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3/7/22, 12:26 Custom Quick Builds

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2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

f l r A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
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!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

f l r A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
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!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

f l r A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
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https://infinitearenas.com/xw2quick/ 1/4
3/7/22, 12:26 Custom Quick Builds

!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4
n WhileServomotor S-foils (Closed)
*2 you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

f l r A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
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!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
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!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
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https://infinitearenas.com/xw2quick/ 2/4
3/7/22, 12:26 Custom Quick Builds

!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4 n WhileServomotor S-foils (Closed)
you perform a primary
b
*2 attack, roll 1 fewer attack die.
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
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!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
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!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4
n WhileServomotor S-foils (Closed)
*2
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
f l r Repair 1 faceup Ship damage
card.
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https://infinitearenas.com/xw2quick/ 3/4
3/7/22, 12:26 Custom Quick Builds

!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2 n WhileServomotor S-foils (Closed)
you perform a primary
&4 attack, roll 1 fewer attack die. b
Before you activate, you may flip
*2 this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
f l r
Repair 1 faceup Ship damage
card.
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!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4
n WhileServomotor S-foils (Closed)
*2
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
f l r Repair 1 faceup Ship damage
card.
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!
2 Blue Squadron 5

Escort x -3&*

2
{3
^2
&4
n WhileServomotor S-foils (Closed)
*2
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
f l r Repair 1 faceup Ship damage
card.
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https://infinitearenas.com/xw2quick/ 4/4
3/7/22, 12:57 Custom Quick Builds

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3 Red Squadron 5

Veteran x -3&*

2
{3 n WhileServomotor S-foils (Closed)
you perform a primary
^2 attack, roll 1 fewer attack die. b
Before you activate, you may flip
&4 this card. f>b
*2 Servomotor S-foils (Open)
Before you activate, you may flip this card.

A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).

E Composure
After you fail an action, if you have no
green tokens, you may perform a f
f l r action. If you do, you cannot perform
additional actions this round.
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!
3 Red Squadron 5

Veteran x -3&*

2
{3 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
^2 Before you activate, you may flip
this card. f>b
&4 Servomotor S-foils (Open)
*2 Before you activate, you may flip this card.

A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).

E Deadeye Shot
While you perform a primary attack, if
the defender is in your }, you may spend 1
d result or change 1 c result to a d
f l r result. If you do, the defender exposes 1 of
its damage cards.
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!
3 Red Squadron 5

Veteran x -3&*

2
{3 n WhileServomotor S-foils (Closed)
you perform a primary
^2 attack, roll 1 fewer attack die. b
Before you activate, you may flip
&4 this card. f>b
*2
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).

E After another friendly


Hopeful
ship at range 0-3
is destroyed, if that ship is limited or has the
f l r Hopeful upgrade, you may perform a f or
b action.
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https://infinitearenas.com/xw2quick/ 1/3
3/7/22, 12:57 Custom Quick Builds

!
3 Red Squadron 5

Veteran x -3&*

2
{3
^2
&4
*2
A Decrease theR4difficulty
Astromech
of your speed 1-2
n WhileServomotor S-foils (Closed)
you perform a primary
basic maneuvers (4, 7, 8, 9, 6).
b
E After you Marg
attack, roll 1 fewer attack die.
Before you activate, you may flip Sabl Closure
this card. f>b fully execute a maneuver, if you
moved through an obstacle, structure, or
Servomotor S-foils (Open) huge ship, or if you deployed, you may
Before you activate, you may flip this card. choose 1 enemy ship in your { at range 1-
f l r 2. That ship gains 1 strain token.
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!
3 Red Squadron 5

Veteran x -3&*

2
{3
^2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
&4 Before you activate, you may flip
this card. f>b
*2 Servomotor S-foils (Open)
Before you activate, you may flip this card.

A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).

E Marksmanship
While you perform an attack, if the
f l r defender is in your }, you may change 1 d
result to a c result.
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!
3 Red Squadron 5

Veteran x -3&*

2
{3
^2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
&4 Before you activate, you may flip
this card. f>b
*2 Servomotor S-foils (Open)
Before you activate, you may flip this card.

A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).

E Marksmanship
While you perform an attack, if the
f l r defender is in your }, you may change 1 d
result to a c result.
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https://infinitearenas.com/xw2quick/ 2/3
3/7/22, 12:57 Custom Quick Builds

!
3 Red Squadron 5

Veteran x -3&*

2
{3
^2
&4 n WhileServomotor S-foils (Closed)
you perform a primary
b
*2 attack, roll 1 fewer attack die.
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
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!
3 Red Squadron 5

Veteran x -3&*

2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
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!
3 Red Squadron 5

Veteran x -3&*

2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
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https://infinitearenas.com/xw2quick/ 3/3
4/7/22, 11:21 Custom Quick Builds

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3 Red Squadron 5

Veteran x -3&*

2
{3
^2
&4 n WhileServomotor S-foils (Closed)
you perform a primary
b
*2
attack, roll 1 fewer attack die.
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

E While you perform


Crack Shot
a primary
attack, if the defender is in your g1
}, before the Neutralize Results
f l r step, you may spend 1 g to cancel 1 e
result.
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!
3 Red Squadron 5

Veteran x -3&*

2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

E Daredevil
While you perform a white b action,
f l r you may treat it as red to use the [1 4] or
[1 6] template instead.
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!
3 Red Squadron 5

Veteran x -3&*

2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.

