This document contains character sheets for a role-playing game. It includes sections for skills, attributes, derived stats, defense, damage, interests, racial traits, hindrances, assets/equipment, and a character advancement tracker. The character's stats are represented by dice ranging from d4 to d12, with higher numbers indicating greater ability. Health and condition are also tracked using markers that degrade from unharmed to incapacitated as damage is received.
This document contains character sheets for a role-playing game. It includes sections for skills, attributes, derived stats, defense, damage, interests, racial traits, hindrances, assets/equipment, and a character advancement tracker. The character's stats are represented by dice ranging from d4 to d12, with higher numbers indicating greater ability. Health and condition are also tracked using markers that degrade from unharmed to incapacitated as damage is received.
This document contains character sheets for a role-playing game. It includes sections for skills, attributes, derived stats, defense, damage, interests, racial traits, hindrances, assets/equipment, and a character advancement tracker. The character's stats are represented by dice ranging from d4 to d12, with higher numbers indicating greater ability. Health and condition are also tracked using markers that degrade from unharmed to incapacitated as damage is received.
Academics (Smarts) d + AGILITY d + Current Bulk Athletics* (Strength) d + SMARTS d + Max Bulk Battle (Smarts) d + SPIRIT d + Penalty Biotics (P) (Spirit) d + STRENGTH d + Bureaucracy.* (Smarts) d + VIGOR d + Weapon 1 Bulk
Common Kn.* (Smarts) d + Type
Fighting (Agility) d + DERIVED STATS Range (S/M/L)
Hacking (Smarts) d + Pace Damage (RoF)
Healing (Smarts) d + Parry (2 + fighting/2) Notes
Intimidation (Spirit) d + Toughness (2 + vigor/2)
Notice* (Smarts) d + Cyber Limit (spirit/2) Persuasion* (Spirit) d + Weapon 2 Bulk Piloting (Agility) d + DEFENSE Type Repair (Smarts) d + Total (Armor) Range (S/M/L) Research (Smarts) d + Shields d + Damage (RoF) Science (Smarts) d + Notes Shooting (Agility) d + DAMAGE Stealth* (Agility) d + -- SHAKEN -- ◯ Taunt (Smarts) d + Shields Wounds Fatigue Weapon 3 Bulk Tech (P) (Smarts) d + ⬡(-1) ▢(-1) ▢(-2) ▽(-1) Type *Core Skill - starts at a d4; (P) Used for Power Rolls ⬡(-2) ▢(-3) ▽(-2) Range (S/M/L)