This cave network is full of chemical overflows and valuable ore
veins, and was previous mined by the Undergem Clan until a wyvern took nest here. A colony of Devil Ants was released, and now they work to expand their hive.mine.
Zachary Cox, Ben Brown, Patrick Eyler,
Fiona Maeve Geist, Jarrett Crader Area Descriptions Random Encounter Caves: Noxious chemical fumes. Acid Nest: Dark, tight tunnels that can only be Caves pocked walls. Well lit by fat, glowing crawled through. Scaffolding made of 1 Cloud of Toxic Spire gas insects. High ceilings. Obsidian stalactites. monster bones. Occasional nodes of 2 Hunkin Desiccated animal bones. drinkable sugary water. 3 Swarm of harmless Glowflies 4 D6 Devil Ant Workers Office: Hunkin sleeps in this old 5 Lost Tar Zombie outpost. He has a journal, some 6 D3 Aggressive Devil Ant Patrol candles, and some food on his desk, as well as a sack of gold coins under the Nest mattress. 1-2 Nothing 3-4 D6 Devil Ant Workers Cart: Cart with broken wheel that can 5-6 D3 Aggressive Devil Ant Patrol easily be fixed. The corpse of a pack horse is still attached.
Workshop: A padlocked wooden shed filled
Nest: Resting in a small pool of acid is with mining equipment: pickaxes, crowbars, an incubating wyvern egg that will iron spikes, shovels, hammers, chisels, as well hatch soon. There is a sizeable crack as a small quantity of gunpowder for mining. open to the sky.
Climb: This rough climbing route can
be scaled quickly with a successful Boneyard: Corpses of assorted chimeric Brawn or Wit Check, or slowly with no monsters. Most have been stripped for parts check. by the Devil Ants.
Acid Extraction: A table with
chemistry equipment, along with a row Nest Exterior: The ant colony work in this of 20 small clay jars of acid from the large cave, digging out tunnels that lead away Acid Pool. from the dirt nest.
Corpse: The long dead body of a barn-
sized wyvern is being stripped for parts by a line of Devil Ants, which are slowly transporting the pieces Nest Centre: The huge back to the nest. The bones and scales Devil Ant Queen dwells are worth a fortune to a collector. inside the packed dirt hive, guarded by 2D6 Devil Ants. The nest contains several Acid Pool: At far side of this steaming million ant eggs. pit of acid is a vein of iron ore. The half Tar Pit: Surface of this room is covered in melted remains of a miner jut out on three inches of slightly warm sticky tar that the far shore. He still has a useable slows movement. If a character falls into it, lantern and pickaxe. they must make a Brawn check to stand up again. Sticking out the tar is the remains of fully equipped and treasure laden party of Cryptdiggers: Cryptdigger's, slowly being digested by four Treasure Petty Wizard: Neat Spellbook, Staff Tar Zombies. 1 Jagged Monster Tooth with Crystal, Writing Equipment. 2 Lump of Iron Ore Dwarven Fighter: Warhammer, Toxic Spires: Great mounds of black stone 3 6 Iron rations wrapped in cloth Crowbar, Sack of Gold Coins, that blast out clouds of foul tasting gas. Those 4 Air tight clay pot of Toxic Spire Chainmail Shirt, Orc Skull Pendant. who inhale it will feel ill, but serviceable, and gas Nest Tunnels: Nodes contain small Man-killer: Belt of Daggers, Bag of then vomit out their teeth within a week piles of monster bone. The ants eat 5 Dwarf-Made Pickaxe Marbles, Lockpicking Kit, Card Deck. leaving only bloody gums behind. the marrow as a foodsource. 6 Dwarven Blasting Charge Monsters Devil Ant Queen Tar Zombies She speaks the common tongue with They might not actually be dead. They frequent clicks and guttural tones. She are once-humans caked in black ooze has a childlike intellect, and believes with their lungs so full of tar that their these caves, and indeed the world at breath is bubbled and raspy. They are large, is her domain by right. If appealed mostly defensive, and will try to drag to with flattery, she will trade her nearby enemies into the tar to join them. possessions and lands for objects she Mood: Construct deems of philosophical and historical Brawn 1 Wit -1 Will -1 significance. She places zero value on Vigour 8 Armour 8 human life, but adores her subjects and Gelatinous Grip, Undead, Slow hates seeing them destroyed. Brawn 2 Wit 1 Will 0 Vigour 20 Grip 4 Armour 10 Fearsome, Maiming Strike, Ironshelled
Devil Ants Hunkin of Clan Undergem
These ants are the size of rats, Hunkin is a devious dwarven worker who enthusiastic servants of the Ant Queen. somehow survived the wyvern’s attack. Most of them are worker ants, but they He is a proud, selfish dwarf with a canny are still large and vicious enough to be sarcastic wit who continues to work the capable warriors should the need arise. mine as best he can despite the monsters. They will work tirelessly until their given He will not take kindly to Cryptdigger’s task is completed. They will fight to interrupting his work or stealing his defend their task, but they will not chase equipment, but will gladly promise future retreating enemies unless they carry payment if they clear out the Devil Ants spoils. Do not roll on a mood/reaction and Tar Zombies and leave the mine. He table for the most Devil Ants, they are has a key to the Workshop. always working. However, Aggressive Mood: Guards Devil Ants will always attack. The Brawn 2 Wit 1 Will 0 Disorganisation Adaptation here Vigour 9 Grip 5 Armour 9 reflects the combat disadvantage of their Pickaxe (Heavy), Dwarven Blasting size, not their organisation as such. Charge, Heavy Lantern, Tough As Nails Brawn 0 Wit -1 Will 1 Vigour 3 Armour 9 Hexproof, Paltry, Disorganised