E Predator
While you perform a primary attack, if
f l r the defender is in your }, you may reroll 1
attack die.
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https://infinitearenas.com/xw2quick/ 1/1
3/7/22, 13:30 Custom Quick Builds

3 ! u Biggs Darklighter 5

Red Three x -3&*

While another friendly ship at range 0-1


defends, before the Neutralize Results step, if you are in 2 n WhileServomotor S-foils (Closed)
{3
you perform a primary
the attack arc, you may suffer 1 d or c damage to attack, roll 1 fewer attack die. b
cancel 1 matching result. Before you activate, you may flip
^2 this card. f>b
&4 Servomotor S-foils (Open)
Before you activate, you may flip this card.
*2
A After you reveal
R2 Astromech
your dial, you
may spend 1 g and gain 1 g2
disarm token to recover 1 shield.

P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4

? 2-3
f l r
result.
g2
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!
2 u Edrio Two Tubes 4

Cavern Angels Veteran x


Before you activate, if you are focused, you may
-3&*

perform an action. 2
{3
^2
&4 I Overtuned Modulators
During the System Phase, if
you are not stressed, you may g1
*2 spend 1 g to gain 3 calculate
tokens. During the End Phase, if your g is
inactive, for each green token you remove,
gain 1 strain token.

n WhileServomotor S-foils (Closed)


you perform a primary M Attack (l):Homing Missiles
attack, roll 1 fewer attack die. b Spend 1 g. After
Before you activate, you may flip you declare the defender, the { 4

this card. f>b defender may choose to suffer 1 ? 2-3


d damage. If it does, skip the g2
f l r Servomotor S-foils (Open) Attack and Defense Dice steps
Before you activate, you may flip this card. and the attack is treated as hitting.
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!
4 u Kullbee Sperado 4

Enigmatic Gunslinger x
After you perform a r or b action, you may
-3&*
n WhileServomotor S-foils (Closed)
you perform a primary
flip your equipped upgrade card. 2 attack, roll 1 fewer attack die. b
{3 Before you activate, you may flip
this card. f>b
^2 Servomotor S-foils (Open)
&4 Before you activate, you may flip this card.

*2 A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
Repair 1 faceup Ship damage
card.

E While you perform


Crack Shot
a primary
attack, if the defender is in your g1
}, before the Neutralize Results
f l r step, you may spend 1 g to cancel 1 e
result.
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https://infinitearenas.com/xw2quick/ 1/3
3/7/22, 13:48 Custom Quick Builds

3 ! u Biggs Darklighter 5

Red Three
While another friendly ship at range 0-1
x -3&*
n WhileServomotor S-foils (Closed)
you perform a primary
defends, before the Neutralize Results step, if you are in 2 attack, roll 1 fewer attack die. b
{3 the attack arc, you may suffer 1 d or c damage to Before you activate, you may flip
cancel 1 matching result. this card. f>b
^2 Servomotor S-foils (Open)
&4 Before you activate, you may flip this card.

*2 A Action: Spend 1ugR5-D8


to repair 1
facedown damage card. Action: g3
Repair 1 faceup Ship damage
card.

P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4

? 2-3
f l r
result.
g2
infinitearenas.com

!
2 u Edrio Two Tubes 4

Cavern Angels Veteran x -3&*

Before you activate, if you are focused, you may


perform an action. 2 n WhileServomotor S-foils (Closed)
{3
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
^2 this card. f>b
&4 Servomotor S-foils (Open)
Before you activate, you may flip this card.
*2
I Feedback Array
Before you engage, you may gain 1 ion
token and 1 disarm token. If you do, each
ship at range 0 suffers 1 d damage.

M Attack (l):
Concussion Missiles
Spend 1 g. After
this attack hits, each ship at { 3

range 0-1 of the defender ? 2-3


f l r exposes 1 of its damage cards.
g3
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!
4 u Kullbee Sperado 4

Enigmatic Gunslinger x
After you perform a r or b action, you may
-3&*

flip your equipped upgrade card. 2


{3
A Decrease theR4difficulty
Astromech
^2 of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
&4
*2 M Attack (l):
Mag-Pulse Warheads
Spend 1 g. If this
attack hits, the defender suffers 1 { 3

c damage and gains 1 deplete ? 1-3


and 1 jam token. Then cancel all
d/c results.
g2
n WhileServomotor S-foils (Closed)

E
you perform a primary
attack, roll 1 fewer attack die. b Deadeye Shot
Before you activate, you may flip While you perform a primary attack, if
this card. f>b the defender is in your }, you may spend 1
d result or change 1 c result to a d
f l r Servomotor S-foils (Open) result. If you do, the defender exposes 1 of
Before you activate, you may flip this card. its damage cards.
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https://infinitearenas.com/xw2quick/ 1/3
3/7/22, 13:30 Custom Quick Builds

