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2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
f l r A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
infinitearenas.com
!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
f l r A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
infinitearenas.com
!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
f l r A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
infinitearenas.com
https://infinitearenas.com/xw2quick/ 1/4
3/7/22, 12:26 Custom Quick Builds
!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4
n WhileServomotor S-foils (Closed)
*2 you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
f l r A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
infinitearenas.com
!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
infinitearenas.com
!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
infinitearenas.com
https://infinitearenas.com/xw2quick/ 2/4
3/7/22, 12:26 Custom Quick Builds
!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4 n WhileServomotor S-foils (Closed)
you perform a primary
b
*2 attack, roll 1 fewer attack die.
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
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!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
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!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4
n WhileServomotor S-foils (Closed)
*2
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
f l r Repair 1 faceup Ship damage
card.
infinitearenas.com
https://infinitearenas.com/xw2quick/ 3/4
3/7/22, 12:26 Custom Quick Builds
!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2 n WhileServomotor S-foils (Closed)
you perform a primary
&4 attack, roll 1 fewer attack die. b
Before you activate, you may flip
*2 this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
f l r
Repair 1 faceup Ship damage
card.
infinitearenas.com
!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4
n WhileServomotor S-foils (Closed)
*2
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
f l r Repair 1 faceup Ship damage
card.
infinitearenas.com
!
2 Blue Squadron 5
Escort x -3&*
2
{3
^2
&4
n WhileServomotor S-foils (Closed)
*2
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
f l r Repair 1 faceup Ship damage
card.
infinitearenas.com
https://infinitearenas.com/xw2quick/ 4/4
3/7/22, 12:57 Custom Quick Builds
!
3 Red Squadron 5
Veteran x -3&*
2
{3 n WhileServomotor S-foils (Closed)
you perform a primary
^2 attack, roll 1 fewer attack die. b
Before you activate, you may flip
&4 this card. f>b
*2 Servomotor S-foils (Open)
Before you activate, you may flip this card.
A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
E Composure
After you fail an action, if you have no
green tokens, you may perform a f
f l r action. If you do, you cannot perform
additional actions this round.
infinitearenas.com
!
3 Red Squadron 5
Veteran x -3&*
2
{3 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
^2 Before you activate, you may flip
this card. f>b
&4 Servomotor S-foils (Open)
*2 Before you activate, you may flip this card.
A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
E Deadeye Shot
While you perform a primary attack, if
the defender is in your }, you may spend 1
d result or change 1 c result to a d
f l r result. If you do, the defender exposes 1 of
its damage cards.
infinitearenas.com
!
3 Red Squadron 5
Veteran x -3&*
2
{3 n WhileServomotor S-foils (Closed)
you perform a primary
^2 attack, roll 1 fewer attack die. b
Before you activate, you may flip
&4 this card. f>b
*2
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
https://infinitearenas.com/xw2quick/ 1/3
3/7/22, 12:57 Custom Quick Builds
!
3 Red Squadron 5
Veteran x -3&*
2
{3
^2
&4
*2
A Decrease theR4difficulty
Astromech
of your speed 1-2
n WhileServomotor S-foils (Closed)
you perform a primary
basic maneuvers (4, 7, 8, 9, 6).
b
E After you Marg
attack, roll 1 fewer attack die.
Before you activate, you may flip Sabl Closure
this card. f>b fully execute a maneuver, if you
moved through an obstacle, structure, or
Servomotor S-foils (Open) huge ship, or if you deployed, you may
Before you activate, you may flip this card. choose 1 enemy ship in your { at range 1-
f l r 2. That ship gains 1 strain token.
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!
3 Red Squadron 5
Veteran x -3&*
2
{3
^2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
&4 Before you activate, you may flip
this card. f>b
*2 Servomotor S-foils (Open)
Before you activate, you may flip this card.
A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
E Marksmanship
While you perform an attack, if the
f l r defender is in your }, you may change 1 d
result to a c result.
infinitearenas.com
!
3 Red Squadron 5
Veteran x -3&*
2
{3
^2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
&4 Before you activate, you may flip
this card. f>b
*2 Servomotor S-foils (Open)
Before you activate, you may flip this card.
A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
E Marksmanship
While you perform an attack, if the
f l r defender is in your }, you may change 1 d
result to a c result.
infinitearenas.com
https://infinitearenas.com/xw2quick/ 2/3
3/7/22, 12:57 Custom Quick Builds
!
3 Red Squadron 5
Veteran x -3&*
2
{3
^2
&4 n WhileServomotor S-foils (Closed)
you perform a primary
b
*2 attack, roll 1 fewer attack die.
