most exotic and peculiar looking Pokémon in the
remains of a city that not many dares to explore. world it is a region in touch with grandeur, with giant

10
metropolis and great transportation, trains, and airports. This is reflected in their take on League Challenges and
which are rare in other regions. Beware as people some- special connection to lore and myth regarding “Guardian
times report strange Pokémon creating all kinds natural Pokémon” on their islands.
disasters around the region.

Kalos Galar
Kalos is a First-world region, rich in every sense of The people of the Galar region are proud of their culture
the word. People here have developed a country with and history of warriors, knights and kings united for victory
modern settings and great quality of life. in the wars of ancient times.
Their legacy is still present in the unmatched fighting
It is also the biggest region geographically with many spirit and competitiveness of the Galarians.
people and all kinds of Pokémon living on it. Lumiose
city is one of the greatest travel destinies, a beautiful The Pokémon League is everything in here, every battle
city covered by golden cobblestone with the tall Prism is a big sporting event, there's a lot of fans, spectators,
Tower standing at the center. sponsors and marketing all over the stadiums where they
take place. In Galar, Pokémon battling is a gigantic deal.
Alola
This region is a small archipelago that only got its own
Pokémon League in recent times. Its paradisal islands
make for amazing locations of tourism and the local
culture locations and the local culture is very rich and in
touch with Pokémon as magical creatures.

11
Every Pokémon Center reports directly to the regional

The Pokémon League Pokémon League, the people working there are League
authorities. Any trainer that acts abusive or disruptive
to any of the rules of the league may get a sanction,
The Pokémon League is an organization that regulates
their License suspended or removed by the staff of the
the interaction between People and Pokémon.

Pokémon center.
They are in charge of issuing the licenses that allow a
person to own and command Pokémon.
They are the highest authority in this world and their Pokémon Centers are a place for
trainers and breeders provide Pokémon to help in the resting and socializing with other
construction of a prosperous and peaceful world. trainers.
Battles within the facilities are
Before the existence of the Pokémon League, people not allowed.
had no rules or law to protect them from evildoers who
used Pokémon to hurt others and gain power for their
When you and your companions are tired, need some
own selfish reasons. A fight between Pokémon can be
medicines, or simply want information about the town
extremely dangerous, so this organization was created
you are in, a Pokémon Center is the perfect place to go.
to establish order into an otherwise chaotic situation.
To have an established League within a region gives its
inhabitants certainty that they can count on Pokémon
to aid them in command of their Trainers. They can also
Pokémon Gyms
count on the Pokémon League to provide modern health
care facilities in their towns in the form of Pokémon
All Trainers want to get stronger, raise better teams
Centers.
and devise better strategies. After all, there’s only so
much you can learn on your own. What if there was a
The League also provides challenges to test all of their
place to interact, battle, share tips with other people
trainers, such as the Gym Challenges and the Annual
and even receive personal counseling from the most
Tournament, in which people from every part of the
proficient Trainers?
region gather in a stadium to see the highest caliber
battles between trainers, Elite Four members, and the
That’s what Pokémon Gyms are for.
Champion.
Here you can battle to prove you are stronger or simply
watch others and learn from what you see. Every Gym
Pokémon Centers specializes in one of the many Types of Pokémon, and it
usually has thematic decoration relating to it.
With so many dangers in the Pokémon World, all trainers
need to rest once in a while during their journey.
The Gym is run by a Pro Trainer called the Gym Leader.
Most towns have a Pokémon Center, a place sponsored
He or she might be any Licensed Trainer that has made a
by the Pokémon league where all registered Trainers and
lasting impression on the Pokémon league.
their Pokémon can stay the night and receive medical
care if they need it.
How? Well, they might do research in the ocean with the
help of their marine Pokémon, maybe they run a charity
The best part? It’s all for free!
for weak and abandoned Pokémon, or perhaps they are
just very strong and experienced in battle.
A trainer may come in the evening with an injured or tired
The regional league recognizes these people and gives
Pokémon party, stay the night in one of the bedrooms
them the title of Pokémon Gym Leader.
available and leave by morning with their team as good
as new.
Any Trainer can go to a Gym and ask for counseling,
Thanks to the healing machines in the centers, surgeries
attend the lessons they offer or directly challenge
are rarely necessary. While it may take some time for a
their Leader to a battle.
Pokémon to recover if it sustained serious injuries, most
of the time the professional staff can get a full party of
It’s the Gym Leader’s duty to battle whenever he or she
six Pokémon ready within a couple of hours.
is challenged. You must be prepared for an intense fight
since they are extremely strong. Should you win, you’ll
Inside the facilities, there’s a staff of nurses at the medical
receive a Gym Badge to prove your victory.
bay along with a healer Pokémon such as a Chansey,
Wigglytuff, or Audino; a health-restoring machine, and
There is at least Eight Pokémon Gyms in every Region
an emergencies room for anyone that may need it.
with an established Pokémon League.

On the second floor, there’s a common room for Pokémon


Trainers that are up for the Annual Pokémon League
Trainers to interact and bedrooms for them to spend the
Tournament need to gather a minimum of eight Pokémon
night. There are also official Pokémon trading machines
Gym Badges to earn the right to enter the Championship.
for trainers to make use of them as they please.

12
Elite Four Antagonists
As the name implies, the Elite Four is a team of four There is such a thing as crime and evil in the world of
members who have proved they are the best of the best Pokémon, and you should be prepared to face it.
in their region; to be named an "Elite" is one of the higher Most people have a peaceful lifestyle but others want to
honors a Trainer can have. use their Pokémon for bullying, vandalism, stealing, and
even more sinister deeds.
To receive this title you must have been recognized by The police can bring down most law breakers, but there
the League many times before, usually Gym Leaders have been cases of organized groups of criminals too
and other strong Trainers are invited to participate on a powerful to be brought down.
special tournament as nominees to be members of the
Elite Four for the season.
In this tournament, already crowned Elites defend their Team Rocket
title against aspiring Ace Trainers and Gym Leaders.


The case started with a gang stealing the Pokémon of
Despite their status, the Elite Four is uninvolved in pub- weaker trainers. The suspects were then linked to a case
lic affairs. They attend some of the events of the league, of badge theft in a Pokémon gym; finally, they were re-
but their private lives are usually shrouded in secrecy lated to the disappearance of secret technology at Silph
and rumor.

 Co. Whatever the police managed to recover had been
branded with a big red “R”.
The only thing that can't be denied is their ability as Only then the Police knew that they weren’t dealing with
trainers, the sheer displays of power of their Pokémon just a handful of criminals, this was a big organization
are only achieved by true Pokémon Masters. showing they were prepared for trouble.
Soon after, many crimes related to “Team Rocket”
began surfacing; Pokémon robbery and private property
Champion vandalization for the most part.
No matter how many “Rockets” the police caught there
To be named "Champion” is to be at the top of the chain. always seemed to be more and there are suspicions
There is no higher Rank in the Pokémon League and it is that Team Rocket has infiltrated the Regional Pokémon
a very respected title among Trainers and Non-Trainers League in Kanto.
alike.
Nobody knows who the leader is since most of the
There is only one Champion per region and they appear members caught are youngsters on their late teenage
in public often as the face of the Pokémon League, their years that got in because a friend was in, and the promise
presence leaves everyone in awe. of money and power was too tempting to refuse.
It is known that their goal is to create a criminal empire
The Champion is one Rank higher than Pokémon Master. so powerful that it surpasses the boundaries of nations
No Pokémon on the region is known to be faster or stronger and that goal is becoming a reality as reports of Rocket
than his. grunts have started to leak from the Jotho region.
Be careful on you visit to Kanto and Johto, you might
It is the dream of many to be crowned as the champ but get blasted at the speed of light.
it’s only through the hardest challenges on the League
that a true Pokémon Champion is born.
Team Aqua & Team Magma
First you must defeat the members of the Elite Four one
after the other. That's the only way to earn the right to Hoenn’s Archipelago has a Legend where two mighty
challenge a champion; defeating the crowned champion giants fought an incredible battle for owning both the
in an all-or-nothing battle is how you earn this title. land and sea. Ironically, there’s still a territory battle
A feat labeled by most as impossible. going on these days as two bands of thugs “Team Aqua”
and “Team Magma” have been causing problems in that
region.

14
It is not clear what their ultimate goal is, but their Leaders However, it is kind of unsettling to find such elegant
Archie from Aqua and Maxie from Magma have a huge people in caves and far away from the cities, What they
feud and will have their underlings quarrel to foil each carry on their briefcase may reveal a few dirty secrets of
other’s plans at every opportunity. their organization.
They don’t trouble civilians or trainers directly, but Right now there is a tense calm over the activities of the
there have been incidents where innocent bystanders people in red suits. Who knows? Maybe a little spark will
are caught in the middle of the crossfire from members make them flare up.
of these two teams.
Both have tried to steal submarine equipment and their
attempts have been foiled by the police who’s struggling Team Galactic
to keep them at bay.
Nobody really knows where they came from. By the time
the police realized they were facing a group of organized
Team PLASMA criminals this Team was already out of control.

You can find them through Unova’s parks and public “Team Galactic” is their official name.
spaces, holding a megaphone and angry signs, preaching Known for stealing high technology weapons, research
about the horrors of the Pokémon League and how we’ve and materials for space programs, dangerous equipment,
made Pokémon our slaves and why we should set them and even secret federal property, their purpose remains
all free. a secret to the world.
This is not illegal by any means, but this team that There is no known recruiting process as with other
supposedly advocates for Pokémon rights and welfare teams, and the identities of those caught was never
has a few rotten apples inside its ranks. discovered.
There have been reports of “Team PLASMA” members They lie under the radar for a long time then deliver a
that take the Pokémon of trainers and civilians by force quick strike and practically disappear afterwards.
in order to “liberate” them. This counts as Pokémon They have been a major headache for the world's po-
stealing, a serious crime in this world; but there hasn’t lice and authorities although some recent intel points to
been enough proof to have any these grunts charged for Sinnoh as the region with most activity from this Team.
none of the Pokemon are ever seen again.
Through their zealous message, they are gaining more Special investigators have been sent to the region, but
followers each day. How long before they kidnap or steal there might be a whole universe of trouble lurking within
more innocent Pokémon? their ranks.

Team Flare Team Skull


A peculiar group of very stylish people can be found Considered by police as the most harmless criminal team
loitering on the luxurious streets of Lumiose city and from all regions, “Team Skull” is ready to live up to their
other parts of the Kalos Region, they call themselves reputation!
“Team Flare”. They are gonna skip lines! Steal candy from children!
A few have been detained and interrogated due to the And never say “Bless you” when somebody sneezes!
suspicious activities, but they always state that their Although they have been known for attempting to steal
goal is just “To create a better and beautiful world”. Pokémon, all of their "victims" have come back on their
So they have been set free. own and completely unharmed.
They are well-dressed, well-spoken and they even smell
good.

15
Alolan elders disapprove at these rebellious youngsters Rival
who resorted to petty crimes after failing the region’s
rite of passage for children. Sometimes people live under the shadow of someone
else, someone who appears to be more talented, more
A guy called Guzma leads this band of misfits. They have popular and more successful.
no other goal than to create mischief in order to amuse Unfortunately, this may be your case! Your Rival is
themselves. the antagonist to your existance and your dreams!
It is not know how they get the means to fund their It's a personal challenge to prove who’s better!
organization, for all their equipment can’t be bought
with just their parent’s allowances, someone must be In the competitive world of Pokémon Battles, having a
backing them up. Rival is something relatively common because a lot of
people have the same goal.
Let’s just hope these misguided grunts get back to school
and stop being so thick-headed. Rivals take many forms, from childhood friends to
old-time nemesis, they can be nice or evil, known or
unknown. But it doesn’t matter what kind of person they
are, they will always be an obstacle in your dream to
Team Yell
become a Pokémon Master.
Any motivation fits them just fine as long as it makes
When visiting Galar you'll notice how Pokémon battles
your Trainer's life a nightmare. Don’t think they’ll stay
are a really BIG deal over there.
behind with crossed arms during your Pokémon Journey.
There's always a grand show at the stadiums where giant
crowds of fans gather to yell their support at their favorite
Your adventure and their life are linked beyond your
Trainer, but boy there's also some rabid fans and yelling is
imagination and thanks to their presence you may get
what they do best. "Team Yell" as some people call them
stronger. For more information head to p. 474
are a toxic fanbase of hooligans who will do ANYTHING
in their power to give an upper hand to the Trainer they
are currently supporting.

Blocking access to the stadium, rigging the arena, shouting


Becoming a Trainer
and distracting Pokémon during the battles, kidnaping Now you know a little more about the Pokémon World,
the referee, rioting all over the city when they lose and its wonders and its dangers. But how does all of this
thrashing about when they win. relate to you?

The social-media-famous Trainer "MaArN1E r0XXy" has Within the game, you’ll take the role of a Pokémon
gained the sympathy of this team and made them her Trainer.
groupies.
They don't have a world-domination master plan in mind In this world, Trainers are a source of inspiration for
they just want to protect their queen's (rare) smile. others. They are the embodiment of leadership,
courage, friendship, and many other virtues.
Stay clear of their path, don't worry you'll hear them
coming miles away. You will be living in this world and be facing the trials
it may present you with. Overcoming difficulties and
dealing with the crisis. Testing your abilities and your
Pokémon's, working to get better every day.
A Quick Note on Weapons
Weapons are very rare in this world since Pokémon Pokémon Trainers aspire to be the best. They are out on
are preferred for protection and police work. a journey to become stronger, wiser, and overall grow
They do exist and can be used, however, there is as persons. How they will achieve this goal is up to the
not a list of their properties and capabilities within adventures they live in the world of Pokémon.
this book. Should you decide to include them in your Challenging other trainers, competing in contests,
story, treat them as a Plot Device. riding on the back of their most trusted Pokémon;
all while surviving in the wild and sharing all these
moments with their friends.

A whole new world of adventure is waiting for you to be


A “Plot Device” is something without the best that you can be.
rules in this book. You will have to use
your own discretion about the way you
want it to work in your setting.

16
Creating a Character Personality and Background
In Pokémon the Role Playing Game, you must create a Tell your storyteller and playmates a little bit about your
Pokémon Trainer also called a Character. Trainer’s past.
This persona will be your avatar inside the story.
You’ll choose a starting Pokémon too, both are very Your Trainer is whatever you want it to be, flesh him/her
important choices, remember that your Pokémon are out, this is not just an empty husk that you use to move
often a reflection of your trainer’s personality and within the game.It’s a character with dreams and aspira-
aspirations. tions, with flaws and fears.

When creating a character, choose something that’s fun To make a fleshed out and believable character ask
to play, allow yourself to dream, be silly and laugh at yourself these questions and voice them as your
your most crazy ideas. character would.
You may want to be a hero from a cartoon or base your
identity on someone you admire or even be a parody of
a famous character. 1. What’s your name?
Preferably, pick a personality that you can perform and 2. What is your age?
act easily because you will be acting a lot. 3. What’s your Nature? (p. 38)
4. What’s your occupation/concept?
Remember to build a character that can contribute to 5. What do you expect from the world of Pokémon?
the story and not one that will harm it. And most importantly:
6. What’s your goal in the world of Pokémon?
7. What’s your motivation for that goal?
Trainer Concepts 8. How are you going to contribute to make
this world better?
A Trainer is anyone who has an official license to train
Pokémon, but that’s just the tip of the iceberg of your Answering those questions will make the storyteller’s
character’s life. Think of a job or an occupation for your
job a lot easier to give your character the challenges
character; he or she might be a doctor, a fisherman, a
he or she needs. Don’t forget that good communication
hallway monitor at school, an aspiring model or anything
between players and storyteller will make the story flow
you find fun. Give your trainer a goal and help her find
the right personality traits. much more smoothly for everyone.
You and the other players will need to decide what
kind of characters you’d like to create and this will
require some teamwork between you, your playmates, A player should not start
and the storyteller to make a great party of players. playing until he or she has
answered these questions.
Complement your character with those of your play-
mates and work together to achieve your trainer’s goals.
Filling a Trainer Sheet I’m not a Newbie!

Once your Trainer’s concept is ready, you may proceed to Some stories are best suited for experienced Characters
distribute their Attribute Points and their Skill Points. who are older and better skilled at what they do.
All of a Trainer's Attributes and Social Attributes begin If you wish to play at an older age or higher Rank, you
at 1 Point. can follow these simple guidelines:
Newbie characters usually begin the game as Teens
Extra Extra Skill Skill
at Starter Rank. For more information regarding Ranks,
see p. 30
Rank Attribute
Points
Social
Points
Points Limit

Attributes Starter 0 0 5 1
Teens have 2 points to distribute. You may have
extra Points to distribute depending on your Rank. Beginner 2 2 +4 2
Strength Vitality Dexterity Insight
Amateur 4 4 +3 3

Social Attributes Ace 6 6 +2 4


Teens have 2 points to distribute. You may have extra
Points to distribute depending on your Rank.
Professional 8 8 +1 5
Tough Beauty Cool Cute Clever
Assign all Skill Points from a Rank, before assigning all
Skill Points from the next Rank. The amount of Points in
Skills
a single Skill cannot exceed the Skill Limit.
Distribute 5 Points, Starters have a Skill Limit of 1.
You may have extra Points to distribute depending
Age is also a factor you must take into account, the fact
on your Rank.
that you are old enough to have a Trainer's license does not
Brawl Alert mean you are ready to travel the world unsupervised.
Throw Athletic Trainer Characters can be younger/older and thus start the
Evasion Nature game with higher or lower Attributes and Social Attributes.
Weapons Stealth
Age Attribute/Social
Points Age Attribute /Social
Points
Empathy Crafts
Etiquette Lore Kids 0/0 Teens* 2/2
Intimidate Medicine
Perform Science Adults 4/4 Seniors 3/6
*Base starting age for new games.

19
Trainer Sheet
How to fill a Trainer Character Sheet

TRAINER’S CARD WINDOW


1 Your Character’s Picture.
2 Your Trainer's Rank. 2

3 Your Character’s Name. 3 4


4 Your Character’s Age.
5 6
1
5 Your Name.
6 Your Character’s Concept. (p. 18) 7 8
7 Pick a Nature, write the Confidence it gives you. (p.38).
8 Starting Money is $1500.00
9 11
9 Each point of Vitality adds 1 Health Point.
10 Will Points. Its Score es equal to Insight + 2
10
11 Active Party Window. Write down the Pokémon you
are currently carrying.

ATTRIBUTES AND SKILLS WINDOW 12 13 14

12 Attributes. Start at 1. You have points to distribute


acording to your Age and Rank.

13 Skills. You have Points to distribute and limits on them


according to your Rank.
14 Social Attributes. Start at 1. You have points to distribute
acording to your Age and Rank.
15 Achievements. Write down the achievements you need
to increase your Rank. 15
16 Pokédex Info. Write here how many pokemon you have
caught and seen.

16

BACKPACK WINDOW
17 Potion’s Pocket. List how many Potions you 17 18
have and how many units remain in the bottle.
18 Small Pocket. Items in here can be used in-battle.
19 Main Pocket. Items in here can’t be used during a fight.
20 Gym Badges Case. 19

20

20
Creating a Pokémon
A Pokémon will be commanded by their trainer but Pokémon do not need to have a concept as Trainers do.
within the game, they won’t be controlled by a player. Each Pokémon will behave according to the instinct their
species gives them and following their Nature (p. 38).
It’s part of the storyteller’s job to play and tell you They tend to have natures that go accord with its species
how your Pokémon reacts to its surroundings or how it behavior but they may vary.
communicates with you.
Think about it as having a pet, you can ask it to follow That means that two Pokémon of the same species
you or to stop chewing the carpet, but you are not really will probably want the same things but their different
inside its mind. You can only learn what it thinks and feels Natures will change how they will try to attain them.
by interacting with it and reading its expressions and
attitudes.
If you are just starting your adventure, head
to the Pokédex section of this book. p. 88
While similar, Pokémon are Look for this icon on the Pokédex entries:
NOT people. They are mostly
incapable of speech nor they
see the world the same as
humans do.
Pokémon marked with this icon, are good
Starter options for Novice Trainers.

Most Pokémon are capable of A Starter Pokémon will be your companion during your
Evolving, to learn more about journey, so it’s better if you choose a Pokémon that
the different ways Evolution is matches you Trainer’s personality.
triggered, head to p. 73
And don’t despair if you could not start with the Pokémon
you wanted, this world is very vast and catching Pokémon
is half the fun.

Filling a Pokémon Character Sheet


To fill your Pokémon Character Sheet you will need to copy the info on its Pokédex entry.

● Name & Number ● Limits1 The Pokémon you start your game with will
● Size and Weight ● Base HP have the same Rank as your Trainer. This will
● Type ● Ability affect the Moves they can choose and how their
● Starting Attributes ● Moves 2 3 Skills are distributed.
1
The highest score a Pokémon may have on its attributes. Wild Pokemon you find later might have Ranks
2
A Pokémon can learn a number of Moves equal to its Insight +2 lower or higher than your own.
3
All Moves a Pokémon learns must be from its Rank or lower.

#025 Pikachu Type: Electric Rank Type move name Rank Type move name
Electric Thunder Shock Normal Tail Whip
Strength
Normal Growl Normal Play Nice
Dexterity Normal Quick Attack Electric Thunder Wave
Vitality Electric Electro Ball Normal Double Team
Special Electric Nuzzle Normal Slam
Electric Spark Electric Thunderbolt
Insight
Normal Feint Psychic Agility

4
Height: Weight: Base Suggested Rank:
Electric Discharge Psychic Light Screen
0.4m / 1’04” 6kg / 13 lbs HP: Beginner
Electric Thunder Electric Wild Charge
Mouse Pokémon Abilities:
Water Surf Electric Volt Tackle
Lives in small groups in forests but Static & Lightning Rod
they tend to stay hidden. It stores Normal Extreme Speed
SecondFirst.
EVOLUTIVE stage: Stage.
electricity in the electric sacs on its Evolves
Evolveswith Thunder
a Thunder
with: Stone.
Stone.
cheeks and uses its tail to ground
the excess charge. They can be
stubborn and wary of strangers. #172 #025 #026

21
Pokémon Sheet
How to fill a Pokémon Character Sheet

POKÉDEX WINDOW
2
1 Pokémon Picture.
3
2 Your Pokémon Number in the Pokédex.
1
3 Name for your Pokémon Species or nickname.
4
4 Pokemon Ability. Choose one Ability on its
Pokédex entry.

QUICK REFERENCES WINDOWS


5 Base Health Points for your Pokémon are specified in
5 16
its Pokedex entry. Each point of Vitality adds 1 HP.
6 Will Points. Its Score es equal to Insight + 2. 6
7 Held Item (p. 83). 7 ITEM:

8 Write down “Healthy” until it is inflicted with an Ailment. 8 status:

9 Initiative Score equals Dexterity + Alert. 9


initiative:

10 Accuracy. Write here the total Accuracy dice pool you ACCURACY: 10
11 Damage:
most commonly use.
12 Evasion:
13
11 Damage. Write here the total Damage dice pool you Clash:

most commonly use. def/s.def 14

12 Evasion.Write here your total dice pool for evading p. 50 15


13 Clash. Write here your total dice pool for clashing.
14 DEF/SP.DEF is equal to your Vitality/Insight score.
17 STRENGTH 18
15 Rank.
16 Move windows. Write down your moves here. dexterity
Alert

ATTRIBUTES & SKILLS WINDOW vitality Athletic


NATURE
17 Attributes. Starting Attributes and Limits are specified
STEALTH
in your Pokémon’s Pokédex entry. special
ALLURE
18 Skills. Distribute Points according to their Rank. eTIQUETTE
insight INTIMIDATE
19 Pokémon’s size is specified in its Pokedex entry.
pERFORM
20 Your Pokémon’s weight is specified in its entry.
size: weight:
19 20

SOCIALS & INFO WINDOW 21 TOUGH 22NAture:


21 Social Attributes. Start at 1,
22 Choose a Nature (p.38). COOL
23 Happiness for your Starter Pokémon is 2. 23 Happiness n° of battles: 25

24 Loyalty for your Starter Pokémon is 2. BEAUTY 24 Loyalty victories

25 Battles and Victories, keep track of them.


CUTE Accesory:
26 Accessory & Contest Ribbons
26
27 The Type of your Pokémon is specified in its entry.
clever
28 Weaknesses depend on your Pokémon Type (p. 42)
type: weakness:
27 28

22
Mental and Physical Attributes You look frail and get tired easily. Even a
papercut would leave you in tears.
Your Character will interact with the world using his Small amounts of pain won’t make you cry,
Attributes and Skills, They are measured using Points but you still can’t endure much of it.
within a Character Sheet, each point represents one
die you can roll for that attribute should your action You could resist running a marathon or
call for it. even stay a few days without sleeping.
Attributes can be rolled on their own to perform You could work as a stunt double in
mundane tasks or they can be combined with skills if dangerous action movies.
you want to do complex and incredible feats.
You could impersonate a dummy in a car
The scores range from 1 to 5 in humans, but some of the crash.
stronger Pokémon can exceed that number.
You could resist bullet seeds with your pecs
of Lairon and abs of Steelix.
● 1 Point is Low
●● 2 Points is Average
●●● 3 Points is Good Dexterity
●●●● 4 Points is Excellent The agility, flexibility, and coordination you have in your
●●●●● 5 Points is Superior body are determined by this attribute.
●●●●●● 6 or more points is Inhuman
Walking without tripping or bumping into
things may be challenging for you.
Strength You can climb a tree, getting down is
It determines the power to carry a heavy load, inflict another matter.
physical damage and muscle development.
You could practice parkour or rappel with
You are a wimp, a strong wind could knock ease.
you down.
Professional dancers and athletes envy
Your strength is average, you could use a your swift movement.
little exercise, though.

You can show off at the gym, your physical You could try pole jumping without the pole.
power is something to be seen.
You could be a professional body builder Your sprint could match a Jolteon’s.
or weight lifter.

You could move a big boulder out of the


way without trouble. Insight
The strength of an Ursaring bear, enough The ability to be aware, perceive and understand
to tear apart a car. yourself, others, and your surroundings. The power of
the mind to see beyond the mundane.
You don't understand sarcasm and barely
notice anything beyond your nose.
Vitality
This attribute is used to determine your resistance and You can perceive well enough. You do a
tolerance to pain and weariness, it also defines the little introspection from time to time.
health and vigor of the subject.
Your gut feelings are right most of the time.
Each Vitality point gives you +1 HP, 1 Defense, and 1 Special
Defense. You could clearly understand what a
Pokémon is trying to tell you.
As an Optional Rule, you may use Vitality You feel the connection between yourself,
score for Defense, and Insight for Special the others and the world.
Defense.
Like Blissey, you can sense the energy and
the emotions beyond the physical world.

Keep track of your Defense and Special


Special Defense, You will need A Pokémon’s unique ability to perform feats proper of
them to resist Physical and their species, such as throwing fire, producing electricity,
Special Attacks respectively. controling shadows, etc.

23
A tiny display of power. Such as an ember, The charisma of a superstar, everyone you
a small bubble, or a weak jolt of electricity. meet wishes they'd be your friend.
The Pokémon can create and let out a You could cheer up a Voltorb that's about to
decent amount of energy. explode.
A big display of energy, enough to leave
crack marks on hard stone.
Beauty
The force of the attack could stop a car Beauty is about looks but also about elegance and a
on it’s tracks. classy demeanor. Your Beauty will help you get other's
favor and leave everyone dumbfounded as to how effortless
Only an explosion could compare to this
you make it seem to be perfect.
display of power.
The Pokémon commands the forces of Your manners and personal looks need a lot
nature and they bend to its will. of work, what are you? A hobo? A Garbodor?!
You look nice when you dress for the ocasion.
A little make-up wouldn’t hurt.
Social Attributes
People often compliment your appearance.
While most of the time you will be roleplaying actively, You almost glide when you move.
wether it is acting cute, refined, thuggish etc. Social You attract the looks and favor of everyone
attributes will help you make your acting a lot more around. It's as if you were a prince or princess.
convincing in-game.
Others would pay to be in the same room as
Social Attributes are a vital part of Contests and other you. You are way out of everyone's league.
situations where you can't fight your way through.

Clever
Tough The capacity of the mind to remember, comprehend and
A Tough attitude is used to command respect, intimidate solve problems. You need it to understand things around
or coerce others. you and be capable of finding out the best solutions.
If you need to face something head on, or stand in the
You don't pay much attention to anything,
way of someone being aggressive Tough is the way to go.
problems go over your head most of the time.

You are as intimidating as a cute garden lily. You understand what's explained to you, but
some tutoring would help.

It can be scary when you make an angry Your memory and analysis skills are sharp. You
scowl. always keep your mind busy.

Others fear and respect you. Quick analysis, precise judgement and superb
power of concentration.

You command the ultimate authority. Only the mysteries of the universe remain a
challenge for your sapience.

Even a raging dragon would think twice


about crossing your way. Cute
A sweet and innocent behaviour that lowers everyone's
guard. It gives you an air of pureness that makes others
want to protect you. This sweetness may be deceiving as
Cool it's also good for manipulating others through charm.
This attribute makes for a charismatic, confident and
trustworthy attitude when dealing with people or Please....stop smiling. It's creepy.
Pokémon.
Best used to break quarrels, positively influence someone You can pull out your puppy-eyes, rosy
and make new friends easily. cheeks and playful attitude.
You’re kind of awkward and rarely talk to You easily melt hearts and make everyone go
people. "D'awwww"
You can make new friends and be good You have all the charm of cotton candy and
company. lovely dreams.
Popularity contests are not a problem, you’re The embodiment of innocence and purity.
a people’s person.

24
Evasion
Skills and Extras Dodging attacks is what you know best, you focus on cover,
jumping out of range or fluid movements of the body to
You will be needing Skills to make your adventure easier minimize the damage.
and help you go through many situations. Your Pokémon
can learn a few on their own, but you can also train them Throw
so they can grow stronger. Trainers use this ability to throw Pokéballs, rocks, bait,
darts and other projectiles with precise aim.
A Skill is a varied compendium of applied knowledge.
They can cover a broad number of situations, they don't Weapons
have to be specific to a certain discipline. Humans don’t have Moves but they can use weapons and
traps if their Pokémon isn’t around to protect them.
There are so many different skills in the world, that it is
impossible to practice or master most of them. Although
the most relevant are listed in the Character Sheets, you
We do not offer a list of weapons
may learn anything you want, from farming to poetry or
on this book. You have to use your
anything you can imagine. Use EXTRA skills to take note
own discretion as to how powerful
of any other Skill not listed by default.
you want them to be.
Keep in mind that most Pokémon will need a Trainer's
instruction to learn Skills not listed on their character
sheet.

Skills can only be rolled alongside an Attribute, never


on their own. Survival Skills
Whether you want to hike through the wild or just take
Each Skill Point will be a dice added to the roll whenever a stroll around the city, you need to know how to avoid
you need more than your natural physical, mental or social the dangers that lurk in every corner.
power to succeed.
Alert
This represents the sharpness of your senses, it may be a
Most Action Rolls require an: good eyesight, a great hearing, a notorious sense of smell.
Attribute + Skill Being alert helps you react to danger a lot faster.
Make combinations to get a dice pool that fits
Athletic
the action you are trying to do.
Run, Climb, Jump, Swim, Walk upside down! You know
how to get the most out of your body.
It is also worth noting that you cannot have more points
on a Skill than those allowed by your Rank, you’ll need Nature
to train harder to be able to specialize further. Creating a fire from scratch, knowing what kind of plants
you can eat, building shelter and knowing the cycles of
nature will aid you to use her graces in your favor.

Fight Skills Stealth


From kicks and punches to bites and hair pulling. You The best way to avoid danger is not letting it find you,
need to have an idea of what to do in order to win a you train yourself to be swift and silent, blending with
fight. These skills will define your combat style, you may your surroundings to go unnoticed.
choose to focus on a single one or mix them around, it all
depends on what strategy you are following.

Brawl Contest Skills


You focus on Non-Ranged combat, making contact with These skills cover everything you need in order to make
punches, kicks, tackles, bites etc. an excellent performance in Pokémon Contests and
most social situations, so improving these skills might
Channel save you from unnecesary battles.
Pokémon control the energy of their Type, using this
specialty allows them to use their Ranged attacks a lot Allure
better. Pokémon will often try to make you feel like they
are interested in you, either to win your favor or prevent
Clash being attacked. How genuine that feels to others depends
Pokémon attacks often clash during battle, use this on this specialty.
specialty to block a foe’s attack with one of your own.

25
Empathy Health Points (HP)
Humans are empathetic creatures, your ability to
sympathize to other’s feelings and share their joys and Health Points measure the state of your character’s body.
sorrows will be measured by this skill.
All living beings have a Base HP (BHP), a representation
Etiquette of their species resilience to damage and pain.
Some situations require good manners and elegance, Something that could cause a crippling injury to some
refinement, gentleness, and grace. They make the creatures may feel like a sting to a different species, it
difference between the prince and the pauper. all depends on how their body is built.

Intimidate To calculate your total HP you must add the number of


Other situations will require a spiteful glare, a sharp com- points you have in Vitality to your Base HP.
ment or a well-timed rise from your seat. Intimidation is For example:
useful to force or manipulate others to do what you want.

Perform Humans have a Base HP of 4


Dancing, Singing, Acting, Impersonating, and Bluffing!
Anything that may need to pull out a convincing act will
Each Pokémon Base HP is listed
get better if you specialize in Perform.
within its Pokédex entry.

Knowledge Skills
Humans need to know a lot of things in life, while some
Marco is a human, his Base HP is 4,
people just learn what they are taught in school, others
and his Vitality score is 2.
will seek answers through the path of wisdom.
Marco has a total HP of 6.
A Pokémon would need an excellent Insight and Clever
scores to be able to grasp these concepts.
Marco’s Marowak has a Base HP of
4, and its Vitality score is 4.
Crafts
You can build anything with your hands, some tools, and
Marowak’s total HP is 8.
a few materials. Drawing, sculpting, cooking, repairing,
etc. Whenever you receive damage, you will lose HP.

Lore This HP loss is only temporary and can be recovered


Knowledge about the different species of Pokémon, their with time or medicine. If you receive damage equal your
legends and folk tales about the location and origin of total HP, you will be unable to move and you'll faint.
the rare Pokémon in the area.
If you keep receiving damage after fainting, that damage
Medicine will become Lethal. That means your wounds will be
How to take care of wounds, first aid, emergency care, more severe and your life could be in danger.
apllying medicine, and even creating your own remedies Some Moves performed by Pokémon may deal Lethal
will be possible if you specialize in Medicine. Damage directly.
Receiving Lethal Damage equal to your total HP means
Science the character dies.
Choose any science or research field you want. For
example: computers, technology, chemistry, physics,
geology, engineering, Pokémon Evolution, etc.
You can pick any field you want! Will Points
You may keep studying and add other Science fields to Through history, people have achieved great feats that
specialize further. normally would seem impossible.

A frail woman suddenly lifting a giant boulder to save her


Extra Skills infant son trapped underneath, or a man with a broken
Sometimes you'll need a skill that it's not listed in your leg getting up to run from a fire.
character sheet, these skills can only be attained at your
Story teller's discretion. In those scenarios, people used all of their might,
Pokémon will need instruction from a Trainer to gain breaking the limits of their own physical restrictions
these skills. in order achieve something greater.

26
The Will Attribute measures just how far your inner Happiness & Loyalty
strength can take you.
These attributes will define your relationship with your
Every human and Pokémon has Will Pokémon and are among the most valuable traits in the
equal to: Insight +2. game since they determine how good is your relationship
with your companions.
Storyteller may call for players and Pokémon to make
a roll using their Will score to overcome fear, rage, or What’s the use of a strong Pokémon if it hates you and
sadness, also as a call for conscience when attempting wants to run away?
misdeeds.
Will points can also be spent to resist pain and have a It is common for trainers to have a hard time with a
better chance to succeed at any roll. newly caught Pokémon, they might even be attacked by
said Pokémon since for all they know this is just Round
Here is how it works: two. This kind of reaction depends on the situation in
which the Pokémon was caught but also depends on the
species and their nature.
Announce that your character or Pokémon are
giving all they’ve got. The best tip we can give you: Try to start with the right
foot.
• Spend 1 Will Point to ignore 1 Pain/Stress
Penalization for the rest of the scene. Happiness and Loyalty range from 0 to 5 points.
Note: This means that if you spend 2 Will Points
you'll ignore 2 Pain Penalizations and so on. In the wild, a Pokémon usually has 2 points on each,
but as soon as they are caught their life changes forever.
• Spend 1 Will Point to reroll 1 unsuccessful
die from all your Rolls during this Round. A good trainer must know how to deal with rough
edges if he plans on building a relationship and hopefully,
increase these two traits.

After you spend a point, however, your character will be As soon as you catch a Pokémon, reduce their Loyalty by
worn out, if you run out of Will Points the character the same amount as the Pain penalization you inflicted
will lose consciousness and faint at the end of the on them.
Round. Just from the sheer strain of going beyond the Yeah, that’s right. If you beat them to a pulp, don’t
limit. expect them to be happy about it.

Pokémon and Humans do not come to this world with When you catch a Pokémon, reduce their happiness to
the ability to spend Will Points whenever they want. 0 points if they were caught against their will, to 1 if
It is something that creatures would use only in extreme the battle against them was unfair (many vs. one, using
situations, and even then, most people just don’t have items etc.) and keep it at 2 ifyou fought them in fair
what it takes. conditions.

The Trainer has to teach his Pokémon to get a hold of These two traits cannot be increased with the
this inner strength. Maybe later they will be able to use Ranking system. You will need to role play if you
the power of their Will. want to affect them both positively or negatively.

If a Trainer is not experienced in using his or her own inner While Happiness and Loyalty are not directly linked,
strength, it is possible the Pokémon won’t be either. keeping your Pokémon happy is a good way to gain or
Most of the non-player characters will not use their Will increase its Loyalty.
Points as it is something only the most proficient Trainers
and Pokémon are able to do. Role-Playing will be the key to increase both traits.

To recover one spent Will Point your character must:


Rest for a few days, feel accomplished by having achieved Aim to build a strong relationship
something great, follow their nature, or get them as a with your Pokémon while it’s still
reward for good role-play. at an un-evolved stage.
Creating bonds with Pokémon in
later stages will be a lot harder.

27
Happiness
This trait is all about being happy and comfortable. Most
Pokémon are simple creatures, they want safety, food,
stability and especially they want to feel useful.
Some Pokémon will rejoice in the comfort and luxuries
of the human world, while others will disregard them.
Always try to provide the life they want.

Miserable. Your Pokémon is angry and/or


depressed, it may resent you or others.

Dissatisfied. The Pokémon doesn’t like living


with you.
Comfortable. There’s food, companionship
and a place to sleep, it’s not bad.
Satisfied. Your Pokémon enjoys the benefits
that come with being your companion.

Accomplished. Most of what your Pokémon


wanted in life has come by being with you.
True Happiness. Life has been kind to this
Pokémon and it is grateful to you for it.

Loyalty
This trait reflects how much they are willing to do for
you; from ignoring you completely to risking their lives
to save you, a loyal Pokémon is your best friend in better
or worst. Never underestimate the power of friendship.

Pokémon evolution may bring a power surge that makes The Pokémon thinks about attacking you or
them feel they don't need you as much anymore, so their escaping. Careful as it might bite.
Loyalty score may go down upon evolving. It is indifferent to you, it may not even want
to interact with you or your other Pokémon.
Evolution might strain the relationship you had with your
Pokémon, making it feel as if it were a stranger. It will stay by your side. But If it gets too
dangerous you are on your own.

When a Pokémon evolves, roll their Trainer's The Pokémon considers you a friend, it will
highest Social Attribute. help you get out of danger if possible.
Score at least 2 Successes, or else the Loyalty There is nothing it wouldn’t do for you.
of the Pokémon will go down 1 point. You are the most important person.
Some friendships last more than a lifetime.
No danger, no person and no distance is an
obstacle for it to be with you.

28
Rolling the Dice Wilson is chasing a Murkrow who stole his
Our lives are influenced by random factors all the time. Trainer bag.
Luck is a part of our lives, fortune can change our future Murkrow is slowed due to the bag's weight and
and destiny is built on the results of our actions. thus not able to fly high enough.
This makes the task pretty easy and Willson's
In Pokémon: The Role Playing Game all variables are roll only needs 1 Success to get the thief.
represented by six-sided dice. These Dice are pretty easy Later that day, a Honchkrow comes and steals
to get and you can find them in almost any gaming store. his bag (again!) since it is stronger, it's not being
You may even have some from your old board games! slowed down and Wilson's roll will need
3 successes.
You will need to roll the dice to perform any action you If he doesn't catch it on his first attempt
can imagine. and Honchkrow starts to fly higher, his roll
will progresively increase in difficulty, until
During the course of the story, your character will have Honchkrow gets out of reach and flies away.
to perform certain actions that are out of the ordinary.

Now that you have seen the Attributes and Skills, it’s
time to learn about how to use them.
Critical Failure
Unless it’s something simple, every Action roll is an
ensemble of an Attribute and a Skill. The total sum of What would happen if you try to get a 4 year-old to land
the points your character has in those traits is the final a plane during an emergency? Probably nothing good.
dice pool for the action.
Underperforming when attempting a task can bring
Roll those dice and every dice that comes up as 4, 5 or catastrofic results. That is why if you score a roll with
6 counts as a success. less than 3 successes than required you will not just
You might require 1, 2, 3 or more successes from this fail to do the task, but something bad will happen at
roll depending on the difficulty of the task. your Storyteller's discretion.

● Receiving Damage
Required
Successes Difficulty Settings ● Damaging an ally
● Making the task completely impossible
● Getting an Status Ailment
Troublesome. You rarely do something
1 like this.
...or worse.

That means that tasks that are Troublesome, or


Challenging. You have obstacles in your
2 way.
Challenging can be attempted safely, but as soon as
the difficulty becomes Hard the possibilities of suffering
injury or having disastrous consequences are very real.
Hard. The conditions place you at a
3 huge disadvantage.
The farther your roll is to the required successes, the
worse the outcome will be.
Insane. The mere idea of trying is
4 ridiculous.

Almost Impossible. All logic points to the


5+ action not being possible.

29
Ranking Beginner Rank
Even Champions were rookies at a certain point in their
You’ve put into practice everything you’ve read in
lives.
books and everything you’ve watched on tv. Maybe it
took several tries but you finally succeeded. Young and
Today you begin your Pokémon Journey. Many adventures lie
compliant Pokémon understand your training and follow
ahead. Perhaps you always dreamt on becoming a Trainer, or
your orders.
maybe some circumstances forced you to take this path. If
you're willing to work hard, someday you may even become
What Achievements do I need to get this Rank?
the best.
• Successfully understand your Pokémon's gestures.
A good Trainer is capable of taking a little scaredy
• Train a Pokémon.
Pokémon and turn it into a champion, but in order to
• Catch your second Pokémon.
do that, you'll have to journey across the world and
• Win your first Official Battle against a Trainer.
complete many achievements.
Benefits:
• 2 more Points to distribute on Attributes.
Rank determines your ability to train a Pokémon and it
• 2 more Points to distribute on Social Attributes.
represents your overall personal growth.
• 4 more Skill Points to distribute.
• Skill Limit 2 (can’t have more than 2 Points on a single
When it comes to Ranking, you’re teaching your Pokémon
Skill).
how to fight and survive, but you're also teaching them
• Can Target a Max of 2 Pokémon (including itself).
how to unleash their potential, control their most
advanced Moves and to adjust to any strategy you need.
Amateur Rank
The Ranking System works through Achievements.
When a Trainer completes all the achievements After a while, you’ve managed to understand the basics
required to upgrade, them and all their trained of being a Pokémon Trainer: you have to train hard,
Pokémon will gain the Benefits. take care of your companions and learn from the Gym
Storyteller may add or change achievements Leaders. The vast majority of Trainers you find are
required to improve a Trainer's Rank. considered to be on this Rank.

What Achievements do I need to get this Rank?


• Evolve a Pokémon.
Starter Rank • Win your First Badge.
• Increase a Pokémon’s Loyalty & Happiness.
You begin your career right here, a newbie without Benefits:
any real experience. Most wild Pokémon won't listen to • 2 more Points to distribute on Attributes.
you and even your own Pokémon will have a hard time • 2 more Points to distribute on Social Attributes.
understanding anything that doesn’t fit their primitive • 3 more Skill Points to distribute.
instincts as you simply don't have enough idea of your • Skill Limit 3 (can’t have more than 3 Points in a single
Pokémon's potential. Skill).
• Can Target a Max of 3 Pokémon (including itself).
What Achievements do I need to get this Rank?
• Get your Trainer’s License (Character Sheet). Ace Rank
• Get your first Pokémon.
Benefits: Very few Trainers have the dedication and talent needed
• 5 Skill Points to distribute. to raise above the average. An Ace overcomes all obstacles
• Skill Limit 1 (can’t have more than 1 Point in a single and applies everything learned during his journey. They
Skill). show their Pokémon their true potential.
• Can Target a Max of 2 Pokémon (including itself).

30
What Achievements do I need to get this Rank?
• Win 8 Badges. Master Rank
• Get a full party of six evolved Pokémon.
• Defeat your Rival. You’ve explored every corner of your Region, tamed Pokémon
Benefits: and habitats as a whole. You have seen legendary creatures
• 2 more Points to distribute on Attributes. and you’ve even found the truth behind strange rumors and
• 2 more Points to distribute on Social Attributes. ancient myths.
• 2 more Skill Points to distribute
• Skill Limit 4 (can’t have more than 4 Points in a single What Achievements do I need to get this Rank?
Skill). • Find and study all Pokémon species in your Region.
• Can Target a Max of 5 Pokémon (including itself). Benefits:
• A total of 14 Points to distribute on Social Attributes.
Pro Rank • Roll 2 additional dice on all Skill Rolls.
• Passive Traits such as HP, WILL, Initiative, DEF/S.DEF,
You’ve become a role model among Trainers. You can are increased by 2.
tame even the wildest Pokémon and turn it into a
productive citizen capable of doing any job. Those
who know you, think you’re a pioneer in your area Champion Rank
of expertise. You found new answers regarding the
Pokémon World and realize what it means to be a Somehow you’ve managed to defeat the Champion and
True Trainer. now you carry the highest title a Trainer could have.
Your fame transcends all frontiers and Leagues while
What Achievements do I need to get this Rank? your Pokémon exceed the natural capabilities and skills
• Get a Pokémon-related job. of their species. See Challenges Ahead p. 459.
• Clear the Victory Road.
• Catch a Professional-Rank Pokémon. What Achievements do I need to get this Rank?
Benefits: • Defeat the Champion in the League's Challenge.
• 2 more Points to distribute on Attributes. Benefits:
• 2 more Points to distribute on Social Attributes. • A total of 14 Points to distribute on Attributes.
• 1 more Skill Point to distribute. • Can raise Attributes up to 2 Points beyond the Limit.
• Skill Limit 5 (can’t have more than 5 Points in a single • 1 more Skill Point to distribute.
Skill).
• Can Target a Max of 6 Pokémon (including itself).
Overall, Rank is a representation of time and effort put Someone who antagonizes other players or the storyteller
into a particular lifestyle, Pokémon Training in this case. is not doing their job as a player correctly.
Make sure no one creates a character that cannot be
Wild Pokémon also have a Rank and obtain the benefits befriended.
from it, it's up to the Storyteller's discretion to determine
the Rank of a wild Pokémon. Once everyone is on the same page, it’s time to get
prepared.
Pokémon will not follow orders from a
Trainer with a Rank inferior to theirs.
Ideas for Adventures
So if you catch or trade a Pokémon with a Rank superior Pokémon Journey
to yours, its Rank will remain as it is, making it almost Type: Exploration
impossible for you to control or make it obey you. Focus: The Pokémon Lore
The League does not look favorably on trainers who Game Plan: Design geographic Points of Interest surrounding
cannot control their Pokémon in official matches. the Players.
Trainers who seem incapable of controlling their Pokémon Place NPCs: Each NPC may be a local or another trainer with
during a tournament or an official match are disqualified. a personal connection to this Point of Interest.
Place Obstacles: Each obstacle may be completed only
You'll have to increase your abilities as a Trainer to fully through the use of certain Pokémon and their specific
tame and unleash a stronger Pokémon's potential. Moves.

The good news is that if you catch or obtain a Pokémon Missions


with a Rank lower than your own, its Rank will be Type: Action
upgraded to match yours after some Training Sessions. Focus: The Pokémon Battles
Because your Rank is also a reflection of your mastery, Game Plan: Design an Antagonist currently hurting the
you also learned how to get the best out of a Pokémon. Players, the Pokémon, the environment or the people.
Now you are able to generate results faster. Place Enemies: Each enemy should have one or more
Pokémon ready to impede the progression of the Party.

Creating a Story Intrigue


Type: Investigation
Now it’s time to derail the train of destiny with some Focus: The Human Characters.
booms and bams! Characters expect to live adventures. Game Plan: Design an Antagonist and an evil plan.
When they get out looking for trouble they are gonna Place Clues: One clue may be collected through Fight
find you ready. Skills, another may be collected through Social Skills,
Being a Storyteller and creating a story is not as hard as other may be collected through Survival skills; other
anyone would think. Relax and have fun with any crazy may be collected through Knowledge Skills. All clues
idea. Just remember that you are here to make sure that should revolve around an imminent danger.
everyone is having fun.

To start, talk to your players and ask them how they wish Playtime Duration
to play, what they expect from the story, and what their A game session lasts from 2 hours to 4 hours.
perceptions of the Pokémon world are.
Take into account that during that timeframe, players
You have to unify their perception to make sure their will only be able to perform 2 or 3 well described
characters are being brought to life with a clear idea objectives and still leave some room for character
about how this society works and their attitude towards development.
Pokémon and other humans. You can even share a brief Battles won’t always be necessary; normal people have
summary of what’s to come. troubles, tension and dire moments without having to
fight for their lives every day. A battle is best used
Listen to their concerns and also express your own. as the culmination of bad decisions or very tense
Remember that it is also their responsibility to create circumstances.
fun characters that can contribute to the story. This is a game about drama, not grinding battles.

32
The Many ways to tell a story All Players should...
Depending on the goals of the Players, there is always a Go with the flow
way to make the process of storytelling easier. Stay in character and actively role-play, so instead of
saying: “I send out my dragon pokémon and I order it
There are three main ways to tell a story in this game: to attack or whatever...” Act as if your character was
really in the situation and say: “Garchop, go! Charge
Chronicle using Dragon rush!” So don't be shy and let's have fun!
Some stories are too long to be told in one game
session. A Chronicle is a grand adventure with one
main plot and usually one recurring villain. This kind Stay Focused
of story can get really epic and can take months of Sometimes not much is happening, or maybe your
gaming sessions. character is not on the scene. Be calm, listen, and
It was made a common belief that this kind of stay focused. Paying attention when the storyteller is
storytelling was the normal mode to play, however, speaking is a common courtesy. It will make the game
it is not. flow faster and smoother.

This is hard mode.


Work as a Team
It’s common to see people start a Chronicle and
The other players are members of your group, you should
never finish it, so keep it simple.
be friendly to them and their characters. You guys are a
Communication between players and storyteller
makes all the difference. team and should work as such. Antagonizing other party
members for your own amusement is disruptive and
disrespectful. Don’t be THAT guy.

Episodic
Picture it like watching a TV Show, a single Request Goals
session is a complete adventure on its own. Are you trying to defeat the Gym leaders? Exploring old
Many things could change for better or worse, ruins full of strange Pokémon? Make characters to fit that
however, let it be powerful. Allow the players to
goal. If for some reason you are at a loss of what to
learn something from it. The fact that they can
do, you should ask the Storyteller to do a retell on the
return to their normal lives doesn’t mean they went
important plot points.
home empty-handed.

It is possible to begin to play in an Episodic way and


then throw some Chronicle elements. Not obsess about rules and mechanics
Remember that the Storyteller will decide what’s
appropriate in the story. If there is a conflict or a stalemate
use common sense and prioritize the story flow over
Storyteller Rotation anything else.
Storyteller Rotation has a great advantage due to
many people taking turns at storytelling.
The characters will be provided with many more Try out Storytelling!
kinds of adventures because everyone has a unique Everyone has the ability to tell a story, we want to encourage
way of thinking. you to try it from time to time.
It’s a wonderful experience and it’s easier than you’d think.
Storytellers may take a break and also play their We’re sure you can do it!
characters and there’s more time to write better
adventures.
It’s like watching a series of movies telling the
comings and goings of the Characters. It is very
similar to a normal Chronicle that is combined with
Episodic Storytelling.

34
Laws of Storytelling
1. Don’t create a story to win
This is not about how you are going to defeat the players. 7. Get prepared
It’s not ok to walk into the room not
2. Don’t fret over minuscule details knowing what you are going to say.
Your job is to create a mood, an atmosphere. You don’t Improvisation can only take
have to describe where every single object is. Let their you so far.
imaginations do the work, this will save time and make
the game flow uninterrupted. 8. Use Time
Use time in your favor. You can use Flashbacks,
3. Help the players get into their characters Fast-Forwards, or Pause the session if you need
Players are not really inside the Pokémon world. Don’t some time to think. Taking breaks is always nice.
expect them to perform as you imagined. Try to tell them
how their characters feel and what they are thinking. 9. Make sure everyone is having fun
It’s useful to place thoughts in them from time to time. You are not their entertainer, but you have to make sure
everyone is taking part in the story. From the most talkative
4. The game is not only about mechanics and extrovert to the most shy and timid of your players.
This game is about active role-playing, don’t get too deep
into the numbers, the rules, and pop-up combat. 10. Start as close to the end as possible
It’s never as important as the drama. Long introductions are boring. Even If there is something
very important from the past, try to use exposition to
5. Actively Role-Play say it.
This game requires active role-playing. You are not only
preparing to tell a story, you are also getting prepared 11. Make it feel real not “realistic”
for acting. The same law applies to the Players. Add To bring your adventures to life you must have fun with
spice by describing the actions and the Moves of their the innocence and fantasy of the game.
Characters and Pokémon in the game.
12. Don’t create a story to win. Again.
6. Use tools Just to be clear.
Even if you have a beautiful voice, use appropriate music
and sound effects. You may print maps or show your 13. The storyteller is not “God”
players pictures of the places they are in. You’ll always have the final word, but don’t let the power
This will help everyone to be in the same tune and will fool you. If you think you can do whatever you want,
make your story a lot more interesting. you’ll find yourself without players very soon.

Tips on Storytelling
Improvise
There will be times your players suggest something can’t go any further without it or the story will take
wild or illogic. Try not to say “No” if they suggest a bitter turn.
it, it must be because they find it fun. Roll with it, In such cases, you may have to move the clue from
improvise and try to make it fit into the setting and place to place in case it is needed. Maybe it’s time
story. to use the random encounter or have an ally appear.
Prioritize story flow over puzzles and mechanics.
Prepare Random Encounters
Sometimes players get to a point you didn’t expect, Positive reinforcement
so prepare some bad dudes and their Pokémon. Perhaps your Players are getting out of character or
This should be used only when it’s really necessary, being disruptive. Keep Calm. Talk to them.
not as part of your story. If you don’t use this Don’t punish your players in-game for something
Encounter in the game session, save it for later. that’s happening out of it. Engage them, give them
goals and reward their achievements. You may also
Give Emergency clues try converting the interactions and comments they
Many times Players will miss a VERY CRUCIAL clue. make out-of-game to in-game. The results may
Maybe it was right under their nose, but now they surprise you.

35
Your Nature is your essence. Both humans
have their values and what’s important to
and Pokémon
them defined
Adamant Confidence: 4
by it. Powerful, Fierce, Relentless
All people and Pokémon have their own unique
An indomitable will that won’t falter. Those with
personality, but it is their Nature what defines how
Adamant nature are belligerent and impassive.
they will react to certain situations.
Only the strong survive in this world, that’s why power
and strength are what they respect the most. You are
Your Nature will show what’s inside your mind and that
either their equal or you’re inferior. Working as a team
will reflect on the exterior. Some Natures are beneficial
does not fit them well. They believe everyone must carry
for certain aspects of life and all of them can have their
their own weight and those who can’t will be left behind.
own hindrance when facing certain situations.
They also lash out when they feel threatened and rarely
care for social norms.
Pokémon can overcome the limitations of their Nature
with the help of their trainer. A fearful or aggressive
Pokémon can become friendly and social with the right
Bashful Confidence: 6
treatment.
Pokémon might also change their Nature when they Compassionate, Vulnerable, Family Oriented
evolve.
There is an adorable shyness in them. They enjoy the
For humans, though, the power to act against your own
simple things in life and are quite sensitive to other’s
nature can only come from within yourself through your
emotions. They are very conscious about their own
Will Attribute.
weaknesses and will try to make them better, but it hurts
Keep in mind that Humans are able them to be pushed around and they may feel intimidated
to think or feel one way yet act or disheartened if the challenges are too big. They need
another. a strong figure who believes in them to feel confident
Pokémon on the other hand tend but the fact that they are aware of their own weakness
to act according to what they feel is a great advantage though.
and will stay true to their Natures.

The Nature you pick will also determine your Confidence.


Bold Confidence: 9
A trait that you'll need when facing stressful situations. Adventurous, Confident, Daring
Real thrill seekers. The Bold view life with optimism and
excitement, they firmly believe one must go forward no
Confidence matter the consequences. They are easily provoked and
quick to take action, often heading into challenges a lot
People and Pokémon need to interact with each other, bigger than themselves. Failure is something that hits
and while their Nature defines their core feelings, it will them hard, but they are known for getting back on their
also affect how well they can handle negative stimuli feet again and charge for adventure one more time.
towards their own ego. There’s no mountain big enough to stop them and they
love to be the center of attention.
Some individuals relish in being the center of attention,
others just love hanging out in big groups while there'll
be a bunch who prefer solitude, quiet places or simply Brave Confidence: 9
want to be left alone.
Fearless, Level-headed, Protector
Social Situations and Pokémon Contests might put you The Brave of heart will face any situation with courage
through a lot of Stress, this Stress might damage your and a cool head. They won’t tolerate bullying or abuse
Confidence, and the Emotional Damage you receive can anywhere near them and will always encourage others to
create difficulties for you. conquer their fears. “Selfless” is their second name, as
they will never turn their back on their comrades even
If your Trainer is interested on becoming a Coordinator, at the cost of their own safety. Others look up to them as
Confidence will be one of your most valuable traits. they inspire confidence and trust. They strive to conquer
their fears and wish to inspire others to do the same.
Head to the Pokémon Contest section of this book to They keep it together when stress begins to escalate.
learn all about Confidence and its uses. p. 63

38
Calm Confidence: 8 Hardy Confidence: 9
Reasonable, Peaceful, Balanced Dependable, Resilient, Resourceful
Peace and tranquility is the most important thing for Life has been tough, but they know how to face anything
those with a Calm nature. They are not noisy nor they no matter how difficult. The word “disheartened” is not
want many thrills in their lives. Conflict is not welcome for them, they have a great tolerance for stress and
and they tend to be peacemakers. frustration so they rarely get worked up.
It is rare to see them fall for provocations as they keep You’ll rarely find them unprepared. They do their best
their distance and composure when facing trouble. to endure and overcome. Taking things lightly is difficult
They dislike stress and overbearing attention, but their for them, but they are dependable. They’ll help you get
presence is pleasant and soothing. through the hardest of scenarios.

Careful Confidence: 5 Hasty Confidence: 7


Analytic, Skeptical, Withdrawn Eager, Enthusiastic, Hustle
Those with this nature will often ponder their options Energetic, spontaneous and a little impulsive.
according to the level of risk. If the benefit is substantial They live in the moment and don’t have time to mop
but the risk is too great they will prefer an option less about past losses or worry about future battles. They are
rewarding but also less risky. They may take some time eager to see what comes next, moving from one thing to
to warm up to strangers and will always be alert to their another. They rarely stress out because they make their
surroundings. Keeping a situation under control is lives on the go and rarely sit to relax or meditate things
important for them, not being in control makes them through. There will always be something to do with them
anxious and stressed. If things get out of hand they might around, let them improvise.
run away to fight another day.

Docile Confidence: 7 Impish Confidence: 7


Kind, Team worker, Service spirit Mischievous, Witty, Playful
Always with a courteous disposition, a Docile nature Free spirits hungry for enjoyment and fun at the expense
indicates that you put others before yourself. Those under of others. They carry themselves with a light heart but
this nature love to please and be of assistance to their you can also see a smug smirk on their faces.
companions and community. Playful, irreverent and agile of mind, they dislike
They're not big achievers and might lack initiative, but routine and chores. They are the kind to circle around a
even if only one person appreciates their efforts they problem as a head-on confrontation will stress them.
will feel accomplished. They also want a little validation from others so they'll
They make great teammates and will be the first to ask: get attention as the pranksters of the group.
“How may I be of service?”

Gentle Confidence: 10 Jolly Confidence: 10


Graceful, Charismatic, Extroverts Cheerful, Charming, Energetic
A Gentle personality reflects on graceful conversations They love to spread happiness around and will always
and pleasant social interactions. They enjoy doing things have a smile to give you. They rarely feel gloomy and
with care and refinement, and others come to them dislike when others do.
simply to revel in their sophisticated presence. They easily form close friendships as others enjoy
They enjoy luxuries but can be quite demanding with their good mood and affable disposition. They know
their tastes. These natural socialites were born to be in the power to move a mountain lies in an enthusiastic
the spotlight and they don't like to share it. demeanor and positive thoughts; regardless of the hard
times their cheerful smile will brighten your day.

39
Lax Confidence: 8 Naughty Confidence: 6
Unconcerned, Indolent, Simple Devious, Rebel, Sly
Lax is an inconstant nature, those under it will do things Why should they listen to you? You are not their boss!
whenever they feel like it. Most of the time they’ll deliberately do the opposite
Is not that they are lazy, they just don’t see the need to from what’s expected from them. Why? Because they
waste energy on stuff that’s not important for them yet. can, of course. They love to see others get mad and will
Since they don’t care to fill anyone’s expectations they use their clever mind and cunning to get away with their
rarely stress out about social norms, but they'll need a misdeeds. When they stress they put a cool facade, don't
reason to keep motivated and an even better reason to let that fool you. They need to be coaxed or put in their
be pro-active instead of indifferent. place to behave properly.

Lonely Confidence: 5 Quiet Confidence: 5


Independent, Introspective, Solitary Silent, Reserved, Espectator
They like to keep their distance and do everything Life is what happens around those with a Quiet nature.
on their own. They often feel it’s up to them and They often take a passive stance over the circumstances
nobody else to get things done and will take the burden around them. Strong thoughts or opinions they have
of a responsibility that should be shared. will rarely be expressed, so they are not the greatest at
Interacting with others is like a chore for them but being social interactions. They may be afraid to make a mistake
isolate also makes them feel misunderstood. They are or consider it a hassle to take action. When they manage
hard to get close to but they can be trusted to do their to get the attention of others they rarely know what to
best even if there's no one to guide them. do with themselves.

Mild Confidence: 8 Quirky Confidence: 9


Meek, Serene, Comforting Unusual, Open-Minded, Original
“Harmless” is the word that best describes a Mild nature. You can’t really understand how their mind works. Those
They are patient and calm with others, reliable and who have a Quirky nature will usually see the world in a
caring on every matter. Because of this, others seek their unique way that only they seem to comprehend.
company as stability ground. They seek to understand The way they act will be peculiar and often attract
others and have a natural talent to do it. puzzled looks, they know they are oddballs and are fine
They tend to keep their needs to themselves and with it, but they might get stressed by the strangest of
sometimes stay in the background, but they are the ones things. The way they see the world is so unique that they
to turn when you need someone to listen. accept new things easily.

Modest Confidence: 10 Rash Confidence: 6


Measured, Self-Assured, Hard Worker Reckless, Unrefined, Daredevil
When you are aware of your potential you don’t need They are reckless, and exposing themselves to danger is
others to praise you for it. A modest nature knows the their idea of fun. Blunt and direct in the way they act
reward is the constant improvement of their abilities, with others, you are either their friend or you are their
not the acknowledging of others. They won’t show off enemy. They are known for rushing into action with a
nor will they feel diminished when others display better “hit first, ask later” mentality. They are also famous for
capabilities. They’ll do their best always and the only their quick-temper, loud-mouth, and foolhardy deeds, so
one who may judge the right or wrong of their ways is don't expect them to keep their cool when stress starts
themselves. to elevate.

Naive Confidence: 7 Relaxed Confidence: 8


Curious, Lighthearted, Innocent Carefree, Meditative, Nonchalant
The world is full of wonder; there is always something The problems of the world are not their problems.
new to discover and many others to befriend. A Relaxed nature will allow its bearer to take it easy and
A Naive nature is a curious and innocent nature, they never lose their cool. They will never stress over trivial
easily trust others because they ignore the many dan- matters and won’t instigate trouble.
gers of the world. They still have a lot to learn but they Should disputes arise, they will invite others to calm
take life as it comes. They rarely stress out due to the down through breathing and meditation, they go with
fact they still don't know there are many things to stress the flow, never against it. Some may call them carefree,
about. A friend's smile and a hand to take it's all they they will call themselves enlightened.
need.
40
Sassy Confidence: 7 ONCE DEFINED, A TRAINER'S NATURE
Lively, Irreverent, Mouthy CANNOT BE CHANGED.
They have an attitude, and those who take themselves
too seriously may dislike it, but the Sassy natured are A Pokémon's Nature might change when it
simply not afraid to voice their honest opinion and will evolves or thanks to its training
always find ways to speak their mind and it's always at Storyteller's discretion.
brutally honest, so be ready for some burns.
There are no middle grounds with them, they either love Take your Nature into account when deciding the
or hate something so they can be infuriatingly difficult or actions you’ll take in the game.
surprisingly easy to deal with, that is part of their charm. Depending on how well you portray the traits of
your Nature you can get rewarded in the game.

Serious Confidence: 4 WILL POINTS ARE AN AWARD FOR


ROLE-PLAYING YOUR NATURE
Steadfast, Rigid, Commited
If you need to recover Will Points, acting your
They have a big sense of responsibility and won’t Nature is a good way to start. The Storyteller must
appreciate when others don’t take things seriously. reward players who keep true to their Nature inside
Stress is a constant in their lives, if they have a duty the game.
to fulfill they will not stop until it’s finished, everything
else is a useless distraction once they have a task.
They might need a hand since have a hard time relaxing
but if you want things done well they are the ones to Every Nature has its challenges, there is not one that’s
look for. better than the other.
The fact that some Natures do not seem to get along with
each other, it’s no reason for disrupting the fun of the
Timid Confidence: 4 game. On the contrary, they are a chance to complement
Shy, Apprehensive, Sensible the characters and create new interactions and fun
dynamics.
They have built walls around themselves that make it The Nature of your Pokémon can also create different
hard for others to see what’s inside. ways to interact, as not only they get to bond with their
They just want to be accepted but tend to worry too trainer but also with their other Pokémon teammates.
much and be way too harsh on themselves. Will they get along? Will they form rivalry or friendship?
Their confidence is usually placed on a leader figure and
this makes them eager to please but also terrified to fail. Have fun exploring how rich your game can be when you
They need to learn to trust in their own capabilities to mix all different personalities into a pot. It is certainly
reach their full potential. one of the most entertaining parts of the game.

41
The Different Pokémon Types Each one of these types has different powers they can
use. Some Pokémon are capable of using not just one
but two types of energy, gaining the resistances and
This world is filled with different sources of energy that
weaknesses of their second type as well.
Pokémon can control. They absorb it as part of their bod-
ies or shape it into powerful attacks.
The Pokémon that is especially proficient at using
certain kind of energy is labeled with what we call a
Resistances, Weaknesses,
Type.
& Immunities
Until now, 18 types of Pokemon have been recognized.
There are many ways to win during a battle; you either
Pokémon that are not especially proficient at use your foe’s weaknesses against him or you exploit your
Normal controlling other energies. own strengths. A good trainer chooses the right pokémon
for the right occasion, in and out of Battle.
Insectoid creatures that get their strength out of a
Bug swarm-like mentality. Pokémon Types are a common way to gain an edge in
a fight. If you happen to choose a Pokémon that resists
Pokémon that control the power of bad emotions your foe’s attacks, it won’t be much of a problem if your
Dark and are known for commiting dishonorable actions. companion isn’t as strong.

Creatures of legend who use their inner rage to


Dragon destroy anything that opposes them. Resistances
All Pokémon Types (with the exception of Normal
They control electric currents. They feed and Type) are able to resist certain Move Types.
Electric recharge out of lightning and thunder.
This kind of protection makes the damage
Elusive and michievous creatures that bring both received Not very effective reducing 1 point
Fairy joy and tears to those who see them. from the total damage received.
These Pokémon learned to use their body as a
Fight weapon. Some materialize their own energy into
attacks.
Weaknesses
Pokémon that resist heat, they produce and
Fire shape fire to burn anything on their wake. All Pokémon are weak to certain Move Types.

They control the wind currents and are masters of This vulnerability makes the damage taken
Flying the sky, earth bound creatures cannot easily Super Effective meaning the Pokémon will
reach them. receive 1 additional point of damage from the
Beings from the underworld. They are lurkers in the attack but the roll MUST score at least 1 Success.
Ghost shadows who prey on the vital energy of
the living.
Pokémon with a plant-like appearance. They feed
Grass on sunlight. Some grow flowers and others grow Immunities
thorns. A few Pokémon Types are Immune to other
These Pokémon live below the ground. specific Types of damage.
Ground They can control the movement of earth and They will not receive any damage from
all of its properties. attacks of that type, but may still be affected
Ice and snow froze their bodies. They can resist
by support moves.
Ice and create glacial temperatures.

These creatures carry venom on their body. They


Poison bring sickness and plague wherever they go.
Double Resistance/Weakness
They feed on mental energy to use telekinesis.
Psychic They are some of the most intelligent beings on Two types may share a resistance, this means
the planet. that a double-type Pokémon may reduce up
Their body is their armor, they create rock slides to 2 damage points from an attack that is Not
Rock and crush their enemies beneath. very effective against both of its Types.
The same rule applies when receiving a
A cold steel plate covers their bodies. they behave Super Effective attack. If both of the Poké-
Steel like an organic machine. Ruthless and cold. mon’s Types share a Weakness, the Pokémon
will receive 2 additional damage.
Aquatic creatures that can breath under water,
Water they can call the rain and shoot mighty torrents.

42
Resistances, Weaknesses, & Immunities Chart
Pokémon
Type
Resistances Weaknesses Immunity
receives “Not Very Effective” from receives “Super Effective” from

Normal Fight Ghost

Bug Fight Grass Ground Fire Flying Rock

Dark Dark Ghost Bug Fairy Fight Psychic

Dragon Electric Fire Grass Water Dragon Fairy Ice

Electric Electric Flying Steel Ground

Fairy Bug Dark Fight Poison Steel Dragon

Fight Bug Dark Rock Fairy Flying Psychic

Bug Fairy Fire Grass


Fire Ground Rock Water
Ice Steel

Flying Bug Fight Grass Electric Ice Rock Ground

Ghost Bug Poison Dark Ghost Fight Normal

Bug Fire Flying Ice


Grass Electric Grass Ground Water
Poison

Ground Poison Rock Grass Ice Water Electric

Ice Ice Fight Fire Rock Steel

Bug Fairy Fight Grass


Poison Ground Psychic
Poison

Psychic Fight Psychic Bug Dark Ghost

Grass Ground Fight Steel


Rock Fire Flying Normal Poison
Water
Bug Dragon Flying Fairy Grass
Steel Fight Fire Ground Poison
Ice Normal Psychic Rock Steel

Water Fire Ice Steel Water Electric Grass

Josephine encountered a wild Ryhorn, she know’s this Pokémon is a Ground/Rock-type.


She has 3 Pokémon with her:
Beedrill, a Bug/Poison-type; Slurpuff, a Fairy-type; and Lombre, a Grass/Water type.

Ryhorn has Ground and Rock-type attacks that are Super effective against Poison and Bug Pokémon,
and it has a double resistance to Poison attacks. Beedrill would be a poor choice to fight it.
Fairy type attacks of Slurpuff would be dealing neutral damage as Rhyhorn is not weak nor
resistant to them. However, Rhyhorn is twice as weak to Water and Grass! Both Rock and Ground
types share Water and Grass as weakness.
- “Lombre! I choose you!”- Says Josephine

43
How to Battle Battling Step by Step
Battling Pokémon is the main sport in this world because Step 1: Initiative - “Pikachu, I choose you!” -
miraculous healing potions and free health care prevent Roll 1 Die and add yout Initiavive score to the result.
your companions from getting seriously injured. Your Initiative Score is equal to:
Dexterity + Alert
The Pokémon League tries its best to keep it as safe as Whoever gets the higher result may act first, whoever
possible within official matches. It’s your choice to fight, got the second best result goes second and so on.
just remember why your Pokémon are doing it.
Step 2: Use a Move - “Pikachu, use Thunderbolt!” -
A Pokémon battle is divided into four simple stages: Roll the Move’s Accuracy.
During your Pokémon’s Turn you may order it to use a
Initiative
 Move.
During this stage we decide the attacking order: who Once you have selected the Move, Roll the dice for Accuracy
goes first and who goes last. to see if the move hits or misses.
Once the order is established, it will stay that way until Each Move has its required Accuracy roll on its entry.
the end of the fight. 

Step 2.5: Evasion/Clash (Optional)
Pokémon may use priority Moves to temporarily change - "Eevee, don't let it hit you!" -
the initiative order, or moves that strategically make
The foe might try to evade or retaliate.
others go last.


The foe Rolls Dexterity + Evasion
If the foe scores as many successes as you, he evades the
Round
attack and won't receive any damage or effects.
A Round is a period about 10 seconds long, within that
OR
timeframe the Pokémon and Trainers perform their
The foe Rolls Strength/Special + Clash
actions and attacks. It is composed of Turns.
If the foe scores as many successes as you, he Clashes the
attack and both Pokémon will suffer 1 point of Damage
If a Pokémon is fast and experienced it may only need a
instead of the regular damage from the attack.
few seconds to perform many attacks in the same Round.
Weaknesses and Resistances are taken into account
A low rank Pokémon might need the whole Round to
when clashing.
perform only one attack.
Evading and Clashing takes one Action.
Clash also requires the use of a Damaging Move.


 Turns
Evasion/Clash can be used only once per Round, each.

A Turn is a fraction of the Round when a Pokémon uses
its action to perform a Move.
Step 3: Damage
Roll the Move’s Damage minus the foe’s DEF/SDEF.
End of the Round If the Move landed, it's time to gather the Dice pool to
Once all Pokémon have performed their respective deal damage. Each Move's entry has its Damage pool list-
actions and everything has been resolved, the Round ed, and they are usually:
ends. Strength/Special + Move's Power - Foe's DEF/SDEF.

Trainers have a chance to perform an action in this Each success on your Damage Roll
stage. inflicts 1 point of damage

Some Moves and Status Conditions have effects at this A successfully landed attack always deals 1 point of
point in the fight. Damage even if your Damage Pool is reduced to 0 or
you score No Successes on the Damage Roll.

If you want to apply the bonus damage from


Super Effective, you must score at least 1 success on
your Damage Roll.

44
Step 4: Next! - “Eevee, Sand-Attack, now!” -
Switching Pokémon
The next Pokémon will have their Turn.
The next Pokémon in the Initiative order will now have a
Trainers can spend their action to send out and recall up
chance to use a Move.
to two Pokémon. It is possible to Recall your Pokémon at
any point during the Round, but During Official matches
Now's the turn for another Pokémon to follow the Steps
you must immediatley Send Out another Pokémon or
2 and 3.
else you are conceding defeat.

Step 5: Multiple Actions. If a Pokémon is switched in the middle of the


A Pokémon may have more Turns on the same Round Round, it will be startled and disoriented as it
After all Pokémon have had their action from the first to is coming out from a safe environment within
the last, any Pokémon can try to use another Move during the Pokéball and into a chaotic battlefield.
the same Round. For more information on how Multiple
Actions work, head to p.49 It will stay looking at its surroundings and
The order on which everyone takes these extra Turns is may become the target of an attack.
the same as their original order of initiatives.
For a Switched Pokémon to get out of this
End of the Round. dazed state it will need a few seconds to
The Round ends, time to start over. digest all that is happening, this means the
After everyone has exhausted all of their actions, all Pokémon will not be able to attack or evade
that’s left is to wrap everything up and start over until a until the beginning of the next round.
victor is declared. Switch your Pokémon at the end of the
Trainers have a chance to perform an action and some round to avoid this.
Moves, Status Ailments, and other agents have effects at
this point of the battle. Use an Item on a Pokémon

Pokémon may get hurt during a fight but Trainers can't


Trainer Actions get in the middle of the battle and risk injury to aid their
Pokémon.
Trainers are not only spectators of a battle, and at the The Trainer will call their Pokémon to come closer and
end of each round, they have a brief chance to make quickly give them treatment by rolling:
one action.
Clever + Medicine
Choose between these different Actions, each one with
its own set of pros and cons. However, this will make the Pokémon vulnerable for a
few seconds as it won't be able to Attack, Evade or use
Switching Pokémon. Moves of any kind while you apply the medicine.
Use an Item on a Pokémon. The battle continues and using an Item on your
Pokémon requires it to be still for a whole Round!
Search for cover.
Enter the fray. If your Trainer enters the Fray, you can apply medicine
Run Away from Battle. without having to stop your Pokémon from battling.

45
Search for Cover Damage
Non-official battles are chaotic, and Trainers can be in Every time you or your Pokémon are hit by an attack,
the danger zone where all the attacks are landing. you are likely to receive damage, only Type Resistances
At the End of the Round a Trainer can roll: would prevent this from happening and chances are you
are getting at least 1 damage point per attack.
Insight + Alert
If you receive damage, your Trainer and Pokémon are
To quickly scan their surroundings and get behind cover, able to heal 1 HP every 8 hours.
this will ensure their safety for as long as the cover resists.
You need to minimize your Pokémon’s intake of damage
Enter the Fray if you want to stay fighting for a long time, otherwise,
you will suffer the consequences.
They say that if you want something done right you have
to do it yourself, and some Trainers take it to heart.
At the End of the Round, your Trainer can choose to Fainting
be an active part of the battle, on next round he or
she will roll their initiative and have a turn alongside Suffering Damage equal to your total HP will make you
everyone else. faint.
When fainted you cannot move or have an action. You’ll
A Trainer in the fray is focused on fighting, you won't be be at the mercy of your surroundings.
able to give orders to your Pokémon, leaving them without
direction and only with their Natures as a guide on what Anyone who faints will stay out for an average of 8 hours.
actions thay will take. After that time, their body will automatically heal itself
1 Damage and the character may regain consciousness.
Switching Pokémon and Search for Cover won't be
possible either, for these actions require complete focus. The item Revive allows you to recover from fainting
in a few seconds. A regular healing Potion will cure
Being directly in the battle risks Trainers to grave injury. damage made to the body and may prevent the wounds
The League banned this kind of behavior on Official from getting more serious, but the character will remain
Matches. unconscious.
At the end of the Round, the Trainer can choose to go
back to command their Pokémon. Fainting is a bad experience for a Pokémon. If you
regularly order them to keep fighting until they
Run Away from Battle collapse this will eventually strain your relationship
with them by reducing their happiness and loyalty.
You are not forced to keep battling until all your Pokémon
collapse and you black out. In Official Matches you can It is not too wise to risk your Trainer character to faint
simply concede defeat to end the battle, for non-official in a battle. If a Pokémon faints, it can be recalled into
battles it gets a bit trickier. its Pokéball and stay secure until it can get treatment;
Your Trainer can recall their Pokémon at the End of the but a fainted trainer will need the aid of other humans
Round and make a run for it, rolling: to get back on his feet as Pokémon companions cannot
apply medicine.
Dexterity + Athletic VS the Foe's Dexterity + Athletic
Wild Pokémon will usually cease to attack if the trainer
If you score more successes than your foe, the battle faints and is no longer a menace. But staying out cold
ends. Being Blocked prevents you from escaping. completely helpless may put at risk your character’s life.

46
Lethal Damage (Optional) Pain Penalizations
If you or a Pokémon fall unconscious and keep receiv- When your body is injured you will feel pain. As you or
ing damage, that damage will become Lethal Damage. your Pokémon receive damage, your movements and
Some Pokémon can learn devastating moves able to overall performance will be impaired due to the wounds.
inflict Lethal Damage directly. This is what we call Pain Penalization.

Unlike regular damage, that heals itself over time,


receiving Lethal damage involves getting a serious injury Remove Successes from every Action you attempt,
that will worsen if left unattended. depending on how badly your Character is injured.
If the characters suffer 1 lethal damage, they will suffer
another lethal damage every hour until they get medical
attention or their body cannot hold any longer and the To measure the amount of pain you’re in, you must take
character dies. into account your total HP and follow this simple chart:

Lethal Damage Moves are banned from official League


matches, but your Pokémon may still use them if it Pain
HP State Body State
holds back the full force of the attacks to deal regular Penalization
damage.
A move labeled with this Icon Will deal Lethal Damage
unless the Pokémon holds back: Full HP None No pain or discomfort.

Half HP 1 Pain is now hindering you,


moving is difficult.
(Rounded down) Removed
Success
Staying Safe
1 HP 2 You are about to black out.
Everything seems blurry and
If you suffer Lethal Damage equal to your total HP remaining Removed
Successes standing is painful.
your character will die. To prevent this, take mea-
sures to keep you and your Pokémon safe.
Pain Penalizations will be applied to all the actions
1.- Spare no expense in Healing items. you make while injured. Rolls for: Accuracy. Damage,
Potions can be expensive but the life of your
All Social Attributes, Strength, Dexterity, Special, and
Pokémon companions has no price.
Insight are also affected; however, rolls using Vitality
2.- Teach your Pokémon healing moves. and Will are not.
If a Pokémon is able to learn a move that allows it
to recover a little health maybe you should give it Pain penalizations will be removed as soon as you heal.
priority over learning a damaging move. If you cannot heal HP, you can also spend 1 Will Point to
3.- Learn the Medicine Skill. ignore 1 Removed Success from penalizations for the
There will be times when the potions run out. rest of the scene.
Having a Trainer in the party who knows how
to find and make medicine out of herbs and
berries is a life saver! Pain penalization may be assigned
4.- Evade attacks and find cover. without receiving damage.
Pokémon battles have flames and energy beams flying For example when the characters
everywhere, find a safe place where your trainer can are exhausted by exercise, lack of
stay out of harm. food or sleep.

If a Pokémon or Trainer is going


to die, make it meaningful, no
sacrifice is ever in vain.
No character is disposable.

47
Multiple Actions (Optional) Multiple Required
This is where you get fast and furious. You can abuse
Action Successes
your speed and intellect to divide your attention and
perform multiple tasks at the same time. 1st Action 1
Most common use is in battle; you can attack, evade and 2nd Action 2
support your allies, but Multiple Actions are not limited
to fights.
3rd Action 3
Maybe you want to read a book while driving a car, or
maybe you want to catch a ball and kick your foe while 4th Action 4
dodging bullet seeds. I’m not saying that everything is
possible, but you can at least try! 5th Action 5
Worst case scenario: You die.

All you have to do is: Pain Penalizations, Low Accuracy, and other penalties
may substract Successes from your Rolls.
Roll the dice pool for your action.
You may perform up to 5 multiple actions each round,
However, every Action beyond the first, will require and it gets harder and harder the more you push your
1 additional Success. skills, if you are not skilled enough you risk suffering a
Critical Failure.

Take this example on how much you can do if you master multiple actions:

Chuckie wants to ride a wild Tauros and text Prof. Oak the information about it. He gets on the back of the Pokémon
when he discovers that wild Tauros don’t like being rode. Suddenly, an arrow flies through the air towards him. Since
Chuckie is a man of science, he decides that texting his finding to Prof. Oak is more important, but he also cares about
his life, so he will try to do it all at the same time.

Dexterity
Chukie’s traits are: Clever Evasion Athletic Science

He decides he wants to perform all 3 Actions at once. First, Chuckie will try to stay mounted on the Tauros:

6
Chuckie’s First Action
Requires 1 Success
Chuckie’s Dexterity Chuckie’s Athletic Chuckie’s First Action Roll Results
Dice Pool

He succeeds, Tauros is violently shaking him but he manages to stay on top. Now Chuckie will try to dodge the arrow:

7 Chuckie’s Second Action


Requires 2 Successes
Chuckie’s Second Action
Chuckie’s Dexterity Chuckie’s Evasion
Dice Pool Roll Results

He succeeds again, moving out of the arrow’s path with ease. Finally Chuckie will try to send the text to Prof. Oak.

7 Chuckie’s Third Action


Requires 3 Successes
Chuckie’s Third Action
Chuckie’s Clever Chuckie’s Science Dice Pool Roll Results
Prof. Oak got his text! Chuckie, you are the man!

You can take your 2nd action only after everybody


When a Pokémon is acting on its else had a chance to act, the only exceptions being:
own, they usually won’t make Successive Actions and Evasion/Clash.
more than one or two actions,
even if they are capable of doing If you make lots of actions it means that you are moving
more. really quick. Running, jumping, dodging and attacking
in an impressive manner.

49
Strategies to Win Clashing Attacks
It isn’t always the strongest, the fastest, or the higher Some Pokémon are not dexterous enough to be constantly
ranked Pokémon that wins the fight. evading, but they can rely on their sheer power to fend
off their foe’s attacks by doing what we call a Clash.
How can you defeat an Onix with only the help of a tiny
Pichu? Once per Round, when an opponent makes its Accuracy
Roll you can order your Pokémon to use one of its own
Well, having a strategy can save the day! Damaging Moves (i.e. Thunderbolt, Water Gun, Close
In this section, you will learn the many tricks and Combat) to try to deflect most of the damage. Simply
techniques to win almost any fight. Roll:
Learn them all and any Pokémon at your side will be
champion material.
Strength/Special + Clash

Holding Action If you score as many Succesess as your foe, you clash the
attack and both your foe and your Pokémon will suffer 1
When you declare to hold your action your character will damage instead of the foe making a damage roll.
remain immobile looking at the foe, this will seem like an
invitation to the foe or someone else to act before you do.
Clashing counts as an Action, thus, acting again this
You may use the action you were holding at any point Round will require another Success as stated on the
during the round. table for Multiple Actions.
If both you and your foe hold action the round will end
with no further actions. All Damage taken from a Clash is affected by the
It means that both sides paused the fight to eye each Super Effective and It’s Not Very Effective rule.
other warily...
While not as effective as Evasion to reduce damage
Evading intake, Clashing attacks is a good option for slower
but strong and resilient Pokémon.
It is always a smart move to get away from danger. You Clash can be performed only once
may do this by evading attacks or finding cover. per Round.
Once per Round you can Evade an attack, simply have
to give the order “Evade it!” or “Dodge!”.
Your Pokémon will understand that danger is coming its
way and will react as fast as possible.
Once you use a Move for a Clash
An Evasion action can be triggered regardless of initiative
you can’t repeat it during the
order at the cost of an action. All you need to do is Roll:
same Round; You’ll have to wait
until the next one!
Dexterity + Evasion

If you score as many Succesess as your foe, you evade


the attack.
Support Moves, Moves that
Evading counts as an Action, thus, acting again this ignore Defenses and Moves
Round will require another Success as stated on the that have a Set Damage can’t
table for Multiple Actions. be Clashed.
Evasion can be performed only
once per Round.

50
Taking Cover
This action will help you resist damage against Ranged
attacks depending on much of your body is covered.

Body Coverage Bonus Def/SDef


vs Ranged Attacks

1/4 +1
1/2 +2
Cover must be
FULL destroyed

It is possible to avoid damage completely at Storyteller’s


Discretion. A Cover may be destroyed after taking a few Low Accuracy Moves
hits. If you perform a move labeled with a sign like this:
Accuracy Accuracy Accuracy

You can use the Maneuver “Cover 1 2 3


an Ally” to use your body as a shield Remove the noted number of Successes from your
for a small Pokémon. Accuracy Roll.
Or you can make a big Pokémon use
it to cover yourself! Take a look at this example:
Pikachu is trying to attack its foe Stunky with the
move Thunder. Which has an Accuracy of -2:
Accuracy
with
Same Type Attack Bonus (STAB) 2
Pikachu’s Dice Pool Move Accuracy -2 Successes

All Pokémon can control different Types of energy, but


The roll fails. A Thunder stroke in the arena but it
these energies will come out naturally stronger if they
did not hit the target.
are from thier own Type.
On Stunky’s turn he uses the move Smokescreen
reducing Pikachu’s Accuracy by 1.
For example, a Grass-Type is stronger at controlling
In the next Round, Pikachu’s Accuracy Roll for
plants, while a Normal-type won't be as powerful when
Thunder would be:
trying to do the same. Accuracy

Using Moves that match their own type will give you an
with
3
Pikachu’s Dice Pool Move Accuracy -3 Successes
edge when trying to deal damage.
Pikachu would have to train its skills to get better at
controlling this kind of attacks.
Whenever a Pokémon performs an Attack that
matches one of its types you’ll get the “Same Pain Penalizations and other penalties may remove
Type Attack Bonus” or STAB for short. even more successes from your Roll.
The power of some Moves might seem tempting, but
This adds 1 Bonus Dice to the Damage you’ll need a lot more than powerful moves to win your
Pools of matching Type battles.
attacks. If your foe is relying on powerful but unaccurate Moves,
don’t be scared, make their advantage become their
disadvantage by Evading or Clashing.

51
Your Floatzel has 4 points of Dexterity. Its Ability is
Attributes: Increase & Reduction Swift Swim, which increases Dexterity by 2 Points
You will notice that some moves are marked with this during Rain weather.
kind of icons: It is raining at the moment and Floatzel uses the
Attribute Attribute Attribute Attribute Move Agility in its turn. This move adds 2 Points to
the user’s Dexterity.
1 1 1 1 Floatzel ends up with 8 total Dexterity Points:
4 points are its own, 2 from its Ability and 2 more
Most of them don’t deal damage but increase or reduce
from the Move it used.
the attributes of a Pokémon instead.

It is a valid strategy to reduce your foe’s Attributes to


get an advantage. If you combine this with increasing Your little pink Snubull goes into battle, against an
your own Pokémon Attributes, you will be on the right aggressive Tyranitar with a Strength score of 4.
path to victory. Fortunately, Snubull has the ability Intimidate,
which reduces by 1 point the Strength of all foes in
A Move may increase or decrease an attribute by 1, 2 range.
or 3 points, this effect is only temporary. On its turn, Snubull uses the move Charm, which
These points do not stack on the same attribute, but means a further reduction of 2 points for the foe.
instead only take into account the move with the highest By the end of Snubull’s turn, Tyranitar only has 1
modifier. point on its Strength Attribute.
Now that doesn’t sound too menacing!
A Shellder with a Defense of 5 used the move
Withdraw as its first action.
Its Defense will be increased 1 point making it a It is illegal to go into an official match
total of 6. of the league with your Pokémon
already buffed. You’ll have to put it
On its next action, Shellder used the move Iron
back into its Pokéball and let it out
Defense, which increases its Defense by 2 points.
when the match begins.
Its Defense will now be 7. The effects of Withdraw
are replaced.
All these Power-ups and downs are only temporary.
If Shellder uses Iron Defense once again the next They will last for a scene or until the Pokémon is
round, its Defense would remain unchanged. removed from battle.

The same rule applies for decreasing the attributes of a


Pokémon, with the only exception that once an attribute
is decreased to just 1 point, it cannot be decreased Critical Hit
further.
Some Held Items will directly affect the attributes of a To land a Critical Hit you have to score 3 more successes
Pokémon but their effects will not stack along with the than what is required for your Accuracy Roll.
effects of a move and you will take into account only the If you do, you will add 2 dice to your Damage Pool.
highest modifier.

Temporary increases of attributes can only make Archen is fighting Amaura. Archen managed to land
a Pokémon reach a maximum of 10 Points. a Critical-Hit with the move Crunch.
This will be Archen’s Damage Pool:
That means that if your Pokémon already has
a score of 10 in an attribute it won’t be able to
increase it further.
If your Pokémon has reached the limit score on Archen’s Strength Crunch’s Power Critical Hit Bonus Amaura’s Defense

its attribute, and increases it using a move or ability, Amaura is at risk of receiving a serious amount of
as long as it keeps it on 10 or less it will be able damage from Archen’s Attack!
to do so without problems.

Also, Moves labeled with this Icon:


When combined with Abilities, Pokémon
can achieve incredible power through
temporary increases in Power, Defense
and Speed. Are called “High-Critical” moves.
You'll need only 2 more Successes than necessary, to
get a Critical hit!
Take these examples of combining moves and abilities to
increase your own attributes or reduce your foe’s:

52
Holding Back Priority and Low Priority
Sometimes it will be more convenient to contain the full Many actions and Moves are quick and abrupt or slow
force of your Pokémon’s attacks. and complex. Priority and Low Priority are terms to
indicate which Moves get into effect outside of the normal
Perhaps a move is extremely powerful but it may Initiative order. They are labeled by these signs:
hurt your allies as well, maybe you are fighting a wild
Priority Priority
Pokémon you want to catch and do not want it to faint.
Or it could be that you are participating in an official 1 1
League Tournament and you cannot use your favorite
They represent Priority, which allows a Pokémon to act
move by going all out.
right away even if it’s not their turn yet.
And Low Priority, in which the Pokémon will use its move
For those cases, you give the command to “Hold Back” in
but it will take effect at the End of the Round.
order to do either of the next options:

● Deal Half Damage. In case two Pokémon are using a Priority


You make your damage roll normally but only inflict half move at the same time, the move with
of the damage rounded down to those affected by your higher Priority number will be resolved
attack. first. In case both have the same priority
number, the initiative order will determine
● Deal Regular Damage instead of Lethal Damage. who resolves it first.
If your order your Pokémon to use a move that would
deal Lethal Damage:
Take into account: once you announce a Priority Move,
your foe may change his order/action to an Evasion, or it
may use another Priority Move.
You can also add the order: “Restrain yourself!”, “Don’t
use full force!” or something along the lines so the Low Priority is the opposite, it will take effect at the
damage your Pokémon inflicts will not need a trip to the End of the Round, it may look like the foe is holding
emergency room ...or the graveyard. their action while in reality, it is just about to strike.

53
Healing In-Battle You can only heal 3 HP per round when using Potions and
most healing moves, but moves identified with this icon.
There are three ways to heal a character in-battle:

● By applying healing items, such as Spray Potions or


medicine on them. One Potion unit heals 1 damage, Complete Heal
two units heal 1 lethal damage. Are able to heal up to 5 HP per round.

● By using a held item such as a Berry. Once you reach the healing limit or the Subject restores
its full HP, the recovery stops and any remaining points
● By using moves that restore your health. These moves will be lost. Take this example:
may require the user to spend 1 Will Point to get the
benefits. Your Meganium is fighting a wild Pokémon and you
order it to use the move Grassy Terrain.
Humans cannot use healing moves but can have Pokémon
use some of their moves on them, they also can’t have One of the effects of Grassy Terrain is this:
a held item but they are free to use a berry or medicine Heal
and apply it on themselves or their Pokémon.
Now, while the healing in this world can be miraculously
1
fast, a 10-second Round is too-short a time to make a full For the next 4 Rounds, User and Allies on the
recovery from some wounds. ground Restore 1 HP at the End of the Round.

When you are in battle, potions, The battle continues and Meganium receives a
berries and Moves can only heal a brutal strike, it has 2 HP remaining from its total
maximum of 3 HP per round. HP of 9. It needs healing ASAP. You run to its aid
with a Potion in hand and apply 3 units of Potion
Complete Heal, Max Potion, and Full Restore that will restore 3 HP to Meganium. However, the
are the only things able to heal more. HP healed from Grassy Terrain won’t take effect
this round and won’t carry on to the next one.
Some Pokémon are able to learn moves that restore
health. They are identified with this icons: A couple of rounds pass and someone activated
Sunny Weather in the field, Meganium has 5 HP so
Basic Heal you order it to use the move Synthesis, one of its
Heal regular damage equal to 3 HP. effects being:

Complete Heal
Heal regular and Lethal damage equal to 5 HP. If Sunny Weather is in effect this Move becomes a
Complete Heal.
This means it would recover 5 HP, but Meganium’s
Heal Fixed Heal only has taken 4 damage, So it heals 4 HP and the
X For example: Heal up to 2 Damage. remaining point is lost.


Heal
Fixed Complete Heal Shield Moves
X For example: Heal up to 2 Lethal Damage.
There are some moves labeled with this icon:
If your Pokémon makes the Accuracy roll to activate
a move labeled with any of these icons and succeeds,
you need to spend 1 Will Point in order to get their
benefits. If the Accuracy roll fails you don’t need to
spend the Will Point. Their effects may differ from one another but they all
have one thing in common, they are actions that involve
using a shield against an incoming attack.
Healing Moves are not infinite, Unlike evading, Pokémon using these moves receive the
Your Pokemon’s Will score can attacks head-on with certainty that they’ll come out
run out before recovering all of practically unscathed. Shield Moves can reduce damage
its HP. to zero.
Always carry Potions!

54
There’s a catch, though. You can only use one shield Weather Conditions & Scenario
move per round, and if you use one the next round as
well you'll get an Extra -2 Reduced Accuracy to their Pokémon, their Moves, and Abilities can be enhanced or
accuracy roll, increasing the chances of failure for diminished by Weather Conditions.
every shield move you use each round. If you do not use Sunlight, Rain, Snow, and Sandstorms are important
a shield move for a whole round this effect resets. factors in the habitat of many Pokémon.

For every Shield Move you use round after round, Remember that most of the fights will be located in the
you’ll be adding an extra reduced Accuracy. wild. From forests and jungles to volcanoes and tundras
That means: and even underground or underwater.

This turns the battlegrounds into a shifting scenario,


Shield Move on Round 1
not just an empty arena. Daytime and location can affect
your chances of victory.
Accuracy

2 There are seven main weather conditions.


Shield Move on Round 2

Accuracy Sunny Weather


4 Typical in deserts, plains and tropical areas.

Shield Move on Round 3

And so on if you keep using them uninterruptedly. Harsh Sunlight Weather


Only found in volcanic areas.

Successive Actions Rain Weather


Common in rainforests, lakesides, and marshes.
Multiple Actions are handled per round. But some moves
have the special property of unleashing all actions at
once, these are called “Succesive Actions” Typhoon Weather
Only found in the middle of the sea/underwater.
Moves marked with this symbols:

Sandstorm Weather
Common in arid regions and barren lands.
Mean that you can unleash from 2 to 5 multiple actions
in a single attack!
Strong Winds Weather
Meowth will use the move Fury Swipes, which is Only found at great heights in the sky.
a Successive Action move.
For it’s Accuracy roll, Meowth will roll following
the Multiple Actions rule for successes, only this Hail Weather
time the actions called will be released all at Typical in areas close to cold and snowy places.
once. Trainer calls for 2 multiple actions to be
used on Fury Swipes: There are Pokémon capable of summoning these weather
conditions using special Moves.
Meowth’s first Swipe: Other Pokémon are reported to have the incredible ability
Accuracy to summon the weather change at will.
1
Meowth’s Dice Pool Move Accuracy 1 Required Successes You may create other types of weather or battlefield
conditions that may make the battle easier or harder
Meowth’s second swipe:
depending on how well you can adapt to it.
Accuracy

1
Meowth’s Dice Pool Move Accuracy 2 Required Successes Make the scenario an important
part of the fight.
All of this means that Meowth performed two
It can be the ally or the enemy
attacks in a single turn, and if its Dice pool grows
of the players if you enable free
with some training, Meowth will be capable of
battleground interaction.
making up to 5 attacks in a single Turn!

55
Sunny Weather A bright sunlight shines through the arena. It’s hot, you feel thirsty and
tired, the light is hurting your eyes.

● All Fire-Type moves have 1 Extra Die to their ● No one can be affected by the Frozen Status
Damage Pools. Condition.
● All Water-Type moves get ther total damage
reduced by 1.

A harsh sunlight creates extreme heat through the battlefield, there is


Harsh Sunlight lava on the floor and some objects just burst into flames.
Weather You might need special equipment to go through this weather.

● All Fire-Type moves have 1 Extra Die to their ● No one can be affected by the Frozen Status
Damage Pools. Condition.
● All Water-Type Moves fail to be executed. ● Sunny, Rain, Sandstorm and Hail Weather conditions
● Add 2 dice to any roll of Chance Dice to Burn a foe. fail to activate through any means.

A heavy downpour. You are soaking wet. There’s deep puddles and it
Rain Weather feels like this will grow into a raging storm any second.

● All Water-Type moves have 1 Extra Die to their ● Moves that become Complete Heal with Sunny
Damage Pools. weather will only restore 1 HP instead.
● All Fire-Type moves get ther total damage ● Reduce by 3 the number of successes you need to
reduced by 1. heal a Burn Status Condition.

A great torrent quickly floods the field, in just a matter of seconds


Typhoon everything is underwater and you struggle to stay afloat trough the
Weather crashing waves around.

● All Water-Type moves have 1 Extra Die to their ● Moves that become Complete Heal with Sunny
Damage Pools. Weather will not restore any HP.
● All Fire-Type Moves fail to be executed. ● Sunny, Rain, Sandstorm and Hail Weather conditions
● No one can be affected by the Burn Status Condition. fail to activate through any means.

Sandstorm A raging wind is blowing sand all over. You can barely open your eyes, it’s
Weather had to breath and little sharp rocks pierce your skin.

● Deal 1 damage to all non Rock, Ground or Steel ● Moves that become Complete Heal with Sunny
Type Pokémon in the field at the end of the round. weather will only restore 1 HP instead.
● Increase 1 Point to the Special Defense of all
Rock-Type Pokémon in the field.

Strong wind currents lift and swirl everything in the air, from a tiny pebble
Strong Winds to a giant truck. You are either being swept around or falling straight to
Weather the floor at a great speed.

● All Flying-Type moves have 1 Extra Die to their ● Entry Hazards (Spikes, etc.), Barriers (Light
Damage Pools. Screen etc.), and Block Fail to activate.
● Electric, Ice and Rock Type Moves deal neutral ● Sunny, Rain, Sandstorm and Hail Weather conditions
damage to Flying-Type Pokémon. fail to activate through any means.

56
Hail Weather Heavy ice shards are falling from the sky. It’s cold, it’s snowy and one of
those ice pieces may fall right in your head.

● Deal 1 damage to all non Ice-Type Pokémon in the ● Moves that become Complete Heal with Sunny
field at the end of the round. weather will only restore 1 HP instead.
● Increase 1 Point to the Defense of all Ice
Pokémon in the field.

Enviromental Challenges (Optional) Status Conditions


You can add an extra layer of challenge into your battles There are conditions that change or impair the normal
if you take the environment into account. state of humans and Pokémon, they are called Status
Official League Tournaments give each match one or two Conditions or Status Ailments.
added challenges in the arenas. They may be painful or disruptive effects such as burning,
In here we give you some examples of enviromental or paralyzing.
challenges you can use:
Some of these effects will disappear in a few minutes,
Accuracy
but others can be so severe that will need urgent medical
Fog/Darkness 1 attention.
All Pokémon in get extra There are Pokémon types immune to certain ailments,
Reduced Visibility Reduced Accuracy on all
their moves. others are immune if the source is something they resist,
but you should still keep some medicines and heal items
All Pokémon have their with you at all times.
mobility reduced to half.
Muddy Pokémon can't get out of It is possible for Status Conditions to stack into each
Difficult Terrain Range. other, that means that you or your Pokémon can be
asleep, poisoned and burned at the same time.
At the end of each Round, Only a Full Heal, Full Restore and a Lum Berry are able
Roll 3 Chance Dice to Burn to cure more than one condition at the same time, if you
On Fire! everyone in the field. do not have any of these items you’ll have to cure each
Dangerous Hazards If already Burned, roll to condition one by one or do it the old-school way: Stop,
increase the Burn level. drop and roll.

All Pokémon will add 1 Die to Official League Matches may restrict the stacking of
Electric Poles the damage pools of
Electric-Type moves status conditions in Pokémon, for example if one of your
Type-Boosting opponent’s Pokémon is already poisoned or asleep the
Elements Pokémon don't need to League officials may prevent you from adding another
Recharge.
condition into it or sanction you if you do.
Feel free to create your own.

57
Here is the list of this Status Conditions and their effects:

Burn 1 Frozen Solid


Something very hot burned your skin You’ve been trapped in a block of ice!
and it is blistering.
Effect: Inflict 1 point of damage at the end of each Effect: The subject cannot perform any action.
Round. Fire-type Pokémon are immune. Ice-type Pokémon are immune.
Resist: The block of ice has 5 HP with a Def. & Sp, Def. score
Resist: Cannot be resisted. of 2 . At the end of the round the subject may try to break
the Ice with Move. Moves that are super-effective against
Ice break it instantly.
Duration: Use an action to make a Roll of: Dexterity + Athletic, Duration: Until the ice is broken or finally melts on its own
add up the successes of these rolls until you get 4. after a few hours. The frozen subject will be found Fainted if
Outside of battle others can help soothe the burn.. left to thaw on its own.

Burn 2 Poison
A part of your body is in flames! You feel sick and nauseous with
a mild fever.
Effect: Inflict 2 points of Lethal damage at the end Effect: Inflict 1 point of damage at the end of each
of each Round. Fire-type Pokémon are immune. Round. Poison and Steel-type Pokémon are immune.

Resist: Cannot be resisted. Resist: If the subject lies down and doesn't move at all,
the damage will be dealt once per hour instead of each
Round.
Duration: Use an action to make a Roll of Dexterity + Athletic,
add up the successes of these rolls until you get 6. Duration: Until you receive medical attention or until
Outside of battle others can help extinguish the fire. you Faint and wake up 8 hrs. later.

Burn 3 Badly Poisoned


You are completely engulfed by fire! You’re burning in fever and suffering
horrible pain all over your body.
Effect: Inflict 3 points of Lethal damage at the end Effect: Inflict 1 point of Lethal damage at the end of
of each Round. Fire-type Pokémon are immune. each round. Poison-type and Steel-type Pokémon
are immune.
Resist: Cannot be resisted. Resist: If the subject lies down and doesn't move at all,
the damage will be dealt once per hour instead of each
Round.
Duration: Use an action to make a Roll of Dexterity + Athletic,
Duration: Until you receive medical attention or until
add up the successes of these rolls until you get 8.
Outside of battle others can help extinguish the fire.
your body can’t resist any longer.

Paralysis Poison and Badly Poison Status will


continue dealing damage outside of battle.
Your muscles are cramped and you
can hardly move! If these Status Conditions go without healing,
Effect: For the duration of this status, the subject loses you will make a roll to resist their effects every
2 points in Dexterity and moves at half its speed or can’t hour when resting, or every round when performing a
move at all. Electric-type Pokémon are immune. strenuous physical activity.
If you fall unconscious from Badly Poison damage, you’ll
Resist: Can’t be resisted. start receiving Lethal Damage and your character is at
risk of dying.

Duration: 24 hours. Staying within the Pokeball does NOT


prevent these effects.

58
Sleep Flinched
Your eyes feel so heavy...maybe you You want to react but your body
should just ...zzz does not respond!
Effect: The subject falls into a deep slumber and Effect: The subject looses its next action.
cannot perform any action until it wakes up.

Resist: If the subject is in Batte or under stress, roll its Insight at Resist: Can’t be resisted.
the beginning of its attempted action, the subject wakes up
after adding up 5 successes. Doing this counts as an action.
Duration: 1 Action.
Duration: 5 minutes.

Other Conditions In Love


You’ll protect your beloved! ...what
There are conditions that are not considered Status was her name again?
Ailments, but they can still affect the Pokémon in a Effect: The subject Holds Back (inflicts half damage)
negative way, like: against the foe and the foe’s allies.
Same gender and genderless Pokémon are immune.

Confused Resist: Roll Insight at the beginning of the Round, if the


subject scores 2 or more successes, it may act normally
during this Round.
Did someone just order you to hit
yourself? Duration: One scene or until the subject is switched
Effect: The subject removes 1 success from all Action out.
Rolls. If the action fails, the subject suffers 1 damage.

Resist: Roll Insight at the beginning of the Round, if These conditions are mostly harmless but can be a real
the subject scores 2 or more successes, it may act bother to deal with. Implying of course, that you are not
normally during this Round. the one provoking them, then they are really fun!
Duration: 5 Rounds or until the subject is switched out.

When your Pokémon gets a Status


Condition you should treat it as
fast as possible. Always carry some
Disabled Disable
Healing Items with you or hurry to
Something is preventing you from the nearest Pokémon Center.
using your attack!
Effect: The subject cannot perform a disabled move.
Only one move can be disabled per subject at a
time.
Resist: Can’t be resisted.

Duration: Ranges from 5 Rounds to a Scene.

59
10 Tips for Successful Battles
1. Train Your Pokémon. 6. Use Multiple Actions.
Through training you can try different builds of Mastering multiple actions is a key to master
Attributes, Skills and Moves and find powerful Pokémon Battles. Bit by bit they help you gain
combitations. If you want to be a strong Trainer an edge, increase your dice pools and get the
you need strong Pokémon. most of them.

2. Use your advantages. 7. Adapt to your opponent’s strategy.


Not only Type advantages, consider what your If you keep doing the same you’ll keep getting
Pokémon is good at and how you will exploit the same result. If something isn’t working,
that in your favor. change your tactic or you'll lose.

3. Use or create weaknesses. 8. Strike at the right time.


If the foe is too strong or fast, what will you Be patient, keep your cards in your hand.
use to counter it? Perhaps the foe is using a Don’t strike too early and risk to reveal them,
move with low Accuracy that can be evaded, don’t strike too late and miss your chance to
and an attribute reduction will surely hinder do what you wanted.
its performance.

4. Know your moves 9. Be decisive


Learn the Power, Accuracy and effects of the Don’t make the battle drag on forever by
moves you’ll be using regularly to get the taking too much time to decide what action
most out of them. you’ll take.

5. Evade, Clash and Cover 10. Keep Trying.


Unless you are sure you’ll withstand the hit, You and your Pokémon are a team, together
evade, clash or take cover from attacks. you share victory and you share defeat.
Keep your damage intake per round as low as The road to success is built around failures.
possible. Don’t lose heart, and keep trying!

As you can see, Pokémon battles are quite an exciting It is a long way for a trainer to master all of the battle
yet dangerous event. strategies, but having your friends beside you will make
Don’t be disheartened if you lose a battle. Defeat is part it a lot easier if you all learn from each other.
of the road to success. Take one step at a time.
In any case, you’ll learn a lot more from experience, so
As a trainer, you’ll need to understand just how much go out there and live your own Pokémon battles!
you can ask from your Pokémon, and they will need your
guidance to push their limits.
The secret to achieving a victory every time will be Keep the fights interesting by
finding the right time to make your strikes. detailing the progression of the
battle. Describe their actions and
There will be occasions in which you will need to their effects, not only the damage
endure a hit or two and you’ll have to choose which hits points they take.
your Pokémon definitely needs to evade; other times
you’ll have to risk everything in a single all-or-nothing
attack.
And when things can’t get any worse, you may need to
spend some Will points and let fate decide.

60
Pokémon Trainers usually make Pokémon Battles their
main focus and it’s all right if you like that kind of Emotional
Confidence State Stress Penalization
crude and violent entertainment, but why would you
want to be exchanging blows like a brute when you can
follow a lifestyle of luxury and riches thanks to Pokémon Full Positive None.
Contests? Confidence You can do this!

Half Allies nearby will lose


What are Pokémon Contests? Confidence Nervous 1 Confidence Point each
(Rounded down) Round.
When you talk about Pokémon Contests, you talk about the
most profitable show business in this world. These major 1 remaining Freaking Roll every action twice,
Confidence
events take many forms, from Beauty Pageants, to Science
Point out keep the lowest roll.
Fairs, Staged Battles, Music Festivals, or most commonly,
the All-in-one show for everyone to mesmerize at the talent
Zero All Social Rolls fail
and grace of Trainers and their Pokémon companions. Confidence Breakdown automatically.
They are pretty much like a talent show; You present
yourself and your Pokémon before an Audience and the Stress Penalizations stack on each other and can only be
Judges to see if your presentation meets all the required removed through Trick cards or by spending time relaxing.
criteria; if it does, you win! Sounds easy, right? Will Points can also help you ignore the ill effects of
No Damage, Critical Hits, or Fainting standing between stress for a short while.
you and that awesome First-Place Ribbon. But wait! Just
because no one faints at the end of these shows doesn’t Some Trainers take advantage of the show to bully other
mean the competition isn’t fierce but rather the opposite, Pokémon into losing Confidence using Tricks while others
top tier Contests are full of highly competitive Trainers. use said Tricks to help their peers to Regain it.

People fall apart under the spotlight. Criticism is fierce, If you or your Pokémon lose confidence you'll need to
Judges can be ruthless and even the audience can be a tough regain it ASAP since contests are a team effort you'll be
nut to crack. in trouble if one of you starts freaking out.
These are not battles of power, you will use all of your
social skills to confidently advance the rounds and earn
Stress Penalizations are usually
the admiration of your peers and the good graces of the
reserved for Contest situations
judges.
but they can also come into play in
In a Pokémon Contest you are trying your best to show
particularly stressful Pokémon Bat-
that you and your Pokémon have the talent, charisma and
tles at your discretion.
expertise to give a performance that will astound the
world.

Confidence and Stress Contest Makeup


To present yourself before an audience you need to be Let's go over the parts of the Contest and what do you
confident enough to handle the stress that comes from need to host one.
having to entertain hundreds if not thousands of people.
The Board
Natures give a specific amount of Confidence Points Contests are represented by a board. There are contests
(p. 38) You may think of Confidence as a “Social HP” for all five Social Attributes (Tough, Cool, Beauty, Cute
that will help you keep your cool under pressure. and Clever),and mixes of two or more where you'll have to
Losing Confidece is similar to losing HP, but instead of prove true mastery as a Coordinator.
suffering damage to your body, you’ll suffer stress and
emotional damage. You’ll get progressively nervous and The Contestants
anxious, then histerical. Some will crumble under the These people contend not for the thrill of battle, but to
pressure of being before an audience and if the stress show the world their performances.
gets too heavy you may completely shut down, explode Anyone can be a contestant, from a housewife to the
into tears or go into an angry rampage. League's Champion. On lower-ranked Contest, you’ll find
That is what we call a Breakdown. regular people performing simple tricks with their Pokémon;
but at higher Ranks, you’ll be facing superstars!
Any Contestant, Trainer or Pokémon, who suffers a
Breakdown on stage, will be automatically Up to 8 contestants might participate each Contest.
disqualified. Professional contestants are called: Coordinators.

63
The Judges ● Reactions Deck
Every town has a designated group of Judges for Contests, The Public will react to your Performance. If you score
men and women with good taste. the minimum required successes for the difficulty you are
On the red carpets of high-end Contests you'll find Judges participating you can draw a card from this Deck.
with a fame that rivals that of the Champions.
Secretly, each one has a preference for a certain Social These are the types of reactions they can have:
Attribute they can't help but award more hearts to. You'll
have to appeal to them and impress them in order to win. Booing
This is not a card, but if you fail to score the
required successes, the public will get angry.
The Audience You will draw 2 Mishap Cards and lose 2 Hearts.
People watching your performance want to be entertained, Bored Yawns
they wish to enjoy themselves. Be good to them and they'll The Public is bored, some are even leaving.
be good to you. You'll lose 2 Hearts.
If they clap or cheer for you, the judges will be impressed, if
they "boo!" you will "boo boo". Silence
You can hear crickets and someone coughing.
You lose 1 Heart.
Contest Difficulty Smiles
There are four Contest difficulties, each one with their They are amused...but maybe they are expecting
own challenges and rewards. more?
● Normal Contest Entry Fee - $1000 No effect.
Amateurs and hobbysts wanting to have a good time.
Clapping
● Super Contest Entry Fee - $2000 A round of applause, they are having a good time!
This is where the rising stars begin to shine. You win 1 Heart.
● Hyper Contest Entry Fee - $3000 Loud Cheering
Time to leave the small local scenarios, you are a pro!
They loved the performance, some rise from their
● Master Contest Entry Fee - $5000 seats to cheer at you!
This is it, fame, riches and high-end life are yours if you You win 2 Hearts.
have what it takes. Sheer Awe
A few seconds of silence and then the audience
Choose the difficulty you'll be participating in. erupts in a roar of cheering, clapping, whistling
Each Difficulty requires you to score a minimum number and tears of excitement.
of successes in your performance in order to carter the You Win 2 Hearts and Get 2 Extra Confidence points.
level of expectations of the Public and the Judges.

Difficulty Required Successes ● Mishaps


If you Perform poorly or if are having bad luck during the
contest you will have to draw a card from this Deck.
Normal 1 Mishaps are everything that could ruin your performance
from technical problems, forgetting your routine or even
Super 2 angry member of the public throwing things at you.

Hyper 3 ● Tricks
There are 5 types of Tricks, one for each Social Attribute.
Tough Tricks
Master 4 Intimidation tactics to make others lose their Confidence.
Cool Tricks
If you score the required successes, you get to draw a Friendly acts meant for keeping your Confidence up.
Reaction Card, more successes can make you draw more Beauty Tricks
cards and ignore bad reactions! Tricks meant to make you stand out from the crowd.
But you fail to meet the minimum of Successes Required Cute Tricks
the public will start booing at you. Adorable antics that can become increasingly annoying.
Clever Tricks
Mental prowess that will let you anticipate to other's.
The Decks
To run a Contest, you’ll need to read the rules carefully and Use the one that fits your strategy and feel free to create
play with some cards. There are 3 Decks in the game: your own.

64
Contest Board
How to Play on a Contest Board
1

10

8
3 4 5
7
2

9
8

CONTEST BOARD
1 Entire Board, you may create your own. 6 Contest Judges. Storyteller gives them an unrevealed
2 Presentation Stage, Contestants start here. preference for a Social Attribute that awards 1 Extra

3 Tricks Deck. Use a Trick card on your turn. Heart if they are appealed to.

4 Mishaps Deck. Draw one if you had bad luck on the 7 Contest Edition. Changes for each type of contest.
board or a failed performance. 8 Performance Runway. The main events of the Contest.
5 Reactions Deck. Draw cards according to how well you 9 Mishap Spaces. Draw a Mishap Card if you land here.
did in your Performance. More successes will allow 10 Grand Finale Stage. One last performace, This one is
you to ignore negative reactions. up to you.

Pokémon Contests are a Mini-Board Game.


The Game's Objetive:
Reach the END GOAL without breaking down, while gaining as many Hearts as possible from the Judges.

Tips for the aspiring Coordinator


1. Be prepared to roleplay your performances, as the 3. Just like Pokémon battles, Contests can be a real
board will only give you a brief idea of what you must challenge, don't be disheartened if you lose because
do before the audience. that's part of growth in the Pokémon world.

2. Save money. Contests are not an everyday event but 4. Same as Pokémon battles, you will need to train
they are an expensive one at that. Between entry fees, and raise Pokémon that stand out and thrive with the
costumes and accesories, be sure to carry extra cash! attention. Shy Pokémon won't fare well in contests!

65
Steps of the Show
● Praises and Prizes!
● Presentation Stage These are the moments you live for!
During this stage, Contestants are parading in their Everyone is happy, clapping and cheering for you, some-
costumes and making their introductions to decide who one gives you a rose bouquet and puts a crown in your
will go first.Each Contestant rolls their highest Social head and a beautiful ribbon on your Pokémon, the people
attribute (related to the Contest) to decide the order love you! They really do!
in which the participants will advance through the
runway. Each Contestant will draw 2 Trick Cards.
Everytime you win a Contest, you’ll earn a cash prize and
may gain a Coordinator Rank.
● Performance Runway You can increase your Coordinator Rank by winning more
These are the main events of the Contest.
Contests and Ribbons. These Ranks will allow you to have
Once Presentation is done, each contestant will roll
Notoriety Skills only available to Contest Winners!
1 die to advance the spaces through the runway.
Each space has a request from the judges for you and 1st Place 2nd Place 3rd Place
your Pokémon to perform, you must declare the judge
you'll appeal to and describe and roleplay your act.

Roll your performance with: $6000 $4000 $2000


Social Attribute + Perform

Depending on how many successes you get, Draw one $12000 $6000 $3000
or more Reaction cards. Your storyteller must narrate
the reactions of the public and the judges.

Tricks up your sleeve! $18000 $8000 $6000


On your turn, you must use a Trick card from
your hand, this must be done before your
performance roll, but if the Social Attribute $30,000 $15000 $10000
from your Trick card, matches the one on
the space you landed you will gain:
1 Extra Heart on your Performance. Coordinator Ranks
After you use a Trick Card, shuffle it back in
We mentioned before that Rank is a representation of
the deck and draw another one.
time and effort put into a particular lifestyle, There are
Ranks for activities besides Pokémon Training, these
● Grand Finale Stage Ranks will add benefits to your Character.
Last chance to impress the Judges and use any Trick you
might've been saving. If you dedicate yourself to winning Contests you will be
able to gain Coordinator Ranks, these do not replace
The first player to get here gains: your Pokémon Trainer Rank but add to it.
5 Extra Hearts Think about it as a specialization to being a Pokémon
Trainer.
In here you will give one last performance, and this one
is up to you, it's your final act so make sure it's something Coordinators have their own types of skills that benefit
extraordinary! them greatly in social situations. Some of them can even
grant them a life of luxury that many Trainers can only
dream of!
You may award some Bonus dice There are four Coordinator Ranks:
for creativity and good role-playing
on the Player's performances.
Coordinator Rank
You’ve managed to impress the Judges and you have
● Winning the Game finally won your first ribbon.
Once everyone reaches the End Goal, whoever got the
highest Heart Count will win. (In case of a tie, the What Achievements do I need to get this Rank?
winner will be that who reached the end first). • Be among the first 3 places in a Normal Contest
The 1st, 2nd & 3rd Places will be declared by the judges Benefits:
and presented in a ceremony award. • 2 Points to distribute on a Notoriety Skill with Limit 1.
• You can now participate in Super Contests.

66
Fame
Super Coordinator Rank People that know who you are, what you do and are
always paying attention to your next move. Whatever
You have passed the first filter among the do's and the you say will be treated as truth, and copied by others.
don'ts, show that Ribbon with pride. More fame means more people know about you!
What Achievements do I need to get this Rank? Use this to gain trust, access to places, and favors to
• Be among the first 3 places in a Super Contest basically get things for free.
• At least 3 of your Pokémon must have a Normal Contest Everyday you must sign a few autographs and deal with
Ribbon. the papparazi, make sure they only see your good side!
You have a few hundred followers on social media.
Benefits: The media calls you "Influencer" (whatever that means...)
• 1 Extra Point to distribute on Notoriety Skills You are a local celebrity on your hometown or a city of your chosing.
with Limit 2. Everyone in the region has seen your picture and knows about you.
• You can now participate in Hyper Contests. Worldwide fame, everywhere you go people know everything of you.

Hyper Coordinator Rank Supporters


People to back you up, you can convince groups of
Walk with confidence, everyone wants to be like you. people to do things for you. The more you develop this
skill the further lengths they'll go for you.
What Achievements do I need to get this Rank? Whenever you get a point in this Notoriety Skill
• Be among the first 3 places in a Hyper Contest describe your supporter's profile, their likes/dislikes
• At least 3 of your Pokémon must have a Super Contest goals and ideals.
Ribbon. Everyday you must thank your supporters and make
them feel special or you will be seen as an opportunist.
Benefits: They will agree with things you say but won't do more.
• 2 Extra Points to distribute on Notoriety Skills They'll take action if they believe you have a good cause.
with Limit 4. They'll do as you ask as long as they don't get in trouble for it.
• You can now participate in Master Contests.
Whatever you ask for, they feel is their responsability to help you get it.
You don't even need to ask, they will act on their own for you.
Master Coordinator Rank
Connections
You are now part of the VIP group, your social skills and You are friends with people in high places, this can get
status are beyond the reach of most. you information and knowledge not available to the
general public. Use this to get advice, clues, jobs or
What Achievements do I need to get this Rank? data from the area of expertise of your connections.
• Be among the first 3 places in a Master Contest Each time you get a point on this Notoriety Skill
• At least 3 of Pokémon must have an Hyper Contest ribbon. describe the kind of connections you've got.
Everyday you must make phone calls or work related
Benefits: to the field of your choice.
• 5 Extra Points to distribute on Notoriety Skills You are acquaitances one person on the field of your choice.
with Limit 5. You are friends with a respected person on the field of your choice.
You are a respected person on the field of your choice.
You can choose one more field to be respected in.

Notoriety Skills You can choose one more field to be respected in.

These Skills are fundamental to any Coordinator. Sponsors


They represent your Character’s status, wealth and What good is being known and respected if you can't
conections in society. For this reason, they cannot be make a profit? If you don't mind carrying a few
raised with Trainer Rank Points, only through Coordi- logos on your clothing or making ads for products you
nator Ranks they may be increased, but they share the have never used, you will receive a bi-weekly income
same scale of improvement. from your sponsors! Each time you get a point on this
● 1 Point is Low Notoriety Skill describe the kind of sponsors you've
●● 2 Points is Average got. Everyday you must do something to promote their
●●● 3 Points is Good brands or risk losing sponsors!
●●●● 4 Points is Excellent
A small brand offers you an income of $50 for wearing their logo.
●●●●● 5 Points is Superior
You get a contract to wear more brands logos for $200

Notoriety Skills are not Re-trainable Companies pay you $800 to say their products are good.

Choose them wisely. You appear on TV commercials of a certain brand for $5000
You are the face of a world-recognized brand for $20,000

67
There is a significant difference between human-raised Special Pokémon
Pokémon and wild ones. Most Pokémon you find in
towns and cities are the descendants of wild Pokémon Around the world, there are Pokémon that do not fit their
that were domesticated by trainers generations ago. species stereotypes. While every Pokémon is unique,
They have been bred and taught to be friendly, loyal, these Pokémon have special qualities to them that can
and obedient; They'll adapt to their owner's Rank and make them literally one in a million.
depend on their Trainer to get stronger. Traits like a different color pattern, a bigger size and
even moves or abilities that defy their nature.
But Pokémon that live in the wild can be either Pokémon
turned feral after being abandoned or Pokémon that
have lived with no human contact all their lives, this has Shiny Pokémon, Alternate Forms &
made them grow their Rank through sheer prowess and Regional Variants.
survival instinct.
Some Pokémon have a different coloration in their fur,
Whatever the case, both kinds of wild Pokémon are hide, feathers or scales. This change can be aesthetic
distrustful of humans and even jealous of their Pokémon or it can involve a change in Typing, Attribute Limits,
companions. Some will flee in fear, others will get Moves and/or Abilities.
aggressive and do everything to protect themselves from
what they see as a threat to their survival. Shiny Pokémon are distinguished by the sparkles they
leave behind as if they were coated in a glittery dust.
Wild Pokémon have honed skills of survival that human- Their exotic look makes them highly appreciated in
raised Pokémon do not have. Also, there are species beauty contests and people will pay incredibly high
that have not been tamed nor domesticated due to their amounts of money to get their hands on one, their
formidable strength. Catching one of these specimens appearance does not affect their Type or Attributes.
would give you an advantage over the other trainers;
And they can teach you as much about teamwork, nature Alternate Forms refer to Pokémon of the same species
and following your instincts as you can teach them about that somehow look different from each other although
the human world. with some resemblance still. They can have different
Types, Attributes and Abilities.
Some Pokémon may even change forms at will.
Habitats Regional Variants are Alternate forms of Pokémon
The world of Pokémon is big, if not bigger than ours. that can only be found in certain regions, they are the
There are places where certain kinds of Pokémon result of introducing foreign Pokémon into an established
are drawn to, and there are Pokémon that can only be habitat, over the generations the Pokémon have to adapt
found in certain parts of the globe. to this new environment, this can make them change
their type, abilities, move set and even make evolve
Experienced Trainers don’t go around the world throwing into something their regular counterparts cannot.
Pokéballs at everything that moves. They study the
habitats of the Pokémon and seek for a specimen
that seems good-natured or try to gain the trust and Overgrown Pokémon
respect of a Pokémon that seems especially wary.
Most Pokémon have a standard size and weight, but there
are reported cases of Pokémon that could be considered
giants within their own species. Overgrown Pokémon
Some Pokémon are so rare that
are usually around 30% to 60% bigger than their
people don’t know if they are real
regular-sized counterparts but they are very rare to
or legends.
find. Their main characteristic is that their size and
To find them, trainers have to
weight keep proportion.
venture into uncharted areas.

68
Many trainers have overfed their Pokémon with the hopes
of making them bigger, only to end up making them fatter.
Catch Roll
An overgrown Pokémon is born that way. Even if at birth
The main use of Pokéballs is catching Pokémon, they all
it has a normal size, it will keep growing until it reaches
have a seal you need to roll for the catch to be a success:
maturity.
Overgrown Pokémon have a higher Base HP than their
regular-sized counterparts. Item Seal Potency

Increase their Base HP by 1 Pokéball 4 dice


Greatball 6 dice
Hidden Moves and Abilities Ultraball 8 dice
There are records in this world’s history that depict
Inflicting damage or a Status Ailments will modify your
certain Pokémon using powers and Abilities different
Catch Roll. These Bonuses Stack with each other, giving
from those normally seen on them.
you up to +3 extra successes to your Catch Roll. You lose
Only a few proficient trainers like Gym Leaders and Elites
ALL Bonus Successes against a Fainted Pokémon.
are known for owning at least one of this Special Pokémon.
However, it is unknown if they captured their Pokémon
with those rare abilities or somehow they worked with
Wild Pokémon's Bonus
them to attain them.
Condition Successes
Pokémon
Storyteller's discretion should be applied for Pokémon is at half HP 1
to have Moves and/or Abilities it wouldn't normally
Pokémon
have.
is at 1 HP 1
Pokémon has a
Using Pokéballs Status Ailment 1
If you want to catch a Wild Pokémon, you are gonna need Stronger Pokémon are harder to catch, this is why you
Pokéballs. You can buy them at any Pokémart. must score a number of successes that varies with their
Greatballs and Ultraballs can be more expensive than Rank:
a regular Pokéball, but in the end, they can save you
money by not breaking apart when you need to capture Pokémon's Required
a powerful Pokémon. Rank Successes
When you capture a Pokémon within a Pokéball, the chip Starter 3
will be branded with your Trainer’s ID. That way other
Trainer’s Pokéballs won’t be able to trap your Pokémon Beginner 4
to steal it.
Pokéballs can’t carry Humans, rooted objects like trees Amateur 6
or mountain boulders, machinery that contains a lot of
small pieces such as motor vehicles and electronics. Ace 8
Big objects like tents, bicycles, and potions in bulk are Professional 9
sold with their own Pokéball for easy storage. Once
a Pokéball is used to carry something inside it gets
coded into it and cannot carry anything else. Just like
If you don't score the Required
with Pokémon, the item it carries will have your ID
Successes, the Pokémon breaks free
number and can be retrieved back to you through a
and the Pokéball is rendered unusable.
computer in case you lose them or want to store them.

69
Special Pokéballs
Leslie found a wild Clefairy! Decades ago, to obtain a Pokéball you had to search for
a special kind of fruit called Apricorn and craft the item
After a fierce battle, she damaged Clefairy down to yourself. It was a long and arduous process that took
half its maximum HP. It is time to use a Pokéball! several days. Back then, you REALLY had to work hard to
catch a Pokémon.
She throws the Pokéball and rolls: Nowdays the Pokéball industry is constantly innovating
and offering a variety of products for the diligent Trainer.
+ 1Success
These Pokéballs have special effects on the Pokémon you
catch with them or offer specialization when catching

Pokéball's Clefairy’s Catch Roll
Pokémon that meet certain criteria.
Dicepool at Half HP
They are limited editions and are usually not found on
Leslie scored 3 success. Since this Clefairy's Ranking
sale, but when they are, they are not cheap.
is at Starter. That means...

Leslie caught a wild Clefairy!


Premier Ball
Inflicting damage on a Pokémon will reduce its Happiness These are a sign of status, other trainers might
and Loyalty; don't expect a Pokémon you just beat into a respect you more if you use them.
pulp to be a happy and compliant partner.
Other Pokémon take pride in proving themselves and
Luxury Ball
handle their defeat against you gracefully. Money CAN buy Pokémon happiness; the trait
will improve if you catch them with this ball.
You may also try and convince a Pokémon to come into
adventures with you, no harm in trying. Cherish Ball
A friendly approach may win you their loyalty, although This Ball is only handed to those who have ties
some Pokémon are picky as to whom they allow to train or work directly in the League.
them.
UB-Ball
A ball specially designed by the Aether
Pokémon with a higher Rank than a foundation for their UB-Project.
Trainer won't obey commands and
cannot be a part of Training Sessions. Dynamax- Ball
If they were caught forcefully, they Galar scientist's pride, this virtual pokeball
may even try to escape! can create giant holograms that feel real.

Master Ball
If a recently captured Pokémon dislikes you, try to be Silph co. star project, rumor has it that it's
understanding and compensate for it. capable of catching ANY Pokémon without fail.
There's is a large variety of Pokéballs, finding all
Building a relationship with your Pokémon is one of the of them and their effects is one of the aspects of
main aspects for this game. Pokémon catching.
If you manage to learn how to craft your own
Pokéballs you'll gain an edge over other Trainers
and save lots of money.

70
Other ways to obtain Pokémon Trading Pokémon
Sometimes a Pokémon was not what you were expecting.
Buying Pokémon Maybe you have too many Pokémon of the same species
or maybe you want to get rid of a bad pet.
Pokémon Breeding is a respected profession where people
dedicate their lives to raise and nurture Pokémon that aid Instead of abandoning them, why don’t you trade them?
humans in their activities. There are lots of trainers traveling from one city to
Many of these professionally bred Pokémon can be another looking for a new Pokémon.
bought, ensuring certain traits such as a non-aggressive
nature, a good disposition for work, and even special If you find someone willing to trade you one Pokémon
moves. in exchange for another, head to the nearest Pokémon
center, put your pokéballs on the machine and wait for
Buying Pokémon is a luxury, though. Their cost range the process to complete.
from tens of thousands to even millions of pokédollars.
Especially if the bred Pokémon is rare to find in the wild The chip on your Pokémon will still name you as their
or hard to tame. original trainer but they will be now on the property of
You can also find common Pokémon for sale for a few another trainer.
hundred pokédollars in less reputable places, but it is up
to you to trust this kind of establishments. Be careful as Pokémon you trade will take more time to
adjust to their new trainer. Whenever you trade a
Pokémon it will lose 1 point of Happiness and Loyalty,
Adopting Pokémon even if it is your original Pokémon you’re getting back.

All around the world, there are abandoned Pokémon.


Most of the time they are abandoned for being weak, Releasing Pokémon
rebellious or afraid of battles.
Whatever the case these Pokémon need to be to taken There are times when there is no other option, your
care of. Pokémon is not happy living with humans or you find that
Some shelters located outside the cities look after them your time together has come to an end.
until another trainer wants to adopt them.
Abandoned Pokémon have their own story to tell and You can simply let your Pokémon out of its Pokéball on its
many are wary of humans. new home and leave it there, within a few weeks of not
If you give them respect and good care they may being recalled and not being close to its Pokéball the chip
become your most loyal companions. on your Pokémon will deactivate and another trainer will
Adopting is free for all registered trainers. be able to catch it. Another way is going to a computer
If you see a shelter, take a look inside, perhaps you’ll and manually deactivate the chip and ID of your
find the Pokémon you were looking for. Pokémon, then allow the machine to transport and
release it on a secure location.
It is always sad to see a companion go, and abandoning
a Pokémon for shallow reasons is frowned upon in the
Adopting a Pokémon is a good way
Pokémon League community.
to start your Adventure. However,
many times they do not have the
Pokémon are sensitive creatures and abandonment takes
best attitude or an easy Nature.
a toll on their emotions and ability to trust humans.
Be a responsible Trainer and don’t capture Pokémon you
don’t intend to take care properly.
Make sure you only release a Pokémon that wants to
be released.

71
Training Sessions Rank Up
Pokémon training is probably the most fundamental The most essential job of a Trainer is to raise powerful
aspect of becoming stronger. and happy Pokémon. Your Starter will be the same Rank
as you when you start the game, but once you increase
A training session usually takes 2 hours of your day within your Rank, you will have to Rank-Up all Pokémon you
the game. During this time you work with your Pokémon, have. Some wild Pokémon might seem weak but with you
you try to understand their ways, their motives, their as a Trainer they will become champion material in no
strengths and weaknesses. Before attempting to teach time!
them something new, you have to bond with them, Depending on the technique used to train a Pokémon,
especially if they are newly caught. This way you can
Roll an Attribute/Social Attribute + Lore
raise their Loyalty and Happiness.
after a Training Session.
Once everything is said and done, present your Pokémon Once you score the required successes, the Pokémon Rank
with simple and entertaining physical and mental is raised by one level (ex. from Beginner to Amateur).
activities like games, puzzles, item gathering, weight
lifting, etc. You can get as creative as you want, just
Rank Required
remember that some Pokémon may require special Successes
attention.
to Beginner 3
Training a Pokémon requires patience and lots of work.
You will need to get better in your own skills if you want to Amateur 6
to be a better Pokémon Trainer.
to Ace 12
You may teach a Pokémon by using your different skills.
to Pro 24
Once you are ready, you can choose how to strengthen
your Pokémon. to Master 36
Tom has been working with his team, a Jigglypuff, to Champion 48
a Lillipup and newly caught Oddish and wants to
increase their speed, so he’s staring a routine where You cannot raise a Pokémon’s Rank beyond your own,
all his Pokémon run laps. and Training Rolls are done only once per day.
To fully Rank Up a Pokémon, you need several days.
Weeks later, Oddish has evolved and in preparation
for it to evolve again it will need lots of sunlight and
nourishment, Tom knows about gardening and goes to Retrain
a store to buy some fertilizer to treat Gloom with it.
Most Trainers won’t get it right on the first try. Considering
There are many ways to Train a Pokémon, it just there are hundreds of different species, whatever works for
needs a little bit of imagination! a Pokémon might not work for another, so, it is possible for
a Trainer to rethink their strategy and retrain a companion.
Doing so it’s a lot easier than Ranking Up a newly caught
Pokémon.
You may use the Training Session to Retrain instead of
Ranking Up. If so, simply:
Roll an Attribute/Social Attribute + Lore
after a Training Session.
Once you score 3 Successes, you get several benefits:

72
● Redistribute all Attributes and Social Attributes Evolve through Battle Experience
awarded by Rank.
Most Pokémon evolve after battling quite a lot. If you’re
● Redistribute all Skill Points awarded by
interested on getting your companions to their Final
Rank. Assign all Skill Points from a Rank, before
Form, pay attention to their Battles and their ability to
assigning all Skill Points from the next Rank.
win.
● Pokémon may forget Moves and learn new
Moves from available Ranks. Forgotten Moves
Once a Pokémon has met the required number of Victories,
exclusive to previous Evolutions are lost forever. it will begin its transformation.
Remember, Training Rolls are done only once per day.
Each species evolves at different rates, described as
Evolution Time. Follow this simple chart:

Training a Disobedient Pokémon Evolution Time Required


Victories
You cannot train a Pokémon of higher Rank than your
own. Perhaps the disobedient Pokémon simply wants to Fast 5
do things its own way or maybe it’s is not paying attention
deliberately. For whatever reason, you haven’t earned its Medium 15
respect.
Slow 45
Christine is just a Beginner but has two Pokémon on
Newly caught Pokémon may already have some Victories
her team, her starter Pidgey, and a recently caught
under their belt.
Persian.
They are gathered for a group Training Session. When a Pokémon Evolves, use their New Pokédex
The trio begins by playing Dodgeball. But dur- Entry as a Template and distribute all bonuses from
ing today’s game only Pidgey followed Christine’s Rank just as you would when Retraining.
commands. When Christine threw the ball, Persian
quickly crushed it with its fangs and went away to
sleep under a tree.
Overranking
This Persian’s Rank is Amateur.This means Christine’s
skill is simply not enough to handle this Pokémon.
When a Pokémon is ready to Evolve, you may choose to
stop the Evolution by making it snap out of the trance.
Persian won’t be obeying orders anytime soon.
If you do, a Pokémon retains some of the power it tapped
from the process.

The Pokémon gains access to 1 Move from a Rank higher


Evolve your Pokémon than its own! This means an Amateur Ranked Pokémon
may have 1 Move from Ace Rank.
Evolving a Pokémon is hard work, it requires hours and
hours of Training or years of struggle, but when it finally There is a problem, though, a Pokémon resets the Victory
happens, your companions will get a lot stronger. count to zero, so, if it wants to Evolve, it must start all
over again. Also, a Pokémon may not have more than one
The amount of training required to Evolve a Pokémon Overranked Move at a time.
varies from species to species. Bug-Type Pokémon tend
to Evolve quickly, while Dragon Pokémon take ages. Final Forms may benefit from Overranking too, once
they achieve 20 Victories, they get access to one and
Pokémon may evolve for several reasons, some Evolve to only one Move from a Higher Rank.
survive in a hostile environment, others Evolve thanks to
age and experience, others change when subjected to
materials or energies. See a Pokémon’s Entry for details.

73
The Limits of a Pokémon Teaching New Moves,
Forgetting old ones.
Pokémon bodies are quite different to human bodies,
therefore, they have different capabilities too. Some Pokémon are able to learn incredibly good Moves, train
can be stronger, faster, or sturdier. To reach the full hard and show them the real arsenal at their disposal.
capacity of development on the body is what we call:
Limits. When you Retrain a Pokémon it is able able to forget
a Move they already know to try out something new.
A human has a Limit of 5 points in all attributes, that When your Pokémon forgets a Move you may pick a
means that when you reach 5 points, you have developed new Move from your Rank or lower.
the attribute maximum for a human. However, if your Pokémon forgets a Move exclusive to
its previous Evolution, it will NOT be able to get it back.
The Pokémon’s Limits are different for each species and
tend to increase with evolution. Remember that your Pokémon has a limit of Moves it can
learn equal to: Insight + 2
Even if a Pokémon’s Limit may not seem very high,
remember that all Pokémon posses an attribute that no
human has: Special. This, alongside the moves they can Move Tutors
learn is what allows them to do incredible feats that
humans will never be able to. Some people are even capable of teaching moves that
are not usually known by some species. They are called
Move Tutors.
If we compare the difference of Limits in Strength These amazing trainers are retired fighters, mystic
of a human and a Tyrogue, we would have: people or great elders from far away lands. Their secrets
are kept away from strangers, but sometimes they
Human’s Strength take Pokémon as pupils to teach them their ancient
techniques.
Tyrogue’s Strength Should you meet one of them, show respect and maybe
they’ll teach you in exchange for a favor.
This means that even if Tyrogue reached its full
Limit in Strength, it would not be stronger than
a very fit human with 4 or more points in that Day-Care Centers
attribute.
There are establishments that give care and training to
But if that same Tyrogue evolves into a Hitmonlee, Pokémon when their owners are too busy or simply do not
the Strength limit compared to a human would have the skills necessary to raise a Pokémon. Think about
be: them as obedience schools for pets in the real world.
Human’s Strength
They’ll raise and discipline your Pokémon, charging you
Hitmonlee’s Strength for every day it stays in their facilities. In the Day-Care,
your Pokémon will be fed, bathed, socialized and
Tyrogue’s Evolution obtains a potential that not educated. When you get it back, the number of
even the strongest human could ever match. Required Victories to Evolve may be reduced at the
Storyteller’s discretion.
Remember that a well-behaved Pokémon is not always
equal to a happy or loyal Pokémon.

74
71
Trainer’s Basics Trainer Gear
Traveling alone through the wild can be pretty tough. Camping can be fun when you have the tools you need to
Your Pokémon companions will keep you safe, but they be comfortable. These are some examples of what you
won’t make it more comfortable. Most of the time you can bring with you on your journey. Each heavy or big
will be sleeping on top of rocks and going hundreds of item you buy comes within its own Pokéball to ease the
kilometers on foot. weight and store it back quickly.

Serious trainers need to carry items to help them reach ITEM PRICE
their goals while diminishing the inconveniences that Big Camping Tent $2,500.00
may arise on the journey. A spacious tent for your group to stay a cozy night.
Sprayed with Wild Pokémon repellent substances.

Every Trainer should have these Small Camping Tent $800.00


Items at all times: A comfortable space for 1 person, or 2 if you don’t
mind squeezing.
Money Sleeping Bag $500.00
You’ll need money to buy goods. A Trainer that’s
Not too comfortable. You’ll be able to sleep warm
just starting, normally has $1500 to spend. You can
and dry but after a few nights your back may hurt.
earn more PokéDollars by winning battles against
other trainers, or you may lose them if you are Camping Stove & Cookware $2,000.00
defeated!
Forget about hunting and eating roots like a savage.
You may also get a small job to get more money. With this luxury set you’ll always have a warm meal.
Try to find one that employs humans and Pokémon
so your companions help you out too. This way, you Canned Meal $15.00
get some extra income and lend a hand to people It’s nothing fancy but there’s no need to travel on an
in need. empty stomach. One can is enough for one day.

Food Regional Map $50.00


Food for you and your Pokémon. There are Trainers A map with the marked routes, cities and Pokémon
that let their Pokémon roam free to find themselves Centers of the region you are in.
something to eat, but it is safer to feed them
yourself. Some Pokémon might look like a very tasty
Compass $100.00
treat in the eyes of a hungry, wild Pokémon. A useful compass to point you in the right direction.
Warning: Keep away from magnets.
Pokémon Items Pokédex
Your Pokémon will protect you from danger but you
$5,000.00
are responsible for their safety. You should at least A digital encyclopedia with basic information about
have some healing items to nurse them back to regional Pokémon. You may add your own research.
health and Pokéballs to carry them safely. Pokédex Upgrade $2,500.00
Camping gear Upgrade your Pokédex with the information of the
Pokémon on a new region.
Shelter is hard to find in the wild. Nasty creatures
tend to inhabit caves and refuges, so you better
bring a tent, a sleeping bag or at least some tools for Cities and towns in the world of
everyday use unless you want to sleep in the floor
Pokémon are just like ours. There
of a cave full of Zubat filth.
are stores for goods and services.
Your players can buy items for the
Transport right price.
Distances between one town to another might be
quite long. Trainers try to travel as fast as possible
and while the most rich people will travel on an
Just remember to emphasize the use of
automobile or a motorcycle, most people prefer
their Pokémon moves and abilities to
to ride a bicycle to travel a little faster without
solve the challenges they face.
investing in fuel. Other trainers may be seen riding
That is, instead of buying a rope why not
their Pokémon wherever they go. But if you don’t
have Bulbasaur use its vines instead?
have the means to get any of that, then you better
get some comfy shoes and start walking.

76
Items for Traveling some of these items or a good team to defend you
from harm, it is not wise to keep fighting until all your
As Mentioned before, distances can be quite long in the Pokémon faint and you get in the direct way of danger.
world of Pokémon, not only you’ll need to travel on the
road, you’ll need to go trough forests, mountains, snow
peaks, deserts, seas and even fly through the sky. You can
Healing Items
travel the world with just your feet and some sturdy
There’s a grand compendium of items in this world. The
shoes, but having something else to transport you
most basic can be found in a Pokémart, others may be
wouldn’t be a bad idea.
found in the wild if you know how and where to look.
You’ll need to carry them at all times if your want a safer
ITEM PRICE journey.
Mountain Bike $1,500.00
You will travel twice as fast with this awesome all-
terrain. Now at an insane price!
Potions
Inflatable Boat $1,000.00 They usually come in Spray presentation, they are a
mix of pain killer with some other ingredients that heal
A small boat for a single person. Your Pokémon may
injuries almost instantly. Each point of Damage you heal
pull you through the water or you can use the rows.
using a potion will take one unit out of the bottle. To
Fishing Rod $300.00 heal a point of Lethal Damage will take two units.
A fishing rod to catch Pokémon living underwater.
Somedays they just won’t bite, though. If a Pokémon has fainted, you can use potions on it to
stabilize its wounds but it won’t recover consciousness.
Saddle $500.00
Strap this on and you’ll never worry about falling Potions that come in capsule form are single use and
from your Pokémon again. they are so concentrated that will take at least 24 hours
to get the formula out of the system for any other potion
Sled $400.00 to take effect on the body again.
Your Pokémon can pull you around through snow, ITEM PRICE
sand or any smooth surface. It’s super fun!
Potion $400.00
If you don’t wanna venture trough the wilderness you
A pocket sized spray potion to relieve
can stay on the marked routes, or even take a bus to the
the pain and heal bruises. 2 UNITS
next city; just remember that wild Pokémon and new
experiences for you and your companions are out there.
If you are lucky you might even catch a rare Pokémon or
find some treasure deep in the caves.
Super Potion $700.00
A regular can of concentrated formula
spray. This potion can close open wounds 4 UNITS
Protection Items and even heal a cracked bone.

While you might want to find and catch new Pokémon, Hyper Potion $1,200.00
sometimes your team will be too weary to defend you
properly, or maybe some dangerous monsters are in the Best value pack. It can be rationed for
area, whatever the case it’s always better to be on the smaller injuries on the team, or used all 14 UNITS
safe side. at once on a serious wound.
ITEM PRICE Max Potion $1,700.00
Pokédolls $1,000.00
A single-use capsule of formula.
Life-size decoy used to escape wild Pokémon. Some RECOVER
The Pokémon won’t be able to restore
people like to collect them. FULL HP
health further until the next day.
Pokémon Repel $350.00
Most Pokémon won’t come near to you for a whole
Full Restore $2,000.00
day. The smell is now machine-washable. A single-use capsule of deluxe formula. RECOVER
Pepper Spray Can The Pokémon won’t be able to restore FULL HP &
$50.00
health further until the next day. HEAL STATUS
Scares away small Pokémon, but it may enrage the
bigger ones. Good for 5 uses.
Max potion & Full Restore bypass the Healing
Be sure to know when to run away from a battle in in-battle limitations (p. 56).
the wild, most Pokémon won’t chase you outside their For that reason they are usually banned from
territory, but if you are feeling bold you’d better have official matches.

77
Heals There are many kinds of Berries but this list will focus on
those with medicine-like properties:
Pokémon have developed many ways to catch prey
or defend themselves from predators, some of these ITEM RARITY
include disabling normal functions of the body, poisoning,
paralyzing, etc. To heal these conditions and its side
Aspear Berry RARE
effects, medicines, ointments, and other remedies This sour berry shakes the body and HEALS
have been developed and are accessible to the public. rises its temperature, thawing any ice FROZEN
surrounding it. SOLID
ITEM PRICE
Antidote $100.00 Cheri Berry UNCOMMON
A shot that quickly reduces the fever and HEALS Its spicy flavor reinvigorates the muscles
HEALS
relieves the pain. POISON & and stops the cramping.
PARALYSIS
POISON+

Awakening $250.00 Chesto Berry COMMON


Sprays a water-based solution to awake It is difficult to eat, so tough and dry
HEALS that it will heal the drowsiness. HEALS
a drowsy Pokémon.
SLEEP SLEEP

Burn Heal $250.00 Oran Berry UNCOMMON


A powder that douses the fire and aids in HEALS A delicious citric berry that numbs pain
BURN 1 away. HEALS
the healing of the burnt area.
BURN 2 1 DAMAGE
BURN 3
Ice Heal $250.00 Pecha Berry UNCOMMON
Recovers the normal temperature of the HEALS This berry’s sweet pulp will absorb
Pokémon and heals frost biting. simple poison out of the bloodstream. HEALS
FROZEN
POISON
SOLID

Paralyze Heal $200.00 Persim Berry COMMON


This ointment relaxes the muscles and A strong flavored berry to snap out of
stops the cramping. HEALS confusion. HEALS
PARALYSIS CONFUSION

Full Heal $600.00 Rawst berry UNCOMMON


A superior spray formula that can heal HEALS ALL Its liquid pulp is ideal to stop fire from HEALS
any status problem in a second. STATUS spreading and numbs the pain on the BURN 1
AILMENTS area, it is quite bitter, though. BURN 2

Sitrus Berry RARE


A bigger and sweeter berry from the HEALS
Berries 3 DAMAGE
Oran family but scarcer in the wild.
OR 1 LETHAL
Medicines are not available in the wild. That’s why wild
DAMAGE
Pokémon use berries with healing properties to cure
themselves, although less effective they are better Lum Berry RARE
than nothing, berries have to be eaten all at once to get This berry is said to cure everything, it HEALS ALL
their effects. is however very rare to find. STATUS
AILMENTS
Healing Berries are not plentiful.
If your players find a berry bush
it is possible that there won’t be Berries are a common ingredient
more than 2 berries available. in Pokémon food. Try to search
for them whenever you can and
discover their many properties!

78
Pokémon will gladly eat any Berry, since most of them
Revive
are pretty tasty. They may be eaten, even in the middle
There are situations of life and death in which there is no
of a battle (holding more than one is banned from official
time for stabilizing wounds, and you need to get yourself
battles).
and others out of danger as quickly as posible. For those
situations, Revives are sold.
Pokémon will eat their held berry the moment they
feel they need it, usually as soon as they reach half
Revives are shards of a stone with radiant energy;
of their HP in damage, or when they start to feel the
when you use them they transfer that energy into you
effects of status ailments. They might eat it sooner
restoring your awareness after you fainted.
than expected or on command of their trainer.
ITEM PRICE
Herbal Medicine Revive $1,500.00
A small energy shard that brings a fainted RECOVER
While Berries are delicious, they are not always on 1 HP &
Human or Pokémon back into conciousness
season or are simply not found in certain parts of the RESTORE
and stabilizes their wounds.
world. In ancient times people resorted to special herbs AWARENESS
and roots to make high quality medicine; however since
Max Revive NOT FOR SALE
all of these medicines taste like Croagunk’s sludge they
have lost popularity against healing sprays and cherry A bigger shard that is not available to the RECOVER
flavored cough syrups. public. FULL HP &
RESTORE
ITEM PRICE AWARENESS
Energy Root $800.00
A nasty tasting root with mystical
EQUALS TO: Once used, a Revive will lose
properties that can be eaten whole or
14 UNITS it’s energy.
turned into up to 4 batches of powder if
OF POTION Try to keep at least one with
you know how to do it.
you for emergencies.
Energy Powder $450.00
This powder leaves a horrid aftertaste, EQUALS TO:
but at least it stops the pain. 4 UNITS Only the most exclusive
OF POTION Pokémalls tend to have
Revives in stock.
Heal Powder $500.00
Players and NPCs can’t
A mix of the most foul looking herbs you HEALS ANY create their own.
can find can make this cure-all powder. STATUS
AILMENT

Revival Herb $2,800.00 Energetic Drinks


It may be its magical properties or just its RECOVER
awful flavor, but this herb will get you FULL HP & After all the exercise, training and battling, people and
back into consciousness numbing all the RESTORE Pokémon need to keep themselves well hydrated, it is
pain away. Extremely rare to find. AWARENESS always a good idea to give your companions a delicious
refreshment after a hard battle or a long training
Pokémon really dislike these session.
herbs and powders. Treating
their injuries with this type Energy drinks are sold in Pokémon centers or special
of medicine will reduce their dispensing machines and have been designed by the
Happiness points if used often. Counselors of Pokémon Performance on the League.

Gathering roots and learning to mix herbs into powder


medicine can be a lifesaver in dangerous situations when Energy drinks cannot to be
you are far from a Pokémon center. The difficult part used during battle or as held
isn’t finding the herbs, but convincing your Pokémon to items. They also do not cure
eat them. Lethal Damage.
Well, you know what they say: Nature will give you all
you need if you can handle the awful flavor.

79
Energy Drinks are single-use and their effects are not
immediate but are very potent.
Pokéballs
Long ago, there weren’t any Pokéballs around and
This means that Energy Drinks do not have any effect
people just hid away from the creatures roaming nearby.
In-Battle and they won’t cure Lethal Damage. But they
are a good option if you have some time to relax and
When humans started getting along with Pokémon and
enjoy a cool refreshment.
taking them as companions, they could only depend on
the loyalty of the creature to aid them.
ITEM PRICE
Berry Juice $100.00 As time passed, someone discovered that some fruits
This mixed drink of various berries is called Apricorns had special properties that could be used
RESTORES along with a magical crystal to hold a creature inside.
also quite refreshing. Some Pokémon
UP TO:
produce it naturally. 2 HP Nowdays people know it’s not magic, it’s Science!

Fresh Water $200.00 Technology has upgraded the storage devices, improving
Full of electrolytes and just the right RESTORES their power many times through the years, but their
amount of sodium, restores the vitality UP TO: purpose has always been the same: To catch and keep
of those who are tired. 4 HP Pokémon inside and carry items for easier storage.

Sodapop $250.00 We don’t wanna get too technical about how Pokéballs
work, but any aspiring trainer needs to know that they’ll
This Sugary drink gives you a quick shot of RESTORES be one of their most useful tools and they should always
energy after being quite tired. UP TO: carry some.
5 HP

Lemonade $300.00 The most common kinds of Pokéballs you can find at your
The Citric boost and added vitamins RESTORES local Pokémart are:
make this a favorite after exercise. UP TO:
6 HP
ITEM PRICE
MooMoo Milk $350.00
Pokéball $200.00
A basic ball for catching Pokémon and
Found in organic farms, this milk is full of RESTORES SEAL POTENCY:
carrying heavy items.
calcium and is right out of the Miltank. UP TO: 4 DICE
7 HP
Greatball $600.00
A sturdier barrier protects the seal
Fresh Water can be found in the SEAL POTENCY:
allowing an easier catch.
wild. You can place a source or 6 DICE
a fountain before a grand-scale
battle.
Ultraball $1,200.00
The best seal in the market to ensure
SEAL POTENCY:
the catch of stronger Pokémon.
8 DICE
A quick note on Selling Items
Masterball NOT FOR SALE
If money is short, you can always try to sell
It is said to be in development by some
some of your items to the Pokémart.
companies in the world, it is rumored SEAL POTENCY:
to have a seal so strong it would never UNKNOWN
Keep in mind that the best price they can give
break.
you is half of the Item’s market cost, they’ve
gotta make a profit!
You can still find artisans who create the old-fashioned
But if you find rare items that they don’t Apricorn Pokéballs, but they are getting more and more
usually carry on their stock, they can be a lot difficult to find in big cities with the whole Pokéball
more generous than that! industry growing everyday. The good news is that many
awesome designs are available for you to customize the
You may also find direct buyers in town who look of your Pokéballs to what you like the most.
may want what you are offering.

80
Items for Pokémon Care Vitamins

Your Pokémon companions need to be looked after, Some Pokémon are not as proficient in certain areas
you guys will be a team, so you depend on each other for and others have trouble developing certain traits. While
care and safety. Your Pokémon require their basic needs some trainers will train hard, others will train smart!
to be covered in order to grow healthy and be com- Just add these supplements into their diet and your
fortable with you. They cannot be kept within their Pokémon will be even stronger. With them, you’ll have
Pokéballs for various days only coming out to battle. one more Point in the corresponding Attribute for the
You’ll need to prepare yourself with a few Items if you duration of a month.
want to take proper care of your partners. Vitamin effects don’t stack on the same Attribute and
can’t raise the Attribute above the Pokémon’s Limit.

Food Sylveon has been training hard but you need to be


ready for your Gym battle in a few days.
Some of your Pokémon might be able to get their own
food every day, but if you want to befriend them and In order to go through the huge defenses built
gain their trust, a good meal may be a good way to start. on the Gym Leader’s Pokémon, Sylveon needs to
Each package of food is enough to feed a single small or raise its Special quickly.
medium sized Pokémon for a whole day, you can also
use the food as bait for catching Pokémon: You buy some Calcium and feed Sylveon with it.
In a few moments its effects will be noticeable and
ITEM PRICE Sylveon’s Special will be 1 Point higher for a whole
Pokémon Dry Food Pack $10.00 month.
A bag with dry kibble.
Now you’re ready for that Gym Leader!

Gourmet Food Can $50.00


ITEM PRICE
Made with Premium ingredients. All Pokémon will
love you if you feed them this on a regular basis. Protein $9,800.00

High Performance Food Sack $300.00 A tasty milkshake that aids in the growth
of bigger and stronger muscles. STRENGTH
A high-potein kibble made for athletes. Add 1 dice
to the next Training Roll of the Pokémon.
Iron $9,800.00

An iron capsule that reduces feebleness


VITALITY
and gives you a healthy glow.

Calcium $9,800.00
Add this effervescent pills on their drink
SPECIAL
to help grow stronger bones.

Zinc $9,800.00
Zinc capsules help with focus and brain
INSIGHT
development.

Carbos $9,800.00
A healthy syrup that fills you with
energy!
DEXTERITY

PP Up $9,800.00

It is rumored they are just sugar pills. INCREASE


Who really knows? WILL BY 2

81
HP Up $9,800.00 Grooming
A compendium of vitamins and minerals
Most Pokémon like to be clean and groomed. When they
to help your Pokémon grow as big and INCREASE
BASE HP BY 2 live in the wild they find ways to do it themselves, but
healthy as it can be.
since they are not in the wild anymore there is nothing
wrong with a little bit of vanity here and there.
Rare Candy NOT FOR SALE
A groomed Pokémon is a happy Pokémon.
This strange candy is made of unknown
ingredients but its effects do not stack. ANY ITEM PRICE
ATTRIBUTE Grooming Kit $100.00
No more matted hair, unruly leaves, dry scales or
rough rocks!
Vitamins will help your Pokémon reach their max
potential. The best part is that they will notice the Pokémon Costume $250.00
changes and will be happy to have you as their trainer. Fashionable clothes. Your companions will look
amazing in these costumes and they will love it.
All of these items are a single use. Their effects do
Piece of Accessory $10.00
not stack with each other and they cannot make your
Pokémon develop beyond their Limits. Ribbons, hats, collars and everything you need to
make them look super special.
When people see your radiant and vigorous Pokémon
Even if it is not useful in battle, grooming and clothing
walking around, they will immediately ask you for your
will make your Pokémon stand out in the crowd.
secret.
Looking good will also give your trusted Pokémon 1 more
Confidence Point. If you want to read more about
Confidence and its effects head to p.63

82
Evolutionary Items Once you use an evolutionary
stone on a Pokémon, it will
Pokémon evolution works in mysterious ways. Some become a regular rock.
Pokémon evolve without any kind of intervention, just Choose carefully on which
by growing stronger ang gaining level, others evolve by Pokémon you will use it.
being nurtured and gaining Happiness or Loyalty, and
finally there are species that Evolve only trough an
external influence such as elemental energy in stones
and other items or machines.
Trading Machines
Stones Trainers like to exchange Pokémon with each other but it
is not as simple as giving each other a Pokéball, as there
In this world there many strange stones with peculiar would be no proof of a consensual exchange.
properties that cause sensible Pokémon to have a To solve this problem, Trainers get their Pokémon within
reaction. a Trading Machine to take a Pokémon from one Pokéball
to another using a low-radiation energy transfer, this
These items vary in shape and size, the most common radiation has been known to trigger evolution in some
ones are those with elemental properties: fire, water, species of Pokémon.
thunder and grass; but there are others with luminescent
properties and even rocks that came from the moon.
Very few marts have one in stock and they are usually Evolution with Held Items
very expensive. You can also find them as prizes in
competitions or get lucky and find one in a cave. Some Pokémon might react to special Held Items, such
as industrial metals, electric chargers, and even pastries
If you get your hands on one, your Pokémon will get a that trigger evolution when combined with the Trading
nice boost in power. Machine’s radiation waves. In the wild, Pokémon can
go all their lives without ever being in contact with any
ITEM PRICE of these artificial items, so it is more difficult to know
Fire Stone $5,000.00 what object will trigger evolution on which Pokémon.
You’ll need to be patient and do your share of research
This Stone has a flame inside, it’s hot to the touch.
to find out what kind of item you will need to evolve your
companion.
Thunder Stone $5,000.00
It glows in the dark and can be used to power small
electronics. Held Items
Water Stone $5,000.00 Pokémon have a Held Item slot to carry an Item with
Looks like blue glass and can be found at the bottom them at all times. These Items may be used in battle to
of the sea. give them an advantage and special effects.
Leaf Stone NOT FOR SALE A Pokémon may only have one active Held
It is said that the leaf encrusted to it comes from the Item for the scene. It may be abe to carry
tree of life itself. more, but only one will be active.
The active held item may remain with the
Moon Stone NOT FOR SALE
user, be spent, exchanged or stolen depending
It is a black stone that turns white and luminescent on the moves of the user and the foe.
when the moon shines over it.
Sun Stone NOT FOR SALE If a Held Item increases or decreases an Attribute, it
cannot be stacked with a move that modifies the
A red stone that shines brightly when facing the sun
same attribute. You will instead take into account the
at morning.
effect with the highest modifier.
Shiny Stone NOT FOR SALE
Its crystal-like surface allows you to see a ball of Held items are not for sale. You’ll have to find them on
light inside. your adventures through the world.

Dusk Stone NOT FOR SALE


This stone seems to suck the light around into a Held Items are exclusive
small dark hole. for Pokémon. Humans using
them won’t benefit from
Dawn Stone NOT FOR SALE their special properties.
This cerulean stone shines with blinding light for a
minute during sunrise.
83
ITEM RARITY ITEM RARITY
Black Belt UNCOMMON Mystic Water RARE
Damage Damage
After years of training in martial arts A small vessel with water that emits a
you can proudly wear this. mysterious glow.
Adds damage to a certain type of moves. Fight Adds damage to a certain type of moves. Water
Black Glasses COMMON Never-Melt Ice RARE
Damage Damage
These glasses make you look cool and A magical piece of ice that never melts.
mean.
Adds damage to a certain type of moves. Dark Adds damage to a certain type of moves. Ice
Charcoal UNCOMMON Poison Barb UNCOMMON
Damage Damage
A piece of special charcoal that never This poison-infused barb is sure to take
turns to ash and keeps a steady flame. the toxines into the foe.
Adds damage to a certain type of moves. Fire Adds damage to a certain type of moves. Poison
Dragon Fang RARE Sharp Beak COMMON
Damage Damage
A Dragon Pokémon that fought fiercely A sharp metal cover for the beak of your
lost this fang. It’s sprit lives within. Pokémon.
Adds damage to a certain type of moves. Dragon Adds damage to a certain type of moves. Flying
Hard Stone COMMON Silk Scarf COMMON
Damage Damage
A Stone that is embed on the body to Just a regular everyday normal scarf.
protect it from impact. Nothing special about it.
Adds damage to a certain type of moves. Adds damage to a certain type of moves.
Rock Normal
Magnet UNCOMMON Silver Powder COMMON
Damage Damage
This magnet keeps positive and negative Be careful as this powder is itchy and
charge within itself. gives you allergies.
Adds damage to a certain type of moves. Electric Adds damage to a certain type of moves. Bug
Metal Coat RARE Soft Sand UNCOMMON
Damage Damage
This chromed coat keeps all surfaces A pouch with special sand that’s smooth
shiny. and soft to the touch.
Adds damage to a certain type of moves. Steel Adds damage to a certain type of moves. Ground
Miracle Seed UNCOMMON Spell Tag RARE
Damage Damage
It is said that this seed came from the An old piece of paper that once sealed
same forest as the tree of life. the spirit of an angry spirit.
Adds damage to a certain type of moves. Grass Adds damage to a certain type of moves. Ghost

84
ITEM RARITY ITEM RARITY
Twisted Spoon COMMON Life Orb RARE
Damage
A spoon that bends with the power of A magic orb that grants great power at Damage
the mind. the cost of the life energy of the weilder.
Adds damage to a certain type of moves. Psychic (Adds damage & recoil to all attacks)

Light Ball UNCOMMON King’s Rock RARE

A rare ball of light that reacts only to a Strength Special A crown-shaped rock that makes some
Pikachu’s energy. 2 2 Pokémon feel like a king, others can’t
help but stare in awe at royalty.

Lucky Punch UNCOMMON Lucky egg RARE


A set of boxing gloves specially fit for a Strength
When the Pokémon defeats a foe, it will RECEIVE
Chansey or Blissey’s arms. count as two victories for the purposes MORE
2 of Evolution. VICTORIES

Stick COMMON Quick Claw UNCOMMON

A piece of Leek that allows Farfetch’d This claw allows you a firm grip on the Iniciative
to fight swiftly. You can also cook it; it ground to move faster. 2
is delicious.

Thick Club UNCOMMON Razor Claw RARE


A heavy bone piece, only Cubone and This sharp claw can pierce through
Strength
Marowak react to the remains. tough surfaces with ease.
2

Amulet Coin RARE Razor Fang UNCOMMON

A good luck charm that is said to bring DOUBLE


A big pair of fangs that make you look
money to your pocket. If your Pokémon ANY
like a vampire.
wears it, it will bring you fortune. MONEY
PRIZE
Eviolite RARE Rocky Helmet UNCOMMON

A strange lump that boosts the defenses Defense Sp. Def A helmet covered with sharp edges and Damage
of an un-evolved Pokémon. 1 1 rocks. Deal damage to a foe attacking
you with a Non-ranged Physical Attack.

Expert Belt RARE Wide Lens COMMON


Damage
The belt of a seasoned warrior who A magnifying glass used to see the small Accuracy
knows many techniques. Adds damage details.
to Super Effective Moves.

85
There are almost a thousand known species of Pokémon
in the world, some better known than others.
Pokédex Entries Info
In this section of the book you’ll find all the information Name & Number
available about most of them. Use the name to identify the species of your
companion. Use the number to find it quickly in
To create and train your Pokémon you’ll need to check the Pokédex.
its Pokédex entry, Ability and Moves in the Pokémon
Size and Weight
Abilities and Pokémon Moves sections of this book.
This will help you get an idea about the volume
of your Pokémon. The Size and Weight named on
Now, this might seem like a lot of information to take its entry is the average – you may find bigger or
in. How will you ever memorize all these names, data, smaller specimens through your adventure.
Moves and special Abilities?
Basic information
Don’t worry! You don’t have to memorize it at all! A General description of the Pokémon and its
behavior, some are common others are rare.
Simply take this information to customize your Pokémon
and build a unique character.
Type
With this you’ll know the weaknesses and
Think of your Pokémon as an extension resistances of your Pokémon. See page 42.
of your Trainer’s abilities. Pokémon
Starting Attributes
work like powers at your disposition. The starting Attributes show the Pokémon at
If you want Ice powers you should its base state; higher rank is needed to increase the
capture an Ice Pokémon. If you want Attributes of a pokémon.
to be a bard, get a Pokémon with Sing.
Limits
The highest Attribute score for the Pokémon.
Your Pokémon are capable of working wonders with ease. Limits cannot be modified.
They have many abilities and maybe a dozen moves to
learn. Focus only on what you want. Base HP (BHP)
The starting HP of the Pokémon. Add its Vitality
Think about it this way: Score to get the Total HP. See page 26.
You have 6 slots available for customization.
Suggested Rank
If you happen to find this Pokémon in the wild, this
Each and every Pokémon you carry will have a special is the Rank they’d have on their natural habitat.
role in your party. You can complement your team any Differences in habitat might make a pokémon
way you want. weaker or stronger than what it’s suggested.
For more information about Ranking check page 30.
Perhaps you want a bulky Pokémon that can take a hit or
a fast companion to sweep an enemy party, a cute kitten Ability
Special Abilities for the Pokémon.
who’s only there to charm the girls or a passionate mouse
Check Pokémon Abilities chapter, page 420.
to cheer everyone’s fighting spirit.
Evolution
Your imagination is the limit. The Evolutive line and stage of the Pokémon, along
with the way it most commonly evolves. p. 73.

Moves
Use the tools on this book and The complete list of moves for the Pokémon and
your imagination to create unique the Rank on which they learn them.
Pokémon. They are part of a living For more information about moves see page 338.
world, take your time and describe
their behaviors.
Starter Icon
Pokédex entries marked with this Icon:

Keep in mind that a Pokémon’s uniqueness


is not in its Strength or its high Attributes,
but in the role playing you get from your Are suitable Pokémon for a Starter Trainer.
players thanks to it. THESE ARE MERE SUGGESTIONS, THOUGH.
Your Storyteller will decide if they are fit for the
campaign; some of them may be Second Stages
with none of its Pre-Evolution Moves.

88
Form Variations A Note on Breeding Pokémon
A few Pokémon have different looks even when they are When two Pokémon love each other very very
the same species. Sometimes this change is merely aes- much they’ll spend some time together and then
thetic, other times they evolve into a variant and cannot a Pokémon Egg will appear. This is not just a tale
change back. And other times a certain move or item that the adults tell children; no one really knows
triggers these changes. how these eggs pop into existence. It is one of the
Some of these variants can only be found in certain many mysteries in the world of Pokémon.
parts of the world. The different forms may change their
attribute Limit distribution, grant them a new power Baby Pokémon need a lot of nurturing and love to
and/or change their Type. grow happy and strong.
For Mega-Evolution your trainer will have to meet certain All Pokémon can fall in love with each other,
conditions for the form to be stable and long-lasting. regardless of their species. The baby will often
come out as the First-stage species of the mother.
Make sure to read all the entries on the different Form
Variations of these Pokémon. Due to parents not always being of the same
species, Baby Pokémon may show traits that
Should one of your Pokémon change forms, during the their species doesn’t normally have thanks to
game, it is convenient to have the character sheets of having a parent with a different set of powers.
all its Form variations.
Each Form would have its own set of Attributes This isn’t a game to get endless Pokémon eggs in
and points on them according to your Rank, even if search for the perfect offspring, should players
they are different from each other. get their hands on a Pokémon egg, remember
to give it the importance it deserves, it’s not
just time and heat what will make it hatch, it is
You may use your own discretion through love and kindness that the baby Pokémon
as to what triggers the changes on will come out.
certain Pokémon. It may be an Item,
energy or perhaps they are able to It may take a few weeks or a few months but
change at will. when the shell begins to crack it’ll be a big
moment of happiness!
Be ready to change diapers and bottle-feed your
A Note on World Building new bundle of joy.

This world is vast and extense with many regions to


explore. It is very easy to get carried away, wanting
to start really big, however, we recommend you
start small. If you want to try out breeding
Pokémon head to your nearest
Start in a town or a Small city, let the world expand in day-care center.
the direction your players want to explore rather than
putting them on a big world map with no direction
on where to start.
In the end they can end up going through every city,
just not in the “expected” order, or even travel
through regions, changing leagues, skipping gyms, A Note on Ecosystems
or even end up in a completely made up place.
What you just saw is only the first part of a great
You will notice this method will develop a much variety of creatures, how many of them you’ll end
more organic adventure than trying to railroad a up seeing? It’s up to you!
party through a map of cities, going from point A to
point B each time an objective is “cleared”. This world has many ecosystems which you can fill
with whatever number of creatures you want to bring
This is also beneficial for the Storyteller as you it closer to life, with almost a thousand Pokémon
won’t have to prepare a grand set of chained events to choose from.
unfolding all through the region, but simply prepare
the small sections the players will be exploring for Adding variety to the creatures you encounter will
the day. increase the sense of wonder and discovery.

