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widowers 2pts widowers seekers 2pts seekers

per ModeL 3-6 x 2 per ModeL 3-6 x 1


trOOps, enLigHtened, cOnstruct, tainted trOOps, enLigHtened, cOnstruct, tainted
This UniT has The following special rUles: This UniT has The following special rUles:
AGILE: This Model passes Quick Checks for climbing and jumping FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
automatically and may re-roll failed Grit Checks from falling. play once this Action is resolved. Any Model (friendly or enemy) in
FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from Base contact with a Model in this Unit suffers an automatic hit with a -2
play once this Action is resolved. Any Model (friendly or enemy) in Piercing. This Action cannot cause a hit on other Models in this Unit.
Base contact with a Model in this Unit suffers an automatic hit with a -2 LOBOTOMISED: This Unit may re-roll failed Morale Checks. If the Unit fails
Piercing. This Action cannot cause a hit on other Models in this Unit. a Morale check and is a single Model, the Unit is destroyed.
LOBOTOMISED: This Unit may re-roll failed Morale Checks. If the Unit fails RAPID: When this Unit makes a Focused Move Action, or the Free Move
a Morale check and is a single Model, the Unit is destroyed. Action as part of a Charge it moves an additional 3” instead of the normal
SURE FOOT: The Unit ignores the penalty for Uneven Ground and may 2”. It also adds +1 to any Sprint rolls it makes.
re-roll Quick Checks.

Q4 Q5
L2 M3 L2 M3
F4 A4 F4 A4
G4 G4
v3.04c v3.04c
rng prc roa rng prc roa
RIFLE SIDEARM
- 20” -1 1 close Work 5” 0 1
- -2 pierce
BASIC MELEE ATTACK BLADE
- - 0 1 refined 1” 0 1
- -1 pierce

- -

- -
WEX101013006_WIDOWERS IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. WEX101013005_SEEKERS IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.

aeTheric appariTion 6pts aeTheric appariTion annabelle haMilTon 18pts annabelle haMilTon
per ModeL 1-3 x 2 1x 1
suppOrt, enLigHtened, spirit cOmmander, enLigHtened, Human, cOnFederate,
This UniT has The following special rUles: This UniT has The following special rUles:
tainted
GHOST ARMOUR: Once per Round, during its Activation, this Unit may COMMAND, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
make a Mind check. If successful this Unit may add +1 to its Grit until the more details see p.12 of the Rules)
start of its next Activation and can re-roll failed Grit checks, unless the CARPATHOGEN: SPECIAL ACTION - This Unit must successfully pass a
attack has the Blast or Torrent Quality. Mind Check to affect all CONSTRUCT Units within 7”. The affected Units
LEECHED ABILITY: Whenever this Unit successfully destroys an Enemy each return a Model previously destroyed in the Adventure to their Unit,
Unit, this Unit may select a single Attribute from the destroyed Unit’s to be placed in coherency. The Model added cannot bring the number
card. This selected Attribute replaces the same Attribute on this Unit for of Models in the Unit greater than the Unit’s starting number of Models.
the remainder of the Adventure. Mutiple Attributes may be replaced in This rule does not apply to MOUNTED Units or Units that have been
this way over the duration of an Adventure. completely destroyed.
MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this CHAIN OF COMMAND: Provided there is another Unit from its
Unit, the Morale Check must be re-rolled if sucessful. Detachment within 12”, this Unit restores its Fortune at the end of its

Q4 PORTAL SHUNT: SPECIAL ACTION - This Model may be placed anywhere


in the Play Area within a number of inches from it’s current position Q5 Activation as normal. Otherwise this Unit automatically restores its
Fortune at the end of the Round. This Unit’s Fortune cannot be used by

L2 M6 L3
3 M7
equal to 2D10 plus this Unit’s Mind Attribute. If either D10 is a 1, this Unit another Unit with the COMMANDER or BOSS trait.
becomes Stunned once Placed. The Unit must not end this Action in PORTAL MASTERY: This Unit may create a Portal Marker or remove a
Impassable terrain or Engaged in combat. Friendly or Enemy Portal Marker. This Unit may make a Manipulate
SPLIT PERSONALITY: When Activated, the Unit must discard their Action Portal Special Action for no Action Points cost each Activation and may

F5 A5 F6 A6
Card and draw a new Action Card from the deck. The new card is applied determine the direction of any scatter for Portals Markers they create.
immediately. The distance the second Portal Marker may be placed is increased up to
12” rather than the usual 10” and does not scatter.
G4 VOLATILE: If this Model is Wounded, before it is removed, all Models
within 2” receive the Hazard Condition. G6 RABBLE ROUSER: Any friendly or enemy Angry Mob Models within 7”
of this Unit may Critically Fail or Critically Pass any Mind checks they
v3.04c v3.04c are required to make (this Unit Player’s choice). This Unit may not be
rng prc roa rng prc roa the Initial Target of Angry Mob Units within 10”. If an Angry Mob Model
IRIDESCENT BREATH HAMMERHAND would be affected by opposing instances of this rule then this rule has
stun, torrent - -2 1 stun - 0 1 no affect.
disorder Brutal REBEL YELL: At the end of this Unit’s Activation, a single CONFEDERATE
SPIRIT CLAWS MOUSEGUN Unit within 7” of this Unit may immediately Activate provided it has not
attuned - -1 3 close Work 10” -1 1 yet Activated this round. The Unit gains +1 Limit for the Activation. This is
- lethal treated as a new Activation, so you must apply any effects and draw an
THERMITE GRENADES Action card as normal.
Brutal, Blast 7” -3 1 TACTICAL BRILLIANCE: This Unit gains +1 to Reserve Checks. Once per
- hazardous Round the unit, when Activated, may spend two Action Points to look
at the top three cards from either their Adventure Deck or their Action
Deck and replace them in any order on the top of that deck.
- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
1
WEX131112006-3_AETHERIC_APPARITION WEX101099002-1_ANNABELLE_HAMILTON
apex hellion 8pts apex hellion aUgUsTa byron 22pts aUgUsTa byron
per ModeL 1-3 x 2 1x 1
speciaList, enLigHtened, cOnstruct, FLigHt, cOmmander, enLigHtened, cOnstruct, cOuntess,
This UniT has The following special rUles: This UniT has The following special rUles:
HeLLiOn, tainted tainted
METTLE, TARGET PRIORITY, (For more details see p.12 of the Rules) COMMAND, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
APEX EXEMPLAR (HELLION): This Unit may add +2 to their Fight while more details see p.12 of the Rules)
they are within 5” of another HELLION Unit. CARPATHOGEN: SPECIAL ACTION - This Unit must successfully pass a
DEATH-DEALER: When this Unit it is Engaged with more than one Model, Mind Check to affect all CONSTRUCT Units within 7”. The affected Units
all this Unit’s Melee Weapons gain -1 Piercing and the Brutal Quality. each return a Model previously destroyed in the Adventure to their Unit,
If the Attack already has Brutal, it gains Lethal instead. If it also has the to be placed in coherency. The Model added cannot bring the number
Lethal Quality, it gains Fatal instead. Weapons that gain one or more of Models in the Unit greater than the Unit’s starting number of Models.
of these qualities on a Critical Success only benefit from having those This rule does not apply to MOUNTED Units or Units that have been
qualities for Death-Dealer on a Critical Success. completely destroyed.
FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from CHAIN OF COMMAND: Provided there is another Unit from its
play once this Action is resolved. Any Model (friendly or enemy) in Detachment within 12”, this Unit restores its Fortune at the end of its

Q3 Base contact with a Model in this Unit suffers an automatic hit with a -2
Piercing. This Action cannot cause a hit on other Models in this Unit. Q4 Activation as normal. Otherwise this Unit automatically restores its
Fortune at the end of the Round. This Unit’s Fortune cannot be used by

L2 M4 L3
3 M7
another Unit with the COMMANDER or BOSS trait.
FLIGHT OR FIGHT: REACTION - When this Unit is the target of a Charge
Action, this Unit may spend a point of Fortune to immediately be placed DURABLE: This Unit may ignore the first point of Piercing from an attack,
up to d5+2” from its current position. This placement must be to a point unless it has the Brutal, Blast or Torrent Quality.
directly away from the charging Unit. This placement cannot be into HARDY: The Unit may re-roll failed Grit checks, unless the attack has the

F4 A4 Impassible terrain or cause the Unit to be Engaged.


MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this F6 A6 Blast or Torrent Quality.
IMPERFECT CREATIONS: Any friendly CONSTRUCT Unit within 15” using

G4 Unit, the Morale Check must be re-rolled if sucessful.


TRAILFINDER: After both sides are deployed, starting with Player B, each G6 the Mettle rule, counts their Limit value as double when calculating how
many Wounds they can receive from an attack.
v3.04c player may choose one of their Units with the Trailfinder make a Free v3.04c SAWBONES: Any friendly Unit (excluding this unit) within 7” may re-roll
rng prc roa Run Action with it. This does not count as the unit’s Activation. Trailfinder rng prc roa failed Grit checks unless the Attack has the Lethal or Fatal Qualities.
HELLION EVISCERATORS selection and movement alternates and continues until all Units with GALVANIC DISCHARGE Sawbones has no effect on MACHINE, ARTEFACT or STRUCTURE units.
tangle - -1 2 Trailfinder have been moved once. special, Brutal 7” -1 3
- shock
FILLETING BLADE
- - -1 1
- fatal

- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101112007_APEX_HELLION IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099005-1_AUGUSTA_BYRON

bloody bill anderssen 13pts bloody bill anderssen brUTe fire TeaM 5pts brUTe fire TeaM
1x 1 per ModeL 2-4 x 2
Face, Legendary, enLigHtened, OutLaws, suppOrt, enLigHtened, cOnstruct, Fire team,
This UniT has The following special rUles: This UniT has The following special rUles:
cOnstruct, cOnFederate, mercenary, sergeant, tainted
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For DURABLE: This Unit may ignore the first point of Piercing from an attack,
tainted more details see p.12 of the Rules) unless it has the Brutal, Blast or Torrent Quality.
DEATH-DEALER: When this Unit it is Engaged with more than one Model, FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
all this Unit’s Melee Weapons gain -1 Piercing and the Brutal Quality. play once this Action is resolved. Any Model (friendly or enemy) in
If the Attack already has Brutal, it gains Lethal instead. If it also has the Base contact with a Model in this Unit suffers an automatic hit with a -2
Lethal Quality, it gains Fatal instead. Weapons that gain one or more Piercing. This Action cannot cause a hit on other Models in this Unit.
of these qualities on a Critical Success only benefit from having those LOBOTOMISED: This Unit may re-roll failed Morale Checks. If the Unit fails
qualities for Death-Dealer on a Critical Success. a Morale check and is a single Model, the Unit is destroyed.
DURABLE: This Unit may ignore the first point of Piercing from an attack, MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
unless it has the Brutal, Blast or Torrent Quality. Unit, the Morale Check must be re-rolled if sucessful.
PARRY: REACTION - After Hits have been Allocated from a Strike Action
Q4 to this Unit, the Initial Target makes a Fight Check. For each point this
check exceeds ten, add +1 to the Unit’s Grit for the duration of that Strike Q3
L3
1 M4 L2 M3
Action. Any Conditions that would be applied by the Strike Action on a
Hit are not applied if the Grit check is passed.
QUICK STRIKE: Once per Activation if this Unit successfully hits with
a Strike Action, it may make a second Strike Action at the same or a

