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Merchant Yacht
Yachts are fast sailing vessels that move quickly and handle Sea Ghost
shallow waters with ease. These ships can carry cargo or The Sea Ghost is an example of a merchant yacht.
when not laden can pursue slower ships due to its light-weight This ship appears prominently in the Sinister
frame. These were often the choice of merchants, smugglers, Secrets of Saltmarsh, and may end up in the hands
and pirates. of the characters.
A merchant yacht has the following features:
Ceilings. The ceilings in the lower deck, and cabins are 8 feet
high with 6-foot-high doorways. The bilge is 4 feet high.
Doors. The ship's doors are made of wood and have AC 15. 18
hit points. and immunity to poison and psychic damage. A lock
can be picked with a successful DC 15 Dexterity check made
using thieves' tools, or the door can be forced open with a
successful DC 20 Strength (Athletics) check.
Footlockers. Footlockers on the ship are iron or brass and
have AC 19, 18 hit points, and immunity to poison and psychic
damage.
Light. Hanging lanterns may cast bright light throughout the
ship.
1. Main Deck
Rigging. Rigging on the ship can be climbed without an ability The main deck of the yacht has the following features:
check.
Hatch. A covered, 10-foot-square opening leads to the hold.
Sails. The ship has a single 60-foot-tall mast with sails to
catch the wind. Railing. The main deck has a 3·foot·high rail around its
perimeter that provides half cover for Medium creatures and
Example Crew three-quarters cover for Small creatures behind it.
A merchant yacht requires only a small crew to sail the vessel.
If the characters are guests on a merchant yacht, the crew Jolly boat. A jolly boat is lashed upside down on the main
consists of the following creatures, all of which have deck.
proficiency with water vehicles in addition to their normal
statistics: 2. Forecastle
The forecastle has the following features:
One captain (bandit captain)
Two other officers from the following: a first mate, a bosun, Capstan. The capstan sits in the center of the forecastle.
a quartermaster, or a cook (nobles)
Seven sailors (commoners) Railing. The forecastle has a 3-foot-high rail around its
perimeter that provides half cover for Medium creatures and
three-quarters cover for Small creatures behind it.
3. Poop Deck
The poop deck has the following features:
Railing. The poop deck has a 3·foot-high rail around its
perimeter that provides half cover for Medium creatures and
three-quarters cover for Small creatures behind it.
Tiller. The ship's tiller is here at the aft of the poop deck. It
rises above the deck about 6 feet from the stern and has a
horizontal arm about 6 feet long.
4 - 6. Galley and Food Stores
These areas contain the kitchen and food storage.
7. Guest Quarters.
Three hammocks hang from the walls and three chests are
bolted to the ground beneath them.
Page 1 | Merchant Yacht Stat Block
8. Officer's Quarters
This master cabin has quality furniture including a bed, a Merchant Yacht
table, and a desk. A footlocker is bolted to the floor. Guargantuan vehicle (90 ft. by 30 ft.)
9. Captain's Quarters
This master cabin has ornate furniture including a bed, a Creature Capacity 10 crew, 10 passengers
table, a couch, and a desk. A footlocker is bolted to the floor. Cargo Capacity 50 tons
Travel Pace 5 miles per hour (120 miles per day)
10. Crew Quarters
Eight hammocks hang from the posts and walls in this large STR DEX CON INT WIS CHA
quarters. Beneath each hammock is a brass chest bolted to
the floor. 18 (+4) 7 (-2) 15 (+2) 0 0 0