89
Kanto Pokédex

#001 Bulbasaur Type: Grass Poison Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Grass Leech Seed Grass Vine Whip
Dexterity Poison Poison Powder Grass Sleep Powder
Vitality Normal Take Down Grass Razor Leaf
Special Normal Sweet Scent Normal Growth
Grass Worry Seed Normal Double-Edge
Insight
Grass Synthesis Grass Solar Beam

3
Height: Weight: Base Suggested Rank:
0.7m / 2’04” 7kg / 15 lbs Grass Grassy Terrain Psychic Amnesia
HP: Beginner
Grass Grass Pledge
Seed Pokémon Abilities:
It carries a seed on its back since Overgrow
birth. As it grows older the seed
EVOLUTIVE stage: First.
also grows larger. It is known to be Evolution time: Medium.
a well-behaved and loyal Pokémon,
but pretty rare to find in the wild.
#001 #002 #003

Rank Type move name Rank Type move name #002 Ivysaur Type: Grass Poison
Normal Tackle Normal Growl
Strength
Grass Leech Seed Grass Vine Whip
Poison Poison Powder Grass Sleep Powder Dexterity
Normal Take Down Grass Razor Leaf Vitality
Normal Sweet Scent Normal Growth Special
Normal Double-Edge Grass Worry Seed
Insight
Grass Synthesis Grass Solar Beam

4
Height: Weight: Base Suggested Rank:
Grass Grassy Terrain Psychic Amnesia
1 m / 3’03” 25kg / 50 lbs HP: Amateur
Grass Grass Pledge
Seed Pokémon Abilities:
There is a bud on this Pokémon’s Overgrow
back. To support its weight, Ivysaur’s
EVOLUTIVE stage: Second.
legs and trunk grow thick and Evolution time: Medium.
strong. It becomes kind of a loner
after evolving and may stray away
from its group to take sunbaths. #001 #002 #003

#003 Venusaur Type: Grass Poison Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Grass Leech Seed Grass Vine Whip
Dexterity Poison Poison Powder Grass Sleep Powder
Vitality Normal Take Down Grass Razor Leaf
Special Normal Sweet Scent Normal Growth
Normal Double-Edge Grass Petal Dance
Insight
Grass Worry Seed Grass Synthesis

5
Height: Weight: Base Suggested Rank:
Grass Petal Blizzard Grass Solar Beam
2 m / 6’07” 200kg / 440 lbs HP: Ace
Dragon Outrage Ghost Curse
Seed Pokémon Abilities:
Venusaur’s flower is said to take on Overgrow Grass Frenzy Plant
vivid colors if it gets plenty of sun
EVOLUTIVE stage: Final.
light. The flower’s aroma soothes
the emotions of others.
If you find one in the wild, it must be
the protector of the area. #001 #002 #003

Mega-Venusaur Type: Grass Poison Rank Type move name Rank


cost Type move name
Normal Tackle Normal Growl
Strength
Grass Leech Seed Grass Vine Whip
Dexterity Poison Poison Powder Grass Sleep Powder
Vitality Normal Take Down Grass Razor Leaf
Special Normal Sweet Scent Normal Growth
Normal Double-Edge Grass Petal Dance
Insight
Grass Worry Seed Grass Synthesis

6
Height: Weight: Base Suggested Rank:
Grass Petal Blizzard Grass Solar Beam
2.4m / 8’00” 300kg / 660lbs HP: Pro
Dragon Outrage Ghost Curse
Seed Pokémon Abilities:
With the power of the Mega Stone, Thick Fat Grass Frenzy Plant
this Pokémon grows taller and EVOLUTIVE stage: Mega Evolution.
thicker. It’s bark and skin are now
impervious to the elements.
Its demeanor becomes even more
serious and determined. #003 #003

90
Kanto Pokédex

Rank Type move name Rank Type move name #004 Charmander Type: Fire
Normal Scratch Normal Growl
Strength
Fire Ember Normal Smokescreen
Dragon Dragon Rage Normal Scary Face Dexterity
Fire Fire Fang Fire Flame Burst Vitality
Normal Slash Fire Fire Spin Special
Fire Flamethrower Fire Inferno
Insight
Steel Metal Claw Dragon Dragon Dance

3
Height: Weight: Base Suggested Rank:
Fire Fire Pledge 0.6m / 2’00” 8kg / 18 lbs HP: Beginner
Lizard Pokémon Abilities:
A rare Pokémon. The flame on its tail Blaze
is an indicator of its feelings and life
EVOLUTIVE stage: First.
force. If it is healthy and happy, the Evolution time: Medium.
flame burns brightly.
It needs proper care and discipline
or else it may rebel later on. #004 #005 #006

#005 Charmeleon Type: Fire Rank Type move name Rank Type move name
Normal Scratch Normal Growl
Strength
Fire Ember Normal Smokescreen
Dexterity Dragon Dragon Rage Normal Scary Face
Vitality Fire Fire Fang Fire Flame Burst
Special Normal Slash Fire Fire Spin
Fire Flamethrower Fire Inferno
Insight
Steel Metal Claw Dragon Dragon Dance

4
Height: Weight: Base Suggested Rank:
1.1m / 3’07” 20kg / 42 lbs Fire Fire Pledge
HP: Amateur
Flame Pokémon Abilities:
It turns aggressive after evolving, it Blaze
is very hot-headed by nature, so it
EVOLUTIVE stage: Second.
constantly starts fights. When it’s Evolution time: Medium.
excited, the flame at the tip of its
tail flares with a bluish white color.
#004 #005 #006

Rank Type move name Rank Type move name #006 Charizard Type: Fire Flying
Normal Scratch Normal Smokescreen
Strength
Fire Ember Normal Growl
Fire Fire Fang Dexterity
Dragon Dragon Rage
Flying Air Slash Normal Slash Vitality
Normal Scary Face Fire Fire Spin Special
Fire Flame Burst Flying Wing Attack
Insight
Dragon Dragon Claw Fire Flamethrower

5
Height: Weight: Base Suggested Rank:
Ghost Shadow Claw Fire Flare Blitz 1.7m / 5’07” 125kg /275 lbs HP: Ace
Fire Heat Wave Fire Inferno
Flame Pokémon Abilities:
Electric Thunder Punch Dragon Outrage A Charizard flies around looking
 Blaze
Fire Blast Burn for strong opponents. It breathes
EVOLUTIVE stage: Final.
intense flames that can melt any
material. However, it will never touch
a weaker foe. Not many trainers are
able to handle its bad temper. #004 #005 #006

Rank Type move name Ranke Type move name Mega-Charizard Y Type: Fire Flying
Normal Scratch Normal Smokescreen
Strength
Fire Ember Normal Growl
Fire Fire Fang Dexterity
Dragon Dragon Rage
Flying Air Slash Normal Slash Vitality
Normal Scary Face Fire Fire Spin Special
Fire Flame Burst Flying Wing Attack
Insight
Dragon Dragon Claw Fire Flamethrower

6
Height: Weight: Base Suggested Rank:
Ghost Shadow Claw Fire Flare Blitz
1.7m / 5’07” 100kg / 220 lbs HP: Pro
Fire Heat Wave Fire Inferno
Flame Pokémon Abilities:
Electric Thunder Punch Dragon Outrage With the power of the Mega Stone Drought
Fire Blast Burn It becomes bold and confident. Its
EVOLUTIVE stage: Mega Evolution.
flying skills get better and t boasts
speed and maneuverability. When it
flies you cannot see it directly as its
flames burn as bright as the sun. #006 #006

91
85
Kanto Pokédex

Rank Type move name Ranke Type move name Mega-Charizard X Type: Fire Dragon
Normal Scratch Normal Smokescreen
Strength
Fire Ember Normal Growl
Fire Fire Fang Dexterity
Dragon Dragon Rage
Flying Air Slash Normal Slash Vitality
Normal Scary Face Fire Fire Spin Special
Fire Flame Burst Flying Wing Attack
Insight
Dragon Dragon Claw Fire Flamethrower

6
Height: Weight: Base Suggested Rank:
Ghost Shadow Claw Fire Flare Blitz
1.7m / 5’07” 100kg / 220 lbs HP: Pro
Fire Heat Wave Fire Inferno
Flame Pokémon Abilities:
Electric Thunder Punch Dragon Outrage The power of the Mega Stone
 Tough Claws
Fire Blast Burn make its inner flames burn so hot
EVOLUTIVE stage: Mega Evolution.
that its body turns black as coal and
blue fire escapes constantly from its
mouth. It is filled with rage and its
demeanor is unpredictable #006 #006

#007 Squirtle Type: Water Rank Type move name Rank Type move name
Normal Tackle Normal Tail whip
Strength
Water Water Gun Water Withdraw
Dexterity Water Bubble Dark Bite
Vitality Normal Rapid Spin Normal Protect
Special Water Water Pulse Water Aqua Tail
Normal Skull Bash Steel Iron Defense
Insight
Water Rain Dance Water Hydro Pump

3
Height: Weight: Base Suggested Rank:
0.5m / 1’08” 9kg / 20 lbs Water Aqua Jet Water Water Pledge
HP: Beginner
Ice Icy Wind
Tiny turtle Pokémon Abilities:
It is scarce in the wild. The shell is Torrent
not just for protection - it also helps EVOLUTIVE stage: First.
to minimize resistance in water Evolution time: Medium.
enabling Squirtle to swim at high
speeds. It’s usually a calm and easy
going Pokémon. #007 #008 #009

Rank Type move name Rank Type move name #008 Wartortle Type: Water
Normal Tackle Normal Tail whip
Strength
Water Water Gun Water Withdraw
Water Bubble Dark Bite
Dexterity
Normal Rapid Spin Normal Protect Vitality
Water Water Pulse Water Aqua Tail Special
Normal Skull Bash Steel Iron Defense
Insight
Water Rain Dance Water Hydro Pump

4
Height: Weight: Base Suggested Rank:
Ground Mud Sport Water Water Pledge 1m / 3’03” 23kg / 50 lbs HP: Amateur
Ice Icy Wind
Turtle Pokémon Abilities:
Its large tail is covered with rich,
 Torrent
thick fur that deepens in color with
EVOLUTIVE stage: Second.
age. The scratches on its shell are Evolution time: Medium.
evidence of this Pokémon’s tough
attitude in battle. It is a good hunter
underwater. #007 #008 #009

#009 Blastoise Type: Water Rank Type move name Rank Type move name
Normal Tail Whip Normal Tackle
Strength
Water Withdraw Water Water Gun
Dexterity Normal Rapid Spin Water Bubble
Vitality Dark Bite Steel Flash Cannon
Special Normal Protect Water Water Pulse
Water Aqua Tail Normal Skull Bash
Insight
Steel Iron Defense Water Rain Dance

5
Height: Weight: Base Suggested Rank:
Water Hydro Pump Electric Zap Cannon
1.6m / 5’03” 170kg / 380 lbs HP: Ace
Dragon Outrage Water Hydro Cannon
Shellfish Pokemon Abilities:
The jets of water it spouts from
 Torrent
the rocket cannons on its shell
EVOLUTIVE stage: Final.
have been recorded to punch
through steel. It is confident on its
great defense and water spouts to
overcome any obstacle. #007 #008 #009

92
Kanto Pokédex

Mega-Blastoise Type: Water Rank Type move name Rank


cost Type move name
Normal Tail Whip Normal Tackle
Strength
Water Withdraw Water Water Gun
Dexterity Normal Rapid Spin Water Bubble
Vitality Dark Bite Steel Flash Cannon
Special Normal Protect Water Water Pulse
Water Aqua Tail Normal Skull Bash
Insight
Steel Iron Defense Water Rain Dance

6
Height: Weight: Base Suggested Rank:
1.6m / 5’03” 200kg / 440lbs HP: Water Hydro Pump Electric Zap Cannon
Pro
Dragon Outrage Water Hydro Cannon
Shellfish Pokemon Abilities:
With the power of the Mega Stone Mega Launcher
the canon on its back can shoot
EVOLUTIVE stage: Mega Evolution.
exploding water projectiles that can
pierce through concetrete. Its body
is incredibly hard and its hind legs
root themselves to prevent recoil. #003
#009 #003
#009

Rank Type move name Rank Type move name #010 Caterpie Type: Bug
Normal Tackle Bug String Shot
Strength
Bug Bug Bite Electric Electro Web
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 3kg / 6 lbs HP: Starter
Worm Pokémon Abilities:
It is very common in the forests. Shield Dust
Its voracious appetite compels it
EVOLUTIVE stage: First.
to devour leaves bigger than itself Evolution time: Fast.
without hesitation. It releases a foul
odor from its antennae if it feels
threatened. #010 #011 #012

#011 Metapod Type: Bug Poison Rank Type move name Rank Type move name
Normal Harden Steel Iron Defense
Strength
Electric Electro Web
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Suggested Rank:
0.7m / 2’04” 10kg / 22 lbs HP: Beginner
Cocoon Pokémon Abilities:
Its shell can be as hard as an iron Shed Skin
slab. A Metapod does not move very
EVOLUTIVE stage: Second.
much because it is preparing its soft Evolution Time: Fast.
innards for evolution inside the shell.
It is known as one of the fastest
evolving Pokémon in the world. #010 #011 #012

Rank Type move name Rank Type move name #012 Butterfree Type: Bug Flying
Psychic Confusion Flying Gust
Strength
Grass Stun Spore Grass Sleep Powder
Normal Dexterity
Poison Poison Powder Supersonic
Normal Whirlwind Psychic Psybeam Vitality
Bug Silver Wind Flying Tailwind Special
Bug Rage Powder Normal Captivate
Insight
Normal Safeguard Electric Electro Web

5
Height: Weight: Base Suggested Rank:
Flying Air Slash Bug Quiver Dance 1.1m / 3’07” 32kg / 70 lbs HP: Amateur
Normal
Ghost Nightmare Normal
Bug Signal Beam
Butterfly Pokémon Abilities:
Bug
Normal Bug Buzz It can be found in forests and plains. Compoundeyes
It loves the honey in some flowers
EVOLUTIVE stage: Final.
even with tiny amounts of pollen.
Its wings are covered by dust that
allows it to fly even when it’s raining.
#010 #011 #012

93
Kanto Pokédex

#013 Weedle Type: Bug Poison Rank Type move name Rank Type move name
Poison Poison Sting Bug String Shot
Strength
Bug Bug Bite Electric Electro Web
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 3kg / 6 lbs HP: Starter
Hairy Pokémon Abilities:
Often found in forests eating leaves. Shield Dust
It has a sharp, venomous stinger on
EVOLUTIVE stage: First.
its head for defense. It has an acute Evolution time: Fast.
sense of smell to find food, and its
bright-colored body is intended to
warn off predators. #013 #014 #015

Rank Type move name Rank Type move name #014 Kakuna Type: Bug Poison
Normal Harden Steel Iron Defense
Strength
Electric Electro Web
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Suggested Rank:
6 m / 2’00” 10kg / 22 lbs HP: Beginner
Cocoon Pokémon Abilities:
It remains virtually immobile while it Shed Skin
clings to a tree. On the inside, it is EVOLUTIVE stage: Second.
preparing for evolution by rising the Evolution time: Fast.
temperature of its shell. Beware of
Beedrills thay may roam close to it.
#013 #014 #015

#015 Beedrill Type: Bug Poison Rank Type move name Rank Type move name
Normal Fury Attack Normal Focus Energy
Strength
Bug Twineedle Normal Rage
Dexterity Dark Pursuit Venoshock
Poison
Vitality Poison Toxic Spikes Bug Pin Missile
Special Psychic Agility Dark Assurance
Poison Poison Jab Ghost Ominous Wind
Insight
Bug Fell Stinger Ground Drill Run

5
Height: Weight: Base Suggested Rank:
Flying Tailwind Normal Endeavor
1 m / 3’03” 30kg / 65 lbs HP: Amateur
Poison Bee Pokémon Abilities:
Beedrill are extremely territorial. Swarm
For safety reasons, no one should
EVOLUTIVE stage: Final.
ever approach their nest.
If disturbed, they will attack in swarm.
It has three stings. The one on its tail
secretes a powerful poison. #013 #014 #015

Mega-Beedrill Type: Bug Poison Rank Type move name Rank


cost Type move name
Normal Fury Attack Normal Focus Energy
Strength
Bug Twineedle Normal Rage
Dexterity Dark Pursuit Venoshock
Poison
Vitality Poison Toxic Spikes Bug Pin Missile
Special Psychic Agility Dark Assurance
Poison Poison Jab Ghost Ominous Wind
Insight
Bug Fell Stinger Ground Drill Run

6
Height: Weight: Base Suggested Rank:
Flying Tailwind Normal Endeavor
1.4m / 4’07” 40kg / 90lbs HP: Ace
Poison Bee Pokémon Abilities:
With the power of the Mega Stone Adaptability
all of its limbs are now powerful
EVOLUTIVE stage: Mega Evolution.
stingers. Their attack can be really
viscious stinging and piercing its foe
repeatedly until the finishing blow
with the sting on its rear. #015 #015

94
Kanto Pokédex

Rank Type move name Rank Type move name #016 Pidgey Type: Normal Flying
Normal Tackle Ground Sand-Attack
Strength
Flying Gust Dragon Twister
Normal Whirlwind Quick Attack
Dexterity
Normal
Flying Feather Dance Psychic Agility Vitality
Flying Wing Attack Flying Mirror Move Special
Flying Tailwind Flying Roost
Insight
Flying Air Slash Flying Hurricane

3
Height: Weight: Base Suggested Rank:
Dark Feint Attack Normal Uproar 0.3m / 1’00” 2kg / 4 lbs HP: Beginner
Steel Steel Wing
Tiny Bird Pokémon Abilities:
Very common around the world, it Keen Eye & Tangled Feet
prefers to live in forests but can be
EVOLUTIVE stage: First.
seen around cities and plains too. Evolution time: Medium.
It’s a docile Pokémon that tends to
avoid trouble. It flaps its wings to
lure prey out of hiding. #016 #017 #018

#017 Pidgeotto Type: Normal Flying Rank Type move name Rank Type move name
Normal Tackle Ground Sand-Attack
Strength
Flying Gust Dragon Twister
Dexterity Quick Attack Normal Whirlwind
Normal
Vitality Flying Feather Dance Psychic Agility
Special Flying Wing Attack Flying Mirror Move
Flying Tailwind Flying Roost
Insight
Dark Feint Attack Flying Air Slash

4
Height: Weight: Base Suggested Rank:
Flying Hurricane Normal Uproar
1.1m / 3’07” 30kg / 66 lbs HP: Amateur
Steel Steel Wing
Bird Pokémon Abilities:
Each Pidgeotto claims a large Keen Eye & Tangled Feet
meadow area as its territory. This
EVOLUTIVE stage: Second.
Pokémon flies around, patrolling Evolution time: Medium.
its home and will attack any intruders
with its sharp claws. It will challenge
itself to fly a bit higher every day. #016 #017 #018

Rank Type move name Rank Type move name #018 Pidgeot Type: Normal Flying
Ground Sand-Attack Normal Tackle
Strength
Dragon Twister Flying Gust
Normal Quick Attack Normal Dexterity
Whirlwind
Ghost Ominous Wind Flying Feather Dance Vitality
Psychic Agility Flying Wing Attack Special
Flying Mirror Move Flying Roost
Insight
Flying Tailwind Fire Heat Wave

5
Height: Weight: Base Suggested Rank:
Flying Hurricane Psychic Reflect 1.5m / 5’07” 80kg / 174 lbs HP: Ace
Bird Pokémon Abilities:
This Pokémon’s plumage is made of Keen Eye & Tangled Feet
beautiful glossy feathers. Pidgeot
EVOLUTIVE stage: Final.
is an excellent hunter with well
developed wing muscles that make
it strong enough to whip up a gusty
windstorm with just a few flaps. #016 #017 #018

Rank Type move name Ranke Type move name Mega-Pidgeot Type: Normal Flying
Ground Sand-Attack Normal Tackle
Strength
Dragon Twister Flying Gust
Normal Dexterity
Normal Quick Attack Whirlwind
Ghost Ominous Wind Flying Feather Dance Vitality
Psychic Agility Flying Wing Attack Special
Flying Mirror Move Flying Roost
Insight
Flying Tailwind Fire Heat Wave

6
Height: Weight: Base Suggested Rank:
Flying Hurricane Psychic Reflect
2.2m / 7’03” 100kg / 220 lbs HP: Pro
Bird Pokémon Abilities:
With the power of the Mega Stone No Guard
Pidgeot’s flying becomes a blurred
EVOLUTIVE stage: Mega Evolution.
red stripe in the sky. It won’t stop
soaring the skies while in this state
without tiring or needing to rest for
many days at a time. #018 #018

95
Kanto Pokédex

#019 Rattata Type: Normal Rank Type move name Rank Type move name
Normal Tackle Normal Tail whip
Strength
Normal Quick Attack Normal Focus Energy
Dexterity Dark Bite Dark Pursuit
Vitality Normal Hyper Fang Dark Sucker Punch
Special Dark Assurance Dark Crunch
Normal Super Fang Normal Double-Edge
Insight
Normal Endeavor Fire Flame Wheel

3
Height: Weight: Base Suggested Rank:
Normal Screech Steel Iron Tail
0.3m / 1’00” 3kg / 7 lbs HP: Starter
Mouse Pokémon Abilities:
It can live anywhere it can find food, Run Away & Guts
but they are often in cities and
EVOLUTIVE stage: First.
fields. They form large families in Evolution time: Medium.
their burrows. Since they are often
preyed on, Rattatas are always alert
and quick to flee. #019 #020

#019 Rattata (Alola) Type: Dark Normal Rank Type move name Rank
cost Type move name
Normal Tackle Normal Tail Whip
Strength
Normal Quick Attack Normal Focus Energy
Dexterity
Dark Bite Dark Pursuit
Vitality Normal Hyper Fang Dark Assurance
Special Dark Sucker Punch Dark Crunch
Normal Super Fang Normal Double-Edge
Insight
Normal Endeavor Fight Reversal

3
Height: Weight: Base Suggested Rank:
Dark Snatch Dark Switcheroo
0.3m / 1’00” 3kg / 7 lbs HP: Starter
Mouse Pokémon Abilities:
Rattata first came to Alola through Gluttony & Hustle
cargo ships, it thrived and almost
EVOLUTIVE stage: First.
destroyed the region’s ecosystem. Evolution time: Medium.
Attempts to exterminate this
Pokémon made it more vicious than
its regular counterpart. #019 #020

Rank Type move name Rank Type move name #020 Raticate Type: Normal
Normal Tail Whip Normal Tackle
Strength
Normal Focus Energy Normal Quick Attack
Dark Pursuit Dark Bite Dexterity
Fire Flame Wheel Normal Hyper Fang Vitality
Dark Sucker Punch Normal Scary Face Special
Dark Assurance Dark Crunch
Insight
Normal Double-Edge Normal Super Fang

4
Height: Weight: Base Suggested Rank:
Normal Endeavor Normal Swords Dance 0.7m / 2’04” 18kg / 40 lbs HP: Amateur
Normal Last Resort Fight Final Gambit
Mouse Pokémon Abilities:
Raticate’s sturdy fangs grow quickly. Run Away & Guts
To keep them ground down, it
EVOLUTIVE stage: Final.
gnaws on hard materials. It may
even chew on the walls of houses.
Its has water-proof fur, webbed
feet and its a capable swimmer. #019 #020

Rank Type move name Rank Type move name #020 Raticate (Alola) Type: Dark Normal
Normal Tail Whip Normal Tackle
Strength
Normal Focus Energy Normal Quick Attack
Pursuit
Dexterity
Dark Dark Bite
Normal Scary Face Dark Sucker Punch Vitality
Normal Hyper Fang Dark Assurance Special
Dark Crunch Normal Double-Edge
Insight
Normal Super Fang Normal Swords Dance

4
Height: Weight: Base Suggested Rank:
Normal Endeavor Normal Stockpile
0.7m / 2’04” 25kg / 56 lbs HP: Amateur
Normal Swallow Normal Me First
Mouse Pokémon Abilities:
Alolan Raticate command their
 Hustle & Thick Fat
Rattata underlings to bring them
EVOLUTIVE stage: Final.
food every night.
Five star restaurants often struggle
with these aggressive Pokémon
nesting close to their grounds. #019 #020

96
Kanto Pokédex

#021 Spearow Type: Normal Flying Rank Type move name Rank Type move name
Flying Peck Normal Growl
Strength
Normal Leer Normal Fury Attack
Dexterity Dark Pursuit Flying Aerial Ace
Vitality Dark Assurance Normal Focus Energy
Special Flying Mirror Move Psychic Agility
Flying Roost Flying Drill Peck
Insight
Flying Tailwind Normal Scary Face

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 2kg / 4 lbs Flying Feather Dance
HP: Beginner
Tiny Bird Pokémon Abilities:
Lives in flocks on grasslands. Very Keen Eye
protective of its territory. It flaps its
EVOLUTIVE stage: First.
short wings to dart around at high Evolution time: Medium.
speed. It is a little short-tempered
- if disturbed, it will shriek, calling its
flock for aid. #021 #022

Rank Type move name Rank Type move name #022 Fearow Type: Normal Flying
Flying Peck Normal Growl
Strength
Normal Leer Normal Fury Attack
Dark Pursuit Flying Aerial Ace Dexterity
Ground Drill Run Flying Pluck Vitality
Flying Mirror Move Psychic Agility Special
Normal Focus Energy Dark Assurance
Insight
Flying Drill Peck Flying Roost

4
Height: Weight: Base Suggested Rank:
Flying Sky Attack Normal Scary Face 1.2 m / 3’03” 40kg / 84 lbs HP: Amateur
Ghost Curse
Beak Pokémon Abilities:
Fearrows soar around wastelands Keen Eye
and fields. It has the stamina to fly
EVOLUTIVE stage: Final.
all day. It is easily annoyed and ill
tempered. It attacks using its sharp
beak to peck and pierce the foes.
#021 #022

#023 Ekans Type: Poison Rank Type move name Rank Type move name
Normal Wrap Normal Leer
Strength
Poison Poison Sting Dark Bite
Dexterity Normal Glare Normal Screech
Vitality Poison Acid Normal Stockpile
Special Normal Spit up Normal Swallow
Poison Acid Spray Ground Mud Bomb
Insight
Poison Gastro Acid Poison Belch

3
Height: Weight: Base Suggested Rank:
Ice Haze Poison Coil
2 m / 6’07” 20kg / 42 lbs HP: Beginner
Poison Gunk Shot Water Aqua Tail
Snake Pokémon Abilities:
Lives on grasslands. Preys on
 Intimidate & Shed Skin Normal Scary Face Normal Disable
Rattatas and Pokémon Eggs it finds. EVOLUTIVE stage: First.
It’s jaw can detach itself to swallow Evolution time: Medium.
any prey whole. It coils and sleeps
after eating. Ekans grow bigger with
age. #023 #024

Rank Type move name Rank Type move name #024 Arbok Type: Poison
Normal Leer Normal Wrap
Strength
Dark Bite Poison Poison Sting
Normal Glare Screech
Dexterity
Normal
Poison Acid Ice Ice Fang Vitality
Electric Thunder Fang Fire Fire Fang Special
Dark Crunch Normal Stockpile
Insight
Normal Spit up Normal Swallow

5
Height: Weight: Base Suggested Rank:
Poison Acid Spray Ground Mud Bomb
3.5m / 11’06” 65kg / 143 lbs HP: Amateur
Poison Gastro Acid Poison Belch
Cobra Pokémon Abilities:
Ice Haze Poison Coil This Pokémon has an incredibly
 Intimidate & Shed Skin
Poison Gunk Shot Ghost Spite strong constricting power. Once
EVOLUTIVE stage: Final.
Water Aqua Tail Steel Iron Tail it wraps its body around its foe,
escaping is almost impossible. The
pattern on its body glows in the
dark like a terrifying face. #023 #024
97
Kanto Pokédex

#025 Pikachu Type: Electric Rank Type move name Rank Type move name
Electric Thunder Shock Normal Tail Whip
Strength
Normal Growl Normal Play Nice
Dexterity Normal Quick Attack Electric Thunder Wave
Vitality Electric Electro Ball Normal Double Team
Special Electric Nuzzle Normal Slam
Electric Spark Electric Thunderbolt
Insight
Normal Feint Psychic Agility

4
Height: Weight: Base Suggested Rank:
Electric Discharge Psychic Light Screen
0.4m / 1’04” 6kg / 13 lbs HP: Beginner
Electric Thunder Electric Wild Charge
Mouse Pokémon Abilities:
Water Surf Electric Volt Tackle
Lives in small groups in forests but Static & Lightning Rod
they tend to stay hidden. It stores Normal Extreme Speed
SecondFirst.
EVOLUTIVE stage: Stage.
electricity in the electric sacs on its Evolves
Evolveswith Thunder
a Thunder
with: Stone.
Stone.
cheeks and uses its tail to ground
the excess charge. They can be
stubborn and wary of strangers. #172 #025 #026

Rank Type move name Rank Type move name #026 Raichu Type: Electric
Electric Thunder Shock Normal Tail Whip
Strength
Normal Quick Attack Electric Thunderbolt
Dexterity
Normal Fake Out Normal Wish
Electric Volt Tackle Vitality
Special
Insight

5
Height: Weight: Base Suggested Rank:
0.8m / 2’07” 30kg / 66 lbs HP: Amateur
Mouse Pokémon Abilities:
When electricity builds on its body, Static & Lightning Rod
it starts to emit a faint glow and
EVOLUTIVE stage: Final.
it becomes more aggressive than it
normally is. They live in forests but
are rare to find in the wild.
#172 #025 #026

Rank Type move name Rank Type move name #026 Raichu (Alola) Type: Electric Psychic
Electric Thunder Shock Normal Tail Whip
Strength
Normal Quick Attack Electric Thunderbolt
Psychic Psychic Speed Swap
Dexterity
Psychic
Electric Electric Terrain Psychic Reflect Vitality
Electric Volt Tackle Special
Insight

5
Height: Weight: Base Suggested Rank:
0.7m / 2’04” 21kg / 46 lbs HP: Amateur
Mouse Pokémon Abilities:
Scientists were baffled to discover Surge Surfer
Raichu’s evolution in the Alola Region.
EVOLUTIVE stage: Final.
There is no explanation as to how
it gained Psychic abilities, but diet
seems to be factor. It loves sweet
food and pancakes. #172 #025 #026

#027 Sandshrew Type: Ground Rank Type move name Rank Type move name
Normal Scratch Normal Defense Curl
Strength
Ground Sand Attack Poison Poison Sting
Dexterity Rock Rollout Normal Rapid Spin
Vitality Normal Swift Bug Fury Cutter
Special Ground Magnitude Normal Fury Swipes
Ground Sand Tomb Ground Dig
Insight
Normal Slash Steel Gyro Ball

3
Height: Weight: Base Suggested Rank:
Normal Swords Dance Rock Sandstorm
0.6m / 2’00” 12kg / 26 lbs HP: Beginner
Ground Earthquake Rock Stealth Rock
Mouse Pokémon Abilities:
Ground Bulldoze Steel Metal Claw
They usually hide burrowed under Sand Veil & Sand Rush
caves and grasslands. A few have EVOLUTIVE stage: First.
been sighted living in the desert. Evolution time: Medium.
They are shy by nature - they dig
and curl in a ball when facing a
threat. #027 #028

99
Kanto Pokédex

#027 Sandshrew (Alola) Type: Ice Steel Rank Type move name Rank
cost Type move name
Normal Scratch Normal Defense Curl
Strength
Normal Bide Ice Powder Snow
Dexterity
Ice Ice Ball Normal Rapid Spin
Vitality Bug Fury Cutter Steel Metal Claw
Special Normal Swift Normal Fury Swipes
Steel Iron Defense Normal Slash
Insight
Steel Iron Head Steel Gyro Ball

3
Height: Weight: Base Suggested Rank:
Normal Swords Dance Ice Hail
0.7m / 2’04” 40kg / 88 lbs HP: Beginner
Ice Blizzard Normal Chip Away
Mouse Pokémon Abilities:
Sandshrew who became trapped in Snow Cloak & Slush Rush Fight Counter Flying Aerial Ace
the merciless cold weather of Alola
stage: First.
had to change their types to survive. EVOLUTIVE
Evolution time: Medium.
They now depend on snow to roll
around, without it they are unable
to curl up into a ball. #027 #028

Rank Type move name Rank Type move name #028 Sandslash Type: Ground
Normal Scratch Normal Defense Curl
Strength
Ground Sand Attack Poison Poison Sting
Rock Normal Dexterity
Rollout Rapid Spin
Normal Swift Bug Fury Cutter Vitality
Ground Magnitude Normal Fury Swipes Special
Normal Crush Claw Ground Sand Tomb
Insight
Ground Dig Normal Slash

4
Height: Weight: Base Suggested Rank:
Steel Gyro Ball Normal Swords Dance 1m / 3’03” 45kg / 95 lbs HP: Amateur
Dark Night Slash Ground Earthquake
Mouse Pokémon Abilities:
Rock Sandstorm Rock Stealth Rock It’s less shy than its first stage. It Sand Veil & Sand Rush
Fight Counter curls up in a ball to protect itself
EVOLUTIVE stage: Final.
from enemy attacks. Surprisingly, it is
a good climber that uses its sharp
claws for grip and drilling tunnels
underground. #027 #028

Rank Type move name Rank Type move name #028 Sandslash (Alola) Type: Ice Steel
Ice Icicle Spear Steel Metal Burst
Strength
Ice Icicle Crash Normal Slash
Dexterity
Normal Defense Curl Ice Ice Ball
Steel Metal Claw Normal Chip Away Vitality
Fight Counter Ice Aurora Veil Special
Insight

4
Height: Weight: Base Suggested Rank:
1.2m / 4’00” 55kg / 121 lbs HP: Amateur
Mouse Pokémon Abilities:
These Pokémon make their burrows Snow Cloak & Slush Rush
on Alola’s ice caverns, hidden in
EVOLUTIVE stage: Final.
plain sight. Careful with its spikes,
any puncture into the skin and you
can get severe frostbite. They can’t
stand high temperatures. #027 #028

#029 Nidoran Type: Poison Rank Type move name Rank Type move name
Normal Scratch Normal Growl
Strength
Normal Tail Whip Fight Double Kick
Dexterity Poison Poison Sting Normal Fury Swipes
Vitality Dark Bite Normal Helping Hand
Special Poison Toxic Spikes Poison Poison Fang
Dark Flatter Normal Captivate
Insight
Dark Crunch Normal Lovely Kiss

3
Height: Weight: Base Suggested Rank:
0.4m / 1’04” 7kg / 15 lbs Fairy Moonlight Fairy Charm
HP: Beginner
Poison Pin Pokémon Abilities:
A female only species. It lives close Poison Point & Rivalry
to meadows and forests. They EVOLUTIVE stage: First.
are mellow Pokémon. To protect Evolution time: Medium.
herself, she secretes a powerful
toxin through her body. Her horn is
small but venomus to the touch. #029 #030 #031

98
Kanto Pokédex

Rank Type move name Rank Type move name #030 Nidorina Type: Poison
Normal Scratch Normal Growl
Strength
Normal Tail Whip Fight Double Kick
Poison Poison Sting Normal Fury Swipes
Dexterity
Dark Bite Normal Helping Hand Vitality
Poison Toxic Spikes Poison Poison Fang Special
Dark Flatter Normal Captivate
Insight
Dark Crunch Normal Lovely Kiss

4
Height: Weight: Base Suggested Rank:
Fairy Moonlight Fairy Charm 0.8m / 2’07” 20kg / 44 lbs HP: Amateur
Poison Pin Pokémon Abilities:
Nidorinas are jealous creatures. Poison Point & Rivalry
They don’t like other females near
EVOLUTIVE stage: Second.
their mates. Otherwise, they are Evolves with: Moon Stone.
very social creatures. When it’s
around friends or family, its barbs
are tucked away to prevent injury. #029 #030 #031

#031 Nidoqueen Type: Poison Ground Rank Type move name Rank Type move name
Normal Scratch Normal Growl
Strength
Normal Tail Whip Fight Double Kick
Dexterity Poison Poison Sting Normal Chip Away
Vitality Normal Body Slam Ground Earth Power
Special Poison Poison Tail Electric Shock Wave
Fight Superpower Ice Icy Wind
Insight

5
Height: Weight: Base Suggested Rank:
1.3m / 4’03” 60kg / 132 lbs HP: Ace
Drill Pokémon Abilities:
Motherly by nature, it uses its scaly Poison Point & Rivalry
rugged body to seal the entrance EVOLUTIVE stage: Final.
of its nest and protect its young
from predators. There are records
of angry Nidoqueens sending
people flying with a single tackle.  #029 #030 #031

Rank Type move name Rank Type move name #032 Nidoran Type: Poison
Flying Peck Normal Leer
Strength
Normal Focus Energy Fight Double Kick
Poison Normal Dexterity
Poison Sting Fury Attack
Normal Horn Attack Normal Helping Hand Vitality
Poison Toxic Spikes Poison Poison Jab Special
Dark Flatter Normal Captivate
Insight
Normal Horn Drill Normal Lovely Kiss

3
Height: Weight: Base Suggested Rank:
Normal Morning Sun Psychic Confusion 0.5m / 1’08” 9kg / 20 lbs HP: Beginner
Poison Pin Pokémon Abilities:
The male Nidoran has developed Poison Point & Rivalry
a great alertness to sounds. Its
EVOLUTIVE stage: First.
small body is covered in spikes that Evolution time: Medium.
are drenched in venom when he’s
threatened. He will defend his mate
and home fiercely. #032 #033 #034

#033 Nidorino Type: Poison Rank Type move name Rank Type move name
Flying Peck Normal Leer
Strength
Normal Focus Energy Fight Double Kick
Dexterity Poison Normal
Poison Sting Fury Attack
Vitality Normal Horn Attack Normal Helping Hand
Special Poison Toxic Spikes Poison Poison Jab
Dark Flatter Normal Captivate
Insight
Normal Horn Drill Normal Lovely Kiss

4
Height: Weight: Base Suggested Rank:
Normal Morning Sun Steel Smart Strike
0.9m / 2’11” 20kg / 44 lbs HP: Amateur
Poison Pin Pokémon Abilities:
An independent and fierce Poison Point & Rivalry
creature. It roams alone in search
EVOLUTIVE stage: Second.
for a mate and will compete with Evolves with: Moon Stone.
other males around. It will violently
charge with a venom drenched
horn against intruders. #032 #033 #034

100
Kanto Pokédex

Rank Type move name Rank Type move name #034 Nidoking Type: Poison Ground
Flying Peck Poison Poison Sting
Strength
Normal Focus Energy Fight Double Kick
Dexterity
Normal Chip Away Ground Earth Power
Ground Drill Run Bug Megahorn Vitality
Poison Poison Tail Normal Thrash Special
Rock Head Smash
Insight

5
Height: Weight: Base Suggested Rank:
1.4 m / 4’07” 62kg / 136 lbs HP: Ace
Drill Pokémon Abilities:
It is recognized by its rock-hard hide Poison Point & Rivalry
and its extended horn. Be careful
EVOLUTIVE stage: Final.
with the horn as it contains venom.
There are records of one trampling
and destroying a radio tower that
was being built on his territory. #032 #033 #034

#035 Clefairy Type: Fairy Rank Type move name Rank Type move name
Normal Growl Normal Pound
Strength
Normal Sing Fairy Disarming Voice
Dexterity Double Slap Normal Encore
Normal
Vitality Normal Defense Curl Normal Metronome
Special Normal Bestow Normal Follow Me
Normal Minimize Fight Wake-Up Slap
Insight
Normal After You Psychic Stored Power

4
Height: Weight: Base Suggested Rank:
Normal Spotlight Psychic Cosmic Power
0.6m / 2’00” 7kg / 16 lbs HP: Beginner
Normal Lucky Chant Normal Body Slam
Fairy Pokémon Abilities:
Very rare to find. Clefairies are said Cute Charm & Magic Guard Fairy Moonlight Fairy Moonblast
to come from the moon. They are Psychic Gravity Steel Meteor Mash
EVOLUTIVE stage: Second.
drawn to the light of this celestial Evolves with: Moon Stone. Psychic Healing Wish Normal Swift
body and come out of hiding at
Normal Heal Bell Psychic Heal Pulse
night to dance and play in the
moonlight. #173 #035 #036

Rank Type move name Rank Type move name #036 Clefable Type: Fairy
Normal Spotlight Normal Sing
Strength
Fairy Moonblast Normal Minimize
Dexterity
Normal Double Slap Fight Drain Punch
Normal Metronome Psychic Heal Pulse Vitality
Normal Wish Special
Insight

5
Height: Weight: Base Suggested Rank:
1.3m / 4’03” 40kg / 88 lbs HP: Amateur
Fairy Pokémon Abilities:
There are not many records about it Cute Charm & Magic Guard
in the wild. They are timid but playful.
Clefable uses its wings to skip lightly EVOLUTIVE stage: Final.
as if it was flying. Its bouncy step lets
it walk on water. On quiet, moonlit
nights, it strolls near lakes. #173 #035 #036

#037 Vulpix Type: Fire Rank Type move name Rank Type move name
Fire Ember Normal Tail Whip
Strength
Normal Roar Fairy Baby-Doll Eyes
Dexterity Normal Quick Attack Fire Fire Spin
Vitality Ghost Confuse Ray Psychic Imprison
Special Dark Feint Attack Fire Flame Burst
Fire Will-o-Wisp Ghost Hex
Insight
Dark Payback Psychic Extrasensory

3
Height: Weight: Base Suggested Rank:
Normal Safeguard Fire Flamethrower
0.6m / 2’00” 10kg / 22 lbs HP: Beginner
Normal Captivate Ghost Grudge
Fox Pokémon Abilities:
It is born with just one tail. As it Flash Fire & Drought Fire Fire Blast Fire Inferno
grows, its single white tail gains color Normal Pain Split Ghost Spite
EVOLUTIVE stage: First.
and splits into six. It is quite warm Evolves with: Fire Stone. Fire Heat Wave
and cuddly - very popular with the
ladies. It is, however, uncommon to
see one in the wild. #037 #038

101
Kanto Pokédex

#037 Vulpix (Alola) Type: Ice Rank Type move name Rank
cost Type move name
Ice Powder Snow Normal Tail Whip
Strength
Normal Roar Fairy Baby-Doll Eyes
Dexterity
Ice Ice Shard Ghost Confuse Ray
Vitality Ice Icy Wind Dark Payback
Special Ice Mist Dark Feint Attack
Psychic Imprison Ice Aurora Beam
Insight
Psychic Extrasensory Ghost Hex

3
Height: Weight: Base Suggested Rank:
Ice Ice Beam Normal Safeguard
0.6m / 2’00” 10kg / 22 lbs HP: Beginner
Normal Captivate Ghost Grudge
Fox Pokémon Abilities:
The Vulpix who became stranded in Snow Cloak & Snow Warning Ice Blizzard Ice Sheer Cold
Alola had to change type in order Fairy Moonblast Ghost Spite
to survive. Alola’s local name for this EVOLUTIVE stage: First.
Evolves with: Ice Stone. Ice Freeze Dry
Pokémon is Keokeo.
They use their tails as a fan to cool
themselves in hot climates. #037 #038

Rank Type move name Rank Type move name #038 Ninetales Type: Fire Flying
Psychic Imprison Dark Nasty Plot
Strength
Fire Flame Thrower Ghost Confuse Ray
Normal Quick Attack Safeguard Dexterity
Normal
Psychic Hypnosis Normal Pain Split Vitality
Fire Heat Wave Special
Insight

4
Height: Weight: Base Suggested Rank:
1.1m / 3’07” 20kg / 44 lbs HP: Amateur
Fox Pokémon Abilities:
It is known to understand human Flash Fire & Drought
speech. It is very valued for its
Evolution: Final Form.
exhuberant golden fur and the
mystical power of its nine tails. It is,
however, known to hold a grudge
against those who mistreat it. #037 #038

Type move name Type move name #038 Ninetales (Alola) Type: Ice Fairy
Fairy Dazzling Gleam Psychic Imprison
Strength
Dark Nasty Plot Ice Ice Beam
Dexterity
Ice Ice Shard Ghost Confuse Ray
Normal Safeguard Psychic Agility Vitality
Fairy Moonblast Ice Aurora Veil Special
Insight

4
Height: Weight: Base Suggested Rank:
1.1m / 3’07” 20kg / 44 lbs HP: Amateur
Fox Pokémon Abilities:
In old times, Alolan natives revered Snow Cloak & Snow Warning
this Pokémon as a god incarnate.
EVOLUTIVE stage: Final.
It is usually calm and benevolent, but
it can be ruthless when disturbed,
leaving its foes as a cold block
of ice in the snow. #037 #038

#039 Jigglypuff Type: Normal Fairy Rank Type move name Rank Type move name
Normal Sing Normal Pound
Strength
Normal Defense Curl Normal Play Nice
Dexterity Normal Round Normal Disable
Vitality Rock Rollout Normal Double Slap
Special Normal Stockpile Normal Spit Up
Normal Swallow Fairy Disarming Voice
Insight
Normal Body Slam Steel Gyro Ball

4
Height: Weight: Base Suggested Rank:
Fight Wake-Up Slap Psychic Rest
0.5m / 1’08” 5kg / 12 lbs HP: Beginner
Normal Hyper Voice Normal Mimic
Balloon Pokémon Abilities:
They live in grassy fields near the Cute Charm & Competitive Normal Double-Edge Dark Fake Tears
mountains. To climb they inflate Psychic Heal Pulse
EVOLUTIVE stage: Second.
their bodies and bounce up. It Evolves with: Moon Stone.
captivates foes with its huge, round
eyes, then lulls them to sleep by
singing a sweet soothing melody. #174 #039 #040

102
Kanto Pokédex

Rank Type move name Rank Type move name #040 Wigglytuff Type: Normal Fairy
Normal Double Slap Fairy Play Rough
Strength
Normal Sing Normal Disable
Normal Defense Curl Dexterity
Normal Double-Edge
Dark Fake Tears Normal Scary Face Vitality
Psychic Heal Pulse Special
Insight

7
Height: Weight: Base Suggested Rank:
1m / 3’03” 12kg / 26 lbs HP: Amateur
Balloon Pokémon Abilities:
Its fur is extremely fine and conveys Cute Charm & Competitive
an image of luxury. Its body is soft
EVOLUTIVE stage: Final.
and rubbery. When angered, it will
suck the air and inflate itself to an
enormous size. It is a favorite pet
and a nurse Pokémon. #174 #039 #040

#041 Zubat Type: Poison Flying Rank Type move name Rank Type move name
Grass Absorb Normal Supersonic
Strength
Ghost Astonish Dark Bite
Dexterity
Flying Wing Attack Ghost Confuse Ray
Vitality Flying Air Cutter Normal Swift
Special Poison Poison Fang Normal Mean Look
Bug Leech Life Flying Acrobatics
Insight
Ice Haze Poison Venoshock

3
Height: Weight: Base Suggested Rank:
Flying Air Slash Fight Quick Guard
0.8m / 2’07” 7kg / 16 lbs HP: Beginner
Dark Nasty Plot Normal Super Fang
Bat Pokémon Abilities:
It lives in dark caves all around the Inner Focus Poison Venom Drench
world. Prolonged exposure to the
stage: First.
sun will make it unhealthy. It is blind EVOLUTIVE
Evolution time: Medium.
but uses echolocation to find its
way. At night, they leave their cave
to feed on fruit and bug Pokémon. #041 #042 #169

Rank Type move name Rank Type move name #042 Golbat Type: Poison Flying
Grass Absorb Flying Wing Attack
Strength
Normal Supersonic Ghost Astonish
Dexterity
Dark Bite Normal Screech
Ghost Confuse Ray Flying Air Cutter Vitality
Normal Swift Poison Poison Fang Special
Normal Mean Look Bug Leech Life
Insight
Flying Acrobatics Ice Haze

4
Height: Weight: Base Suggested Rank:
Poison Venoshock Flying Air Slash
1.6 m / 5’03” 55kg / 121 lbs HP: Amateur
Fight Quick Guard Dark Nasty Plot
Bat Pokémon Abilities:
Normal Super Fang Poison Venom Drench A stealthy Pokémon who loves the Inner Focus
dark. Its fangs can puncture even a
EVOLUTIVE stage: Second.
thick hide. It loves to feast on the Evolves with: Happiness 4.
blood of people and Pokémon alike.
If it drinks too much, it gets heavy
and can hardly fly. #041 #042 #169

#043 Oddish Type: Grass Poison Rank Type move name Rank Type move name
Normal Growth Grass Absorb
Strength
Normal Sweet Scent Poison Acid
Dexterity Grass Stun Spore
Poison Poison Powder
Vitality Grass Sleep Powder Grass Mega Drain
Special Normal Lucky Chant Normal Natural Gift
Fairy Moonlight Grass Giga Drain
Insight
Grass Petal Dance Fairy Moonblast

3
Height: Weight: Base Suggested Rank:
Grass Grassy Terrain Ice
Fairy Haze
Charm
0.5m / 1’08” 5kg / 12 lbs HP: Beginner
Poison Gastro Acid Normal Endure
Weed Pokémon Abilities:
This Pokémon grows by absorbing Chlorophyll
moonlight. During daytime, it buries
EVOLUTIVE stage: First.
itself in the ground, leaving only its Evolution time: Medium.
leaves exposed to avoid detection
by its predators. You can locate it
by the smell its leaves release. #043 #044 #045 #182

103
Kanto Pokédex

Rank Type move name Rank Type move name #044 Gloom Type: Grass Poison
Normal Growth Grass Absorb
Strength
Normal Sweet Scent Poison Acid
Grass
Dexterity
Poison Poison Powder Stun Spore
Grass Sleep Powder Grass Mega Drain Vitality
Normal Lucky Chant Normal Natural Gift Special
Poison Toxic Fairy Moonlight
Insight
Grass Giga Drain Grass Petal Blizzard

4
Height: Weight: Base Suggested Rank:
Grass Petal Dance Grass Grassy Terrain
0.8m / 2’07” 9kg / 19 lbs HP: Amateur
Fairy Charm Poison Gastro Acid
Weed Pokémon Abilities:
Normal Endure A horribly noxious honey drools from Chlorophyll
its mouth. One whiff of the honey
EVOLUTIVE stage: Second.
can result in sickness. Some fans are Evolves with: Leaf/Sun Stone.
said to enjoy its overwhelming stink,
though. You can control this foul
smell with lots of love and care. #043 #044 #045 #182

#045 Vileplume Type: Grass Poison Rank Type move name Rank Type move name
Grass Mega Drain Grass Aromatherapy
Strength
Poison Poison Powder Grass Stun Spore
Dexterity Grass Petal Dance Grass Petal Blizzard
Vitality Grass Solar Beam Normal Double Dance
Swords Team
Special Electric
Grass NuzzleBomb
Seed Normal
Fight Slam Punch
Drain

Insight

5
Height: Weight: Base Suggested Rank:
1.2m / 4’00” 19kg / 41 lbs HP: Amateur
Flower Pokémon Abilities:
It lives in marshlands and jungles
 Chlorophyll
where it’s often mistaken for local
EVOLUTIVE stage: Final.
flora. The air around a Vileplume EvolvED BY: Leaf Stone.
turns yellow with the powder it
releases as it walks. The pollen is
highly toxic and causes paralysis. #043 #044 #045 #182

Rank Type move name Rank Type move name #046 Paras Type: Bug Grass
Normal Scratch Grass Stun Spore
Strength
Poison Poison Powder Grass Absorb
Fury Cutter
Dexterity
Bug Grass Spore
Normal Slash Normal Growth Vitality
Grass Giga Drain Grass Aromatherapy Special
Bug Rage Powder Bug X-Scissor
Insight
Rock Wide Guard Ground Rototiller

3
Height: Weight: Base Suggested Rank:
Grass Leech Seed 0.3m / 1’00” 5kg / 12 lbs HP: Beginner
Mushroom Pokémon Abilities:
Paras has two parasitic mushrooms Effect Spore & Dry Skin
growing on its back. They grow
EVOLUTIVE stage: First.
large by drawing nutrients from this Evolution time: Medium.
Bug Pokémon. They are valued as
a medicine for prolonging life.Paras
can be found in humid areas. #046 #047

#047 Parasect Type: Bug Grass Rank Type move name Rank Type move name
Normal Scratch Grass Stun Spore
Strength
Grass Absorb Poison Poison Powder
Dexterity Bug Fury Cutter
Poison Cross Poison
Vitality Grass Spore Normal Slash
Special Normal Growth Grass Giga Drain
Grass Aromatherapy Bug Rage Powder
Insight
Bug X-Scissor Psychic Psybeam

4
Height: Weight: Base Suggested Rank:
1m / 3’03” 30kg / 65 lbs Grass Synthesis Grass Seed Bomb
HP: Amateur
Mushroom Pokémon Abilities:
Their personality changes after
 Effect Spore & Dry Skin
evolution since the mushroom
EVOLUTIVE stage: Final.
takes over its mind. Its body is now a
husk devoid of nutrients. To survive
they cling to a tree and absorb the
nutrients until the tree dies.  #046 #047
104
Kanto Pokédex

Rank Type move name Rank Type move name #048 Venonat Type: Bug Poison
Normal Tackle Normal Foresight
Strength
Normal Disable Normal Supersonic
Psychic Poison Dexterity
Confusion Poison Powder
Bug Leech Life Grass Stun Spore Vitality
Psychic Psybeam Poison Poison Fang Special
Bug Signal Beam Psychic Zen Headbutt
Insight
Grass Sleep Powder Psychic Psychic

3
Height: Weight: Base Suggested Rank:
Steel
Psychic Gyro
AgilityBall Normal Swords Dance
Baton Pass 1m / 3’03” 30kg / 66 lbs HP: Beginner
Rock
Grass Giga Drain
Sandstorm
Insect Pokémon Abilities:
It lives in the holes of trees in dense Compoundeyes & Tinted Lens
forests and jungles. Its large eyes
EVOLUTIVE stage: First.
never fail to spot even miniscule Evolution time: Slow.
prey. Sometimes Venonat uses its
powers to confuse travelers and
make them lose their way. #048 #049

#049 Venomoth Type: Bug Poison Rank Type move name Rank Type move name
Normal Foresight Normal Disable
Strength
Psychic Confusion Normal Supersonic
Dexterity
Bug Silver Wind Bug Quiver Dance
Vitality Poison Poison Fang Poison Poison Powder
Special Bug Leech Life Grass Stun Spore
Psychic Psybeam Grass Sleep Powder
Insight
Bug Signal Beam Psychic Zen Headbutt

4
Height: Weight: Base Suggested Rank:
Bug Bug Buzz Psychic Psychic
1.5m / 5’00” 13kg / 28 lbs HP: Amateur
Grass Giga Drain Normal Morning Sun
Poison Moth Pokémon Abilities:
They are plentiful in forests but only Shield Dust & Tinted Lens Flying Defog
come out at night. They possess
EVOLUTIVE stage: Final.
an incredible eyesight and are
attracted to light sources. Their
wings scatter a toxic powder which
they use to immobilize their prey. #048 #049

Rank Type move name Rank Type move name #050 Diglett Type: Ground Poison
Normal Scratch Ground Sand Attack
Strength
Normal Growl Ghost Astonish
Ground Mud Slap Ground Magnitude Dexterity
Ground Bulldoze Dark Sucker Punch Vitality
Ground Mud Bomb Ground Earth Power Special
Ground Dig Normal Slash
Insight
Ground Earthquake Ground Fissure

3
Height: Weight: Base Suggested Rank:
Normal Screech Rock Stealth Rock 0.2m / 0’08” 0.8kg / 2 lbs HP: Beginner
Dark Feint Attack
Mole Pokémon Abilities:
It prefers dark places and spends Sand Veil & Arena Trap
most of its time underground.
EVOLUTIVE stage: First.
It has a very thin skin. It’s frail and Evolution time: Medium.
has problems regulating its own
temperature. Keep it burrowed or it
will get sick. #050 #051

Rank Type move name Rank Type move name #050 Diglett (Alola) Type: Ground Steel
Ground Sand Attack Steel Metal Claw
Strength
Normal Growl Ghost Astonish
Dexterity
Ground Mud Slap Ground Magnitude
Ground Bulldoze Dark Sucker Punch Vitality
Ground Mud Bomb Ground Earth Power Special
Ground Dig Steel Iron Head
Insight
Ground Earthquake Ground Fissure

3
Height: Weight: Base Suggested Rank:
Dark Feint Attack Steel Metal Sound
0.2m / 0’08” 1kg / 2 lbs HP: Beginner
Normal Thrash
Mole Pokémon Abilities:
This variant of Diglett is only found Sand Veil & Tangling Hair
in the Alola region. The small hairs
EVOLUTIVE stage: First.
on its head are used perceive its Evolution time: Medium.
surroundings while burrowed, do
not cut them or Diglett will become
very sick. #050 #051

105
Kanto Pokédex

#051 Dugtrio Type: Ground Rank Type move name Rank Type move name
Normal Scratch Ground Sand Attack
Strength
Normal Growl Ghost Astonish
Dexterity Ground Mud Slap Ground Magnitude
Vitality Ground Bulldoze Ground Earth Power
Special Ground Mud Bomb Ground Rototiller
Ground Dig Normal Tri Attack
Insight
Ground Sand Tomb Dark Night Slash

4
Height: Weight: Base Suggested Rank:
Dark Sucker Punch Normal Slash
0.7m / 2’04” 33kg / 73 lbs HP: Amateur
Ground Earthquake Ground Fissure
Mole Pokémon Abilities:
Because the triplets originally split Sand Veil & Arena Trap Rock Rock Slide Rock Ancient Power
from one body, they think exactly EVOLUTIVE stage: Final. Rock Stealth Rock
alike. They work together to dig
endlessly through the ground.
They are known for destroying the
foundations of roads and buildings. #050 #051

#051 Dugtrio (Alola) Type: Ground Steel Rank Type move name Rank
cost Type move name
Ground Sand Attack Steel Metal Claw
Strength
Normal Growl Ghost Astonish
Dexterity Rototiller
Ground Mud Slap Ground
Vitality Ground Dig Normal Tri Attack
Special Ground Sand Tomb Ground Magnitude
Ground Bulldoze Ground Earth Power
Insight
Ground Mud Bomb Dark Night Slash

4
Height: Weight: Base Suggested Rank:
0.7m / 2’04” 66kg / 146 lbs Dark Sucker Punch Steel Iron Head
HP: Amateur
Ground Earthquake Ground Fissure
Mole Pokémon Abilities:
Thanks to its golden mane, this Sand Veil & Tangling Hair Rock Ancient Power Normal Thrash
Pokémon has been revered as a Rock Stone Edge
EVOLUTIVE stage: Final.
femenine diety. The triplets groom
each other to help keep the hair
glossy and dirt-free, they don’t like
to be petted. #050 #051

Rank Type move name Rank Type move name #052 Meowth Type: Normal
Normal Scratch Normal Growl Strength
Dark Bite Normal Fake Out
Normal Normal Dexterity
Fury Swipes Screech
Dark Feint Attack Dark Taunt Vitality
Normal Pay Day Normal Slash Special
Normal Captivate Dark Assurance
Insight
Dark Nasty Plot Dark Night Slash

3
Height: Weight: Base Suggested Rank:
Normal Feint Normal
Fairy Charm 0.4m / 1’04” 4kg / 9 lbs HP: Beginner
Normal Sing Normal
Dark Snatch
Scratch Cat Pokémon Abilities:
They used to live in grasslands but Pick up & Technician
have adapted really well to life in the
EVOLUTIVE stage: First.
city. Shiny things facinate them and Evolution time: Medium.
they keep a little treasure hidden.
The coin on its head is its most
prized possesion. #052 #053

Rank Type move name Rank Type move name #052 Meowth (Alola) Type: Dark
Normal Scratch Normal Growl
Strength
Dark Bite Normal Fake Out
Dexterity
Normal Fury Swipes Normal Screech
Dark Feint Attack Dark Taunt Vitality
Normal Pay Day Normal Slash Special
Dark Dark Pulse Dark Nasty Plot
Insight
Normal Captivate Dark Night Slash

3
Height: Weight: Base Suggested Rank:
Normal Feint Dark Assurance
0.4m / 1’04” 4kg / 9 lbs HP: Beginner
Fairy Charm Ghost Spite
Scratch Cat Pokémon Abilities:
Dark Flatter In old times, Meowth were taken to Pick up & Technician
Alola as gifts for the tribe’s royals,
EVOLUTIVE stage: First.
this caused them to become Evolution time: Medium.
incredibly greedy and pampered.
Nowdays they are feral, but their
prideful nature remained. #052 #053

106
Kanto Pokédex

#053 Persian Type: Normal Rank Type move name Rank Type move name
Normal Scratch Normal Growl
Strength
Dark Bite Normal Fake Out
Dexterity Normal Fury Swipes Normal Captivate
Vitality Fairy Play Rough Normal Screech
Special Dark Feint Attack Dark Taunt
Normal Swift Rock Power Gem
Insight
Normal Slash Dark Switcheroo

4
Height: Weight: Base Suggested Rank:
1.1m / 3’03” 32kg / 70 lbs Dark Assurance Dark Nasty Plot
HP: Amateur
Dark Night Slash Normal Feint
Classy Cat Pokémon Abilities:
They are proud and temperamental. Limber & Technician Psychic Hypnosis Psychic Amnesia
They scratch their trainers with little Normal Assist
EVOLUTIVE stage: Final.
to no provocation whatsoever.
Their elegance and grace is very
valued, although they can be
vicious hunters. #052 #053

#053 Persian (Alola) Type: Dark Rank Type move name Rank
cost Type move name
Normal Scratch Normal Growl
Strength
Dark Bite Normal Fake Out
Dexterity
Normal Fury Swipes Normal Screech
Vitality Normal Swift Dark Switcheroo
Special Fairy Play Rough Normal Captivate
Dark Feint Attack Dark Taunt
Insight
Rock Power Gem Normal Slash

4
Height: Weight: Base Suggested Rank:
1.1m / 3’03” 33kg / 72 lbs Dark Dark Pulse Dark Assurance
HP: Amateur
Dark Nasty Plot Dark Night Slash
Classy Cat Pokémon Abilities:
They were bred for their silky fur Fur Coat & Technician Normal Feint Dark Quash
and round faces, not for their Dark Parting Shot Dark Snarl
EVOLUTIVE stage: Final.
temperament. This is an extremely Dark Torment
proud Pokémon who will look down
to anyone but itself, despite this, it’s
very popular among Alola’s elite. #052 #053

Rank Type move name Rank Type move name #054 Psyduck Type: Water
Water Water Sport Normal Scratch Strength
Normal Tail Whip Water Water Gun
Normal
Dexterity
Disable Psychic Confusion
Water Water Pulse Normal Fury Swipes Vitality
Normal Screech Psychic Zen Headbutt Special
Water Aqua Tail Water Soak
Insight
Psychic Amnesia Normal Psych Up

3
Height: Weight: Base Suggested Rank:
Water Hydro Pump Psychic Wonder Room 0.8 m / 2’07” 20kg / 44 lbs HP: Beginner
Normal
Poison Body
ClearSlam
Smog Fairy
Ghost Confuse Ray
Moonlight
Duck Pokémon Abilities:
Fairy Moonblast
Psychic Future Sight It lives near lakes and ponds but Damp & Cloud Nine
it’s not very good at swimming. It is
EVOLUTIVE stage: First.
always tormented by headaches Evolution time: Medium.
that worsen when it uses psychic
powers. Psyducks seem unaware of
their own power. #054 #055

#055 Golduck Type: Water n Rank Type move name Rank Type move name
Water Water Sport Normal Scratch
Strength
Normal Tail Whip Water Water Gun
Dexterity Normal Disable Psychic Confusion
Vitality Psychic Amnesia Water Aqua Jet
Special Water Water Pulse Normal Fury Swipes
Normal Screech Water Soak
Insight
Psychic Zen Headbutt Normal Psych Up

4
Height: Weight: Base Suggested Rank:
Normal Me First Water Hydro Pump
1.7m / 5’07” 76kg / 170 lbs HP: Amateur
Psychic Wonder Room Psychic
Normal Tri Attack
Duck Pokémon Abilities:
Damp & Cloud Nine Fairy Confuse Ray
Ghost Moonlight Fairy Moonblast
Psychic Future Sight
A Golduck is an adept swimmer and
can be found near most bodies EVOLUTIVE stage: Final.
Final Form.
of water. Its forehead shimmers with
light when using its psychic abilities.
There are records of wild Golducks
that rescued people in the water. #054 #055
107
Kanto Pokédex

Rank Type move name Rank Type move name #056 Mankey Type: Fight
Normal Covet Normal Scratch
Strength
Fight Low Kick Normal Leer
Dexterity
Normal Focus Energy Normal Fury Swipes
Dark Pursuit Fight Karate Chop Vitality
Fight Seismic Toss Normal Screech Special
Dark Assurance Normal Swagger
Insight
Fight Cross Chop Normal Thrash

3
Height: Weight: Base Suggested Rank:
Ground Stomping Tantrum Dark Punishment
0.5m / 1’08” 28kg / 61 lbs HP: Beginner
Dragon Outrage Fightn Close Combat
Pig Monkey Pokémon Abilities:
Fight Final Gambit Psychic Meditate Vital Spirit & Anger Point
It lives on the mountains or at the top
Dragon Dual Chop Dark Beat Up of fruit trees. Light and agile on its
EVOLUTIVE stage: First.
feet and ferocious in temperament. Evolution time: Slow.
When it gets angry, it goes into a
frenzy and cannot be controlled.
#056 #057

#057 Primeape Type: Fight Rank Type move name Rank Type move name
Normal Scratch Normal Fling
Strength
Normal Focus Energy Normal Leer
Dexterity Normal Swagger Normal Fury Swipes
Vitality Dark Pursuit Fight Karate Chop
Special Fight Seismic Toss Normal Screech
Dark Assurance Normal Rage
Insight
Fight Final Gambit Fight Cross Chop

4
Height: Weight: Base Suggested Rank:
Normal Thrash Ground Stomping Tantrum
1m / 3’03” 32kg / 70 lbs HP: Amateur
Dark Punishment Dragon Grudge
Ghost Outrage
Pig Monkey Pokémon Abilities:
It grows angry if you see its eyes Vital Spirit & Anger Point Fight
Fire Close
Fire Combat
Blast Dark Night Slash
and gets angrier if you run. If you Normal
Psychic Captivate
Meditate Fire Overheat
EVOLUTIVE stage: Final.
fight it will go mad with rage.
Not many trainers are capable of
handling it, the angrier it gets the
less intelligent it becomes. #056 #057

Rank Type move name Rank Type move name #058 Growlithe Type: Fire
Normal Roar Dark Bite
Strength
Fire Ember Normal Leer
Normal Odor Sleuth Normal Helping Hand Dexterity

Fire Flame Wheel Fight Reversal Vitality


Fire Fire Fang Normal Take Down Special
Fire Flame Burst Psychic Agility
Insight
Normal Retaliate Fire Flamethrower

3
Height: Weight: Base Suggested Rank:
Dark Crunch Fire Heat Wave
0.7m / 2’04” 19kg / 41 lbs HP: Beginner
Dragon Outrage Fire Flare Blitz
Puppy Pokémon Abilities:
Mimic
Normal Howl Normal
Fight Hyper Combat
Close Voice
Friendly, loyal and fearless to defend Intimidate & Flash Fire
Fairy Charm its trainer. These traits have gained
EVOLUTIVE stage: First.
them a place working as police Evoles with: Fire Stone.
Pokémon. They are uncommon in
the wild but some packs can be
seen in hot environments. #058 #059

#059 Arcanine Type: Fire Rank Type move name Rank Type move name
Normal Roar Dark Bite
Strength
Normal Odor Sleuth Electric Thunder Fang
Dexterity Fire Fang
Fire Fire Burn Up
Vitality Rock
Normal Rollout
Extreme Speed Normal Morning Sun
Special Psychic
Dragon Double Slap
Normal Rest
Dragon Pulse Electric Wild Charge

Insight

4
Height: Weight: Base Suggested Rank:
1.9m / 6’03” 155kg / 340 lbs HP: Ace
Legendary Pokémon Abilities:
Its proud and regal appearance
 Intimidate & Flash Fire
has made it be revered by people
EVOLUTIVE stage: Final.
of ancient societies. Its magnificent
bark conveys a sense of majesty.
Anyone in front of Arcanine can’t
help but stare in awe. #058 #059

102
Kanto Pokédex

Rank Type move name Rank Type move name #060 Poliwag Type: Water
Water Water Sport Water Water Gun
Strength
Psychic Hypnosis Water Bubble
Normal Double Slap Water Rain Dance Dexterity
Normal Body Slam Water Bubble Beam Vitality
Ground Mud Shot Normal Belly Drum Special
Fight Wake-Up Slap Water Hydro Pump
Insight
Ground Mud Bomb Ice
Fight Reversal
Icy Wind

3
Height: Weight: Base Suggested Rank:
Normal
Fire Fire Fang
Mind Reader Normal Take Down
Refresh 0.6m / 2’00” 12kg / 26 lbs HP: Beginner
Tadpole Pokémon Abilities:
They are most common near ponds Water Absorb & Damp
and lakes during the summer. Its
EVOLUTIVE stage: First.
legs take some weeks to develop Evolution time: Medium.
after it hatches, making it inept at
walking. It is, however, a very fast
swimmer. #060 #061 #062 #186

#061 Poliwhirl Type: Water Rank Type move name Rank Type move name
Water Water Sport Water Water Gun
Strength
Psychic Hypnosis Water Bubble
Dexterity Normal Double Slap Water Rain Dance
Vitality Normal Body Slam Water Bubble Beam
Special Ground Mud Shot Normal Belly Drum
Fight Wake-Up Slap Water Hydro Pump
Insight
Ground Mud Bomb Ice
Fight Reversal
Ice Punch

4
Height: Weight: Base Suggested Rank:
1m / 3’03” 20kg / 44 lbs Normal Mind Reader Normal Refresh
HP: Amateur
Tadpole Pokémon Abilities:
Though it is skilled at walking, it Water Absorb & Damp
prefers to live underwater where
EVOLUTIVE stage: Second.
there’s less danger. It sweats to Evolves with: Water Stone/Trade.
keep its skin moist. Thanks to this, it
can easily slip out of the clutches of
any enemy. #060 #061 #062 #186

Rank Type move name Rank Type move name #062 Poliwrath Type: Water Fight
Fight Circle Throw Psychic Hypnosis
Strength
Water Bubble Beam Normal Double Slap
Fight Submission Fight Dynamic Punch Dexterity
Normal Mind Reader Normal
Ice Swift
Ice Punch Vitality
Flying
Fight Acrobatics
Seismic Toss Normal
Fight Mean Look
Counter Special
Insight

5
Height: Weight: Base Suggested Rank:
1.3 m / 4’03” 54kg / 120 lbs HP: Ace
Tadpole Pokémon Abilities:
It’s not common to find it in the wild. Water Absorb & Damp
Most sightings take place when it is EVOLUTIVE stage: Final.
on land. Once he is inside the water,
it will swim far away. This Pokémon
is an outstanding swimmer, capable
of beating any human. #060 #061 #062 #186

#063 Abra Type: Psychic Rank Type move name Rank Type move name
Psychic Teleport Normal Sweet
Mimic Scent
Strength
Bug
Poison Signal Acid
Beam Normal
Poison Poison Powder
Metronome
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Suggested Rank:
0.9m / 3’00” 19kg / 43 lbs HP: Beginner
Psi Pokémon Abilities:
They are attracted to the cities Synchronize & Inner Focus
and tend to live close to humans. Its EVOLUTIVE stage: First.
Psychic abilities are still developing, Evolution time: Medium.
it can sleep up to 18 hours a day or
else it won’t be able to use them.
When in danger, it teleports away. #063 #064 #065

109
Kanto Pokédex

Rank Type move name Rank Type move name #064 Kadabra Type: Psychic
Psychic Teleport Psychic Kinesis
Strength
Psychic Confusion Normal Disable
Psychic Miracle Eye
Dexterity
Psychic Ally Switch
Psychic Psybeam Psychic Reflect Vitality
Psychic Telekinesis Psychic Role Play Special
Psychic Psycho Cut Normal Recover
Insight
Psychic Psychic Psychic Future Sight

4
Height: Weight: Base Suggested Rank:
Psychic Trick Dark Snatch 1.3m / 4’03” 56kg / 124 lbs HP: Amateur
Dark Foul Play Psychic Wonder Room
Psi Pokémon Abilities:
Kadabra holds a silver spoon in its Synchronize & Inner Focus
hand. The spoon is used to amplify EVOLUTIVE stage: Second.
the alpha waves of its brain. Evolves WITH: Trade.
When this Pokémon walks in, objects
near to it go crazy, moving in ways
they shouldn’t. #063 #064 #065

#065 Alakazam Type: Psychic Experience


cost Type move name Experience
cost Type move name
Psychic Teleport Psychic Kinesis
Strength
Psychic Confusion Normal Disable
Dexterity Psychic Miracle Eye Psychic Ally Switch
Vitality Psychic Psybeam Psychic Reflect
Special Psychic Telekinesis Psychic Role Play
Psychic Psycho Cut Normal Recover
Insight
Psychic Psychic Psychic Future Sight

5
Height: Weight: Base Suggested Rank:
1.5m / 5’00” 48kg / 105 lbs Psychic Trick Dark Snatch
HP: Ace
Dark Foul Play Psychic Wonder Room
Psi Pokémon Abilities:
A Pokémon that can memorize Synchronize & Inner Focus

anything and never forgets what
it learns. Over time it becomes too EVOLUTIVE stage: Final.
smart to allow anyone to be its
master. Alakazam’s psychic powers
can be terrifying. #063 #064 #065

Mega-Alakazam Type: Psychic Rank Type move name Rank Type move name
Psychic Teleport Psychic Kinesis
Strength
Psychic Confusion Normal Disable
Dexterity Psychic Miracle Eye Psychic Ally Switch
Vitality Psychic Psybeam Psychic Reflect
Special Psychic Telekinesis Psychic Role Play
Psychic Psycho Cut Normal Recover
Insight
Psychic Psychic Psychic Future Sight

6
Height: Weight: Base Suggested Rank:
1.2m / 4’00” 48kg / 105lbs Psychic Trick Dark Snatch
HP: Pro
Dark Foul Play Psychic Wonder Room
Psi Pokémon Abilities:
With the power of the Mega Stone Trace
it is constantly plagued with visons
EVOLUTIVE stage: Mega Evolution.
of the future which make it great at
evading attacks. Its body is feeble
and it moves purely through psychic
energy. #065 #065

Rank Type move name Rank Type move name #066 Machop Type: Fight
Fight Low Kick Normal Leer
Strength
Normal Focus Energy Fight Karate Chop
Dexterity
Normal Foresight Fight Low Sweep
Dark Knock Off Fight Seismic Toss Vitality
Fight Revenge Fight Vital Throw Special
Dragon Dual Chop Fight Submission
Insight
Fight Wake-Up Slap Fight Bulk Up

3
Height: Weight: Base Suggested Rank:
Fight Cross Chop Normal Scary Face
0.8m / 2’07” 20kg / 44 lbs HP: Beginner
Fight Dynamic Punch Psychic Meditate
Superpower Pokémon Abilities:
Steel Bullet Punch Ice Ice Punch It lives in mountains, training its fists Guts & No Guard
against strong rocks , lifting boulders
EVOLUTIVE stage: First.
and hurling Rock Pokémon around Evolution time: Medium.
to build stronger muscles. Even with
its small size, it can compete against
expert humans and win. #066 #067 #068

110
Kanto Pokédex

#067 Machoke Type: Fight Rank Type move name Rank Type move name
Fight Low Kick Normal Leer
Strength
Normal Focus Energy Fight Karate Chop
Dexterity
Normal Foresight Fight Low Sweep
Vitality Dark Knock Off Fight Seismic Toss
Special Fight Revenge Fight Vital Throw
Dragon Dual Chop Fight Submission
Insight
Fight Wake-Up Slap Fight Bulk Up

4
Height: Weight: Base Suggested Rank:
Fight Cross Chop Normal Scary Face
1.5m / 5’00” 70kg 155 lbs HP: Amateur
Fight Dynamic Punch Psychic Meditate
Superpower Pokémon Abilities:
Even with its strong frame and
 Guts & No Guard Steel Bullet Punch Fire Fire Punch
power, it is a humble and helpful
EVOLUTIVE stage: Second.
Pokémon. Many of them work for Evolves by: Trade.
human companies. On their days
off you can see them heading to
the wild to train together. #066 #067 #068

Rank Type move name Rank Type move name #068 Machamp Type: Fight
Fight Low Kick Normal Strength
Strength
Normal Leer Normal Foresight
Fight
Dexterity
Karate Chop Normal Focus Energy
Fight Low Sweep Rock Wide Guard Vitality
Dark Knock Off Fight Seismic Toss Special
Fight Revenge Fight Vital Throw
Insight
Dragon Dual Chop Fight Submission

5
Height: Weight: Base Suggested Rank:
Fight Wake-Up Slap Fight Bulk Up
1.6m / 5’03” 130kg / 286 lbs HP: Ace
Fight Cross Chop Normal Scary Face
Superpower Pokémon Abilities:
Fight Dynamic Punch Electric Thunder Punch There are a few roaming in the
 Guts & No Guard
Normal Tickle Ground
Fight Close Combat mountains. Machamp has the power
EVOLUTIVE stage: Final.
to hurl anything aside.
However, trying to do any work that
requires care and dexterity may
cause its arms to get tangled. #066 #067 #068

#069 Bellsprout Type: Grass Poison Rank Type move name Rank Type move name
Grass Vine Whip Normal Growth
Strength
Normal Wrap Grass Sleep Powder
Dexterity Poison Poison Powder Grass Stun Spore
Vitality Poison Acid Dark Knock Off
Special Normal Sweet Scent Poison Gastro Acid
Grass Razor Leaf Normal Slam
Insight
Poison Poison Jab Normal
Psychic Wring Out

3
Height: Weight: Base Suggested Rank:
0.7m / 2’04” 4kg / 9 lbs Grass Poison Fang
Ingrain Normalc Tickle
HP: Starter
Normal Weather
Psychic Ball
Flower Pokémon Abilities:
They live in hot and humid places, Chlorophyll
blending around with the flora.
EVOLUTIVE stage: First.
It is carnivorous and will try to eat Evolution time: Medium.
anything smaller than itself.
It digests its prey with an acid
substance on its mouth. #069 #070 #071

Rank Type move name Rank Type move name #070 Weepinbell Type: Grass Poison
Grass Vine Whip Normal Growth
Strength
Normal Wrap Grass Sleep Powder
Poison Poison Powder Grass Stun Spore
Dexterity
Poison Acid Dark Knock Off Vitality
Normal Sweet Scent Poison Gastro Acid Special
Grass Razor Leaf Normal Slam
Insight
Normal Wring Out Poison Poison
Ground Fissure Jab

4
Height: Weight: Base Suggested Rank:
Normal Tickle Normal Weather Ball 1m / 3’03” 6kg / 14 lbs HP: Beginner
Grass Ingrain
Flycatcher Pokémon Abilities:
It sprays its stun powder to immobilize Chlorophyll
a prey comming close to it, then EVOLUTIVE stage: Second.
eats it calmly. If the prey is bigger Evolves with: Leaf Stone.
than itself, it uses its sharp leaves to
slice it into smaller pieces. Beware of
the toxic liquid in its mouth. #069 #070 #071

111
Kanto Pokédex

#071 Victreebel Type: Grass Poison Rank Type move name Rank Type move name
Grass Vine Whip Normal Swallow
Strength
Normal Spit Up Normal Stockpile
Dexterity
Grass Sleep Powder Normal Sweet Scent
Vitality Grass Razor Leaf Grass Leaf Tornado
Special Grass Leaf Storm Grass Leaf Blade
Ground Bulldoze
Poison Belch Dark
Grass SuckerWhip
Power Punch
Insight
Ground
Grass Mud Bomb
Synthesis

5
Height: Weight: Base Suggested Rank:
1.7m / 5’07” 15kg / 34 lbs HP: Amateur
Flycatcher Pokémon Abilities:
They live together in small groups Chlorophyll
at tropical areas. Victreebel uses a
EVOLUTIVE stage: Final.
sweet honey-like smell to lure and
attract prey. They also use their
long vines to rustle bushes around.
They are territorial and aggressive. #069 #070 #071

Rank Type move name Rank Type move name #072 Tentacool Type: Water Poison
Poison Poison Sting Normal Supersonic
Strength
Normal Constrict Poison Acid
Poison
Dexterity
Toxic Spikes Water Bubble Beam
Normal Wrap Poison Acid Spray Vitality
Psychic Barrier Water Water Pulse Special
Water Brine Poison Poison Jab
Insight
Normal Screech Normal
Ghost Hex

3
Height: Weight: Base Suggested Rank:
Water Hydro Pump Normal
Poison Sludge Wave 0.9m / 3’00” 45kg / 100 lbs HP: Beginner
Normal Wring Out Ice Aurora Beam
Jellyfish Pokémon Abilities:
Ghost Confuse Ray Psychic Magic Coat It lives in the seas all around the Clear Body & Liquid Ooze
world. They release a toxic ink if
stage: First.
startled. It is a surprisingly intelligent EVOLUTIVE
Evolution time: Slow.
Pokémon and can use its tentacles
to briefly establish a link between its
mind and another creature. #072 #073

#073 Tentacruel Type: Water Poison Rank Type move name Rank Type move name
Poison Poison Sting Normal Supersonic
Strength
Normal Constrict Poison Acid
Dexterity Brine Poison
Water Poison Jab
Vitality Poison Toxic Spikes Water Bubble Beam
Special Normal Wrap Poison Acid Spray
Psychic Barrier Water Water Pulse
Insight
Normal Reflect Type Normal Wring Out

4
Height: Weight: Base Suggested Rank:
Normal Screech Ghost Hex
1.6m / 5’03” 55kg / 120 lbs HP: Amateur
Normal
Water Hydro Pump Poison Sludge Wave
Jellyfish Pokémon Abilities:
Lives in rock formations at the Clear Body & Liquid Ooze Grass
Normal Giga Drain
t Psychic Mirror Coat
bottom of the ocean. It can grow Water Aqua Ring
tentacles at will and uses them to EVOLUTIVE stage: Final.
immobilize prey. Records exist of a
giant Tentacruel that sunk a fleet
of pirate ships filled with treasure. #072 #073

Rank Type move name Rank Type move name #074 Geodude Type: Rock Ground
Normal Tackle Normal Defense Curl Strength
Ground Mud Sport Rock Rock Polish
Rock
Dexterity
Rollout Ground Magnitude
Rock Rock Throw Rock Rock Blast Vitality
Rock Smack Down Normal Self Destruct Special
Ground Bulldoze Rock Stealth Rock
Insight
Ground Earthquake Normal Explosion

3
Height: Weight: Base Suggested Rank:
Normal Double-Edge Rock Stone Edge
0.4 m / 1’04” 20kg / 44 lbs HP: Beginner
Normal Body
Rock Slam
Climb Fairy
Rock Wide Guard
Moonlight
Rock Pokémon Abilities:
Dark
Fairy Moonblast
Sucker Punch Lives in mountains and caves. It
 Rock Head & Sturdy
looks indistinguisable from other
EVOLUTIVE stage: First.
rocks around. Because of this, many Evolution time: Medium.
trainers step on them and are
attacked. It rolls to move around and
eats whatever it finds on the floor. #074 #075 #076

112
Kanto Pokédex

Rank Type move name Rank Type move name #074 Geodude (Alola) Type: Rock Electric
Normal Tackle Normal Defense Curl
Strength
Electric Charge Rock Rock Polish
Dexterity
Rock Rollout Electric Spark
Rock Rock Throw Rock Smack Down Vitality
Electric Thunder Punch Normal Self Destruct Special
Rock Stealth Rock Rock Rock Blast
Insight
Electric Discharge Normal Explosion

3
Height: Weight: Base Suggested Rank:
Normal Double-Edge Rock Stone Edge
0.4m / 1’04” 20kg / 44 lbs HP: Beginner
Normal Rock Climb Rock Wide Guard
Rock Pokémon Abilities:
Normal Screech The magnetic fields on Alola’s Blush Magnet Pull & Sturdy
Mountain made Geodude develop
EVOLUTIVE stage: First.
Electric chargers on its body. Evolution time: Medium.
They tend to disguise themselves as
regular rocks, caution is adviced as
they shock you if you step on them. #074 #075 #076

#075 Graveler Type: Rock Ground Rank Type move name Rank Type move name
Normal Tackle Normal Defense Curl
Strength
Ground Mud Sport Rock Rock Polish
Dexterity Rock Rollout Ground Magnitude
Vitality Rock Rock Throw Rock Rock Blast
Special Rock Smack Down Normal Self Destruct
Ground Bulldoze Rock Stealth Rock
Insight
Ground Earthquake Normal Explosion

4
Height: Weight: Base Suggested Rank:
Normal Double-Edge Rock Stone Edge
1m / 3’03” 105kg / 230 lbs HP: Amateur
Normal Wonder
Psychic Room
Rock Climb Rock Wide Guard
Moonlight
Rock Pokémon Abilities:
It walks slowly, but it can get a nice Rock Head & Sturdy Dark
Fairy Moonblast
Sucker Punch
speed by rolling downhill.
EVOLUTIVE stage: Second.
It is good at climbing. Groups of Evolves by: Trade.
them have been seen clinging from
rock formations and cliffs to eat the
tasty rocks covered in moss. #074 #075 #076

#075 Graveler (Alola) Type: Rock Electric Rank Type move name Rank
cost Type move name
Normal Tackle Normal Defense Curl
Strength
Electric Charge Rock Rock Polish
Dexterity
Rock Rollout Electric Spark
Vitality Rock Rock Throw Rock Smack Down
Special Electric Thunder Punch Normal Self Destruct
Rock Stealth Rock Rock Rock Blast
Insight
Electric Discharge Normal Explosion

4
Height: Weight: Base Suggested Rank:
Normal Double-Edge Rock Stone Edge
1m / 3’03” 110kg / 242 lbs HP: Amateur
Normal Rock Climb Rock Wide Guard
Rock Pokémon Abilities:
These Pokémon charge themselves Magnet Pull & Sturdy Normal Screech
by rolling around, it is dangerous if
EVOLUTIVE stage: Second.
two of them collide, a loud noise Evolves by: Trade.
and a flash of light will be seen and
heard at great distance.
They feed on golden dravite. #074 #075 #076

Rank Type move name Rank Type move name #076 Golem Type: Rock Ground
Normal Tackle Normal Defense Curl Strength
Ground Mud Sport Rock Rock Polish
Bug
Dexterity
Steamroller Ground Magnitude
Rock Rock Throw Rock Rock Blast Vitality
Rock Smack Down Normal Self Destruct Special
Ground Bulldoze Rock Stealth Rock
Insight
Ground Earthquake Normal Explosion

5
Height: Weight: Base Suggested Rank:
Normal Double-Edge Rock Stone Edge
1.4m / 4’07” 300kg / 660 lbs HP: Ace
Steel Heavy Slam Steel Iron Defense
Megaton Pokémon Abilities:
Fight Superpower Electric Thunder Punch It is rare to see in the wild since Rock Head & Sturdy
it lives high on the mountains. It
EVOLUTIVE stage: Final.
withdraws its head and legs as if it
were a turtle to roll around. There
have been cases of Golem that
resist dynamite blasts unscathed. #074 #075 #076

113
Kanto Pokédex

Rank Type move name Rank Type move name #076 Golem (Alola) Type: Rock Electric
Normal Tackle Normal Defense Curl
Strength
Electric Charge Rock Rock Polish
Dexterity
Rock Rollout Electric Spark
Rock Rock Throw Rock Smack Down Vitality
Electric Thunder Punch Normal Self Destruct Special
Rock Stealth Rock Rock Rock Blast
Insight
Electric Discharge Normal Explosion

5
Height: Weight: Base Suggested Rank:
Normal Double-Edge Rock Stone Edge
1.7m / 5’07” 316kg / 696 lbs HP: Ace
Steel Heavy Slam Electric Magnet Rise
Megaton Pokémon Abilities:
Fight Counter Electric Wild Charge The Alolan variant of Golem does Galvanize & Sturdy
not roll around like its counter-
part, instead it loads rocks into the EVOLUTIVE stage: Final.
charger on its head and shoots
them around, if the rocks miss, the
electric shockwave doesn’t. #074 #075 #076

#077 Ponyta Type: Fire Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Normal Tail Whip Fire Ember
Dexterity Fire Flame Wheel Take Down
Normal
Vitality Fire Flame Charge Fire Fire Spin
Special Normal Stomp Fire Inferno
Psychic Agility Fire Fire Blast
Insight
Flying Bounce Fire Flare Blitz

3
Height: Weight: Base Suggested Rank:
1m / 3’03” 60kg / 132 lbs Normal
Dark Morning Sun
Punishment Fight DoubleCombat
Close Kick
HP: Beginner
Fire
Psychic Fire Blast
Hypnosis
Fire Horse Pokémon Abilities:
It’s not very common to see one stay Run Away & Flash Fire
still for more than a few seconds. EVOLUTIVE stage: First.
Soon after it’s born, its flames begin Evolution time: Medium.
to burn. It is weak at first but soon
begins to develop a great speed
chasing after its parents. #077 #078

Rank Type move name Rank Type move name #078 Rapidash Type: Fire
Fire Ember Normal Growl
Strength
Normal Quick Attack Normal Tail Whip
Normal Take Down Dexterity
Fire Flame Wheel
Poison Poison Jab Normal Stomp Vitality
Fire Flame Charge Fire Fire Spin Special
Normal Fury Attack Fire Inferno
Insight
Bug Megahorn Psychic Agility

4
Height: Weight: Base Suggested Rank:
Fire Fire Blast Flying Bounce
1.7m / 5’07” 190kg / 420 lbs HP: Amateur
Fire Flare Blitz Fire
Normal Flare Drill
Horn Blitz
Fire Horse Pokémon Abilities:
Normal Mimic Sun
Morning Ground Hyper
Normal Drill Voice
Run Run Away & Flash Fire
It lives happily on prairies.
It loves speed competitions - a herd
EVOLUTIVE stage: Final.
can often be seen running alongside
a train. It can regulate the heat of
its mane as to let its trainer ride it,
but only if it trusts him enough. #077 #078

#079 Slowpoke Type: Water Psychic Rank Type move name Rank Type move name
Normal Yawn Normal Tackle
Strength
Ghost Curse Normal Growl
Dexterity Water Water Gun Psychic Confusion
Vitality Normal Disable Normal Headbutt
Special Water Water Pulse Psychic Zen Headbutt
Normal Slack Off Psychic Amnesia
Insight
Psychic Psychic Water Rain Dance

3
Height: Weight: Base Suggested Rank:
Normal Psych Up Psychic Heal Pulse
1.2m / 4’00” 36kg / 80 lbs HP: Beginner
Psychic Future Sight Ground Mud Sport
Dopey Pokémon Abilities:
It lives close to water. This Pokémon Oblivious & Own Tempo Ice Icy wind
has a low intellect, and it’s slow to
EVOLUTIVE stage: First.
react to any stimuli. Its tail seeps a Evolution Time: Slow.
sweet substance it uses to lure prey
to eat. When the tip turns white
shellders will be attracted to it. #079 #080 #199

114
Kanto Pokédex

Rank Type move name Rank Type move name #080 Slowbro Type: Water Psychic
Normal Yawn Normal Tackle
Strength
Ghost Curse Normal Growl
Water Water Gun Psychic Confusion Dexterity
Normal Disable Normal Headbutt Vitality
Water Water Pulse Psychic Zen Headbutt Special
Normal Slack Off Water Withdraw
Insight
Psychic Amnesia Psychic Psychic

4
Height: Weight: Base Suggested Rank:
Water Rain Dance Normal Psych Up
1.6m / 5’03” 78kg / 173 lbs HP: Amateur
Psychic Heal Pulse Water Aqua Tail
Hermit Crab Pokémon Abilities:
Normal Belly Drum Psychic Future Sight This Pokémon fused with a Shellder Oblivious & Own Tempo
that bit into its tail. It’s a slow EVOLUTIVE stage: Final.
swimmer and doesn’t react to pain
but Shellder tends to keep it out of
trouble.
#079 #080 #199

Rank Type move name Ranke Type move name Mega-Slowbro Type: Water Psychic
Normal Yawn Normal Tackle
Strength
Ghost Curse Normal Growl
Water Water Gun Psychic Confusion Dexterity
Normal Disable Normal Headbutt Vitality
Water Water Pulse Psychic Zen Headbutt Special
Normal Slack Off Water Withdraw
Insight
Psychic Amnesia Psychic Psychic

5
Height: Weight: Base Suggested Rank:
Water Rain Dance Normal Psych Up
2m / 6’07” 120kg / 264 lbs HP: Ace
Psychic Heal Pulse Water Aqua Tail
Hermit Crab Pokémon Abilities:
Normal Belly Drum Psychic Future Sight With the power of the Mega Stone Shell Armor
the Shellder on its tail becomes a
EVOLUTIVE stage: Mega Evolution.
bulletproof armor that swallows its
host’s whole body.
Slowpoke doesn’t seem to mind and
looks pretty comfy to nest inside. #080 #080

#081 Magnemite Type: Electric Steel Rank Type move name Rank Type move name
Normal Tackle Normal Supersonic
Strength
Electric Thunder Shock Normal Sonic Boom
Dexterity Light Screen Electric Thunder Wave
Psychic
Vitality Steel Magnet Bomb Electric Spark
Special Steel Mirror Shot Steel Metal Sound
Electric Electro Ball Steel Flash Cannon
Insight
Normal Screech Electric Magnet Rise

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 6kg / 13 lbs Normal Lock-On Electric Discharge
HP: Beginner
Steel Gyro Ball Electric Zap Cannon
Magnet Pokémon Abilities:
It lurks near electric facilities and
 Magnet Pull & Sturdy Psychic
Normal Gravity Steel Iron Defense
mountains as it is attracted by big Bug Signal Beam
stage: First.
magnetic fields. It is not aggressive EVOLUTIVE
Evolution time: Medium.
and usually defends itself with a
screech or a weak electric impulse
to deter other from attacking. #081 #082 #462

Rank Type move name Rank Type move name #082 Magneton Type: Electric Steel
Normal Supersonic Normal Tackle
Strength
Normal Tri Attack Electric Thunder Shock
Normal Sonic Boom Electric Electric Terrain Dexterity
Psychic Light Screen Electric Thunder Wave Vitality
Steel Magnet Bomb Electric Spark Special
Steel Mirror Shot Steel Metal Sound
Insight
Electric Electro Bal Steel Flash Cannon

4
Height: Weight: Base Suggested Rank:
Normal Screech Electric Magnet Rise
1m / 3’03” 60kg / 132 lbs HP: Amateur
Normal Lock-On Electric Discharge
Magnet Pokémon Abilities:
Steel Gyro Ball Electric Zap Cannon Sometimes three Magnemites fuse Magnet Pull & Sturdy
Psychic
Normal Gravity Steel Iron Defense into this Pokémon; other times
EVOLUTIVE stage: Second.
Bug Signal Beam a single one sprouts two others. Evolution time: Slow.
This species is greatly affected by
magnetic fields. Magnetons are
eager to please their trainers. #081 #082 #462

115
Kanto Pokédex

#083 Farfetch’d Type: Normal Flying Rank Type move name Rank Type move name
Flying Peck Ground Sand Attack
Strength
Bug Fury Cutter Normal Leer
Dexterity Flying Acrobatics Normal Fury Attack
Vitality Dark Knock Off Normal Slash
Special Flying Air Cutter Normal Swords Dance
Psychic Agility Poison Poison Jab
Insight
Dark Night Slash Normal Feint

4
Height: Weight: Base Suggested Rank:
Normal False Swipe Flying Air Slash
0.8m / 2’07” 15kg / 33 lbs HP: Beginner
Flying Brave Bird Grass Leaf Blade
Wild Duck Pokémon Abilities:
There used to be whole flocks of Keen Eye & Inner Focus Flying Feather Dance Flying Roost
them in meadows near the lakes.
EVOLUTIVE stage: Final.
Now they are almost extinct
because their meat is delicious.
They are fond of leeks and celery,
they carry them around as sticks. #083

Rank Type move name Rank Type move name #084 Doduo Type: Normal Flying
Flying Peck Normal Growl
Strength
Normal Quick Attack Normal Rage
Normal
Dexterity
Fury Attack Dark Pursuit
Flying Pluck Normal Uproar Vitality
Normal Acupressure Normal Double Hit Special
Normal Swords Dance Psychic Agility
Insight
Fight Jump Kick Flyingc Drill Peck

3
Height: Weight: Base Suggested Rank:
Normal Trick
Psychic Endeavor Normal Thrash 1.4m / 4’07” 40kg / 86 lbs HP: Beginner
Flying Mirror Move Dark Feint Attack
Twin Bird Pokémon Abilities:
Flying Brave Bird It can fly, but it prefers to run in the Run Away & Early Bird
prairies. The two heads usually get
EVOLUTIVE stage: First.
along. While one is eating or sleeping, Evolution time: Slow.
the other one is alert for predators.
It is known that they share a brain
and their ideas are connected. #084 #085

#085 Dodrio Type: Normal Flying Rank Type move name Rank Type move name
Normal Grow Flying Peck
Strength
Normal Rage l Normal Quick Attack
Dexterity
Flying Pluck Normal Fury Attack
Vitality Dark Pursuit Normal Uproar
Special Normal Acupressure Normal Tri Attack
Normal Swords Dance Psychic Agility
Insight
Fight Jump Kick Flying Drill Peck

4
Height: Weight: Base Suggested Rank:
Normal Trick
Psychic Endeavor Normal Thrash
1.8m / 6’00” 85kg / 187 lbs HP: Amateur
Flying Mirror Move Dark Feint Attack
Triple Bird Pokémon Abilities:
A third head comes to change the Run Away & Early Bird Flying Brave Bird
dynamic the two original had. It is
EVOLUTIVE stage: Final.
common to see the three heads
fighting. Each one has its own
personality, but when they work as
a team they can be very powerful. #084 #085

Rank Type move name Rank Type move name #086 Seel Type: Water Grass
Water Water Sport Normal Growl
Strength
Normal Encore Ice Icy Wind
Normal Take Down Dexterity
Ice Ice Shard
Psychic Rest Water Aqua Ring Vitality
Ice Aurora Beam Water Aqua Jet Special
Water Brine Normal Headbutt
Insight
Water Dive Water Aqua Tail

3
Height: Weight: Base Suggested Rank:
Ice Ice Beam Normal Safeguard
1.1m / 3’07” 90kg / 198 lbs HP: Beginner
Ice Hail Normal Fake Out
Sea Lion Pokémon Abilities:
Ghost Lick Bug Signal Beam A Pokémon that lives on icebergs. It Thick Fat & Hydration
swims in the sea using the point on
EVOLUTIVE stage: First.
its head to break up the ice. Evolution time: Slow.
It sleeps a lot during the day,
being most active at dawn when
the temperature starts to cool. #086 #087

116
Kanto Pokédex

#087 Dewgong Type: Water Ice Rank Type move name Rank Type move name
Bug Signal Beam Normal Growl
Strength
Normal Encore Ice Icy Wind
Dexterity
Normal Take Down Ice Ice Shard
Vitality Psychic Rest Water Aqua Ring
Special Ice Aurora Beam Water Aqua Jet
Water Brine Ice Sheer Cold
Insight
Normal Headbutt Water Dive

4
Height: Weight: Base Suggested Rank:
Water Aqua Tail Ice Ice Beam
1.7m / 5’07” 120kg 264 lbs HP: Amateur
Normal Safeguard Ice Hail
Sea Lion Pokémon Abilities:
Its body is covered with a pure white Thick Fat & Hydration Ice Avalanche Normal Perish Song
fur. The colder the weather, the Normal Horn Drill
Evolution: Final Form.
more active it becomes. It hunts at
night and it’s excellent at catching
fish Pokémon.
It is also very intelligent and playful. #086 #087

Rank Type move name Rank Type move name #088 Grimer Type: Poison Poison
Normal Pound Poison Poison Gas
Strength
Normal Harden Ground Mud Slap
Normal Poison Sludge Dexterity
Disable
Normal Minimize Ground Mud Bomb Vitality
Poison Sludge Bomb Normal Fling Special
Normal Screech Poison Sludge Wave
Insight
Poison Acid Armor Poison Gunk Shot

3
Height: Weight: Base Suggested Rank:
Poison Belch Dark Memento
0.9m / 3’00” 30kg / 66 lbs HP: Beginner
Ghost Shadow Sneak
Sandstorm Ground Giga Drain
Grass Earthquake
Sludge Pokémon Abilities:
Normal Scary Face It was born from polluted sludge Stench & Sticky Hold
in the sea. Grimer’s favorite food
EVOLUTIVE stage: First.
is anything filthy like waste water Evolution time: Slow.
pumped out from factories. Grime
and sludge stick to their body
making them grow larger over time. #088 #089

Rank Type move name Rank Type move name #088 Grimer (Alola) Type: Poison Dark
Normal Pound Poison Poison Gas
Strength
Normal Harden Dark Bite
Dexterity
Normal Disable Poison Acid Spray
Poison Poison Fang Normal Minimize Vitality
Dark Fling Dark Knock Off Special
Dark Crunch Normal Screech
Insight
Poison Gunk Shot Poison Acid Armor

3
Height: Weight: Base Suggested Rank:
Poison Belch Dark Memento
0.7m / 2’04” 42kg / 92 lbs HP: Beginner
Dark Assurance Poison Clear Smog
Sludge Pokémon Abilities:
Ghost Shadow Sneak Grimer were brought into Alola to eat Poison Touch & Power of Alchemy
garbage on the region. It seemed
EVOLUTIVE stage: First.
like a counterintuitive measure but Evolution time: Slow.
ended up solving the problem. But
now Grimer are incredibly noxious,
much more toxic than usual. #088 #089

#089 Muk Type: Poison Rank Type move name Rank Type move name
Normal Pound Poison Poison Gas
Strength
Normal Harden Ground Mud Slap
Dexterity Venom Drench Normal Disable
Poison
Vitality Poison Sludge Normal Minimize
Special Ground Mud Bomb Poison Sludge Bomb
Normal Fling Normal Screech
Insight
Poison Sludge Wave Poison Acid Armor

5
Height: Weight: Base Suggested Rank:
Poison Gunk Shot Poison Belch
1.2m / 4’00” 60kg / 132 lbs HP: Amateur
Dark Memento Normal Self-Destruct
Sludge Pokémon Abilities:
It gathers on polluted areas to eat Stench & Sticky Hold Ghost Shadow Sneak Grass Giga Drain
filth. Its body is made of a powerful
EVOLUTIVE stage: Final.
poison that kills any plant. Touching
it can cause a fever that will require
bed rest. A good diet may reduce
Muk’s toxicity. #088 #089

117
Kanto Pokédex

#089 Muk (Alola) Type: Poison Dark Rank Type move name Rank
cost Type move name
Poison Poison Gas Normal Pound
Strength
Normal Disable Normal Harden
Dexterity Bite Venom Drench
Dark Poison
Vitality Poison Acid Spray Poison Poison Fang
Special Normal Minimize Dark Fling
Dark Knock Off Dark Crunch
Insight
Normal Screech Poison Gunk Shot

5
Height: Weight: Base Suggested Rank:
Poison Acid Armor Poison Belch
1m / 3’03” 52kg / 114 lbs HP: Amateur
Dark Memento Normal Stockpile
Sludge Pokémon Abilities:
It is as friendly as it is toxic, be careful Poison Touch & Power of Alchemy Normal Swallow Ghost Shadow Sneak
for it tries to hug others regularly. A
EVOLUTIVE stage: Final.
good diet does not help reduce its
toxicity levels, it only makes it cranky
and prone to destroy furniture. It
releases toxic fumes all the time. #088 #089

Rank Type move name Rank Type move name #090 Shellder Type: Water
Normal Tackle Water Water Gun
Strength
Normal Protect Normal Supersonic
Dexterity
Ice Icicle Spear Water Withdraw
Normal Leer Water Clamp Vitality
Ice Ice Shard Water Razor Shell Special
Ice Aurora Beam Water Whirlpool
Insight
Water Brine Steel Iron Defense

3
Height: Weight: Base Suggested Rank:
Ice Ice Beam Normal Shell Smash 0.3m / 1’00” 4kg / 9 lbs HP: Beginner
Water Hydro Pump Water Aqua Ring
Bivalve Pokémon Abilities:
Rock Rock Blast Normal Rapid Spin It lives at the bottom of the sea Shell Armor & Skill Link
and rivers. It feeds on algae but it’s
EVOLUTIVE stage: First.
attracted to sweet substances. Evolves with: Water Stone.
When frightened it will shut its clam
and lock it to be almost impossible
to open. #090 #091

#091 Cloyster Type: Water Ice Rank Type move name Rank Type move name
Water Withdraw Normal Protect
Strength
Normal Supersonic Normal Spike Cannon
Dexterity
Ice Aurora Beam Poison Toxic Spikes
Vitality Water Hydro Pump Normal Shell Smash
Special Ground Spikes Ice Icicle Crash
Water Aqua Ring Rock Rock Blast
Insight
Normal Self-Destruct

4
Height: Weight: Base Suggested Rank:
1.5m / 5’00” 132kg / 292 lbs HP: Amateur
Bivalve Pokémon Abilities:
If it lives in seas with harsh currents, Shell Armor & Skill Link
it will grow larger and sharper

EVOLUTIVE Final.
Final Form.
stage:
spikes on its shells than those
who live on calm waters. Its shell is
extremely hard - you would need
explosives to try to open it. #090 #091

Rank Type move name Rank Type move name #092 Gastly Type: Ghost Poison
Ghost Spite Ghost Lick
Strength
Ghost Night Shade Normal Mean Look
Ghost Psychic Hypnosis Dexterity
Curse
Ghost Confuse Ray Dark Sucker Punch Vitality
Dark Payback Ghost Shadow Ball Special
Dark Dark Pulse Psychic Dream Eater
Insight
Ghost Destiny Bond Normal
Ghost Hex

4
Height: Weight: Base Suggested Rank:
Normal
Ghost Nightmare Poison Clear Smog 1.3m / 4’03” 0.1kg / 0.2 lbs HP: Beginner
Ice Icy Wind Ghost Grudge
Gas Pokémon Abilities:
Its body is made of a toxic gas - Levitate
anyone would faint if engulfed by
EVOLUTIVE stage: First.
it. It has been seen in abandoned Evolution time: Medium.
places scaring people and other
pokemon for fun. It is elusive and
escapes through the walls. #092 #093 #094

118
Kanto Pokédex

#093 Haunter Type: Ghost Poison Rank Type move name Rank Type move name
Ghost Spite Ghost Lick
Strength
Ghost Curse Normal Mean Look
Dexterity Ghost Night Shade Psychic Hypnosis
Vitality Ghost Confuse Ray Dark Sucker Punch
Special Ghost Shadow Punch Dark Payback
Ghost Shadow Ball Dark Dark Pulse
Insight
Psychic Dream Eater Normal
Ghost Destiny Bond

4
Height: Weight: Base Suggested Rank:
Normal
Ghost Hex Ghost Nightmare
1.6m / 5’03” 0.1kg / 0.2 lbs HP: Amateur
Ice Icy Wind Ghost Grudge
Gas Pokémon Abilities:
Haunter is a dangerous Pokémon. Levitate Psychic Trick
it will try to lick you with its tongue
EVOLUTIVE stage: Second.
to steal your life away. If you get Evolves by: Trade.
the feeling of being watched in
darkness when nobody is around, it
means a Haunter is there. #092 #093 #094

Rank Type move name Rank Type move name #094 Gengar Type: Ghost Poison
Ghost Spite Ghost Lick
Strength
Ghost Curse Normal Mean Look
Ghost Dexterity
Night Shade Psychic Hypnosis
Ghost Confuse Ray Dark Sucker Punch Vitality
Ghost Shadow Punch Dark Payback Special
Ghost Shadow Ball Dark Dark Pulse
Insight
Psychic Dream Eater Normal
Ghost Destiny Bond

5
Height: Weight: Base Suggested Rank:
Normal
Ghost Hex Ghost Nightmare 1.5 m / 5’00” 40kg / 90 lbs HP: Ace
Normal Perish Song Ice Icy Wind
Shadow Pokémon Abilities:
Grass Giga Drain This Pokémon is michievous but it Levitate & Cursed Body
can be downright evil. It takes joy
EVOLUTIVE stage: Final.
in casting curses upon innocents
and eating the life of people and
Pokémon. It lurks in the shadows
and disguises itself as one. #092 #093 #094

Rank Type move name Ranke Type move name Mega-Gengar Type: Ghost Poison
Ghost Spite Ghost Lick Strength
Ghost Curse Normal Mean Look
Ghost
Dexterity
Night Shade Psychic Hypnosis
Ghost Confuse Ray Dark Sucker Punch Vitality
Ghost Shadow Punch Dark Payback Special
Ghost Shadow Ball Dark Dark Pulse Insight
Psychic Dream Eater Normal
Ghost Destiny Bond

6
Height: Weight: Base Suggested Rank:
Normal
Ghost Hex Ghost Nightmare 1.4m / 4’07” 40kg / 90 lbs HP: Pro
Normal Perish Song Ice Icy Wind Abilities:
Shadow Pokémon
Grass Giga Drain With the power of the Mega Stone Shadow Tag
Gengar can now teleport through
EVOLUTIVE stage: Mega Evolution.
dimensions, whatever horrors it
witnesses there make it try to curse
anything or anyone it perceives as
prey, even its beloved trainer! #094 #094

#095 Onix Type: Rock Ground Rank Type move name Rank Type move name
Normal Tackle Normal Harden
Strength
Ground Mud Sport Normal Bind
Dexterity Ghost Curse Rock Rock Throw
Vitality Rock Rock Tomb Normal Rage
Special Rock Stealth Rock Rock Rock Polish
Rock Smack Down Dragon Dragon Breath
Insight
Normal Slam Normal Screech

8
Height: Weight: Base Suggested Rank:
8m / 28’10” 420kg / 926 lbs Rock Rock Slide Ground Sand Tomb
HP: Amateur
Ground Dig Steel Iron Tail
Rock Snake Pokémon Abilities:
It is not full-size when it’s born. Years Rock Head & Sturdy Rock Stone Edge Normal Double-Edge
of eating boulders make it a real Rock Sandstorm Rock Healing
Psychic Ancient Wish
Power
EVOLUTIVE stage: First.
giant. It lives on mountains and dark Evolves WITH:Trade holding an Item. Normal Self-Destruct Normal Endure
tunnels. Its frightening roars travel
as echo through the cave. It is very
aggressive towards others. #095 #208

119
Kanto Pokédex

Rank Type move name Rank Type move name #096 Drowzee Type: Psychic Ground
Normal Pound Psychic Hypnosis
Strength
Normal Disable Poison Poison Gas
Psychic
Dexterity
Meditate Psychic Psybeam
Normal Headbutt Normal Psych Up Vitality
Psychic Synchronoise Psychic Zen Headbutt Special
Normal Swagger Psychic Psychic
Insight
Dark Nasty Plot Psychic Psyshock

3
Height: Weight: Base Suggested Rank:
Psychic Future Sight Psychic Role Play 1m / 3’03” 32kg / 71 lbs HP: Beginner
Electric Thunder Wave Normal Substitute
Hypnosis Pokémon Abilities:
It eats the dreams of a sleeping
 Insomnia & Forewarn
person or Pokémon and shows
EVOLUTIVE stage: First.
fondness to the dreams of young Evolution time: Slow.
children. Once the victim is deep in
slumber it will extract and eat the
dream through the nose. #096 #097

#097 Hypno Type: Psychic Rank Type move name Rank Type move name
Psychic Hypnosis Normal Pound
Strength
Psychic Confusion Normal Disable
Dexterity Poison Gas Psychic Meditate
Poison
Vitality Ghost Nightmare Dark Switcheroo
Special Psychic Psybeam Normal Swagger
Normal Psych Up Normal Headbutt
Insight
Psychic Zen Headbutt Psychic Synchronoise

4
Height: Weight: Base Suggested Rank:
1.6m / 5’03” 75kg / 166 lbs Psychic Psychic Dark Nasty Plot
HP: Amateur
Psychic Future Sight Psychic Psyshock
Hypnosis Pokémon Abilities:
Old children stories tell of an Hypno Insomnia & Forewarn Normal Substitute Electric Thunder Wave
who takes away naughty kids and Normal Metronome
feasts on their dreams until they EVOLUTIVE stage: Final.
are old men. They have an urge to
eat the dreams of others since they
cannot sleep themselves. #096 #097

Rank Type move name Rank Type move name #098 Krabby Type: Water
Water Bubble Ground Mud Sport
Strength
Normal Vice Grip Normal Leer
Normal Harden Water Bubble Beam Dexterity

Ground Mud Shot Steel Metal Claw Vitality


Normal Stomp Normal Protect Special
Normal Slam Normal Guillotine
Insight
Water Brine Water Crabhammer

3
Height: Weight: Base Suggested Rank:
Normal Flail Psychic Agility 0.4m / 1’04” 6kg / 14 lbs HP: Beginner
Steel Iron Defense Fire
Normal Flare
MimicBlitz
River Crab Pokémon Abilities:
A Krabby dig holes in the sand near Hyper Cutter & Shell Armor
the sea.
stage: First.
They can be seen squabbling with EVOLUTIVE
Evolution time: Slow.
each other over food and territory.
They usually avoid humans but will
fight if provoked. #098 #099

#099 Kingler Type: Water Type move name Type move name
Ground Mud Sport Water Bubble
Strength
Normal Leer Normal Vice Grip
Dexterity Normal Harden Rock Wide Guard
Vitality Water Bubble Beam Ground Mud Shot
Special Steel Metal Claw Normal Stomp
Normal Protect Normal Slam
Insight
Normal Guillotine Water Brine

4
Height: Weight: Base Suggested Rank:
Water Crabhammer Normal Flail
1.4m / 4’03” 60kg / 132 lbs HP: Amateur
Psychic Agility Steel Iron Defense
Pincer Pokémon Abilities:
Its pincers grow peculiarly large. If it Hyper Cutter & Shell Armor Normal Mimic
lifts the pincers too fast, it may lose EVOLUTIVE stage: Final.
its balance and stagger. If one of its
pincers is damaged, it will detach it
from its body. It will regrow after a
few days.. #098 #099

120
Kanto Pokédex

Rank Type move name Rank Type move name #100 Voltorb Type: Electric
Electric Charge Normal Tackle
Strength
Normal Sonic Boom Electric Eerie Impulse
Electric Spark Rock Rollout Dexterity
Normal Screech Electric Charge Beam Vitality
Psychic Light Screen Electric Electro Ball Special
Normal Self Destruct Normal Swift
Insight
Electric Discharge Electric Magnet Rise

3
Height: Weight: Base Suggested Rank:
Steel Gyro Ball Normal Explosion
0.5m / 1’08” 10kg / 22 lbs HP: Beginner
Psychic Mirror Coat Normal Endure
Ball Pokémon Abilities:
Dark Sucker Punch Dark Foul Play They live near factories and electric Soundproof & Static
generators. It bears an uncanny
stage: First.
and unexplained resemblance to EVOLUTIVE
Evolution time: Slow.
a Pokéball. Since it explodes at the
slightest provocation, even veteran
trainers treat it with caution. #100 #101

#101 Electrode Type: Electric Rank Type move name Rank Type move name
Electric Charge Normal Tackle
Strength
Electric Eerie Impulse Normal Sonic Boom
Dexterity Electric Spark Electric Magnetic Flux
Vitality Rock Rollout Normal Screech
Special Electric Charge Beam Psychic Light Screen
Electric Electro Ball Normal Self Destruct
Insight
Normal Swift Electric Discharge

4
Height: Weight: Base Suggested Rank:
Electric Magnet Rise Steel Gyro Ball
1.2m / 4’00” 66kg / 146 lbs HP: Amateur
Normal Explosion Psychic Mirror Coat
Ball Pokémon Abilities:
It is known for causing blackouts in Soundproof & Static Dark Foul Play Dark Sucker Punch
the cities. After evolving it explodes Normal Endure
EVOLUTIVE stage: Final.
as a form to release excess electricity
or simply to amuse itself.
Trainers need to be careful around
an Electrode. #100 #101

Rank Type move name Rank Type move name #102 Exeggcute Type: Grass Psychic
Normal Barrage Normal Uproar
Strength
Psychic Hypnosis Psychic Reflect
Grass Leech Seed Grass Bullet Seed Dexterity
Grass Stun Spore Poison Poison Powder Vitality
Grass Sleep Powder Psychic Confusion Special
Grass Worry Seed Normal Natural Gift
Insight
Grass Solar Beam Psychic Extrasensory

3
Height: Weight: Base Suggested Rank:
Normal Bestow Ghost Nightmare 0.4m / 1’04” 2kg / 5 lbs HP: Beginner
Grass Ingrain Ghost Curse
Egg Pokémon Abilities:
Even though it appears to be eggs Chlorophyll
of some sort, it is related more to a
EVOLUTIVE stage: First.
seed. It gathers in packs of six that Evolves with: Leaf Stone.
have a mental link with eachother.
Each one of them has a different
personality. #102 #103

#103 Exeggutor Type: Grass Psychic Rank Type move name Rank Type move name
Normal Barrage Psychic Confusion
Strength
Psychic Hypnosis Grass Seed Bomb
Dexterity Normal Stomp Psychic Psyshock
Vitality Normal Egg Bomb Grass Wood Hammer
Special Grass Leaf Storm Ghost Nightmare
Grass Grassy Terrain Ghost Curse
Insight

5
Height: Weight: Base Suggested Rank:
2m / 6’07” 120kg / 264 lbs HP: Amateur
Coconut Pokémon Abilities:
Originally from tropical areas. Chlorophyll & Harvest
Exeggutor’s heads grow larger with EVOLUTIVE stage: Final.
strong sunlight. Each head thinks
independently. They are friendly
and provide their shade to other
Pokémon. #102 #103

121
Kanto Pokédex

#103 Exeggutor (Alola) Type: Grass Dragon Rank Type move name Rank
cost Type move name
Normal Barrage Psychic Hypnosis
Strength
Psychic Confusion Grass Seed Bomb
Dexterity
Normal Egg Bomb Psychic Psyshock
Vitality Dragon Dragon Hammer Grass Wood Hammer
Special Grass Leaf Storm Dragon Dragon Tail
Grass Ingrain Normal Giga Impact
Insight

5
Height: Weight: Base Suggested Rank:
11m / 36’00” 415kg / 916 lbs HP: Amateur
Coconut Pokémon Abilities:
Alola is the native region for this Frisk & Harvest
Pokémon, only in there it can evolve
EVOLUTIVE stage: Final.
into this form. With this size, its
Psychic abilities are rarely needed
and its trainer’s order’s rarely heard.
They enjoy the sun in the beach.. #102 #103

Rank Type move name Rank Type move name #104 Cubone Type: Ground
Normal Growl Normal Tail Whip
Strength
Ground Bone Club Normal Focus Energy
Normal Leer
Dexterity
Normal Headbutt
Ground Bonemerang Normal Rage Vitality
Normal False Swipe Normal Endeavor Special
Dark Fling Ground Bone Rush
Insight
Ground Stomping Tantrum Normal Thrash

3
Height: Weight: Base Suggested Rank:
Normal Double Edge Normal Retaliate 0.4m / 1’04” 6kg / 14 lbs HP: Beginner
Steel Iron Defense Fight Double Kick
Lonely Pokémon Abilities:
Fight Detect Cubone wears a skull helmet it Rock Head & Lightning Rod
never removes. It is said to be from
EVOLUTIVE stage: First.
its mother or someone dear to it. Evolution time: Slow.
Lives in the mountains where it cries
at night due to the sadness it feels.
It is distrustful of humans. #104 #105

#105 Marowak Type: Ground Rank Type move name Rank Type move name
Normal Growl Normal Tail Whip
Strength
Ground Bone Club Normal Focus Energy
Dexterity Normal Leer Normal Headbutt
Vitality Ground Bonemerang Normal Rage
Special Normal False Swipe Normal Endeavor
Dark Fling Ground Bone Rush
Insight
Ground Stomping Tantrum Normal Thrash

4
Height: Weight: Base Suggested Rank:
Normal Double Edge Normal Retaliate
1m / 3’03” 45kg / 99 lbs HP: Amateur
Normal Perish Song Dragon Outrage
Bone Keeper Pokémon Abilities:
Its rough past has hardened its Rock Head & Lightning Rod
 Fight Detect
heart. Now tenacious and violent,
EVOLUTIVE stage: First.
this Pokémon will use its Bone club as
a weapon against foes. Marowak’s
den is usually full of the bones it has
collected. #104 #105

#105 Marowak (Alola) Type: Fire Ghost Rank Type move name Rank
cost Type move name
Normal Growl Normal Tail Whip
Strength
Ground Bone Club Ghost Hex
Dexterity Flame Wheel
Normal Leer Fire
Vitality Ground Bonemerang Fire Will-o-Wisp
Special Ghost Shadow Bone Normal Endeavor
Dark Fling Ground Stomping Tantrum
Insight
Normal Thrash Fire Flare Blitz

4
Height: Weight: Base Suggested Rank:
Normal Retaliate Ground Bone Rush
1m / 3’03” 34kg / 75 lbs HP: Amateur
Normal Perish Song Dark Brutal Swing
Bone Keeper Pokémon Abilities:
Alola has many predators for an Cursed Body & Lightning Rod Fire Flame Charge
orphaned Cubone, so its mother’s
Evolution: Final Form.
spirit lingered close to protect her
baby. This otherworldly influence
made Marowak fiercer and changed
its type completely. #104 #105

122
Kanto Pokédex

Rank Type move name Rank Type move name #106 Hitmonlee Type: Fight
Fight Double Kick Fight Revenge
Strength
Psychic Meditate Fight Rolling Kick
Dexterity
Fight Jump Kick Fight Brick Break
Normal Focus Energy Normal Feint Vitality
Fight High Jump Kick Normal Mind Reader Special
Normal Foresight Rock Wide Guard
Insight
Fire Blaze Kick Normal Endure

4
Height: Weight: Base Suggested Rank:
Normal Mega Kick Fight Close Combat
1.5m / 5’00” 50kg / 110 lbs HP: Amateur
Fight Reversal Flying Bounce
Kicking Pokémon Abilities:
Normal Rapid Spin Fight Mach Punch Its legs freely stretch and contract. Limber & Reckless
It bowls over foes with devastating
EVOLUTIVE stage: Final.
kicks. It is very disciplined and trains EVOLUTIVE BY: Maxing out STR.
every day.It is very rare in the wild,
and it is mostly found in urban areas.
#236 #106 #107 #237

#107 Hitmonchan Type: Fight Rank Type move name Rank Type move name
Fight Revenge Normal Comet Punch
Strength
Psychic Agility Dark Pursuit
Dexterity
Fight Mach Punch Steel Bullet Punch
Vitality Normal Feint Fight Vaccum Wave
Special Fight Quick Guard Electric Thunder Punch
Ice Ice Punch Fire Fire Punch
Insight
Fight Sky Uppercut Normal Mega Punch

4
Height: Weight: Base Suggested Rank:
Fight Detect Fight Focus Punch
1.4m / 4’07” 50kg 110 lbs HP: Amateur
Fight Counter Fight Close Combat
Punching Pokémon Abilities:
It specializes in punching as fast as Keen Eye & Iron Fist Normal Rapid Spin Fight Drain Punch
it can. Using a corkscrew motion, Fight High Jump Kick
EVOLUTIVE stage: Final.
it can even drill through concrete EVOLUTIVE BY: Maxing out VIT.
with it’s bare hands. This Pokémon
takes its training very seriously.
It’s very rare to see one in the wild. #236 #106 #107 #237

Rank Type move name Rank Type move name #108 Lickitung Type: Normal
Ghost Lick Normal Supersonic
Strength
Normal Defense Curl Dark Knock Off
Normal Normal Dexterity
Wrap Stomp
Normal Disable Normal Slam Vitality
Rock Rollout Normal Chip Away Special
Normal Me First Normal Refresh
Insight
Normal Screech Grass Power Whip

3
Height: Weight: Base Suggested Rank:
Normal Wring Out Normal Belly Drum 1.2m / 4’00” 65kg / 144 lbs HP: Amateur
Water Aqua Tail Psychic Zen Headbutt
Licking Pokémon Abilities:
Its tongue is twice as long as its Own Tempo & Oblivious
body and it is used for everything,
EVOLUTIVE stage: First.
from capturing prey to feeling it’s Evolution time: Slow.
surroundings and cleaning itself. It
really dislikes sour and bitter flavors.
#108 #463

#109 Koffing Type: Poison Rank Type move name Rank Type move name
Poison Poison Gas Normal Tackle
Strength
Poison Smog Normal Smokescreen
Dexterity Poison Clear Smog Dark Assurance
Vitality Poison Sludge Normal Self Destruct
Special Ice Haze Steel Gyro Ball
Poison Sludge Bomb Normal Explosion
Insight
Ghost Destiny Bond Poison Belch

3
Height: Weight: Base Suggested Rank:
Dark Memento Poison Toxic Spikes
0.6m / 2’00” 1kg / 2 lbs HP: Beginner
Normal Pain Split Rock Rollout
Poison Gas Pokémon Abilities:
It is drawn to the smog and fumes Levitate & Neutralizing Gas
of the cities. It fills its body with toxic
EVOLUTIVE stage: First.
gases to float like a balloon. When Evolution time: Slow.
it gets nervous it releases a sickly
green gas. Breathing this gas will
give you a bad case of sniffles. #109 #110

123
Kanto Pokédex

Rank Type move name Rank Type move name #110 Weezing Type: Poison
Poison Poison Gas Normal Tackle
Strength
Poison Smog Normal Smokescreen
Poison Clear Smog Dark Assurance
Dexterity
Poison Sludge Normal Self Destruct Vitality
Ice Haze Normal Double Hit Special
Poison Sludge Bomb Normal Explosion
Insight
Ghost Destiny Bond Poison Belch

4
Height: Weight: Base Suggested Rank:
Dark Memento Poison Toxic Spikes 1.2m / 4’00” 9kg / 20 lbs HP: Amateur
Normal Pain Split Psychic Psybeam
Poison Gas Pokémon Abilities:
They are considered a pest in Levitate & Neutralizing Gas

urban areas. They wait until night to
Evolution: Final Form.
roam and eat from the trash cans in
the neighborhood. If it finds a filthy
and unkept house it will make its
nest in there. #109 #110

#111 Rhyhorn Type: Ground Rock Rank Type move name Rank Type move name
Normal Horn Attack Normal Tail Whip
Strength
Normal Stomp Normal Fury Attack
Dexterity Rock Smack Down Normal Scary Face
Vitality Rock Rock Blast Ground Bulldoze
Special Normal Chip Away Normal Take Down
Ground Drill Run Rock Stone Edge
Insight
Ground Earthquake Normal Horn Drill

3
Height: Weight: Base Suggested Rank:
Bug Megahorn
Dig Electric Thunder Fang
1m / 3’03” 115kg / 253 lbs HP: Beginner
Ice
Normal Ice Fang
Slash Fire Fire Fang
Spikes Pokémon Abilities:
It lives in grasslands and rough Rock Head & Lightningrod
terrains. It is covered with a thick EVOLUTIVE stage: First.
hide and it tramples any threats by Evolution time: Slow.
running towards them. It is not very
smart, though. It can keep trampling
things for hours just because. #111 #112 #464

Rank Type move name Rank Type move name #112 Rhydon Type: Ground Rock
Normal Horn Attack Normal Tail Whip
Strength
Normal Stomp Normal Fury Attack
Rock Smack Down
Dexterity
Normal Scary Face
Rock Rock Blast Ground Bulldoze Vitality
Normal Chip Away Normal Take Down Special
Ground Drill Run Fight Hammer Arm
Insight
Rock Stone Edge Ground Earthquake

5
Height: Weight: Base Suggested Rank:
Normal Horn Drill Normal
Bug Megahorn 1.9m / 6’03” 240kg / 528 lbs HP: Amateur
Dragon Dragon Rush Normal Skull Bash
Drill Pokémon Abilities:
Steel Smart Strike It has a horn that serves as a drill Rock Head & Lightningrod
for destroying rocks and boulders.
EVOLUTIVE stage: Second.
Rhydon occasionally goes for a swim Evolves WITH:Trade holding an Item.
in rivers and even magma pools. Its
great resistance prevents it from
taking any damage. #111 #112 #464

#113 Chansey Type: Normal Rank Type move name Rank Type move name
Normal Pound Normal Defense Curl
Strength
Normal Refresh Normal Growl
Dexterity Normal Soft Boiled Normal Double Slap
Vitality Psychic Heal Pulse Normal Bestow
Special Normal Minimize Normal Take Down
Normal Sing Dark Fling
Insight
Normal Double-Edge Normal Egg Bomb

12
Height: Weight: Base Suggested Rank:
Psychic Light Screen Normal
Psychic Healing Wish
1.1m / 3’07” 34kg / 76 lbs HP: Beginner
Normal Heal Bell Fight
Normal SeismicOut
Wring Toss
Egg Pokémon Abilities:
There are only females in this species. Natural Cure & Serene Grace Normal Present
Chansey lays a nutritive egg every
EVOLUTIVE stage: Second.
day. These eggs are fed to the sick Evolves with: Happiness 5.
to give them strength. It is a loving
and smart Pokémon, but it’s pretty
rare and elusive in the wild. #440 #113 #242

124
Kanto Pokédex

Rank Type move name Rank Type move name #114 Tangela Type: Grass
Normal Constrict Grass Ingrain
Strength
Grass Sleep Powder Grass Vine Whip
Grass
Dexterity
Absorb Poison Poison Powder
Normal Bind Normal Growth Vitality
Grass Mega Drain Dark Knock Off Special
Grass Stun Spore Normal Natural Gift
Insight
Normal Slam Rock Ancient Power

3
Height: Weight: Base Suggested Rank:
Grass Giga Drain Normal Tickle
1m / 3’03” 35kg / 77 lbs HP: Amateur
Normal Wring Out Grass Grassy Terrain
Vine Pokémon Abilities:
Grass Power Whip Psychic Amnesia It blends with foliage on jungle and Chlorophyll & Leaf Guard
Psychic Confusion Normal Substitute forest areas. Its vines snap off easily
EVOLUTIVE stage: First.
and painlessly if they are grabbed, Evolution time: Slow.
allowing it to make a quick getaway.
The lost vines are replaced by new
growth the very next day. #114 #465

#115 Kangaskhan Type: Normal Rank Type move name Rank Type move name
Normal Comet Punch Normal Leer
Strength
Normal Fake Out Normal Tail Whip
Dexterity Dark Bite Normal Double Hit
Vitality Normal Rage Normal Mega Punch
Special Normal Chip Away Normal Dizzy Punch
Dark Crunch Normal Endure
Insight
Dragon Outrage Dark Sucker Punch

5
Height: Weight: Base Suggested Rank:
2.2m / 7’03” 160kg / 352lbs HP: Fight Reversal Water Aqua Tail
Amateur
Normal Wonder
Psychic Room
Captivate Fairy
Fight Counter
Moonlight
Parent Pokémon Abilities:
A female only species. It raises its Early Bird & Scrappy
offspring in its belly pouch. The EVOLUTIVE stage: Final.
young leaves once it learns to find
its own food. In the wild, mothers
and daugthers fiercly defend
eachother. #115

Mega-Kangaskhan Type: Normal Rank Type move name Rank


cost Type move name
Normal Comet Punch Normal Leer
Strength
Normal Fake Out Normal Tail Whip
Dexterity Dark Bite Normal Double Hit
Vitality Normal Rage Normal Mega Punch
Special Normal Chip Away Normal Dizzy Punch
Dark Crunch Normal Endure
Insight
Dragon Outrage Dark Sucker Punch

6
Height: Weight: Base Suggested Rank:
2.2m / 7’03” 160kg / 352lbs HP: Fight Reversal Water Aqua Tail
Ace
Normal Wonder
Psychic Room
Captivate Fairy
Fight Counter
Moonlight
Parent Pokémon Abilities:
The mother gives all the power of the Parental Bond
Mega Stone to her child. The child
EVOLUTIVE stage: Mega Evolution.
grows violent and both team up as
formidable fighters. But the mother
worries about her child’s future as she
raised it better than that. #115 #115

Rank Type move name Rank Type move name #116 Horse Type: Water
Water Water Gun Normal Smokescreen Strength
Normal Leer Water Bubble
Normal
Dexterity
Focus Energy Water Bubble Beam
Psychic Agility Dragon Twister Vitality
Water Brine Water Hydro Pump Special
Dragon Dragon Dance Dragon Dragon Pulse
Insight
Ice Aurora Beam Bug Signal Beam

3
Height: Weight: Base Suggested Rank:
Water Octazooka 0.4m / 1’04” 8kg / 17 lbs HP: Beginner
Dragon Pokémon Abilities:
It makes its nest in the shade of Swift Swim & Sniper
corals in shallow parts of the sea.

EVOLUTIVE
Evolution: stage: First.
First Stage.
If it senses danger, it spits a murky Evolution
Evolves aftertime:
reaching
Slow.certain level.
ink and flees.It has been seen
shooting down flying bugs to eat
them. #116 #117 #230

125
Kanto Pokédex

#117 Seadra Type: Water Rank Type move name Rank Type move name
Water Water Gun Normal Smokescreen
Strength
Normal Leer Water Bubble
Dexterity Normal Focus Energy Water Bubble Beam
Vitality Psychic Agility Dragon Twister
Special Water Brine Water Hydro Pump
Dragon Dragon Dance Dragon Dragon Pulse
Insight
Ice Aurora Beam Bug Signal Beam

4
Height: Weight: Base Suggested Rank:
1.2m / 4’00” 25kg / 55 lbs Water Octazooka
HP: Amateur
Dragon Pokémon Abilities:
The poisonous barbs all over its body Swift Swim & Sniper
are highly valued as ingredients for
EVOLUTIVE stage: Second.
making traditional medicine. Evolves by: Trade holding an Item.
It will show no mercy if anything
approaches its nest. Its back fin has
a numbing substance #116 #117 #230

Rank Type move name Rank Type move name #118 Goldeen Type: Water
Flying Peck Water Water Sport
Strength
Normal Supersonic Normal Horn Attack
Water Water Pulse Normal Flail Dexterity

Water Aqua Ring Normal Fury Attack Vitality


Water Waterfall Normal Horn Drill Special
Psychic Agility Water Soak
Insight
Bug Megahorn Flying Bounce

3
Height: Weight: Base Suggested Rank:
Ground Mud Sport Ground Drill Run 0.6m / 2’00” 15kg / 33 lbs HP: Beginner
Goldfish Pokémon Abilities:
Goldeen loves swimming wild and Swift Swim & Water Veil
free in rivers and ponds. If one of EVOLUTIVE stage: First.
these Pokémon is placed in an Evolution time: Slow.
aquarium, it will shatter the glass
with its horn and make its escape.
#118 #119

#119 Seaking Type: Water Rank Type move name Rank Type move name
Flying Peck Water Water Sport
Strength
Normal Horn Attack Normal Tail Whip
Dexterity Normal Supersonic Poison Poison Jab
Vitality Water Water Pulse Normal Flail
Special Water Aqua Ring Normal Fury Attack
Water Waterfall Normal Horn Drill
Insight
Psychic Agility Water Soak

4
Height: Weight: Base Suggested Rank:
Bug Megahorn Flying Bounce
1.4m / 4’03” 60kg / 132 lbs HP: Amateur
Ground Mud Sport Ground Drill Run
Goldfish Pokémon Abilities:
In the autumn, Seaking males can Swift Swim & Water Veil
be seen doing courtship dances to EVOLUTIVE stage: Final.
females. After getting a mate both
will be seen swimming powerfully up
rivers and creeks to make their nest.
#118 #119

#120 Staryu Type: Water Rank Type move name Rank Type move name
Normal Tackle Normal Harden
Strength
Water Water Gun Normal Rapid Spin
Dexterity
Normal Recover Psychic Psywave
Vitality Normal Swift Water Bubble Beam
Special Normal Camouflage Steel Gyro Ball
Water Brine Normal Minimize
Insight
Normal Reflect Type Rock Power Gem

3
Height: Weight: Base Suggested Rank:
Ghost Confuse Ray Psychic Psychic
0.8m / 2’07” 34kg / 76 lbs HP: Beginner
Psychic Light Screen Psychic Cosmic Power
Starshape Pokémon Abilities:
They come out to the shore in Illuminate & Natural Cure Water Hydro Pump Electric Thunder Wave
great numbers when the sky is full Bug Signal Beam Dragon Twister
EVOLUTIVE stage: First.
with stars. The core at its center Evolves with: Water Stone.
glows to comunicate with others.
If a part of its body is injured it can
regrow it in a few days. #120 #121

126
Kanto Pokédex

#121 Starmie Type: Water Psychic Rank Type move name Rank Type move name
Normal Spotlight Water Water Gun
Strength
Normal Recover Normal Swift
Dexterity Rapid Spin Ghost Confuse Ray
Normal
Vitality Water Hydro Pump Bug Signal Beam
Special Electric Thunder Wave Dragon Twister

Insight

4
Height: Weight: Base Suggested Rank:
1.1m / 3’07” 80kg / 176 lbs HP: Amateur
Mysterious Pokémon Abilities:
This Pokémon has been given the Illuminate & Natural Cure
nickname “the gem of the sea.” It
EVOLUTIVE stage: Final.
swims through water by spinning
its star-shaped body as if it were a
propeller on a ship. The core at the
center glows with different colors. #120 #121

Rank Type move name Rank Type move name #122 Mr. Mime Type: Psychic Fairy
Psychic Barrier Psychic Confusion
Strength
Fight Quick Guard Rock Wide Guard
Psychic Trick Dexterity
Grass Magical Leaf
Psychic Power Swap Psychic Guard Swap Vitality
Normal Copycat Psychic Meditate Special
Normal Double Slap Normal Mimic
Insight
Psychic Psywave Normal Encore

4
Height: Weight: Base Suggested Rank:
Psychic Light Screen Psychic Reflect
1.3m / 4’03” 54kg / 120 lbs HP: Beginner
Psychic Psybeam Normal Substitute
Barrier Pokémon Abilities:
Normal Recycle Fairy Misty Terrain You don’t find this Pokémon, it finds Soundproof & Filter
Psychic Psychic Psychic Role Play you. It is really smart and amuses
Normal Baton Pass Normal Safeguard itself by showing people its power EVOLUTIVE stage: Final.
to create barriers with pantomime.
Ghost Confuse Ray Normal Fake Out It creates an invisible box and flees
Dark Nasty Plot when you try to figure out the exit. #439 #122

#123 Scyther Type: Bug Flying Rank Type move name Rank Type move name
Normal Quick Attack Normal Leer
Strength
Fight Vacuum Wave Normal Focus Energy
Dexterity Normal False Swipe Dark Pursuit
Vitality Psychic Agility Flying Wing Attack
Special Bug Fury Cutter Normal Slash
Normal Razor Wind Normal Double Team
Insight
Normal Double Hit Dark Night Slash

3
Height: Weight: Base Suggested Rank:
Bug X-Scissor Flying Air Slash
1.5m / 5’00” 56kg / 123 lbs HP: Amateur
Normal Swords Dance Normal Feint
Mantis Pokémon Abilities:
It’s pretty rare but a few swarms Swarm & Technician Flying Tailwind Steel Steel Wing
have been seen in the grasslands. Fight Quick Guard
EVOLUTIVE stage: First.
It tears and shreds prey with its Evolves by: Trade holding an Item.
wickedly sharp scythes and very
rarely spreads its wings to fly. This
pokemon is stealthy and aggressive. #123 #212

Rank Type move name Rank Type move name #124 Jynx Type: Ice Psychic
Normal Pound Ghost Lick
Strength
Normal Lovely Kiss Ice Powder Snow
Normal Body Slam
Dexterity
Fairy Draining Kiss
Normal Double Slap Ice Ice Punch Vitality
Psychic Heart Stamp Normal Mean Look Special
Dark Fake Tears Fight Wake-Up Slap
Insight
Ice Avalanche Normal Perish Song

4
Height: Weight: Base Suggested Rank:
Normal Wring Out Ice Blizzard 1.4m / 4’07” 41kg / 89 lbs HP: Amateur
Normal Fake Out Dark Nasty Plot
Humanshape Pokémon Abilities:
Ice Aurora Veil It is not common outside cold areas. Oblivious & Forewarn
This Pokémon is female only. Its cries
EVOLUTIVE stage: Final.
sound like human speech. However,
it is impossible to tell what it is trying
to say. The way it moves and talks
induce others to dance. #238 #124

127
Kanto Pokédex

#125 Electabuzz Type: Electric Rank Type move name Rank Type move name
Normal Quick Attack Normal Leer
Strength
Electric Thunder Shock Fight Low Kick
Dexterity Normal Swift Electric Shock Wave
Vitality Electric Thunder Wave Electric Electro Ball
Special Psychic Light Screen Electric Thunder Punch
Electric Discharge Normal Screech
Insight
Electric Thunderbolt Electric Thunder

4
Height: Weight: Base Suggested Rank:
1.1m / 3’07” 30kg / 66 lbs Dragon Dual Chop Ice Ice Punch
HP: Amateur
Psychic Meditate
Electric Pokémon Abilities:
A violent Pokémon. It searches for Static
spots where it can feed on electricity
EVOLUTIVE stage: Second.
and has been seen absorbing light- Evolves WITH:Trade holding an Item.
ning from the sky.
It’s competitive and aggressive with
others. #239 #125 #466

Rank Type move name Rank Type move name #126 Magmar Type: Fire
Poison Smog Normal Leer
Strength
Fire Ember Normal Smokescreen
Dexterity
Dark Feint Attack Fire Fire Spin
Poison Clear Smog Fire Flame Burst Vitality
Ghost Confuse Ray Fire Fire Punch Special
Fire Sunny Day Fire Lava Plume
Insight
Fire Flamethrower Fire Fire Blast

4
Height: Weight: Base Suggested Rank:
Fire Heat Wave Fight Karate Chop 1.3m / 4’03” 44kg / 98 lbs HP: Amateur
Dragon Dual Chop
Spitfire Pokémon Abilities:
It can be found living in volcanic Flame Body
areas. In battle, Magmar blows out EVOLUTIVE stage: Second.
intense flames all over its body Evolves with:Trade holding an Item.
to intimidate the opponent. This
creates heat waves that ignite
grass and trees in the surroundings. #240 #126 #467

#127 Pinsir Type: Bug Rank Type move name Rank Type move name
Normal Vice Grip Normal Focus Energy
Strength
Normal Bind Fight Seismic Toss
Dexterity
Normal Harden Fight Revenge
Vitality Fight Brick Break Fight Vital Throw
Special Normal Double Hit Fight Submission
Bug X-Scissor Fight Storm Throw
Insight
Normal Thrash Normal Swords Dance

4
Height: Weight: Base Suggested Rank:
Fight Superpower Normal Guillotine
1.5m / 5’00” 55kg 120 lbs HP: Amateur
Steel Iron Defense Rock Stealth Rock
Stagbeetle Pokémon Abilities:
Their pincers are strong enough Hyper Cutter & Mold Breaker
 Dark Feint Attack
to shatter thick logs. Because they
EVOLUTIVE stage: Final.
dislike cold, Pinsirs burrow and sleep
under the ground on chilly nights.
They like to eat sap and honey,
but they are aggressive by nature. #127

Mega-Pinsir Type: Bug Flying Rank Type move name Rank


cost Type move name
Normal Vice Grip Normal Focus Energy
Strength
Normal Bind Fight Seismic Toss
Dexterity
Normal Harden Fight Revenge
Vitality Fight Brick Break Fight Vital Throw
Special Normal Double Hit Fight Submission
Bug X-Scissor Fight Storm Throw
Insight
Normal Thrash Normal Swords Dance

5
Height: Weight: Base Suggested Rank:
Fight Superpower Normal Guillotine
1.7m / 5’07” 59kg / 130lbs HP: Ace
Steel Iron Defense Rock Stealth Rock
Stagbeetle Pokémon Abilities:
With the power of the Mega Stone Aerialate Dark Feint Attack
it develops wings and inhuman
EVOLUTIVE stage: Mega Evolution.
strength. It can lift foes heavier than
itself and still fly with ease. Its mind
is in a constant state of excitement
and it cannot stay still. #127 #127

128
Kanto Pokédex

Rank Type move name Rank Type move name #128 Tauros Type: Normal
Normal Tackle Normal Tail Whip
Strength
Normal Rage Normal Horn Attack
Dark Normal
Dexterity
Pursuit Scary Face
Psychic Rest Dark Payback Vitality
Normal Work Up Psychic Zen Headbutt Special
Normal Take Down Normal Swagger
Insight
Normal Thrash Normal Giga Impact

4
Height: Weight: Base Suggested Rank:
Steel Smart Strike Dragon Outrage 1.4m / 4’07” 176kg /388 lbs HP: Amateur
Normal Sleep Talk
Wild Bull Pokémon Abilities:
This is a Male species. They travel in Intimidate & Anger Point
herds around the plains and fight
EVOLUTIVE stage: Final.
each other by locking horns. The
herd’s protector takes pride in its
battle-scarred horns. Miltank is the
female of this species. #128

#129 Magikarp Type: Water Rank Type move name Rank Type move name
Normal Splash Normal Tackle
Strength
Normal Flail Flying Bounce
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Suggested Rank:
0.9m / 2’11” 10kg / 22 lbs HP: Starter
Fish Pokémon Abilities:
Magikarp is a pathetic excuse of a Swift Swim
Pokémon that is not even good to
EVOLUTIVE stage: First.
eat. It’s only capable of flopping and Evolution time: Slow.
splashing. However, it can survive in
any body of water no matter how
polluted it is. #129 #130

Type move name Type move name #130 Gyarados Type: Water Flying
Dragon Dragon Rage Normal Leer
Strength
Dragon Twister Ice Ice Fang
Normal
Dexterity
Scary Face Dark Bite
Normal Thrash Water Aqua Tail Vitality
Water Rain Dance Dark Crunch Special
Water Hydro Pump Dragon Dragon Dance
Insight
Normal Hyper Beam Flying Hurricane
Fissure

7
Height: Weight: Base Suggested Rank:
Electric Thunder Wave Dragon Outrage 6.5m / 21’04” 235kg / 518 lbs HP: Ace
Flying Bounce
Atrocious Pokémon Abilities:
It’s rarely seen in the wild. This huge Intimidate
and vicious Pokémon is known
EVOLUTIVE stage: Final.
for the destruction it leaves in its
wake. In ancient literature, there is a
record of a Gyarados that razed a
village when violence flared. #129 #130

Rank Type move name Ranke Type move name Mega-Gyarados Type: Water Dark
Dragon Dragon Rage Normal Leer
Strength
Dragon Twister Ice Ice Fang
Normal
Dexterity
Scary Face Dark Bite
Normal Thrash Water Aqua Tail Vitality
Water Rain Dance Dark Crunch Special
Water Hydro Pump Dragon Dragon Dance
Insight
Normal Hyper Beam Flying Hurricane
Fissure

8
Height: Weight: Base Suggested Rank:
Electric Thunder Wave Dragon Outrage
6.5m / 21’04” 100kg / 220 lbs HP: Pro
Flying Bounce
Atrocious Pokémon Abilities:
With the power of the Mega Stone Mold Breaker
its body suffers a lot of strain,
EVOLUTIVE stage: Mega Evolution.
making it faster and stronger but
also angrier and uncontrollable.
It must have a strong bond or it will
fall into a destructive rampage. #130 #130

129
Kanto Pokédex

#131 Lapras Type: Water Ice Rank Type move name Rank Type move name
Normal Sing Normal Growl
Strength
Water Water Gun Ice Mist
Dexterity
Ghost Confuse Ray Ice Ice Shard
Vitality Water Water Pulse Normal Body Slam
Special Water Rain Dance Water Brine
Ice Ice Beam Normal Perish Song
Insight
Normal Safeguard Water Hydro Pump

6
Height: Weight: Base Suggested Rank:
2.5m / 8’02” 132kg / 292 lbs Ice Sheer Cold Dragon Dragon Dance
HP: Amateur
Ice Freeze-Dry Dragon Outrage
Transport Pokémon Abilities:
People have driven Lapras near the Shell Armor & Water Absorb
point of extinction. In the evenings, EVOLUTIVE stage: Final.
this Pokémon is said to sing as it
seeks what few others of its kind
still remain. Their gentle nature has
made them easy to lure and catch. #131

Rank Type move name Rank Type move name #132 Ditto Type: Normal
Normal Transform
Strength
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 4kg / 8 lbs HP: Amateur
Transform Pokémon Abilities:
This Pokémon is quite common but Limber
it’s pretty difficult to spot. It can
EVOLUTIVE stage: Final.
transform into any other Pokémon
and imitate their behavior. When it
sleeps, it changes into a stone to
avoid being attacked. #132

#133 Eevee Type: Normal Rank Type move name Rank Type move name
Normal Helping Hand Normal Growl
Strength
Normal Tackle Normal Tail Whip
Dexterity Baby-Doll Eyes
Ground Sand Attack Fairy
Vitality Normal Swift Normal Quick Attack
Special Dark Bite Normal Refresh
Normal Covet Normal Take Down
Insight
Fairy Charm Normal Baton Pass

3
Height: Weight: Base Suggested Rank:
Normal Double-Edge Normal Last Resort
0.3m / 1’00” 6kg / 14 lbs HP: Beginner
Normal Trump Card Normal Wish
Wring Out
Evolution Pokémon Abilities:
This Pokémon is extremely rare to Run Away & Adaptability Normal Tickle Dark Fake Tears
find. Eevee has an unstable genetic
EVOLUTIVE stage: First.
makeup that suddenly mutates to Evolves with: Different methods.
fit its environment. Radiation from
various stones causes this Pokémon
to evolve. #133

Rank Type move name Rank Type move name #134 Vaporeon Type: Water
Normal Tackle Normal Helping Hand
Strength
Normal Tail Whip Ground Sand Attack
Water
Dexterity
Water Gun Normal Quick Attack
Water Water Pulse Ice Aurora Beam Vitality
Water Aqua Ring Poison Acid Armor Special
Ice Haze Water Muddy Water
Insight
Normal Last Resort Water Hydro Pump

6
Height: Weight: Base Suggested Rank:
Normal Wish Ice Icy Wind 1m / 3’03” 29kg / 63 lbs HP: Amateur
Normal Yawn
Bubble Jet Pokémon Abilities:
Vaporeon underwent through a
 Water Absorb
strange mutation, it grew fins and
EVOLUTIVE stage: Final.
gills that allow it to live underwater. EVOLved with: Water Stone.
This Pokémon has the ability to
become translucid when it dives
underwater. #133 #134

130
Kanto Pokédex

#135 Jolteon Type: Electric Rank Type move name Rank Type move name
Normal Tackle Normal Helping Hand
Strength
Normal Tail Whip Ground Sand Attack
Dexterity Electric Thunder Shock Normal Quick Attack
Vitality Fight Double Kick Electric Thunder Fang
Special Bug Pin Missile Psychic Agility
Electric Thunder Wave Electric Discharge
Insight
Normal Last Resort Electric Thunder

4
Height: Weight: Base Suggested Rank:
0.8m / 2’07” 24kg / 54 lbs Normal Wish Electric Magnet Rise
HP: Amateur
Normal Endure
Lightning Pokémon Abilities:
This Pokémon evolved after being Volt Absorb
affected by electric radiation.
EVOLUTIVE stage: Final.
Every hair on its body starts to stand EVOLved with: Thunder Stone.
sharply if it becomes charged with
electricity. It shoots lightning from all
around its body. #133 #135

Rank Type move name Rank Type move name #136 Flareon Type: Fire
Normal Tackle Normal Helping Hand
Strength
Normal Tail Whip Ground Sand Attack
Fire
Dexterity
Ember Normal Quick Attack
Dark Bite Fire Fire Fang Vitality
Fire Fire Spin Normal Scary Face Special
Poison Smog Fire Lava Plume
Insight
Normal Last Resort Fire Flare Blitz

4
Height: Weight: Base Suggested Rank:
Normal Wish Fight Detect 0.9m / 2’11” 25kg / 55 lbs HP: Amateur
Fire Heat Wave
Flame Pokémon Abilities:
A few have been seen in volcanic Flash Fire
areas but just like its counterparts
EVOLUTIVE stage: Final.
is more common to see it being the EVOLved with: Fire Stone.
pet of wealthy people. Its flaming
fur is most appreciated for its warm
glow and silky touch. #133 #136

#137 Porygon Type: Normal Rank Type move name Rank Type move name
Normal Conversion Normal Tackle
Strength
Normal Conversion 2 Normal Sharpen
Dexterity Psychic Psybeam Psychic Agility
Vitality Normal Recover Electric Magnet Rise
Special Bug Signal Beam Normal Recycle
Electric Discharge Normal Lock-On
Insight
Normal Tri Attack Psychic Magic Coat

3
Height: Weight: Base Suggested Rank:
0.8m / 2’07” 36kg / 80 lbs Electric Zap Cannon Electric
Fight Close Combat
Electro Web
HP: Beginner
Fire
Dark Fire
FoulBlast
Play Ghost
Normal Grudge
Pain Split
Virtual Pokémon Abilities:
The first case of a man-made
 Trace & Download
Pokémon created as computer
EVOLUTIVE stage: First.
data. It is capable of reverting itself Evolves by: Trade holding an Item.
into a program in order to enter the
cyberspace. Its software has a fire-
wall so it cannot be copied. #137 #233 #474

Rank Type move name Rank Type move name #138 Omanyte Type: Rock Water
Normal Constrict Water Withdraw
Strength
Dark Bite Water Water Gun
Rock Rollout Normal Leer Dexterity

Ground Mud Shot Water Brine Vitality


Normal Protect Rock Ancient Power Special
Normal Tickle Rock Rock Blast
Insight
Normal Shell Smash Water Hydro Pump

3
Height: Weight: Base Suggested Rank:
Poison Toxic Spikes Ground Spikes 0.4m / 1’04” 7kg / 16 lbs HP: Beginner
Steel Iron Defense
Spiral Pokémon Abilities:
One of the ancient and extinct Swift Swim & Shell Armor
Pokémon that have been revived
EVOLUTIVE stage: First.
from fossils by science. If attacked, Evolution time: Slow.
it withdraws into its hard shell. It is
not found in the wild anymore, but
fossils can be found in the sea. #138 #139

131
Kanto Pokédex

#139 Omastar Type: Rock Water Rank Type move name Rank Type move name
Normal Constrict Water Withdraw
Strength
Dark Bite Water Water Gun
Dexterity Rock Rollout Normal Leer
Vitality Ground Mud Shot Water Brine
Special Normal Protect Rock Ancient Power
Normal Spike Cannon Normal Tickle
Insight
Rock Rock Blast Normal Shell Smash

4
Height: Weight: Base Suggested Rank:
1m / 3’03” 35kg / 72 lbs Water Hydro Pump Poison Toxic Spikes
HP: Ace
Ground Spikes Steel Iron Defense
Spiral Pokémon Abilities:
An Omastar used its tentacles to Swift Swim & Shell Armor
ensnare and capture its prey. It is
EVOLUTIVE stage: Final.
believed to have become extinct
because the shell grew too large,
making it slow and ponderous.
It is not found in the wild anymore. #138 #139

Rank Type move name Rank Type move name #140 Kabuto Type: Rock Water
Normal Scratch Normal Harden
Strength
Grass Absorb Normal Leer
Ground Sand Attack Ground Mud Shot
Dexterity
Normal Endure Water Aqua Jet Vitality
Grass Mega Drain Steel Metal Sound Special
Rock Ancient Power Normal Wring Out
Insight
Ghost Confuse Ray Rock Stealth Rock

3
Height: Weight: Base Suggested Rank:
Steel Iron Defense 0.5m / 1’08” 11kg / 25 lbs HP: Beginner
Shellfish Pokémon Abilities:
Kabuto is a Pokémon that has Swif Swim & Battle Armor
been regenerated from a fossil.
EVOLUTIVE stage: First.
However, in extremely rare cases, Evolution time: Slow.
living specimens have been found.
The Pokémon has not changed at
all for 300 million years. #140 #141

#141 Kabutops Type: Rock Water Rank Type move name Rank Type move name
Normal Scratch Normal Harden
Strength
Grass Absorb Normal Leer
Dexterity
Ground Sand Attack Normal Feint
Vitality Ground Mud Shot Steel Metal Sound
Special Normal Endure Water Aqua Jet
Grass Mega Drain Normal Slash
Insight
Dark Night Slash Rock Ancient Power

4
Height: Weight: Base Suggested Rank:
Normal Wring Out Steel Iron Defense
1.3m / 4’03” 40kg / 13 lbs HP: Ace
Rock Stealth Rock Ghost Confuse Ray
Shellfish Pokémon Abilities:
Kabutops swarmed underwater Swift Swim & Battle Armor
to hunt for prey. It was apparently
EVOLUTIVE stage: Final.
evolving from being a water dweller
to living on land. It’s evident from
the changes in its gills and legs.
Its fossils suggests it was aggressive. #140 #141

Rank Type move name Rank Type move name #142 Aerodactyl Type: Rock Flying
Flying Wing Attack Normal Supersonic
Strength
Dark Bite Normal Scary Face
Normal Take Down Dexterity
Ice Ice Fang
Electric Thunder Fang Fire Fire Fang Vitality
Normal Roar Psychic Agility Special
Dark Crunch Steel Iron Head
Insight
Flying Sky Drop Normal Hyper Beam

4
Height: Weight: Base Suggested Rank:
Rock Rock Slide Normal Giga Impact
1.8m / 6’00” 120kg /260 lbs HP: Ace
Dragon Dragon Breath Flying Roost
Fossil Pokémon Abilities:
Water Aqua Tail A vicious Pokémon from the distant Rock Head & Pressure
past. It appears to have flown by
EVOLUTIVE stage: Final.
spreading its wings and gliding.
One has been revived from a fossil.
It’s very dangerous; it attacks with
the intent to tear apart its victims. #142

132
Kanto Pokédex

Rank Type move name Ranke Type move name Mega-Aerodactyl Type: Rock Flying
Flying Wing Attack Normal Supersonic
Strength
Dark Bite Normal Scary Face
Normal Take Down Dexterity
Ice Ice Fang
Electric Thunder Fang Fire Fire Fang Vitality
Normal Roar Psychic Agility Special
Dark Crunch Steel Iron Head
Insight
Flying Sky Drop Normal Hyper Beam

5
Height: Weight: Base Suggested Rank:
Rock Rock Slide Normal Giga Impact
2.1m / 7’00” 180kg / 396 lbs HP: Pro
Dragon Dragon Breath Flying Roost
Fossil Pokémon Abilities:
Water Aqua Tail With the power of the Mega Stone Tough Claws
it restores the original appearance
EVOLUTIVE stage: Mega Evolution.
it had millions of years ago with
its body covered in sharp rocks. It
is very aggressive and will attack
anything that moves. #142 #142

#143 Snorlax Type: Normal Rank Type move name Rank Type move name
Normal Tackle Normal Defense Curl
Strength
Psychic Amnesia Ghost Lick
Dexterity Normal Yawn Chip Away
Normal
Vitality Normal Body Slam Psychic Rest
Special Normal Snore Normal Sleep Talk
Rock Rollout Normal Block
Insight
Dark Crunch Normal Belly Drum

8
Height: Weight: Base Suggested Rank:
Steel Heavy Slam Normal Giga Impact
2.1m / 7’00” 460kg /1014 lbs HP: Amateur
Poison
Ground High Horsepower Dragon Outrage
Sleeping Pokémon Abilities:
Snorlax’s typical day consists of Immunity & Thick Fat Poison Gunk Shot Normal Self-Destruct
eating and sleeping. It is such a
EVOLUTIVE stage: Final.
docile Pokémon that children use
its big belly as a place to play. It only
attacks when it’s awoken harshly.
Fortunately it is a heavy sleeper. #446 #143

Rank Type move name Rank Type move name #144 Articuno Type: Ice Flying
Flying Gust Ice Powder Snow
Strength
Ice Mist Ice Ice Shard
Dexterity
Normal Mind Reader Rock Ancient Power
Psychic Agility Ice Freeze-Dry Vitality
Psychic Reflect Ice Hail Special
Flying Tailwind Ice Ice Beam
Insight
Ice Blizzard Flying Roost

4
Height: Weight: Base Suggested Rank:
Flying Hurricane Ice Sheer Cold
1.7m / 5’07” 55kg / 122 lbs HP: Master
Ice Icy Wind Water Water Pulse
Pokédex has no data. Abilities:
Ghost Ominous Wind Normal Whirlwind Rumor has it that one appeared Pressure & Snow Cloak
Flying Sky Attack Flying Fly during a blizzard in front of two lost
EVOLUTIVE stage: Unknown.
hikers who followed its glistening
trail until they found the main road.
Others say its silhouette can be
seen during raging snow storms. #144

#145 Zapdos Type: Electric Flying Rank Type move name Rank Type move name
Flying Peck Electric Thunder Shock
Strength
Electric Thunder Wave Fight Detect
Dexterity
Flying Pluck Rock Ancient Power
Vitality Electric Charge Psychic Agility
Special Electric Discharge Water Rain Dance
Psychic Light Screen Flying Drill Peck
Insight
Electric Thunder Flying Roost

4
Height: Weight: Base Suggested Rank:
Electric Magnetic Flux Electric Zap Cannon
1.6m / 5’03” 52kg / 116 lbs HP: Master
Fire Heat Wave Normal Whirlwind
Pokédex has no data. Abilities:
The myth tells of a bird who lived Pressure & Static Flying Sky Attack Dragon Twister
inside the thunderstorms of the Normal Laser Focus Flying Fly
EVOLUTIVE stage: Unknown.
region. It covered itself in lightning
while flying in the dark clouds. A news
report said it was involved in the
closure of an energy plant. #145

133
Kanto Pokédex

Rank Type move name Rank Type move name #146 Moltres Type: Fire Flying
Flying Wing Attack Fire Ember
Strength
Fire Fire Spin Psychic Agility
Dexterity
Normal Endure Rock Ancient Power
Fire Flamethrower Normal Safeguard Vitality
Flying Air Slash Fire Sunny Day Special
Fire Heat Wave Grass Solar Beam
Insight
Flying Sky Attack Flying Roost

4
Height: Weight: Base Suggested Rank:
Flying Hurricane Fire Burn Up
2m / 6’07” 60kg / 132 lbs HP: Master
Fire Will-O-Wisp Fire Flame Charge
Pokédex has no data. Abilities:
Ghost Curse Fire Fire Blast The legend speaks of a bird who Pressure & Flame Body
Normal Swift Flying Fly came flying from the south. Its fiery
EVOLUTIVE stage: Unknown.
body melted the snow and brought
the spring along. A children‘s book
depicts a similar Pokémon living
inside of a volcano. #146

#147 Dratini Type: Dragon Rank Type move name Rank Type move name
Normal Wrap Normal Leer
Strength
Electric Thunder Wave Dragon Twister
Dexterity
Dragon Dragon Rage Normal Slam
Vitality Psychic Agility Dragon Dragon Tail
Special Water Aqua Tail Dragon Dragon Rush
Normal Safeguard Dragon Dragon Dance
Insight
Dragon Outrage Normal Hyper Beam

3
Height: Weight: Base Suggested Rank:
1.7m / 5’11” 3kg / 7 lbs Water Aqua Jet Normal Extreme Speed
HP: Amateur
Ice Mist
Dragon Pokémon Abilities:
Up until recently its existence was Shed Skin
debated as being a mere legend,
EVOLUTIVE stage: First.
then a small colony was found Evolution time: Slow.
underwater. It is still extremely rare
to find. It sheds skin and grows larger
every day. #147 #148 #149

Rank Type move name Rank Type move name #148 Dragonair Type: Dragon Poison
Normal Wrap Normal Leer
Strength
Electric Thunder Wave Dragon Twister
Dexterity
Dragon Dragon Rage Normal Slam
Psychic Agility Dragon Dragon Tail Vitality
Water Aqua Tail Dragon Dragon Rush Special
Normal Safeguard Dragon Dragon Dance
Insight
Dragon Outrage Normal Hyper Beam

6
Height: Weight: Base Suggested Rank:
Water Aqua Jet Normal Extreme Speed 4m / 13’01” 16kg / 36 lbs HP: Ace
Ice Mist
Dragon Pokémon Abilities:
It is said to live in seas and lakes. Shed Skin
Even though it has no wings, it has
EVOLUTIVE stage: Second.
been depicted flying. There were EVOLution time: Slow.
legends of this Pokémon controlling
the weather and ending the storms
to leave a rainbow behind. #147 #148 #149

#149 Dragonite Type: Dragon Flying Rank Type move name Rank Type move name
Normal Leer Normal Wrap
Strength
Dragon Twister Electric Thunder Wave
Dexterity
Fire Fire Punch Electric Thunder Punch
Vitality Flying Roost Dragon Dragon Rage
Special Normal Slam Psychic Agility
Dragon Dragon Tail Water Aqua Tail
Insight
Dragon Dragon Rush Normal Safeguard

6
Height: Weight: Base Suggested Rank:
Flying Wing Attack Dragon Dragon Dance
2.2m / 7’03” 210kg / 463lbs HP: Pro
Dragon Outrage Normal Hyper Beam
Dragon Pokémon Abilities:
Very few people have ever seen this Inner Focus Flying Hurricane Normal Extreme Speed
Pokémon. Its intelligence matches Dragon Draco Meteor Flying Tailwind
EVOLUTIVE stage: Final.
that of humans. There are records of
a Pokémon with a similar description
that helped rescue a ship full of
people during a hurricane. #147 #148 #149

134
Kanto Pokédex

Rank Type move name Rank Type move name #150 Mewtwo Type: Psychic
Normal Laser Focus Psychic Psywave
Strength
Psychic Confusion Normal Disable
Dexterity
Normal Safeguard Normal Swift
Psychic Future Sight Normal Psych Up Vitality
Psychic Miracle Eye Psychic Psycho Cut Special
Psychic Power Swap Psychic Guard Swap
Insight
Normal Recover Psychic Psychic

5
Height: Weight: Base Suggested Rank:
Psychic Barrier Fight Aura Sphere 2m / 6’07” 122kg / 270 lbs HP: Master
Psychic Amnesia Ice Mist
Pokédex has no data. Abilities:
Normal Me First Psychic Psystrike Pressure
Normal Self-Destruct Psychic Telekinesis An article in a science magazine EVOLUTIVE stage: Unknown.
Ice Blizzard Fight Drain Punch talked about how much cloning
research was progressing, but...
Dark Snatch
could it be?
#150

Rank Type move name Ranke Type move name Mega-Mewtwo Y Type: Psychic
Normal Laser Focus Psychic Psywave
Strength
Psychic Confusion Normal Disable
Dexterity
Normal Safeguard Normal Swift
Psychic Future Sight Normal Psych Up Vitality
Psychic Miracle Eye Psychic Psycho Cut Special
Psychic Power Swap Psychic Guard Swap
Insight
Normal Recover Psychic Psychic

6
Height: Weight: Base Suggested Rank:
Psychic Barrier Fight Aura Sphere
1.5m / 5’00” 33kg / 72 lbs HP: Master
Psychic Amnesia Ice Mist
Pokédex has no data. Abilities:
Normal Me First Psychic Psystrike Insomnia
Normal Self-Destruct Psychic Telekinesis With the power of the Mega Stone EVOLUTIVE stage: Mega Evolution.
Ice Blizzard Fight Drain Punch its body got smaller but its power
grew immensely. It can blow up even
Dark Snatch
a skycrapper with just its thoughts.
#150 #150

Rank Type move name Ranke Type move name Mega-Mewtwo X Type: Psychic Fight
Normal Laser Focus Psychic Psywave
Strength
Psychic Confusion Normal Disable
Dexterity
Normal Safeguard Normal Swift
Psychic Future Sight Normal Psych Up Vitality
Psychic Miracle Eye Psychic Psycho Cut Special
Psychic Power Swap Psychic Guard Swap
Insight
Normal Recover Psychic Psychic

6
Height: Weight: Base Suggested Rank:
Psychic Barrier Fight Aura Sphere
2.3m / 7’07” 127kg / 280 lbs HP: Master
Psychic Amnesia Ice Mist
Pokédex has no data. Abilities:
Normal Me First Psychic Psystrike Steadfast
Normal Self-Destruct Psychic Telekinesis The power of the Mega Stone
EVOLUTIVE stage: Mega Evolution.
Ice Blizzard Fight Drain Punch was absorbed into its muscles if it
grapples you and its psychic force
Dark Snatch
does not crack you its strong arms
will. #150 #150

#151 Mew Type: Psychic Rank Type move name Rank Type move name
Normal Pound Normal Reflect Type
Strength
Normal Transform Normal Mega Punch
Dexterity
Normal Metronome Psychic Psychic
Vitality Psychic Barrier Rock Ancient Power
Special Psychic Amnesia Normal Me First
Normal Baton Pass Dark Nasty Plot
Insight
Fight Aura Sphere ??? Any Move

5
Height: Weight: Base Suggested Rank:
0.4m / 1’04” 4kg / 8.8 lbs HP: Master
Pokédex has no data. Abilities:
Recent investigations declare that Synchronize
this Pokémon could be the common
ancestor of all actual Pokémon, but EVOLUTIVE stage: Unknown.
it has been extinct for centuries.
Some people claim to have seen
one to get their 15 minutes of fame. #151

135
Johto Pokédex

Rank Type move name Rank Type move name #152 Chikorita Type: Grass
Normal Tackle Normal Growl
Strength
Grass Razor Leaf Poison Poison Powder
Normal Psychic Dexterity
Sweet Scent Reflect
Grass Synthesis Normal Natural Gift Vitality
Grass Magical Leaf Psychic Light Screen Special
Normal Body Slam Normal Safeguard
Insight
Grass Aromatherapy Normal
Grass Solar Beam

3
Height: Weight: Base SUGGESTED Rank:
Psychic Heal Pulse Grass Grass Pledge 0.9m / 2’11” 6kg / 14 lbs HP: Starter
Grass Grassy Terrain
Leaf Pokémon Abilities:
It is docile and loves to bathe in the Overgrow
sunlight. It waves its leaf around
stage: First.
to keep foes at bay. The sweet EVOLUTIVE
Evolution time: Medium.
fragrance from its leaf, has a strong
calming and relaxing effect on
people and Pokémon. #152 #153 #154

#153 Bayleef Type: Grass Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Grass Razor Leaf Poison Poison Powder
Dexterity Normal Psychic
Sweet Scent Reflect
Vitality Grass Synthesis Normal Natural Gift
Special Grass Magical Leaf Psychic Light Screen
Normal Body Slam Normal Safeguard
Insight
Grass Aromatherapy Normal
Grass Solar Beam

4
Height: Weight: Base SUGGESTED Rank:
1.2m / 3’11” 30kg / 64 lbs Psychic Heal Pulse Grass Grass Pledge
HP: Amateur
Grass Grassy Terrain
Leaf Pokémon Abilities:
A spicy fragance emanates from Overgrow
around its neck that makes it feisty
EVOLUTIVE stage: Second.
and impetuous. It sheds its leaves Evolution time: Medium.
every couple of weeks after the
aroma diminishes and its mood also
becomes calmer.  #152 #153 #154

Rank Type move name Rank Type move name #154 Meganium Type: Grass
Normal Growl Normal Tackle
Strength
Poison Poison Powder Grass Razor Leaf
Normal
Dexterity
Sweet Scent Grass Synthesis
Psychic Reflect Grass Magical Leaf Vitality
Normal Natural Gift Psychic Light Screen Special
Normal Body Slam Grass Petal Blizzard
Insight
Grass Petal Dance Grass Aromatherapy

5
Height: Weight: Base SUGGESTED Rank:
Grass Solar Beam Grass Frenzy Plant 1.8 m / 6’00” 200kg /440 lbs HP: Ace
Normal
Rock Body Slam
Ancient Power Fairy
Grass Grassy Terrain
Moonlight
Herb Pokémon Abilities:
Meganium’s breath has the power Overgrow
to revive dead grass and plants.
EVOLUTIVE stage: Final.
The aroma that comes from its
petals contains a substance that
calms aggressive feelings and helps
others to restore health. #152 #153 #154

#155 Cyndaquil Type: Fire Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Normal Smokescreen Fire Ember
Dexterity Normal Quick Attack Fire Flame Wheel
Vitality Normal Defense Curl Fire Flame Charge
Special Normal Swift Fire Lava Plume
Fire Flamethrower Rock Rollout
Insight
Fire Inferno Normal Double-Edge

3
Height: Weight: Base SUGGESTED Rank:
0.5m / 1’08” 8kg / 17 lbs Fire Eruption Fire Burn Up
HP: Starter
Normal Howl Fight Double Kick
Fire Mouse Pokémon Abilities:
A shy and elusive Pokémon. Blaze Fire Fire Pledge
The flames from its back protect it.
They’ll burn vigorously if Cyndaquil EVOLUTIVE stage: First.
Evolution time: Medium.
is angry otherwise they’ll remain
unlit. It lives in hot dens inside of
mountains and volcanos. #155 #156 #157

136
Johto Pokédex

Rank Type move name Rank Type move name #156 Quilava Type: Fire
Normal Tackle Normal Leer Strength
Normal Smokescreen Fire Ember
Normal
Dexterity
Quick Attack Fire Flame Wheel
Normal Defense Curl Normal Swift Vitality
Fire Flame Charge Fire Lava Plume Special
Fire Flamethrower Rock Rollout
Insight
Fire Inferno Normal Double-Edge

4
Height: Weight: Base SUGGESTED Rank:
Fire Eruption Fire Burn Up 0.9m / 2’11” 19kg / 41 lbs HP: Amateur
Normal Howl Fight Double Kick
Volcano Pokémon Abilities:
Fire Fire Pledge It intimidates foes with intense gusts Blaze
of flames and superheated air.
EVOLUTIVE stage: Second.
Beware if a Quilava turns its back Evolution time: Medium.
on you, it is planing on using a fire
move.
#155 #156 #157

#157 Typhlosion Type: Fire Rank Type move name Rank Type move name
Normal Leer Normal Tackle
Strength
Normal Smokescreen Normal Quick Attack
Dexterity Fire Ember Normal Defense Curl
Vitality Fire Flame Wheel Fire Flame Charge
Special Normal Swift Fire Flamethrower
Fire Lava Plume Rock Rollout
Insight
Stee l Gyro Ball Fire Inferno

5
Height: Weight: Base SUGGESTED Rank:
1.7m / 5’07” 79kg / 175 lbs Normal Double-Edge Fire Eruption
HP: Ace
Fire Burn Up Fire Blast Burn
Volcano Pokémon Abilities:
Very rare to see in the wild. It hides Blaze Psychic Extrasensory Electric Thunder Punch
behind a shimmering heat haze
EVOLUTIVE stage: Final.
created using its fire.
Typhlosion can create eruptions
and explosive blasts that can burn
everything to the ground. #155 #156 #157

Rank Type move name Rank Type move name #158 Totodile Type: Water
Normal Scratch Normal Leer
Strength
Water Water Gun Normal Rage
Dark Bite Normal Dexterity
Scary Face
Ice Ice Fang Normal Flail Vitality
Dark Crunch Normal Chip Away Special
Normal Slash Normal Screech
Insight
Water Aqua Tail Normal Thrash

3
Height: Weight: Base SUGGESTED Rank:
Fight Superpower Water Hydro Pump
0.6m / 2’00” 9kg / 20 lbs HP: Beginner
Water Aqua Jet Dark Fake Tears
Big Jaw Pokémon Abilities:
Water Water Pledge Despite its small body, Totodile’s
 Torrent
jaws are very powerful. While it may
EVOLUTIVE stage: First.
think it is just playfully nipping, its Evolution time: Medium.
bite has enough strength to cause
a serious injury. It needs proper
discipline to control its biting urges. #158 #159 #160

#159 Croconaw Type: Water Rank Type move name Rank Type move name
Normal Scratch Normal Leer
Strength
Water Water Gun Normal Rage
Dexterity Normal
Dark Bite Scary Face
Vitality Ice Ice Fang Normal Flail
Special Dark Crunch Normal Chip Away
Normal Slash Normal Screech
Insight
Wate Aqua Tail Normalr Thrash

4
Height: Weight: Base SUGGESTED Rank:
Fight Superpower Water Hydro Pump
1.1m / 3’07” 25kg / 55 lbs HP: Amateur
Water Aqua Jet Dark Fake Tears
Big Jaw Pokémon Abilities:
This Pokémon is really tenacious.
 Torrent Water Water Pledge
Once it bites something it won’t let
EVOLUTIVE stage: Second.
go until it tears it down - even if its Evolution time: Medium.
trainer is ordering to let go. If it loses
any of it’s fangs, they’ll regrow in a
few days.It’s a very wild Pokémon. #158 #159 #160

137
Johto Pokédex

Rank Type move name Rank Type move name #160 Feraligatr Type: Water
Normal Scratch Normal Leer
Strength
Water Water Gun Normal Rage
Dark Bite Normal Dexterity
Scary Face
Ice Ice Fang Normal Flail Vitality
Psychic Agility Dark Crunch Special
Normal Chip Away Normal Slash
Insight
Normal Screech Water Aqua Tail

5
Height: Weight: Base SUGGESTED Rank:
Normal Thrash Fight Superpower
2.3m / 7’07” 176kg /390 lbs HP: Ace
Water Hydro Pump Dragon Dragon Dance
Big Jaw Pokémon Abilities:
Water Hydro Cannon Steel Metal Claw While in the water, it opens its big Torrent
jaw to intimidate anyone comming
close. Whenever it bites, it shakes EVOLUTIVE stage: Final.
its head and savagely rolls to tear
up its prey. It is a very dangerous
Pokémon. Approach with caution. #158 #159 #160

#161 Sentret Type: Normal Rank Type move name Rank Type move name
Normal Scratch Normal Foresight
Strength
Normal Defense Curl Normal Quick Attack
Dexterity Normal Fury Swipes Normal Helping Hand
Vitality Normal Follow Me Normal Slam
Special Psychic Rest Dark Sucker Punch
Psychic Amnesia Normal Baton Pass
Insight
Normal Me First Normal Hyper Voice

3
Height: Weight: Base SUGGESTED Rank:
0.8m / 2’07” 6kg / 13 lbs Normal Slash Fairy Charm
HP: Starter
Normal Assist
Scout Pokémon Abilities:
It lives underground with its family. It Run Away & Keen Eye
is cautious and nervous by nature.
EVOLUTIVE stage: First.
Sentret is always vigilant for any Evolution time: Medium.
threat. It is very friendly among its
kind and suffers a lot if separated
from its pack. #161 #162

Rank Type move name Rank Type move name #162 Furret Type: Normal
Normal Scratch Normal Foresight
Strength
Normal Defense Curl Normal Quick Attack
Psychic Poison
Dexterity
Agility Coil
Normal Fury Swipes Normal Helping Hand Vitality
Normal Follow Me Normal Slam Special
Psychic Rest Dark Sucker Punch
Insight
Psychic Amnesia Normal Baton Pass

4
Height: Weight: Base SUGGESTED Rank:
Normal Me First Normal Hyper Voice 1.8m / 6’00” 48kg / 100 lbs HP: Amateur
Normal Slash Fight Reversal
Long Body Pokémon Abilities:
Steel Iron Tail It lives along its Sentret family and Run Away & Keen Eye
acts as the hunter and caregiver of
EVOLUTIVE stage: Final.
the pack. It can move really fast. If
it is cornered, it will squirm through
even the narrowest of gaps to
escape safe and sound.  #161 #162

#163 Hoothoot Type: Normal Flying Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Normal Foresight Psychic Hypnosis
Dexterity Flying Peck Normal Uproar
Vitality Psychic Reflect Psychic Confusion
Special Normal Echoed Voice Normal Take Down
Flying Air Slash Psychic Zen Headbutt
Insight
Fairy Moonblast Psychic Psycho Shift

3
Height: Weight: Base SUGGESTED Rank:
Psychic Extrasensory Psychic Synchronoise
0.7m / 2’04” 21kg / 46 lbs HP: Beginner
Flying Roost Psychic Dream Eater
Owl Pokémon Abilities:
A nocturnal Pokémon found in dark Insomnia & Keen Eye Ghost Night Shade Dark Feint Attack
forests. It has an internal organ that Flying Feather Dance
senses the earth’s rotation. EVOLUTIVE stage: First.
Evolution time: Medium.
By using this special organ a Hoot-
hoot begins hooting at precisely
the same time every day. #163 #164

138
Johto Pokédex

Rank Type move name Rank Type move name #164 Noctowl Type: Normal Flying
Normal Growl Normal Foresight
Strength
Normal Tackle Flying Peck
Psychic Hypnosis
Dexterity
Psychic Psycho Shift
Normal Uproar Psychic Reflect Vitality
Psychic Confusion Normal Echoed Voice Special
Normal Take Down Flying Air Slash
Insight
Psychic Zen Headbutt Fairy Moonblast

4
Height: Weight: Base SUGGESTED Rank:
Psychic Synchronoise Psychic Extrasensory 1.6m / 5’03” 60kg / 133 lbs HP: Amateur
Flying Sky Attack Flying Roost
Owl Pokémon Abilities:
Psychic Dream Eater Ghost Night Shade It can hunt in full darkness without Insomnia & Keen Eye
Dark Feint Attack Psychic Agility fail. All Noctowls owe their success
stage: Final.
to their superior vision - that allows EVOLUTIVE
Evolution time: Medium.
them to see in minimal light, and to
their agile and silent wings. They are
very intelligent and critic Pokémon. #163 #164

#165 Ledyba Type: Bug Flying Rank Type move name Rank Type move name
Normal Tackle Normal Supersonic
Strength
Normal Comet Punch Psychic Light Screen
Dexterity Psychic Reflect Normal Safeguard
Vitality Fight Mach Punch Normal Baton Pass
Special Bug Silver Wind Psychic Agility
Flying Air Slash Normal Swift
Insight
Normal Double-Edge Bug Bug Buzz

3
Height: Weight: Base SUGGESTED Rank:
1m / 3’03” 10kg / 23 lbs Grass Giga Drain Normal Screech
HP: Beginner
Flying Tailwind
Five Star Pokémon Abilities:
These timid Pokémon swarm in
 Swarm & Early Bird
groups to keep each other warm
stage: First.
during the winter. It communicates EVOLUTIVE
Evolution time: Medium.
with others through a special scent.
They often appear covered in the
morning dew. #165 #166

Rank Type move name Rank Type move name #166 Ledian Type: Bug Flying
Normal Tackle Normal Supersonic
Strength
Normal Comet Punch Psychic Light Screen
Psychic Reflect
Dexterity
Normal Safeguard
Fight Mach Punch Normal Baton Pass Vitality
Bug Silver Wind Psychic Agility Special
Flying Air Slash Normal Swift
Insight
Normal Double-Edge Bug Bug Buzz

4
Height: Weight: Base SUGGESTED Rank:
Grass Giga Drain Flying Air Cutter 1.4m / 4’07” 35kg / 78 lbs HP: Amateur
Psychic Psybeam
Five Star Pokémon Abilities:
When the stars flicker in the night Swarm & Early Bird
sky, it flutters about scattering a
EVOLUTIVE stage: Final.
glowing powder. The spot patterns
on its back grow larger or smaller at
night depending on the number of
stars in the sky. #165 #166

#167 Spinarak Type: Bug Poison Rank Type move name Rank Type move name
Poison Poison Sting Bug String Shot
Strength
Normal Scary Face Grass Absorb
Dexterity Bug Infestation Normal Constrict
Vitality Bug Leech Life Ghost Night Shade
Special Ghost Shadow Sneak Normal Fury Swipes
Dark Sucker Punch Bug Spider Web
Insight
Psychic Agility Bug Pin Missile

3
Height: Weight: Base SUGGESTED Rank:
Poison Poison Jab Psychic Psychic
0.5m / 1’08” 8kg / 18 lbs HP: Starter
Poison Cross Poison Bug Sticky Web
String Spit Pokémon Abilities:
It sets a trap by spinning a web of Swarm & Insomnia Poison Toxic Thread Electric Electro Web
thin but strong silk. Then it waits Flying Bounce Poison Toxic Spikes
stage: First.
for the prey to arrive. It recognizes EVOLUTIVE
Evolution time: Medium.
what kind of prey has fallen on its
web by the vibrations received by
each one of its eight legs. #167 #168

139
Johto Pokédex

Rank Type move name Rank Type move name #168 Ariados Type: Bug Poison
Bug String Shot Poison Poison Sting
Strength
Grass Absorb Normal Focus Energy
Normal Scary Face
Dexterity
Normal Constrict
Bug Infestation Poison Venom Drench Vitality
Bug Fell Stinger Bug Bug Bite Special
Ghost Night Shade Bug Leech Life
Insight
Normal Fury Swipes Ghost Shadow Sneak

4
Height: Weight: Base SUGGESTED Rank:
Bug Spider Web Dark Sucker Punch
1.1m / 3’07” 33kg / 73 lbs HP: Amateur
Bug Pin Missile Psychic Agility
Long Leg Pokémon Abilities:
Poison Poison Jab Psychic Psychic This Pokémon is silent and stealthy. Swarm & Insomnia
Normal Swords Dance Poison Cross Poison It comes out at night. After attaching
EVOLUTIVE stage: Final.
Bug Sticky Web Poison Toxic Thread some silk to its prey, it sets it free.
Later, it tracks the silk back to the
Dark Night Slash Flying Bounce prey and its friends. It can form big
Electric Electro Web colonies in caves. #167 #168

#169 Crobat Type: Poison Flying Rank Type move name Rank Type move name
Grass Absorb Normal Screech
Strength
Ghost Astonish Normal Supersonic
Dexterity Flying Bite
Wing Attack Dark
Vitality Normal Swift Ghost Confuse Ray
Special Flying Acrobatics Flying Air Cutter
Normal Mean Look Bug Leech Life
Insight
Poison Poison Fang Poison Cross Poison

5
Height: Weight: Base SUGGESTED Rank:
Ice Haze Flying Air Slash
1.8m / 6’00” 75kg / 165 lbs HP: Ace
Flying Brave Bird Dark Nasty Plot
Bat Pokémon Abilities:
Very rare in the wild. People have Inner Focus Fire Heat Wave
called it a vampire. It sneaks up on
EVOLUTIVE stage: Final.
its intended prey using wings that
barely make a sound. Crobat is a
surprisingly loyal Pokémon.
#041 #042 #169

Rank Type move name Rank Type move name #170 Chinchou Type: Water Electric
Water Water Gun Normal Supersonic
Strength
Electric Thunder Wave Normal Flail
Water Bubble Ghost Confuse Ray
Dexterity
Electric Spark Normal Take Down Vitality
Electric Electro Ball Water Bubble Beam Special
Bug Signal Beam Electric Discharge
Insight
Water Aqua Ring Water Hydro Pump

3
Height: Weight: Base SUGGESTED Rank:
Electric Ion Deluge Electric Charge 0.5m / 1’08” 12kg / 26 lbs HP: Beginner
Psychic Agility Water Soak
Angler Pokémon Abilities:
Psychic Psybeam In the dark ocean floor, its only mean Volt Absorb & Illuminate
of communication is to constantly
stage: First.
flash its lights. It is a clumsy but EVOLUTIVE
Evolution time: Medium.
friendly Pokémon. Its antennae can
be used to power up small electric
appliances. #170 #171