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
infinitearenas.com
!
3 Red Squadron 5
Veteran x -3&*
2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
infinitearenas.com
!
3 Red Squadron 5
Veteran x -3&*
2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
A R3 Astromech
You can maintain up to 2 locks. Each
f l r lock must be on a different object. After you
perform a l action, you may acquire a lock.
infinitearenas.com
https://infinitearenas.com/xw2quick/ 3/3
4/7/22, 11:21 Custom Quick Builds
!
3 Red Squadron 5
Veteran x -3&*
2
{3
^2
&4 n WhileServomotor S-foils (Closed)
you perform a primary
b
*2
attack, roll 1 fewer attack die.
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
!
3 Red Squadron 5
Veteran x -3&*
2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
E Daredevil
While you perform a white b action,
f l r you may treat it as red to use the [1 4] or
[1 6] template instead.
infinitearenas.com
!
3 Red Squadron 5
Veteran x -3&*
2
{3
^2
&4
*2 n WhileServomotor S-foils (Closed)
you perform a primary
attack, roll 1 fewer attack die. b
Before you activate, you may flip
this card. f>b
Servomotor S-foils (Open)
Before you activate, you may flip this card.
E Predator
While you perform a primary attack, if
f l r the defender is in your }, you may reroll 1
attack die.
infinitearenas.com
https://infinitearenas.com/xw2quick/ 1/1
3/7/22, 13:30 Custom Quick Builds
3 ! u Biggs Darklighter 5
P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4
? 2-3
f l r
result.
g2
infinitearenas.com
!
2 u Edrio Two Tubes 4
perform an action. 2
{3
^2
&4 I Overtuned Modulators
During the System Phase, if
you are not stressed, you may g1
*2 spend 1 g to gain 3 calculate
tokens. During the End Phase, if your g is
inactive, for each green token you remove,
gain 1 strain token.
!
4 u Kullbee Sperado 4
Enigmatic Gunslinger x
After you perform a r or b action, you may
-3&*
n WhileServomotor S-foils (Closed)
you perform a primary
flip your equipped upgrade card. 2 attack, roll 1 fewer attack die. b
{3 Before you activate, you may flip
this card. f>b
^2 Servomotor S-foils (Open)
&4 Before you activate, you may flip this card.
*2 A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
Repair 1 faceup Ship damage
card.
https://infinitearenas.com/xw2quick/ 1/3
3/7/22, 13:48 Custom Quick Builds
3 ! u Biggs Darklighter 5
Red Three
While another friendly ship at range 0-1
x -3&*
n WhileServomotor S-foils (Closed)
you perform a primary
defends, before the Neutralize Results step, if you are in 2 attack, roll 1 fewer attack die. b
{3 the attack arc, you may suffer 1 d or c damage to Before you activate, you may flip
cancel 1 matching result. this card. f>b
^2 Servomotor S-foils (Open)
&4 Before you activate, you may flip this card.
P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4
? 2-3
f l r
result.
g2
infinitearenas.com
!
2 u Edrio Two Tubes 4
M Attack (l):
Concussion Missiles
Spend 1 g. After
this attack hits, each ship at { 3
!
4 u Kullbee Sperado 4
Enigmatic Gunslinger x
After you perform a r or b action, you may
-3&*
E
you perform a primary
attack, roll 1 fewer attack die. b Deadeye Shot
Before you activate, you may flip While you perform a primary attack, if
this card. f>b the defender is in your }, you may spend 1
d result or change 1 c result to a d
f l r Servomotor S-foils (Open) result. If you do, the defender exposes 1 of
Before you activate, you may flip this card. its damage cards.
infinitearenas.com
https://infinitearenas.com/xw2quick/ 1/3
3/7/22, 13:30 Custom Quick Builds
!
3 u Leevan Tenza 4
2
{3
perform a red e action.
A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
^2
&4 M Attack (l):
Mag-Pulse Warheads
Spend 1 g. If this
{ 3
*2
attack hits, the defender suffers 1
c damage and gains 1 deplete ? 1-3
and 1 jam token. Then cancel all
g2
n WhileServomotor S-foils (Closed) d/c results.
you perform a primary
b
E
attack, roll 1 fewer attack die.
Before you activate, you may flip Elusive
this card. f>b While you defend, you may
spend 1 g to reroll 1 defense die. g1
Servomotor S-foils (Open) After you fully execute a red
Before you activate, you may flip this card. maneuver, recover 1 g.
f l r
infinitearenas.com
!
