Professional Documents
Culture Documents
M.I.M.C. (LONDON)
CARD TRICKS
Th at Are Easy to Learn,
Easy to Do
p2«^^o
SECOND EDITION
CARD TRICKS
That A re Easy to Learn,
Easy to Do
By W. F. (RUFUS) STEELE
Author of
Edited by
RAY GAMBLE and HERB SCHUH
Published by
RANTER’S MAGIC SHOP
1311 WALNUT ST.. PHILADELPHIA 7 . PA.
4- - - - - - - - - - - - - - - - - - - - - - - - - - 4
SECOND EDITION
Copyright, 1935
by
Ray Gamble and W. Herbert Schuh
• • • • •
.Copyright, 1946
by
Mitchell Kanter
FOREWORD
Tricks with a pack of cards afford one of the easiest and most interesting
forms of entertainment in existence. They are amazing and mysterious to
those who witness them, yet they are within the ability of everyone.
The idea that long practice and exceptional skill are necessary in the
performance of card tricks is erroneous. Some of the cleverest and most
bewildering tricks are made possible by the use of subtle principles and
unique methods that are easily learned, yet which are capable of deceiving
the keenest and most intelligent spectator.
Such are the methods explained in this booklet. These tricks have been
devised by experienced performers of card tricks—men who understand the
psychology of deception and who know that a clever, well-developed prin
ciple can be used to create an amazing mystery.
Each trick depends upon a special system, simplified to make it effective
in actual practice. The instructions are clear and easily understood. By
following them carefully and performing each trick in a convincing manner,
the reader can quickly gain an enviable reputation as a master of card magic.
This booklet is not a picture book that can be looked through in half an
hour—it must be carefully read to be properly understood.
Anyone who studies and masters the different card tricks in this little
book need never be at a loss to do his bit when called upon. You will
astonish your friends and add greatly to the gaiety of the gathering.
Remember that a good trick is a jewel and should be guarded as such
against the depredations of the members of your audience who are ever
ready to steal its lustre. The value of your trick lies in its degree of mystifi
cation, which is lessened, not augmented, by repetition. “Do that again!”
cries your audience as a result of that mystification, and this is just what
you should not do, at least during that performance. You have been striving
to put them in just that condition—leave them there. This book affords
enough material for your part of the evening’s entertainment without repeat
ing ahy individual trick and thus giving your audience a chance to find
out how it is done. By doing a trick only once an evening, your audience
gives you credit for skill which you do not possess and your glory is the
greater.
The following effects have proven worth-while in actual practice and
conform to the above qualifications. Some of the tricks are original with the
author; but for the most part they are adaptations of old ideas or new
applications of the old principles.
In presenting this booklet to you we have not only given complete
instructions for the actual doing of the trick, but have included “patter
ideas,” which have been used before many audiences throughout the country.
With best wishes,
RAY GAMBLE
HERB SCHUH
TABLE OF CONTENTS
No. Title Page
■1. Riffle Trick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
2. Frank Lane’s Three Pellet Card Trick. . . . . . . . . . . . . . . . . . . 1
3. Appleton’s Fooler . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
4. Hull’s “Joker” Spelling Trick. (A wonderful trick).. . . . . . . . . . . 5
5. Pearce’s Triple Card Mystery. . . . . . . . . . . . . . . . . . . . . . . . 8
6. The Master Card Location.. . . . . . . . . . . . . . . . . . . . . . . . . . 9
7. The Lady and Man Card Prediction.(This is a dandy). . . . . . . . . . 10
8. Simple Addition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
9. A Brain Teaser. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
10. Mephisto’s Message . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
11. Improved Guesser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
12. Sequel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -. . . 15
13. A Prediction Effect. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
14. My Personal Stack. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
15. A Coincidence . . . . . . 18
16. The Four-Ace Merry Mix Up. . . . . . . . . . . . . . . . . . . . . . . . . 19
(Try this at the bridge table some evening)
17. The Piano Trick. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
18. The Joker’s Own Deception. . . . . . . . . . . . . . . . . . . . . . . . . 21
19. The Marvelous Prediction. . . . . . . . . . . . . . . . . . . . . . . . . . . 22
20. Can You Do It?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
21. Fortune Telling Trick. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
22. The Devil’s Tickets. (A marvelous opening trick). . . . . . . . . . . . 24
23. Pellet Trick . . . 25
24. The Joker Trick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
25. Card Spelling De Luxe. . . . . . . . . . . . -. . . . . . . . . . . . . . . 26
26. Knock-Out Spelling Trick. . . . . . . . . . . . . . . . . . . . . . . . . . 27
27. Sleeve Fooling Trick. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
28. Kater’s Improved Spelling Trick. . . . . . . . . . . . . . . . . . . . . . . 29
29. Sympathy Connection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
30. Dual Attraction . . . . . . . . . . . . . . . . 30
31. How Many Cards Did I Take?. . . . . . . . . . . . . . . . . . . . . . . . 30
32. Cecil’s Mind Reading. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
33. Watch Locator. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
34. “Follow Me” Card Trick. . . . . . . . . . . . . . . . . . . . . . . . . . . 32
35. The Vernon Five-Card Mental Force. . . . . . . . . . . . . . . . . . . . 33
36. Figures Can’t Lie. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
37. Place the Pack in Back of You. (Don’t overlook this one). . . . . . . 34
38. Son John Story. (This is a big laugh producer). . . . . . . . . . . . . 35
39. The Three Heaps. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
40. Jordan’s Spelling Card Mystery. . . . . . . . . . . . . . . . . . . . . . . 38
41. Thought Foretold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
42. Getting the Spectators Number. . . . . . . . . . . . . . . . . . . . . . . 39
43. Jack-Jack-Jack . . . . . . . . . . . . . . . . . . . 40
44. Number Trick . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
45. Just a Teaser. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
46. What Card Am I Thinking Of?. . . . . . . . . . . . . . . . . . . . . . . 41
47. Letter “P” Trick. (This trick is worth the price of the book). . . . . 42
48. The Whispering Queen. . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
49. You Can't Miss. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
50. A Peculiar Turn Around. (This isa real fooler). . . . . . . . . . . . 44
51. Si Stebbins’ Master System. . . . . . . . . . . . . . . . . . . 45
!—Riffle Trick
EFFECT: Cards are riffle-shuffled once by spectator, then cards are cut
and the suit remembered of card cut, then the spectator turns the deck face
up and remembers the first card of the suit he just cut. If the first card he
cut was a heart and the first card he sees is the Jack of Hearts that is the
the card to be remembered. Then the cards are shuffled again and now
the performer has the cards in his hand for the first time during the trick
and now produces the card selected.
SECRET: You must use an arrangement so here it is. First select two
suits; for instance, Spades and Hearts and see that they are well mixed.
Now remove two cards from the twenty-six (26) cards, Ace of Spades and
King of Hearts, for example. Now make two piles of twelve (12) each of
the assorted Spades and Hearts and on the face of each pile place six cards,
Diamonds and Clubs, then on the back place six cards on one pile and eight
on the other and close up the deck by placing either half on top of the other.
This places twelve (12) or fourteen (14) cards, Diamonds and Clubs, in
the center of the deck. Now place the Ace of Spades and the King of Hearts
third and fourth from the bottom of the deck and you are ready for the trick.
Ask spectator to divide the deck in halves and give them one riffle shuffle.
This does not interfere with your two cards on bottom as all it did if they cut
in center was place more Diamonds and Clubs on the bottom. Now ask spec
tator to cut the cards and remember the suit of the card to which he cut. (See
that he cuts deck somewhere near the center.) This done he turns the deck
over so that faces of cards are toward himself, and looks for the first card of
the suit to which he cut and remembers same. This done he now shuffles the
deck again and passes deck to you and you look at the bottom card and if
it is a black card you say, “you cut a red card, didn’t you?” and if he says:
“No,” then you know it is the Ace of Spades and proceed to find it. Should
spectator say, “Yes,” then you know the card looked at was the King of
Hearts and produce same.
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THEIR hands, and WITH YOUR BACK TURNED TO THEM AND TO THE
AUDIENCE ALL THE TIME. The spectators write the name of the card
on three different slips of paper. These are collected by a fourth spectator,
performer takes them in his fingers one at a time, and without opening
them, HE NAMES EACH ONE OF THE MEN’S CARDS. Before I give you
the secret, let me tell you this:
The deck is ordinary.
There is absolutely no sleight-of-hand.
You can do it immediately.
The effect is perfectly uncanny; and this, combined with the ease
with which you do it, makes it one of the best effects to offer an
audience.
Now ... if you’re still interested, here it is:
THE SECRET: If there is no sleight-of-hand to it, and yet at the same
time it is so easy to do, we must have a set-up; so we have the deck set up
for the Si Stebbins System. (See Si Stebbins Master System—Effect 1—
page 44.) You address your audience somewhat like this, “Ladies and
Gentlemen: For my last effect I’m going to try to prove to you that I’m
a real magician. I’m going to show you something that you have
never seen before—and something you’ll never see again—unless you see
me do it. When magic is mentioned in your home, or in other places, you
will forget all about the other tricks I have done here tonight; but THIS one
will remain in your memory. You might have an idea of how I do the trick
with the dollar bill, or the trick with the handkerchief, but you WON’T have
the SLIGHTEST idea or the faintest inkling of how this is performed. I’m
going to ask three gentlemen to come up on the platform and help me. I’ll
promise there will be no jokes. I’m going to be serious every moment.”
