Professional Documents
Culture Documents
Crossbow, Repeating
Adamantine Armor
Darkwood Armor
Adamantine Weapon
Darkwood Weapon
Bomb
Dwarven Urgrosh
Buckler
Dwarven Waraxe
Elven Longblade
Cold Iron Weapon
Elven Samaren Mithral Weapon
Nunchaku
Gnome Hooked Hammer
Halfling Glader
Silvered Weapon
Spiked Gauntlets
Katana
Sword-Staff
Kukri
Tower Shield
Masterwork Weapon
Mithral Armor
Two-Bladed Sword
Armor
Buying and Selling Exotic Name Price
Equipment Shield
Buckler 20 gp
Tower Shield 250 gp
Materials
Adamantine Armor +100 gp/lb.
Weapons Darkwood Armor +30 gp/lb.*
Name Price Mithral Armor +50 gp/lb.*
Simple Melee Weapons
Gear
Gnome Hooked Hammer 250 gp Name Price
Kukri 40 gp Bomb 80 gp
Nunchaku 30 gp Spiked Gauntlets 50 gp
Simple Ranged Weapons
Composite Shortbow 150 gp
Repeating Light Crossbow 300 gp
Martial Melee Weapons Combining Materials
Bastard Sword 350 gp
Dire Flail 250 gp
Dwarven Urgrosh 300 gp
Dwarven Waraxe 300 gp
Elven Longblade 350 gp
Elven Samaren 350 gp
Halfling Glader 350 gp
Katar 40 gp
Katana 350 gp
Orc Double Axe 350 gp Magical Exotic Weapons
Spiked Chain 350 gp
Sword-Staff 300 gp
Two-Bladed Sword 550 gp
Martial Ranged Weapons
Composite Longbow 250 gp
Repeating Hand Crossbow 650 gp
Repeating Heavy Crossbow 450 gp
Materials
Adamantine Weapon +100 gp/lb. A Note on Class Abilities
Cold Iron Weapon +300 gp For the purposes of class abilities, tool
proficiencies or magical effects that allow a
Darkwood Weapon +30 gp/lb.* character to summon or create non-magical items
Masterwork Weapon +300 gp (such as the Warlock's Pact of the Blade feature or
the School of Conjuration Wizard's Minor
Mithral Weapon +50 gp/lb.* Conjuration feature), the weapons and items on
Silvered Weapon +100 gp this list should be considered magical. These items
require the precise attention of a master craftsman
to create, and attempts to reproduce their
mundane properties will fail without that level of
knowledge.