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In Nomine was written by Derek Pearcy based on an original

game by CROC, under license from Asmodée

SuperiORS4

Rogues to Riches
By Eric Burns, Emily Dresner,
Joanna Hart, Derek Pearcy,
Anthony Ragan, S. John Ross,
and John Tynes
Edited by David Edelstein
Cover art by Christopher Shy
Illustrated by Storn Cook,
Zach Howard, andi jones,
David Lynch, Ramón Pérez,
Ray Snyder, and Ben Templesmith

Managing Editor ✠ Alain H. Dawson


Line Editor ✠ Elizabeth McCoy
Production ✠ Alex Fernandez,
Philip Reed,
and Jeremy Zauder
Production Manager ✠ Russell Godwin
Print Buyer ✠ Shawn Havranek
Art Director ✠ Philip Reed
Sales Manager ✠ Ross Jepson
Playtesters: Glenn Brown, Robert Busek, Paul DeMartino,
David Edelstein, Ryan Elias, Jo Hart, Owen Kerr,
Maurice Lane, Elizabeth McCoy, J. Michael Neal,
Patrick O’Duffy, and Matthew Trent
In Nomine and Superiors 4 are trademarks of Steve Jackson Games Incorporated. Pyramid and the names of all products published by Steve Jackson
Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. Some art copyright
© www.arttoday.com. All rights reserved. Superiors 4 is copyright © 2000 by Steve Jackson Games Incorporated.
All rights reserved. Printed in the U.S.A.
ISBN 1-55634-442-2 1 2 3 4 5 6 7 8 9 10

STEVE JACKSON GAMES


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Basic Rites ...................................................50

SuperiORS
Expanded Rites ...........................................50
Chance of Invocation .................................50
Invocation Modifiers ..................................50
MAMMON IN DETAIL .................................51
Names, Appearance, and Manner .............51
The Word of Greed ...................................51

Rogues to Riches History.........................................................51


The Division of Souls,
and the Right of Contract .......................52
Mammon and the Moneylenders ...................53
Introduction..........................................4 Fleurity – Habbalite The Witch-Hunts..........................................53
What’s Mine is Mine, Prince of DrugS.............................25 Rumors, Myths, and Legends....................54
and What’s Yours is Mine......................5 Personality and Outlook ............................55
New and Improved.......................................4 BY EMILY DRESNER AND DEREK PEARCY The Wealth of Hell........................................55
Minor Superiors............................................4 Dissonance ..................................................26 Politics .........................................................56
Band Attunements ......................................26 Greed and Gluttony ......................................57
Alaemon – Impudite The Pharmacopoeia .......................................26 Fate and Fortune ..........................................57
Servitor Attunements .................................27 Marc and Mammon......................................59
Prince of SecretS .......................5 Distinctions .................................................28 Variations on a Theme...............................60
BY ERIC BURNS AND S. JOHN ROSS Higher Distinctions....................................28
Relations......................................................28 CHARITY BEGINS AT HOME . . . BUT GREED
Dissonance ....................................................6
Basic Rites ...................................................28 BEGINS IN SHAL-MARI ..............................61
Band Attunements ........................................6
Expanded Rites ...........................................28 The Bank That Likes to Say No....................61
Servitor Attunements ...................................7
Secret Songs.....................................................7 Chance of Invocation .................................28 SWIMMING WITH THE (LOAN) SHARKS:
Distinctions ...................................................8 Invocation Modifiers ..................................29 SERVITORS OF MAMMON .....................62
Higher Distinctions......................................8 FLEURITY IN DETAIL .................................29 Organization ...............................................62
Relations........................................................9 The Word of Drugs ...................................29 Bands ...........................................................63
Basic Rites .....................................................9 History.........................................................29 Preaching to the Converted............................63
Expanded Rites .............................................9 War Ends, Drugs Win..................................30 Word-bound Servitors ...................................64
Chance of Invocation ...................................9 Legalize Drugs? ............................................30 Jobs ..............................................................65
Invocation Modifiers ....................................9 Personality and Outlook ............................32 Organizations of Greed..............................67
Drugs, Drugs Everywhere ............................32 Dealing with the Game..............................67
Politics .........................................................33 Modes of Address ...........................................67
The Perils of Vice ..........................................34 Free Lilim in Service to Greed ......................67
Len Bias........................................................35 Sample Servitor: Zobos..................................68
Variations on a Theme...............................38 Sample Servitor: Syrach................................69
THE COP SPOT ...........................................38
ALAEMON IN DETAIL ...................................9 Valefor – Calabite
Names, Appearance, and Manner ...............9 ONE NIGHT IN BANGKOK:
The Word of Secrets....................................9 SERVITORS OF FLEURITY .....................39 Prince of Theft ............................70
Histories and Theories...............................10 Organization ...............................................40 BY ANTHONY RAGAN AND DEREK PEARCY
Alaemon’s Past – Three Theories Bands ...........................................................41 Dissonance ..................................................71
Whispered in Hell ...............................10 Word-Bound Servitors...................................42 Band Attunements ......................................71
Precursors to Secrets.......................................11 Jobs ..............................................................43 The Grab Bag...............................................71
Personality and Outlook ............................12 Chimera: An Ethereal High .........................43 Dissonance Discussions...................................72
Politics .........................................................13 Dealing with Outsiders ..............................44 Servitor Attunements .................................72
Alaemon and Litheroy...................................13 Dealing with the Game..............................44 Distinctions .................................................72
THE LABYRINTH .........................................16 Modes of Address ...........................................44 Special Distinctions ....................................73
Sample Servitor: Jezoar ................................45 Relations......................................................73
THE CONSPIRACY: Sample Servitor: Imbap ................................46 Basic Rites ...................................................73
SERVITORS OF MAMMON .....................17 Expanded Rites ...........................................73
Organization ...............................................17 Mammon – BalSeraph Chance of Invocation .................................73
Bands ...........................................................18 Invocation Modifiers ..................................73
Word-Bound Servitors...................................19 Prince of Greed ............................47
VALEFOR IN DETAIL...................................74
Jobs ..............................................................20 BY JOANNA HART AND JOHN TYNES
Secret Societies ...........................................20 Names, Appearance, and Manner .............74
Dissonance ..................................................48 The Word of Theft ....................................75
Free Lilim in Service to Secrets .....................20 Band Attunements ......................................48
Servitors of Gebbeleth....................................21 History.........................................................76
The Secret Hoard ..........................................48 Theft and Rapine ..........................................76
Dealing with Outsiders ..............................22 Servitor Attunements .................................49