F7 A5 different target Unit for one Action Point rather than the usual two for a
repeated Action. F5 A5
G5 RAPID: When this Unit makes a Focused Move Action, or the Free Move
Action as part of a Charge it moves an additional 3” instead of the normal
2”. It also adds +1 to any Sprint rolls it makes.
G6
v3.04c v3.04c
rng prc roa REBEL YELL: At the end of this Unit’s Activation, a single CONFEDERATE rng prc roa
FELLBLADES Unit within 7” of this Unit may immediately Activate provided it has not GATLING GUN
Brutal, attuned 1” -1 2 yet Activated this round. The Unit gains +1 Limit for the Activation. This is special, Brutal 15” -1 3
fatal treated as a new Activation, so you must apply any effects and draw an -
Action card as normal.
SIDEARMS HEAVY FIST
close Work 5” 0 2 Brutal - 0 1
-2 pierce stun
KETCHUM GRENADE
stun, Blast 7” -1 1
- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
2
WEX101099002-4_BLOODY_BILL_ANDERSSEN WEX101013001_BRUTE_FIRE_TEAM
bUrson carpaThian 20pts bUrson carpaThian bUrson carpaThian 21pts bUrson carpaThian
1x 1 1x 3
cOmmander, enLigHtened, Human, dOctOr, tainted cOmmander, Legendary, enLigHtened, cOnstruct,
This UniT has The following special rUles: This UniT has The following special rUles:
dOctOr, tainted
COMMAND, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For COMMAND, METTLE, (For more details see p.12 of the Rules)
more details see p.12 of the Rules) BRACED: During its activation, this Unit may spend a point of fortune
CARPATHOGEN: SPECIAL ACTION - This Unit must successfully pass a to ignore the SPECIAL Quality on one if its ranged weapons for a single
Mind Check to affect all CONSTRUCT Units within 7”. The affected Units Action.
each return a Model previously destroyed in the Adventure to their Unit, BULLRUSH: This Unit may Focus the Free Strike Action in a Charge
to be placed in coherency. The Model added cannot bring the number Special Action for free.
of Models in the Unit greater than the Unit’s starting number of Models.
This rule does not apply to MOUNTED Units or Units that have been CHAIN OF COMMAND: Provided there is another Unit from its
completely destroyed. Detachment within 12”, this Unit restores its Fortune at the end of its
Activation as normal. Otherwise this Unit automatically restores its
CHAIN OF COMMAND: Provided there is another Unit from its Fortune at the end of the Round. This Unit’s Fortune cannot be used by
Detachment within 12”, this Unit restores its Fortune at the end of its another Unit with the COMMANDER or BOSS trait.
Q4 Activation as normal. Otherwise this Unit automatically restores its
Fortune at the end of the Round. This Unit’s Fortune cannot be used by Q5 DURABLE: This Unit may ignore the first point of Piercing from an attack,
unless it has the Brutal, Blast or Torrent Quality.
L3
3 M8 L4
4 M7
another Unit with the COMMANDER or BOSS trait.
DARK COUNCIL: SPECIAL ACTION - This Unit may target a TAINTED Unit FRENZY: For each Critical Success this Model rolls during a Fight Check,
(friend or foe) within 7”. That targeted Unit must make a Mind Check. If this Model may make an additional Attack as a Free Strike Action (or Free
the Check is passed, nothing happens. If the Check fails, a Model in that Special Action if the Attack had the Special Quality, even though not
normally permitted). This additional Attack is still subject to Frenzy.
F6 A6 F7 A5
Unit (or the entire unit, if friendly) is Compelled and must immediately
make a Move or Combat Action of this Unit’s choice. This is a Free Action MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
which cannot be Focused or use Fortune. For the duration of this Action, Unit, the Morale Check must be re-rolled if sucessful.
G6 the Compelled Unit counts as friendly to this Unit.
IMPERFECT CREATIONS: Any friendly CONSTRUCT Unit within 15” using
G7 SPLIT PERSONALITY: When Activated, the Unit must discard their Action
Card and draw a new Action Card from the deck. The new card is applied
v3.04c the Mettle rule, counts their Limit value as double when calculating how v3.04c immediately.
rng prc roa many Wounds they can receive from an attack. rng prc roa
ATOMIC BLUNDERBUSS PRODIGIOUS: This Unit gains +3 for Focused Action checks rather than “VERONICA”
hazardous, torrent - -2 1 the usual +2. lethal, special, Brutal 15” -2 3
Brutal Blast
SHREWD STRATEGIST: SPECIAL ACTION - Look at the top card from either
IONIC PISTOL their Adventure Deck or their Action Deck. They may discard the card or SERVO-CLAW
close Work 10” -1 1 return it to the top of the deck. refined, special, tangle 1” 0 1
shock -3 pierce
BIONIC ARM HAMMERHANDS
refined - 0 1 stun - 0 2
Brutal Brutal

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099001-1_BURSON_CARPATHIAN IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101110009_BURSON_CARPATHIAN

consTrUcT blazer 8pts consTrUcT blazer consTrUcT cavalry 7pts consTrUcT cavalry
per ModeL 2-4 x 2s per ModeL 2-6 x 2s
suppOrt, enLigHtened, cOnstruct, macHine, suppOrt, enLigHtened, cOnstruct, macHine, irOn
This UniT has The following special rUles: This UniT has The following special rUles:
bLazer, mOunted, tainted HOrse, mOunted, tainted
BULKY: This Unit can never be Hunkered. BULKY: This Unit can never be Hunkered.
DURABLE: This Unit may ignore the first point of Piercing from an attack, DURABLE: This Unit may ignore the first point of Piercing from an attack,
unless it has the Brutal, Blast or Torrent Quality. unless it has the Brutal, Blast or Torrent Quality.
LOBOTOMISED: This Unit may re-roll failed Morale Checks. If the Unit fails FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
a Morale check and is a single Model, the Unit is destroyed. play once this Action is resolved. Any Model (friendly or enemy) in
SURE FOOT: The Unit ignores the penalty for Uneven Ground and may Base contact with a Model in this Unit suffers an automatic hit with a -2
re-roll Quick Checks. Piercing. This Action cannot cause a hit on other Models in this Unit.
VOLATILE: If this Model is Wounded, before it is removed, all Models LOBOTOMISED: This Unit may re-roll failed Morale Checks. If the Unit fails
within 2” receive the Hazard Condition. a Morale check and is a single Model, the Unit is destroyed.
SURE FOOT: The Unit ignores the penalty for Uneven Ground and may

Q6 Q7
re-roll Quick Checks.

L2 M4 L2 M3
F3 A3 F3 A3
G5 G5
v3.04c v3.04c
rng prc roa rng prc roa
BLAZER GATLING FUSILLADES GATLING GUNS
heavy, special, Brutal 15” -1 5 special, Brutal 15” -1 4
hazardous -
BASIC MELEE ATTACK BASIC MELEE ATTACK
- - 0 1 - - 0 1
- -

- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
3
WEX991015002-B4_CONSTRUCT_BLAZER WEX121015001-11_CONSTRUCT_CAVALRY
consTrUcT henchMen 1pts consTrUcT henchMen consTrUcT Menials 1pts consTrUcT Menials
per ModeL 5-10 x 1 per ModeL 5-10 x 1
trOOps, enLigHtened, cOnstruct, tainted trOOps, enLigHtened, cOnstruct, tainted
This UniT has The following special rUles: This UniT has The following special rUles:
FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
play once this Action is resolved. Any Model (friendly or enemy) in play once this Action is resolved. Any Model (friendly or enemy) in
Base contact with a Model in this Unit suffers an automatic hit with a -2 Base contact with a Model in this Unit suffers an automatic hit with a -2
Piercing. This Action cannot cause a hit on other Models in this Unit. Piercing. This Action cannot cause a hit on other Models in this Unit.
LOBOTOMISED: This Unit may re-roll failed Morale Checks. If the Unit fails LOBOTOMISED: This Unit may re-roll failed Morale Checks. If the Unit fails
a Morale check and is a single Model, the Unit is destroyed. a Morale check and is a single Model, the Unit is destroyed.

Q3 Q3
L2 M3 L2 M3
F3 A3 F3 A3
G4 G4
v3.04c v3.04c
rng prc roa rng prc roa
RIFLE PISTOL
- 20” -1 1 close Work, refined 10” 0 1
- -1 pierce
BASIC MELEE ATTACK BLADE
- - 0 1 refined 1” 0 1
- -1 pierce

- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101013008_CONSTRUCT_HENCHMEN IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101013007_CONSTRUCT_MENIALS

creaTion v 12pts creaTion v creaTion vii 13pts creaTion vii


1x 3 1x 3
suppOrt, enLigHtened, cOnstruct, tainted suppOrt, enLigHtened, cOnstruct, tainted
This UniT has The following special rUles: This UniT has The following special rUles:
TEAMWORK, METTLE, (For more details see p.12 of the Rules) TEAMWORK, METTLE, (For more details see p.12 of the Rules)
BULLRUSH: This Unit may Focus the Free Strike Action in a Charge DURABLE: This Unit may ignore the first point of Piercing from an attack,
Special Action for free. unless it has the Brutal, Blast or Torrent Quality.
DURABLE: This Unit may ignore the first point of Piercing from an attack, FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
unless it has the Brutal, Blast or Torrent Quality. play once this Action is resolved. Any Model (friendly or enemy) in
FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from Base contact with a Model in this Unit suffers an automatic hit with a -2
play once this Action is resolved. Any Model (friendly or enemy) in Piercing. This Action cannot cause a hit on other Models in this Unit.
Base contact with a Model in this Unit suffers an automatic hit with a -2 HARDY: The Unit may re-roll failed Grit checks, unless the attack has the
Piercing. This Action cannot cause a hit on other Models in this Unit. Blast or Torrent Quality.
FORCEFUL STRIKE: Once during its Activation after making a Fight Check, INDOMITABLE: Once per Round, when the Unit is declared as an Initial

Q4 Q4
this Unit may spend 1 Action Point to increase the Piercing of a Melee target of an attack, the Unit can take a Mind check (with a modifier equal
weapon by -2 for that attack. to the Round number, so Round 3 is a -3 Modifier). If the Check is passed,
this Unit remove a single Condition that has already been are applied to
L2 M3 L2 M3
HARDY: The Unit may re-roll failed Grit checks, unless the attack has the
Blast or Torrent Quality. it at that time. If failed, the Condition remains as normal.
MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
Unit, the Morale Check must be re-rolled if sucessful. Unit, the Morale Check must be re-rolled if sucessful.

F5 A4 F5 A4
QUICK STRIKE: Once per Activation if this Unit successfully hits with SPLIT PERSONALITY: When Activated, the Unit must discard their Action
a Strike Action, it may make a second Strike Action at the same or a Card and draw a new Action Card from the deck. The new card is applied
immediately.
G6 G6
different target Unit for one Action Point rather than the usual two for a
repeated Action.
v3.04c v3.04c
rng prc roa rng prc roa
RAIL GUN HEAVY INDUSTRIAL DRILL
shred 25” -3 1 lethal - -2 1
- fatal
MIGHTY HAMMERS INDUSTRIAL BUZZSAW
stun, refined 1” -1 2 Brutal - -3 1
Brutal fatal
RAZORSPINE ROTOR
special, Brutal 15” -1 3
- lethal
NAPALM CANNON
torrent, hazardous - -2 1
- lethal
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
4
WEX101099005-3_CREATION_V WEX101015001_CREATION_VII
creaTion x 12pts creaTion x creaTion xiii 10pts creaTion xiii
1x 2 1x 2
Face, enLigHtened, cOnstruct, tainted suppOrt, enLigHtened, cOnstruct, tainted
This UniT has The following special rUles: This UniT has The following special rUles:
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For TEAMWORK, METTLE, (For more details see p.12 of the Rules)
more details see p.12 of the Rules) DURABLE: This Unit may ignore the first point of Piercing from an attack,
DURABLE: This Unit may ignore the first point of Piercing from an attack, unless it has the Brutal, Blast or Torrent Quality.
unless it has the Brutal, Blast or Torrent Quality. FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from play once this Action is resolved. Any Model (friendly or enemy) in
play once this Action is resolved. Any Model (friendly or enemy) in Base contact with a Model in this Unit suffers an automatic hit with a -2
Base contact with a Model in this Unit suffers an automatic hit with a -2 Piercing. This Action cannot cause a hit on other Models in this Unit.
Piercing. This Action cannot cause a hit on other Models in this Unit. HARDY: The Unit may re-roll failed Grit checks, unless the attack has the
FRENZY: For each Critical Success this Model rolls during a Fight Check, Blast or Torrent Quality.
this Model may make an additional Attack as a Free Strike Action (or Free MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
Special Action if the Attack had the Special Quality, even though not
Q4 Q4
Unit, the Morale Check must be re-rolled if sucessful.
normally permitted). This additional Attack is still subject to Frenzy.
VOLATILE: If this Model is Wounded, before it is removed, all Models
MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
L3 M3 L2 M3
within 2” receive the Hazard Condition.
Unit, the Morale Check must be re-rolled if sucessful.

F5 A4 F5 A4
G6 G6
v3.04c v3.04c
rng prc roa rng prc roa
MEAT CLEAVERS SERVO-CLAW
- - -1 3 refined, special, tangle 1” 0 1
Brutal -3 pierce
INDUSTRIAL BUZZSAW RJ CHEST BURST
Brutal - -3 1 torrent, Brutal, close Work - -3 1
fatal fatal
INDUSTRIAL DRILL
- - -1 1
- lethal

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099005-5_CREATION_X IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099005-4_CREATION_XIII

donovan 8pts donovan eMily noUgUier 8pts eMily noUgUier


1x 1 1x 1
Face, enLigHtened, cOnstruct, cOnFederate, Face, enLigHtened, OutLaws, Human, mercenary
This UniT has The following special rUles: This UniT has The following special rUles:
tainted
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
more details see p.12 of the Rules) more details see p.12 of the Rules)
FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from JURY-RIG AUTOMATA : SPECIAL ACTION - This Unit must successfully pass
play once this Action is resolved. Any Model (friendly or enemy) in a Mind Check to affect an AUTOMATA Unit within 5”. The affected Unit
Base contact with a Model in this Unit suffers an automatic hit with a -2 returns a Model previously destroyed in the Adventure to their Unit, to
Piercing. This Action cannot cause a hit on other Models in this Unit. be placed in coherency. The Model added cannot bring the number of
GALVANIC: The Stun and Disorder Qualities do not cause Attribute Models in the Unit greater than the Unit’s maximum number of Models.
penalties to be suffered by this unit, though they still count as having If the Check fails the AUTOMATA Unit is Stunned.
the Condition. OVERRIDE AUTOMATA: SPECIAL ACTION - This Unit may target an
QUICK STRIKE: Once per Activation if this Unit successfully hits with AUTOMATA Unit (friend or foe) within 5”. That targeted Unit must make a
a Strike Action, it may make a second Strike Action at the same or a Mind Check. If the Check is passed, nothing happens. If the Check fails, a

Q4 different target Unit for one Action Point rather than the usual two for a
repeated Action. Q4 Model in that Unit (or the entire unit, if friendly) is Compelled and must
immediately make a Move or Combat Action of this Unit’s choice. This is