(When the men come up on the platform you take out three pieces of paper
from your pocket, about 2 in. square, fold each one in halves, then fold it
over again, and with a pencil, mark one of the papers “1,” another “2,” and
the other “3” ON BOTH SIDES. Give one paper to each of the men and
have them place it in their vest pocket. As you do this you talk.) “I’m
folding three pieces of paper, Ladies and Gentlemen, and I’m marking each
of them No. 1, No. 2 and No. 3 on both sides. I pass one of the papers to
you, sir; one to this gentleman, and one to you. Will you kindly put them
in your pockets because I’m going to have you use your hands in a moment.”
(Pick up your cards and take them out of the case, fan them out, and let
the audience see that it is an ordinary deck.) Continue: “I have here an
ordinary deck of cards, Ladies and Gentlemen, and when I get through what
I’m going to do, one of these men is going to have this deck for himself.
Which one of you gentlemen plays cards? You, sir? Very well, then, the
deck will be yours. Every time I do this trick, folks, I give away a deck of
cards—not because I like to give things away, especially to strangers—but
because I want everybody to know that I’m using NOTHING but an ordinary
deck; and you can see how foolish it would be for me to give a deck of cards
away to anyone if there was anything the matter with them. I know that if
anyone in this audience would like to examine these cards, the gentleman
here will be courteous enough to allow you to do so. Here’s the case, sir.
I’ll give you the cards later on. Now I’m going to ask the audience to help
me out in this respect: I want to be sure that these gentlemen do EXACTLY
as I tell them to do—no more, no less. When I tell you gentlemen to cut the
deck I mean to cut it—like this—and then complete the cut. (An ordinary
cut.) Later on, when I have you take a card I’m going to ask you to show
it to someone else. You may show it to the audience, or to only one person—
ANY person—and if I allow you this privilege of showing it to ANYONE
you want, or to the whole audience, you must realize that I have no one to
assist me in any way. Now, the first gentleman: Will you take the cards and
place them on your left hand? Don’t do anything until I tell you. I’m going
over here with my back turned and I’m going to ask you to follow my
instructions.” (Walk away from him down to one side of the audience with
your back turned towards him and start giving instructions.) “Will you
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kindly cut the deck? Is it done? Cut it once more. Are you satisfied, sir,
that with my back turned to you, and with you handling the deck,
that I don’t know where any particular card is in the deck? Thank you.
Would you cut them once more? Now I’m going to ask you take the card
nearest you, the TOP card, take it in your right hand, look at it, and now
remember, you have your own choice of whether to show it to one person
or to the entire audience. Is it done? Now you have the deck in your left
hand and the card in the right. Take that card—tuck it in the center of the
deck some place—even the deck all up on the ends and sides so I won’t even,
know APPROXIMATELY where your card is. Is it done? Thank you.”
(You walk back to performer, take deck from his hand ... as described
in “Two Hours with Frank Lane” . . . thereby getting a peek at the
bottom card, simply REMEMBER that bottom card.) “Now I’m not going
to run through this deck . . . I’m not even going to look at it . . .
I’m going to pass it to No. 2 man.” (Here’s where you get your peek at the
bottom card, as you pass the deck to the man with your right hand. Now
turn to No. 1 man and say:) “I’m going to ask you, sir, to take your seat
and when you are sure I’m not looking at you to open your paper, write
down the name of the card in any way you desire on the inside of the paper,
and then fold the paper again so that the number will show on the outside.”
(Now you address No. 2 man and when you walk away you have him do exactly
the same routine as described above for the first man, with this one addition:
—Let him cut the cards twice, and then have him cut off about a THIRD of
the deck, and then complete the cut. This makes it a little safer for you,
as he might cut to the same spot where the other man put his card. When
you have him cut a third of the deck, the third time he cuts will eliminate
any danger. After the routine is over, have him take his seat in the same
manner as No. 1 man, and when you have learned the bottom card, as you
pass the deck to the third man, you continue talking, as follows:) “Now,
for this third gentleman I’m going to work a little different. I’m going to
ask you, sir, to shuffle that deck of cards as much as your heart desires.
Later on I’m going back to you and I’m going to say: “You’re the gentleman
that shuffled the deck as much as you wanted” and when I say that, I want
you to reply, ‘Yes’. So I want you now to shuffle them so you CAN say,
‘Yes.’ Are you satisfied that they are shuffled enough? Now, here’s what
I want you to do—and I want you, Ladies and Gentlemen, to see that he
does exactly as I say—take the deck in your left hand, and with your right
thumb and second finger, I want you to pull out some cards from the center
of the deck . . . take as few or as many as you wish . . . and when
you get this portion out in your right hand, turn that portion over so that
you can see the bottom card of that portion, show it to somebody else, and
then put the whole portion back on the deck again.” (As you say the above,
you demonstrate what you want him to do; and as you say, “Is that clear?”
you get a glimpse of the bottom card of the whole deck and then overhand
shuffle the cards, leaving that bottom card on the top of the deck—and hand
the deck to him. Now don’t you see that when he takes the portion from the
center and looks at the bottom card, then puts them on top of the deck, that
the card he looked at will be to the LEFT of the card you noted, when you
fan the deck later on. Before you walk away from him and turn your back
while he is doing this, simply watch him for a second until you see that he
is starting right. Then turn your back. After he goes through the routine,
have him cut the deck and then tell him to lay the cards down on the table—
that you don’t even want to touch them. Now continue talking:) “Now,
sir,” (,after you come back to the stage) “let’s work with you a little different
again. Let’s forget your paper. YOU MERELY THINK OF YOUR CARD.
Then take your seat, please.” (You now walk down to No. 1 man and with
out looking at his paper, you stretch out your right hand and take the paper
from him. Hold it above your head. Ask him to think of his card . . .
and bring back to your audience the fact that your back was turned, some
thing like this:) “Now, sir, you remember you told me that as far as you
knew there was no possible way I could tell any card while my back was
turned; yet you cut the deck three or four times . . . you took some
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card . . . and you are now thinking of it. The gentleman took a black
card ... it was a Queen . . . and you TOOK, sir, the Queen of
Spades.” (Say, ‘‘The Queen of Spades,” in a hesitating manner, as if it were
somehow coming to you through some mental process. Of course, all you do
is add three to the first card you remembered and take the next suit. That
will be the man’s card. When you name the card, open the paper . . .
tell the audience how he wrote it . . . then give it to someone in the
audience. Follow this same routine with the No. 2 man. When you get to
the third man, say this:) “Now this is the first time that I’m taking the deck
in my hands. I don’t know whether I showed you folks that this was an
ordinary deck or not—but it is.” (And as you run through them, faces
toward audience so that they can see they are all different, you locate the
card that was on the top and then note the card to the left of it—and that
will be the man’s card. You fan these cards in a hurried manner, as if you
just thought of showing the cards were all different. After you have found
out what his card is, you take the deck down to the man you are going to
give the deck to, saying:) “This is your deck, sir. Hold it in your hand, sir,
just like this for a moment, until I get through. Now I’m going to ask the
No. 3 man to be serious. I want him to really think of his card.” (Look at
him intently.) “Ladies and Gentlemen, I’m going to try to SELL this trick
to you, exactly the same way a salesman would sell something to a business
man. Remember, this gentleman shuffled the cards as much as he wished.
He took some cards from the middle—he looked at one of the cards—and
put them back. I have had no chance to manipulate the cards—my back was
turned—and you must realize without my telling you that there was NO
possibility of sleight-of-hand in any way whatsoever. If it ISN’T sleight-of-
hand, it must be something else. I’m going to ask the gentleman to think of
his card. You’re thinking of a red card . . . you’re thinking of a
heart . . .” (Put your hand up to your forehead and look at one spot
as if you were thinking intently, and repeat:) “You’re thinking of a heart,
sir, and it’s . . . the s—, the s—, the seven spot of hearts.”
NOTE: Now you see how simple this is to do, but the preparation and
the salesmanship of it are what get me the engagements that I told you
about. You can sell it as good as I can, sc go to it!
3—Appleton's Fooler
EFFECT: Performer has spectator shuffle the deck of cards and then
place them on a table. Now spectator cuts the deck into two parts and
selects either part without any forcing. Now he is requested to remove
any card he desires from his part of the pack and place same on top of
his cards and the performer does the same with his part of the cards. Then
the cards are placed together again and the deck cut once more if so desired,
and the two selected cards are found to be next to each other in the deck.
SECRET: This is an old effect in a new dress and when shown to the
author it fooled him pronto. Like all good tricks the secret is very simple.
The shuffle the spectator gives the deck is on the square and also the cut
as the performer does nothing but a little lying to complete the trick. When
the performr tells him to take a card out of the middle of his portion of the
deck and place on top of his portion the performer does the same thing and
the deck is placed back together. Now the deck is cut so the cards are
apparently lost. Then performer says, “What was the name of your card?”
Spectator says, “Jack of Clubs.” The performer says, “Mine was the eight of
spades.” Now ask spectator to see if they are not together in the deck. Of
course they are because the little lie the performer told was when he
said, “My card was the eight of spades.” That was not so because the eight
of spades was on the bottom of the performer’s portion and the card he
took out of the center and placed on the top of his portion had nothing to
do with the trick and was only misdirection so as to take the spectator’s mind
away from the bottom card. Try it and you will like the effect I am sure.
