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A R MY LIST S

The rules that


follow will show you
how the models and
Warbands interact
with each other and
the environment. These
chapters will teach you
how to activate your
Warbands, how to move
them as well as how to
engage in combat with
them.
AR MY LISTS WARBANDS

The force you bring to the Battlefield is chosen Each Character in your Army (including the
using an Army list. To help ensure you’re Warlord) must be accompanied by a Warband
playing a fair and balanced game, these Army of Regiments. You’ll normally have a choice
lists are chosen to equal points values. of Regiments to choose from, but you must
always include a Regiment of the same type – i.e
POINTS VALUES Infantry, Cavalry or Brute – as your Character
to ensure he or she has a Regiment to join at
Each Stand in a game of Conquest has a points the start of the battle.
value, representing its overall worth on the
Battlefield. Stands with higher points values Each Regiment is drawn from the Regiments
are generally better or more flexible fighters, section of the Army List. It will also, depending
while those with lower points values are on the Character it is chosen for, count as a
less effective, or are useful in a narrow set of Mainstay or a Restricted choice. Each Character’s
circumstances. Your Army’s points value is Warband has a Regiment allowance of 4
equal to the total points values of every Stand Regiments. A Warband can include as many
in your Army, plus those of any upgrades you’ve Mainstay choices as your Warband allowance
purchased for those Stands. The higher the allows. Restricted choices are more limited,
points value, the more lethal the Army you’ve as the name suggests. Each Warband can
selected. By choosing Armies to equal points only include two Restricted choices from all
values, you and your opponent can ensure a the options presented. This can be two of the
fair, challenging battle. same Regiment, or two different Regiments
from the list. As a further restriction, you
SIZE OF BATTLE must include one Mainstay choice for each
Restricted choice in your Army. Therefore, a
By default, we recommend battles of 2,000 Warband that includes two Restricted choices
points – this generally gives enough slaughter will always have at least two Mainstay choices
for an evening’s gaming. However, there’s too. Note that a Regiment might be a Mainstay
nothing to stop you from choosing a larger or choice for one Character type, and a Restricted
smaller size for your confrontation. Indeed, choice for another – check the Character’s
smaller games of 1,000 points are an excellent Army List entry to be sure.
way to learn the rules.
OPTIONAL UPGRADES
BUILDING AN AR MY
Many Characters and Regiments have
An Army consists of two types of entities: additional options that can be purchased for
Characters and Regiments. You may include any them, such as Abilities, Command Models, or
number of either in your Army, subject to the even extra Stands (in the case of Regiments).
following rules: If you purchase any of these upgrades, simply
add the points cost to that of the Character or
THE WARLORD
Regiment for which the upgrade was purchased.

You must include one Character to be your


Warlord – your avatar on the Battlefield.

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AR MY RULES
This Army follows the additional Faction Specific Rules seen below:

ADAPTABILITY TO ADVERSITY Should you choose a Chapter Mage to be your


second Warlord that Chapter Mage gains the
When creating your Army List, you may select Protective Glyphs Supremacy Ability:
one of the following Traits. If you do so, all
Regiments and Characters in your army are Protective Glyphs: While this Character
considered to having that Trait. is on the Battlefield, enemy Spells targeting
friendly Regiments count as if affected by
Veterans: You may designate any number Enemy Interference regardless of their distance
of Regiments in your Army to be Veterans. from a friendly Wizard/Priest. In addition,
In Veteran Regiments, all Command Models when this Character would cast a Spell with
cost double the points. When a Command range of “Self ”, they may choose another
Model is added to a Regiment with a Leader friendly Regiment within 8” to receive the
and Standard Bearer, choose whether the benefits of the Spell as if they were the caster’s
Regiment will receive either a +1 Clash or Regiment instead.
+1 Volley. In addition they also receive +1
Resolve up to a maximum Resolve value of 3.
Selecting a Veteran Regiment and paying the
additional costs of Command Models takes
place when creating your Army List.

Relentless Drill: All Infantry Stands in the


Army gain the Support 1 Special Rule, or gain
+1 to their Support Rule (to a maximum of 2)
if they already had that Special Rule.

Dynastic Alliances: When creating your Army


List you may select an additional Warlord. This
second Warlord must be a different Entry than
your first Warlord. You may activate only one
activated Supremacy ability per Supremacy
phase, regardless of the number of Warlords
in your Army List. Finally, your Warlords
may be assigned to a Regiment belonging to
either of the two Warlords’ Warbands. Army
List building restrictions still apply, both
Warlord need a Regiment in their Warband
they could legally join regardless of whether
they opt to join a Regiment from another
Warlord's Warband.

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SUPR EMACY ABILITIES
Each type of Character grants a different Supremacy Ability if chosen as your Warlord.

IMPERIAL OFFICER

Rapid Deployment: While this Model is on the Battlefield, all friendly Regiments gain a +1
Bonus to their Reinforcement Rolls. A roll of 1 is always a failure. This Supremacy Ability is
always considered to be active.