L3 M4 L3 M7
a Free Action which cannot be Focused or use Fortune. For the duration
REBEL YELL: At the end of this Unit’s Activation, a single CONFEDERATE of this Action, the Compelled Unit or Model counts as friendly to this
Unit within 7” of this Unit may immediately Activate provided it has not Unit. You cannot compel Models with the LEGENDARY trait.
yet Activated this round. The Unit gains +1 Limit for the Activation. This is
treated as a new Activation, so you must apply any effects and draw an REPAIR: Any STRUCTURE, ARTEFACT or friendly MACHINE or CONSTRUCT

F6 A4 F5 A5
Action card as normal. Unit (excluding this unit) within 7” may re-roll failed Grit checks unless
the Attack has the Shock or Shred Qualities.
SHIELD AURA: SPECIAL ACTION - This Unit gains +1 Grit for the

G6 remainder of the Round, unless the attack has the Shock, Blast or Torrent
Quality. G5
v3.04c v3.04c
rng prc roa rng prc roa
ELECTRO BATONS SERVO-CLAW
stun - 0 2 refined, special, tangle 1” 0 1
disorder -3 pierce
BASIC MELEE ATTACK
- - 0 1
- -

- -

- -
WEX101099002-2_DONOVANIllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
5
WEX121015001-7_EMILY_NOUGUIER
enlighTened ironhide 11pts enlighTened ironhide erin MelTzer 13pts erin MelTzer
1x 5s 1x 1
suppOrt, enLigHtened, macHine, transpOrt 6 Face, enLigHtened, Human, prOFessOr, agent,
This UniT has The following special rUles: This UniT has The following special rUles:
sOuL Hunter
DURABLE: This Unit may ignore the first point of Piercing from an attack, TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
unless it has the Brutal, Blast or Torrent Quality. more details see p.12 of the Rules)
FIRING PLATFORM: Transported Units are permitted to make shoot PORTAL MASTERY: This Unit may create a Portal Marker or remove a
actions while embarked, furthermore they suffer a -1 to their Aim check. Friendly or Enemy Portal Marker. This Unit may make a Manipulate
Line of Sight is drawn from the base of the Transport Model. Portal Special Action for no Action Points cost each Activation and may
HARDY: The Unit may re-roll failed Grit checks, unless the attack has the determine the direction of any scatter for Portals Markers they create.
Blast or Torrent Quality. The distance the second Portal Marker may be placed is increased up to
12” rather than the usual 10” and does not scatter.
UPGRADE: HAUPT HEAVY BORING GEAR: This Unit may be given the
following special rule for +4pts: When this Unit is deployed in the SHREWD STRATEGIST: SPECIAL ACTION - Look at the top card from either
Play Area it can be anywhere provided it is at least 5” away from any their Adventure Deck or their Action Deck. They may discard the card or
edge of the Play Area, Units, Buildings or impassable terrain features. return it to the top of the deck.

Q6 Alternatively, the Unit may be held in Reserve along with any Units
Transported within it. Q4 SIC ‘EM!: At the end of this Unit’s Activation, a Friendly K9 AUTOMATA
Unit within 10” of this Unit may immediately Activate provided it has not

L2 M4 WARMACHINE: This Unit may fire all of the weapons they are equipped
with in the same Shoot Action. They may target different Units with
different weapons if they have them. Furthermore, during its Activation,
L3 M7 yet Activated this round. This is treated as a new Activation, so you must
apply any effects and draw an Action card as normal.
SOUL HUNTER: SOUL HUNTER: At the end of this unit’s Activation, one
this Unit may spend an Action point and remain stationary to ignore the Stunned or Disordered enemy SPIRIT Model within 3” of this Model is

F1 A4 Special Quality on one of its ranged weapons for the remainder of the
Activation. F5 A5 immediately destroyed. This cannot affect LEGENDARY Units.
SPECTRAL CONDUCTOR: SPIRIT Units arriving from Reserve may be

G7 XXL BASED UNIT: This Unit has a Size 5 Base and can never be Hunkered.
It ignores the Fatal Quality. G5 deployed in base contact with a Model in this Unit. They Receive a point
of Fortune and +1 Limit for the Round that they do so.
v3.04c v3.04c TREASURE HUNTER: This Unit and Units with the MERCENARY Trait
rng prc roa rng prc roa within 7” of this Unit may re-roll failed Morale Checks. This Unit adds +1
GATLING FUSILLADES WYRD-PLASM EJECTOR to the number of Adventure Cards in a player’s hand. Should this Unit
special, Brutal, heavy, linked 15” -1 5 torrent, tangle, refined - 0 1 be destroyed, the bonus is lost at the end of the Resolution Phase. This
lethal attuned ability does not stack so multiple Treasure Hunter skills in a Force still
only confers +1 to the hand size in total.
BASIC MELEE ATTACK BASIC MELEE ATTACK
- - 0 1 - - 0 1
- -

- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX111116001-3_ENLIGHTENED_IRONHIDE IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099006-2_ERIN_MELTZER

ernesTo volk 11pts ernesTo volk gUsTave eiffel 22pts gUsTave eiffel
1x 1 1x 4
Face, enLigHtened, Human, dOctOr, agent, sOuL cOmmander, Legendary, enLigHtened, Human,
This UniT has The following special rUles: This UniT has The following special rUles:
Hunter macHine, mOunted, tainted
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For COMMAND, METTLE, (For more details see p.12 of the Rules)
more details see p.12 of the Rules) AGILE: This Model passes Quick Checks for climbing and jumping
BULLRUSH: This Unit may Focus the Free Strike Action in a Charge automatically and may re-roll failed Grit Checks from falling.
Special Action for free. CARPATHOGEN: SPECIAL ACTION - This Unit must successfully pass a
ENGULFING SHOT: Each time this Unit successfully makes a Shoot Action Mind Check to affect all CONSTRUCT Units within 7”. The affected Units
with a Blast or Template weapon, it may spend an additional Action each return a Model previously destroyed in the Adventure to their Unit,
Point to ignore Obscured penalties to Aim Checks. to be placed in coherency. The Model added cannot bring the number
FAVOUR THE BOLD: Once per Activation, if this Unit wipes out the last of Models in the Unit greater than the Unit’s starting number of Models.
Model in an enemy Unit with a Combat Action this Unit gains +1 Fortune This rule does not apply to MOUNTED Units or Units that have been
(even if they do not have a Fortune value). Unspent Fortune remains completely destroyed.
until the end of that Round. CHAIN OF COMMAND: Provided there is another Unit from its
Q4 PRODIGIOUS: This Unit gains +3 for Focused Action checks rather than
the usual +2.
Q7 Detachment within 12”, this Unit restores its Fortune at the end of its
Activation as normal. Otherwise this Unit automatically restores its

L3 M6 L4
4 M7
Fortune at the end of the Round. This Unit’s Fortune cannot be used by
QUICK STRIKE: Once per Activation if this Unit successfully hits with another Unit with the COMMANDER or BOSS trait.
a Strike Action, it may make a second Strike Action at the same or a
different target Unit for one Action Point rather than the usual two for a DURABLE: This Unit may ignore the first point of Piercing from an attack,
repeated Action. unless it has the Brutal, Blast or Torrent Quality.

F6 A5 SOUL HUNTER: SOUL HUNTER: At the end of this unit’s Activation, one
Stunned or Disordered enemy SPIRIT Model within 3” of this Model is
F6 A6 MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
Unit, the Morale Check must be re-rolled if sucessful.

G5 immediately destroyed. This cannot affect LEGENDARY Units.


G7 TRAILFINDER: After both sides are deployed, starting with Player B, each
player may choose one of their Units with the Trailfinder make a Free
v3.04c v3.04c Run Action with it. This does not count as the unit’s Activation. Trailfinder
rng prc roa rng prc roa selection and movement alternates and continues until all Units with
WYRD-PLASM EJECTOR WEB LAUNCHER Trailfinder have been moved once.
torrent, tangle, refined - 0 1 tangle , torrent - 0 1 XL BASED UNIT: This Unit has a Size 4 Base and can never be Hunkered. It
attuned lethal ignores the Fatal Quality.
SHOCK GAUNTLETS FANGED MAW
Brutal, refined 1” -1 2 Brutal, tangle, refined - -1 1
shock fatal
HAMMERHAND
stun - 0 3
- Brutal
GATLING GUN
special, Brutal 15” -1 3
- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
6
WEX101099006-3_ERNESTO_VOLK WEX101110008_GUSTAVE_EIFFEL
gUsTave eiffel 20pts gUsTave eiffel hans spelMann 12pts hans spelMann
1x 3s 1x 1
cOmmander, enLigHtened, Human, mOunted, Face, enLigHtened, Human, prOFessOr, agent,
This UniT has The following special rUles: This UniT has The following special rUles:
tainted sOuL Hunter
COMMAND, METTLE, (For more details see p.12 of the Rules) TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
AGILE: This Model passes Quick Checks for climbing and jumping more details see p.12 of the Rules)
automatically and may re-roll failed Grit Checks from falling. DRAG: SPECIAL ACTION - This Unit must make an Aim check against an
CARPATHOGEN: SPECIAL ACTION - This Unit must successfully pass a Initial Target within 7”. A success causes the Initial Target Model to be
Mind Check to affect all CONSTRUCT Units within 7”. The affected Units Stunned and immediately makes a Free Move Action d5” towards this
each return a Model previously destroyed in the Adventure to their Unit, Unit (remembering the Path of Least Resistance). The Initial Target’s Unit
to be placed in coherency. The Model added cannot bring the number gains the Disordered Condition if the Initial Target Model moves out of
of Models in the Unit greater than the Unit’s starting number of Models. Coherency. the target Model cannot be dragged out of the Play Area
This rule does not apply to MOUNTED Units or Units that have been or into Impassable terrain, but counts as moving so trigger Backstab,
completely destroyed. Booby Traps etc.
CHAIN OF COMMAND: Provided there is another Unit from its LEECHED ABILITY: Whenever this Unit successfully destroys an Enemy

Q7 Detachment within 12”, this Unit restores its Fortune at the end of its
Activation as normal. Otherwise this Unit automatically restores its Q4 Unit, this Unit may select a single Attribute from the destroyed Unit’s
card. This selected Attribute replaces the same Attribute on this Unit for

L3
3 M8 L3 M7
Fortune at the end of the Round. This Unit’s Fortune cannot be used by the remainder of the Adventure. Mutiple Attributes may be replaced in
another Unit with the COMMANDER or BOSS trait. this way over the duration of an Adventure.
ELUSIVE: Backstab Reactions against this Unit suffer a -4 penalty. SOUL HUNTER: SOUL HUNTER: At the end of this unit’s Activation, one
Stunned or Disordered enemy SPIRIT Model within 3” of this Model is
SKITTER: Models in this Unit are physically mounted with their Stadium
F5 A6 F5 A5
immediately destroyed. This cannot affect LEGENDARY Units.
Bases sideways rather than the usual lengthways. Models in this Unit
move as if they were mounted on a regular base and do not use the SPECTRAL CONDUCTOR: SPIRIT Units arriving from Reserve may be

G6 G6
Turning Template. When this Unit is the Initial Target of a Shoot Action or deployed in base contact with a Model in this Unit. They Receive a point
Ranged Special Action they are considered to be one Size smaller when of Fortune and +1 Limit for the Round that they do so.
v3.04c
determining Obscured Modifiers. v3.04c
SPIRIT AIM: Once per Round, during its Activation, this Unit may make a
TRAILFINDER: After both sides are deployed, starting with Player B, each Mind check. If successful this Unit may adds +1 to its Aim unitl the start
rng prc roa rng prc roa
of its next Activation and can re-roll failed Shoot Actions. Furthermore,
ATOMIC BLUNDERBUSS player may choose one of their Units with the Trailfinder make a Free NEUTRONA CADUCEUS successful Shoot Actions cannot be re-rolled.
hazardous, torrent - -2 1 Run Action with it. This does not count as the unit’s Activation. Trailfinder attuned, refined 15” -1 1
Brutal selection and movement alternates and continues until all Units with shock
Trailfinder have been moved once.
SERVO-CLAWS BASIC MELEE ATTACK
refined, special, tangle 1” 0 2 - - 0 1
-3 pierce -
BASIC MELEE ATTACK
- - 0 1
- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX121015001-5_GUSTAVE_EIFFEL IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099006-4_HANS_SPELMANN

harMony raTcheT 8pts harMony raTcheT Jedediah sMiTh 11pts Jedediah sMiTh
1x 1 1x 1
Face, enLigHtened, Human, tainted Face, enLigHtened, uniOn, Human, tainted
This UniT has The following special rUles: This UniT has The following special rUles:
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
more details see p.12 of the Rules) more details see p.12 of the Rules)
EXPOSE THEIR WEAKNESS: Any Enemy BOSS, COMMANDER, FACE CARPATHOGEN: SPECIAL ACTION - This Unit must successfully pass a
or SPECIALIST Unit within 15” of this Unit that receives one or more Mind Check to affect all CONSTRUCT Units within 7”. The affected Units
successful wounds from an attack that has the Brutal Quality, receives each return a Model previously destroyed in the Adventure to their Unit,
a further two wounds, rather than the usual additional single wound to be placed in coherency. The Model added cannot bring the number
from Brutal. of Models in the Unit greater than the Unit’s starting number of Models.
IMPERFECT CREATIONS: Any friendly CONSTRUCT Unit within 15” using This rule does not apply to MOUNTED Units or Units that have been
the Mettle rule, counts their Limit value as double when calculating how completely destroyed.
many Wounds they can receive from an attack. MEAT SHIELDS: REACTION - When this Unit fails a Grit Check, you MAY
RAPPORT: Once per this Unit’s Activation, this Unit may re-roll a single pick a friendly Size 1 or 2 HUMAN or CONSTRUCT Model within 3” of this