4
A—Hull's "Joker" Spelling Trick
If you are looking for the best spelling trick extant, here it is. I do
not claim originality in this trick except the last half, which is the climax
and with the “sucker” variation with the Joker, it makes it one of the finest
effects possible with an unprepared deck of cards.
1 The first part of this trick should be credited to the SEVEN CIRCLES,
and seems to be a compilation of various spelling tricks and dove-tail
shuffles.
The effect of the trick will become evident to the reader as he pursues
the explanation of it, which is herewith set forth.
PREPARATION: A set-up of two suits of the four is necessary. Pref
erably the clubs and spades should be used, although it will make no
difference if you use the hearts and diamonds. By means of the suggestions
given below you will have no difficulty in memorizing the order of these
cards, and you can generally set them up in short notice while fooling with
the cards, unless you happen to be using your own deck, in which case it is
best to have the cards already set up and do this as your first card trick.
THE CLUBS
Arrange the clubs in the following order: 5-2-10-4-3-Q-6-A-J-K-9-7-8.
The main cue to remembering this setup easily is based upon the figure “12,”
although the first three cards and the last three may be remembered easily
in another manner. Here’s the way I remember them:
5 times 2 is 10 (larger number 5 comes first).
4 times 3 is 12 (Queen; larger number 4 first).
6 times 1 (ace) is 6 (half of 12).
Jack (11) one less than 12.
King (13) one more than 12.
The last three, 9, 7, 8, easily remembered on account of their order.
These cards are arranged in this order with the 5 on top and 8 on bottom
when cards are face down. Have the hearts and diamonds well shuffled
together and place the clubs in order herewith set forth on top of hearts
and diamonds, with faces down.
THE SPADES
Now arrange the spades in the following order: Q-7-10-A-5-J-2-9-6-
K-4-8-3. Although just a little harder to remember than the club formation,
yet by using the figure “11” as cue figure they may be easily remembered.
QUEEN—1 higher than 11 hence the figure 111 will be cue.
SEVEN—(Come 11, when associated with dice).
TEN—plus ACE (one) is 11.
FIVE—is the small half of 11.
JACK—is actually 11.
TWO—plus NINE is 11.
SIX—is the large half of 11.
KING—(13) plus FOUR is 17 which somewhat resembles 11.
EIGHT—plus THREE is 11.
With the spades arranged in this order place them on the bottom of
the red cards and with Joker somewhere among the red cards you are
ready to perform. The 3 of spades will be the bottom card.
PERFORMANCE: The beauty of the first part of this trick is the fact
that you can give to cards a genuine dove-tail shuffle two times in straight
succession, and still go ahead with the trick with an unerring accuracy.
It is this method of shuffling the cards that will throw the “wise ones” off
guard, especially should they suspect a “set up” deck.
In shuffling the cards, note that the bottom 13 cards are spades and
run down as near as you can approximate it, to the center of the deck, about
26 deep. This will take you somewhere in the middle of the red cards.
As you give them the first dove-tail shuffle, allow the spades to fall
a little more rapidly than the cards in other hand. This will still keep them
5
near the bottom of the deck, but will intersperse red cards among them, but
will in no way disturb their 'order.
Again you repeat the dove-tail shuffle, this time getting the cards again
divided as near the center as you can approximate, but be sure you can get
them divided above the point where the spades cease, and below the point
where the clubs are. If you try this a few times, you will soon get the
drift of it and will see that there will be quite a few cards in the center of
the deck that will be red cards and will separate the clubs above, from the
spades below. This second dove-tail shuffle can be performed in as fair a
manner as possible after getting the cards divided somewhere among the
red ones in the center of packet.
Now turn the deck face up after calling attention to the fairness of the
shuffle, and explaining that the best card man in the world cannot “dove
tail shuffle’’ a pack of cards two or three times and have any idea of the
order of the cards. You start to separate the cards into two piles, one
containing all the red cards, and the other containing all the black cards.
Deal the cards into these two piles face up on the table, one card at a time,
until you have the deck divided into red and black cards. When you come
to the joker, lay it aside on the table face up for you will need it shortly,
and will want it where it will be handy.
Tell your spectators that you can use either red or black cards to do this
with and throw the red ones aside. Start through the black ones again, one
card at a time, separating them into clubs and spades, emphasizing the
fact that you are not changing the position of a single card since they
have been thoroughly shuffled. When you are through and the cards are
separated into clubs and spades, unbeknown to your spectators and even un
thought of, is the fact that these clubs and spades are in the same identical
order that they were in in the beginning. Have seme one of your spectators
select either the clubs or the spades. If he selects the spades, pick them
up and hand them to him with faces down. If he selects the clubs you pick
them up, turn them face down and say, “all right, we will use the clubs.”
Then pick up the spades and hand them to him. In either instance, he gets
the spades, and you get the clubs.
Now you instruct your spectator to deal the top card face up on the
table. It will be the “Queen of Spades.” You start from your clubs and
spell “Q-U-E-E-N” placing one card from the top of the packet to the
bottom for each letter. Turn over the next card, and it will be the Queen
of Clubs. Lay it on the table face up beside the joker. He will now deal
the next card on top of the queen of spades, and it will be the 7 of spades.
You spell “S-E-V-E-N” and in like manner keep this up until you have
spelled “QUEEN, SEVEN, TEN, ACE and FIVE.” Each card you spell, place
on top of the card spelled before, and at the same time keep getting the
pile you are thus building, up a little closer to the joker which is on the table
face up. It will be well if when you place the joker on the table you will
bend the bottom right hand corner a little upward so that a card will easily
slide under it. As the pile gets closer to the joker, when you throw the five
spot on top of it manage to get the left hand edge of it under the right hand
side of the joker. Of course this will appear to the audience as of no
consequence. In fact, they will not even notice it at all. Now after you
have continued spelling two or three more cards, say the JACK, TWO and
NINE, you can square up the pile and thus you will have inserted the joker
in this pile between the FIVE and the JACK where it will be needed for the
next effect, and it will have been done in a manner entirely unnoticed by
your spectators. You continue to spell SIX, KING, FOUR, EIGHT and
THREE as spectator deals these cards from the packet he holds.
Now the climax for the whole trick! Your audience will think the trick
is all over and you pick up the cards (Clubs), (all stacked for a marvelous
effect). Tell your spectators that this trick is all in the “spelling” and
say “for instance you spell ace, you will find the ace”; as you say this spell
A-C-E and turn over the ace. Next spell T-W-O and turn over the two
spot. Next spell T-H-R-E-E and turn over the three. Now say to your
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spectator, “you can do this just as easily as I can”; whereupon you hand him
the deck, and tell him to spell F-O-U-R. He tries and turns over what
he thinks will he the four spot, but, behold, it is the joker! You quickly take
the cards back, placing the joker on the bottom, and spell F-O-U-R, turning
over the four. Now you continue to show them how it is done, by spelling
FIVE and then SIX. Again hand deck to spectator telling' him to try
SEVEN. Again he spells and gets the joker. You again take the cards,
placing JOKER on bottom, you spell S-E-V-E-N, turning over the 7 spot.
Now you show them how it is done again this time spelling E-I-G-H-T and
N-I-N-E, emphasizing the last letter in each word (that is the letters “T” and
“E”) before turning over the cards to show them you are right. Allow
spectator to try on “TEN.” He again gets the joker and you place it on
bottom and spell T-E-N getting the TEN. He tries again on JACK and
again gets the JOKER. By this time the crowd is in an uproar and you
show him how it is done by spelling J-A-C-K and turning it over. He
tries on QUEEN and gets the JOKER again. In seeming disgust you have
him place JOKER on bottom again, and tell him to spell JOKER and get it
out of the way. He spells J-O-K-E-R and, of course, gets the Joker, which
he now throws out of the deck. Now that the JOKER has been spelled out
of the deck in a formal way, tell him he should have no trouble in spelling
QUEEN. He tries again and this time is successful in spelling Q-U-E-E-N
and turning up the Queen leaving only the King. Of course you explain
that the Joker was only appearing each time he spelled in rebuke for his
seeming carelessness in ignoring it and not spelling it before. Explain that
if he had spelled it out before he would have been able to do the trick from
the beginning.
You will find this trick to be a positive “knock-out.” It is the climax
of a series of spelling tricks that almost everyone seems to have had a hand
in forming. However, the JOKER comedy effect with which it closes is
my original effect.
I will be glad to hear of your results with this effect.
A VARIATION
You may like this ending better than the one described in the trick.
Performer spells ACE, TWO and THREE. Spectator tries to spell FOUR
and gets JOKER. Performer spells FOUR, FIVE and SIX. Spectator
tries on SEVEN and gets JOKER. Performer spells SEVEN, EIGHT and
NINE. Spectator tries on TEN and gets JOKER. Performer spells TEN.