NOBLE LORD

Speed of Horse (Cavalry Noble Lord): While this Model is on the Battlefield, all Household
Knights Regiments gain +1 Clash and the Support 2 Special Rule. This Supremacy Ability is
always considered to be active.

Best of Men (Infantry Noble Lord): While this Model is on the Battlefield, all Infantry
Regiments belonging to this Character’s Warband within 6” of the Noble Lord may re-roll
unmodified rolls of 6 when making Injury Rolls. In addition, they may also re-roll unmodified
rolls of 6 during Clash Actions. This Supremacy Ability is always considered to be active.

PRIORY COMMANDER

The First Blessing: Every Regiment in the Priory Commander’s Warband gain “Blessed” for
this Turn. Regiments with the Blessed Special Rule gain Fury 1 Draw Event or the Hardened
1 Special Rule this Turn instead. Should the Regiment already has the Fury or Hardened Rule
simply add 1. E.g. Hardened 1 becomes Hardened 2.

THEIST PRIEST

The Spirit Shines: For the duration of this Turn, Spellcasting Actions performed by Characters
with the Priest Special Rule, not including the spell Divine Sanction, and targeting the Regiment
the Warlord has joined, also affects all friendly Devout Regiments on the Battlefield.

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Characters
You may include any number of Characters, but at least one Character must be included as your
Warlord.

Imperial officer 60 Points


Name Type Class M V C A W R D E Special Rules
Imperial Officer Infantry Medium 5 2 2 4 4 3 3 0 Character

Draw Event: None


Number of Stands: 1
Models per Stand: 1
Options:

Heirlooms: May have a single Heirloom at the indicated points cost.


Battlefield Drills: May have up to two of the following Draw Events, and may resolve up to
two of their Battlefield Drills each Turn.
Bastion 20 points
Double Time 10 points
Fire and Advance 10 points
Fury 10 points
Murderous Volley 10 points
Redress Ranks 10 points

Warband:
Mainstay: Imperial Ranger Corps
Men-at-Arms
Mercenary Crossbowmen

Restricted: Gilded Legion


Hunter Cadre
Steel Legion
Retinue:
Tactical Available
Combat Restricted
Arcane Restricted

Masteries: Tactical, Combat

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Noble Lord Infantry: 65 Points / Cavalry: 100 Points
Special
Name Type Class M V C A W R D E
Rules
Noble Lord Infantry Medium 5 1 3 5 4 3 3 0 Character
Noble Lord Cavalry Medium 8 1 3 5 4 3 3 0 Character

Draw Event: None


Number of Stands: 1
Models per Stand: 1

Options:

Heirlooms: May have a single Heirloom at the indicated points cost.


Weapon Arts: May have one of the following Special Rules as a Weapon Art, representing
either the weapons they are carrying, or skills honed over a lifetime of battle.
Arms Master The Stand gains the Cleave 2 Special Rule 15 points
Relentless The Stand gains the Flurry Special Rule 10 points
Jouster
(Cavalry Noble Lord The Stand gains the Brutal Impact 2 Special Rule 5 points
only)
Powerful Physique The Stand gains the Cleave 1 Special Rule 5 points
Duellist The Stand gains the Parry Special Rule 5 points
Warband:
Mainstay: Militia
Militia Bowmen
Men-at-Arms
Mercenary Crossbowmen
Court Squires (Infantry Noble Lord only)
Household Guard

Restricted: Mounted Squires


Court Squires (Cavalry Noble Lord only)
Longbowmen
Household Knights

Retinue: Infantry Cavalry


Tactical Restricted Not Available
Combat Available Not Available
Arcane Not Available Not Available

Masteries: Tactical, Combat

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Priory Commander Infantry: 65 Points / Cavalry: 105 Points
Special
Name Type Class M V C A W R D E
Rules
Priory Infantry Heavy 5 1 3 6 4 3 4 0 Character
Commander
Priory Cavalry Heavy 8 1 3 6 4 3 4 0 Character
Commander

Draw Event: None


Number of Stands: 1
Models per Stand: 1

Options:
A Priory Commander must belong to one of the following Orders, gaining the Special Rules
listed:
- Order of the Sword (Infantry only. Cleave 1, Evasion: +2) 20 points
- Order of the Sealed Temple (Cavalry only. Brutal Impact 2, Fluid Formation) 15 points
- Order of the Crimson Tower (Cavalry only. Brutal Impact 2, Unstoppable Charge) 20 points
Warband:
A Priory Commander's Warband is determined by his Order.
Order of the Crimson Tower
Mainstay: Order of the Crimson Tower
Restricted: Order of the Ashen Dawn
Order of the Sealed Temple
Order of the Sword
Order of Saint Lazarus
Order of the Sword
Mainstay: Order of the Sword
Restricted: Order of the Ashen Dawn
Order of the Crimson Tower
Order of the Sealed Temple
Order of Saint Lazarus
Order of the Sealed Temple
Mainstay: Order of the Sealed Temple
Restricted: Order of the Ashen Dawn
Order of the Crimson Tower
Order of the Sword
Order of Saint Lazarus
Retinue: Infantry Cavalry
Tactical Restricted Not Available
Combat Available Not Available
Arcane Restricted Not Available
Masteries: Tactical, Combat