Q4 failed Check if this Unit is within 7” of any Civillians, HANDS or TROOPS


Units. Q4 Unit to fail their Grit Check instead as they are pulled in front at the last
minute, ignorantly sacrificing themselves in the process. Models affected

L3 M5 L3 M6
by Meat Shields cannot benefit from the Sawbones Special Rule.
SAWBONES: Any friendly Unit (excluding this unit) within 7” may re-roll
failed Grit checks unless the Attack has the Lethal or Fatal Qualities. OVERRIDE AUTOMATA: SPECIAL ACTION - This Unit may target an
Sawbones has no effect on MACHINE, ARTEFACT or STRUCTURE units. AUTOMATA Unit (friend or foe) within 5”. That targeted Unit must make a
Mind Check. If the Check is passed, nothing happens. If the Check fails, a

F4 A4 F5 A5
Model in that Unit (or the entire unit, if friendly) is Compelled and must
immediately make a Move or Combat Action of this Unit’s choice. This is
a Free Action which cannot be Focused or use Fortune. For the duration
G4 G5 of this Action, the Compelled Unit or Model counts as friendly to this
Unit. You cannot compel Models with the LEGENDARY trait.
v3.04c v3.04c SIC ‘EM!: At the end of this Unit’s Activation, a Friendly K9 AUTOMATA
rng prc roa rng prc roa Unit within 10” of this Unit may immediately Activate provided it has not
MORTICIAN’S BLADE IONIC PISTOL yet Activated this round. This is treated as a new Activation, so you must
- - -1 1 close Work 10” -1 1 apply any effects and draw an Action card as normal.
fatal shock
CALCULUS STAFF
attuned, refined 1” -3 1
- shock

- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
7
WEX101099001-3_HARMONY_RATCHET _JEDEDIAH_SMITH
JocasTa Tobin 12pts JocasTa Tobin John yoUnger - creaTion xi 11pts John yoUnger - creaTion xi
1x 1 1x 2
Face, enLigHtened, Human, dOctOr, agent, sOuL Face, enLigHtened, OutLaws, cOnstruct,
This UniT has The following special rUles: This UniT has The following special rUles:
Hunter mercenary, tainted
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
more details see p.12 of the Rules) more details see p.12 of the Rules)
DRAG: SPECIAL ACTION - This Unit must make an Aim check against an BACKUP PISTOL: Should this Unit sucessfully hit with a weapon with the
Initial Target within 7”. A success causes the Initial Target Model to be Close Work rule, it may make a Free Shoot Action with a second weapon
Stunned and immediately makes a Free Move Action d5” towards this with the Close Work rule. This second Action has an additional -1 Aim
Unit (remembering the Path of Least Resistance). The Initial Target’s Unit penalty.
gains the Disordered Condition if the Initial Target Model moves out of DURABLE: This Unit may ignore the first point of Piercing from an attack,
Coherency. the target Model cannot be dragged out of the Play Area unless it has the Brutal, Blast or Torrent Quality.
or into Impassable terrain, but counts as moving so trigger Backstab,
Booby Traps etc. DYING BREATH: Should this Unit be destroyed (but not if it is otherwise
removed from play) it can make a free Combat Action or Special Action
SMOKESCREEN: SPECIAL ACTION - If the Unit successfully passes an Aim before being removed from the Play Area.
Q4 Check it may target a point in the Play Area within 10” + Aim. Place a
Blast template at the point nominated. The template remains in place Q4 FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
play once this Action is resolved. Any Model (friendly or enemy) in
L3 M6 L3 M4
until the end of the Round. While in play, the template is considered
Area Terrain and any Model touching the template is Obscured and Base contact with a Model in this Unit suffers an automatic hit with a -2
Disordered. If a Model Moves away from the template it ceases to be Piercing. This Action cannot cause a hit on other Models in this Unit.
Obscured but remains Disordered. Furthermore, the template counts as MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
a Size 4 piece of Area Terrain providing cover as normal. Unit, the Morale Check must be re-rolled if sucessful.
F5 A5 SOUL HUNTER: SOUL HUNTER: At the end of this unit’s Activation, one
Stunned or Disordered enemy SPIRIT Model within 3” of this Model is
F5 A5 SPLIT SHOT: This Unit may target different Units with each die from their
weapon’s Rate of Attack in a Shoot Action rather than having to resolve
G5 immediately destroyed. This cannot affect LEGENDARY Units.
SPECTRAL CONDUCTOR: SPIRIT Units arriving from Reserve may be
G6 them against a single target Unit.

v3.04c deployed in base contact with a Model in this Unit. They Receive a point v3.04c
rng prc roa of Fortune and +1 Limit for the Round that they do so. rng prc roa
NEUTRONA CADUCEUS SPECTRAL SUMMONING: SPECIAL ACTION - This Unit may spend a point PISTOL
attuned, refined 15” -1 1 of Fortune to immediately deploy a SPIRIT Unit that is held in Reserve. close Work, refined 10” 0 3
shock The SPIRIT Unit must be deployed in base contact with a Model in this
-1 pierce
BASIC MELEE ATTACK Unit, a Hexalith or a Greater Spirit Totem. It may Activate as normal this HAMMERHANDS
- - 0 1 Round. stun - 0 2
- Brutal
MOUSEGUN
close Work 10” -1 1
- lethal

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099006-5_JOCASTA_TOBIN IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099001-2_JOHN_YOUNGER_-_CREATION_XI

k9 aTTack dog pack 2pts k9 aTTack dog pack k9 gUard dog 3pts k9 gUard dog
per ModeL 2-6 x 1 1x 1
suppOrt, enLigHtened, autOmata, macHine, k9 speciaList, enLigHtened, autOmata, macHine, k9
This UniT has The following special rUles: This UniT has The following special rUles:
simuLacra simuLacra
DURABLE: This Unit may ignore the first point of Piercing from an attack, TARGET PRIORITY, (For more details see p.12 of the Rules)
unless it has the Brutal, Blast or Torrent Quality. COUNTER STRIKE: REACTION - When an enemy Unit has made a Strike
RAPID: When this Unit makes a Focused Move Action, or the Free Move Action against this Unit and all required Grit checks have been resolved,
Action as part of a Charge it moves an additional 3” instead of the normal any surviving Models in this Unit may immediately make a Free Strike
2”. It also adds +1 to any Sprint rolls it makes. Action with a Rate of Attack of 1 against the enemy Unit that attacked
them.
DURABLE: This Unit may ignore the first point of Piercing from an attack,
unless it has the Brutal, Blast or Torrent Quality.
ON GUARD: REACTION - If a friendly Unit within 3” is nominated as the
Initial Target of an attack, this Unit becomes the Initial Target of the
attack instead. If this occurs, you must still calculate range, Line of Sight
Q6 Q6 etc to the original Initial Target but resolve the Grit Check on this Unit
instead.

L2 M3 L2 M3 RAPID: When this Unit makes a Focused Move Action, or the Free Move
Action as part of a Charge it moves an additional 3” instead of the normal
2”. It also adds +1 to any Sprint rolls it makes.

F5 A1 F5 A1
G4 G4
v3.04c v3.04c
rng prc roa rng prc roa
STEEL JAWS STEEL JAWS
- - 0 2 - - 0 2
- -

- -

- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
8
WEX111013001-2_K9_ATTACK_DOG_PACK WEX111013001-6_K9_GUARD_DOG
k9 gUn dog pack 5pts k9 gUn dog pack kaTherine holsT 11pts kaTherine holsT
per ModeL 2-4 x 2s 1x 1
suppOrt, enLigHtened, autOmata, macHine, k9 Face, enLigHtened, Human, dOctOr, sOuL Hunter,
This UniT has The following special rUles: This UniT has The following special rUles:
simuLacra agent
BULKY: This Unit can never be Hunkered. TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
DURABLE: This Unit may ignore the first point of Piercing from an attack, more details see p.12 of the Rules)
unless it has the Brutal, Blast or Torrent Quality. DRAG: SPECIAL ACTION - This Unit must make an Aim check against an
Initial Target within 7”. A success causes the Initial Target Model to be
Stunned and immediately makes a Free Move Action d5” towards this
Unit (remembering the Path of Least Resistance). The Initial Target’s Unit
gains the Disordered Condition if the Initial Target Model moves out of
Coherency. the target Model cannot be dragged out of the Play Area
or into Impassable terrain, but counts as moving so trigger Backstab,
Booby Traps etc.
GAMBLER: When Activated, this Unit may discard their Action Card

Q5 Q4 and draw a new Action Card from the deck. If it does so the new card
is applied immediately. The Unit ignores their Action Limit for this

L2 M3 L3 M6
Activation. If the new card is equal to or lower than their original Action
Card, then they receive the Stunned Condition (even if they may not
usually be Stunned) and their Activation ends.
JURY-RIG AUTOMATA : SPECIAL ACTION - This Unit must successfully pass

F3 A4 F5 A6
a Mind Check to affect an AUTOMATA Unit within 5”. The affected Unit
returns a Model previously destroyed in the Adventure to their Unit, to
be placed in coherency. The Model added cannot bring the number of
G5 G5 Models in the Unit greater than the Unit’s maximum number of Models.
If the Check fails the AUTOMATA Unit is Stunned.
v3.04c v3.04c REPAIR: Any STRUCTURE, ARTEFACT or friendly MACHINE or CONSTRUCT
rng prc roa rng prc roa Unit (excluding this unit) within 7” may re-roll failed Grit checks unless
GATLING GUN NEUTRONA CADUCEUS the Attack has the Shock or Shred Qualities.
special, Brutal 15” -1 3 attuned, refined 15” -1 1 SHOWBOATING: Any Model in the Unit may add +1 to their Aim, Fight
- shock and Mind if they are within 5” of a friendly or enemy HUMAN Model
BASIC MELEE ATTACK BASIC MELEE ATTACK (excluding Models in this unit) .
- - 0 1 - - 0 1 SOUL HUNTER: SOUL HUNTER: At the end of this unit’s Activation, one
- - Stunned or Disordered enemy SPIRIT Model within 3” of this Model is
immediately destroyed. This cannot affect LEGENDARY Units.
XENOSHIELD: This Unit can only take a maximum penalty of -1 to Grit
- - Checks from Ranged Weapons.

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX111013002-2_K9_GUN_DOG_PACK IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099006-6_KATHERINE_HOLST

kyle The black 20pts kyle The black ManTis 10pts ManTis
1x 2 1x 1
cOmmander, enLigHtened, Human, tainted Face, enLigHtened, cOnstruct, tainted
This UniT has The following special rUles: This UniT has The following special rUles:
COMMAND, METTLE, TARGET PRIORITY, (For more details see p.12 of TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
the Rules) more details see p.12 of the Rules)
CARPATHOGEN: SPECIAL ACTION - This Unit must successfully pass a AGILE: This Model passes Quick Checks for climbing and jumping
Mind Check to affect all CONSTRUCT Units within 7”. The affected Units automatically and may re-roll failed Grit Checks from falling.
each return a Model previously destroyed in the Adventure to their Unit, EYE FOR THE SOFT PARTS: After resolving one or more successful
to be placed in coherency. The Model added cannot bring the number wounds on the target with a Focussed Action that has the Brutal Quality,
of Models in the Unit greater than the Unit’s starting number of Models. the target receives a further two wounds on the same Unit, rather than
This rule does not apply to MOUNTED Units or Units that have been the usual additional single wound. This Unit cannot benefit from the
completely destroyed. Expose Their Weakness rule.
CHAIN OF COMMAND: Provided there is another Unit from its FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
Detachment within 12”, this Unit restores its Fortune at the end of its play once this Action is resolved. Any Model (friendly or enemy) in
Q3 Activation as normal. Otherwise this Unit automatically restores its
Fortune at the end of the Round. This Unit’s Fortune cannot be used by Q4 Base contact with a Model in this Unit suffers an automatic hit with a -2
Piercing. This Action cannot cause a hit on other Models in this Unit.

L3
3 M6 L3 M4
another Unit with the COMMANDER or BOSS trait.
FAVOUR THE BOLD: Once per Activation, if this Unit wipes out the last
HARDY: The Unit may re-roll failed Grit checks, unless the attack has the Model in an enemy Unit with a Combat Action this Unit gains +1 Fortune
Blast or Torrent Quality. (even if they do not have a Fortune value). Unspent Fortune remains
IMPERFECT CREATIONS: Any friendly CONSTRUCT Unit within 15” using until the end of that Round.

