This shader code defines functions for texture shadow sampling and contains logic for processing texture and uniform buffer data across multiple pipeline stages. It includes definitions for Vulkan and OpenGL compatibility, texture and uniform buffer layouts, shadow sampling functions, main program flow with register and predicate tracking, and arithmetic operations on texture and uniform data.
This shader code defines functions for texture shadow sampling and contains logic for processing texture and uniform buffer data across multiple pipeline stages. It includes definitions for Vulkan and OpenGL compatibility, texture and uniform buffer layouts, shadow sampling functions, main program flow with register and predicate tracking, and arithmetic operations on texture and uniform data.
This shader code defines functions for texture shadow sampling and contains logic for processing texture and uniform buffer data across multiple pipeline stages. It includes definitions for Vulkan and OpenGL compatibility, texture and uniform buffer layouts, shadow sampling functions, main program flow with register and predicate tracking, and arithmetic operations on texture and uniform data.