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Theist Priest 55 Points
Name Type Class M V C A W R D E Special Rules
Theist Priest Infantry Medium 5 1 2 4 4 2 2 0 Character,
Fearless,
Priest 5
Draw Event: None
Number of Stands: 1
Models per Stand: 1

Options:
Heirlooms: May have a single Heirloom at the indicated points cost.
Spells: Must have at least one Spell from the following list:
Saint's Favour 25 points
Heavenly Blessing 25 points
Fervour 10 points
Divine Sanction 10 points
Holy Fire 25 points

Warband:
Mainstay: Sicarii
Militia
Militia Bowmen
Restrictions:
A Priest cannot join the following Regiments:
- Order of the Ashen Dawn
- Order of the Crimson Tower
- Order of Saint Lazarus
- Order of the Sealed Temple
- Order of the Sword

Retinue:
Tactical Not Available
Combat Restricted
Arcane Available

Masteries: Combat, Arcane

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Chapter Mage 45 Points
Name Type Class M V C A W R D E Special Rules
Chapter Mage Infantry Light 5 3 1 2 4 2 1 0 Character,
Wizard 5
Barrage 3 (20")
Draw Event: None
Number of Stands: 1
Models per Stand: 1

Options:
Heirlooms: May have a single Heirloom at the indicated points cost.
Spells: The Chapter Mage must select a School, and knows all spells from that School.

Fire 30 points
Kindle Courage
Fire Dart
Earth 25 points
Earth to Mud
Stone Spikes
Water 40 points
Ninuah’s Tears
Call Fog
Air 25 points
Seeking Winds
Guide
Warband:
Mainstay: Men-at-Arms
Restriction: May not be Warlord

Retinue:
Tactical Restricted
Combat Not Available
Arcane Available

Masteries: Tactical, Arcane

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CHAR ACTERS AND CHAR ACTER UPGR ADES
Magical Items and Heraldry are an important part of a Faction’s culture and history. Each
Faction has access to a list of Character Upgrades as described in their Army List.

Unless noted otherwise, each entry may only be selected once in your Army List, and it does
not have to be visually represented on the Character. Each Upgrade confers abilities or attrib-
utes to the Character, and their bonuses are lost as soon as the Character is removed from the
game for any reason.

Unless otherwise specified, the following restrictions apply: Selecting an Upgrade from the
Arcane category requires the Character to possess the Wizard X or Priest X Special Rule.
Selecting an Upgrade from the Banner category requires the Character to possess at least 1 Tier
in the Tactical category. Finally, Characters with the Wizard X Special Rule may not purchase
Upgrades from the Armor category. If a Character can have more than one Upgrade, they must
purchase Upgrades from different categories.

HEIR LOOMS
Each Heirloom may only be included in your Army once.

War Colleges carry the same legacy, the Gilded


Banners Legion has set a standard above even that. The
impact that the handful of commanders that
Standard of Steel 65 points have earned the Gilded Rampart have on their
These are the challenge standards issued by the men’s drills is evidence enough.
Legion of Steel. To have accepted this challenge, The Character Stand gains this Draw Event:
let alone survived, is a feat that gives pause to Immediately perform a free Reform Action
even the mightiest of opponents. with the Character Stand’s Regiment. The
Attacks directed at the Regiment bearing this Character Stand then takes its Action.
banner never count as Inspired.
The Shroud of St. Lazarus 20 points
Regalia of the Empire 25 points This banner still bears the faint outline of St.
The Regalia include a series of items, such as Lazarus. The cloth itself shines with power and
weapons, rods, a staff, clothing, rings, jewels faith and remains proof to fire and steel. This
and, of course, the Imperial Crown, composed of Theist relic has become a symbol of self-sacrifice
eleven smaller crowns. Being temporarily granted and redemptive suffering, much to the anger of
any of them means the bearer has secured the the Order of St. Lazarus.
favour of the Conclave and acts in the name of The Character, and all Stands in its Regiment,
the Hollow Throne. have +1 Resolve (to a maximum of 5) and the
Household Guard Stands in the Character's Fearsome Special Rule.
Regiment have +1 Clash.
Armors
Gilded Rampart 20pts
It is said that the Empire was forged not by the Armor of Dominion 40 points
number of men Charles Armatellum commanded, Forged using techniques lost among the ashes of
but by their training and discipline. While all Capitas, these suits of armour were forged blending