!
3 u Leevan Tenza 4

Rebel Alliance Defector x


After you perform a r or b action, you may
-3&*

2
{3
perform a red e action.
A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
^2
&4 M Attack (l):
Mag-Pulse Warheads
Spend 1 g. If this
{ 3

*2
attack hits, the defender suffers 1
c damage and gains 1 deplete ? 1-3
and 1 jam token. Then cancel all
g2
n WhileServomotor S-foils (Closed) d/c results.
you perform a primary
b
E
attack, roll 1 fewer attack die.
Before you activate, you may flip Elusive
this card. f>b While you defend, you may
spend 1 g to reroll 1 defense die. g1
Servomotor S-foils (Open) After you fully execute a red
Before you activate, you may flip this card. maneuver, recover 1 g.
f l r
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!
4 u Garven Dreis 5

Red Leader x
After you spend a focus token, you may choose
-3&*

1 friendly ship at range 1-3. That ship gains 1 focus 2


{3 token.

^2
A Decrease theR4difficulty
Astromech
&4 of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
*2
P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4

? 2-3
n WhileServomotor
result.
S-foils (Closed)
you perform a primary g2
attack, roll 1 fewer attack die. b
E
Before you activate, you may flip Daredevil
this card. f>b While you perform a white b action,
f l r Servomotor S-foils (Open) you may treat it as red to use the [1 4] or
Before you activate, you may flip this card. [1 6] template instead.
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!
4 u Jek Porkins 5

Red Six x
After you receive a stress token, you may roll 1
-3&*

{3
attack die to remove it. On a d result, suffer 1 d
damage.
2
A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
^2 Repair 1 faceup Ship damage
card.
&4
*2 P Adv. Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 5

result. ?1
g1
n WhileServomotor S-foils (Closed)

E While you perform


you perform a primary
attack, roll 1 fewer attack die. b Crack Shot
Before you activate, you may flip a primary
this card. f>b attack, if the defender is in your g1
}, before the Neutralize Results
f l r Servomotor S-foils (Open) step, you may spend 1 g to cancel 1 e
Before you activate, you may flip this card. result.
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https://infinitearenas.com/xw2quick/ 2/3
3/7/22, 13:48 Custom Quick Builds

!
3 u Leevan Tenza 4

Rebel Alliance Defector x


After you perform a r or b action, you may
-3&*
A R3 Astromech
You can maintain up to 2 locks. Each
perform a red e action. 2
{3
lock must be on a different object. After you
perform a l action, you may acquire a lock.
^2
M Attack (l):Cluster Missiles
&4 Spend 1 g. After
this attack, you may perform this { 3

*2 attack as a bonus attack against ? 1-2


a different target at range 0-1 of
the defender, ignoring the l
g4
n WhileServomotor S-foils (Closed) requirement.
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
E Deadeye Shot
While you perform a primary attack, if
the defender is in your }, you may spend 1
Servomotor S-foils (Open) d result or change 1 c result to a d
Before you activate, you may flip this card.
f l r
result. If you do, the defender exposes 1 of
its damage cards.
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!
4 u Garven Dreis 5

Red Leader x
After you spend a focus token, you may choose
-3&*

1 friendly ship at range 1-3. That ship gains 1 focus 2


{3 token.

^2 A Decrease theR4difficulty
Astromech
of your speed 1-2
&4 basic maneuvers (4, 7, 8, 9, 6).

*2 P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4

result. ? 2-3
g2
n WhileServomotor S-foils (Closed)
you perform a primary
b
E
attack, roll 1 fewer attack die.
Before you activate, you may flip
Elusive
this card. f>b While you defend, you may
g1
spend 1 g to reroll 1 defense die.
f l r Servomotor S-foils (Open) After you fully execute a red
Before you activate, you may flip this card. maneuver, recover 1 g.
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!
4 u Jek Porkins 5

Red Six x
After you receive a stress token, you may roll 1
-3&*

attack die to remove it. On a d result, suffer 1 d 2


{3 damage. A After you reveal
R2 Astromech
your dial, you
^2 may spend 1 g and gain 1
disarm token to recover 1 shield.
g2
&4
*2 P Adv. Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 5

result. ?1
g1
n WhileServomotor S-foils (Closed)

E
you perform a primary
attack, roll 1 fewer attack die. b Deadeye Shot
Before you activate, you may flip While you perform a primary attack, if
this card. f>b the defender is in your }, you may spend 1
d result or change 1 c result to a d
f l r Servomotor S-foils (Open) result. If you do, the defender exposes 1 of
Before you activate, you may flip this card. its damage cards.
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https://infinitearenas.com/xw2quick/ 2/3
3/7/22, 13:30 Custom Quick Builds

!
5 u Thane Kyrell 5

Corona Four
While you perform an attack, you may spend 1
x -3&*
A Action: SpendR51Astromech
g to repair 1
g2
f, d, or c result to look at the defender's facedown 2 facedown damage card. Action:
{3 damage cards, choose 1, and expose it. Repair 1 faceup Ship damage
card.
^2
&4 P Adv. Proton Torpedoes
Attack (l): Spend 1 g.
*2 Change 1 d result to a c { 5

result. ?1
g1
n WhileServomotor S-foils (Closed)
you perform a primary
b
E
attack, roll 1 fewer attack die.
Before you activate, you may flip Elusive
this card. f>b While you defend, you may
g1
spend 1 g to reroll 1 defense die.
Servomotor S-foils (Open) After you fully execute a red
Before you activate, you may flip this card. maneuver, recover 1 g.
f l r
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!
5 u Luke Skywalker 6