F6 A4 the Mettle rule, counts their Limit value as double when calculating how
many Wounds they can receive from an attack. F5 A5 GUN DOWN: Unless using a weapon with the Indirect, Heavy, Blast
or Torrent qualities, the Unit does not suffer the -4 penalty to Aim for

G6 MEAT SHIELDS: REACTION - When this Unit fails a Grit Check, you MAY
pick a friendly Size 1 or 2 HUMAN or CONSTRUCT Model within 3” of this
Unit to fail their Grit Check instead as they are pulled in front at the last
G5 Shooting at an Engaged enemy. Furthermore, this Unit does not hit a
friendly Engaged Unit on a Critical Fail when making a Shoot Action
against an Engaged enemy Unit.
v3.04c v3.04c
minute, ignorantly sacrificing themselves in the process. Models affected PARRY: REACTION - After Hits have been Allocated from a Strike Action
rng prc roa rng prc roa
by Meat Shields cannot benefit from the Sawbones Special Rule.
MORTICIAN’S BLADE MANREAPER CARBINE to this Unit, the Initial Target makes a Fight Check. For each point this
- - -1 1 PARRY: REACTION - After Hits have been Allocated from a Strike Action Brutal 15” -1 1 check exceeds ten, add +1 to the Unit’s Grit for the duration of that Strike
fatal to this Unit, the Initial Target makes a Fight Check. For each point this lethal Action. Any Conditions that would be applied by the Strike Action on a
check exceeds ten, add +1 to the Unit’s Grit for the duration of that Strike Hit are not applied if the Grit check is passed.
MEAT CLEAVER Action. Any Conditions that would be applied by the Strike Action on a MORTICIAN’S BLADES
- - -1 2 Hit are not applied if the Grit check is passed. - - -1 2
Brutal fatal
TREASURE HUNTER: This Unit and Units with the MERCENARY Trait
SERVO-CLAWS within 7” of this Unit may re-roll failed Morale Checks. This Unit adds +1
refined, special, tangle 1” 0 2 to the number of Adventure Cards in a player’s hand. Should this Unit
-3 pierce be destroyed, the bonus is lost at the end of the Resolution Phase. This -
ability does not stack so multiple Treasure Hunter skills in a Force still
only confers +1 to the hand size in total.
- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. WEX101099005-2_MANTIS IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
9
WEX101099007-1_KYLE_THE_BLACK
Mina edeson 12pts Mina edeson Mono-cav 6pts Mono-cav
1x 1 per ModeL 1-3 x 2s
Face, enLigHtened, cOnstruct, tainted suppOrt, enLigHtened, cOnstruct, macHine, ram,
This UniT has The following special rUles: This UniT has The following special rUles:
tainted
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For BULKY: This Unit can never be Hunkered.
more details see p.12 of the Rules) DEADLY RAM: This Unit wounds Models with a -2 penalty to their Grit
DANCE OF DEATH: This Unit can Focus Free Actions granted by a Charge (instead of the usual -1) when making Ram Actions.
Action for no additional cost. Unless it is within 8” and Line of Sight, this DURABLE: This Unit may ignore the first point of Piercing from an attack,
Unit cannot be nominated as the Initial Target of an attack by any enemy unless it has the Brutal, Blast or Torrent Quality.
Units unless they first successfully pass a Mind Check.
FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
ELUSIVE: Backstab Reactions against this Unit suffer a -4 penalty. play once this Action is resolved. Any Model (friendly or enemy) in
RAPID: When this Unit makes a Focused Move Action, or the Free Move Base contact with a Model in this Unit suffers an automatic hit with a -2
Action as part of a Charge it moves an additional 3” instead of the normal Piercing. This Action cannot cause a hit on other Models in this Unit.
2”. It also adds +1 to any Sprint rolls it makes. RAPID: When this Unit makes a Focused Move Action, or the Free Move

Q4 Q6
Action as part of a Charge it moves an additional 3” instead of the normal
2”. It also adds +1 to any Sprint rolls it makes.

L3 M4 L2 M3
SKIRMISHERS: The Unit has a Unit Coherency of 4”.

F6 A4 F4 A4
G5 G6
v3.04c v3.04c
rng prc roa rng prc roa
RAZOR POINTES HEAVY MANREAPERS
lethal, Brutal 1” -2 3 Brutal 15” -1 2
fatal lethal
BASIC MELEE ATTACK
- - 0 1
- -

- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099003-2_MINA_EDESON IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX121015001-8_MONO-CAV

Mr ears 14pts Mr ears nazoMbU snake 12pts nazoMbU snake


1x 3 1x 4
Face, Legendary, enLigHtened, cOnstruct, sOuL suppOrt, Hex, enLigHtened, OutLaws, nazOmbu,
This UniT has The following special rUles: This UniT has The following special rUles:
Hunter cOnstruct, mutatiOn, wyLdbOrne, mercenary,
TEAMWORK, METTLE, (For more details see p.12 of the Rules) METTLE, (For more details see p.12 of the Rules)
tainted
BULLRUSH: This Unit may Focus the Free Strike Action in a Charge DURABLE: This Unit may ignore the first point of Piercing from an attack,
Special Action for free. unless it has the Brutal, Blast or Torrent Quality.
DRAG: SPECIAL ACTION - This Unit must make an Aim check against an ELUSIVE: Backstab Reactions against this Unit suffer a -4 penalty.
Initial Target within 7”. A success causes the Initial Target Model to be FICKLE: This Unit must pay an additional Action Point to make Special
Stunned and immediately makes a Free Move Action d5” towards this Actions (including using weapons with the Special Quality).
Unit (remembering the Path of Least Resistance). The Initial Target’s Unit
gains the Disordered Condition if the Initial Target Model moves out of FRENZY: For each Critical Success this Model rolls during a Fight Check,
Coherency. the target Model cannot be dragged out of the Play Area this Model may make an additional Attack as a Free Strike Action (or Free
or into Impassable terrain, but counts as moving so trigger Backstab, Special Action if the Attack had the Special Quality, even though not
Booby Traps etc. normally permitted). This additional Attack is still subject to Frenzy.

Q4 DURABLE: This Unit may ignore the first point of Piercing from an attack,
unless it has the Brutal, Blast or Torrent Quality. Q6 MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
Unit, the Morale Check must be re-rolled if sucessful.

L3
1 M7 L2 M1
SOUL HUNTER: SOUL HUNTER: At the end of this unit’s Activation, one TRAILFINDER: After both sides are deployed, starting with Player B, each
Stunned or Disordered enemy SPIRIT Model within 3” of this Model is player may choose one of their Units with the Trailfinder make a Free
immediately destroyed. This cannot affect LEGENDARY Units. Run Action with it. This does not count as the unit’s Activation. Trailfinder
selection and movement alternates and continues until all Units with
SURE FOOT: The Unit ignores the penalty for Uneven Ground and may
F7 A5 F5 A1
Trailfinder have been moved once.
re-roll Quick Checks.
XL BASED UNIT: This Unit has a Size 4 Base and can never be Hunkered. It

G6 G6
ignores the Fatal Quality.

v3.04c v3.04c
rng prc roa rng prc roa
SOUTHPAW FRENZIED ATTACK
Brutal 1” -1 1 special, Brutal - -3 1
lethal lethal
NEUTRONA CADUCEUS SPIKE TAILS
attuned, refined 15” -1 1 - 1” -1 2
shock -
TRODON WRANGLER
tangle 3” -2 1
shock -

- -
WEX101115008_MR_EARS IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
10
WEX171113001_NAZOMBU_SNAKE
phonic blasTer Menials 3pts phonic blasTer Menials sMash & grab - creaTion xix 12pts sMash & grab - creaTion xix
per ModeL 2-6 x 1 1x 2
trOOps, enLigHtened, cOnstruct, pHOnic, tainted Face, enLigHtened, autOmata, macHine,
This UniT has The following special rUles: This UniT has The following special rUles:
cOnstruct, ram, tainted
FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
play once this Action is resolved. Any Model (friendly or enemy) in more details see p.12 of the Rules)
Base contact with a Model in this Unit suffers an automatic hit with a -2 BERSERKER: When the Unit Activates it must pass a Mind check to
Piercing. This Action cannot cause a hit on other Models in this Unit. Activate as normal. If it fails, the Unit is Berserked. A Berserked Unit must
LIMITED NUMBERS: No more than three of this Unit can be included in try any Actions possible to travel to Engage the closest enemy Unit to it
a Force. within 20” and Line of Sight. A Berserked Unit must always travel by the
LOBOTOMISED: This Unit may re-roll failed Morale Checks. If the Unit fails shortest route possible to that closest Unit.
a Morale check and is a single Model, the Unit is destroyed. DURABLE: This Unit may ignore the first point of Piercing from an attack,
unless it has the Brutal, Blast or Torrent Quality.
DYING BREATH: Should this Unit be destroyed (but not if it is otherwise
removed from play) it can make a free Combat Action or Special Action
Q3 Q4 before being removed from the Play Area.
FORCEFUL STRIKE: Once during its Activation after making a Fight Check,
L2 M3 L3 M4 this Unit may spend 1 Action Point to increase the Piercing of a Melee
weapon by -2 for that attack.
HARDY: The Unit may re-roll failed Grit checks, unless the attack has the
Blast or Torrent Quality.
F3 A4 F6 A4 MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
Unit, the Morale Check must be re-rolled if sucessful.
G4 G6 SPLIT PERSONALITY: When Activated, the Unit must discard their Action
Card and draw a new Action Card from the deck. The new card is applied
v3.04c v3.04c immediately.
rng prc roa rng prc roa
(HIGH FREQ) PHONIC BLASTER CRUSHING CLAW
refined 15” -2 1 - - -2 1
stun lethal
(LOW FREQ) PHONIC BLASTER MIGHTY HAMMER
torrent - -1 1 stun, refined 1” -1 1
disorder Brutal
BASIC MELEE ATTACK
- - 0 1
- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101115004_PHONIC_BLASTER_MENIALS IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX121015001-6_SMASH_&_GRAB_-_CREATION_XIX

Sickle Gyro-cav 8pts Sickle Gyro-cav sTrider-cav 6pts sTrider-cav


per model 1-3 x 3s per ModeL 1-3 x 3s
Support, EnlightEnEd, ConStruCt, MaChinE, Flight, suppOrt, enLigHtened, cOnstruct, macHine,
ThiS UniT haS The followinG Special rUleS: This UniT has The following special rUles:
taintEd tainted
AGILE: This Model passes Quick Checks for climbing and jumping
BULKY: This Unit can never be Hunkered. automatically and may re-roll failed Grit Checks from falling.
CAV HAULAGE CLAW: Before this model makes a Flight Special Action it DURABLE: This Unit may ignore the first point of Piercing from an attack,
may choose a single friendly Mono-Cav or Strider-Cav model within 3”. unless it has the Brutal, Blast or Torrent Quality.
At the end of the Flight Special Action, place the chosen Mono-Cav or ELUSIVE: Backstab Reactions against this Unit suffer a -4 penalty.
Strider-Cav within 3” of this model. FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
DURABLE: This Unit may ignore the first point of Piercing from an attack, play once this Action is resolved. Any Model (friendly or enemy) in
unless it has the Shred, Blast or Torrent Quality. Base contact with a Model in this Unit suffers an automatic hit with a -2
ELUSIVE: Backstab Reactions against this Unit suffer a -4 penalty. Piercing. This Action cannot cause a hit on other Models in this Unit.
FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this

Q5 Q5
play once this Action is resolved. Any Model (friendly or enemy) in Base Unit, the Morale Check must be re-rolled if sucessful.
contact with a Model in this Unit suffers a single automatic hit per Model SKIRMISHERS: The Unit has a Unit Coherency of 4”.

l2 m3 L2 M3
(up to a maximum of three) with a -2 Piercing. This Action cannot cause SKITTER: Models in this Unit are physically mounted with their Stadium
a hit on other Models in this Unit but counts as targetting the Friendly or Bases sideways rather than the usual lengthways. Models in this Unit
Enemy Models for Reactions. move as if they were mounted on a regular base and do not use the
SKIRMISHERS: The Unit has a Unit Coherency of 4”. Turning Template. When this Unit is the Initial Target of a Shoot Action or

F4 A4 F4 A4
SURE FOOT: The Unit ignores the penalty for Uneven Ground and may Ranged Special Action they are considered to be one Size smaller when
re-roll Quick Checks. determining Obscured Modifiers.