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the faith and sorcery of the Old Dominion. The few heroic efforts of his Companions, his panoply
that have survived the Fall are considered treasures was plundered and lost. His masked helm has
without equal among the Hundred Kingdoms. changed hands countless times since then, a mark
Enemy Stands in contact with the Character of excellence… and doom.
lose the Cleave and Smite Special Rules while The Character re-rolls Defence Rolls of 6.
in contact with the Character.
Weapons
Indomitable Plate 25pts
The brutal last day of the Siege of Sieva has been The Kiss Farewell 30pts
the subject of study of many a military tactician Commissioned by the Countess Isidold de Leona
and the source of inspiration of numerous trou- in 481 P.R., this one-of-a-kind crossbow was
badours. Whether he held the eastern tower for designed to make the impossible shot needed for
two hours by skill and masterful tactics or he the assassination of her husband in his office. It
endured the endless blows, arrows and even a has since changed hands repeatedly, sold or even
ballista bolt, Commander Ivgar the Steadfast hired for similar feats.
has become a legend, his set of full plate armor The Character Stand gains the Barrage 3 (24”,
a treasure of mystifying endurance. Deadly Shot) Special Rule. If the Character
The Character Stand gains +1 Wound and Stand already has the Barrage Rule it receives
+1 Defense. an additional +3 to its Barrage value and the
Deadly Shot Special Rule. Range remains
Bakkian Token 10pts unaffected.
While their roots are often forgotten, the culture
of the Hundred Kingdoms is steeped with refer- Caledburn 15 points
ences, superstitions and beliefs that have endured The sword of the first Cadeyrn, Arktus the Bear,
since the Old Dominion. Often fashioned after used to defeat each of the other Breannan Kings
feathers to symbolize his fickle nature, bronze in ritual duel. While many claim ownership
tokens of the trickster god Bakkus are still worn through distant relations, the sword seems to
as good luck charms. disappear and resurface time and again, always
The Character Stand gains +1 Evasion. in the hands of a worthy bearer.
The Character re-rolls failed To Hit Rolls
Mantle of Saint Nicholas 10 points and opponents must re-roll successful Injury
This simple robe is still stained with the blood Rolls in a Duel.
of Saint Nicholas, whose murder at the hands
of the unpious plunged the Hundred Kingdoms Laurean Lance 10 points
into decades of conflict from which the Tellian Awarded to the victor of the Klaean Trials,
Empire rose. Such is its significance and St Laurean lances are a very rare sight on the field.
Nicholas’ legacy that even the most jaded atheists Not only must the bearer win a course at the
are moved in its presence. Trials, he must also Turn down the invitation
The Character and any Regiment they are in, to join the Orders that follows victory.
are considered to have the ‘Devout’ Special Rule. The Character re-rolls failed To Hit Rolls
when making Impact Hits and gains Brutal
Mask of Eaklides 10 points Impact 2.
Greatest among the storied heroes of the City
States, Eaklides of Tauria could not be felled in The Flesh Cleaver 10 points
honourable combat. When a cowardly arrow When Charles Armatellum walked from the
took his life at the battle of Aella, his death Sealed Temple to negotiate peace with the living
shattered the spirit of his forces. While his body god of the W’adrhûn, he returned with peace, and
would eventually be recovered through the this axe. Carved from a single piece of obsidian,

