You are on page 1of 14

Legend of the Five Rings

4th Edition Kiho Guide


Kata
Air......................................................................................1
Air Air Fist.......................................................................1
Riding the Clouds...........................................................1
Stain Upon the Soul.......................................................1
Soul of the Four Winds...................................................1
The Great Silence..........................................................1
The Wind's Vision...........................................................1
Calling the East Wind.....................................................1
Eye of the Eagle.............................................................2
Harmony of the Mind......................................................2
Strike through the Wind..................................................2
Way of the Willow...........................................................2
Flee the Darkness..........................................................2
Thunder's Word..............................................................2
Touch of the Storm.........................................................3
Censure of Thunder.......................................................3
Hurricane Palm..............................................................3
Steal the Air Dragon.......................................................3
Inari's Wrath...................................................................3
Earth..................................................................................3
Earth Needs No Eyes.....................................................3
Earthen Fist....................................................................4
Cleansing Spirit..............................................................4
Depths of the World........................................................4
Speed of the Mountains.................................................4
Way of the Earth.............................................................4
Embrace the Stone.........................................................4
Grasp of the Earth Dragon.............................................4
Rest, My Brother............................................................4
Root the Mountain..........................................................5
The Rolling Avalanche...................................................5
Earth Palm......................................................................5
Harmony in Earth...........................................................5
Rising Mountain.............................................................5
Shadowed Mountain......................................................6
Wholeness in All.............................................................6
Bishamon's Grasp..........................................................6
Fire....................................................................................6
Breaking Flow................................................................6
Flame Fist.......................................................................6
Destiny's Strike...............................................................7
Fire's Fleeting Speed.....................................................7
The Body is an Anvil.......................................................7
Unbalance the Mind.......................................................7
Channel the Fire Dragon................................................7
Dance of the Flames......................................................7
Falling Star Strike...........................................................7
Void...................................................................................7
Song of the World...........................................................7
To the Last Breath..........................................................7
Banish All Shadows........................................................8
Touch the Void Dragon..................................................8
Void Fist.........................................................................8
Eight Directions Awareness...........................................8
Silent Solace..................................................................8
Death Touch...................................................................8
Spin the Kharmic Wheel.................................................8
Water.................................................................................8
Buoyed by the Kami.......................................................8
Ride the Water Dragon...................................................9
Chi Protection.................................................................9
Waves in All Things........................................................9
As the Breakers..............................................................9
Partaking the Waves......................................................9
Freezing the Lifeblood....................................................9
Slap the Wave................................................................9
The Great Silence
Air
Ring: Air
Air Air Fist Mastery: 4
Type: Mystical
Ring: Air
Mastery: 3 This peculiar technique allows a monk to use a precise
Type: Internal attack to disrupt the flow of an individual's chi in such a way
that they are unable to speak. This Kiho must be delivered
Perhaps the most basic of all Kiho, Air Fist allows a monk to by an atemi attack. If successful, the target of this attack is
channel the energy of the wind an lend its speed to his stries. unable to speak for a number of rounds equal to your Air
While this Kiho is active, as long as the only attacks you Ring.
make are unarmed attacks, your Initiative Score is increased
by +5. If you make any other type of attack, the effect is The Wind's Vision
immediately canceled. The damage of all unarmed strikes
made while this Kiho is active is reduced by an amount equal Ring: Air
to your Air Ring. This effect ends after a maximum of one Mastery: 4
day. Type: Internal
Riding the Clouds This Kiho was developed early on by the more martial sects
of the Brotherhood, but was rarely learned or used until the
Ring: Air Wind's Grace Order adopted it for use in its training. By
Mastery: 3 focusing on the omnipresence of Air and letting go of
Type: Mystical mundane perception, you are able to fire an arrow at a target
that is out of sight but may be in range. The arrow must still
By aligning his chi with that of the wind, a monk can make be able to travel in a straight line to the target—it will not
his body light and buoyant, dramatically increasing the suddenly pierce stone or turn corners, for example, but firing
distance he can leap. While this Kiho is active, you may through a paper screen, amid total darkness, or through
make a Simple Move Action to leap a maximum distance heavy smoke are all possible. You must know the target
equal to your Air Ring x10. This effect lasts until you have exists and its approximate location within 30 feet of its actual
made such a leap once, and then is expended. location.