4 u Garven Dreis 5
Red Leader x
After you spend a focus token, you may choose
-3&*
^2
A Decrease theR4difficulty
Astromech
&4 of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
*2
P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4
? 2-3
n WhileServomotor
result.
S-foils (Closed)
you perform a primary g2
attack, roll 1 fewer attack die. b
E
Before you activate, you may flip Daredevil
this card. f>b While you perform a white b action,
f l r Servomotor S-foils (Open) you may treat it as red to use the [1 4] or
Before you activate, you may flip this card. [1 6] template instead.
infinitearenas.com
!
4 u Jek Porkins 5
Red Six x
After you receive a stress token, you may roll 1
-3&*
{3
attack die to remove it. On a d result, suffer 1 d
damage.
2
A Action: SpendR51Astromech
g to repair 1
facedown damage card. Action: g2
^2 Repair 1 faceup Ship damage
card.
&4
*2 P Adv. Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 5
result. ?1
g1
n WhileServomotor S-foils (Closed)
https://infinitearenas.com/xw2quick/ 2/3
3/7/22, 13:48 Custom Quick Builds
!
3 u Leevan Tenza 4
!
4 u Garven Dreis 5
Red Leader x
After you spend a focus token, you may choose
-3&*
^2 A Decrease theR4difficulty
Astromech
of your speed 1-2
&4 basic maneuvers (4, 7, 8, 9, 6).
*2 P Proton Torpedoes
Attack (l): Spend 1 g.
Change 1 d result to a c { 4
result. ? 2-3
g2
n WhileServomotor S-foils (Closed)
you perform a primary
b
E
attack, roll 1 fewer attack die.
Before you activate, you may flip
Elusive
this card. f>b While you defend, you may
g1
spend 1 g to reroll 1 defense die.
f l r Servomotor S-foils (Open) After you fully execute a red
Before you activate, you may flip this card. maneuver, recover 1 g.
infinitearenas.com
!
4 u Jek Porkins 5
Red Six x
After you receive a stress token, you may roll 1
-3&*
result. ?1
g1
n WhileServomotor S-foils (Closed)
E
you perform a primary
attack, roll 1 fewer attack die. b Deadeye Shot
Before you activate, you may flip While you perform a primary attack, if
this card. f>b the defender is in your }, you may spend 1
d result or change 1 c result to a d
f l r Servomotor S-foils (Open) result. If you do, the defender exposes 1 of
Before you activate, you may flip this card. its damage cards.
infinitearenas.com
https://infinitearenas.com/xw2quick/ 2/3
3/7/22, 13:30 Custom Quick Builds
!
5 u Thane Kyrell 5
Corona Four
While you perform an attack, you may spend 1
x -3&*
A Action: SpendR51Astromech
g to repair 1
g2
f, d, or c result to look at the defender's facedown 2 facedown damage card. Action:
{3 damage cards, choose 1, and expose it. Repair 1 faceup Ship damage
card.
^2
&4 P Adv. Proton Torpedoes
Attack (l): Spend 1 g.
*2 Change 1 d result to a c { 5
result. ?1
g1
n WhileServomotor S-foils (Closed)
you perform a primary
b
E
attack, roll 1 fewer attack die.
Before you activate, you may flip Elusive
this card. f>b While you defend, you may
g1
spend 1 g to reroll 1 defense die.
Servomotor S-foils (Open) After you fully execute a red
Before you activate, you may flip this card. maneuver, recover 1 g.
f l r
infinitearenas.com
!
5 u Luke Skywalker 6
Red Five x
After you become the defender (before dice are
-3&*
6 ! u Wedge Antilles 6
Red Two x
While you perform an attack, the defender rolls
-3&*
{3
1 fewer defense die. 3 P Attack (l):
Homing Torpedoes
Spend 1 g. After
you declare the defender, the { 4
E
you perform a primary Deadeye Shot
attack, roll 1 fewer attack die. b
Before you activate, you may flip While you perform a primary attack, if
this card. f>b the defender is in your }, you may spend 1
d result or change 1 c result to a d
Servomotor S-foils (Open) result. If you do, the defender exposes 1 of
Before you activate, you may flip this card. its damage cards.
https://infinitearenas.com/xw2quick/ 3/3
3/7/22, 13:48 Custom Quick Builds
!
5 u Thane Kyrell 5
A
While you perform an attack, you may spend 1 R3 Astromech
f, d, or c result to look at the defender's facedown 2
{3 damage cards, choose 1, and expose it.
You can maintain up to 2 locks. Each
lock must be on a different object. After you
perform a l action, you may acquire a lock.
^2
&4 P Adv. Proton Torpedoes
Attack (l): Spend 1 g.