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few are capable of wielding it… fewer still of bearing a Lady’s Favour in battle is often driven
withstanding it. beyond his mortal limits.
The Character re-rolls failed To Hit Rolls when The first time the Character's Stand (not the
performing a Clash against a Stand of Monsters. Character's Regiment, unless they are one and
the same) suffers a Wound, roll a D6. On a
The Unwrought 10 points score of 2+, the Wound is Healed.
Terribly misnamed, as the sword is entirely fin-
ished, this blade has nonetheless never lost the Arcane
heat of its forging. Kept in a stone scabbard, the
Unwrought is a terrible sight once drawn, and Elysian Fragment 25 points
its hungry blaze has devoured lives by the doz- These mystical fragments are said to be shattered
en. Many reports claim that this weapon is not remnants of the Shepard’s Palace that crashed
unique, but only one of many that participated onto Capitas during the Fall. If they are brought
in the Nord Ragnarök, fuelling their hatred for near one’s ear, one can still hear the prayers of
the southern “Fire-Children”. the faithful, trapped in the glass. Breaking the
The Character re-rolls failed To Hit Rolls when gem releases these faint whispers into an over-
performing a Clash against a Stand of Brutes. whelming crescendo of power.
The Character has the following Supremacy
Talismans Ability: Until end of Turn, this Stand has the
Smite Special Rule.
Eye of Akelus 30 points
The Akelus, the legendary huntsman, was Hopes and Prayers 20pts
admired for his unparalleled accuracy and (Theist Priest Only)
tracking prowess. Admiration quickly turned In a ritual before battle, Priests of the faithful
into fear as Akelus was consumed by the Wild gather the prayers of their parish and wear
and made prey of civilized people. His Eye, now them, long parchments that adorn their robes.
a Deist Relic venerating the Beast Aspect, was Contrary to popular belief among the skeptics,
encased in crystal to be preserved. it would appear that they actually work, their
The Character has the following Supremacy power seemingly unlimited.
Ability : Until end of Turn, all friendly Once per game, when the Character Stand
Regiments within 6" have +1 Volley. would be reduced to 0 Wounds or less, it is
returned to the battlefield with 1 Wound
Finite-State Apparatus 20 points remaining at the end of that Activation.
Designed by the Universita Mantica Molonovka,
the Finite-State Apparatus, also known as “flux Chapter Scroll 15pts
bomb”, encases a stable but sensitive mix of all (Chapter Mage only)
four elements in constant flux. When an outside It is a fundamental law of magic that one can
source of imbalance, such as a Spell, disrupts the only perform works compatible to the element(s)
flux, the bomb erupts, attempting to re-establish they are Gifted in. The mere design, if not the
the balanced state. frequency of appearance, of scrolls which allow this
Once per game, the Character Stand counts limitation to be bypassed serves as an alarming
as a Spellcaster for purposes of “Enemy testament to the stiff competition between not only
Interference”. Enemies within 8” cast Spells Mages as individuals, but also entire Chapters as
with three less dice rather than the usual one. institutions, vying for favor and power.
Select 1 Spell from a different School to be
Lady’s Favour 10 points cast once per game as an Action.
Whether due to sheer inspiration or simply the
weight of tradition, few can argue that a knight

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Olefant’s Roar 10 points
Charles Armatellum’s squire was present in all
but one of his battles, yet only his nickname,
Olefant, is remembered. While not an official
part of the Imperial Regalia, Olefant’s Roar, the
ornate oliphant horn he carried, is kept with them.
The Character has the Seize the Day Draw Event.
CHAR ACTERS AND R ETINUES
These options can be taken by any Infantry Character unless stated otherwise. Certain tier of
upgrades can only be reached by certain Characters. Unless otherwise specified, you need to
have obtained the previous Tiers in order to obtain the Tier you wish (i.e. to obtain Tier 2,
you must have also obtained Tier1 etc)

Not every Character has access to all categories of Retinues. Those allowed will be clearly stated
in the relevant entry in the Army List, with the indication of either “available” or “restricted”.
The Character selects Tiers freely from the available categories, while they may only reach
Tier 2 on the restricted categories. In addition, selecting a Tier from a restricted category
costs double the points indicated.

Tier Tactical Combat Arcane


1 The Character and The Character The Character gains +1 Wizard/
any Regiment he gains +1 Wound. Priest Level.
has joined reroll one (10pts) If the Character is not a Wizard/
failed Resolve die per Priest, he counts as Wizard (1) for
Character’s Tier in disruption purposes.
Tactical. (10pts)
(10pts)
2 The Character may The Character The Character gains the Blessed
purchase 1 different gains Special Rule.
Perk from the +1 Attack. In addition when using a Spellcasting
Faction list (15pts) Action, the Character treats all
(in addition to any Regiments as having 3 fewer Stands
they may already be for Scaling purposes.
able to gain).* (15pts)
(15pts + Perk's cost)
3 The Character and The Character The Character adds 1 success
any Regiment they gains +1 Cleave when using a Spellcasting Action.
have joined gain the and +1 Clash. (30pts)
Flank Special Rule. (25pts)
(25pts)

*FACTION PERK LIST

• The Hundred Kingdoms


- May select an additional Battlefield Drill
(see Imperial Officer)
- If a Character selects 2 or more Retinue Tiers in
Tactics, they may select a Battlefield Drill from the
Imperial Officer’s entry and pay its cost. An Imperial
Officer may select an additional Battlefield Drill, how-
ever each Turn the Imperial Officer may only resolve
up to two Battlefield Drills.

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MASTERIES
Characters are heroes of renown or highly gifted individuals, who excel above and beyond the
masses. Be it through luck, education, training and effort or other powers at work, Characters
have mastered abilities that make them exceptional, though it is not uncommon for two such
heroes to have mastered the same path.

Masteries are optional upgrade abilities for your Characters, which are noted on your army
list and confer bonus abilities to your Character. A Character may select only one Mastery
according to the Character’s allowed lists in the following section. Each Mastery can be bought
multiple times, however each time you wish to add a duplicate (or more) of the same Mastery
you pay double the costs of the previous Mastery. For example, selecting a Mastery that costs
20 points, while taking it a second time it would cost the second Character 40 pts, and a third
time it would cost the third Character 80 pts.

There are three categories of Masteries, and each Character may select one Mastery from a
category allowed in his entry in the relevant Army List. Although there are common Mastery
lists provided below, each Army List may include additional Masteries specific to that Faction.

