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~ trat egy
• Str ate gy is a set of rule s tha t spe
cifies num ber of alte rna tive s or stra
sho uld be ado pte d at eac h pla y. teg ies
~ off
J1 • Pay-off is a me asu re of satisfa
ction a pla yer get s at the end of
pay-off is ass oci ate eac h gam e,
d wit h strategies.
O wo-person, zero sum gam e
• A gam e wit h onl y two pla yer is
cal led "two-E_erson, zer o sum gam e"
_a gai n by one pla yer ~ 1 bec aus e
los s to the--Gther.
-• It is also kno wn as re~tan gul ar
gam e. Sin ce it can be r~p res ent ed
ma trix in rec tan gul ar for m. J:or exa by pay -of f
mp le,
Let A and B are two pla yer s wit h m
and n stra teg ies res pec tive ly.
The gam e can be rep res ent ed by pay
-of f ma trix to pla yer A as sho wn .
(6 - 1)
u m Game
.pers~n z e ro -S .
~
U
minimax an d m
The ;election o f or st
I
re su ts.
be st of th e w
rinciple. It ensures f- m at ri x w h er e th e max
imum of
f pa y- of r
t is a position o n o f m ax im a0
e
• A saddle poin um o f co lu m
w it h the m in im pay-oi
minima coincides m e. )
lled value of ga
saddle point is ca is shown.
y-off matrix o f two players A and B
{O Example 6.1.1 :
The pa
Player B
-2 9 -3
8
5 6 8
Player A 6
4 -9 5
I
-2
.
ria find the best st rategy for each player
Using minimax crite
Solution :
Player B
Row;ninimum
I II Ill IV ,/ .
Player A I -3
s -2 9 -3
.;;J._
I
. maximini Y
saddle II 6 [01 6 8
point Ill -2 4 -9 5
8 5 9 8 j
column maximum
.f .
, ,. .--~ minimax iJ
· M ax im in,; -y _ ax (-3 5 - 9) - .5.
__/' - m (B 5, , -
M ir nm ax V =
min I I 9, 8) : 5
- .,. . .
lndust rlal Man~ elrien t 6-3 Game Theory
,.
..-. Saddle point of the game = 5
Pl,,yer A in action 1 may loose 3 points, if he chooses action II, he
wins 5 points
·n action HI he loose 9 points . Therefore to minimize his maxim um
,1lll:I l ( loss playe r A
would choose action ll. Similarly for player B the chances of winni ng
are 8, 5, 9 and 8.
, to minimize his maximum loss player B would choose action-II
Tl,ere fore ·
Tl,e value of game or saddl e point is 5.
Y1 Y2 Yn
B1 82 ~· Bn
X1 A1 8 11 8 12 8 1m
Player A
(1 - X1) A2 8 21 8 22 8 2m
,
• A's expec ted pay-o ff corre spond ing to B's jth pure strate gy is
given by
(a 1i - a 2i) x1 + a 2i where , j = 1, 2, 3..........n.
• Player A deter mines x that maxim izes the minim um expec ted
1 pay-offs.
max m~n !(a1i - a 2i)x 1 + a 2il
x1 J
8t0 Ps for drawing solutions
i) Draw two axes vertic ally at a distan ce paral lel to each other.
~
~
6- 4
In
gement
Industrial Mana
P(x 2)) an d X2 = (1
ii ) The mix str
ntcgies are [P(x 1) d r
is th en llse
is solved . r n fu nc tio n of x1 . Th is gr ap h 'Or
ctcd pay-off as d pa y- o ff.
iii) Plo t the exne ,.im ize s the m in im um ex pe cte
in t tha t ma
ha de d bou
identifying the po po in t of th is s
es t bo un da ry an d the hi gh es t iti ca l m ov es of pl "YerOdan~,
I\') Shade the
low
M, wh ich sh ow s th e tw o cr
point
·ves ~he n ximum plnyer A.
trix. Pay-o ff is for
: Co nsi der the 2 x 4 game ma
ampl ·
Player B
84
I~
83
s, 82
Player A x, A, I 2 /
/
2
3
/
/
3
2
/
/
-1
6
A2 / -4
(1 - -x,)
{nme an ds olve.
thod to re £c e the ex pe ct ed pay-ofk
Us ing grnphicnl me so lu tio n. A 's
ha s no pu re str ate gy
ga me
Solution : _The s .1re
rre sp on din g to B's pu re strategie
co A's expected pa
y-off
YJ Y4) B's pure strategy
(y, Y2
2x, + 4(1 - x, )
= - 2x , + 4
0 0 0
2x , + 3(1 - x, )
= - x, + 3
0 0 2
0
= x, + 2
0 3 3x, + 2(1 - x,)
0
X ) _
4 - 1X1 + 6(1 _
0 0 0 1 - - 7x1 + 6
.
