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OCTOWARS

Gameplay

The game consists of having two octopus mothers. Each octopus mother during a
card game belongs to one player, and each player has a different character with hero
abilities depending on the card they drew. There are 4 different types of hero
characters (e.g., the power of one mother's hero is to have passive gaining mana at
certain moments, while the other can get a certain number of attack and defense
points.). Characters have hero powers from the very beginning to the end of the
game. Each player enters the game with health that is 15 points, but they collect
octopus tentacles (which can be up to 8). Each tentacle has 3 health points which
means that winning tentacle increases player health. The point of the game is to
gather as many tentacles as possible while destroying the opponent's health. Every
time players killing the creature, he gets 1 tentacle, but the same is not possible by
eliminating the spell cards.

The game is over when:

● We reduce the opponent's health to 0


● The first player collects 8 tentacles
● The game ends after the 15th turn. The winner is the player who has more
Health Points in the last tournament.

THE BEGINNING OF THE FIGHT

The fight mode takes place when 4 cards are dealt with each player. If a player
receives cards that do not suit him, he has the opportunity to enter new cards from
the deck, but in such a way that he may not change one card while he can change all
the others. This can only be done only once. Once the cards are dealt, the player
who can play first throws the card without the tentacle, only with the body health,
which is 15 points. The player who plays second in line moves with one tentacle by
given because the player who plays first has a slight advantage. The fight moves so
that the first player discards the card based on coral and brine.

CORAL BRINE MANE

Coral is the mana that relates to creature cards, while brine concerns spell cards.
The first card must always have the amount of 1/1 coral/brine. The same is in the
next round of throwing cards unless the player misses his round. In this case, the
coral/brine points from the first and second rounds are added up, and the player in
the next round has the opportunity to discard a card with the amount of 2/2
coral/brine. depending on the order in question, the mana for each missed round are
added up by the player can collect (details below)

Once we have drawn a particular card, it cannot be used in the same round, and the
player must wait for the next round to activate the drawn card. However, this does
not apply to instant cards that can be used immediately after winning, even when
defending against an opponent's attack.

FIGHT

The fight takes place as follows:

● The player can choose to directly attack the mother octopus (ie, the player and
his health). The mother can be shot directly only with the help of a specific
card that needs to be drawn.
● The opponent's player can attack via minions or cards with which the
opponent plays.

The opponent has the right to choose how he will defend himself - whether he will
allow a direct attack on his octopus mother or protect himself with the help of
minions.
Also, during the game, he has the right to choose a strategy, whether he would rather
collect his own tentacles or destroy his opponent's tentacles. At the beginning of the
game, all the characters are neutral with no specific powers to use. They build power
through the game with the help of spells and tokens. These same spells cost a
certain amount of brines that the player has to "pay" to activate them. Through spells,
he additionally builds the powers of an individual character. In addition, it is essential
to emphasize that each turn can get mana with points that depend on which round
they are. The strength of the cards one creature or spell card can go up to a
maximum of 10. Thus, 10c 10b represents the strongest card in the game.

RECOVERY

Through a fight, one player will damage another player either during attack or
defense against an opponent. In this way, it is possible to destroy the opponent's
character or just injure him. Depending on how badly the opponent injured him, he
permanently loses health points when injuring an opponent's creature. Also, these
cards cannot be returned to the player's hands but must be on the table until the end
of the match.

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