Spectator tries on JACK and gets JOKER. Performer spells JACK. Spec
tator tries on QUEEN and gets JOKER. By this time some of the audience
and perhaps the spectator will surmise that if he was allowed to spell
the second time, he could get the right card, so he is invited to try the second
time to spell QUEEN, or even the third or fourth times (just as many as
he likes) and yet he always gets the Joker. At this point JOKER may be
spelled out by spectator, and trick ended as in regular routine, or the per
former may take the cards (after spectator has tried two or three times
to spell “QUEEN” and always got JOKER) and spell QUEEN and get the
QUEEN. All he needs to do in this instance is to take the cards from
SPECTATOR, placing the JOKER on top instead of bottom as is done all
the way through. Spectators are so excited at this point that this small
variation is never noticed. Then performer hands the two cards remaining
to spectator and he tries to spell KING and again gets JOKER. Performer
spells KING and gets KING and hands the last card (THE JOKER) to the
spectator, who indeed by this time will be a “JOKER” in reality.
Personally, I like this last routine very much. The JOKER remaining
until the last card makes a nice effect.
7
5—Pearce's Triple Card Mystery
EFFECT: The performer requests a spectator to step up to his table
and handing him a pack of cards asks him to give it a thorough shuffling.
After that, spectator is requested to place the pack of cards upon the table
and cut the pack into two half packs. Spectator then makes a free selection
of one of the half packs and deals the cards into three packs upon the table,
with instructions to stop dealing at any time he feels like doing so but that
all piles must have the same number of cards in them. After that, three
spectators are requested to step up and look at and remember the top card
of each heap. All the time this is going on the performer stands as far away
from the table as possible so that he cannot be accused of seeing any of
the cards. After the spectators look at the three cards, the packs are piled
one upon the other thereby assembling all the cards into one heap. The
performer now takes the pack and explains that he will try and find the
selected cards by thought waves. He explains that he is going to throw
the cards face up on the table and when anyone of the three spectators who
selected a card see their card they are to think stop. He finds the first
card in this manner. For the second card the performer turns around and
holding the cards behind his back throws them face up on the table. He
stops when he comes to the second card. For the third card the performer
is blindfolded and a spectator takes the pack and throws the cards face down
upon the table. The performer says stop when the third selected card is dealt.
SECRET: After the spectator shuffles and cuts pack and takes one of
the halves performer, in order to explain how he wants the cards to be dealt
into 3 packs, picks up the unselected half and deals a card upon the table
then one next to this one and then a third one next to the second one then
one on the first one, one on the second one, one on the third one and so
on. When the spectator says he understands, the performer gathers the
cards he has dealt into one pack again, but in putting it down upon the
table he notes the name of the card on the bottom of the pack.
The performer then steps away from the table and tells the spectator
to start dealing his cards into 3 packs like you just showed him but remind
ing him he is not to deal all the cards in his pack, but to stop dealing any
time he feels like it.
Performer standing some distance must watch and note by counting
mentally as spectator deals cards just how many cards are in each heap.
To find this out he only has to count the number of cards in say the last heap.
Naturally, the same number of cards will be in the other two heaps. Say,
for example, there are five cards in each heap. The three spectators then
come up and make a mental note of the three top cards. After that, the
spectator assisting is requested to pile the three packs one upon the other.
The performer steps up to the table and taking the original unselected half
(the bottom card of which the performer knows, say ace of diamonds) drops
it on the top of the pack on the table. The cards still in assisting spectators’
hands can be put on bottom of cards. The performer can now give the
cards a fake shuffle or cut if he is able to do so.
To find the cards: As performer deals the cards on the table he watches
for his key card, the ace of diamonds. When that card turns up he knows
that the next card is one of the noted cards and stops when he turns it up.
After one of the spectators admits that it is his card, the performer picks
up the cards he dealt upon the table and puts them on the bottom of his pack.
To find the next card it is not necessary for the performer to see the
cards. Since 5 cards were dealt into each pack, the next selected card will
be the fifth card dealt. If 7 cards were dealt into each pack it would be the
seventh card, and so on.
So in finding second selected card, performer turns his back to the
audience and holding cards behind his back deals them face up on the
table. He counts the cards, to himself, of course, as he deals them and
when he throws the fifth card on the table he stops.
After second spectator admits that this is his card, performer picks up
8
the five cards on table and puts them back on top of pack this time instead
of the bottom as at first. This then makes the third selected 10th from top.
The reason you do this is because if you put the cards on the bottom the
third selected card would be fifth from top as before and some keen spectator
might notice this and hit upon the secret. You then allow yourself to be
blindfolded, but no matter how well they do this you will find from experi
ence that by looking down along your nose you will be able to see the top
of the table. You then instruct the assistant to throw the cards very slowly
one at a time face down upon the table. You count them as he does this
and exclaim stop just as he is about to throw the tenth card upon the table.
8—Simple Addition
EFFECT: Deck is handed to spectator with the request that he shuffle
same and then deal 3 cards face down on the table. He is now requested to
note the denomination of the cards on the table and to add enough cards
to each card so that the total will be 15. For instance, the first card on the
table is the 8 of Hearts. Then 7 cards would be added to this 8 of Hearts
giving you a total of 15. The next card you have the 9 of Spades so in
this second case you would add six cards to get a total of 15. Now if the
last card is the 10 of Hearts add 5 more cards to it to bring the total to 15,
etc. The valuations of face cards are as follows: Jack is eleven; Queen is
twelve, and King is thirteen.
After the three piles are completed on the table the performer takes the
remaining cards from the spectator and on glancing through them tells the
spectator the total of the three cards originally placed on the table. In the
above case the three cards total 27.
SECRET: When performer receives the remaining cards all that is
necessary is to count them and subtract four. The answer will be the total
of the three cards first placed on table. In the above case 31 cards were
received back and subtracting four from 31 leaves the answer as 27.
10
9—A Brain Teaser
This is a trick my friend, R. W. Hull, gave me and he calls it “Hull’s
Three-in-One Card Trick,” and to my notion it is just another one of Mr.
Hull’s masterpieces. This is the way my friend, the author, described
it to me.
, REQUIREMENTS: (1) one pack of cards, (2) one extra playing card
of same design, (3) two unprepared visiting cards.
PREPARATION: Discard any one of the 52 cards in the pack. Substi
tute for it one extra card of the same denomination only in an opposite suit
of another deck, for example, if you remove the 10 of diamonds replace
that card with the 10 of hearts which will now give you four tens in
the deck, two of which are the 10 of hearts. Place one 10 of hearts on top
of deck and the other 10 of hearts on the bottom of the pack and you are
all set for “A Brain Teaser.”
On the back of an unprepared visiting card, write the name of this
extra card. Mr. Hull when he presents the trick usually uses two cards,
with writing on the back of one of them, and proceeds without even showing
the cards, just leaving the natural inference that he has a couple of
blank cards.
PERFORMANCE: Start the trick by fanning the deck and showing
apparently a full pack of 52 cards. Be careful not to show the two cards
alike. If you desire, instead of having one of the duplicates on the bottom,
have it next to the bottom, and then there will be no danger of anyone
noticing the two alike. In this case before shuffling the cards remove the
bottom card and place it in center, and you have the desired card on top
and its duplicate on the bottom, and you are now ready to proceed with
the feat.
SHUFFLING: Just make the ordinary shuffle and leave top and bot
tom cards in their original position which will give your audience the im
pression that you have made a fair shuffle.
TWO PACKETS: With a 10 of hearts on top of pack and a duplicate
of same on bottom you now proceed with the trick. Now divide the deck
into two packets of 26 cards each (the writer has them cut the pack in equal
halves which is about the same). To do this you count off the top 26 cards
without reversing their order. Place the top packet of cards face down on
the table (the 10 of hearts on top). Now make a remark something like
this, “if there are 26 cards there, unless we have made some mistake in
counting there must be 26 cards here, so let us count them so there can be
no mistake.” This is just a little misdirection and gives you a chance to
count the bottom packet and reverse their position which will now place
the card that was on the bottom on the top. The top card now of each
packet is the 10 of hearts, a fact which your audience will never suspect.
TWO VISITING CARDS: You now present the two visiting cards,
placing one in front of each packet. Your audience, not knowing what
you are about, will never think of anything being written on one of these
cards. As you lay down the unprepared one, if you so desire, you can
let it accidentally fall out of your hand and flutter to the table. This will
unconsciously impress your audience that cards are unprepared, but of course
say nothing along this line.
NUMBERING THE PACKETS: You now remark to your audience as
follows: “There is a little mathematical feature connected with this feat.”
Then you inform them that you are going to select a number between 1 and
26 for each of the two packets. Explain that you will pass the cards from
one hand to the other, counting them audibly as you do so. Tell one of your
spectators to mentally select any number between 1 and 26, and when you
reach that number in your count the spectator is merely to say “Stop.” This
method of selecting the numbers seems very fair. You now pick up one
of the packets and begin to count “one, two, three, four, etc.,” continuing
until your spectator says “Stop.” In this count you reverse the order of the
11
cards as you pass them from one hand to the other. In other words, you
place each card counted on top of the card counted before, just like you
would do in dealing. This procedure will reverse the exact number of
cards you count, up until the time you are stopped.
When you are stopped you carelessly (?) throw the cards just counted
back on top of packet held, and lay this packet back on the table apparently
just the same condition it was in before you thus counted these cards. In
reality, however, you have reversed the order of the number of cards you
counted before you were stopped, so that now your desired card instead
of being on top of the packet, it is just as deep in the packet as the number
you were stopped on. This will never occur to your audience as they do
not know what you are leading up to. You now remark to the spectator who
stopped you in the count, “You had free choice in the number you selected,
did you not?" He will, of course, answer “yes,” for he really did have.
