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[W]riting is indeed an act in league with the past and the future, but it
also requires that a body move through the space of the now. The
gestures of writing can make the body present as well as absent; they
do more than “commit” the word to space; they actually submit space
to […] the caress (Carrie Noland 209).
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Historically, for Walter Ong, the animism in oral forms of storytelling, and
the reliance of such storytelling on context and the dynamic strategies of
performance, was ultimately replaced by a culture of silent reflective
reading engendered by the technology of the typographic book. Silent
reading as a model for the transmission of knowledge is still a dominant
one – the very idea of study is captured in the image of the (reading)
thinker in repose immersed in a book, or at the very least, in text. This
literate performance of the reproduction of cultural memory and
knowledge has become so naturalized (internalized in Ongʼs sense) that it
has suppressed what the body – the eyes, the restless changes of
position, the incline of the head – does in the performance of reading and
writing text: that is, its active, affective, and gestural engagement with its
environment and its artifacts. We argue that new media technologies
reintroduce an animism and dynamism that re-engage the movement and
gestures of the body in the scenes of writing and reading, rendering these
processes explicitly performative in a way that is intimately involved in the
generation of meaning.
For Carrie Noland, the movement and vitality of digital works “recall the
corporeal energies that drive inscription” so that “[w]hen letters move,
morph, or pulse, they expose digital writingʼs nostalgia for the hand, the
producerʼs creative will to reengage with and express the kinetic impulses
of the body” (“Digital Gestures” 218). Digital writing can then be
understood to call forth particular kinds of body memories associated
with behaviors suppressed or sublimated by typographic cultures of text.
First among these is movement (reading and writing require a certain
stillness), but strongly associated with it is touch, which may be linked to
the capacity to reach and grasp.
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of the word or character maybe which hovers over the scene, fading in
and out of sight, but is nonetheless there as a potential resolution of the
conflict. “flirt” sees the disappearance of yes from the string of language
and the deformation of no. In “flirt (cntd)” yes remerges in a teasing
dance where the string visually flirts with the reader, showing itself off bit
by bit, revealing itself flirtatiously and then rather brazenly seeking
attention, before making offstage trailing its feather boa behind it. In this
way, Strings uses dynamic form to represent patterns of behaviour that
exceed the affordances of typographic writing – typography does its work
through the activity of silent reading calling forth incipient gesture and
sensory modalities through the internalisation or else abstraction of
writing as voice and speech.
We want to turn now to the way that new media produce and elicit forms
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For Donald, this mimetic system is “supramodal” in that the human body
can employ various senses or perceptual systems for modeling input and
output (a visual event can be translated into speech, or a tactile sensation
rendered by an image). The link between “grasping” a model for
performance and purposive rehearsal can be found in the experience of
typing. As Steven Connor suggests, typing is like playing the piano, where
you donʼt just play sequential notes, but chords and runs in which the
fingers are faster than the brain, and the ambidextrous mode this requires
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While the human speciesʼ capacity for gestural mimicry and cross
modalisation is rich and varied, we propose that a new ontology is
developing around the figure of the hand, particularly in its relation with
visibility and forms of knowledge, or what Nigel Thrift calls “perceptual
labour” (2008: 98). We see this in the attention that designers are giving
not only to the look, but to the “feel” or haptic” quality of technological
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objects. As both Serge Bouchardon and Barbara Bolt have noted (in
different contexts), to “grasp” a concept, an object or a text, is to
introduce a human dimension to knowledge through the figure of the
hand and its capacity for manipulation and gesture. Nigel Thrift, too, in his
work on the computational aspects of contemporary culture, points
towards a new relevance for the hand as an age old epistemological
figure. For Thrift the hand not only manipulates the world, it touches it,
and in emergent contexts he speculates that “touch will increasingly be
thought of as a sense which can stretch over large spaces.” He writes that
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and now of the performance of the writing process and it instantiates the
duration of the work of thinking about the unspeakable violence done to
particular prisoners or the effects of incarceration on them, the work of
composition and sheer physical and mental endurance involved in it, as
well as the changes in the writer herself which are inevitably induced by
all these things.
cannot be dissociated from the action of the reader. The text on the
screen is not only another materialisation of a meaningful form. It is the
gesture of the reader which reveals the materiality of the text. One can
wonder if the nature of a digital text is not to be manipulable more than
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to be readable. (5).