Red Five x
After you become the defender (before dice are
-3&*

{3 n While you perform a primary


Servomotor
rolled), you may recover 1 h. S-foils (Closed)3
P Adv. Proton Torpedoes
attack, roll 1 fewer attack die. b Attack (l): Spend 1 g.
^2 Before you activate, you may flip
f>b
Change 1 d result to a c { 5

this card. result. ?1


&4 Servomotor S-foils (Open) g1
*2
Before you activate, you may flip this card.

h 2` m Munitions Failsafe E While you perform


Crack Shot
a primary
While you perform a P or M attack, attack, if the defender is in your g1
after rolling attack dice, you may cancel all }, before the Neutralize Results
dice results to recover 1 g you spent as a step, you may spend 1 g to cancel 1 e
cost for the attack. result.

A After you revealu your


R2-D2
dial, you F While you perform
Instinctive Aim
a special attack, you
f l r may spend 1 g and gain 1 g3 may spend 1 h to ignore the f or l
disarm token to recover 1 shield. requirement.
infinitearenas.com

6 ! u Wedge Antilles 6

Red Two x
While you perform an attack, the defender rolls
-3&*

{3
1 fewer defense die. 3 P Attack (l):
Homing Torpedoes
Spend 1 g. After
you declare the defender, the { 4

^2 defender may choose to suffer 1 ? 1-2


c damage. If it does, skip the
g2
&4 Attack and Defense Dice steps
and the attack is treated as hitting.
*2 n WhileServomotor S-foils (Closed)

E
you perform a primary Deadeye Shot
attack, roll 1 fewer attack die. b
Before you activate, you may flip While you perform a primary attack, if
this card. f>b the defender is in your }, you may spend 1
d result or change 1 c result to a d
Servomotor S-foils (Open) result. If you do, the defender exposes 1 of
Before you activate, you may flip this card. its damage cards.

A After you reveal


R2 Astromech
your dial, you E Juke
While you perform an attack, if you are
f l r may spend 1 g and gain 1 g2 evading, you may change 1 of the defender's
disarm token to recover 1 shield. e results to a f result.
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https://infinitearenas.com/xw2quick/ 3/3
3/7/22, 13:48 Custom Quick Builds

!
5 u Thane Kyrell 5

Corona Four x -3&*

A
While you perform an attack, you may spend 1 R3 Astromech
f, d, or c result to look at the defender's facedown 2
{3 damage cards, choose 1, and expose it.
You can maintain up to 2 locks. Each
lock must be on a different object. After you
perform a l action, you may acquire a lock.
^2
&4 P Adv. Proton Torpedoes
Attack (l): Spend 1 g.
*2 Change 1 d result to a c { 5

result. ?1
g1
n WhileServomotor S-foils (Closed)
you perform a primary
b
E While you perform
attack, roll 1 fewer attack die.
Before you activate, you may flip Crack Shot
this card. f>b a primary
attack, if the defender is in your g1
Servomotor S-foils (Open) }, before the Neutralize Results
Before you activate, you may flip this card. step, you may spend 1 g to cancel 1 e
f l r result.
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!
5 u Luke Skywalker 6

Red Five x
After you become the defender (before dice are
-3&*

rolled), you may recover 1 h. 3


{3
^2 n WhileServomotor S-foils (Closed)
you perform a primary P Adv. Proton Torpedoes
attack, roll 1 fewer attack die. b Attack (l): Spend 1 g.
&4 Before you activate, you may flip Change 1 d result to a c { 5

this card. f>b result. ?1


*2 Servomotor S-foils (Open) g1
h 2`
Before you activate, you may flip this card.
E Daredevil
m During the End Phase, you may suffer 1
Electronic Baffle While you perform a white b action,
you may treat it as red to use the [1 4] or
d damage to remove 1 red token. [1 6] template instead.

A After you revealu your


R2-D2
dial, you
F Brilliant Evasion
While you defend, if you are not in the
f l r may spend 1 g and gain 1 g3 attacker's }, you may spend 1 h to
disarm token to recover 1 shield. change 2 of your f results to e results.
infinitearenas.com

6 ! u Wedge Antilles 6

Red Two x
While you perform an attack, the defender rolls
-3&*

1 fewer defense die. 3


{3
^2 P Adv. Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 5

&4 ?1
n WhileServomotor S-foils (Closed) result.
g1
*2
you perform a primary
attack, roll 1 fewer attack die. b
E While you perform
Before you activate, you may flip
this card. f>b Crack Shot
a primary
Servomotor S-foils (Open) attack, if the defender is in your g1
Before you activate, you may flip this card. }, before the Neutralize Results
step, you may spend 1 g to cancel 1 e
A Action: SpendR51Astromech
result.
g to repair 1

f l r
facedown damage card. Action:
Repair 1 faceup Ship damage
g2
E Intimidation
While an enemy ship at range 0
card. defends, it rolls 1 fewer defense die.
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https://infinitearenas.com/xw2quick/ 3/3
11/7/22, 11:20 Custom Quick Builds

!
5 u Thane Kyrell 5

Corona Four
While you perform an attack, you may spend 1
x -3&*

f, d, or c result to look at the defender's facedown 2


{3 damage cards, choose 1, and expose it. A Action: Spend 1ugR5-D8
to repair 1
^2 facedown damage card. Action: g3
Repair 1 faceup Ship damage
&4 card.

