Professional Documents
Culture Documents
Finding a job - A Platinum and, would you Unless specifically credited to an author, all
believe it, a Red.... material in The Big Picture is written by Max
Bantleman.
Equipment - Razor Rangs, Shock Nets and
Glyph Implants. Back Cover
Since the end of the Conflict Wars, some 900 Advantages of this include manageability and
years ago, SLA Industries has gone from resource material. The small amount of 'official'
strength to strength, until they have reached the material produced so far, deals mostly with
position of complete domination that they Mort, so digging up background should not be
occupy today. So what does that leave for the too hard.
rest of the galaxy? What sort of state is the All SLA Depts. are well represented over Mort,
universe actually in? giving access to a huge number of BPN's.
There are several ways to approach the And of course Mr. Slayer and his most trusted
universal nature of the WoP, these are some of associates are usually based on Mort, so if you
them: want to move your games in to the 'power'
sphere of NPC's, Mort is just the place to do it
1) Ignore it.
3) Categorise it. Categorising Things
4) Create it in mind numbing detail.
Stereo-typing, pigeon holing, labeling, making
Ignoring It things recognisable by their function or name.
This basically means that you develop
So? The WoP spans the galaxies and 'templates' for the differing worlds and areas of
encompasses the whole known universe. So the universe. The classification of worlds helps,
what? Your players are only going to be War Worlds, Resource Worlds, etc. Developing
working on Mort, or on the one or two moons one of each type, in close up detail, will allow
that occupy the nearby space, so let the rest of you to run any type of world simply by making
the universe go take a walk. You can give the minor changes.
players information and rumour about the The obvious exceptions to this will be
worlds beyond the stars, perhaps stressing how Homeworlds.
it's all just "Mort in a different place". We have produced background books for the
Shaktar and Wraith Raider Homeworlds (£5
Mort is huge. No bigger than that, I mean really each), and will be producing stuff for Ebons
big. Whether you play it as a planet that has and Frothers.
been built over so there is nothing left of the But again, within each type, there will be a lot
natural surface, or whether you take on the of similarity and consistence. Polo will be
ideas from the Mort sourcebook, Mort works similar to any other Wraith Raider Homeworld
out to be one big mother of a place. As a GM by definition.
you can run hundreds of BPN's on Mort before The other world 'types' are hinted at in the main
you run out of ideas, themes, settings, beasts, rule book and only take a minimal amount of
intrigue, etc.. work to flesh out. Developing a file of worlds,
And this is where SLA is based right? So is where they are, who runs them, what the
there any real need to go anywhere else? geography is like, etc. usually does the trick.
This approach works better than you may at Categorising things may seem like cheating,
first imagine. Most players do not care if the like you are not devoting as much time and
BPN is set on Mort, New Paris or White Earth effort to each place as it may deserve.
(just kidding with that last one....), as long as
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
If you need to develop the world/place more for rationed by SLA as strictly as information, or
a particular session/BPN then you should go in are humans relatively free to develop naturally?
to as much detail as is needed. Have SLA wiped out disease in Progress? Do
Players can often help here, supplying their Humans lead relatively healthy lives, is this
own ideas about what planets, cultures, flora why SLA can keep so many of them poor and
and fauna should be found. suppressed?
It is a foolish GM who ignores his players What are Slayers plans for humans, and where
completely, they have to live and work in do these plans push the idea of Progress itself?
Progress so they have a stake in developing it.
Television
Mind Numbing Detail
Television is everywhere. Forget Religion, TV
Only for the truly, desperately, terminally is the Opium of the masses. Everyone watches
bored. This is for the GM who wants to give TV.
himself, rather than his players, something to There are TV's at every waiting area in
do. Progress, from playgrounds to bus shelters,
It's not necessary and it should only be airports to hospitals. The presence of TV is so
undertaken by those with the insane hope of overwhelming that it soon becomes part of the
publishing it. Of course, there's no guarantee it natural scenery, like rain.
will be of any use to anyone. Too much detail SLA Industries understands the power of TV,
alienates most GM's, leaving them no room to they know they can bring the world to the
put their own 'stamp' on a campaign. citizen who stays at home. 90% of SLA culture
is geared towards TV presentation, taking it
Progress? right in to the minds of the target audience.
It has been suggested that TV's do not have
There are so many aspects to the WoP that it on/off buttons, that only high level Operatives,
would be impossible to address them all, those that can be trusted to 'think company' are
different things are of differing importance to allowed to not have a TV in their apartment.
each GM. And of course TV has many subversive uses.
Space travel is a good example. Many GM's Subliminal messaging, interface with implants
use the Foldship sparingly, taking Op's to in the audience, not to mention out-right lying
exactly where they want to go, with no room and propaganda. DarkNight use TV through
for other modes of transport through space. break-ins with Channel Resistance, they realise
Some GM's have developed space combat their best use is as pirates, as any permanent
rules, both for ships and for Op's, while others channel would be shut down by SLA within
find the idea of space combat ludicrous. hours of opening up.
And what about the technology of space travel? Is the greatest use of computers through TV?
Is it all down to manipulation of Ebb, or is Are 90% of TV's hooked up to the Mort
there room for STLT? information super-thingy? If they are, can net
running be done through your TV? is virtual
Progress spans the galaxies. But what is in reality a place where you can escape the terrors
these galaxies? Anything of note? of Mort, a place where SLA can soothe the
Did Slayer exterminate 90% of the population minds of it's worried citizens?
of the universe after the Conflict Wars? Is the The exact nature of the shows on TV will
universe a very sparsely populated place? Or depend upon your vision of Progress, but there
are there millions of worlds yet to be conquered will be dedicated channels for everything, as
with the message of Progress? well as general channels that cover all aspects
Only three alien races chosen to survive? of Mort life. You can of course buy everything
Are we sure about that? If as a GM you want to you need from the TV, there is no real need for
introduce numerous other survivors, what's the moderately well off to leave their homes.
stopping you? Operatives should be made acutely aware that
they need to look good on TV, that they need to
So, Humans. They have survived and thrived, have good relations with all TV companies,
obviously at Slayers bequest. Why? And what especially Third Eye. Op's wont make it
stage of development are they at? Is technology without TV exposure.
