acts, the referee should bear its level of intelligence in mind. Intelligent monsters might use any of the following tactics. Traps and stealth: Monsters which are cunning but not physically powerful might lay traps or ambushes and may favour attacking PCs from a distance with missile weapons. Guards: Monsters may make use of guards or pets to weaken PCs or to protect important escape routes. Magic items: Monsters will use any magic items in their lair to thwart the PCs. Learning and preparation: If PCs encounter but do not defeat monsters, the monsters will learn from the experience and prepare for a repeat attack. They may build defensive structures, call for reinforcements, relocate their base of operations, and so on. Adaptation: Monsters may copy or adapt tactics successfully used by PCs and may plan specific counter-manoeuvres. Intelligence and Tactics When deciding how a monster or NPC acts, the referee should bear its level of intelligence in mind. Intelligent monsters might use any of the following tactics. Traps and stealth: Monsters which are cunning but not physically powerful might lay traps or ambushes and may favour attacking PCs from a distance with missile weapons. Guards: Monsters may make use of guards or pets to weaken PCs or to protect important escape routes. Magic items: Monsters will use any magic items in their lair to thwart the PCs. Learning and preparation: If PCs encounter but do not defeat monsters, the monsters will learn from the experience and prepare for a repeat attack. They may build defensive structures, call for reinforcements, relocate their base of operations, and so on. Adaptation: Monsters may copy or adapt tactics successfully used by PCs and may plan specific counter-manoeuvres. Intelligence and Tactics When deciding how a monster or NPC acts, the referee should bear its level of intelligence in mind. Intelligent monsters might use any of the following tactics. Traps and stealth: Monsters which are cunning but not physically powerful might lay traps or ambushes and may favour attacking PCs from a distance with missile weapons. Guards: Monsters may make use of guards or pets to weaken PCs or to protect important escape routes. Magic items: Monsters will use any magic items in their lair to thwart the PCs. Learning and preparation: If PCs encounter but do not defeat monsters, the monsters will learn from the experience and prepare for a repeat attack. They may build defensive structures, call for reinforcements, relocate their base of operations, and so on. Adaptation: Monsters may copy or adapt tactics successfully used by PCs and may plan specific counter-manoeuvres. Intelligence and Tactics When deciding how a monster or NPC acts, the referee should bear its level of intelligence in mind. Intelligent monsters might use any of the following tactics. Traps and stealth: Monsters which are cunning but not physically powerful might lay traps or ambushes and may favour attacking PCs from a distance with missile weapons. Guards: Monsters may make use of guards or pets to weaken PCs or to protect important escape routes. Magic items: Monsters will use any magic items in their lair to thwart the PCs. Learning and preparation: If PCs encounter but do not defeat monsters, the monsters will learn from the experience and prepare for a repeat attack. They may build defensive structures, call for reinforcements, relocate their base of operations, and so on. Adaptation: Monsters may copy or adapt tactics successfully used by PCs and may plan specific counter-manoeuvres. Intelligence and Tactics When deciding how a monster or NPC acts, the referee should bear its level of intelligence in mind. Intelligent monsters might use any of the following tactics. Traps and stealth: Monsters which are cunning but not physically powerful might lay traps or ambushes and may favour attacking PCs from a distance with missile weapons. Guards: Monsters may make use of guards or pets to weaken PCs or to protect important escape routes. Magic items: Monsters will use any magic items in their lair to thwart the PCs. Learning and preparation: If PCs encounter but do not defeat monsters, the monsters will learn from the experience and prepare for a repeat attack. They may build defensive structures, call for reinforcements, relocate their base of operations, and so on. Adaptation: Monsters may copy or adapt tactics successfully used by PCs and may plan specific counter-manoeuvres. Intelligence and Tactics When deciding how a monster or NPC acts, the referee should bear its level of intelligence in mind. Intelligent monsters might use any of the following tactics. Traps and stealth: Monsters which are cunning but not physically powerful might lay traps or ambushes and may favour attacking PCs from a distance with missile weapons. Guards: Monsters may make use of guards or pets to weaken PCs or to protect important escape routes. Magic items: Monsters will use any magic items in their lair to thwart the PCs. Learning and preparation: If PCs encounter but do not defeat monsters, the monsters will learn from the experience and prepare for a repeat attack. They may build defensive structures, call for reinforcements, relocate their base of operations, and so on. Adaptation: Monsters may copy or adapt tactics successfully used by PCs and may plan specific counter-manoeuvres.