Eccentric 20 points
Tactical (Must be Tier 2 in Tactical Retinue) The
Character must select 2 Mainstay Regiments
Disciplined 40 points and only 1 Restricted Regiment, but they may
Characters of Light or Medium Type Only select any Regiment in their Faction Army List
– Once per game, the Character and any as their Restricted option.
Regiment they have joined may perform 1
Clean Withdrawal without rolling a die or Long Lineage 15 points
suffering any Wounds. May take an extra Heirloom/Trove Find/
Relic/Mutation.
Knowledged 35 points
(Must be Tier 3 in Tactical Retinue) The Trained in Trigonometry 15 points
Character may replace their Supremacy Ability The Character and any Regiment they have
with any other Supremacy Ability in their joined gain the Arching Fire Special Rule.
Faction Army List.
House Colors 10 points
Captain of the Garrison 20 points The Character adds Banners to their allowed
(Imperial Officer Only) Heirloom categories, ignoring Retinue
At the beginning of deployment, choose on restrictions.
Regiment of Mercenary Crossbowmen. That
Regiment gains the Forward Deployment Combat
Special Rule.
Expose Weakness 20 points
Calm Strategist 25 points At the beginning of a Duel Action where this
Once per game, the Character may refuse a Character is involved, choose one of your
Duel without suffering any penalty. opponent’s Upgrades, Retinue Bonuses or
Masteries. It has no effect during this duel.

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Wedge! 20 points Cautious Casting 15 points
(Priory Commander or Noble Lord only) (Requires Rank 2 in Arcane Retinue) Once
The Character and any Regiment they have per game, the Character may re-roll all dice
joined gain the Glorious Charge Special Rule. for a single Spellcasting Roll.

Marksmanship 15 points Focused 15 points


The Character gains Barrage +2. If the The Character may reroll 1 die during any
Character does not have Barrage, they gain Spellcasting Action.
Barrage 2 (24”).
Wizened Caster 15 points
Veteran Warrior 15 points (Requires Rank 3 in Arcane Retinue) The
(Requires Tier 3 in Combat Retinue) The Character counts as also having selected the
Character counts as also having selected the Tier 1 Tactical Retinue for all game purposes
Tier 1 Tactical Retinue for all game purposes but does not need to represent it with a Model.
but does not need to represent it with a Model
Mystic Wards 10 points
Disorienting Strikes 10 points The Character and any Regiment they have
Any Character in a Duel Action with this joined gain the Resist Decay 1 Special Rule
Character suffers a -1 Clash penalty during and rerolls all Injury rolls caused by the Aura
the duel. of Death Special Rule.

Overkill 10 points
(Requires Tier 2 in Combat Retinue) Every time
this Character wounds an enemy Character
during a Duel Action, the accompanying
enemy Regiment must make a number of
Morale Tests equal to the wounds suffered
by their Character.

Arcane
Learned in the Occult 35 points
Choose a Spell from a different School in
this Character’s entry. The Character knows
the Spell in addition to any other Spells they
have purchased

Magus 20 points
The Character increases any non-Scaling Spell
Casting Difficulty value by 1.

Death Cult 10 points


(Theist Priest Only)
The Character and any Devout Regiment
they have joined gain the Aura of Death
Special Rule.

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SPELLS
Some Character Stands can purchase Spells from the following list:

CHAPTER MAGE
Name Range Casting Effect
Difficulty
Stone Spikes Self 3 (Scaling) Until the caster’s next activation, if the caster’s
Regiment is declared as the target of an enemy
Regiment’s Charge Action, the Charging Regiment
will resolve the Decay 2 Special Rule at the end of
its activation.
Call Fog Self 3 (Scaling) Until the Caster’s next activation, all Stands in the
Caster’s Regiment count as Obscured when targeted
by a ranged attack. If the Regiment already counts
as Obscured against the declared Attack, they also
gain +1 Defence against that Volley Action.
Earth to Mud 16" 3 (Scaling) If the Target unit wishes to declare a Charge or March
Action, it may only do so as its First Action. If it
takes a Charge or March Action as its First Action,
it may not take a Second Move Action that Turn.
Kindle Courage Self 3 (Scaling) All Stands in the Caster’s Regiment have +1 Resolve
until End of the Caster’s next Activation.
Fire Dart 16" 3 Inflicts one Hit per success. Hits have the Armor
Piercing 2 Special Rule.
Seeking Winds Self 3 (Scaling) When the caster’s Regiment takes a Volley Action
this Turn, its shots are not Obscured by range, so
long as within the maximum range of the weapon.
Guide Self 3 (Scaling) Until the Caster’s next activation, the Caster’s
Regiment may re-roll all rolls of ‘6’ when rolling
to hit with a Volley Action.
Ninuah’s Tears Self 3 For each success, the Caster’s Regiment Heals two
Wounds.