*2 Change 1 d result to a c { 5
result. ?1
g1
n WhileServomotor S-foils (Closed)
you perform a primary
b
E While you perform
attack, roll 1 fewer attack die.
Before you activate, you may flip Crack Shot
this card. f>b a primary
attack, if the defender is in your g1
Servomotor S-foils (Open) }, before the Neutralize Results
Before you activate, you may flip this card. step, you may spend 1 g to cancel 1 e
f l r result.
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!
5 u Luke Skywalker 6
Red Five x
After you become the defender (before dice are
-3&*
6 ! u Wedge Antilles 6
Red Two x
While you perform an attack, the defender rolls
-3&*
&4 ?1
n WhileServomotor S-foils (Closed) result.
g1
*2
you perform a primary
attack, roll 1 fewer attack die. b
E While you perform
Before you activate, you may flip
this card. f>b Crack Shot
a primary
Servomotor S-foils (Open) attack, if the defender is in your g1
Before you activate, you may flip this card. }, before the Neutralize Results
step, you may spend 1 g to cancel 1 e
A Action: SpendR51Astromech
result.
g to repair 1
f l r
facedown damage card. Action:
Repair 1 faceup Ship damage
g2
E Intimidation
While an enemy ship at range 0
card. defends, it rolls 1 fewer defense die.
infinitearenas.com
https://infinitearenas.com/xw2quick/ 3/3
11/7/22, 11:20 Custom Quick Builds
!
5 u Thane Kyrell 5
Corona Four
While you perform an attack, you may spend 1
x -3&*
*2 P Attack (l):
Homing Torpedoes
Spend 1 g. After
you declare the defender, the { 4
!
5 u Luke Skywalker 6
Red Five x
After you become the defender (before dice are
-3&*
^2
attack, roll 1 fewer attack die.
Before you activate, you may flip
b P Plasma Torpedoes
Attack (l): Spend 1 g.
this card. f>b During the Neutralize Results { 3
!
6 u Wedge Antilles 6
Red Two x
While you perform an attack, the defender rolls
-4&*
https://infinitearenas.com/xw2quick/ 1/1
11/7/22, 11:30 Custom Quick Builds
!
5 u Thane Kyrell 5
Corona Four
While you perform an attack, you may spend 1
x -3&*
^2 A Decrease theR4difficulty
Astromech
of your speed 1-2
basic maneuvers (4, 7, 8, 9, 6).
&4
*2 P Plasma Torpedoes
Attack (l): Spend 1 g.
During the Neutralize Results { 3
!
5 u Luke Skywalker 6
Red Five x
After you become the defender (before dice are
-3&*
attack, roll 1 fewer attack die. b defender may choose to suffer 1 ? 1-2
&4 Before you activate, you may flip
this card. f>b
c damage. If it does, skip the
Attack and Defense Dice steps g2
*2 Servomotor S-foils (Open)
and the attack is treated as hitting.
h 2` E
Before you activate, you may flip this card.
Swarm Tactics
m During theElectronic
At the start of the Engagement Phase,
Baffle you may choose 1 friendly ship at range 1. If
End Phase, you may suffer 1 you do, that ship treats its initiative as equal
d damage to remove 1 red token. to yours until the end of the round.
!
6 u Wedge Antilles 6
P Attack (l):Ion
While you perform an attack, the defender rolls Torpedoes
1 fewer defense die. 3
{3 Spend 1 g. If this
attack hits, spend 1 d or c { 4
https://infinitearenas.com/xw2quick/ 1/1
11/7/22, 11:36 Custom Quick Builds
!
5 u Thane Kyrell 5
!
5 u Luke Skywalker 6
Red Five x
After you become the defender (before dice are
-4&*
P Attack (l):
Homing Torpedoes
rolled), you may recover 1 h. 3 Spend 1 g. After
{3 you declare the defender, the { 4
!
6 u Wedge Antilles 6
nan While x
Red Two Servomotor S-foils (Closed) -3&*
P Attack (l):
While you perform attack,you
theperform
defender
a rolls
primary
1 fewer defense
attack,die.
roll 1 fewer attack die. 3
b Homing Torpedoes
{3 Before you activate, you may flip Spend 1 g. After
{ 4
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11/7/22, 11:56 Custom Quick Builds
!
5 u Thane Kyrell 5
Corona Four x
While you perform an attack, you may spend 1
-3&*
^2 A R3 Astromech
You can maintain up to 2 locks. Each
lock must be on a different object. After you
&4 perform a l action, you may acquire a lock.