#171 Lanturn Type: Water Electric Rank Type move name Rank Type move name
Normal Supersonic Water Water Gun
Strength
Normal Flail Electric Thunder Wave
Dexterity
Ghost Confuse Ray Water Bubble
Vitality Electric Eerie Impulse Electric Spark
Special Normal Take Down Normal Stockpile
Normal Swallow Normal Spit Up
Insight
Electric Electro Ball Water Bubble Beam

6
Height: Weight: Base SUGGESTED Rank:
1.2m / 4’00” 44kg / 98lbs Bug Signal Beam Electric Charge
HP: Amateur
Water Aqua Ring Electric Discharge
Light Pokémon Abilities:
It is known for its soft light glow. They Volt Absorb & Illuminate Electric Ion Deluge Water Hydro Pump
are not aggressive Pokémon. If you Psychic Agility Water Soak
look into the dark sea at night you EVOLUTIVE stage: Final. Psychic Psybeam
can sometimes see this Pokémon’s
light rising from the depths, making
the sea look like a starry night. #170 #171

140
Johto Pokédex

Rank Type move name Rank Type move name #172 Pichu Type: Electric
Electric Thunder Shock Fairy Charm
Strength
Normal Tail Whip Fairy Sweet Kiss
Electric
Dexterity
Thunder Wave Dark Nasty Plot
Electric Charge Normal Fake Out Vitality
Fairy Disarming Voice Special
Insight

3
Height: Weight: Base SUGGESTED Rank:
0.3m / 1’00” 2kg / 4 lbs HP: Starter
Tiny Mouse Pokémon Abilities:
Its cheek pouches are not fully
 Static
developed yet. Pichu gets startled
EVOLUTIVE stage: First.
if its cheeks release electricity jolts. EvolVES WITH: Happiness 4.
It needs a friendly environment to
grow happy. It can be quite the
rascal, though. #172 #025 #026

#173 Cleffa Type: Fairy Rank Type move name Rank Type move name
Normal Pound Fairy Charm
Strength
Normal Encore Fairy Sweet Kiss
Dexterity
Normal Sing Normal Copycat
Vitality Normal Tickle Dark Fake Tears
Special Grass Magical Leaf Psychic Wonder Room

Insight

3
Height: Weight: Base SUGGESTED Rank:
0.3m / 1’00” 3kg / 6 lbs HP: Starter
Star Shape Pokémon Abilities:
An extremely elusive Pokémon. A
 Cute Charm & Magic Guard
few have appeared when the night
EVOLUTIVE stage: First.
skies are filled with shooting stars - EvolVES WITH: Happiness 4.
but they always disappear at dawn.
Friendship and love allows it to go
into the next step of life. #173 #035 #036

Rank Type move name Rank Type move name #174 Igglybuff Type: Normal Fairy
Normal Sing Fairy Charm
Strength
Normal Defense Curl Normal Pound
Fairy
Dexterity
Sweet Kiss Normal Copycat
Normal Hyper Voice Flying Bounce Vitality
Normal Perish Song Special
Insight

3
Height: Weight: Base SUGGESTED Rank:
0.3 m / 1’00” 1kg / 2 lbs HP: Starter
Balloon Pokémon Abilities:
It has a very light body that makes Cute Charm & Competitive
it float and bounce. If you are not
EVOLUTIVE stage: First.
careful it can bounce away without EvolVES WITH: Happiness 4.
control. After being bottlefed it will
not bounce but wiggle around.
It gets cranky if it doesn’t take a nap. #174 #039 #040

#175 Togepi Type: Fairy Rank Type move name Rank Type move name
Normal Growl Fairy Charm
Strength
Normal Metronome Fairy Sweet Kiss
Dexterity Normal Yawn Normal Encore
Vitality Normal Follow Me Normal Bestow
Special Normal Baton Pass Rock Ancient Power
Normal Safeguard Normal Wish
Insight
Normal Double-Edge Normal Last Resort

3
Height: Weight: Base SUGGESTED Rank:
0.3m / 1’00” 1.5kg / 3 lbs Normal After You Normal Lucky Chant
HP: Starter
Dark Nasty Plot Psychic Extrasensory
Spike Ball Pokémon Abilities:
This Pokémon stores all the kindness Hustle & Serene Grace
and good feelings inside of it’s shell
and shares them with others, when EVOLUTIVE stage: First.
EvolVES WITH: Happiness 5.
the shell is full it becomes so happy
that it finally evolves. It is said that
it’ll bring good fortune to its trainer. #175 #176 #468

141
Johto Pokédex

Rank Type move name Rank Type move name #176 Togetic Type: Fairy Flying
Normal Growl Fairy Charm
Strength
Fairy Sweet Kiss Normal Metronome
Dexterity
Grass Magical Leaf Normal Yawn
Fairy Fairy Wind Normal Encore Vitality
Normal Follow Me Normal Bestow Special
Normal Safeguard Rock Ancient Power
Insight
Normal Baton Pass Normal Wish

4
Height: Weight: Base SUGGESTED Rank:
Normal Double-Edge Normal Last Resort
0.6m / 2’00” 3kg / 7 lbs HP: Amateur
Normal After You Normal Lucky Chant
Happiness Pokémon Abilities:
Dark Nasty Plot Psychic Extrasensory Although there have been very Hustle & Serene Grace
few sightings of this Pokémon in
stage: Second.
the wild, it is known to appear EVOLUTIVE
EvolutioN With: Shiny Stone.
before kind hearted people and
grant them happiness.
It is very energetic and friendly. #175 #176 #468

#177 Natu Type: Psychic Flying Rank Type move name Rank Type move name
Flying Peck Normal Leer
Strength
Ghost Night Shade Psychic Teleport
Dexterity Normal Lucky Chant Psychic Miracle Eye
Vitality Normal Me First Ghost Confuse Ray
Special Ghost Ominous Wind Psychic Psycho Shift
Psychic Stored Power Psychic Future Sight
Insight
Normal Wish Psychic Power Swap

3
Height: Weight: Base SUGGESTED Rank:
Psychic Guard Swap Psychic Psychic
0.2m / 0’08” 2kg / 4 lbs HP: Beginner
Fire
Normal Fire
PainBlast
Split Ghost
Dragon Grudge
Twister
Little Bird Pokémon Abilities:
It lives close to the deserts. Its wings Synchronize & Early Bird Normal
Ice Captivate
Haze
are not fully developed so it hops
stage: First.
to trees and cactus to peck some- EVOLUTIVE
Evolution time: Medium.
thing to eat. If you find one it will
hold your stare, if you get closer it
might disappear in an instant. #177 #178

Rank Type move name Rank Type move name #178 Xatu Type: Psychic Flying
Flying Peck Normal Leer
Strength
Psychic Teleport Ghost Night Shade
Psychic Miracle Eye Normal Lucky Chant Dexterity
Ghost Confuse Ray Normal Me First Vitality
Flying Air Slash Flying Tailwind Special
Psychic Future Sight Psychic Psycho Shift
Insight
Ghost Ominous Wind Psychic Stored Power

4
Height: Weight: Base SUGGESTED Rank:
Normal Wish Psychic Power Swap
1.5m / 5’00” 30kg / 66 lbs HP: Amateur
Psychic Guard Swap Psychic Psychic
Mystic Pokémon Abilities:
Fire
Normal FlareSplit
Pain Blit Mimic
Dragon Twister Xatu is known to stand motionless Synchronize & Early Bird
Normal
Fire Hyper Voic
Heat Wave while staring at the sun all day long.
EVOLUTIVE stage: Final.
Some people revere it as a mystical
Pokémon out of their belief that
Xatus have the power to see into
the future. #177 #178

#179 Mareep Type: Electric Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Electric Thunder Wave Electric Thunder Shock
Dexterity Grass Cotton Spore Electric Charge
Vitality Normal Take Down Electric Electro Ball
Special Ghost Confuse Ray Rock Power Gem
Bug Signal Beam Grass Cotton Guard
Insight
Electric Discharge Psychic Light Screen

3
Height: Weight: Base SUGGESTED Rank:
Electric Thunder Psychic Agility
0.6m / 2’00” 8kg / 17 lbs HP: Beginner
Electric Magnet Rise Normal Heal Bell
Wool Pokémon Abilities:
Its fluffy coat of wool builds a static Static
charge, the more static electricity,
the more brightly the lightbulb at EVOLUTIVE stage: First.
Evolution time: Medium.
the tip of its tail glows. Farmers shed
their wool by the summer but it
grows back quickly. #179 #180 #181

142
Johto Pokédex

Rank Type move name Rank Type move name #180 Flaafy Type: Electric
Normal Tackle Normal Growl
Strength
Electric Thunder Wave Electric Thunder Shock
Grass Cotton Spore Electric Charge Dexterity
Normal Take Down Electric Electro Ball Vitality
Ghost Confuse Ray Rock Power Gem Special
Bug Signal Beam Grass Cotton Guard
Insight
Electric Discharge Psychic Light Screen

4
Height: Weight: Base SUGGESTED Rank:
Electric Thunder Psychic Agility 0.8m / 2’07” 26kg / 58 lbs HP: Amateur
Electric Magnet Rise Normal Heal Bell
Wool Pokémon Abilities:
Its wool quality changes so that Static
it can generate a higher amount
stage: Second.
of static electricity with a smaller EVOLUTIVE
Evolution time: Medium.
amount of wool. The bare and slick
parts of its hide are shielded with
small electric impulses. #179 #180 #181

#181 Ampharos Type: Electric Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Electric Thunder Wave Electric Thunder Shock
Dexterity
Electric Magnetic Flux Electric Ion Deluge
Vitality Dragon Dragon Pulse Fire Fire Punch
Special Grass Cotton Spore Electric Charge
Normal Take Down Electric Electro Ball
Insight
Ghost Confuse Ray Electric Thunder Punch

5
Height: Weight: Base SUGGESTED Rank:
Rock Power Gem Bug Signal Beam
1.4m / 4’07” 61kg / 135 lbs HP: Ace
Grass Cotton Guard Electric Discharge
Light Pokémon Abilities:
Psychic Light Screen Electric Thunder
It’s not common to see it in the wild. Static
The tip of its tail shines brightly and Normal Heal Bell Electric Magnet Rise
EVOLUTIVE stage: Final.
in the old days, people sent light Dragon Outrage
signals with the help of this Pokémon.
It has a good disposition towards
people in general. #179 #180 #181

Mega-Ampharos Type: Electric Dragon Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Electric Thunder Wave Electric Thunder Shock
Dexterity
Electric Magnetic Flux Electric Ion Deluge
Vitality Dragon Dragon Pulse Fire Fire Punch
Special Grass Cotton Spore Electric Charge
Normal Take Down Electric Electro Ball
Insight
Ghost Confuse Ray Electric Thunder Punch

6
Height: Weight: Base SUGGESTED Rank:
Rock Power Gem Bug Signal Beam
1.4m / 4’07” 61kg / 135lbs HP: Pro
Grass Cotton Guard Electric Discharge
Light Pokémon Abilities:
Mold Breaker Psychic Light Screen Electric Thunder
With the power of the Mega Stone
the dormant dragon genes it has Normal Heal Bell Electric Magnet Rise
EVOLUTIVE stage: Mega-Evolution.
are awakened. Its wool grows back Dragon Outrage
as a silky mane that flows and
floats with the electricity its body is
discharging. #179 #180 #181

Rank Type move name Rank Type move name #182 Bellossom Type: Grass
Normal Sweet Scent Grass Stun Spore
Strength
Grass Leaf Blade Grass Mega Drain
Fire Sunny Day Grass Magical Leaf Dexterity
Bug Quiver Dance Grass Petal Blizzard Vitality
Grass Leaf Storm Dark
Psychic
Normal Sucker Dance
Rest
Teeter Punch Special
Normal Swords Dance Psychic
Fight Amnesia
Drain Punch
Insight

5
Height: Weight: Base SUGGESTED Rank:
0.4m / 1’04” 5kg / 12 lbs HP: Amateur
Flower Pokémon Abilities:
They are plentiful in tropical areas. Chlorophyll
The beauty of the flowers on its
EVOLUTIVE stage: Final.
head depends on how stinky it EvolVED BY: Sun Stone.
was as a Gloom. Lots of sunshine
will make the skirt leaves swirl in a
beautiful and rythmic dance. #043 #044 #045 #182

143
Johto Pokédex

#183 Marill Type: Water Fairy Rank Type move name Rank Type move name
Normal Tackle Water Water Gun
Strength
Normal Tail Whip Water Water Sport
Dexterity Water Bubble Normal Defense Curl
Vitality Rock Rollout Water Bubble Beam
Special Normal Helping Hand Water Aqua Tail
Water Rain Dance Fairy Play Rough
Insight
Normal Double-Edge Water Aqua Ring

4
Height: Weight: Base SUGGESTED Rank:
Water Hydro Pump Fight Superpower
0.4m / 1’04” 8kg / 18 lbs HP: Beginner
Normal Belly Drum Water Aqua Jet
Aquamouse Pokémon Abilities:
Marill’s tail acts like a floater. Thick Fat & Huge Power Ice Ice Punch
Seeing its tail bobbing on the water’s
stage: Second.
surface is a sure indication that this EVOLUTIVE
Evolution time: Medium.
Pokémon is diving to feed on algae
and aquatic plants. This Pokémon is
curious towards humans. #298 #183 #184

Rank Type move name Rank Type move name #184 Azumarill Type: Water Fairy
Normal Tackle Water Water Gun
Strength
Normal Tail Whip Water Water Sport
Water Bubble Normal Dexterity
Defense Curl
Rock Rollout Water Bubble Beam Vitality
Normal Helping Hand Water Aqua Tail Special
Water Rain Dance Fairy Play Rough
Insight
Normal Double-Edge Fight Superpower

5
Height: Weight: Base SUGGESTED Rank:
Water Hydro Pump Water Aqua Ring
0.8m / 2’07” 28kg / 62 lbs HP: Amateur
Normal Belly Drum Water Aqua Jet
Aquarabbit Pokémon Abilities:
Ice Ice Punch It stays in water virtually all day long. Thick Fat & Huge Power
Its blue fur makes it difficult to spot
when submerged. Azumarril uses its EVOLUTIVE stage: Final.
sensitive ears to locate prey even
underwater. They are not aggressive
and even get close to humans. #298 #183 #184

#185 Sudowoodo Type: Rock Rank Type move name Rank Type move name
Normal Flail Rock Rock Throw
Strength
Fight Low Kick Normal Mimic
Dexterity
Grass Wood Hammer Normal Copycat
Vitality Normal Slam Dark Feint Attack
Special Rock Rock Tomb Normal Tearful Look
Normal Block Fight Counter
Insight
Rock Rock Slide Dark Sucker Punch

4
Height: Weight: Base SUGGESTED Rank:
Normal Double-Edge Rock Stone Edge
1.2m / 3’11” 38kg / 83 lbs HP: Amateur
Fight Hammer Arm Rock Head Smash
Imitation Pokémon Abilities:
Sudowoodo camouflages itself as Sturdy & Rock Head Fire Fire Punch Rock Stealth Rock
a tree to avoid being attacked by Normal Self-Destruct
EVOLUTIVE stage: Final.
enemies. However, because its arms
remain green throughout the year,
this Pokémon is easy to identify in
winter. It’s a little wary of humans. #438 #185

Rank Type move name Rank Type move name #186 Politoed Type: Water
Water Bubble Beam Psychic Hypnosis
Strength
Normal Double Slap Normal Perish Song
Normal
Dexterity
Swagger Flying Bounce
Normal Hyper Voice Normal Baton
Ground Pass
Mud Shot Vitality
Bug
Ice Icy Wind
Silver Wind Psychic Refresh
Normal Agility Special
Insight

5
Height: Weight: Base SUGGESTED Rank:
1.1m / 3’07” 33kg / 74 lbs HP: Amateur
Frog Pokémon Abilities:
It lives with Poliwags and Poliwhirls Water Absorb & Damp
near ponds and lakes, but there’s
stage: Final.
rarely more than one. Politoed is the EVOLUTIVE
EvolvED BY: King’s Rock.
leader and acts as the king of the
group. It is an easy-going but proud
Pokémon. #060 #061 #062 #186

144
Johto Pokédex

#187 Hoppip Type: Grass Flying Rank Type move name Rank Type move name
Normal Splash Grass Synthesis
Strength
Normal Tail Whip Normal Tackle
Dexterity
Fairy Fairy Wind Poison Poison Powder
Vitality Grass Stun Spore Grass Sleep Powder
Special Grass Bullet Seed Grass Leech Seed
Grass Mega Drain Flying Acrobatics
Insight
Bug Rage Powder Grass Worry Seed

3
Height: Weight: Base SUGGESTED Rank:
Grass Giga Drain Flying Bounce
0.4m / 1’04” 0.5kg / 1 lbs HP: Starter
Dark Memento Bug Silver Wind
Cottonweed Pokémon Abilities:
This Pokémon drifts away by floating Chlorophyll & Leaf Guard Grass Seed Bomb Grass Aromatherapy
in the wind. Even the weakest
stage: First.
current can lift them up. By the end EVOLUTIVE
Evolution time: Medium.
of the winter you can see them flying
above cities and fields. This means
that spring is coming soon. #187 #188 #189

Rank Type move name Rank Type move name #188 Skiploom Type: Grass Flying
Normal Splash Grass Synthesis
Strength
Normal Tail Whip Normal Tackle
Dexterity
Fairy Fairy Wind Poison Poison Powder
Grass Stun Spore Grass Sleep Powder Vitality
Grass Bullet Seed Grass Leech Seed Special
Grass Mega Drain Flying Acrobatics
Insight
Bug Rage Powder Grass Cotton Spore

4
Height: Weight: Base SUGGESTED Rank:
Bug U-Turn Grass Worry Seed
0.6m / 2’00” 1kg / 2 lbs HP: Beginner
Grass Giga Drain Flying Bounce
Cottonweed Pokémon Abilities:
Dark Memento Bug Silver Wind It blooms when the weather is warm. Chlorophyll & Leaf Guard
Grass Seed Bomb Grass Aromatherapy If the weather gets cold, the bloom
EVOLUTIVE stage: Second.
will close and it will stop flying. Evolution time: Medium.
This is not an aggressive Pokémon
but it can cause allergies if it floats
directly above you. #187 #188 #189

#189 Jumpluff Type: Grass Flying Rank Type move name Rank Type move name
Normal Splash Grass Synthesis
Strength
Normal Tail Whip Normal Tackle
Dexterity
Fairy Fairy Wind Poison Poison Powder
Vitality Grass Stun Spore Grass Sleep Powder
Special Grass Bullet Seed Grass Leech Seed
Grass Mega Drain Flying Acrobatics
Insight
Bug Rage Powder Grass Cotton Spore

5
Height: Weight: Base SUGGESTED Rank:
Bug U-Turn Grass Worry Seed
0.8m / 2’07” 3kg / 6 lbs HP: Amateur
Grass Giga Drain Flying Bounce
Cottonweed Pokémon Abilities:
It flies along the wind and spreads Chlorophyll & Leaf Guard Dark Memento Grass Cotton Guard
its cotton-like spores all over the Grass Grassy Terrain Normal Swords Dance
EVOLUTIVE stage: Final.
world to make more offspring. It is
always looking for warm places, if
it gets caught by a cold front, it will
land to find shelter. #187 #188 #189

Rank Type move name Rank Type move name #190 Aipom Type: Normal
Normal Tackle Normal Tail Whip
Strength
Ground Sand Attack Ghost Astonish
Normal Baton Pass Normal Tickle
Dexterity
Normal Fury Swipes Normal Swift Vitality
Normal Screech Psychic Agility Special
Dark Fling Normal Double Hit
Insight
Dark Nasty Plot Normal Last Resort

3
Height: Weight: Base SUGGESTED Rank:
Electric
Normal Ion Deluge
Fake Out Electric
Dark Charge
Beat Up 0.8m / 2’07” 11kg / 25 lbs HP: Beginner
Fight Quick Guard
Long Tail Pokémon Abilities:
Itlives at the top of tall trees in Run Away & Pick Up
forests and jungles. It uses its
EVOLUTIVE stage: First.
tail tip as a third hand. However, Evolution time: Medium.
because the Pokémon uses its tail
so much, its real hands become
rather clumsy. It is very playful. #190 #429
145
Johto Pokédex

#191 Sunkern Type: Grass Rank Type move name Rank Type move name
Grass Absorb Normal Growth
Strength
Grass Ingrain Grass Grass Whistle
Dexterity
Grass Mega Drain Grass Leech Seed
Vitality Grass Razor Leaf Grass Worry Seed
Special Grass Giga Drain Normal Endeavor
Normal Natural Gift Grass Synthesis
Insight
Grass Solar Beam Normal Double-Edge

3
Height: Weight: Base SUGGESTED Rank:
Fire Sunny Day Grass Seed Bomb
0.3m / 1’00” 2kg / 4 lbs HP: Starter
Normal Swords Dance Normal Endure
Seed Pokémon Abilities:
They suddenly appear after a cold Chlorophyll & Solar Power Grass Grassy Terrain
winter. They survive by drinking only
EVOLUTIVE stage: First.
dewdrops from under the leaves Evolves with: Sun Stone.
of plants. It tries not to move a lot
since lots of bird Pokémon prey on
them. #191 #192

Rank Type move name Rank Type move name #192 Sunflora Type: Grass
Grass Absorb Normal Growth
Strength
Normal Pound Grass Grass Whistle
Dexterity
Grass Ingrain Grass Mega Drain
Fairy Flower Shield Grass Leech Seed Vitality
Grass Razor Leaf Grass Worry Seed Special
Grass Giga Drain Grass Bullet Seed
Insight
Grass Petal Dance Normal Natural Gift

4
Height: Weight: Base SUGGESTED Rank:
Grass Solar Beam Normal Double-Edge 0.8m / 2’07” 8kg / 18 lbs HP: Beginner
Fire Sunny Day Grass Leaf Storm
Sun Pokémon Abilities:
Grass Petal Blizzard Normal Swords Dance Sunfloras live in flower patches.They Chlorophyll & Solar Power
Normal Morning Sun Normal Endure convert solar energy into nutrition
and are highly active in the warm EVOLUTIVE stage: Final.
daytime but suddenly stop moving
as soon as the sun sets, closing their
petals to cover their face. #191 #192

#193 Yanma Type: Bug Flying Rank Type move name Rank Type move name
Normal Tackle Normal Foresight
Strength
Normal Quick Attack Normal Double Team
Dexterity
Normal Sonic Boom Fight Detect
Vitality Normal Supersonic Normal Uproar
Special Dark Pursuit Rock Ancient Power
Psychic Hypnosis Flying Wing Attack
Insight
Normal Screech Bug U-Turn

3
Height: Weight: Base SUGGESTED Rank:
Flying Air Slash Bug Bug Buzz
1.2m / 4’00” 38kg / 83 lbs HP: Amateur
Normal Feint Dark Faint Attack
Clear Wing Pokémon Abilities:
It lives near water sources. Speed Boost & Compoundeyes Flying Tailwind
Its eyes can see 360 degrees without
EVOLUTIVE stage: First.
even moving. Yanma is a great flyer Evolution time: Medium.
capable of making sudden stops
and turning midair to quickly chase
down targeted prey. #193 #469

Rank Type move name Rank Type move name #194 Wooper Type: Water Ground
Water Water Gun Normal Tail Whip
Strength
Ground Mud Sport Ground Mud Shot
Dexterity
Normal Slam Ground Mud Bomb
Psychic Amnesia Normal Yawn Vitality
Ice Mist Water Muddy Water Special
Water Rain Dance Ice Haze
Insight
Ground Earthquake Ghost Curse

3
Height: Weight: Base SUGGESTED Rank:
Rock Ancient Power Ice Ice Punch 0.4 m / 1’04” 8kg / 18 lbs HP: Beginner
Water Fish Pokémon Abilities:
Inhabits cold water sources and
 Water Absorb & Damp
only comes out during the evening
when the land has cooled, to find EVOLUTIVE stage: First.
Evolution time: Medium.
something to eat. Under this ideal
environment it has rarely been seen
at its evolved stage. #194 #195

146
Johto Pokédex

#195 Quagsire Type: Water Ground Rank Type move name Rank Type move name
Water Water Gun Normal Tail Whip
Strength
Ground Mud Sport Ground Mud Shot
Dexterity Normal Ground Mud Bomb
Slam
Vitality Psychic Amnesia Normal Yawn
Special Ice Mist Water Muddy Water
Water Rain Dance Ice Haze
Insight
Ground Earthquake Ghost Curse

4
Height: Weight: Base SUGGESTED Rank:
1.4m / 4’07” 75kg / 175 lbs Rock Ancient Power Ice Ice Punch
HP: Amateur
Water Fish Pokémon Abilities:
You’ll find its home at the bottom Water Absorb & Damp
of the river. It hunts by leaving its
mouth wide open in water and EVOLUTIVE stage: Final.
waiting for its prey to get in.
Because it doesn’t move a lot, it
does not get very hungry. #194 #195

Rank Type move name Rank Type move name #196 Espeon Type: Psychic
Normal Tackle Normal Tail Whip
Strength
Normal Helping Hand Ground Sand Attack
Psychic
Dexterity
Confusion Normal Quick Attack
Normal Swift Psychic Psybeam Vitality
Psychic Future Sight Normal Psych Up Special
Normal Morning Sun Psychic Psychic
Insight
Normal Last Resort Psychic Power Swap

4
Height: Weight: Base SUGGESTED Rank:
Normal Wish Normal Heal Bell 0.9m / 2’11” 26kg / 58 lbs HP: Amateur
Psychic Stored Power
Sun Pokémon Abilities:
Espeon is extremely loyal to the Synchronize
trainer it considers worthy. It is said
stage: Final.
to have developed precognitive EVOLUTIVEEvolVED BY: Happiness 4 & Sunlight.
powers to protect its trainer from
harm. The orb on its forehead glows
whenever it uses psychic energy. #133 #196

#197 Umbreon Type: Dark Rank Type move name Rank Type move name
Normal Tackle Normal Tail Whip
Strength
Normal Helping Hand Ground Sand Attack
Dexterity Dark Pursuit Normal Quick Attack
Vitality Ghost Confuse Ray Dark Feint Attack
Special Dark Assurance Normal Screech
Fairy Moonlight Normal Mean Look
Insight
Normal Last Resort Psychic Guard Swap

4
Height: Weight: Base SUGGESTED Rank:
1m / 3’03” 27kg / 59 lbs Normal Wish Ghost Curse
HP: Amateur
Fire
Dark Fire
FoulBlast
Play
Moonlight Pokémon Abilities:
Umbreon evolved from exposure to Synchronize
the moon’s energy pulses. It lurks in
darkness and waits for its foes to EVOLUTIVE stage: Final.
EvolVED BY: Happiness 4 & Moonlight.
move. The rings on its body glow
when it leaps to attack. Its fur is
drenched with poison. #133 #197

Rank Type move name Rank Type move name #198 Murkrow Type: Dark Flying
Flying Peck Ghost Astonish
Strength
Dark Pursuit Ice Haze
Flying Wing Attack Ghost Night Shade Dexterity
Dark Assurance Dark Taunt Vitality
Dark Feint Attack Normal Mean Look Special
Dark Foul Play Flying Tailwind
Insight
Dark Sucker Punch Dark Torment

3
Height: Weight: Base SUGGESTED Rank:
Dark Quash Flying Drill Peck 0.5m / 1’08” 2kg / 4 lbs HP: Beginner
Flying Roost Fire
Normal Flare
PerishBlitz
Song
Darkness Pokémon Abilities:
Murkrows are feared and loathed Insomnia & Super Luck
as the alleged bearers of ill fortune.
stage: First.
This Pokémon will steal anything EVOLUTIVE
EvolVES BY: Dusk Stone.
that sparkles. They are infamous for
luring people and get them lost in
the mountains. #198 #430

147
Johto Pokédex

#199 Slowking Type: Water Psychic Rank Type move name Rank Type move name
Normal Tackle Normal Yawn
Strength
Normal Growl Water Water Gun
Dexterity Confusion
Psychic Rock Power Gem
Vitality Normal Disable Ghost Curse
Special Water Water Pulse Normal Headbutt
Dark Nasty Plot Psychic Zen Headbutt
Insight
Psychic Psychic Normal Swagger

4
Height: Weight: Base SUGGESTED Rank:
2m / 6’07” 160kg /175 lbs HP: Normal Hidden Power Normal Trump Card
Ace
Normal Psych Up Psychic Heal Pulse
Royal Pokémon Abilities:
It is extremely rare. The Shellder on Oblivious & Own Tempo Psychic Future Sight Dark Foul Play
its head injects a poison that made Water Brine
it super intelligent. It takes a lot of EVOLUTIVE stage: Final.
EvolvED BY: King’s Rock.
interest in learning about Pokémon
lore and legends. But if Shellder is
knocked out it will forget everything. #079 #080 #199

Rank Type move name Rank Type move name #200 Misdreavus Type: Ghost
Normal Growl Psychic Psywave
Strength
Ghost Spite Ghost Astonish
Ghost Confuse Ray Normal Mean Look Dexterity
Ghost Hex Psychic Psybeam Vitality
Normal Pain Split Dark Payback Special
Ghost Shadow Ball Normal Perish Song
Insight
Ghost Grudge Rock Power Gem

3
Height: Weight: Base SUGGESTED Rank:
Ghost Shadow Sneak Ice Icy Wind 0.7m / 2’04” 1kg / 2 lbs HP: Amateur
Dark Nasty Plot
Screech Pokémon Abilities:
Misdreavus frightens people with a Levitate
creepy, sobbing cry. It uses the red
EVOLUTIVE stage: First.
spheres on its neck to absorb fear Evolves with: Dusk Stone.
as nutrition.
It takes a wicked pleasure in startling
and scaring people. #200 #429

#201 Unown Type: Psychic Rank Type move name Rank Type move name
Normal Hidden Power
Strength
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base SUGGESTED Rank:
0.5m / 1’08” 5kg / 11lbs HP: Starter
Symbol Pokémon Abilities:
There are depictions of it in ancient Levitate
ruins. When Unowns are gathered
EVOLUTIVE stage: Final.
together, it is said that a strange
power capable of anything emerges.
They are all shaped like letters, each
one of them with a unique power. #201

Rank Type move name Rank Type move name #202 Wobbuffet Type: Psychic
Fight Counter Normal Safeguard
Strength
Psychic Mirror Coat Ghost Destiny Bond
Dexterity
Vitality
Special
Insight

9
Height: Weight: Base SUGGESTED Rank:
1.3m / 4’03” 28kg / 62 lbs HP: Amateur
Patient Pokémon Abilities:
Wobbuffet looks somewhat deflated Shadow Tag
until it senses an agressor,
EVOLUTIVE stage: Final.
then it inflates. It will do nothing
besides endure and counter attacks.
It always keeps its black tail hidden,
the reasons are still a mystery. #360 #201

148
Johto Pokédex

#203 Girafarig Type: Psychic Normal Rank Type move name Rank Type move name
Ghost Astonish Psychic Confusion
Strength
Normal Growl Psychic Guard Swap
Dexterity Psychic Power Swap Normal Tackle
Vitality Normal Odor Sleuth Normal Stomp
Special Psychic Agility Psychic Psybeam
Normal Baton Pass Dark Assurance
Insight
Normal Double Hit Psychic Psychic

4
Height: Weight: Base SUGGESTED Rank:
Psychic Zen Headbutt Dark Crunch
1.5m / 5’00” 123kg /273lbs HP: Amateur
Dark Nasty Plot Psychic Future Sight
Long Neck Pokémon Abilities:
Its tail is a head on its own, it bites Early Bird & Inner Normal Hyper Voice Dark Sucker Punch
Focus
if anything comes close and never
rests. Some say that the sum of its EVOLUTIVE stage: Final.
two heads grant it psychic powers.
Even if that’s true, the tail isn’t very
bright, but it is quite vicious. #203

Rank Type move name Rank Type move name #204 Pineco Type: Bug
Normal Protect Normal Tackle
Strength
Normal Self Destruct Bug Bug bite
Normal Take Down Normal Rapid Spin Dexterity
Normal Bide Normal Natural Gift Vitality
Ground Spikes Dark Payback Special
Steel Iron Defense Normal Explosion
Insight
Steel Gyro Ball Normal Double-Edge

3
Height: Weight: Base SUGGESTED Rank:
Rock Stealth Rock Normal Secret Power
0.6m / 2’00” 7kg / 16 lbs HP: Beginner
Bug Pin Missile
Bagworm Pokémon Abilities:
Pineco looks just like a regular pine Sturdy
cone. It adds layers of treebark as
EVOLUTIVE stage: First.
a shield from harm. It waits for bugs Evolution time: Medium.
to eat while hanging from branches.
If anyone shakes its tree, it falls
down and explodes. Be very careful. #204 #205

#205 Forretress Type: Bug Steel Rank Type move name Rank Type move name
Normal Tackle Normal Protect
Strength
Bug Bug Bite Normal Self Destruct
Dexterity Poison Toxic Spikes Electric Zap Cannon
Vitality Normal Take Down Normal Rapid Spin
Special Normal Bide Normal Natural Gift
Ground Spikes Steel Mirror Shot
Insight
Steel Autotomize Dark Payback

4
Height: Weight: Base SUGGESTED Rank:
Steel Iron Defense Electric Magnet Rise
1.2m / 4’00” 252kg /555 lbs HP: Amateur
Normal Explosion Steel Heavy Slam
Bagworm Pokémon Abilities:
Steel Gyro Ball Normal Double-Edge
It can be found completely rooted Sturdy
to huge tree trunks. It protects Rock Stealth Rock Psychic Power Trick
EVOLUTIVE stage: Final.
itself and its tree by scattering Normal Endure
spiked pieces from its shell and
turning its home into a fortress that
won’t go down without a fight. #204 #205

Rank Type move name Rank Type move name #206 Dunsparce Type: Normal
Normal Defense Curl Normal Rage
Strength
Rock Rollout Ghost Spite
Dark Pursuit Normal Screech Dexterity
Normal Yawn Normal Body Slam Vitality
Rock Ancient Power Normal Take Down Special
Ground Dig Normal Glare
Insight
Poison Coil Normal Endure

5
Height: Weight: Base SUGGESTED Rank:
FlyingAir Slash Dragon Dragon Rush
1.5m / 5’00” 28kg / 80 lbs HP: Amateur
Ground Drill Run Normal Double-Edge
Land Snake Pokémon Abilities:
Flying Roost Normal Endeavor If seen, Dunsparce is quick to Run Away & Serene
 Grace
Normal Flai Psychic Magic Coat escape by boring into the ground
EVOLUTIVE stage: Final.
Psychic Agility Normal Trump Card with its drill tail. It can float slightly
with its wings. It is almost blind
but finds its way in the huge
underground mazes where it lives. #206

149
Johto Pokédex

#207 Gligar Type: Ground Flying Rank Type move name Rank Type move name
Poison Poison Sting Ground Sand Attack
Strength
Normal Harden Dark Knock Off
Dexterity Normal Bug
Quick Attack Fury Cutter
Vitality Dark Feint Attack Flying Acrobatics
Special Normal Slash Bug U-turn
Normal Screech Fight Sky Uppercut
Insight
Bug X-Scissor Normal Swords Dance

3
Height: Weight: Base SUGGESTED Rank:
Normal Guillotine Steel Iron Tail
1.1m / 3’07” 65kg / 143 lbs HP: Beginner
Poison Poison Tail Normal Feint.
Fly Scorpion Pokémon Abilities:
It hangs from cliffs waiting for its Hyper Cutter & Sand Veil
prey. It flies straight at the target’s
face, grapples the victim with its EVOLUTIVE stage: First.
Evolves with: Razon Fang.
pincers and clawed hind legs, lastly,
it injects poison with its tail. Gligar
can glide without making any noise. #207 #472

Rank Type move name Rank Type move name #208 Steelix Type: Steel Ground
Normal Bind Fire Fire Fang
Strength
Normal Harden Ice Ice Fang
Ground Mud Sport Electric Dexterity
Thunder Fang
Ghost Curse Rock Rock Throw Vitality
Rock Rock Tomb Normal Rage Special
Rock Stealth Rock Steel Autotomize
Insight
Steel Gyro Ball Rock Smack Down

9
Height: Weight: Base SUGGESTED Rank:
Dragon Dragon Breath Normal Slam 9.2m / 30’02” 1 ton /2205 lbs HP: Pro
Normal Screech Rock Rock Slide
Iron Snake Pokémon Abilities:
Dark Crunch Steel Iron Tail Some say that when an Onix lives Rock Head & Sturdy
Ground Dig Ground Sandstorm underground for 100 years it’s body
Rock Stone Edge Normal Double-Edge becomes hard as steel. Steelix lives EVOLUTIVE stage: Final.
deep underground, tempered by
Rock Ancient Power Water Aqua Tail
high pressure and heat. It can see
Dragon Twister in the darkness. #095 #208

Rank Type move name Rank Type move name Mega-Steelix Type: Steel Ground
Normal Bind Fire Fire Fang
Strength
Normal Harden Ice Ice Fang
Ground Mud Sport Electric Dexterity
Thunder Fang
Ghost Curse Rock Rock Throw Vitality
Rock Rock Tomb Normal Rage Special
Rock Stealth Rock Steel Autotomize
Insight
Steel Gyro Ball Rock Smack Down

10
Height: Weight: Base SUGGESTED Rank:
Dragon Dragon Breath Normal Slam 10.5m / 34’05” 2 ton/4410 lbs HP: Master
Normal Screech Rock Rock Slide
Iron Snake Pokémon Abilities:
Dark Crunch Steel Iron Tail
With the power of the Mega Stone Sand Force
Ground Dig Ground Sandstorm its body goes through so much EVOLUTIVE stage: Mega Evolution.
Rock Stone Edge Normal Double-Edge pressure that part of it becomes
Aqua Tail diamond crystals. Its defense is
Rock Ancient Power Water
almost unbreakable but its temper
Dragon Twister is short and it’s easily angered. #095 #208

#209 Snubbull Type: Fairy Rank Type move name Rank Type move name
Normal Tackle Normal Tail Whip
Strength
Fairy Charm Normal Scary Face
Dexterity Fire Fang
Fire Ice Ice Fang
Vitality Electric Thunder Fang Dark Bite
Special Ghost Lick Normal Headbutt
Normal Roar Normal Rage
Insight
Fairy Play Rough Dark Payback

3
Height: Weight: Base SUGGESTED Rank:
Dark Crunch Normal Heal Bell
0.6m / 2’00” 8kg / 17 lbs HP: Starter
Normal Present Dark Fake Tears
Fairy Pokémon Abilities:
It may look frightening but it is a Intimidate & Run Away
loving and caring creature, active
EVOLUTIVE stage: First.
and playful. Snubbulls are easily Evolution time: Medium.
scared. When threatened by bigger
foes they run away or make scary
faces, that makes them sad though. #209 #210

150
Johto Pokédex

Rank Type move name Rank Type move name #210 Granbull Type: Fairy
Normal Tackle Normal Tail Whip
Strength
Fairy Charm Normal Scary Face
Dexterity
Ice Ice Fang Fire Fire Fang
Electric Thunder Fang Dark Bite Vitality
Ghost Lick Normal Headbutt Special
Normal Rage Normal Roar
Insight
Fairy Play Rough Dark Payback

4
Height: Weight: Base SUGGESTED Rank:
Dark
Water Crunch Dragon Outrage 1.4m / 4’7” 48kg / 107 lbs HP: Beginner
Normal Super Fang Water Water Pulse
Fairy Pokémon Abilities:
Fight Close Combat
Granbull is usually a timid creature Intimidate & Quick Feet
that is easily spooked. Its fangs are
EVOLUTIVE stage: Final.
extremely powerful and scary so no
one dares to mess with it or its loved
ones. It will use its giant fangs to
attack if it needs to. #209 #210

#211 Qwilfish Type: Water Poison Rank Type move name Rank Type move name
Normal Supersonic Bug Fell Stinger
Strength
Ground Spikes Poison Poison Sting
Dexterity Water Gun Normal
Water Tackle
Vitality Normal Minimize Normal Harden
Special Ghost Destiny Bond Water Bubble
Rock Rollout Poison Toxic Spikes
Insight
Normal Stockpile Normal Spit Up

4
Height: Weight: Base SUGGESTED Rank:
0.5m / 1’08” 4kg / 9 lbs Fight Revenge Water Brine
HP: Amateur
Bug Pin Missile Normal Take Down
Balloon Pokémon Abilities:
It swallows water to inflate its body Poison Point & Swift Swim Water Aqua Tail Poison Poison Jab
to appear bigger than its foes. Water Hydro Pump Water Aqua Jet
Qwilfish must swallow 2 gallons of EVOLUTIVE stage: Final. Normal Self-Destruct Normal Swords Dance
water to be able to shoot its stings.
The poison produced by Qwilfish is
known to cause fainting. #211

Rank Type move name Rank Type move name #212 Scizor Type: Bug Steel
Normal Leer Normal Feint
Strength
Normal Quick Attack Dark Pursuit
Normal Focus Energy Normal False Swipe
Dexterity
Psychic Agility Bug Fury Cutter Vitality
Steel Metal Claw Normal Razor Wind Special
Normal Slash Bug X-Scissor
Insight
Dark Night Slash Normal Double Hit

4
Height: Weight: Base SUGGESTED Rank:
Steel Iron Defense Steel Bullet Punch 1.8m / 6’00” 118kg /260lbs HP: Ace
Steel Iron Head Normal Swords Dance
Pincer Pokémon Abilities:
Steel Steel Wing Dark Knock Off Its pincers appear to be two more Swarm & Technician
Fight Superpower heads and its wings are not for
EVOLUTIVE stage: Final.
flying, but to regulate its body
temperature. Scizor’s body can
shrug off most attacks and its
pincers can crush almost any object. #123 #212

Rank Type move name Ranke Type move name Mega-Scizor Type: Bug Steel
Normal Leer Normal Feint
Strength
Normal Quick Attack Dark Pursuit
Normal Focus Energy Normal False Swipe
Dexterity
Psychic Agility Bug Fury Cutter Vitality
Steel Metal Claw Normal Razor Wind Special
Normal Slash Bug X-Scissor
Insight
Dark Night Slash Normal Double Hit

5
Height: Weight: Base SUGGESTED Rank:
Steel Iron Defense Steel Bullet Punch
2m / 6’07” 125kg /275 lbs HP: Pro
Steel Iron Head Normal Swords Dance
Pincer Pokémon Abilities:
Steel Steel Wing Dark Knock Off The power of the Mega Stone puts Technician
Fight Superpower its body trough tremendous stress,
EVOLUTIVE stage: Mega Evolution.
if it is inexperienced at weilding it
and the battle is too long its pincers
will feel heavy and even melt. They
must be fast to rip their foes apart. #123 #212

151
Johto Pokédex

#213 Shuckle Type: Bug Rock Rank Type move name Rank Type move name
Normal Bide Normal Constrict
Strength
Rock Rollout Bug Sticky Web
Dexterity Water Normal
Withdraw Encore
Vitality Normal Wrap Bug Struggle Bug
Special Normal Safeguard Psychic Rest
Rock Rock Throw Poison Gastro Acid
Insight
Psychic Power Trick Normal Shell Smash

4
Height: Weight: Base SUGGESTED Rank:
0.6m / 2’00” 20kg / 45 lbs Bug Bug Bite Rock Rock Slide
HP: Amateur
Psychic Guard Split Psychic Power Split
Mold Pokémon Abilities:
Shuckle is a very peaceful and Gluttony & Sturdy Rock Stone Edge Bug Infestation
patient gooey worm. The fluids Rock Stealth Rock Normal Acupressure
secreted by its toes can make holes EVOLUTIVE stage: Final.
in rocks. It hides inside those hallow
stones and wears them as a shell.
It is known for storing berries inside. #213

Rank Type move name Rank Type move name #214 Heracross Type: Bug Fight
Normal Endure Normal Horn Attack
Strength
Normal Leer Dark Night Slash
Normal Normal Dexterity
Tackle Fury Attack
Flying Aerial Ace Fight Arm Thrust Vitality
Grass Bullet Seed Normal Chip Away Special
Fight Counter Fight Brick Break Insight
Normal Take Down Bug Pin Missile

4
Height: Weight: Base SUGGESTED Rank:
Fight Close Combat Normal Feint 1.5m / 5’00” 54kg / 120 lbs HP: Amateur
Fight Reversal Bug Megahorn
Single Horn Pokémon Abilities:
Rock Rock Blast Fight Vacuum Wave A docile creature that loves honey. Guts & Swarm
Steel Iron Defense They batter down trees with
their powerful horn and chase off EVOLUTIVE stage: Final.
anyone who gets close to their
prized honey. Not many Pokémon
dare to mess with it in the wild. #214

Rank Type move name Ranke Type move name Mega-Heracross Type: Bug Fight
Normal Endure Normal Horn Attack
Strength
Normal Leer Dark Night Slash
Normal Normal Dexterity
Tackle Fury Attack
Flying Aerial Ace Fight Arm Thrust Vitality
Grass Bullet Seed Normal Chip Away Special
Fight Counter Fight Brick Break Insight
Normal Take Down Bug Pin Missile

5
Height: Weight: Base SUGGESTED Rank:
Fight Close Combat Normal Feint 1.7m / 5’07” 62kg / 137 lbs HP: Ace
Fight Reversal Bug Megahorn
Single Horn Pokémon Abilities:
Rock Rock Blast Fight Vacuum Wave With the power of the Mega Stone its Skill Link
Steel Iron Defense muscles and exoskeleton grow in size
EVOLUTIVE stage: Mega Evolution.
and strength but after going back
to normal its exoskeleton reduces
size but its muscles do not and that
causes it to feel sore. #214

#215 Sneasel Type: Dark Ice Rank Type move name Rank Type move name
Normal Leer Normal Scratch
Strength
Dark Taunt Normal Quick Attack
Dexterity Dark Feint Attack Ice Icy Wind
Vitality Normal Fury Swipes Psychic Agility
Special Steel Metal Claw Dark Hone Claws
Dark Beat Up Normal Screech
Insight
Normal Slash Dark Snatch

3
Height: Weight: Base SUGGESTED Rank:
0.9m / 2’11” 28kg / 62 lbs Dark Punishment Ice Ice Shard
HP: Amateur
Ice Ice Punch Normal Crush Claw
Sharp Claw Pokémon Abilities:
It drives weaker Pokémon from their Inner Focus & Keen Eye Normal Fake Out
homes and eats their eggs. They
stage: First.
are vicious and cunning. They wait EVOLUTIVE
Evolves with: Razor Claw.
for prey hidden in the darkness and
enjoy slashing their foes until they
get tired or the foe stops moving. #215 #461

152
Johto Pokédex

Rank Type move name Rank Type move name #216 Teddiursa Type: Normal
Fairy Baby-Doll Eyes Normal Scratch
Strength
Dark Fake Tears Ghost Lick
Dexterity
Normal Covet Dark Fling
Normal Fury Swipes Dark Feint Attack Vitality
Normal Sweet Scent Normal Play Nice Special
Normal Slash Fairy Charm
Insight
Psychic Rest Normal Snore

3
Height: Weight: Base SUGGESTED Rank:
Normal Thrash Fairy Play Rough 0.6m / 2’00” 18kg / 39 lbs HP: Beginner
Normal Defense Curl Normal Yawn
Little Bear Pokémon Abilities:
If they find honey, their crescent
 Pick Up & Quick Feet
moon mark glows. They hoard food
stage: First.
for winter and concoct their own EVOLUTIVE
Evolution Time: Slow.
honey by mixing fruits and pollen
collected by Beedrills. They live in
forests with their mothers. #216 #217

#217 Ursaring Type: Normal Rank Type move name Rank Type move name
Fairy Baby-Doll Eyes Normal Scratch
Strength
Dark Fake Tears Ghost Lick
Dexterity Normal Fury Swipes
Normal Covet
Vitality Normal Snore Dark Feint Attack
Special Normal Sweet Scent Normal Play Nice
Normal Slash Normal Scary Face
Insight
Psychic Rest Fight Hammer Arm

4
Height: Weight: Base SUGGESTED Rank:
Normal Thrash Normal Swords Dance
1.8m / 6’00” 252kg /555 lbs HP: Ace
Dark Night Slash Poison Gunk Shot
Hibernator Pokémon Abilities:
They are incredibly strong, great
 Guts & Quick Feet
climbers and posses an amazing
EVOLUTIVE stage: Final.
sense of smell. They snap trees and
feed on their fruit as they eat quite
a lot. A forest full of scratched trees
marks the territory of Ursarings. #216 #217

Rank Type move name Rank Type move name #218 Slugma Type: Fire
Poison Smog Normal Yawn
Strength
Fire Ember Rock Rock Throw
Harden Fire Incinerate
Dexterity
Normal
Poison Clear Smog Normal Recover Vitality
Fire Flame Burst Rock Ancient Power Special
Psychic Amnesia Fire Flamethrower
Insight
Normal Body Slam Fire Lava Plume

3
Height: Weight: Base SUGGESTED Rank:
Rock Rock Slide Ground Earth Power
0.7m / 2’04” 35kg / 77 lbs HP: Beginner
Poison Acid Armor Normal Smokescreen
Lava Pokémon Abilities:
Fire Heat Wave They are extremely common in
 Flame Body & Magma Armor
volcanic areas where they group
together. They are made of molten EVOLUTIVE stage: First.
Evolution Time: Slow.
magma instead of blood and flesh.
Slugmas replenish parts of their
body by absorbing molted rocks. #218 #219

#219 Magcargo Type: Fire Rock Rank Type move name Rank Type move name
Normal Yawn Poison Smog
Strength
Rock Rock Throw Fire Ember
Dexterity Normal Body Slam Normal Harden
Vitality Fire Incinerate Normal Recover
Special Poison Clear Smog Fire Flame Burst
Rock Ancient Power Psychic Amnesia
Insight
Fire Lava Plume Ground Earth Power

4
Height: Weight: Base SUGGESTED Rank:
Rock Rock Slide Normal Shell Smash
0.8m / 2’07” 55kg /121 lbs HP: Amateur
Fire Flamethrower Fire Inferno
Lava Pokémon Abilities:
Their shell is molten body that Flame Body & Magma Armor
 Rock Stealth Rock Normal Self Destruct
cooled off and hardened, it may
appear solid, but it may burst into EVOLUTIVE stage: Final.
flames with a single touch.
Water vaporizes on contact and
rain turns into a cloud of steam. #218 #219

153
Johto Pokédex

Rank Type move name Rank Type move name #220 Swinub Type: Ice Ground
Normal Odor Sleuth Normal Tackle
Strength
Ground Mud Sport Ice Powder Snow
Ground Mud Slap Normal Take Down
Dexterity
Ground Mud Bomb Ice Icy Wind Vitality
Ice Ice Shard Normal Endure Special
Ice Mist Ground Earthquake
Insight
Normal Flail Ice Blizzard

3
Height: Weight: Base SUGGESTED Rank:
Psychic Amnesia Ice Freeze-Dry
0.4m / 1’04” 6kg / 14 lbs HP: Beginner
Rock Stealth Rock Normal Body Slam
Pig Pokémon Abilities:
They rub their snout on the icy Oblivious & Snow Cloak
ground to find food and hot springs.
stage: First.
Their favorite food is a mushroom EVOLUTIVE
Evolution time: Medium.
that grows under frozen grass. They
recognize everything by smell as
their eyes can’t see very well. #220 #221 #473

#221 Piloswine Type: Ice Ground Rank Type move name Rank Type move name
Normal Odor Sleuth Ground Mud Sport
Strength
Ground Mud Slap Flying Peck
Dexterity Ice Powder Snow Normal Take Down
Vitality Normal Endure Ground Mud Bomb
Special Ice Icy Wind Ice Ice Fang
Rock Ancient Power Normal Fury Attack
Insight
Ice Mist Normal Thrash

5
Height: Weight: Base SUGGESTED Rank:
Ground Earthquake Ice Blizzard
1.1m / 3’07” 105kg/231 lbs HP: Amateur
Psychic Amnesia Ice Freeze-Dry
Swine Pokémon Abilities:
Their long hair obscure their sight, Oblivious & Snow Cloak Normal Body Slam Ice Avalanche
but they’re sensitive to sound and
stage: Second.
smells. Piloswine’s rugged hooves EVOLUTIVE
Evolution Time: Slow.
prevent it from slipping on icy
terrains. A
 mazingly, their tusks are
made of solid ice. #220 #221 #473

Rank Type move name Rank Type move name #222 Corsola Type: Water Rock
Normal Tackle Normal Harden
Strength
Water Bubble Normal Recover
Normal Refresh Bubble Beam
Dexterity
Water
Rock Ancient Power Normal Lucky Chant Vitality
Normal Spike Cannon Water Brine Special
Steel Iron Defense Rock Rock Blast
Insight
Normal Endure Rock Power Gem

4
Height: Weight: Base SUGGESTED Rank:
Water Aqua Ring Psychic Mirror Coat
0.6m / 2’00” 5kg / 11 lbs HP: Amateur
Ground Earth Power Normal Flail
Coral Pokémon Abilities:
Rock Head Smash Normal Screech People and Pokémon build their Hustle & Natural Cure
Water Whirlpool communities on top of reefs of
these creatures which shine with EVOLUTIVE stage: Final.
seven colors in sunlight. Their corals
have healing qualities and their
presence wards against disasters. #222

#223 Remoraid Type: Water Rank Type move name Rank Type move name
Water Water Gun Normal Lock-On
Strength
Psychic Psybeam Ice Aurora Beam
Dexterity Water Bubble Beam Normal Focus Energy
Vitality Water Water Pulse Bug Signal Beam
Special Ice Ice Beam Grass Bullet Seed
Water Hydro Pump Normal Hyper Beam
Insight
Water Soak Ground Mud Shot

3
Height: Weight: Base SUGGESTED Rank:
Water Dive Normal Supersonic
0.6m / 2’00” 12kg / 26 lbs HP: Beginner
Jet Pokémon Abilities:
Remoraid has a remarkable aim with Hustle & Sniper
its water gun. This ability is used to
stage: First.
hunt down flying enemies above EVOLUTIVE
Evolution time: Medium.
the sea. They can be seen clinging
into Mantines to travel faster.
#223 #224

154
Johto Pokédex

Rank Type move name Rank Type move name #224 Octillery Type: Water
Rock Rock Blast Normal Constrict
Strength
Water Water Gun Ice Aurora Beam
Psybeam Grass
Dexterity
Psychic Bullet Seed
Water Bubble Beam Normal Focus Energy Vitality
Water Octazooka Normal Wring Out Special
Bug Signal Beam Ice Ice Beam
Insight
Poison Gunk Shot Water Hydro Pump

4
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Beam Water Soak 0.9m / 3’00” 28kg / 62 lbs HP: Amateur
Water Water Spout Poison Acid Spray
Jet Pokémon Abilities:
Water Dive Octillery sprays ink, traps its foes Sniper & Suction Cups
with its tentacles and then hits
them with its rock-hard head. If the EVOLUTIVE stage: Final.
enemy is too strong, they escape.
They can be found inside rocky
holes deep in the sea floor. #223 #224

#225 Delibird Type: Ice Flying Rank Type move name Rank Type move name
Normal Present Normal Fake Out
Strength
Ice Icy Wind Ground Spikes
Dexterity Ice Ball Flying Drill Peck
Ice
Vitality Ice Freeze-Dry Psychic Future Sight
Special Ice Aurora Veil Ice Ice Shard
Flying Sky Attack
Insight

4
Height: Weight: Base SUGGESTED Rank:
0.9m / 4’00” 16kg / 35lbs HP: Amateur
Delivery Pokémon Abilities:
Delibird is always carrying food for Hustle & Vital Spirit
its chicks and people in need. They
EVOLUTIVE stage: Final.
are related to the image of Santa
Claus since they always carry
presents for their good and naughty
kids in their bag-looking tail. #225

Rank Type move name Rank Type move name #226 Mantine Type: Water Flying
Water Bubble Normal Tackle
Strength
Psychic Psybeam Water Bubble Beam
Normal Grass
Dexterity
Supersonic Bullet Seed
Bug Signal Beam Flying Roost Vitality
Ghost Confuse Ray Flying Wing Attack Special
Rock Wide Guard Water Water Pulse
Insight
Psychic Agility Normal Take Down

4
Height: Weight: Base SUGGESTED Rank:
Normal Headbutt Flying Air Slash 2.1m / 7’00” 220kg /485lbs HP: Amateur
Water Aqua Ring Flying Bounce
Kite Pokémon Abilities:
Water Hydro Pump Dragon Twister Mantine swims under water and Swift Swim & Water Absorb
Psychic Mirror Coat Ground Mud Sport over the waves, gliding for 300 ft
in the air. They are intelligent and EVOLUTIVE stage: Final.
docile, traveling elegantly in groups.
Remoraids can be seen hanging
from their fins from time to time. #458 #226

#227 Skarmory Type: Steel Flying Rank Type move name Rank Type move name
Normal Leer Flying Peck
Strength
Ground Sand Attack Normal Swift
Dexterity Steel Psychic
Metal Claw Agility
Vitality Normal Fury Attack Normal Feint
Special Flying Air Cutter Ground Spikes
Steel Metal Sound Steel Steel Wing
Insight
Steel Autotomize Flying Air Slash

4
Height: Weight: Base SUGGESTED Rank:
Normal Slash Dark Night Slash
1.7m / 5’07” 101kg /222lbs HP: Ace
Flying Brave Bird Ghost Ominous Wind
Armor Bird Pokémon Abilities:
Their wings are hollow and light. Keen Eye & Sturdy Dark Pursuit
They nest inside bramble bushes,
growing harder from scratches EVOLUTIVE stage: Final.
made by thorns. Their wings were
used as swords and knives in old
times.Beware of their sharp beak. #227

155
Johto Pokédex

Rank Type move name Rank Type move name #228 Houndour Type: Dark Fire
Fire Ember Normal Leer
Strength
Normal Howl Poison Smog
Dark Normal Roar Dexterity
Bite
Normal Odor Sleuth Dark Beat Up Vitality
Fire Fire Fang Dark Feint Attack Special
Dark Embargo Fire Flamethrower
Insight
Dark Foul Play Dark Crunch

3
Height: Weight: Base SUGGESTED Rank:
Dark Nasty Plot Fire Inferno 0.6m/ 2’00” 11kg / 24 lbs HP: Beginner
Normal Super Fang Fight Reversal
Dark Pokémon Abilities:
Normal Feint They hunt in coordinated packs to Early Bird & Flash Fire
corner their prey. They howl at dawn
EVOLUTIVE stage: First.
to announce that this is their territory Evolution time: Medium.
and bark to communicate tactics.
Their teamwork is very efficient and
they rarely welcome strangers. #228 #229

#229 Houndoom Type: Dark Fire Rank Type move name Rank Type move name
Fire Ember Normal Leer
Strength
Dark Bite Normal Howl
Dexterity
Poison Smog Electric Thunder Fang
Vitality Normal Roar Dark Beat Up
Special Normal Odor Sleuth Dark Feint Attack
Fire Fire Fang Fire Flamethrower
Insight
Dark Embargo Dark Crunch

4
Height: Weight: Base SUGGESTED Rank:
Dark Foul Play Fire Inferno
1.4m / 4’07” 35kg / 77 lbs HP: Amateur
Dark Nasty Plot Ghost Destiny Bond
Dark Pokemon Abilities:
Ghost Spite Dark Sucker Punch
It is said the pain from its flames never Early Bird & Flash Fire
goes away. Long ago, their howl
was thought to be the call of the EVOLUTIVE stage: Final.
grim reaper. Pokémon and people
who hear it, will always shiver in fear.
They are pack leaders, not followers. #228 #229

Mega-Houndoom Type: Dark Fire Rank Type move name Rank


cost Type move name
Fire Ember Normal Leer
Strength
Dark Bite Normal Howl
Dexterity
Poison Smog Electric Thunder Fang
Vitality Normal Roar Dark Beat Up
Special Normal Odor Sleuth Dark Feint Attack
Fire Fire Fang Fire Flamethrower
Insight
Dark Embargo Dark Crunch

5
Height: Weight: Base SUGGESTED Rank:
1.9m / 6’03” 49kg / 109 lbs Dark Foul Play Fire Inferno
HP: Ace
Dark Nasty Plot Ghost Destiny Bond
Dark Pokemon Abilities:
With the power of the Mega Stone Solar Power Ghost Spite Dark Sucker Punch
its whole body radiates tremendous
EVOLUTIVE stage: Mega Evolution.
heat, so much that its claws are
searing hot and turn red as a result,
for this reason it can be painful for it
to walk or run. #228 #229

Rank Type move name Rank Type move name #230 Kingdra Type: Dragon Water
Water Bubble Normal Leer
Strength
Water Water Gun Normal Smokescreen
Normal Dexterity
Normal Focus Energy Yawn
Psychic Agility Water Bubble Beam Vitality
Water Brine Dragon Twister Special
Dragon Dragon Dance Water Hydro Pump
Insight
Dragon Dragon Pulse Dragon Draco Meteor

5
Height: Weight: Base SUGGESTED Rank:
Dragon Dragon Breath Water Muddy Water 1.8m / 6’00” 152kg /335lbs HP: Ace
Dragon Pokémon Abilities:
Kingdra sleeps on the seafloor Sniper & Swift Swim
where it is otherwise devoid of
life. When a storm arrives, it is said EVOLUTIVE stage: Final.
to awaken and wander about in
search of prey. They are known for
creating twisters in the sea. #116 #117 #230

156
Johto Pokédex

#231 Phanpy Type: Ground Rank Type move name Rank Type move name
Normal Defense Curl Normal Growl
Strength
Normal Odor Sleuth Normal Tackle
Dexterity Normal Flail Normal Take Down
Vitality Rock Rollout Normal Natural Gift
Special Normal Slam Fairy Charm
Normal Endure Normal Last Resort
Insight
Normal Double-Edge Fairy Play Rough

3
Height: Weight: Base SUGGESTED Rank:
Ice Ice Shard Ground Mud Slap
0.5m / 1’08” 33kg / 74 lbs HP: Beginner
Long Nose Pokémon Abilities:
They are affectionate and playful, Pick Up
but their snout is so strong that
stage: First.
they may hurt others while playing. EVOLUTIVE
Evolution time: Medium.
They dig pits at the edge of rivers
and mark them so everyone knows
that place is taken. #231 #232

Rank Type move name Rank Type move name #232 Donphan Type: Ground
Normal Defense Curl Normal Horn Attack
Strength
Normal Growl Fire Fire Fang
Electric Normal Rapid Spin
Dexterity
Thunder Fang
Ground Bulldoze Dark Knock Off Vitality
Rock Rollout Ground Magnitude Special
Normal Slam Normal Fury Attack
Insight
Dark Assurance Normal Scary Face

4
Height: Weight: Base SUGGESTED Rank:
Ground Earthquake Normal Giga Impact 1.1m / 3’07” 120kg /264lbs HP: Amateur
Fight Counter Ice Ice Shard
Armor Pokémon Abilities:
Ground Fissure Strong enough to knock down a Sturdy
house. They like to attack by rolling
as a ball at high speed, however EVOLUTIVE stage: Final.
once they start rolling, they have a
hard time stopping. Some may keep
their loving Phanpy nature. #231 #232

#233 Porygon 2 Type: Normal Rank Type move name Rank Type move name
Normal Conversion Normal Conversion 2
Strength
Normal Tackle Normal Defense Curl
Dexterity Psychic Psybeam Psychic Agility
Vitality Normal Recover Electric Magnet Rise
Special Bug Signal Beam Normal Recycle
Electric Discharge Normal Lock-On
Insight
Normal Tri Attack Psychic Magic Coat

4
Height: Weight: Base SUGGESTED Rank:
0.6m / 2’00” 32kg / 72 lbs Electric Zap Cannon Normal
Fight Close Combat
Hyper Beam
HP: Ace
Fire
Psychic Fire Blast
Gravity Ghost
Normal Grudge
Pain Split
Virtual Pokémon Abilities:
This manmade Pokémon is an Download & Trace Electric Shock Wave
upgraded version of Porygon. Used
EVOLUTIVE stage: Second.
for space exploration and planetary EvolVES WITH:Trade holding an Item.
development, boasting the power
of science. Its AI software allows it to
learn on its own. #137 #233 #474

Rank Type move name Rank Type move name #234 Stantler Type: Normal
Normal Tackle Ghost Astonish
Strength
Normal Leer Normal Take Down
Psychic Normal Dexterity
Hypnosis Stomp
Ground Sand Attack Normal Me First Vitality
Ghost Confuse Ray Psychic Calm Mind Special
Psychic Role Play Psychic Zen Headbutt Insight
Fight Jump Kick Psychic Imprison

4
Height: Weight: Base SUGGESTED Rank:
Normal Captivate Normal Disable
1.5m / 5’00” 142kg/ 313lbs HP: Amateur
Bug Megahorn Normal Thrash
Bighorn Pokémon Abilities:
Their antlers create a distortion in Frisk & Intimidate
space that causes confusion. They

EVOLUTIVE Final.
Final Form.
stage:
were hunted for their magnificent
antlers that were traded at high
prices. This drove Stantlers close to
extinction. #234

157
Johto Pokédex

#235 Smeargle Type: Normal Rank Type move name Rank Type move name
Normal Sketch Normal Sketch
Strength
Normal Sketch Normal Sketch
Dexterity Normal Sketch Normal Sketch
Vitality Normal Sketch Normal Sketch
Special Normal Sketch Normal Sketch

Insight

4
Height: Weight: Base SUGGESTED Rank:
1.2m / 3’11” 58kg / 128 lbs HP: Amateur
Painter Pokémon Abilities:
A special ink oozes from its tail to Own Tempo & Technician
mark its territory. They are skilled
artists, known for painting action EVOLUTIVE stage: Final.
scenes from great battles. If they
study their painting for a long time,
they learn those moves. #235

Rank Type move name Rank Type move name #236 Tyrogue Type: Fight
Normal Tackle Normal Foresight
Strength
Normal Helping Hand Normal Fake Out
Dexterity
Normal Work Up Psychic Role Play
Fight Seismic Toss Vitality
Special
Insight

3
Height: Weight: Base SUGGESTED Rank:
0.7 m / 2’04” 21kg / 46 lbs HP: Beginner
Scuffle Pokémon Abilities:
Tyrogue is an energetic, competitive Guts & Steadfast
and fearless Pokémon that’s always
EVOLUTIVE stage: First.
looking to get stronger, fighting Evolves with: Maxed out Attribute.
any enemies even if it looses. They
attack anyone, anyday, anytime,
everyday, without warning. #236 #106 #107 #237

#237 Hitmontop Type: Fight Rank Type move name Rank Type move name
Fight Revenge Fight Rolling Kick
Strength
Normal Focus Energy Normal Quick Attack
Dexterity
Dark Pursuit Fight Triple Kick
Vitality Normal Rapid Spin Fight Counter
Special Normal Feint Psychic Agility
Steel Gyro Ball Fight Quick Guard
Insight
Rock Wide Guard Fight Detect

4
Height: Weight: Base SUGGESTED Rank:
48kg / 106 lbs Fight Close Combat Normal Endeavor
1.4m / 4’07” HP: Ace
Fight Mach Punch Fight High Jump Kick
Handstand Pokémon Abilities:
They launch high speed kicks while Intimidate & Technician Dragon Twister
spinning so fast that they get drilled
stage: Final.
into the ground. They move quicker EVOLUTIVE
EvolVED BY: Maxed out DEX.
by spinning than they do walking.
They are very smart and like to
perform dance-like kicks. #236 #106 #107 #237

Rank Type move name Rank Type move name #238 Smoochum Type: Ice Psychic
Normal Pound Ghost Lick
Strength
Fairy Sweet Kiss Ice Powder Snow
Dexterity
Psychic Confusion Normal Sing
Psychic Heart Stamp Normal Mean Look Vitality
Dark Fake Tears Normal Lucky Chant Special
Ice Avalanche Psychic Psychic
Insight
Normal Copycat Normal Perish Song

3
Height: Weight: Base SUGGESTED Rank:
Ice Blizzard Normal Fake Out
0.4m / 1’04” 6kg / 13 lbs HP: Starter
Normal Helping Hand Psychic Magic Coat
Kiss Pokémon Abilities:
They examine their surroundings Forewarn & Oblivious
with their lips. They love to smooch,
stage: First.
but Pokémon dislike their kisses. EVOLUTIVE
Evolution time: Medium.
Smoochums are always running
excitedly, but they are clumsy and
end up stumbling and crying. #238 #124

158
Johto Pokédex

#239 Elekid Type: Electric Rank Type move name Rank Type move name
Normal Leer Normal Quick Attack
Strength
Electric Thunder Shock Fight Low Kick
Dexterity Normal Swift Electric Shock Wave
Vitality Electric Thunder Wave Electric Electro Ball
Special Psychic Light Screen Electric Thunder Punch
Normal Screech Electric Thunderbolt
Insight
Electric Discharge Electric Thunder

3
Height: Weight: Base SUGGESTED Rank:
Psychic Meditate Fight Karate Chop
0.6m / 2’00” 23kg / 52 lbs HP: Beginner
Normal Uproar
Electric Pokémon Abilities:
They can be found following thunder Static
storms. Elekids rotate their arms
EVOLUTIVE stage: First.
constantly to charge electricity. Evolution time: Medium.
Beware, there is an electric current
between their horns that may zap
you if you touch them. #239 #125 #466

Rank Type move name Rank Type move name #240 Magby Type: Fire
Normal Leer Poison Smog
Strength
Fire Ember Normal Smokescreen
Dark Fire Dexterity
Feint Attack Fire Spin
Poison Clear Smog Fire Flame Burst Vitality
Ghost Confuse Ray Fire Fire Punch Special
Fire Lava Plume Fire Sunny Day
Insight
Fire Flamethrower Fire Fire Blast

3
Height: Weight: Base SUGGESTED Rank:
Fight Karate Chop Poison Belch 0.7m / 2’04” 21kg / 47 lbs HP: Beginner
Normal Screech
Live Coal Pokémon Abilities:
They inhale and exhale embers Flame Body
from their mouth and nostrils. Their
stage: First.
body temperature is so hot, they EVOLUTIVE
Evolution time: Medium.
may ignite anything they touch and
the floor they walk. Magby can be
found in volcanos. #240 #126 #467

#241 Miltank Type: Normal Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Normal Defense Curl Normal Stomp
Dexterity Normal Milk Drink Bide
Normal
Vitality Rock Rollout Normal Body Slam
Special Psychic Zen Headbutt Normal Captivate
Steel Gyro Ball Normal Heal Bell
Insight
Fight Wake-Up Slap Poison Belch

4
Height: Weight: Base SUGGESTED Rank:
Normal Helping Hand Normal Mega Kick
1.2m / 4’00” 150kg /166 lbs HP: Amateur
Milk Cow Pokémon Abilities:
Their male counterpart is Tauros. A Scrappy & Thick Fat
Miltank’s milk is full of nutrients that
EVOLUTIVE stage: Final.
may heal the sick and the injured,
and they can produce up to 5
gallons a day. Healing serious injuries
may require a lot of milk. #241

Rank Type move name Rank Type move name #242 Blissey Type: Normal
Normal Growl Normal Pound
Strength
Normal Tail Whip Normal Defense Curl
Normal Double Slap Normal Refresh Dexterity
Normal Bestow Normal Soft Boiled Vitality
Normal Take Down Normal Minimize Special
Dark Fling Normal Sing
Insight
Psychic Heal Pulse Normal Double-Edge

12
Height: Weight: Base SUGGESTED Rank:
Normal Egg Bomb Psychic Lightscreen
1.5m / 4’11” 47kg / 103 lbs HP: Ace
Psychic Healing Wish Fight Seismic Toss
Happiness Pokémon Abilities:
Normal Last Resort Normal Metronome Whoever takes a bite on a Blissey’s Natural Cure & Serene Grace
egg becomes loving and caring to
everyone. They are compassionate, EVOLUTIVE stage: Final.
healing anyone who’s injured. Their
presence makes everyone smile. An
intelligent and empathic Pokémon. #440 #113 #242

159
Johto Pokédex

#243 Raikou Type: Electric Rank Type move name Rank Type move name
Dark Bite Normal Leer
Strength
Electric Thunder Shock Normal Roar
Dexterity
Normal QuickAttack Electric Spark
Vitality Psychic Reflect Dark Crunch
Special Electric Thunder Fang Electric Discharge
Psychic Extrasensory Water Rain Dance
Insight
Psychic Calm Mind Electric Thunder

4
Height: Weight: Base SUGGESTED Rank:
Normal Double Team Normal Substitute
1.9m / 6’03” 178kg / 392 lbs HP: Master
Electric Volt Switch Normal Flash
Pokédex has no data. Abilities:
Johto Legends tell about a Pokémon Pressure & Inner Focus Normal Mimic Ghost Curse
born from lightning, with barks like Electric Shockwave
crashing thunder, soaring the lands, EVOLUTIVE stage: Unkown.
sending resounding shockwaves as
it walks.
#243

Rank Type move name Rank Type move name #244 Entei Type: Fire
Dark Bite Normal Leer
Strength
Fire Ember Normal Roar
Normal
Dexterity
Fire Fire Spin Stomp
Fire Flamethrower Normal Swagger Vitality
Fire Fire Fang Fire Lava Plume Special
Psychic Extrasensory Fire Fire Blast
Insight
Psychic Calm Mind Fire Eruption

5
Height: Weight: Base SUGGESTED Rank:
Normal Double Team Normal Substitute 2.1m / 7’00” 198kg / 436 lbs HP: Master
Fire Will-o-Wisp Fight Rock Smash
Pokédex has no data. Abilities:
Normal Mimic Ghost Curse Pressure & Inner Focus
Fire Sacred Fire Johto Legends tell about a Pokémon
so powerful, its bark makes volcanos EVOLUTIVE stage: Unkown.
erupt, traveling the lands cloaked in
a cloud of volcanic smoke.
#244

#245 Suicune Type: Water Rank Type move name Rank Type move name
Dark Bite Normal Leer
Strength
Water Bubble Beam Water Rain Dance
Dexterity Flying Gust Ice Aurora Beam
Vitality Ice Mist Psychic Mirror Coat
Special Ice Ice Fang Flying Tailwind
Psychic Extrasensory Water Hydro Pump
Insight
Psychic Calm Mind Ice Blizzard

5
Height: Weight: Base SUGGESTED Rank:
2m / 6’07” 187kg / 412 lbs HP: Normal Double Team Normal Substitute
Master
Water Dive Ghost Ominous Wind
Pokédex has no data. Abilities:
Pressure & Inner Focus Normal Mimic Ghost Curse
Johto Legends tell about a Pokémon Ice Sheer Cold
that carries the north winds, sailing EVOLUTIVE stage: Unkown.
above the clouds as the aurora,
purifying water fountains, pools and
rivers. #245

Rank Type move name Rank Type move name #246 Larvitar Type: Rock Ground
Dark Bite Normal Leer
Strength
Rock Sandstorm Normal Screech
Rock Dexterity
Normal Chip Away Rock Slide
Normal Scary Face Normal Thrash Vitality
Dark Dark Pulse Dark Payback Special
Dark Crunch Ground Earthquake
Insight
Rock Stone Edge Normal Hyper Beam

3
Height: Weight: Base SUGGESTED Rank:
Rock Stealth Rock Ghost Spite 0.6 m / 2’00” 72kg / 159 lbs HP: Amateur
Normal Focus Energy
Rock Skin Pokémon Abilities:
Born deep underground, they don’t Guts
emerge until they’ve eaten a whole
EVOLUTIVE stage: First.
mountain of soil. Only the strongest Evolution Time: Slow.
and more ferocious ever come out
to roam about.
They hate being disturbed. #246 #247 #248

160
Hoenn Pokédex

#247 Pupitar Type: Rock Ground Rank Type move name Rank Type move name
Dark Bite Normal Leer
Strength
Rock Sandstorm Normal Screech
Dexterity Rock
Normal Chip Away Rock Slide
Vitality Normal Scary Face Normal Thrash
Special Dark Dark Pulse Dark Payback
Dark Crunch Ground Earthquake
Insight
Rock Stone Edge Normal Hyper Beam

4
Height: Weight: Base SUGGESTED Rank:
Dragon Dragon Dance Steel Iron Defense
1.2m / 3’11” 152kg /335 lbs HP: Ace
Normal Focus Energy
Hard Shell Pokémon Abilities:
Even in their shell, they are fast, Shed Skin
agressive and extremely destructive.
EVOLUTIVE stage: Second.
They never stay still. This pupa Evolution Time: Slow.
propels itself using a jet of pressurized
gas. It is bad tempered and very
aggressive. #246 #247 #248

Rank Type move name Rank Type move name #248 Tyranitar Type: Rock Dark
Dark Bite Normal Tackle
Strength
Normal Leer Normal Screech
Rock Dexterity
Sandstorm Fire Fire Fang
Electric Thunder Fang Ice Ice Fang Vitality
Normal Chip Away Rock Rock Slide Special
Normal Scary Face Normal Thrash
Insight
Dark Dark Pulse Dark Payback

6
Height: Weight: Base SUGGESTED Rank:
Dark Crunch Ground Earthquake
2m / 6’07” 202kg /445 lbs HP: Pro
Rock Stone Edge Normal Hyper Beam
Armor Pokémon Abilities:
Normal Giga Impact Dragon Dragon Dance Its body is hardly damaged by any Sand Stream
Dragon Outrage Fight Superpower attack, so it’s always eager to fight.
They are extremely strong, their EVOLUTIVE stage: Final.
rage can change landscapes.
Tyranitars are insolents, rebels and
they care about no one. #246 #247 #248

Rank Type move name Ranke Type move name Mega-Tyranitar Type: Rock Dark
Dark Bite Normal Tackle
Strength
Normal Leer Normal Screech
Rock
Dexterity
Sandstorm Fire Fire Fang
Electric Thunder Fang Ice Ice Fang Vitality
Normal Chip Away Rock Rock Slide Special
Normal Scary Face Normal Thrash
Insight
Dark Dark Pulse Dark Payback

7
Height: Weight: Base SUGGESTED Rank:
Dark Crunch Ground Earthquake
2.5m / 8’02” 255kg / 562 lbs HP: Master
Rock Stone Edge Normal Hyper Beam
Armor Pokémon Abilities:
Normal Giga Impact Dragon Dragon Dance The power of the Mega Stone is so Sand Stream
Dragon Outrage Fight Superpower overwhelming it splits its back open. EVOLUTIVE stage: Mega Evolution.
It becomes overwhelmed by its
ferocious instincts and it’s unclear if
it can even hear its Trainer through
the pain and rage. #246 #247 #248

#249 Lugia Type: Flying Psychic Rank Type move name Rank Type move name
Flying Gust Dragon Dragon Rush
Strength
Psychic Extrasensory Water Rain Dance
Dexterity Water Flying
Hydro Pump Aeroblast
Vitality Dark Punishment Rock Ancient Power
Special Normal Safeguard Normal Recover
Psychic Future Sight Normal Natural Gift
Insight
Psychic Calm Mind Flying Sky Attack

6
Height: Weight: Base SUGGESTED Rank:
Normal Whirlwind Normal Weather Ball
5.2m / 17’01” 216kg / 476 lbs HP: Master
Flying Hurricane Dragon Twister
Pokédex has no data. Abilities:
Known as the Guardian of the Sea. Pressure & Multiscale Normal Hidden Power Flying Defog
It used to live in the Brass Tower, Normal Strength Water Dive
EVOLUTIVE stage: Unkown.
where Pokémon awoke. Lugia’s
Myth is linked to the idea that
those whose death was pure will be
reborn in the sea. #249

161
Johto/Hoenn Pokédex

Rank Type move name Rank Type move name #250 Ho-oh Type: Fire Flying
Flying Gust Flying Brave Bird
Strength
Psychic Extrasensory Fire Sunny Day
Dexterity
Fire Fire Blast Fire Sacred Fire
Dark Punishment Rock Ancient Power Vitality
Normal Safeguard Normal Recover Special
Psychic Future Sight Normal Natural Gift
Insight
Psychic Calm Mind Flying Sky Attack

5
Height: Weight: Base SUGGESTED Rank:
Normal Whirlwind Normal Weather Ball
3.8m / 12’06” 200kg / 440 lbs HP: Master
Grass Solar Beam Normal Flash
Pokédex has no data. Abilities:
Normal Hidden Power Flying Defog Ho-oh inhabited the Bell Tower, Pressure & Regenerator
Normal Strength Flying Fly where Pokémon were said to rest.
EVOLUTIVE stage: Unkown.
Ho-oh’s Myth talks about a creature
that brought eternal rest for those
whose time was right, and also gave
back life if death was premature. #250

#251 Celebi Type: Grass Psychic Rank Type move name Rank Type move name
Grass Leech Seed Psychic Confusion
Strength
Normal Recover Normal Heal Bell
Dexterity Grass
Normal Safeguard Magical Leaf
Vitality Rock Ancient Power Normal Baton Pass
Special Normal Natural Gift Psychic Heal Block
Psychic Future Sight Psychic Healing Wish
Insight
Grass Leaf Storm Normal Perish Song

5
Height: Weight: Base SUGGESTED Rank:
Normal Double Team Psychic Trick Room
0.6m / 2’00” 5kg / 11 lbs HP: Master
Normal Nature Power Grass Worry Seed
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Rank Type move name Rank Type move name #252 Treecko Type: Grass
Normal Leer Normal Pound
Strength
Grass Absorb Normal Quick Attack
Dark Pursuit Normal Dexterity
Screech
Grass Mega Drain Psychic Agility Vitality
Normal Slam Fight Detect Special
Fight Quick Guard Normal Endeavor
Insight
Grass Giga Drain Grass Energy Ball

3
Height: Weight: Base SUGGESTED Rank:
Steel Iron Tail Grass Bullet Seed 0.5m / 1’08” 5kg / 11 lbs HP: Beginner
Grass Grass Pledge
Wood Gecko Pokémon Abilities:
They climb trees with their spiked Overgrow
feet. They remain cool under
stage: First.
stress, calmed under pressure and EVOLUTIVE
Evolution time: Medium.
collected when endangered. They
are found protecting the trees
ferociously. #252 #253 #254

#253 Grovyle Type: Grass Rank Type move name Rank Type move name
Normal Pound Normal Leer
Strength
Grass Absorb Normal Quick Attack
Dexterity Bug Fury Cutter
Dark Pursuit
Vitality Grass Mega Drain Normal Screech
Special Grass Leaf Blade Psychic Agility
Normal Slam Normal False Swipe
Insight
Bug X-Scissor Fight Quick Guard

4
Height: Weight: Base SUGGESTED Rank:
FIght Detect Grass Leaf Storm
0.9m / 2’11” 21kg / 47 lbs HP: Amateur
Fight Drain Punch Dragon Dragon Breath
Wood Gecko Pokémon Abilities:
Their leaves provide camouflage in Overgrow Grass Grass Pledge
the jungles. They appear to fly from
EVOLUTIVE stage: Second.
tree to tree, jumping huge lengths Evolution time: Medium.
with amazing speed. It’s almost
impossible to catch them once they
start running away.. #252 #253 #254

162
Hoenn Pokédex

Rank Type move name Rank Type move name #254 Sceptile Type: Grass
Normal Pound Normal Leer
Strength
Normal Quick Attack Dark Pursuit
Absorb Normal
Dexterity
Grass False Swipe
Grass Leaf Storm Grass Mega Drain Vitality
Dark Night Slash Grass Leaf Blade Special
Normal Screech Normal Slam Insight
Psychic Agility Bug X-Scissor

5
Height: Weight: Base SUGGESTED Rank:
Fight Detect Fight Quick Guard
1.7m / 5’07” 52kg / 115 lbs HP: Ace
Dragon Dual Chop Dragon Dragon Pulse
Forest Pokémon Abilities:
Electric Thunder Punch Grass Frenzy Plant They raise trees with love and care Overgrow
and protect the jungles with their
lives. Their tails can restore a plant’s EVOLUTIVE stage: Final.
beauty. Sceptiles power is truly
unmatched in their habitats. They
are very proud, though. #252 #253 #254

Rank Type move name Ranke Type move name Mega-Sceptile Type: Grass Dragon
Normal Pound Normal Leer
Strength
Normal Quick Attack Dark Pursuit
Dexterity
Grass Absorb Normal False Swipe
Grass Leaf Storm Grass Mega Drain Vitality
Dark Night Slash Grass Leaf Blade Special
Normal Screech Normal Slam Insight
Psychic Agility Bug X-Scissor

6
Height: Weight: Base SUGGESTED Rank:
Fight Detect Fight Quick Guard
1.9m / 6’03” 55kg / 121 lbs HP: Pro
Dragon Dual Chop Dragon Dragon Pulse
Forest Pokémon Abilities:
Electric Thunder Punch Grass Frenzy Plant With the power of the Mega Stone, Lightning Rod
it allows itself to grow more feral in EVOLUTIVE stage: Mega Evolution.
order to gain draconian powers.
Its movements are swifter than ever
and when it attacks it seems like
the jungle has come to life. #252 #253 #254

#255 Torchic Type: Fire Rank Type move name Rank Type move name
Normal Growl Normal Scratch
Strength
Normal Focus Energy Fire Ember
Dexterity Flying Peck Ground Sand Attack
Vitality Fire Fire Spin Normal Quick Attack
Special Fire Flame Burst Normal Slash
Flying Mirror Move Fire Flamethrower
Insight
Fight Counter Flying Feather Dance

3
Height: Weight: Base SUGGESTED Rank:
0.4m / 1’04” 2kg / 5lbs Fire Fire Pledge
HP: Starter
Chick Pokémon Abilities:
They walk clumsily, but follow their Blaze
trainers wherever they go. Torchics
stage: First.
have a flame sac in their belly - EVOLUTIVE
Evolution time: Medium.
burning all the time. If you hug them,
they feel warm, but if you squeeze
them, they may spit fire. #255 #256 #257

Rank Type move name Rank Type move name #256 Combusken Type: Fire Fight
Normal Growl Normal Scratch
Strength
Fire Ember Normal Focus Energy
Fight Double Kick Dexterity
Flying Peck
Fire Flame Charge Ground Sand Attack Vitality
Fight Bulk Up Normal Quick Attack Special
Normal Slash Flying Mirror Move
Insight
Fight Sky Uppercut Fire Flare Blitz

4
Height: Weight: Base SUGGESTED Rank:
Fight Counter Flying Feather Dance
0.9m / 2’11” 20kg / 43 lbs HP: Amateur
Fire Fire Pledge
Young Fowl Pokémon Abilities:
Once Torchic toughened up its Blaze
legs and thighs, they like to run and
stage: Second.
love to kick. They have an offensive EVOLUTIVE
Evolution time: Medium.
instinct to keep attacking no matter
what. They sqwak loudly every
morning when they start to train. #255 #256 #257

163
Hoenn Pokédex

#257 Blaziken Type: Fire Fight Rank Type move name Rank Type move name
Fire Ember Fire Fire Punch
Strength
Normal Focus Energy Normal Growl
Dexterity Fight High Jump Kick Normal Scratch
Vitality Fight Double Kick Fire Flame Charge
Special Flying Peck Ground Sand Attack
Fight Bulk Up Normal Quick Attack
Insight
Fire Blaze Kick Normal Slash

5
Height: Weight: Base SUGGESTED Rank:
Flying Brave Bird Fight Sky Uppercut
1.9m / 6’03” 85kg / 187 lbs HP: Ace
Fire Flare Blitz Dragon Dual Chop
Blaze Pokémon Abilities:
They can jump indredible heights.
 Blaze Dark Night Slash Fire Blast Burn
As they grow older, their feathers
EVOLUTIVE stage: Final.
combust as new feathers grow back.
They are courageous fighters and
expert martial artists. Their wrists light
in flames when it’s about to attack. #255 #256 #257

Mega-Blaziken Type: Fire Fight Rank Type move name Rank Type move name
Fire Ember Fire Fire Punch
Strength
Normal Focus Energy Normal Growl
Dexterity Fight High Jump Kick Normal Scratch
Vitality Fight Double Kick Fire Flame Charge
Special Flying Peck Ground Sand Attack
Fight Bulk Up Normal Quick Attack
Insight
Fire Blaze Kick Normal Slash

6
Height: Weight: Base SUGGESTED Rank:
Flying Brave Bird Fight Sky Uppercut
1.9m / 6’03” 85kg / 187 lbs HP: Pro
Fire Flare Blitz Dragon Dual Chop
Blaze Pokémon Abilities:
The power of the Mega Stone Speed Boost Dark Night Slash Fire Blast Burn
makes its inner fire burn so strong EVOLUTIVE stage: Mega Evolution.
that it sets its limbs ablaze. This
allows it to move faster than ever
but it also takes a toll on its feathers
as they burn to black cinders. #255 #256 #257

Rank Type move name Rank Type move name #258 Mudkip Type: Water
Normal Growl Normal Tackle
Strength
Ground Mud Slap Water Water Gun
Bide Foresight Dexterity
Normal Normal
Ground Mud Sport Normal Take Down Vitality
Rock Rock Throw Water Whirlpool Special
Normal Protect Water Hydro Pump
Insight
Normal Endeavor Ice Ice Ball

3
Height: Weight: Base SUGGESTED Rank:
Water Aqua Tail Water Water Pledge
0.4m / 1’04” 8kg / 17 lbs HP: Starter
Mud Fish Pokémon Abilities:
The fin on its head is a radar to Torrent
sense movement underwater. They
EVOLUTIVE stage: First.
bury themselves under the mud Evolution time: Medium.
at the water’s edge and at the
bottom of rivers. They never back
away even if their foe is bigger. #258 #259 #260

#259 Marshtomp Type: Water Ground Rank Type move name Rank Type move name
Normal Growl Normal Tackle
Strength
Ground Mud Slap Water Water Gun
Dexterity Normal Bide Ground Mud Shot
Vitality Normal Foresight Ground Mud Bomb
Special Rock Rock Slide Normal Take Down
Water Muddy Water Normal Protect
Insight
Ground Earthquake Normal Endeavor

4
Height: Weight: Base SUGGESTED Rank:
Ice Ice Punch Water Water Pledge
0.7m / 2’04” 28kg / 62 lbs HP: Amateur
Fight Dynamic Punch
Mud Fish Pokémon Abilities:
A sticky film allows them to live out Torrent
of water. They are seen playing in
EVOLUTIVE stage: Second.
the mud at beaches to rehydrate Evolution time: Medium.
their dry bodies. They are slow
runners and swimmers but they can
be fast sliding through the mud. #258 #259 #260

164
Hoenn Pokédex

Rank Type move name Rank Type move name #260 Swampert Type: Water Ground
Normal Growl Normal Tackle
Strength
Ground Mud Slap Water Water Gun
Normal Take Down Normal Dexterity
Bide
Ground Mud Shot Normal Foresight Vitality
Ground Mud Bomb Rock Rock Slide Special
Water Muddy Water Fight Hammer Arm
Insight
Normal Protect Ground Earthquake

6
Height: Weight: Base SUGGESTED Rank:
Normal Endeavor Rock Wide Guard 1.5 m / 4’11” 102kg /224 lbs HP: Ace
Water Hydro Cannon Ice Avalanche
Mud Fish Pokémon Abilities:
They have an incredible sight that Torrent
allows them to see in muddy water.
EVOLUTIVE stage: Final.
They nest in beaches, and shield
their young with their strong arms.
When a storm is coming, Swamperts
build a fort with big rocks. #258 #259 #260

Rank Type move name Ranke Type move name Mega-Swampert Type: Water Ground
Normal Growl Normal Tackle
Strength
Ground Mud Slap Water Water Gun
Normal Take Down Normal Dexterity
Bide
Ground Mud Shot Normal Foresight Vitality
Ground Mud Bomb Rock Rock Slide Special
Water Muddy Water Fight Hammer Arm
Insight
Normal Protect Ground Earthquake

7
Height: Weight: Base SUGGESTED Rank:
Normal Endeavor Rock Wide Guard
1.9m / 6’03” 102kg / 224 lbs HP: Pro
Water Hydro Cannon Ice Avalanche
Mud Fish Pokémon Abilities:
The power of the Mega Stone Swift Swim
increases its muscle strength, it
EVOLUTIVE stage: Mega Evolution.
would appear to be slower but its
skin is so slippy it allows it to quickly
slide over puddles and mud. It also
becomes a bit bolder and moody. #258 #259 #260

#261 Poochyena Type: Dark Rank Type move name Rank Type move name
Normal Tackle Normal Howl
Strength
Ground Sand Attack Dark Bite
Dexterity Normal Odor Sleuth Roar
Normal
Vitality Normal Swagger Dark Assurance
Special Normal Scary Face Dark Taunt
Dark Embargo Normal Take Down
Insight
Fairy Play Rough Dark Sucker Punch

3
Height: Weight: Base SUGGESTED Rank:
Dark Crunch Ground Dig
0.5m / 1’08” 13kg / 30 lbs HP: Beginner
Steel Iron Tail Normal Endure
Bite Pokémon Abilities:
Poochyena will bite anything that Quick Feet & Run Away
moves. They will chase people and
EVOLUTIVE stage: First.
other Pokémon for dozens of miles Evolution time: Medium.
without loosing track. This Pokémon
is persistent and tenacious. In the
wild, they form small hunting packs. #261 #262

Rank Type move name Rank Type move name #262 Mightyena Type: Dark
Normal Howl Normal Tackle
Strength
Dark Bite Ground Sand Attack
Normal Odor Sleuth Dexterity
Normal Roar
Dark Assurance Normal Swagger Vitality
Dark Taunt Normal Scary Face Special
Fire Fire Fang Normal Yawn
Insight
Electric Thunder Fang Normal Take Down

4
Height: Weight: Base SUGGESTED Rank:
Ice Ice Fang Dark Thief
1m / 3’03” 37kg / 81 lbs HP: Amateur
Dark Embargo Dark Crunch
Bite Pokémon Abilities:
Fairy Play Rough Dark Snarl They attack savagely, travel in packs Intimidate & Quick Feet
Dark Sucker Punch Fight Counter and hunt in groups. They will only
EVOLUTIVE stage: Final.
Dark Snatch Poison Poison Fang obey trainers that show superior
skills, which they recognize as the
alpha leader. They are extremely
obedient once they find a master. #261 #262

165
Hoenn Pokédex

#263 Zigzagoon Type: Normal Rank Type move name Rank Type move name
Normal Growl Normal Tackle
Strength
Normal Tail Whip Normal Take Down
Dexterity Baby-Doll Eyes Ground Sand Attack
Fairy
Vitality Normal Odor Sleuth Ground Mud Sport
Special Bug Pin Missile Normal Covet
Normal Headbutt Normal Bestow
Insight
Normal Flail Psychic Rest

3
Height: Weight: Base SUGGESTED Rank:
Normal Belly Drum Dark Fling
0.4m / 1’04” 17kg / 38 lbs HP: Beginner
Normal Helping Hand Grass Seed Bomb
Tiny Raccoon Pokémon Abilities:
They are extremely curious and Gluttony & Pick Up Psychic Trick
want to know all about everything.
EVOLUTIVE stage: First.
Due to their innate curiosity, they Evolution time: Medium.
usually find hidden objects.
Sometimes they play dead to avoid
being attacked. #263 #264

Rank Type move name Rank Type move name #264 Linoone Type: Normal
Normal Growl Normal Tackle
Strength
Dark Switcheroo Ground Sand Attack
Tail Whip Headbutt
Dexterity
Normal Normal
Fairy Play Rough Ground Rototiller Vitality
Normal Odor Sleuth Ground Mud Sport Special
Normal Fury Swipes Normal Covet
Insight
Normal Bestow Normal Double-Edge

4
Height: Weight: Base SUGGESTED Rank:
Normal Slash Psychi c Rest 0.5m / 1’08 32kg / 71 lbs HP: Amateur
Normal Belly Drum Dark Fling
Rushing Pokémon Abilities:
Normal Extreme Speed Normal Super Fang Linoones are always running at full Gluttony & Pick Up
Grass Seed Bomb speed, but they can only do so in
EVOLUTIVE stage: Final.
straight lines. They find it very difficult
to deal with a curved road. They
excell at hunting but tend to eat a lot
to recover from their tiring runs. #263 #264

#265 Wurmple Type: Bug Rank Type move name Rank Type move name
Bug String Shot Normal Tackle
Strength
Poison Poison Sting Bug Bug Bite
Dexterity
Electric Electroweb Normal Snore
Vitality
Special
Insight

3
Height: Weight: Base SUGGESTED Rank:
0.3m / 1’00” 3kg / 7 lbs HP: Starter
Worm Pokémon Abilities:
It uses the spikes on its rear to peel Shield Dust
the trees and feed on their sap.
EVOLUTIVE stage: First.
Their feet have suction pads to Evolution Time: Fast.
climb easily. Wurmples are plentiful
and live in forests, but they are
often attacked by bird Pokémon. #265 #266 #267 #268 #269

Rank Type move name Rank Type move name #266 Silcoon Type: Bug
Normal Harden Steel Iron Defense
Strength
Electric Electroweb
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base SUGGESTED Rank:
0.6 m / 2’00” 10kg / 22 lbs HP: Beginner
Cocoon Pokémon Abilities:
They tether themselves to tree Shed Skin
branches while they wait to evolve.
EVOLUTIVE stage: Second.
Sometimes they peek from a small Evolution Time: Fast.
hole in the cocoon. Silcoons feed
only on raindrops. If Wrumple lived
among flowers, it evolves to Silcoon. #265 #266 #267 #268 #269

166
Hoenn Pokédex

#267 Beautifly Type: Bug Flying Rank Type move name Rank Type move name
Grass Absorb Flying Gust
Strength
Grass Stun Spore Normal Morning Sun
Dexterity Flying Air Cutter Grass Mega Drain
Vitality Normal Whirlwind Normal Attract
Special Bug Silver Wind Normal Rage
Grass Giga Drain Bug Bug Buzz
Insight
Bug Quiver Dance Normal Swift

5
Height: Weight: Base SUGGESTED Rank:
Flying Defog Normal Captivate
1m / 3’03” 28kg /62 lbs HP: Amateur
Butterfly Pokémon Abilities:
They can’t resist the pollen of flowers, Swarm
if you leave one in the window, a
EVOLUTIVE stage: Final.
Beautifly is sure to come. Despite EVOLVED FROM: Silcoon.
their appearence, they are agressive,
they drain living creatures of their
fluids just as they do with flowers. #265 #266 #267 #268 #269

Rank Type move name Rank Type move name #268 Cascoon Type: Bug
Normal Harden Steel Iron Defense
Strength
Electric Electroweb
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base SUGGESTED Rank:
0.7m / 2’04” 11kg / 25 lbs HP: Beginner
Cocoon Pokémon Abilities:
They hide between huge leaves Shed Skin
and gaps between branches, if they
EVOLUTIVE stage: Second.
were to move, their evolution would Evolution Time: Fast.
be weaker. Due to this, Cascoon will
remain motionless. If Wrumple lived in
a dark place, it evolves to Cascoon. #265 #266 #267 #268 #269

#269 Dustox Type: Bug Poison Rank Type move name Rank Type move name
Psychic Confusion Flying Gust
Strength
Normal Protect Fairy Moonlight
Dexterity Poison Venoshock Psychic Psybeam
Vitality Normal Whirlwind Psychic Light Screen
Special Bug Silver Wind Poison Toxic
Bug Bug Buzz Bug Quiver Dance
Insight
Flying Air Cutter Normal Swift

5
Height: Weight: Base SUGGESTED Rank:
1.2m / 3’11” 31kg / 70 lbs Dragon Twister
HP: Amateur
Poison Moth Pokémon Abilities:
They travel in big groups during
 Shield Dust
the night, attracted to bright lights
EVOLUTIVE stage: Final.
and big cities. Their flight releases a EvolVED FROM: Cascoon.
poisonous shining dust that causes
mayhem in towns. For this reason
people dislike them. #265 #266 #267 #268 #269

Rank Type move name Rank Type move name #270 Lotad Type: Grass Water
Ghost Astonish Normal Growl
Strength
Grass Absorb Normal Nature Power
Water Bubble
Dexterity
Ice Mist
Normal Natural Gift Grass Mega Drain Vitality
Water Bubble Beam Water Rain Dance Special
Psychic Zen Headbutt Grass Leech Seed
Insight
Grass Energy Ball Normal Sweet Scent

3
Height: Weight: Base SUGGESTED Rank:
Normal Flail
0.5 m / 1’08” 2kg / 5 lbs HP: Starter
Water Weed Pokémon Abilities:
They live in ponds and lakes, floating Rain Dish & Swift Swim
atop the water. The big leaf on their
EVOLUTIVE stage: First.
head is known to act as a ferry for Evolution time: Medium.
smaller Pokémon. The leaf is delicate
and needs constant watering or
else Lotad will grow sick. #270 #271 #272

167
Hoenn Pokédex

#271 Lombre Type: Grass Water Rank Type move name Rank Type move name
Ghost Astonish Normal Growl
Strength
Grass Absorb Normal Nature Power
Dexterity Water Bubble Normal Fake Out
Vitality Normal Fury Swipes Water Water Sport
Special Water Bubble Beam Psychic Zen Headbutt
Dark Knock Off Normal Uproar
Insight
Water Hydro Pump Ice Ice Punch

4
Height: Weight: Base SUGGESTED Rank:
Fire Fire Punch Electric Thunder Punch
1.2m / 3’11” 32kg / 71 lbs HP: Beginner
Jolly Pokémon Abilities:
This nocturnal Pokémon has a
 Rain Dish & Swift Swim
mischievous and impish personality.
EVOLUTIVE stage: Second.
While playing pranks on people, Evolves with: Water Stone.
Lombres are commonly mistaken for
human children. It enjoys to startle
unaware swimmers. #270 #271 #272

Rank Type move name Rank Type move name #272 Ludicolo Type: Grass Water
Ghost Astonish Normal Growl
Strength
Grass Mega Drain Normal Nature Power
Giga Drain
Dexterity
Normal Teeter Dance Grass
Normal Entrainment Vitality
Special
Insight

5
Height: Weight: Base SUGGESTED Rank:
1.5m / 5’00” 55kg / 121 lbs HP: Amateur
Carefree Pokémon Abilities:
Ludicolo starts dancing at the Rain Dish & Swift
 Swim
sound of music. Pokémon and
EVOLUTIVE stage: Final.
people will dance as well. They are
said to appear when children sing.
They love festive places and parties.
#270 #271 #272

#273 Seedot Type: Grass Rank Type move name Rank Type move name
Normal Bide Normal Harden
Strength
Normal Growth Normal Nature Power
Dexterity Grass Synthesis Fire Sunny Day
Vitality Normal Explosion Grass Bullet Seed
Special Grass Grassy Terrain Grass Worry Seed

Insight

3
Height: Weight: Base SUGGESTED Rank:
0.5 m / 1’08” 4kg / 9 lbs HP: Starter
Acorn Pokémon Abilities:
They attach to tree branches to Chlorophyll & Early Bird
suck moisture from them. While
EVOLUTIVE stage: First.
immobile, the young are identical to Evolution time: Medium.
real acorns. They enjoy scaring other
Pokémon, especially Pidgeys. If they
fall they are at risk of being eaten. #273 #274 #275

Rank Type move name Rank Type move name #274 Nuzleaf Type: Grass Dark
Normal Pound Normal Growth
Strength
Normal Harden Grass Razor Leaf
Normal Normal Dexterity
Nature Power Fake Out
Dark Torment Grass Leaf Blade Vitality
Dark Feint Attack Normal Razor Wind Special
Normal Swagger Psychic Extrasensory
Insight
Grass Bullet Seed Grass Leech Seed

4
Height: Weight: Base SUGGESTED Rank:
Dark Foul Play 1m / 3’03” 28kg / 61 lbs HP: Beginner
Wily Pokémon Abilities:
They live inside holes on big trees. Chlorophyll & Early Bird
Their leaves are played like flutes
EVOLUTIVE stage: Second.
to strike fear and discomfort in lost Evolves with: Leaf Stone.
people’s hearts. They like to go out
and startle people. Their noses are
really sensitive and frail. #273 #274 #275

168
Hoenn Pokédex

#275 Shiftry Type: Grass Dark Rank Type move name Rank Type move name
Dark Feint Attack Grass Razor Leaf
Strength
Dark Nasty Plot Normal Whirlwind
Dexterity Grass Leaf Tornado Flying Hurricane
Vitality Grass Leaf Storm Grass Seed Bomb
Special Normal Self-Destruct Dark Sucker Punch

Insight

5
Height: Weight: Base SUGGESTED Rank:
1.3m / 4’03” 60kg / 132 lbs HP: Amateur
Wicked Pokémon Abilities:
Feared as protectors of the forest. Chlorophyll & Early Bird
They are said to live atop towering
EVOLUTIVE stage: Final.
trees dating back thousands of
years, creating terrible wind storms.
It is said they can read people’s
minds to prey on their fears. #273 #274 #275

Rank Type move name Rank Type move name #276 Tailow Type: Flying Normal
Normal Growl Flying Peck
Strength
Normal Focus Energy Normal Quick Attack
Dexterity
Flying Wing Attack Normal Double Team
Fight Quick Guard Normal Endeavor Vitality
Flying Aerial Ace Fight Reversal Special
Psychic Agility Flying Brave Bird
Insight
Flying Air Slash Normal Endure

3
Height: Weight: Base SUGGESTED Rank:
Normal Rage Normal Refresh
0.3m / 1’00” 2kg / 5 lbs HP: Beginner
Tiny Swallow Pokémon Abilities:
They are brave and noble, facing Guts
bigger foes whoever they might be.
EVOLUTIVE stage: First.
However, being just a child, it usually Evolution time: Medium.
feels lonely and cries at night. They
can be seen migrating south in the
winter. #276 #277

#277 Swellow Type: Flying Normal Rank Type move name Rank Type move name
Normal Growl Flying Peck
Strength
Flying Pluck Normal Quick Attack
Dexterity Double Team
Normal Focus Energy Normal
Vitality Flying Wing Attack Normal Endeavor
Special Fight Quick Guard Fight Reversal
Flying Aerial Ace Flying Air Slash
Insight
Flying Brave Bird Psychic Agility

4
Height: Weight: Base SUGGESTED Rank:
Normal Refresh Flying Sky Attack
0.7m / 2’04” 20kg / 44 lbs HP: Amateur
Flying Roost
Swallow Pokémon Abilities:
They are vain Pokémon, acting with Guts
grace and elegance. Swellows are
EVOLUTIVE stage: Final..
seen circling the skies looking for
prey. They can be incredibly fast.
If two Swellows meet, they will clean
each other’s wings as a sign of peace. #276 #277

Rank Type move name Rank Type move name #278 Wingull Type: Water Flying
Normal Growl Water Water Gun
Strength
Normal Supersonic Flying Wing Attack
Mist Water Pulse Dexterity
Ice Water
Normal Quick Attack Flying Roost Vitality
Dark Pursuit Flying Air Cutter Special
Flying Aerial Ace Psychic Agility
Insight
Flying Air Slash Flying Hurricane

3
Height: Weight: Base SUGGESTED Rank:
Water Aqua Ring Ice Icy Wind 0.6m / 2’00” 9kg / 20 lbs HP: Beginner
Dark Knock Off
Seagull Pokémon Abilities:
They carry prey and precious items Keen Eye
in their beaks, hiding them in strange
EVOLUTIVE stage: First.
locations. They nest in sheer cliffs at Evolution time: Medium.
the sea’s edge. They often harass
fishing boats to steal an easy meal
for themselves. #278 #279

169
Hoenn Pokédex

#279 Pelipper Type: Water Flying Rank Type move name Rank Type move name
Normal Growl Water Water Gun
Strength
Water Water Sport Normal Supersonic
Dexterity Flying Wing Attack
Water Soak
Vitality Water Water Pulse Ice Mist
Special Normal Protect Dark Payback
Water Brine Flying Roost
Insight
Normal Spit Up Normal Swallow

4
Height: Weight: Base SUGGESTED Rank:
Normal Stockpile Flying Tailwind
1.2m / 3’11” 28kg / 62 lbs HP: Amateur
Dark Fling Water Hydro Pump
Water Bird Pokémon Abilities:
Pelipper has been seen carrying Keen Eye Flying Hurricane Electric Shock Wave
eggs and other Pokémon inside its Rock Wide Guard Poison Gunk Shot
EVOLUTIVE stage: Final.
massive bill, protecting them from
predators and storms, transporting
the young through the great seas.
#278 #279

Rank Type move name Rank Type move name #280 Ralts Type: Psychic Fairy
Normal Growl Normal Double Team
Strength
Psychic Confusion Fairy Disarming Voice
Teleport Normal
Dexterity
Psychic Lucky Chant
Grass Magical Leaf Fairy Draining Kiss Vitality
Psychic Heal Pulse Psychic Calm Mind Special
Psychic Psychic Psychic Imprison
Insight
Fairy Charm Psychic Future Sight

3
Height: Weight: Base SUGGESTED Rank:
Psychic Hypnosis Psychic Dream Eater 0.4m / 1’04” 6kg / 14 lbs HP: Beginner
Psychic Stored Power Normal Helping Hand
Feeling Pokémon Abilities:
Psychic Telekinesis Normal Mean Look They sense the emotions of people Synchronize
and Pokémon, usually sharing the
EVOLUTIVE stage: First.
mood of anyone nearby. They Evolution time: Medium.
show if they feel joy and cheer, but
hide if they sense hostility. They
dislike fighting and negativity. #280 #281 #282 #475

#281 Kirlia Type: Psychic Fairy Rank Type move name Rank Type move name
Normal Double Team Normal Growl
Strength
Psychic Confusion Psychic Teleport
Dexterity Fairy Normal Lucky Chant
Disarming Voice
Vitality Grass Magical Leaf Psychic Heal Pulse
Special Psychic Calm Mind Psychic Psychic
Psychic Imprison Fairy Charm
Insight
Psychic Future Sight Psychic Hypnosis

4
Height: Weight: Base SUGGESTED Rank:
Psychic Dream Eater Psychic Stored Power
0.8m / 2’07” 20kg /44 lbs HP: Amateur
Normal Mean Look Normal Helping Hand
Emotion Pokémon Abilities:
When they use their powers, their Synchronize & Trace Psychic Magic Room
surroundings are distorted with
EVOLUTIVE stage: Second.
mirages and illusory sceneries from Evolution time: Medium.
the future and the past.
Kirlias like to dance and dislike to be
bossed around. #280 #281 #282 #475

Rank Type move name Rank Type move name #282 Gardevoir Type: Psychic Fairy
Normal Double Team Psychic Confusion
Strength
Normal Growl Fairy Disarming Voice
Psychic Teleport Fairy Misty Terrain Dexterity
Normal Wish Grass Magical Leaf Vitality
Psychic Heal Pulse Psychic Calm Mind Special
Psychic Psychic Psychic Imprison
Insight
Normal Captivate Psychic Future Sight

5
Height: Weight: Base SUGGESTED Rank:
Psychic Hypnosis Psychic Dream Eater
1.6m / 5’03” 48kg / 106 lbs HP: Ace
Fairy Moonblast Psychic Stored Power
Embrace Pokémon Abilities:
Ghost Grudge Psychic Skill Swap If they sense danger, Gardevoir Synchronize & Trace
Psychi Wonder Room unleash a wave of psychic energy. EVOLUTIVE stage: Final..
They can distort this dimension,
defy the laws of matter and physics.
They risk their lives to protect their
fellows. #280 #281 #282 #475

170
Hoenn Pokédex

Rank Type move name Ranke Type move name Mega-Gardevoir Type: Psychic Fairy
Normal Double Team Psychic Confusion
Strength
Normal Growl Fairy Disarming Voice
Teleport Fairy Misty Terrain Dexterity
Psychic
Normal Wish Grass Magical Leaf Vitality
Psychic Heal Pulse Psychic Calm Mind Special
Psychic Psychic Psychic Imprison
Insight
Normal Captivate Psychic Future Sight

6
Height: Weight: Base SUGGESTED Rank:
Psychic Hypnosis Psychic Dream Eater
1.6m / 5’03” 48kg / 106 lbs HP: Pro
Fairy Moonblast Psychic Stored Power
Embrace Pokémon Abilities:
Ghost Grudge Psychic Skill Swap The power of the Mega Stone Pixilate
Psychi Wonder Room makes its senses skyrocket.
EVOLUTIVE stage: Mega Evolution.
It is easily upset as it can feel the
emotions from everyone in a wide
radius. Its psychic powers are said
to distort reality. #280 #281 #282 #475

#283 Surskit Type: Bug Water Rank Type move name Rank Type move name
Water Bubble Normal Quick Attack
Strength
Normal Sweet Scent Water Water Sport
Dexterity Bubble Beam Water
Water Aqua Jet
Vitality Psychic Agility Ice Haze
Special Ice Mist Normal Baton Pass
Bug Sticky Web Bug Signal Beam
Insight
Ground Mud Shot Water Hydro Pump

3
Height: Weight: Base SUGGESTED Rank:
0.5m / 1’08” 1kg / 2 lbs HP: Beginner
Pond Skater Pokémon Abilities:
Surskit secretes oil from its feet to Swift Swim
skate on water. It may be found on
EVOLUTIVE stage: First.
ponds, lakes and puddles in towns. Evolution Time: Fast.
The tip of its head produces a
delicious sugary syrup often used in
desserts and sweets. #283 #284

Rank Type move name Rank Type move name #284 Masquerain Type: Bug Flying
Water Bubble Normal Sweet Scent
Strength
Normal Quick Attack Ghost Ominous Wind
Bug Quiver Dance Grass Dexterity
Stun Spore
Water Water Sport Flying Whirlwind Vitality
Flying Air Cutter Flying Gust Special
Normal Scary Face Bug Bug Buzz
Insight
Bug Silver Wind Flying Air Slash

4
Height: Weight: Base SUGGESTED Rank:
Bug Fell Stinger Grass Giga Drain
0.8 m / 2’07’’ 3kg / 8lbs HP: Amateur
Psychic Psybeam
Eyeball Pokémon Abilities:
Their antennas look like terrifying Intimidate
eyes. Masquerains can fly in any
EVOLUTIVE stage: Final.
direction like a helicopter, but their
wings are soft and fragile, so they
can’t fly when it’s raining. They cling
to trees at night to sleep. #283 #284

#285 Shroomish Type: Grass Rank Type move name Rank Type move name
Grass Absorb Normal Tackle
Strength
Grass Stun Spore Grass Leech Seed
Dexterity Mega Drain Normal Headbutt
Grass
Vitality Poison Poison Powder Grass Worry Seed
Special Normal Growth Poison Toxic
Grass Giga Drain Grass Seed Bomb
Insight
Grass Spore Fairy Charm

3
Height: Weight: Base SUGGESTED Rank:
Grass Bullet Seed Dark Fake Tears
0.4m / 1’04” 4kg / 10 lbs HP: Beginner
Mushroom Pokémon Abilities:
They live in damp soil in forests, Effect Spore & Poison Heal
surrounded by moss. They suddenly
EVOLUTIVE stage: First.
release toxic spores that make Evolution time: Medium.
plants dry up. These spores cause
serious pain if inhaled. They grow
taller with moisture and heat. #285 #286

171
Hoenn Pokédex

Rank Type move name Rank Type move name #286 Breloom Type: Grass Fight
Grass Absorb Normal Tackle
Strength
Grass Stun Spore Grass Leech Seed
Normal Feint
Dexterity
Grass Mega Drain
Normal Headbutt Fight Mach Punch Vitality
Fight Counter Fight Force Palm Special
Normal Mind Reader Fight Sky Uppercut
Insight
Grass Seed Bomb Fight Dynamic Punch

4
Height: Weight: Base SUGGESTED Rank:
Bug Fury Cutter Electric Thunder Punch
1.2m / 4’00” 39kg / 86 lbs HP: Amateur
Fight Drain Punch
Mushroom Pokémon Abilities:
Their flexible arms and quick foot- Effect Spore & Poison Heal
work can put good fighters to
EVOLUTIVE stage: Final.
shame. The seeds on their tail and
the cap on their head release poison
spores. They love humid and hot
climates. #285 #286

#287 Slakoth Type: Normal Rank Type move name Rank Type move name
Normal Scratch Normal Yawn
Strength
Normal Encore Normal Slack Off
Dexterity Psychic Amnesia
Dark Feint Attack
Vitality Normal Covet Normal Chip Away
Special Fight Counter Normal Flail
Fairy Play Rough Normal After You
Insight
Normal Endure Normal Sleep Talk

3
Height: Weight: Base SUGGESTED Rank:
0.8m / 2’07” 24kg / 52 lbs HP: Starter
Slacker Pokémon Abilities:
They laze around 20 hours a day Truant
barely eating. Slakoths remain
EVOLUTIVE stage: First.
motionless no matter what. Evolution Time: Slow.
It’s rare to see this Pokémon
doing something, most of them
never even bother to evolve. #287 #288 #289

Rank Type move name Rank Type move name #288 Vigoroth Type: Normal
Normal Scratch Normal Encore
Strength
Fight Reversal Normal Focus Energy
Normal Uproar Normal Fury Swipes Dexterity
Normal Endure Normal Slash Vitality
Fight Counter Normal Chip Away Special
Fight Focus Punch Normal Crush Claw
Insight
Dark Sucker Punch Dark Night Slash

4
Height: Weight: Base SUGGESTED Rank:
1.4m / 4’07” 46kg / 102 lbs HP: Amateur
Wild Monkey Pokémon Abilities:
They are always agitated, anxious, Vital Spirit
excited or upset, rampaging over
stage: Second.
anything. They can’t be still and EVOLUTIVE
Evolution Time: Fast.
they can’t sleep. They get angry if
they get bored and violent if there
is no activity for them. #287 #288 #289

#289 Slaking Type: Normal Rank Type move name Rank Type move name
Normal Scratch Normal Yawn
Strength
Normal Encore Dark Punishment
Dexterity Dark Normal Slack Off
Feint Attack
Vitality Normal Covet Normal Encore
Special Dark Fling Psychic Amnesia
Normal Swagger Fight Hammer Arm
Insight
Normal Chip Away Fight Counter

8
Height: Weight: Base SUGGESTED Rank:
Normal Flail Normal Block
2.1m / 7’00” 390kg /861 lbs HP: Ace
Fight Focus Punch Poison Gunk Shot
Lazy Pokémon Abilities:
They spend all day sleeping and Truant
eating grass that grows within their
EVOLUTIVE stage: Final.
reach. Sometimes they live beneath
trees, waiting for fruits to fall. They
dislike intruders on their territory but
rarely do anything about them. #287 #288 #289

172
Hoenn Pokédex

Rank Type move name Rank Type move name #290 Nincada Type: Bug Ground
Normal Harden Normal Scratch
Strength
Bug Leech Life Ground Sand Attack
Mind Reader
Dexterity
Normal Fury Swipes Normal
Normal False Swipe Normal Bide Vitality
Ground Mud Slap Steel Metal Claw Special
Ground Dig Bug Silver Wind
Insight
Grass Giga Drain Normal Endure

3
Height: Weight: Base SUGGESTED Rank:
0.5m / 1’08” 5kg / 12 lbs HP: Beginner
Trainee Pokémon Abilities:
They live underground for decades, Compound Eyes
absorbing nutrients from roots and
EVOLUTIVE stage: First.
waiting for evolution. Nincadas Evolution time: Medium.
are nearly blind and cannot stand
bright lights. They only come out to
make a cocoon to evolve. #290 #291 #292

#291 Ninjask Type: Bug Flying Rank Type move name Rank Type move name
Normal Scratch Normal Harden
Strength
Grass Absorb Ground Sand Attack
Dexterity Normal Fury Swipes
Bug Bug Bite
Vitality Normal Mind Reader Normal Double Team
Special Bug Fury Cutter Normal Screech
Normal Slash Normal Swords Dance
Insight
Psychic Agility Normal Baton Pass

4
Height: Weight: Base SUGGESTED Rank:
0.8m / 2’07” 12kg / 26 lbs Bug X-Scissor Bug Silver Wind
HP: Amateur
Dark Night Slash Fight Final Gambit
Ninja Pokémon Abilities:
Due to their speed and stealthiness, Speed Boost
this Pokémon was believed to be
EVOLUTIVE stage: Final.
invisible. They refuse to obey people
and cry continuously if forced.
People burn their cocoons as they
are said to be cursed. #290 #291 #292

Rank Type move name Rank Type move name #292 Shedinja Type: Bug Ghost
Normal Harden Normal Scratch
Strength
Grass Absorb Ground Sand Attack
Normal Normal Mind Reader
Dexterity
Fury Swipes
Ghost Spite Ghost Confuse Ray Vitality
Ghost Shadow Sneak Ghost Grudge Special
Ghost Phantom Force Psychic Heal Block
Insight
Ghost Shadow Ball Fight Final Gambit

1
Height: Weight: Base SUGGESTED Rank:
Dark Feint Attack Bug X-Scissor 0.8m / 2’07” 1kg / 2 lbs HP: Ace
Shed Pokémon Abilities:
On extremely rare occasions; when Wonder Guard
Nincada evolves, the empty cocoon
EVOLUTIVE stage: Final.
comes to life. They don’t move, they
only float unnaturally around.
It is said that it will steal the soul of
anyone looking directly at them. #290 #291 #292

#293 Whismur Type: Normal Rank Type move name Rank Type move name
Normal Pound Normal Echoed Voice
Strength
Normal Uproar Ghost Astonish
Dexterity Normal Howl Normal Supersonic
Vitality Normal Stomp Normal Screech
Special Normal Roar Psychic Synchronoise
Psychic Rest Normal Sleep Talk
Insight
Normal Hyper Voice Fairy Disarming Voice

3
Height: Weight: Base SUGGESTED Rank:
Dark Fake Tears Normal Snore
0.6m / 2’00” 16kg / 35 lbs HP: Starter
Whisper Pokémon Abilities:
Their timid voice is barely audible, Soundproof
however, if it senses danger, they
EVOLUTIVE stage: First.
start crying loud enough to deafen Evolution time: Medium.
anyone nearby. Their own noise
scares them even more, so they cry
harder until their ear covers shut. #293 #294 #295

173
Hoenn Pokédex

Rank Type move name Rank Type move name #294 Loudred Type: Normal
Normal Pound Normal Uproar
Strength
Normal Echoed Voice Normal Howl
Dexterity
Ghost Astonish Dark Bite
Normal Supersonic Normal Stomp Vitality
Normal Screech Normal Roar Special
Psychic Synchronoise Psychic Rest
Insight
Normal Sleep Talk Normal Hyper Voice

4
Height: Weight: Base SUGGESTED Rank:
Electric Shock Wave Water Water Pulse
1m / 3’03” 40kg / 89 lbs HP: Amateur
Ice Icy Wind
Big Voice Pokémon Abilities:
Their ears work as loudspeakers Soundproof
capable of breaking glass or even
EVOLUTIVE stage: Second.
blowing apart a wooden house. Evolution time: Medium.
When it finishes shouting, even they
are deafened for a while. They have
noisy competitions in their packs. #293 #294 #295

#295 Exploud Type: Normal Rank Type move name Rank Type move name
Normal Pound Normal Uproar
Strength
Normal Howl Ice Ice Fang
Dexterity Fire Fang
Fire Electric Thunder Fang
Vitality Ghost Astonish Normal Echoed Voice
Special Dark Bite Normal Supersonic
Normal Stomp Normal Screech
Insight
Dark Crunch Normal Roar

6
Height: Weight: Base SUGGESTED Rank:
Normal Sleep Talk Psychic Synchronoise
1.5m / 4’11” 84kg / 185 lbs HP: Ace
Psychic Rest Normal Hyper Voice
Loud Noise Pokémon Abilities:
Soundproof Normal Hyper Beam Normal Boom Burst
It is said that some tremors are

caused by the roars of this Pokémon. Dragon Outrage Fight Circle Throw
EVOLUTIVE stage: Final.
They communicate with soft noises, Water Whirlpool
raising their voice only in battle.
They can emit many different kinds
of sounds. #293 #294 #295

Rank Type move name Rank Type move name #296 Makuhita Type: Fight
Normal Focus Energy Normal Tackle
Strength
Ground Sand Attack Fight Arm Thrust
Fight Vital Throw
Dexterity
Normal Fake Out
Normal Whirlwind Dark Knock Off Vitality
Normal Smelling Salts Normal Belly Drum Special
Fight Force Palm Fight Seismic Toss
Insight
Fight Wake-Up Slap Normal Endure

3
Height: Weight: Base SUGGESTED Rank:
Fight Close Combat Fight Reversal
1m / 3’3” 86kg / 190 lbs HP: Beginner
Steel Heavy Slam Electric Thunder Punch
Guts Pokémon Abilities:
Fire Fire Punch Fight Detect A tenacious Pokémon that will get Guts & Thick Fat
back up no matter how many times

EVOLUTIVE First. Evolves after
First Stage.
stage:
he gets knocked down. They have Evolution
being knocked
time:down many times.
Medium.
a tireless spirit, and never give up
hope. Makuhitas put all their hearts
into everything they do. #296 #297

#297 Hariyama Type: Fight Rank Type move name Rank Type move name
Normal Focus Energy Normal Tackle
Strength
Fight Arm Thrust Ground Sand Attack
Dexterity Fight Vital Throw Water Brine
Vitality Normal Fake Out Normal Whirlwind
Special Dark Knock Off Normal Smelling Salts
Normal Belly Drum Fight Force Palm
Insight
Fight Seismic Toss Fight Wake-Up Slap

7
Height: Weight: Base SUGGESTED Rank:
Normal Endure Fight Close Combat
2.3m / 7’07” 253kg /560 lbs HP: Amateur
Fight Reversal Steel Heavy Slam
Arm Thrust Pokémon Abilities:
They may appear fat, but they
 Guts & Thick Fat Ice Ice Punch Steel Bullet Punch
are pure muscle. Hariyamas have Rock Wide Guard

EVOLUTIVE Final Form.
stage: Final.
the habit of challenging big look-
ing creatures to tests of strength,
sometimes mistaking cars and
machines for real Pokémon. #296
#299 #297
#476

174
Hoenn Pokédex

Rank Type move name Rank Type move name #298 Azurill Type: Normal Fairy
Normal Splash Water Water Gun
Strength
Normal Tail Whip Water Water Sport
Bubble Charm
Dexterity
Water Fairy
Water Bubble Beam Normal Helping Hand Vitality
Normal Slam Flying Bounce Special
Normal Tickle Normal Sing
Insight
Dark Fake Tears

3
Height: Weight: Base SUGGESTED Rank:
0.2m / 0’08” 2kg / 4 lbs HP: Starter
Polka Dot Pokémon Abilities:
They use their tail as a lasso. When Huge Power & Thick Fat
they throw their ball, Azurills get
EVOLUTIVE stage: First.
dragged along with it. They are Evolves with: Happiness 4.
commonly seen bouncing and
playing with other Pokémon in the
beach. They love fruit paps. #298 #183 #184

#299 Nosepass Type: Rock Rank Type move name Rank Type move name
Normal Tackle Normal Harden
Strength
Normal Block Rock Rock Throw
Dexterity Electric Thunder Wave Rock Rock Blast
Vitality Psychic Rest Electric Spark
Special Rock Rock Slide Rock Power Gem
Rock Sandstorm Electric Discharge
Insight
Ground Earth Power Rock Stone Edge

3
Height: Weight: Base SUGGESTED Rank:
Normal Lock-On Electric Zap Cannon
1m / 3’03” 97kg / 213 lbs HP: Beginner
Rock Stealth Rock Normal Self Destruct
Nosepass Pokémon Abilities:
Their magnetic noses always point Magnet Pull & Sturdy Psychic Magic Coat
to the north. They were thought

EVOLUTIVE First.
First Stage.
stage:
to be immobile, but it was recently Evolves around
Evolves with: aAstrong
trip toMagnetic Field.
New Mauville.
revealed that they actually move
3/8 of an inch every year. They get a
little crazy when magnets are close.

Rank Type move name Rank Type move name #300 Skitty Type: Normal
Normal Fake Out Normal Growl
Strength
Normal Tackle Normal Tail Whip
Normal Normal Dexterity
Foresight Attract
Normal Sing Fairy Disarming Voice Vitality
Normal Double Slap Normal Copycat Special
Normal Assist Fairy Charm
Insight
Dark Feint Attack Fight Wake-Up Slap

3
Height: Weight: Base SUGGESTED Rank:
Normal Covet Normal Heal Bell 0.6m / 2’00” 11kg / 24 lbs HP: Starter
Normal Double-Edge Normal Captivate
Kitten Pokémon Abilities:
Fairy Play Rough Normal Wish They are fascinated by moving Cute Charm & Normalize

Normal Tickle Dark Fake Tears objects, even chasing their own tail
without hesitation. They are cute EVOLUTIVE stage: First.
EvolVES with: Moon Stone.
by nature, and popular pets, but it’s
hard to earn their trust in the wild.
They are quite affectionate. #300 #301

#301 Delcatty Type: Normal Rank Type move name Rank Type move name
Normal Fake Out Normal Attract
Strength
Normal Double Slap Normal Sing
Dexterity Wish
Normal Baton Pass Normal
Vitality Psychic Cosmic Power
Special
Insight

4
Height: Weight: Base SUGGESTED Rank:
1.1m / 3’07” 32kg / 72 lbs HP: Beginner
Prim Pokémon Abilities:
They like to live without restrictions, Cute Charm & Normalize
spending their time eating and
EVOLUTIVE stage: Final.
sleeping whenever they feel like it.
Popular among females. Delcatties
love clean places, good food and to
groom themselves. #300 #301
175
Hoenn Pokédex

Rank Type move name Rank Type move name #302 Sableye Type: Dark Ghost
Normal Leer Normal Mean Look
Strength
Normal Scratch Psychic Zen Headbutt
Night Shade Dexterity
Normal Foresight Ghost
Ghost Astonish Normal Fury Swipes Vitality
Normal Fake Out Fight Detect Special
Ghost Shadow Sneak Dark Knock Off
Insight
Dark Feint Attack Rock Power Gem

4
Height: Weight: Base SUGGESTED Rank:
Dark Punishment Dark Foul Play
0.5m / 1’08” 11kg / 24 lbs HP: Amateur
Ghost Confuse Ray Dark Nasty Plot
Darkness Pokémon Abilities:
Ghost Shadow Ball Fairy Moonlight Feared for stealing the souls of Keen Eye & Stall
Normal Mean Look men with their sinister eyes glowing
in the dark. They lurk deep inside EVOLUTIVE stage: Final.
caves, eating rocks, gemstones and
crystals. Luckily, Sableyes are rarely
seen. They love jewels and treasure. #302

Rank Type move name Ranke Type move name Mega-Sableye Type: Dark Ghost
Normal Leer Normal Mean Look
Strength
Normal Scratch Psychic Zen Headbutt
Night Shade Dexterity
Normal Foresight Ghost
Ghost Astonish Normal Fury Swipes Vitality
Normal Fake Out Fight Detect Special
Ghost Shadow Sneak Dark Knock Off
Insight
Dark Feint Attack Rock Power Gem

5
Height: Weight: Base SUGGESTED Rank:
Dark Punishment Dark Foul Play
0.5m / 1’08” 161kg / 354 lbs HP: Ace
Ghost Confuse Ray Dark Nasty Plot
Darkness Pokémon Abilities:
Ghost Shadow Ball Fairy Moonlight Magic Bounce
The power of the Mega Stone
Normal Mean Look made the jewel on its chest grow, it
EVOLUTIVE stage: First.
now uses it as a shield to repell any
attack, but its movement is limited
due to how heavy it is. Its greed for
the jewel can make it aggressive. #302

#303 Mawile Type: Steel Fairy Rank Type move name Rank Type move name
Ghost Astonish Dark Snatch
Strength
Normal Growl Fairy Fairy Wind
Dexterity Dark Taunt Dark Fake Tears
Vitality Dark Bite Normal Sweet Scent
Special Normal Vice Grip Dark Feint Attack
Normal Baton Pass Dark Crunch
Insight
Steel Iron Defense Normal Stockpile

4
Height: Weight: Base SUGGESTED Rank:
Dark Sucker Punch Normal Spit Up
0.6m / 2’00” 11kg / 25 lbs HP: Amateur
Normal Swallow Steel Iron Head
Deceiver Pokémon Abilities:
They appear to be cute and docile, Hyper Cutter & Intimidate Fairy Play Rough Fire Fire Fang
luring their prey and lowering their Poison Poison Fang Normal Super Fang
guards, then, Mawile chomps the EVOLUTIVE stage: Final.
prey with huge steel jaws. They are
very rare, though. Only a few have
been seen in Hoenn’s Victory Road.

Mega-Mawile Type: Steel Fairy Rank Type move name Rank Type move name
Ghost Astonish Dark Snatch
Strength
Normal Growl Fairy Fairy Wind
Dexterity Dark Taunt Dark Fake Tears
Vitality Dark Bite Normal Sweet Scent
Special Normal Vice Grip Dark Feint Attack
Normal Baton Pass Dark Crunch
Insight
Steel Iron Defense Normal Stockpile

5
Height: Weight: Base SUGGESTED Rank:
Dark Sucker Punch Normal Spit Up
1.9m / 6’03” 23kg / 51 lbs HP: Ace
Normal Swallow Steel Iron Head
Deceiver Pokémon Abilities:
The power of the Mega Stone Huge Power Fairy Play Rough Fire Fire Fang
makes its back jaws develop a mind Poison Poison Fang Normal Super Fang
EVOLUTIVE stage: Mega Evolution.
of their own, they are vicious and
won’t release anything they bite un-
til it’s crushed into pieces. They growl
and howl in a haunting way.
176
Hoenn Pokédex

Rank Type move name Rank Type move name #304 Aron Type: Steel Rock
Normal Harden Normal Tackle
Strength
Ground Mud Slap Normal Take Down
Rock Rock Tomb
Dexterity
Steel Metal Claw
Steel Iron Defense Normal Roar Vitality
Normal Headbutt Steel Iron Head Special
Rock Rock Slide Normal Protect
Insight
Steel Metal Sound Steel Iron Tail

3
Height: Weight: Base SUGGESTED Rank:
Steel Autotomize Steel Heavy Slam 0.4m / 1’04’’ 60kg / 132 lbs HP: Beginner
Normal Double-Edge Steel Metal Burst
Iron Armor Pokémon Abilities:
Normal Screech Normal Endeavor They can be seen feeding on iron Rock Head & Sturdy
Rock Rollout ore in the mountains or causing
EVOLUTIVE stage: First.
trouble by eating rails, bridges and Evolution time: Medium.
vehicles. When they evolve, Arons
shed their steel armors and develop
a stronger one. #304 #305 #306

#305 Lairon Type: Steel Rock Rank Type move name Rank Type move name
Normal Harden Normal Tackle
Strength
Ground Mud Slap Normal Take Down
Dexterity Metal Claw Rock Rock Tomb
Steel
Vitality Steel Iron Defense Normal Roar
Special Normal Headbutt Rock Rock Slide
Steel Iron Head Steel Metal Sound
Insight
Normal Protect Steel Iron Tail

4
Height: Weight: Base SUGGESTED Rank:
Steel Autotomize Normal Double-Edge
0.9m / 2’11” 120kg /264 lbs HP: Amateur
Steel Heavy Slam Rock Rollout
Iron Armor Pokémon Abilities:
Steel Metal Burst Normal Screech
Their armors gets stronger by eating Rock Head & Sturdy
iron ores and drinking mineral spring Normal Endeavor
EVOLUTIVE stage: Second.
water, usually nesting close to ponds. Evolution Time: Slow.
Lairons often attack human miners.
They are territorial creatures,
incredibly stubborn and resilient. #304 #305 #306

Rank Type move name Rank Type move name #306 Aggron Type: Steel Rock
Normal Harden Normal Tackle
Strength
Ground Mud Slap Normal Take Down
Metal Claw Rock
Dexterity
Steel Rock Tomb
Steel Iron Defense Normal Roar Vitality
Normal Headbutt Rock Rock Slide Special
Steel Iron Head Normal Protect
Insight
Steel Metal Sound Steel Iron Tail

5
Height: Weight: Base SUGGESTED Rank:
Steel Autotomize Steel Heavy Slam 2.1m / 7’00” 360kg /793 lbs HP: Pro
Normal Double-Edge Steel Metal Burst
Iron Armor Pokémon Abilities:
Rock Head Smash Dragon Dragon Rush Aggron claims ownership of entire Rock Head & Sturdy
Fight Superpower mountains, mercilessly beating up
EVOLUTIVE stage: Final
anything that crosses their path.
Aggrons are violent and patrol their
territory at all times, but also plant
trees, stop fires and protect nature. #304 #305 #306

Rank Type move name Ranke Type move name Mega-Aggron Type: Steel
Normal Harden Normal Tackle
Strength
Ground Mud Slap Normal Take Down
Metal Claw Rock
Dexterity
Steel Rock Tomb
Steel Iron Defense Normal Roar Vitality
Normal Headbutt Rock Rock Slide Special
Steel Iron Head Normal Protect
Insight
Steel Metal Sound Steel Iron Tail

6
Height: Weight: Base SUGGESTED Rank:
Steel Autotomize Steel Heavy Slam
2.2m / 7’03” 395kg / 870 lbs HP: Master
Normal Double-Edge Steel Metal Burst
Iron Armor Pokémon Abilities:
Rock Head Smash Dragon Dragon Rush The power of the Mega Stone Filter
Fight Superpower makes their already-small caring
EVOLUTIVE stage: Mega Evolution.
nature disappear. They become
relentless and more machine-
like, trampling their way around as
nothing can penetrate their armor. #304 #305 #306

177
Hoenn Pokédex

#307 Meditite Type: Fight Psychic Rank Type move name Rank Type move name
Normal Bide Fight Detect
Strength
Psychic Confusion Psychic Meditate
Dexterity Normal Hidden Power
Endure Normal
Vitality Normal Mind Reader Normal Feint
Special Psychic Calm Mind Fight Force Palm
Fight High Jump Kick Normal Psych Up
Insight
Normal Acupressure Psychic Power Trick

3
Height: Weight: Base SUGGESTED Rank:
Fight Reversal Normal Recover
0.6m / 2’00” 11kg / 24 lbs HP: Beginner
Fight Counter Normal Foresight
Meditate Pokémon Abilities:
Psychic Guard Swap Psychic Power Swap
Deep in the mountains they train Pure Power
their mind to increase their spiritual
EVOLUTIVE stage: First.
power, however they lack focus Evolution time: Medium.
and get distracted easily. As part of
their training, Meditites barely eat.
#307 #308

Rank Type move name Rank Type move name #308 Medicham Type: Fight Psychic
Normal Bide Fight Detect
Strength
Psychic Confusion Psychic Meditate
Normal Endure Ice Ice Punch
Dexterity
Electric Thunder Punch Psychic Zen Headbutt Vitality
Fire Fire Punch Normal Hidden Power Special
Normal Mind Reader Normal Feint
Insight
Psychic Calm Mind Fight Force Palm

4
Height: Weight: Base SUGGESTED Rank:
Fight High Jump Kick Normal Psych Up
1.3 m / 4’03” 31kg / 69 lbs HP: Amateur
Normal Acupressure Psychic Power Trick
Meditate Pokémon Abilities:
Fight Reversal Normal Recover They are thought to posses a sixth Pure Power
Fight Counter Fight Drain Punch sense. Some of them can hide
EVOLUTIVE stage: Final.
Psychic Gravity Normal Baton Pass their presence by lowering their
ki. Medichams fight with expert
yoga moves, foretelling their foe’s
attacks and sensing their thoughts. #307 #308

Rank Type move name Rank Type move name Mega-Medicham Type: Fight Psychic
Normal Bide Fight Detect
Strength
Psychic Confusion Psychic Meditate
Normal Endure Ice Ice Punch
Dexterity
Electric Thunder Punch Psychic Zen Headbutt Vitality
Fire Fire Punch Normal Hidden Power Special
Normal Mind Reader Normal Feint Insight
Psychic Calm Mind Fight Force Palm

5
Height: Weight: Base SUGGESTED Rank:
Fight High Jump Kick Normal Psych Up
1.3m / 4’03” 31kg / 69 lbs HP: Ace
Normal Acupressure Psychic Power Trick
Meditate Pokémon Abilities:
Fight Reversal Normal Recover Pure Power
The power of the Mega Stone is
Fight Counter Fight Drain Punch tempered thanks to its meditation
EVOLUTIVE stage: Mega Evolution.
Psychic Gravity Normal Baton Pass skills. This makes it increase all of
its capabilities but not as much as
other mega-evolutions, all in favor
of keeping control of its senses. #307 #308

#309 Electrike Type: Electric Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Electric Thunder Wave Normal Howl
Dexterity Normal Quick Attack Electric Spark
Vitality Normal Odor Sleuth Dark Bite
Special Electric Thunder Fang Normal Roar
Electric Discharge Electric Charge
Insight
Electric Wild Charge Electric Thunder

3
Height: Weight: Base SUGGESTED Rank:
Ice Ice Fang Electric Eerie Impulse
0.6m / 2’00” 15kg / 33 lbs HP: Beginner
Dark Crunch
Lightning Pokémon Abilities:
Their fur stores electricity, leaving Lightning Rod & Static
a trail of sparks as they run. By
EVOLUTIVE stage: First.
stimulating their legs with voltage, Evolution time: Medium.
Electrike’s speed and power is
greatly increased. They are not very
common, though. #309 #310

178
Hoenn Pokédex

Rank Type move name Rank Type move name #310 Manectric Type: Electric
Normal Tackle Normal Leer
Strength
Normal Howl Electric Thunder Wave
Electric Terrain Fire Fang
Dexterity
Electric Fire
Normal Quick Attack Electric Spark Vitality
Normal Odor Sleuth Dark Bite Special
Electric Thunder Fang Normal Roar
Insight
Electric Discharge Electric Charge

4
Height: Weight: Base SUGGESTED Rank:
Electric Wild Charge Electric Thunder
1.5m / 5’00” 40kg / 88 lbs HP: Amateur
Ice Ice Fang Electric Magnet Rise
Discharge Pokémon Abilities:
Dark Crunch Lightning Rod & Static
Their manes are constantly releasing
dangerous sparks that often end
EVOLUTIVE stage: Final.
up in forest fires. When they get in
battle, thunderclouds show up with
them. They are extremely rare to
see in the wild. #309 #310

Rank Type move name Ranke Type move name Mega-Manetric Type: Electric
Normal Tackle Normal Leer
Strength
Normal Howl Electric Thunder Wave
Electric Electric Terrain Fire Fang
Dexterity
Fire
Normal Quick Attack Electric Spark Vitality
Normal Odor Sleuth Dark Bite Special
Electric Thunder Fang Normal Roar
Insight
Electric Discharge Electric Charge

5
Height: Weight: Base SUGGESTED Rank:
Electric Wild Charge Electric Thunder
1.8m / 6’00” 44kg / 97 lbs HP: Ace
Ice Ice Fang Electric Magnet Rise
Discharge Pokémon Abilities:
Dark Crunch
The power of the Mega Stone gives Intimidate
it an insurmountable amount of
EVOLUTIVE stage: Mega Evolution.
electricity that gives it an explosive
velocity, but it is too much for it to
bear. Its mane grows uncomfortably
large, making it moody. #309 #310

#311 Plusle Type: Electric Rank Type move name Rank Type move name
Normal Entrainment Normal Growl
Strength
Dark Nasty Plot Electric Nuzzle
Dexterity Fairy Charm Thunder Wave
Electric
Vitality Normal Quick Attack Normal Helping Hand
Special Electric Spark Normal Encore
Normal Copycat Electric Electro Ball
Insight
Normal Swift Dark Fake Tears

4
Height: Weight: Base SUGGESTED Rank:
Electric Charge Electric Thunder
0.4m / 1’04” 4kg / 9 lbs HP: Starter
Normal Baton Pass Psychic Agility
Cheering Pokémon Abilities:
They are often seen cheerleading Plus Normal Last Resort Fairy Sweet Kiss
their friends. When someone they Normal Wish Normal Mimic
EVOLUTIVE stage: Final.
like does a great job, they shower
the field with sparks, but when they
lose, Plusle cries loudly. This Pokémon
drains power from telephone poles. #311

Rank Type move name Rank Type move name #312 Minun Type: Electric
Normal Entrainment Normal Growl
Strength
Dark Nasty Plot Electric Nuzzle
Charm Thunder Wave
Dexterity
Fairy Electric
Normal Quick Attack Normal Helping Hand Vitality
Electric Spark Normal Encore Special
Normal Copycat Electric Electro Ball
Insight
Normal Swift Dark Fake Tears

4
Height: Weight: Base SUGGESTED Rank:
Electric Charge Electric Thunder
0.4 m / 1’04” 4kg / 9 lbs HP: Starter
Normal Baton Pass Psychic Agility
Cheering Pokémon Abilities:
Normal Trump Card Normal Mimic They will cheer their friends with Minus
Normal Wish Fairy Sweet Kiss their lives and will keep on cheering
EVOLUTIVE stage: Final.
to their last breath. If a partner is in
trouble, this Pokémon will create a
curtain of sparks on its friend’s side
to boost its spirit. #312

179
Hoenn Pokédex

#313 Volbeat Type: Bug Rank Type move name Rank Type move name
Normal Flash Normal Tackle
Strength
Normal Double Team Ghost Confuse Ray
Dexterity Fairy Moonlight Bug Struggle Bug
Vitality Normal Quick Attack Bug Tail Glow
Special Bug Signal Beam Normal Protect
Normal Helping Hand Psychic Zen Headbutt
Insight
Bug Bug Buzz Fairy Play Rough

4
Height: Weight: Base SUGGESTED Rank:
Normal Double-Edge Bug Infestation
0.7m / 2’04” 17kg / 39 lbs HP: Beginner
Normal Dizzy Punch Flying Tailwind
Firelfy Pokémon Abilities:
The male of its species. Illuminate & Swarm Bug Silver Wind
Their tail shines bright during the
EVOLUTIVE stage: Final.
night, drawing geometric shapes
in the sky. Volbeats live in swarms
around clean ponds. They are
attracted to Illumise’s sweet aroma. #313

Rank Type move name Rank Type move name #314 Illumise Type: Bug
Normal Play Nice Normal Tackle
Strength
Normal Sweet Scent Fairy Charm
Moonlight Quick Attack
Dexterity
Fairy Normal
Bug Struggle Bug Normal Wish Vitality
Normal Encore Dark Flatter Special
Normal Helping Hand Psychic Zen Headbutt
Insight
Bug Bug Buzz Fairy Play Rough

4
Height: Weight: Base SUGGESTED Rank:
Normal Covet Bug Infestation
0.6m / 2’00” 17kg / 39 lbs HP: Beginner
Bug Silver Wind Flying Tailwind
Firefly Pokémon Abilities:
Normal Captivate They attract swarms of Volbeat with Oblivious & Tinted Lens
their sweet fragrance and organize
EVOLUTIVE stage: Final.
the swarm into drawing geometric
shapes made of light. Illumises gain
rank in their group if they make an
amazing performance. #314

#315 Roselia Type: Grass Poison Rank Type move name Rank Type move name
Grass Absorb Normal Growth
Strength
Poison Poison Sting Grass Stun Spore
Dexterity Grass Mega Drain Grass Leech Seed
Vitality Grass Magical Leaf Grass Grass Whistle
Special Grass Giga Drain Poison Toxic Spikes
Normal Sweet Scent Grass Ingrain
Insight
Grass Petal Dance Poison Toxic

4
Height: Weight: Base SUGGESTED Rank:
Grass Aromatherapy Grass Synthesis
0.3m / 1’00” 2kg / 4 lbs HP: Beginner
Grass Petal Blizzard Grass Worry Seed
Thorn Pokémon Abilities:
They live among rose bushes, Natural Cure & Poison Point
 Ground Spikes Psychic Extrasensory
shooting sharp poisonous thorns
EVOLUTIVE stage: Second.
to anyone who tries to steal one Evolution time: Shiny Stone.
of their flowers. Their aroma brings
serenity. They need clean water to
grow beautiful. #406 #315 #407

Rank Type move name Rank Type move name #316 Gulpin Type: Poison
Normal Pound Normal Yawn
Strength
Poison Poison Gas Poison Sludge
Psychic Amnesia Dexterity
Normal Encore
Poison Toxic Poison Acid Spray Vitality
Normal Stockile Normal Spit Up Special
Normal Swallow Poison Belch
Insight
Poison Sludge Bomb Poison Gastro Acid

3
Height: Weight: Base SUGGESTED Rank:
Normal Wring Out Poison Gunk Shot
0.4m / 1’04” 10kg / 22 lbs HP: Starter
Poison Venom Drench Grass Seed Bomb
Stomach Pokémon Abilities:
Water Water Pulse Gulpin’s body is a huge stomach Liquid Ooze & Sticky Hold
capable of swallowing anything of
EVOLUTIVE stage: First.
their size. Their fluids can corrode Evolution time: Medium.
metal. This Pokémon releases
hideous and vile gases while it digests
its food. #316 #317

180
Hoenn Pokédex

#317 Swalot Type: Poison Rank Type move name Rank Type move name
Normal Pound Poison Poison Gas
Strength
Normal Yawn Poison Sludge
Dexterity Normal Encore Psychic Amnesia
Vitality Poison Toxic Normal Body Slam
Special Normal Stockpile Poison Acid Spray
Normal Swallow Normal Spit Up
Insight
Poison Sludge Bomb Poison Belch

5
Height: Weight: Base SUGGESTED Rank:
Normal Wring Out Poison Gastro Acid
1.7m / 5’07” 80kg / 176 lbs HP: Amateur
Normal Block Poison Gunk Shot
Poison Bag Pokémon Abilities:
Swalots spurt toxic fluids from their Liquid Ooze & Sticky Hold Normal Self Destruct Poison Venom Drench
pores, and once the prey is weak, Poison Acid Armor
EVOLUTIVE stage: Final.
it gets swallowed whole since they
have no teeth. They may eat
anything up to the size of a car’s
tire. Do not get too close to them. #316 #317

Rank Type move name Rank Type move name #318 Carvanha Type: Water Dark
Dark Bite Normal Leer
Strength
Normal Rage Normal Focus Energy
Scary Face Ice Fang Dexterity
Normal Ice
Normal Screech Normal Swagger Vitality
Water Aqua Jet Dark Crunch Special
Normal Take Down Poison Poison Fang
Insight
Psychic Agility Dark Assurance

3
Height: Weight: Base SUGGESTED Rank:
Normal Super Fang Water Dive
0.8m / 2’07” 20kg / 46 lbs HP: Beginner
Flying Bounce
Savage Pokémon Abilities:
Anything near a Carvanha school Rough Skin
will be swarmed, attacked and tore
EVOLUTIVE stage: First.
to bits. However, they are very timid Evolution time: Medium.
when they are on their own. They
live in rivers in the jungle and dislike
salt water. #318 #319

#319 Sharpedo Type: Water Dark Rank Type move name Rank Type move name
Dark Bite Normal Leer
Strength
Normal Focus Energy Normal Feint
Dexterity Normal Rage Dark Night Slash
Vitality Normal Scary Face Ice Ice Fang
Special Normal Screech Normal Swagger
Dark Taunt Dark Crunch
Insight
Normal Slash Water Aqua Jet

4
Height: Weight: Base SUGGESTED Rank:
Poison Poison Fang Dark Assurance
1.8m / 6’00” 177kg /391 lbs HP: Ace
Psychic Agility Normal Skull Bash
Brutal Pokémon Abilities:
Known as the “Bully of the Sea”, Rough Skin Water Hydro Pump Psychic Psychic Fangs
widely feared for its cruelty, malice Ghost Spite
EVOLUTIVE stage: Final.
and gangster attitude. They hurt
Pokémon for fun and sink boats for
sport. Sharpedos are among the
fastest swimmers. #318 #319

Mega-Sharpedo Type: Water Dark Rank Type move name Rank Type move name
Dark Bite Normal Leer
Strength
Normal Focus Energy Normal Feint
Dexterity Normal Rage Dark Night Slash
Vitality Normal Scary Face Ice Ice Fang
Special Normal Screech Normal Swagger
Dark Taunt Dark Crunch
Insight
Normal Slash Water Aqua Jet

5
Height: Weight: Base SUGGESTED Rank:
Poison Poison Fang Dark Assurance
2.5m / 8’02” 227kg / 500 lbs HP: Pro
Psychic Agility Normal Skull Bash
Brutal Pokémon Abilities:
As soon as it feels the power of the Strong Jaw Water Hydro Pump Psychic Psychic Fangs
Mega Stone surge through its body, Ghost Spite
EVOLUTIVE stage: Mega Evolution.
its mind goes blank with fury and
violence. Its sharp spikes and teeth
regrow sharper if it loses them. The
yellow marks on its body are scars. #318 #319

181
Hoenn Pokédex

Rank Type move name Rank Type move name #320 Wailmer Type: Water
Normal Splash Normal Growl
Strength
Water Water Gun Rock Rollout
Water Ghost Dexterity
Whirlpool Astonish
Water Water Pulse Ice Mist Vitality
Water Dive Water Brine Special
Water Water Spout Psychic Amnesia
Insight
Psychic Rest Flying Bounce

5
Height: Weight: Base SUGGESTED Rank:
Water Hydro Pump Steel Heavy Slam 2m / 6’07” 260kg /572 lbs HP: Amateur
Water Soak Poison Clear Smog
Ball Whale Pokémon Abilities:
Normal Defense Curl Wailmer has a playful nature. They Oblivious & Water Veil
can store water inside their body to
EVOLUTIVE stage: First.
inflate like a ball and bounce, then Evolution Time: Slow.
startle people by snorting the water
from their nostrils. This Pokémon
needs lots of food everyday. #320 #321

#321 Wailord Type: Water Rank Type move name Rank Type move name
Normal Splash Normal Growl
Strength
Water Water Gun Rock Rollout
Dexterity Normal Noble Roar Water Whirlpool
Vitality Ghost Astonish Water Water Pulse
Special Ice Mist Water Dive
Water Brine Water Water Spout
Insight
Psychic Amnesia Psychic Rest

11
Height: Weight: Base SUGGESTED Rank:
14.5m / 47’07” 1 ton/ 2205 lbs Flying Bounce Water Hydro Pump
HP: Ace
Steel Heavy Slam Water Soak
Float Whale Pokémon Abilities:
The largest Pokemon known to date. Oblivious & Water Veil Poison Clear Smog Normal Defense Curl
Wailords weight is really light so they
can dive amost 10,000 feet with EVOLUTIVE stage: Final.
one breath. They live in open ocean
herding fish to swallow in one gulp.
They are used to be free. #320 #321

Rank Type move name Rank Type move name #322 Numel Type: Fire Ground
Normal Growl Normal Tackle
Strength
Fire Ember Ground Magnitude
Flame Burst
Dexterity
Normal Focus Energy Fire
Psychic Amnesia Fire Lava Plume Vitality
Ground Earth Power Ghost Curse Special
Normal Take Down Normal Yawn
Insight
Ground Earthquake Fire Flamethrower

3
Height: Weight: Base SUGGESTED Rank:
Normal Double-Edge Ground Mud Bomb
0.7m / 2’04” 24kg / 52 lbs HP: Beginner
Normal Growth Normal Endure
Numb Pokémon Abilities:
An incredibly dim-witted Pokémon. Oblivious & Simple
They don’t notice being hit. If they
stage: First.
get hungry they faint. Numel’s body EVOLUTIVE
Evolution time: Medium.
is a cauldron of boiling magma. In
rainy days, the magma cools and its
speed is lowered. #322 #323

#323 Camerupt Type: Fire Ground Rank Type move name Rank Type move name
Normal Growl Normal Tackle
Strength
Fire Ember Ground Magnitude
Dexterity Flame Burst
Normal Focus Energy Fire
Vitality Psychic Amnesia Fire Lava Plume
Special Ground Earth Power Ghost Curse
Normal Take Down Normal Yawn
Insight
Rock Rock Slide Ground Earthquake

4
Height: Weight: Base SUGGESTED Rank:
Fire Eruption Ground Fissure
1.9m / 6’03” 220kg /485 lbs HP: Amateur
Rock Stealth Rock Normal Self-Destruct
Eruption Pokémon Abilities:
Sometimes the humps on their back Magma Armor & Solid Rock Fire Heat Wave
make an eruption when they get
EVOLUTIVE stage: Final.
really angry, otherwise they’d only
erupt every 10 years. Camerupts
live inside the craters of volcanoes.
They are indifferent to humans. #322 #323

182
Hoenn Pokédex

Mega-Camerupt Type: Fire Ground Rank Type move name Rank Type move name
Normal Growl Normal
Strength
Fire Ember Ground Magnitude
Dexterity Flame Burst
Normal Focus Energy Fire
Vitality Psychic Amnesia Fire Lava Plume
Special Ground Earth Power Ghost Curse
Normal Take Down Normal Yawn
Insight
Rock Rock Slide Ground Earthquake

5
Height: Weight: Base SUGGESTED Rank:
Fire Eruption Ground Fissure
2.5m / 8’02” 320kg / 706 lbs HP: Ace
Rock Stealth Rock Normal Self-Destruct
Eruption Pokémon Abilities:
The power of the Mega Stone melts Sheer Force Fire Heat Wave
its two humps into a single one.
EVOLUTIVE stage: Mega Evolution.
The single hump is heavier mak-
ing it slower, but its newly renewed
attitude makes the hump erupt in
heavy bursts of molten lava. #322 #323

Rank Type move name Rank Type move name #324 Torkoal Type: Fire
Fire Ember Poison Smog
Strength
Water Withdraw Ghost Curse
Smokescreen
Dexterity
Fire Fire Spin Normal
Fire Flame Wheel Normal Rapid Spin Vitality
Fire Flamethrower Normal Body Slam Special
Normal Protect Fire Lava Plume
Insight
Steel Iron Defense Psychic Amnesia

4
Height: Weight: Base SUGGESTED Rank:
Normal Flail Fire Heat Wave
0.5m / 1’08’’ 80kg / 177 lbs HP: Amateur
Fire Inferno Normal Shell Smash
Coal Pokémon Abilities:
Poison Clear Smog Fight Superpower They constatly search for coal to White Smoke
Ground Fissure add to their shell, digging mountains
EVOLUTIVE stage: Final.
tirelessly because it is the source of
their power. If they run out of coal,
they grow weak. They are commonly
found in abandoned coal mines. #324

#325 Spoink Type: Psychic Rank Type move name Rank Type move name
Normal Splash Psychic Psywave
Strength
Normal Odor Sleuth Psychic Psybeam
Dexterity Psych Up Ghost Confuse Ray
Normal
Vitality Psychic Magic Coat Psychic Zen Headbutt
Special Psychic Rest Rock Power Gem
Psychic Psyshock Dark Payback
Insight
Psychic Psychic Flying Bounce

3
Height: Weight: Base SUGGESTED Rank:
Psychic Role Play Bug Signal Beam
0.7m / 2’04” 30kg / 67 lbs HP: Starter
Psychic Extrasensory
Bounce Pokémon Abilities:
They are always bouncing with their Thick Fat & Own Tempo
tail. If they ever stop, their heart
EVOLUTIVE stage: First.
wouldn’t beat anymore. Spoinks Evolution time: Medium.
balance a pearl from Clamperl on
their head, if it’s lost, they won’t be
able to control their psychic powers. #325 #326

Rank Type move name Rank Type move name #326 Grumpig Type: Psychic
Normal Splash Poison Belch
Strength
Psychic Psywave Normal Odor Sleuth
Psychic Psybeam Psych Up Dexterity
Normal
Ghost Confuse Ray Psychic Magic Coat Vitality
Psychic Zen Headbutt Psychic Rest Special
Normal Snore Normal Teeter Dance
Insight
Rock Power Gem Psychic Psyshock

4
Height: Weight: Base SUGGESTED Rank:
Dark Payback Psychic Psychic
0.9m / 3’00” 71kg / 157 lbs HP: Amateur
Flying Bounce Fight Drain Punch
Manipulate Pokémon Abilities:
Psychic Future Sight Psychic Trick Grumpigs control their foes with Thick Thick Fat &
Fat & Own Tempo
their psychic powers amplified by
EVOLUTIVE stage: Final.
the pearls on their head and a
hypnotic dance. However, when
they use their powers, they have a
difficult time breathing. #325 #326

183
Hoenn Pokédex

#327 Spinda Type: Normal Rank Type move name Rank Type move name
Normal Tackle Normal Uproar
Strength
Normal Copycat Dark Feint Attack
Dexterity Psychic Psybeam Psychic Hypnosis
Vitality Normal Dizzy Punch Dark Sucker Punch
Special Normal Teeter Dance Normal Psych Up
Normal Double-Edge Normal Flail
Insight
Normal Thrash Normal Encore

4
Height: Weight: Base SUGGESTED Rank:
Normal Fake Out Normal Helping Hand
1.1m / 3’07” 12kg / 26 lbs HP: Beginner
Spot Panda Pokémon Abilities:
Spindas move while stumbling in Own Tempo & Tangled Feet

dizziness. This teeter dance causes
a severe confusion on whoever EVOLUTIVE stage: Final.
is looking. They are shy towards
humans but sometimes they appear
in towns looking really disoriented. #327

Rank Type move name Rank Type move name #328 Trapinch Type: Ground
Dark Bite Ground Sand Attack
Strength
Dark Feint Attack Ground Sand Tomb
Dexterity
Ground Mud Slap Normal Bide
Ground Bulldoze Rock Rock Slide Vitality
Ground Dig Dark Crunch Special
Ground Earth Power Rock Sandstorm
Insight
Normal Hyper Beam Ground Earthquake

3
Height: Weight: Base SUGGESTED Rank:
Normal Feint Fight Superpower 0.7m / 2’04” 15kg / 33 lbs HP: Beginner
Ground Fissure Bug Bug Bite
Ant Pit Pokémon Abilities:
Normal Headbutt Grass Giga Drain Their nest is like a bowl pit dug in Hyper Cutter & Arena Trap
sand. Trapinches wait for prey to
EVOLUTIVE stage: First.
tumble down their pit, later to be Evolution time: Medium.
crushed between this Pokemon’s
jaws. Beware of them as their bite
can cause serious damage. #328 #329 #330

#329 Vibrava Type: Ground Dragon Rank Type move name Rank Type move name
Normal Sonic Boom Ground Sand Attack
Strength
Dark Feint Attack Ground Sand Tomb
Dexterity Ground Mud Slap Normal Bide
Vitality Ground Bulldoze Rock Rock Slide
Special Normal Supersonic Bug Bug Buzz
Normal Screech Dragon Dragon Breath
Insight
Ground Earth Power Rock Sandstorm

4
Height: Weight: Base SUGGESTED Rank:
Ground Earthquake Normal Hyper Beam
1.1m / 3’07” 15kg / 33 lbs HP: Amateur
Normal Boomburst Dragon Dragon Pulse
Vibration Pokémon Abilities:
This Pokémon’s vibrations can cause Levitate Poison Toxic Flying Tailwind
severe headaches or even fainting.
EVOLUTIVE stage: First.
If their prey faints, they proceed to Evolution Time: Slow.
melt them with acid. Vibrava’s wings
are still growing, making it a clumsy
flier with low endurance. #328 #329 #330

Rank Type move name Rank Type move name #330 Flygon Type: Ground Dragon
Normal Sonic Boom Dark Feint Attack
Strength
Ground Sand Attack Ground Mud Slap
Ground Sand Tomb Ground Bulldoze
Dexterity
Normal Bide Normal Supersonic Vitality
Rock Rock Slide Dragon Dragon Breath Special
Normal Screech Dragon Dragon Tail
Insight
Ground Earth Power Normal Uproar

5
Height: Weight: Base SUGGESTED Rank:
Rock Sandstorm Normal Hyper Beam
2m / 6’07” 82kg / 180 lbs HP: Ace
Dragon Dragon Dance Ground Earthquake
Mystic Pokémon Abilities:
Dragon Dragon Claw Dragon Dragon Rush Known as the “Elemental Spirit of Levitate
Dragon Outrage Fire Heat Wave the Desert”. Their wings create a
Dragon Draco Meteor cloud of dust that surrounds this EVOLUTIVE stage: Final.
Pokémon while flying, while their
flapping produces a sound that
resembles a woman singing. #328 #329 #330

184
Hoenn Pokédex

#331 Cacnea Type: Grass Rank Type move name Rank Type move name
Poison Poison Sting Normal Leer
Strength
Grass Absorb Normal Growth
Dexterity Grass Leech Seed Ground Sand Attack
Vitality Bug Pin Missile Grass Ingrain
Special Dark Feint Attack Ground Spikes
Grass Energy Ball Dark Payback
Insight
Dark Sucker Punch Grass Needle Arm

3
Height: Weight: Base SUGGESTED Rank:
Grass Cotton Spore Rock Sandstorm
0.4m / 1’04” 51kg / 113 lbs HP: Beginner
Ghost Destiny Bond Poison Acid
Cactus Pokémon Abilities:
They release a strong and sweet Sand Veil Dark Switcheroo Fight Drain Punch
aroma to attract prey, if they get
EVOLUTIVE stage: First.
closer, Cacneas shoot sharp thorns Evolution time: Medium.
to bring them down. They resemble
cactuses and hide among them.
#331 #332

Rank Type move name Rank Type move name #332 Cacturne Type: Grass Dark
Poison Poison Sting Normal Leer
Strength
Grass Absorb Normal Growth
Dark Grass
Dexterity
Payback Spiky Shield
Grass Leech Seed Ground Sand Attack Vitality
Bug Pin Missile Grass Ingrain Special
Dark Feint Attack Ground Spikes
Insight
Grass Energy Ball Fight Revenge

4
Height: Weight: Base SUGGESTED Rank:
Dark Sucker Punch Grass Needle Arm 1.3 m / 4’03” 77kg / 170 lbs HP: Amateur
Grass Cotton Spore Rock Sandstorm
Scarecrow Pokémon Abilities:
Ghost Destiny Bond Fight Drain Punch They only move during the night. Sand Veil
Ghost Spite Grass Seed Bomb If they spot a traveler, Cacturnes
will stalk them in groups, waiting for EVOLUTIVE stage: Final.
the exhausted creatures to sleep
before attacking. Their insides are
actually sand. #331 #332

#333 Swablu Type: Normal Flying Rank Type move name Rank Type move name
Flying Peck Normal Growl
Strength
Ghost Astonish Normal Sing
Dexterity Normal Fury Attack Normal Safeguard
Vitality Fairy Disarming Voice Ice Mist
Special Normal Round Normal Natural Gift
Normal Take Down Normal Refresh
Insight
Flying Mirror Move Grass Cotton Guard

3
Height: Weight: Base SUGGESTED Rank:
Dragon Dragon Pulse Normal Perish Song
0.4m / 1’04” 1kg / 2 lbs HP: Beginner
Fairy Moonblast Flying Roost
Cotton Bird Pokémon Abilities:
Flying Feather Dance Psychic Agility
Their wings are made of cotton
 Natural Cure
clouds. They are friendly creatures
stage: First.
that love to be near humans, usually EVOLUTIVE
Evolution Time: Slow..
sitting on their heads as cotton
hats. They travel in flocks and live
near towns during the Spring. #333 #334

Rank Type move name Rank Type move name #334 Altaria Type: Dragon Flying
Normal Growl Flying Peck
Strength
Flying Pluck Ghost Astonish
Sing Fury Attack
Dexterity
Normal Normal
Normal Safeguard Fairy Disarming Voice Vitality
Ice Mist Normal Round Special
Normal Natural Gift Normal Take Down
Insight
Normal Refesh Dragon Dragon Dance

4
Height: Weight: Base SUGGESTED Rank:
Dragon Dragon Breath Grass Cotton Guard
1.1m / 3’07” 20kg / 45 lbs HP: Ace
Dragon Dragon Pulse Normal Perish Song
Humming Pokémon Abilities:
Fairy Moonblast Flying Sky Attack Seen as dancing clouds in the sky, Natural Cure
Psychic Power Swap Dragon Draco Meteor Altarias sing melodies in their sweet
Dragon Dragon Rush voices, evoking wonder, beauty and EVOLUTIVE stage: Final.
dreams to the listeners. They live far
away from people and throw colorful
fireballs at uninvited guests. #333 #334

185
Hoenn Pokédex

Rank Type move name Rank Type move name Mega-Altaria Type: Dragon Fairy
Normal Growl Flying Peck
Strength
Flying Pluck Ghost Astonish
Sing Dexterity
Normal Normal Fury Attack
Normal Safeguard Fairy Disarming Voice Vitality
Ice Mist Normal Round Special
Normal Natural Gift Normal Take Down
Insight
Normal Refesh Dragon Dragon Dance

5
Height: Weight: Base SUGGESTED Rank:
Dragon Dragon Breath Grass Cotton Guard
1.5m / 5’00” 20kg / 45 lbs HP: Pro
Dragon Dragon Pulse Normal Perish Song
Humming Pokémon Abilities:
Fairy Moonblast Flying Sky Attack The power of the Mega Stone Pixilate
Psychic Power Swap Dragon Draco Meteor awakens a part of it full of wonder.
EVOLUTIVE stage: Mega Evolution.
Dragon Dragon Rush Mega-Alatarias can be benevolent
or ruthless depending on who they
are dealing with. Its lush cloud-wings
turn dark whenever it gets angry. #333 #334

#335 Zangoose Type: Normal Rank Type move name Rank Type move name
Normal Scratch Normal Leer
Strength
Normal Quick Attack Bug Fury Cutter
Dexterity Dark Pursuit Normal Slash
Vitality Dark Hone Claws Dark Embargo
Special Normal Crush Claw Fight Revenge
Normal False Swipe Fight Detect
Insight
Bug X-Scissor Dark Taunt

4
Height: Weight: Base SUGGESTED Rank:
Normal Swords Dance Fight Close Combat
1.3m / 4’03” 40kg / 88 lbs HP: Amateur
Dark Night Slash Normal Fury Swipes
Cat Ferret Pokémon Abilities:
The sole desire to battle Sevipers is Immunity Steel Metal Claw
embedded in their genes, they have
been rivals since forever. Zangoose EVOLUTIVE stage: Final.
is a very agile quadrupede, standing
up on two legs only when ready to
fight. #335

Rank Type move name Rank Type move name #336 Seviper Type: Poison
Normal Wrap Normal Swagger
Strength
Dark Bite Ghost Lick
Normal Poison Poison Tail Dexterity
Feint
Normal Screech Poison Venoshock Vitality
Normal Glare Poison Poison Fang Special
Poison Venom Drench Dark Night Slash
Insight
Poison Gastro Acid Poison Belch

4
Height: Weight: Base SUGGESTED Rank:
Ice Haze Poison Poison Jab 2.7m / 8’10” 52kg / 115 lbs HP: Amateur
Dark Crunch Normal Swords Dance
Fang Snake Pokémon Abilities:
Poison Coil Normal Wing Out Their hate for the Zangoose has Shed Skin
Water Aqua Tail Grass Giga Drain been boiling for so long it’s now a
Steel Iron Tail basic instinct. They battle using EVOLUTIVE stage: Final.
their sword-edged poisonous tail,
hiding in tall grass until an unwary
prey gets close enough. #336

#337 Lunatone Type: Rock Psychic Rank Type move name Rank Type move name
Normal Harden Normal Tackle
Strength
Fairy Moonblast Psychic Confusion
Dexterity Psychic Hypnosis Rock Rock Throw
Vitality Rock Power Gem Rock Rock Polish
Special Psychic Psyshock Dark Embargo
Psychic Psywave Psychic Cosmic Power
Insight
Rock Rock Slide Psychic Heal Block

4
Height: Weight: Base SUGGESTED Rank:
Psychic Psychic Rock Stone Edge
1m / 3’03” 168kg /370 lbs HP: Amateur
Normal Explosion Psychic Future Sight
Meteorite Pokémon Abilities:
First found where a meteorite fell. Levitate Psychic Magic Room Psychic Trick Room
For this reason it’s believed it came Psychic Magic Coat Psychic Skill Swap
from space. Its eyes fill people with EVOLUTIVE stage: Final.
dread and lure them to sleep. They
become very active and extremely
powerful during full moons. #337

186
Hoenn Pokédex

Rank Type move name Rank Type move name #338 Solrock Type: Rock Psychic
Normal Tackle Normal Harden
Strength
Grass Solar Beam Fire Fire Spin
Psychic Confusion Dexterity
Rock Rock Throw
Rock Rock Polish Psychic Psywave Vitality
Dark Embargo Rock Rock Slide Special
Psychic Cosmic Power Psychic Psychic
Insight
Psychic Heal Block Rock Stone Edge

4
Height: Weight: Base SUGGESTED Rank:
Fire Flare Blitz Normal Explosion
1.2m / 4’00” 154kg /339 lbs HP: Amateur
Psychic Wonder Room Psychic Magic Coat
Meteorite Pokémon Abilities:
Suny
FireD Sunny Day Psychic Skill Swap People say it came from space.
 Levitate
They release the purest light when
EVOLUTIVE stage: Final.
they get angry. Usually found
absorbing solar light during the day,
Solrocks can emit blinding lights and
burning heat while spinning. #338

#339 Barboach Type: Water Ground Rank Type move name Rank Type move name
Ground Mud Slap Ground Mud Sport
Strength
Water Water Sport Water Water Gun
Dexterity Amnesia
Ground Mud Bomb Psychic
Vitality Water Water Pulse Ground Magnitude
Special Psychic Rest Normal Snore
Water Aqua Tail Ground Earthquake
Insight
Water Muddy Water Psychic Future Sight

3
Height: Weight: Base SUGGESTED Rank:
Ground Fissure Water Dive
0.4m / 1’04” 2kg / 5 lbs HP: Starter
Normal Flail Ground Mud Shot
Whiskers Pokémon Abilities:
Their whiskers work as a super Oblivious & Anticipation

sensitive radar. They hide in the
EVOLUTIVE stage: First.
mud with only their whiskers Evolution time: Medium.
exposed, waiting for prey to come. If
the mud dries, they move back into
the water. #339 #340

Rank Type move name Rank Type move name #340 Wishcash Type: Water Ground
Ground Mud Slap Normal Tickle
Strength
Ground Mud Sport Water Water Sport
Water Water Gun Poison
Dexterity
Belch
Ground Mud Bomb Psychic Amnesia Vitality
Water Water Pulse Ground Magnitude Special
Psychic Rest Normal Snore
Insight
Water Aqua Tail Normal Thrash

5
Height: Weight: Base SUGGESTED Rank:
Psychic Zen Headbutt Ground Earthquake
0.9m / 3’00” 46kg /101 lbs HP: Amateur
Water Muddy Water Psychic Future Sight
Whiskers Pokémon Abilities:
Ground Fissure Dragon Dragon Dance Dangerous and territorial, they claim Oblivious & Anticipation
Flying Bounce Electric Spark entire ponds as their homes and will
EVOLUTIVE stage: Final.
crush whoever dares to dive in with
earthquakes. They eat anything
alive in their pond or swamp. They
have learned to foretell real tremors. #339 #340

#341 Corphish Type: Water Rank Type move name Rank Type move name
Water Bubble Normal Leer
Strength
Normal Vice Grip Normal Harden
Dexterity Water Bubble Beam Normal Protect
Vitality Normal Double Hit Dark Knock Off
Special Dark Taunt Dark Night Slash
Water Crab Hammer Water Razor Shell
Insight
Normal Swords Dance Dark Crunch

3
Height: Weight: Base SUGGESTED Rank:
Normal Guillotine Steel Metal Claw
0.6m / 2’00” 11kg / 25 lbs HP: Beginner
Normal Endeavor Normal Chip Away
Ruffian Pokémon Abilities:
Corphish were originally foreign Hyper Cutter & Shell Armor
Pokémon that were imported as
EVOLUTIVE stage: First.
pets. They eventually turned up in Evolution time: Medium.
the wild and reproduced a lot. They
are resilient and can live in polluted
water. Beware of their pincers. #341 #342

187
Hoenn Pokédex

Rank Type move name Rank Type move name #342 Crawdaunt Type: Water Dark
Water Bubble Normal Leer
Strength
Normal Vice Grip Normal Harden
Water Bubble Beam Normal Dexterity
Protect
Normal Double Hit Dark Knock Off Vitality
Dark Taunt Dark Night Slash Special
Water Crab Hammer Water Razor Shell
Insight
Normal Swords Dance Dark Crunch

4
Height: Weight: Base SUGGESTED Rank:
Normal Guillotine Fight Superpower
1.1m / 3’07” 33kg / 72 lbs HP: Amateur
Dragon Dragon Dance Ground Mud Sport
Rogue Pokémon Abilities:
Crawdaunt is extremely violent and Hyper Cutter & Shell Armor
territorial. The ponds where it lives
EVOLUTIVE stage: Final.
look like desolated places due
to them attacking anything that
comes close. It sheds its shell once a
year, this weakens it for a few days. #341 #342

#343 Baltoy Type: Psychic Ground Rank Type move name Rank Type move name
Psychic Confusion Normal Harden
Strength
Normal Rapid Spin Ground Mud Slap
Dexterity Rock Rock Tomb Psychic Heal Block
Vitality Psychic Psybeam Psychic Power Trick
Special Rock Ancient Power Normal Self Destruct
Psychic Guard Split Psychic Cosmic Power
Insight
Psychic Power Split Psychic Extrasensory

3
Height: Weight: Base SUGGESTED Rank:
Ground Earth Power Rock Sandstorm
0.5m / 1’08” 21kg / 47 lbs HP: Beginner
Psychic Gravity Normal Explosion
Clay Doll Pokémon Abilities:
They spin on their center to move Levitate Bug Signal Beam Psychic Trick
around. When a group of them
EVOLUTIVE stage: First.
gathers they create a horrible, Evolution time: Medium.
headache inducing noise at unison.
Old paintings describe them living
with people in ancient times. #343 #344

Rank Type move name Rank Type move name #344 Claydol Type: Psychic Ground
Psychic Confusion Normal Harden
Strength
Normal Rapid Spin Psychic Teleport
Dexterity
Ground Mud Slap Rock Rock Tomb
Psychic Heal Block Psychic Psybeam Vitality
Psychic Power Trick Rock Ancient Power Special
Normal Self Destruct Psychic Extrasensory
Insight
Psychic Cosmic Power Psychic Guard Split

4
Height: Weight: Base SUGGESTED Rank:
Psychic Power Split Normal Hyper Beam 1.5m /5’00’’ 108kg /238 lbs HP: Ace
Ground Earth Power Rock Sandstorm
Clay Doll Pokémon Abilities:
Psychic Imprison Normal Explosion It is made entirely of clay. The first Levitate
Psychic Telekinesis Rock Stealth Rock one was discovered in ruins from
Psychic Wonder Room 20,000 years ago. A strange light is EVOLUTIVE stage: Final.
said to be the source of its life and
psychic abilities. Its eight eyes are
always alert and always watching. #343 #344

#345 Lileep Type: Rock Grass Rank Type move name Rank Type move name
Ghost Astonish Normal Constrict
Strength
Poison Acid Grass Ingrain
Dexterity Confuse Ray
Water Brine Ghost
Vitality Grass Giga Drain Psychic Amnesia
Special Poison Gastro Acid Rock Ancient Power
Grass Energy Ball Normal Spit Up
Insight
Normal Stockpile Normal Swallow

3
Height: Weight: Base SUGGESTED Rank:
Normal Wring Out Ground Earth Power
1m / 3’03” 23kg / 52 lbs HP: Beginner
Rock Stealth Rock Normal Tickle
Sea Lily Pokémon Abilities:
Over 100 million years ago, Lileep Suction Cups
used to attach themselves to
EVOLUTIVE stage: First.
rocks at the bottom of the sea. A Evolution time: Medium.
catastrophe led them all to extinction.
A few fossils were found and some
were revived by scientists. #345 #346

188
Hoenn Pokédex

Rank Type move name Rank Type move name #346 Cradily Type: Rock Grass
Normal Constrict Ghost Astonish
Strength
Poison Acid Grass Ingrain
Spit Up Normal Stockpile Dexterity
Normal
Normal Swallow Normal Wring Out Vitality
Water Brine Ghost Confuse Ray Special
Grass Giga Drain Psychic Amnesia
Insight
Rock Ancient Power Poison Gastro Acib

4
Height: Weight: Base SUGGESTED Rank:
Grass Energy Ball Grass Worry Seed
1.5m / 5’00” 60kg / 133 lbs HP: Amateur
Rock Stealth Rock Grass Seed Bomb
Barnacle Pokémon Abilities:
Cradily moves slowly at the bottom Suction Cups
of the sea. It uses its body as an
EVOLUTIVE stage: Final.
anchor and its tentacles as arms to
catch prey. Their foes are melted
with a potent acid before being
consumed. #345 #346

#347 Anorith Type: Rock Bug Rank Type move name Rank Type move name
Normal Harden Normal Scratch
Strength
Ground Mud Sport Water Water Gun
Dexterity Metal Claw
Rock Smack Down Steel
Vitality Normal Protect Rock Ancient Power
Special Bug Fury Cutter Bug Bug Bite
Normal Slash Water Brine
Insight
Rock Rock Blast Normal Crush Claw

