Lecture 21 26 Nov 07
Repeated Interaction ; Cooperation
Lesson’ In ongoing relationships, the promise of
future cowards and the theeat of foture
Punishments may Sometimes provide
| tAcen fives for good behavior today.
Bat for this to work, w helps te have a future !
shame duck
= ceticement
+ econemics = tad effects
feietensips
8
defect
coop
<< finite game ~ is
A\lp Als
Die dye
o|>D clo
c]b
6
coop
Ke Howevtt, even a Finite game has
Fome hope. Let seean example... 77
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phece hope oF cooperation? >
¢
ne
A\at 0,5 | 0,0
5,0 | 1! 0,0
ome)
c}] 0,0 | 20 | °
we would lke to sustain (A,A)
Bur (AA) is not NE in one-shot game
The NE ace (8,8) (6,0)
also, egere ate some mized NE. But thsis okey
meses for news 77,
"cooperation"
We Can't sustain CA,A) in period 2
But consider the strategy ¢
“ploy A, then ( pley Cif A.A) was played
pley B othecwise 0
Is this a SPE?
In period 2fafter (A.A) ths stateyy
induces (¢,¢) v
after the other choices in period 2,
this stateyy indvees (8,8) |
btene 4 9,
ateaite,(~ A ot, .
3 Ty ay as) wood
da mele
a
ration to defect] [yale of ceward ~ valve of pandine
fades J ~ (ts ——
5-4
Lesson: IFa'stagegame” hos more than one NE
thea we mey be able to USE the prospect of
Pleting different equilria tomorrow
to provide incentives (rewards and punishnents
for coopersting today.
Thee ay be pobon of angen]2 «continued from above 27
~Goakroptey
ot
trade
ex post CFicency
play thea
play C if noone hes played D
ply D otherwise
“Grim Tigger Strategy “
temptation ey & (walve afeenaal ~ valve of penishvead
tomorrow
3-2 ¢ O 7] where f<
Py 7 c ee
value of game may end
Oe) Oe wt
J (9) "farewee™
Mt§ae GAG 2...
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