*2 P Attack (l):
Homing Torpedoes
Spend 1 g. After
you declare the defender, the { 4

defender may choose to suffer 1 ? 1-2


c damage. If it does, skip the
g2
n WhileServomotor S-foils (Closed)
you perform a primary
Attack and Defense Dice steps
and the attack is treated as hitting.
attack, roll 1 fewer attack die. b
E
Before you activate, you may flip
this card. f>b Predator
While you perform a primary attack, if
f l r Servomotor S-foils (Open) the defender is in your }, you may reroll 1
Before you activate, you may flip this card. attack die.
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!
5 u Luke Skywalker 6

Red Five x
After you become the defender (before dice are
-3&*

{3 n While you perform a primary


Servomotor
rolled), you may recover 1 h. S-foils (Closed)3

^2
attack, roll 1 fewer attack die.
Before you activate, you may flip
b P Plasma Torpedoes
Attack (l): Spend 1 g.
this card. f>b During the Neutralize Results { 3

&4 Servomotor S-foils (Open)


step, c results are canceled
before d results. After this
? 2-3
g2
*2
Before you activate, you may flip this card. attack hits, the defender loses 1
shield.
h 2` m Munitions Failsafe
While you perform a P or M attack,
after rolling attack dice, you may cancel all E Trick Shot
While you perform an attack that is
dice results to recover 1 g you spent as a obstructed by an obstacle, roll 1 additional
cost for the attack. attack die.

A After you revealu your


R2-D2
dial, you F While you perform
Instinctive Aim
a special attack, you
f l r may spend 1 g and gain 1 g3 may spend 1 h to ignore the f or l
disarm token to recover 1 shield. requirement.
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!
6 u Wedge Antilles 6

Red Two x
While you perform an attack, the defender rolls
-4&*

P Attack (l):Ion Torpedoes


1 fewer defense die. 3 Spend 1 g. If this
{3 attack hits, spend 1 d or c { 4

^2 n While you perform a primary


Servomotor S-foils (Closed) result to cause the defender to ? 2-3
suffer 1 d damage. All g2
attack, roll 1 fewer attack die. b remaining d/c results inflict
&4 Before you activate, you may flip
this card. f>b
ion tokens instead of damage.

* 2(3) Servomotor S-foils (Open) E Marksmanship


Before you activate, you may flip this card. While you perform an attack, if the
defender is in your }, you may change 1 d
result to a c result.
m Shield Upgrade
+1* E Backwards Tailslide
While you boost or barrel roll, if your
equipped upgrade has the "(Closed)" side
A R3 Astromech
You can maintain up to 2 locks. Each
faceup, you can move through and overlap
obstacles. After you boost or barrel roll
f l r lock must be on a different object. After you through an obstacle, if you are not at range
perform a l action, you may acquire a lock. 0 of it, gain 1 evade token.
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11/7/22, 11:30 Custom Quick Builds

!
5 u Thane Kyrell 5

Corona Four
While you perform an attack, you may spend 1
x -3&*

f, d, or c result to look at the defender's facedown 2


{3 damage cards, choose 1, and expose it.

^2 A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
&4
*2 P Plasma Torpedoes
Attack (l): Spend 1 g.
During the Neutralize Results { 3

step, c results are canceled ? 2-3


before d results. After this g2
n WhileServomotor S-foils (Closed) attack hits, the defender loses 1
shield.
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b E Swarm Tactics
At the start of the Engagement Phase,
you may choose 1 friendly ship at range 1. If
f l r Servomotor S-foils (Open) you do, that ship treats its initiative as equal
Before you activate, you may flip this card. to yours until the end of the round.
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!
5 u Luke Skywalker 6

Red Five x
After you become the defender (before dice are
-3&*

rolled), you may recover 1 h. 3


{3 P Attack (l):
Homing Torpedoes

^2 n While you perform a primary


Servomotor S-foils (Closed) Spend 1 g. After
you declare the defender, the { 4

attack, roll 1 fewer attack die. b defender may choose to suffer 1 ? 1-2
&4 Before you activate, you may flip
this card. f>b
c damage. If it does, skip the
Attack and Defense Dice steps g2
*2 Servomotor S-foils (Open)
and the attack is treated as hitting.

h 2` E
Before you activate, you may flip this card.
Swarm Tactics

m During theElectronic
At the start of the Engagement Phase,
Baffle you may choose 1 friendly ship at range 1. If
End Phase, you may suffer 1 you do, that ship treats its initiative as equal
d damage to remove 1 red token. to yours until the end of the round.