3
Height: Weight: Base SUGGESTED Rank:
Bug X-Scissor Dark Knock Off
0.7m / 2’04” 12kg / 27 lbs HP: Amateur
Normal Rapid Spin Water Aqua Jet
Old Shrimp Pokémon Abilities:
This ancient Pokémon is thought to Battle Armor
be the common ancestor of many
EVOLUTIVE stage: First.
modern Bug Pokémon. The fossils Evolution time: Medium.
show it lived in big schools and it
preferred warm waters. Anoriths
used their claws to catch small prey. #347 #348

Rank Type move name Rank Type move name #348 Armaldo Type: Rock Bug
Normal Scratch Normal Harden
Strength
Ground Mud Sport Steel Metal Claw
Water Gun Rock Ancient Power
Dexterity
Water
Normal Protect Normal Slash Vitality
Bug Fury Cutter Normal Crush Claw Special
Rock Smack Down Water Brine
Insight
Rock Rock Blast Bug X-Scissor

4
Height: Weight: Base SUGGESTED Rank:
Poison Cross Poison Water Aqua Tail
1.5m / 5’00” 68kg / 150 lbs HP: Ace
Steel Iron Defense
Plate Pokémon Abilities:
When the waters receded, this Battle Armor
Pokémon was forced to evolve to
EVOLUTIVE stage: Final.
live on land. Evidence suggests that
its claws could extend to reach the
prey that was far or underwater. Its
tough shell made it very resilient. #347 #348

#349 Feebas Type: Water Rank Type move name Rank Type move name
Normal Splash Normal Tackle
Strength
Normal Flail Water Brine
Dexterity Ground Mud Sport Water Dive
Vitality
Special
Insight

3
Height: Weight: Base SUGGESTED Rank:
0.6m / 2’00” 7kg / 16 lbs HP: Starter
Fish Pokémon Abilities:
This Pokémon tastes awful, it is Swift Swim
incredibly ugly, smelly, kind of dumb
EVOLUTIVE stage: First.
and a terrible fighter. To make Evolves with: Beauty 5.
things worse, it is actually extremely
rare. For those reasons, people tend
to avoid it and it’s usually ignored. #349 #350

189
Hoenn Pokédex

Rank Type move name Rank Type move name #350 Milotic Type: Water
Water Water Gun Normal Wrap
Strength
Water Water Sport Normal Refresh
Twister
Dexterity
Fairy Disarming Voice Dragon
Water Water Pulse Water Aqua Ring Vitality
Normal Captivate Dragon Dragon Tail Special
Normal Recover Water Aqua Tail
Insight
Normal Attract Normal Safeguard

7
Height: Weight: Base SUGGESTED Rank:
Poison Coil Water Hydro Pump
6.2m / 20’04” 162kg /357 lbs HP: Ace
Water Rain Dance Dragon Dragon Pulse
Tender Pokémon Abilities:
Psychic Hypnosis Psychic Magic Coat Milotic is considered to be one of Competitive & Marvel Scale
the most beautiful Pokémon in
EVOLUTIVE stage: Final.
existence. It has inspired music,
paintings and statues. It has the
power to calm the anger and
hostility of its foes. #349 #350

#351 Castform Type: Normal Rank Type move name Rank Type move name
Normal Tackle Fire Ember
Strength
Ice Powder Snow Water Water Gun
Dexterity Normal Headbutt Ice Hail
Vitality Water Rain Dance Fire Sunny Day
Special Normal Weather Ball Ice Blizzard
Fire Fire Blast Water Hydro Pump
Insight
Flying Hurricane Normal Last Resort

4
Height: Weight: Base SUGGESTED Rank:
Psychic Future Sight Normal Reflect Type
0.3m / 1’00” 1kg / 2 lbs HP: Amateur
Weather Pokémon Abilities:
This Pokémon reacts to the weather Forecast
by changing its type and looks. It
EVOLUTIVE stage: Final.
can also change the weather at will.
When there is a drought, farmers
lure them with small hanging dolls to
ask them for rain. #351

Rank Type move name Rank Type move name #352 Kecleon Type: Normal
Normal Tail Whip Ghost Astonish
Strength
Dark Thief Ghost Lick
Scratch Bind Dexterity
Normal Normal
Normal Feint Ghost Shadow Sneak Vitality
Normal Fury Swipes Dark Feint Attack Special
Psychic Psybeam Rock Ancient Power
Insight
Normal Screech Normal Camouflage

4
Height: Weight: Base SUGGESTED Rank:
Normal Substitute Ghost Shadow Claw 1m / 3’03” 22kg / 48 lbs HP: Amateur
Psychic Synchronoise Dark Sucker Punch
Color Swap Pokémon Abilities:
Dark Snatch Normal Fake Out They are able to change their colors Color Change
Psychic Trick to blend with their surroundings.
EVOLUTIVE stage: Final.
The only part of its body that can’t
change is the red zigzag line on its
belly. Kecleon is very sneaky, smart
and kind of insolent. #352

#353 Shuppet Type: Ghost Rank Type move name Rank Type move name
Dark Knock Off Normal Screech
Strength
Ghost Night Shade Ghost Spite
Dexterity Will-O-Wisp Ghost Shadow Sneak
Fire
Vitality Ghost Curse Dark Feint Attack
Special Ghost Hex Ghost Shadow Ball
Dark Snatch Dark Embargo
Insight
Dark Sucker Punch Ghost Grudge

3
Height: Weight: Base SUGGESTED Rank:
0.6m / 2’00” 2kg / 5 lbs Psychic Trick Ghost Phantom Force
HP: Beginner
Ice Icy Wind Psychic Role Play
Puppet Pokémon Abilities:
They feed on dark emotions such Frisk & Insomnia Ghost Destiny Bond
as envy, jealousy and vengefulness.
EVOLUTIVE stage: First.
If they sting you, they’ll fill you with Evolution time: Medium.
a vindictive desire. They don’t have
bodies under their blanket and they
are looking for a body to posess. #353 #354

189
Hoenn Pokédex

Rank Type move name Rank Type move name #354 Banette Type: Ghost
Dark Knock Off Ghost Spite
Strength
Ghost Night Shade Normal Screech
Will-O-Wisp
Dexterity
Ghost Curse Fire
Ghost Shadow Sneak Ghost Curse Vitality
Dark Feint Attack Ghost Hex Special
Ghost Shadow Ball Dark Snatch
Insight
Dark Embargo Dark Sucker Punch

4
Height: Weight: Base SUGGESTED Rank:
Ghost Grudge Psychic Trick
1.1m / 3’07” 12kg / 27 lbs HP: Amateur
Ghost Phantom Force Psychic Role Play
Marionette Pokémon Abilities:
Ghost Destiny Bond Ice Icy Wind It’s body is usually a discarded doll or Frisk & Insomnia
toy. Its spirit is made of dark feelings
EVOLUTIVE stage: Final.
and is overrun by the desire of
revenge towards the kid that threw
the toy away. If you open its mouth,
all the cursed energy will escape. #353 #354

Rank Type move name Ranke Type move name Mega-Banette Type: Ghost
Dark Knock Off Ghost Spite
Strength
Ghost Night Shade Normal Screech
Curse Will-O-Wisp
Dexterity
Ghost Fire
Ghost Shadow Sneak Ghost Curse Vitality
Dark Feint Attack Ghost Hex Special
Ghost Shadow Ball Dark Snatch
Insight
Dark Embargo Dark Sucker Punch

5
Height: Weight: Base SUGGESTED Rank:
Ghost Grudge Psychic Trick
1.2m / 4’00” 13kg / 28 lbs HP: Ace
Ghost Phantom Force Psychic Role Play
Marionette Pokémon Abilities:
Ghost Destiny Bond Ice Icy Wind
The power of the Mega Stone rips Prankster
the layer keeping all the cursed
EVOLUTIVE stage: Mega Evolution.
energy in. Its vindictive nature is so
overwhelming that it can’t help but
to curse its own Trainer.
#354 #354

#355 Duskull Type: Ghost Rank Type move name Rank Type move name
Normal Leer Ghost Night Shade
Strength
Normal Disable Normal Foresight
Dexterity Astonish Confuse Ray
Ghost Ghost
Vitality Ghost Shadow Sneak Dark Pursuit
Special Ghost Curse Fire Will-O-Wisp
Ghost Hex Normal Mean Look
Insight
Ghost Shadow Ball Dark Payback

3
Height: Weight: Base SUGGESTED Rank:
Psychic Future Sight Ice Icy Wind
0.8m / 2’07” 15kg / 33 lbs HP: Beginner
Ghost Spite Psychic Wonder Room
Requiem Pokémon Abilities:
They wander at night. They can Levitate
make themselves invisible and they
EVOLUTIVE stage: First.
follow travelers all night until dawn Evolution time: Medium.
breaks. It loves the crying of little
children, they can be seen scaring
kids who misbehaved during the day. #355 #356 #477

Rank Type move name Rank Type move name #356 Dusclops Type: Ghost
Ghost Night Shade Normal Leer
Strength
Normal Bind Normal Disable
Normal Fire
Dexterity
Foresight Fire Punch
Ice Ice Punch Ghost Astonish Vitality
Electric Thunder Punch Ghost Shadow Sneak Special
Ghost Confuse Ray Ghost Curse
Insight
Dark Pursuit Ghost Shadow Punch

4
Height: Weight: Base SUGGESTED Rank:
Fire Will-O-Wisp Ghost Hex 1.6m / 5’03” 30kg / 67 lbs HP: Amateur
Psychic Gravity Ghost Shadow Ball
Beckon Pokémon Abilities:
Normal Mean Look Dark Payback Its body is hollow. Some paranormal Pressure
Psychic Future Sight Dark Dark Pulse experts say there is a spectral
EVOLUTIVE stage: Second.
Dark Memento Normal Pain Split energy ball inside them but it is not Evolves with:Trade holding an Item.
confirmed. If it absorbs an object
or a creature there’s the risk that
nothing wil come back out. #355 #356 #477

191
Hoenn Pokédex

#357 Tropius Type: Grass Flying Rank Type move name Rank Type move name
Normal Bestow Flying Gust
Strength
Normal Leer Normal Natural Gift
Dexterity Normal Growth Grass Razor Leaf
Vitality Normal Stomp Normal Sweet Scent
Special Normal Whirlwind Grass Magical Leaf
Normal Body Slam Grass Synthesis
Insight
Grass Leaf Tornado Flying Air Slash

5
Height: Weight: Base SUGGESTED Rank:
Grass Solar Beam Grass Leaf Storm
2m / 6’07” 200kg /440 lbs HP: Amateur
Flying Tailwind Dragon Twister
Fruit Pokémon Abilities:
It is very common in humid and hot Chlorophyll & Solar Power Dragon Outrage
regions. It can grow back the fruit
EVOLUTIVE stage: Final.
it has eaten. Mothers prefer Tropius
fruits to feed their children as it is
more nutritive and sweet. They are
mellow and friendly Pokémon. #350

Rank Type move name Rank Type move name #358 Chimecho Type: Psychic
Normal Wrap Ghost Astonish
Strength
Normal Growl Normal Uproar
Confusion Dexterity
Psychic Normal Yawn
Normal Take Down Normal Safeguard Vitality
Psychic Psywave Psychic Healing Wish Special
Normal Heal Bell Normal Double-Edge
Insight
Psychic Extrasensory Psychic Heal Pulse

4
Height: Weight: Base SUGGESTED Rank:
Psychic Synchronoise Normal Recover
0.6m / 2’00” 1kg / 2 lbs HP: Amateur
Psychic Cosmic Power Psychic Stored Power
Wind Chime Pokémon Abilities:
They have seven different cries that Levitate
resound with the wind. They can
create ultrasonic waves when they EVOLUTIVE stage: Final.
Final Form.
are in danger. Using the suction
cup on their head, they hang to
branches on windy days. #433 #358

#359 Absol Type: Dark Rank Type move name Rank Type move name
Fight Detect Dark Taunt
Strength
Normal Scratch Normal Quick Attack
Dexterity Leer Normal Razor Wind
Normal
Vitality Normal Me First Normal Feint
Special Dark Pursuit Dark Bite
Normal Double Team Normal Slash
Insight
Normal Swords Dance Psychic Future Sight

4
Height: Weight: Base SUGGESTED Rank:
Dark Night Slash Psychic Psycho Cut
1.2m / 3’11” 47 kg / 103 lbs HP: Amateur
Dark Sucker Punch Normal Perish Song
Disaster Pokémon Abilities:
It is said that this Pokémon can live Pressure & Super Luck Ghost Hex Fairy Play Rough
for 100 years. It has a bad reputation: Ghost Spite
Whenever one is seen, a disaster is EVOLUTIVE stage: Final.
soon to follow - earthquakes, forest
fires and tidal waves. Absols lead a
lonely life. #359

Mega-Absol Type: Dark Rank Type move name Rank Type move name
Fight Detect Dark Taunt
Strength
Normal Scratch Normal Quick Attack
Dexterity Leer Normal Razor Wind
Normal
Vitality Normal Me First Normal Feint
Special Dark Pursuit Dark Bite
Normal Double Team Normal Slash
Insight
Normal Swords Dance Psychic Future Sight

5
Height: Weight: Base SUGGESTED Rank:
Dark Night Slash Psychic Psycho Cut
1.2m / 3’11” 49kg / 108 lbs HP: Ace
Dark Sucker Punch Normal Perish Song
Disaster Pokémon Abilities:
The power of the Mega Stone Magic Bounce Ghost Hex Fairy Play Rough
makes its fur elongate. What you Ghost Spite
EVOLUTIVE stage: Mega Evolution.
see are not wings, just puffs of hair.
It gets distressed by this form and
dislikes going into fights, so it uses
its intimidating aura to fend off foes. #359

192
Hoenn Pokédex

Rank Type move name Rank Type move name #360 Wynaut Type: Psychic
Fairy Charm Normal Encore
Strength
Normal Splash Fight Counter
Ghost Psychic Dexterity
Destiny Bond Mirror Coat
Normal Safeguard Vitality
Special
Insight

3
Height: Weight: Base SUGGESTED Rank:
0.6m / 2’00” 14kg / 31 lbs HP: Starter
Bright Pokémon Abilities:
Its face always appears to be happy, Shadow Tag
but Wynaut can be deceitful. You
EVOLUTIVE stage: First.
can only discern its true emotions Evolution time: Medium.
thorugh its tail. They live together in
caves and bump into eachother to
gain strength. #360 #202

#361 Snorunt Type: Ice Rank Type move name Rank Type move name
Normal Leer Ice Powder Snow
Strength
Normal Double Team Dark Bite
Dexterity
Ice Icy Wind Normal Headbutt
Vitality Normal Protect Ice Ice Fang
Special Ice Frost Breath Dark Crunch
Ice Ice Shard Ice Hail
Insight
Ice Blizzard Normal Weather Ball

3
Height: Weight: Base SUGGESTED Rank:
Water Water Pulse Dark Fake Tears
0.7m / 2’04” 17kg / 37 lbs HP: Beginner
Snow Hat Pokémon Abilities:
This friendly Pokémon lives in cold Ice Body & Inner Focus
mountains and deserted snowlands.
EVOLUTIVE stage: First.
It survives by eating snow and ice. Evolution time: Medium.
They form small groups to protect
themselves from predators. If you
take their hat off, they will get angry. #361 #362 #478

Rank Type move name Rank Type move name #362 Glalie Type: Ice
Normal Leer Ice Powder Snow
Strength
Dark Bite Normal Double Team
Ice Ice Shard Ice Icy Wind
Dexterity
Normal Headbutt Normal Protect Vitality
Ice Ice Fang Ice Ice Beam Special
Ice Frost Breath Ice Freeze-Dry
Insight
Ice Hail Dark Crunch

4
Height: Weight: Base SUGGESTED Rank:
Ice Blizzard Ice Sheer Cold
1.5m / 5’00” 256kg /565 lbs HP: Amateur
Normal Weather Ball Rock Rollout
Face Pokémon Abilities:
Steel Iron Head Its body is so hard it was thought Ice Body & Inner Focus
to be made of rock. They can be
EVOLUTIVE stage: First.
aggressive if provoked. When they Evolved by: Being Male.
hunt, they freeze their prey solid
before eating it. They can live in
warm places without trouble. #361 #362 #478

Rank Type move name Rank Type move name Mega-Glalie Type: Ice
Normal Leer Ice Powder Snow
Strength
Dark Bite Normal Double Team
Ice Ice Icy Wind
Dexterity
Ice Shard
Normal Headbutt Normal Protect Vitality
Ice Ice Fang Ice Ice Beam Special
Ice Frost Breath Ice Freeze-Dry
Insight
Ice Hail Dark Crunch

5
Height: Weight: Base SUGGESTED Rank:
Ice Blizzard Ice Sheer Cold
2.1m / 7’00” 350kg / 772 lbs HP: Ace
Normal Weather Ball Rock Rollout
Marionette Pokémon Abilities:
Steel Iron Head
The power of the Mega Stone bent Refrigerate
its jaw at an unnatural angle, this
EVOLUTIVE stage: Mega Evolution.
helps it spew enormous blizzards
but leaves it unable to eat any prey
it catches. This makes it angry and
will weaken it if it stays in this form. #361 #362 #478

193
Hoenn Pokédex

#363 Spheal Type: Ice Water Rank Type move name Rank Type move name
Normal Defense Curl Normal Growl
Strength
Ice Powder Snow Water Water Gun
Dexterity Normal Encore Ice Ball
Ice
Vitality Normal Body Slam Water Brine
Special Ice Aurora Beam Ice Hail
Psychic Rest Normal Snore
Insight
Ice Blizzard Ice Sheer Cold

3
Height: Weight: Base SUGGESTED Rank:
Water Dive Rock Rollout
0.8m / 2’07” 39kg / 87 lbs HP: Starter
Normal Endure
Clap Pokémon Abilities:
They live in big herds with their Ice Body & Thick Fat
families. They are bad swimmers but
stage: First.
good floaters. To move on land, they EVOLUTIVE
Evolution time: Medium.
roll like balls instead of walking.
When they are happy, they clap and
squeal, so they can be really noisy. #363 #364 #365

Rank Type move name Rank Type move name #364 Sealeo Type: Ice Water
Normal Defense Curl Normal Growl
Strength
Ice Powder Snow Water Water Gun
Normal Encore Ice Ball Dexterity
Ice
Normal Body Slam Water Brine Vitality
Ice Aurora Beam Ice Hail Special
Normal Swagger Psychic Rest
Insight
Normal Snore Ice Blizzard

4
Height: Weight: Base SUGGESTED Rank:
Ice Sheer Cold Water Water Pulse
1.1m / 3’07’’ 87kg / 193lbs HP: Amateur
Water Aqua Ring Normal Super Fang
Ball Roll Pokémon Abilities:
They play with the Spheal in the Ice Body & Thick Fat
herd by spinning them with their
EVOLUTIVE stage: Second.
noses. When they are not in the wild Evolution time: Medium.
they’ll spin almost any round object,
even Pokéballs. Sealeos are great
hunters underwater. #363 #364 #365

#365 Walrein Type: Ice Water Rank Type move name Rank Type move name
Normal Growl Ice Powder Snow
Strength
Water Water Gun Normal Encore
Dexterity Ice Ice Ball
Dark Crunch
Vitality Normal Body Slam Water Brine
Special Ice Aurora Beam Ice Hail
Normal Swagger Ice Ice Fang
Insight
Normal Snore Ice Sheer Cold

6
Height: Weight: Base SUGGESTED Rank:
Ice Blizzard Psychic Rest
1.4m / 4’07” 300kg/664 lbs HP: Ace
Normal Belly Drum Ground Fissure
Ice Break Pokémon Abilities:
The leader of the herd is a powerful Ice Body & Thick Fat Water Aqua Tail
Walrein. They are very aggressive
EVOLUTIVE stage: Final.
and will protect their herd even at
the cost of their lives. Their tusks
can shatter giant blocks of ice. It is
relentless and unpredictable. #363 #364 #365

Rank Type move name Rank Type move name #366 Clamperl Type: Water
Water Clamp Water Water Gun
Strength
Steel Iron Defense Water Whirlpool
Shell Smash Dexterity
Normal Normal Refresh
Normal Endure Ground Mud Sport Vitality
Special
Insight

3
Height: Weight: Base SUGGESTED Rank:
0.4m / 1’04” 52kg / 115 lbs HP: Beginner
Bivalve Pokémon Abilities:
It is protected by a sturdy shell Shell Armor
which is used to catch its prey.
stage: First.
Clamperl will produce a magnificent EVOLUTIVE
EvolVES WITH:Trade holding an Item.
pearl once in a lifetime. That pearl
is said to increase psychic powers
and will sell for a lot of money. #366 #367 #368

194
Hoenn Pokédex

#367 Huntail Type: Water Rank Type move name Rank Type move name
Water Whirlpool Dark Bite
Strength
Normal Screech Dark Feint Attack
Dexterity Water Water Pulse Scary Face
Normal
Vitality Ice Ice Fang Water Brine
Special Normal Baton Pass Dark Crunch
Water Dive Dark Sucker Punch
Insight
Water Aqua Tail Poison Coil

4
Height: Weight: Base SUGGESTED Rank:
Water Hydro Pump Water Muddy Water
1.8 m / 6’00” 27kg / 59 lbs HP: Amateur
Normal Bind Normal Super Fang
Deep Sea Pokémon Abilities:
It lives at extreme depths of the Swift Swim
sea. Their eyes can see perfectly in
EVOLUTIVE stage: Final.
complete darkness. Huntails light up EvolVED with: Dragon Fang.
their tail to attract their prey, then
swallow them whole with a single
bite. #366 #367 #368

Rank Type move name Rank Type move name #368 Gorebyss Type: Water
Water Whirlpool Water Water Sport
Strength
Psychic Confusion Psychic Agility
Fairy Draining Kiss Water Water Pulse
Dexterity
Psychic Amnesia Water Aqua Ring Vitality
Normal Captivate Normal Baton Pass Special
Water Dive Psychic Psychic
Insight
Water Aqua Tail Poison Coil

4
Height: Weight: Base SUGGESTED Rank:
Water Hydro Pump Ghost Confuse Ray
1.8m / 6’00” 22kg / 50 lbs HP: Amateur
Normal Bind Water Muddy Water
South Sea Pokémon Abilities:
Found in the depths of the southern Swift Swim
seas. Their body is built to withstand
EVOLUTIVE stage: Final.
the sea pressure. While it appears Evolved with: Dragon Scale.
to be beautiful and harmless, it is a
cruel and deceitful creature.
#366 #367 #368

#369 Relicanth Type: Rock Water Rank Type move name Rank Type move name
Normal Harden Normal Tackle
Strength
Ground Mud Sport Normal Flail
Dexterity Water Water Gun Rock Rock Tomb
Vitality Normal Yawn Normal Take Down
Special Rock Ancient Power Psychic Rest
Water Dive Normal Double-Edge
Insight
Rock
Head Smash Water Hydro Pump

5
Height: Weight: Base SUGGESTED Rank:
Ground Magnitude Normal Skull Bash
1m / 3’03” 23kg / 51 lbs HP: Amateur
Water Aqua Tail
Longevity Pokemon Abilities:
It has remained unchanged for Rock Head & Swift Swim
millions of years. Relicanth was
EVOLUTIVE stage: Final.
discovered in a deep sea expedition.
It feeds on plankton. Their scales
are like craggy rocks, they can
endure the pressure of the deep sea. #369

Rank Type move name Rank Type move name #370 Luvdisc Type: Water
Normal Tackle Fairy Charm
Strength
Water Water Gun Psychic Agility
Draining Kiss
Dexterity
Normal Take Down Fairy
Normal Lucky Chant Water Water Pulse Vitality
Psychic Heart Stamp Normal Attract Special
Normal Flail Fairy Sweet Kiss
Insight
Water Hydro Pump Water Aqua Ring

4
Height: Weight: Base SUGGESTED Rank:
Normal Captivate Normal Safeguard 0.6m / 2’00” 8kg / 19 lbs HP: Beginner
Normal Swift Psychic Heal Pulse
Rendezvous Pokémon Abilities:
Normal Captivate Luvdisc is a symbol of romance. Swift Swim
It lives in shallow seas, swimming
EVOLUTIVE stage: Final.
after couples, bringing them closer
and promising eternal love. During
their spawning season, the waters
around them turn pink.  #370

195
Hoenn Pokédex

#371 Bagon Type: Dragon Rank Type move name Rank Type move name
Normal Rage Dark Bite
Strength
Normal Leer Fire Ember
Dexterity Normal Headbutt
Normal Focus Energy
Vitality Dragon Dragon Breath Psychic Zen Headbutt
Special Normal Scary Face Dark Crunch
Dragon Dragon Claw Fire Flamethrower
Insight
Normal Double-Edge Dragon Dragon Rage

3
Height: Weight: Base SUGGESTED Rank:
Normal Mimic Normal Endure
0.6m / 2’00” 42kg / 93 lbs HP: Amateur
Rock Head Pokémon Abilities:
Bagons dream of soaring the sky. Rock Head
This leads to a lot of frustration
EVOLUTIVE stage: First.
that makes them dive off cliffs in an Evolution Time: Slow.
attempt to fly. Their head is tough
enough to survive the fall. They are
very ill tempered and violent. #371 #372 #373

Rank Type move name Rank Type move name #372 Shelgon Type: Dragon
Normal Rage Dark Bite
Strength
Normal Leer Fire Ember
Normal Dexterity
Normal Focus Energy Headbutt
Normal Protect Dragon Dragon Breath Vitality
Psychic Zen Headbutt Normal Scary Face Special
Dark Crunch Dragon Dragon Claw
Insight
Fire Flamethrower Normal Double-Edge

4
Height: Weight: Base SUGGESTED Rank:
Water Hydro Pump Dragon Dragon Pulse
1.1m / 3’07” 110kg /243 lbs HP: Amateur
Steel Iron Defense
Endurance Pokémon Abilities:
The body is covered in a powerful Rock Head
armor that resembles bones. It hides
EVOLUTIVE stage: Second.
in caves awaiting evolution, enduring Evolution Time: Slow.
hunger and harm while its cells
prepare for its final transformation.
#371 #372 #373

#373 Salamence Type: Dragon Flying Rank Type move name Rank Type move name
Normal Rage Dark Bite
Strength
Normal Leer Fire Ember
Dexterity Normal
Normal Focus Energy Headbutt
Vitality Dragon Dragon Breath Normal Focus Energy
Special Electric Thunder Fang Normal Protect
Normal Scary Face Psychic Zen Headbutt
Insight
Dark Crunch Flying Fly

5
Height: Weight: Base SUGGESTED Rank:
Normal Double-Edge Dragon Dragon Claw
1.5m / 5’00” 102kg /226 lbs HP: Pro
Fire Flamethrower Dragon Dragon Tail
Dragon Pokémon Abilities:
After a lifetime of struggling for a Intimidate Dragon Outrage Dragon Dragon Dance
dream, it finally grew its wings. Dragon Draco Meteor
EVOLUTIVE stage: Final.
Salamence, however, is extremely
dangerous, it scorches entire fields
and mountains. It’s easily angered
and completely uncontrollable. #371 #372 #373

Mega-Salamence Type: Dragon Flying Rank Type move name Rank Type move name
Normal Rage Dark Bite
Strength
Normal Leer Fire Ember
Dexterity Normal
Normal Focus Energy Headbutt
Vitality Dragon Dragon Breath Normal Focus Energy
Special Electric Thunder Fang Normal Protect
Normal Scary Face Psychic Zen Headbutt
Insight
Dark Crunch Flying Fly

6
Height: Weight: Base SUGGESTED Rank:
Normal Double-Edge Dragon Dragon Claw
1.8m / 6’00” 112kg / 248 lbs HP: Master
Fire Flamethrower Dragon Dragon Tail
Dragon Pokémon Abilities:
The power of the Mega Stone gives Aerialate Dragon Outrage Dragon Dragon Dance
it the nickname “The blood-soaked Dragon Draco Meteor
EVOLUTIVE stage: Mega Evolution.
Crescent”. It is violent and very
unpredictable, even turning on
their own trainer. Many believe it is
because its bent wings cause it pain. #371 #372 #373

196
Hoenn Pokédex

Rank Type move name Rank Type move name #374 Beldum Type: Steel Psychic
Normal Take Down Steel Iron Head
Strength
Normal Headbutt
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base SUGGESTED Rank:
0.6m / 2’00” 95kg / 210 lbs HP: Beginner
Iron Ball Pokémon Abilities:
Beldum uses magnetic pulses to float Clear Body
and communicate. When it finds
EVOLUTIVE stage: First.
others, they move in perfect unison. Evolution time: Medium.
It needs to develop a new brain to
evolve; two of them may merge or it
could develop a new one with time. #374 #375 #376

#375 Metang Type: Steel Psychic Rank Type move name Rank Type move name
Normal Take Down Psychic Confusion
Strength
Steel Metal Claw Electric Magnet Rise
Dexterity Pursuit Miracle Eye
Dark Psychic
Vitality Psychic Zen Headbutt Steel Bullet Punch
Special Normal Scary Face Psychic Agility
Psychic Psychic Steel Meteor Mash
Insight
Steel Iron Defense Normal Hyper Beam

4
Height: Weight: Base SUGGESTED Rank:
Electric Thunder Punch Ice Ice Punch
1.2m / 3’11” 202kg /446 lbs HP: Amateur
Normal Self-Destruct
Iron Claw Pokémon Abilities:
Its two brains are joined by a Clear Body
magnetic nervous system. This
EVOLUTIVE stage: Second.
allows Metang to use psychokinetic Evolution Time: Slow.
powers. It is able to float and move in
midair at 60 mph. To evolve further
it will need more brain power. #374 #375 #376

Rank Type move name Rank Type move name #376 Metagross Type: Steel Psychic
Normal Take Down Psychic Confusion
Strength
Steel Metal Claw Electric Magnet Rise
Pursuit Miracle Eye Dexterity
Dark Psychic
Psychic Zen Headbutt Steel Bullet Punch Vitality
Normal Scary Face Psychic Agility Special
Psychic Psychic Steel Meteor Mash
Insight
Fight Hammer Arm Steel Iron Defense

5
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Beam Normal Self-Destruct
1.6m / 5’03” 550kg /1212 lbs HP: Pro
Normal Block Psychic Telekinesis
Iron Leg Pokémon Abilities:
It has four powerful brains that allow Clear Body
it to react at the speed of a super
Evolution: Final Form.
computer. It pins its prey under its
massive body, then eats it using
the large mouth on its stomach. A
powerful and ruthless Pokémon. #374 #375 #376

Rank Type move name Ranke Type move name Mega-Metagross Type: Steel Psychic
Normal Take Down Psychic Confusion
Strength
Steel Metal Claw Electric Magnet Rise
Miracle Eye Dexterity
Dark Pursuit Psychic
Psychic Zen Headbutt Steel Bullet Punch Vitality
Normal Scary Face Psychic Agility Special
Psychic Psychic Steel Meteor Mash Insight
Fight Hammer Arm Steel Iron Defense

6
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Beam Normal Self-Destruct
2.5m / 8’02” 942kg/2078 lbs HP: Master
Normal Block Psychic Telekinesis
Iron Leg Pokémon Abilities:
The power of the Mega Stone Tough Claws
made its four minds combine. It is
EVOLUTIVE stage: Mega Evolution.
now a merciless machine-like beast.
If it calculates its chances to win are
diminishing it will clutch itself into its
foe and self-destruct. #374 #375 #376

197
Hoenn Pokédex

#377 Regirock Type: Rock Rank Type move name Rank Type move name
Normal Stomp Rock Rock Throw
Strength
Electric Charge Beam Ground Bulldoze
Dexterity
Ghost Curse Rock Ancient Power
Vitality Steel Iron Defense Rock Stone Edge
Special Fight Hammer Arm Normal Lock-On
Electric Zap Cannon Fight Superpower
Insight
Normal Hyper Beam Normal Explosion

4
Height: Weight: Base SUGGESTED Rank:
Normal Mimic Rock Rock Slide
1.7m / 5’07” 460kg/1014 lbs HP: Master
Rock Rock Smash Rock Rock Polish
Pokédex has no data. Abilities:
Clear Body & Sturdy
It is said to be an immortal being
EVOLUTIVE stage: Unknown.
the size of the peak of a mountain.
Could he be a remnant from the
most ancient times of this world?
#377

Rank Type move name Rank Type move name #378 Regice Type: Ice
Normal Stomp Ice Icy Wind
Strength
Electric Charge Beam Ground Bulldoze
Dexterity
Ghost Curse Rock Ancient Power
Psychic Amnesia Ice Ice Beam Vitality
Fight Hammer Arm Normal Lock-On Special
Electric Zap Cannon Fight Superpower
Insight
Normal Hyper Beam Normal Explosion

4
Height: Weight: Base SUGGESTED Rank:
Normal Mimic Ice Avalanche
1.8m / 6’00” 300kg / 261 lbs HP: Master
Ice Ice Punch Ice Aurora Veil
Pokédex has no data. Abilities:
Clear Body & Ice Body
It is said to be undistinguishable
EVOLUTIVE stage: Unknown.
from a gigantic iceberg. Its myth
says its body can’t be melted even if
submerged in magma. Regice could
freeze the air to bring a new ice age. #378

#379 Registeel Type: Steel Rank Type move name Rank Type move name
Normal Stomp Steel Metal Claw
Strength
Electric Charge Beam Ground Bulldoze
Dexterity
Ghost Curse Rock Ancient Power
Vitality Steel Iron Defense Psychic Amnesia
Special Steel Iron Head Steel Flash Cannon
Fight Hammer Arm Normal Lock-On
Insight
Electric Zap Cannon Fight Superpower

4
Height: Weight: Base SUGGESTED Rank:
1.9m / 6’03” 408kg / 900 lbs HP: Normal Hyper Beam Normal Explosion
Master
Normal Mimic Normal Block
Pokédex has no data. Abilities:
Clear Body & Light Metal Normal Endure Normal Safeguard
His body was indestructible. A
EVOLUTIVE stage: Unknown.
flexible metal out of this world that
can shrink, expand, made solid
or liquid at the speed of thought.
Could the myths be true? #379

Rank Type move name Rank Type move name #380 Latias Type: Dragon Psychic
Normal Helping Hand Normal Safeguard
Strength
Psychic Psywave Normal Wish
Dexterity
Water Water Sport Fairy Charm
Normal Stored Power Normal Refresh Vitality
Psychic Heal Pulse Dragon Dragon Breath Special
Ice Mist Ball Psychic Psycho Shift
Insight
Normal Recover Normal Reflect Type

4
Height: Weight: Base SUGGESTED Rank:
Psychic Zen Headbutt Psychic Guard Split 1.4m / 4’07” 40kg / 88 lbs HP: Master
Psychic Psychic Dragon Dragon Pulse
Pokédex has no data. Abilities:
Psychic Healing Wish Normal Camouflage The legend tells about two Pokémon Levitate
Psychic Role Play that could take human shapes, use
EVOLUTIVE stage: Unknown.
psychic powers and become invisible.
They were raised by an old couple as
their own children. The little girl had a
red dress. #380

198
Hoenn Pokédex

Rank Type move name Ranke Type move name Mega-Latias Type: Dragon Psychic
Normal Helping Hand Normal Safeguard
Strength
Psychic Psywave Normal Wish
Dexterity
Water Water Sport Fairy Charm
Normal Stored Power Normal Refresh Vitality
Psychic Heal Pulse Dragon Dragon Breath Special
Ice Mist Ball Psychic Psycho Shift
Insight
Normal Recover Normal Reflect Type

5
Height: Weight: Base SUGGESTED Rank:
Psychic Zen Headbutt Psychic Guard Split
1.8m / 6’00” 52kg / 114 lbs HP: Master
Psychic Psychic Dragon Dragon Pulse
Pokédex has no data. Abilities:
Psychic Healing Wish Normal Camouflage Latias is very in synch with human Levitate
Psychic Role Play emotions, it can communicate using EVOLUTIVE stage: Mega Evolution.
telepathy. With the power of the
Mega Stone all of its capabilities are
enhanced although its personality
becomes more distant than usual. #380

#381 Latios Type: Dragon Psychic Rank Type move name Rank Type move name
Normal Helping Hand Normal Safeguard
Strength
Psychic Psywave Psychic Heal Block
Dexterity
Normal Protect Dragon Dragon Dance
Vitality Normal Stored Power Normal Refresh
Special Psychic Heal Pulse Dragon Dragon Breath
Psychic Luster Purge Psychic Psycho Shift
Insight
Normal Recover Psychic Telekinesis

4
Height: Weight: Base SUGGESTED Rank:
Psychic Zen Headbutt Normal Power Split
2m / 6’07” 60 kg / 132 lbs HP: Master
Psychic Psychic Dragon Dragon Pulse
Pokédex has no data. Abilities:
The legend tells about two Pokémon Levitate Dark Memento Normal Camouflage
that could take human shapes, use Psychic Role Play
EVOLUTIVE stage: Unknown.
psychic powers and become invisible.
They were raised by an old couple
as their own children. The boy was
the oldest and wore a blue shirt. #381

Mega-Latios Type: Dragon Psychic Rank Type move name Rank Type move name
Normal Helping Hand Normal Safeguard
Strength
Psychic Psywave Psychic Heal Block
Dexterity Normal Dragon
Protect Dragon Dance
Vitality Normal Stored Power Normal Refresh
Special Psychic Heal Pulse Dragon Dragon Breath
Psychic Luster Purge Psychic Psycho Shift
Insight
Normal Recover Psychic Telekinesis

5
Height: Weight: Base SUGGESTED Rank:
Psychic Zen Headbutt Normal Power Split
2.3m / 7’07” 70kg / 154 lbs HP: Master
Psychic Psychic Dragon Dragon Pulse
Pokédex has no data. Abilities:
Latios is very in synch with human Levitate DarkMemento Normal Camouflage
logic, it can communicate using Psychic Role Play
EVOLUTIVE stage: Unknown.
telepathy. With the power of the
Mega Stone all of its capabilities are
enhanced although its personality
becomes more caring than usual. #381

Rank Type move name Rank Type move name #382 Kyogre Type: Water
Rock Ancient Power Water Water Pulse
Strength
Normal Scary Face Water Aqua Tail
Ice
Dexterity
Ice Beam Water Origin Pulse
Psychic Calm Mind Water Muddy Water Vitality
Ice Sheer Cold Water Hydro Pump Special
Normal Double Edge Water Water Spout
Insight
Normal Strength Water Dive

6
Height: Weight: Base SUGGESTED Rank:
Water Whirlpool Ice Blizzard
4.5m / 14’09” 1ton / 2204 lbs HP: Master
Normal Psych Up Ice Mist
Pokédex has no data. Abilities:
Flying Defog Psychic Telekinesis Kyogre is named in mythology Drizzle
Ice Blizzard Fight Drain Punch as the God that expanded the
EVOLUTIVE stage: Unknown.
Dark Snatch seas and oceans with torrential
waters and huge tidal waves. It is
the mortal enemy of Groudon.
#382

199
Hoenn Pokédex

Rank Type move name Ranke Type move name Primal Kyogre Type: Water
Rock Ancient Power Water Water Pulse
Strength
Normal Scary Face Water Aqua Tail
Dexterity
Ice Ice Beam Water Origin Pulse
Psychic Calm Mind Water Muddy Water Vitality
Ice Sheer Cold Water Hydro Pump Special
Normal Double Edge Water Water Spout
Insight
Normal Strength Water Dive

10
Height: Weight: Base SUGGESTED Rank:
Water Whirlpool Ice Blizzard
9.8m / 32’02” 1.5ton/3306 lbs HP: Master
Normal Psych Up Ice Mist
Pokédex has no data. Abilities:
Flying Defog Psychic Telekinesis Millions of years ago chaos reigned. Primordial Sea
Ice Blizzard Fight Drain Punch Neverending typhoons drowning all
EVOLUTIVE stage: Unknown.
Dark Snatch life under unforgiving waters.
Who was so sad and hurt in the
deep darkness of the sea? As its
sapphire tears still flood the world. #382

#383 Groudon Type: Ground Rank Type move name Rank Type move name
Rock Ancient Power Ground Mud Shot
Strength
Normal Scary Face Ground Earth Power
Dexterity
Fire Lava Plume Psychic Rest
Vitality Ground Earthquake Ground Precipice Blades
Special Fight Bulk Up Grass Solar Beam
Ground Fissure Fire Fire Blast
Insight
Fight Hammer Arm Fire Eruption

5
Height: Weight: Base SUGGESTED Rank:
Ground Mud Sport Ground Dig
3.5m / 11’06” 1ton / 2204 lbs HP: Master
Normal Strength Normal Block
Pokédex has no data. Abilities:
Described in mythology as the Drought Rock Stealth Rock Rock Rock Smash
God creator of lands, mountains, Fire Flame Wheel Fire Heat Crash
EVOLUTIVE stage: Unknown.
volcanoes and continents. Any Rock Sandstorm Rock Wide Guard
water or clouds evaporate in its
Rock Rock Climb
presence. It is the mortal enemy of
Kyogre. #383

Primal Groudon Type: Ground Fire Rank Type move name Rank Type move name
Rock Ancient Power Ground Mud Shot
Strength
Normal Scary Face Ground Earth Power
Dexterity
Fire Lava Plume Psychic Rest
Vitality Ground Earthquake Ground Precipice Blades
Special Fight Bulk Up Grass Solar Beam
Ground Fissure Fire Fire Blast
Insight
Fight Hammer Arm Fire Eruption

7
Height: Weight: Base SUGGESTED Rank:
5m / 16’05” 1.5ton/3306 lbs HP: Ground Mud Sport Ground Dig
Master
Normal Strength Normal Block
Pokédex has no data. Abilities:
Millions of years ago chaos reigned. Desolate Land Rock Stealth Rock Rock Rock Smash
volcanos erupting without control, Fire Flame Wheel Fire Heat Crash
EVOLUTIVE stage: Unknown.
and unbearable heat made all life Rock Sandstorm Rock Wide Guard
dry out. Who was so angry inside the
Rock Rock Climb
raging fire? For its fury has since
ingrained into the earth as red rubies. #383

Rank Type move name Rank Type move name #384 Rayquaza Type: Dragon Flying
Dragon Twister Normal Scary Face
Strength
Rock Ancient Power Dark Crunch
Flying
Dexterity
Air Slash Psychic Rest
Normal Extreme Speed Dragon Dragon Pulse Vitality
Dragon Dragon Dance Flying Fly Special
Normal Hyper Voice Dragon Outrage
Insight
Normal Hyper Beam Normal Roar

8
Height: Weight: Base SUGGESTED Rank:
Dragon Dragon Ascent Flying Sky Drop
7m / 23’00” 405kg / 892 lbs HP: Master
Flying Defog Flying Tailwind
Pokédex has no data. Abilities:
Water Rain Dance Fire Sunny Day Air Lock
Water Dive Ground Dig The legend tells how Rayquaza lived
Dragon Draco Meteor Flying Hurricane in the outer layer of this world. It EVOLUTIVE stage: Unknown.
came to end the quarrell between
Psychic Cosmic Power Groudon and Kyogre, granted the
world with blue skies and then left. #384

200
Hoenn Pokédex

Rank Type move name Ranke Type move name Mega-Rayquaza Type: Dragon Flying
Dragon Twister Normal Scary Face
Strength
Rock Ancient Power Dark Crunch
Flying
Dexterity
Air Slash Psychic Rest
Normal Extreme Speed Dragon Dragon Pulse Vitality
Dragon Dragon Dance Flying Fly Special
Normal Hyper Voice Dragon Outrage
Insight
Normal Hyper Beam Normal Roar

11
Height: Weight: Base SUGGESTED Rank:
Dragon Dragon Ascent Flying Sky Drop
10.8m / 35’05” 392kg / 864 lbs HP: Master
Flying Defog Flying Tailwind
Pokédex has no data. Abilities:
Water Rain Dance Fire Sunny Day What does the power of the Delta Stream
Water Dive Ground Dig Mega Stone truly entrail? Is it the
EVOLUTIVE stage: Mega Evolution.
Dragon Draco Meteor Flying Hurricane bond between a Trainer and their
companion?
Psychic Cosmic Power
Or is it all about taking a hold of a
forbidden power? #384

#385 Jirachi Type: Steel Psychic Rank Type move name Rank Type move name
Normal Wish Steel Doom Desire
Strength
Steel Meteor Mash Normal Swift
Dexterity
Normal Helping Hand Psychic Psychic
Vitality Normal Refresh Normal Lucky Chant
Special Psychic Rest Psychic Zen Headbutt
Normal Double-Edge Psychic Gravity
Insight
Psychic Healing Wish Psychic Future Sight

5
Height: Weight: Base SUGGESTED Rank:
Psychic Cosmic Power Normal Last Resort
0.3m / 1’00” 1.1kg / 2.4 lbs HP: Master
Psychic Confusion Normal Confide
Pokédex has no data. Abilities:
It is said that every 1000 years, a Serene Grace Psychic Trick Psychic Trick Room
shooting star appears in the sky for
EVOLUTIVE stage: Unknown.
7 days, granting wishes to those of
pure heart.
Another common saying is:
“Be careful what you wish for.” #385

Rank Type move name Rank Type move name #386 Deoxys Type: Psychic
Normal Leer Normal Wrap
Strength
Ghost Night Shade Psychic Teleport
Dexterity
Dark Knock Off Dark Pursuit
Psychic Psychic Dark Snatch Vitality
Psychic Psycho Shift Psychic Zen Headbutt Special
Psychic Cosmic Power Normal Recover
Insight
Psychic Psycho Boost Normal Hyper Beam

4
Height: Weight: Base SUGGESTED Rank:
Poison Toxic Normal Laser Focus
1.7m / 5’07” 60kg / 132 lbs HP: Master
Normal Bind Bug Signal Beam
Pokédex has no data. Abilities:
A space expedition had to be Pressure
aborted due to an emergency. The
EVOLUTIVE stage: Unknown.
ship’s crew mentioned a creature
attacking them inside their ship.
They all gave different descriptions
of said creature. #386

Rank Type move name Rank Type move name #386 Deoxys Type: Psychic
Normal Leer Normal Wrap
Strength
Ghost Night Shade Psychic Teleport
Dexterity
Dark Taunt Dark Pursuit
Psychic Psychic Fight Superpower Vitality
Psychic Psycho Shift Psychic Zen Headbutt Special
Psychic Cosmic Power Electric Zap Cannon
Insight
Psychic Psycho Boost Normal Hyper Beam

4
Height: Weight: Base SUGGESTED Rank:
Poison Toxic Normal Laser Focus
1.7m / 5’07” 60kg / 132 lbs HP: Master
Normal Bind Bug Signal Beam
Pokédex has no data. Abilities:
The main engineer of the space crew Pressure
reported a tentacled creature that
EVOLUTIVE stage: Unknown.
ripped with ease through the thick
metal hull of the ship to escape. The
ship was recovered and was indeed
torn in two sections. #386

201
Hoenn/Sinnoh Pokédex

Rank Type move name Rank Type move name #386 Deoxys Type: Psychic
Normal Leer Normal Wrap
Strength
Ghost Night Shade Psychic Teleport
Dexterity
Dark Knock Off Ground Spikes
Psychic Psychic Dark Snatch Vitality
Psychic Psycho Shift Psychic Zen Headbutt Special
Steel Iron Defense Psychic Amnesia
Insight
Psychic Psycho Boost Normal Recover

4
Height: Weight: Base SUGGESTED Rank:
Fight Counter Psychic Mirror Coat
1.7m / 5’07” 60kg / 132 lbs HP: Master
Normal Bind Bug Signal Beam
Pokédex has no data. Abilities:
One member of the space crew Pressure
mentioned a broad creature that
EVOLUTIVE stage: Unknown.
could reflect their weapon’s attacks
back at them.
There was an explosion and the
creature left, unscathed. #386

Rank Type move name Rank Type move name #386 Deoxys Type: Psychic
Normal Leer Normal Wrap
Strength
Ghost Night Shade Normal Double Team
Dexterity
Dark Knock Off Dark Pursuit
Psychic Psychic Normal Swift Vitality
Psychic Psycho Shift Psychic Zen Headbutt Special
Psychic Agility Normal Recover
Insight
Psychic Psycho Boost Normal Extreme Speed

4
Height: Weight: Base SUGGESTED Rank:
Poison Toxic Normal Laser Focus
1.7m / 5’07” 60kg / 132 lbs HP: Master
Normal Bind Bug Signal Beam
Pokédex has no data. Abilities:
The First officer mentioned a slim Pressure
creature that moved too fast
EVOLUTIVE stage: Unknown.
for the radar to register and the
eye to see. She saw it for a split
second before it supposedly
attacked the other end of the ship. #386

#387 Turtwig Type: Grass Rank Type move name Rank Type move name
Normal Tackle Water Withdraw
Strength
Grass Absorb Grass Razor Leaf
Dexterity
Ghost Curse Dark Bite
Vitality Grass Mega Drain Grass Leech Seed
Special Grass Synthesis Dark Crunch
Grass Giga Drain Grass Leaf Storm
Insight
Ground Mud Slap Grass Seed Bomb

3
Height: Weight: Base SUGGESTED Rank:
Grass Grass Pledge
0.4m / 1’04” 10kg / 22 lbs HP: Starter
Tiny Leaf Pokémon Abilities:
It makes its home close to lakes, Overgrow
although it is rare to find one. The
EVOLUTIVE stage: First.
shell on its back is made of hardened Evolution time: Medium.
soil and should be moist for it to be
healthy. It uses photosynthesis to
get energy. #387 #388 #389

Rank Type move name Rank Type move name #388 Grotle Type: Grass
Normal Tackle Water Withdraw
Strength
Grass Absorb Grass Razor Leaf
Bite
Dexterity
Ghost Curse Dark
Grass Mega Drain Grass Leech Seed Vitality
Grass Synthesis Dark Crunch Special
Grass Giga Drain Grass Leaf Storm
Insight
Fight Superpower Grass Grassy Terrain

4
Height: Weight: Base SUGGESTED Rank:
Grass Grass Pledge
1m / 3’07” 97kg / 213 lbs HP: Amateur
Grove Pokémon Abilities:
Other Pokémon harass Grotle when Overgrow
the bushes on its back have berries
EVOLUTIVE stage: Second.
or fruit. It patiently waits for others Evolution time: Medium.
to finish eating before moving.
It loves clear water and it’s good at
finding cool ponds and springs. #387 #388 #389

202
Sinnoh Pokédex

#389 Torterra Type: Grass Ground Rank Type move name Rank Type move name
Normal Tackle Water Withdraw
Strength
Grass Absorb Grass Razor Leaf
Dexterity Dark Bite Ghost Curse
Vitality Ground Earthquake Grass Mega Drain
Special Grass Synthesis Grass Leech Seed
Grass Wood Hammer Dark Crunch
Insight
Grass Giga Drain Grass Leaf Storm

5
Height: Weight: Base SUGGESTED Rank:
Dragon Outrage Rock Wide Guard
2.2m / 7’03” 620kg /1366 lbs HP: Ace
Grass Frenzy Plant
Continent Pokemon Abilities:
Torterras travel in groups, mistaken Overgrow
as moving forests. Many pokémon
EVOLUTIVE stage: Final.
make their nest on its back and live
there for their entire lives.
Ancient people thought that they
lived on the back of a giant Torterra. #387 #388 #389

Rank Type move name Rank Type move name #390 Chimchar Type: Fire
Normal Leer Normal Scratch
Strength
Fire Ember Dark Taunt
Flame Wheel
Dexterity
Normal Fury Swipes Fire
Dark Nasty Plot Dark Torment Vitality
Normal Facade Fire Fire Spin Special
Flying Acrobatics Normal Slack Off
Insight
Fire Flamethrower Normal Helping Hand

3
Height: Weight: Base SUGGESTED Rank:
Normal Fake Out Fire Fire Pledge
0.5m / 1’08” 6kg / 13 lbs HP: Starter
Chimp Pokémon Abilities:
They climb sheer cliffs to live at the Blaze
top of the mountains. Small groups of
EVOLUTIVE stage: First.
them tend to visit human campings Evolution time: Medium.
to steal food and objects. They are
playful and will wreak havoc if they
want to have fun. #390 #391 #392

#391 Monferno Type: Fire Fight Rank Type move name Rank Type move name
Normal Scratch Normal Leer
Strength
Fire Ember Dark Taunt
Dexterity Normal
Fight Mach Punch Fury Swipes
Vitality Fire Flame Wheel Normal Feint
Special Dark Torment Fight Close Combat
Fire Fire Spin Flying Acrobatics
Insight
Normal Slack Off Fire Flare Blitz

4
Height: Weight: Base SUGGESTED Rank:
Fire Fire Punch Electric Thunder Punch
0.9m / 2’11” 22kg / 48 lbs HP: Amateur
Fire Fire Pledge
Playful Pokémon Abilities:
It bounces off walls and ceilings to Blaze
launch aerial attacks. They live in
stage: Second.
packs in distant mountains. The size EVOLUTIVE
Evolution time: Medium.
of their flame and the blue pattern
on their faces determine their rank.
They are small but very strong. #390 #391 #392

Rank Type move name Rank Type move name #392 Infernape Type: Fire Fight
Normal Leer Normal Scratch
Strength
Dark Taunt Fire Ember
Normal Dexterity
Fury Swipes Fight Mach Punch
Normal Feint Fire Flame Wheel Vitality
Fire Fire Spin Dark Punishment Special
Fight Close Combat Fire Flare Blitz
Insight
Flying Acrobatics Psychic Calm Mind

5
Height: Weight: Base SUGGESTED Rank:
Normal Endure Dragon Dual Chop
1.2m / 3’11” 55kg / 121 lbs HP: Ace
Fire Blast Burn
Flame Pokémon Abilities:
Its fire crown showcases its proud Blaze
and fiery nature. Infernape won’t
EVOLUTIVE stage: Final.
hesitate to fight bigger foes and will
take on any challenge they face.
Once Infernape enters a battle, it
won’t back down until it wins. #390 #391 #392

203
Sinnoh Pokédex

#393 Piplup Type: Water Rank Type move name Rank Type move name
Normal Pound Normal Growl
Strength
Water Bubble Water Water Sport
Dexterity Peck Water Bubble Beam
Flying
Vitality Normal Bide Normal Fury Attack
Special Water Brine Water Whirlpool
Ice Mist Flying Drill Peck
Insight
Water Hydro Pump Ice Icy Wind

3
Height: Weight: Base Suggested Rank:
Normal Flail Water Water Pledge
0.4m / 1’04” 5kg / 11 lbs HP: Beginner
Penguin Pokémon Abilities:
Piplups are extremely proud. They Torrent
won’t take anything from anyone
EVOLUTIVE stage: First.
nor accept being taken care of. Evolution time: Medium.
It lives along shores in northern
countries. It is a good swimmer but
terrible at walking, it trips over often. #393 #394 #395

Rank Type move name Rank Type move name #394 Prinplup Type: Water
Normal Growl Normal Tackle
Strength
Water Bubble Water Water Sport
Peck Metal Claw Dexterity
Flying Steel
Water Bubble Beam Normal Bide Vitality
Normal Fury Attack Water Brine Special
Water Whirlpool Ice Mist
Insight
Flying Drill Peck Water Hydro Pump

4
Height: Weight: Base Suggested Rank:
Psychic Agility Flying Feather Dance
0.8m / 2’07” 23kg / 50 lbs HP: Amateur
Water Water Pledge
Penguin Pokémon Abilities:
Prinplups hunt in icy seas. They live Torrent
solitary lives because they cannot
EVOLUTIVE stage: Second.
stand company and will never form Evolution time: Medium.
a group or a team. They believe they
are the most important thing in the
world, it’s almost irritating. #393 #394 #395

#395 Empoleon Type: Water Steel Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Water Bubble Normal Swords Dance
Dexterity Peck Metal Claw
Flying Steel
Vitality Water Bubble Beam Normal Swagger
Special Normal Fury Attack Water Brine
Water Aqua Jet Water Whirlpool
Insight
Ice Mist Flying Drill Peck

5
Height: Weight: Base Suggested Rank:
Water Hydro Pump Steel Iron Defense
1.7m / 5’07” 126kg /279 lbs HP: Ace
Water Aqua Ring Water Hydro Cannon
Emperor Pokémon Abilities:
They are regal and arrogant. Their Torrent
beaks slice apart the drifting ice
EVOLUTIVE stage: Final.
while swimming as fast as a jet boat.
They avoid unnecessary fights, but
will crush and cleave anyone that
hurts or threatens its pride. #393 #394 #395

Rank Type move name Rank Type move name #396 Starly Type: Flying Normal
Normal Growl Normal Tackle
Strength
Normal Quick Attack Flying Wing Attack
Normal Double Team Dexterity
Normal Endeavor
Normal Whirlwind Flying Aerial Ace Vitality
Normal Take Down Psychic Agility Special
Flying Brave Bird Fight Final Gambit
Insight
Ghost Astonish Normal Work Up

3
Height: Weight: Base Suggested Rank:
Normal Uproar
0.3m / 1’00” 2kg / 4 lbs HP: Starter
Starling Pokémon Abilities:
They flock in dozens because they Keen Eye
are very weak on their own. They
EVOLUTIVE stage: First.
live around mountains and fields, Evolution time: Medium.
chasing Bug Pokémon. Everyone
hates their annoying and strident
singing. #396 #397 #398

204
Sinnoh Pokédex

#397 Staravia Type: Flying Normal Rank Type move name Rank Type move name
Normal Growl Normal Tackle
Strength
Normal Quick Attack Flying Wing Attack
Dexterity Normal Double Team Normal Endeavor
Vitality Normal Whirlwind Flying Aerial Ace
Special Normal Take Down Psychic Agility
Flying Brave Bird Fight Final Gambit
Insight
Fight Revenge Normal Uproar

4
Height: Weight: Base Suggested Rank:
Fight Detect
0.6m / 2’00” 15kg / 34 lbs HP: Amateur
Starling Pokémon Abilities:
They lead a huge flock and fight Intimidate
other flocks for territory. If you leave EVOLUTIVE stage: Second.
it alone, it will start to make a horrible Evolution time: Medium.
noise. It is a fierce but bad-mannered
Pokémon. When they are too weak
they abandon their flocks. #396 #397 #398

Rank Type move name Rank Type move name #398 Staraptor Type: Flying Normal
Normal Growl Normal Tackle
Strength
Normal Quick Attack Flying Wing Attack
Normal Double Team Dexterity
Normal Endeavor
Normal Whirlwind Flying Aerial Ace Vitality
Normal Take Down Fight Close Combat Special
Psychic Agility Flying Brave Bird
Insight
Fight Final Gambit Dragon Twister

5
Height: Weight: Base Suggested Rank:
Flying Roost Steel Steel Wing
1.2m / 3’11” 24kg / 54 lbs HP: Ace
Predator Pokémon Abilities:
Staraptor is a savage creature.
 Intimidate
They will never stop attacking even
EVOLUTIVE stage: First.
if they get injured,and will fight foes Evolution time: Medium.
bigger than themselves. They are
known to leave their flock to live on
their own when they evolve. #396 #397 #398

#399 Bidoof Type: Normal Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Normal Defense Curl Normal Take Down
Dexterity Normal Headbutt Normal Hyper Fang
Vitality Normal Yawn Dark Crunch
Special Psychic Amnesia Rock Rollout
Normal Swords Dance Normal Super Fang
Insight
Fight Superpower Ghost Curse

3
Height: Weight: Base Suggested Rank:
0.5m / 1’08” 20kg / 24 lbs Water Water Sport Ground Mud-Slap
HP: Starter
Normal Last Resort
Plump Mouse Pokémon Abilities:
Steady as a mountain, Bidoof has Simple & Unaware
nerves of steel so nothing can
EVOLUTIVE stage: First.
disturb its focus. It is agile, active Evolution time: Medium.
and a great team worker. They live
in huge packs alongside rivers; the
dams they build are incredibly sturdy. #399 #400

Rank Type move name Rank Type move name #400 Bibarel Type: Normal Water
Normal Tackle Normal Take Down
Strength
Normal Growl Normal Defense Curl
Rock
Dexterity
Rollout Water Water Gun
Normal Headbutt Normal Hyper Fang Vitality
Normal Yawn Dark Crunch Special
Psychic Amnesia Ground Rototiller
Insight
Normal Swords Dance Normal Super Fang

4
Height: Weight: Base Suggested Rank:
Fight Superpower Ghost Curse
1m / 3’03” 31kg / 69 lbs HP: Beginner
Water Aqua Tail Rock Stealth Rock
Beaver Pokémon Abilities:
Fight Focus Punch Bibarels build dam streams with bark Simple & Unaware
and mud. It is known as an industrious
EVOLUTIVE stage: Final.
worker. Their constructions are very
appreciated by people because a
river dammed by Bibarel will never
overflow. #399 #400

205
Sinnoh Pokédex

#401 Kricketot Type: Bug Rank Type move name Rank Type move name
Normal Growl Normal Bide
Strength
Bug Struggle Bug Bug Bug Bite
Dexterity Mud Slap
Normal Uproar
Vitality Bug String Shot
Special
Insight

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 2kg / 4 lbs HP: Starter
Cricket Pokémon Abilities:
If you hear a xilophone-like sound Shed Skin
at night it means that this Pokémon
stage: First.
is roaming close. It communicates EVOLUTIVE
Evolution time: Fast.
by making rythmic sounds with its
antennae. It is not aggressive and
feeds on honey and tree sap. #401 #402

Rank Type move name Rank Type move name #402 Kricketune Type: Bug
Normal Growl Normal Bide
Strength
Bug Fury Cutter Grass Absorb
Normal Sing Normal Focus Energy Dexterity
Normal Slash Bug X-Scissor Vitality
Psychic
Normal Rest
Screech Dark
Bug Sucker
Fell Punch
Stinger Special
Psychic
Dark Amnesia
Taunt Normal
Dark Baton Pass
Night Slash
Insight
Bug
Normal Sticky
Me Web
First Bug
Normal Bug Buzz
Hyper Voice

4
Height: Weight: Base Suggested Rank:
Normal Perish Song Normal Hyper Voice 1m / 3’03” 25kg / 56 lbs HP: Beginner
Bug Silver Wind Ground Mud Slap
Cricket Pokémon Abilities:
It can make all kind of sounds with Shed Skin
its antennae, arms and mouth.
EVOLUTIVE stage: Final.
It signals emotions with different
tunes but scientists still cannot
define what they mean.
They immitate the songs they hear. #401 #402

#403 Shinx Type: Electric Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Electric Charge Fairy Baby-Doll Eyes
Dexterity Electric Spark Dark Bite
Vitality Normal Roar Normal Swagger
Special Electric Thunder Fang Dark Crunch
Normal Scary Face Electric Discharge
Insight
Electric Wild Charge Dark Fake Tears

3
Height: Weight: Base Suggested Rank:
0.5m / 1’08” 9kg / 20 lbs Ice Ice Fang Fire Fire Fang
HP: Beginner
Flash Pokémon Abilities:
Its body transforms the energy of its Rivalry & Intimidate
own muscles into electricity. When
EVOLUTIVE stage: First.
in danger, their whole fur shines in a Evolution time: Medium.
flash to blind the foes.
They live with their parents and
sibilings in small prides. #403 #404 #405

Rank Type move name Rank Type move name #404 Luxio Type: Electric
Normal Tackle Normal Leer
Strength
Electric Charge Fairy Baby-Doll Eyes
Electric Spark Dark Dexterity
Bite
Normal Roar Normal Swagger Vitality
Electric Thunder Fang Dark Crunch Special
Normal Scary Face Electric Discharge
Insight
Electric Wild Charge Normal Howl

4
Height: Weight: Base Suggested Rank:
Ice Ice Fang Fire Fire Fang 0.9m / 2’11” 30kg / 67 lbs HP: Amateur
Spark Pokémon Abilities:
Female Luxios stay with the pride Rivalry & Intimidate
but males roam in marauding
EVOLUTIVE stage: Second.
groups, trying to become strong Evolution time: Medium.
enough to make their own pride.Its
claws and teeth are charged with
electricity, approach with caution. #403 #404 #405

206
Sinnoh Pokédex

#405 Luxray Type: Electric Rank Type move name Rank Type move name
Normal Leer Normal Tackle
Strength
Electric Electric Terrain Electric Charge
Dexterity
Electric Spark Dark Bite
Vitality Normal Roar Normal Swagger
Special Electric Thunder Fang Dark Crunch
Normal Scary Face Electric Discharge
Insight
Electric Wild Charge Electric Magnet Rise

5
Height: Weight: Base Suggested Rank:
1.4m / 4’07” 84kg / 184 lbs Dark Night Slash Fight Superpower
HP: Ace
Gleam Eyes Pokémon Abilities:
It is said that it can see through Rivalry & Intimidate
walls. This Pokémon can easily find
EVOLUTIVE stage: Final.
hiding prey and locate its young.
Male Luxrays can be found roaming
alone, patrolling their territory; the
females hunt in groups. #403 #404 #405

Rank Type move name Rank Type move name #406 =


Budew Type: Grass Poison
Grass Absorb Normal Growth
Strength
Water Water Sport Grass Stun Spore
Grass Grass Dexterity
Mega Drain Worry Seed
Ground Spikes Normal Baton
Psychic Pass
Extrasensory Vitality
Bug
Normal Endure
Silver Wind Special
Insight

3
Height: Weight: Base Suggested Rank:
0.2m / 0’08” 1kg / 2 lbs HP: Starter
Bud Pokémon Abilities:
It blossoms near clear ponds. Budew Natural Cure & Poison Point
needs nurturing and care to grow
EVOLUTIVE stage: First.
healthy and beautiful, otherwise its Evolves with: Happiness 4.
bud will never bloom.
If threatened, they will reveal their
small but poisonous thorns. #406 #315 #407

#407 Roserade Type: Grass Poison Rank Type move name Rank Type move name
Poison Poison Sting Grass Grassy Terrain
Strength
Normal Weather Ball Poison Venom Drench
Dexterity
Grass Mega Drain Grass Magical Leaf
Vitality Normal Sweet Scent Psychic Extrasensory
Special Grass Leaf Storm Bug Pin Missile

Insight

5
Height: Weight: Base Suggested Rank:
0.9m / 3’00” 30kg / 66 lbs HP: Amateur
Bouquet Pokémon Abilities:
Luring prey with a sweet scent, it Natural Cure & Poison Point
uses the poison on its thorn-filled
EVOLUTIVE stage: Final.
arm-whips to poison, bind and finish
off the prey. It has a dangerous
appeal mixed with a graceful
personality. It’s very rare in the wild. #406 #315 #407

Rank Type move name Rank Type move name #408 Cranidos Type: Rock
Normal Focus Energy Normal Leer
Strength
Normal Take Down Dark Pursuit
Dexterity
Normal Headbutt Normal Scary Face
Dark Assurance Normal Chip Away Vitality
Rock Ancient Power Psychic Zen Headbutt Special
Normal Screech Rock Head Smash
Insight
Fight Superpower Steel Iron Head

3
Height: Weight: Base Suggested Rank:
Fight Hammer Arm 0.9m / 3’00” 31kg / 69 lbs HP: Amateur
Head Butt Pokémon Abilities:
It was resurrected from an iron
 Mold Breaker
ball-like fossil. It downs prey with
EVOLUTIVE stage: First.
headbutts and tramples trees and Evolution time: Medium.
walls with ease. They were plentiful
100 million years ago. You can’t find
one nowdays except as a fossil. #408 #409

207
Sinnoh Pokédex

#409 Rampardos Type: Rock Rank Type move name Rank Type move name
Normal Focus Energy Normal Leer
Strength
Normal Take Down Dark Pursuit
Dexterity
Normal Headbutt Normal Scary Face
Vitality Dark Assurance Normal Chip Away
Special Normal Endeavor Rock Ancient Power
Psychic Zen Headbutt Normal Screech
Insight
Rock Head Smash Fight Superpower

4
Height: Weight: Base Suggested Rank:
1.6m / 5’03” 204kg /552 lbs Steel Iron Head Dragon Outrage
HP: Ace
Head Butt Pokémon Abilities:
Its skull withstands any magnitude Mold Breaker
of impact. As a result, its brain never EVOLUTIVE stage: Final.
gets the chance to grow, this may
have been the cause of its extintion.
It is capable of rolling a truck over
with a single strike. #408 #409

Rank Type move name Rank Type move name #410 Shieldon Type: Rock Steel
Normal Tackle Normal Protect
Strength
Dark Taunt Steel Metal Sound
Normal Take Down Steel Iron Defense
Dexterity
Normal Swagger Rock Ancient Power Vitality
Normal Endure Steel Metal Burst Special
Steel Iron Head Steel Heavy Slam
Insight
Psychic Guard Split Rock Wide Guard

3
Height: Weight: Base Suggested Rank:
Electric
Fight Ion Deluge
Counter Charge 0.5m / 1’08” 57kg / 125 lbs HP: Amateur
Shield Pokémon Abilities:
It was cloned from a fossil dug out Sturdy
from a layer of clay. It is outstan-
EVOLUTIVE stage: First.
dingly armored. As a result, it can eat Evolution time: Medium.
grass and berries without having
to fight many Pokémon who would
dare to prey on it. #410 #411

#411 Bastiodon Type: Rock Steel Rank Type move name Rank Type move name
Normal Tackle Normal Protect
Strength
Dark Taunt Steel Metal Sound
Dexterity
Normal Take Down Steel Iron Defense
Vitality Normal Swagger Rock Ancient Power
Special Normal Block Normal Endure
Steel Metal Burst Steel Iron Head
Insight
Steel Heavy Slam Psychic Guard Split

4
Height: Weight: Base Suggested Rank:
1.3m / 4’03” 600kg /1322 lbs HP: Rock Wide Guard Ground Fissure
Ace
Shield Pokémon Abilities:
They lived in herds, millions of years Sturdy
ago. They would line together to
EVOLUTIVE stage: Final.
shield their young. Despite its rough
and scary exterior, this Pokémon is
calm, gentle natured and a strict
herbivore. #410 #411

Rank Type move name Rank Type move name #412 Burmy Type: Bug
Normal Protect Normal Tackle
Strength
Bug Bug Bite Normal Hidden Power
Dexterity
Electric Electroweb Bug String Shot
Vitality
Special
Insight

3
Height: Weight: Base Suggested Rank:
0.2m / 0’08” 3kg / 7 lbs HP: Starter
Bagworm Pokémon Abilities:
This Pokémon has adapted to live in Shed Skin
the forests, deserts and in the city.
EVOLUTIVE stage: First.
It makes a cloak with the materials Evolution time: Fast.
close to it to protect itself from the
weather.Males evolve into a Mothim
and females into a Wormadam. #412 #413 #414

208
Sinnoh Pokédex

#413 Wormadam Type: Bug Grass Rank Type move name Rank Type move name
Normal Protect Normal Tackle
Strength
Normal Captivate Normal Flail
Dexterity Bug Normal Hidden Power
Bug Bite
Vitality Psychic Confusion Grass Razor Leaf
Special Normal Growth Psychic Psybeam
Bug Quiver Dance Dark Sucker Punch
Insight
Normal Attract Psychic Psychic

4
Height: Weight: Base Suggested Rank:
Grass Leaf Storm Bug Bug Buzz
0.5m / 1’08” 6kg / 14 lbs HP: Beginner
Grass Synthesis Electric Electro Web
Bagworm Pokémon Abilities:
Anticipation Grass Giga Drain
When Burmy evolved, its Grass cloak
became a part of its body. For this EVOLUTIVE stage: Final.
reason there are many variations in Evolved by: Being Female.
body and type. It is a calm Pokémon
that loves flowers.
This Pokémon is female only. #412 #413 #414

#413 Wormadam Type: Bug Steel Rank Type move name Rank Type move name
Normal Protect Normal Tackle
Strength
Normal Flail Normal Captivate
Dexterity Bug Bug Bite Normal Hidden Power
Vitality Steel Mirror Shot Steel Metal Sound
Special Psychic Psybeam Dark Sucker Punch
Bug Quiver Dance Normal Attract
Insight
Psychic Psychic Steel Iron Head

4
Height: Weight: Base Suggested Rank:
Bug Bug Buzz Electric Electro Web
0.5m / 1’08” 6kg / 14 lbs HP: Beginner
Steel Iron Defense Grass Synthesis
Bagworm Pokémon Abilities:
When Burmy evolved, its Trash cloak Anticipation
became a part of its body. For this
EVOLUTIVE stage: Final.
reason there are many variations in Evolved by: Being Female.
body and type. It is a calm Pokémon
that loves foil wrapping.
This Pokémon is female only. #412 #413 #414

#413 Wormadam Type: Bug Ground Rank Type move name Rank Type move name
Normal Protect Normal Tackle
Strength
Normal Captivate Normal Flai l
Dexterity Bug Bug Bite Normal Hidden Power
Vitality Psychic Confusion Rock Rock Blast
Special Normal Harden Psychic Psybeam
Bug Quiver Dance Dark Sucker Punch
Insight
Normal Attract Psychic Psychic

4
Height: Weight: Base Suggested Rank:
0.5m / 1’08” 6kg / 14 lbs Ground Fissure Bug Bug Buzz
HP: Beginner
Grass Synthesis Electric Electro Web
Bagworm Pokémon Abilities:
When Burmy evolved, its Sand cloak Rock Stealth Rock
Anticipation
became a part of its body. For this
EVOLUTIVE stage: Final.
reason there are many variations in Evolved by: Being Female.
body and type. It is a calm Pokémon
that loves odd-shaped stones.
This Pokémon is female only. #412 #413 #414

Rank Type move name Rank Type move name #414 Mothim Type: Bug Flying
Normal Tackle Bug Bug Bite
Strength
Normal Hidden Power Psychic Confusion
Dexterity
Flying Gust Poison Poison Powder
Psychic Psybeam Normal Camouflage Vitality
Bug Silver Wind Flying Air Slash Special
Psychic Psychic Bug Bug Buzz
Insight
Bug Lunge Bug Quiver Dance

4
Height: Weight: Base Suggested Rank:
Electric Electro Web Dragon Twister 0.9 m / 3’00” 23kg / 51 lbs HP: Amateur
Grass Giga Drain
Moth Pokémon Abilities:
It flies near the mountains in search Swarm
of honey. It is an opportunist and
EVOLUTIVE stage: Final.
won’t gather any honey by itself, Evolved by: Being Male.
instead Mothim steals from Combee
hives and other Pokémon.
This Pokémon is male only. #412 #413 #414

209
Sinnoh Pokédex

#415 Combee Type: Bug Flying Rank Type move name Rank Type move name
Normal Sweet Scent Flying Gust
Strength
Bug Bug Bite Bug Bug Buzz
Dexterity
Flying Tailwind Normal Swift
Vitality Normal Endeavor
Special
Insight

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 5kg / 12 lbs HP: Starter
Tiny Bee Pokémon Abilities:
It forms hives around trees. It flies all Honey Gather
day sipping the nectar from flowers EVOLUTIVE stage: First.
to make honey. It is usually born a Evolution Time: Slow. Female only.
male. If a female is born, it will grow
into a Vespiqueen and start its own
Hive. #415 #416

Rank Type move name Rank Type move name #416 Vespiquen Type: Bug Flying
Normal Sweet Scent Flying Gust
Strength
Poison Poison Sting Ghost Confuse Ray
Dexterity
Bug Fury Cutter Dark Pursuit
Bug Fell Stinger Bug Attack Order Vitality
Normal Fury Swipes Bug Defend Order Special
Normal Slash Rock Power Gem
Insight
Bug Heal Order Poison Toxic

4
Height: Weight: Base Suggested Rank:
Flying Air Slash Normal Captivate 1.2m / 4’00” 38kg / 84 lbs HP: Ace
Ghost Destiny Bond Normal Swagger
Beehive Pokémon Abilities:
Bug Signal Beam Normal Endure This Pokémon is female only. Pressure
Ghost Ominous Wind It raises grubs in the holes in its
body and secretes pheromones to EVOLUTIVE stage: Final.
control Combee to fight and gather
honey for her. It is a royal Pokémon
that won’t take orders from anyone. #415 #416

#417 Pachirisu Type: Electric Rank Type move name Rank Type move name
Normal Growl Normal Bide
Strength
Normal Quick Attack Fairy Charm
Dexterity Electric Spark Normal Endure
Vitality Electric Nuzzle Normal Swift
Special Electric Electro Ball Fairy Sweet Kiss
Electric Thunder Wave Normal Super Fang
Insight
Electric Discharge Normal Last Resort

4
Height: Weight: Base Suggested Rank:
0.4m / 1’04” 4kg / 8 lbs Normal Hyper Fang Normal Follow Me
HP: Beginner
Grass Seed Bomb Dark Fake Tears
EleSquirrel Pokémon Abilities:
It lives on top of the trees, gathering Run Away & Pick Up
food for the cold winter months.
EVOLUTIVE stage: Final.
It keeps warm by making fur balls
charged with static electricity.Like
other electric rodents, it stores
electricity on its cheek pouches. #417

Rank Type move name Rank Type move name #418 Buizel Type: Water
Normal Sonic Boom Normal Growl
Strength
Water Water Sport Normal Quick Attack
Water Water Gun Dark Pursuit Dexterity
Normal Swift Water Aqua Jet Vitality
Normal Double Hit Water Whirlpool Special
Normal Razor Wind Water Aqua Tail
Insight
Psychic Agility Water Hydro Pump

3
Height: Weight: Base Suggested Rank:
Ice Ice Punch Normal Tail Slap 0.7m / 2’04” 29kg / 65 lbs HP: Beginner
Water Aqua Ring
Sea Weasel Pokémon Abilities:
It is usually seen close to streams and Swift Swim
rivers. Buizel swims by rotating its two
stage: First.
tails like a screw, the sack around EVOLUTIVE
Evolution time: Medium.
its neck swells to help it float or
deflates to dive underwater and
catch prey. #418 #419

210
Sinnoh Pokédex

#419 Floatzel Type: Water Rank Type move name Rank Type move name
Normal Sonic Boom Normal Growl
Strength
Water Water Sport Normal Quick Attack
Dexterity Normal Razor Wind
Ice Ice Fang
Vitality Water Water Gun Dark Pursuit
Special Normal Swift Water Aqua Jet
Normal Double Hit Water Whirlpool
Insight
Dark Crunch Water Aqua Tail

4
Height: Weight: Base Suggested Rank:
1.1m / 3’07” Psychic Agility Water Hydro Pump
33kg / 73 lbs HP: Amateur
Ice Ice Punch Steel Iron Tail
Sea Weasel Pokémon Abilities:
It floats using its well-developed
 Swift Swim Water Aqua Ring
sack. They roam close to fishing
EVOLUTIVE stage: Final.
spots to steal an easy meal. People
allow them to hang around their
boats because they help whenever
a person falls into the water. #418 #419

Rank Type move name Rank Type move name #420 Cherubi Type: Grass
Normal Tackle Grass Leech Seed
Strength
Normal Growth Normal Morning Sun
Normal Helping Hand Grass Magical Leaf Dexterity
Fire Sunny Day Grass Worry Seed Vitality
Normal Take Down Grass Solar Beam Special
Normal Lucky Chant Grass Petal Blizzard
Insight
Psychic Heal Pulse Normal Weather Ball

3
Height: Weight: Base Suggested Rank:
Normal Nature Power 0.4m / 1’04” 3kg / 7 lbs HP: Starter
Cherry Pokémon Abilities:
It hides on bushes while absorbing Chlorophyll
the sunlight. Their small heads store
EVOLUTIVE stage: First.
the energy needed for evolution, but Evolution time: Fast.
this small head is frequently eaten
by other Pokémon and people so
it’s hard for them to evolve. #420 #421

#421 Cherrim Type: Grass Rank Type move name Rank Type move name
Normal Tackle Grass Leech Seed
Strength
Normal Growth Normal Morning Sun
Dexterity Normal Helping Hand Grass Magical Leaf
Vitality Fire Sunny Day Grass Petal Dance
Special Grass Worry Seed Normal Take Down
Grass Solar Beam Normal Lucky Chant
Insight
Grass Petal Blizzard Grass Aromatherapy

4
Height: Weight: Base Suggested Rank:
0.5m / 1’08” 9kg / 20 lbs Psychic Heal Pulse Grass Synthesis
HP: Beginner
Blossom Pokémon Abilities:
Cherrims bloom during times of Flower Gift
strong sunlight, their petals open
EVOLUTIVE stage: Final.
fully and radiant. If the sun is not
visible, it will remain as a closed bud,
barely moving trying to preserve its
energy. #420 #421

Rank Type move name Rank Type move name #422 Shellos Type: Water
Ground Mud Slap Ground Mud Sport
Strength
Normal Harden Water Water Pulse
Ground Mud Bomb Normal Hidden Power Dexterity
Water Rain Dance Normal Body Slam Vitality
Water Muddy Water Normal Recover Special
Psychic
Poison Amnesia
Acid Armor Psychic Baton Pass
Amnesia
Insight
Ground
Normal Me First
Earth Power

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 6kg / 12 lbs HP: Beginner
Sea Slug Pokémon Abilities:
Its shape and coloration change Sticky Hold & Storm Drain
depending on its habitat of salt or
EVOLUTIVE stage: First.
sweet water. Their body is very soft Evolution time: Medium.
and squishy but they can stretch
long lenghts. It releases a purple
liquid from its body if threatened. #422 #423

211
Sinnoh Pokédex

#423 Gastrodon Type: Water Ground Rank Type move name Rank Type move name
Ground Mud Slap Ground Mud Sport
Strength
Normal Harden Water Water Pulse
Dexterity Ground Mud Bomb Normal Hidden Power
Vitality Water Rain Dance Normal Body Slam
Special Water Muddy Water Normal Recover
Poison Acid Armor Fight Counter
Insight
Ground Fissure

6
Height: Weight: Base Suggested Rank:
0.9m / 3’00” 30kg / 66 lbs HP: Amateur
Sea Slug Pokémon Abilities:
It has a pliable body without any Sticky Hold & Storm Drain
bones. If any part of its body is torn
EVOLUTIVE stage: Final.
off, it will grow back in minutes.
There is evidence that it had a hard
shell on its back for protection in
prehistoric times. #422 #423

Rank Type move name Rank Type move name #424 Ambipom Type: Normal
Normal Scratch Normal Tail Whip
Strength
Ground Sand Attack Ghost Astonish
Dragon Normal Baton Pass Dexterity
Dual Chop
Normal Tickle Normal Fury Swipes Vitality
Normal Swift Normal Screech Special
Psychic Agility Normal Double Hit
Insight
Dark Fling Dark Nasty Plot

4
Height: Weight: Base Suggested Rank:
Normal Last Resort Normal Fake Out 1.2m / 4’00” 20kg / 44 lbs HP: Amateur
Grass Seed Bomb Ice Ice Punch
Long Tail Pokémon Abilities:
They live in large colonies on the Technician & Pick Up
tallest trees, linking their tails to
EVOLUTIVE stage: Final.
show friendship among herd mates.
It loves fresh fruit. Ambipom uses its
two tails better than its own arms to
swing around. #190 #429

#425 Drifloon Type: Ghost Flying Rank Type move name Rank Type move name
Normal Constrict Normal Minimize
Strength
Ghost Astonish Flying Gust
Dexterity
Normal Focus Energy Dark Payback
Vitality Ghost Ominous Wind Normal Stockpile
Special Ghost Hex Normal Swallow
Normal Spit Up Ghost Shadow Ball
Insight
Psychic Amnesia Normal Baton Pass

3
Height: Weight: Base Suggested Rank:
0.4m / 1’04” 1kg / 2 lbs Normal Explosion Normal Disable
HP: Amateur
Normal Weather Ball Dark Sucker Punch
Balloon Pokémon Abilities:
A Pokémon formed by the spirits of Aftermath & Unburden
lost people and Pokémon. Children
EVOLUTIVE stage: First.
who mistake it for a real balloon Evolution time: Medium.
often end up missing. Because it
floats aimlessly, an old folktale calls it
the “Signpost for Wandering Spirits.” #425 #426

Rank Type move name Rank Type move name #426 Drifblim Type:
Normal Constrict Normal Minimize
Strength
Ghost Astonish Flying Gust
Dexterity
Normal Focus Energy Dark Payback
Ghost Ominous Wind Normal Stockpile Vitality
Ghost Hex Normal Swallow Special
Normal Spit Up Ghost Shadow Ball
Insight
Psychic Amnesia Normal Baton Pass

7
Height: Weight: Base Suggested Rank:
Normal Explosion Ghost Phantom Force 1.2m / 4’00” 15kg / 33 lbs HP: Ace
Dark Sucker Punch Electric Shockwave
Blimp Pokémon Abilities:
Ice Icy Wind They float in groups in the evenings, Aftermath & Unburden
sometimes carrying people or
EVOLUTIVE stage: Final.
Pokémon. If you notice them, they
suddenly vanish. No one knows
where they go at night, and those
who follow them never return. #425 #426

212
Sinnoh Pokédex

#427 Buneary Type: Normal Rank Type move name Rank Type move name
Normal Defense Curl Normal Splash
Strength
Normal Pound Normal Foresight
Dexterity
Normal Endure Fairy Baby-Doll Eyes
Vitality Normal Frustration Normal Quick Attack
Special Fight Jump Kick Normal Baton Pass
Psychic Agility Normal Dizzy Punch
Insight
Fairy Charm Normal After You

3
Height: Weight: Base Suggested Rank:
Normal Entrainment Flying Bounce
0.4m / 1’04” 5kg / 12 lbs HP: Starter
Psychic Healing Wish Psychic Cosmic Power
Rabbit Pokémon Abilities:
Lives in forest, grasslands and even Run Away & Klutz Normal Fake Out Fairy Sweet Kiss
snowy mountains. It forms burrows
EVOLUTIVE stage: First.
and uses its soft fur to make nests Evolves with: Happiness 4.
and keep warm. You can see how it
feels for the position of its ears.
They are easily scared by humans. #427 #428

Rank Type move name Rank Type move name #428 Lopunny Type: Normal
Normal Defense Curl Normal Splash
Strength
Normal Pound Normal Foresight
Normal Endure Normal Return Dexterity
Flying Bounce Ground Rototiller Vitality
Psychic Mirror Coat Psychic Magic Coat Special
Normal Quick Attack Fight Jump Kick
Insight
Normal Baton Pass Psychic Agility

4
Height: Weight: Base Suggested Rank:
Normal Dizzy Punch Normal After You
1.2m / 4’00” 33kg / 73 lbs HP: Amateur
Fairy Charm Normal Entrainment
Rabbit Pokémon Abilities:
Psychic Healing Wish Fight High Jump Kick Lopunny is extremely cautious, it Cute Charm & Klutz
Psychic Cosmic Power Normal Teeter Dance quickly bounds off when it senses
EVOLUTIVE stage: Final.
Normal Fake Out danger. If they are touched roughly,
they throw kicks and jump away.
Keep the fur it sheds as it’s highly
valued to make quality yarn. #427 #428

Rank Type move name Ranke Type move name Mega-Lopunny Type: Normal Fight
Normal Defense Curl Normal Splash
Strength
Normal Pound Normal Foresight
Normal Endure Normal Return Dexterity
Flying Bounce Ground Rototiller Vitality
Psychic Mirror Coat Psychic Magic Coat Special
Normal Quick Attack Fight Jump Kick
Insight
Normal Baton Pass Psychic Agility

5
Height: Weight: Base Suggested Rank:
Normal Dizzy Punch Normal After You
1.3m / 4’03” 28kg / 62 lbs HP: Ace
Fairy Charm Normal Entrainment
Rabbit Pokémon Abilities:
Psychic Healing Wish Fight High Jump Kick Scrappy
The power of the Mega Stone
Psychic Cosmic Power Normal Teeter Dance awakens its combative nature.
EVOLUTIVE stage: Mega Evolution.
Normal Fake Out Most of its fur is lost due to constant
fighting, even its ears are used as
weapons, whipping foes with heavy
hits. #428 #428

#429 Mismagius Type: Ghost Rank Type move name Rank Type move name
Normal Growl Grass Magical Leaf
Strength
Normal Lucky Chant Ghost Astonish
Dexterity
Rock Power Gem Psychic Psywave
Vitality Ghost Spite Ghost Phantom Force
Special Fire Mystical Fire Psychic Wonder Room
Dark Foul Play Dark Nasty Plot
Insight

4
Height: Weight: Base Suggested Rank:
0.9m / 3’00” 4kg / 9 lbs HP: Ace
Magical Pokémon Abilities:
Extremely rare. Their cries sound like Levitate
incantations, hearing them gives you
EVOLUTIVE stage: Final.
bad headaches and hallucinations.
It is said that some Mismagius are
benevolent and have granted good
fortune to people they like. #200 #429

213
Sinnoh Pokédex

Rank Type move name Rank Type move name #430 Honchkrow Type: Dark Flying
Ghost Astonish Flying Wing Attack
Strength
Dark Pursuit Ice Haze
Dexterity
Dark Dark Pulse Dark Night Slash
Normal Swagger Dark Nasty Plot Vitality
Dark Foul Play Dark Quash Special
Dark Sucker Punch Normal Perish Song
Insight
Fire Heat Wave Flying Air Cutter

5
Height: Weight: Base Suggested Rank:
0.9m / 3’00” 27kg / 60 lbs HP: Amateur
Big Boss Pokémon Abilities:
It lets out a deep cry to summon Insomnia & Super Luck
Murkrows, which fetch food and
EVOLUTIVE stage: Final.
shiny objects to Honchkrow. It is,
however, a tyrant to the Murkrow. It
only goes out at night to carry out
evil deeds. #198 #430

#431 Glameow Type: Normal Rank Type move name Rank Type move name
Normal Fake Out Normal Scratch
Strength
Normal Growl Psychic Hypnosis
Dexterity
Dark Feint Attack Normal Fury Swipes
Vitality Fairy Charm Normal Assist
Special Normal Captivate Normal Slash
Normal Attract Dark Sucker Punch
Insight
Dark Hone Claws Fairy Play Rough

3
Height: Weight: Base Suggested Rank:
0.5m / 1’08” 4kg / 8 lbs Dark Foul Play Dark Fake Tears
HP: Starter
Normal Super Fang
Catty Pokémon Abilities:
It is plentiful in urban areas, as it is Limber & Own Tempo
a popular pet. It has a very fickle
stage: First.
nature, purring in happiness one EVOLUTIVEEvolution time: Medium.
second, then hooking its claws
into its trainer’s nose. It loves to be
admired and pampered. #431 #432

Rank Type move name Rank Type move name #432 Purgugly Type: Normal
Normal Fake Out Normal Scratch
Strength
Normal Growl Psychic Hypnosis
Dexterity
Dark Feint Attack Normal Fury Swipes
Fairy Charm Normal Assist Vitality
Normal Captivate Normal Slash Special
Normal Swagger Normal Body Slam
Insight
Normal Attract Dark Hone Claws

4
Height: Weight: Base Suggested Rank:
Normal Last Resort Normal Hyper Voice 1m / 3’03” 43kg / 96 lbs HP: Amateur
Fight Wake-Up Slap
Tiger Cat Pokémon Abilities:
It becomes wilder and aggressive Thick Fat & Own Tempo

after evolving. It is known to claim
EVOLUTIVE stage: Final.
other Pokémon nests as its own.
It will make itself appear bigger and
glare with piercing eyes to achieve
dominance over someone. #431 #432

#433 Chingling Type: Psychic Rank Type move name Rank Type move name
Normal Wrap Normal Growl
Strength
Ghost Astonish Normal Yawn
Dexterity Psychic Confusion Normal Uproar
Vitality Normal Last Resort Normal Entrainment
Special Psychic Cosmic Power Normal Recover
Psychic Future Sight
Insight

3
Height: Weight: Base Suggested Rank:
0.2m / 0’08” 0.6kg / 1 lbs HP: Starter
Bell Pokémon Abilities:
It has a ball inside its mouth that Levitate
makes a ringing sound when it hops
EVOLUTIVE stage: First.
around. To defend itself, it will emit Evolves with: Happiness 4.
low frequency cries that deafen
its foes. However this sound is not
audible to humans. #433 #358

214
Sinnoh Pokédex

Rank Type move name Rank Type move name #434 Stunky Type: Poison Dark
Normal Scratch Normal Focus Energy
Strength
Poison Poison Gas Normal Screech
Dexterity
Normal Fury Swipes Normal Smokescreen
Normal Feint Dark Bite Vitality
Normal Slash Poison Toxic Special
Poison Acid Spray Poison Venom Drench
Insight
Dark Night Slash Dark Memento

3
Height: Weight: Base Suggested Rank:
Poison Belch Normal Explosion
0.4 m / 1’04” 19kg / 42 lbs HP: Beginner
Fairy Play Rough Dark Sucker Punch
Skunk Pokémon Abilities:
Fire Flame Burst Over the years they have moved Stench & Aftermath
closer to towns and other human
EVOLUTIVE stage: First.
settlements. They release a foul Evolution time: Medium.
liquid from their rear that stinks for
days to scare away predators.
But sometimes they do it just for fun. #434 #435

#435 Skuntank Type: Poison Dark Rank Type move name Rank Type move name
Normal Scratch Normal Focus Energy
Strength
Poison Poison Gas Normal Screech
Dexterity Normal Fury Swipes Normal Smokescreen
Vitality Normal Feint Dark Bite
Special Normal Slash Poison Toxic
Poison Acid Spray Fire Flamethrower
Insight
Poison Venom Drench Dark Night Slash

5
Height: Weight: Base Suggested Rank:
Dark Memento Poison Belch
1m / 3’03” 38kg / 53 lbs HP: Amateur
Normal Explosion Dark Sucker Punch
Skunk Pokémon Abilities:
It sprays a reeking fluid from its tail. Stench & Aftermath Fairy Play Rough Normal Scary Face
The fluid smells worse the longer it
EVOLUTIVE stage: Final.
is allowed to fester. It is vulnerable
to attacks that come from above
due to its exuberant tail. When it’s
relaxed it doesn’t smell bad. #434 #435

Rank Type move name Rank Type move name #436 Bronzor Type: Steel Psychic
Normal Tackle Psychic Confusion
Strength
Psychic Hypnosis Psychic Imprison
Ghost
Dexterity
Confuse Ray Psychic Psywave
Steel Iron Defense Dark Feint Attack Vitality
Normal Safeguard Psychic Future Sight Special
Steel Metal Sound Steel Gyro Ball
Insight
Psychic Extrasensory Dark Payback

3
Height: Weight: Base Suggested Rank:
Psychic Heal Block Steel Heavy Slam
0.5m / 1’08” 60kg / 133 lbs HP: Beginner
Rock Stealth Rock Rock Ancient Power
Bronze Pokémon Abilities:
Bug Signal Beam They are found in ancient tombs Levitate & Heatproof
and temples. Objects shaped like
EVOLUTIVE stage: First.
Bronzor have been found within Evolution time: Medium.
the vaults.Bronzors reflect images
like mirrors, people say that this
reflection shows the future. #436 #437

#437 Bronzong Type: Steel Psychic Rank Type move name Rank Type move name
Fire Sunny Day Water Rain Dance
Strength
Normal Tackle Psychic Confusion
Dexterity
Psychic Hypnosis Psychic Imprison
Vitality Ghost Confuse Ray Psychic Psywave
Special Steel Iron Defense Dark Feint Attack
Normal Safeguard Psychic Future Sight
Insight
Steel Metal Sound Normal Block

4
Height: Weight: Base Suggested Rank:
Steel Gyro Ball Psychic Extrasensory
1.3m / 4’03” 374kg /824 lbs HP: Ace
Dark Payback Psychic Heal Block
Bronze Bell Pokémon Abilities:
Ancient people revered Bronzong Levitate & Heatproof Steel Heavy Slam Rock Ancient Power
for bringing the rain and sun at will. Steel Iron Head Psychic Skill Swap
One became a news sensation EVOLUTIVE stage: Final.
recently when it was dug up at a
construction site after a 2000-year
sleep. #436 #437

215
Sinnoh Pokédex

Rank Type move name Rank Type move name #438 Bonsly Type: Rock
Dark Fake Tears Normal Copycat
Strength
Normal Flail Fight Low Kick
Rock Rock Throw Normal Mimic Dexterity
Dark Feint Attack Rock Rock Tomb Vitality
Normal Tearful Look Normal Block Special
Rock Rock Slide Fight Counter
Insight
Dark Sucker Punch Normal Double-Edge

3
Height: Weight: Base Suggested Rank:
Ground Sand Tomb Rock Rock Polish
0.5m / 1’08” 15kg / 33 lbs HP: Starter
Dark Foul Play
Bonsai Pokémon Abilities:
They thrive in arid places. It looks like Sturdy & Rock Head
it’s crying all the time but it’s actually
EVOLUTIVE stage: First.
adjusting the moisture of its body Evolves By: Using Mimic.
and releasing excess water. Over
time they become excellent at
impersonating trees. #438 #185

#439 Mime Jr. Type: Psychic Fairy Rank Type move name Rank Type move name
Normal Tickle Psychic Barrier
Strength
Psychic Confusion Normal Copycat
Dexterity Psychic Meditate Normal Double Slap
Vitality Normal Mimic Normal Encore
Special Psychic Light Screen Psychic Reflect
Psychic Psybeam Normal Substitute
Insight
Psychic Trick Normal Recycle

3
Height: Weight: Base Suggested Rank:
Psychic Psychic Psychic Role Play
0.6m / 2’00” 13kg / 28 lbs HP: Starter
Normal Baton Pass Normal Safeguard
Mime Pokémon Abilities:
It likes places where people gather Soundproof & Filter Normal Teeter Dance Dark Nasty Plot
and imitates their expressions to try Fight Wake-Up Slap
EVOLUTIVE stage: First.
to understand their feelings. Evolves by: Using Mimic.
It mimics foes, confuses them, then
it escapes. It doesn’t take long to
become a master mime. #439 #122

Rank Type move name Rank Type move name #440 Happiny Type: Normal
Normal Pound Fairy Charm
Strength
Normal Copycat Normal Refresh
Fairy Sweet Kiss
Dexterity
Normal Helping Hand
Normal Present Fight Drain Punch Vitality
Special
Insight

4
Height: Weight: Base Suggested Rank:
0.6m / 2’00” 24kg / 53 lbs HP: Starter
Playhouse Pokémon Abilities:
It is not common to see Happinies. Natural Cure & Serene Grace
This baby Pokémon cannot

EVOLUTIVE stage: First.
produce eggs yet, so she searches Evolves with: Oval Stone.
for white stones and carries them
on its pouch. It likes to look pretty
and tries to always be adorable. #440 #113 #242

#441 Chatot Type: Normal Flying Rank Type move name Rank Type move name
Normal Confide Dark Taunt
Strength
Flying Peck Normal Growl
Dexterity
Flying Mirror Move Flying Chatter
Vitality Normal Hyper Voice Normal Sing
Special Normal Fury Attack Normal Round
Normal Mimic Normal Echoed Voice
Insight
Flying Roost Normal Uproar

4
Height: Weight: Base Suggested Rank:
Psychic Synchronoise Flying Feather Dance
0.5m / 1’08” 2kg / 4 lbs HP: Amateur
Psychic Agility Normal Boomburst
Music Note Pokémon Abilities:
It mimics the cries of other Pokémon Keen Eye & Tangled Feet Dark Nasty Plot
to trick them into thinking it’s one of
EVOLUTIVE stage: Final.
them, this way they won’t attack it.
Chatots that live with humans learn
words and phrases but it’s unknown
it they really know their meaning. #441

216
Sinnoh Pokédex

Rank Type move name Rank Type move name #442 Spiritomb Type: Ghost Dark
Ghost Curse Dark Pursuit
Strength
Ghost Confuse Ray Ghost Spite
Ghost Shadow Sneak Dark Dexterity
Feint Attack
Psychic Hypnosis Psychic Dream Eater Vitality
Ghost Ominous Wind Dark Sucker Punch Special
Dark Nasty Plot Dark Dark Pulse
Insight
Dark Memento Ghost Destiny Bond

4
Height: Weight: Base Suggested Rank:
Psychic Telekinesis Psychic Imprison 1m / 3’03” 108kg /238 lbs HP: Pro
Forbidden Pokémon Abilities:
A legend from 500 years ago tells Pressure
how it got bound into an Odd Key-
EVOLUTIVE stage: Final.
stone after cursing an entire town.
Two have been found in recent
times. It is said that its vortex has
more than 100 haunted souls. #442

#443 Gible Type: Dragon Ground Rank Type move name Rank Type move name
Normal Tackle Ground Sand Attack
Strength
Dragon Dragon Rage Rock Sandstorm
Dexterity Normal Take Down Ground Sand Tomb
Vitality Normal Slash Dragon Dragon Claw
Special Ground Dig Dragon Dragon Rush
Normal Scary Face Dragon Draco Meteor
Insight
Steel Iron Head

3
Height: Weight: Base Suggested Rank:
0.7m / 2’04” 20kg / 45 lbs HP: Amateur
Land Shark Pokémon Abilities:
It digs tunnels and follows prey Sand Veil
while burrowed underground. If you
EVOLUTIVE stage: First.
see the fin on its back coming out Evolution Time: Slow.
the ground it means it is about to
attack. It’s very aggressive but kind
of clumsy. Beware of its big jaws. #443 #444 #445

Rank Type move name Rank Type move name #444 Gabite Type: Dragon Ground
Normal Tackle Ground Sand Attack
Strength
Dragon Dragon Rage Rock Sandstorm
Normal Take Down Ground Sand Tomb Dexterity
Dragon Dual Chop Normal Slash Vitality
Dragon Dragon Claw Ground Dig Special
Dragon Dragon Rush Normal Scary Face
Insight
Steel Metal Claw Dragon Draco Meteor

4
Height: Weight: Base Suggested Rank:
1.4m / 4’07” 56kg / 123 lbs HP: Ace
Cave Pokémon Abilities:
It hoards a small treasure of sparkly Sand Veil
things back in its cave. It will react
EVOLUTIVE stage: Second.
aggressively towards any potential Evolution Time: Slow.
thief. It is also an excellent hunter,
capable of running, swimming and
gliding extremely fast. #443 #444 #445

#445 Garchomp Type: Dragon Ground Rank Type move name Rank Type move name
Normal Tackle Dragon Dragon Rage
Strength
Ground Sand Attack Rock Sand Storm
Dexterity
Fire Fire Fang Normal Take Down
Vitality Ground Sand Tomb Dragon Dual Chop
Special Normal Slash Dragon Dragon Claw
Ground Dig Dark Crunch
Insight
Dragon Dragon Rush Dragon Draco Meteor

6
Height: Weight: Base Suggested Rank:
1.9m / 6’03” 142kg /313 lbs Water Aqua Tail Dragon Outrage
HP: Pro
Mach Pokémon Abilities:
Garchomps are scarce in the wild Sand Veil
and very dangerous. It folds its arms
EVOLUTIVE stage: Final.
and uses its fins to fly extremely
fast at low heights. Territorial and
aggressive it will not rest until it
catches any daring trespasser. #443 #444 #445

217
Sinnoh Pokédex

Mega-Garchomp Type: Dragon Ground Rank Type move name Rank Type move name
Normal Tackle Dragon Dragon Rage
Strength
Ground Sand Attack Rock Sand Storm
Dexterity
Fire Fire Fang Normal Take Down
Vitality Ground Sand Tomb Dragon Dual Chop
Special Normal Slash Dragon Dragon Claw
Ground Dig Dark Crunch
Insight
Dragon Dragon Rush Dragon Draco Meteor

7
Height: Weight: Base Suggested Rank:
1.9m / 6’03” 142kg / 313 lbs HP: Water Aqua Tail Dragon Outrage
Master
Mach Pokémon Abilities:
The excess of power from the Mega Sand Force
Stone melted its fins and claws
EVOLUTIVE stage: Mega Evolution.
together forming sharp, dangerous
scythes. If its disposition was already
violent, it grows now by a tenfold.
They can be vicious and feral. #443 #444 #445

Rank Type move name Rank Type move name #446 Munchlax Type: Normal
Dark Snatch Ghost Lick
Strength
Normal Tackle Normal Odor Sleuth
Dexterity
Normal Metronome Normal Defense Curl
Psychic Amnesia Normal Chip Away Vitality
Normal Screech Normal Body Slam Special
Normal Stockpile Normal Swallow
Insight
Rock Rollout Dark Fling

5
Height: Weight: Base Suggested Rank:
Normal Belly Drum Normal Natural Gift 0.6m / 2’00” 105kg /231 lbs HP: Beginner
Normal Last Resort Fairy Charm
Big Eater Pokémon Abilities:
Poison Belch Psychic Zen Headbutt A Munchlaxes appetite is never
 Pick Up & Thick Fat
really satisfied, it can eat its weight
EVOLUTIVE stage: First.
in food and will almost never care Evolves with: Happiness 4.
about what it is eating. They tend
to pick up anything that looks edible
and save it for later. #446 #143

#447 Riolu Type: Fight Rank Type move name Rank Type move name
Normal Foresight Normal Quick Attack
Strength
Normal Endure Fight Counter
Dexterity
Normal Feint Fight Force Palm
Vitality Normal Copycat Normal Screech
Special Fight Reversal Dark Nasty Plot
Fight Final Gambit Fire Blaze Kick
Insight
Psychic Agility Fight Aura Sphere

3
Height: Weight: Base Suggested Rank:
0.7m / 2’04” 20kg / 44 lbs HP: Amateur
Emanation Pokémon Abilities:
Scarce in the wild but they have Steadfast & Inner Focus
been seen in the mountains. It has
EVOLUTIVE stage: First.
the ability to see the auras of others, Evolves with: Loyalty 5.
through this power it is capable of
sensing emotions. It won’t get close
to those with selfish intentions. #447 #448

Rank Type move name Rank Type move name #448 Lucario Type: Fight Steel
Normal Laser Focus Normal Quick Attack
Strength
Normal Foresight Steel Metal Claw
Dexterity
Fight Detect Normal Feint
Fight Counter Normal Swords Dance Vitality
Fight Power-Up Punch Ground Bone Rush Special
Steel Metal Sound Normal Me First
Insight
Fight Quick Guard Normal Work Up

4
Height: Weight: Base Suggested Rank:
Fight Aura Sphere Psychic Calm Mind 1.2m / 4’00” 54kg / 119 lbs HP: Ace
Psychic Heal Pulse Fight Close Combat
Aura Pokémon Abilities:
Dragon Dragon Pulse Normal Extreme Speed This Pokémon is completely loyal Steadfast & Inner Focus
Steel Iron Defense Fight Vaccum Wave to its trainer. It has the ability to
Normal Mind Reader not only see the auras but also to
transform them into energy. It is
also capable of understanding
human speech. #447 #448

218
Sinnoh Pokédex

Rank Type move name Ranke Type move name Mega-Lucario Type: Fight Steel
Normal Laser Focus Normal Quick Attack
Strength
Normal Foresight Steel Metal Claw
Dexterity
Fight Detect Normal Feint
Fight Counter Normal Swords Dance Vitality
Fight Power-Up Punch Ground Bone Rush Special
Steel Metal Sound Normal Me First
Insight
Fight Quick Guard Normal Work Up

5
Height: Weight: Base Suggested Rank:
Fight Aura Sphere Psychic Calm Mind
1.3m / 4’03” 57kg / 126 lbs HP: Pro
Psychic Heal Pulse Fight Close Combat
Aura Pokémon Abilities:
Dragon Dragon Pulse Normal Extreme Speed The explosive, pulsing energy of the Adaptability
Steel Iron Defense Fight Vaccum Wave auras and the Mega Stone have EVOLUTIVE stage: Mega Evolution..
Normal Mind Reader awoken its combative instrincts.
Its fighting style can be summed up
in a single word:
heartless. #447 #448

#449 Hippopotas Type: Ground Rank Type move name Rank Type move name
Normal Tackle Ground Sand Attack
Strength
Dark Bite Normal Yawn
Dexterity
Normal Take Down Ground Dig
Vitality Ground Sand Tomb Dark Crunch
Special Ground Earthquake Normal Double-Edge
Ground Fissure Normal Stockpile
Insight
Normal Slack Off Water Water Pulse

3
Height: Weight: Base Suggested Rank:
0.8m / 2’07” 50kg / 110 lbs HP: Amateur
Hippo Pokémon Abilities:
It lives in arid places where it joins Sand Stream
small groups. It closes its nostrils and
EVOLUTIVE stage: First.
submerges under the sand to rest. Evolution time: Medium.
Females have a different coloration,
usually a darker and duller color.
#449 #450

Rank Type move name Rank Type move name #450 Hippowdon Type: Ground
Ground Sand Attack Normal Tackle
Strength
Normal Yawn Dark Bite
Dexterity
Ice Ice Fang Fire Fire Fang
Electric Thunder Fang Normal Take Down Vitality
Ground Dig Ground Sand Tomb Special
Dark Crunch Ground Earthquake
Insight
Normal Double-Edge Ground Fissure

5
Height: Weight: Base Suggested Rank:
Electric
Normal Ion Deluge
Slack Off Electric
Steel Charge
Iron Head 2m / 6’07” 600kg /1320 lbs HP: Ace
Fight Revenge
Heavyweight Pokémon Abilities:
It becomes territorial and aggressive Sand Stream
after evolving. Its open mouth
EVOLUTIVE stage: Final.
stands over 7 ft. tall.
There are records of one that came
out of the sand and crushed a truck
that was passing over its territory. #449 #450

#451 Skorupi Type: Poison Bug Rank Type move name Rank Type move name
Dark Bite Poison Poison Sting
Strength
Normal Leer Dark Knock Off
Dexterity
Bug Pin Missile Normal Acupressure
Vitality Dark Pursuit Bug Bug Bite
Special Poison Poison Fang Poison Venoshock
Dark Hone Claws Poison Toxic Spikes
Insight
Dark Night Slash Normal Scary Face

3
Height: Weight: Base Suggested Rank:
Dark Crunch Bug Fell Stinger
0.8m / 2’07” 12kg / 26 lbs HP: Beginner
Poison Cross Poison Psychic Agility
Scorpion Pokémon Abilities:
It lives in deserts and arid regions. It Battle Armor & Sniper Water Aqua Tail Poison Poison Tail
buries itself under the sand, waiting
EVOLUTIVE stage: First.
for an unsuspecting prey to come Evolution time: Medium.
nearby. It will then sting the prey
and cling to it tenaciously until the
poison takes effect. #451 #452

219
Sinnoh Pokédex

Rank Type move name Rank Type move name #452 Drapion Type: Poison Dark
Normal Leer Dark Bite
Strength
Poison Poison Sting Bug Pin Missile
Dexterity
Dark Knock Off Ice Ice Fang
Fire Fire Fang Electric Thunder Fang Vitality
Normal Acupressure Dark Pursuit Special
Bug Bug Bite Poison Poison Fang
Insight
Poison Venoshock Dark Hone Claws

4
Height: Weight: Base Suggested Rank:
Poison Toxic Spikes Dark Night Slash 1.3m / 4’03” 61kg / 135 lbs HP: Ace
Normal Scary Face Dark Crunch
Ogre Scorp Pokémon Abilities:
Bug Fell Stinger Poison Cross Poison This Pokémon is very aggressive. It Battle Armor & Sniper
Psychic Agility Water Aqua Tail can completely rotate its head over
EVOLUTIVE stage: Final.
Poison Poison Tail its body, because of this, Drapion
has no blind spots. Its venom is
deadly and it won’t hesitate to
use it. #451 #452

#453 Croagunk Type: Poison Fight Rank Type move name Rank Type move name
Ghost Astonish Ground Mud Slap
Strength
Poison Poison Sting Dark Taunt
Dexterity
Dark Pursuit Dark Feint Attack
Vitality Fight Revenge Normal Swagger
Special Ground Mud Bomb Dark Sucker Punch
Poison Venoshock Dark Nasty Plot
Insight
Poison Poison Jab Poison Sludge Bomb

3
Height: Weight: Base Suggested Rank:
Poison Belch Dark Flatter
0.7m / 2’04” 23kg / 50 lbs HP: Beginner
Normal Fake Out Fight Drain Punch
Toxic Mouth Pokémon Abilities:
It is commonly found in marshes. It Anticipation & Dry Skin Fight Quick Guard
inflates the sacks on its cheeks and
EVOLUTIVE stage: First.
makes croaking sounds. Evolution time: Medium.
The fluid squeezed from its fingers
is poisonous, but it is a common
ingredient in medicinal ointments. #453 #454

Rank Type move name Rank Type move name #454 Toxicroak Type: Poison Fight
Ghost Astonish Ground Mud Slap
STRENGTH
Poison Poison Sting Dark Taunt
DEXTERITY
Dark Pursuit Dark Feint Attack
Fight Revenge Normal Swagger VITALITY
Ground Mud Bomb Dark Sucker Punch SPECIAL
Poison Venoshock Dark Nasty Plot
INSIGHT
Poison Poison Jab Poison Sludge Bomb

4
Height: Weight: Base Suggested Rank:
Poison Belch Dark Flatter
1.3 m / 4’03” 44kg / 97 lbs HP: Amateur
Normal Fake Out Fight Drain Punch
Toxic Mouth Pokémon Abilities:
Dragon Dual Chop The toxin made in its poison sacs Anticipation & Dry Skin
is pumped into the knuckle claws
EVOLUTIVE stage: Final..
through tubes down its arms. Its
toxines are so powerful that even a
scratch from its knuckles could be
fatal in a few hours. #453 #454

#455 Carnivine Type: Grass Dark Rank Type move name Rank Type move name
Normal Bind Normal Growth
Strength
Dark Bite Grass Vine Whip
Dexterity
Normal Sweet Scent Grass Ingrain
Vitality Dark Feint Attack Grass Leaf Tornado
Special Normal Stockpile Normal Spit Up
Normal Swallow Dark Crunch
Insight
Normal Wring Out Grass Power Whip

4
Height: Weight: Base Suggested Rank:
1.5m / 5’00” 27kg / 59 lbs Bug Rage Powder Poison Gastro Acid
HP: Amateur
Grass Seed Bomb
Bug Catcher Pokémon Abilities:
It binds itself to trees in marshes. It Levitate
attracts prey with its sweet-smelling EVOLUTIVE stage: Final.
drool and gulps them down in one
bite. It can take it a whole day to
digest a single prey but It won’t
need to eat for at least a week. #455

220
Sinnoh Pokédex

Rank Type move name Rank Type move name #456 Finneon Type: Water
Normal Pound Water Water Gun
Strength
Normal Attract Water Rain Dance
Flying
Dexterity
Gust Water Water Pulse
Normal Captivate Normal Safeguard Vitality
Water Aqua Ring Water Whirlpool Special
Bug U-Turn Flying Bounce
Insight
Bug Silver Wind Water Soak

3
Height: Weight: Base Suggested Rank:
Psychic Agility Fairy Sweet Kiss 0.4m / 1’04” 7kg / 15 lbs HP: Beginner
Ice Aurora Beam
Wing Fish Pokémon Abilities:
The way its two-tail-fins flutter Swift Swim & Storm
 Drain
while it swims has earned Finneon
EVOLUTIVE stage: First.
the nickname “Beautifly of the Sea.” Evolution time: Medium.
The line running down its side can
store sunlight and glow brightly at
night. #456 #457

#457 Lumineon Type: Water Rank Type move name Rank Type move name
Normal Pound Water Water Gun
Strength
Normal Attract Flying Gust
Dexterity Water Rain Dance Water Water Pulse
Vitality Normal Captivate Normal Safeguard
Special Water Aqua Ring Water Whirlpool
Bug U-Turn Flying Bounce
Insight
Bug Silver Wind Water Soak

4
Height: Weight: Base Suggested Rank:
1.2m / 4’00” 24kg / 52 lbs Psychic Agility Water Brine
HP: Amateur
Ice
Fire Fire Blast
Aurora Beam
Neon Pokémon Abilities:
It lives in the deep-sea bottom. Swift Swim & Storm Drain
It attracts prey by flashing the
EVOLUTIVE stage: Final.
patterns on its tail fins. In the wild it
competes against Lanturn for food.
Its main predators are Tentacruel
and Sharpedo. #456 #457

Rank Type move name Rank Type move name #458 Mantyke Type: Water Flying
Normal Tackle Water Bubble
Strength
Normal Supersonic Water Bubble Beam
Ghost Confuse Ray Flying Wing Attack Dexterity
Normal Headbutt Water Water Pulse Vitality
Rock Wide Guard Normal Take Down Special
Psychic Agility Flying Air Slash
Insight
Water Aqua Ring Flying Bounce

3
Height: Weight: Base Suggested Rank:
Water Hydro Pump Dragon Twister 1m / 3’03” 65kg / 143 lbs HP: Beginner
Normal Helping Hand Fire
Flying Flare Blitz
Tailwind
Kite Pokémon Abilities:
When it swims close the ocean’s Swift Swim & Water Absorb

surface people aboard ships are
EVOLUTIVE stage: First.
able to observe the pattern on its Evolves by: Getting bit by Remoraid..
back as it is different in every region.
Mantyke is an intelligent and friendly
Pokémon that rarely attacks others. #458 #226

#459 Snover Type: Grass Ice Rank Type move name Rank Type move name
Ice Powder Snow Normal Leer
Strength
Grass Razor Leaf Ice Icy Wind
Dexterity Grass Grass Whistle Normal Swagger
Vitality Ice Mist Ice Ice Shard
Special Grass Ingrain Grass Wood Hammer
Ice Blizzard Ice Sheer Cold
Insight
Normal Growth Grass Seed Bomb

3
Height: Weight: Base Suggested Rank:
1m / 3’03” 50kg / 111 lbs Water Water Pulse
HP: Amateur
Frosted Tree Pokémon Abilities:
During cold seasons, it migrates to Snow Warning
the mountain’s lower reaches and
EVOLUTIVE stage: First.
returns to the summit in the spring. Evolution time: Medium.
They are rarely in contact with
humans but are sought for the
frozen berries they grow. #459 #460

221
Sinnoh Pokédex

Rank Type move name Rank Type move name #460 Abomasnow Type: Grass Ice
Normal Leer Ice Powder Snow
Strength
Ice Ice Punch Grass Razor Leaf
Ice Icy Wind Grass Grass Whistle Dexterity
Normal Swagger Ice Mist Vitality
Ice Ice shard Grass Ingrain Special
Grass Wood Hammer Ice Blizzard
Insight
Ice Sheer Cold Normal Growth

4
Height: Weight: Base Suggested Rank:
Ice Avalanche Dragon Outrage 2.2m / 7’03” 135kg /298 lbs HP: Ace
Frosted Tree Pokémon Abilities:
There was a legend for a long
 Snow Warning
time that called this Pokémon “The
EVOLUTIVE stage: Final.
Ice Monster”. Now we know it is a
Pokémon that can cover everything
around with deep snow. It likes quiet
places and only attacks if provoked. #459 #460

Rank Type move name Ranke Type move name Mega-Abomasnow Type: Grass Ice
Normal Leer Ice Powder Snow
Strength
Ice Ice Punch Grass Razor Leaf
Ice Icy Wind Grass Grass Whistle Dexterity
Normal Swagger Ice Mist Vitality
Ice Ice shard Grass Ingrain Special
Grass Wood Hammer Ice Blizzard
Insight
Ice Sheer Cold Normal Growth

5
Height: Weight: Base Suggested Rank:
Ice Avalanche Dragon Outrage
2.7m / 9’00” 185kg / 407 lbs HP: Pro
Frosted Tree Pokémon Abilities:
The power of the Mega Stone Snow Warning
freezes part of its body creat-
EVOLUTIVE stage: Mega Evolution.
ing pointy icicles that hail upon its
enemies in a blizzard. The angrier it
becomes the longer the storm will
last. #460 #460

#461 Weavile Type: Dark Ice Rank Type move name Rank Type move name
Normal Leer Normal Scratch
Strength
Dark Taunt Dark Feint Attack
Dexterity
Dark Embargo Normal Quick Attack
Vitality Dark Assurance Fight Revenge
Special Ice Icy Wind Normal Fury Swipes
Dark Nasty Plot Steel Metal Claw
Insight
Dark Hone Claws Dark Fling

4
Height: Weight: Base Suggested Rank:
Normal Screech Dark Night Slash
1.1m / 3’07” 34kg / 75 lbs HP: Amateur
Dark Snatch Dark Punishment
Sharp Claw Pokémon Abilities:
Dark Dark Pulse Ice Icicle Crash
They live in cold regions, forming Pressure
groups of four that hunt prey Normal Fake Out Fight Low Kick
EVOLUTIVE stage: Final.
with impressive coordination. They
leave claw marks and patternss to
indicate their territory. It is devious
and loves to cause trouble. #215 #461

Rank Type move name Rank Type move name #462 Magnezone Type: Electric Steel
Normal Supersonic Normal Tackle
Strength
Normal Sonic Boom Electric Magnetic Flux
Electric Terrain
Dexterity
Electric Thunder Shock Electric
Steel Flash Cannon Normal Screech Vitality
Electric Thunder Wave Steel Magnet Bomb Special
Electric Spark Steel Mirror Shot
Insight
Steel Metal Sound Electric Electro Ball

5
Height: Weight: Base Suggested Rank:
Psychic Barrier Psychic Mirror Coat 1.2m / 4’00” 180kg /396 lbs HP: Ace
Electric Discharge Normal Lock-On
Magnet Area Pokémon Abilities:
Electric Magnet Rise Steel Gyro Ball Magneton only evolves in very
 Magnet Pull & Sturdy
Electric Zap Cannon Steel Iron Defense specific areas of the globe. It has
EVOLUTIVE stage: Final.
Psychic Gravity Bug Signal Beam the ability to repel itself from the
ground using magnetism.If it is
nervous it pulls all the pieces of
metal around until it relaxes. #081 #082 #462

222
Sinnoh Pokédex

#463 Lickilicky Type: Normal Rank Type move name Rank Type move name
Ghost Lick Normal Supersonic
Strength
Normal Defense Curl Dark Knock Off
Dexterity Normal Wrap Normal Stomp
Vitality Normal Disable Normal Slam
Special Rock Rollout Normal Chip Away
Normal Me First Normal Refresh
Insight
Normal Screech Grass Power Whip

5
Height: Weight: Base Suggested Rank:
Normal Wring Out Steel Gyro Ball
1.7m / 5’07” 280kg /616 lbs HP: Ace
Normal Belly Drum Water Aqua Tail
Licking Pokémon Abilities:
It uses its tongue as an stretchable Own Tempo & Oblivious Fight Hammer Arm
arm. It wil wrap prey with it and then EVOLUTIVE stage: Final.
proceed to eat it. Its saliva causes
numbness. Try not to touch its
tongue, it might try to eat you by
reflex. #108 #463

Rank Type move name Rank Type move name #464 Rhyperior Type: Ground Rock
Normal Tail Whip Normal Horn Attack
Strength
Normal Stomp Poison Poison Jab
Normal Normal Dexterity
Fury Attack Scary Face
Rock Rock Blast Normal Chip Away Vitality
Normal Take Down Fight Hammer Arm Special
Ground Drill Run Rock Stone Edge
Insight
Ground Earthquake Normal Horn Drill

6
Height: Weight: Base Suggested Rank:
Bug Mega Horn Rock Rock Wrecker
2.4m / 7’10” 564kg /1240 lbs HP: Pro
Psychic Guard Split Steel Smart Strike
Drill Pokémon Abilities:
Dragon Dragon Rush They have rarely been seen in the Lightningrod & Solid Rock
wild and only in the tallest mountains.
EVOLUTIVE stage: Final.
It has holes on its hands which are
used like canons to shoot boulders.
Be careful, they are very aggressive
but not very smart. #111 #112 #464

#465 Tangrowth Type: Grass Rank Type move name Rank Type move name
Normal Block Grass Ingrain
Strength
Normal Constrict Grass Sleep Powder
Dexterity
Grass Vine Whip Grass Absorb
Vitality Poison Poison Powder Normal Bind
Special Normal Growth Grass Mega Drain
Dark Knock Off Grass Stun Spore
Insight
Normal Natural Gift Normal Slam

5
Height: Weight: Base Suggested Rank:
Rock Ancient Power Grass Giga Drain
2m / 6’07” 256kg /563 lbs HP: Ace
Normal Tickle Normal Wring Out
Vine Pokémon Abilities:
While it remains still, it appears to be Chlorophyll & Leaf Guard Grass Grassy Terrain Grass Power Whip
a large shrub. Unsuspecting prey Normal Nature Power Psychic Confusion
EVOLUTIVE stage: Final.
that wander near get ensnared by Psychic Amnesia
its vines. In the summer months, its
vines grow so large that you can’t
even see its eyes. #114 #465

Rank Type move name Rank Type move name #466 Electivire Type: Electric
Normal Quick Attack Electric Ion Deluge
Strength
Normal Leer Electric Electric Terrain
Electric Thunder Shock Dexterity
Fight Low Kick
Fire Fire Punch Electric Thunderbolt Vitality
Electric Shock Wave Electric Thunder Wave Special
Electric Electro Ball Psychic Light Screen
Insight
Electric Thunder Punch Normal Swift

5
Height: Weight: Base Suggested Rank:
Normal Screech Electric Discharge 1.8m / 6’00” 138kg /305 lbs HP: Ace
Electric Thunder Normal Giga Impact
Thunderbolt Pokémon Abilities:
Fight Hammer Arm Ice Ice Punch This Pokémon is reckless and has a Motor Drive
Dragon Dual Chop short temper. As its electric charge
EVOLUTIVE stage: Final.
amplifies, blue sparks begin to
crackle between its horns. It has
registered charge levels of over
20,000 Volts. #239 #125 #466

223
Sinnoh Pokédex

#467 Magmortar Type: Fire Rank Type move name Rank Type move name
Normal Leer Poison Smog
Strength
Normal Smokescreen Fire Ember
Dexterity Thunder Punch
Electric Dark Feint Attack
Vitality Fire Fire Spin Poison Clear Smog
Special Fire Flame Burst Ghost Confuse Ray
Fire Fire Punch Fire Flamethrower
Insight
Fire Sunny Day Fire Lava Plume

5
Height: Weight: Base Suggested Rank:
Fire Fire Blast Normal Hyper Beam
1.6m / 5’03” 136kg/ 299 lbs HP: Ace
Dragon Dual Chop Normal Belly Drum
Blast Pokémon Abilities:
Magmortar is extremely rare, if Flame Body Fire Heat Wave
you’re lucky you can find one living
EVOLUTIVE stage: Final.
directly on volcanic craters. It rises
the temperature of its body at will
to the point of bursting into flames.
The fire it produces is almost white. #240 #126 #467

Rank Type move name Rank Type move name #468 Togekiss Type: Fairy Flying
Normal After You Normal Extreme Speed
Strength
Flying Sky Attack Fight Aura Sphere
Dexterity
Flying Air Slash Psychic Extrasensory
Normal Lucky Chant Water Water Pulse Vitality
Special
Insight

5
Height: Weight: Base Suggested Rank:
1.5m / 5’00” 76kg / 167 lbs HP: Ace
Jubilee Pokémon Abilities:
Sightings of these Pokémon have Serene Grace & Hustle
become rare nowadays. They used
EVOLUTIVE stage: Final.
to visit peaceful regions, bringing
them gifts of kindness and great
blessings. But they appear to have
vanished in this times of conflict. #175 #176 #468

#469 Yanmega Type: Bug Flying Rank Type move name Rank Type move name
Normal Tackle Normal Foresight
Strength
Bug Bug Bite Normal Double Team
Dexterity Normal Slash
Normal Quick Attack
Vitality Normal Sonic Boom Fight Detect
Special Normal Supersonic Normal Uproar
Dark Pursuit Rock Ancient Power
Insight
Normal Feint Dark Night Slash

4
Height: Weight: Base Suggested Rank:
Normal Screech Bug U-Turn
1.9m / 6’03” 51kg / 113 lbs HP: Ace
Flying Air Slash Bug Bug Buzz
Ogre Darner Pokémon Abilities:
It goes back to its prehistoric roots. Speed Boost & Tinted Lens Grass Giga Drain Fight Reversal
It is a lot more violent than its Flying Tailwind
EVOLUTIVE stage: Final.
pre-evolved form. Its jaw power is
incredible and it is adept at biting
apart foes while flying by at high
speed. This Pokémon can be brutal. #193 #469

Rank Type move name Rank Type move name #470 Leafeon Type: Grass
Normal Tackle Normal Tail Whip
Strength
Normal Helping Hand Ground Sand Attack
Grass Razor Leaf Normal Quick Attack Dexterity
Grass Grass Whistle Grass Magical Leaf Vitality
Grass Giga Drain Normal Swords Dance Special
Grass Synthesis Fire Sunny Day
Insight
Normal Last Resort Grass Leaf Blade

4
Height: Weight: Base Suggested Rank:
Electric
Normal Ion Deluge
Wish Electric
Grass Charge
Seed Bomb 1m / 3’03” 25kg / 56 lbs HP: Amateur
Normal Flail
Verdant Pokémon Abilities:
Eevee evolves to Leafeon when it’s Leaf Guard
living near a special kind of moss.
EVOLUTIVE stage: Final.
Its cells are capable of performing Evolved by: Leaf Stone.
photosynthesis. It is a calm Pokémon
and does not usually fight but its
leaves are sharp and strong. #133 #470

224
Sinnoh Pokédex

#471 Glaceon Type: Ice Rank Type move name Rank Type move name
Normal Tackle Normal Tail Whip
Strength
Normal Helping Hand Ground Sand Attack
Dexterity
Ice Icy Wind Normal Quick Attack
Vitality Dark Bite Ice Ice Fang
Special Ice Ice Shard Psychic Barrier
Psychic Mirror Coat Ice Hail
Insight
Normal Last Resort Ice Blizzard

4
Height: Weight: Base Suggested Rank:
0.8m / 2’07” 25kg / 56 lbs Normal Wish Normal Captivate
HP: Amateur
Dark Fake Tears
Fresh Snow Pokémon Abilities:
Eevees that are forced to live in
 Snow Cloak
freezing temperatures evolve into
EVOLUTIVE stage: Final.
this Pokémon. It can control its body Evolved by: Ice Stone.
temperature to below zero, freezing
its fur and making it extremely
tough. #133 #471

Rank Type move name Rank Type move name #472 Gliscor Type: Ground Flying
Ground Sand Attack Normal Harden
Strength
Dark Knock Off Normal Quick Attack
Dexterity
Electric Thunder Fang Fire Fire Fang
Ice Ice Fang Poison Poison Jab Vitality
Bug Fury Cutter Dark Feint Attack Special
Flying Acrobatics Dark Night Slash
Insight
Bug U-Turn Normal Screech

5
Height: Weight: Base Suggested Rank:
Bug X-Scissor Fight Sky Uppercut 2.1m / 6’07” 84kg / 184 lbs HP: Ace
Normal Swords Dance Normal Guillotine
Fang Scorp Pokémon Abilities:
Psychic Agility Steel Metal Claw Its flight is soundless. It uses its Hyper Cutter & Sand
 Veil
Poison Cross Poison lengthy tail to carry off its prey, then
EVOLUTIVE stage: Final.
uses its long fangs to do the rest.
It is more playful than aggressive

but it is dangerous if you get close
to the enormous claws. #207 #472

#473 Mamoswine Type: Ice Ground Rank Type move name Rank Type move name
Flying Peck Normal Odor Sleuth
Strength
Ground Mud Sport Ice Powder Snow
Dexterity
Ground Mud Slap Normal Scary Face
Vitality Rock Ancient Power Normal Endure
Special Ground Mud Bomb Ice Hail
Ice Ice Fang Normal Take Down
Insight
Normal Double Hit Ice Mist

6
Height: Weight: Base Suggested Rank:
2.5m / 8’02” 873kg 1920 lbs Normal Thrash Ground Earthquake
HP: Ace
Ice Blizzard Ground Fissure
Twin Tusk Pokémon Abilities:
It was everywhere during the ice Oblivious & Snow Cloak Ice Icicle Crash Ice Avalanche
age but its population declined
EVOLUTIVE stage: Final.
afterwards. This Pokémon uses
strong tusks to remove the soil and
snow and dig up roots and plants to
eat. It has a bad temper. #220 #221 #473

Rank Type move name Rank Type move name #474 Porygon-Z Type: Normal
Normal Tackle Normal Conversion
Strength
Normal Conversion2 Psychic Psybeam
Dark Nasty Plot
Dexterity
Psychic Trick Room
Psychic Agility Normal Recover Vitality
Electric Magnet Rise Bug Signal Beam Special
Dark Embargo Electric Discharge
Insight
Normal Lock-On Normal Tri Attack

5
Height: Weight: Base Suggested Rank:
Psychic Magic Coat Electric Zap Cannon
0.9 m / 3’03” 34kg / 75 lbs HP: Ace
Normal Hyper Beam Electric Electro Web
Virtual Pokémon Abilities:
Normal Pain Split Psychic Trick A software to explore another Downlad & Adaptability
dimension was installed on Porygon.
EVOLUTIVE stage: Final.
However, it began acting oddly
due to glitches in the code. Since
then, it has a fondness for videos of
Meowth and Skitty on the internet. #137 #233 #474

225
Sinnoh Pokédex

#475 Gallade Type: Psychic Fight Rank Type move name Rank Type move name
Normal Leer Psychic Confusion
Strength
Normal Double Team Psychic Teleport
Dexterity Fight Quick Guard Normal False Swipe
Vitality Normal Feint Bug Fury Cutter
Special Rock Wide Guard Normal Slash
Psychic Heal Pulse Normal Swords Dance
Insight
Psychic Psycho Cut Normal Helping Hand

5
Height: Weight: Base Suggested Rank:
Grass Leaf Blade Dark Night Slash
1.6m / 5’03” 52kg / 114 lbs HP: Ace
Normal Protect Fight Close Combat
Blade Pokémon Abilities:
This Pokémon is male only. He has Steadfast Psychic Stored Power Ghost Shadow Sneak
an extreme sense of courtesy. In EVOLUTIVE stage: Final. Electric Thunder Punch Fight Drain Punch
a battle, it uses the blades on his Evolved by: Dawn Stone.
arms as if they were swords. It is a
loyal Pokémon and won’t doubt to
fiercely protect its trainer. #280 #281 #282 #475

Mega-Gallade Type: Psychic Fight Rank Type move name Rank Type move name
Normal Leer Psychic Confusion
Strength
Normal Double Team Psychic Teleport
Dexterity Fight Quick Guard Normal False Swipe
Vitality Normal Feint Bug Fury Cutter
Special Rock Wide Guard Normal Slash
Psychic Heal Pulse Normal Swords Dance
Insight
Psychic Psycho Cut Normal Helping Hand

6
Height: Weight: Base Suggested Rank:
Grass Leaf Blade Dark Night Slash
1.6m / 5’03” 56kg / 124 lbs HP: Pro
Normal Protect Fight Close Combat
Blade Pokémon Abilities:
With the power of the Mega Stone Inner Focus Psychic Stored Power Ghost Shadow Sneak
it senses the emotions of others in a Electric Thunder Punch Fight Drain Punch
EVOLUTIVE stage: Mega Evolution.
large radius and will go help anyone
in need. It will only attack if it needs
to defend someone or someting. It
is protective and brave. #280 #281 #282 #475

Rank Type move name Rank Type move name #476 Probopass Type: Rock Steel
Normal Tackle Normal Block
Strength
Steel Iron Defense Steel Magnet Bomb
Dexterity
Normal Tri Attack Electric Magnetic Flux
Electric Magnet Rise Psychic Gravity Vitality
Rock Wide Guard Electric Thunder Wave Special
Rock Rock Blast Psychic Rest
Insight
Electric Spark Rock Rock Slide

4
Height: Weight: Base Suggested Rank:
Rock Power Gem Rock Sand Storm 1.5m / 5’00” 680kg /1496 lbs HP: Amateur
Electric Discharge Ground Earth Power
Compass Pokémon Abilities:
Rock Stone Edge Normal Lock-On It exudes strong magnetism from Sturdy & Magnet Pull
Electric Zap Canon Normal Endure all over. It controls three small
EVOLUTIVE stage: Final.
Steel Iron Head Rock Ancient Power units called Mini-Noses that float
around and act as arms. It usually
stays motionless unless attacked or
provoked. #299 #476

#477 Dusknoir Type: Ghost Rank Type move name Rank Type move name
Normal Bind Normal Leer
Strength
Ghost Night Shade Normal Disable
Dexterity Normal Foresight Shadow Punch
Ghost
Vitality Fire Fire Punch Ice Ice Punch
Special Electric Thunder Punch Ghost Astonish
Ghost Confuse Ray Ghost Shadow Sneak
Insight
Dark Pursuit Ghost Curse

4
Height: Weight: Base Suggested Rank:
2.2m / 7’03” 106kg /235 lbs Fire Will-O-Wisp Psychic Gravity
HP: Ace
Ghost Hex Ghost Shadow Ball
Gripper Pokémon Abilities:
Normal Mean Look Dark Payback
This feared Pokémon is said to travel Pressure
to the other world. Some even Psychic Future Sight Psychic Imprison
EVOLUTIVE stage: Final.
believe that it takes lost spirits along Ghost Ominous Wind Dark Sucker Punch
with it. It uses the antenna on it’s
head to recive messges from the
deceased. #355 #356 #477

226
Sinnoh Pokédex

Rank Type move name Rank Type move name #478 Froslass Type: Ice Ghost
Normal Leer Ice Powder Snow
Strength
Ice Ice Shard Normal Double Team
Ghost Astonish Confuse Ray Dexterity
Ghost
Ice Icy Wind Fairy Draining Kiss Vitality
Ghost Ominous Wind Fight Wake-Up Slap Special
Fire Will-O-Wisp Ghost Destiny Bond Insight
Normal Captivate Ice Blizzard

4
Height: Weight: Base Suggested Rank:
Ice Hail Ghost Spite 1.3m / 4’03” 26kg / 58 lbs HP: Ace
Ice Aurora Veil Normal Weather Ball
Snow Land Pokémon Abilities:
This Pokémon is female only. Snow Cloak
Legends in snowy regions say that
EVOLUTIVE stage: Final.
a woman who was lost at an icy Evolved by: Dawn Stone. Female only.
mountain was reborn as Froslass. It
appears during blizzards to take lost
people away. #361 #362 #478

#479 Rotom Type: Electric Ghost Rank Type move name Rank Type move name
Electric Thunder Wave Ghost Astonish
Strength
Ghost Confuse Ray Electric Thunder Shock
Dexterity Normal Uproar Psychic Trick
Vitality Normal Double Team Electric Shock Wave
Special Ghost Ominous Wind Normal Substitute
Electric Electro Ball Ghost Hex
Insight
Electric Charge Electric Discharge

4
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 0.3kg / 0.7 lbs HP: Ace
Plasma Pokémon Abilities:
Its electric-like body can enter some Levitate
kinds of machines and take control
of them in order to cause mischief.  EVOLUTIVE stage: Final.
It changes its form to that of the
electric appliance, allowing it to
become more powerful. #479

#479 Rotom Heat Type: Electric Fire Rank Type move name Rank Type move name
Electric Thunder Wave Ghost Astonish
Strength
Ghost Confuse Ray Electric Thunder Shock
Dexterity Normal Uproar Psychic Trick
Vitality Normal Double Team Electric Shock Wave
Special Ghost Ominous Wind Normal Substitute
Electric Electro Ball Ghost Hex
Insight
Electric Charge Electric Discharge

4
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 0.3kg / 0.7 lbs Fire Overheat
HP: Ace
Plasma Pokémon Abilities:
A Microwave posessed by a Rotom. Levitate
It uses Fire powers and burns the
EVOLUTIVE stage: Final.
food of unsuspecting people.

While on this form it can use the


move: Overheat. #479

#479 Rotom Fan Type: Electric Flying Rank Type move name Rank Type move name
Electric Thunder Wave Ghost Astonish
Strength
Ghost Confuse Ray Electric Thunder Shock
Dexterity Normal Uproar Psychic Trick
Vitality Normal Double Team Electric Shock Wave
Special Ghost Ominous Wind Normal Substitute
Electric Electro Ball Ghost Hex
Insight
Electric Charge Electric Discharge

4
Height: Weight: Base Suggested Rank:
Flying Air Slash
0.3m / 1’00” 0.3kg / 0.7 lbs HP: Ace
Plasma Pokémon Abilities:
A Desk fan posessed by a Rotom. Levitate
It uses Wind powers and scatters
EVOLUTIVE stage: Final.
everything around with terrible air
currents.
While on this form it can use the
move: Air Slash. #479

227
Sinnoh Pokédex

#479 Rotom Mow Type: Electric Grass Rank Type move name Rank Type move name
Electric Thunder Wave Ghost Astonish
Strength
Ghost Confuse Ray Electric Thunder Shock
Dexterity Normal Uproar Psychic Trick
Vitality Normal Double Team Electric Shock Wave
Special Ghost Ominous Wind Normal Substitute
Electric Electro Ball Ghost Hex
Insight
Electric Charge Electric Discharge

4
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 0.3kg / 0.7 lbs Grass Leaf Storm
HP: Ace
Plasma Pokémon Abilities:
A Lawnmower posessed by a Levitate
Rotom.It uses Grass powers, mows
EVOLUTIVE stage: Final.
awful patterns on the grass and
chases people with the blades out.
While on this form it can use the
move: Leaf Storm. #479

#479 Rotom Frost Type: Electric Ice Rank Type move name Rank Type move name
Electric Thunder Wave Ghost Astonish
Strength
Ghost Confuse Ray Electric Thunder Shock
Dexterity Normal Uproar Psychic Trick
Vitality Normal Double Team Electric Shock Wave
Special Ghost Ominous Wind Normal Substitute
Electric Electro Ball Ghost Hex
Insight
Electric Charge Electric Discharge

4
Height: Weight: Base Suggested Rank:
Ice Blizzard
0.3m / 1’00” 0.3kg / 0.7 lbs HP: Ace
Plasma Pokémon Abilities:
A refrigerator posessed by a Rotom. Levitate
It uses Ice powers, traps people
EVOLUTIVE stage: Final.
inside and freezes them in solid ice
blocks.
While on this form it can use the
move: Blizzard. #479

#479 Rotom Wash Type: Electric Water Rank Type move name Rank Type move name
Electric Thunder Wave Ghost Astonish
Strength
Ghost Confuse Ray Electric Thunder Shock
Dexterity Normal Uproar Psychic Trick
Vitality Normal Double Team Electric Shock Wave
Special Ghost Ominous Wind Normal Substitute
Electric Electro Ball Ghost Hex
Insight
Electric Charge Electric Discharge

4
Height: Weight: Base Suggested Rank:
Water Hydro Pump
0.3m / 1’00” 0.3kg / 0.7 lbs HP: Ace
Plasma Pokémon Abilities:
A Washing machine posessed by Levitate
a Rotom.It uses Water powers
EVOLUTIVE stage: Final.
and floods the houses with torrents
of water.
While on this form it can use the
move: Hydro Pump. #479

#479 Rotom Dex Type: Electric Rank Type move name Rank
cost Type move name
Electric Thunder Wave Ghost Astonish
Strength
Ghost Confuse Ray Electric Thunder Shock
Dexterity Normal Uproar Psychic Trick
Vitality Normal Double Team Electric Shock Wave
Special Ghost Ominous Wind Normal Substitute
Electric Electro Ball Ghost Hex
Insight
Electric Charge Electric Discharge

4
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 0.3kg / 0.7 lbs Psychic Light Screen
HP: Ace
Plasma Pokémon Abilities:
A Pokédex posessed by a Rotom, Levitate
it has access to all the information
EVOLUTIVE stage: Final.
inside the computer and uses the
sounds to emulate speech.
While on this form it can use the
move Light Screen. #479

228
Sinnoh Pokédex

Rank Type move name Rank Type move name #480 Uxie Type: Psychic
Dark Memento Normal Natural Gift
Strength
Normal Flail Psychic Rest
Dexterity
Psychic Confusion Psychic Imprison
Normal Endure Normal Swift Vitality
Normal Yawn Psychic Future Sight Special
Psychic Amnesia Psychic Extrasensory
Insight
Dark Foul Play Normal Hidden Power

4
Height: Weight: Base Suggested Rank:
Normal Psych Up Psychic Trick Room
0.3m / 1’00” 0.3kg / 0.7 lbs HP: Master
Psychic Magic Room Psychic Wonder Room
Pokédex has no data. Abilities:
In the myths of Sinnoh they talk Levitate
about three beings that came out
EVOLUTIVE stage: Unknown.
from the same egg, the yellow one
was the being of knowledge.
Together they shaped the human
race to be complete. #480

#481 Mesprit Type: Psychic Rank Type move name Rank Type move name
Psychic Healing Wish Normal Natural Gift
Strength
Normal Copycat Psychic Rest
Dexterity
Psychic Confusion Psychic Imprison
Vitality Normal Protect Normal Swift
Special Normal Lucky Chant Psychic Future Sight
Fairy Charm Psychic Extrasensory
Insight
Normal Helping Hand Normal Hidden Power

4
Height: Weight: Base Suggested Rank:
Normal Psych Up Psychic Role Play
0.3m / 1’00” 0.3kg / 0.7 lbs HP: Master
Dark Knock Off Psychic Trick
Pokédex has no data. Abilities:
In the myths of Sinnoh they talk Levitate
about three beings that came out
EVOLUTIVE stage: Unknown.
from the same egg, the pink one
was the being of emotion.
Together they shaped the human
race to be complete. #481

Rank Type move name Rank Type move name #482 Azelf Type: Psychic
Normal Last Resort Normal Natural Gift
Strength
Normal Flail Psychic Rest
Dexterity
Psychic Confusion Psychic Imprison
Fight Detect Normal Swift Vitality
Normal Uproar Psychic Future Sight Special
Dark Nasty Plot Psychic Extrasensory
Insight
Normal Explosion Normal Hidden Power

4
Height: Weight: Base Suggested Rank:
Normal Swords Dance Rock Stealth Rock
0.3m / 1’00” 0.3kg / 0.7 lbs HP: Master
Psychic Skill Swap Psychic Zen Headbutt
Pokédex has no data. Abilities:
In the myths of Sinnoh they talk Levitate
about three beings that came out EVOLUTIVE stage: Unknown.
from the same egg, the blue one
was the being of willpower.
Together they shaped the human
race to be complete. #482

#483 Dialga Type: Steel Dragon Rank Type move name Rank Type move name
Dragon Dragon Breath Normal Scary Face
Strength
Steel Metal Claw Rock Ancient Power
Dexterity
Normal Slash Rock Power Gem
Vitality Steel Metal Burst Dragon Dragon Claw
Special Ground Earth Power Fight Aura Sphere
Steel Iron Tail Dragon Roar of Time
Insight
Steel Flash Cannon Normal Hidden Power

7
Height: Weight: Base Suggested Rank:
Normal Psych Up Psychic Trick Room
5.4m / 17’09” 683kg/1505 lbs HP: Master
Dragon Dragon Pulse Steel Iron Defense
Pokédex has no data. Abilities:
Pressure & Telepathy
In some religions there is a being
EVOLUTIVE stage: Unknown.
called “The God of Time” whose
first roar brought future, present
and past.
#483

229
Sinnoh Pokédex

Rank Type move name Rank Type move name #484 Palkia Type: Water Dragon
Dragon Dragon Breath Normal Scary Face
Strength
Water Water Pulse Rock Ancient Power
Dexterity
Normal Slash Rock Power Gem
Water Aqua Tail Dragon Dragon Claw Vitality
Ground Earth Power Fight Aura Sphere Special
Normal Hyper Voice Dragon Spacial Rend
Insight
Water Hydro Pump Normal Hidden Power

5
Height: Weight: Base Suggested Rank:
Normal Psych Up Psychic Gravity
4.2m / 13’09” 336kg / 740 lbs HP: Master
Dragon Dragon Pulse Water Liquidation
Pokédex has no data. Abilities:
Pressure & Telepathy
A fantasy book describes a place
EVOLUTIVE stage: Unknown.
where space bends in impossible
ways and the master of that site
was a Pokémon with a similar
appearance. #484

#485 Heatran Type: Fire Steel Rank Type move name Rank Type move name
Rock Ancient Power Normal Leer
Strength
Fire Fire Fang Steel Metal Sound
Dexterity
Dark Crunch Normal Scary Face
Vitality Fire Lava Plume Fire Fire Spin
Special Steel Iron Head Ground Earth Power
Fire Heat Wave Rock Stone Edge
Insight
Fire Magma Storm Steel Iron Defense

4
Height: Weight: Base Suggested Rank:
Fire Sunny Day Ground Stomping Tantrum
1.7m / 5’07” 430kg / 948 lbs HP: Pro
Dragon Dragon Pulse Normal Uproar
Pokédex has no data. Abilities:
Flash Fire & Flame Body
An old painting showed a similar
Pokémon standing atop of an EVOLUTIVE stage: Unknown.
erupting Volcano.

#485

Rank Type move name Rank Type move name #486 Regigigas Type: Normal Flying
Steel Heavy Slam Normal Crush Grip
Strength
Fire Fire Punch Ice Ice Punch
Dexterity
Electric Thunder Punch Normal Dizzy Punch
Dark Knock Off Ghost Confuse Ray Vitality
Normal Foresight Fight Revenge Special
Rock Wide Guard Psychic Zen Headbutt
Insight
Dark Payback Normal Hidden Power

6
Height: Weight: Base Suggested Rank:
Normal Psych Up Normal Giga Impact
3.7m / 12’02” 1 ton /2204 lbs HP: Master
Normal Substitute Normal Strength
Pokédex has no data. Abilities:
Fight Superpower Normal Nature Power Slow Start
A very old legend tells about the
EVOLUTIVE stage: Unknown.
King of Giants, who could crush a
mountain with its grip and mold
living titans from the rubble.
#486

#487 Giratina Type: Ghost Dragon Rank Type move name Rank Type move name
Dragon Dragon Breath Normal Scary Face
Strength
Ghost Ominous Wind Rock Ancient Power
Dexterity
Normal Slash Ghost Shadow Sneak
Vitality Ghost Destiny Bond Dragon Dragon Claw
Special Ground Earth Power Fight Aura Sphere
Ghost Shadow Claw Ghost Shadow Force
Insight
Ghost Hex Normal Hidden Power

8
Height: Weight: Base Suggested Rank:
Normal Psych Up Ghost Spite
4.5m / 14’09” 750kg/1653 lbs HP: Master
Normal Pain Split Dragon Outrage
Abilities:
Pressure & Telepathy Dragon Draco Meteor Psychic Gravity

PLOT DEVICE. EVOLUTIVE stage: Unknown.

#487

230
Sinnoh Pokédex

Origin Giratina Type: Ghost Dragon Rank Type move name Rank Type move name
Dragon Dragon Breath Normal Scary Face
Strength
Ghost Ominous Wind Rock Ancient Power
Dexterity
Normal Slash Ghost Shadow Sneak
Vitality Ghost Destiny Bond Dragon Dragon Claw
Special Ground Earth Power Fight Aura Sphere
Ghost Shadow Claw Ghost Shadow Force
Insight
Ghost Hex Normal Hidden Power

8
Height: Weight: Base Suggested Rank:
1.6m / 5’03” 56kg / 124 lbs Normal Psych Up Ghost Spite
HP: Master
Normal Pain Split Dragon Outrage
Abilities:
Levitate Dragon Draco Meteor Psychic Gravity

EVOLUTIVE stage: Unknown.


PLOT DEVICE

Rank Type move name Rank Type move name #488 Cresselia Type: Psychic Flying
Psychic Lunar Dance Psychic Psycho Shift
Strength
Psychic Psycho Cut Fairy Moonlight
Dexterity
Psychic Confusion Normal Double Team
Normal Safeguard Ice Mist Vitality
Ice Aurora Beam Psychic Future Sight Special
Normal Slash Psychic Psychic
Insight
Fairy Moonblast Psychic Rest

6
Height: Weight: Base Suggested Rank:
Normal Captivate Psychic Calm Mind
1.5m / 5’00” 85kg / 188 lbs HP: Pro
Normal Protect Psychic Magic Coat
Pokédex has no data. Abilities:
Psychic Light Screen Psychic Reflect The embodiment of dreams comes Levitate
to life during the crescent moon
EVOLUTIVE stage: Unknown.
nights. You will be blessed with
peaceful bedtimes If you keep one
of its feathers. Or so they say.
#488

#489 Phione Type: Water Rank Type move name Rank Type move name
Water Bubble Water Water Sport
Strength
Fairy Charm Normal Supersonic
Dexterity
Water Bubble Beam Poison Acid Armor
Vitality Water Whirlpool Water Water Pulse
Special Water Aqua Ring Water Dive
Water Rain Dance Water Surf
Insight
Normal Helping Hand Normal Heal Bell

4
Height: Weight: Base Suggested Rank:
Normal Last Resort
0.4m / 1’04” 3kg / 6 lbs HP: Pro
Pokédex has no data. Abilities:
There have been sightings of Hydration
small groups of similar Pokémon
EVOLUTIVE stage: Unknown.
but its existance has never been
confirmed. It is said to be the
offspring of Manaphy.
#489

Rank Type move name Rank Type move name #490 Manaphy Type: Water
Bug Tail Glow Water Bubble
Strength
Water Water Sport Fairy Charm
Dexterity
Normal Supersonic Water Bubble Beam
Poison Aceid Armor Water Whirlpool Vitality
Water Water Pulse Water Aqua Ring Special
Water Dive Water Rain Dance
Insight
Water Surf Psychic Heart Swap

5
Height: Weight: Base Suggested Rank:
Water Liquidation Ice Icy Wind
0.3m / 1’00” 1kg / 3 lbs HP: Pro
Flying Bounce
Pokédex has no data. Abilities:
It is said that after the war for land Hydration
and sea was over, a tiny Pokémon
EVOLUTIVE stage: Unknown.
was born from the bottom of
the ocean to bond with all the
creatures as a sign of peace.
#490

231
Sinnoh Pokédex

#491 Darkrai Type: Dark Rank Type move name Rank Type move name
Ghost Ominous Wind Normal Disable
Strength
Normal Quick Attack Psychic Hypnosis
Dexterity
Dark Feint Attack Ghost Nightmare
Vitality Normal Double Team Ice Haze
Special Dark Dark Void Dark Nasty Plot
Psychic Dream Eater Dark Dark Pulse
Insight
Dark Torment Psychic Wonder Room

4
Height: Weight: Base Suggested Rank:
Dark Foul Play Ghost Spite
1.5m / 5’00” 50kg / 111 lbs HP: Pro
Pokédex has no data. Abilities:
All around the world, young children Bad Dreams
have depicted a similar figure in
EVOLUTIVE stage: Unknown.
their drawings.
They call it “The Boogeyman”.
People say it will make all your
nightmares come true. #491

Rank Type move name Rank Type move name #492 Shaymin Type: Grass
Normal Growth Grass Magical Leaf
Strength
Grass Leech Seed Grass Synthesis
Dexterity
Normal Sweet Scent Normal Natural Gift
Grass Worry Seed Grass Aromatherapy Vitality
Grass Energy Ball Fairy Sweet Kiss Special
Psychic Healing Wish Grass Seed Flare
Insight
Ground Earth Power Normal Endeavor

5
Height: Weight: Base Suggested Rank:
Grass Giga Drain Psychic Zen Headbutt 0.8m / 0’08” 2kg / 4 lbs HP: Pro
Pokédex has no data. Abilities:
There are old traces of gigantic Natural Cure
trees that once grew all over the
EVOLUTIVE stage: Unknown.
earth. They were called the “Trees
of Life” and their flowers granted
the power of flight to the kind-
hearted, or so the legend says. #492

Rank Type move name Rank Type move name #492 Shaymin Type: Grass Flying
Normal Growth Grass Magical Leaf
Strength
Grass Leech Seed Grass Synthesis
Dexterity
Normal Sweet Scent Normal Natural Gift
Grass Worry Seed Flying Air Slash Vitality
Grass Energy Ball Fairy Sweet Kiss Special
Grass Leaf Storm Grass Seed Flare
Insight
Normal Endeavor Psychic Zen Headbutt

5
Height: Weight: Base Suggested Rank:
Grass Giga Drain Flying Tailwind 1.6m / 5’03” 56kg / 124 lbs HP: Pro
Pokédex has no data. Abilities:
There are old traces of gigantic Serene Grace
trees that once grew all over the
EVOLUTIVE stage: Unknown.
earth. They were called the “Trees
of Life” and their flowers granted
the power of flight to the kind-
hearted, or so the legend says. #492

#493 Arceus Type: Normal Rank Type move name Rank Type move name
Fight Seismic Toss Psychic Cosmic Power
Strength
Normal Natural Gift Dark Punishment
Dexterity
Psychic Gravity Ground Earth Power
Vitality Normal Hyper Voice Normal Extreme Speed
Special Normal Refresh Psychic Future Sight
Normal Recover Normal Hyper Beam
Insight
Normal Perish Song Normal Judgment

6
Height: Weight: Base Suggested Rank:
Steel Sunsteel Strike Bug Infestation
3.2m / 10’06” 320kg / 705 lbs HP: Master
Electric Zap Cannon Dragon Draco Meteor
Abilities:
Multitype Fairy Light of Ruin Fire Inferno
Flying Hurricane Ghost Phantom Force
PLOT DEVICE. EVOLUTIVE stage: Unknown.
Grass Frenzy Plant Fight Detect
Ice Sheer Cold Poison Sludge Wave
#493 Rock Ancient Power Water Origin Pulse
232
Unova Pokédex

Rank Type move name Rank Type move name #494 Victini Type:
Fire Searing Shot Normal Focus Energy
Strength
Psychic Confusion Fire Incinerate
Dexterity
Normal Quick Attack Normal Endure
Normal Headbutt Fire Flame Charge Vitality
Fight Reversal Fire Flame Burst Special
Psychic Zen Headbutt Fire Inferno
Insight
Normal Double-Edge Fire Flare Blitz

5
Height: Weight: Base Suggested Rank:
Fight Final Gambit Psychic Stored Power
0.4m / 1’04” 4kg / 8 lbs HP: Pro
Fire Overheat Psychic Trick
Pokédex has no data. Abilities:
Electric Shock Wave Fire V-Create On tournament days, Trainers eat a Victory Star
“V” shaped apple as a sign of good
EVOLUTIVE stage: Unknown.
luck. It is unknown if it has anything
to do with this Pokémon.