Mari Velonakiʼs Circle D: Fragile Balances plays with the idea of grasp and
its loss in the way Bouchardon suggests. At first glance, Velonakiʼs work
might be understood deliberately eliciting nostalgia both for the kind of
grasp implied in handwriting via the handling of a pen, and for what we
take for the immediacy and intimacy in other forms of (hand)craft that
have become so familiar as to constitute a second nature. Her small,
carefully crafted and finished wooden boxes atop their matching wooden
stand each frame four screens on which handwritten texts (fragments of
love letters) are made manifest as the boxes are handled and turned by
the viewer. They must be held and handled carefully, however, since the
messages tend to disintegrate and become illegible if the movement of
the holder is jerky and abrupt. The viewer holding a box must attune
herself to a certain rhythm to enable the continuation of the flow of text
around and between the boxes and to be able to read it herself, so that
interaction involves experimentation with and a play between grasp and
loss of grasp. Here, then, the central role of gestural attunement takes
the work beyond the nostalgia of the trace, as the viewerʼs movements
become an active conduit for communication between the boxes. This
work forms one of the iterations in Velonakiʼs Fish-Bird Series which deals
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with incommensurability: the fish and bird are in love with each other but
canʼt unite, “due to technical difficulties.”
Other works which raise the oscillation of grasp, its achievement and loss
in new writing environments, are Jason Nelsonʼs between treacherous
objects and Philippe Bootzʼs petite brosse à dépoussiérer la fiction ( small
brush to dust off fiction). Both these works in different ways problematize
a transparent relationship between perception and gesture through the
sensory novelty of control. Nelsonʼs work is heavily influenced by his
interest in games and gaming interfaces. In between treacherous objects
the reader/user has to navigate different spatial and mobile environments
littered with commodity objects which recede into the horizon, or else
move towards the reader, depending on the controlled motion of the
mouse, which is only partially successful in avoiding obstacles as the
reader searches for various text clues hidden in the work. Gestural
precision does not work, in fact it is smaller more diffuse gesture that
seems to control the movement through the textʼs environment. Philippe
Bootzʼs petite brosse à dépoussiérer la fiction plays on the very carefully
and minutely executed archaeological act of brushing away earth layer by
layer to excavate an object, and especially on the forensic work of dusting
surfaces for fingerprints or traces of DNA as the reader must continually
brush away an image in order to be able to decipher clues to what might
have happened in the different scenarios offered by the text which seems
to lie below it. The fact that images must be brushed aside to read text is
an aspect of the work that we take up in a later chapter, but important for
our point here is the way the work reveals the process of dusting as a
fantasy of control in the digital world, and not as a as part of the process
of never-ending housework.
On one level, Nelsonʼs and Bootzʼs texts subvert the usual idea of
precision in interactive skill, and on another they demonstrate the
experience of the complexities of grasp involved in “writing on complex
surfaces” (Cayley “Writing on complex surfaces” np), although we would
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share Johanna Druckerʼs view that the surface of the page is already
complex, given the ways it imbricates space with temporality. Digital
media does, however, introduce a new dimension to the idea of “surface.”
John Cayley, an eminent poet and theoretician working with
programmable media, argues for the distinctly new experience of “writing
on complex surfaces” made possible by digital media. For Cayley,
programmable media introduce a complexity of surface and temporal
structures that enable the performance of writing in ways only imagined,
or abstracted from the space of the written paper page. Drawing on and
critiquing Joan Retallackʼs concept of the “flatland” of (paper page)
writing, Cayley asks us to think about the ways in which new media writing
is reorganizing our perceptions of both time and space. Referring to his
experimental writing in the CAVE environment at Brown University, where
the experience of language is phenomenologically “real” (in the world of
CAVE it is possible to perceive letters in a mobile three dimensional
context, and more recently to “play” with them), he writes that:
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It appears to us, through our analyses of the new surfaces upon which we
are inscribing our selves and our cultures, that the importance of grasp
and its loss is played out through a dynamic of technical innovation
involving transparency and rupture. Gestural movement either sutures
together hitherto disparate surfaces so that everything seems transparent
and within oneʼs grasp, or else things evade capture and break apart into
irreconcilable differences. JODIʼs work geogeo is a good example of a text
which explicitly engages with the slipperiness of grasp in what we might
call the particular surface tensions of digital writing, while simultaneously
exposing the political nature of the organization of space into the surfaces
we are beginning to take for granted. The work opens with a pointed
anecdote (Kare np) about how Steve Jobsʼ casual intervention in the
search for a series of linked names for new fonts resulted in them being
mapped onto the world rather than onto a local train line. The developers
initially named the fonts after stops on a local train line. Apparently, for
Jobs size mattered, and the story collected on folklore.org is tagged
“personality” as well as “software design.” Alongside this excerpt appears
a list of the cities that subsequently had fonts named for them (Athens,
Monacco, Geneva, Cairo, etc.) – or perhaps it is a list of the fonts that
came to be named after cities. The ambiguity is doubtlessly deliberate, as
the work reconfigures writing in relation to territory rather than to speech.