A After you revealu your


R2-D2
dial, you F While you perform
Instinctive Aim
a special attack, you
f l r may spend 1 g and gain 1 g3 may spend 1 h to ignore the f or l
disarm token to recover 1 shield. requirement.
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!
6 u Wedge Antilles 6

Red Two x -4&*

P Attack (l):Ion
While you perform an attack, the defender rolls Torpedoes
1 fewer defense die. 3
{3 Spend 1 g. If this
attack hits, spend 1 d or c { 4

^2 n While you perform a primary


Servomotor S-foils (Closed) result to cause the defender to ? 2-3
suffer 1 d damage. All g2
&4 attack, roll 1 fewer attack die. b remaining d/c results inflict
Before you activate, you may flip ion tokens instead of damage.
* 2(3) this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
E Marksmanship
While you perform an attack, if the
defender is in your }, you may change 1 d
result to a c result.
m Shield Upgrade
+1* E While you perform
Crack Shot
a primary
attack, if the defender is in your g1
f l r A Decrease the difficulty of your speed 1-2
R4 Astromech }, before the Neutralize Results
step, you may spend 1 g to cancel 1 e
basic maneuvers (4, 7, 8, 9, 6). result.
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https://infinitearenas.com/xw2quick/ 1/1
11/7/22, 11:36 Custom Quick Builds

!
5 u Thane Kyrell 5

Corona Four x -3&*

While you perform an attack, you may spend 1


f, d, or c result to look at the defender's facedown 2 A u "Chopper"
{3 damage cards, choose 1, and expose it. Action: Spend 1 non-recurring g from
another equipped upgrade to recover 1
^2 shield. Action: Spend 2 shields to recover 1
non-recurring g on an equipped upgrade.
&4
*2
P Plasma Torpedoes
Attack (l): Spend 1 g.
During the Neutralize Results { 3

step, c results are canceled ? 2-3


before d results. After this g2
attack hits, the defender loses 1
n WhileServomotor S-foils (Closed)
you perform a primary
shield.
b
E While you defend
attack, roll 1 fewer attack die.
Before you activate, you may flip u Lone Wolf
this card. f>b or perform
an attack, if there are no other g1`
f l r Servomotor S-foils (Open) friendly ships at range 0-2, you
Before you activate, you may flip this card. may spend 1 g to reroll 1 of your dice.
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!
5 u Luke Skywalker 6

Red Five x
After you become the defender (before dice are
-4&*

P Attack (l):
Homing Torpedoes
rolled), you may recover 1 h. 3 Spend 1 g. After
{3 you declare the defender, the { 4

defender may choose to suffer 1 ? 1-2


^2 n WhileServomotor S-foils (Closed)
you perform a primary
c damage. If it does, skip the
Attack and Defense Dice steps g2
&4 attack, roll 1 fewer attack die. b and the attack is treated as hitting.
Before you activate, you may flip
f>b
* 2(3) this card.
Servomotor S-foils (Open)
E Enduring
While you defend, if you are not in the
h 2` Before you activate, you may flip this card. attacker's }, c results are neutralized
before d results. After you suffer c
damage, you may perform a a or f
m Shield Upgrade action on your action bar, even while
stressed, treating that action as red.
+1*
F Brilliant Evasion

f l r A Decrease the difficulty of your speed 1-2


R4 Astromech While you defend, if you are not in the
attacker's }, you may spend 1 h to
basic maneuvers (4, 7, 8, 9, 6). change 2 of your f results to e results.
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!
6 u Wedge Antilles 6

nan While x
Red Two Servomotor S-foils (Closed) -3&*

P Attack (l):
While you perform attack,you
theperform
defender
a rolls
primary
1 fewer defense
attack,die.
roll 1 fewer attack die. 3
b Homing Torpedoes
{3 Before you activate, you may flip Spend 1 g. After
{ 4

this card. f>b you declare the defender, the


^2 Servomotor S-foils (Open)
defender may choose to suffer 1 ? 1-2
c damage. If it does, skip the g2
&4 Before you activate, you may flip this card. Attack and Defense Dice steps
and the attack is treated as hitting.
*2 m Action:Spare Parts Canisters
Spend 1 g to recover
1 charge on one of your equipped g1 E Marksmanship
While you perform an attack, if the
A upgrades. Action: Spend 1 g defender is in your }, you may change 1 d
to drop 1 spare parts, then break all locks result to a c result.
assigned to you.

A Action: Spend 1ugR5-D8 E While you perform


Crack Shot
a primary
to repair 1 attack, if the defender is in your g1
facedown damage card. Action: g3 }, before the Neutralize Results
f l r Repair 1 faceup Ship damage step, you may spend 1 g to cancel 1 e
card. result.
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https://infinitearenas.com/xw2quick/ 1/1
11/7/22, 11:56 Custom Quick Builds

!
5 u Thane Kyrell 5

Corona Four x
While you perform an attack, you may spend 1
-3&*

f, d, or c result to look at the defender's facedown 2


{3 damage cards, choose 1, and expose it.

^2 A R3 Astromech
You can maintain up to 2 locks. Each
lock must be on a different object. After you
&4 perform a l action, you may acquire a lock.