Stain Upon the Soul Calling the East Wind

Ring: Air Ring: Air


Mastery: 3 Mastery: 5
Type: Martial Type: Martial
This is a basic martial technique known to many sects of the The East Wind is generally considered exotic and fraught
Brotherhood, but one that is decried by several orders as with mystery, most likely because it blows from the sea and
impure and wicked. Its ease of use and its terrible effect on the strange lands that exist somewhere far across its waters.
others are the reasons most often cited for this. You must This Kiho calls on that same wind to buoy the monk into the
make a successful atemi attack against a target. This air and carry him to his opponent, delivering not an exotic or
disrupts the flow of the target's chi and causes crippling pain mysterious magical effect but rather simply a violent
throughout the body, distracting them from everything else. attack.When this Kiho is activated, you make a single
The target suffers a penalty to all TNs as if he suffered from unarmed kick attack. As part of this attack, you may leap
a number of Wound Ranks equal to your Air Ring. This lasts through the air a significant distance, up to a maximum equal
for a number of rounds equal to your Insight Rank plus your to your Air Ring x 10 feet. The power of this sudden
Air Ring. This effect cannot afflict a target multiple times, and movement adds an additional +1k0 damage to any
is superceded by actual Wounds, not cumulative with them. successful attack landed as a result of this Kiho, and you
gain one Free Raise toward use of the Knockdown
Soul of the Four Winds Maneuver on this attack.

Ring: Air
Mastery: 4
Type: Internal
By bringing their chi in alignment with that of the wind. monks
may dramatically increase their reaction time and ability to
evade the blows of others. While this Kiho is active, your
Armor TN is increased by an amount equal to your Insight
Rank plus your Air Ring.

1
Eye of the Eagle Way of the Willow

Ring: Air Ring: Air


Mastery: 5 Mastery: 5
Type: Internal Type: Internal
The power of the wind can carry messages and information The wind is all around us, and by focusing his chi, a monk
well beyond the boundaries of human weakness. Some may see as the wind does, dramatically increasing his ability
natural creatures with an affinity for Air already possess to perceive threats and preemptively counteract them. While
remarkable abilities that go unnoticed and unappreciated, this Kiho is active, if you have not yet taken your Turn during
and certain monks can mimic these abilities. While this Kiho the current combat Round, you may spend a Void Point to
is active, you may as a Complex Action focus your chi by immediately interrupt any opponent who declares a melee
remaining utterly still and unmoving. Once this is done, so attack against you. As part of this interruption, you may
long as you maintain concentration and do not move from either make a Move Action away from the opponent, or you
your current position, you can see a number of miles equal to may instead make an unarmed attack against them. Once
your School Rank. The level of detail is sufficient to notice you have done so, the effect of this Kiho ends. This Kiho is
things like the physical characteristics of individuals, but not rendered inactive if not used within one day of its activation.
so acute as to allow for extremely fine detail, such as
reading. Flee the Darkness

Harmony of the Mind Ring: Air


Mastery: 6
Ring: Air Type: Kharmic
Mastery: 5
Type: Mystical A member of the Brotherhood is taught the fundamental
lesson of keeping his spirit free from the darkness that can
A gift often possessed by members of the Brotherhood is the envelop all men. When this Kiho is activated, you become
ability to quickly and accurately gauge the strength of others. immune to the influence of the Shadowlands Taint (or other
a useful ability both in assessing new applicants to the order supernatural ailments, such as the influence of the Lying
and in determining how best to overcome obstacles. By Darkness) for a number of rounds equal to your Air Ring.
making a Contested Air Roll against a target within your line This immunity both prevents you from acquiring the Taint
of sight, you may learn one of the following pieces of while the Kiho is active, and allows you to ignore all penalties
information: their highest or lowest Ring, their highest Skill (and benefits) associated with any Taint you already possess
Rank. or their highest cost Spiritual Advantage or while the Kiho is active. If you take any deliberate action that
Disadvantage. For every successful Raise made on this roll, would normally result in the acquisition of the Taint, such as
you can gain one additional piece of information. You casting a maho spell, the effect ends immediately and you
may use this Kiho a number of times per day equal to your gain the Taint as normal.
Air Ring.
Thunder's Word
Strike through the Wind
Ring: Air
Ring: Air Mastery: 6
Mastery: 5 Type: Mystical
Type: Mystical
This strange Kiho was allegedly developed by the monks
Most mortal souls never give a moment's consideration to who adhere to teachings inspired by the founder of the
the air they breathe and move through almost every second Mantis Clan, Kaimetsu-Uo. The sect's name causes an
of their physical existence. The notion that Air can contain obvious association with the Mantis Clan, which in turn leads
force or become as hard as steel is something they never many samurai to misinterpret its philosophies; in truth, the
even consider. Some monks, however, are able to transmit monks of Kaimetsu-Uo are generally rather introspective and
force through the Air as if it were an extension of their are devoted primarily to the Fortunes. Which, truthfully,
body.You channel the force of your blows through the air, makes their development of this Kiho even stranger than its
striking targets at range as if they were at arm's length. You effect.This Kiho invokes the power of the Thunder Dragon, a
must spend a Void Point as a Free Action to activate this patron of the Mantis Clan, and fills the lungs with the power
Kiho. While this Kiho is active, you make unarmed melee of Thunder. As a Complex Action you draw a deep breath
attacks as a Complex Action, and your melee attacks may and shout a single word of power, a command filled with the
target opponents as far away as your School Rank x 25 feet. essence of the Thunder Dragon itself. All living beings
capable of hearing your shout must make a Contested Air
Roll against you (each of them rolls separately and
compares to a single roll by you). Those who fail the roll are
Dazed for a number of rounds equal to your Air Ring.