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Dealing with the Game..............................22 Personality and Outlook ............................78
Distinctions .................................................49 Valefor’s Discord ............................................78
Sample Servitor: Carr...................................23 Higher Distinctions....................................50
Sample Servitor: Marianna ..........................24 Politics .........................................................80
Relations......................................................50 Kobal? Jealous?? Naaahhh . . . maybe...........81

CONTENTS
On Valefor and Janus....................................83
Variations on a Theme...............................84
THE THIEF’S DEN......................................85 ABOUT IN NOMINE
The Palazzo Furto......................................85 Steve Jackson Games is committed to full support of the In Nomine
Palazzo Furto . . . e Vivere ...........................86 system. Our address is SJ Games, Box 18957, Austin, TX 78760. Please
Theft’s Tethers ...............................................88 include a self-addressed, stamped envelope (SASE) any time you write us!
Sample Tether: The Isabella Stewart Resources now available include:
Gardner Museum, Boston.......................88
Pyramid (www.sjgames.com/pyramid). Our online magazine includes new
ON THE LAM: rules and articles for In Nomine. It also covers all the hobby’s top games –
SERVITORS OF VALEFOR .......................89 AD&D, Traveller, World of Darkness, Call of Cthulhu, Shadowrun and many
Organization ...............................................89 more – and other SJ Games releases like GURPS, INWO, Car Wars, Toon,
Bands ...........................................................91 Ogre Miniatures and more. And Pyramid subscribers also have access to playtest
Word-Bound Servitors...................................91 files online, to see (and comment on) new books before they’re released.
Stakeouts.......................................................92
Calabite Discord ............................................93
New supplements and adventures. In Nomine continues to grow, and we’ll be
Jobs – It Takes A Thief ..............................95 happy to let you know what’s new. A current catalog is available for an SASE.
Gangs of Theft ...........................................96 Or check out our Web site (below).
Sneaking Into Heaven...................................96 Errata. Everyone makes mistakes, including us – but we do our best to fix
Free Lilim in Service to Theft .......................97 our errors. Up-to-date errata sheets for all In Nomine releases, including this
Dealing with Outsiders ..............................98 book, are always available from SJ Games; be sure to include an SASE with
Dealing with the Game..............................98 your request. Or download them from the Web – see below.
Sample Servitor: Q&A. We do our best to answer game questions accompanied by an SASE.
Lazarrabal, a.k.a. “Johnny K” ...............99 Gamer input. We value your comments. We will consider them, not only
Sample Servitor: Ming-soo Wing,
a.k.a. “Jessica Wong”............................100
for new products, but also when we update this book on later printings!
Internet. Visit us on the World Wide Web at www.sjgames.com for
an online catalog, errata and hundreds of pages of information. We also have
conferences on Compuserve and AOL. You can get specific information
about this book at www.sjgames.com/in-nomine/superiors4.
Mailing List. Much of the online discussion of In Nomine happens on our
Vapula – Habbalite e-mail list. To join, send mail to majordomo@lists.io.com with “subscribe
Prince of Technology..........101 in_nomine-l” in the body.
In Nomine IRC. We also support online roleplaying channels for In
BY JOANNA HART AND DEREK PEARCY
Nomine. If you’d like to start a MOO or similar Internet environment for
Dissonance ................................................102
Band Attunements ....................................102
gaming In Nomine, please check out our policy information at
The Mad Scientist’s Toolbox.........................102 www.sjgames.com/in-nomine/angelmush.html.
Servitor Attunements ...............................103
Testing and Dissonance................................103
Artifacts of Technology.................................104
Mirror, Mirror ...........................................116 Adventure SeedS...................134
Experimental Attunements .........................104
Variations on a Theme.............................118
Archaic Attunements...................................105 SEEDS OF SECRETS ...................................134
Djinn (Archaic)...........................................105 THE LATHES OF HELL ............................119
The Lasagna of the Damned...................134
Lilim (Archaic) ...........................................105 Lab 11 ........................................................119
Revelations Galore ...................................135
Shedim (Archaic) ........................................105 Vapula’s Tethers...........................................120
Distinctions ...............................................106 Sample Tether: Merit Systems, Inc..............120 SEEDS OF DRUGS ......................................136
Higher Distinctions..................................106 For the Children.......................................136
ENGINEERING THE INFERNAL AGE:
Relations....................................................106 Falls a Creationer .....................................137
SERVITORS OF VAPULA .......................121 It’s the Government! ................................137
Basic Rites .................................................106
Organization .............................................122
Expanded Rites .........................................106 SEEDS OF GREED ......................................137
Special Tricks ............................................125
Chance of Invocation ...............................106 The Debt Collectors ................................137
Bands .........................................................125
Invocation Modifiers ................................106 Mammon for President!...........................138
Word-bound Servitors .................................126
VAPULA IN DETAIL ...................................107 Jobs ............................................................128 SEEDS OF THEFT ......................................138
Names, Appearance, and Manner...........107 Extreme Climates........................................128 Going down? ............................................138
The Word of Technology........................107 More Than is Dream’d of Bad Publicity.............................................139
History.......................................................108 In Your Laboratory ...............................128
The Age of Unreason ..................................109 Special Research Groups .........................130 SEEDS OF TECHNOLOGY ........................140
The Great Experimenter’s Free Lilim in Service to Technology .............130 Indiana Rat and the Gerbils of Doom....140
Beautiful Daughter ..............................110 Dealing with Outsiders ............................131 Till Death do us Part ...............................141