*2 P Attack (l):
Homing Torpedoes
Spend 1 g. After
you declare the defender, the { 4

defender may choose to suffer 1 ? 1-2


c damage. If it does, skip the
g2
n WhileServomotor S-foils (Closed)
you perform a primary
Attack and Defense Dice steps
and the attack is treated as hitting.
attack, roll 1 fewer attack die. b
E
Before you activate, you may flip
this card. f>b Juke
While you perform an attack, if you are
f l r Servomotor S-foils (Open) evading, you may change 1 of the defender's
Before you activate, you may flip this card. e results to a f result.
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!
5 u Luke Skywalker 6

Red Five x
After you become the defender (before dice are
-3&*

3
{3 m
rolled), you may recover 1 h.
Angled Deflectors
--1*
^2
&4
i E Enduring
While you defend, if you are not in the
attacker's }, c results are neutralized
* 2(1) A R3 Astromech
You can maintain up to 2 locks. Each
before d results. After you suffer c
damage, you may perform a a or f
h 2` lock must be on a different object. After you
perform a l action, you may acquire a lock.
action on your action bar, even while
stressed, treating that action as red.

n WhileServomotor S-foils (Closed)


you perform a primary P Attack (l):Ion Torpedoes
Spend 1 g. If this F After an enemyForesight
attack, roll 1 fewer attack die. b { 4

ship executes
Before you activate, you may flip attack hits, spend 1 d or c a maneuver, you may spend 1 h } 2

this card. f>b result to cause the defender to ? 2-3 to perform this attack against it ? 1-3
suffer 1 d damage. All g2 as a bonus attack. Attack: You
f lS-foilsr
Servomotor (Open) i remaining d/c results inflict may change 1 f result to a d result;
Before you activate, you may flip this card. ion tokens instead of damage. your dice cannot be modified otherwise.
infinitearenas.com

!
6 u Wedge Antilles 6

Red Two x
While you perform an attack, the defender rolls
-3&*

3
{3 m
1 fewer defense die. Angled Deflectors

--1*
^2
i
&4 E Deadeye Shot
While you perform a primary attack, if
* 2(1) A R3 Astromech
You can maintain up to 2 locks. Each
the defender is in your }, you may spend 1
d result or change 1 c result to a d
lock must be on a different object. After you result. If you do, the defender exposes 1 of
perform a l action, you may acquire a lock. its damage cards.

n WhileServomotor S-foils (Closed)


you perform a primary P Attack (l):Ion Torpedoes
Spend 1 g. If this E Enduring
attack, roll 1 fewer attack die. b { 4

While you defend, if you are not in the


Before you activate, you may flip attack hits, spend 1 d or c attacker's }, c results are neutralized
this card. f>b result to cause the defender to ? 2-3 before d results. After you suffer c
suffer 1 d damage. All g2 damage, you may perform a a or f
f lS-foilsr
Servomotor (Open) i remaining d/c results inflict action on your action bar, even while
Before you activate, you may flip this card. ion tokens instead of damage. stressed, treating that action as red.
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https://infinitearenas.com/xw2quick/ 1/1
11/7/22, 12:02 Custom Quick Builds

!
5 u Thane Kyrell 5

Corona Four x
While you perform an attack, you may spend 1
-3&*

f, d, or c result to look at the defender's facedown 2


{3 damage cards, choose 1, and expose it. A R3 Astromech
You can maintain up to 2 locks. Each
^2 lock must be on a different object. After you
perform a l action, you may acquire a lock.
&4
*2 P Attack (l):Ion Torpedoes
Spend 1 g. If this
attack hits, spend 1 d or c { 4

result to cause the defender to ? 2-3


suffer 1 d damage. All g2
remaining d/c results inflict
n WhileServomotor S-foils (Closed)
you perform a primary
ion tokens instead of damage.
b
E
attack, roll 1 fewer attack die.
Before you activate, you may flip Debris Gambit
this card. f>b While you perform a red e
e
action, if there is an obstacle at
f l r e Servomotor S-foils (Open) range 0-1, treat the action as
Before you activate, you may flip this card. white instead.
infinitearenas.com

!
5 u Luke Skywalker 6

After you become


Red Five
n Servomotor
the defender
x S-foils
(before dice
-3&*

are (Closed) P Attack (l):


Homing Torpedoes
Spend 1 g. After
While you perform a primary
1 h. 3 you declare the defender, the { 4

{3
rolled), you may recover
attack, roll 1 fewer attack die. b defender may choose to suffer 1 ? 1-2
Before you activate, you may flip c damage. If it does, skip the
f>b g2
^2 this card. Attack and Defense Dice steps
and the attack is treated as hitting.
Servomotor S-foils (Open)
&4 Before you activate, you may flip this card.