2
Touch of the Storm Steal the Air Dragon

Ring: Air Ring: Air


Mastery: 6 Mastery: 7
Type: Martial [Atemi] Type: Kharmic
By drawing on the essence of the Elements themselves, a This Kiho borders upon the Mystical, but is not quite as overt
Brotherhood monk is capable of pulling the fury of the air as those slivers of enlightenment. By drawing his chi inward,
from his surroundings and unleashing it upon an opponent. a monk can make himself less noticeable and more prone to
This Kiho requires a successful atemi strike. When such an being easily overlooked. While this Kiho is active, you gain
attack is landed successfully, you make a Contested Air Roll additional rolled and kept dice equal to your Air Ring on all
against your opponent. If you are successful, your opponent Stealth Skill Rolls. This effect lasts a number of minutes
suffers damage (with a DR equal to your Air Ring) in the form equal to your Insight Rank.
of a violent electrical discharge from the air around him. The
damage from this Kiho ignores all forms of Reduction unless Inari's Wrath
it specifically mentions electrical damage.
Ring: Air
Censure of Thunder Mastery: 8
Type: Mystical
Ring: Air
Mastery: 7 It is in the Air that the essence of the seasons is contained.
Type: Martial [Atemi] The warm humid air is what most people remember about
summer, and the biting frigid wind is the most severe
The power of Thunder is not something that can be memory of winter. A true master of the paths of Air can draw
dismissed by any adherent of the Brotherhood, even those it into his own body and use his chi to cool it, then exhale it
who favor the teachings of the Tao over the precepts of and strike with all the wrath of Inari, the Fortune of Rice,
Fortunism. The Thunder Dragon, regardless of its whose wrathful aspect is the Frost Dragon.You must spend a
dispensation, favors the bold and the heroic in all things, and Void Point as a Free Action to activate this Kiho, then as a
those brothers who choose to face armed opponents with an Complex Action you take a deep breath and hold it. You
empty hand are well within their rights to call upon its favor unleash the breath on the following Round as a Complex
with this powerful Kiho. If you deliver a successful unarmed Action. It creates a cone of freezing air extending a number
atemi strike while using this Kiho, your target immediately of feet equal to your School Rank x 5, as broad at the end as
suffers 1k1 Wounds from the minor electrical shock that your School Rank x 2 in feet. Any living creature caught
accompanies your touch. He also automatically drops his within the area of effect suffers cold damage with a DR equal
weapon as if suffering from a successful Disarm Maneuver, to your Air Ring. At the GM's discretion, certain physical
as your strike interrupts the flow of chi through his body. The materials may suffer damage as well.
target may spend two Void Points to negate the Disarm, but
if he does so he suffers an additional 2k2 Wounds from the
more severe electrical shock.The damage caused by this
Earth
Kiho bypasses Reduction conferred by armor. Earth Needs No Eyes
Hurricane Palm
Ring: Earth
Mastery: 3
Ring: Air
Type: Internal
Mastery: 7
Type: Martial You can attune yourself to minute vibrations in the earth and
use them to detect the movement of others. While this Kiho
The raging force of a hurricane is nothing compared to the is active you can detect the approach of any creature or
strength of a properly prepared spirit, or so the Tao of individual that moves across the ground within a distance
Shinsei says. Certainly there are many among the equal to your Insight Rank x50 in feet. You only know the
Brotherhood who seem able to prove such a point true. By location of moving things in contact with the ground. If this
externalizing their chi, certain monks are able to hurl away Kiho is active when a skirmish begins, you cannot be
their foes, even those prepared for such an impact.After ambushed or surprised by any land-bound opponent. This
making a successful unarmed strike, you spend one Void effect lasts a number of minutes equal to your Earth Ring.
Point. Your strike inflicts only half normal damage (rounded
down), but it knocks your opponent back a number of feet
equal to twice your Air Ring, after which he falls Prone. Any
opponent successfully struck by this attack is moved by the
Kiho's effect, even if they do not suffer any Wounds from the
blow.

