Professional Documents
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Product Research
Product Research
◼ WIDTH
• Number of different product lines
◼ LENGTH
• # of items in the product line/mix
◼ DEPTH
• Number of variants in line/mix
Crest 2 flavors and 3 sizes
◼ CONSISTENCY
• How closely are the lines related
Brand Asset Dimensions
Brand
Equity
© Palmatier 7
Crossing the Chasm: Adoption Lifecycle
Categories of Innovators Early Adopters Chasm Early Majority Late Majority Laggards
Product First to adopt a Perceive the Gap More pragmatic, Demands even Need the most evidence
Adopters new offering; benefits of the between such that they more evidence to persuade
actively seek new technology early must be of the product’s
new and are willing adopters convinced that functionality
technologies to buy with just and early the new product and are harder
a few references majority really works to persuade
Adapted from Moore, G.A. (2006), Crossing the Chasm: Marketing and
Selling Disruptive Products to Mainstream Customers, 1st rev. ed., (New
York: Collins Business Essentials)
© Palmatier 8
The Diffusion Process
Relationship of the Diffusion Process to the
Product Life Cycle
Introduction Growth Maturity Decline
100
Cumulative Percentage of Adoption
Product
90 life cycle
80 curve
70
Early majority
60 Late majority
50
Early adopters
40
30 Innovators
Laggards
20
10
Diffusion
curve
0
Time of Adoption of Innovations
Failing to “Cross The Chasm” is Common
Barrier to Success
◼ Firm takes on more visionaries than it can handle
© Palmatier 11
11
Product-Based Factors that Influence
Innovation Diffusion
◼ Another long stream of research, starting with Everett
Rogers, shows that specific product characteristics can
capture 40–80 percent of the variation in the speed with
which offerings diffuse
◼ Changing each of the following five factors can alter the rate
of product diffusion, all else being equal
1. Relative advantage
2. Compatibility
3. Complexity
4. Trialability
5. Observability
© Palmatier 12
What Affects the Rate of Adoption?
Complexity
Compatibility
Characteristics
Affecting Relative Advantage
New Product
Diffusion
Observability
Trialability
Besides Psychology and People, “Product
Factors” Determine the Rate of Diffusion
1. Relative Advantage: degree to which an offering is
perceived as being better than the ideas it supersedes
◼ Economic: cost, price
◼ Status, prestige, etc. See Note on Innovation
Diffusion: Roger's Five
◼ Necessary but not sufficient (i.e., new keyboard) Factors
© Palmatier 14
14
49% to 87% of the Variance in Rate of
Adoption is Explained by 5 Factors
3. Complexity: degree to which an offering is perceived as relatively difficult
to understand/use
◼ Education is key (online banking)
◼ Speed of Google
© Palmatier 15
15
STP/BOR Strategies Should be Adapted
Based on 3Ps (Psych, People, Product)
Brand – Offering - Relational
◼ Positioning Strategies
Make offering compatible to existing offering
Education and simplicity are key to messaging
Free samples, reduce risk, use warranty and trial periods
Enhance visibility of users, testimonials
© Palmatier 16
16
But, Remember That Being First is Not
a Guarantee of Success
◼ 65 year historical study on impact of market entry
Failure rate of pioneers is 47%
Pioneers are ultimate leaders in only 11% of categories (10 years later)
© Palmatier 18
Bass Diffusion Model for New Product
Adoption Capture Multiple Factors (3Ps)
© Palmatier 19
19
Sum of Innovators and Imitators Yields Model
for New Adopters
© Palmatier 20
Estimating the Parameters of the
Bass Model
◼ Use historical data
© Palmatier 22
22
Trade-off
© Palmatier 23
Product – services tradeoffs
◼ A family lives on five acres in the country and the parent commutes an
hour and a half to work in the city. Although the family loves their home
and land in the country, they decide to move into the city, reducing the
commute to half an hour. They have made a trade-off of peaceful country
living for more quality family time.
◼ A big-box retail store plans to give a free lunch to every customer who
comes in on Saturday. Obviously, giving free lunch causes a loss, but the
trade-off of losing the lunch money is bringing customers into the store,
who then spend money buying merchandise.
© Palmatier 24
Types of Trade off
© Palmatier 25
Prototyping and Construction
◼ What is a prototype?
◼ Why prototype?
◼ Compromises in prototyping
vertical (“deep”)
horizontal (“shallow”)
◼ Construction
What is a prototype?
For users to effectively evaluate the design of an interactive
product, designers must produce an interactive version of their
ideas, this activity is called prototyping.
◼ Technical issues
◼ Uses materials that are very different from the intended final version, such as
paper and cardboard rather than electronic screens and metal, e.g. palm pilot
◼ It is never intended to be integrated into the final system. They are for
exploration only.