#494

#495 Snivy Type: Grass Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Grass Vine Whip Normal Wrap
Dexterity
Normal Growth Grass Leaf Tornado
Vitality Grass Leech Seed Grass Mega Drain
Special Normal Slam Grass Leaf Blade
Poison Coil Grass Giga Drain
Insight
Normal Wring Out Poison Gastro Acid

3
Height: Weight: Base Suggested Rank:
Grass Leaf Storm Grass Grass Pledge
0.6m / 2’00” 8kg / 17 lbs HP: Beginner
Grass Synthesis Dragon Twister
Grass Snake Pokémon Abilities:
It is very intelligent and independent, Overgrow
although it seems calm it doesn’t
EVOLUTIVE stage: First.
like being bossed around. Evolution time: Medium.
Being exposed to lots of sunlight
makes its movements swifter. The
tail drops if it is not feeling well. #495 #496 #497

Rank Type move name Rank Type move name #496 Servine Type: Grass
Normal Tackle Normal Leer
Strength
Grass Vine Whip Normal Wrap
Dexterity
Normal Growth Grass Leaf Tornado
Grass Leech Seed Grass Mega Drain Vitality
Normal Slam Grass Leaf Blade Special
Poison Coil Grass Giga Drain
Insight
Normal Wring Out Poison Gastro Acid

4
Height: Weight: Base Suggested Rank:
Grass Leaf Storm Grass Grass Pledge 0.8m / 2’07” 16kg / 35 lbs HP: Amateur
Grass Synthesis Dragon Twister
Grass Snake Pokémon Abilities:
It moves along the ground by sliding. Overgrow
Its swift movements befuddle its
EVOLUTIVE stage: Second.
foes, then attacks with a vine whip. Evolution time: Medium.
It always keeps itself clean and
it demands care from its trainer,
otherwise it will misbehave. #495 #496 #497

#497 Serperior Type: Grass Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Grass Vine Whip Normal Wrap
Dexterity
Normal Growth Grass Leaf Tornado
Vitality Grass Leech Seed Grass Mega Drain
Special Normal Slam Grass Leaf Blade
Poison Coil Grass Giga Drain
Insight
Normal Wring Out Poison Gastro Acid

5
Height: Weight: Base Suggested Rank:
Grass Leaf Storm Grass Frenzy Plant
3.3m / 10’10” 126kg /277 lbs HP: Ace
Grass Synthesis Dragon Dragon Pulse
Regal Pokémon Abilities:
It stops enemies dead in their tracks Overgrow
with just one intense glare. It is a
EVOLUTIVE stage: Final.
noble and proud Pokémon.
It is not aggressive but it can be very
stubborn. It takes a really strong foe
for it to take the fight seriously. #495 #496 #497

233
Unova Pokédex

Rank Type move name Rank Type move name #498 Tepig Type: Fire
Normal Tackle Normal Tail Whip
Strength
Fire Ember Normal Odor Sleuth
Normal Defense Curl Fire Flame Charge Dexterity
Poison Smog Rock Rollout Vitality
Normal Take Down Fire Heat Crash Special
Dark Assurance Fire Flamethrower
Insight
Rock Head Smash Normal Roar

3
Height: Weight: Base Suggested Rank:
Fire Flare Blitz Fire Fire Pledge 0.5m / 1’08” 10kg / 21 lbs HP: Starter
Normal Body Slam Fire
Dark Flare
Sucker Blitz
Punch
Fire Pig Pokémon Abilities:
It blows fire through its nose. When Blaze
it catches a cold, the fire becomes
EVOLUTIVE stage: First.
pitch-black smoke instead. Evolution time: Medium.
Tepig loves to eat roasted berries
and its keen sense of smell allows it
to find them easily. #498 #499 #500

#499 Pignite Type: Fire Fight Rank Type move name Rank Type move name
Normal Tackle Normal Tail Whip
Strength
Fire Ember Normal Odor Sleuth
Dexterity Normal Defense Curl Fire Flame Charge
Vitality Fight Arm Thrust Poison Smog
Special Rock Rollout Normal Take Down
Fire Heat Crash Dark Assurance
Insight
Fire Flamethrower Rock Head Smash

4
Height: Weight: Base Suggested Rank:
Normal Roar Fire Flare Blitz
1m / 3’03” 55kg / 122 lbs HP: Amateur
Fire Fire Pledge Normal Body Slam
Fire Pig Pokémon Abilities:
Whatever it eats becomes fuel for Blaze Dark Sucker Punch
the flame on its stomach. When
EVOLUTIVE stage: Second.
it is angered, the intensity of the Evolution time: Medium.
flame increases. It is not common to
see them the wild. They are mostly
found living in warm places. #498 #499 #500

Rank Type move name Rank Type move name #500 Emboar Type: Fire Fight
Normal Tail Whip Normal Tackle
Strength
Normal Odor Sleuth Fire Ember
Roar Normal Defense Curl Dexterity
Normal
Fire Flame Charge Fight Arm Thrust Vitality
Poison Smog Rock Rollout Special
Normal Take Down Fire Heat Crash
Insight
Dark Assurance Fire Flamethrower

6
Height: Weight: Base Suggested Rank:
Rock Head Smash Fight Hammer Arm 1.6m / 5’03” 300kg /660 lbs HP: Ace
Fire Flare Blitz Fire Blast Burn
Mega Fire Pig Pokémon Abilities:
Steel Heavy Slam Electric Thunder Punch Although it has a scary exterior, it is Blaze
a very gentle Pokémon that cares EVOLUTIVE stage: Final.
deeply for family and friends.
It can burst its punches and beard
on fire, it also shows proficiency on
martial arts like Judo. #498 #499 #500

#501 Oshawott Type: Water Rank Type move name Rank Type move name
Normal Tackle Normal Tail Whip
Strength
Water Water Gun Water Water Sport
Dexterity Normal Focus Energy Water Razor Shell
Vitality Bug Fury Cutter Water Water Pulse
Special Fight Revenge Water Aqua Jet
Normal Encore Water Aqua Tail
Insight
Normal Retaliate Normal Swords Dance

3
Height: Weight: Base Suggested Rank:
0.5m / 1’08” 6kg / 13 lbs Water Hydro Pump Water Water Pledge
HP: Starter
Flying Air Slash Fight Detect
Sea Otter Pokémon Abilities:
It is only seen close to the sea in a Torrent
few places in the world.
EVOLUTIVE stage: First.
Oshawott uses the scalchop on its Evolution time: Medium.
chest as a tool for multiple purposes
and as a weapon to slash and fight.
It is small but brave and daring. #501 #502 #503

234
Unova Pokédex

Rank Type move name Rank Type move name #502 Dewott Type: Water
Normal Tackle Normal Tail Whip
Strength
Water Water Gun Water Water Sport
Normal Focus Energy Water Razor Shell Dexterity
Bug Fury Cutter Water Water Pulse Vitality
Fight Revenge Water Aqua Jet Special
Normal Encore Water Aqua Tail
Insight
Normal Retaliate Normal Swords Dance

4
Height: Weight: Base Suggested Rank:
Water Hydro Pump Water Water Pledge 0.8m / 2’07” 24kg / 54 lbs HP: Amateur
Flying Air Slash Fight Detect
Discipline Pokémon Abilities:
It isolates itself from others and
 Torrent
trains every day to perform a double
EVOLUTIVE stage: Second.
scalchop slash technique. Evolution time: Medium.
This Pokémon takes itself very
seriously and won’t back down from
any challenge. #501 #502 #503

#503 Samurott Type: Water Rank Type move name Rank Type move name
Normal Tail Whip Normal Tackle
Strength
Water Water Sport Water Water Gun
Dexterity Encore Normal
Normal Focus Energy
Vitality Water Razor Shell Bug Fury Cutter
Special Water Water Pulse Fight Revenge
Water Aqua Jet Normal Slash
Insight
Bug Megahorn Water Aqua Tail

5
Height: Weight: Base Suggested Rank:
Normal Retaliate Normal Swords Dance
1.5m / 5’00” 94kg / 208 lbs HP: Ace
Water Hydro Pump Water Hydro Cannon
Formidable Pokémon Abilities:
It uses the horn on it’s head and Torrent Dark Night Slash Steel Smart Strike
both seamitars attached to it’s
EVOLUTIVE stage: Final.
front legs as weapons. In the late
spring and fall, they gather on cold
beaches and fight each other. The
winner lets out an intimidating roar. #501 #502 #503

Rank Type move name Rank Type move name #504 Patrat Type: Normal
Normal Tackle Normal Leer
Strength
Dark Bite Normal Bide
Fight
Dexterity
Detect Ground Sand Attack
Dark Crunch Psychic Hypnosis Vitality
Normal Super Fang Normal After You Special
Normal Work Up Normal Focus Energy
Insight
Normal Mean Look Normal Hyper Fang

3
Height: Weight: Base Suggested Rank:
Dark Nasty Plot Normal Baton Pass
0.5m / 1’08” 11kg / 25 lbs HP: Beginner
Normal Slam ? Normal Screech
Scout Pokémon Abilities:
Grass Seed Bomb Water Aqua Tail Run Away & Keen Eye
They live in grass fields in big groups.
One of them is always looking out EVOLUTIVE stage: First.
for predators. The group gathers Evolution time: Fast.
food they store on their cheeks to
bring it back home. They are wary
and alert all the time. #504 #505

#505 Watchog Type: Normal Rank Type move name Rank Type move name
Normal Leer Normal Tackle
Strength
Fight Low Kick Dark Bite
Dexterity
Fight Detect Normal Bide
Vitality Ground Rototiller Ground Sand Attack
Special Dark Crunch Psychic Hypnosis
Ghost Confuse Ray Normal Super Fang
Insight
Normal After You Normal Psych Up

4
Height: Weight: Base Suggested Rank:
1.1m / 3’07” 27kg / 59 lbs Normal Focus Energy Normal Mean Look
HP: Amateur
Normal Hyper Fang Dark Nasty Plot
Lookout Pokémon Abilities:
Their fur has a luminicent property. Run Away & Keen Eye Normal Baton Pass Normal Slam
They make the patterns on their Fire Fire Punch Electric Thunder Punch
EVOLUTIVE stage: Final.
bodies glow in order to threaten Fight Revenge
predators. Their keen eyesight
allows them to see in the dark.They
are also good diggers. #504 #505

235
Unova Pokédex

Rank Type move name Rank Type move name #506 Lillipup Type: Normal
Normal Leer Normal Tackle
Strength
Normal Odor Sleuth Dark Bite
Fairy Normal Dexterity
Baby-Doll Eyes Helping Hand
Normal Take Down Normal Work Up Vitality
Dark Crunch Normal Roar Special
Normal Retaliate Fight Reversal
Insight
Normal Last Resort Normal Giga Impact

3
Height: Weight: Base SUGGESTED Rank:
Fairy Play Rough Ghost Lick 0.4m / 1’04” 4kg / 9 lbs HP: Starter
Normal Endure Normal Yawn
Puppy Pokémon Abilities:
Good with children and old people, Vital Spirit & Pick Up
this gentle Pokémon is a favorite
EVOLUTIVE stage: First.
to keep as pet. It is very brave and Evolution time: Medium.
smart and will protect it’s trainer
against any threat. It uses the hair
on its head to feel its surroundings. #506 #507 #508

#507 Herdier Type: Normal Rank Type move name Rank Type move name
Normal Leer Normal Tackle
Strength
Normal Odor Sleuth Dark Bite
Dexterity
Normal Helping Hand Normal Take Down
Vitality Normal Work Up Dark Crunch
Special Normal Roar Normal Retaliate
Fight Reversal Normal Last Resort
Insight
Normal Giga Impact Fairy Play Rough

4
Height: Weight: Base SUGGESTED Rank:
0.9m / 3’00” 14kg / 32 lbs Ghost Lick Normal Endure
HP: Amateur
Normal Yawn
Loyal Dog Pokémon Abilities:
It loyally follows its Trainer’s orders. Intimidate & Sand Rush
For ages, they have helped Trainers
EVOLUTIVE stage: Second.
to raise well behaved Pokémon. Evolution time: Medium.
It has black, cape-like fur that is very
hard and keeps it protected from
the weather. #506 #507 #508

Rank Type move name Rank Type move name #508 Stoutland Type: Normal
Normal Tackle Normal Leer
Strength
Dark Bite Normal Odor Sleuth
Fire Fang
Dexterity
Ice Ice Fang Fire
Electric Thunder Fang Normal Helping Hand Vitality
Normal Take Down Normal Work Up Special
Dark Crunch Normal Roar
Insight
Normal Retaliate Fight Reversal

5
Height: Weight: Base SUGGESTED Rank:
Normal Last Resort Normal Giga Impact
1.2m / 4’00” 61kg / 134 lbs HP: Amateur
Fairy Play Rough Psychic Psychic Fangs
Big-Hearted Pokémon Abilities:
Steel Iron Head Fight Superpower For many years this Pokémon has Intimidate & Sand Rush
helped with rescue missions in hostile
EVOLUTIVE stage: Final.
places. Its outer coat is hard on the
exterior but soft and silky on the
inside. They keep people safe and
warm while help is on the way. #506 #507 #508

#509 Purrloin Type: Dark Rank Type move name Rank Type move name
Normal Scratch Normal Growl
Strength
Normal Assist Ground Sand Attack
Dexterity
Normal Fury Swipes Dark Pursuit
Vitality Dark Torment Normal Fake Out
Special Dark Hone Claws Dark Assurance
Normal Slash Normal Captivate
Insight
Dark Snatch Dark Night Slash

3
Height: Weight: Base SUGGESTED Rank:
Dark Nasty Plot Dark Sucker Punch
0.4m / 1’04” 10kg / 22 lbs HP: Beginner
Fairy Play Rough Psychic Trick
Devious Pokémon Abilities:
They have adapted to live in the Limber & Unburden Dark Fake Tears Normal Pay Day
streets of big cities. They steal for
EVOLUTIVE stage: First.
fun but their victims can’t help but Evolution time: Medium.
forgive them. Their cute act is a
ruse. People who keep them as pets
often regret it. #509 #510

236
Unova Pokédex

Rank Type move name Rank Type move name #510 Liepard Type: Dark
Normal Scratch Normal Growl
Strength
Normal Assist Ground Sand Attack
Dexterity
Normal Fury Swipes Dark Pursuit
Dark Torment Normal Fake Out Vitality
Dark Hone Claws Dark Assurance Special
Normal Slash Dark Taunt
Insight
Dark Snatch Dark Night Slash

4
Height: Weight: Base SUGGESTED Rank:
Dark Nasty Plot Dark Sucker Punch
1.1m / 3’07” 37kg / 82 lbs HP: Amateur
Fairy Play Rough Fairy Charm
Cruel Pokémon Abilities:
Dark Fake Tears Psychic Trick It’s difficult to see one in the Limber & Unburden
wild. These Pokémon vanish and
EVOLUTIVE stage: Final.
appear attacking unexpectedly.
Many Trainers are drawn to their
beautiful fur and elegant appeal.
But they can be quite dangerous. #509 #510

#511 Pansage Type: Grass Rank Type move name Rank Type move name
Normal Scratch Normal Play Nice
Strength
Normal Leer Ghost Lick
Dexterity
Grass Vine Whip Normal Fury Swipes
Vitality Grass Leech Seed Dark Bite
Special Grass Seed Bomb Dark Torment
Dark Fling Flying Acrobatics
Insight
Grass Grass Knot Normal Recycle

3
Height: Weight: Base SUGGESTED Rank:
Normal Natural Gift Dark Crunch
0.6m / 2’00” 10kg / 23 lbs HP: Beginner
Grass Grass Whistle Dark Nasty Plot
Grass Monkey Pokémon Abilities:
Pansage is a friendly Pokémon. It
 Gluttony Grass Giga Drain
is good at finding berries and will
EVOLUTIVE stage: First.
share them with other Pokémon. EvolVES WITH: Leaf Stone.
The leaves on it’s head have
medicinal properties, if it finds a sick
Pokémon it will offer some to heal it. #5111 #512

Rank Type move name Rank Type move name #512 Simisage Type: Grass
Normal Leer Ghost Lick
Strength
Normal Fury Swipes Grass Seed Bomb
Dexterity
Grass Synthesis Fairy Disarming Voice
Poison Gunk Shot Vitality
Special
Insight

4
Height: Weight: Base SUGGESTED Rank:
1.1m / 3’07” 30kg / 67 lbs HP: Amateur
Thorn Monkey Pokémon Abilities:
It becomes somewhat ill tempered Gluttony
after it evolves. The leaves on it’s
EVOLUTIVE stage: Final.
head can be made into a bitter but
effective medicine, however it will
attack anyone trying to take them
with it’s thorned tail. #5111 #512

#513 Pansear Type: Fire Rank Type move name Rank Type move name
Normal Scratch Normal Play Nice
Strength
Normal Leer Ghost Lick
Dexterity
Fire Incinerate Normal Fury Swipes
Vitality Normal Yawn Dark Bite
Special Fire Flame Burst Psychic Amnesia
Dark Fling Flying Acrobatics
Insight
Fire Fire Blast Normal Natural Gift

3
Height: Weight: Base SUGGESTED Rank:
0.6m / 2’00” 11kg / 24 lbs Dark Crunch Dark Nasty Plot
HP: Beginner
Fire Fire Spin Fairy Disarming Voice
High Temp Pokémon Abilities:
It lives close to volcanic mountains. Gluttony
It’s very intelligent, it roasts berries
EVOLUTIVE stage: First.
before eating them and helps lost EvolVES WITH: Fire Stone.
people. When angered the tuft of
hair on it’s head and tail can burst
into flames. #513 #514

237
Unova Pokédex

Rank Type move name Rank Type move name #514 Simisear Type: Fire
Normal Leer Ghost Lick
Strength
Normal Fury Swipes Fire Flame Burst
Dexterity
Poison Gunk Shot Fight Superpower
Fire Heat Wave Vitality
Special
Insight

4
Height: Weight: Base SUGGESTED Rank:
1m / 3’03” 28kg / 61 lbs HP: Amateur
Ember Pokémon Abilities:
A flame burns on top of its head. It Gluttony
scatters embers from its head and
EVOLUTIVE stage: Final.
tail to sear its opponents. It loves
sweets and is not afraid to go near
humans to try to get some candy
by begging or by stealing. #513 #514

#515 Panpour Type: Water Rank Type move name Rank Type move name
Normal Scratch Normal Play Nice
Strength
Normal Leer Ghost Lick
Dexterity
Water Water Gun Normal Fury Swipes
Vitality Normal Water Sport Dark Bite
Special Water Scald Dark Taunt
Dark Fling Flying Acrobatics
Insight
Water Brine Normal Recycle

3
Height: Weight: Base SUGGESTED Rank:
Normal Natural Gift Dark Crunch
0.6m / 2’00” 13kg / 29 lbs HP: Beginner
Dark Nasty Plot Water Aqua Tail
Spray Pokémon Abilities:
It does not thrive in dry climates. Gluttony Fairy Disarming Voice
It keeps itself damp by shooting
EVOLUTIVE stage: First.
the water stored in its head tuft. Evolves with: Water Stone.
Its water is valued by gardeners
and Grass Pokémon breeders as it
makes plants grow beautiful. #515 #516

Rank Type move name Rank Type move name Simipour Type: Water
Normal Leer Ghost Lick
Strength
Normal Fury Swipes Water Scald
Dexterity
Water Aqua Ring Water Hydro Pump
Poison Gunk Shot Vitality
Special
Insight

4
Height: Weight: Base SUGGESTED Rank:
1m / 3’03” 29kg / 63 lbs HP: Amateur
Geyser Pokémon Abilities:
It prefers places with clean water. Gluttony
When its tuft runs low, it replenishes
EVOLUTIVE stage: Final.
it by siphoning water up with its tail.
It is said that if you see a Simipour
swiming in a pond, the water is safe
to drink. #515 #516

#517 Munna Type: Psychic Rank Type move name Rank Type move name
Psychic Psywave Normal Defense Curl
Strength
Normal Lucky Chant Normal Yawn
Dexterity Psychic Psybeam Psychic Imprison
Vitality Fairy Moonlight Psychic Hypnosis
Special Psychic Zen Headbutt Psychic Calm Mind
Ghost Nightmare Psychic Dream Eater
Insight
Psychic Psychic Psychic Synchronoise

3
Height: Weight: Base SUGGESTED Rank:
Psychic Telekinesis Psychic Future Sight
0.6m / 2’00” 23kg / 56 lbs HP: Beginner
Psychic Stored Power Normal Heal Bell
Dream Eater Pokémon Abilities:
It lurks close to towns and eats the Forewarn & Synchronize Normal Pain Split Psychic Inferno Wish
Healing
dreams of people and Pokémon.
EVOLUTIVE stage: First.
When it eats a pleasant dream, it Evolves with: Moon Stone.
expels pink-colored mist.If you
forgot what you dreamed, a Munna
must have eaten your dream. #517 #518

238
Unova Pokédex

Rank Type move name Rank Type move name #518 Musharna Type: Psychic
Psychic Psychic Terrain Normal Defense Curl
Strength
Psychic Psybeam Psychic Hypnosis
Dexterity
Normal Lucky Chant Normal Pain Split
Normal Heal Bell Vitality
Psychic Healing Wish Special
Insight

6
Height: Weight: Base SUGGESTED Rank:
1.1m / 3’07” 60kg / 133 lbs HP: Amateur
Drowsing Pokémon Abilities:
It communicates with the mist on its Forewarn & Synchronize
forehead, it can create shapes and
EVOLUTIVE stage: Final.
images from dreams it has eaten.
It is said that this Pokémon is a link
between this world and a another
one made entirely of dreams. #517 #518

#519 Pidove Type: Normal Flying Rank Type move name Rank Type move name
Flying Gust Normal Growl
Strength
Normal Leer Normal Quick Attack
Dexterity Flying Air Cutter Flying Roost
Vitality Fight Detect Dark Taunt
Special Flying Air Slash Normal Razor Wind
Flying Feather Dance Normal Swagger
Insight
Normal Facade Flying Tailwind

3
Height: Weight: Base SUGGESTED Rank:
0.3m / 1’00” 2kg / 4 lbs Flying Sky Attack Steel Steel Wing
HP: Starter
Normal Lucky Chant Psychic Hypnosis
Tiny Pigeon Pokémon Abilities:
These Pokémon thrive in the cities. Big Pecks & Super Luck
They are accustomed to people
and they often gather in the parks. EVOLUTIVE stage: First.
Evolution time: Medium.
They are forgetful and not very
smart, but they always remember
the way back home. #519 #520 #521

Rank Type move name Rank Type move name #520 Tranquil Type: Normal Flying
Flying Gust Normal Growl
Strength
Normal Leer Normal Quick Attack
Flying Air Cutter Flying Roost Dexterity
Fight Detect Dark Taunt Vitality
Flying Air Slash Normal Razor Wind Special
Flying Feather Dance Normal Swagger
Insight
Normal Facade Flying Tailwind

4
Height: Weight: Base SUGGESTED Rank:
Flying Sky Attack Steel Steel Wing 0.6m / 2’00” 15kg / 33 lbs HP: Amateur
Normal Lucky Chant Psychic Hypnosis
Wild Pigeon Pokémon Abilities:
During war and old times people
 Big Pecks & Super Luck
made use of Tranquil’s sense of
EVOLUTIVE stage: Second.
location to send letters. It will never Evolution time: Medium.
fail to find it’s way back home. They
like quiet forests and enjoy to relax
in the peace and quiet. #519 #520 #521

#521 Unfezant Type: Normal Flying Rank Type move name Rank Type move name
Flying Gust Normal Growl
Strength
Normal Leer Normal Quick Attack
Dexterity Flying Air Cutter Flying Roost
Vitality Fight Detect Dark Taunt
Special Flying Air Slash Normal Razor Wind
Flying Feather Dance Normal Swagger
Insight
Normal Facade Flying Tailwind

5
Height: Weight: Base SUGGESTED Rank:
1.2m / 4’00” 29kg / 63 lbs Flying Sky Attack Fire Heat Wave
HP: Amateur
Dark Night Slash Normal Lucky Chant
Proud Pokémon Abilities:
Males swing the beautiful plumage Big Pecks & Super Luck
on their heads to threaten others
EVOLUTIVE stage: Final.
and to court females. Although less
visually appealing, females are better
at flying. Once they form a pair they
are mated for life. #519 #520 #521

239
Unova Pokédex

Rank Type move name Rank Type move name #522 Blitzle Type: Electric
Normal Quick Attack Normal Tail Whip
Strength
Electric Charge Electric Shock Wave
Electric Thunder Wave Fire Flame Charge
Dexterity
Dark Pursuit Electric Spark Vitality
Normal Stomp Electric Wild Charge Special
Psychic Agility Electric Discharge
Insight
Normal Thrash Normal Me First

3
Height: Weight: Base SUGGESTED Rank:
Flying Bounce Fight Double Kick 0.8m / 2’07” 58kg / 110 lbs HP: Beginner
Electrified Pokémon Abilities:
When storm clouds cover the plains Lightiningrod & Motor Drive
you can see them running around
EVOLUTIVE stage: First.
chasing the lightnings to absorb Evolution time: Medium.
them on their mane. They form big
herds and use the pattern on their
skin to confuse predators. #522 #523

#523 Zebstrika Type: Electric Rank Type move name Rank Type move name
Normal Quick Attack Normal Tail Whip
Strength
Electric Shock Wave Electric Charge
Dexterity Electric Thunder Wave Electric Ion Deluge
Vitality Fire Flame Charge Dark Pursuit
Special Electric Spark Normal Stomp
Electric Wild Charge Psychic Agility
Insight
Electric Discharge Normal Thrash

4
Height: Weight: Base SUGGESTED Rank:
1.6m / 5’03” 158kg /350 lbs Flying Bounce Fight Double Kick
HP: Amateur
Normal Screech
Thunderbolt Pokémon Abilities:
It is very ill tempered and wild, there Lightiningrod & Motor Drive
have been very few cases of it being
EVOLUTIVE stage: Final.
succesfully tamed.
It can shoot lightning from it’s mane
in all directions. If you try to mount
it without warning it will shock you. #522 #523

Rank Type move name Rank Type move name #524 Roggenrola Type: Rock
Normal Tackle Normal Harden
Strength
Ground Sand Attack Normal Headbutt
Rock Rock Blast Ground Mud Slap Dexterity
Steel Iron Defense Rock Smack Down Vitality
Rock Rock Slide Rock Stealth Rock Special
Rock Sandstorm Rock Stone Edge
Insight
Normal Explosion Steel Autotomize

3
Height: Weight: Base SUGGESTED Rank:
Normal Lock-On Ground Magnitude 0.4m / 1’04” 18kg / 39 lbs HP: Beginner
Mantle Pokémon Abilities:
It is made from compressed rock, Sturdy
making it’s body almost as hard as
EVOLUTIVE stage: First.
steel. It is blind, what looks like it’s Evolution time: Medium.
eye is really an ear, for this reason
it can live in the darkest of caves
feeding on rocks to grow stronger. #524 #525 #526

#525 Boldore Type: Rock Rank Type move name Rank Type move name
Normal Tackle Normal Harden
Strength
Ground Sand Attack Normal Headbutt
Dexterity Rock Rock Blast Ground Mud Slap
Vitality Steel Iron Defense Rock Smack Down
Special Rock Power Gem Rock Rock Slide
Rock Stealth Rock Rock Sandstorm
Insight
Rock Stone Edge Normal Explosion

4
Height: Weight: Base SUGGESTED Rank:
0.9m / 3’00” 102kg /224 lbs Steel Autotomize Ground Magnitude
HP: Amateur
Rock Wide Guard
Ore Pokémon Abilities:
It releases the excess of energy in Sturdy
the form of red crystals. It is still blind,
EVOLUTIVE stage: Second.
it looks for for water sources inside Evolves with: Trade.
underground caves by using echo
location. It is a pacific creature that
keeps to itself most of the time. #524 #525 #526

240
Unova Pokédex

Rank Type move name Rank Type move name #526 Gigalith Type: Rock
Normal Tackle Normal Harden
Strength
Ground Sand Attack Normal Headbutt
Rock Rock Blast Ground Mud Slap Dexterity
Steel Iron Defense Rock Smack Down Vitality
Rock Power Gem Rock Rock Slide Special
Rock Stealth Rock Rock Sandstorm
Insight
Rock Stone Edge Normal Explosion

5
Height: Weight: Base SUGGESTED Rank:
Steel Heavy Slam Rock Wide Guard 1.7m / 5’07” 520kg /1144 lbs HP: Ace
Fight Superpower
Compressed Pokémon Abilities:
It is a serious Pokémon that doesn’t Sturdy
interact with others too much.
EVOLUTIVE stage: Final.
It uses the sharp crystals in it’s body
to recharge using the sun’s energy.
If angered it can bury it’s foe under
giant rock slides or explode at will. #524 #525 #526

#527 Woobat Type: Psychic Flying Rank Type move name Rank Type move name
Psychic Confusion Normal Odor Sleuth
Strength
Flying Gust Dark Assurance
Dexterity Psychic Heart Stamp Psychic Imprison
Vitality Flying Air Cutter Normal Attract
Special Psychic Amnesia Psychic Calm Mind
Psychic Psychic Psychic Future Sight
Insight
Flying Air Slash Normal Endeavor

3
Height: Weight: Base SUGGESTED Rank:
0.4m / 1’04” 2kg / 4 lbs Flying Roost Grass Giga Drain
HP: Beginner
Fire Heat Wave
Bat Pokémon Abilities:
It lives in dark forests and caves. Unaware & Klutz
Emits ultrasonic waves from its nose
EVOLUTIVE stage: First.
it learns about its surroundings. The EvolVES WITH: Happiness 4.
two small eyes it has get covered
by its own fur. It clings to trees and
cave walls to sleep at night. #527 #528

Rank Type move name Rank Type move name #528 Swoobat Type: Psychic Flying
Psychic Confusion Normal Odor Sleuth
Strength
Flying Gust Dark Assurance
Dexterity
Psychic Heart Stamp Psychic Imprison
Flying Air Cutter Normal Attract Vitality
Psychic Amnesia Psychic Calm Mind Special
Psychic Psychic Psychic Future Sight
Insight
Flying Air Slash Normal Endeavor

4
Height: Weight: Base SUGGESTED Rank:
Flying Roost Grass Giga Drain 0.9m / 3’00” 10kg / 23 lbs HP: Amateur
Fire Heat Wave
Courting Pokémon Abilities:
They communicate by emiting Unaware & Klutz
ultrasonic waves through their
EVOLUTIVE stage: Final.
noses. This sound is not perceived
by humans but it can affect their
mood and emotions. It hunts Bug
Pokémon and loves fresh fruit. #527 #528

#529 Drilbur Type: Ground Rank Type move name Rank Type move name
Normal Scratch Ground Mud Sport
Strength
Normal Rapid Spin Ground Mud Slap
Dexterity
Normal Fury Swipes Steel Metal Claw
Vitality Ground Dig Dark Hone Claws
Special Normal Slash Rock Rock Slide
Rock Sandstorm Normal Swords Dance
Insight
Ground Earthquake Ground Drill Run

3
Height: Weight: Base SUGGESTED Rank:
0.3m / 1’00” 8kg / 18 lbs Ground Fissure Steel Iron Defense
HP: Beginner
Normal Rock Climb Fight Submission
Mole Pokémon Abilities:
They can be found in caves and Sand Rush & Sand Force
wreaking havoc on vegetable farms.
EVOLUTIVE stage: First.
It makes its way swiftly through the Evolution time: Medium.
soil by putting both claws together
and rotating at high speed. It is
friendly and not afraid of humans. #529 #530

241
Unova Pokédex

Rank Type move name Rank Type move name #530 Excadrill Type: Ground Steel
Ground Mud Sport Normal Scratch
Strength
Ground Mud Slap Normal Rapid Spin
Dexterity
Steel Metal Claw Normal Fury Swipes
Dark Hone Claws Ground Dig Vitality
Rock Rock Slide Normal Slash Special
Rock Sandstorm Normal Horn Drill
Insight
Ground Rototiller Normal Swords Dance

5
Height: Weight: Base SUGGESTED Rank:
Ground Earthquake Ground Drill Run 0.7m / 2’04” 40kg / 89 lbs HP: Amateur
Ground Fissure Steel Iron Defense
Subterrene Pokémon Abilities:
Steel Smart Strike Steel Iron Head They build maze-like nests deep Sand Rush & Sand Force
underground. Humans make use of
EVOLUTIVE stage: Final.
their drilling abilities to dig tunnels
for subway trains. This Pokémon
does not back out from foes and
can be a formidable opponent. #529 #530

#531 Audino Type: Normal Rank Type move name Rank Type move name
Normal Play Nice Normal Pound
Strength
Normal Growl Normal Helping Hand
Dexterity
Normal Hyper Voice Fairy Misty Terrain
Vitality Normal Refresh Fairy Baby-Doll-Eyes
Special Normal Double Slap Fairy Disarming Voice
Normal Secret Power Normal Attract
Insight
Normal Take Down Normal Entrainment

5
Height: Weight: Base SUGGESTED Rank:
Psychic Heal Pulse Normal After You
1.2m / 4’00” 31kg / 68 lbs HP: Beginner
Normal Double-Edge Normal Simple Beam
Hearing Pokémon Abilities:
Its auditory sense is astounding, Healer & Regenerator Normal Last Resort Fairy Draining Kiss
using the feelers on it’s ears it can Normal Wish Normal Heal Bell
EVOLUTIVE stage: Final.
know the health state of others.
It is a caring Pokémon with a sweet
disposition to help, but it is not too
common to see in the wild. #531

Mega-Audino Type: Normal Fairy Rank Type move name Rank Type move name
Normal Play Nice Normal Pound
Strength
Normal Growl Normal Helping Hand
Dexterity
Normal Hyper Voice Fairy Misty Terrain
Vitality Normal Refresh Fairy Baby-Doll-Eyes
Special Normal Double Slap Fairy Disarming Voice
Normal Secret Power Normal Attract
Insight
Normal Take Down Normal Entrainment

6
Height: Weight: Base SUGGESTED Rank:
Psychic Heal Pulse Normal After You
1.6m / 5’03” 56kg / 124 lbs HP: Amateur
Normal Double-Edge Normal Simple Beam
Hearing Pokémon Abilities:
The power of the Mega Stone Healer Normal Last Resort Fairy Draining Kiss
increases the purity of this Pokémon, Normal Wish Normal Heal Bell
EVOLUTIVE stage: Mega Evolution.
revealing its Fairy type. It is so caring
and protective of its trainer that it can
hear its cries for help from miles away.
It loves to soothe and care for others. #531

Rank Type move name Rank Type move name #532 Timburr Type: Fight
Normal Pound Normal Leer
Strength
Normal Focus Energy Normal Bide
Dexterity
Fight Low Kick Rock Rock Throw
Fight Wake-Up Slap Normal Chip Away Vitality
Fight Bulk Up Rock Rock Slide Special
Fight Dynamic Punch Normal Scary Face
Insight
Fight Hammer Arm Rock Stone Edge

3
Height: Weight: Base SUGGESTED Rank:
Fight Focus Punch Fight Superpower 0.6m / 2’00” 12kg / 27 lbs HP: Beginner
Normal Foresight Fight Mach Punch
Muscular Pokémon Abilities:
Fight Detect They carry a big log as a tool and as a Guts & Sheer Force
weapon. You may see them helping
EVOLUTIVE stage: First.
with construction work as they Evolution time: Medium.
strive to challenge their strength.
When it can swing the log without
problems it is close to evolve. #532 #533 #534

242
Unova Pokédex

#533 Gurdurr Type: Fight Rank Type move name Rank Type move name
Normal Pound Normal Leer
Strength
Normal Focus Energy Normal Bide
Dexterity
Fight Low Kick Rock Rock Throw
Vitality Fight Wake-Up Slap Normal Chip Away
Special Fight Bulk Up Rock Rock Slide
Fight Dynamic Punch Normal Scary Face
Insight
Fight Hammer Arm Rock Stone Edge

4
Height: Weight: Base SUGGESTED Rank:
Fight Focus Punch Fight Superpower
1.2m / 3’11” 40kg / 88 lbs HP: Amateur
Normal Foresight Fight Mach Punch
Muscular Pokémon Abilities:
This Pokémon is very muscular and Guts & Sheer Force Fight Detect
strongly built. It likes to show off it’s
EVOLUTIVE stage: Second.
strength and muscles. Some years EvolVES WITH: Trade.
back a famous wrestler got defeated
in just a few seconds by one of
these Pokémon. #532 #533 #534

Rank Type move name Rank Type move name #534 Conkeldurr Type: Fight
Normal Pound Normal Leer
Strength
Normal Focus Energy Normal Bide
Dexterity
Fight Low Kick Rock Rock Throw
Fight Wake-Up Slap Normal Chip Away Vitality
Fight Bulk Up Rock Rock Slide Special
Fight Dynamic Punch Normal Scary Face
Insight
Fight Hammer Arm Rock Stone Edge

6
Height: Weight: Base SUGGESTED Rank:
Fight Focus Punch Fight Superpower 1.4m / 4’07” 87kg / 191 lbs HP: Ace
Normal Foresight Fight Drain Punch
Muscular Pokémon Abilities:
Rock Wide Guard They use concrete pillars as walking Guts & Sheer Force
canes and swing the pillars freely in
EVOLUTIVE stage: Final.
battle. Anthropology research says
that this Pokémon may have taught
humans how to make concret out of
rocks thousands of years ago. #532 #533 #534

#535 Tympole Type: Water Rank Type move name Rank Type move name
Water Bubble Normal Growl
Strength
Normal Supersonic Normal Round
Dexterity
Water Bubble Beam Ground Mud Shot
Vitality Water Aqua Ring Normal Uproar
Special Water Muddy Water Normal Echoed Voice
Normal Flail Water Rain Dance
Insight
Water Hydro Pump Normal Hyper Voice

3
Height: Weight: Base SUGGESTED Rank:
0.5m / 1’08” 4kg / 9 lbs Ground Earth Power Normal Refresh
HP: Starter
Ice Icy Wind
Tadpole Pokémon Abilities:
They appear in great numbers on Swift Swim & Hydration
marshes and ponds after a heavy
EVOLUTIVE stage: First.
rainfall. They warn others of danger Evolution time: Medium.
and predators by vibrating their
cheeks to create a high-pitched
sound. #535 #536 #537

Rank Type move name Rank Type move name #536 Palpitoad Type: Water Ground
Water Bubble Normal Growl
Strength
Normal Supersonic Normal Round
Dexterity
Water Bubble Beam Ground Mud Shot
Water Aqua Ring Normal Uproar Vitality
Water Muddy Water Normal Echoed Voice Special
Normal Flail Water Rain Dance
Insight
Water Hydro Pump Normal Hyper Voice

4
Height: Weight: Base SUGGESTED Rank:
Ground Earth Power Normal Refresh 0.8m / 2’07” 17kg / 37 lbs HP: Beginner
Ice Icy Wind
Vibration Pokémon Abilities:
It lives both in water and land. Swift Swim & Hydration
It uses its long, sticky tongue to
EVOLUTIVE stage: Second.
capture prey. When they vibrate Evolution time: Medium.
the bumps on their heads, they can
make waves in the water and even
earthquake-like vibrations on land. #535 #536 #537

243
Unova Pokédex

#537 Seismitoad Type: Water Ground Rank Type move name Rank Type move name
Water Bubble Normal Growl
Strength
Normal Supersonic Normal Round
Dexterity Ground Mud Shot
Water Bubble Beam
Vitality Water Aqua Ring Normal Uproar
Special Water Muddy Water Normal Echoed Voice
Poison Acid Normal Flail
Insight
Fight Drain Punch Water Rain Dance

6
Height: Weight: Base SUGGESTED Rank:
Water Hydro Pump Normal Hyper Voice
1.5m / 5’00” 124kg /272 lbs HP: Amateur
Fire
Ground Fire
EarthBlast
Power Ghost
Flying Grudge
Bounce
Vibration Pokémon Abilities:
It is only found in a few marshes, Swift Swim & Poison Touch Dark Knock Off
and rarely seen on clean water.
EVOLUTIVE stage: Final.
They shoot a paralyzing liquid from
their head bumps and use the
vibrations on their bumps to harm
their foes. #535 #536 #537

Rank Type move name Rank Type move name #538 Throh Type: Fight
Normal Bind Normal Leer
Strength
Normal Focus Energy Normal Bide
Fight Seismic Toss Dexterity
Fight Mat Block
Fight Vital Throw Fight Revenge Vitality
Fight Storm Throw Normal Body Slam Special
Fight Bulk Up Fight Circle Throw
Insight
Normal Endure Rock Wide Guard

6
Height: Weight: Base SUGGESTED Rank:
Fight Superpower Fight Reversal
1.3m / 4’03” 55kg / 122 lbs HP: Amateur
Fire Fire Punch Ice Ice Punch
Judo Pokémon Abilities:
Fire
Electric Flare BlitzPunch
Thunder When they encounter foes bigger Guts & Inner Focus
than themselves, they try to throw
EVOLUTIVE stage: Final.
them away. In the wild they always
travel in packs of five and make
their clothes and belts out of plants
and vines. #538

#539 Sawk Type: Fight Rank Type move name Rank Type move name
Fight Rock Smash Normal Leer
Strength
Normal Bide Normal Focus Energy
Dexterity Fight Double Kick Fight Low Sweep
Vitality Fight Counter Fight Karate Chop
Special Fight Brick Break Fight Bulk Up
Normal Retaliate Normal Endure
Insight
Fight Quick Guard Fight Close Combat

4
Height: Weight: Base SUGGESTED Rank:
1.4m / 4’07” Fight Reversal Dragon Dual Chop
53kg / 112 lbs HP: Amateur
Normal Helping Hand Normal Block
Karate Pokémon Abilities:
This Pokémon is entirely dedicated Sturdy & Inner Focus
to becoming stronger. Many have
EVOLUTIVE stage: Final.
secluded in the mountains to train
all day. Wild ones make their clothes
out of plants and vines they find.
Sawk and Throh train together. #539

Rank Type move name Rank Type move name #540 Sewaddle Type: Bug Grass
Normal Tackle Bug String Shot
Strength
Bug Bug Bite Grass Razor Leaf
Bug Struggle Bug Normal Endure Dexterity
Bug Sticky Web Bug Bug Buzz Vitality
Normal Flail Normal Baton Pass Special
Normal Camouflage Bug Silver Wind
Insight

3
Height: Weight: Base SUGGESTED Rank:
0.3m / 1’00” 2kg / 5 lbs HP: Starter
Sewing Pokémon Abilities:
It is a sweet Pokémon that loves its Swarm & Chlorophyll
family. It hides its head in the leaf
EVOLUTIVE stage: First.
hood while it is sleeping.The silk they Evolution Time: Fast.
produce it’s highly valued to make
expensive clothing, this makes it a
popular pet for fashion designers. #540 #541 #542

244
Unova Pokédex

#541 Swadloon Type: Bug Grass Rank Type move name Rank Type move name
Bug String Shot Normal Tackle
Strength
Grass Razor Leaf Bug Bug Bite
Dexterity Normal Protect
Grass Grass Whistle
Vitality Normal Camouflage Steel Iron Defense
Special Grass Seed Bomb

Insight

4
Height: Weight: Base SUGGESTED Rank:
0.5m / 1’08” 7kg / 16 lbs HP: Beginner
Leaf-Wrapped Pokémon Abilities:
Preferring dark and damp places, Leaf Guard & Chlorophyll

it spends the entire day inside
EVOLUTIVE stage: Second.
rotting logs. It protects itself from EvolVES WITH: Happiness 4.
the cold by wrapping up in leaves.
It’s kind of moody and it likes to
remain undisturbed. #540 #541 #542

Rank Type move name Rank Type move name #542 Leavanny Type: Bug Grass
Bug String Shot Normal Tackle
Strength
Grass Razor Leaf Bug Bug Bite
Bug Struggle Bug Dexterity
Normal False Swipe
Normal Slash Normal Helping Hand Vitality
Bug Fell Stinger Grass Leaf Blade Special
Bug X-Scissor Normal Entrainment
Insight
Normal Swords Dance Grass Leaf Storm

5
Height: Weight: Base SUGGESTED Rank:
Psychic Agility Grass Synthesis 1.2m / 4’00” 20kg / 45 lbs HP: Amateur
Normal Screech
Nurturing Pokémon Abilities:
It is a gentle and caring Pokémon. Swarm & Chlorophyll
Mostly known for making clothes
EVOLUTIVE stage: Final.
out of leaves and silk for any small
pokémon it finds. It warms and
protects its eggs making nests of
fermenting leaves. #540 #541 #542

#543 Venipede Type: Bug Poison Rank Type move name Rank Type move name
Normal Defense Curl Rock Rollout
Strength
Poison Poison Sting Normal Screech
Dexterity Dark Pursuit Normal Protect
Vitality Poison Poison Tail Bug Bug Bite
Special Poison Venoshock Psychic Agility
Poison Toxic Bug Steamroller
Insight
Normal Rock Climb Normal Double-Edge

3
Height: Weight: Base SUGGESTED Rank:
0.4m / 1’04” 5kg / 11 lbs Poison Toxic Spikes Ground Spikes
HP: Amateur
Bug Pin Missile
Centipede Pokémon Abilities:
Incredibly aggressive for a Pokémon Poison Point & Swarm
that size. It uses the feelers on it’s
EVOLUTIVE stage: First.
front and back to locate things Evolution time: Medium.
around. Its bite injects a potent
venom, enough to deter the large
bird Pokémon that try to prey on it. #543 #544 #545

Rank Type move name Rank Type move name #544 Whirlpede Type: Bug Poison
Normal Defense Curl Rock Rollout
Strength
Poison Poison Sting Normal Screech
Dexterity
Dark Pursuit Normal Protect
Poison Poison Tail Steel Iron Defense Vitality
Bug Bug Bite Poison Toxic Special
Psychic Agility Bug Steamroller
Insight
Poison Venoshock Poison Venom Drench

4
Height: Weight: Base SUGGESTED Rank:
Normal Rock Climb Normal Double-Edge
1.2m / 3’11” 58kg / 129 lbs HP: Ace
Poison Toxic Spikes Ground Spikes
Curlipede Pokémon Abilities:
Bug Pin Missile It is usually motionless, when it is Poison Point & Swarm
attacked, it rotates at high speed EVOLUTIVE stage: Second.
and then crashes into its opponent Evolution time: Medium.
with its body full of poison spikes.
Inside it is storing energy for evolving,
which normaly takes a few months. #543 #544 #545

245
Unova Pokédex

#545 Scolipede Type: Bug Poison Rank Type move name Rank Type move name
Normal Defense Curl Rock Rollout
Strength
Poison Poison Sting Normal Screech
Dexterity
Dark Pursuit Normal Protect
Vitality Poison Poison Tail Bug Bug Bite
Special Poison Venoshock Normal Baton Pass
Psychic Agility Poison Toxic
Insight
Bug Steamroller Poison Venom Drench

5
Height: Weight: Base SUGGESTED Rank:
2.5m / 8’02” 200kg /442 lbs Normal Rock Climb Normal Double-Edge
HP: Pro
Bug Megahorn Steel Smart Strike
Megapede Pokémon Abilities:
Highly aggressive, it uses the claws Poison Point & Swarm Water Aqua Tail Fight Superpower
on its neck to immobilize its prey
EVOLUTIVE stage: Final.
and then inject them with poison
to finish them off. Be very careful
around this Pokémon as it will chase
you relentlessly until it gets you. #543 #544 #545

Rank Type move name Rank Type move name #546 Cottonee Type: Grass Fairy
Grass Absorb Fairy Fairy Wind
Strength
Normal Growth Grass Leech Seed
Grass Grass Dexterity
Stun Spore Mega Drain
Grass Cotton Spore Grass Razor Leaf Vitality
Poison Poison Powder Normal Helping Hand Special
Fairy Charm Grass Energy Ball
Insight
Grass Giga Drain Grass Cotton Guard

3
Height: Weight: Base SUGGESTED Rank:
Fire Sunny Day Normal Endeavor 0.3m / 1’00” 0.6kg / 1 lbs HP: Beginner
Grass Solar Beam Dark Beat Up
Cotton Puff Pokémon Abilities:
Dark Fake Tears Normal Encore They go wherever the wind takes Prankster & Infiltrator
them. On rainy days they can’t
EVOLUTIVE stage: First.
float, so they take shelter beneath Evolves with: Sun Stone.
big trees. To defend from predators
they shed their cotton and leave it
as a decoy while they escape. #546 #547

#547 Whimsicott Type: Grass Fairy Rank Type move name Rank Type move name
Normal Growth Grass Leech Seed
Strength
Grass Mega Drain Grass Cotton Spore
Dexterity
Flying Gust Flying Tailwind
Vitality Fairy Moonblast Flying Hurricane
Special Dark Fake Tears Dark Memento
Normal Encore
Insight

4
Height: Weight: Base SUGGESTED Rank:
0.7m / 2’04” 6kg / 14 lbs HP: Amateur
Windveiled Pokémon Abilities:
Riding whirlwinds, they appear and Prankster & Infiltrator
disappear. These Pokémon sneak
EVOLUTIVE stage: Final.
through even the smallest gaps
into houses and cause all sorts of
mischief the balls of white fluff it
leaves behind reveal its presence.  #546 #547

Rank Type move name Rank Type move name #548 Petilil Type: Grass
Grass Absorb Normal Growth
Strength
Grass Leech Seed Grass Sleep Powder
Dexterity
Grass Mega Drain Grass Synthesis
Grass Magical Leaf Grass Stun Spore Vitality
Normal Helping Hand Grass Aromatherapy Special
Grass Energy Ball Grass Giga Drain
Insight
Normal Entrainment Fire Sunny Day

3
Height: Weight: Base SUGGESTED Rank:
Normal After You Grass Leaf Storm
0.5m / 1’08” 6kg / 14 lbs HP: Beginner
Fairy Charm Normal Heal Bell
Bulb Pokémon Abilities:
Grass Grass Whistle Since they prefer moist and nutritive Chlorophyll & Own Tempo
soil, the areas where Petilil live are
EVOLUTIVE stage: First.
known to be good for growing Evolves with: Sun Stone.
plants. The leaves on its head can
be used for medicinal purposes, but
they are extra bitter. #548 #549

246
Unova Pokédex

#549 Liligant Type: Grass Rank Type move name Rank Type move name
Normal Growth Grass Leech Seed
Strength
Grass Mega Drain Grass Synthesis
Dexterity Normal Teeter Dance Grass Petal Dance
Vitality Bug Quiver Dance Grass Petal Blizzard
Special Normal Sweet Scent Psychic Healing Wish
Grass Ingrain
Insight

4
Height: Weight: Base SUGGESTED Rank:
1.1m / 3’07” 16kg / 35 lbs HP: Amateur
Flowering Pokémon Abilities:
Even veteran gardeners face a Chlorophyll & Own Tempo

challenge in getting its beautiful
flower to bloom as it withers with EVOLUTIVE stage: Final.
ease. This Pokémon is popular
among celebrities due to it’s grace,
ellegance and delicious aroma. #548 #549

Type move name Type move name #550 Basculin Type: Water
Normal Tail Whip Normal Tackle
Strength
Water Water Gun Normal Uproar
Dexterity
Normal Headbutt Dark Bite
Water Aqua Jet Normal Chip Away Vitality
Normal Take Down Dark Crunch Special
Water Aqua Tail Water Soak
Insight
Normal Flail Normal Scary Face

4
Height: Weight: Base SUGGESTED Rank:
Normal Double-Edge Rock Head Smash 1m / 3’00” 18kg / 39 lbs HP: Amateur
Fight Final Gambit Normal Thrash
Hostile Pokémon Abilities:
Psychic Agility Water Muddy Water Two variants exist of the same
 Adaptability & Reckless
Fight Superpower Pokémon, a blue one and a red one
but they don’t get along as they EVOLUTIVE stage: Final.
compete for territory and prey.
These Pokémon are very hostile, but
also delicious when grilled. #550

#551 Sandile Type: Ground Dark Rank Type move name Rank Type move name
Normal Leer Normal Rage
Strength
Dark Bite Ground Sand Attack
Dexterity
Dark Torment Ground Sand Tomb
Vitality Dark Assurance Ground Mud Slap
Special Dark Embargo Normal Swagger
Dark Crunch Ground Dig
Insight
Normal Scary Face Dark Foul Play

3
Height: Weight: Base SUGGESTED Rank:
Rock Sandstorm Ground Earthquake
0.7m / 2’04” 15kg / 33 lbs HP: Beginner
Normal Thrash Dark Beat Up
Desert Croc Pokémon Abilities:
They live hidden under the desert Intimidate & Moxie Electric Thunder Fang Water Aqua Tail
sands with only their eyes and nostrils
EVOLUTIVE stage: First.
visible. They don’t prey on anything Evolution time: Medium.
bigger than themselves but can be
troublesome if they are being leaded
by one of it’s evolved forms. #551 #552 #553

Rank Type move name Rank Type move name #552 Krokorok Type: Ground Dark
Normal Leer Normal Rage
Strength
Dark Bite Ground Sand Attack
Dexterity
Dark Torment Ground Sand Tomb
Dark Assurance Ground Mud Slap Vitality
Dark Embargo Normal Swagger Special
Dark Crunch Ground Dig
Insight
Normal Scary Face Dark Foul Play

4
Height: Weight: Base SUGGESTED Rank:
Rock Sandstorm Ground Earthquake
1m / 3’00” 33kg / 73 lbs HP: Amateur
Normal Thrash Dark Beat Up
Desert Croc Pokémon Abilities:
Electric Thunder Fang Water Aqua Tail The protective membranes shield Intimidate & Moxie
their eyes from sandstorms and
EVOLUTIVE stage: Second.
allow them to see in the dark. They Evolution time: Medium.
can be aggressive and territorial
and love to destroy things with their
fangs. #551 #552 #553

247
Unova Pokédex

#553 Krookodile Type: Ground Dark Rank Type move name Rank Type move name
Normal Rage Normal Leer
Strength
Ground Sand Attack Dark Bite
Dexterity
Dark Torment Dark Power Trip
Vitality Ground Sand Tomb Dark Assurance
Special Ground Mud Slap Dark Embargo
Normal Swagger Dark Crunch
Insight
Ground Dig Normal Scary Face

5
Height: Weight: Base SUGGESTED Rank:
Dark Foul Play Rock Sandstorm
1.5m / 5’00” 96kg / 212 lbs HP: Ace
Ground Earthquake Dragon Outrage
Intimidation Pokémon Abilities:
A very violent Pokémon. They try to Intimidate & Moxie Fire Fire Fang Steel Iron Tail
clamp down on anything that moves Fight Superpower
EVOLUTIVE stage: Final.
in front of their eyes and once
grasped they never let the prey
escape. It can be very dangerous
if it’s not tamed correctly. #551 #552 #553

Rank Type move name Rank Type move name #554 Darumaka Type: Fire
Normal Tackle Rock Rollout
Strength
Fire Incinerate Normal Rage
Fire
Dexterity
Fire Fang Normal Headbutt
Normal Uproar Normal Facade Vitality
Fire Fire Punch Normal Work Up Special
Dark Taunt Normal Belly Drum
Insight
Fire Flare Blitz Normal Thrash

3
Height: Weight: Base SUGGESTED Rank:
Fight Superpower Fire Overheat
0.6m / 2’00” 37kg / 82 lbs HP: Beginner
Normal Yawn Normal Focus Energy
Zen Charm Pokémon Abilities:
Fire Heat Wave Lives on deserts and arid terrains. Hustle
It has a flame inside its body. When
stage: First.
the flame burns brightly it becomes EVOLUTIVE
Evolution time: Medium.
very active running around, when
the flame is low it falls asleep. Their
droppings double as a bonfire. #554 #555

#555 Darmanitan Type: Fire Rank Type move name Rank Type move name
Normal Tackle Rock Rollout
Strength
Fire Incinerate Normal Rage
Dexterity
Fire Fire Fang Normal Headbutt
Vitality Normal Swagger Normal Facade
Special Fire Fire Punch Normal Work Up
Dark Taunt Normal Belly Drum
Insight
Normal Thrash Fight Hammer Arm

5
Height: Weight: Base SUGGESTED Rank:
Fire Flare Blitz Fight Superpower
1.3m / 4’03” 92kg / 204 lbs HP: Amateur
Fire Overheat Fire Heat Wave
Blazing Pokémon Abilities:
This Pokémon is shrouded in mystery Sheer Force Psychic Zen Headbutt Psychic Psychic
as old writtings and mural paintings
EVOLUTIVE stage: Final.
describe it as being blue and using
psychic powers, but years of study
have not seen those traits on this
Pokémon that relies on brute force. #554 #555

#555 Darmanitan Type: Fire Psychic Rank Type move name Rank Type move name
Normal Tackle Rock Rollout
Strength
Fire Incinerate Normal Rage
Dexterity
Fire Fire Fang Normal Headbutt
Vitality Normal Swagger Normal Facade
Special Fire Fire Punch Normal Work Up
Dark Taunt Normal Belly Drum
Insight
Normal Thrash Fight Hammer Arm

5
Height: Weight: Base SUGGESTED Rank:
Fire Flare Blitz Fight Superpower
1.3m / 4’03” 92kg / 204 lbs HP: Amateur
Fire Overheat Fire Heat Wave
Blazing Pokémon Abilities:
Apparently this Darmanitan just
 Zen Mode Psychic Zen Headbutt Psychic Psychic
became a statue after recieving a
EVOLUTIVE stage: Final.
lot of damage. It remained immobile,
but as soon as it’s health recovered
it returned to it’s original state and
lost its psychic powers. #554 #555

248
Unova Pokédex

Rank Type move name Rank Type move name #556 Maractus Type: Grass
Flying Peck Grass Absorb
Strength
Normal Growth Normal Sweet Scent
Bug
Dexterity
Grass Spiky Shield Pin Missile
Grass Mega Drain Grass Synthesis Vitality
Grass Cotton Spore Grass Needle Arm Special
Grass Ingrain Normal Acupressure
Insight
Dark Sucker Punch Grass Petal Dance

4
Height: Weight: Base SUGGESTED Rank:
Grass Giga Drain Normal After You 1m / 3’03” 28kg / 61 lbs HP: Amateur
Grass Petal Blizzard Grass Solar Beam
Cactus Pokémon Abilities:
Grass Cotton Guard Fire Sunny Day If you see a Maractus on the desert, Water Absorb & Chlorophyll
Fight Drain Punch Ground Spikes follow it, as they make their nests on
EVOLUTIVE stage: Final.
Grass Worry Seed water oasis. This pacific Pokémon
makes a sound similar to a maraca
to drive away bird Pokémon that
prey on it’s seeds and fruit. #556

#557 Dwebble Type: Bug Rock Rank Type move name Rank Type move name
Bug Fury Cutter Rock Rock Blast
Strength
Water Withdraw Ground Sand Attack
Dexterity Dark Rock Smack Down
Feint Attack
Vitality Rock Rock Polish Bug Bug Bite
Special Rock Stealth Rock Rock Rock Slide
Normal Slash Bug X-Scissor
Insight
Normal Shell Smash Normal Flail

3
Height: Weight: Base SUGGESTED Rank:
0.3m / 1’00” 14kg / 32 lbs Rock Rock Wrecker Steel Iron Defense
HP: Beginner
Ground Spikes Dark Night Slash
Rock Inn Pokémon Abilities:
Their saliva is corrosive and it uses it Sturdy & Shell Armor
to slowly cut pieces of rock. The rock
EVOLUTIVE stage: First.
becomes a shelter until it grows too Evolution time: Medium.
large for it.If the rock breaks, it stays
anxious and agitated until it finds a
replacement. #557 #558

Rank Type move name Rank Type move name #558 Crustle Type: Bug Rock
Bug Fury Cutter Rock Rock Blast
Strength
Water Withdraw Ground Sand Attack
Dark Rock Smack Down Dexterity
Feint Attack
Rock Rock Polish Bug Bug Bite Vitality
Rock Stealth Rock Rock Rock Slide Special
Normal Slash Bug X-Scissor
Insight
Normal Shell Smash Normal Flail

4
Height: Weight: Base SUGGESTED Rank:
Rock Rock Wrecker Steel Iron Defense 1.4m / 4’07” 200kg /449 lbs HP: Amateur
Rock Wide Guard Dark Night Slash
Stone Home Pokémon Abilities:
They carry enormous boulders as Sturdy & Shell Armor
a protective shell. When competing
EVOLUTIVE stage: Final.
for territory, Crustle fight viciously.
The one whose boulder is broken
is the loser of the battle. They feed
on the moss that grows in their rock. #557 #558

#559 Scraggy Type: Dark Fight Rank Type move name Rank Type move name
Normal Leer Fight Low Kick
Strength
Ground Sand Attack Dark Feint Attack
Dexterity Normal Headbutt Normal Swagger
Vitality Fight Brick Break Dark Payback
Special Normal Chip Away Fight High Jump Kick
Normal Scary Face Dark Crunch
Insight
Normal Facade Normal Rock Climb

3
Height: Weight: Base SUGGESTED Rank:
Fight Focus Punch Rock Head Smash
0.6m / 2’00” 11kg / 26 lbs HP: Beginner
Normal Fake Out Electric Thunder Punch
Shedding Pokémon Abilities:
It sheds skin constantly, but keeps Shed Skin & Moxie Fire Fire Punch
wearing it since the old skin has a
EVOLUTIVE stage: First.
rubber-like texture and it can pull it Evolution time: Medium.
all the way up to its head. It bashes
foes with headbutts and is known
for making dirty moves on fights. #559 #560

249
Unova Pokédex

Rank Type move name Rank Type move name #560 Scrafty Type: Dark Fight
Normal Leer Fight Low Kick
Strength
Ground Sand Attack Dark Feint Attack
Normal Headbutt Normal Swagger Dexterity
Fight Brick Break Dark Payback Vitality
Normal Chip Away Fight High Jump Kick Special
Normal Scary Face Dark Crunch
Insight
Normal Facade Normal Rock Climb

4
Height: Weight: Base SUGGESTED Rank:
Fight Focus Punch Rock Head Smash
1.1m / 3’07” 30kg / 66 lbs HP: Amateur
Dragon Dragon Dance Fight Drain Punch
Hoodlum Pokémon Abilities:
Steel Iron Defense They form gangs and beat anyone Shed Skin & Moxie
who tresspases their territory.
The one with the biggest crest is EVOLUTIVE stage: Final.
the leader. They throw powerful
kicks and their skin is an excellent
shield. Be careful around them. #559 #560

#561 Sigilyph Type: Psychic Flying Rank Type move name Rank Type move name
Flying Gust Psychic Miracle Eye
Strength
Psychic Hypnosis Psychic Psywave
Dexterity Flying Tailwind Normal Whirlwind
Vitality Psychic Psybeam Flying Air Cutter
Special Psychic Light Screen Psychic Reflect
Psychic Gravity Flying Mirror Move
Insight
Psychic Psychic Flying Air Slash

4
Height: Weight: Base SUGGESTED Rank:
Psychic Synchronoise Psychic Cosmic Power
1.4m / 4’07” 14kg / 30 lbs HP: Ace
Flying Sky Attack Psychic Stored Power
Avianoid Pokémon Abilities:
It is known that they worked as Wonder Skin & Magic Guard
 Psychic Telekinesis Psychic Psycho Shift
guards for an acient civilization and
EVOLUTIVE stage: Final.
a few can still be seen patroling its
borders, following the same route
for centuries. They attack people
that sneak through their barriers. #561

Rank Type move name Rank Type move name #562 Yamask Type: Ghost
Ghost Astonish Normal Protect
Strength
Normal Disable Ice Haze
Ghost Night Shade Ghost Hex Dexterity
Fire Will-O-Wisp Ghost Ominous Wind Vitality
Ghost Curse Psychic Power Split Special
Psychic Guard Split Ghost Shadow Ball
Insight
Ghost Grudge Normal Mean Look

3
Height: Weight: Base SUGGESTED Rank:
Ghost Destiny Bond Dark Fake Tears 0.5m / 1’08” 1kg / 3 lbs HP: Amateur
Dark Nasty Plot Psychic Role Play
Spirit Pokémon Abilities:
This Pokémon arose from the spirit of Mummy
a human or a Pokémon that died in
EVOLUTIVE stage: First.
the past and was buried with special Evolution Time: Slow.
ceremonies. Each one carries a mask
that looks like the face it had in life.
A sad Pokémon that weeps often. #562 #563

#563 Cofagrigus Type: Ghost Rank Type move name Rank Type move name
Ghost Astonish Normal Protect
Strength
Normal Disable Ice Haze
Dexterity Ghost Night Shade Ghost Hex
Vitality Fire Will-O-Wisp Ghost Ominous Wind
Special Ghost Curse Psychic Power Split
Psychic Guard Split Normal Scary Face
Insight
Ghost Shadow Ball Ghost Grudge

4
Height: Weight: Base SUGGESTED Rank:
Normal Mean Look Ghost Destiny Bond
1.7m / 5’07” 76kg / 168 lbs HP: Pro
Psychic Imprison Steel Iron Defense
Coffin Pokémon Abilities:
This Pokémon has only been seen Mummy Psychic Heal Block
few times in the ruins and tombs of
EVOLUTIVE stage: Final.
ancient civilizations. It curses and
transforms people and Pokémon
into mummy-like creatures. It is said
it feeds on pure gold. #562 #563

250
Unova Pokédex

Rank Type move name Rank Type move name #564 Tirtouga Type: Water Rock
Normal Bide Water Withdraw
Strength
Water Water Gun Rock Rollout
Dark Normal Protect
Dexterity
Bite
Water Aqua Jet Rock Ancient Power Vitality
Dark Crunch Rock Wide Guard Special
Water Brine Rock Smack Down
Insight
Ghost Curse Water Aqua Tail

3
Height: Weight: Base SUGGESTED Rank:
Normal Shell Smash Rock Rock Slide 0.7m / 2’04” 11kg / 25 lbs HP: Amateur
Water Rain Dance Water Hydro Pump
Prototurtle Pokémon Abilities:
Rock Stealth Rock Steel Iron Defense About 100 million years ago, these Solid Rock & Sturdy
Normal Body Slam Pokémon swam in oceans. It is
EVOLUTIVE stage: First.
thought they also went on land to Evolution time: Medium.
attack prey. One has been clonned
from a fossil that was found a mile
deep underwater. #564 #565

#565 Carracosta Type: Water Rock Rank Type move name Rank Type move name
Normal Bide Water Withdraw
Strength
Water Water Gun Rock Rollout
Dexterity Dark Bite Normal Protect
Vitality Water Aqua Jet Rock Ancient Power
Special Dark Crunch Rock Wide Guard
Water Brine Rock Smack Down
Insight
Ghost Curse Water Aqua Tail

4
Height: Weight: Base SUGGESTED Rank:
Normal Shell Smash Rock Rock Slide
1.2m / 4’00” 162kg /356 lbs HP: Ace
Water Rain Dance Water Hydro Pump
Prototurtle Pokémon Abilities:
They can live both in ocean and Solid Rock & Sturdy Steel Iron Defense Psychic Guard Split
land. It can knock out a foe with a Steel Iron Head
EVOLUTIVE stage: Final.
slap from one of its powerful front
fins and chew it up whole.
Fortunately, only one specimen on
captivity remains. #564 #565

Rank Type move name Rank Type move name #566 Archen Type: Rock Flying
Normal Quick Attack Normal Leer
Strength
Flying Wing Attack Rock Rock Throw
Normal Normal Dexterity
Double Team Scary Face
Flying Pluck Rock Ancient Power Vitality
Psychic Agility Fight Quick Guard Special
Flying Acrobatics Dragon Dragon Breath
Insight
Dark Crunch Normal Endeavor

3
Height: Weight: Base SUGGESTED Rank:
Bug U-Turn Rock Rock Slide 0.5m / 1’04” 9kg / 20 lbs HP: Amateur
Dragon Dragon Claw Normal Thrash
First Bird Pokémon Abilities:
Steel Steel Wing Flying Bounce Revived from a fossil, this Pokémon Defeatist
Dark Knock Off is thought to be the ancestor of all
bird Pokémon. Its flight abilities are EVOLUTIVE stage: First.
Evolution time: Medium.
poor so it just hops up by jumping.
They are ill tempered and will not
eat processed Pokémon food. #566 #567

#567 Archeops Type: Rock Flying Rank Type move name Rank Type move name
Normal Quick Attack Normal Leer
Strength
Flying Wing Attack Rock Rock Throw
Dexterity Normal Normal
Double Team Scary Face
Vitality Flying Pluck Rock Ancient Power
Special Psychic Agility Fight Quick Guard
Flying Acrobatics Dragon Dragon Breath
Insight
Dark Crunch Normal Endeavor

4
Height: Weight: Base SUGGESTED Rank:
Bug U-Turn Rock Rock Slide
1.4m / 4’07” 32kg / 70 lbs HP: Ace
Dragon Dragon Claw Normal Thrash
First Bird Pokémon Abilities:
They used to form groups that Defeatist Steel Iron Defense Flying Sky Attack
cooperated to catch prey. From Rock Head Smash
EVOLUTIVE stage: Final.
the ground, they used a running
start to take flight. It is believed that
they got extinct due to their poor
tolerance to pain. #566 #567

251
Unova Pokédex

Rank Type move name Rank Type move name #568 Trubbish Type: Poison
Normal Pound Poison Poison Gas
Strength
Normal Recycle Poison Toxic Spikes
Dexterity
Poison Acid Spray Normal Double Slap
Poison Sludge Normal Stockpile Vitality
Normal Swallow Normal Take Down Special
Poison Sludge Bomb Poison Clear Smog
Insight
Poison Toxic Psychic Amnesia

3
Height: Weight: Base SUGGESTED Rank:
Poison Belch Poison Gunk Shot
0.6m / 2’00” 31kg / 68 lbs HP: Starter
Normal Explosion Fight Drain Punch
Trash Bag Pokémon Abilities:
Ground Spikes Rock Rollout The combination of garbage bags Stench & Sticky Hold
and industrial waste caused the
EVOLUTIVE stage: First.
chemical reaction that created this Evolution time: Medium.
Pokémon. It belches a poison gas,
breathing it will leave you sick in bed
for a week. It loves filthy places. #568 #569

#569 Garbodor Type: Poison Rank Type move name Rank Type move name
Normal Pound Poison Poison Gas
Strength
Normal Recycle Poison Toxic Spikes
Dexterity
Poison Acid Spray Normal Double Slap
Vitality Poison Sludge Normal Stockpile
Special Normal Swallow Normal Body Slam
Poison Sludge Bomb Poison Clear Smog
Insight
Poison Toxic Psychic Amnesia

4
Height: Weight: Base SUGGESTED Rank:
Poison Belch Poison Gunk Shot
1.9m / 6’03” 107kg /236 lbs HP: Amateur
Normal Explosion Fight Drain Punch
Trash Heap Pokémon Abilities:
They absorb garbage to make it Stench & Weak Armor Ground Spikes Rock Rollout
part of their bodies and use it to
EVOLUTIVE stage: Final.
produce toxic substances from
their finger tips. They like to remain
undisturbed and produce a terrible
smell to repel others. #568 #569

Rank Type move name Rank Type move name #570 Zorua Type: Dark
Normal Scratch Normal Leer
Strength
Dark Pursuit Dark Fake Tears
Dexterity
Normal Fury Swipes Dark Feint Attack
Normal Scary Face Dark Taunt Vitality
Dark Foul Play Dark Torment Special
Psychic Agility Dark Embargo
Insight
Dark Punishment Dark Nasty Plot

3
Height: Weight: Base SUGGESTED Rank:
Psychic Imprison Dark Night Daze
0.7m / 2’04” 12kg / 27 lbs HP: Beginner
Psychic Extrasensory Fight Detect
Tricky Fox Pokémon Abilities:
Dark Sucker Punch They are very hard to find as they Illusion
can transform into people and
stage: First.
other Pokémon. They cannot speak EVOLUTIVE
Evolution time: Medium.
when transformed and their tail
remains visible. They ruin reputations
by creating michief in disguise. #570 #571

#571 Zoroark Type: Dark Rank Type move name Rank Type move name
Normal Leer Normal Scratch
Strength
Dark Hone Claws Dark Pursuit
Dexterity
Psychic Agility Dark Embargo
Vitality Bug U-Turn Normal Fury Swipes
Special Dark Feint Attack Normal Scary Face
Dark Taunt Dark Foul Play
Insight
Dark Night Slash Dark Torment

4
Height: Weight: Base SUGGESTED Rank:
1.6m / 5’03” 81kg / 178 lbs Dark Night Daze Psychic Imprison
HP: Amateur
Dark Punishment Dark Nasty Plot
Illusion Fox Pokémon Abilities:
They live in groups, their lair’s entrace Illusion Psychic Extrasensory Fight Detect
is protected with their illusions and Dark Sucker Punch
EVOLUTIVE stage: Final.
mirages. They have been known to
fool entire towns with their tricks.
Their illusions can hide their tails
now but they remain mute. #570 #571

252
Unova Pokédex

Rank Type move name Rank Type move name #572 Minccino Type: Normal
Normal Pound Fairy Baby-Doll Eyes
Strength
Normal Helping Hand Normal Tickle
Dexterity
Normal Double Slap Normal Encore
Normal Swift Normal Sing Vitality
Normal Tail Slap Fairy Charm Special
Fight Wake-Up Slap Normal Echoed Voice
Insight
Normal Captivate Normal Slam

3
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Voice Normal Last Resort 0.4m / 1’04” 5kg / 12 lbs HP: Beginner
Normal After You Water Aqua Tail
Chinchilla Pokémon Abilities:
Steel Iron Tail Grass Seed Bomb They greet one another by rubbing Cute Charm & Technician
their tails, which are always kept
EVOLUTIVE stage: First.
well groomed and clean. EvoLVES WITH: Shiny Stone.
Housewives love to keep them as
pets because they eagerly help to
clean the house. #572 #573

#573 Cinccino Type: Normal Rank Type move name Rank Type move name
Normal Helping Hand Normal Tickle
Strength
Grass Bullet Seed Rock Rock Blast
Dexterity
Normal Sing Normal Tail Slap
Vitality Water Aqua Tail Steel Iron Tail
Special Dark Fake Tears

Insight

4
Height: Weight: Base SUGGESTED Rank:
0.5m / 1’08” 7kg / 16 lbs HP: Amateur
Scarf Pokémon Abilities:
Their fur feels amazing to the touch. Cute Charm & Technician
It produces an oil that repels dust
and prevents static electricity from EVOLUTIVE stage: Final.
building up. It loves to be groomed
and pampered. The fur it sheds is
highly valued. #572 #573

Rank Type move name Rank Type move name #574 Gothita Type: Psychic
Normal Pound Psychic Confusion
Strength
Normal Tickle Normal Play Nice
Dexterity
Dark Fake Tears Normal Double Slap
Psychic Psybeam Dark Embargo Vitality
Dark Feint Attack Psychic Psyshock Special
Dark Flatter Psychic Future Sight
Insight
Psychic Heal Block Psychic Psychic

3
Height: Weight: Base SUGGESTED Rank:
Psychic Telekinesis Fairy Charm
0.4m / 1’04” 5kg / 12 lbs HP: Starter
Psychic Magic Room Psychic Role Play
Fixation Pokémon Abilities:
Bug Signal Beam Dark Snatch They continuosuly observe both Frisk & Competitive
Trainers and Pokémon. Apparently,
stage: First.
they are looking at something that EVOLUTIVE
Evolution time: Medium.
only they can see. The ribbon-like
feelers on their body increase their
psychic power. #574 #575 #576

#575 Gothorita Type: Psychic Rank Type move name Rank Type move name
Normal Pound Psychic Confusion
Strength
Normal Tickle Normal Play Nice
Dexterity
Dark Fake Tears Normal Double Slap
Vitality Psychic Psybeam Dark Embargo
Special Dark Feint Attack Psychic Psyshock
Dark Flatter Psychic Future Sight
Insight
Psychic Heal Block Psychic Psychic

4
Height: Weight: Base SUGGESTED Rank:
Psychic Telekinesis Fairy Charm
0.7m / 2’04” 18kg / 39 lbs HP: Amateur
Psychic Magic Room Psychic Role Play
Manipulate Pokémon Abilities:
Starlight is the source of their power. Frisk & Competitive Bug Signal Beam Dark Snatch
At night, they mark star positions by EVOLUTIVE stage: Second.
using floating stones.According to Evolution time: Medium.
many old tales, it creates friends for
itself by controlling sleeping children
on starry nights. #574 #575 #576

253
Unova Pokédex

Rank Type move name Rank Type move name #576 Gothitelle Type: Psychic
Normal Pound Psychic Confusion
Strength
Normal Tickle Normal Play Nice
Dexterity
Dark Fake Tears Normal Double Slap
Psychic Psybeam Dark Embargo Vitality
Dark Feint Attack Psychic Psyshock Special
Dark Flatter Psychic Future Sight
Insight
Psychic Heal Block Psychic Psychic

5
Height: Weight: Base SUGGESTED Rank:
Psychic Telekinesis Fairy Charm
1.5m / 5’00” 44kg / 97 lbs HP: Ace
Psychic Magic Room Psychic Heal Pulse
Astral Body Pokémon Abilities:
Normal Helping Hand Dark Dark Pulse They can predict the future from the Frisk & Competitive
placement and movement of the
stars. They get restless if someone EVOLUTIVE stage: Final.
they know will be in danger. They
are empathic creatures that can
understand human emotion. #574 #575 #576

#577 Solosis Type: Psychic Rank Type move name Rank Type move name
Psychic Psywave Psychic Reflect
Strength
Rock Rollout Dark Snatch
Dexterity Normal Hidden Power Psychic Light Screen
Vitality Fairy Charm Normal Recover
Special Psychic Psyshock Normal Endeavor
Psychic Psychic Normal Pain Split
Insight
Psychic Future Sight Psychic Skill Swap

3
Height: Weight: Base SUGGESTED Rank:
Psychic Heal Block Psychic Wonder Room
0.3m / 1’00” 1kg / 2 lbs HP: Beginner
Fire
Poison Fire
AcidBlast
Armor Ghost Grudge
Night Shade
Cell Pokémon Abilities:
Because their bodies are enveloped Overcoat & Magic Guard Ghost Confuse Ray
in a special liquid, they can survive
EVOLUTIVE stage: First.
in any environment. They drive Evolution time: Medium.
away attackers by unleashing their
psychic power. They communicate
with their minds. #577 #578 #579

Rank Type move name Rank Type move name #578 Duosion Type: Psychic
Psychic Psywave Psychic Reflect
Strength
Rock Rollout Dark Snatch
Normal Hidden Power Psychic Light Screen Dexterity
Fairy Charm Normal Recover Vitality
Psychic Psyshock Normal Endeavor Special
Psychic Psychic Normal Pain Split
Insight
Psychic Future Sight Psychic Skill Swap

4
Height: Weight: Base SUGGESTED Rank:
Psychic Heal Block Psychic Wonder Room 0.6m / 2’00” 8kg / 17 lbs HP: Amateur
Poison Acid Armor Fire
Ghost Flare
Night Blitz
Shade
Mitosis Pokémon Abilities:
Ghost Confuse Ray It developed two brains when it Overcoat & Magic Guard

evolved, due to this it has a split
stage: Second.
personality. At times it may suddenly EVOLUTIVE
Evolution time: Medium.
try to take two different actions at
once. When the two brains finally
synchronize it shows it’s max power. #577 #578 #579

#579 Reuniclus Type: Psychic Rank Type move name Rank Type move name
Psychic Psywave Psychic Reflect
Strength
Rock Rollout Dark Snatch
Dexterity Normal Hidden Power Psychic Light Screen
Vitality Fairy Charm Normal Recover
Special Psychic Psyshock Normal Endeavor
Psychic Psychic Normal Pain Split
Insight
Psychic Future Sight Normal Dizzy Punch

6
Height: Weight: Base SUGGESTED Rank:
Psychic Skill Swap Psychic Heal Block
1m / 3’03” 20kg / 44 lbs HP: Ace
Psychic Wonder Room Poison Acid Armor
Multiplying Pokémon Abilities:
These intelligent Pokémon fight by Overcoat & Magic Guard Ghost Night Shade Ghost Confuse Ray
controlling their arms with psychic
EVOLUTIVE stage: Final.
energy. They have been seen
forming networks of many Reuniclus
holding hands and unleashing an
incredible psychic wave. #577 #578 #579

254
Unova Pokédex

Rank Type move name Rank Type move name #580 Ducklett Type: Water Flying
Water Water Gun Water Water Sport
Strength
Flying Defog Flying Wing Attack
Water Water Pulse Flying Aerial Ace Dexterity
Water Bubble Beam Flying Feather Dance Vitality
Water Aqua Ring Flying Air Slash Special
Flying Roost Water Rain Dance
Insight
Flying Tailwind Flying Brave Bird

3
Height: Weight: Base SUGGESTED Rank:
Flying Hurricane Ground Mud Sport 0.5m / 1’08” 5kg / 12 lbs HP: Beginner
Steel Steel Wing Flying Mirror Move
Water Bird Pokémon Abilities:
These bird Pokémon are excellent Keen Eye & Big Pecks
divers. They swim around in the
EVOLUTIVE stage: First.
water eating their favorite food, Evolution time: Medium.
peat moss. They can shoot a spray
mist with their feathers to protect
from any predator that comes. #580 #581

#581 Swanna Type: Water Flying Rank Type move name Rank Type move name
Water Water Gun Water Water Sport
Strength
Flying Defog Flying Wing Attack
Dexterity Water Water Pulse Flying Aerial Ace
Vitality Water Bubble Beam Flying Feather Dance
Special Water Aqua Ring Flying Air Slash
Flying Roost Water Rain Dance
Insight
Flying Tailwind Flying Brave Bird

4
Height: Weight: Base SUGGESTED Rank:
1.3m / 4’03” 24kg / 53 lbs Flying Hurricane Ground Mud Sport
HP: Amateur
Normal Lucky Chant Flying Mirror Move
White Bird Pokémon Abilities:
Swanna come out to dance at
 Keen Eye & Big Pecks
dusk. The one dancing in the middle
EVOLUTIVE stage: Final.
is the leader of the flock. Despite
their elegant and frail appearance,
they can flap their wings strongly
and fly for thousands of miles. #580 #581

Rank Type move name Rank Type move name #582 Vanillite Type: Ice
Ice Icicle Spear Normal Harden
Strength
Ghost Astonish Normal Uproar
Ice Icy Wind Ice Mist Dexterity
Ice Avalanche Dark Taunt Vitality
Steel Mirror Shot Poison Acid Armor Special
Ice Ice Beam Ice Hail
Insight
Psychic Mirror Coat Ice Blizzard

3
Height: Weight: Base SUGGESTED Rank:
Ice Sheer Cold Ice Ice Shard 0.4m / 1’04” 5kg / 12 lbs HP: Beginner
Steel Autotomize Water Water Pulse
Fresh Snow Pokémon Abilities:
This Pokémon were born from icicles Ice Body
that bathed in the energy of the
EVOLUTIVE stage: First.
morning sun. It uses snow to cover Evolution time: Medium.
its head and protect it from melting.
They are playful and love to make
snow fall around them. #582 #583 #584

#583 Vanillish Type: Ice Rank Type move name Rank Type move name
Ice Icicle Spear Normal Harden
Strength
Ghost Astonish Normal Uproar
Dexterity Ice Icy Wind Ice Mist
Vitality Ice Avalanche Dark Taunt
Special Steel Mirror Shot Poison Acid Armor
Ice Ice Beam Ice Hail
Insight
Psychic Mirror Coat Ice Blizzard

4
Height: Weight: Base SUGGESTED Rank:
1.1m / 3’07” 41kg / 90 lbs Ice Sheer Cold Ice Ice Shard
HP: Amateur
Steel Autotomize Water Water Pulse
Icy Snow Pokémon Abilities:
Snowy mountains are this Pokémon’s Ice Body
habitat. It conceals itself from enemy
EVOLUTIVE stage: Second.
eyes by creating many small ice Evolution time: Medium.
bundles and hiding around them.
It may attach itself to the ceiling of
ice caves to hide around the ice. #582 #583 #584

255
Unova Pokédex

Rank Type move name Rank Type move name #584 Vanilluxe Type: Ice
Normal Harden Ice Icicle Spear
Strength
Normal Uproar Normal Astonish
Ice Ice Icy Wind
Dexterity
Freeze-Dry
Ice Mist Ice Avalanche Vitality
Dark Taunt Steel Mirror Shot Special
Poison Acid Armor Ice Ice Beam
Insight
Ice Hail Psychic Mirror Coat

5
Height: Weight: Base SUGGESTED Rank:
Ice Blizzard Ice Sheer Cold 1.3m / 4’03” 57kg / 126 lbs HP: Amateur
Steel Autotomize Steel Iron Defense
Snowstorm Pokémon Abilities:
Ice Ice Shard It grew a new head with evolution, Ice Body
and they get along really well. They
EVOLUTIVE stage: Final.
need to drink a lot of water in order
to keep cool outside a gelid weather.
If both heads get angry they will
expel a terrible blizzard around. #582 #583 #584

#585 Deerling Type: Normal Grass Rank Type move name Rank Type move name
Normal Tackle Normal Camouflage
Strength
Normal Growl Ground Sand Attack
Dexterity
Fight Double Kick Grass Leech Seed
Vitality Dark Feint Attack Normal Take Down
Special Fight Jump Kick Grass Aromatherapy
Grass Energy Ball Fairy Charm
Insight
Normal Nature Power Normal Double-Edge

3
Height: Weight: Base SUGGESTED Rank:
0.6m / 2’00” 19kg / 43 lbs Grass Solar Beam Psychic Agility
HP: Starter
Flying Bounce Grass Grass Whistle
Season Pokémon Abilities:
They are born at the beginning of Chlorophyll & Sap Sipper
the spring. Their coloring changes
EVOLUTIVE stage: First.
according to the season and can Evolution time: Medium.
be affected by temperature as well.
It usually stays hidden in tall grass
while its mother is away. #585 #586

Rank Type move name Rank Type move name #586 Sawsbuck Type: Normal Grass
Normal Camouflage Normal Tackle
Strength
Ground Sand Attack Normal Growl
Dexterity
Grass Horn Leech Fight Double Kick
Grass Leech Seed Dark Feint Attack Vitality
Normal Take Down Fight Jump Kick Special
Grass Aromatherapy Grass Energy Ball
Insight
Fairy Charm Bug Megahorn

4
Height: Weight: Base SUGGESTED Rank:
Normal Nature Power Normal Double-Edge 1.9m / 6’03” 184kg /408 lbs HP: Amateur
Grass Solar Beam Psychic Agility
Season Pokémon Abilities:
Flying Bounce Normal Last Resort The plants growing on its horns Chlorophyll & Sap Sipper

change according to the season.
They live in herds that migrate in EVOLUTIVE stage: Final.
search of grass. The leaders of the
herd possess magnificent horns.
They tend to be paceful creatures. #585 #586

#587 Emolga Type: Electric Flying Rank Type move name Rank Type move name
Electric Thunder Shock Normal Quick Attack
Strength
Normal Tail Whip Electric Charge
Dexterity
Electric Spark Electric Nuzzle
Vitality Dark Pursuit Normal Double Team
Special Electric Shock Wave Electric Electro Ball
Flying Acrobatics Psychic Light Screen
Insight
Normal Encore Electric Volt Switch

4
Height: Weight: Base SUGGESTED Rank:
Psychic Agility Electric Discharge
0.4m / 1’04” 5kg / 11 lbs HP: Beginner
Flying Air Slash Flying Roost
Sky Squirrel Pokémon Abilities:
They live on treetops and glide using Static Fairy Charm
the inside of a cape-like membrane.
They discharge electricity to defend EVOLUTIVE stage: Final.
from other Pokémon.  They carry
nuts and berries back to their nest
to eat during the winter. #587

256
Unova Pokédex

Rank Type move name Rank Type move name #588 Karrablast Type: Bug
Flying Peck Normal Leer
Strength
Normal Endure Bug Fury Cutter
Dexterity
Normal Fury Attack Normal Headbutt
Normal False Swipe Bug Bug Buzz Vitality
Normal Slash Normal Take Down Special
Normal Scary Face Bug X-Scissor
Insight
Normal Flail Normal Swords Dance

3
Height: Weight: Base SUGGESTED Rank:
Normal Double-Edge Dark Feint Attack 0.5m / 1’08” 6kg / 13 lbs HP: Beginner
Normal Horn Attack Dark Pursuit
Clamping Pokémon Abilities:
When they feel threatened, they Swarm & Shed Skin
spit an acidic liquid to drive attackers
stage: First.
away. This Pokémon targets Shelmet EVOLUTIVE
Evolution time: Medium.
as they compete for food. It only
evolves when it has a Shelmet’s
shell as its new home. #588 #589

#589 Escavalier Type: Bug Steel Rank Type move name Rank Type move name
Flying Peck Normal Leer
Strength
Fight Quick Guard Bug Twineedle
Dexterity
Bug Fell Stinger Normal Fury Attack
Vitality Normal False Swipe Normal Headbutt
Special Normal Slash Bug Bug Buzz
Steel Iron Defense Steel Iron Head
Insight
Normal Double-Edge Bug X-Scissor

4
Height: Weight: Base SUGGESTED Rank:
Fight Reversal Normal Swords Dance
1m / 3’03” 33kg / 72 lbs HP: Amateur
Normal Giga Impact Bug Megahorn
Cavalry Pokémon Abilities:
Wearing the shell covering it stole Swarm & Shell Armor Ground Drill Run Fight Counter
from a Shelmet, it defends itself and
EVOLUTIVE stage: Final.
attacks with two stings. It can fly
to move around but its wings are
too small to carry its weight to high
altitudes. #588 #589

Rank Type move name Rank Type move name #590 Foongus Type: Grass Poison
Grass Absorb Normal Growth
Strength
Ghost Astonish Normal Bide
Dexterity
Grass Mega Drain Grass Ingrain
Dark Feint Attack Normal Sweet Scent Vitality
Grass Synthesis Poison Toxic Special
Poison Clear Smog Grass Giga Drain
Insight
Grass Solar Beam Bug Rage Powder

3
Height: Weight: Base SUGGESTED Rank:
Grass Spore Grass Seed Bomb 0.2m / 0’08” 1kg / 2 lbs HP: Beginner
Normal Body Slam Poison Gastro Acid
Mushroom Pokémon Abilities:
The top of fungus takes a pattern Effect Spore
that resembles a predator to protect
EVOLUTIVE stage: First.
itself. In recent times this pattern Evolution time: Medium.
has started to look like a Pokéball.
It releases toxic spores in the air
that help it move around safely. #590 #591

#591 Amoonguss Type: Grass Poison Rank Type move name Rank Type move name
Grass Absorb Normal Growth
Strength
Ghost Astonish Normal Bide
Dexterity
Grass Mega Drain Grass Ingrain
Vitality Dark Feint Attack Normal Sweet Scent
Special Grass Synthesis Poison Toxic
Poison Clear Smog Grass Giga Drain
Insight
Grass Solar Beam Bug Rage Powder

4
Height: Weight: Base SUGGESTED Rank:
0.6m / 2’00” 10kg / 23 lbs Grass Spore Poison Gastro Acid
HP: Amateur
Dark Foul Play Normal Endure
Mushroom Pokémon Abilities:
In ancient times the tip of their caps Effect Spore
had two eye-like patterns and it
EVOLUTIVE stage: Final.
made a swaying motion to lure
prey to itself, but as they became
Pokéball-looking few Pokémon fall
for it. It is still very venomous, though. #590 #591

257
Unova Pokédex

Rank Type move name Rank Type move name #592 Frillish Type: Water Ghost
Water Bubble Water Water Sport
Strength
Grass Absorb Ghost Night Shade
Normal
Dexterity
Water Bubble Beam Recover
Water Water Pulse Ghost Ominous Wind Vitality
Water Brine Water Rain Dance Special
Ghost Hex Water Hydro Pump
Insight
Normal Wring Out Water Water Spout

4
Height: Weight: Base SUGGESTED Rank:
Poison Acid Armor Grass Giga Drain 1.2m / 4’00” 33kg / 72 lbs HP: Amateur
Ghost Confuse Ray
Floating Pokémon Abilities:
If a Frillish is spotted, all beaches Water Absorb & Cursed Body
nearby will be closed for the day.
EVOLUTIVE stage: First.
This Pokémon paralizes a swimming Evolution time: Medium.
victim and wraps them, dragging
them to the bottom of the sea.
Females have pink shade. #592 #593

#593 Jellicent Type: Water Ghost Rank Type move name Rank Type move name
Water Bubble Water Water Sport
Strength
Grass Absorb Ghost Night Shade
Dexterity
Water Bubble Beam Normal Recover
Vitality Water Water Pulse Ghost Ominous Wind
Special Water Brine Water Rain Dance
Normal Wring Out Water Water Spout
Insight
Ghost Hex Water Hydro Pump

5
Height: Weight: Base SUGGESTED Rank:
2.2m / 7’03” 135kg /297 lbs Poison Acid Armor Ghost Spite
HP: Ace
Ghost Confuse Ray
Floating Pokémon Abilities:
Its body is mostly seawater. It feeds Water Absorb & Cursed Body
on the life energy of its victims. It is
regal, pompous, and hates orders. EVOLUTIVE stage: Final.
The fate of the ships and crew that
wander into Jellicent’s territory:
All sunken, all lost, all vanished. #592 #593

Rank Type move name Rank Type move name #594 Alomomola Type: Water
Water Water Sport Normal Pound
Strength
Water Aqua Ring Normal Play Nice
Aqua Jet
Dexterity
Water Brine Water
Normal Double Slap Psychic Heal Pulse Vitality
Normal Protect Water Water Pulse Special
Fight Wake-Up Slap Water Soak
Insight
Rock Wide Guard Normal Wish

8
Height: Weight: Base SUGGESTED Rank:
Normal Safeguard Water Hydro Pump 1.2m / 4’00” 31kg / 69 lbs HP: Amateur
Psychic Healing Wish Normal Refresh
Caring Pokémon Abilities:
Normal Pain Split Normal Endure Floating in the open sea is how they Healer & Hydration
live. When they find a wounded
EVOLUTIVE stage: Final.
Pokémon, they embrace it and use
their special membrane to heal their
wounds. A caring, noble and selfless
Pokémon. #594

#595 Joltik Type: Bug Electric Rank Type move name Rank Type move name
Bug String Shot Grass Absorb
Strength
Bug Spider Web Electric Thunder Wave
Dexterity Normal Screech Bug Fury Cutter
Vitality Electric Electro Web Bug Bug Bite
Special Poison Gastro Acid Normal Slash
Electric Electro Ball Bug Signal Beam
Insight
Psychic Agility Dark Sucker Punch

3
Height: Weight: Base SUGGESTED Rank:
Electric Discharge Bug Bug Buzz
0.1m / 0’04” 0.6kg / 1 lbs HP: Starter
Poison Poison Sting Flying Bounce
Attaching Pokémon Abilities:
Since it can’t generate its own Compoundeyes & Unnerve
 Grass Giga Drain
charge, it sticks into larger Pokémon
stage: First.
and absorbs the static electricity EVOLUTIVE
Evolution time: Medium.
of their fur. In the cities they suck
electricity from the outlets they find,
skyrocketting the power bill. #595 #596

258
Unova Pokédex

Rank Type move name Rank Type move name #596 Galvantula Type: Bug Electric
Grass Absorb Bug String Shot
Strength
Electric Thunder Wave Bug Spider Web
Dexterity
Bug Sticky Web Normal Screech
Bug Fury Cutter Electric Electro Web Vitality
Bug Bug Bite Poison Gastro Acid Special
Normal Slash Electric Electro Ball
Insight
Bug Signal Beam Psychic Agility

4
Height: Weight: Base SUGGESTED Rank:
Dark Sucker Punch Electric Discharge 0.8m / 2’07” 14kg / 31 lbs HP: Amateur
Bug Bug Buzz Poison Cross Poison
EleSpider Pokémon Abilities:
Electric Magnet Rise Grass Giga Drain They employ an electrically charged Compoundeyes & Unnerve
web to trap their prey. While it is
EVOLUTIVE stage: Final.
immobilized by shock, they leisurely
consume it. They usually live alone
but there have been cases of large
swarms living together in caves. #595 #596

#597 Ferroseed Type: Grass Steel Rank Type move name Rank Type move name
Normal Tackle Normal Harden
Strength
Rock Rollout Ghost Curse
Dexterity Steel Metal Claw Bug Pin Missile
Vitality Steel Gyro Ball Steel Iron Defense
Special Steel Mirror Shot Grass Ingrain
Normal Self Destruct Steel Iron Head
Insight
Dark Payback Steel Flash Cannon

3
Height: Weight: Base SUGGESTED Rank:
Normal Explosion Grass Leech Seed
0.6m / 2’00” 18kg / 41 lbs HP: Beginner
Fire
Ground Fire Blast
Spikes Ghost
Grass Grudge
Seed Bomb
Thorn Seed Pokémon Abilities:
They stick their thorns into cave Iron Barbs
walls and absorb the minerals from
stage: First.
the rocks. When threatened, they EVOLUTIVE
Evolution time: Medium.
attack by shooting a barrage of
spikes, which gives them a chance
to escape by rolling away. #597 #598

Rank Type move name Rank Type move name #598 Ferrothorn Type: Grass Steel
Normal Harden Normal Tackle
Strength
Ghost Curse Rock Rollout
Steel Metal Claw Dexterity
Normal Rock Climb
Bug Pin Missile Steel Gyro Ball Vitality
Steel Iron Defense Steel Mirror Shot Special
Grass Ingrain Normal Self Destruct
Insight
Grass Power Whip Steel Iron Head

4
Height: Weight: Base SUGGESTED Rank:
Dark Payback Steel Flash Cannon
1m / 3’03” 110kg /242 lbs HP: Amateur
Normal Explosion Fire
Grass Flare Blitz
Leech Seed
Thorn Pod Pokémon Abilities:
Rock Stealth Rock Grass Seed Bomb It attaches itself to cave ceilings by Iron Barbs
swinging around its spiky feelers.
EVOLUTIVE stage: Final.
It shoots spikes at targets passing
beneath. It is incredibly resilient and
stubborn, it will whip you if you try to
take its spot in the cave walls.. #597 #598

#599 Klink Type: Steel Rank Type move name Rank Type move name
Normal Vice Grip Electric Charge
Strength
Electric Thunder Shock Steel Gear Grind
Dexterity Normal Bind Electric Charge Beam
Vitality Steel Autotomize Steel Mirror Shot
Special Normal Screech Electric Discharge
Steel Metal Sound Steel Shift Gear
Insight
Normal Lock-On Electric Zap Cannon

3
Height: Weight: Base SUGGESTED Rank:
0.3m / 1’00” 21kg / 46 lbs Normal Hyper Beam Steel Iron Defense
HP: Beginner
Electric Magnet Rise Psychic Gravity
Gear Pokémon Abilities:
This two strange Pokémon are Plus & Minus
merged into one. Interlocking their
EVOLUTIVE stage: First.
bodies and spinning around will Evolution time: Medium.
generate the energy they need to
live. Their only way to comunicate is
through their eyes. #599 #600 #601

259
Unova Pokédex

Rank Type move name Rank Type move name #600 Klang Type: Steel
Normal Vice Grip Electric Charge
Strength
Electric Thunder Shock Steel Gear Grind
Normal Bind Electric Charge Beam Dexterity
Steel Autotomize Steel Mirror Shot Vitality
Normal Screech Electric Discharge Special
Steel Metal Sound Steel Shift Gear
Insight
Normal Lock-On Electric Zap Cannon

4
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Beam Steel Iron Defense 0.6m / 2’00” 51kg / 112 lbs HP: Amateur
Electric Magnet Rise Psychic Gravity
Gear Pokémon Abilities:
Minigear and big gear comprise its Plus & Minus
body. If the minigear is deattached
EVOLUTIVE stage: Second.
it will turn off both gears. Evolution time: Medium.
It communicates with others by
rotating. When its angry or afraid, it
rotates faster. #599 #600 #601

#601 Klinklang Type: Steel Rank Type move name Rank Type move name
Normal Vice Grip Electric Charge
Strength
Electric Thunder Shock Steel Gear Grind
Dexterity Gear Up Magnetic Flux
Steel Electric
Vitality Normal Bind Electric Charge Beam
Special Steel Autotomize Steel Mirror Shot
Normal Screech Electric Discharge
Insight
Steel Metal Sound Steel Shift Gear

5
Height: Weight: Base SUGGESTED Rank:
Normal Lock-On Electric Zap Cannon
0.6m / 2’00” 81kg / 178 lbs HP: Ace
Normal Hyper Beam Steel Iron Defense
Gear Pokémon Abilities:
The gear with the red core rotates Plus & Minus Psychic Gravity Electric Magnet Rise
at high speed for a quick energy
EVOLUTIVE stage: Final.
charge. The mini gears shoot rays
through the spikes around it.
This inorganic Pokémon will trap
and crush foes between its gears. #599 #600 #601

Rank Type move name Rank Type move name #602 Tynamo Type: Electric
Normal Tackle Electric Thunder Wave
Strength
Electric Spark Electric Charge Beam
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base SUGGESTED Rank:
0.2m / 0’08” 0.3kg / 0.7lbs HP: Starter
EleFish Pokémon Abilities:
These Pokémon move in schools.
 Levitate
They have an electricity-storing
EVOLUTIVE stage: First.
organ at their sides but they can’t Evolution time: Medium.
generate their own power. They
only discharge electricity if they are
in danger. #602 #603 #604

#603 Eelektrik Type: Electric Rank Type move name Rank Type move name
Electric Spark Electric Thunder Wave
Strength
Normal Bind Electric Charge Beam
Dexterity Poison Acid
Normal Headbutt
Vitality Electric Discharge Dark Crunch
Special Electric Thunderbolt Poison Acid Spray
Poison Coil Electric Wild Charge
Insight
Poison Gastro Acid Electric Zap Cannon

4
Height: Weight: Base SUGGESTED Rank:
Normal Thrash Grass Giga Drain
1.2m / 4’00” 22kg / 48 lbs HP: Beginner
Water Aqua Tail Steel Iron Tail
EleFish Pokémon Abilities:
These Pokémon have a really big Levitate
appetite. When they spot their prey,
EVOLUTIVE stage: Second.
they coil around it and shock it with Evolves with: Thunder Stone.
their electricity-generating organs,
which are the yellow circles on it’s
skin. #602 #603 #604

260
Unova Pokédex

Rank Type move name Rank Type move name #604 Eelektross Type: Electric
Normal Crush Claw Electric Ion Deluge
Strength
Normal Headbutt Poison Acid
Electric Discharge Dark Dexterity
Crunch
Poison Coil Poison Gastro Acid Vitality
Electric Zap Cannon Normal Thrash Special
Normal Super Fang Fight Drain Punch
Insight
Fire Fire Punch

5
Height: Weight: Base SUGGESTED Rank:
2.1m / 7’00” 80kg / 177 lbs HP: Amateur
EleFish Pokémon Abilities:
They crawl out of the water and Levitate
attack anyone on shore by sucking
EVOLUTIVE stage: Final.
them into their mouths, shoking
them, and dragging them back into
the ocean. They are aggressive and
unpredictable, be very careful. #602 #603 #604

#605 Elgyem Type: Psychic Rank Type move name Rank Type move name
Psychic Confusion Normal Growl
Strength
Psychic Heal Block Psychic Miracle Eye
Dexterity
Psychic Psybeam Normal Headbutt
Vitality Normal Hidden Power Psychic Imprison
Special Normal Simple Beam Psychic Zen Headbutt
Normal Psych Up Normal Recover
Insight
Psychic Calm Mind Psychic Wonder Room

3
Height: Weight: Base SUGGESTED Rank:
0.5m / 1’08” 9kg / 19 lbs Psychic Guard Split Psychic Power Split
HP: Amateur
Psychic Synchronoise Psychic Psychic
Cerebral Pokémon Abilities:
This Pokémon was never seen until Telepathy & Synchronize Psychic Cosmic Power Dark Nasty Plot
it appeared far in the desert about Psychic Teleport
EVOLUTIVE stage: First.
50 years ago. Rumor has it that it Evolution time: Medium.
came from space. It uses its strong
psychic power to squeeze its foe’s
brain, causing awful headaches. #605 #606

Rank Type move name Rank Type move name #606 Beheeyem Type: Psychic
Psychic Confusion Normal Growl
Strength
Psychic Heal Block Psychic Miracle Eye
Psychic Terrain
Dexterity
Psychicc Normal Headbutt
Psychic Psybeam Psychic Imprison Vitality
Normal Hidden Power Psychic Zen Headbutt Special
Normal Simple Beam Normal Recover
Insight
Normal Psych Up Psychic Wonder Room

4
Height: Weight: Base SUGGESTED Rank:
Psychic Calm Mind Psychic Power Split 1m / 3’03” 34kg / 76 lbs HP: Amateur
Psychic Guard Split Psychic Psychic
Cerebral Pokémon Abilities:
Psychic Synchronoise Dark Nasty Plot Apparently, it communicates by Telepathy & Synchronize

Psychic Cosmic Power Psychic Teleport flashing its three fingers, but the
EVOLUTIVE stage: Final.
patterns haven’t been decoded. It
uses psychic power to control an
opponent’s brain and tampers with
its memories and personality. #605 #606

#607 Litwick Type: Ghost Fire Rank Type move name Rank Type move name
Fire Ember Ghost Astonish
Strength
Normal Minimize Poison Smog
Dexterity
Fire Fire Spin Ghost Confuse Ray
Vitality Ghost Night Shade Fire Will-O-Wisp
Special Fire Flame Burst Psychic Imprison
Ghost Hex Dark Memento
Insight
Fire Inferno Ghost Curse

3
Height: Weight: Base SUGGESTED Rank:
0.3m / 1’00” 3kg / 6 lbs Ghost Shadow Ball Normal Pain Split
HP: Beginner
Fire Overheat Poison Clear Smog
Candle Pokémon Abilities:
Its flame is usually out, but it starts Flash Fire & Flame Body Psychic Trick Ice Haze
burning whenever it absorbs the
stage: First.
life force from others. They trick lost EVOLUTIVE
Evolution time: Medium.
people into thinking they are helping
them find their way in the dark but
those who follow them never return. #607 #608 #609

261
Unova Pokédex

Rank Type move name Rank Type move name #608 Lampent Type: Ghost Fire
Fire Ember Ghost Astonish
Strength
Normal Minimize Poison Smog
Dexterity
Fire Fire Spin Ghost Confuse Ray
Ghost Night Shade Fire Will-O-Wisp Vitality
Fire Flame Burst Psychic Imprison Special
Ghost Hex Dark Memento
Insight
Fire Inferno Ghost Curse

4
Height: Weight: Base SUGGESTED Rank:
Ghost Shadow Ball Normal Pain Split 0.6m / 2’00” 13kg / 28 lbs HP: Amateur
Fire Overheat Poison Clear Smog
Lamp Pokémon Abilities:
Psychic Power Split Ice Haze This ominous Pokémon is very feared. Flash Fire & Flame Body
It always arrives at someone’s final
EVOLUTIVE stage: Second.
moments and steals their spirit. Evolves with: Dusk Stone.
It hangs close to hospitals and other
places simply waiting. It is said that if
it gets your soul you will never rest. #607 #608 #609

#609 Chandelure Type: Ghost Fire Rank Type move name Rank Type move name
Ghost Confuse Ray Poison Smog
Strength
Normal Pain Split Fire Flame Burst
Dexterity
Ghost Hex Psychic Power Split
Vitality Poison Acid Armor Poison Clear Smog
Special
Insight

5
Height: Weight: Base SUGGESTED Rank:
1m / 3’03” 34kg / 75 lbs HP: Pro
Luring Pokémon Abilities:
It consumes the spirits of the living, Flash Fire & Flame Body
puts people in a hypnotic trance
EVOLUTIVE stage: Final.
and consumes them with fire.
Being consumed in Chandelure’s
flame burns up the spirit, leaving
only the body behind. #607 #608 #609

Rank Type move name Rank Type move name #610 Axew Type: Dragon
Normal Scratch Normal Leer
Strength
Dark Assurance Dragon Dragon Rage
Dragon Dual Chop
Dexterity
Normal Scary Face
Normal Slash Normal False Swipe Vitality
Dragon Dragon Claw Dragon Dragon Dance Special
Dark Taunt Dragon Dragon Pulse
Insight
Normal Swords Dance Normal Guillotine

3
Height: Weight: Base SUGGESTED Rank:
Dragon Outrage Normal Giga Impact
0.6m / 2’00” 18kg / 39 lbs HP: Amateur
Normal Focus Energy Fight Counter
Tusk Pokémon Abilities:
Dark Night Slash They mark their territory by leaving Rivalry & Mold Breaker
gashes in trees with their tusks. If a
EVOLUTIVE stage: First.
tusk breaks, a new one grows back Evolution Time: Slow.
quickly. They fight eachother to see
who’s got the sharpest tusks. Only
the strongest ever evolve. #610 #611 #612

#611 Fraxure Type: Dragon Rank Type move name Rank Type move name
Normal Scratch Normal Leer
Strength
Dark Assurance Dragon Dragon Rage
Dexterity Dragon Dual Chop Normal Scary Face
Vitality Normal Slash Normal False Swipe
Special Dragon Dragon Claw Dragon Dragon Dance
Dark Taunt Dragon Dragon Pulse
Insight
Normal Swords Dance Normal Guillotine

4
Height: Weight: Base SUGGESTED Rank:
Dragon Outrage Normal Giga Impact
1m / 3’03” 36kg / 79 lbs HP: Ace
Normal Focus Energy Fight Counter
Axe Jaw Pokémon Abilities:
Their tusks can shatter rocks.
 Rivalry & Mold Breaker Dark Night Slash
Territory battles between Fraxure
EVOLUTIVE stage: Second.
can be intensely violent. The tusks Evolution Time: Slow.
don’t grow back anymore, if you find
a Fraxure with both tusks whole, it
means it’s one of the strongest. #610 #611 #612

262
Unova Pokédex

Rank Type move name Rank Type move name #612 Haxorus Type: Dragon
Normal Scratch Normal Leer
Strength
Dark Assurance Dragon Dragon Rage
Dragon Dual Chop
Dexterity
Normal Scary Face
Normal Slash Normal False Swipe Vitality
Dragon Dragon Claw Dragon Dragon Dance Special
Dark Taunt Dragon Dragon Pulse
Insight
Normal Swords Dance Normal Guillotine

5
Height: Weight: Base SUGGESTED Rank:
Dragon Outrage Normal Giga Impact
1.8m / 6’00” 157kg /345 lbs HP: Pro
Dark Night Slash Dragon Draco Meteor
Axe Jaw Pokémon Abilities:
Fight Superpower Their sturdy tusks will stay sharp
 Rivalry & Mold Breaker
even if they are used to cut steel.
EVOLUTIVE stage: Final.
These Pokémon are covered in hard
armor. They incredibly aggressive,
if their territory is trespassed, they
chase and slash mercilessly. #610 #611 #612

#613 Cubchoo Type: Ice Rank Type move name Rank Type move name
Normal Growl Ice Powder Snow
Strength
Normal Bide Ice Icy Wind
Dexterity
Normal Play Nice Normal Fury Swipes
Vitality Water Brine Normal Endure
Special Fairy Charm Normal Slash
Normal Flail Psychic Rest
Insight
Ice Blizzard Ice Hail

3
Height: Weight: Base SUGGESTED Rank:
Normal Thrash Ice Sheer Cold
0.5m / 1’08” 8kg / 18 lbs HP: Beginner
Fairy Play Rough Normal Yawn
Chill Pokémon Abilities:
They are born by the end of winter Snow Cloak Ice Ice Punch
and stay with their mothers for a
EVOLUTIVE stage: First.
couple of seasons. Their running Evolution time: Medium.
nose is used to practice their ice
powers. In fact, when they get sick
their nose is completely dry. #613 #614

Rank Type move name Rank Type move name Beartic Type: Ice
Normal Growl Ice Powder Snow
Strength
Normal Bide Ice Icy Wind
Dexterity
Ice Icicle Crash Water Aqua Jet
Normal Play Nice Normal Fury Swipes Vitality
Water Brine Normal Endure Special
Normal Slash Normal Flail
Insight
Fight Superpower Psychic Rest

4
Height: Weight: Base SUGGESTED Rank:
Ice Blizzard Ice Hail
2.6m / 8’06” 390kg /858 lbs HP: Ace
Normal Thrash Ice Sheer Cold
Freezing
Freezing Pokémon
Pokémon Abilities:
Ice Avalanche Dark Night Slash TThey
hey love the
thecold
coldseas
northern seas
if the north Snow Cloak
Fairy Play Rough and
and create
create pathways
pathways across
across thethe

EVOLUTIVE Final.
Final Form.
stage:
ocean’s waterbyby
ocean waters freezing
freezing theirtheir
own
own breath.
breath. TheyThey
dive dive in the
in cold sea to
waters to
catch
catch prey.
prey.They
They are
are not
not used
used to
to
humans
humans asas they
they rarely
rarely see
see one.
them. #613 #614

#615 Cryogonal Type: Ice Rank Type move name Rank Type move name
Ice Ice Shard Ice Mist
Strength
Ice Haze Normal Bind
Dexterity Normal Sharpen Normal Rapid Spin
Vitality Ice Icy Wind Ice Aurora Beam
Special Poison Acid Armor Ice Ice Beam
Psychic Light Screen Psychic Reflect
Insight
Normal Slash Ice Freeze-Dry

4
Height: Weight: Base Suggested Rank:
Normal Recover Ghost Confuse Ray
1.1m / 3’07” 148kg /326 lbs HP: Amateur
Grass Solar Beam Dark Night Slash
Crystallizing Pokémon Abilities:
They are born in snow clouds. Levitate Ice Sheer Cold Dark Knock Off
Using chains made of ice crystals Bug Signal Beam Psychic Magic Coat
EVOLUTIVE stage: Final.
they capture prey. If their body
temperature goes up, they turns
into steam and vanish until it freezes
and becomes ice again. #615

263
Unova Pokédex

Rank Type move name Rank Type move name #616 Shelmet Type: Bug
Bug Leech Life Poison Acid
Strength
Normal Bide Ghost Curse
Bug
Dexterity
Struggle Bug Grass Mega Drain
Normal Yawn Normal Protect Vitality
Poison Acid Armor Psychic Guard Swap Special
Normal Body Slam Bug Bug Buzz
Insight
Normal Recover Grass Giga Drain

3
Height: Weight: Base SUGGESTED Rank:
Fight Final Gambit Psychic Guard Split 0.4m / 1’04” 7kg / 17 lbs HP: Beginner
Poison Gastro Acid Normal Endure
Snail Pokémon Abilities:
When attacked, it defends itself by Hydration & Shell Armor
closing the lid of its shell or spits a
EVOLUTIVE stage: First.
sticky, poisonous liquid. It competes Evolution time: Medium.
with Karrablast for food and shelter.
If it loses its shell the distress may kill
it, only those who survive evolve. #616 #617

#617 Accelgor Type: Bug Rank Type move name Rank Type move name
Psychic Power Swap Grass Absorb
Strength
Normal Quick Attack Water Water Shuriken
Dexterity Double Team
Normal Poison Acid Spray
Vitality Bug Struggle Bug Grass Mega Drain
Special Normal Swift Normal Me First
Psychic Agility Bug U-Turn
Insight
Grass Giga Drain Bug Bug Buzz

4
Height: Weight: Base SUGGESTED Rank:
Normal Recover Fight Final Gambit
0.8m / 2’07” 25kg / 56 lbs HP: Amateur
Normal Baton Pass Fire
Normal Fire
FeintBlast
Shell Out Pokémon Abilities:
Having removed its heavy shell, it Hydration & Sticky Hold Ghost
Dark Grudge
Pursuit
becomes very light and swift. When
EVOLUTIVE stage: Final.
its body dries out, it weakens. To
prevent dehydration, it wraps itself
in many layers of a thin membrane.
It is very rare to see one in the wild. #616 #617

Rank Type move name Rank Type move name #618 Stunfisk Type: Ground Electric
Normal Tackle Water Water Gun
Strength
Ground Mud Slap Ground Mud Sport
Dexterity
Normal Bide Electric Thunder Shock
Ground Mud Shot Normal Camouflage Vitality
Ground Mud Bomb Electric Discharge Special
Normal Endure Electric Thunderbolt
Insight
Water Muddy Water Flying Bounce

5
Height: Weight: Base SUGGESTED Rank:
Fight Revenge Normal Flail 0.7m / 2’04” 11kg / 24 lbs HP: Beginner
Ground Fissure Electric Eerie Impulse
Trap Pokémon Abilities:
Ghost Curse Normal Pain Split It conceals itself in the mud of the Static & Limber
seashore, then it waits. When prey
EVOLUTIVE stage: Final.
touch it, it delivers a jolt of electricity.
Its skin is very hard and it can
position itself to keep unhurt even
if stepped on by a heavy Pokémon. #618

#619 Mienfoo Type: Fight Rank Type move name Rank Type move name
Normal Pound Psychic Meditate
Strength
Fight Detect Normal Fake Out
Dexterity Normal Double Slap Normal Swift
Vitality Psychic Calm Mind Fight Force Palm
Special Fight Drain Punch Fight Jump Kick
Bug U-Turn Fight Quick Guard
Insight
Flying Bounce Fight High Jump Kick

3
Height: Weight: Base SUGGESTED Rank:
Fight Reversal Fight Aura Sphere
0.9m / 3’00” 20kg / 44 lbs HP: Beginner
Psychic Ally Switch Normal Feint
Martial Arts Pokémon Abilities:
They gather in small groups around Inner Focus & Regenerator Normal Endure
the mountains to train and master
EVOLUTIVE stage: First.
new techniches. They use their Evolution time: Medium.
sharp claws to damage their foes.
Only those Mienfoo that excel at
fighting in the group evolve. #619 #620

264
Unova Pokédex

Rank Type move name Rank Type move name #620 Mienshao Type: Fight
Normal Pound Psychic Meditate
Strength
Fight Detect Normal Fake Out
Normal Double Slap Normal Swift Dexterity
Psychic Calm Mind Fight Force Palm Vitality
Fight Drain Punch Fight Jump Kick Special
Bug U-Turn Rock Wide Guard
Insight
Flying Bounce Fight High Jump Kick

4
Height: Weight: Base SUGGESTED Rank:
Fight Reversal Fight Aura Sphere
1.4m / 4’07” 35kg / 78 lbs HP: Amateur
Dragon Dual Chop Normal Helping Hand
Martial Arts Pokémon Abilities:
Normal Endure By the time they evolve they already Inner Focus & Regenerator
have many years of experience in
EVOLUTIVE stage: Final.
fighting. They use the long fur on
their arms as a whip to strike their
opponents and will not stop until
the foe is defeated. #619 #620

#621 Druddigon Type: Dragon Rank Type move name Rank Type move name
Normal Scratch Normal Leer
Strength
Dark Hone Claws Dark Bite
Dexterity Normal Scary Face Dragon Dragon Rage
Vitality Normal Slash Dark Crunch
Special Dragon Dragon Claw Normal Chip Away
Fight Revenge Dark Night Slash
Insight
Dragon Dragon Tail Normal Rock Climb

4
Height: Weight: Base SUGGESTED Rank:
Fight Superpower Dragon Outrage
1.6m / 5’03” 139kg /306 lbs HP: Pro
Fire Fire Fang Electric Thunder Fang
Cave Pokémon Abilities:
It runs through the narrow tunnels Rough Skin & Sheer Force Poison Poison Tail
dug by Excadrill and Onix and uses
EVOLUTIVE stage: Final.
its sharp claws to catch prey. It is
cold blooded, and regularly takes
sun baths to keep its energy. They
are aggressive and territorial. #621

Rank Type move name Rank Type move name #622 Golett Type: Ground Ghost
Normal Pound Ghost Astonish
Strength
Normal Defense Curl Ground Mud Slap
Rock Rollout Ghost Shadow Punch Dexterity
Steel Iron Defense Normal Mega Punch Vitality
Ground Stomping Tantrum Ground Magnitude Special
Fight Dynamic Punch Ghost Night Shade
Insight
Ghost Curse Ground Earthquake

3
Height: Weight: Base SUGGESTED Rank:
Fight Hammer Arm Fight Focus Punch 1m / 3’03” 92kg / 202 lbs HP: Amateur
Fire Fire Punch Electric Thunder Punch
Automaton Pokémon Abilities:
Ice Ice Punch Very few have been seen in old ruins. Iron Fist & Klutz
These Pokémon are thought to
EVOLUTIVE stage: First.
have been created by the science Evolution time: Medium.
of an ancient and mysterious
civilization. The energy inside of it
comes from an unkwown source. #622 #623

#623 Golurk Type: Ground Ghost Rank Type move name Rank Type move name
Normal Pound Ghost Astonish
Strength
Normal Defense Curl Ground Mud Slap
Dexterity Rock Rollout Ghost Shadow Punch
Vitality Steel Iron Defense Normal Mega Punch
Special Ground Stomping Tantrum Ground Magnitude
Fight Dynamic Punch Ghost Night Shade
Insight
Ghost Curse Ghost Phantom Force

4
Height: Weight: Base SUGGESTED Rank:
2.8m / 9’02” 660kg /1452 lbs HP: Ground High Horsepower Steel Heavy Slam
Pro
Ground Earthquake Fight Hammer Arm
Automaton Pokémon Abilities:
It is said that Golurk were ordered Iron Fist & Klutz Fight Focus Punch Normal Block
to protect people and Pokémon by Psychic Zen Headbutt Fight Drain Punch
EVOLUTIVE stage: Final.
the ancient people who created
them. There are records of only one
still alive found on the ruin, the rest
are just statues now. #622 #623

265
Unova Pokédex

Rank Type move name Rank Type move name #624 Pawniard Type: Dark Steel
Normal Scratch Normal Leer
Strength
Bug Fury Cutter Dark Torment
Dark Normal Dexterity
Feint Attack Scary Face
Steel Metal Claw Normal Slash Vitality
Dark Assurance Steel Metal Sound Special
Dark Embargo Steel Iron Defense
Insight
Dark Night Slash Steel Iron Head

3
Height: Weight: Base SUGGESTED Rank:
Normal Swords Dance Normal Guillotine 0.5m / 1’08” 10kg / 22 lbs HP: Amateur
Dark Sucker Punch Normal Mean Look
Sharp Blade Pokémon Abilities:
Fight Quick Guard They live in groups commanded by Defiant & Inner Focus
Bisharp. They cling to their prey and
EVOLUTIVE stage: First.
inflict damage by sinking their Evolution time: Medium.
blades. If battling dulls the blades,
it sharpens them on stones by the
river. It takes them years to evolve. #624 #625

#625 Bisharp Type: Dark Steel Rank Type move name Rank Type move name
Normal Scratch Normal Leer
Strength
Bug Fury Cutter Dark Torment
Dexterity Dark Normal
Feint Attack Scary Face
Vitality Steel Metal Claw Normal Slash
Special Dark Assurance Steel Metal Sound
Dark Embargo Steel Iron Defense
Insight
Normal Guillotine Steel Metal Burst

4
Height: Weight: Base SUGGESTED Rank:
Dark Night Slash Steel Iron Head
1.6m / 5’03” 70kg / 154 lbs HP: Ace
Normal Swords Dance Dragon Dual Chop
Sword Blade Pokémon Abilities:
It leads a group of Pawniard. It battles Defiant & Inner Focus Psychic Psycho Cut Fight Low Kick
to become the boss, but will be driven
EVOLUTIVE stage: Final.
from the group if it loses. They are
ruthless leaders and merciless with
their foes. Weakness has no place
among them. #624 #625

Rank Type move name Rank Type move name #626 Bouffalant Type: Normal
Dark Pursuit Normal Leer
Strength
Normal Rage Normal Fury Attack
Normal Normal Dexterity
Horn Attack Scary Face
Fight Revenge Normal Head Charge Vitality
Normal Focus Energy Fight Reversal Special
Bug Mega Horn Normal Thrash
Insight
Normal Swords Dance Normal Giga Impact

4
Height: Weight: Base SUGGESTED Rank:
Normal Skull Bash Psychic Zen Headbutt 1.6m / 5’03” 318kg /699 lbs HP: Amateur
Dragon Outrage
Bash Buffalo Pokémon Abilities:
They form herds on the coldest
 Reckless & Sap Sipper
plains. They bash and headbutt to
attack their foes. The fluffy fur on EVOLUTIVE stage: Final.
their heads absorbs damage to
their skulls. Years ago, a Bouffalant
derrailed a train with a bash. #626

#627 Rufflet Type: Normal Flying Rank Type move name Rank Type move name
Flying Peck Normal Leer
Strength
Normal Fury Attack Flying Wing Attack
Dexterity
Dark Hone Claws Normal Scary Face
Vitality Flying Aerial Ace Normal Slash
Special Flying Defog Flying Tailwind
Flying Air Slash Normal Crush Claw
Insight
Flying Sky Drop Normal Whirlwind

3
Height: Weight: Base SUGGESTED Rank:
Flying Brave Bird Normal Thrash
0.5m / 1’08” 10kg / 23 lbs HP: Amateur
Flying Pluck Fight Superpower
Eaglet Pokémon Abilities:
This species only has males. They Keen Eye & Sheer Force Fire Heat Wave
are independent from the moment
stage: First.
they hatch. They will challenge EVOLUTIVE
Evolution Time: Slow.
even strong opponents, without
fear. Their frequent fights help
them become stronger. #627 #628

266
Unova Pokédex

Rank Type move name Rank Type move name #628 Braviary Type: Normal Flying
Flying Peck Normal Leer
Strength
Normal Fury Attack Flying Wing Attack
Dexterity
Dark Hone Claws Normal Scary Face
Flying Aerial Ace Normal Slash Vitality
Flying Defog Flying Tailwind Special
Flying Air Slash Normal Crush Claw
Insight
Flying Sky Drop Fight Superpower

5
Height: Weight: Base SUGGESTED Rank:
Normal Whirlwind Flying Brave Bird
1.5m / 5’00” 82kg / 182 lbs HP: Ace
Normal Thrash Flying Sky Attack
Valiant Pokémon Abilities:
Fire Heat Wave Flying Hurricane Brave, strong, loyal, and selfless; this Keen Eye & Sheer Force
Pokémon embodies the virtues of
EVOLUTIVE stage: Final.
what a Pokémon companion should
be. They are very rare and valued
not only for their bravery but for
their beautiful feathers. #627 #628

#629 Vullaby Type: Dark Flying Rank Type move name Rank Type move name
Flying Gust Normal Leer
Strength
Normal Fury Attack Flying Pluck
Dexterity
Dark Nasty Plot Dark Flatter
Vitality Dark Feint Attack Dark Punishment
Special Flying Defog Flying Tailwind
Flying Air Slash Dark Dark Pulse
Insight
Dark Embargo Normal Whirlwind

3
Height: Weight: Base SUGGESTED Rank:
Flying Brave Bird Flying Mirror Move
0.5m / 1’08” 9kg / 19 lbs HP: Beginner
Normal Scary Face Dark Fake Tears
Diapered Pokémon Abilities:
This is a female-only species. They Big Pecks & Overcoat Steel Iron Defense
stay with their Mandibuzz mothers
stage: First.
from birth until they can finally fly. EVOLUTIVE
Evolution time: Medium.
They feed on the carrion meat the
mothers bring back to the nest and
keep the bones to make accessories. #629 #630

Rank Type move name Rank Type move name #630 Mandibuzz Type: Dark Flying
Flying Gust Normal Leer
Strength
Normal Fury Attack Flying Pluck
Dexterity
Dark Nasty Plot Dark Flatter
Dark Feint Attack Dark Punishment Vitality
Flying Defog Flying Tailwind Special
Flying Air Slash Dark Dark Pulse
Insight
Ground Bone Rush Flying Mirror Move

5
Height: Weight: Base SUGGESTED Rank:
Dark Embargo Normal Whirlwind
1.2m / 4’00” 58kg / 127 lbs HP: Amateur
Flying Brave Bird Normal Scary Face
Bone Vulture Pokémon Abilities:
Dark Fake Tears Steel Iron Defense They fly in circles around the sky Big Pecks & Overcoat
when they spot prey. They carry
EVOLUTIVE stage: Final.
the carcass back to their nest with
ease. They like to look beautiful
and create ornaments and jewelry
using bone pieces. #629 #630

#631 Heatmor Type: Fire Rank Type move name Rank Type move name
Normal Tackle Normal Odor Sleuth
Strength
Ghost Lick Fire Incinerate
Dexterity
Dark Hone Claws Normal Bind
Vitality Fire Fire Spin Normal Fury Swipes
Special Dark Snatch Fire Flame Burst
Bug Bug Bite Normal Slash
Insight
Psychic Amnesia Fire Fire Lash

4
Height: Weight: Base SUGGESTED Rank:
Fire Flamethrower Normal Stockpile
1.4m / 4’07” 58kg / 127 lbs HP: Amateur
Normal Swallow Normal Spit Up
Anteater Pokémon Abilities:
It draws in air through its tail, then Gluttony & Flash Fire Fire Inferno Fire Fire Blitz
transforms it into fire and uses it Electric Thunder Punch Fire Fire Punch
like a tongue. You can see them EVOLUTIVE stage: Final. Dark Night Slash
defending Durant’s colonies from
predators so they can be the only
ones who can eat them. #631

267
Unova Pokédex

Rank Type move name Rank Type move name #632 Durant Type: Bug Steel
Ground Sand Attack Normal Vice Grip
Strength
Dark Bite Bug Fury Cutter
Dexterity
Steel Metal Sound Psychic Agility
Steel Metal Claw Bug Bug Bite Vitality
Dark Crunch Steel Iron Head Special
Ground Dig Normal Entrainment
Insight
Bug X-Scissor Steel Iron Defense

4
Height: Weight: Base SUGGESTED Rank:
Normal Guillotine Normal Screech 0.3m / 1’00” 33kg / 72 lbs HP: Amateur
Electric Thunder Fang Fight Superpower
Iron Ant Pokémon Abilities:
Durant build complex mazes of Swarm & Hustle
tunnels in the mountains.
Each colony has hundreds of EVOLUTIVE stage: Final.
Durant, all playing different roles
in driving Heatmor away from their
nest as it is their only predator. #632

#633 Deino Type: Dark Dragon Rank Type move name Rank Type move name
Normal Tackle Dragon Dragon Rage
Strength
Normal Focus Energy Dark Bite
Dexterity
Normal Headbutt Dragon Dragon Breath
Vitality Normal Roar Dark Crunch
Special Normal Slam Dragon Dragon Pulse
Normal Work Up Dragon Dragon Rush
Insight
Normal Body Slam Normal Scary Face

3
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Voice Dragon Outrage
0.8m / 2’07” 17kg / 38 lbs HP: Amateur
Rock Head Smash Electric Thunder Fang
Irate Pokémon Abilities:
This Pokémon is blind, It bites all it Hustle Fire Fire Fang
finds to be aware of its surroundings.
EVOLUTIVE stage: First.
It constantly bumps into things and Evolution Time: Slow.
attacks anything close to it. Their
bodies are covered in wounds and
they are very aggressive. #633 #634 #635

Rank Type move name Rank Type move name #634 Zweilous Type: Dark Dragon
Normal Double Hit Dragon Dragon Rage
Strength
Normal Focus Energy Dark Bite
Dexterity
Normal Headbutt Dragon Dragon Breath
Normal Roar Dark Crunch Vitality
Normal Slam Dragon Dragon Pulse Special
Normal Work Up Dragon Dragon Rush
Insight
Normal Body Slam Normal Scary Face

4
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Voice Dragon Outrage
1.4m / 3’03” 50kg / 110 lbs HP: Ace
Rock Head Smash Electric Thunder Fang
Hostile Pokémon Abilities:
Fire Fire Fang The two heads do not get along Hustle
with eachother as they compete
EVOLUTIVE stage: Second.
for food. For this reason , Zweilous Evolution Time: Slow.
usually eats more than it should.
Touching it carelessly can get you
attacked by one or both heads. #633 #634 #635

#635 Hydreigon Type: Dark Dragon Rank Type move name Rank Type move name
Normal Tri Attack Dragon Dragon Rage
Strength
Normal Focus Energy Dark Bite
Dexterity
Normal Headbutt Dragon Dragon Breath
Vitality Normal Roar Dark Crunch
Special Normal Slam Dragon Dragon Pulse
Normal Work Up Dragon Dragon Rush
Insight
Dragon Outrage Normal Scary Face

5
Height: Weight: Base SUGGESTED Rank:
1.8m / 6’00” 160kg /352 lbs Normal Body Slam Normal Hyper Voice
HP: Pro
Dragon Draco Meteor Fire Heat Wave
Brutal Pokémon Abilities:
This brutal Pokémon flies in the sky. Levitate Ground Earth Power
Anything that moves seems like a
EVOLUTIVE stage: Final.
foe to it, triggering its aggression.
The heads on its arms do not have
brains. They use all three heads to
consume and destroy everything. #633 #634 #635

268
Unova Pokédex

Rank Type move name Rank Type move name #636 Larvesta Type: Bug Fire
Fire Ember Bug String Shot
Strength
Grass Absorb Normal Take Down
Fire
Dexterity
Flame Charge Bug Bug Bite
Normal Double-Edge Fire Flame Wheel Vitality
Bug Bug Buzz Psychic Amnesia Special
Normal Thrash Fire Flare Blitz
Insight
Normal Harden Grass Giga Drain

3
Height: Weight: Base SUGGESTED Rank:
Psychic Zen Headbutt 1.1m / 3’07” 28kg / 63 lbs HP: Amateur
Torch Pokémon Abilities:
Very Rare. The base of volcanoes is Flame Body
where they make their homes. They
EVOLUTIVE stage: First.
shoot fire from their horns to repel Evolution time: Medium.
attacks from enemies. It becomes a
flaming cocoon for months before it
finally evolves. #636 #637

#637 Volcarona Type: Bug Fire Rank Type move name Rank Type move name
Fire Ember Bug String Shot
Strength
Grass Absorb Flying Gust
Dexterity Fire Fire Spin Bug Rage Powder
Vitality Bug Quiver Dance Psychic Amnesia
Special Fire Fiery Dance Normal Whirlwind
Bug Silver Wind Fire Heat Wave
Insight
Bug Bug Buzz Normal Thrash

4
Height: Weight: Base SUGGESTED Rank:
Flying
Fire Hurricane
Fire Blast Fire
Ghost Flare
GrudgeBlitz
1.6m / 5’03” 46kg / 101 lbs HP: Ace
Flying Tailwind Normal Morning Sun
Sun Pokémon Abilities:
A sea of fire engulfs the surroundings Flame Body Electric Magnet Rise
of its battles, since it uses six wings
EVOLUTIVE stage: Final.
to scatter blazing scales. There are
stories of how its fire saved villages
during winter and how it shone like
the sun over the mountains. #636 #637

Rank Type move name Rank Type move name #638 Cobalion Type: Steel Fight
Normal Quick Attack Normal Leer
Strength
Fight Double Kick Steel Metal Claw
Dexterity
Normal Take Down Normal Helping Hand
Normal Retaliate Steel Iron Head Vitality
Fight Sacred Sword Normal Swords Dance Special
Fight Quick Guard Normal Work Up
Insight
Steel Metal Burst Fight Close Combat

4
Height: Weight: Base SUGGESTED Rank:
Normal Psych Up Psychic Calm Mind
2.1m / 7’00” 250kg / 551 lbs HP: Master
Normal Laser Focus
Pokédex has no data. Abilities:
There is a story in Unova about four Justified
Pokémon that brought justice to
EVOLUTIVE stage: Unknown.
the wrongdoers. Their Leader was
calm and composed but unforgiving.
Its cold stare forced you to obey its
law. #638

#639 Terrakion Type: Rock Fight Rank Type move name Rank Type move name
Normal Quick Attack Normal Leer
Strength
Fight Double Kick Rock Smack Down
Dexterity
Normal Safeguard Normal Swift
Vitality Normal Take Down Normal Helping Hand
Special Normal Retaliate Rock Rock Slide
Fight Sacred Sword Normal Swords Dance
Insight
Fight Quick Guard Normal Work Up

4
Height: Weight: Base SUGGESTED Rank:
Rock Stone Edge Fight Close Combat
1.9m / 6’03” 260kg / 573 lbs HP: Master
Fight Superpower Normal Giga Impact
Pokédex has no data. Abilities:
Rock Bulldoze
Legends in Unova tell about four Justified
Pokémon that rebelled against the
EVOLUTIVE stage: Unknown.
unfair ruler. One of them trampled
through the castle walls, destroying
the fortress to free the trapped
Pokémon inside. #639

269
Unova Pokédex

Rank Type move name Rank Type move name #640 Virizion Type: Grass Fight
Normal Quick Attack Normal Leer
Strength
Fight Double Kick Grass Magical Leaf
Dexterity
Normal Take Down Normal Helping Hand
Normal Retaliate Grass Giga Drain Vitality
Fight Sacred Sword Normal Swords Dance Special
Fight Quick Guard Normal Work Up
Insight
Grass Leaf Blade Fight Close Combat

4
Height: Weight: Base SUGGESTED Rank:
Psychic Agility Fairy Charm
2m / 6’07” 200kg / 440 lbs HP: Master
Normal Attract
Pokédex has no data. Abilities:
An old tale in Unova mentions four Justified
Pokémon that fought against an evil
EVOLUTIVE stage: Unknown.
army. The most beautiful of them
was also the most swift and graceful
in combat, it created an army of
trees that won the battle. #640

#641 Tornadus Type: Flying Rank Type move name Rank Type move name
Normal Uproar Ghost Astonish
Strength
Flying Gust Normal Swagger
Dexterity Fight
Dark Bite Revenge
Vitality Flying Air Cutter Psychic Extrasesory
Special Psychic Agility Flying Air Slash
Dark Crunch Flying Tailwind
Insight
Water Rain Dance Flying Hurricane

4
Height: Weight: Base SUGGESTED Rank:
Dark Dark Pulse Fight Hammer Arm
1.5m / 5’00” 63kg / 138 lbs HP: Master
Normal Thrash Normal Whirlwind
Pokédex has no data. Abilities:
Flying Defog
Unova suffers from terrible tornados Prankster & Defiant
and devastating wind currents that
leave houses and buildings in ruins. EVOLUTIVE stage: Unknown.
Some people claim a Pokémon riding
the winds is responsible for all the
devastation. #641

#641 Tornadus Type: Flying Rank Type move name Rank Type move name
Normal Uproar Ghost Astonish
Strength
Flying Gust Normal Swagger
Dexterity Fight
Dark Bite Revenge
Vitality Flying Air Cutter Psychic Extrasesory
Special Psychic Agility Flying Air Slash
Dark Crunch Flying Tailwind
Insight
Water Rain Dance Flying Hurricane

4
Height: Weight: Base SUGGESTED Rank:
Dark Dark Pulse Fight Hammer Arm
1.5m / 5’00” 63kg / 138 lbs HP: Master
Normal Thrash Normal Whirlwind
Pokédex has no data. Abilities:
Flying Defog
Some Pokémon reveal their true Regenerator
forms after recovering power lost to
EVOLUTIVE stage: Unknown.
them. Great forces of nature can
help them recover their strength
such as Tornadoes, Lightning, and
even a Landslide. #641

Rank Type move name Rank Type move name #642 Thundurus Type: Electric Flying
Normal Uproar Ghost Astonish
Strength
Electric Thunder Shock Normal Swagger
Fight
Dexterity
Dark Bite Revenge
Electric Shock Wave Psychic Heal Block Vitality
Psychic Agility Electric Discharge Special
Dark Crunch Electric Charge
Insight
Dark Nasty Plot Electric Thunder

4
Height: Weight: Base SUGGESTED Rank:
Dark Dark Pulse Fight Hammer Arm
1.5m / 5’00” 61kg / 134 lbs HP: Master
Normal Thrash Electric Ion Deluge
Pokédex has no data. Abilities:
Electric Electric Terrain There are constant forest fires all Prankster & Defiant
through the Unova region. These
fires are always the result of a giant EVOLUTIVE stage: Unknown.
thunder storm. Forest rangers tell
about a blue demon’s shadow that
was inside the storm clouds. #642

270
Unova Pokédex

Rank Type move name Rank Type move name #642 Thundurus Type: Electric Flying
Normal Uproar Ghost Astonish
Strength
Electric Thunder Shock Normal Swagger
Fight
Dexterity
Dark Bite Revenge
Electric Shock Wave Psychic Heal Block Vitality
Psychic Agility Electric Discharge Special
Dark Crunch Electric Charge
Insight
Dark Nasty Plot Electric Thunder

4
Height: Weight: Base SUGGESTED Rank:
Dark Dark Pulse Fight Hammer Arm
1.5m / 5’00” 61kg / 134 lbs HP: Master
Normal Thrash Electric Ion Deluge
Pokédex has no data. Abilities:
Electric Electric Terrain Some Pokémon reveal their true Volt Absorb
forms after recovering power lost to
EVOLUTIVE stage: Unknown.
them. Great forces of nature can
help them recover their strength
such as Tornadoes, Lightning, and
even a Landslide. #642

#643 Reshiram Type: Dragon Fire Rank Type move name Rank Type move name
Dragon Dragon Rage Fire Fire Fang
Strength
Psychic Imprison Rock Ancient Power
Dexterity
Fire Flamethrower Dragon Dragon Breath
Vitality Normal Slash Psychic Extrasensory
Special Fire Fusion Flare Dragon Dragon Pulse
Normal Noble Roar Dark Crunch
Insight
Fire Fire Blast Dragon Outrage

5
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Voice Fire Blue Flare
3.2m / 10’06” 330kg / 727 lbs HP: Master
Normal Lucky Chant Normal Wish
Pokédex has no data. Abilities:
Fire Fire Pledge Dark Topsy-Turvy
Turboblaze
An Incredibly old scroll written in
EVOLUTIVE stage: Unknown.
an ancient language, tells about a
world of truth built by purifying fire.
It also tells about a big dispute. The
rest of the scroll is burned... #643

Rank Type move name Rank Type move name #644 Zekrom Type: Dragon Electric
Dragon Dragon Rage Electric Thunder Fang
Strength
Psychic Imprison Rock Ancient Power
Dexterity
Electric Thunderbolt Dragon Dragon Breath
Normal Slash Psychic Zen Headbutt Vitality
Electric Fusion Bolt Dragon Dragon Claw Special
Normal Noble Roar Dark Crunch
Insight
Electric Thunder Dragon Outrage

5
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Voice Electric Bolt Strike
2.9m / 9’06” 345kg / 760 lbs HP: Master
Normal Lucky Chant Normal Wish
Pokédex has no data. Abilities:
Psychic Future Sight Dark Topsy-Turvy An old rock tablet full of ancient Teravolt
symbols tells the story of two brothers.
One of them wanted a world of EVOLUTIVE stage: Unknown.
ideals built with the energy of the
young. The rest of the stone is
broken as if struck by lightning. #644

#645 Landorus Type: Ground Flying Rank Type move name Rank Type move name
Normal Block Ground Mud Shot
Strength
Rock Rock Tomb Psychic Imprison
Dexterity
Dark Punishment Rock Bulldoze
Vitality Rock Rock Throw Psychic Extrasensory
Special Normal Swords Dance Ground Earth Power
Rock
Rock Slide Ground Earthquake
Insight
Ground Sandstorm Ground Fissure

4
Height: Weight: Base SUGGESTED Rank:
Rock Stone Edge Fight Hammer Arm
1.5m / 5’00” 68kg / 150 lbs HP: Master
Dragon Outrage Ground Rototiller
Pokédex has no data. Abilities:
Earthquakes and landslides raze Sand Force & Sheer Force Ground Dig
Unova with frequency, but the
places who suffer them are left with EVOLUTIVE stage: Unknown.
a plentiful harvest that year. Feared
by some, revered by others who
claim to have seen it. #645

271
Unova Pokédex

#645 Landorus Type: Ground Flying Rank Type move name Rank Type move name
Normal Block Ground Mud Shot
Strength
Rock Rock Tomb Psychic Imprison
Dexterity
Dark Punishment Rock Bulldoze
Vitality Rock Rock Throw Psychic Extrasensory
Special Normal Swords Dance Ground Earth Power
Rock
Rock Slide Ground Earthquake
Insight
Ground Sandstorm Ground Fissure

4
Height: Weight: Base SUGGESTED Rank:
Rock Stone Edge Fight Hammer Arm
1.5m / 5’00” 68kg / 150 lbs HP: Master
Dragon Outrage Ground Rototiller
Pokédex has no data. Abilities:
Ground Dig
Some Pokémon reveal their true Intimidate
forms after recovering power lost to
them. Great forces of nature can EVOLUTIVE stage: Unknown.
help them recover their strength
such as Tornadoes, Lightning, and
even a Landslide. #645

Rank Type move name Rank Type move name #646 Kyurem Type: Dragon Ice
Ice Icy Wind Dragon Dragon Rage
Strength
Psychic Imprison Rock Ancient Power
Dexterity
Ice Ice Beam Dragon Dragon Breath
Normal Slash Normal Scary Face Vitality
Ice Glaciate Dragon Dragon Pulse Special
Normal Noble Roar Normal Endeavor
Insight
Ice Blizzard Dragon Outrage

6
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Voice Normal Substitute
3m / 9’10” 325kg / 716 lbs HP: Master
Ice Hail Ice Haze
Pokédex has no data. Abilities:
Ice Mist Normal Recover Inside a remote and frozen cave Pressure
Ice Sheer Cold Psychic Power Split there are some old paintings. They
EVOLUTIVE stage: Unknown.
depict a giant dragon being thorn
apart into a black and white shards
Of the rest of the picture only
shattered fragments of ice remain. #646

Rank Type move name Rank Type move name #646 Kyurem Type: Dragon Ice
Ice Icy Wind Dragon Dragon Rage
Strength
Psychic Imprison Rock Ancient Power
Dexterity
Ice Ice Beam Dragon Dragon Breath
Normal Slash Normal Scary Face Vitality
Ice Glaciate Dragon Dragon Pulse Special
Normal Noble Roar Normal Endeavor
Insight
Ice Blizzard Dragon Outrage

6
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Voice Dark Topsy-Turvy
3m / 9’10” 325kg / 716 lbs HP: Master
Psychic Future Sight Dark Punishment
Pokédex has no data. Abilities:
Normal Wish Normal Recover In the Icy mountains at the east of Teravolt
Electric Fusion Bolt Electric Bolt Strike Unova, you can hear the wails of a
EVOLUTIVE stage: Unknown.
creature suffering as if it missed a
part of its very soul.
Dark clouds and lightning are sure
to follow. #646

Rank Type move name Rank Type move name #646 Kyurem Type: Dragon Ice
Ice Icy Wind Dragon Dragon Rage
Strength
Psychic Imprison Rock Ancient Power
Dexterity
Ice Ice Beam Dragon Dragon Breath
Normal Slash Normal Scary Face Vitality
Ice Glaciate Dragon Dragon Pulse Special
Normal Noble Roar Normal Endeavor
Insight
Ice Blizzard Dragon Outrage

6
Height: Weight: Base SUGGESTED Rank:
Normal Hyper Voice Dark Topsy-Turvy
3m / 9’10” 325kg / 716 lbs HP: Master
Normal Lucky Chant Dark Punishment
Pokédex has no data. Abilities:
Normal Wish Normal Recover In the Icy mountains at the west of Turboblaze
Fire Fusion Flare Fire Blue Flare Unova, you can hear the wails of a
EVOLUTIVE stage: Unknown.
creature suffering as if it missed a
part of its very soul.
Explosions and blue fires are sure to
follow. #646

272
Unova Pokédex

#647 Keldeo Type: Water Fight Rank Type move name Rank Type move name
Water Aqua Jet Normal Leer
Strength
Fight Double Kick Water Bubble Beam
Dexterity
Normal Take Down Normal Helping Hand
Vitality Fight Retaliate Water Aqua Tail
Special Fight Sacred Sword Normal Swords Dance
Fight Quick Guard Normal Work Up
Insight
Water Hydro Pump Fight Close Combat

4
Height: Weight: Base SUGGESTED Rank:
Water Surf Water Waterfall
1.4m / 4’07” 48kg / 106 lbs HP: Master
Normal Follow Me Normal Noble Roar
Pokédex has no data. Abilities:
Age-old fairy tales of Unova tell the Justified
story of four Pokémon that brought
EVOLUTIVE stage: Unknown.
the land to a golden age. The
young of the group was brave and
naive. It could gallop on the water
surface leaving a rainbow behind. #647

#647 Keldeo Type: Water Fight Rank Type move name Rank Type move name
Water Aqua Jet Normal Leer
Strength
Fight Double Kick Water Bubble Beam
Dexterity
Normal Take Down Normal Helping Hand
Vitality Fight Retaliate Water Aqua Tail
Special Fight Sacred Sword Normal Swords Dance
Fight Quick Guard Normal Work Up
Insight
Water Hydro Pump Fight Close Combat

4
Height: Weight: Base SUGGESTED Rank:
Water Surf Water Waterfall
1.4m / 4’07” 48kg / 106 lbs HP: Master
Normal Follow Me Normal Noble Roar
Pokédex has no data. Abilities:
The old fairy tale ends with the Justified
youngest Pokémon rising above evil EVOLUTIVE stage: Unknown.
and injustice due to its resolute and
determined desire for justice. The
mentorship of the other Pokémon
bearing fruits. #647

Rank Type move name Rank Type move name #648 Meloetta Type: Normal Psychic
Normal Round Normal Quick Attack
Strength
Psychic Confusion Normal Sing
Flying
Dexterity
Normal Teeter Dance Acrobatics
Psychic Psybeam Normal Echoed Voice Vitality
Bug U-Turn Fight Wake-Up Slap Special
Psychic Psychic Normal Hyper Voice
Insight
Psychic Role Play Fight Close Combat

5
Height: Weight: Base SUGGESTED Rank:
Normal Perish Song Normal Boomburst
0.6m / 5’07” 6kg / 14 lbs HP: Master
Fairy Disarming Voice Normal Lucky Chant
Pokédex has no data. Abilities:
Normal Relic Song Normal Captivate Serene Grace
There are old songs about a beautiful
EVOLUTIVE stage: Unknown.
Pokémon that inspired the hearts
of artists through its graceful dance
and singing.
#648

Rank Type move name Rank Type move name #648 Meloetta Type: Normal Fight
Normal Round Normal Quick Attack
Strength
Psychic Confusion Normal Sing
Flying
Dexterity
Normal Teeter Dance Acrobatics
Psychic Psybeam Normal Echoed Voice Vitality
Bug U-Turn Fight Wake-Up Slap Special
Psychic Psychic Normal Hyper Voice
Insight
Psychic Role Play Fight Close Combat

5
Height: Weight: Base SUGGESTED Rank:
Normal Perish Song Normal Entrainment
0.6m / 5’07” 6kg / 14 lbs HP: Master
Normal Swords Dance Normal Revelation Dance
Pokédex has no data. Abilities:
Normal Rapid Spin Normal Captivate Serene Grace
There are old songs about a beautiful
EVOLUTIVE stage: Unknown.
Pokémon that inspired the hearts
of artists through its graceful dance
and singing.
#648

273
Unova/Kalos Pokédex

#649 Genesect Type: Bug Steel Rank Type move name Rank Type move name
Bug Fell Stinger Normal Techno Blast
Strength
Normal Quick Attack Electric Magnet Rise
Dexterity
Steel Metal Claw Normal Screech
Vitality Bug Fury Cutter Normal Lock-On
Special Fire Flame Charge Steel Magnet Bomb
Normal Slash Steel Metal Sound
Insight
Bug Signal Beam Normal Tri Attack

4
Height: Weight: Base SUGGESTED Rank:
Bug X-Scissor Bug Bug Buzz
1.5m / 5’00” 82kg / 181 lbs HP: Master
Normal Simple Beam Electric Zap Cannon
Pokédex has no data. Abilities:
Normal Hyper Beam Normal Self Destruct
Fossil revival is now possible with our Download
incredible technology. Steel Flash Cannon Grass Bullet Seed
EVOLUTIVE stage: Unknown.
Recently, some researchers sparked
a controversial debate by altering
the original forms of the revived
Pokémon through artificial means. #649

Rank Type move name Rank Type move name #650 Chespin Type: Grass
Normal Tackle Normal Growl
Strength
Grass Vine Whip Rock Rollout
Dexterity
Dark Bite Grass Leech Seed
Bug Pin Missile Normal Take Down Vitality
Grass Seed Bomb Ground Mud Shot Special
Fight Bulk Up Normal Body Slam
Insight
Normal Pain Split Grass Wood Hammer

3
Height: Weight: Base SUGGESTED Rank:
Normal Super Fang Fight Drain Punch 0.4m / 1’04” 9kg / 19 lbs HP: Starter
Grass Grass Pledge
Spiky Nut Pokémon Abilities:
A small and curious Pokémon. They Overgrow
are rare to find but their nests have
stage: First.
been found on chesnut trees. Their EVOLUTIVE
Evolution time: Medium.
heads are covered by spikes and if
there’s a threat they roll into balls to
protect themselves. #650 #651 #652

#651 Quilladin Type: Grass Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Grass Vine Whip Rock Rollout
Dexterity
Dark Bite Grass Leech Seed
Vitality Bug Pin Missile Grass Needle Arm
Special Normal Take Down Grass Seed Bomb
Ground Mud Shot Fight Bulk Up
Insight
Normal Body Slam Normal Pain Split

4
Height: Weight: Base SUGGESTED Rank:
Grass Wood Hammer Steel Iron Defense
0.7m / 2’04” 29kg / 63 lbs HP: Amateur
Fight Drain Punch Grass Grass Pledge
Spiny Armor Pokémon Abilities:
It strengthens its lower body by Overgrow
running into sturdy things. It is a kind
EVOLUTIVE stage: Second.
Pokémon that relies on its sturdy Evolution time: Medium.
shell and sharp quills to deflect any
foe trying to attack it. They never
start a fight. #650 #651 #652

Rank Type move name Rank Type move name #652 Chesnaught Type: Grass Fight
Normal Tackle Fight Bulk Up
Strength
Grass Vine Whip Normal Growl
Dexterity
Dark Bite Rock Rollout
Bug Pin Missile Grass Leech Seed Vitality
Normal Take Down Grass Needle Arm Special
Ground Mud Shot Grass Seed Bomb
Insight
Normal Body Slam Grass Spiky Shield

5
Height: Weight: Base SUGGESTED Rank:
Normal Feint Normal Pain Split 1.6m / 5’03” 90kg / 198 lbs HP: Ace
Grass Wood Hammer Fight Hammer Arm
Spiny Armor Pokémon Abilities:
Normal Giga Impact Normal Belly Drum These Pokémon are known for
 Overgrow
Dragon Dual Chop Grass Synthesis taking defensive stances instead of
EVOLUTIVE stage: Final.
Grass Frenzy Plant charging into battle.
Many stories tell how during the old
wars, Chesnaught protected their
allies using their bodies. #650 #651 #652

274
Kalos Pokédex

#653 Fennekin Type: Fire Rank Type move name Rank Type move name
Normal Scratch Normal Tail Whip
Strength
Fire Ember Normal Howl
Dexterity
Fire Flame Charge Psychic Psybeam
Vitality Fire Fire Spin Normal Lucky Chant
Special Psychic Light Screen Psychic Psyshock
Fire Flamethrower Fire Will-O-Wisp
Insight
Psychic Psychic Fire Sunny Day

3
Height: Weight: Base SUGGESTED Rank:
Psychic Magic Room Fire Fire Blast
0.4m / 1’04” 9kg / 20 lbs HP: Starter
Psychic Hypnosis Normal Wish
Fox Pokémon Abilities:
This small and elusive Pokémon Blaze Fire Fire Pledge
intimidates opponents by puffing
EVOLUTIVE stage: First.
hot air out of its ears. It likes to keep Evolution time: Medium.
twigs and sticks nearby to munch
them instead of snacks. They make
good pets but they are pretty rare. #653 #654 #655

Rank Type move name Rank Type move name #654 Braixen Type: Fire
Normal Scratch Normal Tail Whip
Strength
Fire Ember Normal Howl
Dexterity
Fire Flame Charge Psychic Psybeam
Fire Fire Spin Normal Lucky Chant Vitality
Psychic Light Screen Psychic Psyshock Special
Fire Flamethrower Fire Will-O-Wisp
Insight
Psychic Psychic Fire Sunny Day

4
Height: Weight: Base SUGGESTED Rank:
Psychic Magic Room Fire Fire Blast
1m / 3’03” 14kg / 32 lbs HP: Amateur
Psychic Wonder Room Normal Wish
Fox Pokémon Abilities:
Fire Fire Pledge Using friction from its tail fur, it Blaze
sets the twig it carries on fire and
EVOLUTIVE stage: Second.
launches into battle. The flame on Evolution time: Medium.
the twig is used to send signals and
to create patters out of the embers.
It is said the twig is a magic wand. #653 #654 #655

#655 Delphox Type: Fire Psychic Rank Type move name Rank Type move name
Normal Scratch Normal Tail Whip
Strength
Fire Ember Normal Howl
Dexterity Shadow Ball
Psychic Magic Room Ghost
Vitality Psychic Future Sight Fire Mystical Fire
Special Fire Flame Charge Psychic Psybeam
Fire Fire Spin Normal Lucky Chant
Insight
Psychic Light Screen Psychic Psyshock

5
Height: Weight: Base SUGGESTED Rank:
Fire Flamethrower Fire Will-O-Wisp
1.5m / 5’00” 58kg / 127 lbs HP: Ace
Psychic Psychic Fire Sunny Day
Fox Pokémon Abilities:
It swirls its twig to create amazing Blaze Dark Switcheroo Fire Fire Blast
flamethrowers. It gazes into the Psychic Role Play Fairy Dazzling Gleam
EVOLUTIVE stage: Final.
flame at the tip of its stick to Electric Shock Wave Fire Blast Burn
achieve a focused state and
rumor says that it can see the
future within the glowing ember. #653 #654 #655

Rank Type move name Rank Type move name #656 Froakie Type: Water
Normal Pound Normal Growl
Strength
Water Bubble Normal Quick Attack
Ghost
Dexterity
Lick Water Water Pulse
Normal Smokescreen Normal Round Vitality
Dark Fling Rock Smack Down Special
Normal Substitute Flying Bounce
Insight
Normal Double Team Water Hydro Pump

3
Height: Weight: Base SUGGESTED Rank:
Ground Mud Sport Poison Toxic Spikes 0.3m / 1’00” 7kg / 15 lbs HP: Beginner
Water Water Pledge
Bubble Frog Pokémon Abilities:
It protects its skin by covering its Torrent
body in bubble foeam. Beneath
EVOLUTIVE stage: First.
its happy-go-lucky air, it keeps a Evolution time: Medium.
watchful eye on its surroundings.
It needs good discipline or it will be
bad mannered with others. #656 #657 #658

275
Kalos Pokédex

#657 Frogadier Type: Water Rank Type move name Rank Type move name
Normal Pound Normal Growl
Strength
Water Bubble Normal Quick Attack
Dexterity Ghost Lick Water Water Pulse
Vitality Normal Smokescreen Normal Round
Special Dark Fling Rock Smack Down
Normal Substitute Flying Bounce
Insight
Normal Double Team Water Hydro Pump

4
Height: Weight: Base Suggested Rank:
0.6m / 2’00” 10kg / 24 lbs Ground Mud Sport Poison Toxic Spikes
HP: Amateur
Water Water Pledge
Bubble Frog Pokémon Abilities:
It is incredibly hard to catch. It starts Torrent
practicing its skills by throwing foam
stage: Second.
covered pebbles at foes. Many EVOLUTIVE Evolution time: Medium.
trainers find this rebelious stage
very challenging to handle and end
up being its targets of practice. #656 #657 #658

Rank Type move name Rank Type move name #658 Greninja Type: Water Dark
Normal Growl Normal Pound
Strength
Normal Quick Attack Ghost Lick
Ice
Dexterity
Water Bubble Haze
Psychic Extrasensory Psychic Role Play Vitality
Water Water Pulse Normal Smokescreen Special
Ghost Shadow Sneak Ground Spikes
Insight
Dark Feint Attack Water Water Shuriken

5
Height: Weight: Base Suggested Rank:
Normal Substitute Dark Night Slash 1.5m / 5’00” 40kg / 88 lbs HP: Ace
Normal Double Team Fight Mat Block
Ninja Pokémon Abilities:
Water Hydro Pump Ice Ice Punch It appears and vanishes with a ninja’s Torrent & Battle Bond
Poison Gunk Shot Water Hydro Cannon grace. It toys with its enemies using
swift movements, then slices them EVOLUTIVE stage: Final.
with throwing sharp water stars.
If it was not properly disciplined, it will
never listen any master. #656 #657 #658

Rank Type move name Rank Type move name #658 BBF Greninja Type: Water Dark
Normal Growl Normal Pound
Strength
Normal Quick Attack Ghost Lick
Dexterity
Water Bubble Ice Haze
Psychic Extrasensory Psychic Role Play Vitality
Water Water Pulse Normal Smokescreen Special
Ghost Shadow Sneak Ground Spikes
Insight
Dark Feint Attack Water Water Shuriken

5
Height: Weight: Base Suggested Rank:
Normal Substitute Dark Night Slash 1.5m / 5’00” 40kg / 88 lbs HP: Pro
Normal Double Team Fight Mat Block
Ninja Pokémon Abilities:
Water Hydro Pump Ice Ice Punch The mysteries of the Pokémon world Battle Bond
Poison Gunk Shot Water Hydro Cannon are vast. There is something called
“The Bond Phenomenon” were EVOLUTIVE stage: Battle Bond Form
a Pokémon and its trainer share
a conection so strong that the
Pokémon changes due to it. #656 #657 #658

#659 Bunnelby Type: Normal Ground Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Psychic Agility Normal Quick Attack
Dexterity Normal Double Slap Ground Mud Slap
Vitality Normal Take Down Ground Mud Shot
Special Fight Double Kick Normal Odor Sleuth
Normal Flail Ground Dig
Insight
Flying Bounce Normal Super Fang

3
Height: Weight: Base Suggested Rank:
0.4m / 1’04” 5kg / 11 lbs Normal Facade Ground Earthquake
HP: Beginner
Normal Defense Curl Rock Rollout
Digging Pokémon Abilities:
It uses its ears as shovels, digging Pick Up & Cheek Pouch Normal Last Resort
holes strengthens them so much
EVOLUTIVE stage: First.
that they can sever thick roots easily. Evolution time: Medium.
They reproduce quickly and a
handful of them can ravage a field
of vegetables in just a few hours. #659 #660

276
Kalos Pokédex

Rank Type move name Rank Type move name #660 Diggersby Type: Normal Ground
Normal Tackle Normal Leer
Strength
Normal Quick Attack Normal Double Slap
Psychic Agility Dexterity
Ground Rototiller
Ground Bulldoze Normal Swords Dance Vitality
Ground Mud Slap Normal Take Down Special
Ground Mud Shot Fight Double Kick
Insight
Normal Odor Sleuth Normal Flail

4
Height: Weight: Base Suggested Rank:
Ground Dig Flying Bounce
1m / 3’03” 42kg / 93 lbs HP: Amateur
Normal Super Fang Normal Facade
Digging Pokémon Abilities:
Ground Earthquake Fight Hammer Arm A powerful excavator, its ears can Pick Up & Cheek Pouch
Normal Last Resort Electric Thunder Punch reduce dense bedrock to rubble.
EVOLUTIVE stage: Final.
Fire Fire Punch After it has finished digging, it just
lounges lazily. Some of them have
been trained to work at construction
sites with good results. #659 #660

#661 Fletchling Type: Normal Flying Rank Type move name Rank Type move name
Normal Tackle Normal Growl
Strength
Normal Quick Attack Flying Peck
Dexterity Psychic Agility Normal Flail
Vitality Flying Roost Normal Razor Wind
Special Normal Natural Gift Fire Flame Charge
Flying Acrobatics Normal Me First
Insight
Flying Tailwind Steel Steel Wing

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 1kg / 2 lbs Dark Snatch Fight Quick Guard
HP: Starter
Flying Air Cutter
Tiny Robin Pokémon Abilities:
These cute Pokémon send signals Big Pecks
to one another with beautiful chirps
EVOLUTIVE stage: First.
and feather movements. Evolution time: Medium.
But despite the beauty of its lilting
voice it is merciless to intruders that
come close to its nest. #661 #662 #663

Rank Type move name Rank Type move name #662 Fletchinder Type: Fire Flying
Normal Tackle Normal Growl
Strength
Normal Quick Attack Flying Peck
Psychic Agility Normal Flail Dexterity
Fire Ember Flying Roost Vitality
Normal Razor Wind Normal Natural Gift Special
Fire Flame Charge Flying Acrobatics
Insight
Normal Me First Flying Tailwind

4
Height: Weight: Base Suggested Rank:
Steel Steel Wing Dark Snatch 0.7m / 2’04” 16kg / 35 lbs HP: Beginner
Fight Quick Guard Fire Heat Wave
Ember Pokémon Abilities:
From its beak, it expels embers to Flame Body
set tall grass on fire, then it pounces
stage: Second.
on the bewildered prey that pop EVOLUTIVE
Evolution time: Medium.
out of the grass. Its body becomes
engulfed in flames when it starts to
battle. It is a fierce Pokémon. #661 #662 #663

#663 Talonflame Type: Fire Flying Rank Type move name Rank Type move name
Normal Growl Normal Tackle
Strength
Flying Peck Normal Quick Attack
Dexterity Fire Flame Charge Psychic Agility
Vitality Normal Flail Fire Ember
Special Flying Roost Normal Razor Wind
Normal Natural Gift Fire Flare Blitz
Insight
Flying Acrobatics Normal Me First

5
Height: Weight: Base Suggested Rank:
Flying Tailwind Steel Steel Wing
1.2m / 4’00” 24kg / 54 lbs HP: Amateur
Flying Brave Bird Dark Snatch
Scorching Pokémon Abilities:
They soar over desert canyons. If Flame Body Fight Quick Guard Fire Heat Wave
they spot prey they launch down at
EVOLUTIVE stage: Final.
full speed to deliver a finishing blow.
They are excellent hunters, with
every wing flap they take, it leaves
a trail of fire dust behind. #661 #662 #663

277
Kalos Pokédex

Rank Type move name Rank Type move name #664 Scatterbug Type: Bug
Normal Tackle Bug String Shot
Strength
Grass Stun Spore Bug Bug Bite
Dexterity
Bug Rage Powder
Vitality
Special
Insight

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 2kg / 5 lbs HP: Starter
Scatterdust Pokémon Abilities:
The powder that covers its body Shield Dust & Compoundeyes
regulates its temperature so it is
able to live in any region or climate. EVOLUTIVE stage: First.
Evolution Time: Fast.
Whenever it is under attack it spews
a black powder that causes paralysis
on contact. #664 #665 #666

#665 Spewpa Type: Bug Rank Type move name Rank Type move name
Normal Harden Normal Protect
Strength
Steel Iron Defense Electric Electro Web
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 8kg / 18 lbs HP: Beginner
Scatterdust Pokémon Abilities:
It remains hidden inside old logs.
 Shed Skin
When predators attack, it quickly
bristles the fur covering its body to EVOLUTIVE stage: Second.
Evolution Time: Fast.
scare them. Bird Pokémon have a
hard time trying to eat it with all the
dust it releases as protection. #664 #665 #666

Rank Type move name Rank Type move name #666 Vivillon Type: Bug Flying
Bug Powder Flying Gust
Strength
Poison Poison Powder Grass Stun Spore
Psychic Light Screen Dexterity
Grass Sleep Powder
Bug Struggle Bug Psychic Psybeam Vitality
Normal Supersonic Fairy Draining Kiss Special
Grass Aromatherapy Bug Bug Buzz
Insight
Normal Safeguard Bug Quiver Dance

5
Height: Weight: Base Suggested Rank:
Flying Hurricane Grass Giga Drain 1.2m / 4’00” 17kg / 37 lbs HP: Amateur
Electric Electro Web Flying Tailwind
Scale Pokémon Abilities:
The patterns on this Pokémon’s Shield Dust & Compoundeyes

wings depend on the climate it
grows and the flowers it feeds on. EVOLUTIVE stage: Final.
A famous Pokémon breeder made
one develop a Pokéball pattern, it
was sold for a million dollars. #664 #665 #666

#667 Litleo Type: Fire Normal Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Fire Ember Normal Work Up
Dexterity
Normal Take Down Normal Noble Roar
Vitality Normal Headbutt Fire Fire Fang
Special Normal Endeavor Normal Echoed Voice
Fire Flamethrower Dark Crunch
Insight
Normal Hyper Voice Fire Incinerate

3
Height: Weight: Base Suggested Rank:
Fire Overheat Fire Heat Wave
0.6m / 2’00” 13kg / 29 lbs HP: Amateur
Normal Helping Hand Normal Endure
Lion Cub Pokémon Abilities:
Quick on temper and to take on a Rivalry & Unnerve
fight. They use their mane to scorch
EVOLUTIVE stage: First.
their enemies. Some of them set off Evolution time: Medium.
from their pride to live alone. Only
those who develop a full mane get
to lead their own pride.  #667 #668

278
Kalos Pokédex

Rank Type move name Rank Type move name #668 Pyroar Type: Fire Normal
Normal Leer Normal Tackle
Strength
Normal Take Down Fire Ember
Dexterity
Normal Work Up Normal Headbutt
Normal Noble Roar Fire Flamethrower Vitality
Fire Fire Fang Normal Endeavor Special
Normal Echoed Voice Normal Hyper Beam
Insight
Dark Crunch Normal Hyper Voice

4
Height: Weight: Base Suggested Rank:
Fire Incinerate Fire Overheat
1.5m / 5’00” 162kg /356 lbs HP: Ace
Fire Heat Wave Normal Helping Hand
Royal Pokémon Abilities:
Normal Endeavor The male with the largest fire mane Rivalry & Unnerve
is the leader of the pride. The
EVOLUTIVE stage: Final.
females have a long mane strip.
Whenever they roar they also let out
a fiery breath. Not many Pokémon
dare to mess with them. #667 #668

#669 Flabébé Type: Fairy Rank Type move name Rank Type move name
Normal Tackle Grass Vine Whip
Strength
Fairy Fairy Wind Normal Lucky Chant
Dexterity
Grass Razor leaf Normal Wish
Vitality Grass Magical Leaf Grass Grassy Terrain
Special Grass Petal Blizzard Grass Aromatherapy
Fairy Misty Terrain Fairy Moonblast
Insight
Grass Petal Dance Grass Solar Beam

3
Height: Weight: Base Suggested Rank:
0.1m / 0’04” 0.1kg / 0.2 lbs Normal Heal Bell Normal Camouflage
HP: Starter
Psychic Magic Coat
Single Bloom Pokémon Abilities:
This species is female only. They are Flower Veil
so tiny it is difficult to spot them in EVOLUTIVE stage: First.
the wild. They pick a flower as soon Evolution Time: Fast.
as they are born and it becomes
a part of their body. These small
Pokémon are shy but adorable. #669 #670 #671

Rank Type move name Rank Type move name #670 Floette Type: Fairy
Normal Tackle Grass Vine Whip
Strength
Fairy Fairy Wind Normal Lucky Chant
Dexterity
Grass Razor leaf Normal Wish
Grass Magical Leaf Grass Grassy Terrain Vitality
Grass Petal Blizzard Grass Aromatherapy Special
Fairy Misty Terrain Fairy Moonblast
Insight
Grass Petal Dance Grass Solar Beam

4
Height: Weight: Base Suggested Rank:
Normal Heal Bell Normal Camouflage 0.2m / 0’08” 1kg / 2 lbs HP: Beginner
Psychic Magic Coat
Fairy Pokémon Abilities:
It flutters around flower meadows Flower Veil
and takes care of buds that are
EVOLUTIVE stage: Second.
starting to wilt. People who fill their Evolves With: Shiny Stone.
gardens with their preferred flower
recieve its visit every spring. They
are loyal and caring Pokémon. #669 #670 #671

#671 Florges Type: Fairy Rank Type move name Rank Type move name
Fairy Disarming Voice Fairy Flower Shield
Strength
Normal Lucky Chant Normal Wish
Dexterity
Grass Magical Leaf Grass Grassy Terrain
Vitality Grass Petal Blizzard Grass Aromatherapy
Special Fairy Misty Terrain Fairy Moonblast
Grass Petal Dance Grass Grass Knot
Insight
Normal Heal Bell Grass Synthesis

5
Height: Weight: Base Suggested Rank:
1.1m / 3’07” 10kg / 22 lbs Psychic Magic Coat
HP: Amateur
Garden Pokémon Abilities:
In times long past, castle rulers
 Flower Veil
would invite Florges to create flower
EVOLUTIVE stage: Final.
gardens to embellish their domains.
Florges claim beautiful meadows as
their territories but they are kind
and merciful with visitors. #669 #670 #671
279
Kalos Pokédex

Rank Type move name Rank Type move name #672 Skiddo Type: Grass
Normal Tackle Normal Growth
Strength
Grass Vine Whip Normal Tail Whip
Dexterity
Grass Worry Seed Grass Razor Leaf
Grass Leech Seed Grass Synthesis Vitality
Normal Take Down Ground Bulldoze Special
Grass Seed Bomb Fight Bulk Up
Insight
Normal Double-Edge Grass Horn Leech

3
Height: Weight: Base Suggested Rank:
Grass Leaf Blade Normal Milk Drink 0.9m / 3’00” 31kg / 68 lbs HP: Beginner
Psychic Zen Headbutt Normal Endure
Mount Pokémon Abilities:
Normal Defense Curl It’s thought to be one of the first Sap Sipper
Pokémon to live in harmony with
EVOLUTIVE stage: First.
humans. If it has sunshine and water Evolution time: Medium.
it doesn’t need to eat - the leaves
on its back will produce the energy
for it. #672 #673

#673 Gogoat Type: Grass Type move name Type move name
Normal Tackle Normal Growl
Strength
Grass Vine Whip Normal Tail Whip
Dexterity
Grass Worry Seed Grass Razor Leaf
Vitality Grass Leech Seed Grass Synthesis
Special Normal Take Down Ground Bulldoze
Grass Seed Bomb Fight Bulk Up
Insight
Normal Double-Edge Grass Horn Leech

6
Height: Weight: Base Suggested Rank:
Grass Leaf Blade Normal Milk Drink
1.7m / 5’07” 182kg /400 lbs HP: Amateur
Ground Earthquake Flying Aerial Ace
Mount Pokémon Abilities:
In the wild, they inhabit mountain Sap Sipper Psychic Zen Headbutt Flying Bounce
regions with the leader of the herd Fight Superpower
decided by a battle of clashing EVOLUTIVE stage: Final.
horns. People rely on Gogoat to get
them through harsh terrains as it
always knows where you want to go. #672 #673

Rank Type move name Rank Type move name #674 Pancham Type: Fight
Normal Tackle Normal Leer
Strength
Fight Arm Thurst Normal Work Up
Dexterity
Fight Karate Chop Normal Comet Punch
Normal Slash Fight Circle Throw Vitality
Fight Vital Throw Normal Body Slam Special
Dark Crunch Normal Entrainment
Insight
Dark Parting Shot Fight Sky Uppercut

3
Height: Weight: Base Suggested Rank:
Ice Ice Punch Electric Thunder Punch 0.6m / 2’00” 8kg / 17 lbs HP: Beginner
Fire Fire Punch
Playful Pokémon Abilities:
It lives in bamboo forests. It is very Iron Fist & Mold Breaker
energetic and playful, but wants
EVOLUTIVE stage: First.
to be taken seriously. It has a hard Evolution time: Medium.
time due to its cute appearance, for
this reason it may start hanging out
with the wrong crowd. #674 #675

#675 Pangoro Type: Fight Dark Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Normal Work Up Fight Arm Thurst
Dexterity
Steel Bullet Punch Fight Karate Chop
Vitality Normal Comet Punch Normal Slash
Special Fight Circle Throw Fight Vital Throw
Normal Body Slam Dark Crunch
Insight
Normal Entrainment Dark Parting Shot

5
Height: Weight: Base Suggested Rank:
2.1m / 7’00” 204kg /448 lbs Fight Sky Uppercut Fight Hammer Arm
HP: Ace
Dark Taunt Fight Low Sweep
Daunting Pokémon Abilities:
Although this pokemon has a violent Iron Fist & Mold Breaker Dragon Outrage Fight Focus Punch
temperament, it won’t put up with Fight Drain Punch
EVOLUTIVE stage: Final.
bullying. It charges ahead and slams
its opponents like a berserker, totally
disregarding its own safety.
Its migthy arms can send you flying. #674 #675

280
Kalos Pokédex

Rank Type move name Rank Type move name #676 Furfrou Type: Normal
Normal Tackle Normal Growl
Strength
Ground Sand Attack Fairy Baby-Doll Eyes
Take Down
Dexterity
Normal Normal Tail Whip
Dark Bite Normal Odor Sleuth Vitality
Normal Retaliate Normal Headbutt Special
Fairy Charm Dark Sucker Punch
Insight
Grass Cotton Guard Normal Hyper Voice

4
Height: Weight: Base Suggested Rank:
Normal Last Resort Normal Work Up 1.2m / 4’00” 28kg / 61 lbs HP: Amateur
Poodle Pokémon Abilities:
Historically, these Pokémon were
 Fur Coat
the designated guardians of the
EVOLUTIVE stage: Final.
kings. They are popular pets now
and people love to trim their fur into
exotic hairstyles. But their protective
nature has never been lost. #676

#677 Espurr Type: Psychic Rank Type move name Rank Type move name
Normal Scratch Normal Leer
Strength
Normal Covet Psychic Confusion
Dexterity Psychic Light Screen Psychic Psybeam
Vitality Normal Fake Out Fairy Disarming Voice
Special Psychic Psyshock Bug Signal Beam
Psychic Barrier Normal Yawn
Insight

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 3kg / 7 lbs HP: Beginner
Restraint Pokémon Abilities:
The organs that emit its intense
 Keen Eye & Infiltrator
psychic power are tucked under its
stage: First.
ears to keep energy from escaping. EVOLUTIVE
Evolution time: Medium.
It still does not control its power and
could destroy something without
realizing it.  #677 #678

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #678 Meowstic Type: Psychic
Normal Mean Look Grass Magical Leaf
STRENGTH
Normal Scratch Normal Leer
DEXTERITY
Normal Fake Out Fairy Disarming Voice
Psychic Confusion Normal Helping Hand VITALITY
Psychic Stored Power Fairy Charm SPECIAL
Electric Charge Beam Normal Covet
INSIGHT
Psychic Psybeam Dark Sucker Punch

4
Height: Weight: Base Suggested Rank:
Psychic Role Play Psychic Light Screen
0.6m / 2’07” 8kg / 18 lbs HP: Amateur
Psychic Reflect Psychic Psyshock
Constraint Pokémon Abilities:
Psychic Extrasensory Psychic Imprison The eye patterns on the interior of Keen Eye & Infiltrator
Fight Quick Guard Ghost Shadow Ball its ears emit psychic energy. It keeps
EVOLUTIVE stage: Final.
Psychic Psychic Fairy Misty Terrain them tightly covered because the
power can be overwhelming.
Electric Shock Wave Normal Tickle
Females are white in color and more
Normal Yawn aggressive than the males. #677 #678

#679 Honedge Type: Steel Ghost Rank Type move name Rank Type move name
Normal Tackle Normal Swords Dance
Strength
Bug Fury Cutter Steel Metal Sound
Dexterity Dark Pursuit Steel Autotomize
Vitality Ghost Shadow Sneak Flying Aerial Ace
Special Normal Retaliate Normal Slash
Dark Night Slash Steel Iron Defense
Insight
Psychic Power Trick Steel Iron Head

3
Height: Weight: Base Suggested Rank:
0.8m / 2’07” 2kg / 4 lbs Fight Sacred Sword Ghost Destiny Bond
HP: Amateur
Ghost Spite Rock Wide Guard
Sword Pokémon Abilities:
During ancient war times this ruthless No Guard
Pokémon was born from the spirits
stage: First.
of warriors who died in battle. It is a EVOLUTIVE
Evolution Time: Slow.
cursed sword that seeks revenge
and bloodshed. It will drain the life
energy of anyone that wields it. #679 #680 #681

281
Kalos Pokédex

Rank Type move name Rank Type move name #680 Doublade Type: Steel Ghost
Normal Tackle Normal Swords Dance
Strength
Bug Fury Cutter Steel Metal Sound
Dark Pursuit Steel Autotomize Dexterity
Ghost Shadow Sneak Flying Aerial Ace Vitality
Normal Retaliate Normal Slash Special
Dark Night Slash Steel Iron Defense
Insight
Psychic Power Trick Steel Iron Head

4
Height: Weight: Base Suggested Rank:
Fight Sacred Sword Ghost Destiny Bond 0.8m / 2’07” 5kg / 10 lbs HP: Ace
Ghost Spite Rock Wide Guard
Sword Pokémon Abilities:
Both swords share a telepathic link No Guard
to coordinate attacks and slash
EVOLUTIVE stage: Second.
their enemies to shreds. They feed Evolves with: Dusk Stone.
on the rage of their wielder and
promise to make him unbetable at
the cost of his flesh and soul. #679 #680 #681

#681 Aegislash Type: Steel Ghost Rank Type move name Rank Type move name
Bug Fury Cutter Dark Pursuit
Strength
Steel Autotomize Ghost Shadow Sneak
Dexterity Flying Aerial Ace Normal Slash
Vitality Dark Night Slash Steel Iron Defense
Special Psychic Power Trick Steel Iron Head
Steel King’s Shield Rock Head Smash
Insight
Fight Sacred Sword Ghost Spite

5
Height: Weight: Base Suggested Rank:
Electric Magnet Rise Ghost Destiny Bond
1.7m / 5’07” 53kg / 116 lbs HP: Pro
Royal Sword Pokémon Abilities:
The legend tells of how this Pokémon Stance Change
lead the first King of Kalos to victory.
A crushing grip can be felt on the EVOLUTIVE stage: Final.
arm of the wielder.
While in this form it can only use
Support moves. #679 #680 #681

#681 Aegislash Type: Steel Ghost Rank move name Rank move name
Bug Fury Cutter Dark Pursuit
Strength
Steel Autotomize Ghost Shadow Sneak
Dexterity Flying Aerial Ace Normal Slash
Vitality Dark Night Slash Steel Iron Defense
Special Psychic Power Trick Steel Iron Head
Steel King’s Shield Rock Head Smash
Insight
Fight Sacred Sword Ghost Spite

5
Height: Weight: Base Suggested Rank:
1.7m / 5’07” 53kg / 116 lbs Electric Magnet Rise Ghost Destiny Bond
HP: Pro
Royal Sword Pokémon Abilities:
Those who weild this sword hear Stance Change
whispers of bloodlust and power.
This cursed sword has the souls of EVOLUTIVE stage: Final.
those who fell by its blade.
While in this form it can only use
Attack moves. #679 #680 #681

Rank Type move name Rank Type move name #682 Spritzee Type: Fairy
Normal Sweet Scent Fairy Fairy Wind
Strength
Fairy Sweet Kiss Normal Odor Sleuth
Normal Echoed Voice Psychic Calm Mind Dexterity
Fairy Draining Kiss Grass Aromatherapy Vitality
Normal Attract Fairy Moonblast Special
Fairy Charm Normal Flail
Insight
Fairy Misty Terrain Psychic Skill Swap

3
Height: Weight: Base Suggested Rank:
Psychic Psychic Fairy Disarming Voice 0.2m / 0’08” 0.5kg / 1 lbs HP: Beginner
Normal Captivate Normal Disable
Perfume Pokémon Abilities:
Normal Covet In the past, rather than using a Healer
perfume, royal ladies had a Spritzee
stage: First.
that would waft a fragrance they EVOLUTIVE
Evolves with: Trade holding an Item.
liked. They are popular today for
this same reason. They are said to
attact the opposite gender to you. #682 #683

282
Kalos Pokédex

#683 Aromatisse Type: Fairy Rank Type move name Rank Type move name
Normal Sweet Scent Fairy Fairy Wind
Strength
Fairy Sweet Kiss Normal Odor Sleuth
Dexterity
Fairy Psychic Heal Pulse
Vitality Normal Echoed Voice Psychic Calm Mind
Special Fairy Draining Kiss Grass Aromatherapy
Normal Attract Fairy Moonblast
Insight
Fairy Charm Normal Flail

5
Height: Weight: Base Suggested Rank:
Fairy Misty Terrain Psychic Skill Swap
0.8m / 2’07” 15kg / 34 lbs HP: Amateur
Psychic Psychic Fairy Disarming Voice
Fragance Pokémon Abilities:
Its scent is so overpowering that
 Healer Psychic Reflect Normal Psych Up
makes it difficult to simply be in close Normal Captivate Normal Disable
EVOLUTIVE stage: Final.
proximity to it. It emits scents that its Fight Drain Punch
foes dislike in order to gain an edge
in battle. They can also produce
pleasant and healing aromas. #682 #683

Rank Type move name Rank Type move name #684 Swirlix Type: Fairy
Normal Tackle Normal Sweet Scent
Strength
Fairy Fairy Wind Normal Play Nice
Dark Fake Tears Normal Dexterity
Round
Grass Cotton Spore Normal Endeavor Vitality
Grass Aromatherapy Fairy Draining Kiss Special
Grass Energy Ball Grass Cotton Guard
Insight
Normal Wish Fairy Play Rough

3
Height: Weight: Base Suggested Rank:
Psychic Light Screen Normal Safeguard 0.4m / 1’04” 3kg / 7 lbs HP: Beginner
Poison Gastro Acid Normal Helping Hand
Cotton Candy Pokémon Abilities:
Normal Copycat Because it eats nothing but sweet Sweet Veil
fruit, honey and sugars, its fur is as
EVOLUTIVE stage: First.
sticky and sweet as cotton candy. EvolVES with: Trade holding an Item.
To entangle its opponents in battle,
it extrudes white and sticky threads
but the foes end up eating them. #684 #685

#685 Slurpuff Type: Fairy Rank Type move name Rank Type move name
Normal Tackle Normal Sweet Scent
Strength
Fairy Fairy Wind Normal Play Nice
Dexterity Dark Fake Tears Normal Round
Vitality Grass Cotton Spore Normal Endeavor
Special Grass Aromatherapy Fairy Draining Kiss
Grass Energy Ball Grass Cotton Guard
Insight
Normal Wish Fairy Play Rough

4
Height: Weight: Base Suggested Rank:
Psychic Light Screen Normal Safeguard
0.8m / 2’07” 5kg / 11 lbs HP: Amateur
Normal Belly Drum Fight Drain Punch
Meringue Pokémon Abilities:
This Pokémon lives in human cities Sweet Veil Normal Copycat
and towns. It has an extremeley
EVOLUTIVE stage: Final.
keen sense of smell.
It puts its sensitive nose to use by
helping bakers and chefs to find
the most delicious ingredients. #684 #685

Rank Type move name Rank Type move name #686 Inkay Type: Dark Psychic
Normal Tackle Flying Peck
Strength
Normal Constrict Psychic Reflect
Dark Normal Swagger Dexterity
Foul Play
Psychic Psywave Dark Topsy-Turvy Vitality
Psychic Hypnosis Psychic Psybeam Special
Dark Switcheroo Dark Payback
Insight
Flying Pluck Psychic Light Screen

3
Height: Weight: Base Suggested Rank:
Psychic Psycho Cut Normal Slash 0.4m / 1’04” 3kg / 7 lbs HP: Beginner
Dark Night Slash Fight Superpower
Revolving Pokémon Abilities:
Psychic Power Split Dark Knock Off It lives at the darkest parts of the Contrary & Suction Cups
Normal Simple Beam sea. The spots on its body flash to
EVOLUTIVE stage: First.
confuse predators and give it the Evolution time: Medium.
opportunity to scuttle away. From
time to time it likes to float upside
down, it means it’s close to evolving. #686 #687

283
Kalos Pokédex

#687 Malamar Type: Dark Psychic Rank Type move name Rank Type move name
Normal Constrict Normal Tackle
Strength
Flying Peck Dark Foul Play
Dexterity Reversal
Psychic Reflect Fight
Vitality Normal Swagger Psychic Psywave
Special Dark Topsy-Turvy Psychic Hypnosis
Psychic Psybeam Dark Switcheroo
Insight
Dark Payback Flying Pluck

4
Height: Weight: Base Suggested Rank:
Psychic Light Screen Psychic Psycho Cut
1.5m / 5’00” 47kg / 103 lbs HP: Amateur
Normal Slash Dark Night Slash
Overturning Pokémon Abilities:
It lures prey close with hypnotic Contrary & Suction Cups Fight Superpower Psychic Power Split
motions, then wraps its tentacles EVOLUTIVE stage: Final. Dark Knock Off Normal Simple Beam
around it before finishing it off to
eat it. This Pokémon are difficult to
handle as they use their psychic
abilities to do evil. #686 #687

Rank Type move name Rank Type move name #688 Binacle Type: Rock Water
Ground Sand Attack Normal Scratch
Strength
Water Withdraw Water Water Gun
Normal
Dexterity
Bug Fury Cutter Fury Swipes
Normal Slash Ground Mud Slap Vitality
Water Clamp Rock Rock Polish Special
Rock Ancient Power Dark Hone Claws
Insight
Normal Shell Smash Dark Night Slash

3
Height: Weight: Base Suggested Rank:
Water Razor Shell Fight Cross Chop
0.5m / 1’08” 31kg / 68 lbs HP: Beginner
Normal Helping Hand Rock Stealth Rock
Two-Handed Pokémon Abilities:
Normal Tickle Tough Claws & Sniper
In the shallow sea, two Binacle live
inside a hollow rock. If they don’t EVOLUTIVE stage: First.
get along, one of them will move to Evolution time: Medium.
a different rock. They eat the sea
weed that washes up on the shore
and help eachother to survive. #688 #689

#689 Barbaracle Type: Rock Water Rank Type move name Rank Type move name
Ground Sand Attack Normal Scratch
Strength
Water Withdraw Water Water Gun
Dexterity
Bug Fury Cutter Normal Fury Swipes
Vitality Normal Slash Ground Mud Slap
Special Water Clamp Rock Rock Polish
Rock Ancient Power Dark Hone Claws
Insight
Normal Shell Smash Dark Night Slash

4
Height: Weight: Base Suggested Rank:
Water Razor Shell Fight Cross Chop
1.3m / 4’03” 96kg / 211 lbs HP: Amateur
Rock Stone Edge Normal Skull Bash
Collective Pokémon Abilities:
When they evolve, the two Binacle Tough Claws & Sniper Normal Helping Hand Dragon Dual Chop
multiply into seven. They all defend Steel Iron Defense
the rock they live in but each one EVOLUTIVE stage: Final.
has a mind of their own and will
move independently - They tend to
follow the head’s orders, though. #688 #689

Rank Type move name Rank Type move name #690 Skrelp Type: Poison Water
Normal Tackle Normal Smokescreen
Strength
Water Water Gun Dark Feint Attack
Dexterity
Normal Tail Whip Water Bubble
Poison Acid Normal Camouflage Vitality
Poison Poison Tail Water Water Pulse Special
Normal Double Team Poison Toxic
Insight
Water Aqua Tail Poison Slugde Bomb

3
Height: Weight: Base Suggested Rank:
Water Hydro Pump Dragon Dragon Pulse
0.5m / 1’08” 7kg / 16 lbs HP: Beginner
Poison Acid Armor Poison Toxic Spikes
Mock Kelp Pokémon Abilities:
Poison Venom Drench Camouflaged as rotten kelp they Poison Point & Poison Touch
spray liquid poison on a prey that
EVOLUTIVE stage: First.
approaches unaware. It needs to Evolution Time: Slow.
store a lot of energy to be able to
evolve so it takes them a long time.
Touching one will give you a fever. #690 #691

284
Kalos Pokédex

#691 Dragalge Type: Poison Dragon Rank Type move name Rank Type move name
Normal Tackle Normal Smokescreen
Strength
Water Water Gun Dark Feint Attack
Dexterity
Normal Tail Whip Water Bubble
Vitality Dragon Twister Dragon Dragon Tail
Special Poison Acid Normal Camouflage
Poison Poison Tail Water Water Pulse
Insight
Normal Double Team Poison Toxic

4
Height: Weight: Base Suggested Rank:
Water Aqua Tail Poison Slugde Bomb
1.8m / 6’00” 81kg / 180 lbs HP: Pro
Water Hydro Pump Dragon Dragon Pulse
Mock Kelp Pokémon Abilities:
Their poison is strong enough to Poison Point & Poison Touch Poison Acid Armor Poison Gunk Shot
eat through the hull of a tanker, Dragon Outrage
EVOLUTIVE stage: Final.
and they spit it indiscriminately at
anything that enters their territory.
Touching them can be fatal if you
are not treated within a few hours. #690 #691

Rank Type move name Rank Type move name #692 Clauncher Type: Water
Normal Splash Water Water Gun
Strength
Water Water Sport Normal Vice Grip
Dexterity
Water Bubble Normal Flail
Water Bubble Beam Normal Swords Dance Vitality
Water Crabhammer Rock Smack Down Special
Water Water Pulse Water Aqua Jet
Insight
Water Muddy Water Ice Icy Wind

3
Height: Weight: Base Suggested Rank:
Normal Helping Hand Normal Endure 0.5m / 1’08” 8kg / 18 lbs HP: Beginner
Water Gun Pokémon Abilities:
They live in beaches and shallow Mega Launcher
waters. They can knock down a
stage: First.
flying prey by shooting water from EVOLUTIVE
Evolution time: Medium.
their massive claws. Their shell
is very though but their meat is
delicious. #692 #693

#693 Clawitzer Type: Water Rank Type move name Rank Type move name
Normal Splash Water Water Gun
Strength
Water Water Sport Normal Vice Grip
Dexterity Aura Sphere
Water Bubble Fight
Vitality Water Bubble Beam Normal Flail
Special Water Crabhammer Normal Swords Dance
Rock Smack Down Water Water Pulse
Insight
Psychic Heal Pulse Water Aqua Jet

4
Height: Weight: Base Suggested Rank:
Water Muddy Water Dark Dark Pulse
1.3m / 4’03” 35kg / 77 lbs HP: Amateur
Dragon Dragon Pulse Ice Icy Wind
Howitzer Pokémon Abilities:
They can be seen swimming Mega Launcher Normal Helping Hand Normal Endure
backwards using their launcher as
a propulsor, but they usually stay at EVOLUTIVE stage: Final.
the bottom of the sea. Their meat
is tough and bitter so people don’t
use them as food anymore. #692 #693

Rank Type move name Rank Type move name #694 Helioptile Type: Electric Normal
Normal Pound Normal Tail Whip
Strength
Electric Thunder Shock Electric Charge
Normal Quick Attack Dexterity
Ground Mud Slap
Normal Razor Wind Electric Parabolic Charge Vitality
Electric Thunder Wave Ground Bulldoze Special
Electric Volt Switch Electric Electrify
Insight
Electric Thunderbolt Psychic Agility

3
Height: Weight: Base Suggested Rank:
Electric Electro Web Electric Magnet Rise 0.5m / 1’08” 6kg / 13 lbs HP: Beginner
Generator Pokémon Abilities:
They make their home in deserts. Dry Skin & Sand Veil
Using the sun, they can generate
EVOLUTIVE stage: First.
their energy by basking their frills EvolVES WITH: Sun Stone
since food is scarce where they live.
They run pretty fast as to not burn
themselves with the hot sand. #694 #695

285
Kalos Pokédex

#695 Heliolisk Type: Electric Normal Rank Type move name Rank Type move name
Electric Charge Electric Eerie Impulse
Strength
Normal Quick Attack Normal Razor Wind
Dexterity
Electric Parabolic Charge Electric Electrify
Vitality Electric Thunder Psychic Agility
Special Normal Hyper Voice Fire Fire Punch

Insight

4
Height: Weight: Base Suggested Rank:
1m / 3’03” 21kg / 46 lbs HP: Amateur
Generator Pokémon Abilities:
They flare their frills and generate Dry Skin & Sand Veil
energy. A single Heliolisk is able to
EVOLUTIVE stage: Final.
generate enough power to light a
skyscraper. Due to this, electricity
companies are investing on breeding
and research for this species. #694 #695

Rank Type move name Rank Type move name #696 Tyrunt Type: Rock Dragon
Normal Tackle Normal Tail Whip
Strength
Normal Roar Normal Stomp
Normal Rock
Dexterity
Bide Stealth Rock
Dark Bite Fairy Charm Vitality
Rock Ancient Power Dragon Dragon Tail Special
Dark Crunch Dragon Dragon Claw
Insight
Normal Thrash Ground Earthquake

3
Height: Weight: Base Suggested Rank:
Normal Horn Drill Fire Fire Fang 0.8m / 2’07” 26kg / 57 lbs HP: Amateur
Electric Thunder Fang Ice Ice Fang
Royal Heir Pokémon Abilities:
This Pokémon was restored from a Strong Jaw
fossil. If something happens that it
EVOLUTIVE stage: First.
doesn’t like, it throws a tantrum and Evolution Time: Slow.
runs wild. Many of the researchers
that brought it back were attacked
by its powerful jaws. #696 #697

#697 Tyrantrum Type: Rock Dragon Rank Type move name Rank Type move name
Normal Tackle Normal Tail Whip
Strength
Normal Roar Normal Stomp
Dexterity Normal Bide Rock Stealth Rock
Vitality Dark Bite Fairy Charm
Special Rock Ancient Power Dragon Dragon Tail
Dark Crunch Dragon Dragon Claw
Insight
Normal Thrash Ground Earthquake

4
Height: Weight: Base Suggested Rank:
2.5m / 8’02” 405kg /891 lbs HP: Normal Horn Drill Rock Head Smash
Master
Rock
Fire Fire
RockBlast
Slide Normal
Ghost Grudge
Giga Impact
Despot Pokémon Abilities:
Normal Captivate
Dragon Dragon Dance Fire
Poison Inferno
Poison Fang
Nothing could stop this Pokémon Strong Jaw
100 million years ago, it was a Dragon Outrage
EVOLUTIVE stage: Final.
prehistoric king. Thanks to its giant
jaws, which could shred thick metal
plates as if they were paper, this
Pokémon takes orders from no one. #696 #697

Rank Type move name Rank Type move name #698 Amaura Type: Rock Ice
Normal Growl Ice Powder Snow
Strength
Electric Thunder Wave Rock Rock Throw
Ice Normal Take Down Dexterity
Icy Wind
Ice Mist Ice Aurora Beam Vitality
Rock Ancient Power Normal Round Special
Ice Avalanche Ice Hail
Insight
Normal Nature Power Normal Encore

3
Height: Weight: Base Suggested Rank:
Psychic Light Screen Ice Ice Beam 1.3m / 4’03” 50kg / 110 lbs HP: Beginner
Normal Hyper Beam Ice Blizzard
Tundra Pokémon Abilities:
Ground Earth Power Rock Stealth Rock This ancient Pokémon was restored Refrigerate
Water Water Pulse from part of its body that had been
EVOLUTIVE stage: First.
frozen for over 100 million years. Evolution time: Medium.
This calm Pokémon lived in the
cold lands where violent predators
like Tyrantrum couldn’t reach it. #698 #699

286
Kalos Pokédex

#699 Aurorus Type: Rock Ice Rank Type move name Rank Type move name
Normal Growl Ice Powder Snow
Strength
Electric Thunder Wave Rock Rock Throw
Dexterity Ice Icy Wind Normal Take Down
Vitality Ice Mist Ice Aurora Beam
Special Rock Ancient Power Normal Round
Ice Avalanche Ice Hail
Insight
Normal Nature Power Normal Encore

6
Height: Weight: Base Suggested Rank:
2.7m / 9’00” 900kg /1980 lbs HP: Psychic Light Screen Ice Ice Beam
Ace
Normal Hyper Beam Ice Blizzard
Tundra Pokémon Abilities:
It produced a freezing cold mist from Refrigerate Ice Freeze-Dry Steel Iron Defense
the crystals on its sides and relied Electric Discharge Dragon Outrage
EVOLUTIVE stage: Final.
on size to deter predators. It also
created tall walls of ice to block
them. The one restored from the
fossil is calm and has adapted well. #698 #699

Rank Type move name Rank Type move name #700 Sylveon Type: Fairy
Normal Tackle Normal Tail Whip
Strength
Ground Sand Attack Normal Helping Hand
Disarming Voice Dexterity
Fairy Fairy Wind Fairy
Normal Quick Attack Normal Swift Vitality
Fairy Draining Kiss Psychic Skill Swap Special
Fairy Misty Terrain Psychic Light Screen
Insight
Fairy Moonblast Normal Last Resort

4
Height: Weight: Base Suggested Rank:
Normal Psych Up Normal Captivate 1m / 3’03” 23kg / 51 lbs HP: Amateur
Normal Wish Normal Hyper Voice
Intertwining Pokémon Abilities:
This rare and adorable Pokémon Cute Charm
emanates a soothing aura to calm
EVOLUTIVE stage: Final.
disturbances. It is said that only the EvolVED by: Reaching Loyalty 5.
Trainers who form an unbreakable
bond with their Eevee can ever see
this Pokémon. #133 #700

#701 Hawlucha Type: Fight Flying Rank Type move name Rank Type move name
Fight Detect Normal Tackle
Strength
Dark Hone Claws Fight Karate Chop
Dexterity Flying Wing Attack Flying Roost
Vitality Flying Aerial Ace Normal Encore
Special Dark Fling Fight Flying Press
Flying Bounce Normal Endeavor
Insight
Flying Feather Dance Fight High Jump Kick

4
Height: Weight: Base Suggested Rank:
Flying Sky Attack Flying Sky Drop
0.8m / 2’07” 21kg / 47 lbs HP: Amateur
Normal Swords Dance Electric Thunder Punch
Wrestling Pokémon Abilities:
Although small in size, its proficient Limber & Unburden Dragon Dual Chop Flying Tailwind
fighting skills enable it to keep up
with big bruisers like Machamp and EVOLUTIVE stage: Final.
Hariyama. Using its wings to attack
from above allows it to gain an
edge in battle. #701

Rank Type move name Rank Type move name #702 Dedenne Type: Electric Fairy
Normal Tackle Normal Tail Whip
Strength
Electric Thunder Shock Electric Charge
Fairy Charm Electric Parabolic Charge Dexterity
Electric Nuzzle Electric Thunder Wave Vitality
Electric Volt Switch Psychic Rest Special
Normal Snore Electric Charge Beam
Insight
Normal Entrainment Fairy Play Rough

4
Height: Weight: Base Suggested Rank:
Electric Thunder Electric Discharge
0.2m / 0’08” 2kg / 4 lbs HP: Starter
Normal Super Fang Steel Iron Tail
Antenna Pokémon Abilities:
Electric Eerie Impulse The tail is used to absorb electricity Cheek Pouch & Pick Up
from power outlets.
They communicate with each other EVOLUTIVE stage: Final.
by feeling the static on their whiskers.
Its cute and cuddly appearance
make it a favourite pet. #702

287
Kalos Pokédex

#703 Carbink Type: Rock Fairy Rank Type move name Rank Type move name
Normal Tackle Normal Harden
Strength
Rock Rock Throw Normal Sharpen
Dexterity Rock Smack Down Psychic Reflect
Vitality Rock Stealth Rock Psychic Guard Split
Special Rock Ancient Power Normal Flail
Psychic Skill Swap Rock Power Gem
Insight
Rock Stone Edge Fairy Moonblast

4
Height: Weight: Base Suggested Rank:
Psychic Light Screen Normal Safeguard
0.3m / 1’00” 5kg / 12 lbs HP: Starter
Psychic Gravity Steel Iron Defense
Jewel Pokémon Abilities:
It’s occasionally found at drilling Clear Body Psychic Magic Coat
zones and excavations in caves.
Born from temperature and pressure EVOLUTIVE stage: Final.
deep underground, it shoots beams
from the stone in its head. They can
live for hundreds of years. #703

Rank Type move name Rank Type move name #704 Goomy Type: Dragon
Normal Tackle Water Bubble
Strength
Grass Absorb Normal Protect
Normal Bide Dexterity
Dragon Dragon Breath
Water Rain Dance Normal Flail Vitality
Normal Body Slam Water Muddy Water Special
Dragon Dragon Pulse Water Water Pulse
Insight
Poison Acid Armor Fight Counter