You now pick up the blank visiting card in front of this packet and
openly write on top side of it the number he just selected, and then lay this
visiting card on top of this packet.
Now pick up other packet and go through exactly the same routine in
having a number thus selected for it, allowing some other spectator to select
the number this time. Then write the second number on second visiting
card and place same on top of second packet.
Now you have two packets with the desired card at the position indi
cated by the number written on card on top of packet.
CHOICE OF PACKETS: Your spectators can now freely select either of
the two packets to be used in the trick. Whichever packet your spectator
finally decides upon he is told to pick it up, and carefully count down
from the top card until he reaches the number chosen for this packet, and
to remove the card occupying the position of this number and return the
other 25 cards to you.
THE MOISTENED CARD: Now comes the vanishing of the chosen
card in a most mysterious manner. The effect is beautiful and yet the
method by which it is accomplished is so simple that one is almost afraid to
try it the first time. While the spectator is holding the chosen card, the
performer again counts the other 25 cards, one at a time and in an audible
manner. In starting to count these 25 cards, performer momentarily places
his thumb to his lips as if to moisten it for the purpose of dealing the cards
from one hand to the other while counting them.
However, instead of merely moistening the thumb as you would do in
dealing off a few cards, or turning the leaf of a book, you get a fairly good
amount of saliva on your thumb. A few trials at this will soon teach you
the required amount. You then immediately bring this wet thumb down to
the top card (cards being held face down as usual), placing it on the upper
portion of the top card near the center, as you would do if you were going
to deal it to a player at your left. As you remove this first card, count out
loud, “one.” Now do not remove your thumb from this card but slide the
next card from the packet right under this first card with your other thumb,
counting “Two” and then “Three,” etc., until you have counted all 25 cards.
All this time you keep your thumb on top of the top card in same position
placed, so that the air will not get under it and dry out the moisture. You
then say to spectator who is holding the chosen card, “I have 25 of the
cards and the One you are holding makes 26.” As you say this have him
place his card on the moistened card and with thumb on chosen card on top
of packet, press it down firmly and hold same for a second or so while
you tell your spectators, “that you want the packet given a square cut which
will place the chosen card (now on top) to some position in the middle of
the packet.” Now hold out your hand with the packet allowing anyone to
lift off any number of cards from top of packet and then you place the cards
remaining in your hand on top of the ones just lifted off, which will give
the cards a fair cut.
FIRST EFFECT: THE VANISHING CARD. Now lift the packet from
12
the hand and place the end of the cards, on which the moisture was applied,
between the first finger and the thumb of whichever hand you use, grip the
cards firmly in this position. This will place the cards with the faces towards
the spectators and will give you the opportunity to riffle them (the end
opposite from where moisture was applied), one at a time allowing spectators
to watch cards as they are passed. This you do to convince your spectator
that his card is still in the packet. He will see it and state it is still there.
Now turn the cards over in the same manner you would to deal. Be sure
the cards are so held that the one that is moistened will have the moistened
end away from you. A little ruse is injected at this point in the trick.
Yon must not tell your spectators that you are going to cause the chosen card
to disappear as this would put them on guard as to what to look for. Rather
you say to them, “I am going to show you these 26 cards one at a time and I
want you to watch for your card as I count them and see how deep it is.”
Hold the packet faces up and start counting the cards off one at a time
throwing them on table face up as you do so. This is the important move
of the whole trick, and you do it in a bold manner. Thus you slide the
top card first right off the packet. Repeat the same procedure with next
card and next, and so on until you have counted off all the cards in the
packet, of course, as you count the cards, you count them in an audible tone
of voice. All the time the spectator will be watching for his card which
he will never see, as his card adheres to the back of the card you have
moistened.
After you have passed the chosen card (and you can tell when you come
to it for it will feel thicker than others), then the critical part of the trick
is past and all the rest is very easy. Counting the cards in an audible manner
as already stated, when the last card is reached your count will only be 25,
due to the fact that two cards were counted as one. You pretend to be
surprised and say, "I only have 25 cards now, one of them is missing.” Turn
to spectator and say, “Did you see your card?” Some times Mr. Hull counts
the cards the second time.
THE SECOND EFFECT: THE RE-APPEARING CARD. Call attention
to the fact that you have not at any time touched the other packet since
spectator chose number for it and you wrote number on card and placed it on
top of packet. Call attention to his number at this time and state that
you are going to cause the vanished card to re-appear in this packet and at
exactly the same number of cards from the top as the number selected for
the packet and written on card on top of same. Spectator counts down to
chosen number and turns over card occupying that position in the packet.
Have him count the cards on the table, turning them face up as he does so.
When he comes to the chosen number and turns over the chosen card, you
can well imagine his surprise.
While your spectator is busily engaged counting the cards down to his
chosen number you secretly palm off the top card from the first packet. As
soon as spectator reaches chosen number and turns over the chosen card,
you take the remainder of his packet and add the palmed card to his
packet. Then later on just say, “count the entire packet and see if you
haven’t 27 cards,” which makes the illusion clear and a dandy finish.
THE THIRD EFFECT: A SPIRIT MESSAGE. It is well at this point
to review the effect of this trick to your spectators who just witnessed it,
showing them how seemingly impossible it has all been. Impress them
with the tought that they selected the numbers of their own free choice
and also selected the packet to be used, even counting the cards in their
own hands, etc. Also impress upon them on the possibility of the performer
being able to know in advance what card would be chosen under these condi
tions. They will readily agree to all this. Then bring the trick to a final
climax by telling one of the spectators to turn over the visiting cards on
which the name of the card is written.
This trick can be done in about four to five minutes so don’t be fright
ened with the lengthy directions. It can also be done without the use
of the calling cards and has a great many new possibilities.
13
10—Mephisto's Message
By ADE DUVAL
EFFECT: The performer has three cards selected from the pack. The
cards are then replaced and the pack is shuffled. The performer then
passes for examination an ordinary lemon. The lemon is then placed on
the table, and the performer announces his intention of causing the three
selected cards to leave the pack and reappear inside the examined lemon.
He runs his thumb over the edge of the cards three times, announcing that
the cards have now left the pack, and proceeds to cut open the lemon. Upon
doing this, the lemon is found to be quite ordinary, and no trace of the
cards can be found. At this point the performer is interrupted by a mes
senger, who brings him an envelope. Opening the envelope, the performer
announces that the message is from the Devil, and that he is sending him the
three cards which had just been selected. The three cards are, of course,
found in the envelope and are identified by the persons who drew them.
To perform, prepare an envelope with a sheet of paper and duplicates
of the three cards which later in the trick are to be selected by the audience.
In reality, the three cards are to be “forced.” This envelope is then left
with the person who is to act as the “messenger,” and he has instructions as
to just when to bring you the message. The pack of cards, with the dupli
cates of the three cards contained in the envelope on top of the pack, along
with the lemon and a knife are on the table. The patter should run some
thing like this: “In this next experiment I shall have to come among you
and ask several of the ladies or gentlemen to select cards, about three
should be enough.* Now that the cards have been selected, I shall ask the
persons who drew them to replace the cards in the pack, and each one in
turn shall give the pack a thorough shuffle.”
Returning to the stage the performer continues: Next I should like to
have you examine the ordinary lemon which I have brought along for a very
special purpose. Having satisfied yourselves that the lemon is ordinary, here
is what I propose to do. I shall cause the three cards to leave the pack and
travel invisibly to the inside of the lemon which you have just examined.
In order to do this, I merely run my thumb oVer the edge of the cards, three
times, like this . . . and you may not believe it but the cards have now
left the pack and are resting comfortably inside the lemon. Of course, you
will expect me to cut the lemon, and show you that such is actually the case.
And so, I shall cut the lemon in half, and you will notice that . . . that’s
strange! the cards are really supposed to be inside the lemon, and they are
not here. This is quite a surprise to me, as this trick has never failed before.
I can’t understand why. ... (At this point the messenger starts down
the aisle, calling your name and creating a general disturbance.) Pardon me,
young man, but couldn’t you possibly wait with the message until I had
finished my performance? The messenger replies: “No, it is very important.
It is for Mr. - - .” The performer replies: “Why, that is MY name.”
To which the messanger replies: “In that case, this message must be for you.
Here, take it.” Performer then opens envelope, takes out sheet of paper
and pretends to read. He then continues, “Oh, I see !! It’s from my friend
the Devil. Listen to what he says here”: “My dear Mr. Magician. I don’t
like lemons, and therefore could not help you in the last trick. However, in
order to straighten things out, I am enclosing herewith the three cards
which were just selected. I remain, yours sincerely, the Devil.”
The three cards are then removed from the envelope, one at a time,
and identified by the respective persons who drew them.
14
11—Improved Guesser
EFFECT: Five cards are passed out to a spectator with the request to
remember any one of them. This is continued until five different people
have been given five cards each—in all 25 cards. Now another spectator
is requested to gather up the cards from each of the five people and shuffle
them. This being done the performer takes back the cards, shuffles them
with the remainder of the deck he still holds, and finally produces each of
the “thought of” cards.