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
The World of Progress will have an atmosphere This is quite a complex series of scenes, as
unique to each GM, a flavour and feel usual we have left it to you to decide how /
individual to that GM's idea of SLA Industries. when to drop them in to your campaign.
Most GM's use an extrapolation of our own The information is split in to sections; Events &
future, mixed with visions of darkness brought Background. Events are to be played out, while
on by the domination of SLA Industries. It is the Background gives you motivation and
important to be comfortable with the over all reason.
feel of Progress. To begin with there is an overall view of the
Letting players help create Progress can also scenario, detailed for GM's, it contains a lot of
broaden your horizons, introducing ideas you 'up front' information and plot detail.
may not have thought of. If you want to play the scenario, do your GM a
Reading the rulebook through a couple of times favour and don't read it.
will give you a clear idea of how Nightfall saw This scenario hints at 'truths' but leaves the
the WoP, and it will give you clues to it's future decisions to the GM as to what really
development, but ultimately, it is up to you. If constitutes 'the truth'. It would not be hard to
you haven't already, buy Karma. It is excellent. twist the plot to focus on something other than
The Mort Sourcebook is pants, but does give us the DeathWake Device, maybe some Ebb
a few more glimpses of what the original Artifact.
designers intended their WoP to be like.
Please feel free to write to us with ideas for Over View
Progress.
Inter-departmental wrangling, as well as a
growing schism between Senti and Mr. Slayer,
have lead Senti to begin developing her own
'Big Picture'.
Intruder taught the art of Deathwake to Senti,
MINDLESS who realised it's limitations in allowing her to
SLAUGHTER only clone from those who also possessed
Deathwake. The Kilneck, the only other
Not for the squeamish this one. possessors of the Deathwake knowledge aside
The idea is to run this scenario as a series of from Senti, Intruder and Mr. Slayer, had long
mini BPN / encounters in between other jobs. been taken from her grasp by Intruder.
As the picture unfolds, the Op's will find Senti constructed the DeathWake Device (with
themselves in a difficult position. They will Mr. Slayers blessing) and used it to 'birth' the
have knowledge that could save thousands of Stormers, who have 'spirit' of their own thanks
lives, but at the expense of putting them on to DeathWake. Without DeathWake, the
SLA's 'knows too much' list (ooh, harsh). Stormers would simply be machines, incapable
of developing thoughts of their own.
The sheer scale and terror of the scenario DeathWake provides them with a spirit, and,
demands you open it up slowly and carefully, some say, a soul.
revealing only as much as the Op's can handle The DeathWake device is an Ebb artifact, and
in any one go. Not until the final chapter must as such has a physical form. Having form
they pull all the pieces together to form the makes it vulnerable, so the Device was placed
'bigger picture'. in a protective housing; Digger.
Time has passed and Digger has fulfilled his
We have used sector 688A, Downtown near the function, both as guardian of the DeathWake
wall with Cannibal Sector Three. sector 688A device, and as 'tender of it's fire'.
is split in to upper and lower sections, with the But now, in 901SD, Senti has grown restless.
lower being the most chaotic/dangerous. DeathWake offers her no degree of
If you need to change details to fit your own independence, no room to progress her own
map of Mort, go ahead, but it is important to ideas of biogenetics. For many years now Senti
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
Before Tim is finished by the Operatives, he If any of the Op's works closely with 3rd Eye,
must be allowed to use his dying breath to warn or one particular Dept., the report could be
the Op's: handed to them by a 'friend', or be left lying
"Thank you. I would do the same for you. All I around at a briefing.
want is the peace I have been denied in death." If they show a definite resistance to getting
hold of the report, have one of their 'street'
Investigation in to the background of Tim contacts arrange to meet them with some
Eddings will show that two weeks ago he 'information', the contact will then hand them
reported a break-in at his apartment, where he the report at the meeting, saying something
described the perpetrator as a "huge mother of a like; "it must be worth something, it sure took
man, more like a machine, you know, one of some stealing...."
them Cyborgs from Channel 7's re-runs."
Other than this, his life was completely SCL 4 ++ X File Notice In Force ++
'average' (whatever that is for a citizen of Classification : NTK (Family Only)
Upper Downtown). From : Tasha Uol, Assistant Dept. Head, Black
Op's, Biogenetics.
Tim has been 'visited' by Exhorder, who To : Ms. C Brucken, Head of Dept.
rebirthed him as the strangled Frother. It has Misinformation.
taken Tim two weeks to go insane, maybe Subject : Manchine sightings in 688A.
leaving tell tale signs with his deteriorating Read Only : "Ms. Brucken, I am responding to
behaviour both in and out of work, perhaps the recent reports from your office of sightings
using references or behaviour specific to of a Mk IV roaming sector 688A, reportedly
Frothers. levels 3 and 4. I am able to offer the strongest
assurances to your office that this Manchine
Although the Operatives will not be warned off has not been placed by us. We are as surprised
investigating Tim's background, they will be as you to have received reports of it's activities.
cold shouldered enough to make them I have informed Head Office, and sent them a
suspicious. copy of this report. I hope we can work
If they dig too deeply, the reward for the BPN together to banish any doubts held by other
will be withheld and a negative report filed departments as to our involvement in this
from the Dept. of Company Militia. matter.
Yours truly,
3) Plausible Deniability Tasha Uol."
If the Op's get the DarkNight team and their 6) Internal Affairs
equipment, they will be told to rendezvous with
a Cloak team, who will terminate any Events
DarkNight still alive, then take the vid-slugs
from their cam corder, before leaving without Internal Affairs will contact the Op who
so much as a by your leave. received the tape from Tempest. They will
bring with them official papers allowing them
Now, whether the Op's viewed the tape in the to arrest, or maybe even terminate, the Op.
cam corder before Cloak got there, is a They want to make a deal.
different matter....
Background
Exhorder is seen annihilating a nest of
approximately thirty Carriens, some of whom Internal Affairs want the Op's to take a White
are seen to throw themselves on Exhorder's BPN to trace the Tempest cell that made the
weapons. tape.
Internal figure the Op's best approach is as
5) You've Been Framed double agents, going along with the Tempest
plan to do some digging, in return for getting
Events closer to the people at Tempest.
A dangerous game to play.
Tempest have decided to get the Op's involved The Op's will be encouraged to go undercover
in uncovering the existence of Exhorder. if necessary.