* 2(1) E Swarm Tactics


m Angled Deflectors At the start of the Engagement Phase,
you may choose 1 friendly ship at range 1. If
h 2` --1* you do, that ship treats its initiative as equal
to yours until the end of the round.
i
F After an enemyForesight
ship executes
A u "Chopper"
Action: Spend 1 non-recurring g from
a maneuver, you may spend 1 h } 2

to perform this attack against it ? 1-3


another equipped upgrade to recover 1 as a bonus attack. Attack: You
f l r i shield. Action: Spend 2 shields to recover 1 may change 1 f result to a d result;
non-recurring g on an equipped upgrade. your dice cannot be modified otherwise.
infinitearenas.com

!
6 u Wedge Antilles 6

Red Two x
While you perform an attack, the defender rolls
-3&*

{3 m
1 fewer Spare
defense die. Parts Canisters
Action: Spend 1 g to recover
3
1 charge on one of your equipped g1
^2 A upgrades. Action: Spend 1 g

E
to drop 1 spare parts, then break all locks Backwards Tailslide
&4 assigned to you. While you boost or barrel roll, if your
equipped upgrade has the "(Closed)" side
*2 A R3 Astromech faceup, you can move through and overlap
You can maintain up to 2 locks. Each obstacles. After you boost or barrel roll
lock must be on a different object. After you through an obstacle, if you are not at range
perform a l action, you may acquire a lock. 0 of it, gain 1 evade token.

n WhileServomotor S-foils (Closed)


you perform a primary P Attack (l):
Homing Torpedoes
E Enduring
attack, roll 1 fewer attack die. b Spend 1 g. After While you defend, if you are not in the
Before you activate, you may flip you declare the defender, the { 4
attacker's }, c results are neutralized
this card. f>b defender may choose to suffer 1 ? 1-2 before d results. After you suffer c
c damage. If it does, skip the damage, you may perform a a or f
f lS-foilsr
Servomotor (Open) Attack and Defense Dice steps
g2 action on your action bar, even while
Before you activate, you may flip this card. and the attack is treated as hitting. stressed, treating that action as red.
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https://infinitearenas.com/xw2quick/ 1/1
11/7/22, 12:04 Custom Quick Builds

!
5 u Thane Kyrell 5

Corona Four x
While you perform an attack, you may spend 1
-3&*

f, d, or c result to look at the defender's facedown 2


{3 damage cards, choose 1, and expose it. A R3 Astromech
You can maintain up to 2 locks. Each
^2 lock must be on a different object. After you
perform a l action, you may acquire a lock.
&4
*2 P Attack (l):
Homing Torpedoes
Spend 1 g. After
you declare the defender, the { 4

defender may choose to suffer 1 ? 1-2


c damage. If it does, skip the g2
Attack and Defense Dice steps
n WhileServomotor S-foils (Closed)
you perform a primary
and the attack is treated as hitting.
b
E While you defend
attack, roll 1 fewer attack die.
Before you activate, you may flip u Lone Wolf
this card. f>b or perform
an attack, if there are no other g1`
f l r Servomotor S-foils (Open) friendly ships at range 0-2, you
Before you activate, you may flip this card. may spend 1 g to reroll 1 of your dice.
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!
5 u Luke Skywalker 6

Red Five x -3&*

rolled), you n
Servomotor
After you become the defender S-foils
(before dice are (Closed)
may recover 1 h. 3
P Attack (l):
While you perform a primary
{3 attack, roll 1 fewer attack die. b Homing Torpedoes
Before you activate, you may flip Spend 1 g. After
^2 this card. f>b you declare the defender, the { 4

defender may choose to suffer 1 ? 1-2


&4 Servomotor S-foils (Open)
Before you activate, you may flip this card.
c damage. If it does, skip the
Attack and Defense Dice steps
g2
*2 and the attack is treated as hitting.

m Action:Spare Parts Canisters


h 2` Spend 1 g to recover
1 charge on one of your equipped g1 E Swarm Tactics
At the start of the Engagement Phase,
A upgrades. Action: Spend 1 g you may choose 1 friendly ship at range 1. If
to drop 1 spare parts, then break all locks you do, that ship treats its initiative as equal
assigned to you. to yours until the end of the round.

A R3 Astromech
You can maintain up to 2 locks. Each
F While youExtreme Maneuvers
perform a b action, you may
f l r lock must be on a different object. After you spend 1 h to use the turn (4 or 6)
perform a l action, you may acquire a lock. template instead.
infinitearenas.com

!
6 u Wedge Antilles 6

Red Two x
While you perform an attack, the defender rolls
-3&*

{3 m
1 fewer Spare
defense die. Parts Canisters
Action: Spend 1 g to recover
3
1 charge on one of your equipped g1
^2 A upgrades. Action: Spend 1 g

E
to drop 1 spare parts, then break all locks Backwards Tailslide
&4 assigned to you. While you boost or barrel roll, if your
equipped upgrade has the "(Closed)" side
*2 A R3 Astromech faceup, you can move through and overlap
You can maintain up to 2 locks. Each obstacles. After you boost or barrel roll
lock must be on a different object. After you through an obstacle, if you are not at range
perform a l action, you may acquire a lock. 0 of it, gain 1 evade token.

n WhileServomotor S-foils (Closed)


you perform a primary P Attack (l):
Homing Torpedoes
E Enduring
attack, roll 1 fewer attack die. b Spend 1 g. After While you defend, if you are not in the
Before you activate, you may flip you declare the defender, the { 4
attacker's }, c results are neutralized
this card. f>b defender may choose to suffer 1 ? 1-2 before d results. After you suffer c
c damage. If it does, skip the damage, you may perform a a or f
f lS-foilsr
Servomotor (Open) Attack and Defense Dice steps
g2 action on your action bar, even while
Before you activate, you may flip this card. and the attack is treated as hitting. stressed, treating that action as red.
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