Professional Documents
Culture Documents
Writing Portfolio Task 2 Paraphrase and Summary Form (Draft)
Writing Portfolio Task 2 Paraphrase and Summary Form (Draft)
Transfer your topic, thesis statement and supporting sentences in Task 1 into this
form. Paraphrase and/or summarise your selected excerpts to be used as supporting
details. Include in-text citations according to APA style.
Topic:
Thesis Statement:
Body Paragraph 1:
Topic Sentence:
Supporting Sentence 1:
Today's technology allows us to interact with one another and collaborate more
quickly. We no longer need to mail letters, and we don't have to wait as long to
receive them.
1
UPM-CALC/LPE2501/SEM 1/2021-22/WP/TASK 2
Supporting Detail 1:
Students can work together to solve problems through online learning games and other forms of
collaborative activities. It also allows teachers to interact with students one-on-one (How
Important Is technology in Education? Benefits, Challenges, and Impact on Students, 2020).
Reference:
School of Education. (2020, June 25). How Important Is Technology in Education? Benefits,
Challenges, and Impact on Students.
https://soeonline.american.edu/blog/technology-in-education
2
UPM-CALC/LPE2501/SEM 1/2021-22/WP/TASK 2
Supporting Sentence 2:
Teachers that are proficient in the use of technology can readily communicate with
parents and students on a wide scale.
Supporting Detail 2:
Reference:
3
UPM-CALC/LPE2501/SEM 1/2021-22/WP/TASK 2
Body Paragraph 2
Topic Sentence:
Supporting Sentence 1:
Supporting Detail 1:
Shohel, M. M. C. et al. (2022) believe there are many higher education institutions
have already adopted game-based pedagogies to teach 'digital natives' in the
twenty-first century.
Reference:
Shohel, M. M. C., Ashrafuzzaman, M., Naomee, I., Tanni, S. A., & Azim, F. (2022).
Game-Based Teaching and Learning in Higher Education: Challenges and
Prospects. In Handbook of Research on Acquiring 21st Century Literacy
Skills Through Game-Based Learning, (78-106).
https://doi.org/10.4018/978-1-7998-7271-9.ch005
4
UPM-CALC/LPE2501/SEM 1/2021-22/WP/TASK 2
Supporting Sentence 2:
Students with a strong memory are more likely to have a high interest in learning.
Having a strong memory can aid students in performing well on exams and
achieving higher scores. Blended learning models and game-based learning
environments are still in their early stages of application in schools.
Supporting Detail 2
Mango, O. (2015) give view of the fact that students' pleasure of the iPads was
linked to their views of the iPads' beneficial impact on their learning; students not
only loved using the iPads, but also perceived them as effective learning tools.
Reference:
Mango, O. (2015, January). ipad Use and Student Engagement In The Classroom. The Turkish
Online Journal of Educational Technology, 14(1), 53-57.
https://files.eric.ed.gov/fulltext/EJ1057341.pdf
5
UPM-CALC/LPE2501/SEM 1/2021-22/WP/TASK 2