Tempest will deliver (anonymously) a copy of
the video footage taken by DarkNight, as well 7) In To The White
as some of their own.
The extra footage shows Exhorder slaughtering Events
a SLA squad, then moving on to 'rebirth' one of
the corpses, who rises from the dead, only to The White BPN will be issued as a 'normal'
kill itself with it's own Blitzer. BPN, with only one contact at Internal Affairs.
Later on the tape is a digitised woman The BPN will have a time life of one month,
delivering the report from Tasha Uol, with after which the Op's will be judged to have
some back up footage showing Exhorder failed.
prowling the shadows of the upper levels of
688A. The Op's have little choice but to accept the
BPN. If they do refuse you must get Cloak to
Background terminate them, or attempt to, possibly driving
the Op's from the SLA fold for good.
At the end of the tape is a plea recorded by the SCL: 10
local Tempest Head. She pleads with the Op's, Contact Department Of: Internal Affairs
asking them to consider the implications of the Training Package Rec: Investigation / Any
Reaper (mentioned for the first time) falling in Colour Code: White
to the hands of, say, DarkNight. Summary: Squad needed to infiltrate a Tempest
cell, reporting direct to IA. Some undercover
As the tape comes to a close, the Tempest Head work may be necessary.
can be seen to panic, turn and fire in to the Consolidated Bonus Scheme: 800c
darkness, then the tape hisses to an end.... Payment: Per Operative
Background
Tempest are hoping to push the Op's in to
asking some questions, which will draw the The head of the Tempest cell that made the tape
attention of Senti, hopefully forcing her to act given to the Op's is one Rachel Mulder, she has
and reveal her hand. Tempest do not care about survived numerous attempts to capture her and
the Op's and will try to eliminate them if they is more than willing to pay the ultimate price
try to trace the tape back to it's source. before she is taken alive.
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
Rachel's cell consists of herself, three Needless to say, if they betray Tempest, they
'operatives' and nine support staff. All cell will be marked for a hit. If they betray Internal
members are deeply suspicious of strangers, Affairs, is there really anywhere they can hide?
and each will inform Rachel of any unusual
happenings immediately. 8) Raining Blood
If they want to warn any friends, they must be NEVER MIND THE
very careful, Internal already suspect their
loyalty. PIG
If they get caught in the operation as
Operatives, they will be expected to help N Y ’ Q U I Y (D e a t h – S l e e p e r s)
eradicate any and all 'traitors'.
This may well cause them to question their Ny'Quiy (pronounced - N-i-kwee) are believed
orders and expected behaviour. to originate from Kn'nth, the Shaktar
If Head office say an apartment block is to be Homeworld. Brought to Mort in 600 SD., these
wiped out; they mean it. They have their beasts were subsequently wiped out on Kn'nth
reasons and the Op's will not be expected to by an unexplained virus.
question them. Ny'Quiy strongly resemble giant starfish, their
five limbed bodies grow up to three meters in
Raining Blood will last all night. The diameter. The centre of the body, on the
Necanthropes will join forces to bring down a 'topside' has a rough, bark like texture,
storm of Red Rain towards the end of the seemingly impervious to chemical or fire, that
operation, laying waste to any that fall under can stand all but the toughest of attacks. The
it's doom laden clouds. 'underside' is ridged and muscled, being
covered in millions of tiny hooks and suckers.
9) Cloak Division In the centre of the body on the underside is the
mouth, a fearful muscle capable of opening to
Events the full width of the central body section. It is
filled with two ridges of razor sharp bone,
After raining Blood, Cloak will pay a visit to which oscillate at high speed to cut prey in to
the Op approached by Tempest. They will manageable pieces.
require him/her to be chipped or terminated, the Ny'Quiy are usually grey or black, though
Op has the choice. stories tell of other colours back on Kn'nth.
Conclusion Detect 8
Hide 7
How you view the 'truth' and how you want to Run 5
present it to your players will obviously form Climb 8
the basis of how you run the scenario. Swim 10
Unarmed (Bite) 8
The idea is to make your players question the Unarmed (Crush) 6
motives and wisdom of SLA Industries,
something they may not have done up to now. Ny'Quiy inject through their bite a poison that
paralyses and puts the target to sleep. Resist
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
Maarol are not native to Mort, though where Maarol are omnivores that need to consume
they come from has never been established. their own body weight in food once a day.
The Soft Company NightShift would have you
believe they are from the area of space around They breed as per reptiles and lay one or two
White Earth. eggs.
Stats. Sh.1 Sh.2 Sh.3 Nearly every SLA Dept. has at least one BPN
running for the capture of live Maarol.
STR 8 10 4 Unfortunately, Maarol have a tendency to 'fight
DEX 5 10 6 to the death' if cornered or captured. They
DIA 1 0 1 frenzy easily and are immune to almost every
CONC 0 0 1 known toxin and 'sleep agent' concocted by
HITS 6 22 13 Karma.
Weight 20kg – 100kg
Length / Dark Lament are known to be experimenting
Diameter 1M – 2M with Maarol, SCL 4 and above know it is
without the knowledge or permission of Head
Weapon PEN DMG AD Office.
windows. Music and TV’s are kept low, personnel, and Intruder has been seen here on
allowing a certain 'atmosphere' to develop, no more than one occasion (ordering spaghetti).
one shouts and conversation can seem BPN / game ideas: A chance to be a bit tricksy
intrusive. people come here to get out of their here. Anything would have to be sanctioned by
heads, there is an abundance of soft company Dept. of Recreation or authorised by Head
drugs and alcohol, as well as the 'legal' SLA Office. Investigations would have to be very,
stuff. very low key, and straight out raids would be
BPN / game ideas: Where do ya wanna start! out of the question. Maybe the Dept of
Loads of soft company activity, local gangs Recreation has some serious enemies in other
using it as a gathering place, maybe even one of SLA Depts. Internal squabbling could drag the
the 'big three' using it on a regular basis. Whites Op's in to the world of power politics, getting
abound. Yellows more tricky, as nothing short them in way over their heads. Simply visiting
of a full scale raid would probably work. Taste 'off duty' gets you noticed, how can you
Maybe throw a curve ball Silver, some sort of afford it?
Third Eye feature requiring Op's support.