3
Earthen Fist Way of the Earth

Ring: Earth Ring: Earth


Mastery: 3 Mastery: 4
Type: Internal Type: Martial
Although part of the elemental fist set of Kiho, this particular The grip of a monk can be like stone, crushing those who
technique is more defensive than offensive. While Earthen find themselves trapped in his grasp. Opponents engaged in
Fist is active, you may only adopt the Defense or Full a Grapple with you while this Kiho is active suffer a number
Defense Stances. If an opponent makes a melee attack of additional Wounds per Round equal to your Earth Ring,
against you and misses, on your next Turn you may attempt regardless of who is winning the Grapple. This damage is
the Disarm Maneuver against that opponent (assuming they inflicted during the Reactions Stage. This effect lasts a
are within range) for no Raises and regardless of the normal number of minutes equal to your Earth Ring.
restrictions of your stance, ending the Kiho's effect. This Kiho
is rendered inactive if not used within one day of its Embrace the Stone
activation.
Ring: Earth
Cleansing Spirit Mastery: 5
Type: Mystical
Ring: Earth
Mastery: 4 By focusing their chi like that of the mountain, monks may
Type: Internal become like stone themselves, turning aside blows and
ignoring damage. When you activate this Kiho, you gain a
Rain and time wash the mountain, leaving it free from Reduction Rating equal to twice your Earth Ring. This stacks
impurities. While this Kiho is active, you roll a number of with any other Reduction you have from other sources (such
additional dice equal to half your Earth Ring (rounded down) as spells or armor). This effect lasts for a number of rounds
on any roll made to resist the effects of poison or disease. equal to your Earth Ring.

Depths of the World Grasp of the Earth Dragon

Ring: Earth Ring: Earth


Mastery: 4 Mastery: 5
Type: Internal Type: Internal
Earth and Water are similar in that they have Embracing the essence of stone grants a monk incredible
seeminglyendless depths to their power and influence. powers of resilience. When this Kiho is active, your TN
However,where Water is relentless in its strength and power, penalties at all Wound Ranks are reduced by an amount
theEarth knows no bounds in its purity and focus. Thisbasic equal to your Earth Ring. You may also continue to take
Earth Kiho is taught to monks of all aspects of the Simple Actions when at the Down Wound Rank. This effect
Brotherhood, as it helps them re-focus and center their chi in lasts a number of rounds equal to your Earth Ring.
stressful or dangerous situations.When this Kiho is activated,
you may immediately rollto recover from a non-permanent Rest, My Brother
Condition or other effect that allows rolls for recovery, such
as Dazed. This Kiho can only be activated as a Complex Ring: Earth
Action, but may be activated (spending the Void point) even Mastery: 5
when you are not allowed to perform actions, such as when Type: Martial
you are Stunned.
Easily among the most difficult and most sacred of all Kiho,
Speed of the Mountains this technique is restricted to a handful of orders within the
Brotherhood. It functions by reversing the chi flow of a
Ring: Earth Tainted individual, causing them excruciating pain and
Mastery: 4 temporarily restoring clarity of thought. This Kiho requires an
Type: Kharmic atemi attack to be activated. The attack deals normal
unarmed damage (despite being an atemi attack), plus an
Earth is many things, but fleet is not among them. By additional number of unkept damage dice equal to the
delivering an atemi attack against an opponent and opponent's Shadowlands Taint Rank. If the target is a human
activating this Kiho, you cause their earthen chi to become or other formerly uncorrupted creature (as opposed to an oni
ascendant. The opponent's Water Ring is considered to be or other inherently Tainted creature), he loses all benefits of
two ranks lower for the purposes of determining how far they the Shadowlands Taint for a number of Rounds equal to your
can move as part of a Move Action. This effect lasts for a Earth Ring. During this time, he is free from the madness
number of rounds equal to twice your Earth Ring. and mental instability normally brought on by the Taint.