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 3kg / 6 lbs HP: Starter
Soft Tissue Pokémon Abilities:
The weakest but best tempered Sap Sipper & Hydration
Dragon Pokémon known. It lives in
EVOLUTIVE stage: First.
damp and shady places, so its body Evolution time: Medium.
doesn’t dry out. It’s covered in a
slimy membrane that makes things
slide off of it. #704 #705 #706

#705 Sliggoo Type: Dragon Rank Type move name Rank Type move name
Normal Tackle Water Bubble
Strength
Grass Absorb Normal Protect
Dexterity Normal Bide Dragon Dragon Breath
Vitality Water Rain Dance Normal Flail
Special Normal Body Slam Water Muddy Water
Dragon Dragon Pulse Water Water Pulse
Insight
Poison Acid Armor Fight Counter

4
Height: Weight: Base Suggested Rank:
0.8m / 2’07” 17kg / 38 lbs HP: Beginner
Soft Tissue Pokémon Abilities:
It drives away foes by releasing a Sap Sipper & Hydration
sticky and corrosive liquid. Its eyes
stage: Second.
devolved and it became blind, EVOLUTIVE
Evolution time: Medium.
now it uses its four horns to sense
sounds and smells, rather than
using its ears or nose. #704 #705 #706

Rank Type move name Rank Type move name #706 Goodra Type: Dragon
Water Bubble Normal Tackle
Strength
Normal Protect Grass Absorb
Normal Dexterity
Normal Feint Bide
Dragon Dragon Breath Water Rain Dance Vitality
Normal Flail Normal Body Slam Special
Water Muddy Water Dragon Dragon Pulse
Insight
Water Aqua Tail Grass Power Whip

5
Height: Weight: Base Suggested Rank:
Dragon Outrage Electric Shock Wave 2m / 6’07” 150kg /331 lbs HP: Amateur
Fight Superpower Dragon Draco Meteor
Dragon Pokémon Abilities:
Definitely the friendliest of all Sap Sipper & Hydration
Dragons. This Pokémon will hug its
beloved Trainer, leaving them EVOLUTIVE stage: Final.
covered in sticky slime. In areas with
heavy rainfall during the year, one
or two may make an appearance. #704 #705 #706

288
Kalos Pokédex

#707 Klefki Type: Steel Fairy Rank Type move name Rank Type move name
Fairy Fairy Lock Normal Tackle
Strength
Fairy Fairy Wind Ghost Astonish
Dexterity
Steel Metal Sound Ground Spikes
Vitality Fairy Draining Kiss Fairy Crafty Shield
Special Dark Foul Play Dark Torment
Steel Mirror Shot Psychic Imprison
Insight
Normal Recycle Fairy Play Rough

4
Height: Weight: Base Suggested Rank:
Psychic Magic Room Psychic Heal Block
0.2m / 0’08” 3kg / 6 lbs HP: Amateur
Steel Iron Defense Dark Switcheroo
Key Ring Pokémon Abilities:
It adapted well to live with humans. Prankster Electric Magnet Rise
Klefki jingle the objects they collect
EVOLUTIVE stage: Final.
when they are distressed. People
trust them with their keys to vaults
and safes because they are very
careful with their collection. #707

Rank Type move name Rank Type move name #708 Phantump Type: Ghost Grass
Normal Tackle Ghost Confuse Ray
Strength
Ghost Astonish Normal Growth
Dexterity
Grass Ingrain Dark Feint Attack
Grass Leech Seed Ghost Curse Vitality
Fire Will-O-Wisp Grass Forest’s Curse Special
Ghost Destiny Bond Ghost Phantom Force
Insight
Grass Wood Hammer Grass Horn Leech

3
Height: Weight: Base Suggested Rank:
Grass Seed Bomb Poison Venom Drench 0.4m / 1’04” 7kg / 15 lbs HP: Beginner
Grass Worry Seed
Stump Pokémon Abilities:
According to the old tales, these
 Natural Cure & Frisk
Pokémon are stumps possessed by
EVOLUTIVE stage: First.
the spirits of children who were lost EvolVES with: Trade.
in the forest. They prefer to live in
abandoned woods and lure people
to the darkness to play with them. #708 #709

#709 Trevenant Type: Ghost Grass Rank Type move name Rank Type move name
Ghost Confuse Ray Normal Tackle
Strength
Normal Growth Ghost Astonish
Dexterity
Grass Horn Leech Grass Ingrain
Vitality Dark Feint Attack Grass Leech Seed
Special Ghost Curse Fire Will-O-Wisp
Grass Forest’s Curse Ghost Destiny Bond
Insight
Ghost Phantom Force Grass Wood Hammer

4
Height: Weight: Base Suggested Rank:
Ghost Shadow Claw Ghost Grudge
1.5m / 5’00” 71kg / 156 lbs HP: Pro
Fight Drain Punch Psychic Imprison
Elder Tree Pokémon Abilities:
Using its roots as a nervous system Natural Cure & Frisk
it controls the trees in the forest.
It’s kind to the Pokémon that reside EVOLUTIVE stage: Final.
inside its body but it is ruthless to
anyone that harms its forest, turning
them into haunted trees forever. #708 #709

Rank Type move name Rank Type move name #710 Pumpkaboo Type: Ghost Grass
Psychic Trick Ghost Astonish
Strength
Ghost Confuse Ray Normal Scary Face
Dexterity
Ghost Trick-or-Treat Grass Worry Seed
Grass Razor Leaf Grass Leech Seed Vitality
Grass Bullet Seed Ghost Shadow Sneak Special
Ghost Shadow Ball Normal Pain Split
Insight
Grass Seed Bomb Dark Dark Pulse

3
Height: Weight: Base Suggested Rank:
Grass Synthesis Dark Foul Play 0.8m / 2’07” 15kg / 33 lbs HP: Beginner
Pumpkin Pokémon Abilities:
You can see them dwelling on farms Pick Up & Frisk
during the autumn season. The
stage: First.
pumpkin body is inhabited by a spirit EVOLUTIVE
EvolVES with: Trade.
trapped in this world. As the sun
sets, it becomes restless and active.
Don’t ever follow their light at night. #710 #711

289
Kalos Pokédex

#711 Gourgeist Type: Ghost Grass Rank Type move name Rank Type move name
Psychic Trick Ghost Astonish
Strength
Ghost Confuse Ray Normal Scary Face
Dexterity
Ghost Trick-or-Treat Grass Worry Seed
Vitality Grass Razor Leaf Grass Leech Seed
Special Grass Bullet Seed Ghost Shadow Sneak
Ghost Phantom Force Normal Explosion
Insight
Ghost Shadow Ball Normal Pain Split

4
Height: Weight: Base Suggested Rank:
1.7m / 5’07” 39kg / 86 lbs Grass Seed Bomb Dark Dark Pulse
HP: Amateur
Grass Synthesis Dark Foul Play
Pumpkin Pokémon Abilities:
They wander in the town streets Pick Up & Frisk
every new moon. It wraps its prey
EVOLUTIVE stage: Final.
on its arms and sings joyfully as it
observes the suffering of the victim.
Hearing it sing will give you horrible
nightmares. #710 #711

Rank Type move name Rank Type move name #712 Bergmite Type: Ice
Normal Tackle Ice Powder Snow
Strength
Normal Harden Dark Bite
Dexterity
Ice Icy Wind Normal Take Down
Normal Sharpen Ghost Curse Vitality
Ice Ice Fang Ice Ice Ball Special
Normal Rapid Spin Ice Avalanche
Insight
Ice Blizzard Normal Recover

3
Height: Weight: Base Suggested Rank:
Normal Double-Edge Water Water Pulse 1m / 3’03” 100kg /220 lbs HP: Beginner
Psychic Mirror Coat Normal Endure
Ice Chunk Pokémon Abilities:
They live in small herds close to the Own Tempo & Ice Body
mountains. It blocks attacks with the
EVOLUTIVE stage: First.
ice that shields its body and uses Evolution Time: Slow.
cold air to repair any cracks with
new ice. They are wary of humans
as they rarely get to see one. #712 #713

#713 Avalugg Type: Ice Rank Type move name Rank Type move name
Normal Tackle Ice Powder Snow
Strength
Normal Harden Dark Bite
Dexterity
Ice Icy Wind Normal Take Down
Vitality Steel Iron Defense Dark Crunch
Special Normal Body Slam Normal Sharpen
Ghost Curse Ice Ice Fang
Insight
Ice Ice Ball Normal Rapid Spin

4
Height: Weight: Base Suggested Rank:
Ice Avalanche Ice Blizzard
2m / 6’07” 505kg /1113 lbs HP: Ace
Normal Recover Normal Double-Edge
Iceberg Pokémon Abilities:
Abilities:
They carry their Bergmite offspring Own Tempo & Ice Body Normal Skull Bash Normal Block
on their backs. Its Ice body is hard Fight Superpower Steel Iron Head
as steel and its cumbersome frame EVOLUTIVE stage: Final.
crushes anything that stands in its
way. They are capable of swimming
but they move very slowly. #712 #713

Rank Type move name Rank Type move name #714 Noibat Type: Flying Dragon
Normal Screech Normal Tackle
Strength
Normal Supersonic Grass Absorb
Dexterity
Flying Gust Dark Bite
Flying Wing Attack Psychic Agility Vitality
Flying Air Cutter Flying Roost Special
Normal Razor Wind Flying Tailwind
Insight
Normal Whirlwind Normal Super Fang

3
Height: Weight: Base Suggested Rank:
Flying Air Slash Flying Hurricane
0.5m / 1’08” 8kg / 17 lbs HP: Amateur
Normal Super Fang Dark Dark Pulse
Sound Wave Pokémon Abilities:
Dragon Outrage They live in dark caves and use
 Frisk & Infiltrator
echolocation to move around. Their
EVOLUTIVE stage: First.
First Stage.
enormous ears can emit ultrasonic Evolves at a High
Evolution Slow.
Time:Level.
waves that cause dizziness. Groups
of them can even take on prey
several times their size. #714 #715

290
Kalos Pokédex

#715 Noivern Type: Flying Dragon Rank Type move name Rank Type move name
Normal Screech Normal Tackle
Strength
Normal Supersonic Grass Absorb
Dexterity Dragon Pulse
Flying Gust Dragon
Vitality Fairy Moonlight Dark Bite
Special Flying Wing Attack Psychic Agility
Flying Air Cutter Flying Roost
Insight
Normal Razor Wind Flying Tailwind

4
Height: Weight: Base Suggested Rank:
1.5m / 5’00” 85kg / 187 lbs Normal Whirlwind Normal Super Fang
HP: Pro
Flying Air Slash Flying Hurricane
Sound Wave Pokémon Abilities:
They fly during the new moon and Frisk & Infiltrator Normal Boomburst Dragon Draco Meteor
attack careless prey. Nothing can Flying Sky Attack Fire Heat Wave
EVOLUTIVE stage: Final.
beat them in a battle in the dark.
To keep them calm you should feed
them fruit or else they’ll release
shocking ultrasonic waves. #714 #715

Rank Type move name Rank Type move name #716 Xerneas Type: Fairy
Psychic Heal Pulse Grass Aromatherapy
Strength
Grass Ingrain Normal Take Down
Dexterity
Psychic Light Screen Ice Aurora Beam
Psychic Gravity Fairy Geomancy Vitality
Fairy Moonblast Bug Megahorn Special
Dark Night Slash Grass Horn Leech
Insight
Normal Psych Up Fairy Misty Terrain

6
Height: Weight: Base Suggested Rank:
Normal Nature Power Fight Close Combat
3m / 9’10” 215kg / 474 lbs HP: Master
Normal Giga Impact Dragon Outrage
Pokédex has no data. Abilities:
Psychic Psyshock Electric Thunder Fairy Aura
Psychic Reflect Normal Endeavor A Kalos legend tells about the eternal
EVOLUTIVE stage: Unknown.
struggle between life and death. In
the story an ancient King tried to
obtain eternal life and the power to
make its loved ones live again. #716

#717 Yveltal Type: Dark Flying Rank Type move name Rank Type move name
Flying Hurricane Normal Razor Wind
Strength
Dark Taunt Flying Roost
Dexterity
Normal Double Team Flying Air Slash
Vitality Dark Snarl Flying Oblivion Wing
Special Normal Disable Dark Dark Pulse
Dark Foul Play Ghost Phantom Force
Insight
Psychic Psychic Dragon Dragon Rush

8
Height: Weight: Base Suggested Rank:
Fight Focus Blast Dark Sucker Punch
5.8m / 19’00” 203kg / 447 lbs HP: Master
Normal Hyper Beam Flying Sky Attack
Pokédex has no data. Abilities:
Dark Aura Flying Tailwind Fire Heat Wave
A Kalos legend tells about the eternal Water Rain Dance Flying Defog
EVOLUTIVE stage: Unknown.
struggle between life and death.
The main tale is about a King full of
grief and hate who built a doomsday
machine to kill everyone in the world. #717

Rank Type move name Rank Type move name #718 Zygarde 50% Type: Dragon Ground
Normal Glare Ground Bulldoze
Strength
Dragon Dragon Breath Dark Bite
Dexterity
Normal Safeguard Ground Dig
Normal Bind Ground Land’s Wrath Vitality
Rock Sandstorm Ice Haze Special
Dark Crunch Ground Earthquake
Insight
Normal Camouflage Dragon Dragon Pulse

5
Height: Weight: Base Suggested Rank:
Poison Coil Dragon Outrage
5m / 16’05” 305kg / 672 lbs HP: Master
Normal Extreme Speed Dragon Dragon Dance
Pokédex has no data. Abilities:
Ground Thousand Waves Ground Thousand Arrows Aura Break &
Dragon Core Enforcer Ground Stomping Tantrum Underground tunnels have been
Power Construct
found all over the Kalos Region. EVOLUTIVE stage: Unknown.
There are rumors of a creature who
lives in them that attacks people
damaging the ecosystem. #718

291
Kalos Pokédex

Rank Type move name Rank Type move name Zygarde Core/Cell Type: Dragon Ground
Normal Endure
Strength
Dexterity
Vitality
Special
Insight

1
Height: Weight: Base Suggested Rank:
0.2m / 0’08” 0.1kg / 0.2 lbs HP: Starter
Pokédex has no data. Abilities:
Power Construct
Only the the cores react to stimuli,
EVOLUTIVE stage: Unknown.
the cells remain mostly inanimate.
They gather in great numbers to
create and strengthen Zygarde.
#718

Rank Type move name Rank Type move name #718 Zygarde 10% Type: Dragon Ground
Normal Glare Ground Bulldoze
Strength
Dragon Dragon Breath Dark Bite
Dexterity
Normal Safeguard Ground Dig
Normal Bind Ground Land’s Wrath Vitality
Rock Sandstorm Ice Haze Special
Dark Crunch Ground Earthquake
Insight
Normal Camouflage Dragon Dragon Pulse

4
Height: Weight: Base Suggested Rank:
Poison Coil Dragon Outrage
1.2m / 4’00” 33kg / 72 lbs HP: Pro
Normal Extreme Speed Dragon Dragon Dance
Pokédex has no data. Abilities:
Ground Thousand Waves Ground Thousand Arrows Aura Break &
Power Construct
When 10% of the Zygarde Cells
EVOLUTIVE stage: Unknown.
gather, they form this Pokémon, the
more cells it gathers the more its
strength will increase.
#718

Rank Type move name Rank Type move name #718 Zygarde 100% Type: Dragon Ground
Normal Glare Ground Bulldoze
Strength
Dragon Dragon Breath Dark Bite
Dexterity
Normal Safeguard Ground Dig
Normal Bind Ground Land’s Wrath Vitality
Rock Sandstorm Ice Haze Special
Dark Crunch Ground Earthquake
Insight
Normal Camouflage Dragon Dragon Pulse

11
Height: Weight: Base Suggested Rank:
Poison Coil Dragon Outrage
4.5m / 14’09” 610kg/1344 lbs HP: Master
Normal Extreme Speed Dragon Dragon Dance
Pokédex has no data. Abilities:
Ground Thousand Waves Ground Thousand Arrows Aura Break
Dragon Core Enforcer Ground Stomping Tantrum The complete form of Zygarde.
EVOLUTIVE stage: Unknown.
Dragon Draco Meteor Normal Hidden Power

#718

#719 Diancie Type: Rock Fairy Rank Type move name Rank Type move name
Normal Tackle Normal Harden
Strength
Rock Rock Throw Normal Sharpen
Dexterity
Rock Smack Down Psychic Reflect
Vitality Rock Stealth Rock Psychic Guard Split
Special Rock Ancient Power Normal Flail
Psychic Skill Swap Rock Power Gem
Insight
Psychic Trick Room Rock Stone Edge

4
Height: Weight: Base Suggested Rank:
Fairy Moonblast Rock Diamond Storm
0.7m / 2’04” 8kg / 19 lbs HP: Pro
Psychic Light Screen Normal Safeguard
Pokédex registers it as #703 Carbink. Abilities:
Clear Body Electric Magnet Rise Steel Iron Defense
The popular saying goes like this: Fairy Dazzling Gleam
EVOLUTIVE stage: Unknown.
“If you put a Carbon under pressure
you will get a Diamond”
But it surely was not refering to a
Pokémon... or was it? #719

292
Kalos Pokédex

Mega-Diancie Type: Rock Fairy Rank Type move name Rank Type move name
Normal Tackle Normal Harden
Strength
Rock Rock Throw Normal Sharpen
Dexterity
Rock Smack Down Psychic Reflect
Vitality Rock Stealth Rock Psychic Guard Split
Special Rock Ancient Power Normal Flail
Psychic Skill Swap Rock Power Gem
Insight
Psychic Trick Room Rock Stone Edge

5
Height: Weight: Base Suggested Rank:
Fairy Moonblast Rock Diamond Storm
1.1m / 3’07” 27kg / 72 lbs HP: Pro
Psychic Light Screen Normal Safeguard
Pokédex registers it as #703 Carbink. Abilities:
Magic Bounce Electric Magnet Rise Steel Iron Defense
The popular saying goes like this: Fairy Dazzling Gleam
EVOLUTIVE stage: Mega Evolution.
“If you put a Carbon under pressure
you will get a Diamond”
But it surely was not refering to a
Pokémon... or was it? #719

Rank Type move name Rank Type move name #720 Hoopa Type: Psychic Ghost
Psychic Trick Ghost Destiny Bond
Strength
Psychic Ally Switch Psychic Confusion
Dexterity
Ghost Astonish Psychic Magic Coat
Psychic Light Screen Psychic Psybeam Vitality
Psychic Skill Swap Psychic Power Split Special
Psychic Guard Split Ghost Phantom Force
Insight
Psychic Zen Headbutt Psychic Wonder Room

4
Height: Weight: Base Suggested Rank:
Psychic Trick Room Ghost Shadow Ball 0.8m / 1’08” 9kg / 20 lbs HP: Pro
Dark Nasty Plot Psychic Psychic
Pokédex has no data. Abilities:
Psychic Hyperspace Hole Psychic Telekinesis There is a story of an old demon Magician
Psychic Magic Room Normal Confide whose power had to be contained
by a spell. The spell was a partial EVOLUTIVE stage: Unknown.
success as the demon could still
roam free, but its power and evil
was greatly diminished. #720

Rank Type move name Rank Type move name Hoopa Unbound Type: Psychic Dark
Psychic Trick Ghost Destiny Bond
Strength
Psychic Ally Switch Psychic Confusion
Dexterity
Ghost Astonish Psychic Magic Coat
Psychic Light Screen Psychic Psybeam Vitality
Psychic Skill Swap Psychic Power Split Special
Psychic Guard Split Dark Knock Off
Insight
Psychic Zen Headbutt Psychic Wonder Room

7
Height: Weight: Base Suggested Rank:
Psychic Trick Room Dark Dark Pulse
6.5m / 21’04” 490kg/1080lbs HP: Master
Dark Nasty Plot Psychic Psychic
Pokédex has no data. Abilities:
Psychic Hyperspace Fury Psychic Telekinesis Magician
Psychic Magic Room Normal Hyper Beam There is a story of an old demon
Dark Snatch Dark Throat Chop whose power unleashed horrors EVOLUTIVE stage: Unknown.
from other dimensions into earth,
ripping the fabrics of existance, it
opened portals to bring evil upon. #720

#721 Volcanion Type: Fire Water Rank Type move name Rank Type move name
Fire Flare Blitz Normal Take Down
Strength
Ice Mist Ice Haze
Dexterity
Fire Flame Charge Water Water Pulse
Vitality Normal Stomp Water Scald
Special Normal Weather Ball Normal Body Slam
Water Hydro Pump Fire Overheat
Insight
Normal Explosion Water Steam Eruption

4
Height: Weight: Base Suggested Rank:
Grass SolarBeam Ground Earth Power
1.7m / 5’07” 195kg / 439 lbs HP: Pro
Fight Superpower
Pokédex has no data. Abilities:
Water Absorb
In the early days of world exploring,
EVOLUTIVE stage: Unknown.
there are records of an entire
mountain blowing up in a cloud of
steam. The explorers claimed that a
creature in the fog was responsible. #721

293
Alola Pokédex

Rank Type move name Rank Type move name #722 Rowlet Type: Grass Flying
Normal Tackle Grass Leafage
Strength
Normal Growl Flying Peck
Dexterity
Ghost Astonish Grass Razor Leaf
Normal Foresight Flying Pluck Vitality
Grass Synthesis Normal Fury Attack Special
Dark Sucker Punch Grass Leaf Blade
Insight
Flying Feather Dance Flying Brave Bird

3
Height: Weight: Base Suggested Rank:
Dark Nasty Plot Ghost Curse
0.3m / 1’00” 1kg / 3 lbs HP: Starter
Ice Haze Grass Grass Pledge
Grass Quill Pokémon Abilities:
This is a shy Pokémon, it sleeps Overgrow
during the day, absorbing sunlight
stage: First.
through its feathers, then at night EVOLUTIVE
Evolution time: Medium.
becomes more active. It likes to
keep sight of its trainer at all times,
rotating its head 180° to do so. #722 #723 #724

#723 Dartrix Type: Grass Flying Rank Type move name Rank Type move name
Normal Tackle Grass Leafage
Strength
Normal Growl Flying Peck
Dexterity Ghost Astonish Grass Razor Leaf
Vitality Normal Foresight Flying Pluck
Special Grass Synthesis Normal Fury Attack
Dark Sucker Punch Grass Leaf Blade
Insight
Flying Feather Dance Flying Brave Bird

4
Height: Weight: Base Suggested Rank:
0.7m / 2’04” 16kg / 35 lbs Dark Nasty Plot Ghost Curse
HP: Amateur
Abilities:
Ice Haze Grass Grass Pledge
Blade Quill Pokémon
Dartix are vain creatures, they dislike Overgrow
it when their feathers are ruffled,
stage: Second.
even stopping midfight to groom EVOLUTIVE
Evolution time: Medium.
them. Despite its elegant demeanor
it hides an awkward personality,
prone to panic and clumsiness. #722 #723 #724

Rank Type move name Rank Type move name #724 Decidueye Type: Grass Ghost
Normal Tackle Grass Leafage
Strength
Normal Growl Flying Peck
U-Turn
Dexterity
Ghost Astonish Bug
Ghost Spirit Shackle Grass Razor Leaf Vitality
Normal Foresight Flying Pluck Special
Grass Synthesis Normal Fury Attack
Insight
Dark Sucker Punch Grass Leaf Blade

5
Height: Weight: Base Suggested Rank:
Flying Feather Dance Flying Brave Bird 1.6m / 5’03” 36kg / 80 lbs HP: Ace
Dark Nasty Plot Ghost Ominous Wind
Arrow Quill Pokémob Abilities:
Normal Baton Pass Grass Frenzy Plant This Pokémon can shoot its own Overgrow
feathers as arrows in just a split of
second. They are usually calm and EVOLUTIVE stage: Final.
collected but they are easily startled
if taken by surprise. It is very rare as
most of them are extinct. #722 #723 #724

#725 Litten Type: Fire n Rank Type move name Rank Type move name
Normal Scratch Fire Ember
Strength
Normal Growl Ghost Lick
Dexterity
Normal Leer Fire Fire Fang
Vitality Normal Roar Dark Bite
Special Normal Swagger Normal Fury Attack

Insight
Normal Thrash Fire Flamethrower
Normal Scary Face Fire Flare Blitz

3
Height: Weight: Base Suggested Rank:
0.4m / 1’04” 4kg / 9 lbs HP: Dragon Outrage Normal Fake Out
Starter
Dark Nasty Plot Fire Fire Pledge
Fire Cat Pokémon Abilities:
It has an aloof personality and likes Blaze
to be alone. Its fur produces flamable
stage: First.
oils and its rough toungue lits them EVOLUTIVE
Evolution time: Medium.
every time it grooms itself.
Not recommended as a pet for they
can cause house fires easily. #725 #726 #727

294
Alola Pokédex

Rank Type move name Rank Type move name #726 Torracat Type: Fire
Normal Scratch Fire Ember
Strength
Normal Growl Ghost Lick
Dexterity
Normal Leer Fire Fire Fang
Normal Roar Dark Bite Vitality
Normal Swagger Normal Fury Attack Special
Normal Thrash Fire Flamethrower Insight
Normal Scary Face Fire Flare Blitz

4
Height: Weight: Base Suggested Rank:
Dragon Outrage Normal Fake Out 0.7m / 2’04” 22kg / 55 lbs HP: Amateur
Dark Nasty Plot Fire Fire Pledge Abilities:
Fire Cat Pokémon
The bell on its neck glows and Blaze
chimes when it shots fire through it.
EVOLUTIVE stage: Second.
Although it acts spoiled with its Evolution time: Medium.
Trainer, it is a capable and relentless
brawler, it will keep battling until its
foes lose their fighting spirits. #725 #726 #727

#727 Incineroar Type: Fire Dark Rank Type move name Rank Type move name
Fire Ember Normal Scratch
Strength
Ghost Lick Normal Growl
Dexterity
Normal Leer Dark Throat Chop
Vitality Dark Darkest Lariat Fight Bulk Up
Special Fire Fire Fang Normal Roar
Dark Bite Normal Swagger
Insight
Normal Fury Swipes Fire Flamethrower

6
Height: Weight: Base Suggested Rank:
1.8m / 6’00” 83kg / 183 lbs Normal Thrash Normal Scary Face
HP: Ace
Abilities:
Fire Flare Blitz Dragon Outrage
Heel Pokémon
It has a bad reputation, some of Blaze Fight Cross Chop Fight Revenge
them have attacked the opposing Dark Crunch Fire Blast Burn
Trainer during battles. They are also EVOLUTIVE stage: Final.
prone to disobey their own Trainer,
going for a more brutal fighting style
to shred their foes to pieces. #725 #726 #727

Rank Type move name Rank Type move name #728 Popplio Type: Water
Normal Pound Water Water Gun
Strength
Normal Growl Fairy Disarming Voice
Dexterity
Fairy Baby-Doll Eyes Water Aqua Jet
Normal Encore Water Bubble Beam Vitality
Normal Sing Normal Double Slap Special
Normal Hyper Voice Fairy Moonblast
Insight
Normal Captivate Water Hydro Pump

3
Height: Weight: Base Suggested Rank:
Fairy Misty Terrain Fairy Charm 0.4m / 1’04” 7kg / 16 lbs HP: Starter
Water Aqua Ring Water Water Pledge
Sea Lion Pokémon Abilities:
A fun-loving Pokémon. It snorts water Torrent
bubbles from its nose and balances
stage: First.
them around, it is tenacious and EVOLUTIVE
Evolution time: Medium.
diligent to train. They are agile
swimmers and prefer acrobatic
stunts to move on the ground. #728 #729 #730

#729 Brionne Type: Water Rank Type move name Rank Type move name
Normal Pound Water Water Gun
Strength
Normal Growl Fairy Disarming Voice
Dexterity
Fairy Baby-Doll Eyes Water Aqua Jet
Vitality Normal Encore Water Bubble Beam
Special Normal Sing Normal Double Slap
Normal Hyper Voice Fairy Moonblast
Insight
Normal Captivate Water Hydro Pump

4
Height: Weight: Base Suggested Rank:
0.6m / 2’00” 17kg / 38 lbs Fairy Misty Terrain Fairy Charm
HP: Amateur
Water Aqua Ring Water Water Pledge
Pop Star Pokémon Abilities:
In the wild, each pack has their own Torrent
songs and dances, Brionne practice
EVOLUTIVE stage: Second.
them in the moonlight. Evolution time: Medium.
It is cheerful and not timid at all, it
forms friendships easily through
dance movements. #728 #729 #730

295
Alola Pokédex

Rank Type move name Rank Type move name #730 Primarina Type: Water Fairy
Water Water Gun Normal Pound
Strength
Fairy Disarming Voice Normal Growl
Dexterity
Fairy Baby-Doll Eyes Normal Hyper Voice
Water Aqua Jet Normal Encore Vitality
Water Bubble Beam Normal Sing Special
Normal Double Slap Water Sparkling Aria
Insight
Fairy Moonblast Normal Captivate

5
Height: Weight: Base Suggested Rank:
Water Hydro Pump Fairy Misty Terrain
1.8m / 6’00” 44kg / 97 lbs HP: Ace
Normal Perish Song Psychic Amnesia
Soloist Pokémon Abilities:
Water Hydro Cannon All modern Primarina sing a song that Torrent
has been passed down through
EVOLUTIVE stage: Final.
generations. Legend says that you
can hear their true song when you
are in the deep of the sea. Make
sure its throat doesn’t get sore. #728 #729 #730

#731 Pikipek Type: Normal Flying Rank Type move name Rank Type move name
Flying Peck Normal Growl
Strength
Normal Echoed Voice Fight Rock Smash
Dexterity Normal Supersonic Flying Pluck
Vitality Flying Roost Normal Fury Attack
Special Normal Screech Flying Drill Peck
Grass Bullet Seed Flying Feather Dance
Insight
Normal Hyper Voice Normal Uproar

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 1kg / 2 lbs Flying Tailwind Flying Mirror Move
HP: Starter
Woodpecker Pokémon Abilities:
Their beaks are incredibly strong, it Keen Eye & Skill Link
takes them a few minutes to shatter
EVOLUTIVE stage: First.
rock. They eat berries and shoot Evolution time: Medium.
the seeds to defend themselves.
Pikipek don’t sing, but communicate
with pecking sounds. #731 #732 #733

Rank Type move name Rank Type move name #732 Trumbeak Type: Normal Flying
Normal Growl Flying Peck
Strength
Fight Rock Smash Normal Echoed Voice
Rock Blast
Dexterity
Rock Normal Supersonic
Flying Pluck Flying Roost Vitality
Normal Fury Attack Normal Screech Special
Flying Drill Peck Grass Bullet Seed
Insight
Flying Feather Dance Normal Hyper Voice

4
Height: Weight: Base Suggested Rank:
Normal Uproar Flying Tailwind 0.6m / 2’00” 14kg / 32 lbs HP: Beginner
Flying Mirror Move
Bugle Beak Pokémon Abilities:
This Pokémon bends its beak to Keen Eye & Skill Link
produce a variety of sounds, much
EVOLUTIVE stage: Second.
to the annoyance of the neighbors. Evolution time: Medium.
It also shoots a burst of berry seeds
to its foes, prey, or an unsuspecting
passerby. #731 #732 #733

#733 Toucannon Type: Normal Flying Rank Type move name Rank Type move name
Flying Peck Normal Growl
Strength
Normal Echoed Voice Fight Rock Smash
Dexterity
Normal Screech Rock Rock Blast
Vitality Normal Supersonic Flying Pluck
Special Flying Roost Normal Fury Attack

Insight
Flying Beak Blast Flying Drill Peck
Grass Bullet Seed Flying Feather Dance

5
Height: Weight: Base Suggested Rank:
1.1m / 3’07” 26kg / 57 lbs HP: Normal Hyper Voice Normal Boomburst
Amateur
Abilities:
Flying Tailwind Flying Brave Bird
Blade Quill Pokémon
It can store and expel an extremely Keen Eye & Skill Link
hot gas through its beak that ignites
EVOLUTIVE stage: Final.
easily. The berry seeds it shoots can
pierce boulders, leaving perfectly
round holes on them. Fortunately,
they nest deep in the jungle. #731 #732 #733

296
Alola Pokédex

Rank Type move name Rank Type move name #734 Yungoos Type: Normal
Normal Tackle Normal Leer
Strength
Dark Pursuit Ground Sand Attack
Dexterity
Normal Odor Sleuth Normal Bide
Dark Bite Ground Mud Slap Vitality
Normal Super Fang Normal Take Down Special
Normal Scary Face Normal Yawn
Insight
Normal Hyper Fang Dark Crunch

3
Height: Weight: Base Suggested Rank:
Normal Thrash Psychic Rest
0.4m / 1’04” 6kg / 13 lbs HP: Beginner
Fight Revenge Normal Sleep Talk
Loitering Pokémon Abilities:
Normal Last Resort This Pokémon was brought to Alola Stakeout & Strong Jaw
in an attempt to erradicate Ratatta.
EVOLUTIVE stage: First.
It spends all day searching for prey Evolution time: Medium.
and it’s constantly hungry. when the
sun sets it falls asleep right where it
was standing. #734 #735

#735 Gumshoos Type: Normal Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Dark Pursuit Ground Sand Attack
Dexterity
Normal Odor Sleuth Normal Bide
Vitality Dark Bite Ground Mud Slap
Special Normal Super Fang Normal Take Down
Normal Scary Face Normal Yawn
Insight
Normal Hyper Fang Dark Crunch

4
Height: Weight: Base Suggested Rank:
0.7m / 2’04” 14kg / 31 lbs Normal Thrash Psychic Rest
HP: Amateur
Fight Revenge Normal Sleep Talk
Stakeout Pokémon Abilities:
Alolan Ratatta became nocturnal Stakeout & Strong Jaw Normal Last Resort
to evade this Pokémon, as it is their
EVOLUTIVE stage: Final.
main Predator. Gumshoos now go
hungry for days before they find
something suitable to eat, they
compensate by sleeping a lot. #734 #735

Rank Type move name Rank Type move name #736 Grubbin Type: Bug
Normal Vice Grip Bug String Shot
Strength
Ground Mud Slap Dark Bite
Dexterity
Bug Bug Bite Electric Spark
Flying Acrobatics Dark Crunch Vitality
Ground Dig Bug X-Scissor Special
Electric Electroweb Normal Harden
Insight
Normal Endure

3
Height: Weight: Base Suggested Rank:
0.4m / 1’04” 4kg / 9 lbs HP: Starter
Larva Pokémon Abilities:
They tend to gather anywhere Swarm
Electric Pokémon live to protect
EVOLUTIVE stage: First.
themselves from bird Pokémon Evolution time: Fast.
who may prey on them. When
they are ready to evolve they bury
themselves underground. #736 #737 #738

#737 Charjabug Type: Bug Electric Rank Type move name Rank Type move name
Bug String Shot Normal Vice Grip
Strength
Dark Bite Ground Mud Slap
Dexterity
Bug Bug Bite Electric Charge
Vitality Electric Spark Flying Acrobatics
Special Dark Crunch Ground Dig
Bug X-Scissor Electric Discharge
Insight
Steel Iron Defense Normal Endure

4
Height: Weight: Base Suggested Rank:
0.5m / 1’08” 10kg / 23 lbs Electric Charge Beam Electric Electroweb
HP: Beginner
Battery Pokémon Abilities:
Whatever this Pokémon eats is Battery
transformed to electricity. People
EVOLUTIVE stage: Second.
often use them to power up small Evolution time: Medium.
appliances in their homes.
This Pokémon rarely moves since it
is preparing to evolve. #736 #737 #738

297
Alola Pokédex

Rank Type move name Rank Type move name #738 Vikavolt Type: Bug Electric
Bug String Shot Normal Vice Grip
Strength
Dark Bite Ground Mud Slap
Dexterity
Bug Bug Bite Electric Thunderbolt
Flying Air Slash Electric Charge Vitality
Electric Spark Flying Acrobatics Special
Ground Dig Bug Bug Buzz
Insight
Normal Guillotine Electric Zap Cannon

5
Height: Weight: Base Suggested Rank:
Psychic Agility Ground Mud Shot
1.5m / 5’00” 45kg / 99 lbs HP: Amateur
Normal Endure Electric Charge Beam
Stag Beetle Pokémon Abilities:
The electricity it shoots through its Levitate
jaws is very dangerous, it zaps bird
EVOLUTIVE stage: Final.
Pokémon trying to eat it.
Its flight is peculiar, for it bends in a
90° angle or flies backwards without
a problem. #736 #737 #738

#739 Crabrawler Type: Fight Rank Type move name Rank Type move name
Water Bubble Normal Leer
Strength
Fight Rock Smash Dark Pursuit
Dexterity Water Bubble Beam Fight Power-Up Punch
Vitality Normal Dizzy Punch Dark Payback
Special Fight Reversal Water Crabhammer
Steel Iron Defense Fight Dynamic Punch
Insight
Fight Close Combat Normal Endeavor

3
Height: Weight: Base Suggested Rank:
0.6m / 2’00” 7kg / 15 lbs Fight Superpower Rock Wide Guard
HP: Amateur
Boxing Pokémon Abilities:
They can be found on the beach, Hyper Cutter & Iron Fist
but as they grow stronger they also
stage: First.
venture more into the land where EVOLUTIVE
Evolution time: Medium.
they fight for ripe berries. They
punch with their pincers, which are
delicious with butter by the way. #739 #740

Rank Type move name Rank Type move name #740 Crabominable Type: Fight Ice
Normal Leer Water Bubble
Strength
Fight Rock Smash Water Bubble Beam
Ice Punch
Dexterity
Dark Pursuit Ice
Fight Power-Up Punch Normal Dizzy Punch Vitality
Ice Avalanche Fight Reversal Special
Ice Ice Hammer Steel Iron Defense
Insight
Fight Dynamic Punch Fight Close Combat

4
Height: Weight: Base Suggested Rank:
Normal Endeavor Rock Wide Guard 1.7m / 5’07” 180kg / 396 lbs HP: Ace
Fight Superpower
Woolly Crab Pokémon Abilities:
Crawbrawlers who get lost in the Hyper Cutter & Iron Fist
snowy mountains of Alola are
EVOLUTIVE stage: Final.
forced to evolve into a more suited
form. Crabominables are not very
smart and throw punches to friends
and foes alike when they panic. #739 #740

#741 Oricorio Type: Fire Flying Rank Type move name Rank Type move name
Normal Pound Normal Growl
Strength
Flying Peck Normal Helping Hand
Dexterity
Flying Air Cutter Normal Baton Pass
Vitality Flying Feather Dance Normal Double Slap
Special Normal Teeter Dance Flying Roost
Normal Captivate Flying Air Slash
Insight
Normal Revelation Dance Flying Mirror Move

4
Height: Weight: Base Suggested Rank:
0.6m / 2’00” 3kg / 7 lbs Psychic Agility Flying Hurricane
HP: Beginner
Normal Swords Dance Normal Attract
Dancing Pokémon Abilities:
What was thought to be different Dancer Normal Round
species ended up being a single
EVOLUTIVE stage: Final.
Pokémon. Oricorio Baile is an intense
and passionate Pokémon, every
flap of its wings produces embers,
its fiery dance has inspired many. #741

298
Alola Pokédex

#741 Oricorio Type: Electric Flying Rank Type move name Rank Type move name
Normal Pound Normal Growl
Strength
Flying Peck Normal Helping Hand
Dexterity
Flying Air Cutter Normal Baton Pass
Vitality Flying Feather Dance Normal Double Slap
Special Normal Teeter Dance Flying Roost
Normal Captivate Flying Air Slash
Insight
Normal Revelation Dance Flying Mirror Move

4
Height: Weight: Base Suggested Rank:
0.6m / 2’00” 3kg / 7 lbs Psychic Agility Flying Hurricane
HP: Beginner
Normal Swords Dance Normal Attract
Dancing Pokémon Abilities:
What was thought to be different Dancer Normal Round
species ended up being a single
Pokémon. Oricorio Pom-Pom is full EVOLUTIVE stage: Final.
of cheer and energy, it charges
its feathers with static electricity,
releasing sparks with every swing. #741

#741 Oricorio Type: Psychic Flying Rank Type move name Rank Type move name
Normal Pound Normal Growl
Strength
Flying Peck Normal Helping Hand
Dexterity
Flying Air Cutter Normal Baton Pass
Vitality Flying Feather Dance Normal Double Slap
Special Normal Teeter Dance Flying Roost
Normal Captivate Flying Air Slash
Insight
Normal Revelation Dance Flying Mirror Move

4
Height: Weight: Base Suggested Rank:
0.6m / 2’00” 3kg / 7 lbs Psychic Agility Flying Hurricane
HP: Beginner
Normal Swords Dance Normal Attract
Dancing Pokémon Abilities:
What was thought to be different Dancer Normal Round
species ended up being a single
EVOLUTIVE stage: Final.
Pokémon. Oricorio Pa’u has an
aloof but ultimately relaxed nature.
Its dance is focused and has an
hypnotic rythm. #741

#741 Oricorio Type: Ghost Flying Rank Type move name Rank Type move name
Normal Pound Normal Growl
Strength
Flying Peck Normal Helping Hand
Dexterity
Flying Air Cutter Normal Baton Pass
Vitality Flying Feather Dance Normal Double Slap
Special Normal Teeter Dance Flying Roost
Normal Captivate Flying Air Slash
Insight
Normal Revelation Dance Flying Mirror Move

4
Height: Weight: Base Suggested Rank:
0.6m / 2’00” 3kg / 7 lbs Psychic Agility Flying Hurricane
HP: Beginner
Normal Swords Dance Normal Attract
Dancing Pokémon Abilities:
What was thought to be different Dancer Normal Round
species ended up being a single
Pokémon. Oricorio Sensu is calm EVOLUTIVE stage: Final.
and indifferent, its dance is said to
attract evil spirits. People from Kanto
find it very nostalgic. #741

Rank Type move name Rank Type #742 Cutiefly Type: Bug Fairy
Grass Absorb Fairy Fairy Wind
Strength
Grass Stun Spore Bug Struggle Bug
Dexterity
Bug Silver Wind Fairy Draining Kiss
Normal Sweet Scent Bug Bug Buzz Vitality
Fairy Dazzling Gleam Grass Aromatherapy Special
Bug Quiver Dance Fairy Moonblast
Insight
Normal Baton Pass Psychic Speed Swap

3
Height: Weight: Base Suggested Rank:
0.1m / 0’04” 0.2kg / 0.4 lbs HP: Starter
Bee Fly Pokémon Abilities:
These delicate Pokémon gather by Honey Gather & Shield Dust
the numbers in flower meadows.
EVOLUTIVE stage: First.
They are attracted to happy and Evolution time: Medium.
joyful people, the story says that
Cutiefly see their auras and they
resemble flowers. #742 #743

299
Alola Pokédex

#743 Ribombee Type: Bug Fairy Rank Type move name Rank Type move name
Grass Absorb Bug Struggle Bug
Strength
Fairy Fairy Wind Grass Stun Spore
Dexterity Bug Pollen Puff Bug Silver Wind
Vitality Fairy Draining Kiss Normal Sweet Scent
Special Bug Bug Buzz Fairy Dazzling Gleam
Grass Aromatherapy Bug Quiver Dance
Insight
Fairy Moonblast Bug Infestation

4
Height: Weight: Base Suggested Rank:
Psychic Skill Swap
0.2m / 0’08” 0.2kg / 0.4 lbs HP: Beginner
Bee Fly Pokémon Abilities:
The pollen puff of a happy Ribombee Honey Gather & Shield Dust
are very nutritious and valuable
EVOLUTIVE stage: Final.
supplements in Alola. It dislikes rain,
for it wets its hair and makes it unable
to fly, so if you see a Ribombee you
know the weather will be nice. #742 #743

Rank Type move name Rank Type move name #744 Rockruff Type: Rock
Normal Tackle Normal Leer
Strength
Ground Sand Attack Dark Bite
Dexterity
Normal Howl Rock Rock Throw
Normal Odor Sleuth Rock Rock Tomb Vitality
Normal Roar Rock Stealth Rock Special
Normal Scary Face Rock Rock Slide
Insight
Dark Crunch Normal Rock Climb

3
Height: Weight: Base Suggested Rank:
Rock Stone Edge Fire Fire Fang
0.5m / 1’08” 9kg / 20 lbs HP: Beginner
Dark Snarl Electric Thunder Fang
Puppy Pokémon Abilities:
Rockruff are very social and friendly, Keen Eye & Vital Spirit
their keen sense of smell allows
EVOLUTIVE stage: First.
them to find their trainers easily. Evolution time: Medium.
However, as they age they become
wilder and rebelious. Do not let
them roam alone at night. #744 #745 #745 #745

#745 Lycanroc Type: Rock Rank Type move name Rank Type move name
Normal Quick Attack Normal Tackle
Strength
Normal Leer Ground Sand Attack
Dexterity
Dark Bite Normal Howl
Vitality Rock Accelerock Fight Quick Guard
Special Rock Rock Throw Normal Odor Sleuth

Insight
Rock Rock Tomb Normal Roar
Rock Stealth Rock Normal Scary Face

4
Height: Weight: Base Suggested Rank:
0.8m / 2’07” 25kg / 55 lbs HP: Rock Rock Slide Dark Crunch
Amateur
Normal Rock Climb Rock Stone Edge
Wolf Pokémon Abilities:
A well-disciplined Rockruff will evolve Steadfast & Sandrush Rock Rock Polish Steel Iron Defense
at Dawn. Ground Drill Run
EVOLUTIVE stage: Final.
This Pokémon is very Loyal and EvolVEd BY: Training on daytime.
trustworthy. It can climb mountains
fast and is a quick runner. The rocks
on its mane are its main weapons. #744 #745

#745 Lycanroc Type: Rock Rank Type move name Rank Type move name
Normal Leer Normal Tackle
Strength
Dark Bite Ground Sand Attack
Dexterity
Normal Howl Fight Counter
Vitality Rock Accelerock Normal Scary Face
Special Rock Rock Throw Normal Odor Sleuth

Insight
Rock Rock Tomb Normal Roar
Rock Stealth Rock Rock Rock Slide

4
Height: Weight: Base Suggested Rank:
0.8m / 2’07” 25kg / 55 lbs HP: Normal Thrash Dark Crunch
Amateur
Normal Rock Climb Rock Stone Edge
Wolf Pokémon Abilities:
An independent but loyal Rockruff Tough Claws Dragon Outrage Steel Iron Head
will evolve at dusk. Ground Drill Run
This evolved for is very hard to EVOLUTIVE stage: Final.
EvolVEd BY: Training during dawn.
achieve. An intense fighting spirit
lies underneath its calm exterior.
Prone to act on its own. #744 #745

300
Alola Pokédex

#745 Lycanroc Type: Rock Rank Type move name Rank Type move name
Dark Taunt Normal Tackle
Strength
Normal Leer Ground Sand Attack
Dexterity
Dark Bite Normal Howl
Vitality Fight Counter Fight Reversal
Special Rock Rock Throw Normal Odor Sleuth

Insight
Rock Rock Tomb Normal Roar
Rock Stealth Rock Normal Scary Face

4
Height: Weight: Base Suggested Rank:
1.1m / 3’07” 25kg / 55 lbs HP: Rock Rock Slide Dark Crunch
Amateur
Normal Rock Climb Rock Stone Edge
Wolf Pokémon Abilities:
A poorly-behaved Rockruff will Vital Spirit & No Guard Dragon Outrage Dark Throat Chop
evolve at midnight. Fight Bulk Up
This Pokémon is savage and has no EVOLUTIVE stage: Final.
EvolVEd BY: Training on nighttime.
regard for its own safety. It taunts
and provokes foes a lot stronger
just to get its own blood boiling. #744 #745

Rank Type move name Rank Type move name #746 Wishiwashi Type: Water
Water Water Gun Normal Growl
Strength
Normal Helping Hand Dark Feint Attack
Brine Aqua Ring
Dexterity
Water Water
Normal Tearful Look Normal Take Down Vitality
Water Dive Dark Beat Up Special
Water Aqua Tail Water Soak
Insight
Normal Double-Edge Normal Endeavor

4
Height: Weight: Base Suggested Rank:
Water Hydro Pump Water Muddy Water
0.2m / 0’08” 0.3kg / 0.7 lbs HP: Starter
Ice Mist Water Water Pulse
Small Fry Pokémon Abilities:
People and Pokémon enjoy this tiny Schooling
Pokémon’s meat. Their eyes shine
as a distress signal, other members EVOLUTIVE stage: Final.
of its species will travel far and wide
to attend the call for help. When
this happens you must run. #746

Rank Type move name Rank Type move name #746 Wishiwashi Type: Water
Water Water Gun Normal Growl
Strength
Normal Helping Hand Dark Feint Attack
Brine Aqua Ring
Dexterity
Water Water
Normal Tearful Look Normal Take Down Vitality
Water Dive Dark Beat Up Special
Water Aqua Tail Water Soak
Insight
Normal Double-Edge Normal Endeavor

8
Height: Weight: Base Suggested Rank:
Water Hydro Pump Water Muddy Water
8.2m / 27’00” 234kg / 515 lbs HP: Pro
Ice Mist Water Water Pulse
Small Fry Pokémon Abilities:
A school of Wishiwashi is the demon Schooling
of the sea. Even Gyarados flee in
EVOLUTIVE stage: Final.
terror when one approaches.
Since it is formed by lots of members,
it’s impossible to control. They disband
after the threat is “neutralized”. #746

#747 Mareanie Type: Poison Water Rank Type move name Rank Type move name
Poison Poison Sting Flying Peck
Strength
Dark Bite Poison Toxic Spikes
Dexterity
Rock Wide Guard Poison Toxic
Vitality Poison Venoshock Normal Spike Cannon
Special Bug Pin Missile 281 Poison Poison Jab
Poison Venom Drench Normal Recover
Insight
Water Liquidation Normal Protect

3
Height: Weight: Base Suggested Rank:
Normal Stockpile Poison Sludge Bomb
0.4m / 1’04” 8kg / 17 lbs HP: Beginner
Brutal Star Pokémon Abilities:
It can be found resting on the sea Merciless & Limber
floor, waiting for an unsuspecting
stage: First.
prey to sting. They are pretty toxic EVOLUTIVE
Evolution time: Medium.
and attack with their ten barbed
tentacles. Corsolas are one of its
favourite meals. #747 #748

301
Alola Pokédex

Rank Type move name Rank Type move name #748 Toxapex Type: Poison Water
Flying Peck Poison Poison Sting
Strength
Poison Toxic Spikes Dark Bite
Wide Guard Baneful Bunker
Dexterity
Rock Poison
Poison Toxic Poison Venoshock Vitality
Normal Spike Cannon Bug Pin Missile Special
Poison Poison Jab Poison Venom Drench
Insight
Normal Recover Water Liquidation

4
Height: Weight: Base Suggested Rank:
Normal Swallow Normal Stockpile
0.7m / 2’04” 14kg / 32 lbs HP: Amateur
Normal Spit Up
Brutal Star Pokémon Abilities:
It crawls through the ocean floor, Merciless & Regenerator
using its tentacles as a fortress. Its
EVOLUTIVE stage: Final.
venom has the victim suffering for
three days and nights, and even if
it’s healed there are aftereffects for
it is a powerful toxin. #747 #748

#749 Mudbray Type: Ground Rank Type move name Rank Type move name
Ground Mud Slap Ground Mud Sport
Strength
Ground Rototiller Ground Bulldoze
Dexterity
Fight Double Kick Normal Stomp
Vitality Normal Bide Ground High Horsepower
Special Steel Iron Defense Steel Heavy Slam
Fight Counter Ground Earthquake
Insight
Normal Mega Kick Fight Superpower

3
Height: Weight: Base Suggested Rank:
Ground Magnitude Normal Strength
1m / 3’03” 110kg / 242 lbs HP: Beginner
Ground Mud Bomb
Donkey Pokémon Abilities:
They are very strong, the mud on Own Tempo & Stamina
their hooves serves them as grip to
stage: First.
pull themselves forward. They enjoy EVOLUTIVE
Evolution time: Medium.
prancing in muddy places and will
become stubborn and disobedient
if denied that pleasure. #749 #750

Rank Type move name Rank Type move name #750 Mudsdale Type: Ground
Ground Mud Slap Ground Mud Sport
Strength
Ground Rototiller Ground Bulldoze
Dexterity
Fight Double Kick Normal Stomp
Normal Bide Ground High Horsepower Vitality
Steel Iron Defense Steel Heavy Slam Special
Fight Counter Ground Earthquake
Insight
Normal Mega Kick Fight Superpower

5
Height: Weight: Base Suggested Rank:
Rock Rock Slide Normal Giga Impact
2.5m / 8’02” 920kg/2028 lbs HP: Amateur
Fight Close Combat
Draft Horse Pokémon Abilities:
Hard tempered and resilient. The Own Tempo & Stamina
hooves of this Pokémon stomp
EVOLUTIVE stage: Final.
through concrete, while it is not very
fast it can keep a steady pace for
days, even when dragging weight.
#749 #750

#751 Dewpider Type: Water Bug Rank Type move name Rank Type move name
Water Water Sport Water Bubble
Strength
Bug Infestation Bug Spider Web
Dexterity Bubble Beam
Bug Bug Bite Water
Vitality Dark Bite Water Aqua Ring
Special Bug Leech Life Psychic Mirror Coat
Bug Lunge Dark Crunch
Insight
Water Liquidation Normal Entrainment

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 4kg / 8 lbs Normal Stockpile Ice Aurora Beam
HP: Starter
Normal Spit Up
Water Bubble Pokémon Abilities:
It lives on shallow water pools, but Water Bubble & Water Absorb
goes into the land to find prey.
EVOLUTIVE stage: First.
Its water bubble allows it to breath Evolution time: Medium.
outside of its pool and serves as a
weapon to hunt or defend itself. As
it grows its bubble grows as well. #751 #752

302
Alola Pokédex

Rank Type move name Rank Type move name #752 Araquanid Type: Water Bug
Water Water Sport Water Bubble
Strength
Bug Infestation Bug Spider Web
Soak
Dexterity
Bug Bug Bite Water
Rock Wide Guard Water Bubble Beam Vitality
Dark Bite Water Aqua Ring Special
Bug Leech Life Psychic Mirror Coat
Insight
Bug Lunge Dark Crunch

4
Height: Weight: Base Suggested Rank:
Water Liquidation Normal Entrainment
1.8m / 6’00” 82kg / 180 lbs HP: Amateur
Psychic Power Split Normal Attract
Water Bubble Pokémon Abilities:
Water Scald It’s debated whether this is a caring Water Bubble & Water Absorb
or cruel Pokémon. It looks around for
EVOLUTIVE stage: Final.
any vulnerable or weak pokémon,
tenderly carries them and deposits
them into its water bubble where
they end up drowning. #751 #752

#753 Fomantis Type: Grass Rank Type move name Rank Type move name
Bug Fury Cutter Grass Leafage
Strength
Grass Razor Leaf Normal Growth
Dexterity
Grass Ingrain Grass Leaf Blade
Vitality Grass Synthesis Normal Slash
Special Normal Sweet Scent Grass Solar Beam
Fire Sunny Day Normal Weather Ball
Insight
Grass Giga Drain Grass Aromatherapy

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 1kg / 3 lbs HP: Starter
Sickle Grass Pokémon Abilities:
They sleep during the day, absorbing Leaf Guard & Contrary
sunlight in a flower meadow; by night
stage: First.
they become active and search for EVOLUTIVE
Evolution time: Medium.
another spot to sleep.
Their arms are made or sharp grass
leaves to defend themselves. #753 #754

Rank Type move name Rank Type move name #754 Lurantis Type: Grass
Bug Fury Cutter Grass Leafage
Strength
Grass Razor Leaf Normal Growth
Dexterity
Normal Sweet Scent Normal Slash
Grass Ingrain Grass Leaf Blade Vitality
Grass Synthesis Bug X-Scissor Special
Grass Petal Blizzard Grass Solar Blade
Insight
Fire Sunny Day Normal Swords Dance

4
Height: Weight: Base Suggested Rank:
Grass Leaf Storm Fight Brick Break
0.9m / 3’00” 18kg / 40 lbs HP: Beginner
Bloom Sickle Pokémon Abilities:
Considered to be one of the mos Leaf Guard & Contrary
beautiful Grass Pokémon due to
its lovely coloration. They require a EVOLUTIVE stage: Final.
lot of maintenance and constant
grooming, so they’ll only trust a
Trainer who is up to the job. #753 #754

#755 Morelull Type: Grass Fairy Rank Type move name Rank Type move name
Grass Absorb Ghost Astonish
Strength
Normal Flash Fairy Moonlight
Dexterity Sleep Powder
Grass Mega Drain Grass
Vitality Grass Ingrain Ghost Confuse Ray
Special Grass Giga Drain Grass Strength Sap
Psychic Dream Eater Normal Spotlight
Insight
Grass Spore Fairy Moonblast

3
Height: Weight: Base Suggested Rank:
0.2m / 0’08” 1kg / 3 lbs Grass Leech Seed Psychic Amnesia
HP: Starter
Psychic Light Screen
Illuminating Pokémon Abilities:
Morellul are nocturnal Pokémon Illuminate & Effect Spore
whose headbulbs emit a faint glow.
EVOLUTIVE stage: First.
They root into a tree and use its Evolution time: Medium.
nutrients to power their light, when
the tree is all dried up they are
ready to evolve. #755 #756

304
Alola Pokédex

Rank Type move name Rank Type move name #756 Shiinotic Type: Grass Fairy
Grass Absorb Ghost Astonish
Strength
Normal Flash Fairy Moonlight
Sleep Powder
Dexterity
Grass Mega Drain Grass
Grass Ingrain Ghost Confuse Ray Vitality
Grass Giga Drain Grass Strength Sap Special
Psychic Dream Eater Normal Spotlight
Insight
Grass Spore Fairy Moonblast

4
Height: Weight: Base Suggested Rank:
Grass Leech Seed Normal Growth
1m / 3’00” 11kg / 25 lbs HP: Beginner
Psychic Light Screen
Illuminating Pokémon Abilities:
Forests where Shiinotic live are Illuminate & Effect Spore
treacherous to travel. People tell
stories about strange lights that put EVOLUTIVE stage: Final.
others into a deep slumber who are
then devoid of their energy by these
Pokémon, never to return home. #755 #756

#757 Salandit Type: Poison Fire Rank Type move name Rank Type move name
Normal Scratch Poison Poison Gas
Strength
Fire Ember Normal Sweet Scent
Dexterity
Dragon Dragon Rage Poison Smog
Vitality Normal Double Slap Fire Flame Burst
Special Poison Toxic Dark Nasty Plot
Poison Venoshock Fire Flamethrower
Insight
Poison Venom Drench Dragon Dragon Pulse

3
Height: Weight: Base Suggested Rank:
Normal Attract Normal Fake Out
0.6m / 2’00” 5kg / 10 lbs HP: Beginner
Fire Will-o-Wisp
Toxic Lizard Pokémon Abilities:
The markings at the end of its tail Corrosion & Oblivious
emit flames and a toxic gas, be
stage: First.
careful as this gas smells sweet and EVOLUTIVE
Evolution time: Medium. Female only.
specially appealing for the males of
any species. Only female Salandit
are known to evolve. #757 #758

Rank Type move name Rank Type move name #758 Salazzle Type: Poison Fire
Poison Poison Gas Normal Pound
Strength
Fire Ember Normal Sweet Scent
Dragon Rage
Dexterity
Dragon Poison Smog
Dark Nasty Plot Poison Venoshock Vitality
Normal Captivate Dark Torment Special
Normal Swagger Normal Double Slap
Insight
Fire Flame Burst Poison Toxic

4
Height: Weight: Base Suggested Rank:
Normal Encore Normal Disable
1.2m / 4’00” 22kg / 48 lbs HP: Amateur
Fire Flamethrower Poison Venom Drench
Toxic Lizard Pokémon Abilities:
Dragon Dragon Pulse Normal Attract This Pokémon is Female only. Corrosion & Oblivious
Dragon Dragon Tail Fire Overheat It releases a powerful toxic gas
EVOLUTIVE stage: Final.
that is filled with pheromones that
help her keep her reverse harem of
Salandit in check. This gas can be
purified into expensive perfumes. #757 #758

#759 Stufful Type: Normal Fight Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Normal Bide Fairy Baby-Doll Eyes
Dexterity
Dark Brutal Swing Normal Take Down
Vitality Dark Payback Normal Flail
Special Fight Hammer Arm Normal Pain Split
Normal Thrash Normal Double-Edge
Insight
Fight Superpower Ground Stomping Tantrum

3
Height: Weight: Base Suggested Rank:
0.5m / 1’08” 7kg / 15 lbs Electric Thunder Punch Ice Ice Punch
HP: Beginner
Flailing Pokémon Abilities:
Despite its adorable appearance it Fluffy & Klutz
is a dangerous Pokémon. If anyone
EVOLUTIVE stage: First.
but its mother or Trainer touches Evolution time: Medium.
it, it will respond by angryly flailing
its arms around. They are popular
pets but owners always regret. #759 #760

304
Alola Pokédex

Rank Type move name Rank Type move name #760 Bewear Type: Normal Fight
Normal Leer Normal Tackle
Strength
Fairy Baby-Doll Eyes Normal Bide
Take Down
Dexterity
Normal Dark Brutal Swing
Normal Flail Dark Payback Vitality
Normal Bind Fight Hammer Arm Special
Normal Pain Split Normal Thrash
Insight
Normal Double-Edge Fight Superpower

6
Height: Weight: Base Suggested Rank:
Rock Wide Guard Dragon Dragon Claw
2.1m / 7’00” 135kg / 297 lbs HP: Ace
Normal Giga Impact
Strong Arm Pokémon Abilities:
They may look friendly but their Fluffy & Klutz
brute strength makes them very
EVOLUTIVE stage: Final.
dangerous. Many Trainers have
been severely injured and even
snapped in half by the “hugs” of a
Bewear. #759 #760

#761 Bounsweet Type: Grass Rank Type move name Rank Type move name
Normal Splash Normal Play Nice
Strength
Normal Rapid Spin Grass Razor Leaf
Dexterity
Normal Sweet Scent Grass Magical Leaf
Vitality Normal Teeter Dance Normal Flail
Special Fairy Aromatic Mist Fairy Charm
Fairy Play Rough Normal Acupressure
Insight

3
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 3kg / 7 lbs HP: Starter
Fruit Pokémon Abilities:
This happy-go-lucky Pokémon Leaf Guard & Oblivious
produces a delicious aroma that
stage: First.
unfortunatelly attracts predators to EVOLUTIVE
Evolution time: Medium.
it, when it escapes, it looks as if it’s
happily skipping around so it rarely
gets help. #761 #762 #763

Rank Type move name Rank Type move name #762 Steenee Type: Grass
Normal Play Nice Normal Splash
Strength
Normal Sweet Scent Normal Rapid Spin
Double Slap Dexterity
Grass Razor Leaf Normal
Grass Magical Leaf Normal Teeter Dance Vitality
Normal Stomp Fairy Aromatic Mist Special
Normal Captivate Grass Aromatherapy
Insight
Grass Leaf Storm Normal Acupressure

4
Height: Weight: Base Suggested Rank:
Normal Feint Grass Synthesis
0.7m / 2’04” 8kg / 18 lbs HP: Beginner
Fruit Pokémon Abilities:
Its sweet aroma keeps attracting Leaf Guard & Oblivious
predators but it fends them away
with its hard and bitter head leaves. EVOLUTIVE stage: Second.
Evolution time: Medium.
It likes to be taken seriously and can
be hard to deal with, if you make it
mad you’ll receive a kick. #761 #762 #763

#763 Tsareena Type: Grass Rank Type move name Rank Type move name
Normal Splash Normal Swagger
Strength
Normal Rapid Spin Grass Razor Leaf
Dexterity Double Slap
Normal Sweet Scent Normal
Vitality Grass Trop Kick Grass Magical Leaf
Special Normal Teeter Dance Normal Stomp
Fairy Aromatic Mist Normal Captivate
Insight
Grass Aromatherpy Grass Leaf Storm

5
Height: Weight: Base Suggested Rank:
1.2m / 4’00” 21kg / 47 lbs Fight High Jump Kick Flying Acrobatics
HP: Amateur
Fight Low Sweep Grass Synthesis
Fruit Pokémon Abilities:
Tsareena’s elegant appearance is Leaf Guard & Queenly Majesty
only matched by its boastful fight
EVOLUTIVE stage: Final.
spirit. It is known for disobeying any
Trainer giving it orders it dislikes, and
will celebrate its victories by kicking
its defeated foes while laughing. #761 #762 #763

305
Alola Pokédex

Rank Type move name Rank Type move name #764 Comfey Type: Fairy
Normal Helping Hand Grass Vine Whip
Strength
Fairy Flower Shield Grass Leech Seed
Magical Leaf
Dexterity
Fairy Draining Kiss Grass
Normal Growth Normal Wrap Vitality
Fairy Sweet Kiss Normal Natural Gift Special
Grass Petal Blizzard Grass Synthesis
Insight
Normal Sweet Scent Grass Grass Knot

4
Height: Weight: Base Suggested Rank:
Fairy Floral Healing Grass Petal Dance
0.1m / 0’04” 0.3kg / 0.7 lbs HP: Starter
Grass Aromatherapy Grass Grassy Terrain
Posy Picker Pokémon Abilities:
Fairy Play Rough Normal Lucky Chant This tiny Pokémon gathers flowers Flower Veil & Triage
Normal Substitute Normal Endure and connects them to itself forming
EVOLUTIVE stage: Final.
a ring. The flowers never wither
and their aroma becomes soothing
and therapeutic. If it likes you it will
create a flower ring just for you. #764

#765 Oranguru Type: Normal Psychic Rank Type move name Rank Type move name
Psychic Confusion Normal After You
Strength
Dark Taunt Dark Quash
Dexterity
Psychic Stored Power Normal Psych Up
Vitality Dark Feint Attack Dark Nasty Plot
Special Psychic Zen Headbutt Psychic Instruct
Dark Foul Play Psychic Calm Mind
Insight
Psychic Psychic Psychic Future Sight

4
Height: Weight: Base Suggested Rank:
Psychic Trick Room Psychic Psychic Terrain
1.5m / 5’00” 76kg / 167 lbs HP: Amateur
Psychic Wonder Room Psychic Extrasensory
Sage Pokémon Abilities:
These solitary Pokémon live deep in Inner Focus & Telepathy
the forests where it provides food
and herbal medicine to those in need. EVOLUTIVE stage: Final.
It is incredibly smart even learning
how to use pokeballs, for that reason
it dislikes being ordered around. #765

Rank Type move name Rank Type move name #766 Passimian Type: Fight
Normal Tackle Normal Leer
Strength
Fight Rock Smash Normal Focus Energy
Scary Face
Dexterity
Dark Beat Up Normal
Normal Take Down Normal Bestow Vitality
Dark Fling Fight Bulk Up Special
Normal Double-Edge Normal Thrash
Insight
Fight Close Combat Fight Reversal

5
Height: Weight: Base Suggested Rank:
Normal Giga Impact Fight Seismic Toss
2m / 6’07” 82kg / 182lbs HP: Amateur
Steel Iron Head Normal Feint
Teamwork Pokémon Abilities:
They live in packs of 20 members, Receiver & Defiant
they are all coordinated to pass
EVOLUTIVE stage: Final.
around the food and to defend
their nest. Their leader is not the
strongest but the best teamworker
of the pack. A very loyal Pokémon. #766

#767 Wimpod Type: Bug Water Rank Type move name Rank Type move name
Bug Struggle Bug Ground Sand Attack
Strength
Normal Harden Water Aqua Jet
Dexterity
Ground Spikes
Vitality
Special
Insight

3
Height: Weight: Base Suggested Rank:
0.5m / 1’08” 12kg / 26 lbs HP: Starter
Turn Tail Pokémon Abilities:
They are curious but incredibly Wimp Out
cowardly Pokémon. They are easily
EVOLUTIVE stage: First.
startled and wil shoot a stenchy liquid as Evolution Time: Slow.
a warning. Even so, they are highly
valued due to their ability to eat
and clean any garbage. #767 #768

306
Alola Pokédex

Rank Type move name Rank Type move name #768 Golisopod Type: Bug Water
Bug Struggle Bug Bug Fury Cutter
Strength
Ground Sand Attack Bug Bug Bite
Rock Smash First Impression
Dexterity
Fight Bug
Ghost Spite Normal Swords Dance Vitality
Normal Slash Water Razor Shell Special
Dark Sucker Punch Bug Pin Missile
Insight
Steel Iron Defense Water Liquidation

4
Height: Weight: Base Suggested Rank:
Rock Wide Guard Steel Metal Claw
2.1m / 7’00” 108kg / 238 lbs HP: Pro
Water Aqua Jet
Hard Scale Pokémon Abilities:
This Pokémon is a rare sight, for Emergency Exit
most Wimpods never evolve and
EVOLUTIVE stage: Final.
when they do, Golisopod spend
most of their lives in deep sea caves,
meditating. It is extremely strong, its
claws can tear through everything. #767 #768

#769 Sandygast Type: Ghost Ground Rank Type move name Rank Type move name
Normal Harden Grass Absorb
Strength
Ghost Astonish Ground Sand Attack
Dexterity
Ground Sand Tomb Grass Mega Drain
Vitality Ground Bulldoze Psychic Hypnosis
Special Steel Iron Defense Grass Giga Drain
Ghost Shadow Ball Ground Earth Power
Insight
Ground Shore Up Rock Sandstorm

3
Height: Weight: Base Suggested Rank:
Normal Stockpile Normal Spit Up
0.5m / 1’08” 70kg / 154 lbs HP: Amateur
Normal Swallow
Sand Heap Pokémon Abilities:
Some departed soul made a child’s Water Compaction & Sand Veil
sand mound its vessel. Anyone who
EVOLUTIVE stage: First.
puts their hand inside its mouth will Evolution Time: Slow.
have its vital energy absorbed and
its mind possessed to add more
sand until they collapse. #769 #770

Rank Type move name Rank Type move name #770 Palossand Type: Ghost Ground
Normal Harden Grass Absorb
Strength
Ghost Astonish Ground Sand Attack
Dexterity
Ground Sand Tomb Grass Mega Drain
Ground Bulldoze Psychic Hypnosis Vitality
Steel Iron Defense Grass Giga Drain Special
Ghost Shadow Ball Ground Earth Power
Insight
Ground Shore Up Rock Sandstorm

4
Height: Weight: Base Suggested Rank:
Rock Rock Polish Ghost Destiny Bond
1.3m / 4’03” 250kg / 551 lbs HP: Ace
Ground Earthquake
Sand Castle Pokémon Abilities:
The possessed people shaped Water Compaction & Sand Veil
this Pokémon into a castle, buried
beneath the sand where it stands EVOLUTIVE stage: Final.
are the remains of all its victims.
Some say these unmarked graves
will give birth to a new Sandygast. #769 #770

#771 Pykumuku Type: Water Rank Type move name Rank Type move name
Ground Mud Sport Water Water Sport
Strength
Normal Harden Normal Baton Pass
Dexterity Helping Hand
Normal Bide Normal
Vitality Dark Taunt Normal Safeguard
Special Fight Counter Poison Purify
Ghost Curse Poison Gastro Acid
Insight
Normal Pain Split Normal Recover

4
Height: Weight: Base Suggested Rank:
0.3m / 1’00” 1kg / 2 lbs Water Soak Poison Toxic
HP: Starter
Dark Memento Normal Bestow
Sea Cucumber Pokémon Abilities:
Once this Pokémon finds a spot Innards Out & Unaware Poison Venom Drench Normal Tickle
it likes it will remain there without
EVOLUTIVE stage: Final.
moving, even if food is out of reach.
It can expel its organs through its
mouth and use them like an arm. It’s
slimy and not many people like it. #771

307
Alola Pokédex

Rank Type move name Rank Type move name #772 Type: Null Type: Normal
Normal Tackle Normal Rage
Strength
Dark Pursuit Psychic Imprison
Crush Claw
Dexterity
Flying Aerial Ace Normal
Normal Scary Face Bug X-Scissor Vitality
Normal Take Down Steel Metal Sound Special
Steel Iron Head Normal Double Hit
Insight
Flying Air Slash Dark Punishment

3
Height: Weight: Base Suggested Rank:
Normal Razor Wind Normal Tri Attack
1.9m / 6’03” 120kg / 265 lbs HP: Ace
Normal Double-Edge Psychic Heal Block
Synthetic Pokémon Abilities:
A synthetic Pokémon made by the Battle Armor
Aether Foundation. Currently only
EVOLUTIVE stage: First.
three specimens exist in cryogenic Evolution Time: Slow.
stasis, but they are deemed too
dangerous even with a limiter helmet
on. They must never be reanimated. #772 #773

#773 Silvally Type: Normal Rank Type move name Rank Type move name
Normal Tackle Normal Rage
Strength
Dark Pursuit Normal Multi-Attack
Dexterity Heal Block Imprison
Psychic Psychic
Vitality Steel Iron Head Poison Poison Fang
Special Fire Fire Fang Ice Ice Fang
Electric Thunder Fang Dark Bite
Insight
Flying Aerial Ace Normal Crush Claw

4
Height: Weight: Base Suggested Rank:
Normal Scary Face Bug X-Scissor
2.3m / 7’07” 100kg / 221 lbs HP: Ace
Normal Take Down Steel Metal Sound
Synthetic Pokémon Abilities:
Pokédex has no data. RKS System Normal Double Hit Dark Crunch
It was seen in the company of a Flying Air Slash Dark Punishment
EVOLUTIVE stage: Final.
boy. It appears to be a perfected Normal Razor Wind Normal Tri Attack
or evolved form of Type: Null. The
Normal Double-Edge Dark Parting Shot
boy gave it some strange disks that
allowed it to change its type. #772 #773

Rank Type move name Rank Type move name #774 Minior Type: Rock Flying
Normal Tackle Normal Defense Curl
Strength
Rock Rollout Ghost Confuse Ray
Ancient Power
Dexterity
Normal Swift Rock
Normal Self Destruct Rock Stealth Rock Vitality
Normal Take Down Steel Autotomize Special
Psychic Cosmic Power Rock Power Gem
Insight
Normal Double-Edge Normal Shell Smash

4
Height: Weight: Base Suggested Rank:
Normal Explosion Psychic Light Screen
0.3m / 1’00” 40kg / 88lbs HP: Beginner
Psychic Reflect Flying Acrobatics
Meteor Pokémon Abilities:
They live on the stratosphere, Shields Down
absorbing particles to grow their
cores and shells, when they become EVOLUTIVE stage: Final.
too heavy they fall to the ground.
Move damage can break the shell
and leave the core exposed. #774

Rank Type move name Rank Type move name #774 Minior (Core) Type: Rock Flying
Normal Tackle Normal Defense Curl
Strength
Rock Rollout Ghost Confuse Ray
Ancient Power
Dexterity
Normal Swift Rock
Normal Self Destruct Rock Stealth Rock Vitality
Normal Take Down Steel Autotomize Special
Psychic Cosmic Power Rock Power Gem
Insight
Normal Double-Edge Normal Shell Smash

4
Height: Weight: Base Suggested Rank:
Normal Explosion Psychic Light Screen
0.3m / 1’00” 40kg / 88lbs HP: Beginner
Psychic Reflect Flying Acrobatics
Meteor Pokémon Abilities:
Without its shell Minior can move Shields Down
faster. They have playful and colorful
personalities. If a Minior wants to EVOLUTIVE stage: Final.
regrow their shell they must go to
the stratosphere for a few days.
Some of them never return, though. #774

308
Alola Pokédex

#775 Komala Type: Normal Rank Type move name Rank Type move name
Normal Defense Curl Rock Rollout
Strength
Normal Stockpile Normal Spit Up
Dexterity Rapid Spin
Normal Swallow Normal
Vitality Normal Yawn Normal Slam
Special Normal Flail Dark Sucker Punch
Normal Psych Up Grass Wood Hammer
Insight
Normal Thrash Normal Facade

4
Height: Weight: Base Suggested Rank:
0.4m / 1’04” 19kg / 43 lbs Normal Substitute Fairy Play Rough
HP: Starter
Drowsing Pokémon Abilities:
Komalas are born, live, and die asleep. Comatose
They will have nightmares if you
remove their log-pillow. Although it EVOLUTIVE stage: Final.
appears aware of its surroundings in
reality it is just dreaming and reacting
to the dream antics. #775

Rank Type move name Rank Type move name #776 Turtonator Type: Fire Dragon
Fire Ember Normal Tackle
Strength
Poison Smog Normal Protect
Incinerate
Dexterity
Fire Normal Flail
Normal Endure Steel Iron Defense Vitality
Fire Flamethrower Normal Body Slam Special
Normal Shell Smash Dragon Dragon Pulse
Insight
Fire Shell Trap Fire Overheat

4
Height: Weight: Base Suggested Rank:
Normal Explosion Rock Head Smash
2m / 6’07” 212kg / 467 lbs HP: Ace
Fire Flame Charge Rock Wide Guard
Blast Turtle Pokémon Abilities:
It leaves in the volcanic areas of Shell Armor
Alola, where it disguises itself among
EVOLUTIVE stage: Final.
the rocks, waiting for prey to step
on it to detonate an explosion. The
hole on its chest is a weak point, but
it is very difficult to access. #776

#777 Togedemaru Type: Electric Steel Rank Type move name Rank Type move name
Normal Tackle Normal Defense Curl
Strength
Electric Thunder Shock Rock Rollout
Dexterity
Electric Charge Electric Spark
Vitality Electric Nuzzle Electric Magnet Rise
Special Electric Discharge Electric Zing Zap
Electric Electric Terrain Electric Wild Charge
Insight
Bug Pin Missile Grass Spiky Shield

4
Height: Weight: Base Suggested Rank:
Bug Fell Stinger Normal Tickle
0.3m / 1’00” 3kg / 7 lbs HP: Beginner
Fairy Disarming Voice Normal Present
Roly-Poly Pokémon Abilities:
On stormy days you can see groups Iron Barbs & Lightning Rod
of Togedemaru curled up into balls
EVOLUTIVE stage: Final.
with their spikes out, waiting to be
struck by lightning. These spikes
also deter other Pokémon from
attacking this cute creature. #777

Rank Type move name Rank Type move name #778 Mimikyu Type: Ghost Fairy
Normal Scratch Normal Splash
Strength
Ghost Astonish Fairy Baby-Doll Eyes
Dexterity
Normal Copycat Normal Double Team
Fairy Play Rough Ghost Shadow Sneak Vitality
Normal Mimic Dark Feint Attack Special
Fairy Charm Normal Slash
Insight
Ghost Shadow Claw Dark Hone Claws

4
Height: Weight: Base Suggested Rank:
Grass Wood Hammer Normal Pain Split
0.2m / 0’08” 0.7kg / 1.5 lbs HP: Amateur
Ghost Destiny Bond Ghost Curse
DisguisePokémon Abilities:
Ghost Grudge No one really knows what its true Disguise
form looks like, the only scholar that
EVOLUTIVE stage: Final.
dared to look under the veil died on
the spot from the horror. It disguises
itself as a Pikachu in an effort to
make friends. #778

309
Alola Pokédex

#779 Bruxish Type: Water Psychic Rank Type move name Rank Type move name
Water Water Gun Ghost Astonish
Strength
Psychic Confusion Dark Bite
Dexterity Disable
Water Aqua Jet Normal
Vitality Psychic Psywave Dark Crunch
Special Water Aqua Tail Normal Screech
Psychic Psychic Fangs Psychic Synchronoise
Insight
Ice Ice Fang Poison Poison Fang

4
Height: Weight: Base Suggested Rank:
0.9m / 3’00” 19kg / 41 lbs Water Waterfall
HP: Amateur
Gnash Teeth Pokémon Abilities:
The protuberance on its head emits Dazzling & Strong Jaw
psychic waves that confuse its prey,
while it is confused Bruxish grinds it EVOLUTIVE stage: Final.
with its sharp teeth. This grinding
noise makes other Pokémon flee
from the place in hurry. #779

Rank Type move name Rank Type move name #780 Drampa Type: Normal Dragon
Normal Play Nice Normal Echoed Voice
Strength
Dragon Twister Normal Protect
Light Screen
Dexterity
Normal Glare Psychic
Dragon Dragon Rage Normal Natural Gift Vitality
Dragon Dragon Breath Normal Safeguard Special
Psychic Extrasensory Dragon Dragon Pulse
Insight
Flying Fly Normal Hyper Voice

4
Height: Weight: Base Suggested Rank:
Dragon Outrage Water Rain Dance
3m / 9’10” 185kg / 407 lbs HP: Ace
Fairy Play Rough Flying Hurricane
Placid Pokémon Abilities:
They live alone at the top of high Berserk & Sap Sipper
mountains but come down in the
EVOLUTIVE stage: Final.
morning to eat berries. It is a caring
Pokémon, specially towards children
and will fiercely protect any children
it cares for with tremendous force. #780

#781 Dhelmise Type: Ghost Grass Rank Type move name Rank Type move name
Normal Growth Grass Absorb
Strength
Grass Mega Drain Normal Rapid Spin
Dexterity Switcheroo
Ghost Astonish Dark
Vitality Normal Wrap Steel Gyro Ball
Special Steel Metal Sound Grass Giga Drain
Water Whirlpool Steel Anchor Shot
Insight
Ghost Shadow Ball Normal Slam

5
Height: Weight: Base Suggested Rank:
Grass Energy Ball Steel Heavy Slam
3.9m / 12’10” 210kg / 463 lbs HP: Ace
Ghost Shadow Force Grass Power Whip
Sea Creeper Pokémon Abilities:
A spirit adrif in the sea came back to Steelworker Water Surf Grass Grass Knot
life through this Pokémon that rarely Dark Brutal Swing
EVOLUTIVE stage: Final.
leaves the deepest waters of the sea.
Through the sea some Wailord
carcasses have been found covered
in seaweed and gashes. #781

Rank Type move name Rank Type move name #782 Jangmo-o Type: Dragon
Normal Tackle Normal Leer
Strength
Normal Bide Normal Protect
Dexterity
Dragon Dragon Tail Normal Scary Face
Normal Headbutt Normal Work Up Vitality
Normal Screech Steel Iron Defense Special
Dragon Dragon Claw Normal Noble Roar
Insight
Dragon Dragon Dance Dragon Outrage

3
Height: Weight: Base Suggested Rank:
Fight Counter Fight Reversal
0.6m / 2’00” 29kg / 65 lbs HP: Beginner
Dragon Dragon Breath
Scaly Pokémon Abilities:
They live in mountains rarely visited Bulletproof & Soundproof
by humans. Although they are
EVOLUTIVE stage: First.
valiant and hard-working Pokémon Evolution Time: Slow.
they retain their independent nature.
It uses the scale on its head for both
attack and defense. #782 #783 #784

310
Alola Pokédex

#783 Hakamo-o Type: Dragon Fight Rank Type move name Rank Type move name
Normal Tackle Normal Leer
Strength
Normal Bide Normal Protect
Dexterity
Fight Sky Uppercut Normal Noble Roar
Vitality Dragon Dragon Tail Normal Scary Face
Special Normal Headbutt Normal Work Up
Normal Screech Steel Iron Defense
Insight
Dragon Dragon Claw Steel Autotomize

4
Height: Weight: Base Suggested Rank:
Dragon Dragon Dance Dragon Outrage
1.2m / 4’00” 47kg / 103 lbs HP: Amateur
Fight Counter Fight Reversal
Scaly Pokémon Abilities:
The scales on its body are shed and Bulletproof & Soundproof Dragon Dragon Breath
regrow sharper each time. It is a
stage: Second.
courageous and diligent Pokémon EVOLUTIVE
Evolution Time: Slow.
who always lets out a war cry
before the battle. Any marks on its
scale armor is worn with pride. #782 #783 #784

Rank Type move name Rank Type move name #784 Kommo-o Type: Dragon Fight
Normal Tackle Normal Leer
Strength
Normal Bide Normal Protect
Dexterity
Fight Sky Uppercut Steel Iron Defense
Dragon Dragon Tail Normal Noble Roar Vitality
Normal Headbutt Normal Scary Face Special
Normal Screech Normal Work Up
Insight
Dragon Dragon Claw Normal Belly Drum

5
Height: Weight: Base Suggested Rank:
Dragon Clanging Scales Steel Autotomize
1.6m / 5’03” 78kg / 172 lbs HP: Ace
Dragon Dragon Dance Dragon Outrage
Scaly Pokémon Pokémon Abilities:
Fight Focus Blast Steel Flash Cannon It completed its harsh training and Bulletproof & Soundproof
Dragon Draco Meteor returns to the mountain where it
was born to look after the young EVOLUTIVE stage: Final.
Jangmo-o, watching them from afar.
It is constantly looking for strong
opponents. #782 #783 #784

#785 Tapu Koko Type: Electric Fairy Rank Type move name Rank Type move name
Electric Electric Terrain Flying Brave Bird
Strength
Psychic Power Swap Normal Mean Look
Dexterity
Normal Quick Attack Normal False Swipe
Vitality Water Withdraw Electric Thunder Shock
Special Electric Spark Electric Shock Wave
Normal Screech Electric Charge
Insight
Electric Wild Charge Flying Mirror Move

4
Height: Weight: Base Suggested Rank:
1.8m / 6’00” 20kg / 45 lbs Fairy Nature’s Madness Electric Discharge
HP: Pro
Psychic Agility Electric Electro Ball
Pokédex has no data. Abilities:
Electric Surge & Telepathy Steel Iron Defense Flying Sky Attack
People on Melemele island talk Psychic Telekinesis Flying Defog
EVOLUTIVE stage: Unknown.
about a guardian spirit who punishes
the evil doers with lightining strikes. If
it appears in front of you who knows
what its intentions may be. #785

Rank Type move name Rank Type move name #786 Tapu Lele Type: Psychic Fairy
Psychic Psychic Terrain Fairy Aromatic Mist
Strength
Grass Aromatherapy Normal Mean Look
Dexterity
Fairy Draining Kiss Ghost Astonish
Water Withdraw Psychic Confusion Vitality
Psychic Psywave Normal Sweet Scent Special
Psychic Skill Swap Psychic Psyshock
Insight
Normal Tickle Fairy Nature’s Madness

4
Height: Weight: Base Suggested Rank:
Psychic Extrasensory Dark Flatter
1.2m / 4’00” 18kg / 41 lbs HP: Pro
Fairy Moonblast Psychic Magic Room
Pokédex has no data. Abilities:
Steel Iron Defense Psychic Wonder Room Psychic Surge & Telepathy
Psychic Telekinesis It is said that an innocent but cruel
EVOLUTIVE stage: Unknown.
spirit guards Akala island.
When the spirit is feeling benevolent
it scatters some of its scales around,
these scales have healing powers. #786

311
Alola Pokédex

#787 Tapu Bulu Type: Grass Fairy Rank Type move name Rank Type move name
Grass Grassy Terrain Grass Wood Hammer
Strength
Fight Superpower Normal Mean Look
Dexterity Normal Disable Normal Whirlwind
Vitality Water Withdraw Grass Leafage
Special Normal Horn Attack Grass Giga Drain
Normal Scary Face Grass Leech Seed
Insight
Grass Horn Leech Ground Rototiller

4
Height: Weight: Base Suggested Rank:
1.9m / 6’03” 45kg / 100 lbs Fairy Nature’s Madness Psychic Zen Headbutt
HP: Pro
Bug Megahorn Normal Skull Bash
Pokédex has no data. Abilities:
Grass Surge & Telepathy Steel Iron Defense Dragon Dual Chop
Through Ula’ula island runs the Fight Focus Punch Grass Worry Seed
legend of a lazy guardian spirit EVOLUTIVE stage: Unknown.
who lives among the trees, which it
commands to restrain its foes before
beating them. #787

Rank Type move name Rank Type move name #788 Tapu Fini Type: Water Fairy
Fairy Misty Terrain Fairy Moonblast
Strength
Psychic Heal Pulse Normal Mean Look
Dexterity
Ice Haze Ice Mist
Water Withdraw Water Water Gun Vitality
Water Water Pulse Water Whirlpool Special
Water Soak Normal Refresh
Insight
Water Brine Flying Defog

4
Height: Weight: Base Suggested Rank:
Fairy Nature’s Madness Water Muddy Water
1.3m / 4’03” 21kg / 46 lbs HP: Pro
Water Aqua Ring Water Hydro Pump
Pokédex has no data. Abilities:
Steel Iron Defense Ice Icy Wind Misty Surge & Telepathy
Psychic Wonder Room Dark Knock Off The people on Poni island are proud
of the clean water on their land, for EVOLUTIVE stage: Unknown.
that they thank their guardian spirit
who is said to be the ocean itself.
#788

#789 Cosmog Type: Psychic Rank Type move name Rank Type move name
Normal Splash Psychic Teleport
Strength
Dexterity
Vitality
Special
Insight

3
Height: Weight: Base Suggested Rank:
0.2m / 0’08” 0.1kg / 0.2 lbs HP: Starter
Pokédex has no data. Abilities:
Unaware
A creature like this was observed on
EVOLUTIVE stage: First.
a telescope. It is rumored to be a Evolution time: Unknown.
Pokémon from another world, but
no specific details are known.
#789 #790 #791 #792

Rank Type move name Rank Type move name #790 Cosmoem Type: Psychic
Normal Splash Psychic Teleport
Strength
Psychic Cosmic Power
Dexterity
Vitality
Special
Insight

4
Height: Weight: Base Suggested Rank:
0.1m / 0’04” 1 Ton / 2204 lbs HP: Amateur
Pokédex has no data. Abilities:
Sturdy
The creature observed through the
EVOLUTIVE stage: Second.
telescope changed shapes and Evolution time: Unknown.
remained motionless for the rest of
the investigation. A strange energy
was gathering on its core. #789 #790 #791 #792

312
Alola Pokédex

#791 Solgaleo Type: Psychic Steel Rank Type move name Rank Type move name
Steel Sunsteel Strike Psychic Cosmic Power
Strength
Fight Wake-Up Slap Psychic Teleport
Dexterity Steel Metal Claw Steel Iron Head
Vitality Steel Metal Sound Psychic Zen Headbutt
Special Steel Flash Cannon Normal Morning Sun
Dark Crunch Steel Metal Burst
Insight
Grass Solar Beam Normal Noble Roar

7
Height: Weight: Base Suggested Rank:
3.4m / 11’02” 230kg / 507 lbs HP: Fire Flare Blitz Rock Wide Guard
Master
Normal Giga Impact Fire Sunny Day
Pokédex has no data. Abilities:
Full Metal Body Psychic Light Screen Dragon Outrage
There are legends about a being Fire Flame Charge Steel Iron Defense
that radiated with the sun, on its EVOLUTIVE stage: Unknown.
forehead a third eye that connected
to another dimension.
#789 #790 #791 #792

Rank Type move name Rank Type move name #792 Lunala Type: Psychic Ghost
Ghost Moongeist Beam Psychic Cosmic Power
Strength
Psychic Hypnosis Psychic Teleport
Dexterity
Psychic Confusion Ghost Night Shade
Ghost Confuse Ray Flying Air Slash Vitality
Ghost Shadow Ball Fairy Moonlight Special
Dark Night Daze Psychic Magic Coat
Insight
Fairy Moonblast Psychic Dream Eater

7
Height: Weight: Base Suggested Rank:
Ghost Phantom Force Rock Wide Guard
4m / 13’01” 120kg / 264 lbs HP: Master
Normal Hyper Beam Flying Tailwind
Pokédex has no data. Abilities:
Ice Icy Wind Ghost Spite Shadow Shield
Fire Heat Wave Psychic Reflect There are legends about a being
EVOLUTIVE stage: Unknown.
that shined with the moon, on its
forehead a third eye that connected
to another dimension.
#789 #790 #791 #792

UB-01 Symbiont Type: Rock Poison Rank Type move name Rank Type move name
Psychic Power Split Psychic Guard Split
Strength
Normal Tickle Poison Acid
Dexterity
Normal Constrict Normal Pound
Vitality Poison Clear Smog Psychic Psywave
Special Normal Headbutt Poison Venoshock
Poison Toxic Spikes Normal Safeguard
Insight
Rock Power Gem Psychic Mirror Coat

5
Height: Weight: Base Suggested Rank:
1.2m / 3’11” 55kg / 125 lbs Poison Acid Spray Poison Venom Drench
HP: Pro
Rock Stealth Rock Psychic Wonder Room
Aether Foundation Log #047 Abilities:
We are unable to determine if the Beast Boost Rock Head Smash Normal Pain Split
creature is sentient or not, it adapts Psychic Role Play Poison Gunk Shot
EVOLUTIVE stage: Unknown.
its behaviour depending on its last
host. It hasn’t stoped behaving
like a little girl since then, it’s both
unsettling and fascinating. UB-01

Rank Type move name Rank Type move name UB-02 Absortion Type: Bug Fight
Bug Fell Stinger Electric Thunder Punch
Strength
Ice Ice Punch Fight Power-Up Punch
Dexterity
Fight Reversal Normal Focus Energy
Normal Comet Punch Normal Harden Vitality
Fight Bulk up Fight Vital Throw Special
Normal Endure Bug Leech Life
Insight
Dark Taunt Normal Mega Punch

5
Height: Weight: Base Suggested Rank:
Fight Counter Fight Hammer Arm
2.4m / 7’10” 333kg / 735 lbs HP: Pro
Bug Lunge Fight Dynamic Punch
Aether Foundation Log #071 Abilities:
Fight Superpower Fight Focus Punch What we thought were harmless Beast Boost
Fight Drain Punch Dragon Outrage displays of strength were just the
EVOLUTIVE stage: Unknown.
Ground Stomping Tantrum first warning signs.
Today UB-02 destroyed the truck
where it was being transported, it
escaped and hasn’t been located. UB-02

313
Alola Pokédex

UB-02 Beauty Type: Bug Fight Rank Type move name Rank Type move name
Bug Quiver Dance Fight Quick Guard
Strength
Fight Low Kick Normal Rapid Spin
Dexterity Normal Leer Double Kick
Fight
Vitality Normal Swift Normal Stomp
Special Normal Feint Bug Silver Wind
Flying Bounce Fight Jump Kick
Insight
Psychic Agility Fight Triple Kick

4
Height: Weight: Base Suggested Rank:
Bug Lunge Bug Bug Buzz
1.8m / 6’00” 25kg / 55 lbs HP: Pro
Normal Me First Fight High Jump Kick
Aether Foundation Log #012 Abilities:
This one also appears to be unable Beast Boost Psychic Speed Swap Dark Throat Chop
to enter a Pokéball, the rays just Electric Shock Wave Dragon Outrage
EVOLUTIVE stage: Unknown.
won’t surround them.
This one has refused to touch
anything we give to it and appears
displeased by my mere presence. UB-02

Rank Type move name Rank Type move name UB-03 Lightning Type: Electric
Bug Tail Glow Electric Spark
Strength
Electric Charge Normal Wrap
Dexterity
Electric Thunder Shock Electric Thunder Wave
Electric Shock Wave Grass Ingrain Vitality
Electric Thunder Punch Electric Eerie Impulse Special
Bug Signal Beam Electric Thunderbolt
Insight
Psychic Hypnosis Electric Discharge

4
Height: Weight: Base Suggested Rank:
Electric Electric Terrain Grass Power Whip
3.8m / 12’06” 100kg / 220 lbs HP: Pro
Electric Ion Deluge Electric Zap Cannon
Aether Foundation Log #067 Abilities:
Electric Magnet Rise Dark Brutal Swing My superiors are furious. A lot of Beast Boost
Electric Electroweb money had to be used to cover
EVOLUTIVE stage: Unknown.
the damages UB-03 dealt in the
power plant. On the bright side,
it seems a lot livelier now that it
appears to have recharged. UB-03

UB-04 Blaster Type: Steel Flying Rank Type move name Rank Type move name
Rock Wide Guard Flying Air Slash
Strength
Grass Ingrain Grass Absorb
Dexterity
Normal Harden Normal Tackle
Vitality Rock Smack Down Grass Mega Drain
Special Grass Leech Seed Steel Metal Sound
Steel Iron Head Grass Giga Drain
Insight
Steel Flash Cannon Steel Autotomize

9
Height: Weight: Base Suggested Rank:
9.2m / 30’02” 1 ton /2204 lbs HP: Grass Seed Bomb Normal Skull Bash
Pro
Steel Iron Defense Steel Heavy Slam
Aether Foundation Log #019 Abilities:
Finally some progress from the Beast Boost Normal Double-Edge Fire Flame Charge
excavation site. What we thought Electric Magnet Rise Flying Fly
was a 200 year-old relic turned out EVOLUTIVE stage: Unknown.
to be a creature capable of blasting
itself into the air, we managed to
restrain it, more research is due. UB-04

Rank Type move name Rank Type move name UB-04 Blade Type: Grass Steel
Fight Sacred Sword Flying Defog
Strength
Fight Vacuum Wave Flying Air Cutter
Dexterity
Bug Fury Cutter Normal Cut
Normal False Swipe Grass Razor Leaf Vitality
Grass Synthesis Flying Aerial Ace Special
Normal Laser Focus Dark Night Slash
Insight
Normal Swords Dance Grass Leaf Blade

4
Height: Weight: Base Suggested Rank:
Bug X-Scissor Fight Detect
0.3?m / 1’00” 0.1kg / 0.2 lbs HP: Pro
Flying Air Slash Psychic Psycho Cut
Aether Foundation Log #014 Abilities:
Normal Guillotine Steel Iron Defense Its paper-thin body and agility Beast Boost
Dark Knock Off Flying Tailwind make it too dangerous to approach
EVOLUTIVE stage: Unknown.
without serious risk of injury.
Our team managed to immobilize
it using a heat chamber, though I
swear I feel its resentment to us. UB-04

314
UB-05 Glutton Type: Dark Dragon Rank Type move name Rank Type move name
Poison Belch Rock Wide Guard
Strength
Normal Swallow Normal Stockpile
Dexterity Dragon Dragon Rage Dark Bite
Vitality Normal Stomp Dark Brutal Swing
Special Bug Steamroller Dragon Dragon Tail
Steel Iron Tail Ground Stomping Tantrum
Insight
Dark Crunch Fight Hammer Arm

11
Height: Weight: Base Suggested Rank:
5.5m / 18’01” 888kg/1957 lbs HP: Normal Thrash Poison Gastro Acid
Pro
Steel Heavy Slam Normal Wring Out
Aether Foundation Log #074 Abilities:
One disaster after another. This time Beast Boost Dragon Dragon Rush Dragon Outrage
we lost an entire facility, UB-05 is Fire Heat Wave Dragon Draco Meteor
EVOLUTIVE stage: Unknown.
a monster, there is no other way
to call it, it swallowed documents,
vehicles and even an entire building,
there is no end to its hunger. UB-05

Rank Type move name Rank Type move name #800 Necrozma Type: Psychic
Fairy Moonlight Normal Morning Sun
Strength
Electric Charge Beam Steel Mirror Shot
Dexterity
Steel Metal Claw Psychic Confusion
Normal Slash Psychic Stored Power Vitality
Rock Rock Blast Dark Night Slash Special
Psychic Gravity Psychic Psycho Cut
Insight
Rock Power Gem Steel Autotomize

4
Height: Weight: Base Suggested Rank:
Psychic Photon Geyser Rock Stealth Rock
2.4m / 8’00” 230kg / 507 lbs HP: Pro
Steel Iron Defense Normal Wring Out
Aether Foundation Log #179 Abilities:
Psychic Prismatic Laser Dragon Outrage First it was just a passing shadow, a Prism Armor
Ghost Shadow Claw Electric Magnet Rise shady lurker on the other side of the
EVOLUTIVE stage: Unknown.
abyss, but then today it made an
appearance. the creature attached
itself to our light sources, depleting
them until it was all in darkness. #800

Rank Type move name Rank Type move name Necrozma Dusk Mane Type: Psychic Steel
Fairy Moonlight Normal Morning Sun
Strength
Electric Charge Beam Steel Mirror Shot
Dexterity
Steel Metal Claw Psychic Confusion
Normal Slash Psychic Stored Power Vitality
Rock Rock Blast Dark Night Slash Special
Psychic Gravity Psychic Psycho Cut
Insight
Rock Power Gem Steel Autotomize

4
Height: Weight: Base Suggested Rank:
Psychic Photon Geyser Rock Stealth Rock
3.8m / 12’06” 460kg/1014 lbs HP: Master
Steel Iron Defense Normal Wring Out
Aether Foundation Log #182 Abilities:
Psychic Prismatic Laser Dragon Outrage The shadowy creature is in pain, and Prism Armor
Ghost Shadow Claw Electric Magnet Rise it hungers for any light it can find.
EVOLUTIVE stage: Unknown.
Steel Sunsteel Strike I wonder how would it fare on the
other side, back in our world. Would
the sunlight ease its spirit or release
a terrible monster? #800

Rank Type move name Rank Type move name Necrozma Dawn Wings Type: Psychic Ghost
Fairy Moonlight Normal Morning Sun
Strength
Electric Charge Beam Steel Mirror Shot
Dexterity
Steel Metal Claw Psychic Confusion
Normal Slash Psychic Stored Power Vitality
Rock Rock Blast Dark Night Slash Special
Psychic Gravity Psychic Psycho Cut
Insight
Rock Power Gem Steel Autotomize

4
Height: Weight: Base Suggested Rank:
Psychic Photon Geyser Rock Stealth Rock
4.2m / 13’09” 350kg / 771 lbs HP: Master
Steel Iron Defense Normal Wring Out
Aether Foundation Log #182 Abilities:
Psychic Prismatic Laser Dragon Outrage The shadowy creature is in pain, and Prism Armor
Ghost Shadow Claw Electric Magnet Rise it hungers for any light it can find.
EVOLUTIVE stage: Unknown.
Ghost Moongeist Beam I wonder how would it fare on the
other side, back in our world. Would
the moonlight ease its spirit or
release a terrible monster? #800

315
Alola Pokédex

Rank Type move name Rank Type move name Necrozma Ultra Burst Type: Psychic Dragon
Fairy Moonlight Normal Morning Sun
Strength
Electric Charge Beam Steel Mirror Shot
Dexterity
Steel Metal Claw Psychic Confusion
Normal Slash Psychic Stored Power Vitality
Rock Rock Blast Dark Night Slash Special
Psychic Gravity Psychic Psycho Cut
Insight
Rock Power Gem Steel Autotomize

5
Height: Weight: Base Suggested Rank:
Psychic Photon Geyser Rock Stealth Rock
7.5m / 24’07” 230kg / 507 lbs HP: Master
Steel Iron Defense Normal Wring Out
Aether Foundation S.O.S Message Abilities:
Psychic Prismatic Laser Dragon Outrage (Recovered) Neuro Force
Dragon Dragon Pulse Steel Sunsteel Strike Alert to national authorities we had
EVOLUTIVE stage: Unknown.
Ghost Moongeist Beam a serious breach of security! This is
an emergency! Close the port-
(White Noise).
#801

#801 Magearna Type: Steel Fairy Rank Type move name Rank Type move name
Fairy Crafty Shield Steel Gear Up
Strength
Steel Shift Gear Steel Iron Head
Dexterity Normal Helping Hand Normal Sonic Boom
Vitality Normal Defense Curl Psychic Psybeam
Special Normal Lucky Chant Ice Aurora Beam
Steel Mirror Shot Normal Mind Reader
Insight
Steel Flash Cannon Fairy Fleur Cannon

4
Height: Weight: Base Suggested Rank:
1m / 3’03” 80kg / 177 lbs Steel Iron Defense Normal Pain Split
HP: Pro
Psychic Synchronoise Fight Aura Sphere
Pokédex has no data. Abilities:
Soul-Heart Psychic Heart Swap Normal Trump Card
500 years ago a famous scientist Normal Heal Bell Electric Magnet Rise
EVOLUTIVE stage: Unknown.
left a manuscript with details on how Fairy Dazzling Gleam
to create a mechanic Pokémon.
His investigation led to the creation
of the modern Pokéball. #801

Rank Type move name Rank Type move name #802 Marshadow Type: Fight Ghost
Normal Laser Focus Dark Assurance
Strength
Fire Fire Punch Ice Ice Punch
Dexterity
Electric Thunder Punch Fight Drain Punch
Fight Counter Dark Pursuit Vitality
Ghost Shadow Sneak Fight Force Palm Special
Normal Feint Fight Rolling Kick
Insight
Normal Copycat Ghost Shadow Puch

4
Height: Weight: Base Suggested Rank:
Psychic Role Play Fight Jump Kick
0.7m / 2’04” 22kg / 48 lbs HP: Pro
Normal Psych Up Ghost Spectral Thief
Pokédex has no data. Abilities:
Fight Close Combat Dark Sucker Punch Technician
Normal Endeavor Dark Throat Chop There is an old children’s story about
Poison Poison Jab Fight Superpower a boy who lost his shadow and the EVOLUTIVE stage: Unknown.
shadow became a Pokémon.
It is debated which Pokémon the
story is making mention of. #802

UB- Adhesive Type: Poison Rank Type move name Rank Type move name
Dragon Dragon Pulse Flying Peck
Strength
Normal Growl Normal Helping Hand
Dexterity Poison Acid Normal Fury Attack
Vitality Poison Venoshock Fairy Charm
Special Poison Venom Drench Dark Nasty Plot
Poison Poison Jab Poison Toxic
Insight
Bug Fell Stinger Poison Gastro Acid

3
Height: Weight: Base Suggested Rank:
0.6m / 2’00” 2kg / 4 lbs Steel Iron Tail Bug Signal Beam
HP: Amateur
Aether Foundation Log #162 Abilities:
Thanks to the Recon Squad we’ve Beast Boost
managed to secure a location on
EVOLUTIVE stage: Unknown.
the other side. UB- Adhesive have
been a great help; their intelligence
and friendliness would make them
very popular in our world. UB-

316
Alola Pokédex

Rank Type move name Rank Type move name UB- Stinger Type: Poison Dragon
Flying Air Cutter Dragon Dragon Pulse
Strength
Flying Peck Normal Growl
Dexterity
Normal Helping Hand Poison Acid
Normal Fury Attack Poison Venoshock Vitality
Fairy Charm Poison Venom Drench Special
Dark Nasty Plot Poison Poison Jab
Insight
Poison Toxic Bug Fell Stinger

5
Height: Weight: Base Suggested Rank:
Flying Air Slash Dragon Draco Meteor
3.6m / 11’10” 150kg / 330 lbs HP: Pro
Poison Gunk Shot Flying Tailwind
Aether Foundation Log #164 Abilities:
Flying Sky Attack One specimen of UB- Adhesive Beast Boost
has apparently evolved. Its friendly
EVOLUTIVE stage: Unknown.
demeanor is gone. The large
streams of corrosive poison it shot
seriously damaged our equipment,
I must take a sample to study it. UB-

UB- Assembly Type: Rock Steel Rank Type move name Rank
cost Type move name
Normal Protect Normal Tackle
Strength
Rock Rock Slide Rock Stealth Rock
Dexterity Normal Bide Normal Take Down
Vitality Rock Rock Throw Steel Autotomize
Special Steel Iron Defense Steel Iron Head
Rock Rock Blast Rock Wide Guard
Insight
Normal Double-Edge Electric Magnet Rise

6
Height: Weight: Base Suggested Rank:
5.5m / 18’01” 820kg/1807lbs HP: Psychic Zen Headbutt Psychic Trick Room
Pro
Aether Foundation Log #132 Abilities:
We are finally on the other side. It has Beast Boost
been so exciting. What we thought
EVOLUTIVE stage: Unknown.
were the ruins of an abandoned
civilization turned out to be small
sentient creatures that stacked on
each other to create a big UB. UB-

Rank Type move name Rank Type move name UB- Burst Type: Fire Ghost
Fire Ember Ghost Astonish
Strength
Psychic Magic Coat Psychic Stored Power
Dexterity
Fire Flame Burst Ghost Night Shade
Psychic Light Screen Psychic Calm Mind Vitality
Fire Fire Blast Ghost Shadow Ball Special
Psychic Trick Fire Mind Blown
Insight
Normal Explosion Ghost Spite

4
Height: Weight: Base Suggested Rank:
Fire Heat Wave
1.8m / 6’00” 13kg / 28 lbs HP: Pro
Aether Foundation Log #121 Abilities:
It was horrible and so fast I could Beast Boost
barely take a picture of the UB speci-
EVOLUTIVE stage: Unknown.
men. As soon as the portal opened it
slithered through it, got close to one
of the team members and exploded.
His state is critical, the UB disappeared. UB-

#807 Zeraora Type: Electric Rank Type move name Rank Type move name
Normal Scratch Electric Spark
Strength
Dark Hone Claws Normal Quick Attack
Dexterity Normal Fury Swipes Electric Volt Switch
Vitality Dark Snarl Normal Fake Out
Special Electric Charge Electric Thunder Punch
Normal Slash Electric Wild Charge
Insight
Fight Quick Guard Electric Plasma Fists

4
Height: Weight: Base Suggested Rank:
1.5m / 5’00” 44kg / 98 lbs Fight Close Combat Electric Discharge
HP: Pro
Fire Fire Punch Fight Drain Punch
Pokédex has no data. Abilities:
An unfriendly creature was spotted Volt Absorb Dragon Dual Chop
in Alola, witnesses mentioned iIt
EVOLUTIVE stage: Unknown.
electrified its claws and tore its foes
apart with them. It disappeared into
the wilderness and has not been
reported again. #807

317
Alola / Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #808 Meltan Type: Steel
Electric Thunder Shock Normal Harden
STRENGTH
Normal Tail Whip Normal Headbutt
DEXTERITY
Electric Thunder Wave Poison Acid Armor
Steel Flash Cannon Normal Protect VITALITY
Steel Gyro Ball Steel Steel Beam SPECIAL
INSIGHT

3
Height: Weight: Base Suggested Rank:
0’08” / 0.2 m 17 lb / 8kg HP: Amateur
Hex Nut Pokémon Abilities:
They are elusive as they can liquify Magnet Pull
their body to move through small
EVOLUTIVE stage: First..
spaces. They live in groups, but EVOLUTIon time: Unknown.
when the time comes, one strong
Meltan will absorb all the others and
evolve. #808 #809

#809 Melmetal Type: Steel RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Electric Thunder Punch Electric Thunder Shock
STRENGTH
Normal Harden Normal Tail Whip
DEXTERITY
Normal Headbutt Electric Thunder Wave
VITALITY Poison Acid Armor Steel Flash Cannon
SPECIAL Normal Mega Punch Normal Protect
Electric Discharge Fight Dynamic Punch
INSIGHT
Fight Superower Steel Double Iron Bash

6
Height: Weight: Base Suggested Rank:
Normal Hyper Beam Ground High Horsepower
8’02”/ 2.5 m 1765 lbs/800kg HP: Pro
Normal Giga Impact Normal Self Destruct
Hex Nut Pokémon Abilities:
There is an ancient myth that a Iron Fist
Pokémon once taught a group of
EVOLUTIVE stage: Final.
humans how to work the iron, melt
it and shape it into tools; but it was
punished for this and cast away,
never to be seen again. #808 #809

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #810 Grookey Type: Grass
Normal Scratch Normal Growl
STRENGTH
Grass Branch Poke Dark Taunt
DEXTERITY
Grass Razor Leaf Normal Screech
Dark Knock Off Normal Slam VITALITY
Normal Uproar Grass Wood Hammer SPECIAL
Normal Endeavor Grass Grass Pledge
INSIGHT
Normal Fake Out Grass Leech Seed

3
Height: Weight: Base Suggested Rank:
1’00” / 0.3m 11.0lbs / 5kg HP: Starter
Chimp Pokémon Abilities:
They spend their early days looking Overgrow
for a stick with a certain sound, it
EVOLUTIVE stage: First.
then uses the stick to create rythmic Evolution time: Medium.
beats that makes plan glow and
grow. Grookey are enthusiastic and
kind creatures that love music. #810 #811 #812

#811 Thwakey Type: Grass RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Double Hit Normal Scratch
STRENGTH
Normal Growl Grass Branch Poke
DEXTERITY
Dark Taunt Grass Razor Leaf
VITALITY Normal Screech Dark Knock Off
SPECIAL Normal Slam Normal Uproar
Grass Wood Hammer Normal Endeavor
INSIGHT
Normal Fake Out Flying Acrobatics

4
Height: Weight: Base Suggested Rank:
Grass Leech Seed
2’04”/ 0.7m 31lbs / 14kg HP: Amateur
Beat Pokémon Abilities:
Thwakeys are passionate about Overgrow
their drumming, they can get so
EVOLUTIVE stage: Second.
caught up in their music that they Evolution time: Medium.
don’t notice the battle is already
over. The faster they can beat their
drums, the stronger they are. #810 #811 #812

318
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #812 Rillaboom Type: Grass
Grass Drum Beating Normal Double Hit
STRENGTH
Grass Grassy Terrain Normal Noble Roar
DEXTERITY
Normal Scratch Normal Growl
Grass Branch Poke Dark Taunt VITALITY
Grass Razor Leaf Normal Screech SPECIAL
Dark Knock Off Normal Slam
INSIGHT
Normal Uproar Grass Wood Hammer

6
Height: Weight: Base Suggested Rank:
Normal Endeavor Normal Boomburst
7’00”/ 2.1m 200 lb / 90kg HP: Ace
Normal Growth Normal Nature Power
Drummer Pokémon Abilities:
Grass Frenzy Plant The leader owns the largest drum Overgrow
among its troop and has the best
EVOLUTIVE stage: Final.
drumming technique which makes
roots sprout to attack its foes. But
they are peaceful and kind, creatures
that value harmony in their group. #810 #811 #812

#813 Scorbunny Type: Fire RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Growl
STRENGTH
Fire Ember Normal Quick Attack
DEXTERITY
Fight Double Kick Fire Flame Charge
VITALITY Psychic Agility Normal Headbutt
SPECIAL Fight Counter Flying Bounce
Normal Double-Edge Fire Fire Pledge
INSIGHT
Ground Sand Attack Normal Super Fang

3
Height: Weight: Base Suggested Rank:
1’00” / 0.3m 10 lb/ 4.5kg HP: Starter
Rabbit Pokémon Abilities:
Scorbunny is small and energetic, Blaze
they love to run in large fields from
EVOLUTIVE stage: First.
one side to another for hours. Evolution time: Medium.
There are heat pads on its feet and
nose, as it runs or battles they can
get burning hot. #813 #814 #815

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #814 Raboot Type: Fire
Normal Tackle Normal Growl
STRENGTH
Fire Ember Normal Quick Attack
DEXTERITY
Fight Double Kick Fire Flame Charge
Psychic Agility Normal Headbutt VITALITY
Fight Counter Flying Bounce SPECIAL
Normal Double-Edge Normal Work Up
INSIGHT
Fight High Jump Kick Dark Sucker Punch

4
Height: Weight: Base Suggested Rank:
2’00” / 0.6m 20 lb / 9kg HP: Amateur
Rabbit Pokémon Abilities:
This Pokémon loves to kick and Blaze
trains each day to get better at it.
EVOLUTIVE stage: Second.
Its fur is now very thick, some Evolution time: Medium.
debate it is to protect it from the
cold weather others say it is to
produce hotter flames. #813 #814 #815

#815 Cinderace Type: Fire RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Fire Pyro Ball Normal Feint
STRENGTH
Normal Tackle Normal Growl
DEXTERITY
Fire Ember Normal Quick Attack
VITALITY Fight Double Kick Fire Flame Charge
SPECIAL Psychic Agility Normal Headbutt
Fight Counter Flying Bounce
INSIGHT
Normal Double-Edge Normal Court Change

5
Height: Weight: Base Suggested Rank:
Fight High Jump Kick Normal Mega Kick
4’07” / 1.4m 72 lbs / 33kg HP: Ace
Fire Blast Burn
Striker Pokémon Abilities:
They are confident and boastful of Blaze
their abilities. They take a pebble and
EVOLUTIVE stage: Final.
light it on fire to create a scorching
weapon they kick towards their foes.
They can grow arrogant if they feel
cheered on. #813 #814 #815

319
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #816 Sobble Type: Water
Normal Pound Normal Growl
STRENGTH
Water Water Gun Normal Bind
DEXTERITY
Water Water Pulse Normal Tearful Look
Dark Sucker Punch Bug U-Turn VITALITY
Water Liquidation Water Soak SPECIAL
Water Rain Dance Normal Double Team
INSIGHT
Ice Mist Water Water Pledge

3
Height: Weight: Base Suggested Rank:
1’00” 0.3m 8 lb /4kg HP: Beginner
Water Lizard Pokémon Abilities:
This shy Pokémon does not like to Torrent
attrack too much attention. It hides
EVOLUTIVE stage: First.
in shallow pools of water.. When Evolution time: Medium.
it feels threatened it cries and its
tears pack release a chemical that
will make its foes cry too. #816 #817 #818

#817 Drizzile Type: Water RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Pound Normal Growl
STRENGTH
Water Water Gun Normal Bind
DEXTERITY
Water Water Pulse Normal Tearful Look
VITALITY Dark Sucker Punch Bug U-Turn
SPECIAL Water Liquidation Water Soak
Water Rain Dance Normal Double Team
INSIGHT
Ice Haze Water Aqua Jet

4
Height: Weight: Base Suggested Rank:
2’04”/ 0.7m 25lbs / 12kg HP: Amateur
Water Lizard Pokémon Abilities:
Its demeanor changes drastically Torrent
from shy to aloof and lazy. It can
EVOLUTIVE stage: Second.
create water balloons with the Evolution time: Medium.
moisture secreted from its paws. It is
incredibly intelligent and is known to
lay traps for others in the wild. #816 #817 #818

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #818 Inteleon Type: Water
Water Snipe Shot Flying Acrobatics
STRENGTH
Normal Pound Normal Growl
DEXTERITY
Water Water Gun Normal Bind
Water Water Pulse Normal Tearful Look VITALITY
Dark Sucker Punch Bug U-Turn SPECIAL
Water Liquidation Water Soak
INSIGHT
Water Rain Dance Water Hydro Pump

5
Height: Weight: Base Suggested Rank:
Ice Ice Shard Bug Fell Stinger
6’03” / 1.9m 99lbs / 45kg HP: Pro
Water Hydro Cannon
Secret Agent Pokémon Abilities:
Its fingertips can create quick jets Torrent
of water that travel at incredibly
EVOLUTIVE stage: Final.
high speeds, these jets can even
pierce thick metal plates. It usually
hunts from a high place, shoots, and
then glides down to eat its prey. #816 #817 #818

#819 Skwovet Type: Normal RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Tail Whip
STRENGTH
Dark Bite Normal Stuff Cheeks
DEXTERITY
Normal Stockpile Normal Swallow
VITALITY Normal Spit Up Normal Body Slam
SPECIAL Psychic Rest Fight Counter
Grass Bullet Seed Normal Super Fang
INSIGHT
Poison Belch Normal Defense Curl

3
Height: Weight: Base Suggested Rank:
Rock Rollout Dark Crunch
1’00” / 0.3m 5 lbs / 2.5kg HP: Starter
Cheeky Pokémon Abilities:
They love to feed on berries and Cheek Pouch
nuts they store on their cheeks,
EVOLUTIVE stage: First.
they can get very anxious if its Evolution time: Medium.
cheeks are empty. If you feed one
of them they will follow you and call
for others so you feed them as well #819 #820

320
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #820 Greedent Type: Normal
Normal Covet Normal Tackle
STRENGTH
Normal Tail Whip Dark Bite
DEXTERITY
Normal Stuff Cheeks Normal Stockpile
Normal Swallow Normal Spit Up VITALITY
Normal Body Slam Psychic Rest SPECIAL
Fight Counter Grass Bullet Seed
INSIGHT
Normal Super Fang Poison Belch

5
Height: Weight: Base Suggested Rank:
Normal Last Resot Normal Belly Drum
2’00” / 0.6m 13lbs /6kg HP: Amateur
Dark Crunch
Greedy Pokémon Abilities:
They are a little dim-witted as Cheek Puch & Gluttony
they think on nothing but eating.
EVOLUTIVE stage: Final.
Greedent hide and store berries
on their tails, many of them fall of,
becoming new trees the next year.
Their teeth are very strong. #819 #820

#821 Rookidee Type: Flying RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Flying Peck Normal Leer
STRENGTH
Dark Power Trip Dark Hone Claws
DEXTERITY
Normal Fury Attack Flying Pluck
VITALITY Dark Taunt Normal Scary Face
SPECIAL Flying Drill Peck Normal Swagger
Flying Brave Bird Ghost Spite
INSIGHT
Flying Defog Ground Sand Attack

3
Height: Weight: Base Suggested Rank:
0’08” / 0.2m 4 lbs / 2kg HP: Beginner
Tiny Bird Pokémon Abilities:
Feisty little creatures, Rookidee are Keen Eye & Unnerve
know for challenging foes much
EVOLUTIVE stage: First.
larger than themselves, and even if Evolution time: Medium.
they are defeated they don’t give
up and try again later. They use
their small size as an advantage. #821 #822 #823

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #822 Corvisquire Type: Flying
Flying Peck Normal Leer
STRENGTH
Dark Power Trip Dark Hone Claws
DEXTERITY
Normal Fury Attack Flying Pluck
Dark Taunt Normal Scary Face VITALITY
Flying Drill Peck Normal Swagger SPECIAL
Flying Brave Bird Flying Roost
INSIGHT
Flying Tailwind Fight Rock Smash

4
Height: Weight: Base Suggested Rank:
2’07”/ 0.8m 35 lbs /16kg HP: Amateur
Raven Pokémon Abilities:
They are smart enough to use tools Keen Eye & Big Pecks
in battle, these Pokémon have been
EVOLUTIVE stage: Second.
seen picking up rocks and flinging Evolution time: Medium.
them or using ropes to wrap up foes.
They choose their battles carefully
and do not retreat. #821 #822 #823

#823 Corviknight Type: Flying Steel RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Flying Peck Normal Leer
STRENGTH
Steel Steel Wing Steel Iron defense
DEXTERITY
Steel Metal Sound Dark Power Trip
VITALITY Dark Hone Claws Normal Fury Attack
SPECIAL Flying Pluck Dark Taunt
Normal Scary Face Flying Drill Peck
INSIGHT
Normal Swagger Flying Brave Bird

6
Height: Weight: Base Suggested Rank:
Flying Roost Flying Sky Attack
7’03” / 2.2m 165 lbs / 75kg HP: Ace
Steel Steel Beam
Raven Pokémon Abilities:
With their great intellect and flying Pressure & Mirror Armor
skills, these Pokémon very success-
EVOLUTIVE stage: Final.
fully take the place as the kings of
the Galarian sky. When they fly, they
cast giant shadows that strike fear
upon foes and friends alike. #821 #822 #823

321
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #824 Blipbug Type: Bug
Bug Struggle Bug Bug Sticky Web
STRENGTH
Normal Supersonic Bug Infestation
DEXTERITY
VITALITY
SPECIAL
INSIGHT

3
Height: Weight: Base Suggested Rank:
1’04” / 0.4m 17 lbs / 8kg HP: Starter
Larva Pokémon Abilities:
Often found in gardens, Blipbug Swarm & Compoundeyes
has hairs on its body that it uses to
EVOLUTIVE stage: First.
assess its surroundings. They are Evolution time: Fast.
very smart and easy to teach but
they are not very strong and other
Pokémon bully them often. #824 #825 #826

#825 Dottler Type: Bug Psychic RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Bug Struggle Bug Psychic Confusion
STRENGTH
Psychic Light Screen Psychic Reflect
DEXTERITY
Bug Sticky Web Normal Supersonic
VITALITY Bug Infestation
SPECIAL
INSIGHT

4
Height: Weight: Base Suggested Rank:
1’04” / 0.4m 43 lbs / 19kg HP: Beginner
Radome Pokémon Abilities:
It grows into its final stage inside a Swarm & Compoundeyes
hard shell. It barely moves and it won’t
EVOLUTIVE stage: Second.
eat or drink during this time, due Evolution time: Medium.
to this many believe it to be dead
until its psychic powers awaken and
it starts communicating telepathically. #824 #825 #826

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #826 Orbeetle Type: Bug Psychic
Bug Struggle Bug Psychic Confusion
STRENGTH
Psychic Light Screen Psychic Reflect
DEXTERITY
Ghost Confuse Ray Psychic Magic Coat
Psychic Agility Psychic Psybeam VITALITY
Psychic Hypnosis Psychic Ally Switch SPECIAL
Bug Bug Buzz Psychic Mirror Coat
INSIGHT
Psychic Psychic Normal After You

5
Height: Weight: Base Suggested Rank:
Psychic Calm Mind Psychic Psychic Terrain
1’04” / 0.4m 90 lbs /41kg HP: Amateur
Bug Infestation Normal Recover
Seven Spot Pokémon Abilities:
Psychic Imprison t’s famous for its high intelligence Swarm & Frisk
and the large size of its brain. It has
EVOLUTIVE stage: Final.
immense psychic power. They patrol
their territory as floating sentries,
focusing a ray of light over any
intruder, even if they are miles away. #824 #825 #826

#827 Nickit Type: Dark RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Quick Attack Normal Tail Whip
STRENGTH
Dark Beat Up Dark Hone Claws
DEXTERITY
Dark Snarl Dark Assurance
VITALITY Dark Nasty Plot Dark Sucker Punch
SPECIAL Dark Night Slash Normal Tail Slap
Dark Foul Play Fairy Play Rough
INSIGHT
Dark Knock Off Dark Fake Tears

3
Height: Weight: Base Suggested Rank:
2’00” / 0.6m 20 lbs / 9kg HP: Beginner
Fox Pokémon Abilities:
Cunning and cautious, Nickit survive Run Away & Unburden
by stealing food. It erases its tracks
EVOLUTIVE stage: First.
with swipes of its tail so it’s very Evolution time: Medium.
difficult to track one. They have
thrived in the cities and come at
night to steal from stores. #827 #828

322
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #828 Thievul Type: Dark
Dark Thief Normal Quick Attack
STRENGTH
Dark Hone Claws Normal Tail Whip
DEXTERITY
Dark Beat Up Dark Snarl
Dark Assurance Dark Nasty Plot VITALITY
Dark Sucker ¨Punch Dark Night Slash SPECIAL
Normal Tail Slap Dark Foul Play
INSIGHT
Dark Parting Shot Fight Quick Guard

4
Height: Weight: Base Suggested Rank:
Dark Dark Pulse Flying Acrobatics
4’00” / 1.2m 44 lbs / 20kg HP: Amateur
Fox Pokémon Abilities:
They have long been hunted down Run Away & Unburden
by packs of Boltund because of all
EVOLUTIVE stage: Final.
the trouble they cause in human
settlements. They are experts at
stealing food and Pokémon eggs,
never leaving a trace behind. #827 #828

#829 Gossifleur Type: Grass RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Grass Leafage Normal Sing
STRENGTH
Normal Rapid Spin Normal Sweet Scent
DEXTERITY
Grass Razor Leaf Normal Round
VITALITY Grass Leaf Tornado Grass Synthesis
SPECIAL Normal Hyper Voice Grass Aromatherapy
Grass Leaf Storm Normal Growth
INSIGHT
Grass Leech Seed Poison Poison Powder

3
Height: Weight: Base Suggested Rank:
1’04” / 0.4m 5 lbs / 2kg HP: Beginner
Flowering Pokémon Abilities:
You’ll find them in fields, basking Cotton Down & Regenerator
in the sun, they let the wind sway
EVOLUTIVE stage: First.
them while they sing a joyful song. Evolution time: Medium.
Afterwards their flowers bloom and
glow. This delightful display makes it
very popular among Trainers. #829 #830

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #830 Eldegoss Type: Grass
Grass Leafage Grass Cotton Spore
STRENGTH
Normal Sing Normal Rapid Spin
DEXTERITY
Normal Sweet Scent Grass Razor Leaf
Normal Round Grass Leaf Tornado VITALITY
Grass Synthesis Normal Hyper Voice SPECIAL
Grass Aromatherapy Grass Leaf Storm
INSIGHT
Grass Cotton Guard Grass Grassy Terrain

4
Height: Weight: Base Suggested Rank:
Fairy Charm Grass Leech Seed
1’08” / 0.5m 5 lbs / 2kg HP: Amateur
Cotton Bloom Pokémon Abilities:
The cotton it produces has a glossy Cotton Down & Regenerator
finish so clothes made with it are
EVOLUTIVE stage: Final.
insanely expensive. In nature they
are calm and selfless Pokémon who
allow others to take nourishment
from the cotton seeds in their head. #829 #830

#831 Wooloo Type: Normal RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Growl
STRENGTH
Normal Defense Curl Normal Copycat
DEXTERITY
Psychic Guard Split Fight Double Kick
VITALITY Normal Headbutt Normal Take Down
SPECIAL Psychic Guard Swap Fight Reversal
Grass Cotton Guard Normal Double-Edge
INSIGHT
Normal Substitute Psychic Rest

3
Height: Weight: Base Suggested Rank:
Normal Sleep Talk
2’00” / 0.6m 13lbs / 6kg HP: Beginner
Sheep Pokémon Abilities:
Woolo’s wool is incredibly resillient, it Fluffy & Run Away
serves as a cushion when they fall
EVOLUTIVE stage: First.
from high mountain cliffs. They need Evolution time: Medium.
to be sheared or their wool will be
too heavy to move. A sweater made
with this wool will last for a lifetime. #831 #832

323
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #832 Dubwool Type: Normal
Normal Tackle Normal Growl
STRENGTH
Normal Defense Curl Normal Copycat
DEXTERITY
Psychic Guard Split Fight Double Kick
Normal Headbutt Normal Take Down VITALITY
Psychic Guard Swap Fight Reversal SPECIAL
Grass Cotton Guard Normal Double-Edge
INSIGHT
Normal Last Resort Flying Bounce

4
Height: Weight: Base Suggested Rank:
Psychic Agility Normal Protect
4’03” / 1.3m 95lbs / 45kg HP: Amateur
Sheep Pokémon Abilities:
Humble and calm, their wool has Bulletproof & Steadfast
springy properties. A king in ancient
EVOLUTIVE stage: Final.
times ordered a carpet made from
100 Dubwool, when it was done, those
who step on it started to bounce the
moment they set foot on it. #831 #832

#833 Chewtle Type: Water RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Water Water Gun
STRENGTH
Dark Bite Normal Protect
DEXTERITY
Normal Headbutt Fight Counter
VITALITY Dark Jaw Lock Water Liquidation
SPECIAL Normal Body Slam Ice Ice Fang
Poison Gastro Acid Dragon Dragon Tail
INSIGHT

3
Height: Weight: Base Suggested Rank:
1’00” / 0.3m 18 lbs / 8.5kg HP: Beginner
Snapping Pokémon Abilities:
It uses its horn as its primary weapon, Strong Jaw & Shell Armor
but it has a reputation as a biter.
EVOLUTIVE stage: First.
Apparently its gums are itchy and Evolution time: Medium.
the only way to soothe them is
biting and chewing on stuff. It is
kinda cranky but relatively harmless. #833 #834

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #834 Drednaw Type: Water Rock
Normal Tackle Water Water Gun
STRENGTH
Water Razor Shell Rock Rock Tomb
DEXTERITY
Rock Rock Polish Dark Bite
Normal Protect Normal Headbutt VITALITY
Fight Counter Dark Jaw Lock SPECIAL
Water Liquidation Normal Body Slam
INSIGHT
Rock Head Smash Water Dive

4
Height: Weight: Base Suggested Rank:
Dragon Dragon Tail Normal Skull Bash
3’03” / 1m 255 lbs / 115kg HP: Amateur
Bite Pokémon Abilities:
It istays immobile near rivers and Strong Jaw & Shell Armor
lakes, disguised as a rock until it
EVOLUTIVE stage: Final.
snaps at an unsuspecting prey.
Once something is trapped by its
sharp teeth there is no way to take
it out as it is incredibly stubborn. #833 #834

#835 Yamper Type: Electric RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Tail Whip
STRENGTH
Electric Nuzzle Dark Bite
DEXTERITY
Normal Roar Electric Spark
VITALITY Fairy Charm Dark Crunch
SPECIAL Electric Charge Electric Wild Charge
Fairy Play Rough Ground Sand Attack
INSIGHT
Fire Flame Charge Normal Howl

3
Height: Weight: Base Suggested Rank:
1’00” / 0.3m 30 lbs / 14kg HP: Beginner
Puppy Pokémon Abilities:
Its energy and big smile make this Ball Fetch
Pokémon very popular as a herding
EVOLUTIVE stage: First.
dog. When it runs, it generates Evolution time: Medium.
electricity from the base of its tail. It
loves to fetch balls and if you give it
some treats it will love you forever. #835 #836

324
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #836 Boltund Type: Electric
Electric Electrify Normal Tackle
STRENGTH
Normal Tail Whip Electric Nuzzle
DEXTERITY
Dark Bite Normal Roar
Electric Spark Fairy Charm VITALITY
Dark Crunch Electric Charge SPECIAL
Electric Wild Charge Fairy Play Rough
INSIGHT
Electric Electric Terrain Psychic Psychic Fangs

4
Height: Weight: Base Suggested Rank:
Ground Dig Electric Thunder Fang
3’03” / 1m 75 lbs / 34kg HP: Amateur
Dog Pokémon Abilities:
It sends electricity through its legs Strong Jaw & Competitive
to boost their speed, it easily breaks
EVOLUTIVE stage: Final.
50 mph. They get destructive and
stressed if you do not take them
out to run daily, otherwise they are
chill and easygoing Pokémon. #835 #836

#837 Rolycoly Type: Rock RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Smokescreen
STRENGTH
Normal Rapid Spin Rock Smack Down
DEXTERITY
Rock Rock Polish Rock Ancient Power
VITALITY Fire Incinerate Rock Stealth Rock
SPECIAL Fire Heat Crash Rock Rock Blast
Normal Endure Ground Spikes
INSIGHT
Normal Substitute

3
Height: Weight: Base Suggested Rank:
1’00” / 0.3m 26 lbs / 12kg HP: Beginner
Coal Pokémon Abilities:
This Pokémon was discovered inside Steam Engine & Heatproof
a coal mine. It looks like a clump of
EVOLUTIVE stage: First.
coal only it moves like a unicycle. Evolution time: Medium.
When it gets angry it glows burning
hot but when it’s happy it lets out soft
crackles and keeps a steady warmth. #837 #838 #839

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #838 Carkol Type: Rock Fire
Normal Tackle Normal Smokescreen
STRENGTH
Fire Flame Charge Normal Rapid Spin
DEXTERITY
Rock Smack Down Rock Rock Polish
Rock Ancient Power Fire Incinerate VITALITY
Rock Stealth Rock Fire Heat Crash SPECIAL
Rock Rock Blast Fire Burn Up
INSIGHT
Ground High Horsepower Water Scald

4
Height: Weight: Base Suggested Rank:
Steel Iron Defense
3’07” / 1.1m 172 lbs / 78kg HP: Amateur
Coal Pokémon Abilities:
It rolls its legs, their heavy weight Steam Engine & Flame Body
creates parallel trackmarks that al-
EVOLUTIVE stage: Second.
low them to travel faster through Evolution time: Medium.
caves and tunnels. In old times,
people used Carkol’s coal as fuel for
they can hold fire for a long time. #837 #838 #839

#839 Coalossal Type: Rock Fire RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Smokescreen
STRENGTH
Fire Flame Charge Rock Tar Shot
DEXTERITY
Normal Rapid Spin Rock Smack Down
VITALITY Rock Rock Polish Rock Ancient Power
SPECIAL Fire Incinerate Rock Stealth Rock
Fire Heat Crash Rock Rock Blast
INSIGHT
Fire Burn Up Fire Overheat

6
Height: Weight: Base Suggested Rank:
9’02” / 2.8m 684 lbs / 310kg HP: Ground Bulldoze Steel Heavy Slam
Ace
Coal Pokémon Abilities:
They are usually calm creatures, if Steam Engine & Flash Fire
they see you are kind they’ll share
EVOLUTIVE stage: Final.
their warmth with you but if you
enrage one you risk being burned
down to ashes. They spit tarry
substance that is very flammable. #837 #838 #839

325
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #840 Applin Type: Grass Dragon
Water Withdraw Ghost Astonish
STRENGTH
Normal Defense Curl Rock Rollout
DEXTERITY
Normal Recycle
VITALITY
SPECIAL
INSIGHT

3
Height: Weight: Base Suggested Rank:
0’08” / 0.2m 1lbs / 0.5kg HP: Beginner
Apple Core Pokémon Abilities:
As soon as it’s born this tiny lizard Ripen & Gluttony
Pokémon, it burrows into an apple
EVOLUTIVE stage: First.
to protect itself from birds and EVOLUVEs with item: Apple.
predators. The apple serves as its
food source and the flavor of it will
determine its evolution. #840 #841 #842

#841 Flapple Type: Grass Dragon RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Water Withdraw Ghost Astonish
STRENGTH
Flying Wing Attack Normal Recycle
DEXTERITY
Normal Growth Dragon Twister
VITALITY Poison Acid Spray Flying Acrobatics
SPECIAL Grass Leech seed Normal Protect
Dragon Dragon Breath Dragon Dragon Dance
INSIGHT
Dragon Dragon Pulse Grass Grav Apple

4
Height: Weight: Base Suggested Rank:
Steel Iron Defense Flying Fly
1’00” / 0.3m 2 lbs / 1kg HP: Ace
Dragon Dragon Rush Dark Sucker Punch
Apple Wing Pokémon Abilities:
It grew inside a sour apple, and thus Rippen & Hustle Dragon Outrage Dragon Draco Meteor
developed an acid that can cause
EVOLUTIVE stage: Final.
chemical burns. It uses the discarded EVOLvEd with: Tart Apple.
apple skin to fly or disguise itself as a
rancid apple. They are loners as not
many like how it looks or smells. #840 #841

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #842 Appletun Type: Grass Dragon
Water Withdraw Ghost Astonish
STRENGTH
Normal Headbutt Normal Recycle
DEXTERITY
Normal Growth Normal Sweet Scent
Ghost Curse Normal Stomp VITALITY
Grass Leech seed Normal Protect SPECIAL
Grass Bullet Seed Normal Recover
INSIGHT
Grass Apple Acid Normal Body Slam

5
Height: Weight: Base Suggested Rank:
Steel Iron Defense Dragon Dragon Pulse
1’04” / 0.4m 28 lbs / 13kg HP: Ace
Grass Energy Ball Grass Giga Drain
Apple Nectar Pokémon Abilities:
Grass Solar Beam Dragon Draco Meteor Eating a sweet apple caused its Rippen & Thick Fat
evolution. A nectarous scent wafts
EVOLUTIVE stage: Final.
from its body, luring in the bug EVOLvEd with: Sweet Apple.
Pokémon it preys on, but it also
attracts other Pokémon who eat
the skins atop of its back. #840 #842

#843 Silicobra Type: Ground RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Wrap Ground Sand Attack
STRENGTH
Normal Minimize Dark Brutal Swing
DEXTERITY
Ground Bulldoze Normal Slam
VITALITY Normal Glare Ground Dig
SPECIAL Rock Sandstorm Normal Headbutt
Poison Coil Ground Sand Tomb
INSIGHT
Ground Mud Slap Poison Poison Tail

4
Height: Weight: Base Suggested Rank:
Normal Last Resort
7’03” / 2.2m 17 lbs / 8kg HP: Amateur
Sand Snake Pokémon Abilities:
Silicobra can appear to be very Sand Spit & Shed Skin
aggressive but they just want to
EVOLUTIVE stage: First.
be left alone. They spew sand from Evolution time: Slow.
their nostrils and while the foe is
blinded, they burrow back into the
ground to hide. #843 #844

326
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #844 Sandaconda Type: Ground
Normal Skull Bash Normal Wrap
STRENGTH
Ground Sand Attack Normal Minimize
DEXTERITY
Dark Brutal Swing Ground Bulldoze
Normal Headbutt Normal Glare VITALITY
Ground Dig Rock Sandstorm SPECIAL
Normal Slam Poison Coil
INSIGHT
Ground Sand Tomb Flying Hurricane

6
Height: Weight: Base Suggested Rank:
Dragon Dragon Rush Normal Giga Impact
12’06” / 3.8m 144 lbs / 65kg HP: Ace
Sand Snake Pokémon Abilities:
It has a sack that can carry up to 220 Sand Spit & Sand Veil
lbs of sand, the way it coils allow it to
EVOLUTIVE stage: Final.
spray the sand to its foes. If it sack
ever runs out of sand it becomes limp
and depressed. They are unfriendly
but not really aggressive. #843 #844

#845 Cramorant Type: Flying Water RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Poison Belch Flying Peck
STRENGTH
Normal Stockpile Normal Swallow
DEXTERITY
Normal Spit Up Water Water Gun
VITALITY Normal Fury Attack Flying Pluck
SPECIAL Water Dive Flying Drill Peck
Psychic Amnesia Normal Thrash
INSIGHT
Water Hydro Pump Flying Roost

4
Height: Weight: Base Suggested Rank:
Water Aqua Ring Flying Feather Dance
2’07” / 0.8m 40 lbs / 18kg HP: Amateur
Gulp Pokémon Abilities:
Cramorant hunt for fish Pokémon Gulp Missile
to eat near seashores and lakes.
EVOLUTIVE stage: Final.
They often try to engulf prey that
is too large and it ends up blocking
their gullets. They are airheaded and
often forget what they were doing. #845

#845 Cramorant Type: Flying Water RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Poison Belch Flying Peck
STRENGTH
Normal Stockpile Normal Swallow
DEXTERITY
Normal Spit Up Water Water Gun
VITALITY Normal Fury Attack Flying Pluck
SPECIAL Water Dive Flying Drill Peck
Psychic Amnesia Normal Thrash
INSIGHT
Water Hydro Pump Flying Roost

4
Height: Weight: Base Suggested Rank:
Water Aqua Ring Flying Feather Dance
2’07” / 0.8m 40 lbs / 18kg HP: Amateur
Gulp Pokémon Abilities:
Cramorant’s Gulping Form. Gulp Missile
It dove in the sea and caught an
EVOLUTIVE stage: Final.
Arrokuda, it’s trying to swallow it but
the fish Pokémon is simply too big.
Stay clear of Cramoran’ts way, lest it
spits it out towards you. #845

#845 Cramorant Type: Flying Water RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Poison Belch Flying Peck
STRENGTH
Normal Stockpile Normal Swallow
DEXTERITY
Normal Spit Up Water Water Gun
VITALITY Normal Fury Attack Flying Pluck
SPECIAL Water Dive Flying Drill Peck
Psychic Amnesia Normal Thrash
INSIGHT
Water Hydro Pump Flying Roost

4
Height: Weight: Base Suggested Rank:
Water Aqua Ring Flying Feather Dance
2’07” / 0.8m 40 lbs / 18kg HP: Amateur
Gulp Pokémon Abilities:
Cramorant’s Gorging Form. Gulp Missile
Somehow Cramorant caught a
EVOLUTIVE stage: Final.
Pikachu instead of a fish, the poor
creature is dazed but it will wake at
any moment to zap anyone in front
of it. #845

327
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #846 Arrokuda Type: Water
Flying Peck Water Aqua Jet
STRENGTH
Normal Fury Attack Dark Bite
DEXTERITY
Psychic Agility Water Dive
Normal Laser Focus Dark Crunch VITALITY
Water Liquidation Normal Double-Edge SPECIAL
Normal Slash Ground Drill Run
INSIGHT
Ice Ice Fang

3
Height: Weight: Base Suggested Rank:
1’08” / 0.5m 2 lbs / 1kg HP: Amateur
Rush Pokémon Abilities:
They propell themelves, swimming Swift Swim & Propeller Tail
at high speeds to hunt their prey.
EVOLUTIVE stage: First.
After they have eaten their swim Evolution time: Medium.
becomes sluggish and they are
at risk of being eaten themselves.
They are proud of their pointed jaw. #846 #847

#847 Barraskewda Type: Water RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Flying Peck Water Aqua Jet
STRENGTH
Dark Throat Chop Normal Fury Attack
DEXTERITY
Dark Bite Psychic Agility
VITALITY Water Dive Normal Laser Focus
SPECIAL Dark Crunch Water Liquidation
Normal Double-Edge Dark Night Slash
INSIGHT
Poison Poison Jab Normal Giga Impact

4
Height: Weight: Base Suggested Rank:
4’03” / 1.3m 66 lbs / 30kg HP: Amateur
Skewer Pokémon Abilities:
This Pokémon has a jaw that’s as Swift Swim & Propeller Tail
sharp as a spear and as strong as
EVOLUTIVE stage: Final.
steel. Apparently Barraskewda’s
flesh is surprisingly tasty, too.
When they hunt, they have speed
burst record of 100 knots. #846 #847

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #848 Toxel Type: Electric Poison
Electric Nuzzle Normal Tearful Look
STRENGTH
Normal Growl Normal Flail
DEXTERITY
Poison Acid Poison Belch
Normal Encore Psychic Rest VITALITY
Normal Round SPECIAL
INSIGHT

3
Height: Weight: Base Suggested Rank:
1’04” / 0.4m 24 lbs / 11kg HP: Amateur
Baby Pokémon Abilities:
Toxel secrete poison through their Rattled & Static
skin, the closer they are to evolving,
EVOLUTIVE stage: First.
the brighter their skin color becomes. Evolution time: Slow.
They need a lot of nurturing but are
bad tempered and ill mannered so
not many take the task. #848 #849 #849

#849 Toxtricity Type: Electric Poison RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Electric Nuzzle Normal Growl
STRENGTH
Electric Spark Electric Eerie Impulse
DEXTERITY
Normal Flail Normal Tearful Look
VITALITY Electric Thunder Shock Poison Acid
SPECIAL Normal Leer Poison Acid Spray
Electric Charge Normal Noble Roar
INSIGHT
Normal Scary Face Electric Shock Wave

4
Height: Weight: Base Suggested Rank:
Poison Venoshock Dark Taunt
5’03” / 1.6m 88 lbs / 40kg HP: Ace
Poison Belch Normal Screech
Punk Pokémon Abilities:
Commonly called “Amped Form”, its Punk Rock & Plus Normal Swagger Poison Toxic
nature determines its evolution, If a Electric Discharge Poison Poison Jab
EVOLUTIVE stage: Final.
Toxel is extroverted it wil evolve to EVOLUTIVE by: Extrovert Nature. Electric Overdrive Normal Boomburst
be a short-tempered Toxtricity. They
Steel Shift Gear Fight Power-Up Punch
emit high pitched sounds and let out
powerful discharges to provoke others. #848 #849 Steel Metal Sound Normal Round
328
Galar Pokédex

#849 Toxtricity Type: Electric Poison RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Electric Nuzzle Normal Growl
STRENGTH
Electric Spark Electric Eerie Impulse
DEXTERITY
Normal Flail Normal Tearful Look
VITALITY Electric Thunder Shock Poison Acid
SPECIAL Normal Leer Poison Acid Spray
Electric Charge Normal Noble Roar
INSIGHT
Normal Scary Face Electric Shock Wave

4
Height: Weight: Base Suggested Rank:
Poison Venom Drench Dark Taunt
5’03” / 1.6m 88 lbs / 40kg HP: Ace
Poison Belch Normal Screech
Punk Pokémon Abilities:
Commonly called “Low Key Form”, Punk Rock & Minus Normal Swagger Poison Toxic
its nature determines its evolution, Electric Discharge Poison Poison Jab
EVOLUTIVE stage: Final.
If a Toxel is introverted it wil evolve EVOLUTIVE by: Introvert Nature. Electric Magnetic Flux Normal Boomburst
to be a chill Toxtricity. They emit low
Steel Shift Gear Fight Power-Up Punch
pitched sounds and look down on
others who try to provoke them. #848 #849 Steel Metal Sound Normal Round

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #850 Sizzlipede Type: Fire Bug
Fire Ember Normal Smokescreen
STRENGTH
Normal Wrap Dark Bite
Flame Wheel Bug Bite
DEXTERITY
Fire Bug
Poison Coil Normal Slam VITALITY
Fire Fire Spin Dark Crunch SPECIAL
Fire Fire Lash Bug Lunge
INSIGHT
Fire Burn Up Dark Knock Off

3
Height: Weight: Base Suggested Rank:
Bug Struggle Bug Poison Venoshock
2’04” / 0.7m 2 lbs / 1kg HP: Amateur
Radiator Pokémon Abilities:
It stores flammable gas in its body Flash Fire & White Smoke
and uses it to generate heat. The
EVOLUTIVE stage: First.
yellow sections on its belly get very Evolution time: Slow.
hot. It wraps prey with its body
heated to cook them, the it nibbles
them down until nothing remains. #850 #851

#851 Centiskorch Type: Fire Bug RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Fire Ember Normal Smokescreen
STRENGTH
Normal Wrap Dark Bite
DEXTERITY Flame Wheel Bug Bite
Fire Bug
VITALITY Poison Coil Normal Slam
SPECIAL Fire Fire Spin Dark Crunch
Fire Fire Lash Bug Lunge
INSIGHT
Fire Burn Up Fire Fire Fang

5
Height: Weight: Base Suggested Rank:
Water Scald Electric Thunder Fang
9’10”/3m 264lbs/120kg HP: Ace
Radiator Pokémon Abilities:
It lashes its body like a whip and Flash Fire & White Smoke
launches itself at enemie, while its
EVOLUTIVE stage: Final.
burning body is already dangerous
on its own, this excessively hostile
Pokémon also has large and very
sharp fangs. #850 #851

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #852 Clobbopus Type: Fight
Fight Rock Smash Normal Leer
STRENGTH
Normal Feint Normal Bind
DEXTERITY
Fight Detect Fight Brick Break
Fight Bulk Up Fight Submission VITALITY
Dark Taunt Fight Reversal SPECIAL
Fight Superpower Water Soak
INSIGHT
Fight Circle Throw Fight Seismic Toss

3
Height: Weight: Base Suggested Rank:
2’00” / 0.6m 8 lbs / 4kg HP: Beginner
Tantrum Pokémon Abilities:
It’s very curious and child-like, but it Limber & Technician
investigates things by try to punch
EVOLUTIVE stage: First.
them with its tentacles, despite this, Evolution Time: Medium.
the tentacles tear off easily, but
don’t be alarmed for they’ll regrow
in a few days. #852 #853

329
Galar Pokédex

#853 Grapploct Type: Fight RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Fight Rock Smash Normal Leer
STRENGTH
Normal Feint Normal Bind
DEXTERITY
Fight Detect Fight Brick Break
VITALITY Fight Bulk Up Fight Submission
SPECIAL Dark Taunt Fight Octolock
Water Octazooka Fight Reversal
INSIGHT
Fight Superpower Dark Topsy-Turvy

4
Height: Weight: Base Suggested Rank:
Fight Close Combat Water Liquidation
5’03”/ 1.6m 86lbs / 39kg HP: Amateur
Dark Brutal Swing
Jujitsu Pokémon Abilities:
A body made up of nothing but Limber & Technician
muscle makes its tentacles very
EVOLUTIVE stage: Final.
powerful. They come out of the
ocean to find opponents to battle,
once the fight is over they go back
into the sea. #852 #853

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #854 Sinistea Type: Ghost
Ghost Astonish Water Withdraw
STRENGTH
Fairy Aromatic Mist Grass Mega Drain
DEXTERITY
Normal Protect Dark Sucker Punch
Grass Aromatherapy Grass Giga Drain VITALITY
Ghost Shadow Ball Dark Nasty Plot SPECIAL
Dark Memento Normal Shell Smash
INSIGHT
Normal Substitute Dark Foul Play

3
Height: Weight: Base Suggested Rank:
Psychic Trick
0’04” / 0.1m 0.4lbs / 0.2kg HP: Beginner
Black Tea Pokémon Abilities:
This Pokémon is said to have been Weak Armor & Cursed Body
born when a lonely spirit possessed
EVOLUTIVE stage: First.
a cold, leftover cup of tea. It absorbs Evolution Time: Medium.
the life-force of those who drink it
but it tastes so bad that it gets spat
out immediately. #854 #855

#855 Polteageist Type: Ghost RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Teatime Water Withdraw
STRENGTH
Ghost Astonish Grass Mega Drain
DEXTERITY
Fairy Aromatic Mist Dark Sucker Punch
VITALITY Normal Protect Grass Giga Drain
SPECIAL Grass Aromatherapy Ghost Shadow Ball
Dark Nasty Plot Normal Shell Smash
INSIGHT
Dark Memento Grass Strength Sap

4
Height: Weight: Base Suggested Rank:
Ghost Poltergeist Psychic Stored Power
0’04” / 0.1m 0.4 lbs /0.2kg HP: Amateur
Normal Self-Destruct
Black Tea Pokémon Abilities:
This species lives in old ceramic Weak Armor & Cursed Body
teapots. They struggle to find
EVOLUTIVE stage: Final.
real antiques, for most tea sets EvolVES WITH ITEM: Cracked Pot.
nowdays are just imitations. Never
leave your tea unnatended or a
Poltegeist might come to haunt it. #854 #855

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #856 Hatenna Type: Psychic
Psychic Confusion Normal Play Nice
STRENGTH
Water Life Dew Fairy Disarming Voice
DEXTERITY
Grass Aromatherapy Psychic Psybeam
Psychic Heal Pulse Fairy Dazzling Gleam VITALITY
Psychic Calm Mind Psychic Psychic SPECIAL
Psychic Healing Wish Electric Nuzzle
INSIGHT
Normal After You Fairy Aromatic Mist

3
Height: Weight: Base Suggested Rank:
1’04”/0.4m 7 lbs / 3kg HP: Beginner
Calm Pokémon Abilities:
Though the protrusion on its head it Healer & Anticipation
senses other creatures’ emotions. If
EVOLUTIVE stage: First.
you don’t have a calm disposition, it Evolution Time: Medium.
will never warm up to you. They get
overwhelmed in places with many
people, prefering to hide alone. #856 #857 #858

330
Galar Pokédex

#857 Hattrem Type: Psychic RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Psychic Confusion Normal Play Nice
STRENGTH
Water Life Dew Fairy Disarming Voice
DEXTERITY
Grass Aromatherapy Psychic Psybeam
VITALITY Psychic Heal Pulse Fairy Dazzling Gleam
SPECIAL Psychic Calm Mind Dark Brutal Swing
Psychic Healing Wish Psychic Psychic
INSIGHT
Electric Nuzzle Normal Endure

4
Height: Weight: Base Suggested Rank:
Dark Quash
2’00”/0.6m 10lbs/ 5kg HP: Amateur
Serene Pokémon Abilities:
It may seem friendly but it is actually Healer & Anticipation
quite the loner. No matter who you
EVOLUTIVE stage: Second.
are, if you bring strong emotions Evolution Time: Medium.
near it, it will silence you violently by
hitting you with its braids. It dislikes
crowded places. #856 #857 #858

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #858 Hatterene Type: Psychic Fairy
Psychic Confusion Normal Play Nice
STRENGTH
Water Life Dew Fairy Disarming Voice
DEXTERITY
Grass Aromatherapy Psychic Psybeam
Psychic Heal Pulse Fairy Dazzling Gleam VITALITY
Psychic Calm Mind Dark Brutal Swing SPECIAL
Psychic Psycho Cut Psychic Psychic
INSIGHT
Psychic Healing Wish Psychic Magic Powder

5
Height: Weight: Base Suggested Rank:
Dark Dark Pulse Fire Mystical Fire
7’0”/2.1m 11 lbs / 5kg HP: Ace
Psychic Light Screen
Silent Pokémon Abilities:
If you’re too loud around it, you risk Healer & Anticipation
being torn apart by the claws on its
EVOLUTIVE stage: Final.
tentacle. This Pokémon is also known
as the Forest Witch. It is very sensitive
to the emotions of others if it senses
doubt, fear or anger it will attack you. #856 #857 #858

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #110 Weezing Type: Poison Fairy
Poison Poison Gas Normal Tackle
STRENGTH
Fairy Fairy Wind Fairy Aromatic Mist
DEXTERITY
Poison Clear Smog Poison Smog
Normal Smokescreen Ice Haze VITALITY
Flying Defog Normal Double Hit SPECIAL
Dark Assurance Poison Sludge
INSIGHT
Grass Aromatherapy Normal Self Destruct

4
Height: Weight: Base Suggested Rank:
Poison Sludge Bomb Poison Toxic
9’10”/3m 35.3lbs/16kg HP: Amateur
Poison Belch Normal Explosion
Poison Gas Pokémon Abilities:
Fairy Strange Steam Ghost Destiny Bond This Pokémon eats the contamination Levitate & Neutralizing Gas
Dark Memento Fairy Misty Terrain in the air, and instead of droppings, it
EVOLUTIVE stage: Final.
Fire Flamethrower Normal Stockpile expels clean air.
Its Galar Form was first spotted long
Normal Swallow
ago when factories polluted the
city. #109 #110

#859 Impidimp Type: Dark Fairy RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Fake Out Normal Confide
STRENGTH
Dark Bite Dark Flatter
DEXTERITY
Dark Fake Tears Dark Assurance
VITALITY Normal Swagger Dark Sucker Punch
SPECIAL Dark Torment Dark Dark Pulse
Dark Nasty Plot Fairy Play Rough
INSIGHT
Dark Foul Play Bug Leech Life

3
Height: Weight: Base Suggested Rank:
Dark Taunt Psychic Trick
1’04”/0.4m 12 lbs/ 5kg HP: Beginner
Wily Pokémon Abilities:
Through its nose, it sucks in the dark Prankster & Frisk
emanations produced by people
EVOLUTIVE stage: First.
and Pokémon when they feel an- Evolution Time: Medium.
noyed. It thrives off this negative
energy. They love to take things
that don’t belong to them. #859 #860 #861

331
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #860 Morgrem Type: Dark Fairy
Normal Fake Out Normal Confide
STRENGTH
Dark Bite Dark Flatter
DEXTERITY
Dark Fake Tears Dark Assurance
Normal Swagger Dark Sucker Punch VITALITY
Dark Torment Dark False Surrender SPECIAL
Dark Dark Pulse Dark Nasty Plot
INSIGHT
Dark Foul Play Fairy Play Rough

4
Height: Weight: Base Suggested Rank:
Bug Leech Life Normal Metronome
2’07”/0.8m 27 lbs/ 12kg HP: Amateur
Psychic Trick
Devious Pokémon Abilities:
When it gets down on all fours as Prankster & Frisk
if to beg for forgiveness, it’s trying
EVOLUTIVE stage: Second.
to lure opponents in so that it can Evolution Time: Medium.
stab them with its spear-like hair.
It lures people into the woods to rob
them and get them lost. #859 #860 #861

#861 Grimmsnarl Type: Dark Fairy RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Fake Out Normal Confide
STRENGTH
Dark Bite Dark Flatter
DEXTERITY
Dark Fake Tears Dark Assurance
VITALITY Normal Swagger Dark Sucker Punch
SPECIAL Dark Torment Fairy Spirit Break
Fight Power-Up Punch Fight Bulk Up
INSIGHT
Dark Dark Pulse Dark False Surrender

5
Height: Weight: Base Suggested Rank:
Dark Foul Play Dark Nasty Plot
4’11”/1.5m 134 lbs/ 61kg HP: Ace
Fairy Play Rough Fight Hammer Arm
Bulk Up Pokémon Abilities:
Its hairs work like muscle fibers. Prankster & Frisk Fairy Draining Kiss Normal Protect
When its hairs unfurl, they latch on Psychic Reflect
EVOLUTIVE stage: Final.
to opponents, ensnaring them as
tentacles would. They often make
others trip or get them hanging
upside down to amuse themselves. #859 #860 #861

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #263 Zigzagoon Type: Dark Normal
Normal Tackle Normal Leer
STRENGTH
Ground Sand Attack Ghost Lick
DEXTERITY
Normal Take Down Dark Snarl
Fairy Baby-Doll Eyes Bug Pin Missile VITALITY
Normal Headbutt Normal Scary Face SPECIAL
Fight Counter Dark Taunt
INSIGHT
Normal Double-Edge Dark Knock Off

3
Height: Weight: Base Suggested Rank:
Dark Parting Shot Fight Quick Guard
1’04”/0.4m 38 lbs / 17kg HP: Beginner
Tiny Racoon Pokémon Abilities:
Zigzagoons raised in Galar grow Pickup & Gluttony
to be punks. If they see another
EVOLUTIVE stage: First.
Pokémon, they will purposely run Evolution Time: Medium.
into them to start a fight. The only
way to calm them down is with a lot
of loud noise. #263 #264 #862

#264 Linoone Type: Dark Normal RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Leer
STRENGTH
Ground Sand Attack Ghost Lick
DEXTERITY
Normal Take Down Dark Taunt
VITALITY Fairy Baby-Doll Eyes Dark Snarl
SPECIAL Normal Headbutt Bug Pin Missile
Dark Switcheroo Normal Fury Swipes
INSIGHT
Dark Hone Claws Dark Night Slash

4
Height: Weight: Base Suggested Rank:
Fight Counter Psychic Rest
1’08”/0.5m 71.6lbs/32.5kg HP: Amateur
Normal Double-Edge Normal Scary Face
Rush Pokémon Abilities:
It uses its long tongue to taunt Pickup & Gluttony Dark Payback Ground Stomping Tantrum
its opponents. Once the foe is Ghost Shadow Claw
EVOLUTIVE stage: Second.
enraged, this Pokémon hurls itself at Evolution Time: Medium.
it, tackling them forcefully. They are
bad-mannered and enjoy to thrash
things about. #263 #264 #862

332
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #862 Obstagoon Type: Dark Normal
Normal Tackle Normal Leer
STRENGTH
Ground Sand Attack Ghost Lick
DEXTERITY
Normal Take Down Dark Taunt
Fight Submission Dark Snarl VITALITY
Fairy Baby-Doll Eyes Dark Obstruct SPECIAL
Normal Headbutt Bug Pin Missile
INSIGHT
Dark Switcheroo Normal Fury Swipes

5
Height: Weight: Base Suggested Rank:
Dark Hone Claws Dark Night Slash
5’03”/1.6m 101 lbs / 46kg HP: Ace
Fight Counter Psychic Rest
Blocking Pokémon Abilities:
Normal Double-Edge Normal Scary Face Its voice has a very loud volume and Reckless & Guts
Fight Cross Chop Poison Gunk Shot it is a noisy and rude Pokémon.
EVOLUTIVE stage: Final.
Steel Iron Defense Normal Hyper Voice Obstagoon has a tendency to take
on a threatening posture and shout
at anyone that is in front of it. They
rarely take things seriously. #263 #264 #862

#052 Meowth Type: Steel RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Fake Out Normal Growl
STRENGTH
Normal Scratch Dark Hone Claws
DEXTERITY
Normal Pay Day Steel Metal Claw
VITALITY Dark Taunt Normal Swagger
SPECIAL Normal Fury Swipes Normal Screech
Normal Slash Steel Metal Sound
INSIGHT
Normal Thrash Dark Night Slash

3
Height: Weight: Base Suggested Rank:
Steel Steel Beam Ghost Curse
1’04”/0.4m 9 lbs / 4kg HP: Beginner
Scratch Cat Pokémon Abilities:
The coin on its head has rusted. Pickup & Tough Claws
Meowths were taken into viking
EVOLUTIVE stage: First.
ships on long travels through the Evolution Time: Medium.
sea, living for so long in such harsh
conditions toughened it up so much
that parts of it have turned to iron. #052 #863

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #863 Perrserker Type: Steel
Normal Fake Out Normal Growl
STRENGTH
Normal Scratch Dark Hone Claws
DEXTERITY
Normal Pay Day Steel Metal Claw
Steel Iron Head Steel Iron Defense VITALITY
Dark Taunt Normal Swagger SPECIAL
Normal Fury Swipes Normal Screech
INSIGHT
Normal Slash Steel Metal Sound

4
Height: Weight: Base Suggested Rank:
Normal Thrash Steel Metal Burst
2’07”/0.8m 61.7lbs/28kg HP: Amateur
Normal Swords Dance Normal Double-Edge
Viking Pokémon Abilities:
Dark Throat Chop What appears to be an iron Battle Armor & Tough Claws
helmet is actually hardened hair.
EVOLUTIVE stage: Final.
Unlike other Meowth evolutions,
Perrserker does not want riches and
luxury, it enjoys battles, the outdoors
and taveling though the sea. #052 #863

#222 Corsola Type: Ghost RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Harden
STRENGTH
Ghost Astonish Normal Disable
DEXTERITY
Ghost Spite Rock Ancient Power
VITALITY Ghost Hex Ghost Curse
SPECIAL Grass Strength Sap Rock Power Gem
Ghost Night Shade Ghost Grudge
INSIGHT
Psychic Mirror Coat Water Water Pulse

3
Height: Weight: Base Suggested Rank:
Rock Head Smash Ghost Destiny Bond
2’00”/0.6m 11 lbs / 5kg HP: Amateur
Coral Pokémon Abilities:
Watch your step when walking Weak Armor & Cursed Body
through shallow ocean waters be-
EVOLUTIVE stage: First.
cause this Pokémon looks like a Evolution Time: Medium.
stone and it will curse you if you kick
it. Sudden climate change wiped
out this ancient kind of Corsola. #222 #864

333
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #864 Cursola Type: Ghost
Normal Tackle Normal Harden
STRENGTH
Ghost Astonish Normal Disable
DEXTERITY
Ghost Spite Rock Ancient Power
Ghost Hex Ghost Curse VITALITY
Grass Strength Sap Rock Power Gem SPECIAL
Ghost Night Shade Ghost Grudge
INSIGHT
Psychic Mirror Coat Normal Perish Song

4
Height: Weight: Base Suggested Rank:
Water Liquidation Steel Iron Defense
3’03”/1m 0.9lbs / 0.4kg HP: Ace
Ghost Destiny Bond
Coral Pokémon Abilities:
The ectoplasm serves as protection Weak Armor & Perish Body
for its soul, do not touch it or you’ll
EVOLUTIVE stage: Final.
become stiff as stone. This Pokémon
longs for the days where coral reefs
were full of life, it holds a grudge to
those who destroyed them. #222 #864

#083 Farfetch’d Type: Fight RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Flying Peck Ground Sand Attack
STRENGTH
Normal Leer Bug Fury Cutter
DEXTERITY
Fight Rock Smash Dark Brutal Swing
VITALITY Fight Detect Dark Knock Off
SPECIAL Flying Defog Fight Brick Break
Normal Slam Normal Swords Dance
INSIGHT
Grass Leaf Blade Fight Final Gambit

3
Height: Weight: Base Suggested Rank:
Flying Brave Bird Grass Solar Blade
2’07”/0.8m 92 lbs/ 42kg HP: Beginner
Steel Steel Wing Flying Feather Dance
Wild Duck Pokémon Abilities:
The stalks of leeks are thicker and Steadfast & Scrappy
longer in the Galar region, this has
EVOLUTIVE stage: First.
allowed Farfetch’d fare better than EvolVES BY: Score 3 Critical hits in 1 battle.
their Kanto counterparts. It has also
made them hardier and warrior-like.
They are still delicious, though. #083 #865

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #865 Sirfetch’d Type: Fight
Flying Peck Ground Sand Attack
STRENGTH
Normal Leer Bug Fury Cutter
DEXTERITY
Fight Rock Smash Dark Brutal Swing
Fight Detect Dark Knock Off VITALITY
Flying Defog Fight Brick Break SPECIAL
Normal Slam Normal Swords Dance
INSIGHT
Bug First Impression Steel Iron Defense

4
Height: Weight: Base Suggested Rank:
Grass Leaf Blade Fight Final Gambit
2’07”/0.8m 257 lbs/ 117kg HP: Amateur
Flying Brave Bird Fight Meteor Assault
Wild Duck Pokémon Abilities:
Normal Simple Beam Normal Endure Only Farfetch’d that have survived Steadfast & Scrappy
Normal Focus Energy many battles cango thought this
EVOLUTIVE stage: Final.
evolution. They are very proud of
their leek spear and leafen shield,
When this Pokémon’s leek withers, it
will retire from combat. #083 #865

#618 Stunfisk Type: Ground Steel RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Ground Mud-Slap
STRENGTH
Water Water Gun Steel Metal Claw
DEXTERITY
Normal Endure Ground Mud Shot
VITALITY Fight Revenge Steel Metal Sound
SPECIAL Dark Sucker Punch Steel Iron Defense
Flying Bounce Water Muddy Water
INSIGHT
Grass Snap Trap Normal Flail

4
Height: Weight: Base Suggested Rank:
2’04”/0.7m 45.2lbs/20.5kg HP: Ground Fissure Rock Stealth Rock
Beginner
Normal Bind Fight Counter
Trap Pokémon Abilities:
Stunfisk lives in mud with high iron Mimicry
content. Those nutrients turned its
body into a Steel Type. EVOLUTIVE stage: Final.
Stunfisks’ lips are hard to spot in the
mud, but if someone steps on it, its
jagged steel clamps their prey. #618

334
Galar Pokédex

#122 Mr. Mime Type: Ice Psychic RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Pound Normal Rapid Spin
STRENGTH
Normal Baton Pass Ice Ice Shard
DEXTERITY
Psychic Confusion Psychic Ally Switch
VITALITY Ice Icy Wind Fight Double Kick
SPECIAL Normal Copycat Normal Encore
Psychic Role Play Normal Protect
INSIGHT
Normal Recycle Normal Mimic

4
Height: Weight: Base Suggested Rank:
Psychic Light Screen Psychic Reflect
4’07”/1.4m 125lbs / 57kg HP: Amateur
Ice Ice Beam Psychic Hypnosis
Barrier Pokémon Abilities:
Mime Jr. that endure the harsh winter Vital Spirit & Screen Cleaner Psychic Mirror Coat Dark Sucker Punch
of Galar are able to create invisible Ice Freeze Dry Psychic Psychic
EVOLUTIVE stage: Second.
walls that suddenly turn to ice, as Evolution Time: Medium. Normal Safeguard Fairy Dazzling Gleam
they evolve they start creating ice
Fairy Misty Terrain Normal Teeter Dance
floors that allow them to tap-dance,
which they enjoy more than anything. #439 #122 #866 Water Rain Dance Ice Hail

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #866 Mr. Rime Type: Ice Psychic
Normal Slack Off Normal After You
STRENGTH
Normal Block Normal Rapid Spin
DEXTERITY
Normal Baton Pass Ice Ice Shard
Psychic Confusion Psychic Ally Switch VITALITY
Ice Icy Wind Fight Double Kick SPECIAL
Normal Copycat Normal Encore
INSIGHT
Psychic Role Play Normal Protect

5
Height: Weight: Base Suggested Rank:
Normal Recycle Normal Mimic
4’11”/1.5m 128 lbs/ 58kg HP: Amateur
Psychic Light Screen Psychic Reflect
Comedian Pokémon Abilities:
Ice Ice Beam Psychic Hypnosis It’s highly skilled at tap-dancing. Tangled Feet & Screen Cleaner
Psychic Mirror Coat Dark Fake Tears It waves its cane of ice in time, its
EVOLUTIVE stage: Final.
Ice Freeze Dry Psychic Psychic amusing movements make it very
popular and they love to entertain
Normal Safeguard Fairy Dazzling Gleam
children. It releases all of its psychic
Fairy Misty Terrain Normal Teeter Dance power from the pattern on its belly. #439 #122 #866

#554 Darumaka Type: Ice RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Dark Taunt
STRENGTH
Dark Bite Ice Powder Snow
DEXTERITY
Ice Avalanche Normal Work Up
VITALITY Ice Ice Fang Normal Headbutt
SPECIAL Ice Ice Punch Normal Uproar
Normal Belly Drum Ice Blizzard
INSIGHT
Normal Thrash Fight Superpower

3
Height: Weight: Base Suggested Rank:
Dark Fling Normal Substitute
2’04”/0.7m 88.2lbs/40kg HP: Beginner
Fire Heat Wave
Zen Charm Pokémon Abilities:
When forced to live on snow, its fire Hustle & Inner Focus
sac froze and now it generates cold.
EVOLUTIVE stage: First.
Darumaka uses low temperatures as EVOLVES WITH ITEM: Ice Stone.
energy, making it very energetic on
winter. It is playful and likes to throw
snowballs. #554 #555 #555

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #555 Darmanitan Type: Ice
Normal Tackle Dark Taunt
STRENGTH
Dark Bite Ice Powder Snow
DEXTERITY
Ice Avalanche Normal Work Up
Ice Ice Fang Normal Headbutt VITALITY
Ice Ice Punch Normal Uproar SPECIAL
Normal Belly Drum Ice Blizzard
INSIGHT
Normal Thrash Fight Superpower

4
Height: Weight: Base Suggested Rank:
Ice Icicle Crash Dark Thief
5’07”/1.7m 264.6lbs/120kg HP: Amateur
Ground Bulldoze Ice Freeze-Dry
Zen Charm Pokémon Abilities:
The Galarian form of Darmanitan. Gorilla Tactics & Zen Mode
They walk into townds during the
EVOLUTIVE stage: Final.
blizzards to steal food.
Darmanitans seem mean, but they
are gentle and shy.
#554 #555 #555

335
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #555 Darmanitan Type: Ice Fire
Normal Tackle Dark Taunt
STRENGTH
Dark Bite Ice Powder Snow
DEXTERITY
Ice Avalanche Normal Work Up
Ice Ice Fang Normal Headbutt VITALITY
Ice Ice Punch Normal Uproar SPECIAL
Normal Belly Drum Ice Blizzard
INSIGHT
Normal Thrash Fight Superpower

4
Height: Weight: Base Suggested Rank:
Ice Icicle Crash Fire Sunny Day
5’07”/1.7m 264.6lbs/120kg HP: Amateur
Fire Flare Blitz Fire Fire Fang
Zen Charm Pokémon (Galarian) Abilities:
When Darmanitan gets angry at- Gorilla Tactics & Zen Mode
rophied fire core is reignited, This
EVOLUTIVE stage: Final.
Pokémon breathes fire and de-
stroys everything on its path..
They must be calmed down or its
own heat may melt their bodies. #554 #555 #555

#562 Yamask Type: Ghost Ground RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Ghost Astonish Normal Protect
STRENGTH
Ice Haze Ghost Night Shade
DEXTERITY
Normal Disable Dark Brutal Swing
VITALITY Fairy Crafty Shield Ghost Hex
SPECIAL Dark Mean Look Normal Slam
Ghost Curse Ghost Shadow Ball
INSIGHT
Ground Earthquake Psychic Power Split

3
Height: Weight: Base Suggested Rank:
Psychic Guard Split Ghost Destiny Bond
1’08”/0.5m 3lbs /1.5kg HP: Amateur
Rock Sandstorm Psychic Psychic
Spirit Pokémon Abilities:
It’s said that this Pokémon was Wandering Spirit Dark Memento
formed when an ancient clay tablet
EVOLUTIVE stage: First.
was drawn to the dark energy of EvolVES BY: Walk near a rune Painting.
a spirit. The clay slab seems to be
absorbing Yamask’s power that’s
why it is so pale. #562 #867

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #867 Runerigus Type: Ghost Ground
Ghost Astonish Normal Protect
STRENGTH
Ice Haze Ghost Night Shade
DEXTERITY
Normal Disable Dark Brutal Swing
Fairy Crafty Shield Ghost Hex VITALITY
Normal Mean Look Ghost Shadow Claw SPECIAL
Normal Scary Face Normal Slam
INSIGHT
Ghost Curse Ghost Shadow Ball

4
Height: Weight: Base Suggested Rank:
Psychic Power Split Ground Earthquake 5’03”/1.6m 146 lbs/ 66kg HP: Ace
Ghost Destiny Bond Psychic Guard Split
Grudge Pokémon Abilities:
Steel Iron Defense Dark Memento A powerful curse was woven into Wandering Spirit
Rock Stealth Rock an ancient rune painting, the spirit
EVOLUTIVE stage: Final.
of Yamask is absorbed by this curse
and it evolves into a Runerigs. Do not
touch the shadow parts of its body or
you’ll see terrible visions of the past. #562 #867

#868 Milcery Type: Fairy RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Fairy Aromatic Mist
STRENGTH
Fairy Sweet Kiss Normal Sweet Scent
DEXTERITY
Fairy Draining Kiss Grass Aromatherapy
VITALITY Normal Attract Poison Acid Armor
SPECIAL Fairy Dazzling Gleam Normal Recover
Fairy Misty Terrain Normal Entrainment
INSIGHT
Fairy Charm Normal Helping Hand

3
Height: Weight: Base Suggested Rank:
Dark Fling
0’08”/0.2m 0.7lbs/ 0.3kg HP: Starter
Cream Pokémon Abilities:
This Pokémon was born from sweet- Sweet Veil & Aroma Veil
smelling particles in the air, its body
EVOLUTIVE stage: First.
is made of cream, Finding one in EvolVES WITH ITEM: Berry & spin.
your kitchen means Good Fortune.
Give them berries and whip them
with a whisk so they can evolve. #868 #869

336
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #869 Alcremie Type: Fairy
Normal Tackle Fairy Aromatic Mist
STRENGTH
Fairy Decorate Normal Sweet Scent
DEXTERITY
Fairy Sweet Kiss Grass Aromatherapy
Fairy Draining Kiss Poison Acid Armor VITALITY
Normal Attract Normal Recover SPECIAL
Fairy Dazzling Gleam Normal Entrainment
INSIGHT
Fairy Misty Terrain Fire Mystical Fire

4
Height: Weight: Base Suggested Rank:
Normal Substitute Dark Fake Tears
1’00”/0.3m 1.1lbs/0.5kg HP: Beginner
Cream Pokémon Abilities:
There is a vast number of recipes Sweet Veil & Aroma Veil
to evolve an Alcremie, changing
EVOLUTIVE stage: Final.
their color and flavor, some are
sweet, some are sour but they are
all delicious. Cakes baked with its
help can be sold for a lot of money. #868 #869

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #077 Ponyta Type: Psychic
Normal Tackle Normal Growl
STRENGTH
Normal Tail Whip Psychic Confusion
DEXTERITY
Fairy Fairy Wind Psychic Agility
Psychic Psybeam Normal Take Down VITALITY
Psychic Heal Pulse Normal Stomp SPECIAL
Psychic Psychic Fairy Dazzling Gleam
INSIGHT
Psychic Healing Wish Psychic Ally Switch

3
Height: Weight: Base Suggested Rank:
Psychic Future Sight Normal Protect
2’07”/ 0.8m 52 lbs/ 24kg HP: Amateur
Unique Horn Pokémonn Abilities:
The old magical forests of Galar Run Away & Pastel Veil
made Ponytas adopt a mystic nature.
EVOLUTIVE stage: First.
Their miraculous horn can heal most EVOLUTION TIME: Medium.
wounds and sense the purity in your
heart, if you hold evil, you’ll never see
this Pokémon in the wild. #077 #078

#078 Rapidash Type: Psychic Fairy RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Growl
STRENGTH
Normal Tail Whip Psychic Confusion
DEXTERITY
Fairy Fairy Wind Psychic Agility
VITALITY Psychic Psycho Cut Normal Take Down
SPECIAL Psychic Psybeam Normal Stomp
Psychic Heal Pulse Fairy Dazzling Gleam
INSIGHT
Psychic Psychic Bug Mega Horn

4
Height: Weight: Base Suggested Rank:
Psychic Healing Wish Ground High Horsepower
5’07”/ 1.7m 176 lbs/ 80kg HP: Ace
Psychic Magic Room Flying Bounce
Unique Horn Pokémon Abilities:
Those with evil in their hearts will be Run Away & Pastel Veil
disdained by this proud and beautiful
EVOLUTIVE stage: Final.
Pokémon as it dashes on the air using
its psychic power. It is said that only
a true princess can mount a Galarian
Rapidash. #077 #078

#870 Falinks Type: Fight RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Protect
STRENGTH
Fight Rock Smash Normal Focus Energy
DEXTERITY
Normal Headbutt Fight Bulk Up
VITALITY Normal Endure Fight Reversal
SPECIAL Bug First Impression Fight No Retreat
Steel Iron Defense Fight Close Combat
INSIGHT
Bug Megahorn Fight Counter

5
Height: Weight: Base Suggested Rank:
Normal Swords Dance Steel Iron Head
9’10”/3m 136 lbs/ 62kg HP: Amateur
Poison Poison Jab
Formation Pokémon Abilities:
It is formed by six of them, five are Battle Armor & Defiant
troopers, and one is the brass. The
EVOLUTIVE stage: Final.
brass’s orders are absolute to the
others, they work as a perfect team
and can rearrange their formation
to better suit them in battle. #870

337
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #871 Pincurchin Type: Electric
Flying Peck Electric Thundershock
STRENGTH
Water Water Gun Electric Charge
DEXTERITY
Normal Fury Attack Electric Spark
Water Bubble Beam Normal Recover VITALITY
Ghost Curse Electric Electric Terrain SPECIAL
Poison Poison Jab Electric Zing Zap
INSIGHT
Normal Acupressure Electric Discharge

4
Height: Weight: Base Suggested Rank:
Dark Sucker Punch Poison Toxic Spikes
1’00”/0.3m 2 lbs/ 1kg HP: Amateur
Ground Spikes
Sea Urchin Pokémon Abilities:
This quiet pokémon feeds on sea Lightning Rod & Electric Surge
weed, using its teeth to scrape it off
EVOLUTIVE stage: Final.
rocks. It stores electricity in each of
its spines. Even if one gets broken
off, it willl continue to emit electricity
for a few more hours. #871

#872 Snom Type: Bug Ice RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Ice Powder Snow Bug Struggle Bug
STRENGTH
Psychic Rest Normal Snore
DEXTERITY
Bug Bug Bite
VITALITY
SPECIAL
INSIGHT

3
Height: Weight: Base Suggested Rank:
1’00”/0.3m 8 lbs/ 4kg HP: Starter
Worm Pokémon Abilities:
It spits out thread imbued with a Shield Dust & Ice Scales
frigid energy and uses it to tie its
EVOLUTIVE stage: First.
body to branches, disguising itself EvolVES WITH: Happiness 5.
as an icicle while it sleeps.
It feeds only of snow, if it melts it will
freeze it again to continue eating. #872 #873

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #873 Frosmoth Type: Bug Ice
Ice Powder Snow Bug Struggle Bug
STRENGTH
Ice Icy Wind Normal Helping Hand
DEXTERITY
Normal Attract Grass Stun Spore
Bug Infestation Ice Mist VITALITY
Flying Defog Flying Feather Dance SPECIAL
Ice Aurora Beam Ice Hail
INSIGHT
Bug Bug Buzz Ice Aurora Veil

4
Height: Weight: Base Suggested Rank:
Ice Blizzard Flying Tailwind
4’03”/1.3m 92.6lbs/42kg HP: Amateur
Rock Wide Guard Bug Quiver Dance
Frost Moth Pokémon Abilities:
Fairy Dazzling Gleam Psychic Mirror Coat It shows no mercy to any who Shield Dust & Ice Scales
Flying Hurricane desecrates its snowfields and
EVOLUTIVE stage: Final.
mountains. It will fly around on its icy
wings, causing a blizzard to chase
offenders away. It is very regal and
soft-mannered otherwise. #872 #873

#874 Stonjourner Type: Rock RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Rock Rock Throw Normal Block
STRENGTH
Normal Stomp Rock Rock Tomb
DEXTERITY
Psychic Gravity Rock Rock Polish
VITALITY Rock Stealth Rock Rock Rock Slide
SPECIAL Normal Body Slam Rock Wide Guard
Steel Heavy Slam Rock Stone Edge
INSIGHT
Normal Mega Kick Fire Heat Crash

6
Height: Weight: Base Suggested Rank:
Rock Ancient Power Ground Stomping Tantrum
8’02”/2.5m 1146lbs/ 520kg HP: Amateur
Big Rock Pokémon Abilities:
They spend almost all their lives Power Spot
immobile, looking as inconspicuous
EVOLUTIVE stage: Final.
rocks, but once a year they gather
out of nowhere and form up in a circle.
They stay in formation for a few days
and then disappear overnight. #874

338
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #875 Eiscue Type: Ice
Normal Tackle Ice Mist
STRENGTH
Ice Powder Snow Ice Icy Wind
DEXTERITY
Normal Weather Ball Normal Headbutt
Psychic Amnesia Ice Hail VITALITY
Ice Freeze Dry Ice Aurora Veil SPECIAL
Water Surf Ice Blizzard
INSIGHT
Rock Head Smash Water Aqua Ring

4
Height: Weight: Base Suggested Rank:
Normal Belly Drum
4’07”/1.4m 196.2lbs/89kg HP: Amateur
Penguin Pokémon Abilities:
This Pokémon keeps its head cool Ice Face
with ice. It fishes for its food by
EVOLUTIVE stage: Final.
dangling its single hair into the sea
to lure in prey. When they tire of
swimming they simply let their ice
hear be drifted away by the sea. #875

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #875 Eiscue Type: Ice
Normal Tackle Ice Mist
STRENGTH
Ice Powder Snow Ice Icy Wind
DEXTERITY
Normal Weather Ball Normal Headbutt
Psychic Amnesia Ice Hail VITALITY
Ice Freeze Dry Ice Aurora Veil SPECIAL
Water Surf Ice Blizzard
INSIGHT
Rock Head Smash Water Aqua Ring

4
Height: Weight: Base Suggested Rank:
Normal Belly Drum
4’07”/1.4m 196.2lbs/89kg HP: Amateur
Penguin Pokémon Abilities:
Eiscue “No-Ice” Form is actually its Ice Face
true Form. Without the ice to protect
EVOLUTIVE stage: Final.
it you can see its worried expression,
it’s actually quite endearing. It can
now move faster but you can see it
feels anxious. #875

#876 Indeedee Type: Psychic Normal RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Psychic Stored Power Normal Play Nice
STRENGTH
Normal Encore Normal Baton Pass
DEXTERITY
Fairy Disarming Voice Psychic Psybeam
VITALITY Normal Helping Hand Normal Follow Me
SPECIAL Normal After You Grass Aromatherapy
Psychic Calm Mind Psychic Psychic
INSIGHT
Psychic Power Split Psychic Guard Split

4
Height: Weight: Base Suggested Rank:
Normal Last Resort Psychic Healing Wish
2’11”/0.9m 61.7lbs/28kg HP: Starter
Psychic Psychic Terrain Normal Fake Out
Emotion Pokémon Abilities:
These intelligent Pokémon touch Inner Focus & Synchronize Ghost Shadow Ball Psychic Wonder Room
horns with each other to share
EVOLUTIVE stage: Final.
information between them. They
love to help and be of service to
people because they gather power
from feelings of grattitude. #876

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #877 Morpeko Type: Electric Dark
Electric Thundershock Normal Tail Whip
STRENGTH
Normal Leer Dark Power Trip
DEXTERITY
Normal Quick Attack Dark Flatter
Dark Bite Electric Spark VITALITY
Dark Torment Psychic Agility SPECIAL
Grass Bullet Seed Dark Crunch
INSIGHT
Electric Aura Wheel Normal Thrash

4
Height: Weight: Base Suggested Rank:
Normal Super Fang Electric Wild Charge
1’00”/0.3m 6 lbs/ 3kg HP: Beginner
Dragon Outrage
Two-Sided Pokémon Abilities:
It’s Full-Belly Mode is friendly and Hunger Switch
playful, it treasures food and treats.
EVOLUTIVE stage: Final.
But intense hunger drives it to
extremes of violence, and the
electricity in its cheek sacs turn into
a Dark-type energy. #877

339
Galar Pokédex

#878 Cufant Type: Steel RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Normal Growl
STRENGTH
Rock Rollout Fight Rock Smash
DEXTERITY
Ground Bulldoze Normal Stomp
VITALITY Ground Dig Steel Iron Defense
SPECIAL Normal Strength Steel Iron Head
Fairy Play Rough Ground High Horsepower
INSIGHT
Fight Superpower Rock Stealth Rock

3
Height: Weight: Base Suggested Rank:
Psychic Zen Headbutt Ground Fissure
3’11”/1.2m 220lbs/ 100kg HP: Beginner
Copperderm Pokémon Abilities:
If a job requires serious strength, this Sheer Force & Heavy Metal
Pokémon will excel at it. Its copper
EVOLUTIVE stage: First.
body tarnishes in the rain, turning Evolution Time: Medium.
a vibrant green color. Its trunk is
specially designed to dig the ground,
in the wild they uproot trees to eat. #878 #879

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #879 Copperajah Type: Steel
Normal Tackle Normal Growl
STRENGTH
Rock Rollout Fight Rock Smash
DEXTERITY
Ground Bulldoze Normal Stomp
Ground Dig Steel Iron Defense VITALITY
Normal Strength Steel Iron Head SPECIAL
Fairy Play Rough Ground High Horsepower
INSIGHT
Fight Superpower Steel Heavy Slam

6
Height: Weight: Base Suggested Rank:
Ground Fissure Grass Power Whip
9’10”/3m 2204lbs/ 1ton HP: Amateur
Dragon Outrage
Copperderm Pokémon Abilities:
They originally came from another Sheer Force & Heavy Metal
region long ago, worked together
EVOLUTIVE stage: Final.
with humans helping them pave
new roads and building cities. They
are usually calm and love spending
time with their families. #878 #879

#880 Dracozolt Type: Dragon Electric RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Electric Thundershock
STRENGTH
Electric Charge Flying Aerial Ace
DEXTERITY
Rock Ancient Power Flying Pluck
VITALITY Dragon Dragon Tail Normal Stomp
SPECIAL Normal Slam Electric Discharge
Electric Bolt Beak Dragon Dragon Pulse
INSIGHT
Dragon Dragon Rush Dragon Breaking Swipe

4
Height: Weight: Base Suggested Rank:
Electric Wild Charge Dragon Draco Meteor
5’11”/1.8m 418lbs/ 190kg HP: Ace
Fossil Pokémon Abilities:
A mix-up of DNA during the revival Volt Absorb & Hustle
process resulted in this. Its lower
EVOLUTIVE stage: Final.
body was an incredibly Strong
Pokémon that probably preyed on
the little one from the upper body.
Sometimes i1l t will try to run from itself. #880

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #881 Arctozolt Type: Electric Ice
Ice Powder Snow Electric Thundershock
STRENGTH
Electric Charge Normal Echoed Voice
DEXTERITY
Rock Ancient Power Flying Pluck
Ice Avalanche Ice Freeze-Dry VITALITY
Normal Slam Electric Discharge SPECIAL
Electric Bolt Beak Ice Icicle Crash
INSIGHT
Ice Blizzard Ice Hail

5
Height: Weight: Base Suggested Rank:
Electric Wild Charge Ground Stomping Tantrum 7’07”/2.3m 330 lbs/ 150kg HP: Ace
Fossil Pokémon Abilities:
This DNA hybrid has a hard time Bolt Absorb & Static
walking around. The bottom part
EVOLUTIVE stage: Final.
is from a Pokémon from an artic
region and the upper lived in warm
jungles. Poor thing is always shivering
and sneezing without control. #881

340
Galar Pokédex

#882 Dracovish Type: Dragon Water RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Normal Tackle Water Water Gun
STRENGTH
Normal Protect Dark Brutal Swing
DEXTERITY
Rock Ancient Power Dark Bite
VITALITY Dragon Dragon Breath Normal Stomp
SPECIAL Normal Super Fang Dark Crunch
Water Fishious Rend Dragon Dragon Pulse
INSIGHT
Dragon Dragon Rush Dragon Draco Meteor

5
Height: Weight: Base Suggested Rank:
Psychic Psychic Fangs Water Whirlpool
7’07”/2.3m 474lbs/215kg HP: Ace
Fossil Pokémon Abilities:
The DNA of two apex predators Water Absorb & Strong Jaw
combined. It can run at incredibly
EVOLUTIVE stage: Final.
high speeds and tear almost
anything with its sharp teeth. Sadly,
this Pokémon can only breathe
underwater and it’s a lousy swimmer. #882

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #883 Arctovish Type: Water Ice
Ice Powder Snow Water Water Gun
STRENGTH
Normal Protect Ice Icy Wind
DEXTERITY
Rock Ancient Power Dark Bite
Ice Aurora Veil Ice Freeze-Dry VITALITY
Normal Super Fang Dark Crunch SPECIAL
Water Fishious Rend Ice Icicle Crash
INSIGHT
Ice Blizzard Water Liquidation

4
Height: Weight: Base Suggested Rank:
Steel Iron Defense Psychic Psychic Fangs
6’07”/2m 385lbs/175kg HP: Ace
Fossil Pokémon Abilities:
This mix of DNA made a more stable Water Absorb & Ice Body
creature able to move, breathe and
EVOLUTIVE stage: Final.
resist cold weather, the only problem
is that its head is upside down. If it’s
not fed it cannot hunt on its own
and will die of hunger in a few days. #883

#884 Duraludon Type: Dragon Steel RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Steel Metal Claw Normal Leer
STRENGTH
Fight Rock Smash Dark Hone Claws
DEXTERITY
Steel Metal Sound Dragon Breaking Swipe
VITALITY Dragon Dragon Tail Steel Iron Defense
SPECIAL Normal Laser Focus Dragon Dragon Claw
Steel Flash Cannon Steel Metal Burst
INSIGHT
Normal Hyper Beam Dragon Draco Meteor

4
Height: Weight: Base Suggested Rank:
Steel Steel Beam Psychic Mirror Coat
5’11”/1.8m 88 lbs/ 40kg HP: Ace
Alloy Pokémon Abilities:
Its body resembles a shiny polished Light Metal & Heavy Metal
metal and it’s both lightweight and
EVOLUTIVE stage: Final.
strong. The only drawback is that it
rusts easily. It lives on dry climates
and deep inside caves because rain
and moisture make it cranky. #884

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #885 Dreepy Type: Dragon Ghost
Ghost Astonish Bug Infestation
STRENGTH
Normal Quick Attack Dark Bite
DEXTERITY
Normal Substitute Dragon Dragon Tail
Normal Double Team VITALITY
SPECIAL
INSIGHT

3
Height: Weight: Base Suggested Rank:
1’08”/0.5m 4 lbs/ 2kg HP: Starter
Lingering Pokémon Abilities:
After being reborn as a ghost, Clear Body & Infiltrator
Dreepy wanders the areas it used
EVOLUTIVE stage: First.
to inhabit back when it was alive in Evolution Time: Slow.
prehistoric seas. Alone they do not
pose much of a threat but if they
gather in packs you’ll be in trouble. #885 #886 #887
341
Galar Pokédex

#886 Drakloak Type: Dragon Ghost RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Ghost Astonish Bug Infestation
STRENGTH
Normal Quick Attack Dark Bite
DEXTERITY
Normal Lock-On Dark Assurance
VITALITY Ghost Hex Psychic Agility
SPECIAL Normal Double Hit Bug U-turn
Dragon Dragon Dance Dragon Dragon Pulse
INSIGHT
Ghost Phantom Force Normal Take Down

4
Height: Weight: Base Suggested Rank:
Dragon Dragon Rush Normal Double-Edge
4’07”/1.4m 24 lbs/ 11kg HP: Ace
Normal Last Resort Ghost Confuse Ray
Caretaker Pokémon Abilities:
It battles alongside Dreepy and Clear Body & Infiltrator Dark Sucker Punch Dragon Draco Meteor
dotes on them until they evolve.
EVOLUTIVE stage: Second.
Without a Dreepy to place on Evolution Time: Slow.
its head and care for, it gets so
uneasy it’ll try to substitute it with any
Pokémon it finds. #885 #886 #887

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #887 Dragapult Type: Dragon Ghost
Ghost Astonish Bug Infestation
STRENGTH
Normal Quick Attack Dark Bite
DEXTERITY
Normal Lock-On Dark Assurance
Ghost Hex Psychic Agility VITALITY
Normal Double Hit Bug U-turn SPECIAL
Dragon Dragon Dance Dragon Dragon Breath
INSIGHT
Dragon Dragon Darts Dark Sucker Punch

6
Height: Weight: Base Suggested Rank:
Ghost Phantom Force Normal Take Down
9’10”/3m 110.2lbs/50kg HP: Pro
Dragon Dragon Rush Normal Double-Edge
Stealth Pokémon Abilities:
Normal Last Resort Psychic Reflect When it isn’t battling, it keeps Clear Body & Infiltrator
Psychic Light Screen Dragon Draco Meteor Dreepy in the holes on its horns.
EVOLUTIVE stage: Final.
Once a fight starts, it launches the
Dreepy like supersonic missiles. The
smaller Pokémon appear happy to
be shot and will reload themselves. #885 #886 #887

#888 Zacian Type: Fairy RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Fight Sacred Sword Fight Quick Guard
STRENGTH
Steel Metal Claw Normal Howl
DEXTERITY
Normal Quick Attack Dark Bite
VITALITY Normal Slash Normal Swords Dance
SPECIAL Steel Iron Head Normal Laser Focus
Dark Crunch Fairy Moonblast
INSIGHT
Fight Close Combat Normal Giga Impact

5
Height: Weight: Base Suggested Rank:
Flying Air Slash Psychic Psycho Cut
9’02”/2.8m 242 lbs/ 110kg HP: Master
Grass Solar Blade
Pokédex has no Data Abilities:
Intrepid Sword
There is a legend of a heroine who
EVOLUTIVE stage: Unknown.
through sheer might weilded the
blade of heroes and vanquished a
great evil away.
#888

#888 Zacian Type: Fairy Steel RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Fight Sacred Sword Fight Quick Guard
STRENGTH
Steel Metal Claw Normal Howl
DEXTERITY
Normal Quick Attack Dark Bite
VITALITY Normal Slash Normal Swords Dance
SPECIAL Steel Iron Head Normal Laser Focus
Dark Crunch Fairy Moonblast
INSIGHT
Fight Close Combat Normal Giga Impact

5
Height: Weight: Base Suggested Rank:
Flying Air Slash Psychic Psycho Cut
9’02”/2.8m 242lbs/110kg HP: Master
Grass Solar Blade Steel Steel Beam
Pokédex has no data Abilities:
Intrepid Sword Steel Behemoth Blade
There is a legend about a mighty
EVOLUTIVE stage: Unknown.
sword able to cut down anything
with a single strike, it became known
as the Fairy King’s Sword, and it
inspired awe in friend and foe alike. #888

342
Galar Pokédex

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #889 Zamazenta Type: Fight
Steel Metal Burst Fight Wide Guard
STRENGTH
Steel Metal Claw Normal Howl
DEXTERITY
Normal Quick Attack Dark Bite
Normal Slash Normal Swords Dance VITALITY
Steel Iron Head Normal Laser Focus SPECIAL
Dark Crunch Fairy Moonblast
INSIGHT
Fight Close Combat Normal Giga Impact

5
Height: Weight: Base Suggested Rank:
Psychic Light Screen Psychic Reflect
9’06”/2.9m 463 lbs/ 210kg HP: Master
Normal Safeguard
Pokédex has no Data Abilities:
Dauntless Shield
There is a legend of a hero who
EVOLUTIVE stage: Unknown.
through sheer might weilded the
shiel of heroes to protect the
people from the greatest evil.
#889

RANK TYPE MOVE NAME RANK TYPE MOVE NAME #889 Zamazenta Type: Fight Steel
Steel Metal Burst Fight Wide Guard
STRENGTH
Steel Metal Claw Normal Howl
DEXTERITY
Normal Quick Attack Dark Bite
Normal Slash Normal Swords Dance VITALITY
Steel Iron Head Normal Laser Focus SPECIAL
Dark Crunch Fairy Moonblast
INSIGHT
Fight Close Combat Normal Giga Impact

5
Height: Weight: Base Suggested Rank:
Psychic Light Screen Psychic Reflect
9’06”/2.9m 463lbs/210kg HP: Master
Normal Safeguard Steel Steel Beam
Pokédex has no data Abilities:
Steel Behemoth Bash Dauntless Shield
There is a legend about a mighty
EVOLUTIVE stage: Unknown.
shield able to deflect any attack,
it became known as the Fighting
Master’s Shield, not even the largest
creatures could go through it. #889

#890 Eternatus Type: Dragon Poison RANK TYPE MOVE NAME RANK TYPE MOVE NAME
Poison Poison Tail Ghost Confuse Ray
STRENGTH
Dragon Dragon Tail Psychic Agility
DEXTERITY
Poison Toxic Poison Venoshock
VITALITY Dragon Dragon Dance Poison Cross Poison
SPECIAL Dragon Dragon Pulse Fire Flamethrower
Dragon Dynamax Cannon Psychic Cosmic Power
INSIGHT
Normal Recover Normal Hyper Beam

10
Height: Weight: Base Suggested Rank:
Dragon Eternabeam Psychic Light Screen
65’07”/ 20m 2094lbs/950kg HP: Master
Psychic Reflect Normal Protect
Pokédex has no data Abilities:
A large meteorite fell on the Galar Pressure
region 20, 000 years ago, ever
EVOLUTIVE stage: Unknown.
since this happened a power surge
has been causing Pokémon to
grow gigantic, this phenomenon is
happening more in recent years. #890

At least #890 or more to see!