Maybe BlackJack can be introduced as a agent Name: MinuteMan
for one of the players, feeding them with Established: 870 SD.
BPN's.... Situated: Suburbia
Reputation: Fast food, lots of it, reasonable
Restaurants price, non-humans not welcome.
Owned / run by: Churell Brothers, Marty and
Restaurants cater for a huge variety of taste and Duncan.
expense. Eating is a full time occupation on Description: MinuteMan is spread over one
Mort, and many Op's, especially non-humans, huge floor in sector 280. It sits below a massive
spend much of their spare time seeking out shopping mall, occupying approximately one
food that satisfies their peculiar tastes. We have hundred thousand square meters. There is a
listed two 'straight' restaurants and one central food 'bar' which splits the restaurant in
specialty. half, with one area dedicated to kitchens and
Mention must be made of the millions of street storage, and the other filled with rather
side vendors, selling every type of food uncomfortable tables and chairs. MinuteMan is
conceivable, working from wagons, stalls, designed to get you in and out within twenty
wheel barrows or make-shift tents. minutes, and all orders come with a two minute
penalty, if their not ready in two minutes, you
Name: Taste get them for nothing.
Established: 790 SD. All the 'classic' fast food types are served, from
Situated: Central pizzas to kebabs, the favourite being the
Reputation: Very 'formal' dining, expensive and burgers and ribs.
Head Office sanctioned MinuteMan has the feel of a very busy
Owned / run by: SLA Sub-Department, sprung transport terminal, with people flying about
from Dept. of Recreation. trying to complete their business as quickly as
Description: Taste is a very formal, 'old world' possible. MinuteMan is a twenty four-seven
style restaurant, having the reputation of being operation. They are always seeking new staff.
for SLA top dogs. BPN / game ideas: Minuteman have a
Taste stands well within Central sector 58, dispensation from the Dept. of Environment,
being isolated by it's surrounding garden and allowing them to 'positively' discriminate
lake. The restaurant itself is cylindrical, nine against Stormers and Shaktar, though in
stories high, with a revolving top floor. There is practice this is generally ignored. The Churrell
a magnificent roof garden, reserved for 'official' Brothers will take anyone's money. A White
clients only. may be initiated to find out why the
Each floor has a different theme and style, dispensation was issued, other Depts. that have
serving dedicated dishes from a single kitchen. been refused permission to discriminate may be
Discrete, efficient service, coupled with a bit annoyed. If there were a serious outbreak
fabulously prepared food, go to give Taste a of food poisoning, maybe from DarkNight,
reputation as the 'best' restaurant in Central. It Op's would be called in, or if MinuteMan were
is frequented by many high level SLA shut down by a DN strike, Op's would have to
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
respond fast, or the complaints would swamp Rachel K'rnQly wears a Shaktar braid of
Head Office. Friendship, maybe there is concern from one of
Yellows may be put out by other Depts. to the SLA Depts. that her loyalties lie too closely
'retrieve' some of the MinuteMan stock, which with a Shaktar family.
may have been 'hi-jacked' from it's proper Silver may be issued to film some sort of
destination. Do the Churrell Brothers 'integration' special by Third Eye, showing all
discriminate against Ebons? If so, on what races living in harmony, but are they?
grounds and with whose authority? Do Karma There will have to be a certain amount of PR
use MinuteMan to secretly test drugs on work before each race agrees to the filming,
unsuspecting subjects? and once any of the soft co.'s get wind of it,
they may find it irresistible.
Name: The Wheel Obvious room for Jade, either for tracking or
Established: 805 SD. subversion.
Situated: Suburbia/Uptown border
Reputation: Wraith Raider, Shaktar, Ebon Clubs
specialty food shack.
Owned / run by: Rachel K'rnQly. Clubs offer a mixture of services, sometimes
Description: The Wheel is shaped as it is being nothing more than exclusive bars, where
named, and is covered with a sealed dome membership may or may not be required. Often
allowing the maintenance of three separate they offer a particularly unique form of
environments within the restaurant. The Wheel entertainment or service.
is reached by crossing one of three huge Clubs should be developed to suit your own
bridges which span an artificial 'mote' filled particular tastes, but some questions need to be
with running water. addressed:
Each section is kept separate, though
movement from one area to another is possible. 1) Admission criteria
The Shaktar area is decorated like a Hone 2) Costs
World elders hall, complete with seven fires 3) Rules
and trees growing around the walls. The Wraith
Raider area is kept chilled to just above 1) Admission Criteria vary from club to club,
freezing and has little or no discernible always aiming to discriminate against those not
furniture, it is broken up in to 'runs' where live wanted, be they poor, alien, non-gender, racial,
prey may be released, it is always windy and whatever. Most SLA Depts. can sort out
other races find it impossible to eat here immunity from equality laws and suspend some
without the aid of a thermal suit. of the regulations, allowing 'positive
The Ebon restaurant, known as 'Stillness', discrimination'. Example: Fritz The Cats Jazz
attracts a few non Ebb users, but absolutely no Club. Situated in sector 489, the Jazz Club was
Wasters. founded over a hundred years ago, and has a
Food is shipped from Home Worlds or is current membership of three hundred. The club
produced by chefs of the same race, therefore it stages shows with live acts, as well as featuring
is very expensive. vid-links and old news/concert footage. Fritz
Anyone is welcome in The Wheel, as long as has a strict 'Humans Only' policy, which it has
they pay their way and do not upset the overall cleared with the Dept. Environment. The club
calm of the place. It is not uncommon to see a pays a small annual fee to have it's
Stormer and an Ebon sharing a meal, it is one entertainment license renewed, which also
of the few 'outside' restaurants where all races validates it's exclusion policy.
feel comfortable. Jazz just seems to annoy Stormers, Shaktars
BPN / game ideas: The Wheel has a complex and Wasters, Wraith Raiders find it irrelevant,
arrangement with a number of SLA Depts. so there have been few complaints.
allowing it to gather permits for food storage,
discriminatory advertising, etc. Any number of 2) Costs are used to vet membership as well as
Whites may be issued to check they still meet to ensure the club makes money. Anything
the standards for these permits. A Blue may be from 20c to 200c per year may be charged for
called for to clean the 'moat', maybe clear out membership, depending on the club and the
the supplying pipes and drains. type of customer they want to attract. Most
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
clubs want Operatives as members, it gives (not soccer mind you), gridiron, grav-ball,
them a certain amount of both credibility and crystal maze type things. All very technical you
safety. know.
