You are on page 1of 1

Circle of

Catastrophe

T
he Circle of Catastrophe is inhabited by druids

whose power takes on a more destructive

form. These druids seek to emulate the

devastating force of nature that is natural

disasters. Although destructive, druids choose

to enter this circle mainly serve as elemental

guardians of nature.

When not using their powers to destroy, Circle of

Catastrophe druids tend to travel to places ravaged by natural

disasters. When they arrive at these places, they can use their

abilities to keep the wrath of nature at bay. Who better to

protect those affected by natural disasters than those who

with the power to create them?

Create Disaster

Starting at 2nd level, you gain the ability to invoke the

destructive power of nature. As a bonus action, you call upon

nature to smite your foes and create a mini natural disaster.


You may create one of the following: Elemental Invocation
Earthquake. You create a tremor on a 5 foot square point Starting at 10th level, you gain the ability to draw power from
you can see within 30 feet of you. Creatures on that point natural forces around you to enhance your elemental powers.
must make a Strength saving throw. On a failed save, they When you use your Create Disaster feature or cast a spell
take 1d8 bludgeoning damage and are knocked prone. On a that deals bludgeoning, cold, fire, lightning, or thunder
success, they take half as much and are not knocked prone. damage, you may add your Wisdom modifier (minimum of
Tsunami. You create a gush of water targeting one one) to one of its damage roll.
creature you can see within 30 feet of you. Make a ranged
spell attack against the target. On a hit, the target takes 2d6 Eye of the Storm
bludgeoning damage and are pushed 5 feet away from you if Starting at 14th level, you can summon a storm around you
the creature is Large or smaller. that assails your enemies and protects your allies. As an
Eruption. You create a mini eruption on a 5 foot square action, you can summon the eye of the storm around you
point you can see within 30 feet of you. Creatures on that causing a massive storm to circle you for 1 minute or until
point must make a Dexterity saving throw. On a failed save, you are incapacitated. For the duration, the area within 60
they take 1d6 fire damage and are blinded until the start of feet of you is considered difficult terrain, all ranged attacks
your next turn. On a success, they take half as much and are that creatures in the area are made at disadvantage, and
not blinded. other creatures that start their turn within 60 feet of you
take
Blizzard. Until the start of your next turn, you create a 2d6 slashing damage from the cutting winds. When you use
small storm with a 5 foot radius on a point you can see within this feature, you may select a number of creatures you can
30 feet of you. Ranged attacks launched at targets behind the see up to your Wisdom modifer (minimum of one) to be
storm are made at disadvantage and creatures that start their immune to this feature. Once you use this feature, you can
turn in the storm must make a Constitution saving throw. On not use it again
until you finish a long rest.
a failed save, they take 1d6 cold damage. On a success, they

take half as much.


You may create a miniature natural disaster a number of
times equal to your proficiency bonus, and you regain all Credits
expended uses of this feature when you finish a short or long
rest. Source Image by Bogna Gawrońska

Subclass made by Blobby383b


One with the Elements
Starting at 6th level, you have gained the ability to constantly
channel the power of nature within yourself which you can
use to circumvent various harsh natural phenomenon. You
become immune to extreme weather, difficult terrain caused
by uneven terrain, ice, and wind does not affect you, and
heavy rain and fog does not obscure your vision.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

You might also like