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Rumors ......................................................111 Dealing with the Game............................131 Mr. Squeak, the Super-Hamster .................141
Personality and Outlook ..........................112 Forms of Address .........................................131
Politics .......................................................113 Sample Servitor: Azod ................................132 Index .........................................................143
Vapula and the Archangel of Purity ............115 Sample Servitor: Memmutar......................133

CONTENTS
Introduction introduced in Heaven and Hell. The writeups in this book
WHAT’S MINE IS MINE, are much lengthier, adding new attunements, details of
AND WHAT’S YOURS IS MINE their histories, personalities, and organizations, and offer-
ing sample Servitors, adventure seeds, and other materials
That could be the motto for all the Demon Princes in
which will flesh these Superiors out and make them a
this book. Alaemon, the Demon Prince of Secrets, is
vibrant part of your campaign.
wrapped in a web of conspiracies and riddles. He knows
In some cases, information here is different from the
everyone’s dirty little secrets, including yours. Fleurity, the
original material. These are clarifications (or in some
Demon Prince of Drugs, is The Man; he’s got the supply,
cases, errata), and supersede previous writeups. This book
but he’s more than willing to share. Mammon, the Demon
contains the latest definitive information about each
Prince of Greed, has all the riches anyone could want . . .
Demon Prince, and represents official canon. (Which
unless you’re the Demon Prince of Greed. He wants yours
does not preclude any GMs from changing things as they
too. For Valefor, the Demon Prince of Theft, having is less
see fit, of course.)
important than taking. And Vapula, the Demon Prince of
One clarification now found in all descriptions of Band
Technology, just wants to unravel the secrets of the uni-
Attunements: some are marked “(restricted).” This means
verse, even if he has to unravel the Symphony itself in the
that that Band Attunement is explicitly resonance-based,
process. All of creation is his laboratory, and everything in
and thus cannot be taken by any Servitor of a different
it is his test subject.
Band (see In Nomine, p. 36). Only a Djinn can have
Alaemon’s Djinn of Secrecy attunement, for example.
Some Band Attunements are “partially restricted,”
which means that other Servitors can acquire these
attunements, but certain effects are only available to that
Band. (See Vapula’s Balseraph of Technology attunement,
p. 102, for an example.)

MINOR SUPERIORS
This book features three “minor” Superiors: Alaemon,
Prince of Secrets; Fleurity, Prince of Drugs; and
Mammon, Prince of Greed. Minor Superiors are still
Superior, but they are not as active in celestial politics.
They may have fewer Servitors, more reclusive natures, or
Greedy, covetous, paranoid, obsessed, and megalomani- their Words may be on the decline. Because they do not
acal, five of the most self-centered Demon Princes in Hell have the global presence and impact on the War of their
are presented here in all their selfish glory. Fighting the more prominent peers, minor Superiors do not appear in
War is less important to these Superiors than promoting the main rulebook, and are not mentioned in as much
themselves, which makes their Servitors some of the most detail, if at all, in most In Nomine supplements. It’s
insidious Diabolicals you’ll find, in Hell or on Earth. intended that they be easy to replace or write out of your
campaign entirely if you wish – though all are quite suit-
NEW AND IMPROVED able to occupy a prominent place in your campaign, if they
appeal to you! There is more than enough information
As with the other books in the “Superiors” series, the
here to permit player characters who serve these Princes,
Superiors detailed herein have appeared previously.
but keep in mind that in the official In Nomine universe,
Valefor and Vapula are found in the In Nomine rulebook,

4
they are lesser players in the War, and often disregarded
Alaemon was described in the Game Master’s Pack,
by the Archangels and Demon Princes who are currently
Fleurity first appeared in Night Music, and Mammon was
preeminent.

INTRODUCTION
The Cabal of Night has shown me the true face of Hell. I have learned so
much from them. As I prove myself to them, they teach me more and
more – and their rituals always work. One day I will stand among the
Stars, draped in blood, the final secrets revealed to me.
– Anton Mournfield, Acolyte of the Night

On Earth, the Cabal actively seeks (or makes) sorcer- to infiltrate, are the Cabal’s specialty – and most ethereal
ers, encouraging them to recruit followers and establish operations performed for Alaemon come from this soci-
hidden bases of power. The Masters involved in the cor- ety. The Cabal also works in the most dangerous of set-
poreal ceremonies are typically Shedim or demons using tings for Alaemite operations – Belial’s organization and
the Song of Possession. Those Diabolicals in turn receive Saminga’s killing fields.
their orders in their own ceremonies in Hell, with an As for who the Cabal actually
ever-narrowing circle of faithful leading into the core, worships . . . well, each circle would
and Alaemon. have a different answer to that ques-
The Cabal of Night most easily flourishes where fear tion. The real answer is Alaemon, of
and paranoia ring most true. Nightmares, while difficult course. Or so it seems.