Costs can (like everything) be deducted direct The different sports will dictate the nature of
from an Op's income, but they may not want the stadium, layout, access, etc.
Head Office knowing which clubs they belong Crowds guarantee a strange kind of anonymity,
to. but also present a unique kind of danger via the
mob mentality. Any Op's stirring up trouble in
3) Rules are applied as another form of a crowded place are always on the edge of
discrimination as well as making sure the club starting a full scale riot.
thrives and survives. Included in the vast
majority of clubs rulings, is the 'no heavy Markets & Malls
weapons' clause. Some clubs take this further,
allowing only blades, rare indeed is the club The WoP is driven by business, by commerce,
with a total ban on weapons. by the consumer. Companies take their goods
For the most part rules allow the management in to the market place in a number of ways, one
to disown any members who become of the oldest and still one of the strongest, is via
troublesome (or when they feel like it). shops and stalls. The immediacy of shopping in
BPN / game ideas: Clubs need to be treated a market or mall is the main attraction, you get
with care due to the nature or 'membership'. to look at everything, compare differing prices
Op's should be made aware that clubs have and you don't have to wait before you can take
members who may well be more powerful than it away. All these factors go to make markets
them, both within the sealed environment of the and malls an ideal place to sell soft company
club and the wider world of SLA. Ticking off goods and other 'contraband'.
fellow members may be alright in a Downtown Malls vary from sector to sector, but each has a
drinking den with nefarious entertainment, but common thread running through it: it is an
the same cannot be said of any exclusive enclosed space within which the traders are
Uptown club, regardless of the strict 'legality' monitored and competition is generally
of the operations within. balanced by the mall's owners. Rents vary
BPN's will be issued with complete disregard according to crowds and the number of similar
for the social standing of the members of a club businesses in the mall. All of the major chain
(not). Probably the most common will be Reds, stores are well represented in all malls. And it
as soft co.'s just love to disrupt the downtime of is in the larger of the malls that the greatest
Op's. diversity of small businesses can be found,
specialist suppliers and manufacturers who can
Sports Venues feed off the crowds drawn by the major players.
Op's will visit malls to shop, and will be drawn
Sports venues provide great meeting places, to them by the targets of BPN's, be they
where Op's can meet each other as well as their corporate or gang.
contacts. Due to the very public nature of these How you populate malls is up to you. They can
places, most contacts will feel happy meeting be bustling hives of well organised activity,
here, figuring the Op's wont make any silly with good clean shops and facilities, manned by
moves with so many witnesses. efficient, business like assistants, or they can be
The nature of the venue depends on the sport, totally chaotic, rambling mazes filled to
ranging from hundred thousand seater stadium bursting with jostling crowds, no apparent
to badly lit, run down club level venues, with order to their layout or contents. The malls of
little more than a shed and the sports ground. Downtown may be semi-deserted places, eerily
Of course, we are overlooking the fact that an quiet in places, completely broken down floors
Operative can simply visit one of these venues falling through in to other levels, rats scurrying
to offer support to their favourite team. around, and littered with beggars and the
What sort of sports are we talking about here? homeless.
Well.
Most of the 'futuristic' type sports from any one Markets are generally only found in Suburbia
of a zillion films will do, comics too, such as or Downtown, they tend to be the haven of the
Rollerball, Gladiators with spiky bits, football
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
street. Shivers are trying to channel everyone negotiators, they will encounter the remains of
away from the area, trouble is most don't want the first squad of Op's on the scene.
to leave. The Fire Dept. has arrived and is Slumped at the bottom of the stairs is a fatally
starting to fight the larger fires, with Dispersal injured Wraith Raider, his life draining away
Shivers clearing their path. through a massive chest wound. Herrarl will
tell the Op's how many Tempest members there
Third Eye are present, tipped off by their own are, and what they are armed with, before she
anchorwoman, and by Tempest. This is a high dies.
profile deal. A Frother and a Human lay cut to pieces at the
lift entrance to the floor where Cat has holed
The Op's will be goaded by both the citizens of up. Both have been killed with Vibro Discs and
the area and the Third Eye crews at the scene; 10mm, obviously a failed frontal assault.
what are they going to do about this! Tempest
have a hostage, a Third Eye Hostage! Strangest of all, opposite the door behind which
Once they arrive and start to review the Cat has Ms. Hicks hostage, is a Stormer sitting
situation, they will be tagged by at least one against the wall. His head has been blown off
Third Eye cameraman, and once this happens, by his own Blitzer, which he still clutches in his
the Tempest operation will begin in earnest. left hand.
Inside the building there are three Tempest Once there are at least two Op's on the same
operatives; floor as Cat, she will give the signal for the
Charlie Moondale, Sean Hiod and Catherine smoke to be laid.
'cat' Friel. Two canisters will be shot through the hallway
Charlie is a young kid, good with a rifle and windows, six will be fired into the street. Each
very Streetwise. he will snipe at the Op's once canister is the equivalent to three DA 101
the smoke is laid, and will try to escape if smoke grenades.
things get out of hand.
Sean is a disenchanted DarkNight Op, who is Both Charlie and Sean will open fire as the
over the edge on BozerkerTM, he is an smoke erupts. They will target Op's first and
unreasoning psychopath, who sees enemies all foremost, especially Stormers. Charlie is firing
around him. He will kill as many people as he from a vantage point in the next apartment
can once the smoke is set, he is willing to break block, Sean will burst from a neighbouring
cover, charging any who get in his way. apartment in to the hall.
Catherine (Cat) is the brains behind the strike, Cat will render Ms. Hicks unconscious before
she is the most dangerous of the crew. Cat has she makes her move.
the job of negotiating with any Op's that are Cat is Ms. Hicks. Or, at least, she looks so
sent to the scene, she decides when the smoke much like her that her mother would have a
goes off, and she will ultimately decide when to hard time telling them apart. As Sean goes in to
detonate the big bomb hidden in a stolen Battle overdrive, Cat will run screaming from the
Taxi parked in front of the apartment block. room, camera in hand, heading for the street.