G6 G6
v3.04c v3.04c
rng prc roa rng prc roa
GATLING GUNS INDUSTRIAL DRILLS
Special, Brutal 15” -1 4 - - -1 2
- lethal
BASIC MELEE ATTACK WEB LAUNCHER
- - 0 1 tangle , torrent - 0 1
- lethal

- -

- -
IllustratIons and desIgns are copyrIght © 2022 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
11
WEX101115006_SICKLE_GYRO-CAV WEX121015001-9_STRIDER-CAV
ThoMas edeson 19pts ThoMas edeson Unger - creaTion vi 10pts Unger - creaTion vi
1x 1 1x 2
cOmmander, enLigHtened, Human, pHOnic, tainted Face, enLigHtened, cOnstruct, cOnFederate,
This UniT has The following special rUles: This UniT has The following special rUles:
tainted
COMMAND, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For METTLE, TARGET PRIORITY, (For more details see p.12 of the Rules)
more details see p.12 of the Rules) DURABLE: This Unit may ignore the first point of Piercing from an attack,
CARPATHOGEN: SPECIAL ACTION - This Unit must successfully pass a unless it has the Brutal, Blast or Torrent Quality.
Mind Check to affect all CONSTRUCT Units within 7”. The affected Units FAILSAFE DETONATOR: SPECIAL ACTION - This Unit is removed from
each return a Model previously destroyed in the Adventure to their Unit, play once this Action is resolved. Any Model (friendly or enemy) in
to be placed in coherency. The Model added cannot bring the number Base contact with a Model in this Unit suffers an automatic hit with a -2
of Models in the Unit greater than the Unit’s starting number of Models. Piercing. This Action cannot cause a hit on other Models in this Unit.
This rule does not apply to MOUNTED Units or Units that have been
completely destroyed. MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
Unit, the Morale Check must be re-rolled if sucessful.
CHAIN OF COMMAND: Provided there is another Unit from its
Detachment within 12”, this Unit restores its Fortune at the end of its

Q4 Activation as normal. Otherwise this Unit automatically restores its


Fortune at the end of the Round. This Unit’s Fortune cannot be used by Q4
L3
3 M7 L3 M3
another Unit with the COMMANDER or BOSS trait.
OVERRIDE AUTOMATA: SPECIAL ACTION - This Unit may target an
AUTOMATA Unit (friend or foe) within 5”. That targeted Unit must make a
Mind Check. If the Check is passed, nothing happens. If the Check fails, a

F5 A6 F5 A5
Model in that Unit (or the entire unit, if friendly) is Compelled and must
immediately make a Move or Combat Action of this Unit’s choice. This is
a Free Action which cannot be Focused or use Fortune. For the duration
G6 of this Action, the Compelled Unit or Model counts as friendly to this
Unit. You cannot compel Models with the LEGENDARY trait. G6
v3.04c PRODIGIOUS: This Unit gains +3 for Focused Action checks rather than v3.04c
rng prc roa the usual +2. rng prc roa
(HIGH FREQ) AURAL PROJECTORS REPAIR: Any STRUCTURE, ARTEFACT or friendly MACHINE or CONSTRUCT GATLING GUN
stun, refined 15” -3 2 Unit (excluding this unit) within 7” may re-roll failed Grit checks unless special, Brutal 15” -1 3
Brutal the Attack has the Shock or Shred Qualities.
-
(LOW FREQ) AURAL PROJECTORS SHIELD AURA: SPECIAL ACTION - This Unit gains +1 Grit for the SERVO-CLAW
torrent, refined - -2 2 remainder of the Round, unless the attack has the Shock, Blast or Torrent refined, special, tangle 1” 0 1
disorder Quality. -3 pierce
IONIC PISTOL
close Work 10” -1 1
shock -
BIONIC ARM
refined - 0 1
Brutal -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099003-1_THOMAS_EDESON IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099002-3_UNGER_-_CREATION_VI

vladiMir UrsUl 11pts vladiMir UrsUl warwick hUdson 18pts warwick hUdson
1x 1 1x 1
Face, enLigHtened, Human cOmmander, enLigHtened, Human, auger, sOuL
This UniT has The following special rUles: This UniT has The following special rUles:
Hunter, agent
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For COMMAND, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
more details see p.12 of the Rules) more details see p.12 of the Rules)
COUNTER INTELLIGENCE: For each Unit in the Force that has this rule, CHAIN OF COMMAND: Provided there is another Unit from its
once both sides have deployed but before any Trailfinder moves have Detachment within 12”, this Unit restores its Fortune at the end of its
been made, the players take it in Rounds (in initiative order) to redeploy Activation as normal. Otherwise this Unit automatically restores its
a single Unit within their Deployment Zone if they wish. Each additional Fortune at the end of the Round. This Unit’s Fortune cannot be used by
instance of Counter Intelligence in a Force allows an additional Unit to be another Unit with the COMMANDER or BOSS trait.
redeployed. Each Unit may only be redeployed once. DRAG: SPECIAL ACTION - This Unit must make an Aim check against an
DEADEYED: This Unit may target Units with the Target Priority rule, even Initial Target within 7”. A success causes the Initial Target Model to be
if they are more than 5” away (subject to range and Line of Sight as Stunned and immediately makes a Free Move Action d5” towards this
normal). Once each Round this Unit may make a Go On Lookout Special Unit (remembering the Path of Least Resistance). The Initial Target’s Unit

Q4 Action for Free.


ELITE: The Unit may choose to count the Guts bonus provided by Q4 gains the Disordered Condition if the Initial Target Model moves out of
Coherency. the target Model cannot be dragged out of the Play Area

L3 M6 L3
3 M7
Adventure Cards played during their Activation as being +1 Action Point or into Impassable terrain, but counts as moving so trigger Backstab,
instead of the actual bonus printed on the cards. Units with the Elite skill Booby Traps etc.
automatically pass Morale Checks. HARDY: The Unit may re-roll failed Grit checks, unless the attack has the
SET BOOBY TRAPS: After both sides are deployed but before Trailfinder Blast or Torrent Quality.

F5 A6 rule, starting with Player B, each player may choose each of their Units
with this rule. Place 2 (or place 1 & remove 1) Size 1 Booby Trap Marker in F5 A5 PORTAL MASTERY: This Unit may create a Portal Marker or remove a
Friendly or Enemy Portal Marker. This Unit may make a Manipulate

G5 G6
the Play Area. Alternate the selection of Units until all Units with this rule Portal Special Action for no Action Points cost each Activation and may
have placed or removed Markers. Markers may not be placed within 10” determine the direction of any scatter for Portals Markers they create.
of another Marker or Model. During the Adventure, if any part of a Unit’s The distance the second Portal Marker may be placed is increased up to
v3.04c Move Action takes place within 4” of the Marker then they have entered v3.04c 12” rather than the usual 10” and does not scatter.
rng prc roa an area containing hidden traps. The Unit must pass a Quick Check for no rng prc roa
SAVANT: SPECIAL ACTION - Select and examine up to two random cards
RIFLE effect. If the Quick check is a Critical Success remove the Marker. If failed, NEUTRONA CADUCEUS in the opponent’s hand of Adventure cards. One of the chosen cards is
- 20” -1 1 at the end of that Move Action, the Unit suffers an automatic hit with a attuned, refined 15” -1 1 discarded, the remaining is returned to the opponent’s hand
- Piercing -2. If the Quick check is a Critical Failure, the hit is Piercing -4. shock
SOUL HUNTER: SOUL HUNTER: At the end of this unit’s Activation, one
CHAIN TRAP TRAPPER: When using the Set Booby Traps rule, this Unit may instead HAMMERHAND Stunned or Disordered enemy SPIRIT Model within 3” of this Model is
tangle, Blast, special 7” 0 1 remove up to two Size 1 Booby Trap Markers instead of the usual 1. This stun - 0 1 immediately destroyed. This cannot affect LEGENDARY Units.
-2 pierce Unit critically passes the Quick check when making a Move Action within Brutal
SPECTRAL SUMMONING: SPECIAL ACTION - This Unit may spend a point
BASIC MELEE ATTACK 10” of a Booby Trap Marker.
of Fortune to immediately deploy a SPIRIT Unit that is held in Reserve.
- - 0 1 The SPIRIT Unit must be deployed in base contact with a Model in this
- - Unit, a Hexalith or a Greater Spirit Totem. It may Activate as normal this
Round.

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
12
WEX101111003_VLADIMIR_URSUL WEX101099006-1_WARWICK_HUDSON
wendell lee 12pts wendell lee whiTewing 11pts whiTewing
1x 1 1x 1
Face, enLigHtened, OutLaws, Human, dOctOr, Face, enLigHtened, Hex, cOnstruct, FLigHt,
This UniT has The following special rUles: This UniT has The following special rUles:
cOnFederate, tainted HeLLiOn, tainted
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
more details see p.12 of the Rules) more details see p.12 of the Rules)
COMPEL: SPECIAL ACTION - This Unit may target a Unit within 10”. AGILE: This Model passes Quick Checks for climbing and jumping
This Unit must make a Mind Check minus the half Initial Target’s Mind automatically and may re-roll failed Grit Checks from falling.
Attribute. If the Check is failed, nothing happens. If the Check passes, a APEX EXEMPLAR (HELLION): This Unit may add +2 to their Fight while
Model in that Target Unit (all Models if friendly) is Compelled and must they are within 5” of another HELLION Unit.
immediately make a Move or Combat Action of this Unit’s choice. This is
a Free Action which cannot be Focused or use Fortune. For the duration BLOOD ON THE WIND: At the end of this Unit’s Activation, a single
of the Action, the Compelled Model counts as friendly to this Unit. You HELLION Unit within 5” of this Unit may immediately Activate provided
cannot Compel AUTOMATA or LEGENDARY Units. it has not yet Activated this round. This is treated as a new Activation, so
you must apply any effects and draw an Action card as normal.
ENERVATE: SPECIAL ACTION - This Unit may select an enemy Unit in Line

Q4 Q4
of Sight within 10”. The target must pass a Mind Check. If the Check is ELUSIVE: Backstab Reactions against this Unit suffer a -4 penalty.
failed, the selected Unit immediately loses d5 Fortune. FLIGHT OR FIGHT: REACTION - When this Unit is the target of a Charge

L3 M6 L3 M5
IMPERFECT MUTATIONS: Any friendly MUTATION Unit within 15” using Action, this Unit may spend a point of Fortune to immediately be placed
the Mettle rule, counts their Limit value as double when calculating how up to d5+2” from its current position. This placement must be to a point
many Wounds they can receive from an attack. directly away from the charging Unit. This placement cannot be into
Impassible terrain or cause the Unit to be Engaged.
REBEL YELL: At the end of this Unit’s Activation, a single CONFEDERATE

F5 A4 F6 A6
Unit within 7” of this Unit may immediately Activate provided it has not TRAILFINDER: After both sides are deployed, starting with Player B, each
yet Activated this round. The Unit gains +1 Limit for the Activation. This is player may choose one of their Units with the Trailfinder make a Free
Run Action with it. This does not count as the unit’s Activation. Trailfinder
G5 G5
treated as a new Activation, so you must apply any effects and draw an
Action card as normal. selection and movement alternates and continues until all Units with
Trailfinder have been moved once.
v3.04c
SAWBONES: Any friendly Unit (excluding this unit) within 7” may re-roll v3.04c
failed Grit checks unless the Attack has the Lethal or Fatal Qualities.
rng prc roa rng prc roa
Sawbones has no effect on MACHINE, ARTEFACT or STRUCTURE units.
FILLETING BLADE BLADED GAUNTLETS
- - -1 1 - - -1 2
fatal fatal
THERMITE GRENADES ATOMIC REPEATER
Brutal, Blast 7” -3 1 Brutal 15” -1 1
hazardous Blast
HELLION CLAWS
- - -1 2
- Brutal

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099002-6_WENDELL_LEE IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101112007-2_WHITEWING

ben haMilTon 14pts ben haMilTon cayM 19pts cayM


1x 1 1x 1
Face, OutLaws, enLigHtened, Human, cOnFederate bOss, OutLaws, enLigHtened, Human, mercenary,
This UniT has The following special rUles: This UniT has The following special rUles:
FLigHt, tainted
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For LARGESSE, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
more details see p.12 of the Rules) more details see p.12 of the Rules)
BEACON: SPECIAL ACTION - This Unit may make a Free Shoot Action with APEX EXEMPLAR (HELLION): This Unit may add +2 to their Fight while
a RoA 1. Instead of causing any damage, a successful hit allows a single they are within 5” of another HELLION Unit.
friendly Unit that is held in Reserve to be immediately deployed in Base BLOOD ON THE WIND: At the end of this Unit’s Activation, a single
Contact with the edge of the Play Area at the closest point to the Initial HELLION Unit within 5” of this Unit may immediately Activate provided
Target. The Deployed Unit may be Activated as normal this Round. it has not yet Activated this round. This is treated as a new Activation, so
JURY-RIG AUTOMATA : SPECIAL ACTION - This Unit must successfully pass you must apply any effects and draw an Action card as normal.
a Mind Check to affect an AUTOMATA Unit within 5”. The affected Unit CARPATHOGEN: SPECIAL ACTION - This Unit must successfully pass a
returns a Model previously destroyed in the Adventure to their Unit, to Mind Check to affect all CONSTRUCT Units within 7”. The affected Units
be placed in coherency. The Model added cannot bring the number of each return a Model previously destroyed in the Adventure to their Unit,
Q4 Models in the Unit greater than the Unit’s maximum number of Models.
If the Check fails the AUTOMATA Unit is Stunned. Q5 to be placed in coherency. The Model added cannot bring the number
of Models in the Unit greater than the Unit’s starting number of Models.

