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Based on the Aarne-Thompson tale type classification, there are four classification of traditional games:
Animals participating in Man’s Game, Ordinary Games, Jokes and Trickster and Formula Games.
ORDINARY GAMES
It is subdivided into three groups. It is also known as the largest group in the classification of
traditional games: Physical Games, Games of Dexterity and Skill, and Mimetic or Drama Games.
o Physical Games – these are games characterized by energetic motor movements, bodily
strength and endurance. Included under physical games are:
Duels – in which two players engage in direct physical conflict.
Mock Battles or Warfare – game between two or more teams, a numerical
extensions of man to man duels or combat games
Chasing Pursuit – in which ne person runs after (habol) one player or players or
conversely, one player pursuid by the rest of the players.
Racing Games – two or more contestants compete against each other in arriving first
at a designated goal. Under this group falls the relay which is a relief arrangement by
which a succession of players carry through an activity.
Hopping and Jumping Games – in which the players engage in various kinds of
jumping and hopping activities.
Hide and Seek games – where a player or a team tries to find another player or team
who are hiding. The players hiding can gain safety by remaining hidden or getting
back to the base ahead of the seeker.
o Games of Dexterity or skill – are games that requires staggering feats of memory, foresight
and power of concentration. The emphasis in these competition is not on quick motor action
and reaction but on the meticulous performance of strategic maneuvers and/or the expert
manipulation of game props.
o Mimetic or Drama games – these are games wherein players step into roles other than
themselves and mimic animals, inanimate objects, or other people. Under this are group of
games in which players enacts stories with traditional dialogues and plots but each player is
free to direct the solution of the dramatic competition to his favor by pitting his capabilities
against those of the other players. The player who succeeds in providing the best solution to
the dramatic conflict of the game wins.
Below are some examples of Ordinary games:
PHYSICAL GAME
NAME/ORIGIN SETTINGS/MATER MECHANICS
IALS/PLA-YERS
CULLIOT Outdoor Objective:
(Rope Pulling) A piece of Rope To pull the opponent out of his circle with the aid
SAN JOSE, NUEVA around nine feet or the rope.
ECIJA long. Movements:
(Ilocano) Two boys 1. At a given signal, each player tries to pull his
opponent outside the circle he is in.
2. The first player to step out of his own circular
line loses.
BAGBAGTO The dry bed of the Objective:
(Rock War) river is chosen as To throw rocks at the opponent team and
BONTOC the battlefield, penetrate their territory.
(Igorot) since the Movement:
ammunition to be 1. The team starts hurling rocks at each other.
used (stones and 2. One team advances with a rain of rocks and
rocks) is plentiful tries to cross the imaginary line.
in the area. Played 3. The other team tries to stop the advancing
after planting time. opponents by attempting to knock them down
Thirty to forty with well-aimed rocks, at the same time, also
men or more trying to advance and force the offensive team to
retreat and withdraw from the battle.
4. The team that manages to cross the imaginary
line successfully and force the other to abandon
its territory and withdraw from the war wins.
ASWANG-ASWANG Outdoors Movement:
(Witch Tag) Two or more 1. The “Aswang” goes around the circles and tries
SAMPALOC, MANILA children of both to tag anyone of the players inside the circle.
(Tagalog) sexes. 2. The players inside move constantly to avoid
being tagged.
3. If a player is tagged or goes out of the circle, he
exchanges places with the it.
Note: Other games under this will be discussed thru online conference
These are games in which jokes or tricks are played by a player or a group of players on one player,
exposing to that individual to physical and mental indignity and discomfort in front of the opponent,
or a trickster type of player that controls directly of indirectly the actions of the players. There is a
good deal of rough humor in these games.
It must be mentioned however that only those trick games where each player knows before the game
starts what kind of trick is involved in the game, should be included in this category. Pranks or
practical jokes whereby the trick or joke is known to everyone except one player, technically cannot
qualify for this game category for all the players should be in equal footing, therefore no player is to
be in a disadvantageous position in relation to the other competitors.
Jokes and Tricksters is divided into three groups:
1. Practical Jokes
Generally speaking, these are game that fall into two types: that in which the basis for laughter is
the victim’s action and that in which it is the speech rather than his action which leads to be the reason
why the other players are laughing.
Example of Games:
KWARTA SA NOO Played indoor or Objective:
(San Rafael, Bulacan) outdoor. To make the coin slide from the forhead to the
Silver coin mouth without using the hand.
Movement:
1. At a given signal, all the players tilts their
face upward then place a coin on their
foreheads. They slowly slide the coin down to
their mouth.
Note: Hand should never be use in any way
2. The players who succeed keep their coins,
while those who failed return their coins to the
officials. The first player to win gets the
special prize.
PALIPITAN NG DILA Played indoor or Objective:
(Manila) outdoor. The leader is to make the players stumble on
some words as they repeat tongue twisters.
Movement:
1. The leader goes to a player and makes him
repeat words that sound almost the same.
2. If the player pronounce the word correctly,
the leader ask him to pronounce the words
faster and faster.
3. If the player twist his tongue and stumbles
on a word, he is ask to forfeit something and
be penalized later. But if the player does not
make any mistake in pronouncing the wor, the
leader will proceed to the next player and so
on.
Example of Game:
ILONG, ILONG, Played indoor Objective:
BIBIG or outdoor. The players are to follow the leaders command
(Manila) and not what the leader does.
Movement:
1. The leader touches his nose with a finger and
says ilong, ilong, ilong, bibig, bibig, bibig the
players will follow his command.
2. The leader suddenly puts his finger on his
mouth and taps it saying Ilong, ilong, ilong
Note: the leader continues to repeat the words but quickly
taps some other part of the face.
3. The player caught imitating the leaders
movements and not his command is eliminated
from the game.
3. Guessing Games
These are games in which speculation plays a major role.