SECRET: This is one of those effects that rely on a set of duplicates of
the first 25 cards. Place 25 cards, in any order desired, face down in one
pile on your table. Now take 25 duplicates of these cards and arrange them
exactly the same as the first pile. Now take these last 25 cards and deal
them face down into five hands of five cards each. (Do this exactly as you
would deal five hands of cards, i. e., the first card to the first hand, the
second to the second hand, etc.) Now pick up these five hands just dealt
placing them one hand on the other in any order desired but be careful not
to disarrange the original order of the hand. (Be sure the separate hands
are in order, i. e., the first card dealt each hand should be on the bottom,
the second card on top of the first, etc.) Place these 25 cards in your hand
face down and the other pile of 25 on top of them. Now you are set for the
trick. This deck should be all ready beforehand and either lying on your
table or else in your pocket. Come forward with your deck in hand and give
the top 5 cards to a spectator and remember him as number 1. Pass out
the next 5 cards to a second spectator and remember him as number 2.
Continue this with three more spectators and, of course, remembering their
respective numbers. (In remembering the order that you pass out the cards
I usually start at one end of the room and go directly to the other end
and thereby I can readily remember which person was number 1, 2, 3, 4
and 5.) Now have each of the five spectators think of and remember one
card of the five cards they are holding. Now have one of the spectators
gather up all of the cards that were passed out, shuffle them and hand them
to you. Performer now places these cards underneath the ones already in
his hand and if possible gives them a false shuffle. He next fans out 5 cards
from the top of the deck (which are the duplicates) and asks each spectator
if he sees the card he is remembering therein. If number 1 spectator says
“yes,” then the performer knows his card is the first card on the left of the
fan (performer’s left as he holds the cards facing the spectators) or the
card originally fifth down from the top of the deck. If number 2 spectator
says “yes” then his card is the second from the left in the fan or the card
originally fourth from the top. Number 3 spectator, the third from the left,
etc. Continue this until you have shown five fans of five cards each and
you will have located all of the “thought of” cards. Sometimes you will
find three or four of the selected cards in one fan. I think you will like the
time spent in this arrangement as it is surely a knock-out effect.
12—Sequel
EFFECT: A spectator is asked to take any card from the deck and place
it some other place in the deck while the cards are being riffled. Now two
spectators are asked to remember one card each of the two cards that are on
either side of the index card just placed in the deck. After spectator re
moves index card from deck he then cuts deck into two piles. Now perform
er has previously written a number on two pieces of paper and when the
pieces of paper are opened the two chosen cards are located, one in each
half of the deck, at the numbers in the deck previously written on the slips
of paper.
SECRET: Have any card taken from deck after it has been shuffled
by spectater. Performer explains he will use this card as an index card by
which to have two other cards selected. Riffle the deck endwise and have
15
spectator put card into deck any where he wishes. Close deck and fan out
having one person remember card in back of index card and another person
remember card in front of index card. Performer now counts cards into
four piles going from left to right. Left pile is number one and right pile
is number four. Performer now picks up piles putting number one pile in
his hand first, then two, three, and four on top of same. Performer now
fans cards and asks that the index card be removed so that he will have no
means of locating the cards. When index card is removed keep card to the
right of index card on lower half of deck or the half in left hand then cut
at this point putting half in left hand on top of half in right hand. Now
square cards up and ask for them to be cut. Performer now counts lower
half out loud thus reversing them. Now the 14th card down in the top half
is one of the selected cards and the 12th card down in the bottom half is
the other chosen card. The numbers twelve and fourteen have been pre
viously written on two pieces of paper and in the spectator’s possession at
all times.
20
THE ONE ODD CARD—proving conclusively, my friends, that things that
you know cannot happen DO HAPPEN and though you don’t believe them,
you SEE them.” (Quickly pick up all the cards used and place with balance
of the deck to preclude possibility of any one counting and ascertaining how
many cards were used, and quickly go into another trick.)
23—Pellet Trick
This trick has been a favorite of the authors for a long time and it has
many possibilities. Give it a trial and then ask Stewart Juda to show
you his improvement of the trick with which he fooled me.
EFFECT: You have every one in the room take a card, that is providing
you don’t have more than a dozen people. (It can be done with 52 people.)
I like to use about ten (10) people to select their cards. Take the deck and
pass same to some spectator and ask that he shuffle the deck and then reach
in center and remove a card (which he will keep). Then pass the deck to the
next person and go through the same routine and so on until you have had
as many cards selected as you desire. Now take the remaining part of pack
and set it aside and pick up a sheet of writing paper. Tear off a small
piece of paper which you give to each spectator that has a card telling
him to write the name of his card on the paper and roll into a small wad.
This routine is carried out with each person holding a card. Pay no atten
tion to what they are writing or doing. When they have finished writing
and wadding up paper, you pick up a glass tumbler and have each one
place his pellet in same. Now shake them up and set the tumbler down
on a table and pick up the cards from each spectator, which you proceed to
place in an envelope saying, “I will place them in this hat, or better still, I
will lean the envelope up against the hat where you can all see it.”
Now pick up the tumbler of pellets and shake out one into a spectator’s
hand and ask him to open same. He does so and say, for instance,
he reads, “Ten of Hearts.” You now pass him the envelope and have him
or the spectator who selected the card remove the ten of hearts from the
envelope. They find the card has disappeared from the rest and we find
same in the hat or under it on a book or wherever performer sees fit to
place same.
SECRET: Everything connected with this trick is simple and is up and
above board. The first secret lies in the gathering of the pellets. Some
one of these pellets will be either rolled up, some peculiar way, or folded
so as it will be noticeable from any one of the rest. Now just center your
mind on this pellet and remember which person had same so when you go
to collect your cards you will remember that this man’s card must be placed
on the bottom of the gathered cards. (For instance, you had twelve pellets
in your glass and the fifth one was the card the trick hinged on. When
you come to the fifth gentleman just place his card on the bottom of your
packet.) Now when you go to place the cards in the envelope instead of
putting all of them in just leave the bottom one on the back of envelope
which will be unnoticed by spectators. Now if you sire going to lay the
envelope under a hat or a book just start as though you meant just to do
this very thing and then change your mind and say, “no, I will place the
envelope here where you all can see it.” But leave the selected card on the
table under the hat or book or in the hat and the trick is now about over
as far as that card is concerned. (Sometimes I palm this card and place
same in my pocket.)'
Now to get the pellet out of the glass, just look for your irregular shaped
pellet and shake the pellets around in the glass until you get it on top of
the bunch. Then turn the glass on its side and shake out the pellet into
spectator’s hand and the trick is over. You might think this shaking the
pellet out is difficult and if you find it so just have spectator reach in glass
and remove four pellets. (He will surely get the correct one out of four.)
Now have him place them on the table and force the correct one by
elimination.
25
2A—The Joker Trick
EFFECT: Performer shuffles a pack and shows it well mixed. Spec
tator cuts and inserts the joker where he likes, removing card above
or below it. By looking at joker performer names the selected card.
SECRET: This will fool the man familiar with other arrangements.
It is simple and fool proof, yet pack may be examined after shuffle without
a trace of arrangement being found. Place all red cards together in pairs
that total fourteen, each pair consisting of a heart and a diamond. Jack, 11;
Queen, 12; and King, 13. It doesn’t matter which suit is above or below, and
is best to have some one way and some the other. Arrange the black cards
in same manner in pairs of a Club and a Spade. Place the red and black
packets together, bridging at the division, and have joker handy. Cut at
bridge and dove-tail shuffle once as evenly as possible. Party cuts deck as
often as he pleases and sees that pack cannot be arranged. Inserting Joker
he removes card above or below it, leaving joker in its place. Taking pack
to remove joker, you merely note the cards near it on either side. Look
for a card which hasn’t a partner near it of the same color but opposite
suit, which totals 14 with it. Subtract its size from 14 and name other
suit of same color, and it is the missing card. Two of hearts indicates that
a Queen of diamonds was taken and nine of Spades alone means a five
of clubs, etc.
27
act of placing them on the bottom and the trick usually is hurt so I play
safe and do it myself and then at the last of the trick when I am spelling
“ONE, TWO, THREE, etc.,” I let him do the spelling.
There is nothing hard about this trick just as long as you don’t disturb
the bottom 13 cards in your first riffle shuffle. The trick is self-working
and I get a great deal out of it.
29—Sympathy Connection
A couple of decks of cards are used in this trick and the effect is very
pretty and causes quite a bit of surprise when it is presented in a crowd.
EFFECT: Deck of cards shuffled and cut in two heaps, the spectator
taking the lower heap which he counts and is then asked concerning his
memory of cards and you proceed to test same by asking him to turn over
two cards off the top of his heap. Then he is asked if he thinks he can
remember two cards like that. Now present second deck and ask spectator
to cut that in two equal heaps; and then lay them side by side on the table.
Now we return to the two cards we have face up on the table and ask
that they be forgotten as we will now use two different cards, then have
spectator turn two more cards face up and place them one on each part
of the pack he cut first. Ask him what they are and then ask him if he
could remember same if he saw same again and he will, of course, say “yes.”
Let us say he said the two cards are the 7 of Hearts and the 10 of Spades.
Now say, “all right, bury the seven of hearts in that packet and the ten
of spades in this other packet,” which he does. Now ask him what he has
done and make him tell you what cards he buried in the two packets and
when he does tell you, begin your patter about “Sympathy Connection” by
asking him how he would like to have his two cards appear in this second
deck he cut—face up or face down—(they usually say face up) and when
he says “Face Up” you lay your hands on the last deck which now lies
in front of you in two heaps and ask spectator to place his hands on yours
(if he places them palms down, just say, “palms up, please”). Now with
his hands on yours face up you have him say, “I want 7 of hearts and
10 of spades face up in these heaps.” You then remove your hands and
spread the heaps out and there face up among the cards is the 7 of hearts
and 10 of spades as called for.