Examples of Low-fidelity prototyping
◼ Storyboards
◼ Sketching
◼ Index cards
◼ ‘Wizard of Oz’
High-fidelity prototyping
◼ Is it easy to represent?
visual and audio elements combined with words
Question Example
To what extent is this prototype likely to be People agree that the only way that this thing
effective in achieving what we want to achieve? would work is if we put it
20 metres tall or higher.
To what extent is this prototype likely to be These devices are easy to build and they seem as
feasible in the real world? easy to set up as satellite dishes.
To what extent is this prototype likely to be viable There appears to be very little in the way of
in the current context (economic, political, social, municipal regulation of this type of technology:
etc.)? it’s a pretty grey area, which may or may not work
in our favour.
To what extent is this prototype likely to be We did not test this in any meaningful way – we
supported by key stakeholders? should do so in our next iteration and round of
testing.
To what extent is this prototype The executive director of a large environmental
organization estimates there is potential for 50%
scalable for bigger impact? market penetration in the city: let’s consider
doing a market analysis.
Step 3: Design Methods
◼ Functionality
◼ Relevant.
◼ Credible.
◼ Quality.
◼ Timely.
Step 4: Implement & Adapt
◼ Discard
◼ Evolve
◼ Graduate to Pilot
◼ Go to Scale
◼ Keep Testing
Luxury and Lifestyle products.
◼ A luxury good can be identified by comparing the demand for the good at
one point in time against the demand for the good at a different point in
time, with a different income level. When income increases, demand for
luxury goods increases even more than income does. When income
decreases, demand for luxury goods drops even more than income does.
For example, if income rises 1%, and the demand for a product rises 2%,
then the product is a luxury good
© Palmatier 42
Characteristics
◼ the technical term luxury good is independent of the goods' quality, they
are generally considered to be goods at the highest end of the market in
terms of quality and price. Many markets have a luxury segment
including, for example, luxury versions of automobiles, yachts, wine,
bottled water, coffee, tea, foods, watches, clothes, jewelry, and high
fidelity sound equipment
© Palmatier 43
Classification of products
5 Stages of Consumer Adoption Process (Buyer
Decision Process for New Products)
© Palmatier 45
◼ Consumers go through 5 stages in the process of
adopting a new product.
1. Product Awareness.
2. Product Interest.
3. Product Evaluation.
4. Product Trial.
5. Product Adoption.
© Palmatier 46
1. Product Awareness
◼ The consumer becomes aware of the new product but lacks information
about it. Initially, the consumer must become aware of the new product.
◼ Awareness leads to interest, and the customer seeks information about the
new product.
◼ Innovator, therefore, has to inform the adopters about the innovation. In the
awareness stage, individuals become aware that the product exists, but they
have little information about it and are not concerned about getting more.
© Palmatier 47
2. Product Interest
◼ The consumer seeks information about the new product. Once the
information has been gathered, the consumer enters the evaluation stage
and considers buying the new product.
◼ By this time, the innovation is introduced. It is now the time for the decision-
makers to determine whether the innovation relates to their needs.
◼ They enter the interest stage when they are motivated to get information
about its features, uses, advantages, disadvantages, price, or location.
© Palmatier 48
3. Product Evaluation
◼ Next, in the trial stage, the consumer tries the product on a small scale to
improve its value estimate. The consumer considers whether trying the new
product makes sense.
◼ During the evaluation stage, individuals consider whether the product will
satisfy certain critical criteria for meeting their specific needs. The potential
adopters consider the innovation’s benefits and determine whether to try it.
© Palmatier 49
4. Product Trial
◼ The consumer tries the new product on a small scale to improve their
estimate of its value. If the consumer is satisfied with the product, they enter
the adoption stage, deciding to use the new product thoroughly and
regularly.
◼ At this stage, the potential adopters examine, test, or try the innovative
product to determine its usefulness.
◼ In this stage, they use or experience the product for the first time, possibly
by purchasing a small quantity, taking advantage of a free sample or
demonstration, or borrowing the product from someone.
◼ The consumer decides to make full and regular use of the new product. The
new product is a good, service, or idea perceived by some potential
customers as new.
◼ Individuals move into the adoption stage when choosing that specific
product when they need a product of that general type. Here the buyers
purchase the new product and can be expected to use it to solve problems.
◼ So, this final stage of the process is indicated most directly by sales, but the
innovation’s visibility is also a success measure.
◼ However, please do not assume that they will eventually adopt the new
product because a person enters the adoption process. Rejection may occur
after any stage, including the adoption stage.
© Palmatier 51
INNOVATION - DECISION PROCESS
© Palmatier 52
© Palmatier 53
1. Knowledge Stage
Knowledge occurs when an individual (or the decision - making unit) is exposed to
the innovation's existence and gains some understanding of how it functions.
The following three types of knowledge possessed by an individual influence the
decisions :
© Palmatier 54
2. Persuasion stage
© Palmatier 55
3. Decision stage
© Palmatier 56
4. Implementation stage
© Palmatier 57
5. Confirmation stage
© Palmatier 58