*2 P Attack (l):
Homing Torpedoes
Spend 1 g. After
you declare the defender, the { 4
!
5 u Luke Skywalker 6
Red Five x
After you become the defender (before dice are
-3&*
3
{3 m
rolled), you may recover 1 h.
Angled Deflectors
--1*
^2
&4
i E Enduring
While you defend, if you are not in the
attacker's }, c results are neutralized
* 2(1) A R3 Astromech
You can maintain up to 2 locks. Each
before d results. After you suffer c
damage, you may perform a a or f
h 2` lock must be on a different object. After you
perform a l action, you may acquire a lock.
action on your action bar, even while
stressed, treating that action as red.
ship executes
Before you activate, you may flip attack hits, spend 1 d or c a maneuver, you may spend 1 h } 2
this card. f>b result to cause the defender to ? 2-3 to perform this attack against it ? 1-3
suffer 1 d damage. All g2 as a bonus attack. Attack: You
f lS-foilsr
Servomotor (Open) i remaining d/c results inflict may change 1 f result to a d result;
Before you activate, you may flip this card. ion tokens instead of damage. your dice cannot be modified otherwise.
infinitearenas.com
!
6 u Wedge Antilles 6
Red Two x
While you perform an attack, the defender rolls
-3&*
3
{3 m
1 fewer defense die. Angled Deflectors
--1*
^2
i
&4 E Deadeye Shot
While you perform a primary attack, if
* 2(1) A R3 Astromech
You can maintain up to 2 locks. Each
the defender is in your }, you may spend 1
d result or change 1 c result to a d
lock must be on a different object. After you result. If you do, the defender exposes 1 of
perform a l action, you may acquire a lock. its damage cards.
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11/7/22, 12:02 Custom Quick Builds
!
5 u Thane Kyrell 5
Corona Four x
While you perform an attack, you may spend 1
-3&*
!
5 u Luke Skywalker 6
{3
rolled), you may recover
attack, roll 1 fewer attack die. b defender may choose to suffer 1 ? 1-2
Before you activate, you may flip c damage. If it does, skip the
f>b g2
^2 this card. Attack and Defense Dice steps
and the attack is treated as hitting.
Servomotor S-foils (Open)
&4 Before you activate, you may flip this card.
!
6 u Wedge Antilles 6
Red Two x
While you perform an attack, the defender rolls
-3&*
{3 m
1 fewer Spare
defense die. Parts Canisters
Action: Spend 1 g to recover
3
1 charge on one of your equipped g1
^2 A upgrades. Action: Spend 1 g
E
to drop 1 spare parts, then break all locks Backwards Tailslide
&4 assigned to you. While you boost or barrel roll, if your
equipped upgrade has the "(Closed)" side
*2 A R3 Astromech faceup, you can move through and overlap
You can maintain up to 2 locks. Each obstacles. After you boost or barrel roll
lock must be on a different object. After you through an obstacle, if you are not at range
perform a l action, you may acquire a lock. 0 of it, gain 1 evade token.
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11/7/22, 12:04 Custom Quick Builds
!
5 u Thane Kyrell 5
Corona Four x
While you perform an attack, you may spend 1
-3&*
!
5 u Luke Skywalker 6
rolled), you n
Servomotor
After you become the defender S-foils
(before dice are (Closed)
may recover 1 h. 3
P Attack (l):
While you perform a primary
{3 attack, roll 1 fewer attack die. b Homing Torpedoes
Before you activate, you may flip Spend 1 g. After
^2 this card. f>b you declare the defender, the { 4
A R3 Astromech
You can maintain up to 2 locks. Each
F While youExtreme Maneuvers
perform a b action, you may
f l r lock must be on a different object. After you spend 1 h to use the turn (4 or 6)
perform a l action, you may acquire a lock. template instead.
infinitearenas.com
!
6 u Wedge Antilles 6
Red Two x
While you perform an attack, the defender rolls
-3&*
{3 m
1 fewer Spare
defense die. Parts Canisters
Action: Spend 1 g to recover
3
1 charge on one of your equipped g1
^2 A upgrades. Action: Spend 1 g
E
to drop 1 spare parts, then break all locks Backwards Tailslide
&4 assigned to you. While you boost or barrel roll, if your
equipped upgrade has the "(Closed)" side
*2 A R3 Astromech faceup, you can move through and overlap
You can maintain up to 2 locks. Each obstacles. After you boost or barrel roll
lock must be on a different object. After you through an obstacle, if you are not at range
perform a l action, you may acquire a lock. 0 of it, gain 1 evade token.
https://infinitearenas.com/xw2quick/ 1/1