Number & Algebra and Statistics & Probability: Language of Chance, Experiments with Probability Chance, Using ICT, Long Run Frequency Data: Collecting Data GENERAL CAPABILITIES Literacy Numeracy ICT Capability Critical and Creative Ethical Personal and Social Ethical Thinking Understanding Capability Understanding CROSS CURRICULUM PRIORITIES Aboriginal and Torres Strait Islander histories and cultures Asia and Australia’s engagement with Asia Sustainability
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INTEGRATION TEACHING AND LEARNING EXPERIENCES RESOURCES/KEY Describe possible everyday events and order QUESTIONS their chances of occurring (ACMSP092) Introduction: Check prior knowledge: Probability Posters with Impossible, Recognise that probabilities range from 0 to 1 definition & warm up game – ask students questions relating to probability Certain, Unlikely and (ACMSP117) of events occurring. The four corners of the class represent impossible, Likely certain, unlikely and likely. The teacher will read out events – “it will snow PROFICIENCY STRAND(S) today”, “tomorrow is Sunday” etc and the class will be asked to go to the Understanding corresponding corner and the teacher will select random students to share Reasoning why they chose that corner. Main task: the scale of probability language. The teacher will ask students Magnetic set of LESSON OBJECTIVES to order terms from impossible to certain in pairs. The teacher will then probability language discuss the terms with the class. The teacher will then ask students what this arranged on the As a result of this lesson, students will be able to: 1. Recognise the language of probability by correctly might look like numerically and ask students to place the terms on a number whiteboard in a random answering a question posed by the teacher in a class line from 0 to 1. The teacher will then ask different students to come up to list and a number line discussion. the white board to place a word (assigned by the teacher) on the number 0-----------------------------1 2. Explain where and why a word from the language of line – i.e. certain = 1. The teacher will then ask students why they believe probability list fits on the number line between 0 and 1. the number belongs here and if the class believe it should be placed differently along the line. The teacher will ask students to draw their own ASSESSMENT number line in their books, which they will add to over the unit of work. The Objective One: Diagnostic – the teacher will use the introduction teacher will then ask students to choose one word from the list and write in to gain an understanding of prior knowledge their books where that word would fit on the number line. Objective Two: Formative: the teacher will use the sentence Conclusion: Discuss how students can have different answers. students write in their books as a form of assessment (work Learner Diversity: The teacher will ask students who may struggle with the sample) concept of probability simpler questions i.e. “will it snow today” (impossible) to highlight the probability of events. The teacher will walk around the room Isabelle Roberts 32002865 and hold mini-conferences with students that may appear to not be understanding the number line concept.
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INTEGRATION TEACHING AND LEARNING EXPERIENCES RESOURCES/KEY Recognise that probabilities range from 0 QUESTIONS to 1 (ACMSP117) Introduction: heads or tails – what are you more likely to toss? Discuss the Construct displays, including column question with the class and tally how many students think it will be heads, graphs, dot plots and tables, appropriate tails or even. Ask students to explain their answer. for data type, with and without the use of Main task: digital technologies (ACMSP119) Snake Heads & Tails: Students will work in pairs. One student will be heads and one will be tails. PROFICIENCY STRAND(S) A class set of coins Students will place their coins on the starting star – heads student will place their coin heads up and tails will place their tails up. Heads starts and tosses Snake board game Understanding their coin. If the coin lands on heads, they move their coin one space towards Reasoning the head of the snake. If it is tails, heads does not move, the tails student moves their coin one space towards the tail. The tails student then tosses their coin. If it is tails, they move one space closer towards the tail. If it is LESSON OBJECTIVES heads, they do not move but the heads student moves one space towards the head of the snake. As a result of this lesson, students will be able to: Students continue playing until one student wins, which is done when the 1. Recognise two concepts in the class data by heads player reaches the head or the tails student reaches the tail of the writing a sentence per concept in their books. snake. The students record who won and play 10 games. 2. Plot the probability of a coin toss (1/2) accurately The teacher will then ask students to review their data – who won the most on a number line. games? The teacher will then ask the class to share their data, which the (Mathwire) teacher will record on the board. The teacher will ask students what they noticed between their data and the class data. Did heads or tails win more? Whiteboard Were students surprised? The teacher will then create a sample space for Step by step rules provided possible outcomes, which are H, T. The teacher will explain that as there are with games board ASSESSMENT two equally likely events, the probability is ½. The teacher will ask students to write two sentences in their books based on what they noticed about the Isabelle Roberts 32002865 Objective One: formative: the teacher will use the work sample data. The teacher will then ask the class to add the coin toss to their number for assessment. line created in the previous lesson. Objective Two: formative: the teacher will use a checklist to Conclusion: The teacher will lead a class discussion based on “what word record the assessment. would you use to describe the outcomes of flipping a coin?” Learner Diversity: Students will be provided with the steps for the game so they can read them as they play in case of confusion. The teacher will review the number line with students who don’t seem to have a grasp of the concept individually.