SERVITORS OF GEBBELETH
Gebbeleth held the Word of Secrets for a very would be rewarded when Gebbeleth returned to
long time, and had built up a powerful, secretive crush the upstart. Alaemon worked against
organization. His Dukes and Marquises were highly them and with them in tandem, infiltrating
organized, and well accustomed to operating under their small cabals. Many were recruited – or
their own discretion, for their Prince would vanish destroyed. Or betrayed to others . . .
for years at a time. When he disappeared in 1600 Recently, Gebbeleth’s Rites have stopped
B.C., that organization just continued business as working, leaving his powerful former
usual. Eventually, things had changed far beyond Servitors in a precarious position. There
what Gebbeleth’s nobility could adapt to, and they seems to be only one game in town, but
formed the Lodge of Gebbeleth (p. 20) to per- the secret of Gebbeleth’s end is not
petuate the myth of Gebbeleth’s activity. More known, even to them. Some few still hold
and more Servitors of Secrets were defecting – out with ancient attunements and
finding patrons with Princes capable of granti- Distinctions. Known to be among these
ng attunements and sponsoring Words. But luminaries are Rumjal, the Balseraph
the Gebbelites held the most precious secret Demon of Blackmail (whom Alaemon tried
of them all – Gebbeleth was still alive. Their to unseat with Hamet, the Demon of Private
Rites still worked. Shame), and Hivvah, Impudite Count of
When Alaemon became the new Prince of Ancient Lore and the Demon of
Secrets, he began absorbing as much of the Eavesdropping.
old hierarchy as possible. Some Gebbelites Alaemon will only truly accept a former Servitor of
turned to him completely, accepting his Gebbeleth (as much as he does any of his Servitors)
attunements and Rites. Others were subverted as if the Gebbelite fully goes over to him. In that
Alaemon took over the Lodge of Gebbeleth. process, Alaemon expunges all of Gebbeleth’s
Others – those in power, especially – held them- Distinctions and attunements, replacing them with
selves more aloof. They were certain their loyalty his own (or not), though of course Word-Bound

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ALAEMON
WAR ENDS, DRUGS WIN
was formally declared in the United States on
September 5th, 1989.
Fleurity both supports and obstructs the War on
Drugs, carefully posting his demons on both sides of
the fence. On the one hand, he wants to continue
enforcing it, since among the inner city poor, it cre-
ates a condition that keeps the population in thrall to
drugs and those who deal them, especially in the over-
crowded prisons. Keeping drugs illegal also ensures
that those who use them suffer the constant threat of
punishment, of one kind or another. On the other
hand, Fleurity wouldn’t want drugs to become too dif-
ficult to obtain. He is carefully seeding hospitals,
courthouses, and police precincts with drug war
opponents and legalization aficionados. On the front
lines, the War on Drugs creates its own opposition.

Legalize Drugs?
The War on Drugs is a disaster for Heaven. It has
cost millions of dollars to run, failed in its original
objective to cease the flow of drugs, and has incarcer-
ated hundreds of thousands of poor, human users.
Worse, it has become less a legal issue and more a
political platform from which politicians can grand-
stand on behalf of both Good and Evil.
Do the risks of legalizing drugs justify the benefits?
Opinions in Heaven vary wildly, with no side seeing
eye-to-eye. While the liberal angels, such as those of
Creation and Flowers, are firmly in favor of legaliza-
tion, the more conservative Archangels, notably
Dominic and Laurence, believe that the War on
Drugs should become a real war with bigger guns.
The argument is not constrained to Heaven, either.
There are Demon Princes, especially the rulers of
Shal-Mari, who are just as fond of legalization as their
Heavenly counterparts, and there those who oppose
There has always been a token fight against drug legalization just as vehemently – especially Asmodeus,
addiction for various reasons – as far back as 1875, who enjoys the Game that the labyrinthine body of
when laws were passed to outlaw the smoking of drug laws poses to those unfortunate enough to be
opium in opium dens – but it didn’t come to a head caught in it.
until cocaine became a significant problem among Both sides agree on one point: changes need to be
the middle and upper classes during the 1970s and made to weaken Fleurity’s grip on the drug trade, but
1980s. At the same time, the invention of crack, sold neither can quite decide how. The War on Drugs,
amazingly cheaply, brought cocaine to the poorer being a human endeavor run by human beings, is
inner cities across the globe in epidemic propor- unpredictable. No one is able to predict which out-
tions. Cocaine quickly became the main export of come would lead to the maximum benefits for their
Bolivia, Columbia and Peru. The War on Drugs

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side.

FLEURITY
can send demons virtually anywhere, if only to keep an
JOBS eye on what other projects and departments are up to.
Common jobs that Technology sponsors can take a
demon to any of the three planes. Research and testing Celestial Jobs
need to be done in the corporeal and ethereal, as well as The laboratories in Tartarus are a hive of activity, the
in Tartarus itself. Equally, operational projects may need nerve center of Technology research efforts. As well as
to be set up in different realms. Demons are also sent to pure research and development, demons in Tartarus are
support Servitors of other Princes who have been issued responsible for the output of the factories, which churn
infernal technology (to make sure that it is used correctly, out minor relics. The Principality is responsible for pro-
or has a competent mechanic on hand if it should break ducing most of the relics in Hell – and the production
down). In practice, all the departments within Tartarus facilities must never be allowed to grind to a halt.

