Professional Documents
Culture Documents
Inspired by BCG
Betacer
2020
Step 1. Typically the candidates are expected to restate the prompt to make sure they are
Restate the on the same page with the interviewer
prompt
Candidates can react to the prompt by providing some quick thoughts which will
demonstrate candidates’ business acumen, e.g.:
• “At first glance this choice makes sense, as the pandemic likely positively affected
the video-game market. Driven by anxieties and social isolation people turned to
Step 2. Add video-games to entertain themselves, fill their time and connect with friends”
colors • “Betacer might expect some marketing and distribution synergies as they produce
(optionally) smartphones and PC, major video-gaming platforms”
• “Great to see that Betacer is a big-name player as they likely enjoy high brand
awareness and deep marketing pockets which they might leverage for their
market expansion”
It is common that candidates ask 2-3 clarifying questions before designing their
framework. Typical questions include:
Step 3. Ask • Geography of client’s operations/sales
2-3 • Financial goal
questions
• Business model of the client
Note: This is just one of many potential ways to structure your approach. Please treat this example only as a reference point and develop your own style.
© 2021 Peter K. More at Peter-K.org See e-course: “Structuring”, Lecture 4. “Market entry cases” (7 min) | 276
Week 3. Market entry Case #17. Inspired by BCG. 2020. Betacer
Check if the candidate covers all key points typical for a market entry case structure:
Market assessment Business model Financial analysis
• Size • Client segments • Expected profitability (e.g.
Step 2. Hit • Growth rate • Product portfolio revenue and costs)
key points • Competition • Expected capex
• Typical profitability • Investment criteria
At the end of the structure presentation, it is helpful for candidate to show that they
Step 4. Finish can drive team forward and prioritize, e.g. “Does this structure come across as a fair
with a approach to you? If so, do we have any information on the market size?..”
question
§ Know and heard about the [Given most video-games [Like any software, video- [Each gamer might have their
video-game a lot [high target mass market, the end games are fairly easy to find preferences in terms of type,
brand awareness due to users are likely price-sensitive] and purchase online, through level of difficulty, time
marketing campaigns, app store at smartphone, or commitment and other aspects
§ Free or appealing pricing
promotions, etc.] (both one-time and in- tablet] of a video-game, which
§ Social pressure [a lot of game purchases) § Easy to find and purchase - suggests there are a lot of
available at app store or various customer segments]
their peers play this game § No need to purchase a new
and they don’t want to miss online § Platform compatible (e.g.
platform (e.g. console or
out] PC) and thus no additional doesn’t require console)
§ Peers highly recommended costs § Matches preferred game
this video-game type (e.g. fights, strategy)
§ High rankings § Offers high-value features
(e.g. in-game social
§ Positive reviews
interaction with friends,
team-based activities)
§ Sense of novelty, clearly
differentiated type of a
game
Note: This is just one of many potential ways to brainstorm. Please treat this example only as a reference point and develop your own style. [The candi-
date is usually expected to generate at least 4 ideas. The best practice is 7-8 ideas, structured approach, and on-the-fly delivery without taking notes]
© 2021 Peter K. More at Peter-K.org See e-course: “Brainstorming”, Lecture 3. “Revenue growth ideas” (10 min) | 278
Week 3. Market entry Case #17. Inspired by BCG. 2020. Betacer
Q3. Synergies
Note: This is just one of many potential ways to brainstorm. Please treat this example only as a reference point and develop your own style. [The candi-
date is usually expected to generate at least 4 ideas. The best practice is 7-8 ideas, structured approach, and on-the-fly delivery without taking notes]
© 2021 Peter K. More at Peter-K.org See e-course: “Brainstorming”, Lecture 6. “Other major types of brainstorming” (10 min) | 280
Week 3. Market entry Case #17. Inspired by BCG. 2020. Betacer
• Betacer plans to invest $1M in the design • Typical commission of app stores (e.g. Apple
and development of a smartphone game App Store, Google Play, Microsoft Store) is
“Treasure Hunters” 30%
• The game is going to be free with in-game • Expected annual opex is $0.2M (apart from
purchases app store commission)
Contribution
$120 per (1 - 30%)
margin per 5% $4.2
user paying user [commission]
Number of
users needed $1.4M $4.2 330k
to payback
Note: The candidate is not expected to mention all the advanced comments, but adding some of them will demonstrate that the candidate can connect the
dots, see the depth, add colors and bring some insights even if the candidate is not that familiar with the industry/topic
Q5. Recommendation
The project manager bumped into you at the elevator and asked you to summarize your
05 current recommendations.
“Based on our initial assessment, the U.S. video-game market seems fundamentally
Recommendation
attractive for Betacer to enter”
• “It’s a $41B space that has been experiencing exponential growth and grew by 30-
40% during 2018-20”
Reasoning • “The competitive landscape is fairly fragmented with no clear dominating player which
offers space for new entrants”
• “Betacer will likely be able to payback their investment within 2 years after launch”
“However, there are some risks to consider like product-market mismatch as for Betacer it
is going to be the first experience and their video-game might not find healthy appetite
Risks
among users. Secondly, the competitive landscape might start consolidating. And thirdly,
our assumptions for financial modeling might not be validated”
”As for our next steps, I would suggest design a risk mitigation plan and develop a go-to-
Next steps
market roadmap”
Note: This is just one of many potential ways to make a recommendation. Please treat this example only as a reference point and develop your own style.
200
180 175
3
160
146 34
138 3
140 4
32
120 29
51
100
35 42
80 11
60 14 11
40 75
56 58
20
0
2018 2019 2020
Tencent
15%
Other players
40%
with market share 12% Sony
of less than 5%
9% Apple
8%
5%
6% 6% Microsoft
Activision Blizzard
Google Nintendo
© 2021 Peter K. More at Peter-K.org Note: *only software sales, excludes hardware sales | 289
Week 3. Market entry Case #17. Inspired by BCG. 2020. Betacer
Middle East and Africa Latin America Europe North America Asia-Pacific (APAC)
200
180
175
6
160 7
146
138 5 33
140 5
5 4
120 27
24
45
100
33 37
80
60
40 84
71 72
20
0
2018 2019 2020
U.S. 30 34 41