You are on page 1of 2

#

# PLEASE RELOAD OR RESTART SERVER AFTER A CHANGE IN THIS FILE. YOU CAN ALSO USE /dc
reload
# More information on plugin page : https://dev.bukkit.org/projects/dead-chest
# Any trouble to use this file ? Ask help on Discord :
https://discordapp.com/invite/jCsvJxS
#

# true : Only the owner of the inventory can open the deadchest
# false : Everybody can open dead chest of everybody
OnlyOwnerCanOpenDeadChest: true

# Duration of deadchest in seconds before it disappears ( 0 = infiny chest)


DeadChestDuration: 0

# true : Nothing can destroy a dead chest until a player get back inventory or
DeadChestDuration is over.
# false : Dead chest can be destroyable by players or explosions
IndestuctibleChest: true

# Maximum number of deadchest per player (0 = infiny)


maxDeadChestPerPlayer: 5

# Log a message in the console when a player die with the coordinate of the
deadchest
logDeadChestOnConsole: false

# Players need permission deadchest.generate to generate deadchest on death ?


# false : no permission needed
# true : permission needed
RequirePermissionToGenerate: false

# Players need permission deadchest.get to get his deadchest ?


# false : no permission needed
# true : permission needed
RequirePermissionToGetChest: false

# Players need permission deadchest.list.own to use /dc list (list all deadchests
of the player) ?
# false : no permission needed
# true : permission needed
RequirePermissionToListOwn: false

# Remove all existing deadchests on startup


AutoCleanupOnStart: false

# Player in creative mode generate deadchest


GenerateDeadChestInCreative: true

# Display deadchest position for the player on death in the chat


DisplayDeadChestPositionOnDeath: true

# How a deadchest returns items to players


# 1 : Items are pushed directly to inventory. If inventory is full, items are
dropped on the ground.
# 2 : Items are dropped on the ground
DropMode: 1

# Wich block is used to generate the deadchest


# 1 : CHEST
# 2 : PLAYER HEAD
# 3 : BARREL
# 4 : SHULKER BOX
# 5 : ENDER CHEST
DropBlock: 2

# Items drop after timeout


# false : Items are removed when timer is over
# true : Items are dropped when timer is over
ItemsDroppedAfterTimeOut: false

# DeadChest generation option


GenerateOnLava: true
GenerateOnWater: true
GenerateOnRails: true
GenerateInMinecart: true

# Worldguard securities to allow/denied deadchest spawning in regions


# false : No worldguard detection
# true : Deadchest will check if the player can generate deadchest where he dies
EnableWorldGuardDetection: false

# List of excluded worlds


ExcludedWorld:
- MyWorldWithoutDeadChest
- AnotherExampleOfWorldWithoutDeadChest

# List of excluded items


# Be sure to put here the ItemStack name of the entity you want to exclude
ExcludedItems:
- ITEM_TO_EXCLUDE_EXAMPLE
- HEROBRINE

You might also like