SECRET: Before you start with the trick get hold of second deck and
reverse two cards say 7 of hearts and 10 of spades, placing one about five
or six from the top and the second one about ten cards from the bottom.
Now get the deck from which you will force the 7 of hearts and 10 of spades
29
and place these two cards on the bottom of deck with two other cards on top
of them; in other words, the 7 of hearts is now forty-nine cards deep in the
deck and the 10 of spades is fifty cards deep with two more cards in the
51st and 52nd position or on the bottom. Now have the deck cut and the
bottom half counted so as to reverse the position of the 7 of hearts and
10 of spades which are now 3rd and 4th from the top. The first two cards
he turns have nothing to do with trick as they just act as a misdirection
while you get out the second deck and have it cut in two equal heaps which
will place two duplicate cards of 7 of hearts in one-half of deck and the
10 of spades in the other half (faces up). Now you are ready for “Sympathy
Connection.” Have spectator bury the first two cards in their heaps of the
first deck used and turn over the two cards wanted for the trick, 7 of hearts
and 10 of spades, and have one placed on one heap and the other placed
on the other heap of the first deck used and bury same in these packets—
don’t touch other deck until ready to present trick then do as explained
above.
Note: Should spectator ask for the two (2) cards selected face down
just turn the deck over with the faces towards you and that will make them
appear face down.
30—Dual Attraction
EFFECT: Deck of cards is placed on table and the performer requests
spectator to run off as many cards as he so desires on the table in a row
and when he has done so to place a certain number of cards on each one
of the cards he has on the table, then when he has done so to look at the last
card he placed down and pick up the cards by the piles, the last pile first
and so on. Then when the deck is again together to cut the cards. Now the
performer spreads the cards on the table and tells the name of the card last
looked at by spectator.
SECRET: The performer must know the first two cards on top of the
deck because they are the key cards to the trick. By knowing the top two
cards he now knows the number of cards in each one of the piles (by count
ing the number of cards between the Key Cards including one Key Card).
Now when he finds the number of cards between his Key Cards all he has
to do is count back twice that many from the first Key Card (card on top
of deck originally) and that will be the card spectator looked at. Don’t be
frightened at this simple trick as it will fool the wise ones and get results.
33—Watch Locator
PRESENTATION: “Would you kindly select a card from the deck?
Any card, just one card will do. Now while my back is turned show it to
the other spectators. Have you done that? Thank you. Now place the
card anywhere in the deck and you take the deck for safekeeping so that
I can do no trickery with your card. Now, I am going to let you locate
your selected card in a very normal way. Do you carry a watch and if so
what kind? Does it run and keep fairly accurate time? That is fine. I
wish you would take the watch out and add the hour to the total of minutes
your watch now shows. You say the total is 22? You mean thirteen minutes
after nine o’clock? Well, just count down in that deck of cards and remove
the 22nd card. And what was the card you selected first? Jack of Hearts?
31
What is the card you are now holding, the Jack of Hearts? Well, your
watch is accurate. Thank you very much.
SECRET: Early in the evening ask some spectator the time and see
that his watch corresponds exactly with yours to the minute, or else notice
the difference in minutes between his watch and yours. Then wait until
some time later when he probably has forgotten your asking him the time
and spring this trick, allowing about a minute and a half or two to present
the trick. While he is showing his card to the other spectators you just
count the total of minutes on your watch and allow another minute for the
trick and count the number of cards down less his card that you want his
card to be. Now cut the deck at this location and say, “put your card in
the center any place” and he puts it at the location his watch will now
total by counting the hour and the minutes. For instance, if the time you
are going to present the trick is 9:20 just count down 28 cards, and if it is
8:17 just count down 24 cards &s his card will then make the 25th.
This trick worked at the proper time is a sure knockout and fools the
wise ones, as well as the rest. It is all because you are using a new method
of producing.
32
35—The Vernon Five-Card Mental Force
Borrow or use your own pack. Remove the following five cards and
place them successively from left to right in an even row on the table—
King of Hearts, Seven of Clubs, Ace of Diamonds, Four of Hearts and Nine
Of Diamonds.
. Let us preface this description by stating that this is an experiment
in pure psychological reasoning and it has been proven by countless tests
to be almost infallible when properly presented.
In the first place it is based on the principal that, if any intelligent
person properly “guided” by the performer is asked to mentally choose one
of the five above cards he will, by a process of reasoning, eliminate every
card from his mind, with the exception of the Four of Hearts. This at
first glance sounds absurd but a few trials will convince you of the feasibility.
To best explain this principle, we will briefly set forth the remarks
generally used by Mr. Vernon in presenting this effect:
“Here are five cards in a row and I want you to mentally select
just one of them. Now let me emphasize in the first place that you
have an unrestricted choice so don’t imagine I am trying to influence
your choice in any way. For example, here’s the ace, a con
spicuous card, that occupies the central position. For that reason
you may think of it, but again you may not. Perhaps you may
think I have some motive in placing just one black card among
the five—this might influence your choice, or on the other hand
it might not. There’s no way I could tell for I am not a mind-
reader. At any rate, look the five cards over carefully, as long as
you wish, but rest assured whatever card you definitely decide upon
in your mind, I shall presently place face down upon your own
hand. When you yourself are holding this card, and not until
then, I shall ask you to name your thought—it will be the card.
Even after this card is on your hand you are still privileged to
change your mind, but it will be your card.”
So saying, Mr. Vernon picks up the five cards, shuffles them face down,
draws out the four of hearts, exercising great precaution not to expose the
faces of any of the cards. The four of hearts is placed face down in spec
tator’s hand. He is then asked to name the card which is inevitably the
four spot, and turns same over.
Why should spectator choose this particular card? Logical reasoning,
suggested or induced by performer’s remarks “leads” him to it. In other
words he is deliberately led into a process of mental selection and rejection.
For example, the average intelligent mind in looking over the five cards
reasons along these lines: The ace and king he immediately rejects as being
too conspicuous. The seven, being the only black card shares the same fate.
The seven also being an overworked number in magic tends to further
confirm this decision. The nine of diamonds, for some unaccountable psy
chological reason, is never selected. (The late Dr. Elliott made wonderful
use of the nine of diamonds for this reason.) The only card left is the four
of hearts. It is not only pleasing to the mind’s eye but its position in the
row tends to “intrigue.” Thus it is chosen.
The one thing to remember in performing this effect, is to make sure
that the spectator does reason along these lines which he inevitably will
by following the above suggested remarks. This means that he must be
given plenty of time to make his choice. Haste is fatal. An antagonistic
or skeptical person is a perfect subject for this experiment.
A suggestion: Until performer is thoroughly familiar with the psycho
logical aspects of the test, he may guard against spectator’s second choice,
king of hearts, by placing same slightly forward in the row. This will ef
fectually steer him away from this card.
Give this effect a fair trial and you’ll discover it to be worth many
times the total cost of the entire collection.
33
36—Figures Can't Lie
EFFECT: Performer hands spectator pencil and paper and asks him
to put down any four numbers in a row as 2, 4, 6, 8,
Then have him add these numbers and place the total underneath as:
2468
20
He next subtracts this number from the four original numbers as:
2468
20
2448
After this has been done, have him take out four cards from the pack
corresponding with the number of his answer, but he must take four different
suits. Let us say he takes the 2 of Clubs, 4 of Hearts, 4 of Spades, 8 of
Diamonds.
If there is a cipher in his answer, tell him to use a Queen.
After he has taken the four cards out of the pack as instructed above,
tell him to place one of them in his pocket. Now the performer can tell
instantly what card is in his pocket.
SECRET: Whatever the answer of the example may be, the performer
merely has to glance at the other three cards on the table and by noting what
suit is missing, he can tell the card in the pocket. It is the old (9) system.
Suppose a four spot is taken away, the performer adds the other num
bers together which will be 14, and as the key is 9.18.27, etc., the next nearest
key number to 14 is 18 so you will know that a four has been taken, and the
missing suit tells the rest.
36
hoboes eating some pie. This made Dad pretty sore so he went in and
brought out a shot gun and drove the hoboes down the road. (Place pile,
that has Kings on, again on bottom.) Later on Dad heard footsteps and it
was John. John said, ‘Hello, Dad,’ and Dad said, ‘Hello, John, did you get
the money?’ John said, ‘Yes, Dad, here is 10 dollars, 10 dollars, 10 dollars
and 10 dollars, forty dollars in all.’ (Turn up John and the four tens.)
‘Well, that is sure fine, son. I think maybe we better open this ranch in
good style as today is Friday, tomorrow Saturday and the next day Sunday,
we will have a weekend celebration. I will go into the city this time and
get some refreshments.’
“With that, Dad started for the city, saying, ‘Good bye, John,’ and John
said, ‘Good bye, Dad’ (again placing Dad (King of Clubs) on top of deck, and
having the fifteen cards with 2 Kings on the bottom of the deck, cut the
deck and patter some more, turning over cards waiting for your Six of
Hearts).