As she reaches the bottom of the apartment
Cat also has a special Blitzer, modified to fire block, she will detonate the bomb in the Battle
ammo that administers the 'Release' drug Taxi. The bomb is big enough to take out most
refined by RedNun. She will target as many things in a two hundred meter radius. In the
Stormers as she can before she decides to set ensuing fire-storm, Cat will melt in to the chaos
off the bomb. of the escaping crowds and Shivers.
Cat has taken Judy Hicks hostage. The Third Charlie has a DN100 Rifle, modified as a
Eye newswoman has been made to film the 'squeeze' gun, +1 PEN, +2 DAM. It has a barrel
suicide of one 313 shot with Release, the life of hundred rounds, before it must be
footage has not been transmitted, but stored on changed. He has thirty rounds of HESH and
disc in the camera. forty Reg. Once the big bomb goes off, he will
remain for as long as he thinks safe, putting his
As the Op's enter the building, either in an escape above any other objective.
attempt to storm the Tempest group, or as
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
Sean has a Blitzer and two DN 80 pistols, as "It used to be 'it's not what you know but who
well as a MAC knife and three DA 90 Frag. you know'. Now it's definitely what you know
grenades. Sean wears UV/IR goggles, a DN that'll kill ya."
Flak Jacket and a respirator. His Vibro Disc
thrower is empty. He is utterly insane. How do you make SCL 10 Op's really nervous?
Cat is dressed as Ms. Hicks, down to the last Give them a Platinum!
eye lash. She carries a BLA446M Derringer (as For more experienced Op's the challenge is not
did Ms. Hicks), Cat has Martial Arts 9, Dodge to question the apparent wisdom of SLA.
8, otherwise as per Human Op. stats. and
(where appropriate) skills. SCL: 10
Contact Department Of: Head Office
Please Release Me Training Package Rec: Any
Colour Code: Platinum
The Op's will have been exposed to Tempest, Summary: Please contact head Office
maybe for the first time, and they will have first immediately for full briefing. Mrs. Lucynda
hand evidence and knowledge of 'Stormer Romanove - 014-0349-8876..
Suicide', something SLA Industries denies is Coverage: Station Analysis
possible. Consolidated Bonus Scheme: 500c
Something to think about. Payment: Per Operative
It may even have come to pass that one of the
Op's is a Stormer, and what happens if they get This BPN will be assigned to the Op's
shot with the Release drug? regardless of whatever they apply for the next
time they visit the Crib.
Well. Head Office needs a wet behind the ears squad
with next to no knowledge of SLA Industries
Stormers affected by Release immediately and the dark secrets they keep. A more
realise what DeathWake is; how they came in experienced squad may question the BPN,
to being, and the consequences of their 'being which SLA cannot afford.
born'. This knowledge intrudes on their SLA If you want to give it to a more experienced
conditioning, causing a conflict so violent that squad, offer it as a seemingly easy, 'by the
99% of the time, suicide is the only solution. If book' type of BPN.
an Op Stormer is hit with Release, they must
make a DIA roll (as a skill) at a difficulty rating Information is split in to two types, that which
of their own CONC. If they fail, they are Mrs. Romanove will give at the interview, and
immediately hit with three rank 9 Psychoses; the other stuff the Op's may find out through
Delusions, Split Personality and Paranoia. If preliminary investigation, common rumour,
they succeed, they begin to develop (over a prior knowledge etc. The information as listed,
period of days) a complete Split Personality, runs from easiest to hardest to find out. At the
they must develop another character to 'play' in interview this should be reflected by good role
the Stormers body. The periods of separation playing and sharp use of skills, the other stuff is
will grow longer, and the differences between down to ingenuity.
the two characters will become greater;
opposites will develop. The Interview
Most Players will succumb to the temptation to Mrs. Romanove is a stern looking woman,
commit suicide, which they must be allowed to probably in her late thirties, she dresses in the
do any time they wish. latest corporate fashion and wears expensive,
though subtle jewelry. She is SCL 4a. Use the
Obviously, Release should be tightly human NPC stats (Karma), boosting SLA Info
controlled. Used by you (the GM) to broaden to 11, Rival Company to 10, Interview to 10,
the scope for introducing 'the truth' in to your Communiqué to 9, Literacy to 10, Psychology
game world. to 8, Pistol to 9 and Martial Arts to 10. Lose
PC's should never be allowed to get hold of advantages and disadvantages, Mrs. Romanove
Release. has a slight fear of Stormers, who she distrusts
Stormers are just the beginning..... (?) despite her SLA knowledge.
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
gangs in sector 688A, the Acid Spiders and the Lazarus knows Harley is right, but he refuses to
StreetLords, say they are 'bought off' by go quietly, he is determined to protect Harley
DarkTime. for as long as possible, even with his own life.
Shivers do not patrol 688A anymore, though Each of the DarkTime followers will offer no
reports that filter back to SLA say they do. resistance to any attack on Harley, they will
Sector 688A is the last known sighting of the simply melt away after his death.
serial killer The Face, before his supposed
death at the hands of slops. Obviously you will want the Op's to work at
finding Harley, though how much digging you
Confidential encourage them to do is up to you. How much
of the truth do you want to hint at?
Harley once completed a Platinum, You can of course throw in as many false leads
approximately two weeks before his discharge and distractions as you like, if you want the
from SLA. BPN to last more than a week, you may
Lazarus has no known connections to any other 'distract' the Op's with any number of things.
cult or Soft Co. Gang attacks, Tempest, Shiver annoyance,
DarkTime have an 'underground' membership maybe even an outbreak of disease in 688A.
of over two thousand in sector 688A.
Harley has natural 'Ebb' abilities (or their What Harley knows, and what Lazarus is
equivalent), these are neither understood or helping to bring about, are revelations that
wanted by him. strike at the heart of SLA.
Ebons close to The White are sometimes drawn The Truth? You Can't Handle
to sector 688A before they are called by 'T h e T r u t h' !
Necanthropes to join their ranks.
Both DarkNight and Black Order have little or Harley hears voices and has visions.
no success in sector 688A, mainly due to These voices and visions come from 'beyond'
Tempest and DarkTime. The White, from a place where beings exist
Ded Circus are currently enjoying some success who are ignorant of Progress, SLA and The
on Cross. White.