EXTREME CLIMATES
It is not enough to carry out research in the known fangs, and jet-packs instead of wings. Effluent and cor-
environments of Tartarus and the various established rosives swirl in the dark lakes, which boil with their own
laboratories available on Earth. Vapula also maintains fury. Concerned for their own safety, the demons main-
laboratories in “extreme climates.” These include ly stay within the great castle – a pincushion of crazy
research facilities in the oddest surroundings Hell has turrets, aerials, flying buttresses, receiving dishes, and
to offer (disguised if necessary to pacify a Luddite local chromed armor plating – and its dungeon complex,
Prince) as well as in the Arctic, at altitude, and in orbit now surrounded by high hedges where heavy roses
on the corporeal realm. However, the most infamous grow on barbed wire stems, bleeding acid when they
institute amongst Technologists is the semi-mythical are plucked.
Lab 26, said to be located out in the Far Marches. Mahuya is rarely seen, and the great Gothic archways
Vapula once had an outpost in the Near Marches, and corridors of the laboratory ring with the distant
with Beleth’s co-operation, but the Princess of footsteps of demons scurrying away from their experi-
Nightmares ordered his demons out after a fascinating ments to take part in the bizarre, ornate rituals which
study into whether dreamscapes could be destroyed got a their director demands. It is suspected that the castle
little out of hand. Since then, Technologists in Beleth’s itself is alive, and that Mahuya is becoming the Domain,
Dark Marches may expect to be closely monitored, being forced by the Far Marches to replace the queen
which places an unacceptable restriction on the pursuit in more ways than one.
of pure science! Fortunately, forays into the Far Projects carried out in Vapula’s name involve captur-
Marches had suggested a potential backup . . . And out ing ethereals for experimentation, and human dream
in the Far Marches, a vast and edgeless realm, no other and memory alteration. Special guest seminars by will-
Superior would disrupt the Work, even in the unlikely ing ethereals (such as Hephaestus, or Hermes
event that they found out about it. Trismegistus) are occasionally arranged. The lab is also
a place where captives may be safely kept, and
More Than is Dream’d researchers who are in trouble with the Game may
experiment in peace. Demons who work there rarely
of in Your Laboratory leave. Many see themselves as an intellectual elite who
The Domain in which Lab 26 is buried was once a have abandoned their “homeland” for the glories of
harbor of dark fairy tales ruled by the Ice Queen, a silent research. Increasingly, they find themselves falling
tyrant who stole the ability to love from the dreams into familiar fairytale personalities: psychotic knights,
of children. Since Mahuya, the Balseraph who later incestuous royalty, monsters, dark heroes, wicked step-
became Laboratory Director, slew the Ice Queen and mothers. The Domain itself may have the final victory.
usurped her, the Domain has been in flux. It is a fairy- While other Superiors may suspect that Vapula capit-
tale realm of nightmares, taken over by demons – the ulated too easily to Beleth’s demands that he vacate the
realm has been infected by Technology, and vice versa. Near Marches, none of them yet have proof of Lab 26.
Forests are now part bark, and part metallic or robot- If they did, many of them would want it closed down on

128 ic. The monsters within them have syringes instead of principle.

