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Al'rxan Kah: Character Level, Race, & Class Experience
Al'rxan Kah: Character Level, Race, & Class Experience
STEALTH DISADVANTAGE
-1 Charisma
12 2d8 10 feet away.The object continuously emits your
choice of an odor or a nonverbal sound. The chosen
CONDITIONAL
phenomenon is perceivable up to 10 feet away.A
static visual effect appears on one of the object’s
+3 surfaces.The chosen property lasts indefinitely. As
an action, you can touch the object and end the
CURRENT HIT POINTS property early.You can bestow magic on up to 1
CONSTITUTION DEATH SAVING THROWS
objects.
SAVING THROWS
11 N
CIE C
+3 Acrobatics (Dex)
SPEED
35ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Infuse Item. Whenever you finish a long rest, you
can touch a nonmagical object and imbue it with
Y
PROFI
RT
EXPE
9 ✘ +4 Survival (Wis)
SKILLS
-1 14 PASSIVE PERCEPTION
ADVANTAGE
Rising Sun - Spear 20/60 +3 vs AC 1d6 + 1 piercing Armor Proficiencies. Light Armor, Medium Armor,
this item keeps the radiant abilities of its parts, and the charges are equal to the lowest amount of charges left on either of its parts
Shields
NAME
SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS
You have escaped endentured servitude many times but the gods kings have found your family and hold their lives in
their hands so you now work for the god kings repairing thier ships. for now. you scavenge everything you can find to
try to make items that benefit your family -- even though magic items are forbidden -- til you can find a way to hide
them away or they can escape to a new place to live out of the god kings grasp.
PERSONALITY TRAITS
IDEAL
BOND
my family is my weakness
BACKGROUND FEATURE
TRINKET
ADDITIONAL FEATURES
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb Radiant Dagger +1. When combined with Rising sun part
[Radiant Dagger +1] 1 1 b this item will become the Rising Sun Spear
[Radiant Quarterstaff +1] 1 4
[Returning Spear +1] 1 3 Radiant Quarterstaff +1. when combined with the rising
sun part A dagger/tip it will form the rising sun spear
0 0 0 0 0
8 lb / 150 lb 300 lb
#1 #2
STORED ITEM # lb. STORED ITEM # lb.
This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Intelligence +3 11 2
This spell repairs a single break or tear in an object you touch, such as This spell is a minor magical trick that novice spellcasters use for For the duration, you sense the presence of magic within 30 feet of
broken chain link, two halves of a broken key, a torn cloak, or a practice. You create one of the following magical effects within you. If you sense magic in this way, you can use your action to see a
leaking wineskin. As long as the break or tear is no larger than 1 foot range: faint aura around any visible creature or object in the area that bears
in any dimension, you mend it, leaving no trace of the former • You create an instantaneous, harmless sensory effect, such as a magic, and you learn its school of magic, if any. The spell can
damage. This spell can physically repair a magic item or construct, shower of sparks, a puff of wind, faint musical notes, or an odd odor. penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of
but the spell can’t restore magic to such an object. • You instantaneously light or snuff out a candle, a torch, or a common metal, a thin sheet of lead, or 3 feet of wood or dirt.
small campfire.
• You instantaneously clean or soil an object no larger than 1 cubic
foot.
• You chill, warm, or flavor up to 1 cubic foot of nonliving material
for 1 hour.
• You make a color, a small mark, or a symbol appear on an object
or a surface for 1 hour.
• You create a nonmagical trinket or an illusory image that can fit
in your hand and that lasts until the end of your next turn.
If you cast this spell multiple times, you can have up to three of its
non-instantaneous effects active at a time, and you can dismiss such
an effect as an action.
Spellcasting (Artificer) Player’s Handbook Spellcasting (Artificer) Player’s Handbook Prepared (Artificer) Player’s Handbook
Identify
1st-level divination (ritual)
You choose one object that you must touch throughout the casting of
the spell. If it is a magic item or some other magic-imbued object, you
learn its properties and how to use them, whether it requires
attunement to use, and how many charges it has, if any. You learn
whether any spells are affecting the item and what they are. If the
item was created by a spell, you learn which spell created it. If you
instead touch a creature throughout the casting, you learn what
spells, if any, are currently affecting it.
This magic weapon grants a +1 bonus to attack and damage This magic weapon grants a +1 bonus to attack and damage This magic weapon grants a +1 bonus to attack and damage
rolls made with it. While holding it, the wielder can take a rolls made with it. While holding it, the wielder can take a rolls made with it, and it returns to the wielder’s hand
bonus action to cause it to shed bright light in a 30-foot bonus action to cause it to shed bright light in a 30-foot immediately after it is used to make a ranged attack.
radius and dim light for an additional 30 feet. The wielder radius and dim light for an additional 30 feet. The wielder
can extinguish the light as a bonus action. can extinguish the light as a bonus action.
The weapon has 4 charges. As a reaction immediately The weapon has 4 charges. As a reaction immediately
after being hit by an attack, the wielder can expend 1 after being hit by an attack, the wielder can expend 1
charge and cause the attacker to be blinded until the end charge and cause the attacker to be blinded until the end
of the attacker’s next turn, unless the attacker succeeds on of the attacker’s next turn, unless the attacker succeeds on
a Constitution saving throw against your spell save DC. The a Constitution saving throw against your spell save DC. The
weapon regains 1d4 expended charges daily at dawn. weapon regains 1d4 expended charges daily at dawn.
1 lb. Eberron: Rising from the Last War 4 lb. Eberron: Rising from the Last War 3 lb. Eberron: Rising from the Last War