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The Wyvern’s Nest

SoulMuppet Publishing

www.soulmuppet.co.uk

This cave network is full of chemical overflows and valuable ore


veins, and was previous mined by the Undergem Clan until a
wyvern took nest here. A colony of Devil Ants was released, and now
they work to expand their hive.mine.

Zachary Cox, Ben Brown, Patrick Eyler,


Fiona Maeve Geist, Jarrett Crader
Area Descriptions Random Encounter
Caves: Noxious chemical fumes. Acid Nest: Dark, tight tunnels that can only be Caves
pocked walls. Well lit by fat, glowing crawled through. Scaffolding made of 1 Cloud of Toxic Spire gas
insects. High ceilings. Obsidian stalactites. monster bones. Occasional nodes of 2 Hunkin
Desiccated animal bones. drinkable sugary water. 3 Swarm of harmless Glowflies
4 D6 Devil Ant Workers
Office: Hunkin sleeps in this old 5 Lost Tar Zombie
outpost. He has a journal, some 6 D3 Aggressive Devil Ant Patrol
candles, and some food on his desk, as
well as a sack of gold coins under the Nest
mattress. 1-2 Nothing
3-4 D6 Devil Ant Workers
Cart: Cart with broken wheel that can 5-6 D3 Aggressive Devil Ant Patrol
easily be fixed. The corpse of a pack
horse is still attached.

Workshop: A padlocked wooden shed filled


Nest: Resting in a small pool of acid is with mining equipment: pickaxes, crowbars,
an incubating wyvern egg that will iron spikes, shovels, hammers, chisels, as well
hatch soon. There is a sizeable crack as a small quantity of gunpowder for mining.
open to the sky.

Climb: This rough climbing route can


be scaled quickly with a successful Boneyard: Corpses of assorted chimeric
Brawn or Wit Check, or slowly with no monsters. Most have been stripped for parts
check. by the Devil Ants.

Acid Extraction: A table with


chemistry equipment, along with a row Nest Exterior: The ant colony work in this
of 20 small clay jars of acid from the large cave, digging out tunnels that lead away
Acid Pool. from the dirt nest.

Corpse: The long dead body of a barn-


sized wyvern is being stripped for
parts by a line of Devil Ants, which
are slowly transporting the pieces Nest Centre: The huge
back to the nest. The bones and scales Devil Ant Queen dwells
are worth a fortune to a collector. inside the packed dirt hive,
guarded by 2D6 Devil Ants.
The nest contains several
Acid Pool: At far side of this steaming million ant eggs.
pit of acid is a vein of iron ore. The half Tar Pit: Surface of this room is covered in
melted remains of a miner jut out on three inches of slightly warm sticky tar that
the far shore. He still has a useable slows movement. If a character falls into it,
lantern and pickaxe. they must make a Brawn check to stand up
again. Sticking out the tar is the remains of
fully equipped and treasure laden party of
Cryptdiggers: Cryptdigger's, slowly being digested by four Treasure
Petty Wizard: Neat Spellbook, Staff Tar Zombies. 1 Jagged Monster Tooth
with Crystal, Writing Equipment. 2 Lump of Iron Ore
Dwarven Fighter: Warhammer, Toxic Spires: Great mounds of black stone 3 6 Iron rations wrapped in cloth
Crowbar, Sack of Gold Coins, that blast out clouds of foul tasting gas. Those 4 Air tight clay pot of Toxic Spire
Chainmail Shirt, Orc Skull Pendant. who inhale it will feel ill, but serviceable, and gas
Nest Tunnels: Nodes contain small
Man-killer: Belt of Daggers, Bag of then vomit out their teeth within a week piles of monster bone. The ants eat 5 Dwarf-Made Pickaxe
Marbles, Lockpicking Kit, Card Deck. leaving only bloody gums behind. the marrow as a foodsource. 6 Dwarven Blasting Charge
Monsters
Devil Ant Queen Tar Zombies
She speaks the common tongue with They might not actually be dead. They
frequent clicks and guttural tones. She are once-humans caked in black ooze
has a childlike intellect, and believes with their lungs so full of tar that their
these caves, and indeed the world at breath is bubbled and raspy. They are
large, is her domain by right. If appealed mostly defensive, and will try to drag
to with flattery, she will trade her nearby enemies into the tar to join them.
possessions and lands for objects she Mood: Construct
deems of philosophical and historical Brawn 1 Wit -1 Will -1
significance. She places zero value on Vigour 8 Armour 8
human life, but adores her subjects and Gelatinous Grip, Undead, Slow
hates seeing them destroyed.
Brawn 2 Wit 1 Will 0
Vigour 20 Grip 4 Armour 10
Fearsome, Maiming Strike, Ironshelled

Devil Ants Hunkin of Clan Undergem


These ants are the size of rats, Hunkin is a devious dwarven worker who
enthusiastic servants of the Ant Queen. somehow survived the wyvern’s attack.
Most of them are worker ants, but they He is a proud, selfish dwarf with a canny
are still large and vicious enough to be sarcastic wit who continues to work the
capable warriors should the need arise. mine as best he can despite the monsters.
They will work tirelessly until their given He will not take kindly to Cryptdigger’s
task is completed. They will fight to interrupting his work or stealing his
defend their task, but they will not chase equipment, but will gladly promise future
retreating enemies unless they carry payment if they clear out the Devil Ants
spoils. Do not roll on a mood/reaction and Tar Zombies and leave the mine. He
table for the most Devil Ants, they are has a key to the Workshop.
always working. However, Aggressive Mood: Guards
Devil Ants will always attack. The Brawn 2 Wit 1 Will 0
Disorganisation Adaptation here Vigour 9 Grip 5 Armour 9
reflects the combat disadvantage of their Pickaxe (Heavy), Dwarven Blasting
size, not their organisation as such. Charge, Heavy Lantern, Tough As Nails
Brawn 0 Wit -1 Will 1
Vigour 3 Armour 9
Hexproof, Paltry, Disorganised

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