Selecting one of these proper names will deploy sample text in the
relevant font over the Google Map of the terrain for which the font was
named, so that the imagination of a particular city is mapped back onto it
along with a short text (a word or phrase), scrawled on the surface of the
earth. From a particular focal resolution, one might now touch or write the
surface of the earth as one would a page or screen. The font sample
(phrase) corresponds to handwritten manuscript in its lack of character
uniformity and precision because the sample font isnʼt bit-mapped in the
usual way. Instead, it appeals to, and yet corrupts, the idea of vector
mapping, all the more since the letters often follow features of the imaged
terrain, such as roads, so as to highlight the way in which the world is
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What seems to be emerging, then, in this and other digital media works, is
an emphasis on memory as performance, intimately bound up with the
gestural and habitual capacities of the human body. Complex surfaces are
frequently glossed over by the small habitual consistencies (forms of
gestural mimicry) which render temporal and spatial differences
homogenous, as in the YouTube-spread contagion of images of deranged
cats and laughing babies analysed by Anna Munster as haeccities, or
“moments of thisness.” The popularity of these kinds of phenomena
contour the affective energy of the present forming a “shared singularity
of everydayness”, instances of which are nevertheless generalisable, and
can thus comprise what she calls “singular generality.” While Munster
sees these as a form of “networked aesthesia,” we would argue that they
rather represent a form of networked anaesthesia whose insistence on the
moment militates against critical reflection. Against this, the ironies and
ambiguities of works that position themselves as part of an aesthetic
practice (like geogeo) tend instead to provoke thoughtfulness as they are
actively engaged with through the performative work of experiment and
play on the part of the reader. Performance is always live, of the present
moment, and it therefore demands constant renewal, re-enactment and
repetition. Repetition inevitably gives rise to difference, and when this
difference is remarked upon, and reproduced, it marks a point of cultural
transformation.
Works cited:
Abrams, David. (1996) The Spell of the Sensuous, New York: Vintage.
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Benjamin, Walter (2002). “The Knowledge That the First Material on which
the Mimetic Faculty Tested Itself” [1936]. Selected Writings vol. 3, 1935-
1938, eds Howard Eiland and Michael W Jennings. Cambridge, Mass and
London: Belknap Press of Harvard University Press.
Bronowski, Jacob (1973). The Ascent of Man. Boston: Little, Brown and
Co.
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Connor, Steven (1999). Paper given at the Modernism and the Technology
of Writing conference. The Institute of English Studies, March 26.
Retrieved October 2012. http://www.stevenconnor.com/modhand.htm
Deleuze, Gilles, and Parnet, Claire (1987). Dialogues. Eds. Hugh Tomlinson
and Barbara Habberjam. New York: Columbia UP.
Donald, Merlin (1997). Precis of Origins of the Modern Mind: Three Stages
in theEvolution of Culture and Cognition.
http://www.bbsonline.org/Preprints/OldArchive/bbs.donald.html
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Gache, Belén (2006) Word Toys. Anthology of electronic poetry for the
internet. Retrieved March 2012. www.findelmundo.com.ar/wordtoys/
Marks, Laura (2004). “Haptic Visuality: Touching with the Eyes.” The
Finnish Art Review, No. 2, 2004
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Morrissey, Judd (with contributions from Laura Talley) (2000), The Jewʼs
Daughter. Interactive narrative. Retrieved March 2012.
http://www.thejewsdaughter.com/
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Notes:
[1] As Thrift notes, quoting Tallis (2003), a strong case exists for the
evolution of human intelligence driven by the hand as the first “ur-tool”
(103).
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