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The game I am proposing to make is a new twist on a classic style. Action platformers are
a somewhat common genre of games, so it could seem easy to blend in with the competition. But
my game will stand out with this new spin on the classic format. This game will have two
playable characters, that the player can switch between at almost any time. The characters will
have a variety of differences. One of them will focus on mele attacks and speed, while the other
Mechanics
The basic mechanics of this game are enemies with different abilities (shooting,
punching, or just walking), a health bar, and a special feature for limited lives. The biggest
mechanic of the game is the players ability to switch characters. The characters have different
abilities and stats. Generally the mele attacks do more damage, but the ranged attacks are safer.
If the player loses all their health, they won’t fully lose right away. The character they are
playing as will die, and they will be forced to play as only the other character until they get
Dynamics
The biggest choice for the player is how they utilize the different playable characters of
the game. They will both be useful for different for certain situations, with some areas only being
accessible to one of them. The mele character will be able to jump higher and reach platforms
inaccessible to the gunner. And the gunner will be able to move while lying down, allowing him
to crawl under areas that the mele character cannot. Aside from reaching different areas, the
characters attacks will be useful against different enemies. If the player loses a life, they will
have to deal with the loss of one of the characters and will be greatly disadvantaged. They will
have less options of how to complete an area, but it will never be impossible, just more difficult.
Aesthetics
The story for this game is basic, but enough to urge the player to move on, fight all the
enemies and enjoy the game. The aesthetics will pair with and enhance this aspect of the game.
The assets will have vibrant colors with enough contrast to easily follow along. The music will
also flow with this and give the player something nice to listen to and keep them going.
Schedule
I plan to make this game using the Godot engine, and progress through development in the
following way