You are on page 1of 4

QuikNrf Rules and Regulations

Kuala Lumpur, MY – revision v.1.0


1.0 GAME FORMAT (5V5)
1.1. QuikNrf is a fast paced foam projectile close quarters combat sport played with two (2)
teams that consist of 5 players each1
1.2. The objective of the match is to obtain the most points out of all rounds played
1.3. Points are obtained by eliminating the opposing team players, capturing the flag and
“hanging” the flag on the opposing team’s breakout wall
 Each match consists of 3 rounds
 Each round is limited to 3 minutes
 Round ends when a team hangs a flag, when either team are eliminated or if the
clock expires

2.0 GAME SEQUENCE


2.1 Each team starts at their breakout wall, inside the designated starting gate
2.2 All blaster barrels must be physically touching the breakout wall
2.3 At least one foot of each player must be physically touching the breakout wall
2.4 Referee gives both teams a pre-game ready warning
2.5 Referee starts the match with a whistle, game clock starts

3.0 SCORING
3.1 The team with the most points after one match wins
3.2 Points are earned by the following actions
Action Points Notes
Elimination 5 Each opposing player eliminated earns your team 5
points
Flag grab 25 Possession of the center flag
Flag hang 25 Touching the flag to the opponent’s breakout wall,
game ends

4.0 PENALTIES
4.1 If a player commits a foul, penalties can be given by the Referee
4.2 Penalties are defined as the following actions
Action Points Notes
No call -25 When a player does not call a hit intentionally,
determined by Referee
Late call -25 When a player continues to play after being hit,
before calling him/herself out
Blind fire -25 Firing without aiming, submarine shots etc. Players
must aim to shoot
Equipment -25 When a player uses non-regulation equipment
Violation such as blasters above the FPS limit, unapproved
dart types, military wear or MILSIM equipment,
etc. (results in a direct DQ and player will be asked
to leave)
Unsportsmanlike -25 Overly aggressive behaviour or attitude to
behaviour referees, players or bystanders (results in a direct
DQ and player will be asked to leave)

1
May be increased or decreased depending on the number of players present
5.0 ELIMINATIONS
5.1 DEFINITION OF ELIMINATION
 Any bodily contact with a dart is considered a hit. This includes any part of bodily
gear (like backpacks, trousers, hoodies, beanie, t-shirts, belts and GoPro, etc)
 Blaster hits count as hits. Any direct hit on equipment that is in contact with your
body is considered part of your body
 All hits on blaster attachments, including a mounted GoPro counts as a hit
 If opposing players shoot each other at the same time, both players are hit
 Dry fires do not count as a hit
 Ricochets do not count as a hit
 Friendly fire counts as a hit.
 No minimum engagement distance
 No verbal hits (“bang-bang”, “surrender”)
 No melee eliminations
 In an event of two (2) final opposing players gets to a 1 on 1 standoff, and where
both players get hit at the same time and the referee is unable to determine the
elimination a 1 on 1 side arm showdown will determine the winner

5.2 PLAYER CALLING HITS


 When a player is hit, that player must immediately raise one hand directly up, and
hustle off the field towards the nearest boundary
 Players CANNOT verbally announce “HIT” or any other audible signals to announce
their elimination
 When a player is hit while carrying the flag, the flag must be dropped immediately
within a 1m radius of being hit, before exiting the field

6.0 EQUIPMENT
6.1 FOAM BLASTERS
 Open class: All types of foam blasters are allowed (Springer class/Flywheel
class/Hybrid auto springer class)
 Maximum FPS limit is capped at 250FPS. Actual limit may be determined (to reduce)
by field based on field hosting policies
 Blacked out blasters are strictly prohibited. Blasters preferably should be in bright
colors as to differentiate from firearms and airsoft replicas
 Blasters which resembles firearms or replica foam blasters are strictly prohibited
(e.g. M4 carbine, Winchester shotgun, KrissVector SMG etc.)
 Blasters must be able to be identified as foam blasters and not mistaken as firearms
or airsoft replicas

6.2 DRESSCODE/GOGGLES AND FACEMASK


 All players must be equipped with full frontal face protection, using a google system
or face mask manufactured for airsoft or paintball. Equipment manufactured for
Nerf® may not be suitable due to the higher FPS blasters used
 Strictly no military/law enforcement clothing, and equipment including ballistic vests
(MILSIM wear is prohibited). Players will be asked to leave if in violation of the dress
code
 All players and spectators MUST be wearing facemasks at all time in the arena, no
exceptions

6.3 PROHIBITED EQUIPMENT


 No riot shields and melee weapons
 No hand held flashlights or strobe lights. Flashlights are allowed but must be
mounted on the blaster

6.4 OTHER REQUIREMENTS


 All players and spectators are required to scan their temperature and the
MySejahtera app before entering the arena
 All players and spectators must be fully vaccinated, no exceptions

You might also like