“Of course, John had never met the hoboes so when they saw Dad
had left the ranch they came back (now turning them up), and when John
saw them he asked them to stay for the big doings, which they did (now
place the entire 15 cards and 2 Kings over with the rest of the help spread
out on the table). Later on John heard footsteps. It was Dad (turning over
King of Clubs or top card) and he said, ‘Hello, John,’ John said, ‘Hello, Dad,
did you get the refreshments?’
“Dad said, ‘You bet I did, here is a case of Schlitz, a case of Acme, a
case of Rainier and a case of Olympia.’ (Turning up the four Aces.) ‘But,’
said John, ‘you forgot a waiter for this affair,’ and Dad said, ‘No, I didn’t
(turn over the King of Spades), I brought the blackest waiter I could find.’ ”
If you can false shuffle it will help this story but you are not obliged to.
Just cut the cards above your key card and you are all right. If you want
to have the deck cut several times I would advise you to ink the Key Card
on the sides or scratch it so you can recognize its location.
43—Jack-Jack-Jack
Place three Jacks on top of deck then another card and next another
Jack. For instance, Jack of Hearts, Jack of Clubs, Jack of Spades, Six of
Hearts and Jack of Diamonds. Now ask the spectators if they like this
second deal of yours. Deal first one card to spectator then one card to
yourself, one card to spectator, one card to yourself, one card to spectator
and one card to yourself, but as you deal this third card to yourself just use
it as a scoop to gather up the other two cards leaving this third card dealt
yourself on the bottom of the three cards dealt yourself and immediately
place these three cards on top of deck again. Now turn over his three cards
and they are three Jacks. Place them back on top of the deck and proceed
again as before and again he has three Jacks but this time one of the Jacks
will be of a different suit but it usually goes by unnoticed if you don’t give
the spectator much more time than to glance at his cards. This trick brings
on the Jacks but the principal part of the trick is the last pick-up of your
cards where you use that sixth card dealt off the deck to gather up your
two cards thereby leaving that sixth card on the bottom of your cards.
Thereby your pile should now read: indifferent card, Jack and another in
different card.
This can be repeated as often as desired and each time your partner will
have three Jacks.
40
44—Number Trick
Performer asks spectator to take a piece of paper and write down the
following:
Year you were born. . . . . . . . . . . . . . . . . . . . . . . . . . . 0000
The year of some important event in his life. . . . . . . . . . . 0000
How old he is this year. . . . . . . . . . . . . . . . . . . . . . . . 00
How many years ago was important event. . . . . . . . . . . . 0
Total . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0000
This total will always be two times the present year: If 1935, it will be
3870; if 1938, it wiU be 3876.
Now to elaborate have him write down his phone number (if performer
knows it previously) or any other number that performer knows previously,
which will always be that much more than the known total. Performer in
meantime is shuffling deck and placing cards that correspond with the
total number he is forcing in reverse order on the bottom of the deck.
Performer now deals cards in four piles as spectator is totaling his number
and as top cards on each pile are turned over their numbers correspond
with spectator’s.
45—Just a Teaser
EFFECT: Take a deck of cards and give it a fair shuffle, calling atten
tion to same as you talk with your spectators. Now as you patter put the
deck in the hand of a spectator and ask him to remove a card from some
where near the center. Ask him to let someone else see it after which have
him place card back on top of deck and cut same. I forgot to mention to
have spectator do this with deck behind his back. Now have him bring
the cards to the front and give them an overhand shuffle. Performer then
presents the card chosen.
SECRET: When you are shuffling the pack of cards get a look at the
card on the top of the deck or on the bottom, either one is all right, so
remember one. The spectator removes a card from the center of the deck
and then keeps the deck in back of him. Now tell spectator to place card
on top of deck behind him and then just for a bit of misdirection say, “Oh,
yes, now cut them with a square cut and bring the deck back to the front.”
Then do some more pattering about what he has already done. You say,
“Just to make the card more difficult to locate you might give them an
overhand shuffle.” Don’t however, at this time, give him much time for a
shuffle, about one shuffle is enough. We all know this overhand (hay
mound) shuffle is just the same as cutting the cards. You now take
the deck from him and locate your key card and card is either above or
below it whichever card was your locater, the top or bottom.
41
heart and 4 if it is a spade. Now ask spectator to give you the grand total
after which you immediately tell him what card he is thinking of.
SECRET: From the total spectator gives you subtract 15 and the
number thus arrived at will give you the card in the following manner:
The first number will give you the value of the card and the last number
will indicate the suit. In case the card was a face card, then the number
will be of three digits, the first two indicating the card and the last the suit.
For example: The card the spectator chose was the six of diamonds. Double
the value which makes the total 12, next add 3, which makes the total 15;
Multiply this by 5 and the total is 75. Now have spectator add the value of
his suit to this number. (Diamonds 1—Clubs 2—Hearts 3—Spades 4.) In
this case it is 1, giving him a Grand Total of 76. After performer is told the
number is 76 he subtracts 15 from it in his own mind which leaves 61. Now
the first number is 6 which denotes the denomination and the second number
is 1 which denotes the suit as per the above table. In this case the 6 of
diamonds is the card.
Chosen card 6 of Diamonds, doubled value 12, add 3 is 15, multiply by 5
is 75, add one for the Diamond suit is 76. Now subtract mentally, unknown
to spectator, 15 which gives you 61 or the 6 of Diamonds.
46
SUBTRACT 2 from 20 which is 18. THE NUMBER OF CARDS BELOW
THE BOTTOM SUIT CARD. The result, being the 4 of Diamonds, is the
18th card from top.
In case the suit- card on or nearest the bottom is smaller, add 13 to it
and proceed as per example.
EFFECT 5:
TO DEAL YOURSELF EVERY TRUMP—IN A WHIST OR 4 HAND
GAME.
Apparently shuffle or cut the cards. Ask person on right to cut the
cards, placing the cut as usual on bottom.
BOTTOM CARD IS shown as the Trump Card.
Deal out regular—yourself as the fourth hand. Cards when turned up
will reveal you with every trump in the pack.
EFFECT 6:
TO DEAL A PAT FLUSH OF ANY SUIT CALLED FOR TO THE PER
SON ASKING FOR SAME.
This trick can be done only in a four-handed game.
First ask the person what suit and what hand he wants, THEN get the
suit card by cut or shift to the proper position at the bottom and deal regular.
EXAMPLE:—The person wants a Flush of Hearts—and in third hand.
CUT THE cards until you have a CLUB at the bottom. This will make
the 3rd card from the top a HEART. Then as every 4th card after is a
Heart, the cards dealt to the third man would naturally be HEARTS.
47
CUPS AND BALLS MAGIC
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selfl—something you can do almost any place
since Booth presented it in Nite Clubs with
people all around.
Paul Rosini, Annemann, Milboume Christo
pher, Carlton King, Bill Larsen, Sid Lorraine,
Lloyd lones, John Mulholland and hundreds of
others rate it as a great book and great value,
possessing. . . . . .
MASTER MANIPULATION
of THIMBLES 40 Pages
84 Illustrations
This was the first book, and is still the best book devoted
solely to the exposition of new technique and master sleights with from Life
thimbles—entirely sleight of hand.
Illustrations from 84 photographs made from living poses, make
each step clear and easy to follow, and make the work an out
standing presentation of thimble magic that is readily appreciated
by both amateurs and professionals. And with the lucid text you
get what amounts to . . .
PRODUCING
LIGHTED
CIGARETTES
By “Loyd”
4th Edition—36 Illustrations
METHODS OF THE
FOREMOST MANIPULATORS
This popular book gives detailed in
structions how to perform the famous
act of producing lighted cigarettes fiom
thin airl Not only the basic, simple,
sleights are given and illustrated so
that they are easily learned by anyone,
but a number of startling and novel
Secrets and Methods Explained: effects are given besides.
Producing Lighted Cigarettes—Regarding
Cigarettes—Fire Sleight—Double Produc
tion from One- - Detailed Method—Switch This New 4th Edition Now Ready
ing — Types of Gimmicks — Pantomime You get BIG VALUE and complete
Cigarette—Novel Variation—Snap Pro information in this 6x9 printed book,
duction—Bailey Sleight—Loyd’s Triple 36 illustrations, leatherette covers.
Cigarette Production—Finale (Pipe Pro
duction)—Penetration Vanish and Pro
duction—Lighted Sleights—Bolton Master GetYour Copy ^ r\f\
Lighted Cigarette Sleight. Now—Postpaid, Only. . 5 1-00
THE FAMOUS
ST.R.E..T..C...H...I....N....G
. .A ROPE..
Milbourne Christopher, famous professional magician, is
ttie Inventor of this remarkable feat in which a short piece
of rope stretches from ..... AQ Pages of
I Z Instructions
10 to 15 Times Its Original
Length! /) ft Clear-Cut
JL Am Illustrations
His performance of this trick has stretched .his reputa
tion clear across the country. And others who do the trick
are finding their fame extending with it, too.
This seeming miracle is accomplished with the rope at
all times in full view of the audience. The moves are the
natural, simple ones of ... . Just stretching a rope. That’s
really about all there Is to It. Even when it seems as
though the limit must have been reached, you keep right on
stretching, using a principle that is entirely unique. It has
been called. . . . .
“One of the few absolutely new ideas
in magic.”
In this one book are given the author’s original method
pins his later Improvements, their genuineness guaranteed
by facsimile of his signature, as Illustrated.