4
Root the Mountain Harmony in Earth

Ring: Earth Ring: Earth


Mastery: 5 Mastery: 6
Type: Internal Type: Internal
As the Crab say, the mountain does not move, and neither More of a meditative art than many Kiho, Harmony inEarth is
does one who shares its strength. While this Kiho is active, often used as a lesson in how to understand purity and
attempts to use the Knockdown Maneuver against you harmony in the Realm of Mortals and the Celestial Order.
require two extra Raises to he successful. Any attempt to This Kiho is a favorite of orders and sects that delve into the
force you to move against your will, including Knockdown mysteries of the supernatural and mystical lore, though it is
Maneuvers, requires a Contested Earth Roll in addition to also known among several orders that face such threats in
any other costs or Contested Rolls. You may not make Move battle. By aligning his Earth with the natural world, the Monk
Actions without dispelling this effect. gains the ability to perceive with an additional sense.When
this Kiho is activated, you must remain perfectlystill for a
The Rolling Avalanche number of Turns equal to ten minus your Earth Ring. Once
this is accomplished, you are immediately able to detect any
Ring: Earth spiritual and physical impurities within a range of fifty feet
Mastery: 5 times your Earth for one Round. (“Impurity” in this sense is
Type: Martial [Atemi] not confined to things such as the Taint, but encompasses
anything that the GM judges to be out of place either
The principles and strengths of Earth usually deal withthe physically or spiritually.) You learn the direction of the
Element when it is at rest, but the fury of movingEarth can be impurity, its general nature (Shadowlands Taint, poison,
a terrible thing. Sohei who focus on a study of Earth find this disease, things not native to Ningen-do), and its relative
Kiho extremely useful, as it channels the usually benign strength compared to others in the area. The GM may
Element into devastating power.This Kiho is delivered via an choose to allow you to make an appropriate Lore Skill roll for
atemi attack that dealsnormal unarmed damage. However, if the subject in question to learn one more piece of useful
the strike issuccessful, your damage roll is increased by information of his choice. You will only sense a total number
+Xk0, whereX is your Earth Ring. of impurities equal to your Void, detecting the strongest ones
first.This Kiho is not precise in pinpointing the location ofthe
Earth Palm impurity. You will know a general direction but not a specific
location.Intelligent beings who could be detected by this
Ring: Earth Kiho(such as the Lost) can attempt to defeat the Kiho’s
Mastery: 6 power by making a Contested Earth Roll against you. (The
Type: Martial [Atemi] GM may substitute a different type of Contested Roll if the
specific circumstance seems in his judgment to require it.)
While the Elements of Fire and Water are highlyimportant for
the success of a warrior (or an army) inbattle, without a Rising Mountain
proper harmony with Earth, both of them crumble. This rare
Kiho assaults the victim’s very Earth, disrupting its harmony Ring: Earth
with the other Elements, and it is not widely taught amongst Mastery: 6
the Brotherhood. Those who master it are greatly feared in
Type: Kharmic
combat, as they can reduce the most stalwart combatant to a
helpless, stumbling wreck in just a few strikes.This Kiho is One of the greatest lessons of Earth is not its endurance, but
activated with an atemi strike. If the strike is successful, you its resilience. As a man chips away at a stone, he finds
must declare whether you are attacking your target’s Fire or harder and harder stone beneath. The strength of one who
Water. If you attack the target’s Water, he suffers a -4k0 would break a mountain stone by stone will fail long before
penalty to all damage rolls. If you attack the target’s Fire, he the strongest layers are even seen. So, too, does a master of
is forced thereafter to make two Raises with no benefit on this Kiho become more and more difficult to harm as an
every attack roll. (However, these Raises do not count attacker tries harder and harder to do so.Once activated, this
against the maximum number of Raises the target can make Kiho lasts a number of Roundsequal to your Insight Rank +1.
for the roll.)These effects may be combined through While this Kiho is active, every time an attacker makes a
multipleapplications of the Kiho, and both last a number of Raise when attacking or otherwise taking an offensive
Rounds equal to your Earth Ring, ending on the Reactions combat action against you (not including spells), you gain
stage of the final Round. Each re-application of the Kiho Reduction equal to twice the number of Raises made. (This
resets the duration for the chosen effect. However, you effect does not trigger from Free Raises.) The Reduction is
cannot use this Kiho more than once per Turn. gained the moment the Raises are declared; the enemy
attack does not have to be successful.These increases in
Reduction are cumulative,but the total Reduction gained
cannot exceedyour Earth x 5. The Reduction lasts untilthe
Kiho is deactivated or the skirmish ends,whichever comes
first.