THEIST PRIEST
Name Range Casting Effect
Difficulty
Divine Sanction Self 3 The Caster's Stand gains the Cleave 1 and Deadly
Blades Special Rules until End of Turn, and may
immediately perform a Duel Action.
Fervour 12" 3 (Scaling) Remove any Broken status from the Target, exactly
as if it had used a Rally Action.
Heavenly Blessing Self 3 (Scaling) All Stands in the Caster’s Regiment gain the Blessed
Special Rule until End of Turn.
Holy Fire 12" 3 Inflicts two Hits per success.
Saint's Favour Self 3 (Scaling) All Stands in the Caster’s Regiment have +1 Defence
or +1 Evasion until End of Turn.
Regiments
You may include Regiments as part of your Characters' Warband.

Imperial Ranger Corps 120 Points


Name Type Class M V C A W R D E Special Rules
Imperial Infantry Light 6 3 1 1 1 2 1 0 Fluid Formation,
Ranger Corps Vanguard,
Barrage 1 (20")

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 40 points per Stand
Standard Bearer 10 points
Leader Free

Longbowmen 150 Points


Name Type Class M V C A W R D E Special Rules
Longbowmen Infantry Light 6 2 1 1 1 2 1 0 Cleave 1, Barrage 1
(30", Arcing Fire,
Armor Piercing 1)
Draw Event: None Options:
Number of Stands: 3 Additional Stand 50 points per Stand
Models per Stand: 4 Standard Bearer 15 points
Leader Free

22
Mercenary Crossbowmen 105 Points
Name Type Class M V C A W R D E Special Rules
Mercenary Infantry Light 5 2 1 1 1 2 1 0 Barrage 1 (20",
Crossbowmen Armor Piercing 1)

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 35 points per Stand
Standard Bearer 10 points
Leader Free

Militia 90 Points
Name Type Class M V C A W R D E Special Rules
Militia Infantry Light 5 1 1 1 1 2 1 0 Shield, Support
Draw Event: None Options:
Number of Stands: 3 Additional Stand 30 points per Stand
Models per Stand: 4 Leader 10 points
Standard Bearer 10 points

Any Militia Regiment may also have ONE of the options presented below:
Servite 15 points
Neophyte 10 points
Errant of the Order of the Shield 10 points

Militia Bowmen 75 Points


Name Type Class M V C A W R D E Special Rules
Militia Bowmen Infantry Light 5 1 1 1 1 2 1 0 Barrage 1 (24")
Draw Event: None Options:
Number of Stands: 3 Additional Stand 25 points per Stand
Models per Stand: 4 Leader 5 points
Standard Bearer 5 points

Any Militia Bowmen Regiment may also have ONE of the options presented below:
Neophyte 10 points
Servite 15 points
Errant of the Order of the Shield 10 points

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Hunter Cadre 165 Points
Name Type Class M V C A W R D E Special Rules
Hunter Cadre Infantry Light 5 2 3 1 1 3 1 2 Fearless, Fiend
Hunter, Cleave 1,
Barrage 1 (20",
Armor Piercing 1)
Draw Event: None Options:
Number of Stands: 3 Additional Stand 55 points per Stand
Models per Stand: 4 Standard Bearer 10 points
Leader Free
Null Mage 15 points

Mounted Squires 135 Points


Name Type Class M V C A W R D E Special Rules
Mounted Squires Cavalry Light 10 1 2 4 3 2 2 0 Shield

Draw Event: None


Number of Stands: 3
Models per Stand: 1

Options:
Additional Stand 45 points per Stand
Standard Bearer 20 points
Leader Free
Count Palatine 10 points

24
Court Squires 120 Points
Name Type Class M V C A W R D E Special Rules
Court Squires Infantry Medium 5 1 2 1 1 3 3 0 Shield, Oblivious

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 40 points per Stand
Standard Bearer 20 points
Leader Free
Count Palatine 15 points

Household Guard 150 Points


Name Type Class M V C A W R D E Special Rules
Household Infantry Medium 5 1 2 1 1 3 3 0 Cleave 1, Support
Guard

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 50 points per Stand
Standard Bearer 20 points
Leader Free
Armsmaster 30 points

25
Men-at-Arms 105 Points
Name Type Class M V C A W R D E Special Rules
Men-at-Arms Infantry Medium 5 1 2 1 1 2 2 0 Shield

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 35 points per Stand
Standard Bearer 10 points
Leader Free
Any Men-at-Arms Regiment may also have ONE of the options presented below:
Seasoned Veteran 20 points
Neophyte 15 points

Order of Saint Lazarus 165 Points


Name Type Class M V C A W R D E Special Rules
Order of Infantry Medium 5 1 2 2 1 5 3 0 Cleave 1,
Saint Lazarus Fearsome

Draw Event: None Options:


Number of Stands: 3 Additional Stand 55 points per Stand
Models per Stand: 4 Standard Bearer 20 points
Leader Free

