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Player:6E)

Ca ! I sign:
Homeworld:

Character level: S Xp. l0oo0 Next Level: lSCio6

Prestige: J Rank:

Cha racter Description:

ota I Base Ability Mis.

Acrobarics f 1 =L r 3 *-
Athletics .8 ) = L , I +-
CodeBreakinq' 0
Conputer Usi-' .B lo = * { +
Concentration 0 -=-r-+--L--
Demolitions' X la ='l +.1 + I Notes:
Drive g -=-i-+-
1 =G + 3 +- Grievous Wounds
EscapeArtist 0 ooooooooooooooooooooooooo
Forgery' 0
HandleAnimal' 0 -=-+-+-
lnvestigate 0--=-+-+-
Knowledoel
-=-r-+_
(aliensfoies) f,-=-+-+- Total Class Elex Size Misc.
hrt) l-=-r-+- -+_
(bhavicural
sciences) A
(business) ! Armour
(cMcs) B
(earth & life
-=-+-+-
-=-+-+- Walk: {6'
sciences) !-
-
(history & moral
philosophy| B-=-*-+- -+-
(physical sciences)B + _+_
hopularculture)B +-+_
(streetwix) =- +
(tactics) flA-=-+-+-
+

(technology) B-=-+-+-
-
(theolog and
- -
pnilosophy) S-=-*-+-
Perception fr (o = S *l-+_
Persuasion 0
Pilot B-
Repair E13 -=-+-+_=3-+ { +3
Research B-=-r-+- -+_
Ride S-=-+-+-
Sabotage' Ylo -G * t{ +_
SleiohtofHand 0 = , +
Steajtn E -T-=-S-+-E-+- TYFE DAMA6€ CFIT. RANC'sPACEs BUR3T ROF MA6. SIZE WEIEHT

Survival E-=-+-+- Rifle zdg 20 125ft-.125 Y s.a 30 taroe 7 tb-


Technical llgr 2d6 20 soft./lo s__ 15 Smail 3 rb.
(dmmical)' E13 ='l +{ +7 Ctre 1d4 1€-2O 20 ft./4 -
(electronic)' I ll =3 - t{ + 4 -
:__
-
Smail 1 tb.
(nrechanical]'gl'l =C *4 +ti
(structural)'I 1 =3 o 4 +2
Ireatlnjury' 0
t ) +-+_
'= Trained only Max-=-+-+_
ranks J-/3-

/
O Alertness O Quick Draw Mobile lnfantrv Troooer
O Alien Technolog3t Proficienry O Pistol Fighter B On The Bourice (Unique) B Battle Hardened
O Atmospheric Vehicle Operation O Quick Reload 8 Fearless O Weapon of Choice
O Beat Feet O Resilience LSL"nY.a,&. I
O Disengage I Salvage {) {)
O Blind-Fight X Simple Firearms Proficiency O Advanced Training
O Block E Advanced Firearms Proficiency F Hard-Hitting O Sustained Fire
O Brawl O Burst Fire Connns Technician Neodog Handler
O lmproved Brawl O Exotic Firearms Proflciency O Come in, Central! O True Bond (Unique)
O Knockout Punch (Unique) O Neodog Companion
O Streetfighting O Break lnterference O Fight as One
O Cautious O Speak with Authority O Mind, Body and Soul
O Confident
E Dodge Engineer Sniper
O DriveBy Attack E Mechanical Magic O Angel of Death
O Educated (OOOOOOO) {Unique) (Unique)
O Endurance O Spacer E Restore and Repair O Precision Shooting
O Far Shot O Surship Gunnery O lmprove Performance O One Shot, One Kill:
O Dead Aim (OO) O Starship Strafe E Enhance Explosive
B Gearhead (Elo.r,.") O Starship Operation O True Demolitions Officer Cadet
O Great Fortitude O Starship Dodge O Conrnand (Unique)
O Guide O Starship Battle Run Conmand points
Field Medic
O Heroic Surge O Stealthy O Hang Onl (Unique) O Aura of Responsibility
O Supreme Effort (requires lron Wil l) O Studious O Back On Your Feet! -
O First Tour of Duty
O lmproved lnitiative O Surgery O Full Recovery Veteran
O lron Will O Xenomedic
O Vigilance (Unique)
O Jack-of-al[-Trades E Surface Vehicle Operation Marauder Driver O Never Falter
O Language X Technical Exoert O Lock and Load (Unique) O
() ( I\&o,cal' I O Focused Fire O
Weapon Master
Supreme Effort
L)
() O Salvo Mastery O
{) Concnand

O Lightning Reflexes O Toughness (OOOO)


O Medical Expert O Track
O Mounted Weapon ProficiencY O Two-liVeapon Fighting
X Natural Mathematician O lmproved Twelllleapon Fighting
O Physical Adept O Advanced Two-Weapon Fighting
O Point Blank Shot O Vehicle Expert
O DoubleTap O Vehicle Dodge
O Precise Shot O Weapon Focus
O Shoot on the Run (requires Dodge)
E Power Suit Proficiency
O Marauder Mastery
O Pslahic Talent

Psychic Action Roll = D20 r base psychic bonus + Charisma modifier

Psychic Resistance Value = 10 + target's total Wil I Save + target's current total of Action Dice

Basic Abilities Senser


O Foreboding (HP cost per use: 1) O Quick Glance (HP cost per use: 2)
O Hunch (HP eost Per use: 2) O Renote Sensing (HP cost per use:
O Mental Focus (HP cost per use: 1) 3 + 1 perminute)
O Awareness O Seeking Sight (HP cost per use: 2)
ZCaxr,errlot.ars Total welgnt
O Understanding (HP cost per use; 5)
Special Services Agent O Vision Mastery
O Mental Endurance
O lnstincts (HP cost per use: 3): Memory Man Language Group lncluded Languages
O Critical Focus (HP cost per use: 4) O Perfect Mind (HP cost per use: O)
O Advanced Awareness O Knack (HP cost per use: 1)
Portuguese, Tagalog
O lmpulsive Thought O Echoes ofthe Past (HP cost per use: 2)
ofTruth Chinese Cantonese, Mandarin
O lnexorable Will O Touch (HP cost per use: 3)
O Prodigal Focus (HP cost per use: 6) Asian (North) Japanese, Korean
Asian (South) Burmese, Thai
Telepath O lilemory Mastery
Slavic Czech, Polish, Russian
O Contact (HP cost per use: 1 per minute)
Germanic Afrikaans, Dutch, German, Swiss, Vddish
O Wave of Pain (HP cost per use: 3) Lucky Man
Scandinarian Danish, Nonvegian, Swedish
O Sense Minds (HP cost per use: 2) O Knowledge of Odds (HP cost per use: 1 )
Middle Eastern Arabic, Berber, Hebrew, Persian
O Mental Strike (HP cost per use: 4) O Fortunate Circumstance (HP per use: 2)
Physical Semaphore, Sign Language
O Thought Link (HP cost per round: 1 per O lntuitive Leadership (HP per use: 3)
SICON Fleet Callsign, Military Hand Signals
additional mind after the initial Contact) O One in a Million (HP cost per use: 5)
O Luck Mastery
Alien Each rust be chosen separately
O Mind Mastery

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