Stay Tuned for New Pokémon Releases!

343
It’s more important to master the cards you’re holding
than to complain about the ones your opponents were
dealt.
Rules for Moves during Battle
-Grimsley
● Moves can only be used during the Pokémon’s
Turn and during a Clash.
Pokémon inhabit the vast majority of this world and they
protect themselves using wondrous powers. They are
● A Move can be used only ONCE each round.
able to call upon a certain kind of energy and shape it
(Clashing counts as using the Move)
to attack foes or weaken them; some Pokémon can even
use their powers to strengthen or heal themselves and
● Moves that use a Social Attribute (Cool, Cute,
others.
Tough, Smart, Beauty) for Accuracy can’t be
evaded or clashed.
These powers are known as Moves.
● Moves with “All Foes in Range” and “User
All Pokémon have a hidden greatness that lies dormant. and Allies in Range” affect a number of targets
Especially your companions. specified in your Rank. p. 30
In the wild, Pokémon will learn new Moves as they grow
in age or experience, however, a skilled Trainer will be
● Who’s hit by an Area Move is decided by the
able to bring out the max potential of any Pokémon.
Storyteller. You may hit your Allies!
Remember, your Pokémon are a reflection of you as a
Trainer, the Rank you are in will unlock more Moves for
your companions.

Just like Pokémon, there are 18 Types of Moves:


Reading a Move
Bug Dark Dragon Electric Fairy Fight All Moves are presented with graphical elements and
text. They are divided in 9 sections.
Fire Flying Ghost Grass Ground Ice
1 Name of the Move

Normal Poison Psychic Rock Steel Water
2 Power - Number of Dice added to the Damage Roll.
Each Type has a unique way of fighting and solving their
problems. The most powerful trainers find a Type that 3 Category Icon - Physical, Special or Support.
matches their way of thinking and facing challenges as 4 Type - See The Different Pokémon Types on p.42
a means to be in synch with their Pokémon and have an
easier time to bond with them.

5 Accuracy - Traits used to perform this Move.

All Move descriptions were written by the League and


6 Damage Pool - Attribute + Power + Modifiers.

explain their use in Battle. However, Moves are originally 7 Additional Info - Most Moves have unique effects.
used for survival and convenience; even attacking Moves.
Through these powers your Pokémon shapes its world 8 Effect Icons - They are a quick reference as to
and so should you, because Battle is just an aspect of what the Move does in battle.

what it means to be a Trainer. 9 Move Description - It will tell you what you need
to know about using this Move inside or outside
a Battle.
Basic Rules for Moves
Find creative uses for your Pokémon Moves.
● Pokémon may only learn moves from their
Rank or lower. Unless they Overank p. 73 POWER
Thunderbolt 1 2 3 3
● The limit to the amount of Moves a Pokémon Type: Electric 4
is able to learn is equal to its Insight Score + 2. Accuracy: Dexterity + Channel 5 8
Damage Pool: Special + 3 6
Added effect : Roll 1 Chance Dice to
● During a Training Session a Move can be Paralyze the foe. 7
replaced by another one the Pokémon is able
to learn.

● An Evolved Pokémon can’t learn a Move A Strong electric attack that shocks and harms the foe. It can
destroy most kinds of electric equipment. 9
exclusive to a previous stage, but it may keep
it if it got that Move before evolving.

346
Effect Icons Target
These Icons illustrate who’ll be affected by the Move.
There are many Icons in this Move Encyclopedia. They Green Target Icons are used for the User or its Allies:
are a quick reference to show what they target, their Red Target Icons are used for Foes:
accuracy, and most importantly, their effects.
Most Moves Icons are self-explainatory and useful. User One Ally User & All Allies in Range

Category Icon

Physical Special Support Foe Random Foe All Foes in Range


Physical Moves are resisted with Defense. They are close Area Battlefield*
range attacks. Some can be long range, labeled as Ranged.
Special Moves are resisted with Special Defense. They
are always long range.
Support Moves don’t deal any direct Damage. *Moves targeted at the Battlefield
can’t be evaded/clashed.
Chance Dice
The probability at which a Move’s Effect is activated. Increase/Reduce Box
The number marked on the Icon is the amount of Chance The Move will Increase or Decrease the noted Trait.
Dice you will Roll. Arrow Up means the Attribute is Increased.
Arrow Down means the Attribute is Decreased.
Blue Icons will modify the User’s Traits.
Strength Strength
At least one Chance Dice must come up as , if it
does, the Effect will be triggered. Sometimes a Chance X X
Dice Icon will be inside a Status Ailment Box to show the Red Icons will modify the Foe’s Traits.
chance to inflict that Ailment, here’s an example: Accuracy Accuracy

X X
“X” represents a number, it will tell you how many points
will be modified, Sometimes they are accompanied by a
Is Never Affected/Is Always Affected Chance Dice placed to their left:
Defense

When an effect has this Icon, the target of that effect 1


will never be affected. For more info, see p.52

Modified Damage
When an effect has this Icon, the target of that effect Some Moves and Abilities deal damage and allow to resist
will always be affected. damage in a different way.
These Icons will be inside a Box with an effect. Here’s an Damage
example: Add the noted number of dice to
X
the Damage Pool.
Always Flinches Damage

-X Reduce the noted number of Damage.

Never Flinches Damage

X Inflict the noted number of Damage

Reduced Accuracy
Accuracy

X
Pay Attention to the Effects of
Reduce the noted number of successes from the Move’s
your Moves.
Accuracy Roll.
They will be the key for victory if
For more info, see p.51
you learn to combine them.

347
Block Rampage

The target can’t escape and can’t be switched back. The User may use this Move up to 3 times without
interruption, even during the same Round. It cannot
Charge Evade or perform another Move. After the Rampage is
over, the user will be Confused.

Recoil
The User spends one action charging the Move.
The Move is rolled with another action on its next turn.

Fist Based The user will be hurt by its own Move. Roll damage
normally against the foe, then roll again each success
you scored as damage to the User ignoring its defenses.

The Move requires hands or fists. Shield


Heal

If the Pokemon performs another Shield Move during the


next Round, that Move’s Accuracy Roll is reduced by 2
The Move can Heal HP. Sometimes it’s a fixed number:
successes. For more info, see p.54
Heal Heal

X X Sound Based
Heaing Moves cost 1 Will Point to activate.
For more info, see p.54

High Crit These Moves bypass Substitute, Light Screen, Reflect,


and Cover.

Status Condition Box


Score a Critical Hit with 1 success less than required.
For more info, see p.52

Lethal

The Move inflicts a Status Ailment.


The Move inflicts Lethal Damage. For more Info, see p.53 Each Status Ailment is described on detail on p.57

Must Recharge Succesive Actions


Double Action (2 Attacks) Succesive Action (5 Attacks)

After hitting with this Move, the User must rest with its
first Action on the next Round. The Move allows you to perform Multiple Actions in
succession before the foe can act. More info, see p.55
Never Fail
Switcher Move

This Move cannot be Evaded, but can be Clashed.


Only one Switcher Move may be used per round.
Priority/ Low Priority Switch a Pokémon in the battlefield for one of its allies
Priority still on their Pokeball.
X The Move ignores Initiative Order and
acts right away. Weather
Priority The Move changes the weather to:
The Move takes effect at the End of the
X Round, even if it’s used at the beginning.
For more info, see p. 53
For more info, see p. 55
348
POWER
Defend Order
Bug
-
Type: Bug
aCCURACY: Tough + Nature
Damage Pool: -
Added effect : User Increases its
Defense and Sp. Defense.
Super Effective against: Defense Sp. Def

Dark Grass Psychic 1 1


A swarm of bugs flies around the user, creating a barrier
It’s Not Very Effective against: to protect this Pokémon from damage.

Fairy Fight Fire Flying Ghost Steel


POWER
Fell Stinger 1
Bug Moves add a sting to all your attacks. They rely on
Type: Bug
quick, low-power strikes with added effects and swarm aCCURACY: Dexterity + Brawl
tactics. Some Moves can call more Bug Pokémon to Damage Pool: Strength + 1
Added effect : If the foe faints due
prevent the foe from escaping or to help you on your to damage from this attack, Increase the
Strength
actions. user’s Strength.
Bug Moves don’t try to play it safe, they usually go all-out 2
offensive or don’t go at all. If you think these Pokémon
just want to bug you, take a good look, they may have a The Pokémon stings the target , if the foe is too weakened to
lot of friends. move, bsorbs part of its power.

POWER POWER
Attack Order 3 First Impression 3
Type: Bug Type: Bug
aCCURACY:Tough + Nature Accuracy: Strength + Intimidate
Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added effect : High Critical. Ranged. Added Effect : Priority. This move will
only work on the First Round the Pokémon
Priority
is out in battle. From the second round on,
it will fail automatically 2
The user calls upon her swarm and heeds them to charge The Pokémon makes a dramatic entrance to the battlefield,
against you. No matter where you run, they will surround you. taking the foe by surprise as to who its opponent really is.
Hope you are not allergic to bees.

POWER POWER
Bug Bite 2 Fury Cutter 1
Type: Bug Type: Bug
aCCURACY: Dexterity + Brawl aCCURACY:Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : If the Target Pokémon Added effect : Successive Actions.
is holding a berry, the user eats it and
gains its effects.

oe The Pokemon mak laws or scythes to land as


will eat it in an instant. It may try to eat almost anything. many

POWER POWER
Bug Buzz 3 Heal Order -
Type: Bug Type: Bug
aCCURACY: Special + +Perform
Dexterity Fight + Canalize aCCURACY:Tough + Nature
Damage Pool: Special + 3 Damage Pool: -
Added effect : Sound Based. Roll 1 Added effect : Basic Heal.
Chance Dice to reduce foe’s Sp. Defense.
Sp. Def

1
The Po The Pokémon commands its swarm to bring some healing
sound waves that harm and affect the target. honey.

349
POWER POWER
Infestation 1 Pollen Puff 3
Type: Bug
aCCURACY: Dexterity + Channel e
Type: Bug
Accuracy: Special + Channel 1
Damage Pool: Special + 1 Damage Pool: Special + 3
Added effect : Blocks. Roll 2 Dice of Added Effect : When this move is used
Damage against the foe at the end of against an ally, it will heal 1 HP instead of
Heal
each Round. Lasts 4 Rounds. dealing damage.*
1
The Pokémon summons a huge swarm of bugs to prevent the The Pokémon creates a puff of pollen that explodes on the
foe from escaping. Sometimes the swarm may take a hit to foe’s face and gives them a terrible allergy. When consumed
the foe. The call extends for hundreds of yards. these puffs are sweet and very nutritious.

POWER POWER
Leech Life 3 Powder -
Type: Bug Type: Bug
aCCURACY: Dexterity + Brawl Accuracy: Insight + Nature
Damage Pool: Strength + 1 Damage Pool: -
Added effect : The user restores HP Added Effect : Add 3 Extra Dice to the
equal to half the damage dealt, rounded Damage Pool of the next Fire-Type Attack that
down. hits the Target.

The user attacks a vital spot and sucks away the vitality of its The foe is fully covered with a flammable powder, a source of
foe. fire might ignite it with explosive results.

POWER POWER
Lunge 3 Quiver Dance -
Type: Bug Type: Bug
Dexterity
Accuracy:Dexterity + Brawl Hit Pool: Beauty + Perform
Damage Pool: Strength + 3
Added Effect : Reduce foe’s Strength.
Damage Pool: -
Added effect : Increases Dexterity,
1
Special and Sp. Defense.
Strength Special Sp. Def
1 1 1
The User charges against the foe at full force, not just to A mystical and beautiful dance that boosts a Pokémon’s
knock it down but to restrain it with it’s many limbs. dexterity and focus.

POWER POWER
Megahorn 5 Rage Powder -
Type: Bug Type: Bug
aCCURACY:Strength + Brawl aCCURACY: Insight + Intimidate
Damage Pool: Strength + 5 Damage Pool: -
Added effect : Lethal Damage. Added effect : During this Round, all
damaging moves from any foe must
Accuracy Priority
target the User.
2 2
The Po oe and The Pokemon releases an irritating powder that annoys and
deal massive damage. enrages foes into attacking.

POWER POWER
Pin Missile 1 Signal Beam 3
Type: Bug Type: Bug
aCCURACY:Dexterity + Brawl aCCURACY: Special + Channel
Damage Pool: Strength + 1 Damage Pool: Special + 3
Added effect : Ranged. Successive Added effect : Roll 1 Chance Dice to
Actions. Confuse the foe.

The Pokemon show oe with stings or spikes that The user emits an intense light that harms the foes and may
pierce like needles. leave them dazed like moths.

350
POWER
Silver Wind 2 Struggle Bug
POWER
1
Type: Bug Strength Dexterity Type: Bug
aCCURACY: Dexterity + Channel
1 1
Accuracy: Dexterity + Channel
Damage Pool: Special + 2 Damage Pool: Special + 1
Added effect : Roll 1 Chance Dice to Added Effect : Reduce the Foe’s
Increase User’s Strength, Dexterity, Special.
Special Defense Sp. Def Special
Special, Defense and Sp. Defense.
1 1 1 1
The Pokemon blows a beautiful silver colored wind that harms The Pokemon la ys on its bac k and struggles with the foe,
the foe, the performance may give the user a big confidence distrupting the foe's concentration.
boost.

POWER POWER
Spider Web - Tail Glow -
Type: Bug Type: Bug
aCCURACY: Insight + Stealth aCCURACY:Insight + Nature e
Damage Pool: - Damage Pool: -
Added effect : Blocks. Added effect : Increase the User’s
Special.
Special

3
The User quietly releases a web on the field. All foes will be The User emits a strong light. This Pokémon will stare at its
trapped. brightness to enter a trance.

POWER POWER
Steamroller 2 Twineedle 1
Type: Bug Type: Bug
aCCURACY: Dexterity + Brawl aCCURACY: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 1
Added effect : Roll 3 Chance Dice to Added effect : Double action.
Flinch the foe. Ranged. Roll 2 Chance Dice to Poison
the foe per hit. Ranged.

The user curls up and rolls at full speed to strike the foe. It may The Pokémon stabs the foe with its sting , claws or spikes
leave the target swatted on the ground. infused with poison.

POWER POWER
Sticky Web - U-Turn 3
Type: Bug Type: Bug
aCCURACY: Insight + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : Entry Hazard. Foe Added Effect : The user switches out
Pokémon that enter the battlefield get a after dealing damage. the replacement
Dexterity Reduction. Pokemon with the
Dexterity Pokémon arrives ready to fight. Roll its
Levitate ability and Flying Type Pokemon
are immune to this effect.
1 initiative. Switcher Move.

The Pokémon quickly covers the arena with a sticky web, The user strikes its foe, then quickly goes back to safety while
newly arrived Foes will have trouble moving with ease. another party Pokémon takes its place.

POWER POWER
String Shot - X-Scissor 3
Type: Bug Type: Bug
Accuracy:Insight + Nature aCCURACY: Strength + Brawl
Damage Pool: - Damage Pool: Strength +3
Added Effect : Target All Foes in Added effect : -
Range. Reduce the Dexterity of those
affected. Dexterity

1
The user shoots a silk string that ties and limits the movement The Po laws as if they were a pair
of its foe. of scissors to cut through the foe.

351
POWER
Bite
Dark
2
Type: Dark
aCCURACY: Dexterity + Brawl
Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Flinch the foe.
Super Effective against:
Ghost Psychic
The User lands a vicious bite that may leave an ugly bruise.
It’s Not Very Effective against:
Dark Fairy Fight
POWER

Dark Types prey on the weak. They rely on hindering the


Brutal Swing 2
foe and fighting dirty. These Moves use tricks, lies and Dark
All
Type:
Accuracy: Dexterity + Brawl
negative feelings. Dark Pokémon are vicious and their Damage Pool: Strength + 2
Moves very dangerous. They love it, sometimes being Added Effect : Lethal. Target All
foes in Range.
nasty is way more fun.

Dark Types always try to Battle while putting the foes


at a complete disadvantage. Never underestimate the The Pokémon starts attacking at full force with its claws,
power of proper planning. anyone unfortunate enough to be on its path will end up
severely wounded.

POWER POWER
Assurance 2* Crunch 3
Type: Dark Type: Dark
aCCURACY: aCCURACY: Dexterity + Brawl
Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added effect : If the User has already Added effect : Lethal. Roll 1 Chance
received damage from the target this Dice to reduce foe’s Defense.
Round, Add 2 Extra Dice to the Damage Defense
Pool.
1
The user retaliates against the foe, the rush of adrenaline The Pokemon uses its fangs to viciously tear whatever it is
allows it to hit harder. biting.

POWER POWER
Baddy Bad 3 Dark Pulse 3
Type: Dark Type: Dark
Accuracy: Dexterity + Channel aCCURACY: Insight + Channel e
Damage Pool: Special + 3 Damage Pool: Special + 3
Added Effect : If successful, for the Added effect : Targets random foe.
next 4 Rounds the User and Allies will Roll 2 Chance Dice to Flinch the foe.
receive 1 less damage from Physical
Attacks. This effect does not stack.
If the user of this Move is at its Final
Stage of Evolution, this move fails.
The Pokémon acts like a thug and channels its own dark aura The Pokemon sends a wave of dark feelings that affect those
as protection for itself and its allies. who are most vulnerable, hurting the foe and leaving it unable
to act.

POWER POWER
Beat Up 2* Dark Void -
Type: Dark Dark
All
Type:
Accuracy
aCCURACY: Dexterity + Brawl Accuracy: Insight + Channel
Damage Pool: Strength + 2
Added effect : If the attack is
Damage Pool: -
Added Effect : All Foes in Range
3
successful, add 2 Dice of Damage have the Sleep condition.
for every ally Pokémon that spends an
action to help the user perform this
move, up to 3 allies may join. *

The user calls other Pokemon to aid it in battle, together they A portal opens and transports all foes to a world of darkness,
give a beating to the foe. inside they can’t see or feel anything, it’s like they are trapped
in an eternal slumber.

352
POWER POWER
Darkest Lariat 3 Flatter -
Type: Dark Type: Dark
Accuracy: Dexterity + Brawl Accuracy: Cool + Allure
Damage Pool: Strength + 3 Damage Pool: -
Added Effect : Ignore the foe’s Added Effect : Increase the Foe’s
Attribute Increases that would Special. Confuse the Foe.
decrease this Move’s damage. Special

1
The User swings both of its arms against the target, there’s The User starts flattering and admiring its opponent, it sure
no armor thick enough to stop the strike. makes it feel good about itself but why?

POWER POWER
Embargo - Fling 1*
Type: Dark Type: Dark
aCCURACY: Tough + Intimidate aCCURACY: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added effect : The target cannot use Added effect : Ranged. Add up to 4
its held item, nor its trainer can use items Dice to the Damage Pool, depending on
on it. the held item thrown. See P. 432 for more info.

The User quickly takes out the held item of a Pokemon. It also The user takes its held item and throws it at the opponent.
empties the bag of the trainer and forces everyone to stay You may get it back after the fight.
away from their own properties. Evil doers master this Move.

POWER
Fake Tears - Foul Play 3
Type: Dark Type: Dark
aCCURACY:Cute + Perform aCCURACY: Dexterity + Brawl
Damage Pool: - Damage Pool: Foe’s Strength +3
Added effect : Reduce the foe’s Sp. Added effect : S.T.A.B. of the user and
Defense. Strength of the foe apply for this move’s
Sp. Def damage.

2
The user stops battling and feigns to be crying, disrupting the The user feints attacks then tricks the foe who ends up hurting
foe's mood to battle and making it lower its guard. itself.

POWER POWER
False Surrender 3 Hone Claws -
Type: Dark Type: Dark
Accuracy:Insight + Allure aCCURACY: Insight + Nature
Damage Pool: Strength + 3 Damage Pool: -
Added Effect : Never Fails. Added effect : Increase the User’s
Strength and Accuracy.
Strength Accuracy

1 1
The Pokémon bows in defeat, begging for forgiveness, then The Pokémon sharpens its claws to perform more precise
backstabs its guillible foe. attacks.

POWER POWER
Feint Attack 2 Hyperspace Fury 4
Type: Dark Type: Dark
aCCURACY:Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 4
Added effect : Never Fail. Added Effect : Never Fails. Ignores
the effect of any Shield Move the Foe
might have used. Defense

1
Reduce the user’s Defense.

The Pokémon approaches the foe disarmingly then attacks The Pokémon opens portals to attack with each one of its
suddenly without giving any time to react. arms, bypassing all defenses and making it impossible to
escape, however, the user’s defense also gets neglected.

353
POWER POWER
Jaw Lock 3 Night Slash 3
Type: Dark Type: Dark
Accuracy: Strength + Brawl aCCURACY: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added Effect : Both User and Added effect : Lethal. High Critical.
Target are Blocked.

The User will capture its foe in a crushing jaw grip. It won’t let The user quickly slashes through the target as soon as it gets
go no matter hoy much you try to separate them. The only the chance. The intent to end the target’s life is frightening.
way it will release its victim it’s by fainting.

POWER POWER
Knock Off 2 Obstruct -
Type: Dark Type: Dark Defense
aCCURACY: Dexterity + Brawl Accuracy: Dexterity + Intimidate
Damage Pool: Strength + 2
Added effect : The target Pokémon
Damage Pool: -
Added Effect : Priority. Shield Move.
2
loses its held item. * If the Foe used a Non-Ranged Physical
Move against the user, Reduce the Foe’s Priority
Defense.
4
The Pokémon makes a quick tackle that knocks off anything In a reckless action, the User charges against the foe to stop
the foe was holding. its momentum and block its incoming attack. Being so close
allows the User to reach for weak spots.

POWER R
POWER
Memento - Parting Shot -
Type: Dark Strength Dexterity Type: Dark
aCCURACY: Will + Channel Accuracy: Tough + Intimidate
Damage Pool: -
Added effect : The user faints.
2 2 Damage Pool: -
Added Effect : Reduce Foe’s Strength
Reduce foe’s Strength, Dexterity, and Special. The user switches out. The
Special, Defense and Sp. Defense. Special Defense Sp. Def new Pokémon arrives ready to fight. Roll Strength Special
2 2 2 its Initiative. Switcher Move.
1 1
The User unleashes all its remaining power to send a wave of The User threatens the foe, leaving it too scared to pursuit the
hopeless thoughts to haunt the foe's mind and soul. The target user or overwhelm the ally that just switched in the battlefield.
will be left in grief.

POWER POWER
Nasty Plot - Payback 2*
Type: Dark Type: Dark
aCCURACY:Clever + Alert aCCURACY: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : Increase the user’s Added effect : Add 2 Extra Dice to
Special. the Damage Pool if the target already
Special damaged you this Round.
2
The Pokémon starts plotting on how to defeat the enemy. The Pokémon tackles the target with hatred and vengeance.
Its evil laugh reveals the bad intentions.

POWER POWER
Night Daze 3 Power Trip 1
Type: Dark Type: Dark
aCCURACY: Dexterity + Channel e Accuracy: Dexterity + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 1*
Added effect : Roll 4 Chance Dice to Added Effect : Add 1 Dice to the
Reduce foe’s Accuracy. Accuracy Damage Pool of this Move for every
Attribute increase the user has. Up to 7
1 Dice may be added this way. (ie. The user
has 2 increased points on Defense, add 2
Damage dice)
The user forms a pitch black wave that hurts the foe. This In the heat of the battle, the Pokémon gets carried away,
darkness may remain obstructing the target’s vision. relishing on its own power.

354
POWER POWER
Punishment 1* Sucker Punch 3
Type: Dark Type: Dark
aCCURACY: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 3
Added effect : Add up to 7 Dice to Added Effect: This move can only be
the Damage Pool for every Increased used after the Target rolls a damaging
Attribute the foe has. (i.e Foe has 1 move. Priority
Increased dice in Dexterity & Strength
That equals +2 Dice on the Damage Pool 1
of this attack).
User Takes advantage of its foe's strengths to use them While the foe is preparing its attack, the user takes advantage
against it. and strikes.

POWER POWER
Pursuit 2* Switcheroo -
Type: Dark Type: Dark
aCCURACY: Dexterity + Brawl aCCURACY: Insight + Stealth
Damage Pool: Strength + 2 Damage Pool: -
Added effect : If the foe is Switching Added effect : User and Foe switch
Out or escaping, Add 2 Dice to the their Held Item. If only one Pokémon is
Damage Pool and add Priority to this Priority holding an item it gives it away.
move.
1
The Pokémon chases the foe to deliver a final blow before it The user quickly switches the held items before the foe can
escapes. realize what happened.

POWER
Quash
POWER
- Taunt -
Type: Dark Type: Dark
aCCURACY: Tough + Intimidate
aCCURACY: Tough + Intimidate
Damage Pool: - Damage Pool: -
Added effect : For the rest of the Added effect : The target Pokémon

scene, the target will go last in the order can only perform Damaging Moves and
of Initiative. Evasion actions for the next 4 Rounds.

The user represses the foe with intimidation so it has to The user mocks and teases the target to make it attack in a
think twice before acting. raging fury.

POWER
Snarl
POWE
POWER
2 Thief 2
Type: Dark Type: Dark
aCCURACY: Dexterity + Brawl
aCCURACY: Insight + Perform
Damage Pool: Strength + 2
Damage Pool: Special +2
Added effect : The user steals the
Added effect : Sound Based. Reduce
the foe’s Special. foe's Held Item.
Special

1
The Pokémon viciously snarls showing its teeth. Its menacing The Pokémon strikes its foe and takes the opportunity to steal
look will make the foe cower in fear. whatever the target was holding.

POWER POWER
Snatch - Throat Chop 3
Type: Dark Type: Dark
aCCURACY: Clever + Stealth Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : Erase any Increase or Added Effect : The target cannot
Decrease on the foe’s Traits, and place use any “Sound Based” Move for the
them on the User instead. rest of the scene.

The user analyzes the advantages of the foe then makes A heinous attack to a Pokémon’s throat that will leave them
them their own. unable to make a sound for hours.

355
POWER POWER
Topsy-Turvy - Clanging Scales 4
Type: Dark
aCCURACY: Tough + Intimidate e
Type: Dragon
Accuracy: Dexterity + Perform All
Damage Pool: - Damage Pool: Special + 4
Added effect : Any Decreases on the Added Effect : Sound Based.
foe’s Attributes become Increases and Target all Foes in Range. Reduce
visce versa. User’s Defense. Defense

1
The user changes the nature of its target, bad things become The Pokémon rattles the scales of its armor creating a
good and good things become bad. frightening noise in the area. Some of its scales fall off as a
result, leaving some areas exposed.

POWER
Torment - Clangorous Soul
POWER
-
Type: Dark Type: Dragon
aCCURACY: Tough + Intimidate Strength Dexterity
Accuracy: Tough + Perform
Damage Pool: -
Added effect : The target cannot use
Damage Pool: -
Added Effect: User deals Damage
1 1
the same Moves it used during the last to itself equal to Half of its total HP
Round. Lasts 4 Rounds rounded down. Special Defense Sp. Def
Increase User’s Strength, Dexterity,
Special, Defense and Sp. Defense. 1 1 1
The user torments and enrages the foe, making it unable to The Pokémon shakes its scales around, to sharpen, shed, and
keep using its strategy. rearrange them. It’s a bit rough, but in the end the Pokémon
feels more focused for battle.

POWER
Core Enforcer
Dragon
4
Type: Dragon
Accuracy: Special + Channel
Damage Pool: Special + 4
Added Effect : If successful and the target
of this Move has already inflicted damage this
Super Effective against: Round, remove the Foe’s Ability for the rest of the
Scene. (Battle Bond, Comatose, Disguise, Multitype,
Dragon Power Construct, RKS System, Schooling, Stance
Change & Shields Down are exceptions)
It’s Not Very Effective against: Zygarde shoots a beam that fractures the target to its core,
rendering it unable to sustain even the most basic of its traits.
Steel
No effect against: POWER

Fairy
Draco Meteor 6
Type: Dragon Accuracy
Accuracy: Special + Channel e
Dragon Types are ferocious and fearsome. They rely on
high-power attacks to quickly dispatch the foe. Dragon
Damage Pool: Special + 6
Added effect : Lethal. Reduce user’s
1
Special.
Pokémon are eager to fight, easily angered and don’t Special
show mercy nor respect towards anyone.
They wish to defeat strong opponents, take over large
2
lands, and covet anything they find precious. The Pokémon calls a comet that falls from the sky to deal a
Their attacks are very powerful and devastating. brutal amount of damage. eat demands a lot from the
user.

POWER POWER
Breaking Swipe 2 Dragon Breath 2
Type: Dragon Type: Dragon
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel e
Damage Pool: Strength + 2 Damage Pool: Special + 2
Added Effect : All Foes in Range. Added effect : Roll 3 Chance Dice to
Reduce the Strength of those affected. Paralyze the foe.
Strength

1
The Pokémon will use its tail to make a long swipe at its foes. The user lets out a mystical green breath that hinders the
A few cracks are heard, and the foes will limp afterwards. movement of anyone it touches.

356
POWER POWER
Dragon Claw 3 Dragon Rage -
Type: Dragon Type: Dragon
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 3 Damage Pool: 2 Automatic Damage
Added effect : - Added effect : Set damage.

Damage

2
The Pokemon uses its strong claws to deliver a fierce tearing A dual colored flame that always leaves the same burn marks
bl on everything it touches.

POWER POWER
Dragon Dance - Dragon Rush 4
Type: Dragon Type: Dragon
Accuracy: Tough + Perform Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 4
Added effect : Increase the User’s Added effect : Roll 2 Chance Dice to
Strength and Dexterity. Flinch the foe.
Strength Dexterity Accuracy

1 1 2
The user performs a vigourous and mystical dance that boosts The user charges rapidly against the foe. The strike may leave
the fighting spirit and reflexes. the target gasping for air.

POWER POWER
Dragon Darts 2 Dragon Tail 2
Type: Dragon Type: Dragon
Accuracy: Dexterity + Channel Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added Effect: Ranged. Double Action. Added effect : Low Priority.
The target is hit and knocked back to its
trainer, stunned. Forcing the trainer to Accuracy Priority
send another Pokémon. In the wild the
target is sent away. Switcher Move. 1 1
The Pokémon’s head is a nest for its less evolved forms, the This powerful tail strike can knockback anyone up to 100 feet
younglings will sometimes be used as projectiles. away!

POWER POWER
Dragon Hammer 3 Dual Chop 2
Type: Dragon Type: Dragon
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added Effect : - Added effect : Double Action.

Accuracy

1
The Pokémon swings its body as a hammer and leaves the The Pokémon strikes the foe with two brutal blows.
foe nailed to the cracked ground.

POWER POWER
Dragon Pulse 3 Dynamax Cannon 4*
Type: Dragon Type: Dragon
Accuracy: Dexterity + Channel Accuracy: Special + Channel
Damage Pool: Special + 3 Damage Pool: Special + 4*
Added effect : - Added Effect : If the Foe is under
the effects of Dynamax, This Move
becomes Lethal and you add 4 Extra
Dice to the Damage Pool. f

The user opens its mouth and sends a powerful wave of The Pokémon shoots a heavy projectile, if the foe is
energy. under the effects of the Dynamax phenomenon all the
energy will concentrated and explode on the Target.

357
POWER
Eternabeam
Electric
7
Type: Dragon Accuracy
Accuracy: Special + Channel
Damage Pool: Special + 7
Added Effect : Lethal.
1
Must Recharge
Super Effective against:
Flying Water
The Pokémon shoots an incredibly powerful beam towards It’s Not Very Effective against:
the sky. The energy released might keep traveling through
space thousands of years later. Dragon Electric Grass

POWER
No effect against:
Outrage 5 Ground
Type: Dragon
Accuracy: Strength + Brawl
Damage Pool: Strength + 5
Electric Type is rather common in big cities.
Added effect : Rampage. Targets They feel attracted to power and technology as a means
random foe.
to increase their own electric charge.
Electric Moves will root the foe in place with Paralysis.
They can discharge their electricity with huge area
The user awakens their primal instinct as a dragon and attacks or affect the room’s ions, electric currents
unleashes its uncontrollable fury, destroying everything in its and magnetic fields. They are also able to charge their
path. After that, the Pokémon is left disoriented and confused. energy to release more powerful attacks.

POWER POWER
Roar of Time 6 Aura Wheel 4
Type: Dragon Type: Electric
Accuracy
Accuracy: Special + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 6
Added Effect : Lethal. If successful,
1 Damage Pool: Strength + 4
Added Effect: If successful,
the target can’t have any action until next Increase user’s Dexterity.
Round. If the user is in “Hangry” Form this Dexterity
Move is considered to be Dark-Type.
1
Through a terrifying roar, Dialga bounds the forces of time on The Pokémon happily runs into a wheel made of electricity
a single area, the unfortunate target will be trapped in a time that strikes the foe. If the user is feeling hungry the wheel’s
warp, growing old in a matter of seconds. energy is replaced by a dark aura.

POWER POWER
Spacial Rend 4 Bolt Beak 2*
Type: Dragon Type: Electric
Accuracy: Special + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 4 Damage Pool: Strength + 2*
Added Effect : Lethal. High Critical. Added Effect : If the Target hasn’t
had a Turn this Round, add 2 Extra Dice
to the Damage pool.

With a flicker of its claws, Palkia defragments the space The Pokémon charges with its beak and pecks its foe, if the
around its foe. Those who survive rarely do preserve their foe is not fast it will be zapped a jolt of electricity.
original shape.

POWER POWER
Twister 2 Bolt Strike 6
Type: Dragon Type: Electric
Accuracy: Dexterity + Channel Accuracy: Strength + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 6
Added effect : Roll 2 Chance Dice to Added Effect : Roll 2 Chance Dice
Flinch the fo es. to Paralyze the foe.
Accuracy

2
The Pokemon lets out a spiral current that surrounds the foes. Zekrom delivers a powerful tackle while discharging lightning
They can’t move until they free themselves from this terrible through its body. The foe is rendered unable to move, either
whirlwind. by the strike of the electricity.

358
POWER POWER
Buzzy Buzz 3 Electric Terrain -
Type: Electric Type: Electric
Accuracy: Dexterity + Channel Accuracy: Insight + Nature
Damage Pool: Special + 3 Damage Pool: -
Added Effect : Paralize the foe. Added effect : For the Next 4 Rounds
If the user of this Move is at its Final all Electric Attacks will deal 1 Extra Dice of
Stage of Evolution, this move fails. Damage.
Anyone on the ground will be cured
from “Sleep” Status.

The Pokémon releases a jolt of static electricity from its fur, The user electrifies the terrain, making it impossible to get a
that makes a cute zapping sound. It’s all fun and games until good night's sleep on it.
somebody gets paralyzed.

POWER POWER
Charge - Electrify -
Type: Electric Type: Electric
Accuracy: Insight + Nature Accuracy: Insight + Nature
Damage Pool: - Damage Pool: -
Added effect : Add 2 Dice to the Added effect : The Damage from the
Damage Pool to the next Electric next attack made by the target will be
Damaging move the user performs. Electric Type.

The user concentrates all the electricity in its body to be The user hurls an electric projectile to the target, the foe is
released. charged with electricity until it is released by the foe’s next
attack.

POWER POWER
Charge Beam 2 Electro Ball 2*
Type: Electric Type: Electric
Accuracy
Accuracy: Dexterity + Channel e Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
1 Damage Pool: Special + 2*
Added Effect : Add 1 Extra Dice to
Increase the User’s Special. the Damage Pool of the user for every
Special Point on Dexterity it has that surpases

1 the Foe’s. Up to 4 Dice might be added


this way.

The Pokémon let s out an electric beam then uses the The Pokémon creates a small electricity orb that is hurled at
remaining charge to boost its power. the target. If the user is faster, the impact will be bigger.

POWER POWER
Discharge 3 Electroweb 2
Type: Electric Type: Electric
Accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 3 Damage Pool: Special + 2
Added effect : Area Attack. Roll 3 Added effect : All f
Chance Dice to Paralize those affected. Reduce Dexterity of those affected.
Dexterity

1
The user releases its stored electricity in all directions. Shoots an electrified web at all foes to restrict their
movement. Walking through this web can be painful.

POWER POWER
Eerie Impulse - Fusion Bolt 4*
Type: Electric Type: Electric
Accuracy: Insight + Nature Accuracy: Strength + Channel
Damage Pool: - Damage Pool: Strength + 4*
Added effect : Reduce foe’s Special. Added Effect : Lethal. If the Move
“Fusion Flare” has already been used
Special by anyone this Round, add 4 Extra Dice

2 to the Damage Pool of this Move.

The user radiates electricity around itself, the foe will think The Pokémon strikes with a devastating electric impact, said
twice about attacking. impact will grow larger and stronger if there’s a special kind
of fire nearby.

359
POWER POWER
Ion Deluge - Parabolic Charge 2
Type: Electric Type: Electric
Accuracy: Insight + Nature Accuracy: Dexterity + Channel
Damage Pool: - Damage Pool: Special + 2
Added effect : For the rest of the Added effect : Area Attack. The user
Scene, Normal Type Moves will deal restores HP equal to half the damage
damage as if they were Electric Type dealt to one target, rounded down.
Moves.

The user amplifies all electrically charged particles in the The Pokemon lets go a big electric charge from its body.
environment. The results are shocking! The charge comes back to it even bigger.

POWER POWER
Magnet Rise - Pika Papow 0*
Type: Electric Type: Electric
Accuracy: Insight + Nature Accuracy: Dexterity + Channel
Damage Pool: - Damage Pool: Special + 0 (Up to +5)
Added effect : For the Next 4 Rounds Added Effect : Add 1 Die to the
the User gains immunity against Ground Damage Roll for every point of Happiness
Type Moves. on the User. If the user of this Move is
at its Final Stage of Evolution, this move
fails.

The Pokémon uses the magnetic field of the earth to repel The User lets out its energy in the form of a lightning strike,
itself from the ground, allowing it to float for a short period of the happier the user feels the more energized it will be.
time.

POWER POWER
Magnetic Flux - Plasma Fists 4
Type: Electric Type: Electric
Accuracy: Insight + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 4
Added effect : Increase the Defense Added Effect : Fist Based.
and Sp. Defense of User and all its If successful, all Normal-Type Moves of
Electric and Steel Type Allies. Defense Sp. Def the user will be considered Electric-

1 1 Type until the end of the Scene.

The Pokémon bends the magnetic field around itself, this also The user charges its fists with electricity, upon impact, the
affects all allies who are sensible to it. charge materializes into plasma that adds an electric element
to all of its Normal moves.

POWER POWER
Nuzzle 1 Shock Wave 2
Type:Electric Type: Electric
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 1 Damage Pool: Special + 2
Added effect : Paralyze the foe. Added effect : Never Fail.

The Pokémon rubs its electrified cheeks against the foe, it The user quickly releases jolts of electricity that are too fast
looks very cute but it can be dangerous. for many to react.

POWER POWER
Overdrive 3 Spark 2
Type: Electric Type: Electric
Accuracy: Dexterity + Perform Accuracy: Dexterity + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 2
Added Effect : All Foes in Range. Added effect : Roll 3 Chance Dice to
Sound Based. Paralyze the foe.

The Pokémon uses its own body as an amplifier for the The user tackles the foe, releasing a powerful spark on
energizing sounds it produces. contact.

360
POWER POWER
Thunder 5 Thunderbolt 3
Type: Electric Type: Electric
Accuracy Accuracy: Dexterity + Channel
Accuracy: Special+ Channel
Damage Pool: Special + 5
Added Effect : Lethal. Roll 3 Chance
2 Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to
Dice to Paralyze the foe. If performed Paralyze the foe.
under Sunny Weather, Accuracy
becomes -3 instead. If Performed
under Rain Weather, Ignore this Move’s
Reduced Accuracy.
The Pokemon commands a tremendous lightning to strike a A Strong electric attack that shocks and harms the foe. It can
specific point on the ground. It’s quite dangerous. destroy most kinds of electric equipment.

POWER POWER
Thunder Fang 2 Volt Switch 2
Type: Electric Type: Electric
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 2 Damage Pool: Special + 2
Added effect : Roll 2 Chance Dice to Added effect : The user switches out
Flinch the foe. Roll 2 Chance Dice to after dealing damage, the new Pokémon
Paralyze the foe. arrives ready to fight on the next Round.
Switcher Move.

The user lands an electrified bite on foe. The direct current The User quickly shoots an electricity jolt, then switches
may affect the foe greatly. places with an awaiting Pokémon partner at the speed of
lightning.

POWER POWER
Thunder Punch 3 Volt Tackle 5
Type: Electric Type: Electric
Accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 5
Added effect : Fist Based. Added effect : Recoil. Roll 1 Chance
Roll 1 Chance Dice to Paralyze foe. Dice to Paralyze the Foe.

An Electrified punch to deal a shocking blow. The user surrounds itself with big bolts of electricity, then it
crashes against the foe.

POWER POWER
Thunder Shock 2 Wild Charge 3
Type: Electric Type: Electric
Accuracy: Dexterity + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to Added effect : Recoil.
Paralyze the foe.

A Small electric attack that shocks the foe and may leave it The Pokémon surrounds itself with wild bolts of lighting, then
with muscular cramps. Some electric devices hit by this attack tackles recklessly.
will malfunction.

POWER POWER
Thunder Wave - Zap Cannon 5
Type: Electric Type: Electric Accuracy
Accuracy: Insight + Nature Accuracy: Dexterity + Channel
Damage Pool: -
Added effect : Paralyze the foe.
Damage Pool: Special + 5
Added effect : Lethal. Paralyze the
3
Foe.
Accuracy

1
A tide of bright lightning streams from the floor onto the foe. The user hurls a dreadful bombardment of electric explosions.
The target’s body will be cramped for hours. Anyone hit won’t be able to move for a very long time.

361
POWER POWER
Zing Zap 3 Baby-Doll-Eyes -
Type: Electric Type: Fairy
Accuracy: Dexterity + Brawl Accuracy: Cute + Allure
Damage Pool: Strength + 3 Damage Pool: -
Added Effect : Roll 3 Chance Dice Added effect : Priority. Reduce foe’s
to Flinch the Foe. Strength.
Priority Strength

1 1
The user hurls itself as a zig-zaging ball of electricity that Before anyone acts in battle, the user looks at the foe with the
explodes on contact, this leaves the foe unable to move for a cutest eyes.
few seconds.

POWER POWER
Zippy Zap 2 Charm -
Type: Electric Type: Fairy
Accuracy: Dexterity + Brawl Accuracy: Cute + Allure
Damage Pool: Strength +2 Damage Pool: -
Added Effect : Priority. This Move Added effect : Reduce foe’s Strength.
is always a Critical Hit and gets the
proper Bonus for it. If the user of this Priority Strength
Move is at its Final Stage of Evolution,
this move fails. 2 2
The user zips and zaps from one place to another to strike The Pokémon uses a cute and harmless attitude to make the
the foe moving so fast it appears to be teleporting, leaving foe less wary and aggressive.
almost no time to react.

POWER
Crafty Shield
Fairy
-
Type: Fairy
Accuracy: Insight + Nature
Damage Pool: -
Added effect : Priority. The User and
its Allies are protected from the effects
Priority
Super Effective against: of a Support Move. Shield.

Dark Dragon Fight


3
The Pokémon creates a magic shield to protect everyone from
It’s Not Very Effective against: the bad tricks a foe might have under its sleeve. Under this
shield, everyone can see dishonesty and bad intentions.
Fire Poison Steel
POWER
Dazzling Gleam 3
Fairy Types are cute, sly and deceitful. Most of their Type: Fairy
Accuracy: Dexterity + Channel
Moves play with the foe’s feelings of naivety, sadness,
Damage Pool: Special +3
happiness, love and anger. They appear to be harmless Added effect : All f

while they wait for the moment to strike.


Not all Fairy Types are nice and pleasant, some of them
can be resentful and a lot stronger than they look.
When you meet a Fairy in the wild, you should wonder
The user shines like a powerful flash that hurts the eyes of
the meaning of its lovable smile, it may be as ill-natured everyone watching it.
as a Dark Type.

POWER POWER
Aromatic Mist - Decorate -
1
Type: Fairy Type: Fairy
Accuracy: Insight + Nature Accuracy: Beauty + Nature
Damage Pool: - Damage Pool: -
Added effect : Inrease one Ally’s Added Effect: Increase the
Defense and Sp. Defense Strength and Special of One Ally.
Defense Sp. Def Strength Special
1 1 2 2
The Pokémon showers an ally in a mist with a revitalizing Using some frosting the Pokémon decorates their target to
aroma. look bigger, more powerful and incredibly delicious!

362
POWER POWER
Disarming Voice 2 Floral Healing -
1
Type: Fairy Type: Fairy
Accuracy: Insight + Perform Accuracy: Insight + Nature
Damage Pool: Special + 2 Damage Pool: -
Added effect : Sound Based. Added Effect : One Ally. Basic Heal.
Never Fail. If peformed over Grassy Terrain this
move is a Complete Heal.

With a charming and manipulative cry, the user deals emotional The user creates a flower crown that heals and relaxes its
damage to its opponent. This move always makes the targets wearer. Under the right conditions this move also creates a
feel bad. flower patch around its target.

POWER POWER
Draining Kiss 2 Flower Shield -
Type: Fairy Type: Fairy
Accuracy: Dexterity + Channel Accuracy: Insight + Nature
Damage Pool: Special + 2 Damage Pool: -
Added effect : The User restores Added effect : Increase the Defense
HP equal to half the damage dealt, of All Grass Type Pokémon on the field.
rounded down. Defense Defense

1 1
The user sends a kiss with a flirty intention, the foe catches The Pokemon uses a mysterious power that causes flowers to
the kiss but it ends up draining the target’s energy. bloom beneath every Grass Pokémon nearby. Flora in this field
is more resilient and beautiful.

POWER POWER
Fairy Lock - Geomancy -
Type: Fairy Type: Fairy
Accuracy:Insight + Nature Accuracy: Insight + Nature
Damage Pool: - Damage Pool: -
Added effect : Blocks. Lasts 1 Round. Added Effect : Charge Move.
The user charges, then Increases by 2
its Dexterity, Special and Sp. Defense Dexterity Special Sp. Def

2 2 2
scores on its next Turn.

The user moves as if locking a door. It takes a few moments Through a mystical conection this Pokémon absorbs the life
before everyone realize they are not really trapped. force of earth itself to increase its power.

POWER POWER
Fairy Wind 2 Light of Ruin 6
Type: Fairy Type: Fairy
Accuracy
Accuracy:Dexterity + Channel Accuracy: Special + Channel
Damage Pool: Special + 2
Added effect : -
Damage Pool: Special + 6
Added Effect : Lethal. Recoil.
1

The Pokémon strikes with a wind covered in fairy dust. By drawing energy from the Eternal Flower, the Pokémon
It causes itching. unleashes all of its hurt. A beautiful light surrounds the area,
yet the pain inside of its heart remains.

POWER POWER
Fleur Cannon 6 Misty Terrain -
Type: Fairy Type: Fairy
Accuracy
Accuracy: Special + Channel Accuracy: Insight + Nature e
Damage Pool: Special + 6
Added Effect : Lethal. Reduce
1 Damage Pool: -
Added effect : Creatures standing on
User’s Special. the battlefield won’t be affected by
Special Status Ailments. Dragon Type attacks

2
won’t add their Power to the Damage
Pool. Lasts 4 Rounds.

A light beam pierces the battlefield, it deals devastating The user surrounds the battlefield with a mystical mist that
damage but leaves newly grown flowers instead of scorched feels protective. Mythical Pokemon find something eerie about
earth. The user is left feeling very tired. it

363
POWER POWER
Moonblast 3 Spirit Break 2
Type: Fairy Type: Fairy
Accuracy: Special + Channel Accuracy: Insight + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to Added Effect: If successful, reduce
Reduce foe’s Special. the Foe’s Special.
Special Special
1 1
Summon power directly from the moon. The Pokemon blasts Sometimes words hurt a lot more than blows.
the foe with light. With this Move the Pokémon deals both.

POWER POWER
Moonlight - Strange Steam 3
Type: Fairy Type: Fairy
Accuracy: Insight + Nature Accuracy: Special + Channel
Damage Pool: - Damage Pool: Special + 3
Added Effect : Basic Heal. If successful, Added Effect : Roll 2 Chance Dice
spend 1 Will point to activate. If it’s Night to Confuse the Foe.
or Sunny Weather is on effect, this Move
becomes a Complete Heal. If Rain/Sand-
storm Weather is in effect, this Move only
heals 1 HP.
The user gathers power from the light of the moon, the energy The user releases an addictive sweet-smelling steam, do not
absorbed can heal most injuries. be fooled as it is toxic and has nasty side-effects.

POWER POWER
Nature’s Madness * Sweet Kiss -
Type: Fairy Type: Fairy
Accuracy
Accuracy: Insight + Nature Accuracy: Cute + Allure
Damage Pool: Varies.
Added Effect : Damage Roll is Half
1 Damage Pool: -
Added effect : Confuse the foe.
of the Foe’s remaining HP (up to 10)
Rounded down. If the remaining HP of Accuracy
the foe is 1, this move fails.
Ignore the foe’s Defenses. 2
The forces of nature attack as if they had a will of their own. The Pokémon moves towards the foe and plants a delicate
Water will try to drown you, plants will trap you, lightning will kiss on its cheek, then leaves playfully. The foe struggles to
come out of nowhere and even your own body will fail you. .
know what it meant.

POWER
Play Rough
Fighting
3
Type: Fairy Accuracy
Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1
Reduce foe’s Strength.
Strength Super Effective against:
1 Ice Normal Rock Steel
The user and the foe start a playful wrestle, it soon It’s Not Very Effective against:
escalates into something not so pretty.
Bug Fairy Flying Poison Psychic
POWER No effect against:
Sparkly Swirl 3 Ghost
Type: Fairy Accuracy
Accuracy: Dexterity + Channel Fighting Types battle with honor and face any challenge
Damage Pool: Special + 3
Added Effect : If successful, heal
1 head-on for the sake of their friends. They will protect
any Status Ailment on the User and
Cure the helpless with all their might.
Allies. If the user of this Move is at Status
its Final Stage of Evolution, this move Fighting Moves use direct and powerful attacks to defeat
fails. their foes with brute strength and masterful martial arts.
Their power is only matched by their swiftness.
The Pokémon unleashes a swirling and glittery energy that
When used correctly, no one can stand in the way of a
releases a pleasant aroma that soothes the body and has
healing properties. true fighter.

364
POWER POWER
Arm Thrust 1 Circle Throw 2
Type: Fight Type: Fight
Accuracy:Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 2
Added effect : Successive Actions. Added effect : Low Priority.
The target is hit and knocked back to its
trainer forcing it to send another Accuracy Priority
Pokemon, in the wild the target is sent
away. Switcher Move. 1 1
The user quickly throws blows of open-palmed thrusts against The user throws the target 60 feet out the battefield.
the foe.

POWER POWER
Aura Sphere 3 Close Combat 5
Type: Fight Type: Fight
Accuracy:Dexterity + Channel Accuracy : Strength + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 5
Added effect : Never Fails. Added effect : After dealing damage,
Reduce User’s Defense and Sp. Defense.
Defense Sp. Def

1 1
The user channels its aura and launches this power in the form The user attacks at a close distance to deal lots of damage.
of a sphere. The foe’s aura is hit, leaving the target The foe is also close enough to attack.
unscratched but deeply hurt.

POWER POWER
Body Press 3 Counter *
Type: Fight Type: Fight
Accuracy: Strength + Brawl Accuracy: Insight + Brawl
Damage Pool: Vitality + 3 Damage Pool: Varies.
Added Effect: - Added Effect : This Move can only
deal damage if the Foe has dealt Physi-
cal Damage to the User this Round.
Roll the same Damage Pool as your
Foe plus 2 Extra Dice. Ignore the foe’s
Defenses.
The Pokémon makes a judo maneuver, using it’s body mass The user prepares to receive damage, then returns that same
instead of it’s strength against the target. damage and more.

POWER POWER
Brick Break 3* Cross Chop 4
Type: Fight Type: Fight
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 4
Added effect : If a Barrier is in place Added effect : High Critical.
on the foe’s side (i.e. Light Screen,
Reflect) destroy the barrier and add 2 Accuracy
Extra Dice to the Damage Pool, .
2
The Pokémon uses its palm or claws to perform a one-armed The user delivers a chop with its arms crossed trying to hit a
chop that shatters even invisible barriers. weak spot.

POWER POWER
Bulk Up - Detect -
Type: Fight Type: Fight
Accuracy: Vitality + Athletics Accuracy: Insight + Alert
Damage Pool: - Damage Pool: -
Added effect : Increase the User’s Added Effect : Priority. Shield Move.
Strength and Defense. Reduce 3 Damage This Pokémon would
Strength Defense receive from a Damaging Move. Negate Priority

1 1 the effects of Support Moves that target


the user. Reduce to zero the set damage 5
from a Move the user would take.
The Pokémon show cles with intimidating poses to The user detects the intentions of the attacker and acts out to
look bigger and stronger. minimize the damage.

365
POWER POWER
Double Kick 2 Focus Blast 5
Type: Fight Type: Fight Accuracy
Accuracy: Dexterity + Brawl Accuracy: Special + Channel
Damage Pool: Strength + 2
Added effect : Double Action.
Damage Pool: Special + 5
Added effect : Roll 1 Chance Dice to
2
Reduce foe’s Sp. Defense.
Sp. Def

1
The user throws two powerful kicks. The user concentrates and releases a blast of energy.

POWER POWER
Drain Punch 3 Focus Punch 6
Type: Fight Type: Fight
Accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 6
Added effect : Fist Based. The user Added effect : Fist Based. Charge
restores HP equal to half the damage Move. The User will flinch if it gets hit
dealt, rounded down. before releasing this attack.

The Pokémon strikes with a powerful punch. Through contact, A brutal punch that requires calm and concentration.
it absorbs some vital energy.

POWER POWER
Dynamic Punch 4 Force Palm 2
Type: Fight Type: Fight
Accuracy:Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 4 Damage Pool: Strength + 2
Added effect : Fist Based. Confuse Added effect : Roll 3 Chance Dice to
the foe. Paralyze the foe.
Accuracy

3
A punch that hits a small pressure point. It leaves the foe A powerful open palm hit that knocks the foe away and may
disoriented. leave him unable to move.

POWER POWER
Final Gambit * Hammer Arm 4
Type: Fight Type: Fight
Accuracy: Will + Athletic e Accuracy: Dexterity + Brawl
Damage Pool: Foe's Remaining HP + 4 Damage Pool: Strength + 4
Added effect : Ignore the foe’s Defenses. Added effect : After dealing damage,
The user faints after dealing damage. Reduce user’s Dexterity.
Accuracy Dexterity

1 1
The Pokémon uses its last strength into an all-or-nothing A mighty arm thrust that leaves the user quite tired.
attack, after that, it faints.

POWER POWER
Flying Press 3 High Jump Kick 5
Type: Fight Type: Fight
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 5
Added effect : When Dealing damage Added effect : If Accuracy Roll is
with this move, it counts as if this move unsuccessful, deal 5 Dice of Damage to
was also Flying Type. the User. Accuracy

1
The user flies towards the foe from the sky in pure Lucha Libre The user lauches itself up and falls down with a brutal kick. It
style. might hurt the user if it doesn’t hit the target.

366
POWER POWER
Jump Kick 4 Mat Block -
Type: Fight Type: Fight
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Athletic
Damage Pool: Strength + 4 Damage Pool: -
Added effect : If Accuracy Roll is Added Effect : Shield Move. Reduce
unsuccessful, deal 4 Dice of Damage to 3 Damage The User and Allies would
the User. receive from a Damaging Move.
This Move only works the first Round the
User has been out.

The Pokémon jumps and delivers a powerful kick. It might hurt The Pokémon uses a mat or something similar as a shield.
the user if it doesn’t hit the target.

POWER POWER
Karate Chop 3 Meteor Assault 6
Type: Fight Type: Fight
Accuracy:Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 6
Added effect : High Critical. Added Effect: Lethal. Must Recharge

Accuracy

1
A basic fighting chop that has been practiced and mastered. The Pokémon will make an incredible jump to the sky, then
lunge towards the foe at a staggering speed, crashing the
ground upon impact. The user is left very tired.

POWER POWER
Low Kick 1* No Retreat -
Type: Fight Type: Fight
Strength Dexterity
Accuracy: Dexterity + Brawl Accuracy: Insight + Nature
Damage Pool: Strength + 1*
Added Effect : Add 1 Extra Damage
Damage Pool: -
Added Effect: Increase the User’s
1 1
Dice for every 50kg of weight on the Strength, Dexterity, Special, Defense
foe, up to 4 Dice may be added this way. and Sp. Defense. Special Defense Sp. Def

The user is now blocked. 1 1 1


The user kicks the target making it fall, the bigger the foe the No surrender. No retreat. Until victory always.
harder the fall.

POWER POWER
Low Sweep 2 Octolock -
Type: Fight Type: Fight
Defense
Accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 2
Added effect : Reduce Foe’s Dexterity.
Damage Pool: -
Added Effect: Block. Reduce the
1
foe’s Defense and Sp. Defense.
Dexterity Sp. Def
2 1
The Pokémon strikes the foe’s legs, leaving it unable to walk The user wraps its tentacles to immobilize the foe. Being so
normally or run . close enables the user to find weak spots.

POWER POWER
Mach Punch 2 Power-up Punch 2
Type: Fight Type: Fight
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : Fist Based. Priority. Added effect : Fist Based. Increase
User’s Strength.
Priority Strength
1 1
The user launches a Punch so quickly that it’s barely seen. The Pokémon uses this punch to test the surface of an object.
The user toughens up to deal better blows.

367
Use POWER POWER
Quick Guard - Sacred Sword 3
Type: Fight Type: Fight
Accuracy: Dexterity + Athletic Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added Effect : Shield Move. Reduce Added effect : Ignore any Increases to
3 Damage The User and Allies would the foe’s Defense.
receive from a Damaging Move. Negate Priority
the effects of support Moves that target
The User and Allies. This Move only works 3
against Moves with Priority.
The user reacts instinctively and defends itself and its The user slashes its target with a mighty blade that no armor
teamates, nullifying the efects of the fastest attacks. can stop.

POWER POWER
Revenge 2* Secret Sword 3
Type: Fight Type: Fight
Accuracy:Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 2 Damage Pool: Special + 3
Added effect : If the User has already Added Effect : Apply the foe’s
received damage this round, add 2 Extra Defense instead of its Sp.Defense to
Dice to the Damage Pool. resist Damage from this Move.

The Pokémon fights ruthlessly and may retaliate fiercely An invisible wave cuts through the target, you can feel its
against a foe that has hurt the User. sharp edge but you cannot see it.

POWER POWER
Reversal 1* Seismic Toss *
Type: Fight Type: Fight
Accuracy: Dexterity + Brawl Accuracy: Strength + Athletics
Damage Pool: Strength + 1 Damage Pool Varies
Added effect : Add 1 Extra Dice to Added effect: Roll Damage Dice according to
the Damage Pool for every missing the User’s Rank. 1 Dice at Starter Rank; 2 Dice at
HP the User has. Up to 5 Dice may be Beginner Rank; 3 dice at Amateur Rank; 4 Dice
added this Way at Ace Rank; 5 Dice at Professional Rank.
Ignore the foe Defenses.

The user gathers its mettle to block away the pain and focus The target gets launched up then falls face first into the
only on hiting harder. ground, the stronger the user the higher the foe will be thrown.

POWER POWER
Rock Smash 2 Sky Uppercut 3
Type: Fight Type: Fight
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added effect : Roll 5 Chance Dice to Added effect : -
Reduce foe’s Defense.
Defense Accuracy

1 1
A powerful hit that can crush rocks. Used against a foe it is The user attacks with an uppercut, throwing the foe skyward
sure to leave an awful bruise and a crack on its armor. with lots of force.

POWER POWER
Rolling Kick 2 Storm Throw 2
Type: Fight Type: Fight
Accuracy : Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to Added effect : If the Accuracy Roll is
Flinch the Foe. successful this move becomes a Critical
Accuracy Hit.

2
The user spins in the air landing an impressive kick that may The user impacts a weak spot with a powerful blow.
daze the target.

368
POWER POWER
Submission 3 Wake-up Slap 2*
Type: Fight Type: Fight
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added effect : Recoil. Added effect : If the Foe is sleeping
Add 2 Extra Dice to the Damage Pool. The
Accuracy foe Wakes up afterwards.

2
The user recklessly struggles with the foe to pin it to the A powerful slap that makes even the laziest Pokémon be well
ground. awake.

POWER
Superpower
Fire
5
Type: Fight
Accuracy : Strength + Brawl
Damage Pool: Strength + 5
Added effect : Lethal. Reduce User’s
Strength and Defense.
Strength Defense Super Effective against:
1 1 Bug Grass Ice Steel
The Pokemon makes use of all its force to deliver a crushing
strike to the foe, this demands a lot from the user. It’s Not Very Effective against:
Dragon Fire Rock Water
POWER
Triple Kick 1*
Type: Fight Fire Moves are among the most powerful and dangerous
Accuracy : Dexterity + Brawl attacks; they engulf foes and fields with unyielding
Damage Pool: Strength + 1
Added effect : Successive Actions.
flames, turning the room to cinders in a matter of seconds.
Add 1 Extra Dice to the Damage Pool to
the last kick performed. Accuracy
Fire Types rely on offensive to defeat their enemies at
1 long range.
These Pokémon and Moves should be used with care since
The user throws three or more kicks, leaving the harder blow
the people in towns and the creatures in the wild don’t
for the end.
appreciate having their homes turned to ashes.

POWER POWER
POWER
Vacuum Wave 2 Blast Burn 6
Type: Fight Type: Fire Accuracy
Accuracy: Dexterity + Channel accuracy:Special + Channel
Damage Pool: Special + 2
Added effect : Priority.
Damage Pool: Special + 6
Added effect : Lethal. Must Recharge.
1
Priority

1
The user pulls the enemy closer using the power of its ki. This The Pokémon uses all of its power to deliver an infernal blast
traction has a lot of strength and may break anything it pulls. to the foe. The user is left exhausted.

POWER POWER
Vital Throw 2 Blaze Kick 3
Type: Fight Type: Fire Accuracy
Accuracy: Dexterity + Brawl accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
Added effect :
Damage Pool: Strength + 3
Added effect : High Critical. Roll 2
1
Never Fails. Chance Dice to Burn the Foe.
Priority

1
The Pokémon awaits for the perfect moment to strike the foe. The user throws a mighty kick engulfed in fire that may leave a
bad looking burn.

369
POWER POWER
Blue Flare 6 Fire Blast 5
Type: Fire Type: Fire
Accuracy Accuracy
Accuracy: Special + Channel accuracy: Special + Channel
Damage Pool: Special + 6
Added Effect : Roll 2 Chance Dice
2 Damage Pool: Special + 5
Added effect : Lethal. Roll 3 Chance
2
to Burn the foe. Dice to Burn the foe.

Reshiram surrounds itself with giant blue flame that is The Pokémon shoots a giant fireball that explodes on contact
unleashed with an earth shattering explosion. Receiving this with the foe, blasting fire in all directions.
attack directly might competely engulf you in fire.

POWER POWER
Burn Up 7 Fire Fang 2
Type: Fire Type: Fire Accuracy
Accuracy: Will + Channel accuracy: Dexterity + Brawl
Damage Pool: Special + 7
Added Effect : Lethal. After Damage is
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1
dealt, the user is no longer considered a Fire- Flinch the Foe. Roll 2 Chance Dice to
Type for the rest of the day (If its only type was Burn the foe.
Fire, it is now considered Typeless). Fire-type
Moves won’t add their Power to the Damage
pool of this Pokémon for the rest of the day.
The User unleashes all of its might through a massive blast of The user breaths fire from its mouth while biting the target.
raging fire. Although the damage is devastating the Pokémon
is left unable to produce more fire for at least a day.

POWER POWER
Ember 2 Fire Lash 3
Type: Fire Type: Fire
accuracy: Dexterity + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to Added Effect : Reduce Foe’s Defense.
Burn the Foe.
Defense

1
The user shoots a small flame against the target that may With a whip of fire, the Pokémon ensnares its foe, who is left
cause a first-degree burn. defenseless and at its mercy.

POWER POWER
Eruption 6* Fire Pledge 2
Type: Fire Type: Fire
accuracy: Special + Channel accuracy: Dexterity + Channel e
Damage Pool: Special + 6 Damage Pool: Special + 2
Added effect : Lethal. Target all foes Added effect : All flammable plants
in Range. Reduce 1 Dice from the Damage and objects in the battlefield are covered
Pool for every missing HP the User has. in flames. Roll 1 Dice of Fire Damage at
Up to 5 dice may be removed this way. the end of every Round against everyone
on the field.

A fierce burst of lava coming from the user at full force The Pokémon chants to invoke the power of Fire. Its pledge is
charring whatever comes in contact with it. heard, then the flames consume everything around.

POWER POWER
Fiery Dance 3 Fire Punch 3
Type: Fire Type: Fire
accuracy: Dexterity + Perform accuracy: Dexterity + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 3
Added effect : Roll 5 Chance Dice to Added effect : Fist Based. Roll 1
Increase the User’s Special. Chance Dice to Burn the foe.
Special

1
The user cloaks itself in flames and shoots them while dancing The User can ignite its fists for a brief moment without any
gracefully. danger of getting burned. The foe may not be so lucky.

370
POWER POWER
Fire Spin 2 Flare Blitz 5
Type: Fire Type: Fire
accuracy: Dexterity + Channel e accuracy: Strength + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 5
Added effect : Blocks. Roll 2 Dice of Added effect : Recoil. Roll 1 Chance
Damage against the foe at the end of Dice to Burn the foe.
each Round. Lasts 4 Rounds. Accuracy

2
The user creates a vortex of fire that remains spinning in the The user sets itself on fire, recklessly charging against the
battlefield, trapping the foe within. target with a brutal strike.

POWER POWER
Flame Burst 3 Fusion Flare 4*
Type: Fire Type: Fire
accuracy: Dexterity + Channel e Accuracy: Special + Channel
Damage Pool: Special + 3 Damage Pool: Special + 4*
Added effect : After dealing damage, Added Effect : Lethal. If the Move
the user may roll 1 Dice of Damage “Fusion Bolt” has already been used
against two other Targets. by anyone this Round, add 4 Extra Dice
to the Damage Pool of this Move.

A concentrated flameball that bursts on contact with the foe, The Pokémon sets ablaze a swirling pillar upon the target,
scattering smaller flames around. said pillar will grow taller and swirl faster if there’s a special
kind of charge nearby.

POWER POWER
Flame Charge 2 Heat Crash 2*
Type: Fire Type: Fire
accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 2*
Added effect : Increase the User’s Added Effect : Add 1 Extra Dice
Dexterity. of Damage for every 50kgs the user
Dexterity weights above the target.
1 Up to 4 Dice may be added this way.

The Pokemon uses its flames as propulsion to strike the foe. The user slams the target with a body engulfed in fire.

POWER POWER
Flame Wheel 2 Heat Wave 3
Type: Fire Type: Fire
accuracy: Dexterity + Brawl accuracy: Dexterity + Channel e
Damage Pool: Strength + 2 Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to Added effect : Target all foes in
Burn the foe. Range. Roll 1 Chance Dice to Burn those
affected. Accuracy

1
The user cloaks itself in flames and rolls to tackle the target. The user breathes a giant wave of incandescent air that might
set fire to whatever it touches.

POWER POWER
Flamethrower 3 Incinerate 2
Type: Fire Type: Fire
accuracy: Dexterity + Channel accuracy: Dexterity + Channel e
Damage Pool: Special + 3 Damage Pool : Special + 2
Added effect : Roll 1 Chance Dice to Added effect : Target all foes in
Burn the foe. range. Destroy the held Berries of those
affected.

The user lets out a powerful fire stream that leaves a scorched The Pokémon releases a blast of fire that instantly consumes
trail. small flammable objects.

371
POWER POWER
Inferno 4 Overheat 6
Type: Fire Type: Fire
Accuracy Accuracy
accuracy:Dexterity + Channel accuracy:Special + Channel
Damage Pool: Special + 4
Added effect : Lethal. Burn the Foe.
3 Damage Pool: Special + 6
Added effect : Lethal. Reduce User’s
1
Special.
Special

2
The Pokémon sets the foe on fire. These flames rise up to 6 A furious wave of scorching fire that will turn to ashes
feet. A very dangerous Move. everything it touches, exhausting the user afterwards.

POWER POWER
Lava Plume 3 Pyro Ball 5
Type: Fire Type: Fire
accuracy: Dexterity + Channel Accuracy: Stength + Channel
Damage Pool: Special + 3 Damage Pool: Strength + 5
Added effect : Area Attack. Roll 3 Added Effect: Roll 1 Chance Dice
Chance Dice to Burn those affected. to Burn those Affected.
Accuracy

1
The user shoots up bits of molten lava that fall scattered The Pokémon lights a heavy stone on fire and kicks it while
around the field. it’s ablaze. The hit is pretty heavy already, the fire is just for
showing off.

POWER POWER
Magma Storm 4 Sacred Fire 4
Type: Fire Type: Fire
Accuracy
Accuracy: Special + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 4
Added Effect : Blocks. Roll 3 Damage
2 Damage Pool: Strength + 4
Added Effect: Lethal. Roll 5 Chance
Dice at the end of each Round. Dice to Burn the Foe.
Lasts 4 Rounds.

The Pokémon shoots a fiery eruption to its foe. Unable to A blazing pillar of rainbow-colored flames crashes upon the
escape and surrounded by the unbearable heat the foe’s foe, it burns and cleanses the evil from within. Those with a
survival is at risk. pure heart should not fear for they’ll be unharmed.

POWER POWER
Mind Blown 6 Searing Shot 5
Type: Fire Type: Fire
Accuracy:Insight + Channel Accuracy: Special + Channel
Damage Pool: Special + 6 Damage Pool: Special + 5
Added Effect : Area Attack. Recoil. Added Effect: Lethal. All Foes in
Range. Roll 3 Chance Dice to Burn
those Affected.

The Pokémon has had a terrible day and has a very bad The User torches everything around itself in a sudden burst
headache, try not to disturb its peace because its head feels of scarlet flames. Everything is brought to cinders in a matter
like exploding. of seconds.

POWER POWER
Mystical Fire 2 Shell Trap 6
Type: Fire Type: Fire
accuracy:Dexterity + Channel Accuracy: Dexterity + Stealth
Damage Pool: Special + 2 Damage Pool: Special + 6
Added effect : Reduce Foe’s Special. Added Effect: Lethal. Low Priority.
This Move strikes the next time the user is
Special hit with a Non-Ranged Physical attack. Priority
1 3
This mystical fire not only burns the foe, it also drains its It apparently just buries underground, but secretly the
power. Pokémon prepares its shell to detonate; anyone who steps
on it will be blown to pieces.

372
POWER Flying Types typically fight with ranged attacks high up in
Sizzly Slide 3 the air so land dwellers don’t reach them. They are fast
Type: Fire and accurate and benefit a lot from speed.
Accuracy: Dexterity + Brawl Flying Pokémon prioritize Evasion above any other trait
Damage Pool: Strength + 3
Added Effect : Burn the foe. and they flee from danger more than they fight.
If the user of this Move is at its Final
Stage of Evolution, this move fails.
Flying Moves are great for surprise attacks. Ambush
tactics alongside their speed may end the battle before
it even starts.
The user slides on the floor as if it was ice-skating, only there
is no ice, only a raging fire.

POWER POWER
Sunny Day - Acrobatics 4*
Type: Fire Type: Flying
accuracy: Special + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 4
Added effect : Sunny Weather is Added effect : If the User has a Held
activated for the next 4 Rounds. Item, remove 2 Dice from the Damage Roll.

The pokémon will raise the temperature along with the sun, it The user makes quick and graceful acrobatic moves to hit the
doesn’t work at night, indoors, underground or underwater. foe, it will be swifter if nothing gets in the way.

POWER POWER
V-Create 7 Aerial Ace 2
Type: Fire Type:Flying
Defense Accuracy: Dexterity + Brawl
Accuracy: Strength + Brawl
Damage Pool: Strength + 7
Added Effect : Reduce the user’s
1 Damage Pool: Strength + 2
Added Effect : Never Fails.
Dexterity, Defense and Sp. Defense.
Sp. Def Dexterity

1 1
The user slams its foe with a V-Shaped flame on its forehead, The Pokémon rises up in the air towards a light source, mo-
upon impact, it detonates a terrible explosion and leaves the mentarily blinding the foe. then plummets quickly to attack
user pretty vulnerable afterwards. the opponent

POWER POWER
Will-o-Wisp - Aeroblast 4
Type: Fire Type:Flying
Accuracy:Dexterity + Channel Accuracy: Special + Channel
Damage Pool: - Damage Pool: Special + 4
Added effect : Burn the Foe. Added Effect: Lethal. High Critical.

Accuracy

2
The user calls a floating ember to consume the foe. The victim is trapped in a violently swirling vortex.
The strong wind currents make debris fly everywhere.

POWER
Air Cutter
Flying
2
Type: Flying
Accuracy: Dexterity + Channel e
Damage Pool: Special + 2
Added effect : Target all foes in
Range. High Critical.
Super Effective against:
Bug Fight Grass
It’s Not Very Effective against: The user will send out a wave of sharp wind that will harm
anything it touches.
Electric Rock Steel

373
POWER POWER
Air Slash 3 Defog -
Type: Flying Type: Flying
Accuracy: Dexterity + Channel Accuracy: Insight + Nature
Damage Pool: Special + 3 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added Effect : Remove all Barriers,
Flinch the foe. (i.e. Light Screen, Reflect etc.)
Entry Hazards (Toxic Spikes, Stealth
Rock, etc.) and Terrains (Misty Terrain,
Electric Terrain etc.) from the Battlefield.

The user will surround the foe with razor-like wind that may A strong current of wind that blows away any fog and even
knock it down. invisible barriers.

POWER POWER
Beak Blast 4 Dragon Ascent 5
Type: Flying Type: Flying
Priority Defense
Accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 4
Added Effect: Ranged. Charge Move.
3 Damage Pool: Strength + 5
Added Effect : Lethal. Reduce the
1
Low Priority. If the User is hit by a Non- user’s Defense and Sp. Defense.
Ranged Physical Attack while this Move Sp. Def
is charging, Burn the foe.*
1
The Pokémon gets ready to release a boiling gas through its The user rises above the clouds and then comes crashing
beak, which gets incredibly hot. The resulting blast sounds down against its foe in an instant. The strike is brutal for both.
like a train’s horn.

POWER POWER
Bounce 3 Drill Peck 3
Type: Flying Type: Flying
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added effect : Charge Move Added effect: -
While charging this Move, the
user will be out of range. Roll 3
Chance Dice to paralyze the foe.

The Pokémon will jump 30 feet in the air before landing on top The user pierces the foe with its beak used as a drill. A
of the foe. The user won’t suffer any falling damage. dangerous move.

POWER POWER
Brave Bird 5 Feather Dance -
Type:Flying Type: Flying
Accuracy: Strength + Brawl Accuracy: Beauty + Perform
Damage Pool: Strength + 5 Damage Pool: -
Added effect : Recoil. Added effect: Reduce the foe’s Strength.

Strength

2
The Pokémon flies straight at the foe at full speed, the A beautiful dance that soothes the hearts of those who watch
collision might hurt both of them. it, reducing their aggressive intentions.

POWER POWER
Chatter 2 Floaty Fall 3
Type: Flying Type: Flying
Accuracy: Insight + Perform Accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to Added Effect : Roll 3 Chance Dice
Confuse the foe. to Flinch the Foe. If the user of this
Move is at its Final Stage of Evolution,
this move fails.

iving orders in human language. With the help of some air balloons, the user jumps up high and
It may be extremely confusing for the foes. falls on top of its foe. The use of balloons in-battle
is questionable, but the referee will allow them.

374
POWER POWER
Fly 3 Peck 2
Type: Flying Type: Flying
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added effect : Charge Move. While Added effect : -
charging this move, the User will be out of
range, with the exception of the attacks
Hurricane and Thunder.

The user flies up high in one action, then drops and strikes in The Po ab the foe, hurting a
the next one. The Pokémon can fly for extremely long periods little bit.
of time without getting tired.

POWER POWER
Gust 2 Pluck 2
Type:Flying Type:Flying
Accuracy:: Dexterity + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 2
Added effect : - Added Effect : If the Target is hold-
ing a Berry, the User eats it and gains its
effects.

The Pokémon flaps its wings to strike the foe with wind. The user gives a hard peck and may get something tasty out
of the foe.

POWER POWER
Hurricane 5 Roost -
Type: Flying Accuracy Type: Flying
Accuracy: Special + Channel Accuracy: Insight + Nature
Damage Pool: Special + 5
Added Effect : Lethal. Roll 3Chance
2 Damage Pool: -
Added effect : Basic Heal. Until the
Dice to Confuse the Foe. If Rain User’s next action this Pokémon will be
Weather is in effect, Ignore this Move’s vulnerable to Ground Type moves.
Reduced Accuracy.

The user attacks by wrapping the opponent in a fierce wind The Pokémon uses its action to land on the ground and relax.
that carries the target up into the sky.

POWER POWER
Mirror Move * Sky Attack 6
Type: Flying Type: Flying
Accuracy
Accuracy: Will + Channel Accuracy: Strength + Brawl
Damage Pool: Same as Copied move.
Added effect : Copies the last
Damage Pool: Strength + 6
Added effect : Lethal. High Critical.
1
Damaging Move the foe has performed. Charge Move. Roll 3 Chance Dice to
Flinch the foe.

The user concentrates and manages to imitate the last move The Pokémon darts from the sky with a graceful and lethal
used by the foe. strike, propelling with the wind, crushing the foe on the ground.

POWER POWER
Oblivion Wing 4 Sky Drop 2
Type:Flying Type:Flying
Accuracy: Special + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 4 Damage Pool: Strength + 2
Added Effect : Lethal. High Critical. Added Effect : Charge Move.
* If successful, the foe is flinched while this
Move is charging. If the target is a Flying-
Type Pokémon or the foe is heavier than
the user can lift this Move Fails.

A dark wind rises, turning everything it touches into dust to The user carries the opponent to the sky, then drops the target
be scattered until nothing remains. People, Pokémon, plants, from that altitude.
everything fades like a distant memory.

375
POWER POWER
Tailwind - Confuse Ray -
Type: Flying Type:Ghost
Accuracy: Insight + Nature accuracy:Insight + Nature
Damage Pool: - Damage Pool: -
Added Effect : Increase the Dexterity Added effect : Confuse the foe.
of everyone on the User’s side of the
field. Lasts 4 Rounds. Dexterity

2
User flaps its wings and casts a turbulent wind that helps the The user flashes a sinister ray of bright light that leaves the
team move significantly faster. the target disoriented and confused.

POWER
Wing Attack 2 Curse
POWER
-
Type: Flying Type: Ghost
Accuracy: Dexterity + Brawl Accuracy: Will + Channel
Damage Pool: Strength + 2 Damage Pool: -
Added effect : - Added Effect: Roll half of the User’s HP
as Damage Dice to itself, ignoring defenses.
The Target will remove 1 success from all of
their Rolls until the Curse is lifted.

The user flies towards the foe and strikes with its wings. The user mutters words that become an evil incantation, the
curse may only be lifted by a medium or through divine
intervention.

POWER

Ghost
-
Type: Ghost
Accuracy: Will + Channel
Strength
Damage Pool: -
Added Effect: Increase the User’s
1
Strength and Defense. Reduce the
Super Effective against: User’s Dexterity. This effect only works Defense Dexterity

Ghost Psychic
on non Ghost-Type Pokémon.
1 1
It’s Not Very Effective against: The Pokémon prepares to deal and receive damage by
muttering something not appropiate for kids.
Dark
No effect against:
POWER
Normal Destiny Bond -
Type: Ghost
accuracy: Will + Channel
Ghost Types strike fear and pain on their foes through Damage Pool: -
their otherwordly energies and curses. They lurk in the Added effect : If the user faints this
Round due to Combat damage, the
shadows, waiting to lunge from the darkness and take Pokemon that dealt the damage will faint
the living to mysterious places. at the same time.
These Moves will allow the Ghost to haunt safely and
inflict banes that will torment the victim for a long time.
The Pokémon creates a mystical bond with anyone that
Many people talk about waking up with fresh wounds, causes it harm. Whatever ill falls on the user, it will fall on the
scars and eerie presences following their steps. perpetrator too.
POWER POWER
Astonish 1 Grudge -
Type: Ghost Type: Ghost
accuracy: Dexterity + Brawl Accuracy: Will + Channel
Damage Pool: Strength + 1 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added Effect: The User Faints.
Flinch the foe. The Foe loses all its Will points and
any effects it got from spending them.
The Foe must roll Loyalty at the end
of every Round to keep battling. Each
Round 1 more success is required.
The user sneaks close and startles the foe. The user leaves an imprinting grudge over the foe, this makes
the target unwilling to fight. It may only keep battling if
something greater is at risk.

376
Special + Fight + Channel POWER POWER
Hex 2* Ominous Wind 2
Type: Ghost Type: Ghost
accuracy: accuracy:
Strength Dexterity
Dexterity + Channel Dexterity + Channel
Damage Pool: Special + 2
Added effect : If the Target is affected
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
1 1
by a Status Ailment add 2 Extra Dice to Increase the User’s Strength, Dexterity,
the Damage Pool. Special, Defense and Sp. Defense. Special Defense Sp. Def

1 1 1
The user casts a terrible hex over the target, the effects will The Pokémon sends out a goosebump-inducing, repulsive wind
be greater if the target is vulnerable that might make the user feel an evil rush.

POWER
POWER POWER
Lick 1 Phantom Force 3
Type: Ghost Type: Ghost
accuracy: Dexterity + Brawl accuracy: Strength + Brawl
Damage Pool: Strength + 1 Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to Added effect : Charge Move. While
Paralyze the Foe. charging this Move, other Moves will not
affect the user. If the Target made a
Shielding Action the shield is destroyed
and won’t have any effect.

The user licks the foe. The saliva can numb the body of most The Pokémon disappears into a dark dimension to infiltrate
creatures. even the most impenetrable defenses. It may reappear during
its next action.

POWER POWER
Moongeist Beam 4 Shadow Ball 3
Type: Ghost Type: Ghost
Accuracy: Special + Channel accuracy: Dexterity + Channel
Damage Pool: Special + 4 Damage Pool: Special + 3
Added Effect: Lethal. If anything on Added effect : Roll 1 Chance Dice to
the foe’s side would prevent this move Reduce foe’s Sp. Defense.
from dealing damage (Pokémon Type, Sp. Def
Abilities, Shield Moves, Weather or
Barriers) ignore it. 1
This Move cannot be Clashed.
A cold reflection of the moon shines upon the target, it The Pokémon hurls a sphere made of shadow and dark matter
doesn’t hurt physically but those who stare directly into the to harm the foe.
light simply collapse.

POWER POWER
Night Shade * Shadow Bone 3
Type: Ghost Type: Ghost
accuracy: Insight + Channel Accuracy: Dexterity + Brawl
Damage Pool aries Damage Pool: Strength + 3
Added effect: Roll Damage Dice according to Added Effect: Roll 2 Chance Dice to
the User’s Rank. 1 Dice at Starter Rank; 2 Dice at Reduce the Foe’s Defense.
Beginner Rank; 3 dice at Amateur Rank; 4 Dice Defense
at Ace Rank; 5 Dice at Professional Rank. Ignore
Foe’s Defenses. 1
The user casts a shade with a frightening mirage inside that The bone that this Pokémon uses as a weapon contains a
torments the target. spirit, that spirit may cling into a victim, creating openings for
its master.

POWER POWER
Nightmare - Shadow Claw 3
Type: Ghost Type: Ghost
accuracy: Will + Channel accuracy:Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : Will only work if the Added effect : High Critical.
Target is asleep. Deal 1 Damage to the foe.
Deal 1 Damage again at the beginning of Damage
each Round if the target is still asleep.
1
The user enters the target's dreams to torment it. Claws become semi-ethereal and are able to briefly pierce
armor, hide, skin and objects so it can strike the target on any
weak spot.

377
POWER POWER
Shadow Force 5 Spite -
Type: Ghost Type: Ghost
Accuracy: Strength + Brawl Accuracy: Will + Intimidate
Damage Pool: Strength + 5 Damage Pool: -
Added Effect : Lethal. Charge Move. Added Effect: Reduce the Foe’s Will
While charging this Move, other Move will to 1 point. Reset any effects it got from
not affect the user. If the Target made a spending Will Points.
Shielding Action, the shield is destroyed
and won’t have any effect. Damage dealt
by this Move cannot be healed for 24 hrs.
The Pokémon dissapears into a dark dimension to strike its The target feels overwhelmend by feelings of dread.
foe at the next opportunity. The blow will hurt the target not
on their body but directly into their soul.

POWER POWER
Shadow Punch 2 Trick-or-Treat -
Type: Ghost Type: Ghost
accuracy:Dexterity + Brawl accuracy: Will + Allure
Damage Pool: Strength + 2 Damage Pool: -
Added effect : Fist Based. Never Fail. Added effect : Add the Ghost type to
the Target's Type. (ie. Meowth will now be
“Normal/Ghost” Charizard will now be
“Fire/Flying/Ghost”) If the Pokémon
already has a third type attached, replace
it.
The Pokémon punches through its own shadow. The attack The Pokemon takes the target Trick-or-Treating. The target
comes out from the foe’s shadows as if it were a portal. gets a ghost costume which somehow cannot be removed
without a medium’s help.

POWER
Shadow Sneak
Grass
2
Type:Ghost
accuracy:Dexterity + Brawl
Damage Pool: Strength + 2
Added effect : Priority.

Priority
Super Effective against:
1 Ground Rock Water
The user sneaks through darkness and strikes out of the
target's shadow. The Pokémon can move freely inside shades
It’s Not Very Effective against:
as if it were incorporeal.
Bug Dragon Fire Flying Grass Poison
POWER
Spectral Thief 3 Steel
Type: Ghost
Accuracy: Dexterity + Brawl Grass Types are serene creatures used to endure harsh
Damage Pool: Strength + 3
Added Effect : If successful, BEFORE
situations. Their Moves use their inner energy to provide
the user deals damage with this Move, shelter, attack their foes and stop their predators. These
steal all Attribute Increases the foe may
have.
powers are renowned for their ability to drain the foe’s
Reduced Attributes on the foe remain. energy just as they would absorb the sunbeams. Grass
Moves take the foe down through their vines and spores
Through the shadows, the user sneaks on its target to steal or soothing aromas.
its life force and consume it, leaving the victim with a sense
These flowers do not like their petals touched.
of grief and loss.

POWER POWER
Spirit Shackle 3 Absorb 1
Type:Ghost Type: Grass
Accuracy:Dexterity + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 3 Damage Pool: Special + 1
Added Effect : Blocks. Added effect : The user restores HP
equal to half the damage dealt rounded
down.

While attacking, the user sneakily binds its foe’s shadow to The user absorbs the vital energy out of its foe.
the ground, restricting its movement and making it unable to
escape.

378
POWER POWER
Apple Acid 3 Cotton Spore -
Type: Grass Type: Grass
Accuracy: Dexterity + Channel accuracy: Insight + Channel
Damage Pool: Special + 3 Damage Pool: -
Added Effect : Reduce the Foe’s Added effect : Reduce Foe’s Dexterity
Sp. Defense.
Sp. Def Dexterity

1 2
The Pokémon produces a sap from the tart apples it feeds on, The Pokemon covers the foe in cotton, disrupting its
if the apples, this sap is acidic and bad bor your teeth. movement speed.

POWER POWER
Aromatherapy - Drum Beating 3
Type: Grass Type: Grass
accuracy: Insight + Nature Accuracy: Dexterity + Perform
Damage Pool: - Damage Pool: Strength + 3
Added effect : Cure User and Allies Added Effect: Reduce the Foe’s
from Burn, Freeze, Paralysis, Poison or Dexterity.
Sleep. Dexterity

1
The Pokémon releases medicinal scents and vapors to The Pokémon has a perfectly good drum and you’d think it
refresh the user and its allies. would use it. But it doesn’t. It uses it’s foe.

POWER
Branch Poke 2 Energy Ball
POWER
3
Type:Grass Type: Grass
Accuracy: Dexterity + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 2 Damage Pool: Special + 3
Added Effect : - Added effect : Roll 1 Chance Dice to
Reduce foe’s Sp. Defense.
Sp. Def

1
The Pokémon rudely starts poking its foe with a stick. The Pokemon gathers nature's energy in a ball and hurls it at
the foe. Trees and bushes may be left opaque and sad.

POWER
Bullet Seed 1 Forest’s Curse
POWER
-
Type: Grass Type: Grass
accuracy: Dexterity + Brawl accuracy: Will + Nature
Damage Pool: Strength + 1 Damage Pool: -
Added effect : Ranged. Succesive Added effect : Add the Grass Type to
Actions. the Target's Type (ie. Nidoran will now be
“Poison/Grass” Heracross will now be
“Bug/Fight/Grass”) If the Pokémon
already has a third type attached, replace
it.
The Pokémon shoots seeds rapidly as if they were bullets. The user calls the forest to lay a curse upon the target, making
it grow vines and vegetation around its whole body. The curse
will not be easily lifted without a medium’s help.

POWER POWER
Cotton Guard - Frenzy Plant 6
Type: Grass Type: Grass
accuracy: Insight + Channel accuracy: Special + Channel
Damage Pool: - Damage Pool: Special + 6
Added effect : Increase the User’s Added effect : Must Recharge.
Defense.
Defense Accuracy
3 1
The user covers itself in cotton puffs that severely reduce the User roots down and calls the plants to grow in a frenzy
impact of physical attacks. around the foe, though it leav xhausted.

379
POWER POWER
Giga Drain 3 Grav Apple 3
Type: Grass Type: Grass
accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 3 Damage Pool: Strength + 3
Added effect : The user restores HP Added Effect : Ranged. Reduce the
equal to half the damage dealt, rounded Foe’s Defense.
down. Defense

1
The Pokémon extracts a great amount of vital energy from The Pokémon rises on top of its foe and drops an apple on
the foe’s body. their head. The foe proceeds to eat the apple, distracting it
from the fight.

POWER POWER
Grass Knot 1* Horn Leech 3
Type: Grass Type: Grass
accuracy: Dexterity + Channel accuracy: Dexterity + Brawl
Damage Pool: Special + 1 Damage Pool: Strength + 3
Added effect : Add 1 Extra Dice to the Added effect : The user restores HP
Damage Pool for every 50 kgs. of equal to half the damage dealt, rounded
weight on the foe, up to +4 Extra Dice. down.

The user snares the target’s feet with grass, making it fall to The user rams the foe and absorbs some of its vital energy
the ground. The bigger the foe the harder the fall. with its horns.

POWER POWER
Grass Pledge 2 Ingrain -
Type: Grass Type: Grass
Dexterity
Accuracy: Dexterity + Channel Accuracy: Special + Nature
Damage Pool: Special + 2
Added Effect : Area Attack. Reduce the
1 Damage Pool: -
Added Effect : If successful, spend 1
Dexterity of those Affected. Will point to activate. User heals 1 HP at
Pokémon on the ground that enter any Dexterity the end of each Round. The User is now Heal
side of the field will have 1 point to their
Dexterity reduced until the end of the 1 Blocked.
1
scene.
The Pokémon chants to invoke the power of Grass. Its pledge The Pokemon roots itself to the ground, absorbing the
is heard then the soil trembles and the ground crumbles as nutrients and recovering health.
vegetation rises to grapple anyone in the field.

POWER POWER
Grass Whistle - Leaf Blade 3
Type: Grass Type:Grass
Accuracy: Special + Perform accuracy:Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added Effect: Sound Based. Put the Added effect : Lethal. High Critical.
Target to Sleep
Accuracy

3
The user plays a beautiful and soothing melody that lulls the The Pokémon uses the sharp leaves on its body to cut through
target into a peaceful sleep the foe.

POWER POWER
Grassy Terrain - Leaf Storm 6
Type: Grass Type: Grass
Accuracy: Special + Nature accuracy: Special + Channel
Damage Pool: - Damage Pool: Special + 6
Added Effect : If successful, spend Added effect : Reduce the User’s
1 Will point to activate. Everyone in the Special.
user’s side of the field heals 1 HP at the Heal Accuracy Special
end of each Round. Add 1 Extra Die to the
Damage Rolls of Grass-Type Moves. 1 1 2
The Pokémon calls upon the healing power of nature to grow a A furious storm of sharp leaves swirls and pierces the target.
patch of miraculous grass on its side of the battlefield. The user is left exhausted.

380
POWER POWER
Leaf Tornado 2 Needle Arm 2
Type: Grass Accuracy Type: Grass
accuracy: Dexterity + Channel accuracy: Dexterity + Brawl
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
1 Damage Pool: Strength + 2
Added effect : Roll 3 Chance Dice to
Reduce the Foe’s Accuracy. Flinch the Foe.
Accuracy

1
A bush worth of sharp leaves swirls around the foe making it The Pokemon hits the foe with its flailing arms, some thorns
harder for it to aim attacks properly. may get stuck on the target like needles.

POWER POWER
Leafage 2 Petal Blizzard 3
Type:Grass Type: Grass
Accuracy: Dexterity + Channel accuracy:Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added Effect: Ranged. Added effect : Area Attack.

The user throws leaf darts towards its foe. The Pokémon showers the battlefield with a raging blizzard of
petals and leaves, anyone close to the user will suffer the
consecuences.

POWER POWER
Leech Seed - Petal Dance 5
Type: Grass Type: Grass
Accuracy: Special + Nature accuracy: Special + Channel
Damage Pool: - Damage Pool: Special + 5
Added Effect : If successful, spend 1 Added effect : Rampage. Targets
Will point to activate. At the end of each Random foe.
Round, Roll 1 Dice of Damage to the foe. Heal Accuracy
User heals 1 HP for every damage dealt
this way. Grass-Type Pokémon are im- 1 1
mune to this Move.
The user plants some seeds on the target, the seeds sprout The Pokémon starts swirling petals around in a true display of
and restore the user’s health by absorbing the foe’s vital nature’s power, the petals are guided by the wind to strike the
energy. foe.

POWER POWER
Magical Leaf 2 Power Whip 5
Type: Grass Type: Grass
accuracy: Dexterity + Channel accuracy:Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 5
Added effect : Never Fail. Added effect : -

Accuracy

2
The user sends out a floating leaf that will pursuit the target The Pokémon violently lashes the foe with its vines or a part
until it hits. of its body, acting as a powerful whip.

POWER POWER
Mega Drain 2 Razor Leaf 2
Type: Grass Type: Grass
accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 2 Damage Pool: Strength + 2
Added effect : The user restores HP Added Effect : Target All Foes in
equal to half the damage dealt, rounded Range. Ranged. High Critical.
down.

The user absorbs a big amount of vital energry from the The Pokémon shoots one or more sharp leaves that cut
target. through all targets as if they were razors.

381
POWER POWER
Sappy Seed 3 Solar Beam 5
Type: Grass Type: Grass
Accuracy
Accuracy: Special + Brawl accuracy: Special + Channel
Damage Pool: Strength + 3
Added Effect : At the end of the
1 Damage Pool: Special + 5
Added effect : Charge Move. If there
Round, Roll 1 Die of Damage to the foe, is a Sunny Weather, you skip this Move’s
Restore 1 HP to the user for every damage Charge action. If performed under Rain,
dealt this way. If the user of this Move is Sandstorm or Hail Weather, this Move
at its Final Stage of Evolution, this move takes two actions to Charge.
fails.
From a magical bean, the user grows a cute stalk that will The user focuses the sunlight it has absorbed into a
attach itself to the nearest target. Once it ingrains, it will grow powerful and devastating beam of light.
and grow and grow until it reaches the sky.

POWER POWER
Seed Bomb 3 Solar Blade 5
Type: Grass Type: Grass
accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 5
Added effect : Ranged. Added Effect: Charge Move. If
there is a Sunny Weather, you skip
this Move’s Charge action. If per-
formed under Rain, Sandstorm or Hail
Weather, this Move takes two actions
to Charge.
The user throws a big seed that explodes on contact with the The Pokémon focuses the sunlight on its sharp leaves, then
foe. releases the energy with a shattering blow.

POWER POWER
Seed Flare 5 Spiky Shield -
Type: Grass Type: Grass
Accuracy: Special + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 5 Damage Pool: -
Added Effect: Lethal. Roll 4 Chance Added Effect : Priority. Shield Move.
Dice to Reduce the foe’s Sp. Defense. Reduce 3 Damage This Pokémon would
Sp. Def receive from a Damaging Move. If the Priority

2 Foe used a non-ranged physical move


Roll 2 Dice of Damage against it. 3
Shaymin releases an explosion of pollen and seeds that the The Pokémon covers itself with a thorn filled shell, the foe will
foe cannot shake off, leaving it vulnerable. Over time, these be damaged if it hits directly into it.
seeds will grow into gigantic trees of life.

POWER POWER
Sleep Powder - Spore -
Type: Grass Type: Grass
accuracy: Special + Nature accuracy: Special + Nature
Damage Pool: - Damage Pool: -
Added effect : Put the Target to Added effect : Put the Target to
Sleep. Sleep.
Accuracy

2
The user scatters powder around, anyone who comes in A powerful somniferous spore that is shot at the target to
contact with it will fall asleep. make it fall asleep.

POWER POWER
Snap Trap 2 Strength Sap -
Type: Grass Type: Grass
Accuracy: Dexterity + Stealth Accuracy: Insight + Nature
Damage Pool: Strength + 2 Damage Pool: -
Added Effect : Target is Blocked for the Added Effect: Reduce Foe’s Strength.
Next 4 Rounds. User Heals HP equal to the Foe’s Current
Strength Score. Heal Strength
Healing in-battle limitations apply.
? 1
The user is so flat that you can barely see it in the tall grass. The Pokémon looks for a weak point on its foe, then feeds on
It is just waiting for its foe to get close enough to use its its vital energy. The foe is left feeling feeble.
body as a snare trap.

382
POWER POWER
Stun Spore - Worry Seed -
Type: Grass Type: Grass
accuracy: Special + Nature accuracy: Special + Nature
Damage Pool: - Damage Pool: -
Added effect : Paralyze the Foe. Added effect : Until the end of the
Scene, Target’s Ability is now “Insomnia”.
Accuracy

2
A blow of dust that paralyzes the target on the spot and The user plants a seed in its foe. It causes a restless
cramps its muscles. preocupation that won’t let it sleep at night.

POWER
Synthesis -
Type:
Accuracy:
Grass

Damage Pool: -
Special + Nature

Added Effect: Basic Heal. If successful,


spend 1 Will point to activate. If Sunny Weather
Ground
is on effect, this Move becomes a Complete Super Effective against:
Heal. If Rain/Sandstorm Weather is in effect,
this Move only heals 1 HP.
Electric Fire Poison Rock Steel
The Pokémon uses the sunlight as energy to regain its vitality. It’s Not Very Effective against:
Bug Grass

POWER No effect against:


Trop Kick 3 Flying
Type:Grass
Accuracy: Dexterity + Brawl Ground Types are hardy and lonely creatures. Their
Damage Pool: Strength + 3
Moves are able to to control the battleground using great
Added Effect: Reduce Foe’s Strength.
area attacks and field Moves that can keep most enemies
Strength
at bay or risk some serious injuries.
1 These powers will slow down most pursuers, trap any
unsuspecting traveler and cut down paths that would
The user strikes with an intense and alluring kick. compromise the Pokémon’s safety.
Watch your step, Ground Pokémon can be a walking
landmine.
POWER POWER
Vine Whip 2 Bone Club 2
Type:Grass Type: Ground
accuracy:Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : - Added Effect: Roll 2 Chance Dice to
Flinch the Foe.
Accuracy

2
The Pokemon uses its slender vines as a whip against the foe. The user hits the target with a bone, the smack may leave a
They are as long as 20 feet. bump on the target’s head.

POWER POWER
Wood Hammer 5 Bone Rush 1
Type: Grass Type:Ground
accuracy: Strength + Brawl Accuracy:Dexterity + Brawl
Damage Pool: Strength + 5 Damage Pool: Strength + 1
Added effect : Recoil. Added Effect: Succesive Actions.

Accuracy

1
The Pokémon recklessly slams the foe with a part of its The user quickly strikes the foe with a bone, one blow after
rugged body, the user also gets hurt in the process. another.

383
POWER POWER
Bonemerang 2 Earthquake 4
Type:Ground Type:Ground
accuracy:Dexterity + Brawl accuracy:Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 4
Added effect : Ranged. Double Action. Added effect : Area Attack. Ranged.

Accuracy

1
The Pokemon throws a bone to hit the foe. The bone returns The Pokémon focuses its energy into shaking the ground,
like a boomerang, striking a second time. everyone around will be thrown like a rag doll.

POWER POWER
Bulldoze 2 Fissure -
Type: Ground Type: Ground
accuracy: Dexterity + Brawl Accuracy: Strength + Brawl
Damage Pool: Strength + 2 Damage Pool: -
Added effect : Area Attack. Reduce Added Effect: Ranged.
the Dexterity of those affected. Deal Damage to the foe equal to the
Dexterity Target’s Remaining HP, plus 1 Lethal Accuracy
1 Damage.
5
The user stomps and tramples the place, breaking stones, The user tears the ground apart in a monstrous display of
trees and everything nearby. force, if the foe falls through the fissure it might need a rescue
team to get it out.

POWER POWER
Dig 3 High Horsepower 3
Type: Ground Type:Ground
accuracy: Dexterity + Brawl Accuracy:Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added effect : Charge Move. While Added Effect: None.
charging this move, the User will be out of
range. Can be hit by Earthquake,
Magnitude or a similar Move.

The user digs a tunnel on the ground and attacks while coming The Pokémon rushes towards its target and tramples it without
out from below. mercy.

POWER POWER
Drill Run 3 Land’s Wrath 3
Type:Ground Type: Ground
accuracy:Dexterity + Brawl Accuracy: Strength + Channel
Damage Pool: Strength + 3 Damage Pool: Strength + 3
Added effect : High Critical. Added Effect: Lethal. Ranged.
All Foes in Range.

The user rotates its body imitating a drill and crashes against The earth moves on its own, no attacker in sight. The floor
the foe. This attack may pierce through walls and floors with crumbles and the ground shakes engulfing its victims.
ease and great precision. From the rubble, lush trees emerge a short time after.

POWER POWER
Earth Power 3 Magnitude *
Type: Ground Type: Ground
accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 3 Damage Pool: Strength + Varies*
Added effect : Roll 1 Chance Dice to Added Effect: Ranged.
Reduce the foe’s Sp. Defense. Roll 1 Die to determine this Move’s
Sp. Def Power.

1
The user sends out a subterranean wave that bursts on the The user quakes the ground plates. Some plates will move
ground bellow the target. It looks like the earth molds to the easier than others.
Pokémon’s will.

384
POWER POWER
Mud Bomb 2 Rototiller -
Type: Ground Type: Ground
Accuracy Strength Special
accuracy: Dexterity + Channel accuracy: Special + Nature
Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to
2 Damage Pool: -
Added effect : Increase the Strength
1 1
Reduce the Foe’s Accuracy. and Special of all Grass Type
Accuracy Pokémon in the battlefield. Strength Special

1 1 1
The Pokémon shoots a ball made of mud that bursts on the The Pokémon digs around and moves the soil to make it ideal
target, some mud may get on its eyes. for plant growth.

POWER POWER
Mud Shot 2 Sand Attack -
Type: Ground Type: Ground
accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 2 Damage Pool: -
Added effect : Reduce the Foe’s Added Effect : The Foe gets 1 success
Dexterity. reduced from all its Accuracy Rolls.
Dexterity Accuracy

1 1
The Pokémon shoots a stream of mud that covers the foe, The user shoots some sand into the opponent's eyes.
obstructing its movement.

POWER POWER
Mud Slap 1 Sand Tomb 2
Type: Ground Type: Ground
accuracy: Dexterity
+ Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 1 Damage Pool: Strength + 2
Added effect : Reduce the foe’s Added Effect: Ranged. Blocks.
Accuracy. At the end of the Round, Roll 2 Dice
Accuracy of Damage against the foe. Lasts 4 Accuracy

1 Rounds.
2
The user hurls some mud to the face of the foe, leaving it The Pokémon creates a shifting sand pit around the foe,
unable to see clearly. leaving it unable to escape.

POWER POWER
Mud Sport - Shore Up -
Type: Ground Type: Ground
accuracy: Special + Nature Accuracy: Insight + Nature
Damage Pool: - Damage Pool: -
Added effect : For the next 4 Rounds Added Effect: Basic Heal.
Electric Type attacks won't add their If performed under Sandstorm weather,
Power to the Damage Pool. this Move is a Complete Heal.

The user covers everything with mud, reducing the The Pokémon gathers the sand around itself to restore its
effectiveness of electric attacks made on the field. body to shape.

POWER POWER
Precipice Blades 5 Spikes -
Type:Ground Type: Ground
Accuracy Special + Nature
Accuracy:Strength + Channel accuracy:
Damage Pool: Strength + 5
Added Effect : Lethal. Ranged.
2 Damage Pool: -
Added effect : Foe Pokémon that
enters the battlefield will lose 1 HP, this
effect does not stack. Pokemon with the
Levitate ability and Flying Type Pokemon
are immune to this effect.

Giant blades emerge from the earth with every step of the The Pokémon shoots pointy pebbles or thorns around the field
user. If you fall into them, they are almost impossible to that deal damage to anyone coming from that side.
survive.

385
POWER POWER
Stomping Tantrum 3 Aurora Beam 2
Type: Ground Type: Ice
Accuracy: Dexterity + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 3* Damage Pool: Special + 2
Added Effect: Add 2 Extra Dice to Added effect : Roll 1 Chance Dice to
the Damage Pool of this move if the Reduce foe’s Strength.
User failed the Accuracy Roll of the Strength
last Move it performed.
1
The Pokémon throws a tantrum all over the place, it becomes The Pokemon shoots a beautiful rainbow colored beam that
worse if something has frustrated it earlier. may leave the foe flabbergasted.

POWER POWER
Thousand Arrows 3 Aurora Veil -
All
Type: Ground Type: Ice
Accuracy: Strength + Channel Accuracy: Special + Channel
Damage Pool: Strength + 3 Damage Pool: -
Added Effect: Lethal. Ranged. All Added Effect: User and Allies will
Foes in Range. If successful, Flying receive 1 less Damage from both Physical
and Levitating Pokémon can be hit by and Special Attacks. Damage
Ground-Type Moves for the rest of the
scene.
This move will fail if not performed under
Hail Weather. Lasts 4 Rounds, even if Hail -1
Weather is over.
Out of nowhere, pointy shards come raining from the sky Aurora lights and hail spin around the Pokémon and its Allies,
towards the foes, even flying creatures will fall to the ground deflecting attacks.
if they are knocked by them. Take cover, this is gonna hurt.

POWER POWER
Thousand Waves 3 Avalanche 2*
Type: Ground Type: Ice
Accuracy: Special + Brawl accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added Effect : Blocks. Ranged. Added effect : Low Priority. If the
All Foes in Range. If the user received damage from the
target this Round, Add 2 Extra Dice to the Priority
Damage Pool.
4
Solid ground becomes a sandtrap, cracked earth will close to The user builds up a lot of snow around itself, if anything
ensnare your feet. It’s as if the land itself wanted to trap you. disturbs the snow, it will fall on the attacker like an avalanche.
There is no attacker nor escape in sight.

POWER
Blizzard
Ice
5
Type: Ice
Accuracy: Special + Channel
Damage Pool: Special + 5
Added Effect : All Foes in Range. Roll
1 Chance Dice to Freeze those affected. If
Super Effective against: performed under Sunny Weather, Accuracy Accuracy

Dragon Flying Grass Ground


becomes -3 instead. If Performed under
Hail Weather, Ignore this Move’s Reduced 2
Accuracy; and this Move can’t be evaded.
The user swirls a violent gelid wind around the foes. This
It’s Not Very Effective against: blizzard may not last long, but it’s tremeandously strong.

Fire Ice Steel Water


POWER
Freeze Dry 3
Ice Types are very rarely seen in most cities and towns.
Type: Ice
Their bodies have unique abilities that freeze everything Accuracy: Dexterity + Channel
nearby and help them resist harsh environments. Damage Pool: Special + 3
Added Effect : Water-Type Pokémon
Ice Moves work as powerful and solid single target are dealt 2 Extra Damage.
attacks, capable of defeating most foes with just a single
strike and a little bit of luck. These powers can freeze
water, moisture in the air, and living beings alike.
The user freezes all moisture in the environment, water type
Once the enemy is frozen solid, Ice Pokémon might Pokémon suffer greatly.
escape or attack until the opponent faints.

386
POWER POWER
Freeze Shock 6 Haze -
Type: Ice Type: Ice
Accuracy: Special + Channel accuracy: Special + Nature
Damage Pool: Strength + 6 Damage Pool: -
Added Effect: Lethal. Ranged. Added effect : Remove all Increased
Charge Move. Roll 3 Chance Dice to or Reduced Attributes and Traits on
Paralyze the Foe. Accuracy everyone on the Battlefield.

1
The user appears to become a block of ice, then it releases The user sends out a haze that disturbs all the Pokémon
itself from the ice with a devastating discharge. The exploding engaged in battle. It may conceal whoever is inside.
ice shards and the lightning fly all over the battlefield.

POWER POWER
Freezy Frost 3 Ice Ball 1*
Type: Ice Type: Ice
Accuracy: Special + Channel accuracy: Dexterity + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 1
Added Effect: Is succesful, remove Added effect : Successive Actions.
all Increased or Reduced Attributes and Add 1 Extra Dice to the Damage Roll of
Traits the Foe may have. Accuracy the last Ice Ball hit the user performs. If Accuracy
If the user of this Move is at its Final
Stage of Evolution, this move fails. 1
the Pokémon used Defense Curl this
Round, add 1 Extra Dice to the Damage 1
Roll of every hit.

The user touches its foe while playing “Freeze!”, surprisingly, The user curls into a snowball, rolling against the foe. The ball
the foe becomes frozen on a block of ice. Once they realize grows bigger as it rolls.
they were just playing pretend the ice disolves into haze.

POWER POWER
Frost Breath 2 Ice Beam 3
Type: Ice Type: Ice
accuracy: Dexterity + Channel accuracy: Dexterity + Channel
Damage Pool: Special + 2 Damage Pool: Special + 3
Added effect : This Move is always a Added effect : Roll 1 Chance Dice to
Critical Hit and it gets the proper bonus for Freeze the Foe.
it. Accuracy

1
The user shoots a gelid breath against the target that sends a The user shoots a freezing ray that greatly lowers the
chill through the spine. The sudden change of temperature can temperature of anything it hits.
bring anyone to its knees.

POWER POWER
Glaciate 2 Ice Burn 6
Type: Ice Type: Ice
Accuracy: Dexterity + Channel Accuracy: Special + Channel
Damage Pool: Special + 2 Damage Pool: Special + 6
Added Effect: Lethal. All Foes in Added Effect: Lethal. Ranged.
Range. Reduce the Dexterity of those Charge Move. Roll 3 Chance Dice to
affected. Dexterity Burn the Foe. Accuracy

1 1
The air is so cold it hurts to move, to see, to breath. The user appears to become a block of ice, then it releases
Escaping should be your top priority, for every second you itself from the ice with a devastating explosion. The exploding
don’t your life will be at peril. ice shards and fire blow all over the battlefield.

POWER POWER
Hail - Ice Fang 2
Type: Ice Type: Ice
Accuracy
accuracy: Special + Nature accuracy: Dexterity + Brawl
Damage Pool: -
Added effect : Hail Weather is
Damage Pool: Strength + 2
Added effect : Roll 2 Chance Dice to
1
activated for the next 4 Rounds. Flinch the foe. Roll 2 Chance Dice to
Freeze the foe.

The user summons a hailstorm that will stay on the battlefield The user bites the foe and releases a gelid breath through its
for some time. mouth.

387
POWER POWER
Ice Hammer 4 Icy Wind 2
Type: Ice Type: Ice
Accuracy: Strength + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 4 Damage Pool: Special + 2
Added Effect: Reduce User’s Added effect : Target all foes in
Dexterity. Accuracy Dexterity Range. Reduce Dexterity of those
affected. Dexterity
1 1 1
The Pokémon uses its powerful gelid arms and strikes the foe A breeze so cold that it chills you to the bone, making it harder
with a swing motion. to move.

POWER
Ice Punch
POWER
3 Mist -
Type: Ice Type: Ice
accuracy: Dexterity + Brawl accuracy: Special + Nature
Damage Pool: Strength + 3 Damage Pool: -
Added effect : Fist Based. Roll 1 Added effect : For the next 4 Rounds,
Chance Dice to Freeze the foe. the User and Allies cannot have their
Attributes or Traits reduced.

The Pokémon delivers a strike covered in ice. The user’s hands The user cloaks itself and its allies within a cold mist with
can freeze anything they touch. mystic properties. It may conceal whoever is nearby.

POWER POWER
Ice Shard 2 Powder Snow 2
Type: Ice Type: Ice
accuracy:Dexterity + Brawl accuracy: Dexterity + Channel e
Damage Pool: Strength + 2 Damage Pool: Special + 2
Added effect : Ranged. Priority. Added effect : Target all foes in
Range. Roll 1 Chance Dice to Freeze
Priority those affected.

1
The user quickly freezes some bits of ice and throws them at The user sends out a wind current full of snowflakes that
the target. freeze whatever they touch. This powder can easily turn a
room to ice.

POWER POWER
Icicle Crash 3 Sheer Cold -
Type: Ice Type: Ice
accuracy: Dexterity + Brawl Accuracy: Special + Channel
Damage Pool: Strength + 3 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added Effect: Deal Damage equal to
Flinch the Foe. the Target’s Remaining HP, plus 1 Lethal
Accuracy Damage. Accuracy

1 5
The user drops a big icicle over the foe, the impact may leave The user freezes the foe from the inside out. victims of this
the opponent dazed. attack will need urgent medical attention.

POWER
Icicle Spear
Normal
1
Type: Ice
accuracy: Dexterity + Brawl e
Damage Pool: Strength + 1
Added effect : Ranged. Successive
Actions.
It’s Not Very Effective against:

Rock Steel
The user launches a wave of small but pointy icicles towards No effect against:
the target.
Ghost

388
Normal Types have a great versatility and adaptability. POWER
These Moves are common in all Pokémon and provide Barrage 1
basic attacks, impairing effects, support for most Type: Normal
situations and even some ridiculously powerful Moves Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1
able to bring down any Pokémon no matter their strength Added effect : Ranged. Successive
or tactic. Actions.
Accuracy

Never underestimate a Normal Move, it may be the most 1


dangerous of all.
The Pokémon Throws many round objects at the target, one
after the other.

POWER POWER
Accupressure - Baton Pass -
Type:Normal Type: Normal
Accuracy:Dexterity + Nature Accuracy: Special + Channel
Damage Pool: - Damage Pool: -
Added effect Added Effect: Switcher Move. User
Increase a Random Attribute. If this Move switches out with another Pokémon.
is used again, the previous Attribute Random
Any Attribute increase on the user is
modifier is removed.
1 passed on the next Pokémon. The user
can’t increase its Attributes again until
the end of the scene.
The user starts pushing its pressure points, releasing the The user stores part of its power on a twig or a stick, anyone
energy that was stored in its body. who touch the item will receive its might.

POWER POWER
After You - Belly Drum -
Type: Normal Type: Normal
Accuracy: Cool + Etiquette Accuracy: Tough + Perform
Damage Pool: - Damage Pool: -
Added effect : The Target will go first Added Effect: User deals Damage to
in the order of Initiative. Lasts for the rest itself equal to Half of its total HP rounded
of this Battle. down. Increase User’s Strength. Strength

3
The user bows and courteously lets an ally or foe use their The Pokémon Roars a war cry while hitting its Belly.
action first.

POWER POWER
Assist - Bestow -
Type: Normal Type: Normal
Accuracy: Clever + Perform Accuracy: Cool + Etiquette
Damage Pool: Varies Damage Pool: -
Added effect : Choose one Move Added effect : If target is not holding
known by a random member of your an Item, the User gives its own.
party. You perform that Move using the
Accuracy roll from Assist.

The Pokémon hurriedly remembers one action performed by a ers an item, the target will take it
partner. Some Pokémon can even do what a human does and and keep it to be polite.
assist him with any tasks.

POWER POWER
Attract - Bide *
Type: Normal Type: Normal
Accuracy: Beauty + Allure Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Varies
Added effect : If Successful, Target is Added effect : The User will take the
now In Love. This Move fails if target is next 2 hits. After those two attacks, you
from same gender as the User or may use this Move again to retaliate with
genderless. Strength + Twice the Damage Received
from those 2 hits.

The user makes use of its good looks and attitude to infatuate The user endures the hit then unleashes an attack even
its foe. greater.

389
POWER POWER
Bind 1 Captivate -
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Beauty + Allure
Damage Pool: Strength + 1 Damage Pool: -
Added effect : Block. Deal 2 dice of Added Effect: All foes in Range.
damage at the end of each Round. Lasts Reduce the Special of those affected if
4 Rounds. Accuracy they are from the opposite gender than Special
2 the user.
2
The Pokémon uses its body to bind the foe, restraining and The Pokémon shows off its attractiveness and even flirts
squeezing it. with the opponents, those who fall for its charms can’t focus
on the battle.

POWER POWER
Block - Chip Away 3
Type:Normal Type: Normal
Accuracy:Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : Blocks. Added effect : This attack ignores
Defense and Evasion modifiers on the
foe.

The user moves swiftly, blocking the escape routes of the foe. The user looks for an opening and strikes directly there.

POWER POWER
Body Slam 3 Comet Punch 1
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy :Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 1
Added effect : Roll 3 Chance Dice to Added effect : Successive Actions.
Paralyze the foe.

The user charges against the foe using its body to knock it The user throws a quick series of punches at the foe.
down, leaving the target stunned.

POWER POWER
Boomburst 6 Confide -
Type:Normal Type: Normal
Accuracy:Dexterity + Channel Accuracy: Cute + Allure
Damage Pool: Special+ 6 Damage Pool: -
Added effect : Area. Sound Based. Added effect : Reduce the foe’s
Special.
Special

1
The user creates an explosive sound that deafens everyone in The Pokémon tells a secret to the target. The foe loses its
the battlefield. ability to concentrate.

POWER POWER
Camouflage - Constrict 1
Type: Normal Type: Normal
Accuracy: Special + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added Effect: For the rest of the Added effect : Blocks. Roll 2 Dice of
scene the User changes type to one Damage against the foe at the end of
that fits the terrain it is in (i.e. Usar is in a each Round. Lasts 4 Rounds.
rocky cave, becoming rock type)

The user mimics the environment, it becomes one with the The Pokémon uses its body to hold and constrict the foe.
surroundings. It won't let go easily.

390
POWER POWER
Conversion - Crush Claw 3
Type: Normal Type:Normal
Accuracy: Will + Channel Accuracy:Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : The user changes its Added effect
type at random. Reduce the target’s Defense
Defense

2
The Pokémon downloads the data of a Move to add it to its The user crushes its claws against the foe, it may pierce the
code. skin of the foe.

POWER POWER
Conversion 2 - Crush Grip 1*
Type: Normal Type: Normal
Accuracy: Will + Channel Accuracy: Strength + Brawl
Damage Pool: - Damage Pool: Strength + 1*
Added effect : After being dealt Added Effect: Lethal.
damage, choose a Type resistant to the If the foe has a Base HP higher than 3,
Type of that attack. That’s the Type of the add 1 Die to the Damage pool for every
User until it uses this Move again. exceeding point. Up to 9 Dice may be
added this way.

The Pokémon downloads the data of a move that was used The Pokémon grips the foe and starts crushing it.
against it. Change the code of the user to a type resistant to Small targets are difficult to grasp but larger bodies will not
that move. be released until they break.

POWER POWER
Copycat - Cut 2
Type: Normal Type: Normal
Accuracy: Same as copied move Accuracy: Dexterity + Brawl
Damage Pool: Same as copied move Damage Pool: Strength + 2
Added effect: Copies the last move the Added effect : May be used to cut
foe has performed. down trees and clear paths.

The user will closely watch the movements of the target and A slim but precise cut that may slice through anything.
will imitate them to perfection.

POWER POWER
Court Change - Defense Curl -
Type: Normal Type: Normal
Accuracy: Clever + Etiquette Accuracy: Vitality + Brawl
Damage Pool: - Damage Pool: -
Added Effect: Swap any Barriers (i.e.Light Added effect : Increase the User’s
Screen, Reflect etc.), Entry Hazards (i.e. Toxic Defense.
Spikes, Sticky Web etc.) and Effects on the Defense
foe’s side of the field (i.e. Tailwind, Grassy
Terrain etc.) for the one’s on the User’s side. 1
The Pokémon signals the referee for half-time, the referee The user curls like a ball to protect against most threats.
complies and both parties swap their sides of the field.
Wait. Did we forget something?

POWER POWER
Covet 2 Disable -
Type: Normal Type: Normal
Accuracy: Clever + Stealth Accuracy: Insight + Channel
Damage Pool: Strength + 2 Damage Pool: -
Added effect : If the user is not holding Added effect : The Target cannot use
an item, Steal the target's Held Item. the last move it performed. Lasts 4
Rounds.

The user approaches with caution, deals a quick strike and The user hits a nerve on the foe, impeding it from performing
takes the chance to steal the target's item. its previous action for a short while.

391
POWER POWER
Dizzy Punch 3 Echoed Voice 2*
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 3 Damage Pool: Special + 2*
Added effect : Roll 2 Chance Dice to Added Effect : Sound Based. This Move can be
Confuse the foe. used many times in the same Round. Add 1 Extra
Die to the Damage pool of this move for every
consecutive time you use it. Up to 8 Dice might
be added this way. Reset this effect if the user
performs another move, evasion or clash.
A swift punch to the jaw that spins the target and may leave it The user shouts loudly and the ec yell
quite dizzy and disoriented. louder every time the echo talks back.

POWER POWER
Double Hit 2 Egg Bomb 4
Type:Normal Type: Normal
Accuracy:Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool
Added effect : Double Action. Added effect: Ranged.

Accuracy Accuracy

1 2
The Pokémon uses the classic “One-Two” to attack the foe. The user throws a big egg with great force against its foe.

POWER POWER
Double Slap 1 Encore -
Type:Normal Type: Normal
Accuracy:Dexterity + Brawl Accuracy: Cool + Allure
Damage Pool: Strength + 1 Damage Pool: -
Added effect : Successive Actions. Added effect : For the duration of this
effect, the target will repeat the exact
Accuracy Priority

2 The target must have had an action


sequence. Lasts 4 Rounds. 3
The user attacks its foe with two or more slaps in the face. The user claps and cheers at the target to encourage it to
repeat what it just did.

POWER POWER
Double Team - Endeavor *
Type: Normal Type: Normal
Accuracy: Dexterity + Evasion Accuracy: Will + Channel
Damage Pool: - Damage Pool: -
Added Effect: The User can Now make Added effect : Roll Damage equal to
up to 5 Evasions per Round. the Difference between user's Full HP and
its Current HP (up to 10). User cannot
reduce the target's HP to lower than its
own remaining HP.

The user moves rapidly around the foe, creating illusory copies With pure willpower, the user struggles with its foe despite the
pain.

POWER : Wi POWER
Double-Edge 5 Endure -
Type: Normal Type: Normal
Accuracy: Strength + Brawl Accuracy: Will + Channel
Damage Pool: Strength + 5 Damage Pool: -
Added effect : Recoil. Added Effect: Priority. Shield Move.
For the rest of the Round, damaging Moves
cannot reduce the user’s HP to less than 1. Priority
Status Ailments, Weather Conditions, Recoil,
Self inflicted damage can still deal damage. 5
The user recklessly slams its foe to deal a lot of damage, but The user gets prepared to receive a fatal blow. It resists the
pain despite being seriously hurt.

392
POWER POWER
Entrainment - False Swipe 2
Type: Normal Type: Normal
Accuracy: Cool + Perform Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : The target’s Ability is Added Effect : The Foe can’t go
replaced by the User’s own Ability. below 1 HP when hit by this Move.
(i.e. Luvdisc’s Swift Swim Ability will
replace Geodude’s Sturdy Ability).

The Pokémon dances with a catchy rhythm. The target starts The user strikes the foe but lowers the power of the blow at
dancing too and both connect to a very personal lev the last second.
this performance.

POWER POWER
Explosion 10 Feint 1
Type: Normal Type: Normal
Accuracy: Strength + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 10 Damage Pool: Strength + 1
Added effect : After the damage is Added effect : Priority. This Move
dealt The user faints ignores any Shielding Move.
Priority

2
The user focuses on exploding its body, the explosion deals a The Pokémon feints a strike, then hits for real even if the foe
massive wave of damage. A very dangerous move. attempts to protect itself.

POWER POWER
Extreme Speed 3 Flail 1*
Type:Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 1*
Added effect : Priority. Triple the Added Effect: Add 1 Extra Die to the
Pokémon movement speed. Damage Pool of this Move for every missing
Priority Point of HP the user has. Up to 5 Dice may

2 be added this way.

The user charges at a blinding speed against the target. The user flails and struggles to survive, the more weakened it
is the stronger this attack will be.

POWER POWER
Facade 3* Flash -
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Special + Channel
Damage Pool: Strength + 3 (or +6) Damage Pool: -
Added Effect: If the User’s got a Status Added Effect : The Foe gets 1 success
Ailment (Paralysis, Poison, Burn, etc.) Add 3 reduced from all its Accuracy Rolls.
Extra Dice to the Damage pool. Accuracy

1
The Pokémon will make an upfront attack, if the user is The user suddenly emits a blinding light around its body,
suffering the attack will be stronger. dazing its opponent in the process.

POWER POWER
Fake Out 2 Focus Energy -
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Insight + Channel
Damage Pool: Strength + 2 Damage Pool: -
Added effect : Priority. Flinch the foe. Added Effect : All of the user’s Dam-
This move will only work the First Round the agin Moves now have “High Critical”.
Pokémon is out in battle. From the second Priority This effects lasts until the end of the
round on, it will fail automatically.
1 scene or if the user is removed from
battle.

While still preparing for battle, the user will suddenly attack The Pokémon’s energy is raised to make all strikes much more
the foe. precise.

393
POWER POWER
Follow Me - Giga Impact 6
Type: Normal Type: Normal
Accuracy: Cool + Perform Accuracy: Strength + Brawl
Damage Pool: - Damage Pool: Strength + 6
Added Effect : Until the End of the Added effect : Must Recharge.
Round, all of the foe’s Moves will target Lethal.
the user. Priority Accuracy

5 1
The Pokémon will draw everyone’s attention. All foes are The Pokémon strikes with a brutal force using all its body. The
taunted to do their worse. impact leaves the user somewhat stunned.

POWER POWER
Foresight - Glare -
Type: Normal Type: Normal
Accuracy: Insight + Alert Accuracy: Tough + Intimidate
Damage Pool: - Damage Pool: -
Added Effect : The Foe cannot Evade Added effect : Paralyze the foe.
Moves performed by the User.
User Ignores Ghost-Type immunity to Accuracy
Normal-Type Moves and vice versa.
1
The Pokémon uses its developed senses and mental ability to The Pokémon uses its intimidating glare to paralyze the foe
foresee the immediate future. with sheer terror.

POWER POWER
Frustration * Growl -
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Tough/Cute + Perform
Damage Pool: Strength + * Damage Pool: -
Added Effect : Add 1 Extra Die to Added effect : Reduce the foe’s
the Damage pool of this Move for every Strength. Sound Based.
missing point on Happiness on the user. Strength

1
A move that relies on how badly a Pokémon has been treated Either by a menacing attitude or cute demeanor, the foe will be
to make it vicious and uncaring. unsure about attacking the user with full force.

POWER POWER
Fury Attack 1 Growth -
Type:Normal Type: Normal
Accuracy:Dexterity + Brawl Accuracy: Special + Nature
Damage Pool: Strength + 1 Damage Pool: -
Added effect : Successive Actions. Added effect : Increase the User's
Strength and Special.
Accuracy Strength Special
1 1 1
The Pokémon goes at it with everything its got in a rather The Pokémon expands its body, it grows bigger and stronger.
disordered way.

POWER POWER
Fury Swipes 1 Guillotine *
Type: Normal Type: Normal
Accuracy:Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 1 yDamage Pool: -
Added effect : Successive Actions. Added Effect: Deal Damage equal to
the Target’s Remaining HP, plus 1 Lethal
Accuracy Damage. Accuracy
1 5
The user swiflty uses its claws to strike the foe multiple times. The Pokémon uses the sharpest part of its body to almost
snap the neck of its foe. It is a devastating attack. The foe
must be lucky to get out of it alive.

394
POWER POWER
Harden - Hidden Power *
Type: Normal Type: Normal
Accuracy: Vitality + Nature Accuracy: Varies.
Damage Pool: - Damage Pool: Varies.
Added effect : Increase the User’s Added Effect: The Power and Type of
Defense. this Move is decided by the Storyteller.
Defense

1
The user stiffens its body and prepares for any incoming Every Pokémon has an unknown power that can be released
attack. with surprising results.

POWER POWER
Head Charge 5 Horn Attack 2
Type: Normal Type: Normal
Accuracy: Strength + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 5 Damage Pool: Strength + 2
Added effect : Recoil. Added effect : -

The Pokémon clashes against the foe using its head as a The Pokémon attacks the foe with its horns, this strike is very
boulder. painful.

POWER POWER
Headbutt 3 Horn Drill *
Type: Normal Type: Normal
Accuracy : Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added Effect: Deal Damage equal to
Flinch. May call Random Encounters when the Target’s Remaining HP, plus 1 Lethal
hitting trees. Damage. Accuracy

5
The user strikes the foe with its hard head. Perfect for taking The user stabs the target with a horn used like a drill, the foe
down fruits from trees or shake Pokémon out of their nests on is often left in a critical condition. A move to be wary of.
treetops.

POWER POWER
Heal Bell - Howl -
Type:Normal Type: Normal
Accuracy:Special + Perform Accuracy: Cool + Intimidate
Damage Pool: - Damage Pool: -
Added effect Added effect : Increase the User’s
suffering from Status Conditions, they Strength.
don’t need to be on the battlefield to get Cure Strength
Status
this effect. Sound Based.
1
The Pokémon chimes a magical bell, legend says the soothing The Pokémon let's out an impressive howl, making it appear a
sound has healing properties. lot more menacing.

POWER POWER
Helping Hand - Hyper Beam 6
Type: Normal Type: Normal
Accuracy: Dexterity + Perform Accuracy: Special + Channel
Damage Pool: - Damage Pool: Special + 6
Added effect : Target Pokémon gets Added effect : Must Recharge. Lethal.
2 Extra Dice on its next Skill, Accuracy
and Damage Rolls. Priority Accuracy

5 1
The Pokémon assists an ally. The Pokémon casts an incredible beam that leaves a giant trail
Together they are stronger. of destruction behind. The user is left exhausted.

395
POWER POWER
Hyper Fang 3 Leer -
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Tough + Intimidate
Damage Pool: Strength + 3 Damage Pool: -
Added effect : Roll 1 Chance Dice to Added effect : All Foes in Range.
Flinch. Reduce the Defense of those affected.
Defense

1
The Pokémon bites hardly into the foe with its powerful fangs. A vicious glare that will make any opponent doubt its own
strength in battle.

POWER POWER
Hyper Voice 3 Lock-On -
Type: Normal Type: Normal
Accuracy: Dexterity + Channel Accuracy : Insight + Alert
Damage Pool: Special + 3 Damage Pool: -
Added effect : Target All Foes in Added effect : The next attack the
Range. Sound Based. user performs has 2 automatic
unremovable successes on its
Accuracy Roll.

The user emits a horrible echoing sound that could burst the The Pokémon’s eyes zoom at a moving target to ensure that
ears. the next attack will be dealt with precision.

POWER POWER
Judgment * Lovely Kiss -
Type: Normal Type:Normal
Accuracy: Insight + Intimidate Accuracy :
Missing Beauty Points + Allure
Damage Pool: Special + * Damage Pool: -
Added Effect: Ignore Defenses. This Move Added effect
is considered to be any Type the user wants.
If something would prevent this Move from
dealing Damage, ignore it. This Move can’t be
Clashed. This Move’s Power and extra Added
Effects are decided by the Storyteller.

Eventually, everyone gets what they deserve. The Pokémon approaches the foe with a kiss. Its ugly face and
awful smooch make the poor creature faint in terror.

POWER POWER
Laser Focus Lucky Chant -
Type: Normal Type: Normal
Accuracy: Insight + Alert Accuracy: Special + Perform
Damage Pool: - Damage Pool: -
Added Effect: The next time the Added Effect: User and Allies in range can
user lands a hit, it will be treated as it Re-roll one un-successful Die from all their rolls
if were a Critical Hit. until the end of the scene. If an opponent would
land a Critical Hit, it doesn’t. Out of battle, good
things happen at Storyteller’s Discretion.

Through its incredible awarenes the Pokémon finds a straight The user chants an incantation to the skies, the beautiful
path into a weak point of the foe. The attack that follows is performance grants this Pokémon and its allies divine
usually devastating. protection.

POWER POWER
Last Resort 6 Me First *
Type: Normal Type: Normal
Accuracy : Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 6 Damage Pool: Same as copied move +1
Added effect : It can be used only Added effect : Priority. The User
after the Pokémon has performed all its copies and uses the Move the target was
known moves at least once during the intending to use. It must be a damaging Priority
battle. Move.
1
When everything else fails, the Pokémon gives everything in a The user anticipates the next attack so it can hit the target
last resort attack. with an astounding speed.
.

396
POWER POWER
Mean Look - Mimic -
Type: Normal Type: Normal
Accuracy: Tough + Intimidate Accuracy: Clever + Perform
Damage Pool: - Damage Pool: -
Added effect : Blocks. Added effect : Copies the last move
the target used until the end of the scene,
That move replaces Mimic.

The Pokémon gives a menacing look that freezes the foe on Making use of its acting talents, the Pokémon imitates what
the spot with intense fear. the target just did.

POWER POWER
Mega Kick 5 Mind Reader -
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Insight + Channel
Damage Pool: Strength + 5 Damage Pool: -
Added effect : - Added effect : This Pokémon gets 2
automatic successes on the next
Accuracy Accuracy Roll or Evasion Roll against

2 the target.

The Pokémon throws a mega powered kick to the foe’s face. The user reads the foe's mind. It knows exactly what to do
next.

POWER POWER
Mega Punch 3 Minimize -
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Special + Channel
Damage Pool: Strength + 3 Damage Pool: -
Added effect : - Added Effect: The User can now make
up to 5 Evasions per Round.
Accuracy

1
The Pokémon throws a mega potent hook towards the foe's The Pokémon compacts its body, appearing smaller than its
face. normal size.

POWER POWER
Metronome * Morning Sun -
Type: Normal Type: Normal
Accuracy: Dexterity + Perform. Accuracy: Vitality + Nature
Damage Pool: Special + * Damage Pool: -
Added Effect: Roll a die to determine Added Effect: Basic Heal. If successful,
this Move’s Power. The appearance and spend 1 Will point to activate. If Sunny Weather
Type of this Move are decided by the is on effect, this Move becomes a Complete
Storyteller. Heal. If Rain/Sandstorm Weather is in effect, or
it’s night, or you are indoors/underground this
Move only heals 1 HP.
The Pokémon waves its hands with rhythm. The energy The sun shines brightly on the Pokémon and makes it feel
around follows the cadence and manifests with an impressive rejuvenated like early in the morning.
attack

POWER POWER
Milk Drink - Multi-Attack 3
Type: Normal Type: Normal
Accuracy: Vitality + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added Effect: Basic Heal. If successful, Added Effect: This Move’s type will
spend 1 Will point to activate. always match the User’s first Type.

The Pokémon drinks a glass of its own milk, the rich taste and A weird-looking Pokémon charged against its foes, the same
nutrients revitalize it. attack released different kinds of energy depending on the
disk it was holding.

397
POWER POWER
Natural Gift 3 Pay Day 2
Type: Normal Type: Normal
Accuracy : Dexterity + Channel Accuracy: Dexterity+ Brawl
Damage Pool: Strength + 3 Damage Pool: Strength + 2
Added effect : User loses its held Added Effect : Ranged. At the end of
berry. Ranged. See Natural Gift on the battle give Money to the Trainer Equal
p.432 for more info. to its Rank:
Starter/Beginner - $20.00
Amateur - $50.00
Ace - $75.00
Pro - $100.00
The user throws its berry at the foe, the results can be quite This move grants good fortune, making it more likely to get
surprising. more money after each battle.

POWER POWER
Nature Power 3 Perish Song -
Type: Normal Type:Normal
Accuracy: Special + Nature Accuracy:Beauty + Perform
Damage Pool: Special + 3 Damage Pool: -
Added effect : The type of this move Added effect
is determined by the environment. See Pokémon who heard the song is not
Nature Power P. 432 for more info. removed from battle, it will receive its
remaining HP as damage.

The Pokémons makes use of the terrain and asks the nature A song of mourning and despair that resonates on the minds
for aid in battle. of anyone who listens. Makes you feel like you are on your
death bed.

POWER POWER
Noble Roar - Play Nice -
Type: Normal Type: Normal
Accuracy: Tough + Intimidate accuracy: Cute + Allure
Damage Pool: - Damage Pool: -
Added effect : Reduce the foe's Added effect: Reduce the foe’s
Strength and Special. Strength.
Strength Special Strength

1 1 1
The Pokémon makes a roar that commands respect and The user starts playing with the foe in a friendly way. This
authority over anyone listening. makes the foe reconsider its aggressive demeanor.

POWER POWER
Odor Sleuth - Pound 2
Type: Normal Type:Normal
Accuracy: Insight + Alert Accuracy:Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added Effect : The Foe cannot Evade Added effect : -
Moves performed by the User.
User Ignores Ghost-Type immunity to
Normal-Type Moves and vice versa.
Out of battle, Add successes of this
Move to any rolls for Tracking targets.
The Pokémon uses its keen smell to detect the foe. A decent hit to smash the foes.

POWER POWER
Pain Split - Present *
Type: Normal Type: Normal
Accuracy: Will + Channel Accuracy: Cute + Allure
Damage Pool: - Damage Pool: -
Added Effect: The user gives its Pain Added effect : Roll dice with a 50-50
Penalizations to the foe. User ignores Pain chance of dealing 2 set damage to the
Penalization effects on itself. Foe cannot target or recovering 2 HP to the target. Accuracy
ignore them with Will, but can still ignore
its own Pain Penalizations. 1
HP on both remains the same.
The user shares its pain with the foe. After a short while it The user approaches its foe and gives it a lovely present that
becomes excruciating for the target. may be nice or may be a prank.

398
POWER POWER
Protect - Razor Wind 3
Type: Normal Type: Normal
Accuracy: Will + Channel Accuracy: Dexterity + Channel
Damage Pool: - Damage Pool: Special + 3
Added Effect : Priority. Shield Move. Added effect : High Critical. All Foes
Reduce 3 Damage This Pokémon would in Range. Charge.
receive from a Damaging Move. Negate Priority
the effects of Support Moves that target
the user. Reduce to zero the set damage 5
from a Move the user would take.
The user creates an energy shield to deflect a blow. A sharp wind current is unleashed against anyone standing
Some Pokémon may even perform an amazing parry to block against this Pokémon.
the incoming attack.

POWER POWER
Psych Up - Recover -
Type: Normal Type: Normal
Accuracy: Insight + Channel Accuracy: Special + Nature
Damage Pool: - Damage Pool: -
Added effect : Copy the Target' Added Effect: Basic Heal. If successful,
Modifiers and keep them until the end of spend 1 Will point to activate.
the scene.

The Pokémon mentalizes itself stronger than anyone. The Pokémon concentrates on restoring its own cells faster
They feel good. They can win. They. Can. Do. This. than anything imaginable.

POWER POWER
Quick Attack 2 Recycle -
Type: Normal Type:Normal
Accuracy: Dexterity + Brawl Accuracy:Vitality + Nature
Damage Pool: Strength + 2 Damage Pool: -
Added effect : Priority. Double the Added effect : The Pokémon reuses
Pokémon’s movement speed.
Priority etc.) An Item may not be recycled more

1 than 5 times.

An attack as fast as lightning. One Pokémon's trash is another one's treasure.

POWER POWER
Rage 1 Reflect Type -
Type: Normal Type:Normal
Accuracy: Dexterity + Brawl Accuracy:Special + Channel
Damage Pool: Strength + 1 Damage Pool: -
Added Effect: If the user receives Added effect : The Pokémon is now
Damage after using this Move, Increase
user Strength. This Effect can stack up to Strength

1
3 times.

The user gets angry and throws a tantrum at the foe. If the The Pokémon appears to change its own physiology. This
attacker keeps on fighting, it will make the user rage even effect changes the Type of the user to match another
harder. Pokémon in sight.

POWER POWER
Rapid Spin 2 Refresh -
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Will + Channel
Damage Pool: Strength + 2 Damage Pool: -
Added Effect: Remove Entry Added effect : The user cures itself from
Hazards (Spikes, Stealth Rock, etc.) and Poison, Burn or Paralysis.
Leech seed from the user’s side of the Dexterity
field. Increase user’s Dexterity,
1
The Pokémon spins swiflty to strike the foe, anything near will The Pokémon takes a few seconds to cool down and get back
be scattered around. in the game.

399
POWER POWER
Relic Song 2 Rock Climb 3
Type: Normal Type: Normal
Accuracy: Special + Perform Accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added Effect: Sound Based. Added effect : Roll 2 Chance Dice to
Roll 1 Die to put the foe to Sleep. Confuse the foe. Outside of battle, it may
If successful, the User may choose to be used to climb with ease. Accuracy
change its form afterwards.
2
The user sings and dances to a melody so beautiful you The user climbs on top of the foe. This may be confusing for
won’t notice you were crying while listening to it. some Pokémon.

POWER POWER
Retaliate 3* Round 2*
Type: Normal Type: Normal
Accuracy: Dexterity+ Brawl Accuracy: Special + Perform
Damage Pool: Strength + 3* Damage Pool: Special + 2*
Added Effect : If an Ally fainted in this Added Effect: If the user and an ally
or the previous Round, add 3 Extra Dice to are able to use Round. Both may choose
the Damge pool. This effect can only be to do it at the same time. If they do, add
used once per Ally. 3 Extra Dice to the Damage Pool of both
Pokémon.

A powerful attack. It will be even stronger if the user just The user attacks the foe with a song, if a teammate joins the
suffered a great loss. song the attack will be stronger.

POWER POWER
Return * Safeguard -
Type: Normal Type: Normal
Accuracy: Dexterity+ Brawl Accuracy: Special + Channel
Damage Pool: Strength + * Damage Pool: -
Added Effect : Add 1 Extra Die to the Added Effect: For the next 4 Rounds
Damage pool of this Move for every point User an Allies are immune to Status Ail-
of Happiness on the user. ments (Paralysis, Burn, Poison, Freeze,
Sleep). Staus Ailments previously inflicted
remain.

If the Pokémon is treated with care and love, it will return that The Pokémon creates an energy shield that protects everyone
affection by giving all it’s got in battle. from harm.

POWER POWER
Revelation Dance 3 Scary Face -
Type: Normal Type: Normal
Accuracy: Dexterity + Perform Accuracy: Tough + Intimidate
Damage Pool: Special + 3 Damage Pool: -
Added Effect: This Move’s Type will Added effect : Reduce the foe’s
change to match the User’s first Type. Dexterity.
Dexterity

2
The Pokémon performs a dance, the dance’s energy influences By making a frightening face, the Pokémon makes others
the Type of this Move. think twice about coming near.

POWER POWER
Roar - Scratch 2
Type: Normal Type:Normal
Accuracy: Tough + Intimidate Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : Low Priority. In the wild Added effect : -
the battle ends, in an official fight, the
Pokémon switches out, if its the last or Priority
only Pokémon the move fails.
Switcher Move. 6
A mighty roar that scares the foe. The Pokémon uses its sharp claws to scratch the enemy.

400
POWER POWER
Screech - Simple Beam -
Type: Normal Type: Normal
Accuracy: Tough + Perform Accuracy: Insight + Empathy e
Damage Pool: - Damage Pool: -
Added effect : Reduce the foe’s Added effect : Target Pokémon ability
Defense. is now “Simple”.
Defense

2
The user disrupts the fighting stance of its foe by sending a The Pokémon sends a small psychic wave to its target, giving
sharp sound to the foe’s ears. it a simpler point of view about the world.

POWER POWER
Secret Power 3 Sing -
Type: Normal Type: Normal Accuracy
Accuracy: Dexterity + Brawl Accuracy: Cute + Perform
Damage Pool: Strength + 3
Added effect : Inflicts abnormal
Damage Pool: -
Added effect : Inflict Sleep on the
3
effects. See Secret Power P. 432 or more target.
info.

This move absorbs the energy around the user. It may unleash With a charming song, the user lulls its foe to sleep.
that power in unexpected ways.

POWER POWER
Self Destruct Sketch -
Type: Normal Type: Normal
Accuracy: Strength + Brawl Accuracy: Dexterity + Perform
Damage Pool: Strength + 8 Damage Pool: -
Added effect : After performing this Added effect : Permanently copies a
move, the user receives damage equal to move the target used. Once Copied
its remaining HP. “Sketch” disappears.

The Pokémon makes use of its ability to blow up parts of its The Pokémon draws its foe performing a move, it learns how
own body in an impressive display of power. to perform that move in the process.

POWER POWER
Sharpen - Skull Bash 5
Type: Normal Type: Normal
Accuracy: Dexterity + Athletic Accuracy: Strength + Brawl
Damage Pool: - Damage Pool: Strength + 5
Added effect : Increase the User’s Added effect : Increase the User’s
Strength. Defense harge.
Strength Defense

1 1
The user cuts down the rough edges of its body to make it as The Pokémon withdraws to its shell then charges against the
sharp as a razor. foe.

POWER POWER
Shell Smash - Slack Off -
Type: Normal Type: Normal
Sp. Def Defense
Accuracy: Strength + Brawl Accuracy: Vitality + Nature
Damage Pool: -
Added effect : Increase the User’s
2 2 Damage Pool: -
Added Effect: Basic Heal. If successful,
Strength, Special, Dexterity. Reduce the spend 1 Will point to activate.
User’s Defense and Special Defense. Strength Dexterity Special

2 2 2
By breaking its own shell, the user sacrifices defense in The Pokémon gets lazy and loafs around instead of fighting.
exchange of being free to fight with all its power. This makes up for a short rest.

401
POWER POWER
Slam 3 Snore 2
Type:Normal Type: Normal
Accuracy:Dexterity + Brawl Accuracy: Special + Perform
Damage Pool: Strength + 3 Damage Pool: Special + 2
Added effect : - Added effect : This move can only be
used if the user is asleep.
Accuracy Roll 3 Chance Dice to Flinche the foe.

2
The user slams the foe with its tail, vines, etc. to deal a decent After falling asleep the user lets out a powerful snore,
amount of damage. disrupting any focus the foe had.

POWER POWER
Slash 3 Soft Boiled -
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Insight + Nature
Damage Pool: Strength + 3 Damage Pool: -
Added effect : High Critical. Added Effect: Basic Heal. If successful,
spend 1 Will point to activate.

Using parts of its body as a blade the Pokémon pierces and The user boils a freshly layed egg and restores Health with the
tears the foe with a vicious force. energy stored within.

POWER POWER
Sleep Talk * Sonic Boom *
Type: Normal Type: Normal
Accuracy: Varies Accuracy: Dexterity + Channel
Damage Pool: Varies Damage Pool: Set Damage.
Added effect : While this Pokémon is Added Effect: This Moves always
asleep, it may use one of its Moves at inflicts 1 damage.
random. Damage

1
After falling asleep, the Pokémon is still dreaming about the The Pokémon attacks with a small destructive shock that can
fight. go through armor, thick hide or walls to deal some damage.

POWER POWER
Smelling Salts 3* Spike Cannon 1
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3* Damage Pool: Strength + 1
Added Effect: If the foe is Paralyzed, Added effect : Ranged. Successive
add 2 Extra Dice to the Damage pool of Actions.
this Move. After dealing damage, cure foe’s
Paraysis.

The Pokémon throws some volatile salts onto the foe's face, a The Pokémon shoots a wave of pointy projectiles at the foe.
paralyzed Pokémon will get a strong smell.

POWER POWER
Smokescreen - Spit Up 4
Type: Normal Type: Normal
Accuracy: Special + Channel Accuracy: Dexterity + Channel e
Damage Pool: - Damage Pool: Special + 4
Added Effect : The Foe gets 1 success Added effect : Must have used the
reduced from all its Accuracy Rolls. move “Stockpile” prior to this move,
Accuracy otherwise it will fail. Lose all Stockpile

1 modifiers.

The user covers its foe with a cloud of smoke. After storing power, the Pokémon spits that energy at the foe.
Some Pokémon hide inside this screen while others use it as The user returns to its original size.
cover to escape.

402
POWER POWER
Splash - Stuff Cheeks -
Type:Normal Type: Normal
Accuracy:Dexterity + Brawl Accuracy: Clever + Nature
Damage Pool: - Damage Pool: -
Added effect : - Added Effect: User eats its held Berry
and gains its effects, afterwards, Increase
user’s Defense. Defense

2
The user just flops splashing some water, this has no effect at The Pokémon munches its berry but it keeps part of it on its
all... cheeks. Looks adorable but it is actually a survival tactic to
survive harsh winters.

POWER POWER
Spotlight - Substitute -
1
Type: Normal Type: Normal
Accuracy: Cool + Perform Accuracy: Dexterity + Stealth
Damage Pool: - Damage Pool: -
Added Effect: Priority. Foes will Added effect :
target One Ally this turn. put a decoy with 2 HP with the same
Priority Defenses as the user. If the decoy's HP is

3 depleted, it disappears and the user comes


back into the fight. Decoy can only be
affected by damaging moves.
The user points a focused light onto one of its allies as if it The Pokémon dissapears in a poof of smoke. When the smoke
were on a stage, the ally can’t help but catch everyone’s vanishes, an object identical to the user remains in its place to
attention into itself. shield it from harm. It looks amazingly real.

POWER POWER
Stockpile - Super Fang *
Type: Normal Type: Normal
Accuracy: Insight + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Varies.
Added effect : Increase the User’s Added Effect: Add Dice to the
Defense and Sp. Defense. Damage Pool of this Move equal to
Defense Sp. Def Half of the foe’s remaining HP. Up to 10 Accuracy

1 1 Dice may be added this way. Ignore the


foe’s Defenses. 1
The Pokémon swells up by storing power with its mouth, this The Pokémon jumps at the foe to crush it with an awful bite.
makes the user a little more resistant to damage.

POWER POWER
Stomp 2 Supersonic -
Type: Normal Type: Normal
Accuracy : Dexterity + Brawl Accuracy: Tough + Channel
Damage Pool: Strength + 2 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added effect : Confuse the foe.
Flinch the foe.
Accuracy

3
The Pokémon steps and stomps the foe, the weight may leave The Pokémon emits a series of ultrasonic waves that make
the target squashed on the floor. the foe dizzy and disoriented.

POWER POWER
Strength 3 Swagger -
Type: Normal Type: Normal
Accuracy: Strength + Brawl Accuracy: Tough + Intimidate
Damage Pool: Strength + 3 Damage Pool: -
Added effect : Outside of battle, using Added effect : Increase the foe’s
this move allows the Pokémon to lift Strength. Inflicts Confusion.
double the normal w Strength

2
The Pokémon strains its muscles to go beyond their own The Pokémon enrages the foe with its arrogant demeanor,
limits. making it lose focus in battle.

403
POWER POWER
Swallow - Tail Slap 1
Type: Normal Type: Normal
Heal
Accuracy: Vitality + Nature Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 1
Added Effect : Must have previously used Added effect : Successive Actions.
the Move “Stockpile”. If successful, spend 1 Will
point to activate. Heal up to 2 Damage from Defense Sp. Def Accuracy
the User. Loses the effects of “Stockpile” The
Pokémon must rest an hour before using this 1 1 1
Move again.
The Pokémon swallows the energy she was storing to restore The Pokémon slaps the foe's face with its strong tail.
some damage, it recovers its normal size afterwards.

POWER POWER
Sweet Scent - Tail Whip -
Type: Normal Type: Normal
Accuracy: Special + Nature Accuracy: Cute + Perform
Damage Pool: - Damage Pool: -
Added Effect : All Foes in Range. Added effect : Reduce the foe’s
Those Affected cannot Evade Moves Defense.
performed by the user. Defense
Outside of Battle, it will attract wild Pokémon.
1
The Pokémon releases an aroma that its enemies will love. The Pokémon moves its tail in such a cute way that the foe
will easily let its guard down.

POWER POWER
Swift 2 Take Down 3
Type: Normal Type: Normal
Accuracy: Dexterity + Channel Accuracy :Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : Never Fail. Added effect : Recoil.

Accuracy

2
The user shoots a star shaped light beam that hits the target The Pokémon recklessly grapples the foe to smash it on the
at blinding speed. ground.

POWER POWER
Swords Dance - Tearful Look -
Type: Normal Type: Normal
Accuracy: Dexterity + Perform Accuracy: Cute + Allure
Damage Pool: - Damage Pool: -
Added effect : Increase the User’s Added Effect: Reduce Foe’s
Strength. Strength and Special.
Strength Strength Special
2 1 1
The Pokémon makes a dance that raises its battle spirit. The Pokémon’s eyes start watering as if it were about to cry,
it’s foe is moved by the tears and loses its will to fight.

POWER POWER
Tackle 2 Teatime -
Type: Normal Type: Normal
Accuracy :Dexterity + Brawl Accuracy: Insight + Etiquette
Damage Pool: Strength + 2 Damage Pool: -
Added effect : - Added Effect: Area.
Those Affected will eat their held berries
without gaining their effects.
Outside of battle will difuse violent
intentions for a few minutes.

A basic attack that consist on charging at an enemy. The Pokémon gathers everyone for a cup of delicious tea, not
eating a snack along with it would be a waste.

404
POWER POWER
Techno Blast 5 Tri Attack 3
Type: Normal Type: Normal
Accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 5 Damage Pool: Special + 3
Added Effect: Lethal. Added effect : Roll 2 Chance Dice to
If Genesect is performing this Move, Paralyze the foe. Roll 2 Chance Dice to
this Move’s type may change to: Burn the foe. Roll 2 Chance Dice to Freeze
Fire, Ice, Water, or Electric depending the Foe.
on the Driver it has as Held Item.

A laser briefly beams away from the Pokémon, whatever it The user shoots three beams. Each one is charged with a
hits explodes a second later. This move can be modified with different kind of energy.
the right programing of a computer.

POWER POWER
Teeter Dance - Trump Card 2*
Type: Normal Type: Normal
Accuracy: Dexterity + Perform Accuracy: Will + Channel
Damage Pool: - Damage Pool: Special + 2
Added Effect: Area Move. Inflict Added Effect: If the user’s Will
Confusion on those affected. points are at half or less, add 1 Extra
Dice to the Damage pool. If its Will
points are depleted, add 8 Extra Dice
to the Damage pool of this Move.

The user starts dancing around with woobly movements. The more exhausted the user is, the stronger this attack will
Friends and foes will get dizzy by trying to follow it. become. When the Pokémon is at the last of its strength this
move can be devastating.

POWER POWER
Thrash 5 Uproar 3
Type:Normal Type: Normal
Accuracy:Strength + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 5 Damage Pool: Special + 3
Added effect Added Effect: Target Random foe.
Everyone on the field is immune to
Sleep until the end of the Round.
If someone had the Sleep Status, heal
it.

The Pokémon rampages and starts to attack and destroy The Pokémon shouts and screams and squeaks so hard the
everything on its path. noise really hurts the ears. Nodbody could get a full night of
sleep with all that ruckus.

POWER POWER
Tickle - Veevee Volley *
Type: Normal Type: Normal
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + *
Added effect : Reduce the foe’s Added Effect: Add 1 Die to the Damage
Strength and Defense. Roll for every point of Happiness on the
Strength Defense User. If the user of this Move is at its Final

1 1 Stage of Evolution, this move fails.

The Pokémon tickles the foe. The laughter really disturbs the Long sessions playing Volley ball with your Pokémon make it
foe's fighting stance. very happy. During battle, it just replaces the ball with its foe.

POWER POWER
Transform - Vice Grip 2
Type: Normal Type: Normal
Accuracy: Will + Channel Accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 2
Added effect : The user transforms Added effect : -
into a copy of its target with same Ability,
Atributes, Trait Modifiers and Moves.
Being inside a Pokéball breaks the
Transformation.

The user modifies its own DNA structure to become an The Pokémon traps the foe with its pincers or jaws and applies
identical clone of any Pokémon or object it can see. pressure that will leave a nasty bruise.

405
POWER POWER
Weather Ball 2* Wring Out 5*
Type: Normal Type: Normal
Accuracy: Dexterity + Nature Accuracy: Strength + Brawl
Damage Pool: Specia + 2* Damage Pool: Strength + 5*
Added Effect: If there is a weather Added Effect: Remove 1 Dice from
condition on the field, add 2 Extra Dice to the Damage Pool for every missing
the Damage Pool. This Move’s type will HP on the target. Up to 4 Dice may be
change according to the Weather. Sun/ removed this way.
Fire, Rain/Water, Hail/Ice, Sand/Rock,
Wind/Flying.
The user creates a ball of energy that will use the climate The Pokémon literally squeezes the life out of its target, as life
around it to grow in size and power. is fading, squeezing will be harder.

POWER POWER
Whirlwind - Yawn -
Type:Normal Type: Normal
Accuracy:Dexterity + Nature Accuracy: Special + Channel
Damage Pool: - Damage Pool: -
Added effect Added Effect: If the foe is not
the battle ends. In an official fight, the removed from battle at the beginning of
Pokémon switches out. If it’s the last or Priority the next Round, it will fall asleep.
only Pokémon the move fails.
Switcher Move.
6
The Pokémon creates a powerful wind current that swirls the The user lets out an infectious yawn that will make anyone
enemy around and sends it flying away. drowzy enough to fall asleep pretty soon.

POWER
Wish
Poison
-
Type: Normal
Accuracy: Will + Channel
Damage Pool: -
Added Effect: Basic Heal. If successful,
spend 1 Will point to activate. This Move has
its effect at the beginning of the Next Super Effective against:
Round.
Fairy Grass
The Pokémon makes a wish with all its might and somehow it It’s Not Very Effective against:
becomes true.
Ghost Ground Poison Rock

POWER
No effect against:
Work Up - Steel
Type: Normal
Accuracy: Strength + Athletics Poison Types specialize in contamination and inflicting
Damage Pool: -
Added effect : Increase the User’s
illness with their attacks. These Pokémon are extremely
Strength and Special.
Strength Special
dangerous in the wild and are the main reason why you
can find Pokémon Centers in the middle of the woods or
1 1 far away from the roads.
They are able to repel Pokémon, poison rivers or destroy
The Pokémon excercises with vigor to be physically and
an environment in a matter of days. You may be able to
mentally prepared for battle.
defeat the Pokémon, but will you defeat the poison?

POWER POWER
Wrap 1 Acid 2
Type: Normal Type: Poison
Accuracy: Dexterity + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 1 Damage Pool: Special + 2
Added effect : Blocks. Roll 2 Dice of Added effect : Target all foes in
Damage against the foe at the end of Range. Roll 1 Chance Dice to Reduce
each Round. Lasts 4 Rounds. Accuracy Sp. Defense to those affected. Sp. Def
1 1
The Pokémon traps its foe with its body or vines, causing The Pokémon showers its foes with a corrosive acid, the
some damage. burning sensation ma

406
POWER POWER
Acid Armor - Coil -
Type: Poison Type: Poison Strength
accuracy: Special + Nature accuracy: Tough + Intimidate
Damage Pool: -
Added effect : Increase the User’s
Damage Pool: -
Added effect : Increase the User’s
1
Defense. Strength, Defense and Accuracy.
Defense Defense Accuracy

2 1 1
A liquid acid substance seeps through this Pokémon’s body The Pokémon curls up its body. In a calm but menacing
turning it into a liquid-like state. The acid deters foes from position it prepares to deliver its strike.
touching this Pokémon at full force.

POWER POWER
Acid Spray 2 Cross Poison 3
Type: Poison Type: Poison
accuracy: Dexterity + Channel accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 3
Added effect : Reduce the foe’s Added effect : High Critical. Roll 1
Special. Chance Dice to Poison the foe.
Special

2
The user spits a corrosive substance, the burning The Pokémon drenches poison into its pincers to slash
sensation doesn’t allow it to focus on attacking. the enemy in a brutal way.

POWER POWER
Name Bunker
Baneful -1 Gastro Acid -
Type: Poison Priority Type: Poison
Accuracy: D
Vitality + Nature Accuracy: Special + Channel
Damage Pool: -
Added Effect: Priority.
None. Shield.
4 Damage Pool: -
Added Effect: Negate any effect the
If the foe attacked using a Physical foe’s Ability would have. This effect lasts
Move, it is now Poisoned. until the end of the scene.
Reduce 3 Dice from the Foe’s Damage
Pool.

The user
Move Description
encloses itself inside its sturdy shell, which is The user spits some of its own gastric juices, the
covered by poisonous barbs, if a barb pinches the foe’s skin acid prevents the foe from using its special abilities.
the wound will start to fester.

POWER POWER
Belch 5 Gunk Shot 5
Type: Poison Type: Poison
accuracy: Special + Channel accuracy: Strength + Brawl
Damage Pool: Special + 5 Damage Pool: Strength + 5
Added effect : The user must eat Added effect : Ranged. Roll 3 Chance
something before using this Move. Dice to Poison the Foe.
Accuracy Accuracy

1 2
The user lets out a horrible belch on the target. The air The Pokémon shoots a stream of corrosive sludge made with
contains toxins that deal a terrible damage. the most toxic substances it can produce. Just inhaling the
scent can make you feel very sick.