These beings are destroyed by DeathWake,
Running The BPN their 'essence' being sucked in to The White by
Senti's hellish creation. These essences, or
So. What's going on? 'avatars', are then re-born as the souls and
spirits of Slayers greatest blasphemy; Stormers.
The Op's will find it easy to track down Harley knows this. He knows this because he
DarkTime, though Harley is moved from one has one of these spirits inside him. How it got
safe house to another on a daily basis. Lazarus there, he does not know, though he presumes
always meets with Harley once a day to record DeathWake is breaking down, and the 'birthing'
Harley's words. All of DarkTime are fanatically of Stormers is going horribly wrong.
loyal to Harley, who they will protect with a Lazarus believes Harley and together they are
solid ring of silence. collating a work known only to them, a series
The weekly meeting will go ahead, regardless of writings poured from the tortured souls
of the Op's, and Harley will attend. trapped in Harley, a book they have named 'The
The best prospect for the Op's is to kill Harley Book Of The Dead'.
at the weekly meeting. If they do this only Slayer wants Harley dead. Then he wants the
Lazarus will try to stop them. All of the book. Then he wants all of DarkTime wiped
followers of DarkTime will simply accept from the face of Progress.
Harley's death with a resignation that bewilders But first things first.
the Op's. Once Harley is dead, a separate BPN will be
issued for the recovery of the book. The BPN
Harley has been preparing his followers for his will be issued under cover of another mission,
own death for some time now, telling them that possibly a seemingly mundane Yellow.
SLA must kill him before his message destroys Then Slayer will use his most trusted servants,
their hold on Progress. the Necanthropes, to bring down a night of
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
terror and death upon the followers of Firejack, Brain Waster with WhiteSnake, Mort,
DarkTime. 901 SD.
If DarkNight or Thresher hear of any of the Multi-Job lacerates have responded to the
deeper secrets behind DarkTime, they will do recent requests from Meny for a thrown blade
nothing. Fearing the ultimate reprisal from with the release of the Razor-Rang.
SLA, i.e. their annihilation. The Rang is a direct result of the Power Disc,
Only Tempest will act if given any information. being a modification of the base power unit.
The major change is in the shape of the blade
Slayer will show absolutely no mercy to and the addition of the throwing/catching
anyone who comes in to contact with 'the truth' glove.
behind DarkTime: they must die. The actual Rang itself varies in length from
30cm to 60cm, weighing from 0.8kg to 3kg.
Of course, you must decide if their is any truth Each individual weapon is fitted to the users
behind what Harley knows. throw, being weighted, balanced and shaped to
If his visions and voices do not fit in to your give optimum performance.
WoP, simply keep him as a delusional ex-SLA The Rang has a small motor fitted to power the
employee, who has finally lost all reason. oscillating cutting edge, the motor has a
Lazarus may be exploiting DarkTime for his rechargeable battery allowing 300 hours use.
own ends, maybe as an undercover Tempest The glove is fitted with a control pad and is
agent. It may all blow over once Harley is dead. armoured to allow safe catching of the Rang.
Gloves are often fingerless and may be fitted
Or, the Op's may decide that Harley is as sane with a separate power pack, extending the
as they are (not saying much I know), and that range of the Rang's use by 'launch assistance'.
he has glimpsed one of the fundamental 'truths' Each rang comes in a sealed pouch, that may be
behind SLA Industries. worn anywhere the user wishes. The pouch
This puts them in an awkward position, if they holds the glove and Rang in a ready to use
let on they believe Harley to be telling the truth, mode, where the user may simply slide in their
they become a target for SLA's wrath. If they hand to fit both glove and blade ready for use.
believe Harley, and still proceed to carry out
the BPN, they will have to live with their Game System Stuff
consciences, knowing they have killed a
pioneer of 'the truth'. Multi–Job Lacerates
Be careful. Decide what is 'the truth' before you R a z o r – R a n g (M J L 9 8 0 P T W)
run this BPN.
Remember.... the truth kills. Type: Razor-Rang
Length: 30cm to 1m
Weight: 0.8kg to 4kg
Damage: 1 - 4
Penetration: 0 - 3
Armour Damage: 0 - 2
EQUIPMENT Cost: 100c to 400c
Black Market Cost: 2,000u to 8,000u
MJL RAZOR–RANG Skill For Use: Throw (PHYS)
"Leara, she's our Wraith Raider, she slides her The user of a Razor-Rang may use it in one of
hand in to a pouch on her hip, and whammy, two ways, with the intention of return, or
out it pops wearing a glove and holding a simply as a thrown weapon. If used to return, a
Rang! Slick. Anyway, she dives backwards, successful skill roll means the Rang has hit,
rolls and throws, flips upright, sprints forward, inflicting minimum damage, and has returned
rolls to her left, catches the Rang, sheathes both to the users glove. If used simply to inflict
the glove and the blade, then dives full length damage and not return, a successful Throw roll
on to the bleeding DN dude. The poor sap. A indicates the Rang has hit and inflicted normal
CAF against a wired Wraith Raider. Them damage.
dumb fucks just never learn do they?"
tHE bIG pICTURE – SLA Industries Fanzine – Issue 8 - © 2001 Max Bantleman
In both cases, a failed Throw (to hit) roll means The actual net itself is made from ceramic-steel
the user must make a second Throw roll to weave coated with a high conducting material
catch the Rang. known as 'Lick'.
Remember to add difficulty ratings for both Anything coming in to contact with the 'top
throwing and catching depending on what the side' of two or more of the nets threads,
user is doing. receives an 8,000 volt shock. The power pack
worn by the Operative is connected to the
Razor-Rangs are available in all colours, Shock-Net via a power line, it allows the net to
though Black is proving most popular. deliver up to fifteen shocks before it is
Current users of the Razor-Rang are mainly exhausted. The integral power pack of the net
Wraith Raiders, though there is an increase in itself, may deliver up to six jolts. Both power
sales to Ebons. packs are fully rechargeable. If the net is
connected to Power Armour, it drains roughly
The Props Mingus and SwivelHead are making ten minutes of power for each shock delivered.
great use of the Rang, Mingus in conjunction
with his Powerboard. Game System Stuff
Third Eye are sponsoring a Rang spot on their
Slice of Life show. Defence Systems Shock–Net
Carrien have come to hate Shock-Nets with a targeting the Implant, these are added to any
passion and will always fight the user to the other DR's already in place.
death. Each implant has a differing amount of Flux
stored in it, with two points of Flux needed to
GLYPH IMPLANTS power each defence level each time it is
required. Flux storage may go up to a hundred,
Glyph Implants may only be installed in those and costs 100c per point.
who already have a functioning Finance Chip.