Sicarii 150 Points


Name Type Class M V C A W R D E Special Rules
Sicarii Infantry Medium 5 1 2 1 1 4 0 2 Devout, Fearless,
Cleave 1,
Lethal Demise

Draw Event: None


Number of Stands: 3
Models per Stand: 4

Options:
Additional Stand 50 points per Stand
Standard Bearer 20 points
Leader Free
26
Household Knights 150 Points
Name Type Class M V C A W R D E Special Rules
Household Cavalry Medium 8 1 2 4 4 3 3 0 Brutal Impact 2,
Knights Shield
Draw Event: None
Number of Stands: 3
Models per Stand: 1

Options:
Additional Stand 50 points per Stand
Standard Bearer 15 points
Leader Free
Tourney Champion 30 points

Order of the Sealed Temple 180 Points


Name Type Class M V C A W R D E Special Rules
Order of the Cavalry Medium 8 1 3 4 4 4 3 0 Brutal Impact 2,
Sealed Temple Fluid Formation,
Shield

Draw Event: None


Number of Stands: 3
Models per Stand: 1

Options:
Additional Stand 65 points per Stand
Standard Bearer 25 points
Leader Free

27
Gilded Legion 150 Points
Name Type Class M V C A W R D E Special Rules
Gilded Legion Infantry Heavy 5 1 2 1 1 4 3 0 Cleave 1, Iron
Discipline,
Support
Draw Event: None
Number of Stands: 3
Models per Stand: 4
Options:
Additional Stand 50 points per Stand
Standard Bearer 20 points
Leader Free
Drillmaster 20 points
Seasoned Veteran 20 points

Order of the Sword 180 Points


Name Type Class M V C A W R D E Special Rules
Order of the Infantry Medium 5 1 4 1 1 4 3 2 Cleave 1,
Sword Counter Attack

Draw Event: None Options:


Number of Stands: 3 Additional Stand 60 points per Stand
Models per Stand: 4 Standard Bearer 25 points
Leader Free

Steel Legion 150 Points


Name Type Class M V C A W R D E Special Rules
Steel Legion Infantry Heavy 5 1 3 1 1 3 3 0 Cleave 2
Draw Event: None Options:
Number of Stands: 3 Additional Stand 50 points per Stand
Models per Stand: 4 Standard Bearer 25 points
Leader Free
Drillmaster 20 points

28
Order of the Ashen Dawn 210 Points
Name Type Class M V C A W R D E Special Rules
Order of the Cavalry Heavy 8 1 4 4 6 5 3 0 Blessed, Cleave 1,
Ashen Dawn Fearless, Shield

Draw Event: None


Number of Stands: 3
Models per Stand: 1

Options:
Additional Stand 70 points per Stand
Standard Bearer 25 points
Leader Free

Order of the Crimson tower 180 Points


Name Type Class M V C A W R D E Special Rules
Order of the Cavalry Heavy 8 1 3 4 4 4 3 0 Brutal Impact 2,
Crimson Tower Shield,
Unstoppable
Charge

Draw Event: None


Number of Stands: 3
Models per Stand: 1

Options:
Additional Stand 60 points per Stand
Standard Bearer 25 points
Leader Free

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COMMAND MODELS
Certain Regiments have the option of taking Command Models. Each Regiment may only take each
Command Model once. If the Command Model is removed as a casualty, all benefits are lost. A
Command model is purchased on top of the model it replaces. In the case of Cavalry or Brute Stand
you need to pay for the Stand and the Command Model.

Armsmaster Null Mage


While both an Armsmaster and a Noble are When an enemy Wizard attempts to cast a
alive in the Regiment, the Clash Characteristic Spell within 8” of a Null Mage, any of the
of the Regiment is increased by +1. Spellcasting dice rolled that do not come up
as a success inflict a Wound on the Caster.
Count Palatine These Wounds cannot be mitigated or saved
While the Count Palatine is alive, the in any way but do not trigger Morale Tests.
Regiment’s Clash Actions always count as
Inspired. Servite
While the Servite is alive, the Regiment has
Drillmaster +1 March and +1 to Resolve.
While the Drillmaster is alive, the Regiment
has the Fury Draw Event.
Seasoned Veteran
Errant of the Order of the Shield While the Veteran is alive, the Regiment has
While the Knight of the Shield is alive, the the Bastion Draw Event.
Regiment’s Clash Actions always count as
Inspired. In addition, any Character in the Tourney Champion
Regiment has +1 Attack while fighting a While the Tourney Champion is alive, the
Duel Action. Regiment adds 2 to its Charge distances.

Neophyte
While the Neophyte is alive, the Regiment
has the Devout Special Rule.

NEW DR AW EVENTS AND SPECIAL RULES

Draw Events
Murderous Volley: If the Character’s Regiment performs a Take Aim Action, until the end
of Turn that Regiment’s Volley cause Moral Tests if the target is within 12".

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