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1/25/2019 Ranger Archetype: Star Seeker | GM Binder

Ranger Archetype
Star Seeker Pathfinder
For eons both man and beast alike have often stared into the At 3rd level, your studying of the stars and constellations have
night sky, observing the endless starry sky in awe and wonder. given you greater insight in navigation and tracking. You
The curiosity of that boundless expanse had driven those to always know which direction is north, and you are considered
take up studying them, the patterns and formations that lies proficient in Intelligence (History) checks regarding
hidden within their positions. Through astronomy, scholars astronomy and nocturnal creatures, and Wisdom (Survival)
began determining the positions that formed constellations, checks. If you are already proficient in these skills, then your
developing star charts and navigation methods to untold proficiency bonus is doubled to any check you make that uses
discoveries through the stars. Those that strive hard enough them.
learned that they held an unknown power within the night, If you are using your Primeval Awareness feature at night,
and that they could act as a conduit for said powers to then the time that you can spend focusing to sense creatures
flourish. is doubled per spell slot expended.
Others however, look at it as a form of worship and Umbral Sight
guidance from a higher power. Deities whose influence comes
from the night and moon such as Sehanine, Artemis, Also at 3rd level, you gain darkvision out to a range of 60 feet.
Tsukuyomi, and Eilistraee have often granted some of their If you already have darkvision from your race, its range
power to rangers and folks who held an affinity towards the increases by 30 feet.
evening and night, allowing them to harness the vastness that You are also adept at evading creatures that rely on
is the Star Seeker. darkvision. While in darkness, you are invisible to any
As a Star Seeker, you revel in the nighttime, having creature that relies on darkvision to see you in that darkness.
developed a unique bond with both the nocturnal wildlife and Cusp of Moonlight
the stars and so have been granted ancient, mystical powers Beginning at 7th level, you have gained the ability to channel
whether by coming into contact with a fallen star, forming a the power of the moon into your spellcasting. As an action,
connection with a being of the Far Realm, or from worshiping you can now cast moonbeam without the use of a spell slot.
a Deity of the Night. Through it, you have begun to weave You can expend a 1st level spell slot to cast it at 3rd level, and
powers that come from the very stars themselves, amplifying can increase the spell's level for each spell level higher than
the more magical aspects of your ranger skills. You've become 1st, to a maximum of 5th level. You can use this feature a
a dangerous force during the day, and a nightmare for all at number of times equal to your Wisdom modifier (a minimum
night. of once), and you regain all expended uses when you finish a
long rest.

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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
https://www.gmbinder.com/documents/print/-LX-yO50AcoZoy_C3IIg 1/2
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
1/25/2019 Ranger Archetype: Star Seeker | GM Binder

Robe of Night
Starting at 11th level, you can now conjure forth a tattered
robe of darkness that obscures you from sight. As an action,
you can become adorn with this robe as it drapes over you like
the lightest of garments. While you are wearing this robe you
can now add your Wisdom modifier to your Dexterity (Stealth)
checks and you deal an additional 1d8 necrotic damage on all
weapon attacks.
Additionally, you gain the ability to transport yourself
through nearby shadows that can fit your character, and
magically appear from another shadow roughly the same size
that you can see within 50 feet of you. The robe lasts for 1
hour and you can't use this feature again until you complete a
short or long rest.
Fallen Star Arrows
At 15th level, you can bring forth the essence of several
shooting stars in the form of arrows and hurl them at targets.
You create five radiant arrows made up of starlight and can
fire them at one target or several. Make a ranged spell attack
for each arrow. On a hit, the target takes 1d10 radiant and has
disadvantage on their next attack. If 3 or more arrows hit the
same target, then that target must succeed on a Constitution
saving throw or be blinded for 1 minute on a failure. The
number of arrows increase to six at 17th level, and to seven at
19th level. A greater restoration spell can restore the target's
sight. You can use this feature twice, and you regain all
expended uses after a long rest.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
https://www.gmbinder.com/documents/print/-LX-yO50AcoZoy_C3IIg 2/2
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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