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Intelligence and Tactics

When deciding how a monster or NPC


acts, the referee should bear its level of
intelligence in mind. Intelligent monsters
might use any of the following tactics.
Traps and stealth: Monsters which are
cunning but not physically powerful
might lay traps or ambushes and may
favour attacking PCs from a distance with
missile weapons.
Guards: Monsters may make use of
guards or pets to weaken PCs or to protect
important escape routes.
Magic items: Monsters will use any magic
items in their lair to thwart the PCs.
Learning and preparation: If PCs encounter
but do not defeat monsters, the
monsters will learn from the experience
and prepare for a repeat attack. They
may build defensive structures, call for
reinforcements, relocate their base of
operations, and so on.
Adaptation: Monsters may copy or adapt
tactics successfully used by PCs and may
plan specific counter-manoeuvres. Intelligence and Tactics
When deciding how a monster or NPC
acts, the referee should bear its level of
intelligence in mind. Intelligent monsters
might use any of the following tactics.
Traps and stealth: Monsters which are
cunning but not physically powerful
might lay traps or ambushes and may
favour attacking PCs from a distance with
missile weapons.
Guards: Monsters may make use of
guards or pets to weaken PCs or to protect
important escape routes.
Magic items: Monsters will use any magic
items in their lair to thwart the PCs.
Learning and preparation: If PCs encounter
but do not defeat monsters, the
monsters will learn from the experience
and prepare for a repeat attack. They
may build defensive structures, call for
reinforcements, relocate their base of
operations, and so on.
Adaptation: Monsters may copy or adapt
tactics successfully used by PCs and may
plan specific counter-manoeuvres. Intelligence and Tactics
When deciding how a monster or NPC
acts, the referee should bear its level of
intelligence in mind. Intelligent monsters
might use any of the following tactics.
Traps and stealth: Monsters which are
cunning but not physically powerful
might lay traps or ambushes and may
favour attacking PCs from a distance with
missile weapons.
Guards: Monsters may make use of
guards or pets to weaken PCs or to protect
important escape routes.
Magic items: Monsters will use any magic
items in their lair to thwart the PCs.
Learning and preparation: If PCs encounter
but do not defeat monsters, the
monsters will learn from the experience
and prepare for a repeat attack. They
may build defensive structures, call for
reinforcements, relocate their base of
operations, and so on.
Adaptation: Monsters may copy or adapt
tactics successfully used by PCs and may
plan specific counter-manoeuvres. Intelligence and Tactics
When deciding how a monster or NPC
acts, the referee should bear its level of
intelligence in mind. Intelligent monsters
might use any of the following tactics.
Traps and stealth: Monsters which are
cunning but not physically powerful
might lay traps or ambushes and may
favour attacking PCs from a distance with
missile weapons.
Guards: Monsters may make use of
guards or pets to weaken PCs or to protect
important escape routes.
Magic items: Monsters will use any magic
items in their lair to thwart the PCs.
Learning and preparation: If PCs encounter
but do not defeat monsters, the
monsters will learn from the experience
and prepare for a repeat attack. They
may build defensive structures, call for
reinforcements, relocate their base of
operations, and so on.
Adaptation: Monsters may copy or adapt
tactics successfully used by PCs and may
plan specific counter-manoeuvres. Intelligence and Tactics
When deciding how a monster or NPC
acts, the referee should bear its level of
intelligence in mind. Intelligent monsters
might use any of the following tactics.
Traps and stealth: Monsters which are
cunning but not physically powerful
might lay traps or ambushes and may
favour attacking PCs from a distance with
missile weapons.
Guards: Monsters may make use of
guards or pets to weaken PCs or to protect
important escape routes.
Magic items: Monsters will use any magic
items in their lair to thwart the PCs.
Learning and preparation: If PCs encounter
but do not defeat monsters, the
monsters will learn from the experience
and prepare for a repeat attack. They
may build defensive structures, call for
reinforcements, relocate their base of
operations, and so on.
Adaptation: Monsters may copy or adapt
tactics successfully used by PCs and may
plan specific counter-manoeuvres. Intelligence and Tactics
When deciding how a monster or NPC
acts, the referee should bear its level of
intelligence in mind. Intelligent monsters
might use any of the following tactics.
Traps and stealth: Monsters which are
cunning but not physically powerful
might lay traps or ambushes and may
favour attacking PCs from a distance with
missile weapons.
Guards: Monsters may make use of
guards or pets to weaken PCs or to protect
important escape routes.
Magic items: Monsters will use any magic
items in their lair to thwart the PCs.
Learning and preparation: If PCs encounter
but do not defeat monsters, the
monsters will learn from the experience
and prepare for a repeat attack. They
may build defensive structures, call for
reinforcements, relocate their base of
operations, and so on.
Adaptation: Monsters may copy or adapt
tactics successfully used by PCs and may
plan specific counter-manoeuvres.

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