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INTEGRATION TEACHING AND LEARNING EXPERIENCES RESOURCES/KEY Construct displays, including column QUESTIONS graphs, dot plots and tables, appropriate Introduction: The teacher will ask the class “If I roll a dice right now – for data type, with and without the use of what number will it be?” the teacher will ask students to contribute White board digital technologies (ACMSP119) until all numbers 1, 2, 3, 4, 5 & 6 have been called. The teacher will Recognise that probabilities range from 0 write them on the board and title it Sample Space. to 1 (ACMSP117) Main task: PROFICIENCY STRAND(S) The teacher will ask the class to work in pairs to collect their data. One Class set of dice, or student will roll the dice 12 times while the other records the outcome. enough for one between Understanding The teacher will ask the students what is the best way to record this two Reasoning data – expected answer: tally Once the first student has rolled 12 times, the students will swap. Once Roll a Dice worksheet both students have completed their rolls, they will be asked to graph LESSON OBJECTIVES their results. While students are completing this the teacher will create a stem and leaf graph of class results. The teacher will then ask As a result of this lesson, students will be able to: discussion questions 1. Create an accurate bar graph reflecting their data. • What are some similarities between your data and the class 2. Recognise a similarity and a difference between data? their data and the class data on the worksheet • What are some differences? provided. • What is the probability of rolling a 4? (expected answer: 1/6) 3. Plot the probability of a rolling the sample space • What is the probability of rolling an even number? (Expected (1/6) and an odd or even number (1/2) accurately answer: 3/6 or 1/2) Rulers, pencils on a number line. Isabelle Roberts 32002865 ASSESSMENT Teacher will ask students to complete the three things I noticed about the data section on their worksheet. The teacher will ask students to Objective one: formative: the teacher will use a checklist include one similarity and one difference between their own data and created specifically for this assessment. the class data. Objective two: formative: the teacher will use the work Conclusion: Discuss the scale of probability – where would this fall? Ask sheet as a work sample. students to fill out their scale including rolling any number (1/6) & Objective Three: formative: the teacher will use a checklist to rolling an odd/even (1/2). record the assessment. Ticket out the door: post it note – student has to write their name and write a probability of rolling a dice (i.e. an even number, odd number, multiple of 3 – student choice) Learner Diversity: The teacher will extend students by asking them to pair up and roll two dice and collect this data and compare it to one dice. Students may need hints with their graph – i.e. y axis information vs x axis information.
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INTEGRATION TEACHING AND LEARNING EXPERIENCES RESOURCES/KEY Recognise that probabilities range from 0 QUESTIONS to 1 (ACMSP117) Introduction: Revisit scale of probability – so far what do we have Construct displays, including column plotted? Where are our gaps? Expected answer: 1/4 , 1/3 etc graphs, dot plots and tables, appropriate Main task: for data type, with and without the use of The teacher will show Spinner One to the class and ask what they digital technologies (ACMSP119) believe the most frequent colour will be and ask them to explain why. PROFICIENCY STRAND(S) Teacher will record a few answers on the board. The teacher will ask students to work in pairs, similarly to the previous Understanding lesson with one student spinning and one student recording results. Reasoning This is done to develop collaborating skills and makes the process Fluency quicker. The student will spin Spinner One 36 times, while student two keeps a tally of the results on an worksheet provided. The students will LESSON OBJECTIVES then swap. Isabelle Roberts 32002865 As a result of this lesson, students will be able to: The teacher will ask the class what the sample space may be – asking Spinner One: 1. Create an accurate pie graph that reflects their them to recall the sample space of a dice being 1, 2, 3, 4, 5, 6. The data collected. teacher will write the sample space on the board – R, R, B, G. 2. Plot the probability of a spinning red (1/2), green The students will then create a pie graph on their provided worksheet. (1/2) & blue (1/2) accurately on a number line. The teacher will collect the data while the pie graphs are being created and will record it in a stem and leaf plot on the board. The teacher will then lead a discussion with the class of what the class thought the most frequent colour may be and what actually was (red). ASSESSMENT Conclusion: Scale of probability – ask students to plot the probability of spinning Objective One: formative: the teacher will use the worksheet red (1/2), green (1/4) and blue (1/4) on their scales. as a work sample. Learner Diversity: Objective Two: formative: the teacher will use a checklist to The pie chart may be difficult for students – therefore the teacher will record the assessment. model how to divide the circle to reflect their data if need be. Extension: The teacher will provide different spinners for students to Spin a Pie worksheet collect data on for those that finish early and require extended learning.
