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BAHIRDAR UNIVERSITY

ILA ,DEPARTMENT OF ARCITECTURE

LANDSCAPE
DESIGN
GROUP ASSIGNMENT
BY: GROUP-1 TO: MR. YONAS
GROUP-1
NAME ID
1. BINIYAM BEREKET………………………..1201226
2. HILINA KASSA.........................................1207488
3. MERON GETACHEW……………………..1207460
4. MERON WORKINEH…………………….1202395
5. SELLA SIRAK………………………………….1202904
CONTENTS ØIntroduction

01 COLOR

02 SCALE

03 VISIUAL WEIGHT
INTRODUCTION

• landscaping is a process that makes changes to an area of land


in one or all of the following three categories:
• Plants - The addition of ornamental, edible, native or other
types of landscaping plants.
• Terrain - Changing the shape of the land through grading,
backfilling, mounding, terracing, etc.
• Structures - Constructing fences, patio covers, walls, decks,
raised planters or other built features.
CONT’D

Ø Elements - the separate “parts” that interact and work


with each other to create a cohesive design
• Line - the outline that creates all forms and patterns in
the landscape.
• Form - the silhouette or shape of a plant or other
features in the landscape.
• Texture - how course or fine a plant or surface feels or
looks.
• Color - design element that adds interest and variety.
• Visual Weight – the emphasis or force of an individual
feature in relation to other features in composition
1. COLOR

• Color in plant material and


hardscape adds interest and
variety to the landscape.
Color is the most conspicuous
element in the landscape
• he use of color is guided by
color theory (use of the color
wheel) to create color
schemes.
• The basic color schemes are
monochromatic, analogous,
and complementary.
CONT’D

• Monochromatic scheme A monochromatic color scheme


uses only one color. In landscaping, this usually means
one other color besides the green color in the foliage.
• Analogous scheme Analogous (sometimes called
harmonious) color schemes are any three to five colors
that are adjacent on the color wheel, such as red, red-
orange, orange, yellow-orange, and yellow, or blue, blue-
violet, and violet.
• Complementary scheme Complementary colors are
those that are opposite each other on the color wheel.
They tend to have high contrast between them.
CONT’D

• Bright hues, such as reds, yellows, and oranges,


appear to move closer to you and can really
make an object appear closer. Bright colors can
elicit positive or negative emotional responses.
• Cool hues, such as greens, blues, and pastels,
appear to move away from you and can make
you feel claustrophobic. a thing appears to be
further away. The cool blue and green colors
evoke a sense of calm. as well as coolness Ice,
sky, and water are all represented by these
colors.
• Cool hues provide a visual illusion of receding.
These colors give the viewer a sense of calm.
of profundity The object of interest appears to
be fading into the background when using
cool hues. background. Colors that are
subdued or cold slow down emotional
responses and express a sense of calm. of
tranquility.
• Grays, blacks, and whites are considered
neutral hues and can be used in a variety of
ways.
CONT’D

Consider numerous elements while designing a landscape that


are influenced by color.
1. Humans have a psychological proclivity to "lean toward" light and
bright colors.

2. Emotions are triggered by bright light and warm colors. These


circumstances foster creativity. The viewer's eyes should be able to
move throughout the scene.

3. Dim light and cool colors are better for moody contemplation.

4. Warm colors (red, yellow, and orange) appear closer or more


advanced than cool colors (blue, purple, and green) appear to be
receding or moving away from the viewer.

5. Plants and plant masses must blend in with the environment.


2. SCALE

Ø Scale refers to the way in which objects, like plants, peoples, or


structures relate to each other in size.
Ø Scale, in the design sense, deals with two things: size(actual and
relative)and visual weight.
Ø The relative ratio of size or the relationship of the size of a
composition to the surrounding area or environment.
Ø Scale can be used to evoke emotion.
Ø Large scale causes a humbling of the observer
Ø example a large tree or massive screen can seem
imposing.
Ø small scale gives a sense of dominance or perhaps a desire to
care for smaller objects.
Ø example dwarf plants such as miniature roses
2. SCALE
3. VISUAL WEIGHT

Ø Visual weight is the concept that combinations


of certain features have more importance in the
composition based on mass and contrast.
Ø A composition where all features have high
visual weight often looks chaotic because the
eye tends to bounce between the features.
THANK
YOU

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