VAPULA
Index
Blandine, Archangel of Dreams, Dissonance conditions, God, 56, 107, 110, 112, 116-117.
15, 36, 58, 82, 99, 115. Alaemon’s, 6; Fleurity’s, 26; Godless research group, the, 130.
Blandine’s Tower, 96. Mammon’s, 48; Valefor’s, 71; Great Depression, 53, 69.
Bolivia, 30. Vapula’s, 102, 103. Great Train Robbery, 88.
Bonniff, Demon of Distinctions, of Drugs, 28; of Greed, Prince of; see Mammon;
Acid Flashback attunement, 27. Reading Peoples’ Greed, 49-50; of Secrets, 8-9; of Word of, 51.
Acquisition, the, 53, 66-67. Diaries, Technology, 106; of Theft, 72-73. Haagenti, Prince of Gluttony,
Adventure seeds, 134-142. Impudite of Distract attunement, 72. 14, 26, 28, 33, 34, 53, 57, 80,
Age of Reason, 109. Secrets, 19. Djinn, of Drugs, 26, 41; of Greed, 81, 114, 134-135.
Alaemon, Prince of Secrets, Boston, 86, 88. 48, 64; of Secrets, 6, 19; of Habbalah, of Drugs, 27, 42; of
5-24, 33, 56, 134-136. Bribery, Demon of, 64. Technology, 103, 126; of Theft, Greed, 48, 64; of Secrets, 7, 19;
Alchemy, Demon of, 108. Bridego Bridge, 88. 71, 92. of Technology, 103, 126-127; of
Alcohol, 31; Word of, 31, 34, 35. Bullring, the, 61. Dominic, Archangel of Theft, 72, 93.
Allamas, Demon of Loot, Cabal of the Night, 20-21, 23. Judgment, 15, 30, 36, 58, 82, Hades, 16.
Impudite of Greed, 87. Caffeine, Word of, 34. 96, 115. Hamet, Demon of Private
Amsterdam, 31. Calabim, of Drugs, 27, 41; of Dot.coms, Demon of, 64, 68-69. Shame, Balseraph Duke of
Andrealphus, Prince of Lust, 13, 24, Greed, 48, 64; of Secrets, 6, 19; Drug legalization, 30. Secrets, 19, 21.
28, 33, 34, 38, 45, 56, 80, 114. of Technology, 103, 126; of Drug Propaganda, Demon of, 42. Hammu-Nergal, Demon of
Archaic Band attunements, 105. Theft, 71, 92-93. Drug Smuggling, Demon of, 42. Extortion, Calabite of Theft, 91.
Arkwright, Richard, 108. Canton port Custom House, 29. Drugs, previous Demons of, 29; Harrison Narcotic Act, 31.
Art of the Deal attunement, 49. Captain of Chemistry Prince of; see Fleurity; Word of, 29. Harumapth, Demon of Opium, 42.
Artifacts, creating, 125; living, Distinction, 28. Dutch Tulip bubble, 68. Head Hunters, the, 129.
122; of Technology, 104. Captain of Corsairs Distinction, 73. Dutch Tulips, Demon of, 69. Heaven, sneaking into, 96.
Artificial Intelligence, 110, 125. Captain of Private Chambers East Village, 137. Hellsworn; see Soldiers of Hell.
Asmodeus, Prince of the Game, Distinction, 8. Eavesdropping, Demon of, 21. Hephaestus, 128.
10, 13, 22, 30, 34, 44, 51, 52, Captain of the Motherlode Elgin Marbles, 78. Hermes Trismegistus, 128.
56, 61, 67, 71, 76, 77, 79, Distinction, 28. Eli, Archangel of Creation, 15, Heroin, 45; Demon of, 42, 45.
80-81, 89, 90, 96, 98, 111, 114. Carjacking, Demon of, 91. 30, 33, 36, 58, 82, 116. Hiroshima, 111.
Assayers’ Guild, 67. Carr, Demon of Missing Puzzle Elysée Palace, 74. Hivvah, Demon of
Azod, Demon of Field Testing, Pieces, Habbalite Knight of Escape Artist Distinction, 73. Eavesdropping, Impudite
Djinn Duke of Technology, Secrets, 19, 23. Escape Artists, the, 96-97. Count of Secrets, 21.
126, 129, 132. Cartel, the, 62, 67. Ethereal spirits, 15, 37, 43, 60, Houses of Secrets, 16.
Baal, Prince of the War, 14, 34, Cashing Out attunement, 49. 84, 96, 99, 117, 128, 129. Identity Theft, Demon of, 91.
40, 48, 51, 56, 71, 79, 80, 81, Cattle Stealing, Demon of, 91. Experimental attunements, 104. Imbap, Demon of Stale Bong
89, 110, 114. Chalk Outline attunement, 7. Extortion, Demon of, 91. Water, Djinn of Drugs, 46.
Bad Trip attunement, 27. Chemical Weaponry, Demon of, 126. “Fagins”; 95. Impudites, of Drugs, 27, 43; of
Balseraphs, of Drugs, 26, 41; of Chimera, 43, 137. Fallen angels, and Alaemon, 18; Greed, 49, 65; of Secrets, 7, 19;
Greed, 48, 64; of Secrets, 6, 18; China, 26, 29. and Fleurity, 40; and Mammon, of Technology, 103, 127; of
of Technology, 102-103, Christopher, Archangel of 63; and Valefor, 90-91; and Theft, 72, 94-95.
125-126; of Theft, 71, 91-92. Children, 33. Vapula, 123. Indentured servitude, 61.
Band Attunements, of Drugs, Church of England, 78. “Fences,” 87. India, 29.
26-27; of Greed, 48-49; of Cleopatra’s Needle, 78. Fences, Demon of, 91. Industrial Espionage, Demon of, 19.
Secrets, 6-7; of Technology, Cocaine, 26, 30, 31, 32, 41; Fermat’s Last Theorem, 86. Industrial Revolution, 109.
102-103, 105; of Theft, 71-72. Demon of, 42. Field Testing, Demon of, 126, Industrial Zone, 119.
Bank of Hell, the, 52, 53, 54, 55, Columbia, 30, 31. 129, 132. Infernal College of Science and
61, 63. Conspiracy, the, 12, 16, 17-22, 24. First Time attunement, 27. Technology, 125.