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INTEGRATION TEACHING AND LEARNING EXPERIENCES RESOURCES/KEY Recognise that probabilities range from 0 QUESTIONS to 1 (ACMSP117) Introduction: Teacher will play What’s in the bag? With the class. The Bag with 4 blue cubes and Construct displays, including column teacher will ask students to guess the combination of 6 cubes in the 2 green. graphs, dot plots and tables, appropriate bag after pulling out two. The teacher will record some guesses on the for data type, with and without the use of board in the sample space format – i.e. if a student guesses 6 blues – digital technologies (ACMSP119) BBBBBB. The teacher will then pull out the 6 cubes, one at a time, What’s in the Bag? PROFICIENCY STRAND(S) slowly eliminating each sample space that wouldn’t fit their bag’s Worksheet combination. The teacher will ask students what the sample space is Understanding and will record it on the board (BBBBGG). Reasoning Main Task: Fluency The teacher will ask students to create their own mystery bags using two colours and six cubes (blue & green). The teacher will ask students LESSON OBJECTIVES to list all possible combinations on the board (BBBBBB, BBBBBG, Isabelle Roberts 32002865 SCSA LINKS EYLF INTEGRATION TEACHING AND LEARNING EXPERIENCES RESOURCES/KEY Recognise that probabilities range from 0 QUESTIONS to 1 (ACMSP117) Introduction: Teacher will play What’s in the bag? With the class. The Bag with 4 blue cubes and Construct displays, including column teacher will ask students to guess the combination of 6 cubes in the 2 green. graphs, dot plots and tables, appropriate bag after pulling out two. The teacher will record some guesses on the for data type, with and without the use of board in the sample space format – i.e. if a student guesses 6 blues – digital technologies (ACMSP119) BBBBBB. The teacher will then pull out the 6 cubes, one at a time, What’s in the Bag? PROFICIENCY STRAND(S) slowly eliminating each sample space that wouldn’t fit their bag’s Worksheet combination. The teacher will ask students what the sample space is Understanding and will record it on the board (BBBBGG). Reasoning Main Task: Fluency The teacher will ask students to create their own mystery bags using two colours and six cubes (blue & green). The teacher will ask students LESSON OBJECTIVES to list all possible combinations on the board (BBBBBB, BBBBBG, BBBBGG, BBBGGG, BBGGGG, BGGGGG, GGGGG). The teacher will ask As a result of this lesson, students will be able to: students to write the sample space of their bag on the worksheet. The • Recognise the probability of the bag’s provided by teacher will then ask the students to find someone from another table the teacher by writing the fractions on the group to predict what’s in their bag after they pull out three cubes and worksheet. write down their predicted sample space. They will then find out what • Recall the method for creating a sample space by the contents of the bag are and write the colours as a probability – i.e. creating their own based on the combination of if the bag was BBGGGG – the chance of picking a green is 4/6 or 2/3 Bag One: 8 cubes – first coloured cubes in their bag. and blue is 2/6 or 1/3. three cubes are green. The teacher will give the students a worksheet where they have to Bag Two: 10 cubes – first predict the combination of different bags using a sample space. The five cubes are 3 blue, 2 ASSESSMENT teacher will have different examples on the board for the students to green. Objective one & two: formative: the teacher will use the fill out the worksheet. Bag Three: 10 cubes – first worksheet as a work sample. Conclusion: Discussion on how we can use sample spaces in real life. 2 cubes – 1 green, 1 blue.
Learner Diversity: This lesson on sample spacing may be confusing to
the students. The teacher will model how to complete the worksheet after each sample space has been completed by the class. Therefore students who require confirmation of understanding will be able to do so each step of the lesson. Extension: the teacher will ask students to create a sample space of ten cubes.