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Text in shaded boxes, like this, provides the voice of the game’s designer, who is addressing you to explain
an idea or concept that is not, itself, a Rule or a Case.
[1.0]INTRODUCTION
Paul Koenig’s The Bulge is a system with two small-format, competitive introductory level wargames
covering the first 3½ days of the German 1944 winter offensive known as “The Battle of the Bulge.” As a
player, you must command your German or Allied forces so as to capture the objectives on the board while
keeping your casualties down (and your opponent’s casualties high). The design of these games is loosely
based upon Paul Koenig’s D-Day and Market Garden series.
[2.0]GAME EQUIPMENT
Parts Inventory
• One 11” x 17” map
• One sheet of 100+, two-sided pieces
• One Rules booklet (you’re reading it)
• One two-sided Player Aid sheet
• One 4.5” x 11” Turn Record mat
• One 6-sided die (not in the bagged version of the game).
[2.1] The Game Map and Scale: Each game map represents the area in Belgium where the actual
campaign took place. A hexagon grid has been superimposed to regulate the movement and positions of
the playing pieces. A unit in play must always be located in a specific hex.
Explanations of the terrain features are found on the Terrain Effects Chart which, along with other tracks
and tables, is located on the included Player Aid sheet.
The map also shows important terrain such as Towns, Cities, Roads, and Rivers.
Each hex represents approximately two miles and each turn represents twelve hours of real time.
[2.2] The Playing Pieces: There are two basic types of playing pieces: markers and units. Markers
typically convey information about the status of hexes or units, the availability of air support assets, the
current Game Turn, etc. Units are the 1/2” squares representing the actual military formations that fought
in this campaign. The numbers and symbols on these units represent their individual strength and type.
Unit Symbols
Artillery type units include Corps Artilleryand Rocket Artillery units (). These have a red or orange
symbol box, respectively, for easy identification.
Infantry typeunits include Infantry and Airborne units ().
Armor type units include Armor and Armored Cavalry units ().
Mechanized units include Armor, Armored Cavalry, and Mechanized Infantry units
The German player controls the German (field gray, black, and gray) units. The Allied player controls all
of the other (olive and light green) units.
Friendly units are those on your side (German or Allied). Enemyunits are those on your opponent’s side.
Combat Factor measures a unit’s value in Battle as expressed in Strength Points; higher numbers are
stronger.
Movement Allowance determines how far the unit can move expressed in Movement Points; higher
numbers are faster.
Unit Size is provided for historical interest only and has no effect on game play. Unit sizes are: III =
Regiment;X = Brigade.
Unit Identificationsare also for historical interest. For most units, to the left of the Unit Type Symbol box,
you’ll find its Regimental or Brigade designation; to the right is that unit’s parent unit (Division).
[4.0]SEQUENCE OF PLAY
General Rule You play Paul Koenig’s The Bulgein successive Game Turns, composed of four Phases
followed in the exact order listed below.
The Operations Phase is also called a “Player Turn;” it consists of two Steps, Movement and Combat, that
can vary in order. All actions in one Phase or Step must be finished before the next Phase or Step begins.
The player whose Player Turn is in progress (i.e., the one whose Operation Phase it is) is called the
“Phasing Player.”