Barbiturates, 41. Covet attunement, 72. Fleurity, Prince of Drugs, 14, Inside Jobs, Demon of, 91.
Baron of Crœsus, 52. 25-46, 57, 136-137. Insider Trading, Demon of, 64.
Buccaneers Crack cocaine; see Cocaine. Foras, Demon of Mad Science, Inspector Distinction, 106.
Distinction, 73. Crossbreeds, ethereal and celestial, 111. Impudite Baron of Internet Auctions, Demon of, 64.
Baron of El Dorado Crystal methamphetamine, 34, 41. Technology, 126. Invention attunement, 103.
Distinction, 28. Cuirghan, Demon of Cattle Fourth Crusade, 52. Isabella Stewart Gardner
Baron of Good Trips Stealing, Calabite of Theft, 91. Free Lilim, and Alaemon, 20; and Museum, 86, 88.
Distinction, 28. Cults, of Greed, 63. Mammon, 67; and Valefor, 97; Isis, ethereal goddess, 16.
Baron of Gremlins Distinction, 106. Curse of Vapula attunement, 105. and Vapula, 130. Jack Sheppard, 78, 88, 96-97.
Baron of the Vault Distinction, 8. Czar of Russia, 78. French Revolution, 109. Janus, Archangel of the Wind, 15,
Beartador, Demon of Steam, Dagger of Bithnya, 10. Gabriel, Archangel of Fire, 15, 36, 59, 71, 72, 75, 78, 83, 116.
Balseraph Inspector (of Dangerous Substances Act, 31. 36, 59, 83, 116. Jean, Archangel of Lightning, 15,
Technology), 126. Danielle, Demon of Inside Jobs, Gambling Debts, Demon of, 64. 37, 59, 83, 102, 111, 112, 116.
Beleth, Princess of Nightmares, 13, Impudite of Theft, 91. Gebbeleth, Prince of Secrets, Jesse James, 78.
14, 34, 56, 81, 95, 99, 114, 128. David, Archangel of Stone, 15, 11, 13, 14, 15, 16, 19, 20, 21, Jesus, 54.
Beleth’s Tower, 96. 36, 58, 82, 115. 22, 135; Servitors of, 21. Jews, 53.
Belial, Prince of Fire, 13, 14, 21, Demogorgon, Demon of Gebbelites, the, 20. Jezoar, Demon of Heroin, Lilim
34, 57, 80, 81, 114. Destruction, 76. Gehenna, 16, 43. Baroness of Drugs, 42, 45.
Bhopal, India, 114. Department Head Distinction, 106. Genetic Engineering, Demon Jonas, Demon of Fences, Djinn
Bias, Len, 35. Desoxyn, 41. of, 126. of Theft, 91.
Bible, the, 52. Destruction, Demon of; see Genetically-Modified Foods, Jordi, Archangel of Animals, 15,
Black Bart, 78.
Black Crescent, the, 22.
Black Lotus, the, 38.
Blackmail, Demon of, 21.
Demogorgon.
Detroit, 38.
Discord, for Calabim of Theft, 93;
Valefor’s, 78.
Demon of, 126.
Genubath, Prince of Rapine, 75,
76-77, 84, 85, 91, 93.
Getaways, Demon of, 91.
37, 59, 83, 87, 116, 141.
Joseph’s Coat of Many Colors, 74.
Judas Iscariot, 54. 143
INDEX
Jury rigging, 125. Mammon, Prince of Greed, 14, Pillage, Demon of, 77. Soul Yards, the, 95, 120.
Kerensky, Alexander, 78. 35, 47-69, 78, 87, 137-138. Plagiarism, Demon of, 91. Souls, as property, 55, 61; in
Ketamine, 32. Marc, Archangel of Trade, 15, Plunder, Demon of, 91. Tartarus, 120-121; Right of
Khalid, Archangel of Faith, 32. 37, 59, 83, 116. Pollution, Demon of, 126. Contract, 52.
Kidnapping, Demon of, 91. Marches, the, 43, 65, 95, 99, Private Shame, Demon of, 19, South Sea bubble, 68.
King Henry VIII, 78. 128, 129. 21. Spanish Armada, 71.
King Philip IV, 78. Marianna, Lilim of Secrets, 24. Prohibition, 31. Sphinx, 60.
Knight of Addicts Distinction, 28. Mariel, Princess of Oblivion, 11, 19. Prozac, 26, 31, 32. Spinning machine, 108.
Knight of Combustion Marijuana Tax Act, 31. Pure Food and Stale Bong Water, Demon of, 46.
Distinction, 106. Marijuana, 31, 43. Drug Act, 31. Steam, Demon of, 126.
Knight of Hidden Doors Masons, 20. Racetrack, the, 87, Strong-Arm Robbery, Demon
Distinction, 8. Medical Corps, the, 129. 93. of, 78.
Knight of Kleptos Distinction, 72. Memmutar, Balseraph of Raiding, Demon of, 91. Stunt Piloting, Demon of, 91.
Knight of Treasure Distinction, 49. Technology, 133. Raphael, Archangel of Stygia, 16, 76, 85-87.
Knights Templar, 78, Mengele, Josef, 99. Knowledge, 11, 111. Stylites, the, 129.
Kobal, Prince of Dark Humor, Merit Systems, Inc., 120. Rapine, Word of, 76-77. Styx, 109.
13, 14, 34, 57, 75, 81, 114-115. Meserach, Prince of Sloth, 26. Reading Peoples’ Diaries, Superiors, Minor, 4.
Kronos, Prince of Fate, 10, 14, Messiah Project, the, 111. Demon of, 19. Swipe attunement, 72.
22, 34, 57, 71, 79, 81, Messianic traditions, 111. Reanimation attunement, 105. Switching Superiors, from
108-109, 110, 111, 115. Michael, Archangel of War, 12, Reason, Cult of, 109. Alaemon, 18; from Valefor, 90;
Lab 11, 107, 119, 123. 15, 37, 59, 83, 116. Revolution, the, 22, 24. from Vapula, 123.
Lab 26, 128. Ming-Soo Wing, a.k.a. “Jessica Ritalin, 32. Syrach, Impudite of Greed, 69.
Laboratory Zone, 120. Wong,” Soldier of Theft, 100. Rites, of Drugs, 28; of Greed, 50; Tartarus, 109, 110, 111, 114,
