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3.0 SCORING
3.1 The team with the most points after one match wins
3.2 Points are earned by the following actions
Action Points Notes
Elimination 5 Each opposing player eliminated earns your team 5
points
Flag grab 25 Possession of the center flag
Flag hang 25 Touching the flag to the opponent’s breakout wall,
game ends
4.0 PENALTIES
4.1 If a player commits a foul, penalties can be given by the Referee
4.2 Penalties are defined as the following actions
Action Points Notes
No call -25 When a player does not call a hit intentionally,
determined by Referee
Late call -25 When a player continues to play after being hit,
before calling him/herself out
Blind fire -25 Firing without aiming, submarine shots etc. Players
must aim to shoot
Equipment -25 When a player uses non-regulation equipment
Violation such as blasters above the FPS limit, unapproved
dart types, military wear or MILSIM equipment,
etc. (results in a direct DQ and player will be asked
to leave)
Unsportsmanlike -25 Overly aggressive behaviour or attitude to
behaviour referees, players or bystanders (results in a direct
DQ and player will be asked to leave)
1
May be increased or decreased depending on the number of players present
5.0 ELIMINATIONS
5.1 DEFINITION OF ELIMINATION
Any bodily contact with a dart is considered a hit. This includes any part of bodily
gear (like backpacks, trousers, hoodies, beanie, t-shirts, belts and GoPro, etc)
Blaster hits count as hits. Any direct hit on equipment that is in contact with your
body is considered part of your body
All hits on blaster attachments, including a mounted GoPro counts as a hit
If opposing players shoot each other at the same time, both players are hit
Dry fires do not count as a hit
Ricochets do not count as a hit
Friendly fire counts as a hit.
No minimum engagement distance
No verbal hits (“bang-bang”, “surrender”)
No melee eliminations
In an event of two (2) final opposing players gets to a 1 on 1 standoff, and where
both players get hit at the same time and the referee is unable to determine the
elimination a 1 on 1 side arm showdown will determine the winner
6.0 EQUIPMENT
6.1 FOAM BLASTERS
Open class: All types of foam blasters are allowed (Springer class/Flywheel
class/Hybrid auto springer class)
Maximum FPS limit is capped at 250FPS. Actual limit may be determined (to reduce)
by field based on field hosting policies
Blacked out blasters are strictly prohibited. Blasters preferably should be in bright
colors as to differentiate from firearms and airsoft replicas
Blasters which resembles firearms or replica foam blasters are strictly prohibited
(e.g. M4 carbine, Winchester shotgun, KrissVector SMG etc.)
Blasters must be able to be identified as foam blasters and not mistaken as firearms
or airsoft replicas