5
Shadowed Mountain Bishamon's Grasp

Ring: Earth Ring: Earth


Mastery: 6 Mastery: 7
Type: Internal Type: Kharmic
Many sohei orders are considered reckless and wild by Rokugani history is full of tales about quiet and unassuming
outsiders, and to some extent this is true. The Temple of monks fending off multiple attackers, all thewhile never
Osano-Wo and the fierce warrior monks of the Spider Clan striking them down. The monk instead waits for his many
are brutal fighters who focus far more on offense than on opponents to wear themselves out in the futility of their fury.
protecting themselves. Many of them simply rely on their Patient members of the Brotherhood tend to prefer this style
physical endurance to carry them through the fight, while of combat, though it often earns them the undying ire of their
others master the Shadowed Mountain Kiho to surprise and humiliated foes. This Kiho is common among monks who
confuse their enemies.When this Kiho is activate, you may understand the need to defend oneself but prefer not to beat
choose to enter theFull Defense Stance immediately before someone senseless.This Kiho can only be activated when
you are attacked.This does not have to be the first time you you are in theDefense or Full Defense Stance. While the
are attackedafter activating this Kiho, but it may only be done Kiho is active, on your Turn you may make Grappling attack
onceper activation. After you activate this kiho, you rolls as Free Actions against opponents who have attacked
cannotchange Stances during your next opportunity to do so yousince your last Turn. (You may make one such Free
(during your normal chance on your Turn or due to another Actionattack against each qualifying opponent, and this
effect). This Kiho lasts for the remainder of the day or until ability overturns the normal rulebook constraint on attacking
used. while in these Stances.) Opponents in a Grapple which you
control while using this Kiho may be Thrown as a Free Action
Wholeness in All rather than a Complex Action; however, if the GM allows
Throws in Grapples to cause damage, the damage roll
Ring: Earth suffers a -1k1 penalty. While this Kiho is active, you may
Mastery: 6 remain in the Defense or Full Defense Stances while
Type: Kharmic maintaining a Grapple.

An extremely rare Kiho only taught among some of the older


Orders, this remarkable ability destroys toxin, disease, and
Fire
other impurities in the body of the Monk.The focus and calm
Breaking Flow
required to master this Kiho is rare, and the Brotherhood
knows it could lead to reckless behavior in the wrong
hands.This Kiho can only be activated after two hours Ring: Fire
ofuninterrupted meditation. After the time has passed, Mastery: 3
youmay activate the Kiho as a Complex Action (it can Type: Martial
onlyactivate in this manner). You must call a Raise on Fire destroys all it touches, and a monk harnessing his Fire
theactivation roll for every mundane poison, disease, chi can achieve similar effects. While this Kiho is active, your
orsimilar non-supernatural effect affecting you. If the roll is unarmed strikes inflict full damage to all non-metal
successful, your body is purged of a number of such substances, including wood and stone, without inflicting any
impurities equal to the number of Void Points you have at the ill effects on you as a result of punching such objects. This
time (not counting the Void Point spent to activate the Kiho). effect lasts a number of minutes equal to your Fire Ring. The
All of these remaining Void Points are then spent as part of GM is the ultimate judge of how much damage a particular
the Kiho’s effect.This Kiho does not work on most inanimate object can withstand before being destroyed.
supernaturalafflictions, such as the Shadowlands Taint or
magicalplagues, but the GM has discretion on whether Flame Fist
unusual orsemi-magical conditions may be cleansed by it.
Ring: Fire
Mastery: 3
Type: Martial
By mingling your chi with another's while Fire is ascendant
within your body, you can disonent and confuse an
opponent, inhibiting their actions. An opponent struck by this
Kiho's activating atemi strike suffers a TN penalty to all
actions equal to three times your Fire Ring. This effect lasts
a number of rounds equal to your Fire Ring.

6
Destiny's Strike Dance of the Flames

Ring: Fire Ring: Fire


Mastery: 4 Mastery: 6
Type: Martial Type: Martial
The force of destiny is powerful, and can be harnessed by Filling one's chi with the power of Fire has considerable
those who truly understand their place in the universe. While effects on one's speed as well as ones temperament. While
this Kiho is active, whenever you are struck by a melee this Kiho is in effect, you may make unarmed attacks as a
attack from an opponent, you may immediately make a Simple Action rather than a Complex Action. You must make
counterattack in the form of a single unarmed attack. If you an unarmed attack against an opponent (rather than an ally
have not taken your Turn yet this round, this counts as your or inanimate object) every Round while this Kiho is active, or
Turn. If you have taken your Turn, this is a Free Action its effects end immediately.
instead. This counterattack ignores any Wound Penalties
suffered as a resuIt of the attack to which it is responding. Falling Star Strike
This Kiho lasts until the end of the skirmish.
Ring: Fire
Fire's Fleeting Speed Mastery: 7
Type: Martial
Ring: Fire
Mastery: 4 One of the most blatant and powerful of all Kiho, the Falling
Type: Kharmic Star Strike is a devastating martial attack that can cripple
opponents permanently if not used with restraint. When
Fire darts and surges, as do those who carry it in their souls. employed, the fists of the monk using it arc wreathed in
While this Kiho is active, increase the distance you may flame, and his eyes burn like fiery embers. This Kiho may
move when using any Move Action by +5'. This effect lasts a only be activated by spending a Void Point, and may not he
number of Rounds equal to your Fire Ring. activated by making a Void / Meditation Skill Roll. It also
requires two Raises on an unarmed attack to activate. The
The Body is an Anvil unarmed attack inflicts normal damage, plus an additional
amount of damage with a DR equal to your Fire Ring in
Ring: Fire rolled and kept dice. Additionally, you and the target must
Mastery: 4 make a Contested Fire Roll. If you are successful, the target
Type: Mystical is struck Blind for a number of hours equal to your Fire Ring.