The term Glyph is slightly misleading, as the Example
surgery simply modifies the Finance Chip by
adding a Glyph Matrix to it's construct. Norman, a 'chipped' Human Operative, wants a
Glyph Implant keyed to the Ebon ability 'Blast'
"You wont understand so I'll keep it short. The (a popular choice). He has an Implant with a
Glyph Matrix forms a barrier between your level 5 defence rating (5,000c), which has 50
innate flux and the Ebb's desire to split you in Flux stored in it (5,000c). Total cost of 10,000c.
two. Any Ebb ability that the Glyph is keyed to Each time he is targeted by a Blast Ability
is disrupted. See? What'd I tell you." (regardless of Rank), his assailant suffers an
additional Difficulty Rating of 5 to target him.
Vine, Ebon Operative with MotherLoad, Mort
901 SD. Glyph Implants may be recharged after their
Flux has been exhausted, at a rate of 50c per
Dark Lament have discovered they can point, up to the original amount stored in the
transform the basis of a Glyph Card, digitising Glyph. If the Glyph Implant is not recharged
the information and keying to a persons brain within 24 hours of the charge reaching zero, the
waves. This allows them to have a non-Ebon implant becomes useless, being dissolved by
trigger a basic Glyph defence against a specific the body's fluids.
intrusion.
Each Glyph Implant can only be keyed to a Stormers have so far proved unsuitable for
single attack or 'disruption' source, and only Glyph Implants.
one may be in operation in a person at any one Known side affects of Glyph Implants include
time. sleep loss, chronic headaches and an increased
susceptibility to induced psychoses.
The Glyph Implants are still thought of as At present there is some debate within Dark
experimental, with no real figures available to Lament as to the validity of Glyph Implants,
show long term affects or success / failure which are known to be disliked by most at
rates. Karma.
The upper echelons of the DarkNight cadre in favoured by Tempest, who realise that SLA
280 became disgruntled with DarkNight, and will prioritise attacks that threaten to destroy
their failure to offer them the support they property as well as people.
needed.
Tempest was born. Each Tempest operative is hypnotised and has
subliminal conditioning. They will snap poison
Tempest do not conduct an underground war of capsules lodged in their mouths rather than be
subterfuge and espionage, they have no time for captured. To date only two Tempest operatives
'passive' propaganda and subtle subversion. have been taken alive. One by Cloak and one
They take the fight to SLA Industries through by Ministry of War. No details are available
ambush and terrorism. Their reputation as one from their interrogation. Both operatives died
of the most violent 'softies' to hit Mort in 600 during questioning. Both Depts. will deny they
years is richly deserved. have ever taken a Tempest operative alive.
conditioning broken of course.... but to a GM of ambushes will not merely succeed, they will
your caliber.... no problem. catch Op's completely by surprise. You get the
picture.
TIMEBOMB
The Ad–Vent Dragon
Corporate sign-in: "Wake up! TimeBomb!"
What do TimeBomb want?
From within Third Eye comes the cancer of Well, they want to infect receivers of their
TimeBomb. Spreading through the media transmissions with the AdVent virus. This is a
community like sores in a leper colony, form of Vent that takes the Dragon virus one
TimeBomb infect all they touch, and they want stage further.
to touch Operatives most of all. Advent allows Vent to multiply, producing it's
own defences and hiding itself in the operating
TimeBomb are perceived as a bit of a laugh by program of the host system. The virus can then
the general populace, and as they operate be triggered by 'keys' sent by TimeBomb.
almost exclusively in Downtown, with AdVent will be programmed to either shut
occasional forays in to Suburbia, they tend to down systems or corrupt them beyond repair.
be taken not very seriously.
DarkNight think of them as a bunch of What's The Point?
amateurs, wannabees, who haven't got the guts
to join them in their fight against SLA. TimeBomb can lay as many AdVent viruses as
they want, activating some or all at the same
So far, all of the TimeBomb intrusions have time. Remember they operate mainly in
shown Operatives or high level employees Downtown. Well, the shutdown of
screwing up, so most viewers who receive entertainment systems across large areas of
TimeBomb cannot possibly suspect what lies Downtown can only have one effect.
behind the company. Chaos.
Millions of citizens can be dumped in to the
Game System Stuff real world, with all the horror and hopelessness
that entails, at once.
TimeBomb have essentially taken the network Should be a busy old night for Operatives.
virus 'Vent' and refined it, so that it has
extended 'sleeper' properties. The Vent virus TINKER
then acts as a wake up call to the transmission
device, when a SLA 'violation' has taken place. Company slogan: "If it aint broke, break it."
Jaymz Blade, 1H 10
Name Jaymz 'Blade' Myson Rifle 5
Classification Human Pistol 6
Package Kick Murder Running 6
Squad Cutting Edge Swimming 8
Strength 10 Medical Paramedic 4
Dexterity 10 Tactics 6
Diagnose 6 Interview 7
Concentration 8 Evaluate Opponent 9
Charisma 8 Drive, Civilian 5
Physique 10
Knowledge 7 Jaymz wears Striker Motorcycle Protection
Cool 10 (11) customised by MAL to incorporate ceramic
Walk 1 plates giving PV 5, ID / Location 9.
Run 2
Sprint (3) Favoured Weapons
Movement (33) 37
Half Movement (66) 74 GASH Fist
No Movement (99) 111 MAC Knife
ITB Mutilator
Jaymz shuns implants and will not tolerate the MJL Power Disc
intrusion of technology in to his body. He Customised Shaktar Switchblade
follows a strict exercise regime and keeps in Firepower: FEN 091 Farjacket loaded with
good shape by watching his diet and staying HEAP.
away from unnecessary drug use.
Jaymz is interested in following up his bonds
"I like Jaymz. He says what he thinks and does with J'Kqwn and plans to visit K'nth as soon as
not tolerate fools gladly. Strange sense of possible. Cutting Edge have a bright future
humour though." ahead of them. Powerful allies and nightmare
enemies.
Silk, Ebon Operative with Cutting Edge.