The 4 expected pa y- of f lm es ar e pl ot ted on gr ap h :
Expected
payoff
,3 ~
2
Fig. 6.2.1
C a m e ra
S a m s u n g Quad , ,
'
,; ? ho
V./4 t Wi_th..my Galaxy ASl
I . ,,,, 1,r..
__, t
• ,; ,
✓-> -- - - ~ - - ·
~
;;,\'1· ~ ; £ _· w--,,, ' ' ' '-
· \ ~/.,.;;-,. ~"· · · · 6.5
Industrial Man~gement Gam e Theor:y
- r;, •·
1 4 Y3 - 1
2 - 4y3 + 6
At point of intersection
4y3 - 1 = - 4y3 + 6
7
i.e. y3 = 8
and V = (4 X iJ- 1 =;
v = max { Ia Ia
i= l
i 1xi ,
i= l
i2 xi ......... I a i xi lf
n
i= l
►
6-6
Industrial Management
f> ii xi ~ v; j = 1, 2, .. .. . .. n
i= I
Y1 + Y2 + ········· + Yn =l
Yi ~ 0, j = 1, 2, .........n
• Player B's problem can be stated as
minimize w =v
subject to
v- I>
j=1
n
ij yi ~ 0
Y1 + Y2 + ········ Yn =1
Yi ~ 0, j = 1, 2, .......n
v unrestricted.
• These two problem optimize the same variable v since they are dual of e.:
other i.e. optimal solution of one problem automatically yields the optirr-
solution of the other.
Player B _ ]!;;;!(y-
.81 82 B3 ~ ~")
A1 3 -1 -3 -- ~
Player A
¾
A2 -2 4
e /,h_..,rt\°'-'i'O
l.c_.Y
_,
-5 -6 2
.
1-: ;.
6-7 Game Theo ry
lndustri~F tia~~~e ~ent .
Solution :
Row min
3 -1 -3 -3
-2 4 - 1
-5 -6 2 - 6
3 4 2
Column max
Subje ct to
2x 2 - Sx3 ) ~ 0 -;< . . .(1)
v- (3x1 -
.. . (2)
v - (-x 1 + 4x 2 - 6x3 ) ~ 0 ~
/( ... (3)
V - (-3X1 - X2 + 2X3) ~
0
. x1 + X2 + X3 = 1
... . ~ ==
On solving the equations optimum solution can be found as
x 1 = 0.39 X2 = 0.31 X3 = 0.29 V = -0.91 .
Linear program for player B
minim ize z =v
Subject to
.. . (4)
V - (3yl - Y2 - 3y3) ~ 0
... (5)
V - (-2yl + 4y2 - y3) ~ 0
...(6)
v - (- Syi - 6y2 +· 2y3) ~ 0
Y1 + Y2 + Y3 = 1
The equation yields op~ uq:i solutions.
Y1 = 0.32 Y2 = 0.08 Y3 = 0.6 v =- 0.91
\
4 \ 3
\ i i)
4 \ 8
\
- Solve th •
5 efollowin lAns. :
g Optima
B pay-off matrix
. for o \ strateg
y for pl
ptimalihJ a y e r A.
usin<1 <1 l '
• • rapl11· l v a \ u
~ ~•
ca melhe o f g a m
1
3
- od. e t o p\a:y
e1r t,,<.> I-.
-,
A
3 -
L__
1 1.2. E
5 -
'- - - -1
6 - l
-6
\Ans. : O
-
ptimal m
·ix s t u
t eg y f
orp\aye
r
1 2~ = ( ~
i s ly , y
\:2.'
1 ~) a
n d valu
2
I e o{ 41,am
e\l ='ll
aoo
e=*
~
s