POWER POWER
Clear Smog 2 Poison Fang 2
Type: Poison Type: Poison
Accuracy: Dexterity + Channel accuracy: Dexterity + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 2
Added Effect: Never Fails. Reset all Added effect : Roll 5 Chance Dice to
Increased or Reduced Attributes on the Badly Poison the Foe.
Foe.

The user sucks all gases to clear away all impurities. The target The Pokémon bites the foe and injects its poison directly
is left feeling hurt, but light headed. through its fangs. After that it just waits for the poison to
slowly take care of its foe.

407
POWER POWER
Poison Gas - Name
Purify -1
Type: Poison Type: Poison
accuracy: Special + Channel Accuracy: D
Special + Nature
Damage Pool: - Damage Pool: -
Added effect : Target all foes in Added Effect: Heal None.a Target’s
Range. Poison those affected. Status Ailment, if you do the user may Cure
Accuracy heal 1 HP. Heal Status

1 1
The Pokémon releases a big cloud of toxic gas, anyone who The Pokémon
Move Description
is covered by a gelatinous goo that can be
takes a breath, will start coughing violently. They should seek used to treat several ailments, the Pokémon also uses it as a
a doctor immediately. source of nourishment.

POWER POWER
Poison Jab 3 Sludge 2
Type: Poison Type: Poison
accuracy: Dexterity
+ Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 3 Damage Pool: Special + 2
Added effect : Roll 3 Chance Dice to Added effect : Roll 3 Chance Dice to
Poison the Foe. Poison the Foe.

The Pokémon stabs its foe with a sting or tentacle drenched The foe is covered with a disgusting sludge, the fumes and
with venom. toxins on it can make anyone feel sick.

POWER POWER
Poison Powder - Sludge Bomb 3
Type:Poison Type: Poison
accuracy:Special + Channel accuracy: Dexterity + Channel
Damage Pool: - Damage Pool: Special + 3
Added effect : Poison the Foe. Added effect : Roll 3 Chance Dice to
Poison the Foe.
Accuracy

2
The user scatters a small cloud of venomous dust that The user hurls a ball of toxic sludge that explodes on contact
immediately causes coughing and fever. and covers the target.

POWER POWER
Poison Sting 1 Sludge Wave 3
Type: Poison Type: Poison
accuracy: Dexterity + Channel accuracy: Dexterity + Channel
Damage Pool: Strength + 1 Damage Pool: Special + 3
Added effect : Ranged. Roll 3 Chance Added effect : Area Attack. Roll 1
Dice to Poison the Target. Chance Dice to Poison those affected.

The user shoots a small sting that injects venom into the foe. The Pokémon creates a large wave of watery ooze that soaks
everything around. The smell is really unpleasant.

POWER POWER
Poison Tail 2 Smog 1
Type: Poison Type: Poison
accuracy: Dexterity + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 2 Damage Pool: Special + 1
Added effect : High Critical. Roll 1 Added effect : Roll 4 Chance Dice to
Chance Dice to Poison the Foe. Poison the Foe.
Accuracy

2
The tail of this Pokémon is sharp like a blade, it attacks with The target is attacked with a discharge of filthy gases.
slashing movements and may release some poison through it.

408
POWER
Toxic
Psychic
-
Type:Poison
accuracy:Special + Channel
Damage Pool: -
Added effect : Badly Poison the Foe.

Accuracy Super Effective against:


1 Fight Poison
With a disgusting diet and training, the user learns how to turn It’s Not Very Effective against:
its fluids into a deadly toxin.
Psychic Steel

POWER
No effect against:
Toxic Spikes - Dark
Type: Poison
Accuracy: Dexterity + Stealth Psychic Types are smart creatures. Some rare species
Damage Pool: -
Added Effect: Entry Hazard.
may posses a human-like intelligence. Despite that,
Pokémon who enter the battle from these Pokémon are very misunderstood. They shape the
the foe’s side of the field become
Poisoned. Roll 1 Chance Dice for them world using their minds to control matter, energy and
to become Badly Poisoned instead. the thoughts of the living. Due to their powerful minds,
they rarely obey orders from humans.
The user lays a trap of scattered poison spikes that attach to
Psychic Moves gaze into the future, strike with psychic
the opponent's feet leaving them with a bad case of fever.
waves, confuse the foes and trick the weak of mind.

POWER POWER
Name Thread
Toxic -1 Agility -
Type: Poison Type: Psychic
Accuracy: D
Dexterity + Channel accuracy: Dexterity + Athletic
Damage Pool: - Damage Pool: -
Added Effect: Reduce
None. Foe’s Dexterity. Added effect : Increase the User’s
Poison the Foe. Dexterity.
Dexterity Dexterity
1 2
Move
The Description
user shoots a sticky thread that entangles around the The user relaxes and lightens its body to move faster.
foe, the thread is also laced with a potent toxin that will
poison the foe on contact.

POWER POWER
Venom Drench - Ally Switch -
Type: Poison Type: Psychic
Strength
accuracy: Special + Channel accuracy: Special + Channel
Damage Pool: -
Added effect : Target all Foes in
1 Damage Pool: -
Added effect : User switches back.
Range. If an affected foe is poisoned or Choose another Pokémon to take its
becomes poisoned in the same Round Special Dexterity place. It will be ready to fight on the next
you used this Move, Reduce its Strength,
Special and Dexterity. 1 1 Round. Switcher Move.

Foes are drenched in an odd poisonous liquid that targets their The user teleports, switching its place with someone.
weakened immune systems.

POWER POWER
Venoshock 2* Amnesia -
Type: Poison Type: Psychic
accuracy: Dexterity + Channel accuracy: Insight + Alert
Damage Pool: Special + 2 Damage Pool: -
Added effect : If the Foe is already Added effect : Increase the User’s
poisoned, add 2 Extra Dice to the Damage Sp. Defense.
Sp. Def

2
The Pokémon shoots a special kind of toxin that reacts As a fine example of mind over matter, the user temporarily
violently if the foe is already weakened with poison. empties its mind to make it more resilient.

409
POWER POWER
Barrier - Extrasensory 3
Type: Psychic Type: Psychic
accuracy: Special + Channel accuracy: Dexterity + Channel
Damage Pool: - Damage Pool: Special + 3
Added effect : Increase the User’s Added effect : Roll 1 Chance Dice to
Defense. Flinch the foe.
Defense

2
The user attacks with an odd, almost invisible power.

POWER POWER
Calm Mind - Future Sight 5
Type: Psychic Type: Psychic
accuracy: Insight + Channel accuracy: Insight + Channel
Damage Pool: - Damage Pool: Special + 5
Added effect : Increase the User’s Added effect : Strikes at the end of
Special and Sp. Defense. the next Round. It bypasses any Shield
Sp. Def Special Move and cover. If the target retires or

1 1 switches out from battle, the damage


will be dealt to the next opponent or to
one of its allies.
The user quietly calms its spirit to strengthen its mind and The Pokémon foresees something terrible happening to the
body. target. It may see images from its own future without any
risk.

POWER POWER
Confusion 2 Glitzy Glow 3
Type: Psychic Type: Psychic
accuracy: Dexterity + Channel Accuracy: Special + Channel
Damage Pool: Special + 2 Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to Added Effect : If successful, for the
Confuse the foe. next 4 Rounds the User and Allies will
receive 1 less damage from Special
Attacks. This effect does not stack.
If the user of this Move is at its Final
Stage of Evolution, this move fails.
The target’s mind is hit by a weak psychic force that leaves The user surrounds itself with a glamorous light, releasing it
them wondering if they were hit by an invisible enemy. as a psychic blast, the soft glowing particles remain in the
Sometimes the foe is left seeing things that aren’t really there. field protecting its fabulousness.

POWER POWER
Cosmic Power - Gravity -
Type: Psychic Type: Psychic
accuracy: Special + Channel accuracy: Special + Channel
Damage Pool: - Damage Pool: -
Added effect : Increase the User’s Added effect : Flying and Levitating
Defense and Sp. Defense. Pokémon can be hit by Ground Type
Sp. Def Defense Moves.

1 1
The user absorbs power from space. This Pokemon glows The gravity is intensified, bringing everyone to their knees.
faintly with energy afterwards. Flying Pokémon are slammed to the ground.

POWER POWER
Dream Eater 4 Guard Split -
Type: Psychic Type: Psychic
accuracy: Special + Channel accuracy: Special + Channel
Damage Pool: Special + 4 Damage Pool: -
Added effect : The user restores HP Added effect : Average your Defense
equal to half the damage dealt, rounded and Sp. Defense with your target.
down. The target must be asleep, this
move will fail otherwise.

The user eats the dreams of a sleeping target. When the foe The user employs its psychic power to average its resilience
wakes up, it will feel weak and empty. with the foe. They both feel like they’re equals in terms of
toughness.

410
POWER POWER
Guard Swap - Heart Swap -
Type: Psychic Type: Psychic
accuracy: Special + Channel accuracy: Insight + Allure
Damage Pool: - Damage Pool: -
Added effect : Switch your Defense Added effect : Switch any Trait
and Sp. Defense with your foe. Increase/Decrease with the target.

The Pokémon employs its psychic power to make the The user and the target swap their feelings of power and
opponent feel like its got your frailty and make the user feel weakess, insecurity and courage, love and hate. Boosts are
like it got the target’s resilience. also swapped.

POWER POWER
Heal Block - Hyperspace Hole 3
Type: Psychic Type: Psychic
accuracy: Special + Channel Accuracy: Insight + Channel
Damage Pool: - Damage Pool: Special + 3
Added effect : No one can regain any Added Effect: Ignore Defenses.
lost HP. Never Miss. This Move Bypasses the
effects of any Shield Move effect on
the foe.

The user forces everyone’s wounds to stay open by using its The user knows the laws of physics bind it from being in
immense psychic power. many places at once and forbid it from occupying the same
space as other bodies. It just disregards their authority.

POWER POWER
Heal Pulse - Hypnosis -
Type: Psychic Type: Psychic
Accuracy
Accuracy: Will + Channel accuracy: Insight + Allure
Damage Pool: -
Added Effect: One Ally. Basic Heal. If
Damage Pool: -
Added effect : Put the target to sleep.
4
successful, spend 1 Will point to activate. Dark-Type Pokémon are affected by
this move.

The user emits a pulse of energy that heals the wounds of its Employ an hypnotic suggestion to make the target feel drowsy
allies. and fall into a deep slumber. Works better on a target that is
not in danger.

POWER POWER
Healing Wish - Imprison -
Type: Psychic Type: Psychic
accuracy: Will + Channel accuracy: Clever + Channel
Damage Pool : Damage Pool: -
Added effect : The User faints. One Added effect : The foe cannot use any
Ally is completely healed from all damage Moves known by the User. Lasts for a
and status ailments. day.

The power of ultimate love and sacrifice. The user wishes to This move blocks specific parts of the memory the user is well
completely heal all injuries, diseases and ailments to save aware of. Be it moves, techniques, names, places, people or
.
someone’s life at the cost of one’s own health. situations. The target won’t be able to recall those memories.

POWER POWER
Heart Stamp 2 Name
Instruct -1
Type: Psychic Type: Psychic
accuracy: Insight + Allure Accuracy: D
Clever + Perform
Damage Pool: Strength +2 Damage Pool: -
Added effect : Roll 3 Chance Dice to Added Effect: SelectedNone. Target repeats their
Flinch the foe. last move used this Round, taking the successes
on the Accuracy Roll of “Instruct” as if they were
for their move. Target must have previously used
a successful move during the Round, otherwise
“Instruct” will fail.
This move controls the emotions of the target, making it feel The Pokémon
Move Description
sends a psychic command to one of its allies
loved and safe. The user may strike immediately. or foes to enable them to repeat their last action.

411
POWER POWER
Kinesis - Magic Powder -
Type: Psychic Type: Psychic
Accuracy: Special + Channel Accuracy: Special + Channel
Damage Pool: - Damage Pool: -
Added Effect : The Foe gets 1 success Added Effect: Change the target’s
reduced from all its Accuracy Rolls. Type to Psychic.
Accuracy

1
A basic psychic power to exert force on objects. You can The Pokémon recites an enchantment and blows a cloud of
touch, move, press and affect simple objects to create pink dust on its Target, afterward the target becomes
distractions especially good at guessing which card you got from a deck.

POWER POWER
Light Screen - Magic Room -
Type: Psychic Type: Psychic
accuracy: Special + Channel accuracy: Special + Channel
Damage Pool: - Damage Pool: -
Added effect : User and Allies will Added effect : No one can use their
receive 1 less Damage from Special Held Item nor any other Item.
Attacks. Lasts 4 Rounds. Damage Lasts 4 Rounds.

-1
The user manifests its mental power on the world, creating Inside the effects of Magic Room, technology, tools and items
walls and floors of light that help prevent the passing of manually activated do not work. Automated technology will
energies. function as normal.

POWER POWER
Lunar Dance - Meditate -
Type: Psychic Type: Psychic
Accuracy: Insight + Perform accuracy: Will + Channel
Damage Pool: - Damage Pool: -
Added Effect: The user Faints. Added effect : Increase the User’s
One fallen Ally regains conciousness, Strength.
has its HP fully restored and all Status Strength
Ailments healed. If the Ally was not
in-battle, it is called out and ready to 1
fight.
The moon shines at the darkest hours, reflecting the sun’s The Pokémon meditates to unleash a power that’s been
lifebringer light on those who fell into the night, taking pity on sleeping deep inside the user.
their lost souls.

POWER POWER
Luster Purge 2 Miracle Eye -
Type: Psychic Type: Psychic
Accuracy: Special + Channel accuracy: Insight + Alert
Damage Pool: Special + 2 Damage Pool: -
Added Effect: Roll 5 Chance Dice to Added effect : The User may hit Dark
Reduce the foe’s Sp. Defense. Type Pokémon with Psychic Moves. The
This Effect can be repeated up to 3 Sp. Def Pokémon ignores Evasion modifiers.
times per Target.
1 Opponents can’t reduce the User’s
Accuracy.

The user engulfs itself in a blinding light and shoots a beam The user’s sight transcends the flesh and can look directly into
at its foe, this light leaves the foe powerless to resist against the innermost mental pressence of everyone around. Hidden
anyone.

POWER POWER
Magic Coat - Mirror Coat *
Type: Psychic Type: Psychic
accuracy: Special + Channel accuracy: Dexterity + Channel
Damage Pool: Varies Damage Pool: Varies
Added effect: Priority. Redirect the Added effect : This move only works
effects of a Support Move that would if the foe just used a Special Attack. Roll
affect the user or its side of the battle Priority the same Damage Pool as your foe’s
field towards the foe’s. (IE. The foe used
Stealth Rock, with Magic Coat it will now 4 last attack and add 2 Extra Damage Dice.

affect the foe’s side instead of yours).


The user quickly creates a barrier that reflects any minor The user canalizes the damage received by energies and
attack, status condition, or dirty trick the foe might have bounce them back to their source.
wanted to use.

412
POWER POWER
Mist Ball 2 Prismatic Laser 6
Type: Psychic Type: Psychic
Accuracy: Special + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 2 Damage Pool: Special + 6
Added Effect: Roll 5 Chance Dice to Added Effect: Lethal. Must Recharge.
Reduce the foe’s Special.
This Effect can be repeated up to 3 Special
times per Target.
1
The user engulfs its foe with a cloud of mist, this soothing Through a prism, the user shoots a concentrated laser beam
mist keeps evil intents from surfacing ino the foe’s mind. that pierces everything that comes in contact with it.
The effort leaves the user mentally exhausted.

POWER POWER
Photon Geyser 4 Psybeam 2
Type: Psychic Type: Psychic
Accuracy: Dexterity + Channel accuracy: Dexterity + Channel
Damage Pool: Strength/Special + 4 Damage Pool: Special + 2
Added Effect: This Move’s Damage Pool, Added effect : Roll 1 Chance Dice to
can be rolled with either the Strength or Confuse the foe.
Special Attribute, dealing Physical or Special
Damage respectively. Choose whatever is
most convenient for the user.

The Pokémon attacks with a large pillar of light that comes Attack with a beam of psychic energy that hits the mind of the
out from where its foe is standing, either the blazing energy target.
or the crushing strike are enough to knock someone out.

POWER POWER
Power Split - Psychic 3
Type:Psychic Type: Psychic
accuracy:Special + Channel accuracy: Dexterity + Channel
Damage Pool: - Damage Pool: Special + 3
Added effect : Av Added effect : Roll 1 Chance Dice to
and Special with the target. Reduce the foe’s Sp. Defense.
Sp. Def

1
The user employs its psychic power to average its capabilities The user’s telekinetic force is enough to cause severe harm to
with the foe. They both feel like they’re equals in terms of their target. This telekinesis is not subtle.
strength.

POWER POWER
Power Swap - Name Fangs
Psychic 3
1
Type: Psychic Type: Psychic
accuracy: Special + Channel Accuracy: D
Dexterity + Brawl
Damage Pool: - Damage Pool: Strength
- +3
Added effect : Switch your Strength Added Effect: If None.
a Barrier is in place
and Special with your foe. on the foe’s side (i.e. Light Screen,
Reflect) destroy it.

The Pokémon employs its psychic power to make the Move Description
The Pokémon bares its fangs to bite the foe, psychic energy
got your weaknesses and make the user feel lik begins piercing before the actual fangs make contact.
got the target’s strength.

POWER POWER
Power Trick - Name Terrain
Psychic -1
Type: Psychic Type: Psychic
accuracy: Special + Channel Accuracy: D
Special + Channel
Damage Pool: - Damage Pool: -
Added effect : Switch the User’s Added Effect: For None.the next 4 Rounds,
Strength with its Defense and the User’s all Psychic Attacks will deal 1 Extra Dice
Special with its Sp. Defense. of Damage.
No Pokémon on the ground can use
moves with increased Priority.

The user’s mind is tricked into thinking that strength comes Move
The Description
arena becomes radiated by psychic waves. Everyone
from their vitality, and their vitality is their power. begins to think slowly due to the buzz in their heads, making
all tasks take more time.

413
POWER De POWER
Psycho Boost 6 Psywave *
Type: Psychic Type: Psychic
Accuracy accuracy: Insight + Channel
Accuracy: Dexterity + Channel
Damage Pool: Special + 6
Added Effect : Lethal. Reduce User’s
1 Damage Pool : Varies
Added effect: Roll Damage Dice according to
Special. the User’s Rank. 1 Dice at Starter Rank; 2 Dice
Special at Beginner Rank; 3 dice at Amateur Rank; 4

2 Dice at Ace Rank; 5 Dice at Professional Rank.


Ignores Defense.

The pokémon releases an explosion of all of its concentrated Releases the inner power of the mind to emanate psychic
psychic power in a devastating explosion, afterwards the user waves that hurt the target.
will be extremely tired.

POWER POWER
Psycho Cut 3 Reflect -
Type:Psychic Type: Psychic
accuracy:Dexterity + Brawl accuracy: Special + Channel
Damage Pool: Strength + 3 Damage Pool: -
Added effect : High Critical. Added effect : User and Allies will
receive 1 less Damage from Physical
Attacks. Lasts 4 Rounds. Damage

1
Create blades of psychic energy to tear down foes. The user manifests its mental power on the world, creating
event the passing of objects.

POWER POWER
Psycho Shift - Rest -
Type: Psychic Type: Psychic
accuracy: Clever + Channel Accuracy: Vitality + Nature
Damage Pool: - Damage Pool: -
Added effect : Transfer the User’s Added Effect: Complete Heal.
Status Ailments to the target. If successful, spend 1 Will point to activate.
The user must spend a whole Round
Asleep. (From Round Start to End)

With psychic suggestion, the target feels afflicted by the same The user falls asleep. During this period the body benefits from
status problems as the user. a super accelerated healing process.

POWER POWER
Psyshock 3 Role Play -
Type: Psychic Type: Psychic
Accuracy: Dexterity + Channel accuracy: Clever + Perform
Damage Pool: Special + 3 Damage Pool: -
Added Effect: This Move is resisted Added effect : Copy the target’s
with the Foe’s Defense instead of its Sp. Ability. The abilities: Flower Gift, Illusion,
Defense. Imposter, Stance Change, Wonder Guard,
and others cannot be copied.

Materialize a psychic wave that pushes the target with real The user mimics the target and takes on the most basic
physical force. features from that character.

POWER POWER
Psystrike 4 Skill Swap -
Type: Psychic Type: Psychic
Accuracy: Dexterity + Channel accuracy: Clever + Perform
Damage Pool: Special + 4 Damage Pool: -
Added Effect: This Move is resisted Added effect : Switch Abilities with
with the Foe’s Defense instead of its Sp. the foe. The abilities: Flower Gift, Illusion,
Defense. Imposter, Stance Change, Wonder Guard,
and others cannot be switched.

Through sheer psychic power, the user materializes its energy The user swaps its identity with the target, making both feel
to deal a heavy strike to its foe. like they are from each other’s species.

414
POWER POWER
Name Swap
Speed -1 Trick -
Type: Psychic Type: Psychic
Accuracy: D
Special + Channel accuracy: Special + Allure
Damage Pool: - Damage Pool: -
Added Effect: Switch
None. your Dexterity Added effect : The foe and the user
with your Foe. swap Held Items.

Move Description
The Pokémon employs its psychic power to make the Control the target’s mind to perform a simple non-hostile
opponent perceive events as if they were happening faster or action, such as walking or handing an item.
slower according to the user’s own speed.

POWER POWER
Stored Power 1* Trick Room -
Type: Psychic Type: Psychic
Accuracy: Dexterity + Channel accuracy: Special + Channel
Damage Pool: Special + 1* Damage Pool: -
Added Effect: Add 1 Extra Dice to the Added effect : Invert the order of
Damage Pool for each Increased point on the Initiative. Lasts 4 Rounds.
user’s Attributes. (i.e. Clefairy has 1 increased
Point in Defense and 1 in Special. Stored Power
will have 2 Extra Dice on the Damage Pool). Up
to 7 Dice may be added this way.
This move allows the user to release its power. If the user has This reality altering move can manipulate time, so slow
any boosts, the damage is increased. creatures are fast, and fast creatures are slow.

POWER
Synchronoise 5 Wonder Room
POWER
-
Type: Psychic Type: Psychic
accuracy: Special + Perform accuracy: Special + Channel
Damage Pool: Special + 5 Damage Pool: -
Added effect : Sound Based. Area Added effect : Defense and Sp.
Attack. Choose a Type (Fire, Poison, Defense will be calculated with Insight
Steel, etc.) This move only affects instead of Vitality. Lasts 4 Rounds.
those with that Type.

The user vibrates with any particular energy Type he chooses. Inside the Wonder Room, a strong mind makes a strong body
All nearby creatures and objects of that Type are hurt. and a resilient body makes a resilient mind. However, if the
mind is weak, the body will be weak and vice versa.

POWER POWER
Telekinesis - Zen Headbutt 3
Type: Psychic Type: Psychic
accuracy: Special + Channel e accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Strength + 3
Added effect : All attacks against the Added effect : Roll 3 Chance Dice to
target have “Never Fail. The target is Flinch the foe.
immune to Ground Moves. Lasts 2 Accuracy
Rounds.
1
The user can manipulate objects and creatures with his mind. The user f ke with a headbutt.
Po
movements are restrained.

POWER
Teleport -
Type: Psychic
accuracy: Special + Channel
Damage Pool: -
Added effect : In the wild, the battle
ends. In official battles, it counts as the
Pokémon being recalled. Teleportation
distances depend on Special and
Storyteller’s discretion.

Teleport the user and one more creature to a place of


tranquility and high psychic resonance such as Pokemon
Centers. Ceilings and walls block this move from working.

415
POWER
Head Smash
Rock
6
Type: Rock
accuracy: Strength + Brawl
Damage Pool: Strength +6
Added effect : Recoil.

Super Effective against: Accuracy

Bug Fire Flying Ice 2


The user charges head first to attack the foe, the strike is
It’s Not Very Effective against: devastating for both.

Fight Ground Steel


POWER
Power Gem 3
Rock Types are as resilient as the mountains they live in. Type: Rock
These Pokémon are aged veterans of the wild, showing accuracy: Dexterity + Channel
Damage Pool: Special +3
their cracks as scars, they are respected or feared by Added effect : -
those who roam near.
Rock Moves are slow but extremely powerful, able to
crush any foe beneath a pile of rubble. Ranged physical
attacks are their specialty.
The user attacks with a ray of light that comes out of the gem
If you are bold enough to confront a Rock, you may be
on its body.
running full speed to crash into a wall.

POWER POWER
Name
Accelerock 2
1 Rock Blast 1
Type: Rock Type: Rock
Accuracy:Dexterity + Brawl
D accuracy: Dexterity + Brawl
Damage Pool: Strength
- +2 Damage Pool: Strength + 1
Added Effect: Priority.
None. Added effect : Ranged. Succesive
Actions.
Priority Accuracy
1 1
The Pokémon
Move Description
dashes at great speed using the rocks on its
body to strike its foe upon impact.

POWER POWER
Ancient Power 2 Rock Polish -
Type: Rock Type: Rock
Strength Dexterity
accuracy: Dexterity + Channel accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added effect : Roll 1 Chance Dice to
1 1 Damage Pool: -
Added effect : Increase User’s
Increase the User’s Strength, Dexterity, Dexterity.
Special, Defense and Sp. Defense. Special Defense Sp. Def Dexterity

1 1 1 2
The Pokémon calls upon an energy from acient times that The user polishes the rough ends of its rock body for easier
strikes the foe and may infuse the user with a primal strength. and faster movement.

POWER POWER
Diamond Storm 4 Rock Slide 3
All
Type: Rock Type: Rock
Accuracy: Dexterity + Channel accuracy: Dexterity + Brawl
Damage Pool: Strength + 4 Damage Pool: Strength + 3
Added Effect: Ranged. Added effect : All Foes in Range.
Roll 5 Chance Dice to Increase the Ranged. Roll 3 Chance Dice to Flinch
User’s Defense. Defense those affected. Accuracy

2 1
The Pokémon summons a storm of diamons over the field, The Pokémon creates a slide of falling rocks against its foes
these diamonds also serve as barriers the user can take that may leave them crushed below the rubble.
cover into.

416
POWER POWER
Rock Throw 2 Smack Down 2
Type:Rock Type: Rock
accuracy:Dexterity + Channel accuracy: Dexterity + Channel
Damage Pool: Strength + 2 Damage Pool: Strength + 2
Added effect : Ranged. Added effect : Ranged. Remove the
foe’s Immunity to Ground-Type Attacks.
Accuracy

1
The user picks up a rock or pebble and throws it at the foe. The user hurls a projectile, usually a heavy rock that sends the
foe down to the ground, leaving it unable to take off the
ground afterwards.

POWER POWER
Rock Tomb 2 Stealth Rock --
Type: Rock Type: Rock
accuracy: Dexterity + Channel accuracy: Dexterity + Stealth
Damage Pool: Strength + 2 Damage Pool: -
Added effect : Ranged. Reduce Foe’s Added effect : Entry Hazard. Foe
Dexterity. Pokémon that enter the battlefield lose 1
Accuracy Dexterity HP, this effect does not stack.

1 1
The Pokémon covers the foe in gravel and rocks, leaving it The Pokémon hides sharp and pointy rocks all over the foe’s
unable to move freely. side of the battlefield.

POWER POWER
Rock Wrecker 6 Stone Edge 4
Type: Rock Type: Rock
Accuracy Accuracy
accuracy: Strength + Channel accuracy:Strength + Channel
Damage Pool: Strength + 6
Added effect : Ranged. Must
1 Damage Pool: Strength + 4
Added effect : Ranged. High Critical.
2
Recharge. Lethal. Lethal.

The user shoots a huge boulder as if it were a cannon ball that The user hurls sharp stones at the foe. The speed and weight
can even go through thick walls. This however requires a lot of of the stones deals a severe amount of damage.
energy from the user.

POWER POWER
Rollout 1* Tar Shot -
Type: Rock Type: Rock
accuracy: Dexterity + Brawl Accuracy: Special + Channel
Damage Pool: Strength + 1 Damage Pool: -
Added effect : Successive Actions. Added Effect: Reduce the foe’s
Add 1 Extra Dice to the Damage Roll of Dexterity. Until the end of the Scene Fire-
the last Rollout hit the user performs. If Accuracy Type Moves will deal Super-Effective Dexterity
the Pokémon used Defense Curl this
Round, add 1 Extra Dice to the Damage 1 damage against the foe.
1
Roll of every hit.
The user curls up into a ball and starts rolling towards its foe, The Pokémon gushes a blob of black tar over its foe.
trampling everything in its way. The unfortunate victim can barely move afterwards, keep it
away from fire sources, tar is extremely flammable.

POWER POWER
Sandstorm - Wide Guard -
All
Type: Rock Type: Rock
accuracy: Special + Nature Accuracy: Vitality + Brawl
Damage Pool: - Damage Pool: -
Added effect : Sandstorm Weather is Added Effect : Priority. Shield Move.
activated for the next 4 Rounds. Reduce 3 Damage the User and Allies
would receive from a Damaging Move. Priority
Reduce to zero the set damage from a
Move the User and Allies would take. 3
The Pokemon casts a fierce wind that carries millions of rough The Pokémon uses its whole body to provide coverage and
sand particles. protection to its allies against an incoming attack.

417
POWER
Behemot Blade
Steel
4*
Type: Steel
Accuracy: Strength + Brawl
Damage Pool: Strength + 4*
Added Effect: If the Foe is under
the effects of Dynamax, This Move
Super Effective against: becomes Lethal and you add 4 Extra
Dice to the Damage Pool.
Fairy Ice Rock
The Pokémon becomes a giant sword with a razor-sharp
It’s Not Very Effective against: blade. If the foe is under the effects of the Dynamax
phenomenon all its energy will be slashed to bits.
Electric Fire Steel Water
POWER
Bullet Punch 2
Steel Types act like machines: cold, serious and Type:Steel
insensitive. They are not evil nor dishonest, on the accuracy: Dexterity + Brawl
Damage Pool: Strength + 2
contrary, they are reliable because Steel Pokémon are
Added effect : Fist Based. Priority.
used to follow commands and programmed agendas.
Priority
Taming them, however, could be incredibly hard.
Steel Moves include brutal attacks that Increase 1
the Pokémon’s power or lower the foe’s attributes.
A prolongued battle will always benefit these creatures. The user launches itself against the foe to strike it with an iron
fist.
As the fight goes on, the enemy will grow weaker while
the Steel grows sharper.
POWER POWER
Name Shot
Anchor 3
1 Doom Desire 6
Type: Steel Type: Steel
Accuracy:Dexterity + Brawl
D Accuracy: Insight + Allure
Damage Pool: Strength
- +3 Damage Pool: Special + 6
Added Effect: Ranged.
None. Blocks. Added Effect: Strikes at the end of the
Round after the next. Bypass Shield Moves and
Cover. If the target retires or switches out from
battle, the damage will be dealt to the next
opponent or to one of its allies. Extra effects
may be added at Storyteller’s Discretion
The Pokémon
Move Description
hurls an anchor towards its foe and entangles Be careful what you wish for, this Pokémon will read your
it with seaweed, the anchor drags the foe down so it cannot most intimate wishes and make them come true in very
escape. twisted ways.

POWER POWER
Autotomize - Double Iron Bash 2
Type: Steel Type: Steel
accuracy: Dexterity + Channel Accuracy: Special + Brawl
Damage Pool: - Damage Pool: Strenght + 2
Added effect : Increse the User’s Added Effect: Roll 3 Chance Dice to
Dexterity. User’s weight is halved for the Flinch the Foe.
rest of the Scene. Weight Dexterity
½ 2
The Pokémon sheds pieces and starts rotating other parts of The user hardens its limbs and then rotates them at great
its body for easier and lighter movement. speed to hit the foe twice in a row. The blow can leave the
vitctim crushed in the floor.

POWER POWER
Behemot Bash 4* Flash Cannon 3
Type: Steel Type: Steel
Accuracy: Vitality + Brawl accuracy: Dexterity + Channel
Damage Pool: Strength + 4* Damage Pool: Special + 3
Added Effect: If the Foe is under Added effect : Roll 1 Chance Dice to
the effects of Dynamax, This Move Reduce the foe’s Sp. Defense.
becomes Lethal and you add 4 Extra Sp. Def
Dice to the Damage Pool.
1
The Pokémon becomes a giant energy shield that tramples The Pokémon absorbs the reflecting light on its body, releases
everything on its wake. If the foe is under the effects of the a powerful beam against the foe.
Dynamax phenomenon all its energy will be swept away.

418
POWER POWER
Gear Grind 2 Iron Head 3
Type: Steel Type: Steel
accuracy:Dexterity + Brawl accuracy: Dexterity + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength + 3
Added effect : Double action. Added effect : Roll 3 Chance Dice to
Flinch the foe.
Accuracy

1
The user traps the foe between its gears and crushes it with The Pokémon charges at the foe with a brutal headbutt that
two painful grinds. may leave the target knocked down on the ground.

POWER POWER
NameUp
Gear -1 Iron Tail 4
1
Type: Steel Type: Steel Accuracy
Accuracy: Vitality + Channel
D accuracy: Dexterity + Brawl
Damage Pool: -
Added Effect: Increase
None. the Strength
Damage Pool: Strength + 4
Added effect : Roll 3 Chance Dice to
3
and Special of one Steel-Type or Electric- Reduce the foe’s Defense.
Type Ally. Strength Special Defense

1 1 1
The user
Move Description
engages its gears on an ally to leave the ally’s body The user hits the foe with its hardened tail. The target is
working like a well-oiled machine. left vulnerable against subsequent attacks.

POWER POWER
Gyro Ball 1* King’s Shield -
Type: Steel Type: Steel
Priority
accuracy: Dexterity + Brawl accuracy: Dexterity + Brawl e
Damage Pool: Strength + 1
Added effect : Add 1 Extra Dice to the
Damage Pool: -
Added effect : Priority
3
Damage pool for every point of Dexterity oe was using a Physical
the Foe has that surpases the user’s. Up Move, Reduce the foe’s Strength. Strength
to 5 dices may be added this way.
2
The user curls up in a ball and spins against the target at a The Pokémon uses a ghostly shield to protect itself. If the foe
high speed. managed to touch it, the user will drain some of its lifeforce.

POWER POWER
Heavy Slam 1* Magnet Bomb 2
Type: Steel Type: Steel
accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 1 Damage Pool: Strenght + 2
Added effect : Add 1 Extra Dice to the Added Effect: Ranged. Never Fails.
Damage Pool for every 50 kgs. of weight
above the target’s weight, up to +4 Extra
Dice.

The user slams the foe using its whole body weight. Smaller The Pokémon hurls a metal bomb that is attracted to the
foes will be deeply affected. target like a magnet. The moment it touches the foe, it will
explode.

POWER POWER
Iron Defense - Metal Burst *
Type: Steel Type: Steel
accuracy: Vitality + Channel accuracy: Dexterity + Brawl
Damage Pool: - Damage Pool: Varies
Added effect : Increase the User’s Added effect : This Move only works
Defense. if the foe just used an attack. Roll the
Defense same Damage Pool as your foe’s last

2 attack and add 2 Extra Damage Dice.

The Pokémon hardens its body surface as if it was made from After receiving damage, the user bursts the tiny but sharp
the strongest iron around. metal pieces that came loose because of the foe’s attack. The
greater the impact the more metal it will shoot.

419
POWER POWER
Metal Claw 2 Name Strike
Smart 3
1
Type: Steel Type: Steel
Accuracy
accuracy: Dexterity + Brawl Accuracy: D
Dexterity + Brawl
Damage Pool: Strength + 2
Added effect : Roll 1 Chance Dice to
1 Damage Pool: Strength
-
Added Effect: Lethal.
+3
None. Never Fail.
Increase the user’s Strength.
Strength

1
The Pokémon attacks using its sharp claws, the friction may The user
Move Description
stabs the foe using one of its sharp horns with
leave them even sharper. astounding precision, the resulting wound will be very deep
and must be treated immediately.

POWER POWER
Metal Sound - Steel Beam 6
Type: Steel Type: Steel
accuracy: Tough + Perform Accuracy: Special + Channel
Damage Pool: - Damage Pool: Special + 6
Added effect : Sound Based. Reduce Added Effect: Recoil.
the foe’s Special Defense.
Sp. Def

2
The user produces a horrible noise that impedes the foe from A concentrated ray of light that it’s capable of melting even
focusing on the fight, leaving it vulnerable to attacks. the thickest steel plates. Ufortunately the user will also have
trouble handling this power.

POWER POWER
Meteor Mash 3 Steel Wing 3
Type: Steel Type: Steel
Accuracy Accuracy
accuracy: Dexterity + Brawl accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added effect : Fist Based. Roll 2
1 Damage Pool: Strength + 3
Added effect : Roll 1 Chance Dice to
1
Chance Dice to Increse the User’s Increase the User’s Defense.
Strength. Strength Defense
1 1
The user charges with a strong fist and strikes like a meteor. The Pokémon uses its sharp feathers as if they were razors.

POWER POWER
Mirror Shot 2 Sunsteel Strike 4
Type: Steel Type: Steel
accuracy: Dexterity + Channel Accuracy: Strength + Brawl
Damage Pool: Special + 2 Damage Pool: Strength + 4
Added effect : Roll 3 Chance Dice to Added Effect:If anything on the
Confuse the foe. foe’s side would prevent this move
Accuracy from dealing damage (Pokémon Type,
2 Abilities, Shield Moves, Weather or
Barriers) ignore it.
This Move cannot be Clashed.
The user dazes the foe with a beam of light. Those who have You suddenly stop your tracks as you see a bright and
experienced it describe it as: “Being in a mirror labyrinth” blinding light coming towards you at great speed. You did not
see what hit you and then it’s all darkness.

POWER
Shift Gear
Water
-
Type: Steel
accuracy: Dexterity + Channel
Damage Pool: -
Added effect : Increase the User’s
Strength and Dexterity.
Strength Dexterity Super Effective against:
1 2 Fire Ground Rock
The Pokémon has its gears rotate quickly. Working like a It’s Not Very Effective against:
powerful machine.
Dragon Grass Water

420
POWER
Water Type is common and dangerous, even more if Brine 2*
faced in the open sea or inside the depths of the ocean.
Type:Water
Fortunately, some species are easily domesticated and Accuracy: Dexterity + Channel
incredibly helpful for protection. Damage Pool: Special + 2
Added effect : If the foe is at half HP,
Water Moves act as the opposite of Fire. However, they add 3 Extra Dice to the Damage Pool.
both share a great potential for devastation. Water
attacks can produce floods that may wipe out human and
Pokémon homes. Some of these Pokémon can’t live on
land because they can’t breath outside a pool of water. The user blast the foe with extremely dense water, if the
Whatever time they get in the fight, put it to good use. target is tired he may be swept away easily by the pressure.

POWER POWER
Aqua Jet 2 2
Type:Water Type: Water
Accuracy:Dexterity + Brawl
Damage Pool: Strength + 2
Accuracy: Dexterity + Channel
Damage Pool: Special + 2
All
Added effect : Priority. Added Effect : Target All Foes in
Range. Roll 1 Chance Die to reduce the
Priority Dexterity of those affected. Dexterity
1 1
The user propels itself with a blast of water and strikes at high A spray of bubbles flies around the enemies, some of the
speed. bubbles stick to their bodies hindering their movement.

POWER POWER
Aqua Ring - Bubble Beam 3
Type: Water Type: Water
Accuracy: Special + Nature Accuracy: Dexterity + Channel
Damage Pool: - Damage Pool: Special + 3
Added Effect : If successful, spend 1 Added effect : Roll 1 Chance Dice to
Will point to activate. The user heals 1 HP Reduce the foe’s Dexterity.
at the end of each Round. Heal Dexterity
Lasts 4 Rounds.
1 1
The user coats itself in a special flowing water that lessens A long stream of bubbles hits the foe, the bubble foam may
the pain. prevent the target from moving freely.

POWER POWER
Aqua Tail 3 Clamp 2
Type: Water Type: Water
Accuracy
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Brawl
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
1 Damage Pool: Strength + 2
Added effect : Block. Deal 2 dice of
Flinch the foe. damage at the end of each Round. Lasts
4 Rounds. Accuracy

1
The user s we wave in a The user tra ck and
raging storm. sturdy shell.

POWER POWER
Bouncy Bubble 3 Crabhammer 3
Type: Water Type: Water
Accuracy: Dexterity + Channel Accuracy: Dexterity + Brawl
Damage Pool: Special + 3 Damage Pool: Strength + 3
Added Effect : The user restores HP Added effect : High Critical.
equal to half the damage dealt, rounded
down. If the user of this Move is at its Accuracy
Final Stage of Evolution, this move fails.
1
The User shoots bubbles at its target, the bubbles fill up with A large pincer strikes with the power of a hammer. The
fresh water upon contact and bounce back towards the user. demolition power is incredible.
Should you drink the water inside? Who cares? It’s fun!

421
POWER POWER
Dive 2 Name
Liquidation 3
1
Type: Water Type: Water
Accuracy: Dexterity + Brawl Accuracy: D
Strength + Brawl
Damage Pool: Strength + 2 Damage Pool: Strength
- +3
Added effect : Charge Move. While Added Effect: Lethal.
None. Roll 2 Chance
charging this move, the User will be out of Dice to Reduce the Foe’s Defense.
range. Allows the pokemon to swim into Defense
Deep Waters.
1
The user submerges into the water and continues diving at an Move
The Description
Pokémon gets close to its foe then srtikes while bursting
insane speed. a full-force blast of pressurized water, the water may cut or
dent through the foe’s armor.

POWER POWER
Fishious Rend 3* Muddy Water 3
All
Type: Water Type: Water Accuracy
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Stength + 3*
Added Effect: If the foe has not had
Damage Pool: Special + 3
Added effect : All Foes in Range.
2
its Turn this Round, Add 2 Extra Dice to Roll 3 Chance Dice to Reduce the
the Damage Pool. Accuracy of those affected. Accuracy

1
This Pokémon uses its gills to snap at its target, even if they The user fills its mouth with dirt and spits a torrent of mud at
don’t have teeth, they can have a crushing strength. the foes. This mud may get in the eyes of the enemies.

POWER POWER
Hydro Cannon 6 Octazooka 2
Type: Water Type: Water
Accuracy
Accuracy:Special + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 6
Added effect : Must Recharge.
Damage Pool: Special + 2
Added effect : Roll 5 Chance Dice to
2
Reduce the foe’s Accuracy.
Accuracy Accuracy

1 1
The Pokémon blasts the foe with a water surge that could The user sprays ink at the target's face to obstruct its vision.
bring down a house. The user needs to rest afterwards.

POWER POWER
Hydro Pump 5 Origin Pulse 4
Type:Water Type:Water Accuracy
Accuracy:Special + Channel Accuracy:Special + Channel
Damage Pool:
Added effect : -
Damage Pool: Special + 4
Added Effect : Lethal.
2
Accuracy

1
The user builds up pressure inside its body and then releases The Pokémon sends a giant pulse underwater that creates a
a tremendous amount of water at the target. chain reaction and causes water to move in large streams.
It is believed that all water on the sea moves thanks to this.

POWER POWER
Life Dew - Rain Dance -
Type: Water Type: Water
Accuracy: Special + Nature Accuracy: Special + Nature
Damage Pool: - Damage Pool: -
Added Effect : If successful, spend 1 Added effect : Rain Weather is
Will point to activate. User and Allies in activated for the next 4 Rounds.
Range heal 1 HP at the end of each Round. Heal
Lasts 4 Rounds.
1
The User creates a fresh-water dew that makes it and its al- The user performs a curious mystic dance that summons a
lies full of energy. heavy rainfall.

422
POWER POWER
Razor Shell 3 Splishy Splash 3
Type: Water Type: Water
Accuracy: Dexterity + Brawl Accuracy: Dexterity + Channel
Damage Pool: Strength + 3 Damage Pool: Special + 3
Added effect : Roll 1 Chance Dice to Added Effect: Roll 3 Chance Dice
Reduce the foe’s Defense. to Paralyze the foe. If the user of this
Defense Move is at its Final Stage of Evolution,

1 this move fails.

The Pokémon uses its sharp shell as a weapon to cut the The Pokémon rides a giant surge of electricity as if surfing.
target's fur, armor or anything protecting its body. It looks incredibly rad but it is also dangerous, as electricity
does not share the same properties of water for safe surfing.

POWER POWER
Scald 3 Steam Eruption 4
Type: Water Type: Water
Accuracy:
Accuracy
Dexterity + Channel Accuracy: Dexerity + Channel
Damage Pool: Special + 3
Added effect : Roll 3 Chance Dice to
Damage Pool: Special + 4
Added Effect : Lethal. Roll 3 Chance
1
Burn the foe. Dice to Burn those affected.

The user shoots a torrent of boiling water, it may leave the foe In less than a second, the sound of steam boiling over a raging
sopping with burns. engine thunders through the ears of the foe before it is shot
through the sky by a scalding geyser.

POWER POWER
Snipe Shot 3 Surf 3
Type: Water Type: Water
Accuracy: Dexterity + Channel Accuracy:Dexterity + Channel
Damage Pool: Special + 3 Damage Pool: Special + 3
Added Effect : High Critical. Added effect : Area Attack.
Ignore effects from Moves or Abilities that
would prevent this Move from tageting a
foe.

The user shoots a piercing water jet with incredible precision. A giant wave of water sweeps the area while the user swims
on top of it.

POWER POWER
Soak - Water Gun 2
Type: Water Type: Water
Accuracy: Special + Channel Accuracy: Dexterity + Channel
Damage Pool: - Damage Pool: Special +2
Added effect : Change the target’s Added effect : -
Type to Water.

The user shoots a stream of water and moisture that clings to The user learns to shoot water with enough force to hurt the
the foe’s body as an overcoat. foe.

POWER POWER
Name
Sparkling Aria 3
1 Water Pledge 2
Type: Water Type: Water
Accuracy: D
Special + Perform Accuracy: Dexterity + Channel
Damage Pool: Special- +3 Damage Pool: Special + 2
Added Effect: Area None.Attack. If an affected Added Effect: Create a rainbow that adds
Pokémon had any of the Burn Status Condi- 2 Dice to all Chance Dice rolls. This effect lasts
tions, heal it instead of dealing damage. 4 rounds.

The Pokémon
Move Description
sings a beautiful melody, the song comes out The Pokémon chants to invoke the power of Water. Moisture in
as a sparkling fountain, bursting upon impact and quenching the air bends the light to create an inspiring rainbow. Everyone
any fire on its path. in the field is sure to give its best.

423
POWER POWER
Water Pulse 2 Whirlpool 2
Type: Water Type: Water
Accuracy
Accuracy: Dexterity + Channel Accuracy: Dexterity + Channel
Damage Pool: Special + 2
Added Effect: Roll 3 Chance Dice to Confuse
Damage Pool: Special + 2
Added effect : Block. Deal 2 dice of
2
the Foe. damage at the end of each Round. Lasts
4 Rounds.

The Pokemon attacks with a pulsing blast of water, this leaves Trap the foe inside a violent swirling whirlpool that make the
the foe feeling dizzy. foe unable to escape the battle.

POWER POWER
Water Shuriken 1 Withdraw -
Type: Water Type: Water
accuracy: Dexterity + Channel Accuracy:Vitality + Brawl
Damage Pool: Special + 1 Damage Pool: -
Added effect: Ranged. Priority. Added effect :
Successive Actions.
Priority Defense

1 1
The Pokémon quickly throws sharp jets of water in the shape The user hides inside its hard shell to protect itself from
of a shuriken. incoming attacks.

POWER
Water Sport -

Typeless Maneuvers
Type: Water
Accuracy: Special + Channel e
Damage Pool: -
Added effect : For the next 4 Rounds
Fire Type attacks won't add their Power
to the Damage Pool.

Not every attack is a Move. Sometimes you will fight with


simple Typeless Maneuvers.
The user soaks the battlefield with moisture, making it harder Since they don’t use energy, Typeless Maneuvers can’t
for fire attacks to ignite.
be used to clash, but other than that they share the
same rules as Moves whe used in-battle:
POWER ● Maneuvers can only be used on the user’s Turn.
Water Spout 6* ● Can only be used once per Round.

All
Type: Water
Accuracy: Dexterity + Channel
Damage Pool: Special + 6
Battle Maneuvers can be used for attacking or defending,
Added effect : All Foes in Range. and they also have a lot of use outside of battle. Since
Remove 1 Dice of Damage for every
missing HP of the User. anyone can perform them, Humans and Pokémon, they
can enrich your strategy.
Feel free to create you own.
The Pokémon builds up an amazing pressure and releases a
POWER
huge columnar vortex of water that could even reach the
clouds.
Struggle 0
Type:None
POWER
Waterfall 3
Accuracy:Dexterity + Brawl/Channel
Damage Pool: Strength/Special + 0

Type: Water
Accuracy: Dexterity + Brawl
POWER
Damage Pool: Strength + 3
Added effect : Roll 3 Chance Dice to
Grapple -
Flinch the foe.
Type: None
Accuracy: Strength + Brawl
Damage Pool: None
Additional Info : The foe is Blocked.

The Pokémon may swim with such strength that it may Foe can resist this Maneuver by rolling their
Strength or Dexterity score and scoring the
even swim upwards in a waterfall. same or more successes than the user.

424
POWER
Help Another -
● Max Moves are Physical or Special depending on
Type: None what the Base Move is.
Accuracy: Varies
Damage Pool: None
Additional info: Roll your Accuracy as if it was ● Max Moves add 2 points to the Power of the Base
Chance Dice. If Successful, add one die to the Action Move.
of an Ally. Up to 6 dice may be added this way.
● Added Effects of the Base Move are replaced by
those on the Max Move.
POWER
Cover an Ally - ● Max Moves can only be used once per round.

● Max Moves cannot be used to Clash.


Type: None
Accuracy: None
Damage Pool: None
Additional Info : The user will provide cover
to the target from Ranged attacks and is more
likely to be hit by close-range attacks. The level
of Cover the user provides will depend of its size.
If that wasn’t enough, there’s still a gigantic surprise!
Certain Pokémon are able to have something called: The
Gigantamax Factor, which allows them to grow even fur-
POWER ther and change their appearance quite drastically.
Stabilize an Ally - When a Pokémon releases the full power of its Gigantamax
form, a Max Move become G-Max Move that can be fully
Type: None
Accuracy: Clever + Medicine
customized to better suit your Pokémon’s strategy and
Damage Pool: None capabilities.
Additional info: The User applies CPR and/or
first aid to an unconcious Ally.
Target won’t receive Lethal Damage each hour
anymore. Each Lethal Damage on the Ally reduces
1 Success to the Accuracy Pool of this Maneuver. Rules for G-Max Moves
● G-Max Moves can only be used while a Pokémon is
POWER on its Gigantamax Form.
Run Away -
● All other Rules for Max Moves apply for G-Max Moves.
Type: None
Accuracy: Dexterity + Athletic
● Only one G-Max Move may be used per Pokémon.
Damage Pool: None
Additional info: The User runs away from the
battlefield. This effect ends the battle. ● To upgrade and customize from Max to G-Max
Foes might try to prevent this by rolling: Move, choose from the suggestions of G-Max Effects
Dexterity + Athletic and scoring the same or more on the entry according to your Rank:
successes. If the user is Blocked this Maneuver fails.
Beginner 1 Extra Effect
Amateur 2 Extra Effects
Ace 4 Extra Effects
Pro 4 Extra Effects (customizable)
Master 6 Extra Effects (customizable)

Max Moves Keep, add or replace the effects on the Max Move
for those suggested for G-Max on the entry.
Once you reach Pro Rank, you can choose your own
added effects at Storyteller’s discretion.
Dynamax and G-Max Pokémon You may even add the full effects of other Moves, look
on the Effect Icons list for inspiration.
Feel free to give your own name to the G-Max Move
of your Pokémon.
So you think you are ready for the BIG leagues?
POWER
Max Flutterby +2
When a Pokémon is under the Effects of the Dynamax
Type: Bug
Phenomenon it grows not just on size but on power as Accuracy: Same as Base Move + 2
well and Max Moves will ad an extra layer of complexity Damage Pool:
Strength/Special + Move’s Power + 2
to your strategy! Added Effect: Reduce the Special of those
Affected. Special

Rules for Max Moves 1


G-MAX EFFECTS
● Max Moves can only be used while a Pokémon is
under the Effects of Dynamax or Gigantamax. Bug
Move
● A Pokémon may only use Max Moves taking as Base
a Damaging Move of the same Type already on its Move They say that the flutter of a butterfly can cause a hurricane
pool. in another part of the world. With this Max Move it can cause
it right where it stands.

425
POWER POWER
Max Darkness +2 Max Knuckle +2
Type: Dark Type: Fight
Accuracy: Same as Base Move + 2 Accuracy: Same as Base Move + 2
Damage Pool: Damage Pool:
Strength/Special + Move’s Power + 2 Strength/Special + Move’s Power + 2
Added Effect: Reduce the Special of those Added Effect: Increase the Strength of User
Affected. Sp. Def and Allies in Range Strength

1 1
G-MAX EFFECTS G-MAX EFFECTS

Damage Attribute
Dark Fighting
Move Move

With its giganic size, the Pokémon blocks all sunlight around Either through sheer muscle power or through focusing its
as if night suddenly fell upon the arena. Even after light inner chi, this giant Pokémon can pack a punch that will leave
returns you feel part of you was left in the abyss. its poor victim splat into the ground.
POWER POWER
Max Wyrmwind +2 Max Flare +2
Type: Dragon Type: Fire
Accuracy: Same as Base Move + 2 Accuracy: Same as Base Move + 2
Damage Pool: Damage Pool:
Strength/Special + Move’s Power + 2 Strength/Special + Move’s Power + 2
Added Effect: Reduce the Strength of those Added Effect: Activate the Effects of Sunny
Affected. Strength Weather. Lasts 4 Rounds.

1
G-MAX EFFECTS G-MAX EFFECTS

Attribute Will
Dragon Ignore Fire
1 1 Move Ability Move

With a deafening roar and an explosive blast of pure rage this Even at night, the fiery flames comming out of this Pokémon
giant pokémon is hungry for destruction. No rest, no mercy, light up the sky. This Max Move is an onslaught of heat that is
no matter what. definitely not good for the environment.
POWER POWER
Max Lightning +2 Max Airstream +2
Type: Electric Type: Flying
Accuracy: Same as Base Move + 2 Accuracy: Same as Base Move + 2
Damage Pool: Damage Pool:
Strength/Special + Move’s Power + 2 Strength/Special + Move’s Power + 2
Added Effect: Activate the Effects of Electric Added Effect: Increase the User and Allies
Terrain. Lasts 4 Rounds. Dexterity. Dexterity
Electric
Terrain 1
G-MAX EFFECTS G-MAX EFFECTS
Status Damage Cure
Condition Attribute Status
Electric Flying
1 Move Move

An extremely dangerous lightning storm flashes through the Wind has two extremes, you are either with it or against it. It
arena, a single use of this Max Move could energize a city for will be benevolent with its allies and ruthless with its enemies,
weeks if not months at a time. blowing away any resistance.
POWER POWER
Max Starfall +2 Max Phantasm +2
Type: Fairy Type: Ghost
Accuracy: Same as Base Move + 2 Accuracy: Same as Base Move + 2
Damage Pool: Damage Pool:
Strength/Special + Move’s Power + 2 Strength/Special + Move’s Power + 2
Added Effect: Activate the Effects of Misty Added Effect: Reduce the Defense of those
Terrain. Lasts 4 Rounds. Affected. Defense
Misty
Terrain 1
G-MAX EFFECTS G-MAX EFFECTS

Heal Will
Fairy Ghost
2 Move 1 Move

A shooting star in the night sky will make a wish come true. The energy that creates nightmares floods the arena like a
A thousand shooting stars in the battlefield must be a lot shadow, by the time this Max Move is casted is already too late,
more efficient, right? be prepared to suffer night terrors for weeks... if you survive.

426
POWER POWER
Max Overgrowth +2 NameOoze
Max +2
1
Type: Grass Type: Poison
Accuracy: Same as Base Move + 2 Accuracy: Same as Base Move + 2
Damage Pool: Damage Pool:
Strength/Special + Move’s Power + 2 Strength/Special + Move’s Power + 2
Added Effect: Activate the Effects of Grassy Added Effect: Increase the Special of User
Terrain. Lasts 4 Rounds. and Allies in Range. Special
Grassy
Terrain 1
G-MAX EFFECTS G-MAX EFFECTS

Dexterity Cure Evasion Attribute


Status
Ignore Grass Poison
1 Ability 1 Move 1 Move

Nature becomes an entity of its own under this enormous A virulent and corrosive ooze floods the arena, the stench is so
Pokémon command, there is no stopping this burst of life pungent it makes everyone sick. Whole towns have had to be
coming violently from the ground. evacuated for cleaning tasks after this Max Move was used.
POWER POWER
Max Quake +2 Max Mindstorm +2
Type: Ground Type: Psychic
Accuracy: Same as Base Move + 2 Accuracy: Same as Base Move + 2
Damage Pool: Damage Pool:
Strength/Special + Move’s Power + 2 Strength/Special + Move’s Power + 2
Added Effect: Increase the Sp. Defense of Added Effect: Activate the Effects of
the User and Allies. Sp. Def Psychic Terrain. Lasts 4 Rounds.
Psychic
1 Terrain
G-MAX EFFECTS G-MAX EFFECTS

Damage
Ignore Ground Ignore Psychic
Ability Move Ability Move

A trerrible quake shakes the earth to its very core, there are This Max Move targets the only place the foe cannot escape,
reports of nearby cities reporting aftershocks after this Max through a psychic assault it can melt the mind of its enemies,
Move is used in the arena. leaving them in a catatonic state for weeks.
POWER POWER
Max Hailstorm +2 Max Rockfall +2
Type: Ice Type: Rock
Accuracy: Same as Base Move + 2 Accuracy: Same as Base Move + 2
Damage Pool: Damage Pool:
Strength/Special + Move’s Power + 2 Strength/Special + Move’s Power + 2
Added Effect: Activate the Effects of Hail Added Effect: Activate the Effects of
Weather. Lasts 4 Rounds. Sandstorm Weather. Lasts 4 Rounds.

G-MAX EFFECTS G-MAX EFFECTS

Damage Attribute
Ice Rock
Move 1 Move

A harsh blizzard is unleashed and the temperature drops A tsunami of rubble falls towards the target. With no escape
below zero in the whole city. Revenge is a dish best served in sight, it is trapped between a rock and a hard place and
with this Max Move. more rocks. Oh! so many more rocks.

POWER POWER
Max Strike +2 Max Steelspike +2
Type: Normal Type: Steel
Accuracy: Same as Base Move + 2 Accuracy: Same as Base Move + 2
Damage Pool: Damage Pool:
Strength/Special + Move’s Power + 2 Strength/Special + Move’s Power + 2
Added Effect: Reduce the Dexterity of those Added Effect: Increase the Defense of the
Affected. Dexterity User and Allies Defense

1 1
G-MAX EFFECTS G-MAX EFFECTS

Attribute Damage Attribute Damage Damage


Normal Steel
1 Move 2 Move

Normal types are often disregarded as weak, unimpressive, The Pokémon calls upon large sharp pikes of steel that pierce
plain, and over all second-rate. everything on their way. Although incredibly destructive, the
Normal types have had enough of everyone’s Tauros’ waste. steel plates left in the field provide a sturdy cover.

427
POWER
Max Geyser +2 ● Damaging Z-Moves add points to the Power of the
Base Move equal to the total score of Happiness and
Type: Water
Accuracy: Same as Base Move + 2
Loyalty on the Pokémon.
Damage Pool:
Strength/Special + Move’s Power + 2 ● Added Effects of the Base Move are replaced by
Added Effect: Activate the Effects of Rain those on the Z-Move.
Weather. Lasts 4 Rounds.

● Added Effects and Targets of Z-Moves are fully


customizable at Storyteller’s Discretion.
G-MAX EFFECTS

Attribute ● Z-Moves cannot be used to Clash.


Ignore Water
Ability 1 Move

Boiling water spouts from a geyser right below the target, the
water is shot so high up it comes down as rain for the next Customizing Z-Moves
few days.
To customize a Z-Move choose from the suggestions
for Effects in the entry or choose one of your own.
All Max Moves and G-Max Moves can be customized to best How many you may have is determined by your Rank:
suit your Pokémon needs. You can even get effects from
Moves of different types into the mix to obtain unique Beginner 1 Effect
Amateur 2 Effects
combos. Think big, the only limit is your imagination! Ace 3 Effects
Pro 4 Effects
Master 5 Effects
Champion 6 Effects
Z-Moves can only have a single Target, either the

Z-Moves
Foe or the User or one Ally. This does not cost an
Effect.

Ancient People from the Alola Region had traditional Z-Moves can Increase or Reduce Attributes, each
Point Reduced or Increased will count as one
rituals and dances to boost their fighting spirits and Effect.
comune with their Pokémon. Attribute Attribute Attribute
The Kahuna chiefs and their Pokémon wore special
jewels with crystals that shone with energy ready to be 1 2 3
unleashed to defend their people.
We recommend certain Status Conditions Effects to
These Jewels are now known as Z-Crystals, if you and be considered to be dealt with Chance Dice instead
your Pokémon hold them and perform the ritual dances, of directly inflicted, unless there is a good narrative
you’ll be able to use what is known as a Z-Move to give a justification at Storyteller’s Discretion.
taste of the power of friendship to those who oppose you.

Rules for Z-Moves


A Z-Move can be as unique and as powerful as you
● To use a Z-Move both Trainer and Pokémon must be want it to be as it is the reflection of the bond you
holding a Z-Crystal and perform the ritual dance. have with your Pokémon, feel free to change the
name of your Z-Move.
● Z-Moves can only be used once per day. Using
them more will cost 5 Will points for the Trainer and
the Pokémon. Z-Moves cannot deal Lethal Damage, as the power
of friendship is not destructive. The moment a Pokémon
● A Pokémon may only use a Z-Move taking as Base Faints from receiving a Z-Move it won’t receive damage
a Move of the same Type already on its Move pool. further.
● Z- Moves are Physical, Special or Support depending Only one Z-Crystal on your Pokémon will resonate with
on what the Base Move is. yours, so only one Pokémon on your party may hold one.
If you want to change it you must do so outside of battle.

POWER
Savage Spin-Out Happiness + Loyalty

Type: Bug
Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1

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POWER
Black Hole Eclipse Happiness + Loyalty

Type: Dark
Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1

POWER
Devastating Drake Happiness + Loyalty

Type: Dragon
Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1

POWER
Gigavolt Havoc Happiness + Loyalty

Type: Electric
Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1

POWER
Twinkle Tackle Happiness + Loyalty

Type: Fairy
Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1

POWER
All-Out Pummeling Happiness + Loyalty

Type: Fight
Attribute Damage
Accuracy: Same as Base Move. Remove
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
Barriers 1

POWER
Inferno Overdrive Happiness + Loyalty

Type: Fire
Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1

POWER
Supersonic Skystrike Happiness + Loyalty

Type: Flying
Attribute Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1 1

POWER
Never-Ending Nightmare Happiness + Loyalty

Type: Ghost
Attribute Damage
Accuracy: Same as Base Move. Ignore
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
Ability 1

POWER
Bloom Doom Happiness + Loyalty

Type: Grass
Heal Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1 1

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POWER
Tectonic Rage Happiness + Loyalty

Type: Ground
Attribute Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1 1

POWER
Subzero Slammer Happiness + Loyalty

Type: Ice
Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1

POWER
Breakneck Blitz Happiness + Loyalty

Type: Normal
Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1

POWER
Acid Downpour Happiness + Loyalty

Type: Poison
Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1

POWER
Shattered Psyche Happiness + Loyalty

Type: Psychic
Attribute Damage
Accuracy: Same as Base Move. Psychic
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
Terrain 1

POWER
Continental Crush Happiness + Loyalty

Type: Rock
Attribute Damage
Accuracy: Same as Base Move. Remove
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
Terrain 1

POWER
Corkscrew Crash Happiness + Loyalty

Type: Steel
Attribute Damage
Accuracy: Same as Base Move. Ignore
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
Ability 1

POWER
Hydro Vortex Happiness + Loyalty

Type: Water
Attribute Damage
Accuracy: Same as Base Move.
Damage Pool:
Strenght/Special + Base Move + Happiness + Loyalty
1

Technical Machines (Optional) Which Move is contained inside the disc and which
Pokémon may learn from it is up to the Storyteller.
If you’re lucky you can find/buy discs containing guides Teaching a Move by TM must be done on a Training
to teach any Move to a Pokémon called Technical Session.
Machines or TM’s for short.
Pokémon can learn a variety
Whoever wrote these guides is an incredible Pokémon
of TM’s, some of the Moves
expert that will give you great tips to get almost any
in them will be a different
move you want on your Pokémon, it’s not for cheap,
Type than the Pokémon being
though, TM’s prices range from $1000 to $5000.
taught.

430
Fling/Natural Gift Relationship between
This Move’s Type and Power can vary wildly.
Attributes and Moves
Power As you probably noticed, the effectiveness of some Moves
Foul Berries aren’t very strong, but is greatly influenced by your Attributes. Some of them
delicious Berries are quite powerful. allow you to run faster, such as Quick Attack or Extreme
Power ranges from 0 to 3. Speed, while others require you to lift certain weight,
such as Sky Drop or Rock Throw. But just how fast or how
Flavor - Type strong is your Pokémon?
Spicy - Fire
Juicy - Water The following charts describe the maximum Lifting
Fresh - Grass Capacity and maximum Speed for humans and most
Sour - Electric Pokémon. Please note that some species may lift more
Oily - Fighting or less weight, or move faster or slower. As always the
Frozen - Ice Storyteller has the final word on this topic.
Rotten - Poison
Dry - Ground
Effervescent - Flying
Strength Chart (Lifting Capacity)
Numbing - Psychic
40 lb/18 kg
Half eaten - Bug
Tough - Rock 100 lb/45 kg
Withered - Ghost 250 lb/113 kg
Uneatable - Dragon 400 lb/181 kg
Bitter - Dark
Salty - Steel 650 lb/294 kg
Sugary - Fairy 800 lb/362 kg
900 lb/408 kg
1000 lb/453 kg
Secret Power/Nature Power
1200 lb/544 kg
The Pokémon absorbs and redirects the properties of 1500 lb/680 kg
its environment onto the target. In the case of Nature
Power, the move also changes type accordingly at story-
teller’s discretion. Each point in the Athletic Skill
adds 8 lb / 4 kg to the Lifting Capacity.
Close to a Building:
Redirect the electric current to inflict Paralysis. Lifting Capacity is affected
by Pain Penalizations.
Close to a Cave:
Redirect the rubble to hit and Flinch the foe.

Close to a Desert or Road:


Rediret the dust on the terrain to Reduce 1 success Dexterity Chart (Maximum Speed)
from the Accuracy rolls of the target.
6 mph/10 kmph
Close to Grass: 12 mph/20 kmph
Redirect the bug and grass powder left in the
terrain to inflict Sleep. 15 mph/25 kmph
18 mph/30 kmph
Close to Snow: 24 mph/40 kmph
Redirect the cold wind to Freeze the Foe.
31 mph/60 kmph
Close to Water: 49 mph/80 kmph
Redirect a pool of water to engulf the foe, reducing 62 mph/100 kmph
1 point to their Strength as it tries to fight
80 mph/130 kmph
underwater.
99 mph/160 kmph

432
Some Moves are labeled as “Switcher Moves” this
Each point in the Athletic Skill allows the next Pokémon you send to switch in “Ready
adds 1.4 mi / 2km per hour to the to Fight”.
Maximum Speed.
Pain Penalizations reduce your Speed: If my Pokémon fainted, will my next Pokémon
At Half HP you can only walk; be “Ready to Fight”?
At 1 HP remaining, you can only crawl. Yes. When your Pokémon faints your turn is over. You may
send your next Pokémon at the Beginning of the next
Lifting someone or something halves Round and it will be Ready to Fight.
your Speed, unless you can lift twice
the weight of what you’re carrying. If my Pokémon moves away during its turn, is
it still in range of the foe?
Yes. Fight’s are not static, people and Pokémon don’t stay
rooted the whole scene exchanging blows until someone
falls unconscious. Pokémon Battles are dynamic, everyone
Frequently Asked Questions is constantly moving even if they’re not explicitly saying so.

Can I Target an Ally with a Move that Targets a I ordered my Pokémon to attack but the foe
Foe? used a priority Move to attack me first, can I
Yes, you can. Very rarely you’ll find a use to it, but change the order into an Evasion?
sometimes it’s worth the effort, such as with Swagger or Yes. As long as your Pokémon wasn’t able to resolve its
an Electric Move on a Pokémon with Volt Absorb. original action, you may order it to evade or even use
another Priority Move.
Can my Pokémon Target itself with a Move
that Targets an Ally or a Foe? Is it possible to extend the duration of effects
No, you can’t. Most Moves that target an Ally or a Foe are such as Rain Dance or Lucky Chant?
just impossible to be employed on the User, such as After Yes, at Storyteller’s discretion.
You or Helping Hand, you need another target to benefit
from this power. Now, if you’re talking about hitting your Can I stack Attribute Increases on my Pokémon?
own Pokémon with its own attack, don’t expect your Moves that increase the same Attribute won’t stack, but
Pokemon to comply. take the higher increase into account instead.
They don’t stack with Items either, only with Abilities.
What’s the meaning of “Out of Range”?
Some moves like Fly or Dig take the Pokémon out of Can I increase the Damage on Z-Moves, Max
range of the fight. When a Pokémon is out of range, it is Moves and G-Max Moves?
unaffected by attacks and Moves of any kind. As always, If you are of the appropiate Rank, you may.
there may be exceptions depending on the situation. Take into account that each Damage Dice you increase
will cost you an Effect.
If my Pokémon moves away during its turn, is
it still in range of the foe? Can my Pokémon have Z-Moves, Max Moves and
Yes. Fight’s are not static, people and Pokémon don’t stay G-Max Moves at the same time?
rooted the whole scene exchanging blows until someone It is certainly possible, but it will be up to your Storyteller.
falls unconscious. Pokémon Battles are dynamic, everyone
is constantly moving even if they’re not explicitly saying If I’m using Multiple Actions, how many successes
so. If you decide to run away, the Battle may end. do I need to Evade or Clash an attack?
You just need to score as many successes as your foe, it
My Pokémon is able to float/fly is it still doesn’t matter if it’s your first, second or fifth action.
affected by Ground-Type Moves? However, your next action WILL require an additional
If your Pokémon is not Flying-Type or harthe ability Levitate, success, as Evading and Clashing do count as an Action.
or any other stated immunity to Ground, it will be affected.
Is it possible to Evade more than once per Round?
What’s the meaning of “Ready to Fight”? Only by using Double Team, Minimize or similar Moves.
When a Pokémon switches in it cannot act until it stays
Begining of the next Round. Can I use the Move Dig to escape from a building
At that time, the Pokémon is finally “Ready to Fight” and or a cave?
it can act normally. Definetly. However, it may take some time depending on
the terrain.
Can Protect/Detect/Wide Guard and the like Use common sense.
stack with each other?
No.

433
Along with their amazing powers, Pokémon are born with Wild Pokémon will always use the Ability that benefits
special Abilities that define their species. them most in-battle, and the one that’s most useful for
These Abilities may affect their personality and skill sets, their survival out of it.
and give them advantages in-and-out of battle.
Effects on Abilities do stack with effects on Moves, such
Always consider the Ability of your Pokémon to aid you as increasing or reducing attributes, but they rarely stack
in any situation. with each other, meaning that if two Pokémon have the
same Ability only one will have effect.
Sometimes Pokémon have more than one ability to
choose from, outside of battle they can be used at will.
A Pokémon can make use of an Ability that is not listed
At the beginning of a battle, you must inform your on their Pokédex entry at storyteller’s discretion.
storyteller which Ability your Pokemon will use. Remember to check on important notes at the end of this
It cannot be changed once the battle has started. section.

Adaptability
The Pokémon will easily adapt to its surroundings, it will travel with ease
no matter the terrain. Damage When using an
Attack of the
same Type.
Whenever this Pokémon uses a Damaging Move that matches its Type,
Add 1 Dice to the Damage pool of that attack.

Aerilate
The Pokémon never touches the ground, a neverending wind current can be Become
felt swirling around it. Flying
Normal
Normal-Type Attacks that the Pokémon uses will deal damage as if they were Damage
Flying-Type, affecting STAB, weakness and resistance. Add 1 Dice of damage
to Flying moves.

Aftermath
When hurt or upset, the Pokémon will prepare to burst. If hit hard enough, it When this Pokémon
Faints due to:
will explode on contact. Damage

If this Pokémon faints due to a Non-Ranged Physical Attack , the user of that
2
attack is dealt 2 Damage.

Air Lock
The Pokémon surrounds itself in a vacuum. Every particle of rain, sand, and hail
stands floating still around it, and even heat is filtered out of the place. Immune to:

Negate all the effects of a Weather Condition in the field. If there are no
weather conditions in the field, they cannot be activated by Moves or Abilities.
If one is already active, it does not disappear but provides no effects.

Analytic
When this Pokémon has lower
The Pokémon will never charge recklessly, it will take a moment to think about initiative than its foe:
the best decision to make in any situation. Damage

If this Pokémon has a lower initiative than its target, Add 1 Dice to all of its
Damage Pools.

434
Anger Point
The Pokémon will easily get aggressive. Little to no provocation is needed for
it to start throwing a tantrum and ripping everything to shreds. Strength
After receiving

If a foe lands a Critical Hit on this Pokémon, increase 3 Points to its Strength
3 a Critical Hit.

Attribute.

Anticipation
The Pokémon is always alert for threats and rarely sits to relax. If it perceives a Alerts of:
potential danger it will get anxious and start shuddering. Super
& Effective
Moves
If a foe knows a move that would deal Lethal or Super Effective damage
against this Pokémon, it will alert its Trainer.

Arena Trap
The ground around this Pokémon becomes really soft and hard to walk in.
When in danger, it will sink the ground around itself creating a shifting sand pit.
All
Foe Pokémon on the ground become Blocked, they cannot escape or be
switched out for as long as this Pokémon is in the field.

Aroma Veil Immunity to:


This Pokémon lets off a nice smell that helps you to stay relaxed even under - Taunt
- Torment
stressful situations. All - Encore
- Disable
User and Allies in range are immune to the effects of the moves: - Heal Block
- Attract
Taunt, Torment Attract, Disable, Encore, and Heal Block.

Aura Break
Invert the
Anyone emitting a particularly evil aura will be purified, anyone with an aura of effects of:
purity will be corrupted by evil by coming close to this Pokémon.
Fairy Aura & Dark Aura
Invert the effects that the Abilities Dark Aura and Fairy Aura have on their
users. If said Abilities would increase a Dice Pool for their user, reduce it instead.

Bad Dreams
This Pokémon can transfer its evil intent through the world of dreams, wreaking
havoc and bringing fear into the minds of those deep in slumber. Damage
to those

At the end of the Round, deal 1 Damage to anyone in the battlefield that has
1 with:

the Sleep Status Condition.

Ball Fetch
The Pokémon is a bit obsessed with playing “fetch the ball” it can play for
hours and hours and never get bored of it.
Brings back
Whenever you throw a pokéball to a wild Pokémon, if the roll for catching it is Pokéballs.
unsuccessful, the pokéball will not break, this Pokémon will bring it back to you
at the end of the scene instead.

435
Battery
This Pokémon’s presence creates an electric field that charges up electronics All Special

and even makes others feel energized. 1


Increase 1 point to the Special of all Ally Pokémon in Range. All Damage
On:
Ally Pokémon get 1 Bonus Dice to all their Special Move’s Damage Pool.

Battle Armor
The Skin of the Pokémon is covered by plates of a very resistant material, like
rock, steel or an exoskeleton. Bonus

If a Foe lands a Critical Hit on this Pokémon, it will not get any Bonus Dice for it.
For Critical Hit

Battle Bond User changes into Battle-Bond Form


The Pokémon forges a strong bond with those who face the fiercest battles. - BBF increases by 2 the Limits of Strength and
Special of the Pokémon.
After a victory, a surge of power surfaces thanks to their friendship. - Redistribute Rank points on BBF as you see fit.
- Increase by 1 the Power of a Move of your choice.
AFTER a foe is defeated by this Pokémon, if it has a Loyalty score of 5, change - Restore its full HP & Will, and heal any Status
its Form into “Battle-Bond Form” (BBF) until the end of the scene or until it or Ailment upon changing forms.
its Trainer faints. Only one Pokémon per party may have this Ability. - When in BBF, all combat damage inflicted on
Pokémon with this Ability can’t hold a Mega-Stone. the Pokémon will also be dealt to its Trainer.

Beast Boost
A wicked satisfaction grows as this creature brings out destruction, for it
becomes more savage with every foe that falls to its power. Attribute After this
If a foe faints because of an attack dealt by this Ultra-Beast, Increase 1 Point 1 Ultra-Beast
faints a foe.
to its Attribute with highest limit. Up to 3 points can be increased this way. Only
Ultra-Beasts might have this Ability. Beast Boost can’t be swapped or copied.

Berserk
This Pokémon is usually calm in demeanor, but when its life or someone it cares
for is in danger, the adrenaline rush will transform it into an enraged beast. Special

When this Pokémon’s HP is half or less, Increase its Special Attribute by 1.


1
1/2 HP

Big Pecks
This tenacious Pokémon uses its beak to cover its weak spots.
Defense

This Pokémon cannot have its Defense reduced.

Blaze
When at Half HP or less
The Fire on this Pokémon’s body will burn incredibly fierce just before fading.
Damage
Fire
gets on Moves
When this Pokémon’s HP is at half or less, Pain Penalization will not reduce
successes from Damage rolls of its Fire-Type Moves, and they will get 1 extra
die to their Damage Pool.

436
Bulletproof
Ranged
The armor on this Pokémon’s body protects it from projectiles and small
explosions. Damage

Reduce by 1 all damage from Special and Ranged Physical Attacks done to
-1
this Pokémon.

Cheek Pouch
The Pokémon is able to store food and objects inside its stretchy cheeks
for later consumption. Heal After using its
Held Berry
This Pokémon restores 2 HP whenever it eats a berry with no HP healing
2 to cure a
Status condition
effect. (e.g. Pecha Berry, Lum Berry)

Chlorophyll
The Pokémon synthesizes sunlight to get energy, if it’s kept in a sunny
environment it will rarely need to eat. Dexterity

If Sunny Weather is in effect, Increase 2 Points to this Pokémon’s Dexterity


2
Attribute.

Clear Body
The Pokémon is completely aware of all its body surroundings, trying to sneak
on it will be incredibly difficult. Attribute Attribute

Other Pokémon cannot Increase or Decrease the Attributes of this Pokémon.


This Pokémon can still Increase or Decrease its own Attributes.

Cloud Nine
This Pokémon will easily feel pleased, and it’s prone to be happier than others.
No matter if it’s sunny or rainy it will never feel gloomy.
Immune to:
Negate the effects of Weather Conditions on this Pokémon.

Color Change
This Pokémon can change its color and energy to camouflage and merge
with the surroundings.
Changes
When this Pokémon is dealt damage it will temporarily change its type to Type
match the type of the move that just hit it. The effect ends if the Pokémon Equal to
is removed from battle. attack it was hit with.

Comatose
For some reason this Pokémon is always asleep and can’t wake up. Still, it is
able to understand commands and move just as if it were sleepwalking.
The Pokémon permanently has the “Sleep” Status Condition but it is immune
to its effects. This Pokémon can’t be inflicted other Status Condition.
Moves and Abilities affecting Asleep Pokémon still have an effect on it.

437
Competitive
This Pokémon’s determination grows in the face of adversity. It is always trying When it gets:
to compete with those around it. Special Attribute

The first time this Pokémon gets an Attribute reduced by a foe during a battle,
2
Increase 2 Points to its Special.

Compound Eyes
This Pokémon has a peripheral vision that allows it to locate its targets with When a move has:
great precision. Accuracy Accuracy

This Pokémon gets 2 Bonus Dice on the Accuracy Pool of any move with
Reduced Accuracy.

Contrary
Most of the time this Pokémon will want to do the opposite of what you want. Becomes
Sometimes it even contradicts itself. Attribute Attribute

If anything would Decrease an Attribute of this Pokémon, Increase it instead.


X X
If anything would Increase an Attribute of this Pokémon, Decrease it instead.

Corrosion
This Pokémon’s venom can eat through metal, wood, and most inorganic
and organic materials. Be careful not to touch it! Ignore Immunities of
other Pokémon to
Poison-Type.
Ignore any immunity the foe has to Poison-Type Damage and/or to be
inflicted Poison and Badly Poisoned Status Ailments.

Cotton Down
The cotton fluff on this pokémon’s body is constantly being shed, it can be
used to make beautiful clothes but it’s also bothersome to walk on. Dexterity

Is Pokémon is hit with a Non-Ranged Physical Attack, reduce the speed of all
1
Pokémon close to it. (Allies and foes alike at storyteller’s discretion)

Cursed Body
This Pokémon carries a curse within itself. Crossing this Pokémon is not a good
idea. Disable

Whenever this Pokémon is dealt damage with a Move, Roll 3 Chance Dice to
Disable that move. More than one Move may be disabled this way.

Cute Charm
It may be its twinkly eyes or its rosy cheeks, but other people and Pokémon will When this Pokémon
is hit with:
try to win this Pokémon’s heart.

If a foe hits this Pokémon with a Non-Ranged Physical Attack, roll 3 Chance
Dice to make the foe fall in Love.

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Damp
No Pokémon can
The Pokémon gathers the humidity in the air around itself. Lighting a spark or use the moves:
keeping a fire on, will be almost impossible close to it. - Self Destruct
- Explosion
No ally or foe will be able to use the moves Explosion or Self-Destruct in an
area around this Pokémon.

Dancer
When someone begins to dance, this Pokémon dances too. It expresses its
feelings and communicates through little jigs. Is able to use any
Moves with the word
Whenever a Pokémon uses a Move with the word “Dance” (i.e. Dragon Dance, “Dance” Previously
performed.
Petal Dance etc.) This Pokémon gets a free action to use the same Move
immediately after and succeeds automatically. (Damage must be rolled)

Dark Aura
A powerful black aura comes out of this Pokémón, shrouding the field in
darkness and filling everyone’s hearts with evil, selfishness and corruption. Damage
Dark
Increase 2 dice to all Damage Pools of Dark-Type Moves of all Pokémon in the
field. This effect does not stack.
Pokémon and Trainers on the field will not cooperate with each other.

Dauntless Shield
The valorous resolve of this Pokémon makes it impervious to physical damage
though sheer will. It’s pressence can be unnerving. Defense

Whenever this Pokémon enters battle, Increase 2 Points to its Defense.


2
Outside of battle, this Pokémon is immune to physical damage.

Dazzling
Its beautiful scales reflect light in a mirror-like manner, no one can help but to
stop on their tracks when they glance at this Pokémon. Priority

Foes cannot use Priotity Moves against this Pokémon.

Defeatist
When its HP is at half
This Pokémon is a pessimist by nature. When things get difficult, it will be the or lower it may get:
first to give up. Strength Special

If this Pokémon is at half or less of its total HP, roll this Pokemon’s Loyalty every 2 2
action, if the roll fails Reduce 2 Points to its Strength and Special Attributes for
that action. If it’s successful it may keep its attributes unchaged.

Defiant
This Pokémon will not yield, the harder the situation gets, the higher its fighting When it gets:
spirit will grow. It may, however, be a bit of a rebel. Strength Attribute

The first time this Pokémon has an Attribute reduced during a battle, Increase
2
2 Points to its Strength.

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Delta Stream
The wind currents blow through the entire battlefield, Pokémon might be
blown away if they don’t know how to fly.
When this Pokémon comes out, it automatically starts the effects of Strong
Wind Weather. The effects end when the Pokémon leaves the battle. (In case
of stalemate, The Pokémon with highest Will might keep the dominant weather)

Desolate Land
The sun burns so hot your skin gets red and blistered, all water evaporates,
and every step of this Pokémon makes the ground become molten lava.
When this Pokémon comes out, it automatically starts the effects of Harsh
Sunlight Weather. The effects end when the Pokémon leaves the battle. (In case
of stalemate, The Pokémon with highest Will might keep the dominant weather)

Disguise
This Pokémon wears a convincing disguise of another Pokémon. If it receives
damage, the disguise will break, making it appear as if it received a fatal injury. Damage
First
The first time this Pokémon would receive damage during a battle, reduce
Attack Deals 0 To

that damage to zero.


Entry Hazards, Weather Conditions and Status Ailments do not trigger this Ability.

Download
This Pokémon is able to scan and access digital data within computers and
download the info into itself. Too much data might make it feel heavy. Strength Special

When this Pokémon comes out it will scan its foes and provide information 1 or
1
about them. It will then Increase 1 Point to either Strength or Special Attribute
at Storyteller’s discretion.

Drizzle
The sky will keep raining in an apparent never-ending storm for as long as this
Pokémon wants to.
When this Pokémon comes out, it automatically starts the effects of Rain
Weather. The effects end when the Pokémon leaves the battle. (In case of
stalemate the Pokémon with higher Will might keep the dominant weather)

Drought
The Sunlight will be harshly bright, and the heat will increase in the field for as
long as this Pokémon wants to.
When this Pokémon comes out, it automatically starts the effects of Sunny
Weather. The effects end when the Pokémon leaves the battle. (In case of
stalemate the Pokémon with higher Will might keep the dominant weather)

Dry Skin Damage

The skin of this Pokémon will need special care, constant hydration and deals 1 to
protection against heat. Damage
deals to
If Sunny Weather is in effect, this Pokémon will receive 1 damage at the end of
Fire
1
each round. Fire attacks will deal 1 additional Damage to this Pokémon. Heal

Water attacks may heal 1 HP to this Pokémon instead of dealing damage.


Water
1

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Early Bird
Pokémon with this ability are light sleepers that will easily rise from slumber.
They wake up full of energy with just a couple hours of sleep.
The time this Pokémon would be asleep is reduced by half, it will only need to ½
score 2 successes on its Insight roll to wake up in battle.
This effect does not apply for the move “Rest”

Effect Spore When this Pokémon is hit with:


When stressed, this Pokémon will leak spores through its body that scatter in
the air causing severe allergies. Randomly:

If hit by a Non-Ranged Physical Attack, the Pokémon rolls 3 Chance Dice to


Poison, Paralize or Sleep the foe at random.

Electric Surge
The Pokémon can surround itself with an electric field that fills the air with
tension and keeps everyone on edge. Electric
Terrain
When this Pokémon comes out, it automatically starts the effects of the Move
Electric Terrain. (In case of stalemate the Pokémon with higher Will might keep
the dominant Terrain)

Emergency Exit
The Pokémon makes tactical escapes when the situation escalates out of
control. You may force him to fight despite this but it won’t like it.
1
Whenever this Pokémon reaches half or less of its HP, it will switch out to its
pokéball, sending an Ally to take its place. If there is no Ally, the battle may end. 1/2 HP
This Ability’s effect is not affected by Block.

Fairy Aura
A powerful pink glowing aura comes out of this Pokémón, covering the field in
a glimmering light, filling everyone’s hearts with peace, hope and love. Damage
Fairy
Increase 2 dice to all Damage Pools of Fairy-Type Moves of all Pokémon in the
field. This effect does not stack.
Pokémon and Trainers on the field will not attack the user of this Ability.

Filter When its hit by a


Super Effective move:
This Pokémon uses an invisible energy field to filter away harmful energies and
substances. Damage

If a foe uses a move that would deal Super Effective Damage to this Pokémon,
-1
reduce by 1 the total Damage from that attack.

Flame Body
When this Pokémon
This Pokémon can willingly ignite its body on fire, receiving no harm from it. is hit with:
Objects that come in contact with this Pokémon may catch fire.

When hit by a Non-Ranged Physical Attack, this Pokémon rolls 3 Chance Dice
to burn the foe.

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Flare Boost
Pokémon with this Ability benefit from the extreme heat produced by fire.
It might be somewhat of a pyromaniac. Special

If this Pokémon gets any Burn condition, Increase 2 points to its Special
2
attribute.

Flash Fire
Immune to
This Pokémon is capable of consuming other fire sources and adding them damage from:
to its own. Walking through embers, fire, lava and hell feel like a breeze to it. Damage
when
hit by Fire
The first time this Pokémon is hit by a Fire-Type move, add 1 Extra Die to
the Damage Pool of Fire-type Moves this Pokémon uses until the end of the To Fire-Type
scene. Fire-type moves do not deal damage to this Pokémon. Moves.

Flower Gift
This Pokémon petals radiate full of energy when the sun shines bright.
The energy irradiated makes those around feel stronger. Strength Sp. Def
All
If Sunny weather is in effect, Increase 2 Points to the Strength and Sp.Defense
2 2
Attribute of the user and its allies.

Flower Veil
This Pokémon makes flowers grow in gardens and near other Pokémon to
All
protect them from harm. Status
Attribute Condition

User and allies can’t have their Attributes reduced.


User and allies can’t have any Status Condition inflicted on them.
Previously inflicted Attribute reductions and/or ailments remain.

Fluffy
Damage
This Pokémon’s fur is so fluffy you could die So soft and snuggly that it invites
you to hug it. Tumble dry with no heat, do not iron.
Deals -2
To:
Damage
Reduce by 2 the Damage dealt to this Pokémon by All Physical Attacks.
Incread by 2 the Damage dealt to this Pokémon by Fire-Type Attacks.
Fire
Deals 2

Forecast
Changes Depending
This Pokémon can absorb the elements around to adapt and survive even Type on weather:
under extreme conditions.
Fire Ice
The Type of this Pokémon will change depending on the active weather.
Fire under Sun, Water under Rain, Ice under Hail and Rock under Sand. Water Rock

Forewarn
When this Pokémon feels bad intentions or disaster approaching, it will mentally Alerts of:
warn its trainer. The trainer must make a roll of Insight to get the message.
??? & High Power
moves
In battle, this Pokémon will warn about the strongest move one of its foes has.
Storyteller has to reveal it to the trainer of this Pokémon in secret.

442
Friend Guard
When this Pokémon
The Pokémon is adorable and wakes the parental instincts in others. All of its is hit by:
allies will seek to protect it all the time. Damage
1
If this Pokémon is hit by a move performed by an ally, Reduce by 2 the
-2
damage dealt to it.

Frisk
This Pokémon can see the items others may be carrying, even if they are
hidden.
??? Reveal Held Item
When this Pokémon enters the battlefield, Storyteller must reveal its trainer
the held item of one foe.

Full Metal Body


This Pokémon’s body is a thick metal armor, its shiny coat cannot be muddled.
Look inside of it and you may be blinded by the sun’s brightness. Attribute

Other Pokémon cannot Decrease the Attributes of this Pokémon.


This Pokémon can still Decrease its own Attributes.

Fur Coat
This Pokémon’s fluffy exterior is cuddly, soft, hypoallergenic, and also serves as When this Pokémon
is hit with:
a cushion against powerful blows. Damage

Reduce by 2 the Damage dealt to this Pokémon by All Physical Attacks.


-2

Gale Wings
This Pokémon’s wings are perfectly designed to ride the roughest winds
effortlessly. Priority
Flying
Add “Priority” to all Flying-Type Moves of this Pokémon.
1 to Moves

Galvanize
The body of this Pokémon is surrounded by electrical currents, this makes it Become
Electric
very energized in everything it does.
Normal
Damage
Normal-Type Attacks that the Pokémon uses will deal damage as if they were
Electric-Type, affecting STAB, weakness and resistance.
Add 1 Extra Die of Damage to Electric Moves.

Gluttony
This Pokémon eats all day long, it has no problem to find food sources since
not a picky eater at all. Food and Medicine
have no negative
This Pokémon can eat any type of food, medicine or herbal medicine with no effects
negative effect. This pokémon can eat any held berries at any point of the
battle as a free action.

443
Gooey
This Pokémon’s sticky ooze will rub into anyone that touches it. This may When this Pokémon
is hit with:
become quite a burden. On the bright side, it is a natural and organic glue. Dexterity

The first time an opponent hits this Pokémon with a Non-Ranged Physical
1
Attack, reduce 1 Point to its Dexterity Attribute.

Gorilla Tactics
The Pokémon manners leave a lot to be desired, it is brutish and uncivilized, its
only approach to facing problems: “Smash it!” Strength Can only perform

At the start of the fight, choose a Move. Increase 1 point to this Pokémon’s 1 a Single Move
and Evade.
Strength Attribute, it can only perform the chosen Move but it may Evade
every Round. This effect resets if the Pokémon is recalled from battle.

Grass Pelt
This Pokémon has a lush coat of grass to protect its body, even if you cut it,
it will regrow in a few days. Defense When

If the effects of the move Grassy Terrain are active, Increase 2 Points to this
2 Grassy Terrain
is active.
Pokémon’s Defense Attribute.

Grassy Surge
The Pokémon can surround itself with an grass field that makes it easy to
relax and laze around in the sun. Grassy
Terrain
When this Pokémon comes out, it automatically starts the effects of the Move
Grassy Terrain. (In case of stalemate the Pokémon with higher Will might keep
the dominant Terrain)

Gulp Missile This Pokémon uses the Move “Surf” or “Dive”


This Pokémon is an excellent hunter, when diving into a pool of water it will User changes into Gulping Form
always come out with prey. And it will sometimes use the prey as a weapon... If it receives Damage Defense
damage: 1
If this Pokémon uses the Moves Surf or Dive, it will change forms after dealing damage.
“Gulping Form” if it has more than half HP remaining, “Gorging Form” if it has half or less HP User changes into Gorging Form
remaining. If the Pokémon is dealt damage by a foe when it is in any of this Forms, deal 2 If it receives Damage
damage:
Dice of Damage and an effect to it. Return this Pokémon to its regular form afterwards.

Guts
This Pokémon dares to do everything no one else dares to, and won’t lose its
Status
determination easily, it may be a little reckless, though. Condition Strength

While affected by a Status Condition, Increase 2 Points to this Pokémon’s


2
Strength Attribute.

Harvest
This Pokémon will naturally produce edible fruits in a short period of time, if fed
with berries it will start growing them too.
Regrows Berries.
If this Pokémon uses a berry as a held item during a fight, the berry will grow
back at the end of the day.

444
Healer
The Pokémon has healing powers, and will use them without hesitation to aid
others.
1
Cure
Status

If an Ally on the battlefield has a Status Ailment, at the End of the Round this
Pokémon rolls 3 Chance Dice to heal it.

Heatproof
This Pokémon can resist very high temperatures without trouble.

Burn 1 deals no Damage to this Pokémon. Damage


If this Pokémon is hit by a Fire-Type Attack, Reduce the damage dealt by 2. Fire Deals
-2 to

Heavy Metal
The metal covering the body of the Pokémon is so thick that it easily doubles
the normal weight of the Pokémon. Weight

Moves with damage based on weight get their damage pool modified
accordingly.

Honey Gather
The Pokémon produces its own honey, you can get a small barrel of high
quality honey every day.
Gives you Honey.
A small barrel of honey can be sold for up to $100.
Honey attracts wild Pokémon and feeding a Pokémon with it will make it happy.

Huge Power
The Pokémon has an unnatural source of Strength beyond its physical
appearance. Strength

1
This Pokémon has a permanent increase of 1 point to its Strength attribute.

Hunger Switch
This Pokémon becomes really upset if it gets hungry, it will bite and act out
unless you constantly give it snacks. Changes form to:
“Hangry Form” or
“Full-Belly Form”
At the End of the Round, switch this Pokémon’s form.
Only Morpeko may have this ability. This ability cannot be copied or switched.

Hustle
The Pokémon will perform everything in a hurry, usually being kind of sloppy.
Accuracy Damage
Gets: on
This Pokémon gets an extra Reduced Accuracy and 2 Extra Dice to the 1
Damage pool for all its Physical Attacks.

445
Hydration
The Body of the Pokémon absorbs water and uses its moisture to maintain a
healthy state. Cure
Status

When Rain weather is in effect, this Pokémon will cure any status ailment it has
at the end of the round.

Hyper Cutter
The claws of this Pokémon are very sharp and can’t be dulled.
Strength

This Pokémon cannot have its Strength Attribute reduced by any means.

Ice Body
The Pokémon’s body is almost frozen, it feels at home when temperatures are
below zero. Heal

If Hail Weather is in effect you may restore 1 HP to this Pokémon at the end of
1
the round. This Pokémon is immune to damage from Hail weather.

Ice Face
Has 2 extra HP
This Pokémon’s face is covered by thick block of ice that serves as cover for while on “Ice Face
its body. If it breaks it will need very cold temperatures to form it again. Form”

The Pokémon has 2 extra HP when it is on “Ice Face form”. If the Ice receives
Restores
2 damage, change the Pokémon’s form to “No-Ice Form”. To restore “Ice Face “Ice Face Form”
Form” the Pokémon must be out one whole Round while Hail weather is active.

Ice Scales
This Pokémon’s body is covered by crystal scales made of ice. Always cold to When this Pokémon
is hit with:
the touch, it easily deflects most projectiles, energy and light on its surface. Damage

Reduce by 2 the Damage dealt to this Pokémon by All Special Attacks.


-2

Illuminate
The Pokémon naturally produces light through its body. Other Pokémon
approach curiously when they see this light.
Attracts wild
Increases the chance of random Wild Pokémon encounters. Pokémon.
If there were enviromental challenges where there is reduced visibility, this
Pokémon and it’s allies are immune to the effects.

Illusion
The Pokémon casts an illusion on itself to look like another creature it has
seen. The illusion is undistinguishable from the real one. Changes it’s
appearance.
When this Pokémon comes out, it will have the form of another Pokémon in
the party, it will regain its original form if it receives damage.
When taking a human form it cannot speak and its tail may remain visible.

446
Immunity
The Pokémon has a very strong immune system and will rarely get sick. It could
even eat rotten food without getting sick.

Poison and Badly Poison Status deal no damage to this Pokémon.

Imposter
This Pokémon can alter its own cell structure extremely fast to transform into
a copy of another being. Uses “Transform”
automatically
As soon as it enters to battle, this Pokémon will be under the effects of the
move Transform.

Infiltrator
The Pokémon is very stealthy with its movements, it is naturally harder to Ignores:
detect than others. - Light Screen
& - Reflect
- Safeguard
Shield Moves, Safeguard, Substitute, Light Screen, and Reflect are ignored by - Substitute
this Pokémon.

Innards Out
As it has no extremities, this Pokémon expels its own internal organs to use
them as limbs or to defend itself from harm. Gross but effective. Damage
When this

If an attack would faint this Pokémon, it inflicts damage on the foe equal to
X Pokémon Faints.

whatever remaining HP it had.

Inner Focus
The Pokémon is extremely serious and focused on everything it does.
It remains calm and never backs down, even if it’s getting severly injured.

This Pokémon does not Flinch and cannot be Intimidated.


(Intimidate Ability does not have any effect against this Pokémon.

Insomnia
The Pokémon does not need to sleep, it will be awake no matter the hour.

This Pokémon is not affected by the Sleep Status.

Intimidate
This Pokémon has an overwhelming presence that inspires both fear and
respect from others.
All Strength

When this Pokémon comes into battle, Reduce 1 Point to the Strength of all 1
foes in range. This effect will last for as long as this Pokémon is out.
Reduce random encounters with wild Pokémon.

447
Intrepid Sword
This audacious Pokémon’s is fearless to any challenge, its strength increases
through sheer will. It’s presence can be very menacing. Strength

Whenever this Pokémon enters battle, Increase 2 Points to its Strength.


2
Outside of battle, this Pokémon can cut through any surface.

Iron Barbs
This Pokémon is covered with sharp steel quills that hurt anyone who may When this Pokémon
is hit with:
touch them carelessly. Damage

Whenever this Pokémon is hit with a Non- Ranged Physical Attack, Roll 1 Die of
Damage against the attacker.

Iron Fist
The hands of this Pokémon are very strong and heavy, when curled into fists
they can go through anything. Damage
on:
Add 1 Dice to the Damage Pool of Fist Based moves.

Justified
This Pokémon has an innate sense of justice, wrong doings will make them
really angry. Strength
Dark
The first time this Pokémon is hit by a Dark-Type Attack or if it has witnessed
Moves 1
something it considers unjust, Increase 1 Point to its Strength Attribute.

Keen Eye
This Pokémon has an exceptional sight, locating small or far away objects will
be a lot easier. Accuracy

This Pokémon cannot have successes removed from its Accuracy rolls by
Moves, Items or Abilities.
Pain Penalizations and Difficulty Penalties may still apply.

Klutz
This Pokémon does not understand how to use tools correctly usually using
them in unexpected ways.
Immune to Held
Item effects.
Held items won’t have any effect on this Pokémon.

Leaf Guard
The leaves on this Pokémon expand with the sun to cover its body.
Status
Condition

If Sunny weather is in effect, this Pokémon can’t have any Status Conditions
inflicted. Previously inflicted conditions remain.

448
Levitate
The Pokémon floats to move around without touching the ground. Immune to:

Ground
Ground-Type moves and effects on the ground won’t affect this Pokémon.
If a Pokémon uses a move that binds it to the ground the effects are lost until
it is free again.

Libero
This Pokémon always has its mind in the game. It will favor a defensive position
and make the best special passes when it finally attacks. Changes
Type
Whenever this Pokémon uses a move, first change its type to that of the
Equal to the move
move. If the move is an attack and deals damage, use the appropriate STAB. its about to perform.

Light Metal
The Material covering its body will be light as a feather, causing this Pokémon
to weight from 50% to 75% less than it is supposed to. Weight

Moves with damage based on weight get their damage pool modified
accordingly.

Lightning Rod
Electric redirected to:
This Pokémon will attract lightning and electricity to itself to charge its power.
Special

If anyone uses an Electric-Type move with a Single target, it will be redirected


Electric
1
to this Pokémon; it is immune to damage from them. The first time this Pokémon immune to Electric
is hit by an Electric-Type move, Increase 1 Point to this Pokemon’s Special. damage from:

Limber
The muscles of this Pokémon are incredibly flexible and elastic. Easing their
movement, agility and grace.

This Pokémon is not affected by the Paralysis Status.

Liquid Ooze
The Pokémon produces a pestilent and toxic ooze within its body. Do not
attempt to eat it. Deal damage to
foes trying to
If hit by a move that would asborb this Pokemon’s vital energy (Leech seed, absorb HP
Dream Eater, Drain Punch, etc.) it will instead deal that amount as damage.

Liquid Voice
Sound waves from its voice turn the moisture in the air into water, seemingly
conjuring dew, rain and even cascades out of nothing.
Becomes: Water
All Sound-Based Moves this Pokémon uses are considered Water-Type.

449
Long Reach
The Pokémon is able to attack through the shadows of objects and foes
meanwhile the real targets suffer the damage.
All Are Ranged.
Moves
All Attacks made by this Pokémon are considered Ranged attacks.

Magic Bounce
The Pokémon will use psychic control on its foe to make it indirecly harm itself, Bounce back:
making it look like magic.
to
All Support moves that target this Pokémon or its side of the battlefield will
have its effects redirected into the foe’s instead.

Magic Guard
The Pokémon is covered by a faint energy that stops any minor harm that Immune to
damage from:
may come its way. - Status Conditions
- Recoil
- Held Items
This Pokémon won’t receive damage from Status Conditions, Recoil, Held Items - Weather
or Weather Conditions.

Magician
This Pokémon excells at performing simple magic tricks that amaze others,
such as conjuring and vanishing objects nearby in the blink of an eye.
Steals Held Item of
the foe.
This Pokémon will steal the Held Item of a foe it just hit.
For information on Held Items see p. 83.

Magma Armor
The body of the Pokémon is always hot to the touch, it can heat a large room
just by standing inside and can also endure high temperatures.

This Pokémon is not affected by the Frozen Status.

Magnet Pull
This Pokémon can activate a magnetic field around itself to attract all kinds
of metals.
Steel
All Steel-Type Pokémon on the field are Blocked.

Marvel Scale
The beautiful scales of this Pokémon will harden when its body is under stress.
Status Defense
Condition

If this Pokémon has a Status Ailment, Increase 2 points to its Defense Attribute.
2

450
Mega Launcher
The cannons on this Pokémon’s body allow it to fire extremely powerful
attacks. Damage

Add 2 Extra Dice to the Damage pool/Healing Pool of moves with the keyword
“Pulse” and “Aura” on their name. On moves with the
keyword: Pulse & Aura

Merciless
Once this Pokémon senses weakness, it begins acting according to their Poisoned
brutal nature. They can be cruel if not put on their place. Always
Critical Hits on:
If the Foe is inflicted with Poison or Badly Poison, all of this Pokémon Moves
are considered to be Critical Hits. This Pokémon will not hold back when using
Lethal Damage Moves at Storyteller’s discretion.

Mimicry
This Pokémon’s body is perfect for camouflaging in the ground. It can some-
times get lost but you will find it if some unfortunate victim steps on it. Changes
Type
If there is a Terrain Move active (i.e. Electric Terrain, Psyichic Terrain etc.)
Change this Pokémon’s main type to match the active Terrain. Restore its Depending on the
Terrain
original main type if the terrain effects end.

Minus
This Pokémon has a natural Negative charge. It will attract Positive charge
and repel other negative charge. They are prone to feel blue. Special
If an ally has the

If an ally Pokémon on the field has the ability “Plus”, Increase 2 Points to the
2 ability: Plus

Special Attribute of this Pokémon.

Mirror Armor
The Pokémon’s body is covered with a shiny armor. Said armor will repel and Bounce back:
bounce back anything intending to weaken it. Attribute
to
All Attribute-reducing effects that target this Pokémon or its side of the
battlefield will have its effects redirected into the foe’s instead.

Misty Surge
The Pokémon can surround itself with a Misty field that it’s eerily quiet, it feels
peaceful and soothing but also lonesome and isolated. Misty
Terrain
When this Pokémon comes out, it automatically starts the effects of the Move
Misty Terrain. (In case of stalemate the Pokémon with higher Will might keep
the dominant Terrain)

Mold Breaker
This Pokémon will find unusual ways to achieve its goals. They are inventive
and go around problems.
Ignore Immunities of
other Pokémon.
If a foe Pokémon has a type, an immunity, or an Ability that would prevent this
Pokémon from attacking with a certain Move, ignore it.

451
Moody
The Pokémon will have some severe mood swings, and be temperamental Randomly:
most of the time. Hopefully it’s just a phase. Attribute Attribute

At the end of each round, reset Attributes modified by Moody, then Reduce 1
1 1
Point to a random Attribute and Increase 1 Point to another random Attribute.

Motor Drive
Dexterity
This Pokémon absorbs electricity and stores it as energy to run faster. Electric
1
The first time this Pokémon is hit by an Electric-type move, Increase 1 Point to immune to Electric
its Dexterity Attribute. This Pokémon doesn’t receive damage from Electric- damage from:
type moves.

Moxie
This Pokémon is naturally fierce and will try to get to a position of power by
defeating the alphas in the pack. Strength After this

If a foe faints because of an attack dealt by this Pokémon, Increase 1 Point to


1 Pokémon
faints a foe.
its Strength Attribute. Up to 3 points can be increased this way.

Multiscale
This Pokémon is covered by two layers of hard scales, if one layer is damaged
it will be shed and regrown later. Damage
If this Pokémon
If this Pokémon was at full health, Reduce by 1 the damage dealt by an attack.
-1 had a full HP.

Multitype
All the energies that created the universe flow raw through this Pokémon’s
body and it harnesses whichever is more convenient at the moment. Changes
Type
This Pokémon can freely change its Type at any moment.
This Ability can’t be copied, switched, changed, ignored, or negated in any way.

Mummy
This Pokémon will curse whoever dares to inflict harm upon them, the curse When this Pokémon
hits/is hit with:
may even last for generations and will need the aid of a medium to lift it.
Change
Ability
When this Pokémon hits or gets hit with a Non-Ranged Physical Attack, the
foe’s ability is changed to Mummy.

Natural Cure
This Pokémon’s body will generate substances to heal itself. They can be used
to create medicine. Cure
Status

At the end of the round, if this Pokémon has a Status Ailment, it Rolls 3 Chance
Dice to heal itself.

452
Neuroforce
This Pokémon’s psychic power is overwhelming and can be felt even by simply
standing nearby. It will exploit any weakness it finds in your mind. Damage On

This Pokémon will deal 1 automatic Damage on any Move that is Super
1 Super Effective
Moves
Effective against a foe.

Neutralizing Gas
The Pokémon is surrounded by a sweet-smelling but noxious gas.
Most people and Pokémon can’t help but to stop and smell it, though.
Have their Abilities
negated.
Foe Pokémon in range will have their Abilities effects negated as long as this
Pokémon is out.

No Guard
This Pokémon can focus on attacking perfectly but will be open to the Ignores:
attacks of its foes as it won’t focus on anything but its precision. Accuracy
But cannot
Evade.
You can declare you won’t make any Evasion Action at the start of the Round.
If you do, roll all moves of this Pokémon as if they had no reduced accuracy.

Normalize
The Pokémon’s actions are never impressive, always dull and never seem Become
Normal
to accomplish anything exceptional.
All Types
All the moves known by this Pokémon are considered Normal Type. Affecting Damage
STAB, weaknesses, immunities, and resistances. Add 1 Dice of Damage to all
Normal Moves.

Oblivious
This Pokémon will rarely have a satisfactory social interaction. It’ll be too self-
absorbed to take the hints of what is expected from it.
This Pokémon is not affected by the Love Status. It is immune to the effects of
moves that affect its feelings such as Taunt, Charm, Captivate etc.

Overcoat
The Pokémon will have a protective coat surrounding its body that allows it to
live under extreme weather conditions.
Immune to damage from:
This Pokémon won’t be damaged by weather conditions.

Overgrow
When at Half HP or less
When this Pokémon is hurt, it will grow huge plants in its body to defend itself,
this plants are very strong but wither quickly. Damage
gets on Grass
When this Pokémon’s HP is at half or less, Pain Penalization will not reduce
successes from Damage rolls of its Grass-Type Moves, and they will get 1 extra
die to their Damage Pool.

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Own Tempo
This Pokémon will do everything at its own pace, peer pressure will be ignored.
It’s behaviour reflexive and calm... maybe too calm.

This Pokémon is not affected by the Confused Status.

Parental Bond
The Pokémon and its youngling are really close to each other, they do
everything together. The parent is very protective. Roll Damage twice,
choose highest roll.
All of the Damage Pools of this Pokémon get rolled twice. Choose the highest
roll to deal damage to the foe.

Pastel Veil
The Pokémon is surrounded by a soft-colored glimmer. This energy feels pure
and full of innocence. Untaintable and otherwordly.
or
User and Allies in range are immune to Poison and Badly Poison.
If the condition was inflicted before this Pokémon came out, it will remain.

Perish Body
This Pokémon’s silently curses those who cross it. Condemning their souls to Will faint after three
rounds if user is hit with:
suffer as it has suffered. Avoid this Pokémon, lest you suffer its grudge.
If this Pokémon is hit with Non-Ranged Physical Attack, the Foe will receive its
remaining HP as damage and faint after three Rounds, unless it is removed
from battle.

Pick Up
This Pokémon will often gather objects and keep a small hoard of treasure it
may share with you.
Gets you an item at
the end of a Scene.
If this Pokémon was out of its Pokéball, at the end of the scene see what it
found for you at Storyteller’s discretion.

Pickpocket
The Pokémon will instinctively steal from others. It takes whatever it can when Steals Held Item after this
Pokémon uses:
people are not looking.
If this Pokémon is not holding an Item it will steal the held Item of the foe it just
hit with a Non-Ranged Physical Attack.
For information on Held Items see p. 83

Pixilate
This Pokémon scatters fairy dust that brings happy thoughts to the mind. Becomes
Fairy
Everything it does looks incredibly adorable.
Normal
Normal-Type Attacks that the Pokémon uses will deal damage as if they were Damage
Fairy-Type. Affecting STAB, weakness and resistance.
Add 1 extra Die of Damage to Fairy Moves.

454
Plus
This Pokémon has a natural Positive charge. It will attract negative charge
and repel other positive charge. It has a red blush all the time. Special
If an ally has the

If an ally Pokémon has the ability “Minus”, Increase 2 Points to the Special
2 ability: Plus

Attribute of this Pokémon.

Poison Heal
The Pokémon has an immunity to any poison and also assimilates that venom
as an energy source. Heal

If this Pokémon becomes poisoned or badly poisoned. It will Heal 1 HP at the


or
1
end of each round instead of receiving damage. The Poison will be completely
absorbed after 3 Rounds.

Poison Point
The pointy thorns and scales on this Pokémon release poison that will When this Pokémon
is hit with:
infect anyone who touches them roughly. Wear gloves when handling them.

If this Pokémon is hit by a Non-Ranged Physical Attack, Roll 3 Chance Dice to


Poison the foe.

Poison Touch
Venomous substances will ooze through the body of this Pokémon, you’ll When this Pokémon
hits with:
become very sick if it touches you.

If this Pokémon hits its foe with a Non-Ranged Physical Attack, Roll 2 Chance
Dice to Poison the foe.

Power Construct Zygarde Core Zygarde 10%

Small cells gather around this Pokémon and are absorbed into its body. Becomes
It grows bigges and stronger as more cells come together. Zygarde 10% Zygarde 50%

Becomes
At the end of the Round, if this Pokémon has half or less of its HP, change its Form
Zygarde 50% Zygarde 100%
to the next one. When this Pokémon changes Form, remove Status Ailments &
restore its full HP & Will. This Ability can’t be copied, switched, or changed. Becomes

Power of Alchemy
This Pokémon can absorb the essence of everything it touches, fusing with Fainted
the chemical composition and even the genes of discarded trash.
Change to the
Ability same of:
For the next 24 Hours the Pokémon copies the ability of a fainted foe.
Multiple Abilities may be copied this way, but only one may be active during
combat. (Certain Abilities cannot be copied at Storyteller’s Discretion)

Power Spot
The Pokémon releases a mysterious energy that messes up with electronics
and compasses but can somehow make you feel very energized. Damage

Increase 1 Extra Die to the Damage Pools from Moves of One Ally.
This Effect does not stack on the same Ally if multiple Pokémon use this Ability.

455
Prankster
This Pokémon will always have a michievous twinkle on its eyes, no one around
will be safe from its pranks. Priority

Add Pritority +1 to all Support moves of this Pokémon.


1 to

Pressure
Being around this Pokémon will be very stressing and demanding, even the
bravest will feel themselves faltering.
All Will
½
While this Pokémon is out, reduce the total Will Points of all foes by half,
rounded down.

Primordial Sea
The torrential rain barely lets you breath, the field quickly becomes flooded
and you must swim to stay afloat. No fire can be ignited at a time like this.
When this Pokémon comes out, it automatically starts the effects of Typhoon
Weather. The effects end when the Pokémon leaves the battle. (In case of
stalemate, The Pokémon with highest Will might keep the dominant weather)

Prism Armor When its hit by a


Super Effective
This Pokémon’s body is an incredibly resilient armor. It manages to withstand move:
even hits that should shatter it into pieces. Damage

Negate all automatic Damage from any Super Effective Move dealt to this
X
Pokémon.

Propeller Tail
The Pokémon’s tail allows it to maneuver very easily while in the water. It has
no problem making sudden sharp turns to pursue and catch its prey. Ignores Moves or
Abilities that
Redirect Tragets.
Ignore any Moves or Abilities that would redirect this Pokémon’s Moves into
another target. (i.e. The Move “Follow Me”, the Ability “Lightining Rod” etc.)

Protean
This Pokémon’s versatile body gives it proficiency on practically everything it
sets out to do. Changes
Type
Whenever this Pokémon uses a move, first change its type to that of the
Equal to the move
move. If the move is an attack and deals damage, use the appropriate STAB. its about to perform.

Psychic Surge
The Pokémon can surround itself with a Psychic field that makes everyone
pause, hearing things that are not there. Psychic
Terrain
When this Pokémon comes out, it automatically starts the effects of the Move
Psychic Terrain. (In case of stalemate the Pokémon with higher Will might keep
the dominant Terrain)

456
Punk Rock
Damage
The Pokémon loves music and loud noises. It is constantly jamming with its air on
guitar and can easily improvise a music number out of nothing.
Damage
Sound-Based Moves this Pokémon uses have 1 Extra Die to their Damage Pool.
2
deal to
Sound-Based Moves deal 2 less Damage to this Pokémon.

Pure Power
The Pokémon makes use of its Psychic powers to move objects several times
bigger. Strength

1
This Pokémon has a permanent increase of 1 point to its Strength attribute.

Queenly Majesty
This Pokémon’s presence commands awe and respect. Others have no
choice but to do as it says, whoever tries to outplay it, will feel its discontent. Priority

Foes cannot use Priotity Moves against this Pokémon.

Quick Feet
Most of the time this Pokémon will seem to be in a hurry. When pressured, it will
move faster than normal. Status
Condition Dexterity

While affected by any Status Condition, Increase 2 Points to this Pokémon’s 2


Dexterity Attribute. The Pokémon may be inflicted with Paralysis condition but
this Ability prevents its effects.

Rain Dish
The Pokémon will store rain water for drink and nourishment.
Heal

If Rain weather is in effect, you may restore 1 HP to this Pokémon at the end
1
of each Round.

Rattled
Bug
When this scaredy Pokémon becomes startled or scared it will make haste to
get away from danger. Dexterity
Dark
1
The first time this Pokémon is hit by a Bug, Dark, or Ghost-Type Attack,
Increase 1 Point to its Dexterity Attribute. Ghost

Receiver
This Pokémon is used to learning the tactic behavior of other Pokémon with Fainted
which they have a bond.
Change to the 1
Ability same of:
If an Ally is fainted in battle, this Pokémon may copy their ability for the next
24 hours. Only one Ability may be copied this way. (Certain Abilities cannot be
copied at Storyteller’s Discretion)

457
Reckless
The Pokémon will often get into risky situations in order to get what it wants.
They are prone to risk their lives without thinking on the consequences. Damage
on
When this Pokémon performs a move with Recoil, Add 2 Extra Dice to the
Damage Pool of that move.

Refrigerate
This Pokémon’s body works akin to a freezer, it can freeze things just by Becomes
touching them. Ice
Normal
Normal-Type Attacks that the Pokémon uses will deal damage as if they were Damage
Ice-Type. Affecting STAB, weakness and resistance. Add 1 Die of Damage to
Ice moves.

Regenerator
The body of this Pokémon will regenerate from damage really quick, wounds
that would take days to heal will get better in a few hours. Heal Heal
or
This Pokémon may Heal up to 4 Damage or up to 2 Lethal Damage on its own
4 2
every day. The Pokémon must be out of combat to benefit from this effect.

Ripen
The Pokémon can ripen fruits and berries in no time to make them extra
sweet and delicious, healing berries will have their effects boosted. Increases the
healing properties
Moves that use berries for added effects will have 2 Extra Dice on their of Berries
Damage Pool (i.e. “Natural Gift” etc.)
Increase the Healing properties of Berries at Storyteller’s discretion.

Rivalry
Same Different
The Pokémon will be very competitive with others to prove its position as the Gender: Gender:
alpha of the group, however, it will try to gain the favor of possible mates. Strength Strength

If this Pokémon has a foe of the same gender, Increase 1 Point to its Strength 1 1
Attribute.
If the foe is the opposite gender, Reduce 1 Point to its Strength Attribute.

RKS System
The Pokémon’s physiology morphs according to the data disc inserted in its
RKS-drive. There are 17 discs, one for each Type. (No disc is Normal Type). Changes
Type
Change the Pokemon’s Type to match the Disc on its Held Item slot.
To the one stated
(i.e. Electric Disc makes this Pokémon become an Electric Type) on its Held Item

Rock Head
The head and body of the Pokémon are so resistant that they barely feel
anything. Careful as they bump into things without even noticing.
Immune to
damage from:
This Pokémon will not receive damage from Recoil.

458
Rough Skin
Use protection on your hands when touching this Pokémon. Its body is When this Pokémon
is hit with:
covered by sharp scales or barbs that get hooked into the skin. Damage

Whenever this Pokémon is hit with a Non-Ranged Physical Attack, Roll 1 Die of
damage against the attacker.

Run Away
This Pokémon is the master of escape. It will be difficult to catch and can even Immune to:
squeeze through the tiniest gaps to get away.
This Pokémon cannot be Blocked.
It may also obtain bonus dice to escape from battle or captivity at Storyteller’s
discretion.

Sand Force Damage


The Pokémon controls the particles of sand around the battlefield to give a
boost to its attacks.
on
If Sandstorm Weather is in effect when this Pokémon deals damage using
Ground, Steel or Rock-Type attacks, add 1 Extra Die to the damage pool of Ground Steel Rock
Moves Moves Moves
that attack. The Pokémon is immune to damage from Sandstorm Weather.

Sand Rush
Dexterity
While sand whips across the battlefield, the Pokémon can paddle through it
as if it was water. 1
If Sandstorm Weather is in effect, increase 1 Point to the Dexterity Attibute of
Immune to
this Pokémon. The Pokémon is immune to damage from Sandstorm Weather. damage from:

Sand Spit
The Pokémon slithers through the desert sand, eating some of it in the When this Pokémon
process, if it gets hit (or sneezes) a sandstorm will blow up. is hit with:

If this Pokémon is hit with a Non-Ranged Physical attack, it starts the effects
of Sandstorm Weather. The effect lasts 4 rounds.

Sand Stream
The Pokémon can activate a raging sandstorm around itself that will last for
as long as it wants.
When this Pokémon comes out, it automatically starts the effects of Sand-
storm Weather. The effects end when the Pokémon leaves the battle. (In case
of stalemate the Pokémon with higher Will, might keep the dominant weather)

Sand Veil
Evasion
The Pokémon’s body is easily concealed by sand particles on the air.
1
If Sandstorm Weather is in effect, increase 1 Point to the Evasion of this Immune to
Pokémon. The Pokémon is immune to damage from Sandstorm weather. damage from:

459
Sap Sipper
Strength
This Pokémon’s diet consists strictly of plants, it is particularly fond of sweet
sap for nourishment.
Grass
1
The first time this Pokémon is hit by a Grass-type attack, Increase 1 Point to its
Strength Attribute instead of dealing damage. Immune to: Grass
Grass-type moves do not deal damage to this Pokémon.

Schooling
Where? Allies arrive in...
When this Pokémon is threatened, it calls thousands of allies to create an
Sea/River - End of Round
uncontrollable monster. The closer to the sea, the faster they arrive.
Route/Town - 2 Rounds
Only Wishiwashi can use this Ability. When this Pokémon reaches half or less of its HP Cave/City - 3 Rounds
its allies will arrive, when they do, replace your Pokémon for Wishiwashi School-Form Desert/Snow - 4 Rounds
at full HP. Increase its Rank to Pro. At the end of the battle restore Wishiwashi to its Volcano - 5 Rounds
base form. (Healing/Fainting/Recalling prevents allies from arriving)

Scrappy
This Pokémon does not believe in ghosts.

Normal Fight
Can
hit: Ghost
This Pokémon has the ability to hit Ghost-type Pokémon with Normal-type
and Fighting-type moves, dealing Regular Damage. Apply the right resistances
or weaknesses to the foe if it has a secondary type.

Screen Cleaner
This Pokémon is constantly cleaning an invisible screen, it cleans them so well
that even real glass screens can disappear after it is done with them. Remove Light
Screen, Reflect,
Aurora Veil and
When this Pokémon enters the field, remove any barries (i.e.Light Screen, other Barriers.
Reflect etc.) on both the user and the foe’s side of the field.

Serene Grace
This Pokémon will bring good luck as if it was blessed by the heavens.
Its presence is soothing, it makes you feel calm and full of joy.

Add 2 Extra Chance Dice to all effects done by this Pokémon. (e.g. A move has
3 Chance Dice to Flinch the foe, will roll 5 Dice with this Pokémon)

Shadow Shield
When it is at full strength, this Pokémon’s ghostly body cannot be touched
or pierced by anything, it can even go through walls as if they weren’t there. Damage
If this Pokémon
If this Pokémon was at full health, Reduce by 2 the damage dealt by an attack.
2 had a full HP.

This effect cannot be ignored by Moves or Abilities.

Shadow Tag
The Pokémon steps on the opponent’s shadow, preventing them from
moving too far.
All
All foes become Blocked.
Ghost-type Pokémon are immune to this effect.
Pokémon with the same ability are immune to this effect.

460
Shed Skin
This Pokémon’s body is constantly growing skin anew and molting the old one
when it becomes too damaged. Cure
Status

At the end of the round. If this Pokémon has a Status Condition, it rolls 3
Chance Dice to heal itself.

Sheer Force
This Pokémon is only interested in showing off its incredible battle prowess.
Damage
Ignores Chance
Dice to get:
Whenever this Pokémon uses an attack with chance dice for an additional
effect, you may ignore those chance dice and add 2 Dice to its damage pool.

Shell Armor
This Pokémon’s shell protects its vulnerable spots from its opponents.
Bonus

If a foe lands a Critical Hit on this Pokémon, it will not get its Bonus Damage
Dice for that attack. For Critical Hit

Shield Dust
This Pokémon constantly generates specs of dust to shield and protect itself.
Immune to
additional effects
If this Pokémon is hit by an attack with chance dice for an additional effect, it from Chance Dice.
won’t be affected by said effects.

Shields Down
The Pokémon’s core is protected by a sturdy shield, if the shield is shattered
the Pokémon starts acting crazy.
Changes between a
Only Minior can use this Ability. After reaching half or less of its HP in battle, Meteor and a Core.
replace Minior by Minior (Core) at full HP. To restore it to its base form, the core
must be set free and then recaptured after it returns a few days later.

Simple
This Pokémon’s ingenuous mind is easily swayed by not only its own, but also
outside influences. It often finds ways to simplify things. Attribute Attribute

If this Pokémon gets an Attribute reduced, reduce 1 more Point.


-1 1
If this Pokémon gets an Attribute increased, increase 1 more Point.

Skill Link
This Pokémon can proficiently chain a flurry of attacks. It also enjoys repetition When using:
and sequences. Accuracy

Add 2 Dice to the Accuracy roll of Successive Actions.

461
Slow Start
The Pokémon has remained dormant for thousands of years, its movements
are heavy and slow, run away before it unleashes its full power. Goes last in the
During the first 5 Rounds of a battle, this Pokémon will always go last in the initiative order during
the first 5 Rounds.
initiative order. After those 5 Rounds are over, Increase 2 points to its Strength
and Dexterity Attributes, and it will always go first in the initiative order.
This effect resets if the Pokémon is called out of combat.

Slush Rush
Dexterity
The Pokémon is used to run and hunt on icy terrain, moving swiftly through
the snow during blizzards and ice storms. 1
If Hail Weather is in effect, increase 1 Point to the Dexterity Attibute of this
Immune to
Pokémon. The Pokémon is immune to damage from Hail Weather. damage from:

Sniper
This Pokémon will stealthily locate itself in an advantageous position to strike
its foe’s weak spots. Bonus

If this Pokémon lands a Critical Hit, it will get 3 Bonus Dice to the Damage Pool
of its attack instead of the regular 2. For Critical Hits.

Snow Cloak
Evasion
This Pokémon’s skin blends well with the surrounding snow and hail, you can
barely see it. 1
If Hail weather is in effect, Increase 1 Point to the Evasion of this Pokémon. Immune to
The Pokémon is immune to damage from Hail weather. damage from:

Snow Warning
The Pokémon is able to call a terrible hailstorm at will. Snow will cover the
battlefield and sharp ice shards will come plummeting from the sky.
When this Pokémon comes out, it automatically starts the effects of Hail
Weather. The effects end when the Pokémon leaves the battle. (In case of
stalemate the Pokémon with higher Will might keep the dominant weather)

Solar Power
The Pokémon is capable of overcharging itself with energy from the sun,
making it more powerful but also taking a toll on its body. Damage Special

While Sunny Weather is in effect, Increase 2 Points to this Pokémon’s Special 1 2


Attribute. If Sunny weather is in effect, this Pokémon will receive 1 damage at
the end of the round.

Solid Rock When its hit by a


This Pokémon’s body is composed of extremely hard rock, protecting it from Super Effective move:
everything, even its own weaknesses. Damage

If this Pokémon is hit by a move dealing Super-Effective Damage, reduce 1 -1


Damage dealt to it.

462
Soul-Heart
This Pokémon is naturally caring and nurturing and if there’s a threat to its
loved ones, its soul will be made stronger out of love. Special After this

If a foe faints because of an attack dealt by this Pokémon, Increase 1 Point to


1 Pokémon
faints a foe.
its Special Attribute. Up to 3 points can be increased this way.

Soundproof
This Pokémon’s body is structured to protect it from noises that might disturb Immune to:
its peace and focus. So it’s not ignoring you, it just can’t hear you.

This Pokémon is immune to the damage and effects of all Sound-based


moves.

Speed Boost
This Pokémon will start maneuvering at an accelerated rate, it will move as if
it blinked from place to place. Dexterity

At the end of the Round, Increase 1 Point to this Pokémon’s Dexterity


1
Attribute. Up to 3 Points might be added this way.

Stakeout
On the first
The Pokémon is constantly surveilling its environment, looking out for possible Switched attack it
prey, attacking them when they are most vulnerable. Foe receives.
Damage
Whenever a Foe Pokémon switches out, this Pokémon will inflict 1 additional 1
Damage with its first successful attack to its replacement.

Stall
This Pokémon is indecisive and always lets others act first before making its
mind on what action to take.
Always goes last in
the initiative order.
This Pokémon always goes last in the the initiative order.

Stalwart
The Pokémon naturally has a high sense of duty and loyalty, once you give it
a task it will not stray until its quest is complete. Ignores Moves or
Abilities that
Redirect Tragets.
Ignore any Moves or Abilities that would redirect this Pokémon’s Moves into
another target. (i.e. The Move “Follow Me”, the Ability “Lightining Rod” etc.)

Stamina
This Pokémon cannot get tired. It regains its fortitude when it feels weak. Even
when it barely eats or sleeps. Defense Sp. Def

The first time this Pokémon receives Damage in combat, increase 1 point to its
1 1
Defense and Special Defense.

463
Stance Change
This Pokémon’s can change forms and become a migthy shield or a powerful
blade. Its attributes switch upon a change of stance. Changes between a
Only Aegislash may use this Ability. At the beginning of the round, choose Sword and a Shield.
a Form. While in Sword Stance it can only use Attack moves. While in Shield
Stance, it can only use Support Moves. Adjust its Attributes according to the
Rank and Limits it has for each Form.

394 Static
This Pokémon’s body is always ready to let off a jolt of static electricity at the When this Pokémon
is hit with:
slightest touch.

Whenever this Pokémon is hit with a Non-Ranged Physical Attack, roll 3 Chance
Dice to Paralyze its foe.

Steadfast
This Pokémon becomes even more dependable when adversity strikes.
Dexterity

The first time this Pokémon is affected by Flinch, Increase 1 Point to its
1
Dexterity Attribute.

Steam Engine
When this Pokémon
The Pokémon works as a steam furnance, with a bit of fire and water it can is hit with:
move anything at great speeds. It also loves to eat coal. Dexterity

The first time this Pokémon is hit with a Fire or Water-Type Move. Increase 3
3 Water Fire

Points to its Dexterity Atribute.

Steelworker
The Pokémon is able of molding and eating steel, giving shape and a sharper
edge to whatever metal it touches. Damage
Steel
Moves
Steel-Type Attacks used by this Pokémon get 1 Extra Die to their Damage
Pool.

Steely Spirit
The Pokémon has a balky behaviour most of the time. If it sets its mind to
something it will see it done. Infuriating and inspiring at the same time. Damage
Steel
Moves
Steel-Type Attacks used by this Pokémon and Allies get 1 Extra Die to their
Damage Pool.

Stench
This Pokémon can emit a smell so unpleasant it repels other people When this Pokémon
is hit with:
and Pokémon.
Reduces the chance of random Wild Pokémon encounters.
Whenever this Pokémon is hit with a Non-Ranged Physical Attack, it Rolls
1 Chance Dice to Flinch the foe.

464
Sticky Hold
This Pokémon’s body is always oozing adhesive substances, if something gets
glued, it will be very difficult to remove.
Held Item cannot be
Stolen/Exchanged.
This Pokémon’s Held Item cannot be removed, stolen or swapped by Moves or
Abilities.

Storm Drain
Water redirected to:
The Pokémon absorbs moisture and liquids like a sponge, then uses them to
increase its power and last more time outside of water. Special

If anyone uses a Water-Type move with a Single target, it will be redirected to


Water
1
this Pokémon; it is immune to damage from them. The first time this Pokémon immune to Water
is hit by a Water-Type move, Increase 1 Point to this Pokemon’s Special. damage from:

Strong Jaw
The Pokémon’s strong jaw gives it tremendous biting power. Its teeth can tear
through almost anything. Damage

If this Pokémon uses a move with the Keywords: Fang, Bite or Crunch,
add 1 Extra Dice to the Damage Pool of that Move. Moves with keyword:
Fang, Bite & Crunch.

Sturdy
This Pokémon’s body is extremely resistant to damage, it can withstand
almost anything.
Will hang at 1HP
The first time this Pokémon would faint due to a Damaging move, it will remain instead of fainting.
at 1 HP instead. Status Conditions and Self inflicted damage will still cause it to
faint. The Pokémon must rest for an hour before benefiting from Sturdy again.

Suction Cups
This Pokémon’s limbs contain suckers that allow it to stay rooted in place.
It can stick to any kind of surface, even upside down.
Immune to:
The Pokémon is immune to effects that force switches.

Super Luck
This Pokémon has an incredible good luck, good things happen to it regularly.

Add “High Critical” to all the Attack Moves of this Pokémon.


If a move already has the High Critical property, this Pokémon will only need 1
More Success on the Accuracy roll to land a Critical instead of 2.

Surge Surfer
This Pokémon’s magnetic field allows it to stand and surf on top of electric
currents as if it were floating. Dexterity
Electric
If Electric Terrain is in effect, Increase 2 Points to this Pokémon’s Dexterity
Terrain 2
Attribute.

465
Swarm
When at Half HP or less
The Pokémon enters a hive mind state when its life is on the line, becoming
more feral and aggressive. Damage
gets on Bug
When this Pokémon’s HP is at half or less, Pain Penalization will not reduce
successes from Damage rolls of its Bug-Type Moves, and they will get 1 extra
die to their Damage Pool.

Sweet Veil
This Pokémon’s delicious aroma will wake the appetite of all Pokémon nearby.
All
The Pokémon and its allies are immune to the Sleep status.
Increase random encounters with Wild Pokémon.

Swift Swim
The Pokémon will move faster on water than on land, even a puddle covered
roadway will allow it to use its full speed. Dexterity

2
If Rain Weather is in effect, Increase 2 Points to this Pokémon’s Dexterity
Attribute.

Symbiosis
This Pokémon enjoys forming a beneficial relationship with any ally it teams
up with. 1 Gives its Held Item to
an ally.
If an ally loses or spends its Held Item, this Pokémon will immediately give the
one it’s holding to the ally as a free action.

Synchronize
The Pokémon can share its mood, feelings and sensations with others,
Status
specially with those who caused it pain. Condition
Gets the same:

If a foe inflicts a Status Condition to this Pokémon, the same condition is


inflicted into the foe unless it is immune to the effect.

Tangled Feet
When this
The Pokémon moves in a very strange and particular way when dizzy or Pokémon is:
confused, this usually works to its advantage. Accuracy

While this Pokémon is Confused, Add an extra “Reduced Accuracy” to all


2
the foe’s Moves which target this Pokémon.

Tangling Hair
This Pokémon’s hair is thick and tough, it easily tangles anyone who comes
When this Pokémon
close to it. Brush it twice a day to keep it silky and shiny. is hit with:
Dexterity

The first time a foe hits this Pokémon with a Non-Ranged Physical 1
Attack, reduce 1 Point to its Dexterity Attribute.

466
Technician
This Pokémon is meticulous and precise in tasks that everyone else would
perform roughly and without care. Damage

Add 1 dice to the Damage pool of all Moves with Power 2 or less.
On moves with
Power 1 & 2.

Telepathy
This Pokémon can communicate using telepathy. It can send messages to
other minds but it cannot receive messages back. Immune to
damage from:
1
This Pokémon won’t receive damage from moves performed by its allies.

Teravolt
There’s a ball of blue lightning coming out of this Pokémon that prevents its
Ignore Moves, Items and
foes from being out of reach, no matter what you do, it will zap you. Abilities that prevent this
Pokémon from using its
If a Move, Item or Ability would prevent this Pokémon from targeting a foe or Moves.
inflicting an effect, ignore it. (e.g. A Pokémon with Immunity can be Poisoned, A
Pokémon with Levitate can be hit by Ground moves).

Thick Fat
This Pokémon’s body has a thick layer of blubber that protects it against harsh
temperatures. Damage

Reduce by 1 the damage taken from Fire and Ice-Type moves.


Fire Ice
-1

Tinted Lens
This Pokémon’s goggle-like eyes can find the good side in every bad situation,
even when there is none.
Ignores 1 Resistance
If a foe has a resistance against an attack performed by this Pokémon, make of the foe.
that attack deal Regular Damage instead. If the foe has a double resistance,
make the attack as if the foe had only one.

Torrent
When at Half HP or less
This Pokémon builds up pressure to shoot water streams. When that pressure
cannot be held in, it is released through uncontrollable torrents. Damage
gets on Water
When this Pokémon’s HP is at half or less, Pain Penalization will not reduce
successes from Damage rolls of its Water-Type Moves, and they will get
1 Extra Die to their Damage Pool.

Tough Claws
This Pokémon’s claws are so sturdy, they can tear through almost anything.
Damage
on
Whenever this Pokémon uses a Non-Ranged Physical Attack, Add 1 Die to its
damage pool.

467
Toxic Boost
The blood of this Pokémon boils and goes into a powerful rampage whenever
it is afflicted by Poison. Strength

If this Pokémon gets the Poison or Badly Poison Status, Increase 2 Point to its
2
Strength Attribute.

Trace
This Pokémon mimics the special characteristics of the others, making them
look as if they were its own.
Change to the
Ability same of:
???
This Pokémon copies the ability of one random foe when it comes out.
Effect ends if this Pokémon is removed from the battle. Some Abilities (Flower Gift,
Illusion, Imposter, Stance Change, Wonder Guard etc.) Can’t be copied.

Triage
The Pokémon feels the urgency to treat the injured; it is also very quick to
stitch and make knots. A skill often used to instantly mend wounds. Priority

1 to Cure
Status
Add Pritority +1 to all Support moves of this Pokémon that Heal HP or cure
Status Ailments.

Truant
This Pokémon is extremely lazy, it won’t make even the tiniest effort and often
loafs off even in the heat of battle. May lose every other
action.
Roll this Pokemon’s Loyalty every other turn, and score at least 2 successes.
If the roll fails this Pokémon refuses to act. If it is successful it may act normally.

Turboblaze
The Pokémon surrounds everything with a giant ball of swirling flames that
Ignore Moves, Items and
prevents its foes from being out of reach, there is no escaping the heat. Abilities that prevent this
Pokémon from using its
If a Move, Item or Ability would prevent this Pokémon from targeting a foe or Moves.
inflicting an effect, ignore it. (e.g. A Pokémon with Immunity can be Poisoned, A
Pokémon with Levitate can be hit by Ground moves).

Unaware
The Pokémon is oblivious to many details in its surroundings, it will rarely take Ignores:
notice of things going on. Attribute Attribute

This Pokémon ignores any of the opponent’s Attribute increases or


decreases. Both when attacking and taking damage.

Unburden
This Pokémon is most comfortable when it is freed from having to carry stuff
around. It loves to be able to move without restrictions. Dexterity After losing or

The first time this Pokémon loses or spends its held item and is no longer
2 spending its
Held Item.
holding any, Increase 2 Points to its Dexterity Attribute.

468
Unnerve
It may be its powerful gaze or its menacing presence, but others near this
Pokémon become really nervous to the point where they lose their appetite.
Cant’ eat their
held berries.
Opponents may not consume their held berry while this Pokémon is in the
field.

Victory Star
This Pokémon’s presence is an incredible boost for morale. Those who get its
favor will be guided to victory.
All Get
This Pokémon’s and All its allies damaging moves gain “Never Miss” while this
On Damaging
Pokémon is on the field. This Ability can’t be switched or swapped. Moves

Vital Spirit
The Pokémon is incredibly active and energetic. It needs constant activity
and excercise or else it will act destructive. It never sleeps.

The Pokémon is immune to the Sleep status.

Volt Absorb
Heal
This Pokémon’s body is practically a battery that is always happy to become
charged to full capacity.
Electric
1
Whenever this Pokémon is hit by an Electric-Type Move, you may Heal 1 HP
Immune to: Electric
instead of receiving damage.
Electric-type moves do not deal damage to this Pokémon.

Wandering Spirit When this


Pokémon hits
The Pokémon is a wandering ghost with a haunted expression on its face. It it won’t with:
heed your call and might get lost floating aimlessly. Get to a Medium to heal it.
Switch
Ability
If this Pokémon hits a Foe with a Non-Ranged Physical Attack, it switches its Ability
with the Foe’s. Some Abilities (Flower Gift, Illusion, Imposter, Stance Change, Wonder
Guard etc.) can’t be switched at Storyteller’s discretion.

Water Absorb
Heal
The Pokémon’s body is mostly made of water, it stores water inside itself and
uses it for nourishment.
Water
1
Whenever this Pokémon is hit by a Water-Type Move, you may Heal 1 HP
instead of receiving damage. Immune to: Water
Water-type moves do not deal damage to this Pokémon.

Water Bubble Damage

The Pokémon is shielded by a water bubble. Strangely, the bubble has clear
Fire
-1
water inside instead of air.
Fire-Type Moves deal 1 less damage to this Pokémon.
This Pokémon is immune to Burn 1 and Burn 2 Status. Water
Damage
Moves
Add 2 Extra Dice to the Damage Pool of this Pokémon’s Water-Type Moves.

469
Water Compaction
Defense
The body of the Pokémon can absorb water at an astounding rate, its body
hardens as it quickly dries.
Water
2
The first time this Pokémon is hit by a Water-Type Move, Increase its Defense
by 2 instead of receiving damage. Immune to: Water
Water-type moves do not deal damage to this Pokémon.

Water Veil
This Pokémon is always wet and producing water to keep itself moist. Thanks
to this, the Pokémon can stay away from a body of water for a long time.

The Pokémon is immune to any of the Burn status.

Weak Armor
This Pokémon’s protective outer layers can come off, allowing it to move freely When this Pokémon
is hit with:
and be more agile.
Dexterity Defense

The first time this Pokémon is hit by any Physical Attack, Increase 1 Point to its 1 1
Dexterity Attribute and Reduce 1 Point to its Defense.

White Smoke
The Pokémon is constantly releasing fumes of white smoke making it difficult
to be seen. It uses the smoke to conceal itself. Attribute

Foes cannot reduce the Attributes of this Pokémon. However, it can still lower
its own Attributes.

Wimp Out
The Pokémon goes into a lot of stress whenever its exoskeleton is weakened,
it can escape from any situation out of sheer cowardice.
1
Whenever this Pokémon reaches half of its total HP, it will switch out to its
pokéball, sending an Ally to take its place. If there is no Ally, the battle may end.
1/2 HP
This Ability’s effect is not affected by Block.

Wonder Guard
This Pokémon’s body is protected by an incredible otherworldly aura. Most
things get through as if nothing was there. Immune to all damage
sources except
Super Effective
This Pokémon only receives damage from Status Conditions, and from Moves Damage.
that deal Super Effective damage against it. This Pokémon is immune to damage
from other sources like weather conditions and entry hazards.

Wonder Skin
The skin of this Pokémon is covered by a thin protective veil that allows it to
weaken dangerous hazards.
Reduce up to 2 Chance Dice from foes against this Pokémon. (Example: The
move Ember has 1 Chance Dice to Burn the foe, against this Pokémon it has
zero Chance Dice).

470
Zen Mode
Under extreme stress, this Pokémon will unlock its hidden psychic abilities
through the power of meditation. It will go back to normal the next day. Changes form and
gains the Psychic
Only Darmanitan may use this Ability. When at half or less of its HP, change to Type.
Zen Mode Form at the end of the Round. Use its Zen Mode Form from then
on. Adjust its Attributes according to the Rank and Limits it has for each Form.

Form-altering Abilities Curse Abilities


Certain Abilities will allow Pokémon to Some effects of Moves or Abilities may
change between forms. When this happens require help from mediums to remove
it means only that Pokémon can make use them. If such help is not available you
of that Ability unless there is a convincing can try to change it with another Move or
explanation as to how another Pokémon would Ability at your disposition. And if that
alter their form to match the Ability’s effects. doesn’t work, you can try to do it through
sheer willpower or hoping the effects go
It is convenient you have a character away on their own after a few days...
sheet for each of your Pokémon’s Forms.
That can happen, right? right?!
Each Form will have their Attribute points
distriubted according to their rank but they
do not necesarily have to match each other.
Hidden Abilities
Some Pokémon might have Abilities that
Ignoring or Negating? are not listed on their Pokédex Entry.
When an Ability calls for Ignoring an These Hidden Abilities are the result of
effect, it means that only that Pokémon uncommon circumstances in a Pokémon’s
can act around the effect being ignored, life.
but everything and everyone else will still
be affected by it. It’s up to the Storyteller to determine which
Pokémon will obtain a certain Ability. Talk
When an Ability calls for negating an to him or her about how your Pokémon may
effect, it means thet the Pokémon who has obtain the Hidden Ability you want.
their effects negated cannot access to their Keep in mind that Pokémon with Abilities
power due to external forces preventing it not usually seen on them are rare and will
to do so. turn a few heads among Pokémon scholars.

471
432
There are many challenges for a Trainer within the world
of Pokémon. Pokémon League Challenge
In this section of the book, we’ll give you some ideas and The League offers various challenges to their trainers,
frameworks for episodic tales and campaigns. Use them some of them are:
as inspiration for your games with your friends.
Gym Leader Challenge
These are some settings you can choose for your Role A novice trainer can go against a Gym leader with the
playing sessions: right strategy, while a veteran trainer will have to prove
he has what it takes to earn the last badge.
You can play the specific matches or embark on the whole
Episode of the week journey. Traveling to the next Gym can be an adventure
on its own.
A whole adventure in a single session. It can be Annual Tournament Challenge
some light hearted fun about helping people in need If you manage to obtain 8 Gym Badges within a year, you
with the aid of your Pokémon, an evening exploring will be invited to participate in the Annual Tournament
a cave and its secrets, an exhausting Training session, of the region. In there, you’ll be given the title of Ace
or the search for a specific Pokémon to complete your Trainer. You can battle against the strongest Pokémon in
Pokémon encyclopedia. the region. Official matches in shifting scenarios with a
big crowd cheering or booing at your battle. Be sure to
This format is simple and good for beginners, simply give your best as only the winner may take the trophy
create your own encounters at a rank appropiate for home.
your players as a way to test their abilities. Victory Road Challenge
If you get to the Top 5 on the famous Annual Tournament
Challenge you are now allowed to take the Victory Road,
For inspiration you may take a look at short fables or at a treacherous labrynth full of hazards. It is a very long
the Pokémon TV series. You may even reenact one of its journey through the region’s most dangerous area.
episodes and see the different outcome you have with
your friends!
Legends of the Pokémon World
Keep it simple but meaningful.
Enough with humans and their affairs. If you want real
Everything in the adventure must come full circle by the action, thrill, and danger; you must follow the rumor
end of the session. and lore and go deep into corners of the world where
no human has ever gone. There you will find an
ungraspable power. Can you face it? Can you tame
Defeat Rival/Evil Team it?Level-up your adventure with Mega-Evolutions, Dy-
namax and Gigantamax forms, and pass the legendary
Some people want to irk you personally and others for hero’s ritual to hold the power of Z-Moves in your hands.
criminal groups that cause mayhem.
And if that is not enough for you, Upgrade into the
You and your players can also take the episode of the Legendary Ranks, exclusive for Legendary Pokémon and
week format to defeat your player’s Rivals or evil teams those who ear their favor.
in the different regions. Each Legendary Pokémon could sustain a whole
campaign on their own. From a casual clue about their
It may be a friendly match with “Gary”, or working existence, to the greatest finding of your generation.
alongside a detective to uncover the criminal’s evil plans
and bring them to justice once and for all. Legendary Pokémon are not mindless beasts to be final
bosses at the bottom of a dungeon. They all have a
It’s up to you to decide the length of the conflict defined personality and their own motivations.
between trainers and rivals or evil teams. It may be a
casual encounter from time to time or their life-misison You have seen them at their weakest on their Pokédex
to finally put them in their place. entries, let’s see if you dare to face them at full power.
They are not humans and they are not regular Pokémon,
You may find them in one session and not see them again they are beyond this plane and its concerns.
until 2 or 3 sessions later or it may be a recurring theme
appearing in all sessions trying to ruin the Trainer’s day Are they allies or foes? That will depend on your story.

473
Rival System (Optional) Backgrounds
Rivals are exceptional Trainers with long and juicy backstories
It is said “As you get better, more people will want to see to back up their great skills.
you fail”. Your Rival is the worst of those people.

Good or bad, known or unknown, a Rival is always one Hax0rus


step ahead and they show up on your path to remind you
that it doesn’t matter how hard you work, you’ll never Your Rival may not have gotten his Pokémon by legal
be as good as them. means. They are Shiny and insanely rare.

Your Rival is more than an obstacle, they might portray


the same essence as your character but for all the wrong Rule of Tenta-Cool
reasons or they may be your complete opposite. They
are stronger, smarter, more charming, and they know it. Your Rival was born to be a star, he’s famous with maxed
Along your journey, they will make your life as hard as out Social Attributes and Contest Skills. He always tells
they can, and they are qualified to get you in trouble lies about you and everyone believes him, even your
and outperform you at every turn. However, maybe, just close friends and family.
maybe, if you manage to overcome all your weaknesses,
you might be able to defeat them once and for all.
Cursed with Awesome
When you create your character, create your Rival as
well. Your Rival has what you want the most, however, your
Rival plainly dislikes it and sees it as a curse. This “curse”
can take the form of a Pokémon, a Job, an Object, or a
Person.
Rival Character Creation and Progress
The following Traits are chosen at Random, but they may Richboy
be chosen with the Storyteller’s permission.
Your Rival has an unlimited source of money and yet, he
Choose 1 Attitude at Rival Creation. will never bet more than $50. If he’s in town, prices are
Choose 1 Relationship at Rival Creation. 3 times higher and nothing is free, not even the Pokémon
Choose 1 Background at Rival Creation. Center. Multiple Richboys, multiply the prices further.
Choose 1 Unlike-Aibility at Rival Creation.
Your Rival gains 1 additional Unlike-Ability at Beginner,
Amateur, Ace, Professional, Master and Champion. Team Member
Select the Rival’s Pokémon.
They must be strong against the Player’s Pokémon. Your Rival belongs to a criminal organization. Him and his
Rivals are always one Rank above the Player’s friends will gang on you to do Battle. At the end of each
Character. Round, your Rival’s Pokémon automatically hits your
Pokémon with a Typeless version of the Move “Beat Up”
(at min. Power). This is considered legal... somehow.

Attitudes
Disabled/Orphan
Virtuous Jerk Deceitful Envious Evil
Your Rival has suffered a lot throughout his life. People
get mad at you for “bullying” this poor troubled kid.


Anti-Hero
Anywhere you go, you find your Rival’s accomplishments.
Relationship Whatever you do, he did it first and better.

Relative - Family rivalries are the worst.


Friend - Friendly competition. Tyrant Mentor
Myterious - Who is this person?
Bully - They torture you for their own amusement. Your Rival thinks he should teach you a lesson. Perhaps he
Nemesis - Their obsession is your destuction. believes you have the potential to be something greater.
He often shows up to power-up whatever villain you’re
facing, lending Items, Healing, giving Stat-Increases and
tips about how to beat you.
474
Rival Sheet
How to fill a Rival Character Sheet

RIVAL’S CARD WINDOW RIVAL TRAITS WINDOW


1 Your Rival’s better-looking Picture. 12 Your Relationship with your Rival.
2 Your Rival's Higher Rank. 13 Rival’s Backgrounds.
3 Your Rival’s Famous Name. 14 Your Rival’s Attitude towards you.
4 Your Rival’s Believed Age. 15 Your Rival’s Unlike-Abilities
5 Your Rival’s Cooler Concept.
6 Your Rival’s Awesome Nature.
7 Your Rival’s (Unbreakable) Confidence.
Rivals don’t need Attributes or Skill
8 Rival’s Money (Loaded by the way) Points, simply assume they will
9 Rival’s Untouchable Health Points. Roll one or two more dice than the
players.
10 Rival’s Seemingly-Endless Will Points.
11 Active Party Full of Mean and Strong Pokémon.

12
15
RELATIONSHIP UNLIKE-ABILITIES
Rival’s Card Rank: 2  BRINGER OF MISFORTUNE
 CRUEL TRAINING
3 4 13
 DOUBLE AGENT
 GARY STU/MARY SUE
 LEFTOVER MANIAC
5
HAPPY

1 Haxorus Rule of
tentacool
Cursed with
awesome
Richboy  lICENCE TO CHEAT
 MOVE MASTER
6 8  oVERCONFIDENCE
 oVERpOWERED
7  SILVER TONGUE
Team Disabled Anti Tyrant
Member / Orphan Hero Mentor  SUSPECTED THIEF

9 11 aTTITUDE 14  UNBEARABLE
 UNDEFEATABLE FOE


10 Virtuous jerk Deceitful Envious Evil 

475
Unlike-Abilities Suspected Thief
Everytime you meet your Rival, you’ll have missing Items
What good is a Rival that you can push around and stomp
by the time they leave the scene. He may even steal
at every turn? None. Rivals are designed to make your
your Pokémon! If your Rival is not Evil, you may find your
Character yell at the top of his lungs: “It’s not fair!“ But
Pokéball at a nearby Pokémon Center, Adoption Center
it’s up to you to serve justice. Unlike-Abilities are not
or Daycare, but if he’s Evil, finding your companion may
balanced, they aren’t meant to be, they are incredible
not be that easy.
Abilities for the strongest Trainer Antagonists.
Spotlight Thief
Licence to Cheat. Everytime you do something amazing, your Rival ends
Your Rival does not suffer any consequences from taking all the credit and even making it look like he
breaking the League’s rules. He may use forbidden Items, saved you.
send several Pokémon, punch you or your Pokémon
during an Official Battle, but beware, if you also break Silver Tongue
the rules, you WILL be sanctioned heavily. Your Rival knows how to manipulate you.
You’ll do whatever he wants even if it opposes your
OverPowered beliefs or plans. Even worse, you’ll think they’re doing it
Your Rival and his Pokémon unleash their hidden
in your own best interest.
power. Their Damage Rolls are always successful.
Rider of Misfortune
Overconfidence Your Rival decided to make your everyday life a living
Your Rival and his Pokémon have an unlimited amount of
hell.
Will Points.
Everything you do gets unbelievably complicated, you
have no proof, but you know he’s behind it!
Unbearable No-one believes you, though.
Your Rival knows what to say to make you angry. When
You can’t regain Confidence and you lose 2 Confidence
he talks to you, you and all your Pokémon automatically
everyday. When you lose all your Confidence, you suffer
lose their cool, clever, tough and cute. Any roll that
a mental breakdown and regain all your Confidence the
involves those Social Attributes will fail automatically no
next day.
matter what.
Double Agent
Leftover Maniac One of your Pokémon works for your Rival and you don’t
All of your Rival’s Pokémon have Leftovers as a Held Item
even suspect it. They may lose Battles on purpose
(Leftovers Heal 1 HP per Round. Up to 10 HP may be
(modify successes in secret) and sabotage plans.
healed daily).
They are really good at covering up their misdeeds. This
Unlike-Ability may be chosen multiple times. If you store
Cruel Training or release a Double Agent, another Pokémon in your
Your Rival trains his Pokémon without mercy but they are
party takes its place... but who?
all fully evolved.
Undefeatable Foe
Move Master Your Rival is destinied to beat you Every. Single. Time.
Choose one very powerful or extremely useful Move.
No matter how often you train, how hard you try, which
All of your Rival’s Pokémon may use that Move.
of your Pokémon fights, you always end up losing.
This Unlike-Ability may be chosen multiple times.
Every you roll while battling your Rival, will
Gary Stu/Mary Sue subtract one success from your roll.
Your Rival always succeeds at everything he does as if he
had rolled 5 successes. His Pokémon never fail to live up
to his expectations. All their Moves gain the Never Fail
Effect.

Players can’t be Rivals with each other, Rivals and their unlike-abilities impose an
almost-impossible challenge, their skills are not appropiate for Player Characters.
By pure numbers, you might lose everytime, but a well thought strategy will take you far.
You need to defeat your Rival eventually if you’re looking to reach the Ace Rank. Even more,
the Storyteller might want to add new Rival-related Achievements to get to Beginner, and
Amateur Rank.
You’ll Love to hate your Rival, have fun trying to surpass this formidable foe.

477
463
Conquering the Pokémon League Annual Tournament
Every Trainer’s dream is to participate at least There is nothing like the Pokémon League Tournament,
once in the intense adventure that is the Pokémon this is the only place and event of the year where people
League Challenge. A grand scale journey across an can watch the highest level battles, final evolutions and
entire region to train and prove your skills. All of the extremely rare Pokémon in a parade of moves they may
greatest trainers have made this journey and it is said to have never seen before.
be the only way to become the strongest.
Some of the trainers you’ll find here may be as strong
During the Pokémon League Challenge you will face a as some of the Gym Leaders, although most people get
great amount of danger to test your skills as a trainer, their badges by taking advantage of a Gym’s preferred
the power of your Pokémon, your own survival ability, type. They will be smart, resourceful and you should not
and your intelligence and wits. take them lightly.
Sometimes your body and mind will be put to their limits.
Although many try to beat it, only the migthy will endure In this tournament, Pokémon Trainers battle each other
this journey. using 3 Pokémon in a single battle where switching is
allowed. The Battle arenas are themed, they range from
a simple forest-like field to the inside of a house or a
Pokémon Gyms Challenge sci-fi set. This is mainly to add more challenges for the
participants and to give more variety and entertainment
The main objective of the Pokémon League Challenge is to the public.
to make you and your Pokémon grow in skill and power.
To test your progress, the League has eight testing arenas The semifinals usually change the battle to a full party
called Pokémon Gyms, where powerful Trainers abound of 6 Pokémon in single-battle while the Grand Final may
under the tutelage of one of the strongest and renowned be different altogether. The Final match always comes as
Trainer in the region, this person is called a Gym Leader. a surprise, and may have lots of different scenarios and
added challenges to the fight.
They will test your skills in battle as a result of your
training talent and the relationship between you and Apart from the battles between Ace Trainers, the League
your companions. shows special events in this tournament such as fights
Their Pokémon vary in power, depending on who’s between Gym Leaders, Elite Four and even the Champion
challenging them and how many badges the Trainer has of the region. They are broadcasted on TV.
won. They usually focus on a single type of Pokémon.
Their fights are friendly matches and most people don’t
If you manage to beat them, you’ll be rewarded with a realize this, but during this tournament the Elites and
badge to prove your skill. Badges may also be bought for Champion do not show their full power.
incredibly high amounts of money.
To participate in the League Tournament is a great honor.
Defeating the eight Gym Leaders and getting the After months of enduring hardships, facing great danger,
eight badges, allows you to participate in the most battling wild Pokémon, competing against powerful
exciting and gigantic event of the year: The Annual trainers, challenging Gym Leaders, surviving in the wild,
Tournament! Where Trainers compete and do their best! eating from nature, taming your newly caught Pokémon
and overcoming your own fears; you are finally known
Just remember that you have less than a year to defeat as a formidable Ace Trainer. Whether you win or lose,
the eight Gym Leaders, otherwise you’ll have to start this is the end of the journey for a regular person.
over for the next year’s challenge. Get prepared and
train hard.

478
Victory Road They are crazy strong and wield powers beyond your
comprehension.
Whoever got to the Top 5 in the Annual Pokémon League The attribute limit does not apply to these trainers or
Tournament earns the right to go through the most their Pokémon. An Elite can wipe a Gym Leader with a
dangerous test in the region and probably one of the single Pokémon and they always carry a party of six.
most deadly places in the entire world: The Victory Road.
As soon as you reach the end of the Victory Road, you
This is the final testing ground, only amazingly powerful will find yourself looking right into the lights and glory
trainers may go inside due to the tremendously strong of the Elite Four Facilities. Within, there is a Pokémon
wild Pokémon that dwell in there. This place is a maze- healing machine, a transfer PC, a store and someone to
like dungeon, wide as a city, dark as a cave, perilous as welcome you. Soon after you heal you will take your last
war. Here you will be alone with your Pokémon, crawling few steps and go after some real monsters. Once you get
in enemy territory, surrounded by massive and aggressive in, there’s no turning back, no backing down, and you
Pokémon gathered by unknown forces. cannot surrender, you must fight the Elites until either
The Victory Road can extend for miles and this journey all your Pokémon loose consciousness or you win it all.
may last for days or weeks without food, Pokémarts The odds suggest you won’t beat the first Elite, but if you
or a Pokémon Center. You have to endure, you have to manage to defeat him or her, you’ll have to move on to
survive, you have to reach the end, and you have to hurry. the next one barely catching a breath.
Whatever entities reside in these dark corners of the
planet will let you know that you are not welcome. Here’s the Challenge, you have to defeat them all, one
by one, without rest or hesitation. Basically, you must
Going through the Victory Road is not an easy task, most beat their twenty four super strong Pokémon preferably
people give up after a few hours inside, once they realize using just four of yours. Save at least two Pokémon, you
there is no way of healing besides the potions you carry. will need them to face the Champion.
The Pokémon center is a gift you learn to respect.
Life is short and humans are weak, here you will realize Sometimes Elites show legendary capabilities. If they do,
the feebleness of your power as nature is a force to be you can’t win. They are out of your league.
reckoned with.
Whoever goes through the Victory Road is now in a whole These battles are not broadcasted and there is no
new level. audience. Everything is extremely confidential.

Elite Four Challenge Becoming Champion


“Are you ready to lose? Your League challenge ends “One look at you tells me many things about you.
with me, Red!” - Elite Four Lance Together, you and your Pokémon overcame all the
challenges you faced, however difficult.
There comes a time when everyone must look directly It means that you’ve triumphed over any personal
into the eyes of Destiny. For a trainer, this is It. The last weaknesses, too. The power you earned... I can feel
steps, the final confrontation of power. it emanating from you.
That’s enough talking. Let’s get on with why you’re
The Elite Four are the ultimate league of badasses and here. I, Cynthia, accept your challenge as the Pokémon
they will smite you with unmatched fury and great League Champion! There won’t be any letup from me!”
vengeance. - Pokémon Champion Cynthia

The rules are simple, you must defeat the four strongest A great arena suited for kings extends in front of you,
trainers in the region, each of them was able to beat all tall and strong, built as a fortress to withstand your last
gyms, go through the Victory Road, and has faced and battle. A booming sound of power fills the room and it’s
defeated one or more Elites. not a Pokémon but a human, frightening and wise, with an
unbreakable force of will that’s more resilient than these
walls.

479
She comes down on you as a mountain and with eyes that These extraordinary individuals have already proved
have seen all there is to know about Pokémon and their their worth, usefulness and resourcefulness to great
legends, myths, and gods. Could she have witnessed the creatures, allowing them to perform true feats of
same phenomenons as you? legends.

If you reached this Stage, you are probably not an You must defeat the Champion in an Item-Holding,
ordinary human anymore, neither ordinary are the Medicine-Allowed, Previously-Boosted Single Battle.
Pokémon you’re carrying. If you prevail, you will receive the Title of Champion
If by some miracle you defeated the Elite Four without and gain access to the Hall of Fame, where you and your
the help of a mythical being, the Champion will put an Pokémon will be recorded to be remembered forever.
end to your luck streak. Many new paths are revealed as you draw the attention
of many unnatural people and unravel the deepest
All champions and their Pokémon, knowingly or not, secrets of this universe.
are beyond any natural ability. They work the same as
facing legendary Pokémon and their Moves are so strong A Champion, a Master, a Legend. This is only your first
that they are considered Plot Deviced versions. step inside the Marvelous World of Pokémon.
They may show powers related to Pokémon deities and
demi-deities.

480
The Power of Mega-Evolution The Ritual of the Hero
People in Hoenn mention the legendary Pokémon In the Alolan Region, children of a certain age go through
Rayquaza, as the first Pokémon to ever Mega-Evolve; but a coming-of-age ritual where they embark on a journey
the first records of Mega-Evolution as we know it today to commune with their Pokémon and the land.
come from Kalos. Each of the four Islands in Alola has a Legendary Poké-
mon who acts as a Guardian. Once in a while, they show
The ancestor of a family that still exists to this day, themselves, urging one of the young to begin the four
discovered how to harness this god-like power and trials.
embed it into energy stones, later called Mega Stones. With the guidance of the Kahuna’s, the child goes through
these tests. Kahuna’s know the secrets to harness the
Mega-Evolution consists on infusing your Pokémon with true power of a Human and Pokémon’s bond through
the power contained inside the Mega-Stone. This process something called Z-Move if your get a hold of this power,
will make their bodies go through a transformation similar you are on your way to become a true hero.
to Evolution, where their body changes and their
attributes increase. Z-Moves require the Pokémon to hold a Z-Crystal
in their Item slot and the Trainer to wear a Z-Ring.
Unlike a normal Evolution process, Mega-Evolution effects Z-Moves require a special ritual dance.
will disappear after not being in contact with the mega
stone for a couple of minutes. To obtain one you must have passed at least one of
the four island’s trials.
It is worth noting that Mega-Evolution can be a violent Rules for customizing and using Z-Moves can be
process that causes the Pokémon to be overwhelmed by found on P. 428
the sudden surge of power, causing them distress and
even pain, so a strong relationship with their Trainer is
needed for them to be able to endure the transformation
without going on a rampage and get the most out of it.

Rules for Mega-Evolution


● Mega-Evolution requires the Pokémon to hold a
Mega-Stone in their Item slot and the Trainer to
wear a Key Stone.

● Only Pokémon at their Final Stage are capable


of Mega-Evolving.

● Undergoing Mega-Evolution costs 1 Will Point.

● Mega-Evolution lasts for a whole scene or one


battle.

● Mega-Evolved Pokémon may lose control at


Storyteller’s discretion.

There is a Mega-Stone for every Pokémon capable of


Mega-Evolving. They are incredibly rare, not usually
found in the wild. They are usually family heirlooms or
guarded relics.

They are often called by the name of the Pokémon they


Mega-Evolve, for example “Venusaurite”, “Charizardite”
“Lucarionite”, etc.

Beware of evil doers who wish to harness their power


and create chaos upon the world of Pokémon, for this
power in the hands of bad people will bring a destruction Z-Crystals and Mega-Stones may be
like no other. obtained at your discretion.
They may be family heirlooms, gifts,
Some people report seeing Trainers with permanently prizes or a serendipitous encounter.
Mega-Evolved Pokémon. Could the rumors be true?

481
Myths and Legends
from the Pokémon World Legendary Pokémon
As you embark on your first journey, Pokémon: The Despite having a Pokédex entry, Legendary Pokémon
Role Playing Game will deal with some ordinary affairs should always be treated with great care. When building
and people’s everyday lives, their customs, their a story arc revolving around these creatures always take
aspirations, the relevance of Pokémon and your own in these tips into consideration:
this beautiful and innocent world.
Their presence actively modifies everything
It’s a time to learn about teamwork, leadership, happening around them.
friendship, camaraderie and valor. A journey about
pursuing your dreams, climbing to the top, and realizing They cannot be caught or contained
that you are able to do anything you want if you in most Pokéballs.
persevere and work together.
Most of them should be more intelligent and wiser
There is, however, another side to this world. A realm than humans.
of legends and gods. Beings who molded the landscapes
and gave birth to humans and Pokémon. Creatures They know any number of Moves that
older than this world to which death means nothing. may match their Types or not.
Pokémon who rule the vast ocean, the clear skies or the
wide continents you inhabit. They may know Z-Moves, Max or G-Max Moves and
even Mega-Evolve at will.
Famous libraries and old tablets talk about creatures
out of the ordinary, even by Pokémon standards. Most Some of them may be able to talk, either through
believe these are nothing but tales from another era, telepathy or rough voices.
but maybe eventually you’ll bear witness to something
simply unexplainable. This is the first time you’ll be There is only one of each. Although some may
facing Legendary Pokémon. have powers that allow them to copy themselves.

If you wish to take their myths further you may


Myths start applying what we call: “Legendary Ranks”

We know you want to use a couple of Legendaries to


spice up your Chronicle, and that’s completely fine. They
Legendary Pokémon are found in the Pokédex Chapter.
can turn a simple story into a quest that will change the
Their entry shows most of them as Master Rank, which
characters lives, forever.
would be their base form. They can be tamed only by the
A Myth is your main tool to build up the importance
strongest trainers, and they can’t be weaker than shown
of a Legendary Pokémon, to reveal the first clue to a
on their entry.
mysterious happening, or answer the many questions
about this amazing technology. Legendaries aren’t regular Pokémon
and they are not human.
People’s eyes are veiled in a cloak of ignorance and They shouldn’t think nor act as such.
comfort. Before revealing the truth behind a Myth, make All of their actions are beyond
sure to inspire an air of ancient eras, when gods walked good and evil. At most they may be
the lands in times long forgotten. caring or uncaring.

482
y-
Before the beginning of ever
thing, from a vortex of chaos
d
emerged an egg. Arceus hatche
Long ago, when Sinnoh had just
from this egg and shaped the
ms, been made, Pokemon and humans
universe with its thousand ar
- led separate lives.
first creating the land of Sin
That is not to say they did not
noh.
help each other. No, indeed they
t did. They supplied ONE ANOTHER
Arceus then created the Firs
be- with goods. A PokEmon proposed
Born, a being of the void, a
to the others to always help hu-
ing of time, and a being space
to mans.
Eventually, humans appeared
inhabit Sinnoh.
w It asked that PokEmon be ready
Arceus then created three ne
ge, to appear before MEn AND WOMEN.
gods to give humans knowled
se Thus, to this day, PokEmon appear
emotions, and willpower. The
to us if we venture into tall
three gods still inhabit the
grass.
lakes in the land of Sinnoh.

rom
w ho s e e n e rgy comes f There lived a PokEmon
in a
A stone mselves.
the gods the the
forest It shed its hide
to
c ho s e n p okemon and sleep as a human.
Shall the power,
s e n hu m a n unleash its h Awakened, the human do
cho o m e forth wit ns the
o n w il l c PokEmon hide to roam
the pokem godly power
. villages.

483
Legendary Ranking (Optional) Hero Rank
Pokémon: The Roleplaying Game is mainly focused on Heroes act as the labor force of Legendary Pokémon, usually
low Adventure, it deals with the comings and goings of they’re extraordinary people with a strict code of conduct
regular people’s lives and their relationship with nature and an relentless higher purpose.
and Pokémon. However, there is a larger mythology in Most of them are oblivious to their position as a Hero and
this world. the identity of their benefactor. Knowingly or unknowingly, a
Hero’s got a job to do and they are expected to accomplish
Here, we open up the door to the universe of High great deeds.
Adventure which extends further away into the primordial
forces of creation. These powers manifest on the Pokémon For that reason they have the following benefits:
World in a straight-forward fashion, but only the most
worthy and brave have the fortitude to comprehend and Individual Value
face the events that will decide the future. A character with the Hero Rank has capabilities vastly
superior to the other members of his species, even at
The Legendary Ranking is an addition to the Ranking their weakest state, you can tell they are prodigies.
System, in that sense, it is possible to be of Amateur They are beginning to realize that life and power are
Rank and also have a Hero Rank. In practice, most more than just a biological composition, there is a greater
Heroes in the world are positioned among the Pros and power sleeping inside each living being.
Champions, but this does not prevent Heroes from being
of any Rank. Attribute Minimums are increased by 1.
Attribute Limits are Increased by 1.
It’s important to note that it is NOT possible for a Trainer
to raise or assign a Legendary Ranking to their Pokémon Move User
through Training Sessions. Only a Legendary Pokémon is able The character awakens to a completely new and strange
to do that, and will do it ONLY for outstanding and worthy power running inside them like a far away memory.
Pokémon that go along their Philosophy, a Shaymin won’t be This power is a Move that they are capable of performing
turning a Muk into one of its heroes anytime soon. even if they arehuman.

Legendary Ranking is more than just a power scale, Gain one Move. Usually a Support Move but it can be
it’s your hierarchy in the cosmic order. any Move at Storyteller’s Discretion.
The Hero gains a score in the Special Attribute
In here we will comment on the most essential aspects identical to that of their main Pokémon on the battle
regarding the Legendary Ranking, but its real scope will field.
be found in the future supplement:
Heroic Ability
Spirit of Champions The Hero develops a supernatural Ability that attaches to
their body, it can be activated or deactivated at will.
At this point, the Hero is undeniably beyond ordinary.
Heroic Rite of the Power of One is
simply a rite for communication with Gain one Ability related to the Legendary Pokémon
a Legendary Pokémon. The rite on providing its blessing. A Heroic Pokémon’s native Ability
itself doesn’t have any real power to and a Legendary Ability can be active at the same time.
grant Legendary Rankings. Heroic Trainers may use this Ability themselves.

How do I get this Rank?


The Hero and a Pokémon who wish to obtain the blessing
Pokéballs can catch a Pokémon with a enter communion with the greatest forces of destiny.
Legendary Ranking, but Legendary Pokémon A Legendary Pokémon will determine If both are worthy in
are capable of breaking the Pokéball at will. its eyes.
Only a Masterball could hold them.
If the communion succeeds it may decide to grant the
Legendary Rank of Hero to you, your Pokémon or both.

484
Guardian Rank
This is just the first few steps you’ll take when entering the
Certain Pokémon are part of folklore they use or used to legend.
be revered by humans as Guardians. For Pokémon of great power over the forces of nature,
On few occasions these Guardians create or rise life and death and even from cosmic proportions exists,
creatures that can’t be rivaled by mortal beings. and shall you ever encounter them be prepared to deal
with Heros, Guardians and:
They serve on highly specific stationary positions.
Contrary to Heroes, Guardians can be recognized on sight
as beings beyond natural, therefore, they commonly take
part on legends from tribes and cultures all around the
Demi-God Rank
Pokémon World.
Demi Gods make this World move. Rulers but not
creators of powers that surpass anything seen on the
Hidden Value
world, theirs is a kingdom of terrible fantasy.
Guardians have a vitality completely out of norm, they
are virtually immune to attacks from ordinary creatures.
On occasions this vitality manifests itself on bodies of
prodigious size, but this characteristic is not always the
God Rank
case. Their destructive power is enough to fend off in-
A God cannot be understood through the natural laws of
vaders or take control of deadly situations that would be
the world. They crafted the world, built the continents,
too easy to bother a God.
and rule over life and death.
HP Is increased by 20.
Max Out all Attributes.
Firstborn Rank
All Z-Moves
The few true children of the Original One, born from
Moves from Guardians are usually an extension of their
eggs hatched in the void before Creation.
assigned duty and they can perform those attacks freely
They built the laws of physics, the abstractions of the
without need for rest or effort, turning even the most basic
mind and the commandments of the divine according to
Move into a power capable of wiping out all non-Heroic
the Original One’s will.
foes in a blink.

Guardians may choose to use the Z-Move version of


their Moves, without any restriction except they can’t
Original One Rank
use the same Z-Move twice during the same Round.
In accordance to its concept, it has no limits of any kind but
the imagination.
Legendary Ability
The nature of a Guardian is augmented to such a level
that they are working out of divine energy and not so
Be ready for an exponential burst of power for each one of
much because of a physical body. All of their innate ca-
the Legendary Ranks. New Atributtes, New Abilities, New
pabilities burn intensely, revealing their hierarchy on the
Powers for Pokémon and Trainers.
mortal world.
High adventure where you’ll face the most unsurmountable
Double the effects of one Ability.
odds, this is more than a challenge for you and your Pokémon
Guardians may have three Abilities at the same time.
companions to surpass, this is Destiny.
How do I get this Rank?
When a Hero has continuosly proven their worth and caliber,
it may be summoned by a higher being. Legendary Pokémon and Legendary
On this very moment their destiny is revealed, the line which Ranking will turn the game into a
divides the myth from reality will be erased, and just like deadly journey. High Damage, High
that a new Guardian is led into the real battle where the Risk, and Global Damnation. Time to
future of the world will be forged. take away your training wheels.

485
The BIG Leagues While most Pokémon can Dynamax, with their bodies
increazing their size (around 15’00”/5 m to 32’00”/10m)
Galarian region is home to a strange phenomenon not only a few that have been reported to have Gigantamax
seen anywhere else in the world. form; and even then it may vary between members of
the same species.
In their wild areas is not that rare to find giant Pokémon
on a rampage. It seems there are certain underground From two Pokémon of the same species, one
deposits of energy called “Power Spots” will make a can have a Gigantamax form and the other not.
Pokémon grow to an enormous size, you’ll recognize
them as tall pillars of red light coming out of the ground. That’s because some Pokémon are born with the
Gigantamax factor and others are not.
This is known as the Dynamax phenomenon, and it
doesn’t stop there, some Pokémon are so sensitive to this Gigantamax forms are truly titanic (45’00”/ 14m to an
strange energy that upon harnessing it they won’t only incredible 328’00”/100m) it all depends on the species.
increase their size but also modify their appearance and
use even more powerful moves, this is called Gigantamax The increase of Base HP and Attributes will vary from
Form. Dynamax to Gigantamax, the latter being much more
powerful.
When Pokémon are under any of these transformations
they’ll only be able to use what is know as Max Moves Neither form can be sustained for very long, and
and G-Max Moves which are an improved version of any Gigantamax transformations may leave sequels on the
Move they already know. Pokémon’s demeanor.

Scientists of Galar have long studied the Dynamax


phenomenon and due to popular demand, have created a
Pokéball that can replicate the effects of said phenomenon
as a simulation to enternain spectators and fans of Galarian
Pokémon matches!

When we said Galar is the Big Leagues, we mean it in


a complete literal way!

There is a catch though, while in the wild


this phemonenon can be long lasting, when
reproduced artificially with a Dynamaxball
the duration of this powerful forms will be of
less than a minute, so make use of all your
strength while it lasts to attain your greatest
victory yet!

Prepare to see your Pokémon grow in


every way, because once you go G-Max
you’ll never go back!

486
487
Rules for Dynamax Rules for Gigantamax
● For a Pokémon to Dynamax requires the Trainer ● For a Pokémon to Gigantamax requires it to
to wear a Dynamax Band and to be inside the have Gigantamax Factor and the Trainer to wear
facilities of a Pokémon Stadium. a Dynamax Band and to be inside the facilities of
a Pokémon Stadium.
● Power Spots exist in the wild and can make
a Pokémon Dynamax without the need of the ● Power Spots exist in the wild and can make a
Dynamax band. Pokémon Gigantamax without the need of the
Dynamax band.
● All Pokémon except certain Legendaries can
Dynamax. ● Only certain Pokémon at Storyteller’s Discretion
can Gigantamax.
While a Pokémon is in Dynamax form it will obtain
the next benefits: While a Pokémon is in Gigantamax form it will
obtain the next benefits:
- Base HP + 6
- Base HP + 12
- Use Max Moves (p.425)
- Use G-Max Moves (p.425)
● Dynamax has a duration of 3 Rounds when it
is triggered by a Dynamax band, switching out ● All other rules for Dynamax apply for Gigantamax
removes the effects. as well.

● Dynamax has an indefinite duration when it is


triggered by a Power Spot.

● Dynamax Pokémon are immune to: You are all set now!
Flinch, Moves based on weight, OHKO Moves,
Destiny Bond, Being removed from combat and Time for you to start your own big adventure with your
having ther Ability Changed or Removed.
Other Pokémon cannot transform into them either. Pokémon companions!

● Max and G-Max Moves cannot be copied.

488
Final Words
We have struggled to bring you the best game we could create. Between contained
emotions, inspiring words, silent prayers, loss, friends, and a community hoping to walk
through the paths of their childhood memories. We wish you enjoy this game as much as
we enjoyed creating it.

We began working on 2.0 in 2018 when we got together to plan a new adventure, as usual,
we were discussing how we would create our Characters and from that gathering, we
began working on what would become this Pokérole edition.
Since then, a lot has happened, some of us moved to another city, some of us had to pause
for personal reasons, even so, we slowly and steadily kept working towards this goal.

We got here by adhering to one simple rule: your memories are not something to play with,
if you saw something you liked on the games or the anime, we want you to be able to do
it in the game. That’s a promise, we will make it work, even if we miss the shot a few times.

Thank you for your patience and your continuos support.

Pokérole Team wants to give you everything you need to run your games and play the
Character You Want, even from the beginning. Trainers may grow even without having to
raise their power. Never forget that. Try new Pokémon, Test your creativity, Challenge what
you know about your Pokémon, and never be disheartened for losing.

All the best


Pokerole Project Team

Feel free to contact us: www.PokeroleProject.com


pokerole.project@gmail.com Discord: https://discord.gg/PSt6uYc 437

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