L3 M7 L3
3 M7
OVERRIDE AUTOMATA: SPECIAL ACTION - This Unit may target an This rule does not apply to MOUNTED Units or Units that have been
AUTOMATA Unit (friend or foe) within 5”. That targeted Unit must make a completely destroyed.
Mind Check. If the Check is passed, nothing happens. If the Check fails, a DEATH FROM ABOVE: This Unit may end a Flight Special Action Engaged
Model in that Unit (or the entire unit, if friendly) is Compelled and must in combat. If it does so it may make an immediate Fight Special Action

F5 A5 F6 A6
immediately make a Move or Combat Action of this Unit’s choice. This is for 1 Action Point (regardless if it has already made this Special Action
a Free Action which cannot be Focused or use Fortune. For the duration this Activation).
of this Action, the Compelled Unit or Model counts as friendly to this
G5 Unit. You cannot compel Models with the LEGENDARY trait.
REPAIR: Any STRUCTURE, ARTEFACT or friendly MACHINE or CONSTRUCT
G6 FRENZY: For each Critical Success this Model rolls during a Fight Check,
this Model may make an additional Attack as a Free Strike Action (or Free
Special Action if the Attack had the Special Quality, even though not
v3.04c Unit (excluding this unit) within 7” may re-roll failed Grit checks unless v3.04c
normally permitted). This additional Attack is still subject to Frenzy.
rng prc roa the Attack has the Shock or Shred Qualities. rng prc roa
TRACKER CROSSBOW SHROUDED: Successful Aim Checks against this Unit must be re-rolled. MASTERWORK CYCLO-BLASTERS SPLIT PERSONALITY: When Activated, the Unit must discard their Action
Brutal, ammo clip 20” -2 2 close Work, lethal, shred 10” -1 3 Card and draw a new Action Card from the deck. The new card is applied
hazardous SMOKESCREEN: SPECIAL ACTION - If the Unit successfully passes an Aim - immediately.
Check it may target a point in the Play Area within 10” + Aim. Place a
MOUSEGUNS Blast template at the point nominated. The template remains in place HAMMERHANDS SPLIT SHOT: This Unit may target different Units with each die from their
close Work 10” -1 2 stun - 0 2 weapon’s Rate of Attack in a Shoot Action rather than having to resolve
until the end of the Round. While in play, the template is considered them against a single target Unit.
lethal Area Terrain and any Model touching the template is Obscured and Brutal
SHOCK GAUNTLET Disordered. If a Model Moves away from the template it ceases to be
Brutal, refined 1” -1 1 Obscured but remains Disordered. Furthermore, the template counts as
shock a Size 4 piece of Area Terrain providing cover as normal. -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
13
WEX111099013-2_BEN_HAMILTON WEX101110005_CAYM
drUM 15pts drUM francis TUMbleTy 13pts francis TUMbleTy
1x 4 1x 1
suppOrt, Legendary, crOwn, OutLaws, Face, Legendary, uniOn, enLigHtened, OutLaws,
This UniT has The following special rUles: This UniT has The following special rUles:
enLigHtened, autOmata, macHine, mercenary, imperium, Human, mercenary, dOctOr, tainted
METTLE, (For more details see p.12 of the Rules) TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
nautiLus more details see p.12 of the Rules)
BUNKER: After Activation, provided this Unit does not make a Move
Action and is not Hunkered, it gains +1 Grit and -1 Aim for the remainder CARPATHOGEN: SPECIAL ACTION - This Unit must successfully pass a
of the Round. If this Unit Moves or becomes Hunkered it loses this Grit Mind Check to affect all CONSTRUCT Units within 7”. The affected Units
bonus and Aim Penalty. each return a Model previously destroyed in the Adventure to their Unit,
DRAG: SPECIAL ACTION - This Unit must make an Aim check against an to be placed in coherency. The Model added cannot bring the number
Initial Target within 7”. A success causes the Initial Target Model to be of Models in the Unit greater than the Unit’s starting number of Models.
Stunned and immediately makes a Free Move Action d5” towards this This rule does not apply to MOUNTED Units or Units that have been
Unit (remembering the Path of Least Resistance). The Initial Target’s Unit completely destroyed.
gains the Disordered Condition if the Initial Target Model moves out of DARK COUNCIL: SPECIAL ACTION - This Unit may target a TAINTED Unit
Coherency. the target Model cannot be dragged out of the Play Area (friend or foe) within 7”. That targeted Unit must make a Mind Check. If

Q4 or into Impassable terrain, but counts as moving so trigger Backstab,


Booby Traps etc. Q4 the Check is passed, nothing happens. If the Check fails, a Model in that
Unit (or the entire unit, if friendly) is Compelled and must immediately

L3
1 M4 L3
1 M6
DURABLE: This Unit may ignore the first point of Piercing from an attack, make a Move or Combat Action of this Unit’s choice. This is a Free Action
unless it has the Brutal, Blast or Torrent Quality. which cannot be Focused or use Fortune. For the duration of this Action,
the Compelled Unit counts as friendly to this Unit.
FAVOUR THE BOLD: Once per Activation, if this Unit wipes out the last
Model in an enemy Unit with a Combat Action this Unit gains +1 Fortune EYES ON TARGET: Enemy Units with the Undercover or Magenta Clade

F6 A4 F5 A4
(even if they do not have a Fortune value). Unspent Fortune remains rules may not make use of those rules while within 10” of this Unit. Once
until the end of that Round. each Round this Unit may make a Go On Lookout Special Action for Free.
If this Unit has the On Lookout Condition it may make a Give ‘Em Hell
G6 FORCEFUL STRIKE: Once during its Activation after making a Fight Check,
this Unit may spend 1 Action Point to increase the Piercing of a Melee
weapon by -2 for that attack.
G5 Reaction against Enemy Units that complete a Move Action within 10”
of this Unit.
v3.04c v3.04c EXPOSE THEIR WEAKNESS: Any Enemy BOSS, COMMANDER, FACE
rng prc roa GALVANIC: The Stun and Disorder Qualities do not cause Attribute rng prc roa or SPECIALIST Unit within 15” of this Unit that receives one or more
ROTORY HARPOON GUN penalties to be suffered by this unit, though they still count as having RIPPER GAUNTLETS successful wounds from an attack that has the Brutal Quality, receives
special, refined, shred 15” -2 3 the Condition. Brutal, close Work 10” 0 3 a further two wounds, rather than the usual additional single wound
Brutal XL BASED UNIT: This Unit has a Size 4 Base and can never be Hunkered. It - from Brutal.
SERVO-CLAW ignores the Fatal Quality. MORTICIAN’S BLADE SAWBONES: Any friendly Unit (excluding this unit) within 7” may re-roll
refined, special, tangle 1” 0 1 - - -1 1 failed Grit checks unless the Attack has the Lethal or Fatal Qualities.
-3 pierce fatal Sawbones has no effect on MACHINE, ARTEFACT or STRUCTURE units.
HAMMERHAND
stun - 0 1
Brutal -

- -
WEX211120001__DRUM IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX121111003_FRANCIS_TUMBLETY

frank “h-boT 44” MclaUry 11pts frank “h-boT 44” MclaUry MisTy MiMMs 12pts MisTy MiMMs
1x 1 1x 1
Face, OutLaws, enLigHtened, cOnstruct, Face, OutLaws, enLigHtened, Human, sOiLed dOve,
This UniT has The following special rUles: This UniT has The following special rUles:
mercenary, cOwbOys, tainted mercenary, agent, cOwbOys, tainted
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
more details see p.12 of the Rules) more details see p.12 of the Rules)
BACKUP PISTOL: Should this Unit sucessfully hit with a weapon with the EYE FOR THE SOFT PARTS: After resolving one or more successful
Close Work rule, it may make a Free Shoot Action with a second weapon wounds on the target with a Focussed Action that has the Brutal Quality,
with the Close Work rule. This second Action has an additional -1 Aim the target receives a further two wounds on the same Unit, rather than
penalty. the usual additional single wound. This Unit cannot benefit from the
DURABLE: This Unit may ignore the first point of Piercing from an attack, Expose Their Weakness rule.
unless it has the Brutal, Blast or Torrent Quality. FRENZY: For each Critical Success this Model rolls during a Fight Check,
FRENZY: For each Critical Success this Model rolls during a Fight Check, this Model may make an additional Attack as a Free Strike Action (or Free
this Model may make an additional Attack as a Free Strike Action (or Free Special Action if the Attack had the Special Quality, even though not
Special Action if the Attack had the Special Quality, even though not normally permitted). This additional Attack is still subject to Frenzy.

Q4 normally permitted). This additional Attack is still subject to Frenzy.


SPLIT PERSONALITY: When Activated, the Unit must discard their Action
Q4 RABBLE ROUSER: Any friendly or enemy Angry Mob Models within 7”
of this Unit may Critically Fail or Critically Pass any Mind checks they

L3 M4 Card and draw a new Action Card from the deck. The new card is applied
immediately. L3 M4 are required to make (this Unit Player’s choice). This Unit may not be
the Initial Target of Angry Mob Units within 10”. If an Angry Mob Model
would be affected by opposing instances of this rule then this rule has
no affect.

F5 A5 F5 A5 UNDERCOVER: The Unit must be held in Reserve. Once available the Unit
is deployed anywhere in the Play Area. You must deploy at least 12” from

G5 G5
an enemy Unit and cannot deploy into a transport. Unless it is within 8”
and Line of Sight, this Unit cannot be nominated as the Initial Target of
an attack by any HUMAN enemy Units unless that Unit first successfully
v3.04c v3.04c passes a Mind Check.
rng prc roa rng prc roa
SIDEARM PLASMA SIX-SHOOTER
close Work 5” 0 1 close Work 10” -2 2
-2 pierce hazardous
BIONIC ARM SHIV SHANKER
refined - 0 1 refined - 0 2
Brutal Brutal
FLAME GAUNTLET
torrent, hazardous, close Work - -1 1
Brutal -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
14
WEX111099010-4_FRANK_”H-BOT_44”_MCLAURY WEX111099010-3_MISTY_MIMMS
opie - creaTion viii 15pts opie - creaTion viii ross Mackeye 13pts ross Mackeye
1x 4 1x 1
Face, Legendary, Hex, enLigHtened, nazOmbu, Face, OutLaws, enLigHtened, Human, captain,
This UniT has The following special rUles: This UniT has The following special rUles:
cOnstruct, mutatiOn, wyLdbOrne, tainted cOnFederate
TEAMWORK, METTLE, (For more details see p.12 of the Rules) TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
ELUSIVE: Backstab Reactions against this Unit suffer a -4 penalty. more details see p.12 of the Rules)
FRENZY: For each Critical Success this Model rolls during a Fight Check, FORM UP ON ME: After both sides have deployed, this Unit and a
this Model may make an additional Attack as a Free Strike Action (or Free TROOPS or HANDS Unit within 3” may immediately make the same
Special Action if the Attack had the Special Quality, even though not Free Move Action. This does not count as either Unit’s Activation.
normally permitted). This additional Attack is still subject to Frenzy. SPECIAL ACTION - A TROOPS or HANDS Unit within 3” of this Unit may
immediately make a Free Move Action. This does not count as that Unit’s
HARDY: The Unit may re-roll failed Grit checks, unless the attack has the Activation. Once complete, either Unit may add or remove the Hunkered
Blast or Torrent Quality. Condition from itself even if in contact with terrain.
MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this RAPPORT: Once per this Unit’s Activation, this Unit may re-roll a single
Unit, the Morale Check must be re-rolled if sucessful. failed Check if this Unit is within 7” of any Civillians, HANDS or TROOPS

Q6 RAPID: When this Unit makes a Focused Move Action, or the Free Move
Action as part of a Charge it moves an additional 3” instead of the normal Q4 Units.
REBEL YELL: At the end of this Unit’s Activation, a single CONFEDERATE

L3
1 M3 L3 M4
2”. It also adds +1 to any Sprint rolls it makes. Unit within 7” of this Unit may immediately Activate provided it has not
XL BASED UNIT: This Unit has a Size 4 Base and can never be Hunkered. It yet Activated this round. The Unit gains +1 Limit for the Activation. This is
ignores the Fatal Quality. treated as a new Activation, so you must apply any effects and draw an
Action card as normal.

F6 A4 F6 A6 SHOWBOATING: Any Model in the Unit may add +1 to their Aim, Fight
and Mind if they are within 5” of a friendly or enemy HUMAN Model

G6 G5
(excluding Models in this unit) .
SIC ‘EM!: At the end of this Unit’s Activation, a Friendly K9 AUTOMATA
v3.04c v3.04c
Unit within 10” of this Unit may immediately Activate provided it has not
yet Activated this round. This is treated as a new Activation, so you must
rng prc roa rng prc roa
apply any effects and draw an Action card as normal.
SWALLOW WHOLE BUNTLINE SPECIALS
special, heavy, fatal - -2 1 close Work, shred 12” -2 2 TRAILFINDER: After both sides are deployed, starting with Player B, each
- Brutal player may choose one of their Units with the Trailfinder make a Free
Run Action with it. This does not count as the unit’s Activation. Trailfinder
RAZOR CLAWS RIFLE selection and movement alternates and continues until all Units with
Brutal 1” -1 3 - 20” -1 1 Trailfinder have been moved once.
lethal -
UNFIT: Unit cannot Focus Move Actions or Sprint.
ACID SPRAY SABRE
hazardous, torrent, special - -2 1 - 1” -1 1
lethal fatal
FRENZIED ATTACK
special, Brutal - -3 1
lethal -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX171111006_OPIE_-_CREATION_VIII IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101099002-5_ROSS_MACKEYE

virgil earp 14pts virgil earp dieTer kaUfMann 13pts dieTer kaUfMann
1x 1 1x 1
Face, Lawmen, enLigHtened, Human, marsHaL, Face, Legendary, imperium, enLigHtened, Human,
This UniT has The following special rUles: This UniT has The following special rUles:
tOmbstOne, tainted dOctOr, agent, tainted
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
more details see p.12 of the Rules) more details see p.12 of the Rules)
DEAD OR ALIVE: While making Actions against a Stunned or Disordered GENE LINK: Whenever a Unit with this rule increases an Attribute using
Model, this Unit gains the Lethal quality on Melee Weapons. the Leeched Ability rule, it may immediately give that same Attribute
FORM UP ON ME: After both sides have deployed, this Unit and a value to a friendly Model within 20” with the Gene Link rule. This
TROOPS or HANDS Unit within 3” may immediately make the same Attribute replaces the same Attribute on this Unit for the remainder of
Free Move Action. This does not count as either Unit’s Activation. the game.
SPECIAL ACTION - A TROOPS or HANDS Unit within 3” of this Unit may IMPERFECT CREATIONS: Any friendly CONSTRUCT Unit within 15” using
immediately make a Free Move Action. This does not count as that Unit’s the Mettle rule, counts their Limit value as double when calculating how
Activation. Once complete, either Unit may add or remove the Hunkered many Wounds they can receive from an attack.
Condition from itself even if in contact with terrain. IMPERFECT MUTATIONS: Any friendly MUTATION Unit within 15” using
Q4 GUN DOWN: Unless using a weapon with the Indirect, Heavy, Blast
or Torrent qualities, the Unit does not suffer the -4 penalty to Aim for Q4 the Mettle rule, counts their Limit value as double when calculating how
many Wounds they can receive from an attack.