A master of the ways of Fire can channel his chi outward,


granting him a measure of protection and repelling attackers.
Void
While this Kiho is active, your skin becomes extremely hot to
Song of the World
the touch, and anyone who touches you, including those who
target you with unarmed attacks or those you strike with an
unarmed attack, suffer Wounds equal to your Fire Ring. This Ring: Void
effect lasts a number of rounds equal to twice your Fire Ring. Mastery: 3
Type: Kharmic
Unbalance the Mind By listening to the song of the elements around him, a monk
may perceive the universe slightly ahead of all others. You
Ring: Fire must target an opponent within fifty feet when activating this
Mastery: 5 Kiho, and succeed at a Contested Void Roll against him. If
Type: Mystical successful, his Initiative Score is reduced by 5 and yours is
increased by the same amount.
A momentary disruption of the Fire chi within a target can
leave them addled and confused. The target of this Kiho's
To the Last Breath
activating afen;i strike is Dazed.

Channel the Fire Dragon Ring: Void


Mastery: 3
Ring: Fire Type: Kharmic
Mastery: 6 With a simple exhalation, a monk can expend his energy into
Type: Internal the universe around him, allowing others to partake of it as
they wish. Any one selected individual within twenty feet
Fire cannot be extinguished by more fire, nor can it be
when this Kiho is activated gains a Void Point on their next
quelled with cold. While this Kiho is active, any damage you
Turn. No target may benefit from this Kiho more than twice
suffer as a result of heat or cold is reduced by -2k2. This
per day.
includes effects that generate fire, such as spells and other
Kiho. This effect lasts for one day.

7
Banish All Shadows Death Touch

Ring: Void Ring: Void


Mastery: 4 Mastery: 7
Type: Kharmic Type: Mystical
One of the most powerful effects of ones chi upon another is The death touch, also known as dim mak, is perhaps the
the clarity it brings, which can allow one to overcome rarest and most reviled use of a monk's understanding of the
shortcomings for a short time. The target of this Kiho's flow of chi. It involves a series of aremi strikes that disrupt
activating strike may, for a number of Rounds equal to your and corrupt the flow of chi through an opponent's body,
Void Ring, ignore the effects of his highest-point leading to debilitating pain and possibly death. You must
Disadvantage. This effect does not target Spiritual or Social successfully strike an opponent with three atemi strikes on
Disadvantages. three consecutive Rounds immediately after activating this
Kiho, and you must spend an additional Void Point after the
Touch the Void Dragon third and final strike (in addition to any Void Points spent to
activate the Kiho). Your opponent suffers increasing
Ring: Void weakness broken up by bouts of agonizing pain. All of the
Mastery: 4 target's Rings are reduced by 1 each hour. The maximum
Type: Internal penalty is an amount equal to your insight Rank. If any Ring
reaches 0 due to these penalties, the target falls into a
Certain orders of the Brotherhood are adept at aligning their catatonic state and must make three Contested Void Rolls
chi with the dominant Element in the environment around against you (these rolls use the target's full Void, without
them, drawing strength from the world. While this Kiho is penalties). If the target loses all three rolls by at least 5 or
active, one of your Rings and its associated Traits are more, he dies. (This Kiho does not automatically kill the
considered one Rank higher. Which Ring is affected victim if his Earth is reduced to 0.) Use of this technique can
depends upon the environment. Mountains increase Earth, be grounds for excommunication from the Brotherhood of
the seashore increases Water, the plains increase Air, the Shinsei.
desert or volcanic areas increase Fire, etc.
Spin the Kharmic Wheel
Void Fist
Ring: Void
Ring: Void Mastery: 8
Mastery: 4 Type: Kharmic
Type: Martial
Theoretically one of the most powerful Kiho known to exist,
Unlike other atemi attacks, the Void Fist is a normal unarmed Spin the Kharmic Wheel is known only to a handful of
strike that would appear, if observed, to be damaging to its reclusive masters within the Brotherhood, and discovered by
target. This is an illusion, however, as its true purpose is to a new soul perhaps once in a generation. You must deliver
use the target as a conduit with the great Void. You must this Kiho via an unarmed attack in order to properly harness
make a successful Raise to strike an opponent with Void the forces of destiny that it unleashes. You expend all
Fist. A successful strike inflicts no damage. but you remaining Void Points when this Kiho is activated. The target
immediately regain two Void Points. This Kiho can only be of your attack loses one randomly determined Social,
used on enemies, and has no effect on allies. It has no effect Spiritual, or Mental Disadvantage and gains a new randomly
on targets who do not have Void Points. determined Social, Spiritual, or Mental Disadvantage of
equal value. The GM may opt to choose the Disadvantages
Eight Directions Awareness instead of selecting randomly, if that seems to produce a
more interesting (or believeable) result.
Ring: Void
Mastery: 5
Type: Mystical
Water
Some monks are at a state of harmony with the world to such Buoyed by the Kami
extent that they are aware of everything around them. While
this Kiho is active, you become aware of all living things Ring: Water
within a distance equal to your Void Ring x 10 feet. You are Mastery: 3
also aware of any object or individual within that range that Type: Mystical
has been deliberately concealed, including secret doors,
A monk whose Water chi is ascendant can resist the siren
hidden compartments, buried objects, etc.
call of the depths. While this Kiho is active, you may move
Silent Solace across the surface of water as if it were basic terrain. This
effect only continues as long as you are taking Simple Move
Actions each round, and lasts for a maximum of fIve minutes.
Ring: Void
at which time you may reactivate this Kiho if necessary.
Mastery: 5
Type: Kharmic
Proper use of nerve strikes can impede not only the physical.
but the spiritual as well. An opponent struck by this Kiho's
activating strike must expend two spell slots to cast a single
spell. This effect lasts a number of Rounds equal to your
Void Ring.
8
Ride the Water Dragon Partaking the Waves

