Professional Documents
Culture Documents
BMDE
Amazon Kindle Fire
Group 7:
PGP/25/256 Anannya Mishra
PGP/25/266 Devesh Kamle
PGP/25/273 Hariharan B
PGP/25/280 Kishan Nathani
segment
provided access Unwillingness of and limited
Games and apps small form factor
of the gaming to 2.5 billion parents to buy memory capacity.
made for children, of Kindle Fire
industry. Games games. In addition even a 199$ Hesitant
gaming made it child developers to
represented 25% to this Amazon device
of 25 billion app had its own App suitable produce titles for
downloads Kindle Fire
Marketplace
Updating file
books and the for Amazon to Tech-savvy compared to B&N
Higher
format, smaller
Digital copies of weight of work out college students Nook was lower
screens, and
college textbook backpack. partnerships with were easy to as it was already
partnership
Lowered the publication acquire operating
challenges
production cost companies partnerships with
for publishers campuses
Based on market research and vivid instances presented we are comfortable
saying that the segment of School/College children and Gamers can be targeted.
1. Educational Apps
2. Digital Study materials
3. Gaming Apps
4. Other learning platforms
5. Apps providing engagement activities
Reasoning:
Based on the Analysis, platform to develop small gaming apps, that are less intensive on hardware.
Amazon can also produce digital content under its own production house as a digital
content distributor.
What should Jeff Bezos Data of book sales and customer preferences are available with Amazon, it must
focus on content i.e., adaptions from books.
do? To What extent the Since the graphs and graphics are important Amazon must also develop a new format
other than MOBI
model adopted by Kindle Amazon’s e-commerce platform is its key differentiator, it can create bundle offers
for Kindle Fire users, to increase sales volume from e-commerce business.
fire is appropriate For the new iteration, Amazon must focus on improving the processing and graphic
capability of devices, while adding high-resolution displays to cater to the needs of
media junkies while enhancing the productivity experience.
Amazon is not making money on hardware, since they are selling as devices at cost.
Hence Amazon aims to make money when customers use them. The majority of the
sample earnings come from advertisements based on impressions.
Amazon is expanding its offering to compensate the revenue loss by increasing its
digital media library and enriching its Amazon app store.
Also, to leverage increasing offerings in App Marketplace, Amazon’s decision of taking
30% payout for in-app purchases will help Amazon develop Marketplace as a core
revenue stream
The commerce revenues are also expected to increase due to diverse offerings in e-
books and website sales of physical products.
The increase in the installed base due to the expected decrease in CPM would help in
offering steady revenue stream from advertisements on these devices.