L3 M6 L3
1 M6
Shooting at an Engaged enemy. Furthermore, this Unit does not hit a LEECHED ABILITY: Whenever this Unit successfully destroys an Enemy
friendly Engaged Unit on a Critical Fail when making a Shoot Action Unit, this Unit may select a single Attribute from the destroyed Unit’s
against an Engaged enemy Unit. card. This selected Attribute replaces the same Attribute on this Unit for
HEAD HUNTER: When this Unit destroys an enemy Model that has the the remainder of the Adventure. Mutiple Attributes may be replaced in

F5 A6 Unique Special Rule, this Unit immediately gains a point of Fortune until
the end of its next Activation. F5 A5 this way over the duration of an Adventure.

G5 TINMAN: This Unit may use the Mind Attribute of any friendly MARSHAL
Unit within Line of Sight of this Unit for Morale checks. Once per Round,
for the duration of their Activation, this Unit may gain a point of Fortune
G5
v3.04c v3.04c
while within 7” of a friendly MARSHAL or SHERIFF Unit (not including
rng prc roa rng prc roa
themselves).
BUNTLINE SPECIAL IONIC PISTOL
close Work, shred 12” -2 1 close Work 10” -1 1
Brutal shock
BIONIC ARM MORTICIAN’S BLADE
refined - 0 1 - - -1 1
Brutal fatal
HYPER-V RIFLE
shred 20” -2 1
lethal -
IRON ASP BATON
refined 1” 0 1
stun -
WEX101110004_VIRGIL_EARPIllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101112002_DIETER_KAUFMANN
15
schUlTz kaUfMann 13pts schUlTz kaUfMann vikTor beiTel 21pts vikTor beiTel
1x 1 1x 2
Face, Legendary, imperium, enLigHtened, Human, bOss, Legendary, Hex, OutLaws, enLigHtened,
This UniT has The following special rUles: This UniT has The following special rUles:
deadLy seven, tainted mutatiOn, dOctOr, mercenary, cOnFederate,
TEAMWORK, METTLE, THE QUICK AND THE DEAD, TARGET PRIORITY, (For LARGESSE, METTLE, (For more details see p.12 of the Rules)
more details see p.12 of the Rules) tainted
DYING BREATH: Should this Unit be destroyed (but not if it is otherwise
GENE LINK: Whenever a Unit with this rule increases an Attribute using removed from play) it can make a free Combat Action or Special Action
the Leeched Ability rule, it may immediately give that same Attribute before being removed from the Play Area.
value to a friendly Model within 20” with the Gene Link rule. This IMMUNE TO PAIN: The Hazard Condition has no effect on this Unit and if
Attribute replaces the same Attribute on this Unit for the remainder of applied is immediately removed. This Unit may ignore the first point of
the game. Piercing from an attack, unless the attack has the Blast or Torrent Quality.
IMPERFECT MUTATIONS: Any friendly MUTATION Unit within 15” using IMPERFECT MUTATIONS: Any friendly MUTATION Unit within 15” using
the Mettle rule, counts their Limit value as double when calculating how the Mettle rule, counts their Limit value as double when calculating how
many Wounds they can receive from an attack. many Wounds they can receive from an attack.
LEECHED ABILITY: Whenever this Unit successfully destroys an Enemy
Q4 Q5
INDOMITABLE: Once per Round, when the Unit is declared as an Initial
Unit, this Unit may select a single Attribute from the destroyed Unit’s target of an attack, the Unit can take a Mind check (with a modifier equal
card. This selected Attribute replaces the same Attribute on this Unit for to the Round number, so Round 3 is a -3 Modifier). If the Check is passed,
L2 M6 L4
4 M7
the remainder of the Adventure. Mutiple Attributes may be replaced in this Unit remove a single Condition that has already been are applied to
this way over the duration of an Adventure. it at that time. If failed, the Condition remains as normal.
MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this
Unit, the Morale Check must be re-rolled if sucessful.
F5 A5 F6 A5 MUTAGENESIS: SPECIAL ACTION - This Unit must successfully pass a
Mind Check to affect a MUTATION Unit within 5”. The affected Unit
G5 G6 returns a Model previously destroyed in the Adventure to their Unit, to
be placed in coherency. The Model added cannot bring the number of
v3.04c v3.04c Models in the Unit greater than the Unit’s maximum number of Models.
rng prc roa rng prc roa If the Check fails the MUTATION Unit is Disordered.
PLASMA SIX-SHOOTER HELL MASK RABBLE ROUSER: Any friendly or enemy Angry Mob Models within 7”
close Work 10” -2 2 Brutal, torrent, hazardous, close Work - -1 1 of this Unit may Critically Fail or Critically Pass any Mind checks they
hazardous lethal are required to make (this Unit Player’s choice). This Unit may not be
MORTICIAN’S BLADE MEAT CLEAVER the Initial Target of Angry Mob Units within 10”. If an Angry Mob Model
- - -1 1 - - -1 2 would be affected by opposing instances of this rule then this rule has
fatal Brutal no affect.

- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX101112003_SCHULTZ_KAUFMANN IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX171099004-1_VIKTOR_BEITEL

angry Mob 1pts angry Mob civilians 1pts civilians


per ModeL 3-6 x 1 per ModeL 3-6 x 1
Human, tainted Human
This UniT has The following special rUles: This UniT has The following special rUles:
BERSERKER: When the Unit Activates it must pass a Mind check to ASSET: Provided it was deployed at the start of the game, this Unit is
Activate as normal. If it fails, the Unit is Berserked. A Berserked Unit must worth a Victory Point if at least one Model from it survives to the end of
try any Actions possible to travel to Engage the closest enemy Unit to it the game.
within 20” and Line of Sight. A Berserked Unit must always travel by the DISPERSED DEPLOYMENT: This Unit cannot be placed into Reserve. After
shortest route possible to that closest Unit. standard deployment but before any Trailfinder Units have deployed,
DISPERSED DEPLOYMENT: This Unit cannot be placed into Reserve. After starting with Player B, each player must alternate in placing a Unit with
standard deployment but before any Trailfinder Units have deployed, the Dispersed Deployment rule onto the Play Area. Units must be placed
starting with Player B, each player must alternate in placing a Unit with at least 10” away from any enemy units.
the Dispersed Deployment rule onto the Play Area. Units must be placed TWITCHY: This Unit takes Morale checks after suffering two or more
at least 10” away from any enemy units. wounds rather than three or more as usual. This Unit may not re-roll
DISTRACTING: Provided it is within 8” and Line of Sight, this Unit must failed Morale checks.

Q4 be nominated as the Initial Target of an attack by all non-LEGENDARY


enemy Units unless they first successfully pass a Mind Check. If there are Q4
L2 M3 L2 M4
multiple Units with this rule eligible, the enemy may choose which of
them to target and need only make the Mind Check once per Activation
to ignore all Distracting units.
FRENZY: For each Critical Success this Model rolls during a Fight Check,

F4 A3 F3 A3
this Model may make an additional Attack as a Free Strike Action (or Free
Special Action if the Attack had the Special Quality, even though not
normally permitted). This additional Attack is still subject to Frenzy.
G3 TWITCHY: This Unit takes Morale checks after suffering two or more
wounds rather than three or more as usual. This Unit may not re-roll
G3
v3.04c failed Morale checks. v3.04c
rng prc roa rng prc roa
PITCHFORK
throWn 1” 0 1
lethal -
BURNING TORCH
hazardous - 0 1
Brutal -

- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted. WEX991118001_CIVILIANS IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
16
WEX991118002_ANGRY_MOB
hex beasT hex beasT panday beck 7pts panday beck
1x 2 1x 2
mutatiOn, Hex beast, tainted speciaList, Legendary, Human
This UniT has The following special rUles: This UniT has The following special rUles:
MONSTROUS: If an enemy Unit takes a Morale Check within 5” of this TEAMWORK, THE QUICK AND THE DEAD, TARGET PRIORITY, (For more
Unit, the Morale Check must be re-rolled if sucessful. details see Special Rules on p.12 of the rules book)
REANIMATED: Each time this Unit is Stunned or Disordered, one Model THE WAYLAND WAY: Panday Beck may only be included in a Force that
in the Unit must immediately pass a Grit Check or suffer a Wound. This includes Wayland the Smith. Beck may only make Combat Actions
Unit cannot be affected by any rule that would enable it to return to play with weapons with the Special quality if he is within 5” of Wayland the
once destroyed. Smith. Furthermore, while Beck is within 5” of Wayland the Smith, should
TAINTED VIGOUR: During this unit’s Activation, it gains +1 to its Limit if Beck be nominated as the Initial Target of an attack, Wayland the Smith
there is one or more Tainted Units within 6”, not including themselves. instead becomes the Initial Target of the attack as he dives in front of
the bullet, or pushes Beck aside at the last minute. Calculate range, Line
TWITCHY: This Unit takes Morale checks after suffering two or more of Sight and cover bonuses etc to Beck but resolve the Grit Check on
wounds rather than three or more as usual. This Unit may not re-roll Wayland the Smith instead.
failed Morale checks.
Q3 VOLATILE: If this Model is Wounded, before it is removed, all Models
within 2” receive the Hazard Condition.
Q5 UNDERCOVER: The Unit must be held in Reserve. Once available the Unit
is deployed anywhere in the Play Area. You must deploy at least 12” from

L1 M2 L3
1 M5
an enemy Unit and cannot deploy into a transport. Unless it is within 8”
and Line of Sight, this Unit cannot be nominated as the Initial Target of
an attack by any HUMAN enemy Units unless that Unit first successfully
passes a Mind Check.

F5 A4 F4 A6
G6 G5
v3.04c v3.04c
rng prc roa rng prc roa
HEAVY FIST BECK’S BLASTER
Brutal - 0 1 special, refined 15” -2 2
stun Brutal
BASIC MELEE ATTACK
- - 0 1
- -

- -

- -
IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX171013002-1_HEX_BEAST IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
WEX991118005-2_PANDAY_BECK

wayland The sMiTh 11pts wayland The sMiTh


1x 2
speciaList, Legendary, Human, mytH
This UniT has The following special rUles:
METTLE, TEAMWORK, THE QUICK AND THE DEAD, TARGET PRIORITY, (For
more details see Special Rules on p.12 of the rules book)
INDOMITABLE: Once per Round, when the Unit is declared as an Initial
target of an attack, the Unit can take a Mind check (with a modifier equal
to the Round number, so Round 3 is a -3 Modifier). If the Check is passed,
this Unit remove a single Condition that has already been are applied to
it at that time. If failed, the Condition remains as normal.
INVIGORATE: SPECIAL ACTION - Nominate a friendly Unit in Line of Sight
within 10”. That nominated Unit gains a +1 modifier to their Limit this
Round.
JURY-RIG AUTOMATA : SPECIAL ACTION - This Unit must successfully pass
Q5 a Mind Check to affect an AUTOMATA Unit within 5”. The affected Unit
returns a Model previously destroyed in the Adventure to their Unit, to

L3
2 M7
be placed in coherency. The Model added cannot bring the number of
Models in the Unit greater than the Unit’s maximum number of Models.
If the Check fails the AUTOMATA Unit is Stunned.
REPAIR: Any STRUCTURE, ARTEFACT or friendly MACHINE or CONSTRUCT

F6 A6 Unit (excluding this unit) within 7” may re-roll failed Grit checks unless
the Attack has the Shock or Shred Qualities.

G7 UNDERCOVER: The Unit must be held in Reserve. Once available the Unit
is deployed anywhere in the Play Area. You must deploy at least 12” from
an enemy Unit and cannot deploy into a transport. Unless it is within 8”
v3.04c
and Line of Sight, this Unit cannot be nominated as the Initial Target of
rng prc roa
an attack by any HUMAN enemy Units unless that Unit first successfully
MIGHTY HAMMER passes a Mind Check.
stun, refined 1” -1 1
Brutal

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IllustratIons and desIgns are copyrIght © 2021 Wayland games lImIted.
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WEX991118005-1_WAYLAND_THE_SMITH

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