Ring: Water Ring: Water


Mastery: 3 Mastery: 6
Type: Kharmic Type: Internal
To walk with the Water Dragon's power is to harness the Certain monks may channel the power of the ocean into their
incredible restorative abilities of the ocean. While this Kiho is bodies, moving and Ilowing away from attacks like the sea
active, for a number of Rounds equal to your Insight Rank, itself. While this Kiho is active, you gain Reduction equal to
you recover Wounds equal to your Water Ring during the your Water Ring. This stacks with Reduction from other
Reactions Stage of the Round. sources such as spells and armor. This effect lasts a number
of Rounds equal to twice your Water Ring.
Chi Protection
Freezing the Lifeblood
Ring: Water
Mastery: 4 Ring: Water
Type: Martial Mastery: 7
Type: Martial
Perhaps the strangest application of the atemi technique,
this Kiho permits a monk to restore or enhance the flow of This attack disrupts the flow of chi through an opponent's
chi through another's body, hastening the healing of wounds body, paralyzing them for a short time. The individual struck
or other ailments. You must spend a Void Point to activate by the atemi attack is paralyzed, effectively Stunned and
this Kiho (as opposed to the normal allowance to activate by unable to take Move Actions, and may not move tinder his
a Void / Meditation Skill Roll), which is done immediately own power for a number of Rounds equal to your lnsigh
after successfully striking a target (either an opponent or a Rank.
willing ally) with an alemi strike. The individual targeted by
the strike regains a number of Wounds equal to your Water Slap the Wave
Ring, immediately and then at the start of your Turn every
subsequent Round for a number of Rounds equal to your Ring: Water
Insight Rank, You may not use this Kiho on yourself. Mastery: 7
Type: Mystical
Waves in All Things
A powerful expression of inner strength, this Kiho channels
Ring: Water the monk's chi outward in an explosive wave that carries the
Mastery: 4 power of a tsunami. You must spend a Void point to activate
Type: Mystical this Kiho (Void / Meditation Skill Rolls are not possible). You
must strike your hands together and release a powerful kiai
Water flows through all things. including the earth. You may shout. Everyone in your forward facing arc and within a
make an unarmed attack by striking a body of standing water (Itstance of your Water Ring x5 feet must succeed at a
or the earth. The effects of this strike are felt by one Contested Water Roll against you, or become Dazed.
opponent who is in contact with either the water or earth
(whichever one was struck) and who is within a number of
feet equal to your Water Ring x10. The effect of the strike is
quite obvious, and may not be performed discreetly. If you
are concealed at the time this Kiho is activated, your position
is immediately revealed to the target and those in his
immediate vicinity.

As the Breakers

Ring: Water
Mastery: 5
Type: Kharmic
By disrupting the flow of chi through others, you can inhibit
them without harm. With a successful atemi strike, the target
of your strike loses one Simple Action this Round. You may
only target opponents who have not yet acted in the present
Round, and an opponent may not be affected by this Kiho
more than once per skirmish.

You might also like