Labyrinth, the, 12, 13, 16-17; Minor Superiors, 4. of Secrets, 9; of Technology, 106; 119-121, 129.
Word of the, 10, 19. Miranda, Artificial Intelligence, 110. of Theft, 73. Technobabble attunement, 105.
Lady of Cebu, 88. Misers, Demon of, 64. Rocket Science, Demon of, 126. Technology, Prince of; see Vapula;
Lanier, Demon Missing Puzzle Pieces, Demon Rohypnol, 32. Word of, 107.
of Industrial of, 19, 23. Rosettes, the, 20. Technophilia attunement, 105.
Espionage, Mokariel, Demon of Rumjal, Demon of Blackmail, Tesla, Nikola, 71, 73.
Impudite Strong-Arm Robbery, 78. Balseraph of Secrets, 21. Tethers, of Theft, 88; of
Baron of Molly, Demon of Gambling Saminga, Prince of Death, 13, Technology, 120.
Secrets, 19. Debts, Lilim Captain of 14, 21, 26, 28, 33, 35, 44, 58, The Game, 61, 73, 98; and
Lasagna of the Damned, 134-135. Greed, 64. 79, 80, 82, 90, 114, 115. Alaemon, 22; and Fleurity, 44;
Laurence, Archangel of the Mona Lisa, 86. San Diego, 99. and Mammon, 67; and Valefor,
Sword, 15, 30, 37, 59, 83, 116. Monastery of Masks, 16-17. San Francisco, 81, 100. 98; and Vapula, 131.
Lazarrabal, a.k.a. “Johnny K,” Morphine, 29. Santa Claus, 48. Theft, Prince of; see Valefor; Word
Impudite Captain of Theft, Mr. Squeak, Super-Hamster, 141. Schubert’s “Unfinished of, 75-76.
97, 99-100, 139. Mulciber, 54. Symphony,” 86. Thirty Pieces of Silver, the, 54.
Legion, Prince of Corruption, 111. Mulciber’s; see Bank of Hell. Score attunement, 28. Thorazine, 32.
Lenin, Vladimir, 78, 86. Nagasaki, 111. Screensavers, Demon of, 126. Tobacco, 26; Word of, 34.
Lilim, of Drugs, 27, 42; of Greed, Naharai, Demon of Cocaine, 42. Seal of the Confessional Trophy Room, the, 86-87.
49, 64; of Secrets, 7, 19; of Napoleon, 109. attunement, 8. Undead, 117.
Technology, 103, 127; of Theft, National Security Agency, 120. Secret Songs, Alaemon’s, 7; Uriel, Archangel of Purity, 15,
72, 93-94. Nazis, 73, 99. Fleurity’s, 26; Mammon’s, 48; 84, 115.
Lilith, Princess of Freedom, 14, Needles, Demon of, 42. Valefor’s, 71; Vapula’s, 102. Valefor, Prince of Theft, 13, 14,
28, 33, 35, 57, 74, 75, 78, 80, Newgate Prison, 88. Secrets, Prince of; see Alaemon 23, 35, 53, 58, 70-100, 114,
81, 83, 110, 111, 115. Nickel Baggies, Demon of, 42. and Gebbeleth; Word of, 9. 115, 138-140.
Limbo, 11. Nostradamus, 71, 75, 76, 78. Servitor Attunements, of Drugs, Valium, 26, 31.
Litheroy, Archangel of Notaries, 52, 67. 27-28; of Greed, 49; of Secrets, Vapula, Prince of Technology,
Revelation, 6, 9, 10, 11, 12, Notre Dame, 109. 7-8; of Technology, 103-106; of 13, 14, 33, 35, 58, 82,
13, 135-136. Novalis, Archangel of Flowers, Theft, 72. 101-133, 139, 140-142.
Litheroy’s Abbey, 16. 15, 30, 33, 37, 59, 83, 116. Servitors, of Alaemon, 17-24; of VirusWars, 130-131.
Locksmithing attunement, 8. Nuclear Warheads, Demon of, 126. Gebbeleth, 21; of Fleurity, Wall Street, 53.
Lodge of Gebbeleth, 20, 21, Nybbas, Prince of the Media, 39-46; of Mammon, 62-69; of War on Drugs, 26, 30, 31, 44, 137.
135-136. 14, 22, 26, 33, 35, 58, 74, 78, Valefor, 89-100; of Vapula, White Rabbit, the,
Loot, Demon of, 87. 82, 102, 111, 113, 115. 121-133. 38.
Looting, Demon of, 77, 91. “Nybbas Computer,” 102. Shal-Mari, 16, 38, 43, 52, 55, Witch hunts,
LSD, 42. OD attunement, 28. 61, 62, 65, 66, 67. 53, 65.
Lucifer, 10, 11, 12, 19, 23, 26, 46, Only the Best attunement, 49. Shedim, of Drugs, 27, 42; of Word of Power
51, 52, 55, 56, 71, 75, 76-77, Opium Wars, 29. Greed, 49, 65; of Secrets, 7, 19; attunement,
102, 108, 109, 111, 112-113. Opium, 29, 30; Demon of, 42. of Technology, 103, 127; of 106.
Lucifer’s Document Shredder Order of the Rose, 20, 23. Theft, 72, 94. World War I, 78.
attunement, 8. Palazzo Furto, the, 85-87, 93, 95. Shepherd Distinction, 73. World War II, 73, 99.
“Lucky” Luciano, 86. Passage attunement, 72. Shepherds, the, 91, 96, 97-98, Ypres (Belgium), 120.
Mad Science, Demon of, 126. PCP, 42. 138-139. Yves, Archangel of Destiny, 15,
“Magpies”; see Servitors of Valefor. Perdition, 43, 113. Simon Magus, 54. 37, 59, 71, 75, 76, 83, 116.
Mahuya, Balseraph of Perpetual Motion, Demon of, 126. Soldiers of God, 16, 37, 60, 117. Zobos, Demon of Dot.coms,

144 Technology, 128.


Malphas, Prince of Factions, 10,
13, 14, 35, 53, 57, 82, 115.
Peru, 30.
Peyote, 32.
Pickpockets, Demon of, 91.
Soldiers of Hell, 16, 37, 59, 84, 117.
Songs, Secret; see Secret Songs.
Sorcerers, 16, 37, 59, 84, 117, 124.
Habbalite Knight of Greed,
64, 68-69.
Zurich, 61.

INDEX
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